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17:39, 3rd May 2024 (GMT+0)

OOC Stuff.

Posted by Game MasterFor group 0
Game Master
GM, 1 post
Thu 20 Feb 2020
at 00:35
  • msg #1

OOC Stuff

Post all things OOC here. Knock yourselves out.
This message was last updated by the GM at 01:01, Wed 22 Apr 2020.
Ecla
player, 1 post
Wed 22 Apr 2020
at 01:21
  • msg #2

OOC Stuff

Hey all, MU concept here.  It might possibly morph into an Elf, who knows .. let's see what the dice gods have to say
Game Master
GM, 4 posts
Wed 22 Apr 2020
at 01:27
  • msg #3

OOC Stuff

Hello Everyone,

Post your die roll results here, if you'd like. I would like to move out of the private messages thread as soon as possible.

I have also added an extra entry to the house rules about dying and negative hit points.

I will be adding a copy of a character sheet for everyone tonight, as soon as I open them all up to editing.
Meljill
player, 1 post
Wed 22 Apr 2020
at 02:01
  • msg #4

OOC Stuff

Contemplating mystic (involves some stat manipulation) or thief (taking the dice as they came).  The dice were very much *not* kind to me.
Ecla
player, 2 posts
Elven Archer [7/7hp]
Wed 22 Apr 2020
at 02:11
  • msg #5

OOC Stuff

Mystics look interesting .. but that AC 9 .. I dunno ..
Game Master
GM, 6 posts
Wed 22 Apr 2020
at 02:28
  • msg #6

OOC Stuff

Does anyone need access to the rules pdf?

I'll change everyone's name to their characters at some point tonight, or perhaps tomorrow, depending on how much time I find.
Game Master
GM, 7 posts
Wed 22 Apr 2020
at 03:49
  • msg #7

OOC Stuff

I have opened everyone's character sheets and made them editable.

Feel free to adapt your sheet to your liking, keeping the general structure for ease of reading.

Don't forget to add a description and light bio for everyone else to read, and pick your image token.

Please discuss your class choices if you wish to have a party with many options - fighter, rogue, mage, priest, plus bonus classes - what they call a "balanced party". I don't believe we have either a dedicated rogue (not rouge) or priest yet.

So far there are six of you. The game is now closed to applicants.
Game Master
GM, 8 posts
Wed 22 Apr 2020
at 04:16
  • msg #8

OOC Stuff

There is now an old school hex map for the area of Emberdell and its surroundings. You are not travelling very far: the hexes are 1 mile each.
Meljill
player, 2 posts
Wed 22 Apr 2020
at 10:55
  • msg #9

OOC Stuff

Still leaning mystic.  Will the names be changed to character names?
Game Master
GM, 9 posts
Wed 22 Apr 2020
at 12:31
  • msg #10

OOC Stuff

Yes, they will. Haven’t gotten to that yet. Will do later today.
Zagy The Mad
player, 1 post
Wed 22 Apr 2020
at 12:45
  • msg #11

OOC Stuff

Hello all. What is everybody/what do we need? Wizard? Hi MelJill, I was in your game for a bit. I didn't write well enough for you.
This message was last edited by the player at 12:59, Wed 22 Apr 2020.
Achmed The Mad
player, 1 post
Wed 22 Apr 2020
at 13:47
  • msg #12

OOC Stuff

Definitely looking at an elf after the dice roller was really kind :)
Meljill
player, 3 posts
Wed 22 Apr 2020
at 13:49
  • msg #13

OOC Stuff

Memory test?  Which game?
Zagy The Mad
player, 2 posts
Wed 22 Apr 2020
at 14:06
  • msg #14

OOC Stuff

Your zero level, kidnapped and shipwrecked.. I posted often but wasn't too deep in content.
This message was last edited by the player at 14:07, Wed 22 Apr 2020.
Game Master
GM, 13 posts
Wed 22 Apr 2020
at 17:09
  • msg #15

OOC Stuff

Quick Update:

I've renamed your player names to your chosen character names, except for Zagy, who has not yet picked one (as far as I can tell).

When you have your characters ready, please transfer the stats into your character sheets. I will refer to those as the definitive draft.

Don't forget to pick weapon skills at first level: fighters get 4, and everyone else gets 2.

And your skills: 4 + INT bonus skill at first level.

Let me know if you have any questions. We'll get started as soon as everyone has their characters ready for posting. =)
Zagy The Mad
player, 3 posts
Wed 22 Apr 2020
at 17:28
  • msg #16

OOC Stuff

Top line of rtj Black Angus
Hagdrin Stonethumper
player, 1 post
Wed 22 Apr 2020
at 17:36
  • msg #17

OOC Stuff



 Greetings,

 I am going to be playing, your friendly dwarf. Look forward to rping with everyone.

