(OOC) Preparing for the Journey
I'll repost what I have already posted, repost anything you all may want in this thread. And continue to use this thread for Journey Preparation.
------------------------------------------------------------
First - New Sora and Khaaven (Gryphon) will join you all in the Keep. Khaaven has an entrance Sora still needs one. I am doing this so that it makes sense in character for their participation in the preparation for the expedition. As the preparation is very important and I want everyone to participate. It is good to remember, you will have been in the Keep like a tenday when you all finally leave. Buying things and getting set up takes time, and right now there is no time restraint that would require speed.
Second - I know magic can be used to create water and food, but Roleplay a bit here. The exact wording for creating food and water is "The food is bland but nourishing, and spoils if uneaten after 24 hours." With this in mind, Goodberry is literally a strawberry-sized piece of fruit, the same taste every time. I have been on week-long camping trips and brought dehydrated food for all three meals. By the third day, I HATED the food. I know technically magic can feed you, and in a pinch it's good, but Roleplay and have fun with this.
Third - Overall I feel like you guys are embracing this. See this as a fun game element, and some great RP opportunities.
Fourth - Unless you 100% know your destination, which you don't, and won't, preparation for this trek are all theoretical, doing your best to prepare and think ahead
Fifth - What you do know;
All mounts (including Elephants) and mundane needed supplies can be found in the Keep, if not directly in the Keep they will send for supplies from a local city.
There are rivers that flow through the lands, along these rivers are traveled trade routes that move North. As long you travel along a river, water will not be a problem.
There is regular trade coming from the Grants lands into Sverdkyst. The Trades are not your normal humans with horses and Wagons. The Stone Giants are traders and Merchants. They travel in clans of 20-50 Women, Men, and children. Using Mammoths or other large beasts of burden to carry supplies. They are peaceful people, enjoy tales, songs, and trade. If seen on the road they will extend all curiosities of their people no matter who it is. All Stone Giants are nomadic merchants and Traders moving between different giant kingdoms, and into the "the little people lands."
You should not expect any cities along the trade routes. If you come across one you should consider yourselves lucky or unlucky depending. The wilderness is totally untamed, Hill giants and other beasts and creatures stalk the roads and surrounding hillsides raiding, hunting, and killing.
Hunting in this land varies, some areas will be plentiful to forage, others will be sparse and desolate. The wildlife will also vary. This land is scared by war, magical beasts can be found, dinosaurs, animals that are normal will be found in giant and dire sizes.
Traveling you will stumble upon ruins of the once-mighty and now ancient Lizardfolk empire. These ruins can hold magic items, gold and jewels, and all manner of loot. But, they can also be home to monsters, and lairs of dark powerful creatures.
Sixth - You can find out the direction of the Fire Giant fortresses easily enough. The question really becomes which one do you need to go to.
Seventh - and final note. Unlike other settings, my giants are not alignment-based. Fire giants tend toward cruelty and anger and normally are not Good. But, most are neutral. And want to make money and trade. They would rather trade and make money off you than kill you, bad for business. Frost Giants are also normally neutral and have more laws and codes they follow than their fire giant cousins. Storm and cloud giants will most likely have nothing to do with you, and if by chance you all come in contact with them I will explain them to you.
-----------------------
Hey everyone. So this is how I do long journeys and travel usually. I get a lot of positive feedback for it and my table normally loves it, with one exception and that player left the game.
To make the journey more, adventurous and feel more gritty and like traveling matters, I like to include all the little things that I don’t normally count or keep track of in cities. This includes weight, rations, and all other supplies.
I don’t track this in cities or towns because my players have the money and all the necessities are within reach. But, when hitting the road especially in a wild untamed region food and supplies become limited and Weight is an issue.
So start thinking about the logistics of a long journey. What supplies will you need? will you need mounts? Will you need retainers? Will you need a wagon? What other resources will be needed? Can you get a map? Where are you going? Etc.
You are in effect putting together an expedition.