Campaign Information [Read Second]   Posted by The Last Ancient.Group: public
The Last Ancient
 GM, 4 posts
 The Last of an
 Elder Race
Tue 14 Jul 2020
at 23:23
Campaign Information [Read Second]
Several days ago, the village of Socanth recruited you to help fight a plague of vile undead sent against them by an angry sorcerer-turned-necromancer named Thomas Ochan. Now it is late at night in the Grey Hawk Inn and you’re devouring a well-earned meal. A band of more experienced heroes has gone north into the Barrier Mountains to finish off the necromancer while you rest and ensure the town is protected, leaving you to enjoy the fruits of your labors.
As you commiserate with the villagers who fought beside you, an aging bard takes the stage. He sings of the defense of Socanth and the heroes who saved it—including your small band. Drinks flow freely and by the witching hour you and your companions have overcome the exhaustion caused by the week’s events. Hours later, the reverie winds down and the crowd disperses. Only your closest companions remain. You yawn, and begin to think of the warm bed granted you at the inn when the door opens...
The Last Ancient
 GM, 16 posts
 The Last of an
 Elder Race
Mon 20 Jul 2020
at 05:50
Available Languages
The following languages are spoken in this world. Each player can speak up to half their smarts die in languages EX: D6 smarts, means you speak 3 languages. Characters with the linguist edge speak a number of languages equal to their full smarts die level (6 in the example above instead of 3).

Half Folkish

Bonus Languages
Thieves Cant (Secret meanings in otherwise simple sentences)
Sign (sign language, hand signs)
Elder (ancient language, costs 2 language slots)

This message was last edited by the GM at 05:57, Mon 20 July 2020.