 Thanks for having gm.
Petar the Elf
player, 3 posts
Elven Archer [7/7hp]
Wed 22 Apr 2020
at 17:38
  • msg #18

OOC Stuff

Do you go by Hag?   *runs and hides*
Game Master
GM, 18 posts
Wed 22 Apr 2020
at 17:52
  • msg #19

Re: OOC Stuff

Zagy The Mad:
Top line of rtj Black Angus

Indeed! I missed that. My bad.
Aila
player, 4 posts
Wed 22 Apr 2020
at 18:06
  • msg #20

Re: OOC Stuff

Trying a new-to-me class (mystic).  Will be finishing up sheet this evening after work (I am working from home these days).
Black Angus
player, 4 posts
Wed 22 Apr 2020
at 18:33
  • msg #21

Re: OOC Stuff

In reply to Aila (msg # 20):

Just a wizard. ;-)

DM, can you give me feedback on my sheet? As far as I can tell, equipment is about all that's left. But I know I'm missing a few things?????
This message was last edited by the player at 18:35, Wed 22 Apr 2020.
Petar the Elf
player, 4 posts
Elven Archer [7/7hp]
Wed 22 Apr 2020
at 18:45
  • msg #22

Re: OOC Stuff

My character has been fleshed out a bit more:  he's not a mysterious forest fey but instead was born near a human city and raised in one.  He's a herbalist and a sage of forest lore but ironically hasn't spent much time in the woods himself beyond the 'burbs.

Depending on how the homebrew views elf lifespans, that might mean that he knows several fellow PCs either from childhood and/or teenage years and they "arrived from the eastern road" together.
Game Master
GM, 19 posts
Wed 22 Apr 2020
at 21:13
  • msg #23

Re: OOC Stuff

Well, it looks like we have lost the dwarf. His player didn't feel he had any way to receive the rules via PDF, seeing as he was cell phone bound for his internet travails.

He has gracefully bowed out.

I shall reopen the game for more monster food brave adventurers to find their way to us.
Game Master
GM, 20 posts
Wed 22 Apr 2020
at 21:23
  • msg #24

Re: OOC Stuff

Ok, summarizing real quick, we have...

- Alia, a human mystic
- Angus, a human wizard
- Liriel, an elf
- Marille, a (beefy) human fighter
- Petar, a city elf

So far you have the front line very well taken care of, with four melee capable characters. Magic is also plentiful with one wizard and two elves. But healing and skulduggery is conspicuously absent.

I will see what else we can find out there. A party of six would be a good size for successful adventuring.
Petar the Elf
player, 5 posts
Elven Archer [7/7hp]
Wed 22 Apr 2020
at 21:52
  • msg #25

Re: OOC Stuff

Looks like a great party, even without Hag  :P   Petar is going to shoot things if he can, leaving the melee to the beefier HP-wise.

But healing and skulduggery is conspicuously absent.

I can't speak for the 'duggery but in case people are unfamiliar with the Cyclopedia ruleset, the Healing skill is a wonder: restores 1d3 on a success, legal for every hit (requires a modicum of book-keeping).  Just beware the nat 20s :-x
This message was last edited by the player at 21:53, Wed 22 Apr 2020.
Game Master
GM, 21 posts
Wed 22 Apr 2020
at 22:02
  • msg #26

Re: OOC Stuff

While every hit would be lovely, it is actually per combat session, a "single set of wounds", or all the damage incurred in a single combat encounter.
Aila
player, 5 posts
Wed 22 Apr 2020
at 22:03
  • msg #27

Re: OOC Stuff

FWIW, as a mystic, I have a few ...er ... skullduggery type talents.  *whistles innocently*
Game Master
GM, 22 posts
Wed 22 Apr 2020
at 22:11
  • msg #28

Re: OOC Stuff

*Slaps forehead*

That is true. I completely forgot. Yeah, to a degree, the mystic can do some thieving work. And with a high DEX, she will have a bonus to some skills.
Marille Ughari
player, 1 post
Thu 23 Apr 2020
at 00:07
  • msg #29

Re: OOC Stuff

In reply to Petar the Elf (msg # 25):

And I will stick the pointy end in some goblins and orcs.
Aila
player, 6 posts
Thu 23 Apr 2020
at 00:20
  • msg #30

Re: OOC Stuff

And if we can also rely upon you to help locked doors ... unlock?  Being able to close again afterwards is optional.
Game Master
GM, 23 posts
Thu 23 Apr 2020
at 00:28
  • msg #31

Re: OOC Stuff

Heheh... if closing is optional, I am sure Marille's foot will do just as well. =)
Aila
player, 7 posts
Thu 23 Apr 2020
at 00:34
  • msg #32

Re: OOC Stuff

I have a question ... would you permit items of apparent decorative design to function as daggers?

For example:

https://www.etsy.com/listing/7...llery-1-44&frs=1

Like these, only metal:

https://www.etsy.com/listing/7...&frs=1&cns=1

https://www.etsy.com/listing/5...llery-1-16&frs=1

I once had a character who was very fond of hats and had quite a collection of hatpins ...  hatpins, if you haven't seen some of the vintage ones, can be quite scary when wielded as a weapon.)  I'm just picturing Aila doing her hair up with such a lovely accessory which also happens to be a weapon.  If such hair daggers would be ok, how would you like to price them compared to a normal dagger (or a silver one, for that matter, since the metal and the decorative nature kind of run together)?
Game Master
GM, 24 posts
Thu 23 Apr 2020
at 01:33
  • msg #33

Re: OOC Stuff

Interesting question:

That leads itself to many different concealment opportunities.

I am throwing a few loose ideas here for now...

So, probably relatively cheap, since these are made of wood and are not designed to be actual weapons, although I am sure you can poke an eye out with one irregardless.

If you want these to be weapons for you, I would suggest putting a Weapon Skill slot into them, and then have a set of custom pins made for you. Probably going to cost less than a real dagger, since you are not creating a pommel or keeping an edge. It will be just a pointy metal stick with light decorations on the other end. I can't see this doing more damage than a dagger, or dirk, to be more specific, and they do 1D4 as purposeful weapons.

