Re: (IC) Fenricks Trail into the Caves
The scene as you enter the room is nightmares becoming reality. The walls and floors are not the dirt of the other rooms, instead, this one is lined with black stones tightly and neatly set. It doesn't take a professional as you all enter the room to realize there is no way that either of the three bodies could still be alive. The bodies are laid on workbench side by side, dangling from the ceiling are various chains and tools. As you all take in the horrific imagines and begin to imagine the grotesque actions that took place. What really happened in here becomes more clear, more than a torture room, experiments were done on the bodies, limbs were detached, organs removed, and attempts to transplant them on the other bodies is clear.
Fenrick, you instantly recognize the three Betony another Harefolk a trusted ally on your previous expedition. Yagnaer Whitbraid a powerful, strong-headed laborer who used to have a quick smile and lighthearted laugh. Lastly, Dareron Kragdelver another hired mercenary you fought shield to shield with against the denizens of the forest.
Chelonia, looking at the wounds you notice the way they were patched and mended and how the blood congealed and the number of clotting tells you the limbs, body parts, and even organs were taken while the victims were still alive. The bloody work of transplanting and dissection seems the work of trained, "professional" hands. This was practice you realize, the bodies used like clinical cadavers.
Lago, you recognize the Harefolk. Not someone you new extremely well, but her face is familiar, a fellow disciple.
Anders, confident in the expertise of the Tortle to examine the bodies, you begin to look around the room. Its... clean. Strange, that from what you know of Goblinoids, and Gnolls cleanliness is not something they are known for. In the corner a workbench with miscellaneous tools saws, sutures, knives of various sizes and shapes, thread with needles, and syringes. All neatly arranged and organized by size, shape, and type. Each polished to a brilliant silver shine. Jars on a shelf preserve and contain various organs and necromantic spell components.
The work performed in this room is dark and evil, the air and very energy in the room have the feel of evil. For the first time, you all understand what the physical form of evil would be.
Gryphon, nothing happens in the hallway as you keep watch.
OOC:
All those in the torture room give me a WIS save DC 13 and CON save DC 13.
On a failed WIS until you finish a long rest a madness has taken over your brain everything you see looks like a corpse, everything smells of death, and your thoughts are clouded with thoughts on no escape.
On a failed CON, you take 4 psychic damage as your body heaves over retching like your spirt is denying what is happening in the physical world.
This message was last edited by the GM at 00:27, Fri 08 May 2020.