Re: (IC) Chapter 2 Scene 2 Dreams in the Keep
(OOC) Sorry for the Delayed post, for whatever reason I couldn't get on the website Yesterday.
Sora walks in a rather large bag slung over her shoulder. From the bag she produces a few items that make sense, then a few more that too a commoner would make their eyes bug out.
"Oh a very interesting assortment of items, we have here. Luckily for each of you, I am more than a practitioner of arcane, I have also studied at Brannstan University not only will I be able to tell you any magical properties I can also give you the lore if any noted." He smiled both at slipping in a compliment himself and at the notion of discovery. "Of course, hoping and knowing I shall see your patronage, I will look at these items free of charge complimentary if you will."
Lifting the ring aloft he cast a simple spell while holding a pearl aloft, both the words and motions he made musical and powerful. As Anders knows, each Wizard casts a spell with their own flavor, certain aspects are similar, but as a signature or mark each spell to a wizard is unique. "Oh yes, I thought I recognized the rune engravings, if one were to wear this they would have a magical enhancement to avoid getting hit in many situations."
Taking the clear liquid vial he simply says, "Potion that would turn the drinker and what they wear invisible. And this Red potion would heal great wounds on the drinker."
Grabbing the Jug he smiles, "Interesting find, I have one of my own, very useful and can be vaulable to the right person. Each location produces a different liquid. Only a certain amount comes at a time, but each time you use it more will come out. Each Dawn the contents are reset. The green is Acid, the lime green Basic poison, the light brown Beer, the yellow Honey, the white Mayonnaise, the black Oil, the brown Vinegar, dark blue fresh Water, light blue salt Water, and red is Wine."
Once again using the pearl, "Very curious, these slippers would give the wearer the ability to walk on walls and ceils like a spider. I would be interested in this item of course unless you want it. Would back a great gift."
Taking up the Greataxe, obviously uncomfortable holding it taking the pearl again. "Yes, the edge is keen, and brutal those that would wield it would find hitting and dealing more damage more often. There are also runes, unrelated to the enchantment. Warning those that would attack the wielder. I can't discern what these warnings mean, but they are powerful and strong."
"Ah, a rod of magic, these are highly sought after and valuable. These one is very rare and would be a great addition to my collection. This Rod makes the wielder more alert of their surroundings while also giving a few lesser powerful arcane spells. And can bestow an area of protection."
Grabbing the hilt he turns it over a few times examining it. "Very interesting, this is an ancient hilt. Dating back when the Lizardfolk Empire use to control this area. The workmanship is exquisite, with the right metal and a master smith a sword could be crafted from it that would prove very powerful. As it is right now, nothing more than an artifact. To the right buyer would fetch a very good price."
he turns to regard the two, after examining all the items shown to him.
OOC
I will be getting the Smith for Fenrick and Gryphon tonight, I have to take care of my daughter.
Ring of Evasion
Potion of invisibility
Potion of Greater healing
Alchemy Jug
Slippers of Spider Climbing
Greataxe +1 with an unknown Enchantment
Rod of Alertness
Rod, very rare (requires attunement)
This rod has a flanged head and the following properties.
Alertness: While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative.
Spells: While holding the rod, you can use an action to cast one of the following spells from it:
Detect evil and good, detect magic, detect poison and disease, or see invisibility.
Protective Aura: As an action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot
radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC
and saving throws and can sense the location of any invisible hostile creature that is also in the bright light. The rod’s head stops glowing and
the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can’t be used again until the
next dawn.
The hilt of Broken Sword - valuable to a collector and cool lore, could be crafted into a powerful weapon with the right metals and a master smith.