I am going to throw down an idea that they will do 1D3-1 (minimum 1) damage if they are wooden non-weapons (actual hair pins) with a 50% chance of breaking on any solid hit that does damage. 1D3 damage if they are actually built as concealed weapons (made of metal, sharp tips). I would say that if you want plain and utilitarian weapon pins, they ought to cost 1 gp each. Easy to forge, nothing more than a point or two and some decorations. If they are crafted with finer details the cost will go up. The regular wooden non-weapon ones are most likely going to run for 1 sp a pair, since they are decorative and will fetch a handsome price from the ladies who desire them, and might even be cheaper if you are willing to forego the "pretty bits".

If they are silver, they will probably run around 10 gp for the weapon ones, and maybe around 3 gp for non-weapon ones. Again, they are small, not much metal to them.

I think that sounds reasonable.

Thoughts?
Game Master
GM, 25 posts
Thu 23 Apr 2020
at 01:39
  • msg #34

Re: OOC Stuff

And... they can't really be thrown. They aren't weighted or built like that.
This message was last edited by the GM at 03:18, Thu 23 Apr 2020.
Aila
player, 8 posts
Thu 23 Apr 2020
at 01:50
  • msg #35

Re: OOC Stuff

Well, I was definitely thinking on the metal (actual weapon) version .. kind of a punch dagger (stiletto).  I'd be willing to pay double "book price" (6gp for standard, 60gp for silver, which with what I rolled for gold she can't afford the silver one) with the decorative bit being a functional grip and regular dagger damage but melee only.
Game Master
GM, 26 posts
Thu 23 Apr 2020
at 03:21
  • msg #36

Re: OOC Stuff

That sounds fine to me. What you describe sounds large, probably heavy, and evidently dangerous, so it will better kept hidden in your hair. =)

You will be paying the premium to have it look like a hair pin, with the decorations of your liking.
Aila
player, 9 posts
Thu 23 Apr 2020
at 03:46
  • msg #37

Re: OOC Stuff

Oooh .. found these:

https://www.etsy.com/listing/7...ed_listing&frs=1

Set of three, two of them are admittedly forks, but imagine as daggers (single blade, not two) and made of metal.

edited to add:  with that, I think my sheet is ready for review
This message was last edited by the player at 04:45, Thu 23 Apr 2020.
Black Angus
player, 5 posts
Thu 23 Apr 2020
at 11:01
  • msg #38

Re: OOC Stuff

Game Master:
Well, it looks like we have lost the dwarf. His player didn't feel he had any way to receive the rules via PDF, seeing as he was cell phone bound for his internet travails.

He has gracefully bowed out.

I shall reopen the game for more monster food brave adventurers to find their way to us.


Too bad, maybe we'll get a dwarven rogue/cleric! ;-)
Black Angus
player, 6 posts
Thu 23 Apr 2020
at 15:36
  • msg #39

Re: OOC Stuff

17 int, how many skills does he get?
Game Master
GM, 27 posts
Thu 23 Apr 2020
at 15:49
  • msg #40

Re: OOC Stuff

It's by the book. No special rules on the total quantity of skills slots available.
Black Angus
player, 7 posts
Thu 23 Apr 2020
at 15:54
  • msg #41

Re: OOC Stuff

Found it, 4+2=6
Black Angus
player, 8 posts
Thu 23 Apr 2020
at 16:43
  • msg #42

Re: OOC Stuff

I think I'm done, want to check him out DM?
Black Angus
player, 9 posts
Thu 23 Apr 2020
at 17:12
  • msg #43

Re: OOC Stuff

I just ordered the Rules Cyclopedia print on demand from Drivethru. I'll have it in a few weeks.
Game Master
GM, 28 posts
Thu 23 Apr 2020
at 17:35
  • msg #44

Re: OOC Stuff

I sure would like to.

I am presently managing a small crisis at work. We were supposed to broadcast a small service video to a large audience, but the recorded file didn't arrive on time. I got out past 9 pm last night, and feel a bit fried. This morning I am here early, and still needing to manage the fallout.

So I will be paying attention to work details here. I should be able to get back to paying more attention when this situation concludes.
Petar the Elf
player, 6 posts
Elven Archer [7/7hp]
Thu 23 Apr 2020
at 20:03
  • msg #45

Re: OOC Stuff

Doughty GM by day, fearless TikTok revolutionary by night ;P
Game Master
GM, 29 posts
Thu 23 Apr 2020
at 23:27
  • msg #46

Re: OOC Stuff

Black Angus:
I just ordered the Rules Cyclopedia print on demand from Drivethru. I'll have it in a few weeks.

Fantastic! Hope it comes out in a good format and clean print.
Liriel Evenlode
player, 2 posts
Elf
Fri 24 Apr 2020
at 04:32
  • msg #47

Re: OOC Stuff

I think Liriel is now complete.
Black Angus
player, 10 posts
Fri 24 Apr 2020
at 12:41
  • msg #48

Re: OOC Stuff

Game Master:
I sure would like to.

I am presently managing a small crisis at work. We were supposed to broadcast a small service video to a large audience, but the recorded file didn't arrive on time. I got out past 9 pm last night, and feel a bit fried. This morning I am here early, and still needing to manage the fallout.

So I will be paying attention to work details here. I should be able to get back to paying more attention when this situation concludes.



