The Last Ancient
GM, 4 posts The Last of an Elder Race Tue 14 Jul 2020 at 23:23 | Campaign Information [Read Second]Several days ago, the village of Socanth recruited you to help fight a plague of vile undead sent against them by an angry sorcerer-turned-necromancer named Thomas Ochan. Now it is late at night in the Grey Hawk Inn and you’re devouring a well-earned meal. A band of more experienced heroes has gone north into the Barrier Mountains to finish off the necromancer while you rest and ensure the town is protected, leaving you to enjoy the fruits of your labors.
As you commiserate with the villagers who fought beside you, an aging bard takes the stage. He sings of the defense of Socanth and the heroes who saved it—including your small band. Drinks flow freely and by the witching hour you and your companions have overcome the exhaustion caused by the week’s events. Hours later, the reverie winds down and the crowd disperses. Only your closest companions remain. You yawn, and begin to think of the warm bed granted you at the inn when the door opens...
|
The Last Ancient
GM, 16 posts The Last of an Elder Race Mon 20 Jul 2020 at 05:50 | Available LanguagesThe following languages are spoken in this world. Each player can speak up to half their smarts die in languages EX: D6 smarts, means you speak 3 languages. Characters with the linguist edge speak a number of languages equal to their full smarts die level (6 in the example above instead of 3).
Avion
Dwarven
Elven
Half Folkish
Human
Orcish
Rakashan
Saurian
Bonus Languages
Thieves Cant (Secret meanings in otherwise simple sentences)
Sign (sign language, hand signs)
Elder (ancient language, costs 2 language slots)
This message was last edited by the GM at 05:57, Mon 20 July 2020.
|