$26, wasn't cheap, I'm poor, disability. I already had an excellent pdf copy.
Game Master
GM, 30 posts
Fri 24 Apr 2020
at 16:11
  • msg #49

Re: OOC Stuff

At $26 it better be a good copy. =)

But be that as it may, I happy to say that the crisis at work is over. I feel deeply fried, and am looking forward to the weekend.

I will take a look at the character sheets over the coming days. Should not take long. I will probably finish all of them today (assuming they are up).

I believe we have one more player requesting access.
This message was last edited by the GM at 16:16, Fri 24 Apr 2020.
Black Angus
player, 11 posts
Fri 24 Apr 2020
at 16:13
  • msg #50

Re: OOC Stuff

Sweet!
Phelan
player, 1 post
Fri 24 Apr 2020
at 18:32
  • msg #51

Hello

Hello
Phelan here. Thanks for letting me join the game. Still have to work some details out for the character. I was wondering, what kind of character do you need to round out the group? Phelan is a human with some dwarf in her (she doesn't like to admit that). Is that allowable GM? She can be a Cleric, Rogue or Fighter. What would help the party the most?

Aila
player, 10 posts
Fri 24 Apr 2020
at 18:35
  • msg #52

Hello

My vote is for a cleric, but thief if you find them more fun.
Game Master
GM, 31 posts
Fri 24 Apr 2020
at 18:42
  • msg #53

Re: Hello

Phelan:
Phelan is a human with some dwarf in her (she doesn't like to admit that). Is that allowable GM?

Yes, from a roleplay and flavor perspective, sure. But when you choose your character class the system currently has either human or dwarf. No racial combinations yet. Up to you.
Petar the Elf
player, 7 posts
Elven Archer [7/7hp]
Fri 24 Apr 2020
at 19:14
  • msg #54

Re: Hello

Welcome :)   "Last seat at the table has to play the Cleric" is the usual rule, right?  :-P
Phelan
player, 2 posts
Fri 24 Apr 2020
at 19:40
  • msg #55

Re: Hello

Ok so she is a Dwarf with some human in her. From what I see in the rules cyclopedia a dwarf is a dwarf not a cleric or a rogue. Is that correct? Are race and class separate? Haven't played the Cyclopedia rules so am not sure. Sorry, a little guidance from the GM please. I am leaning towards rogue so I can use a light crossbow. Clerics can't do that correct? Just blunt instruments?
This message was last edited by the player at 20:10, Fri 24 Apr 2020.
Game Master
GM, 32 posts
Fri 24 Apr 2020
at 21:33
  • msg #56

Re: Hello

Unfortunately, that is correct.

In these very basic rules, the only race that has class options is human. They can be fighter, cleric, wizard or rogue. There is no multi-classing. Humans also have two special optional classes: mystic and druid. These two are available in this game.

The "demi humans" are a specific class, which is their race. Dwarves are good warriors, elves are a decent fighter/mage mix, and halflings have special outdoor abilities, some combat bonuses, and excellent saving throws.

If you wanted to be either a cleric or a rogue, you would have to pick "human".

In this game, the light crossbow is usable by all classes, with the possible exception of the cleric, if their particular deity forbids the use of piercing weapons. But that is based on each specific deity. I have not fully fleshed them all out, so assume blunt weapons only for the moment. We'll retcon any corrections later.
Phelan
player, 3 posts
Dwarf
Sat 25 Apr 2020
at 00:08
  • msg #57

Re: Hello



Not a problem. Phelan is a dwarf. I will equip her as such.

Thanks. That is what I thought as I have played Moldvay before and that is how class works there as well.

I have my numbers rolled but have to distribute them yet. I just used a random roller online..

Thanks!
Game Master
GM, 33 posts
Sat 25 Apr 2020
at 01:15
  • msg #58

Re: Hello

Ok.

A dwarf is neither a cleric or a thief. Just checking. =]

Oh, and please roll your numbers here on this site. The roller is fair-ish. XD

That way we can keep the numbers official. At 4D6 drop lowers you will get a nice set. No worries there.
Game Master
GM, 34 posts
Sat 25 Apr 2020
at 01:57
  • msg #59

Re: Hello

Liriel,

Looking good on the character sheet.

I do have a question on the Weapon Mastery slots. I see spear, long bow, dagger attacks. As an elf, Liriel only gets to choose two mastery slots.

Which ones are they?

Everything else looks fine.
Game Master
GM, 35 posts
Sat 25 Apr 2020
at 02:03
  • msg #60

Checking Sheets

Petar,

Looks good. Give some thought to the two languages you still needs to pick.

I see four weapon attacks. Elves only get two weapon mastery slots.

The reason I mention it is that any weapons outside of the selected Mastery Slots only do half damage. They are essentially "untrained". Let me know which two you pick.

Interesting purchase accounting, but it works. =)

Otherwise looking good.

You can clean the bottom of the sheet, if you like. The rolls are all official. =)
Game Master
GM, 36 posts
Sat 25 Apr 2020
at 02:06
  • msg #61

Checking Sheets

Aila,

Looking good. Nothing to comment on. Ready to go.
Game Master
GM, 37 posts
Sat 25 Apr 2020
at 02:15
  • msg #62

Checking Sheets

Angus,

Wizards get two weapon mastery slots. You don't have to carry a second weapon if you don't want to, but it would be good to have the skill selected. (Although having a light crossbow would not be a bad choice, and would give the wizard an alternate way to participate in combat after burning spells and without risking melee.)

Otherwise I had a snicker on your equipment list. I suppose Angus likes to... cook? =)

Let me know what you pick.
Game Master
GM, 38 posts
Sat 25 Apr 2020
at 02:17
  • msg #63

Checking Sheets

Phelan,

Still needs to get his rolls in, so I will wait for that.
Game Master
GM, 39 posts
Sat 25 Apr 2020
at 02:22
  • msg #64

Checking Sheets

Marille,

Would you copy your background details into the character description/bio? This gives them an entry in the "cast" page.

Go ahead and check your bonus experience, as well as finish the entries for the bonus values on the stats. Little details.

Marille, being a human fighter, gets four weapon mastery slots. You don't need to carry the weapons but they should be selected at the beginning of the game.

It also looks like the accounting of equipment and coins needs to be completed.

Let me know when that is ready.
Game Master
GM, 40 posts
Sat 25 Apr 2020
at 02:27
  • msg #65

Checking Sheets

Ok, we have a few ready now.

Those of you who are ready to go, please go right ahead and post your impressions/reactions of sitting at the newcomers table in the Sleeping Owl. You have arrived that very day. There are five others sitting at the table with you, that is, everyone else here.

Knock yourselves out. =)

And... one final note: as the GM I get to adjudicate and direct a story with all of you. But I am also human. I can make mistakes. If you notice something I missed or got wrong, please bring it to my attention. I will check it with you and correct it if it is broken, or confirm it if it is exactly what it is supposed to be.

With that said, let's play D&D. =D
This message was last edited by the GM at 03:14, Sat 25 Apr 2020.
Petar the Elf
player, 8 posts
Elven Archer [7/7hp]
Sat 25 Apr 2020
at 05:46
  • msg #66

Re: Checking Sheets

I see four weapon attacks. Elves only get two weapon mastery slots.

Apparently demi-humans get basic in all weapons (p.75 under the Weapon Choices heading), but I've got no issue with the human limit as a table rule, lemme know.

I was holding out on the languages until there was a bit more world info, no rush though. I usually end up with dragontongue and dwarvish as standard picks but there may be something more interesting out there .. are there going to be Human dialects?
Game Master
GM, 41 posts
Sat 25 Apr 2020
at 06:19
  • msg #67

Re: Checking Sheets

Petar the Elf:
Apparently demi-humans get basic in all weapons (p.75 under the Weapon Choices heading), but I've got no issue with the human limit as a table rule, lemme know.

I was holding out on the languages until there was a bit more world info, no rush though. I usually end up with dragontongue and dwarvish as standard picks but there may be something more interesting out there .. are there going to be Human dialects?


I see! Thank you for correcting me. I clearly didn't read that part. Indeed, any other comments I may have made about everyone else's demi-human weapon selection is hereby withdrawn. All demi-humans have Basic Mastery with all weapons available to them.

Normally I do make different languages for different cultures/nations, with a mixed pidgin called TradeSpeak that carries basic communication between them, but that is for more complex and indepth campaigns. For this one I am going to keep it simple with a "common" tongue that almost all humans speak. There will be regional accents and variations, but they will not truly influence the language selection.

But let's see where the old noggin' takes me on this game. I know I'll be spending a few hours just free-writing for this world. Probably will start with fleshing out pantheons and the human lands first.
Phelan
player, 4 posts
Dwarf
Sat 25 Apr 2020
at 09:09
  • msg #68

Re: Hello

Game Master:
Ok.

A dwarf is neither a cleric or a thief. Just checking. =]

Oh, and please roll your numbers here on this site. The roller is fair-ish. XD

That way we can keep the numbers official. At 4D6 drop lowers you will get a nice set. No worries there.


Ok, got the stats rolled. Took me a minute to figure out the drop lowest part but got it. Still need to put in the bonus points that those numbers create.


Need some help on movement. Couldn't find that in the rules and haven't figured out thaco yet if you can help with that.

And yes, I understand about the dwarf being just a dwarf. No problem there.

I rolled for my gold and noted that. I will equip her and then subtract whatever she paid for her gear.

This message was last edited by the player at 09:16, Sat 25 Apr 2020.
Phelan
player, 5 posts
Dwarf
Female
Sat 25 Apr 2020
at 10:32
  • msg #69

Re: Hello

I think I have everything figured out. Still haven't subtracted for the gear I purchased but will get to that later. Let me know if there is anything I need to change or add.
Game Master
GM, 42 posts
Sat 25 Apr 2020
at 15:35
  • msg #70

Re: Hello

Phelan:
Need some help on movement. Couldn't find that in the rules and haven't figured out thaco yet if you can help with that.

And yes, I understand about the dwarf being just a dwarf. No problem there.

I rolled for my gold and noted that. I will equip her and then subtract whatever she paid for her gear.

Ok...

Nice gold roll. =)

Movement you can find on Chapter 6: Movement, with encumbrance on page 88 of the book. Once you have your gear all bought, you can add up the totals and see how much your character is slowed down, if at all. Remember to add the extra allowance for greater STR, as mentioned in the House Rules. I am going to surmise your character will mostly likely fall into the 120'/40' movement rate, seeing as he's quite strong.

I would recommend buying strong armor for good survivability, since at 1st level life is truly dangerous for an adventurer. Something more than leather. With the house rule expansion of the shields it is possible for a heavy warrior to make herself very hard to damage, e.g.: plate mail and large shield. For your character, with the +2 AC from DEX, your armor class will easily go into the negatives (Plate: 3, Large Shield: +2, DEX: +2, for a final of -1 AC). If combat is a concern, this would be a strong way to go.

Thac0 is always 19 for 1st level characters. It is modified by STR or DEX, depending on the weapon used. Thac0 details for all character classes can be found on page 106.
Black Angus
player, 16 posts
Sat 25 Apr 2020
at 17:47
  • msg #71

Re: Hello

Sweet, I'll be able to use a lt. crossbow when I have some money.
Game Master
GM, 48 posts
Sat 25 Apr 2020
at 18:25
  • msg #72

Posting Habits

So, as a general habit, I will post on weekdays, leaving the weekend free. I may post a final post on Saturdays if something needs to be closed or I am feeling particularly inspired. Either way, you are not required to post on the weekends. Take a break.

I will most likely use the weekends to update the world entries, add special details, background, personalities, geography, and create dungeon maps. It will be a long term project. =)
Black Angus
player, 19 posts
W1 Human
AC 8; HP 5/5
Sat 25 Apr 2020
at 18:27
  • msg #73

Posting Habits

Love what you've done so far.
Aila
player, 13 posts
Sat 25 Apr 2020
at 18:56
  • msg #74

Posting Habits

To be honest, it is much easier for me to post on weekends (which for me are defined as carrying through Monday--my work week is Tuesday through Friday).

I'm working from home these days, and may be able to type something while I'm taking a break/having lunch, but I live so close to where my workplace (when it wasn't my living room) is, the difference in commute is fairly trivial, so I'm not much less busy than before.  I live perhaps a 5 minute drive from my driveway to the parking lot of the workplace, but it usually took me about the same amount of time (even longer, if I ended up catching what I called "the local" elevator) to get from my parking spot to my desk.  Of course, right now, it's only a few feet from my bedroom to living room (and I don't even have to get dressed--some days, I don't even bother, others I finally get dressed when it's time to go across the street and feed my son's cats.  (He works 1-10, and so he doesn't have hangry cats when he gets home, I feed his at the same time I feed mine, which is around 6pm).
Black Angus
player, 20 posts
W1 Human
AC 8; HP 5/5
Sat 25 Apr 2020
at 18:58
  • msg #75

Posting Habits

I don't work any more, disabled the last 12 years. I can post any time. Well, while I'm at my computer, about 8 hours a day give or take a bit.
This message was last edited by the player at 18:59, Sat 25 Apr 2020.
Game Master
GM, 49 posts
Sat 25 Apr 2020
at 22:40
  • msg #76

Posting Habits

I hear you all. I was assuming that most of you would want your weekends to yourselves, family, friends, going out (when possible), etc.

I certainly enjoy the weekends to crash and veg out.

But if everyone agrees that weekends are fair game, I'll include them. Although I do reserve the option to take a break myself.

On another subject, I've added a good amount of material to the "World of Karanos" thread. If you haven't been there lately, take a casual look.

And... I haven't seen Marille post yet, although the player logged in last night.
Phelan
player, 7 posts
Dwarf
Female
Sun 26 Apr 2020
at 19:54
  • msg #77

Posting Habits

Ok,
I think I have Phelan's character sheet all set. I beefed up her armor at the GM's suggestion and calculated the amount of gold she has left along with her encumbrance.

GM, let me know if there is anything I should change.

Phelan
Petar the Elf
Elf, 13 posts
Elven Archer [7/7hp]
Mon 27 Apr 2020
at 21:47
  • msg #78

Posting Habits

Questions!
Reading the gazetteer briefly, is it safe to assume Emberdell is within the borders of Laria?

Can my character hail from Blackrock?  Or would you prefer another, smaller city (I can make one up as needed)?
Game Master
GM, 51 posts
Mon 27 Apr 2020
at 22:58
  • msg #79

Posting Habits

Good question. Emberdell is in the area of north of Tharumar, but that has no bearing on where your character hails from. You can be from Blackrock, or any other town.

I am working on a larger continental map at the moment so you guys can have an idea of the geopolitical realities of this world. I would say I am about halfway done with a first draft. I may have something ready for you to see by next weekend.

Hopefully finishing the entire thing won't take more than a month or two. =)
Game Master
GM, 61 posts
Sat 2 May 2020
at 06:19
  • msg #80

More New Stuff

Alright.

Please take a look at the World of Karanos thread. I have added a new set of spells for wizards and clerics. This will be of special interest to PC wizards and elves.

There are new "Zero Level Spells". I am copying the idea of Cantrips and Orisons from D&D, because I feel that wizards and clerics ought to have a bit more flexibility at their first levels, and also more versatility in daily matters.

For wizards and elves, please roll 1D4. This is the number of Charms you have in your book at the moment. Once you have the number, select the Charms you prefer. Yes, if you roll a four, you have all of them.

Clerics are granted access to all spells available to their patron deity, and this includes all existing Boons right now.

I'll be creating more spells as the need arises, and common sense (my common sense) dictates.

And if you haven't been to the Karanos thread lately, please also note all the expansions to the kingdoms and other information stuff.

I'll keep letting you know if there is new stuff in there since an updated thread does not register as "a new message".
Black Angus
Wizard, 29 posts
W1 Human
AC 8; HP 5/5
Sat 2 May 2020
at 11:28
  • msg #81

More New Stuff

THANKS!!! Awesome! I got 3 of 4!
Petar the Elf
Elf, 20 posts
Elven Archer [7/7hp]
Sat 2 May 2020
at 16:12
  • msg #82

More New Stuff

Thank you for the new toys :)
Game Master
GM, 62 posts
Sat 2 May 2020
at 17:57
  • msg #83

A bit of time

I am going to give Liriel's player a bit of extra time to post.

I will be working on the larger map first, then on demi-human gods, and finally on Nagara-ash and the domain of Xaramandus, since they both feature in the world prominently.
Game Master
GM, 63 posts
Sun 3 May 2020
at 16:34
  • msg #84

A bit of time

Ok, Sunday. This is actually a half-work day for me.

I'll post in the later afternoon with your formal bounties and more information.

Too bad Liriel's player wasn't able to post yet. I hope they are doing well.
Black Angus
Wizard, 30 posts
W1 Human
AC 8; HP 5/5
Sun 3 May 2020
at 16:58
  • msg #85

A bit of time

Might be a Covid worker.
Petar the Elf
Elf, 21 posts
Elven Archer [7/7hp]
Sun 3 May 2020
at 17:33
  • msg #86

Re: A bit of time

I'll post in the later afternoon with your formal bounties and more information.

My character would love to explore the town and meet all the local colour :)  Did you want to get into this or did you want Emberdell to just a be a backdrop for now
Game Master
GM, 64 posts
Sun 3 May 2020
at 18:29
  • msg #87

Re: A bit of time

Well, you may certainly do that, if you like, and I would be more than happy to show you around. But everyone else may not necessarily agree, and if the party is split - and they go out and you are not there - then you may miss the core encounters.

I suppose what I am saying is "yes" go ahead, but check on the consequences. =)
Game Master
GM, 65 posts
Sun 3 May 2020
at 18:49
  • msg #88

Re: A bit of time

Black Angus:
Might be a Covid worker.

Yeah, I think she is. She mentioned to me that she was considered "essential", but perhaps not like me, where I work in IT. She might be in healthcare.
Black Angus
Wizard, 31 posts
W1 Human
AC 8; HP 5/5
Sun 3 May 2020
at 18:52
  • msg #89

Re: A bit of time

Nothing but respect for them, but I am tired of the lockdown BS, we're adults and free citizens with unalienable rights.
Petar the Elf
Elf, 22 posts
Elven Archer [7/7hp]
Sun 3 May 2020
at 19:05
  • msg #90

Re: A bit of time

But everyone else may not necessarily agree, and if the party is split - and they go out and you are not there - then you may miss the core encounters.

True, without some kind of time dilation that won't work in play by forums!
Aila
Mystic, 19 posts
Sun 3 May 2020
at 20:04
  • msg #91

Re: A bit of time

I'm torn--traveling around town a bit might be fun, but don't really want to bog down too much ..  maybe a high view of the town for now, and if there's something in particular that Petar (or anyone else) wants to accomplish, we can work with that, and then move on to  adventures.

I've been working from home since my state started the stay-at-home (well almost, I was in the office through March 25th and then started with the home stuff), but I am *so* over the tyrannical overreach.  Sheriff here has flat out said he's not enforcing the governor's orders (governor seems to think that we're all like Chicago, and we're not .. hospitals here are running between 40-60% capacity.) I'm connected to the healthcare side (my piece is making sure insurances pay correctly .. they are such weasels).
Game Master
GM, 66 posts
Sun 3 May 2020
at 21:25
  • msg #92

Re: A bit of time

Aila:
I'm torn--traveling around town a bit might be fun, but don't really want to bog down too much ..  maybe a high view of the town for now, and if there's something in particular that Petar (or anyone else) wants to accomplish, we can work with that, and then move on to  adventures.

Well, since you are all first level, in my mind I figure something like this will happen:

Step 1: you go out and search for your bounty targets
Step 2: you find them, get into a fight, get hurt but grab some heads
Step 3: you return to town to heal, rest, plan for the next day
Step 4: back to step 1

This will probably happen anywhere between three to a dozen times, depending on how far you want to take it. But Between Step 3 and Step 4 there is some time to explore the town, if you want to.

And you still have the option of visiting Doromas for some extra stuff to do. That will take you to the west of the town, into the fields.

If you haven't checked on the game map, you can get a reference of locations there, old school style.

Aila:
I've been working from home since my state started the stay-at-home (well almost, I was in the office through March 25th and then started with the home stuff), but I am *so* over the tyrannical overreach.  Sheriff here has flat out said he's not enforcing the governor's orders (governor seems to think that we're all like Chicago, and we're not .. hospitals here are running between 40-60% capacity.) I'm connected to the healthcare side (my piece is making sure insurances pay correctly .. they are such weasels).

How interesting. I tend to be pretty reclusive, a consequence of my energy sensitivities. But from my perspective, life has barely changed at all. I only have to wear a face mask when I am within the boundaries of Beverly Hills, which has ordered strong safety measures. Other than that, it's life as usual for me. =]

As a matter of fact, where other people might be losing their jobs, I just got hired by the company I was contracting with for two years. Nice big raise, benefits, but now am exempt. =)
This message was last edited by the GM at 01:14, Mon 04 May 2020.
Black Angus
Wizard, 32 posts
W1 Human
AC 8; HP 5/5
Mon 4 May 2020
at 12:07
  • msg #93

Re: A bit of time

Congratulations GM! Nice to be employed! I'm disabled in PA. The Liberals shut the whole state down and MUST wear a mask to go anywhere. Problem is you can't FIND a mask.
Black Angus
Wizard, 34 posts
W1 Human
AC 8; HP 5/5
Mon 4 May 2020
at 14:40
  • msg #94

Re: A bit of time

My Rules Cyclopedia should be here tomorrow or Wednesday! WOOTTTTTT!!! Printed and shipped!
This message was last edited by the player at 14:41, Mon 04 May 2020.
Game Master
GM, 68 posts
Mon 4 May 2020
at 19:54
  • msg #95

Re: A bit of time

Excellent. I personally prefer having a printed book over a PDF anytime, but the times, they are a-changing. Fortunately, yes, you can always do a "print-on-demand" for any PDFs you own.

On another note, I have added a few notes on the orcs, the dragons, and the undead on the "World of Karanos" thread, for those who are interested in the larger socio-political structure of this part of the Karanos.
This message was lightly edited by the GM at 19:54, Mon 04 May 2020.
Petar the Elf
Elf, 24 posts
Elven Archer [7/7hp]
Mon 4 May 2020
at 20:14
  • msg #96

Re: A bit of time

I just got hired by the company I was contracting with for two years. Nice big raise, benefits

gz :)

added a few notes on the orcs, the dragons, and the undead

Awesome, can't wait to roll a 20 when entertaining a draco-lich ... :P
Game Master
GM, 69 posts
Mon 4 May 2020
at 23:11
  • msg #97

Re: A bit of time

Petar the Elf:
Awesome, can't wait to roll a 20 when entertaining a draco-lich ... :P

I agree. An undead bard would be a welcome addition to that court. =D
Game Master
GM, 73 posts
Tue 5 May 2020
at 17:21
  • msg #98

Re: A bit of time

It has been brought to my attention that I missed answering Petar's question in the last post with Master Garrel. I will make an update to that post at some point today, no later than this evening.

Game on! =)
Game Master
GM, 75 posts
Thu 7 May 2020
at 16:02
  • msg #99

Re: A bit of time

Hello Everyone,

Work's been a bit busy lately, so I am a bit delayed. I will get a post up today, at some point, no later than this evening. Tomorrow should be an easier day.
Black Angus
Wizard, 39 posts
W1 Human
AC 8; HP 5/5
Fri 8 May 2020
at 15:29
  • msg #100

Re: A bit of time

D&D Rules Cyclopedia comes today, out for delivery according to USPS!
Game Master
GM, 77 posts
Fri 8 May 2020
at 15:51
  • msg #101

Re: A bit of time

Great! It will keep you reading for a while.

On another note, this weekend is Mother's Day so posting will be scarce. =)
Black Angus
Wizard, 40 posts
W1 Human
AC 8; HP 5/5
Fri 8 May 2020
at 15:52
  • msg #102

Re: A bit of time

My mother passed 22 years ago, I'll be here.
Petar the Elf
Elf, 27 posts
Elven Archer [7/7hp]
Fri 8 May 2020
at 16:32
  • msg #103

Re: A bit of time

On another note, this weekend is Mother's Day so posting will be scarce. =)

Indeed Happy Mother's day :)
Petar the Elf
Elf, 30 posts
Elven Archer [7/7hp]
Fri 8 May 2020
at 18:15
  • msg #104

Re: A bit of time

Looking at the game map, it's 4 hexes SW to a thorp or farm?  Is that right, or is that actually a larger settlement like a hamlet.

Also, does the river need to be crossed at a bridge (I assume the roads cross at bridges), or is it more like a stream that can be waded across anywhere?

In any case, I think we're gobbo hunting to start
Game Master
GM, 79 posts
Fri 8 May 2020
at 19:44
  • msg #105

Re: A bit of time

Yes. The smaller "urban" icons represent farm settlements that are a short part of a day's walk on trails. How large they are you'll find out when you visit. =)

The rivers have some bridge crossings, but at some points they are wider than others. In drier seasons the water level lowers, and you can theoretically find a fording point. But in spring, the water is high and the currents are stronger.

Gobbo' huntin'!

Happy Mother's Day! if we don't post before then. =)
Phelan
Dwarf, 18 posts
Dwarf
Female
Sat 9 May 2020
at 10:11
  • msg #106

Re: A bit of time

Looks like we have our marching order and are ready to go. Anyone going to do any shopping before we head out? Phelan is ready but will wait for everyone to return.

Snowing here...sigh... Northern Michigan in May.

Happy Mother's day!
Black Angus
Wizard, 46 posts
W1 Human
AC 8; HP 5/5
Sat 9 May 2020
at 13:43
  • msg #107

Re: A bit of time

Beautiful book! It came in the mail yesterday as they said and it is awesome! 304 pages! This game lasting until 36th level DM? ;-) I hope so! I want to be in a serious campaign that runs until I die! I'm 59 now, so that could be a short time, or it could be a decade or longer!
This message was last edited by the player at 13:52, Sat 09 May 2020.
Black Angus
Wizard, 47 posts
W1 Human
AC 8; HP 5/5
Sat 9 May 2020
at 15:38
  • msg #108

Re: A bit of time

Happy Mother'a Day to all of the mothers here.
Game Master
GM, 82 posts
Sat 9 May 2020
at 18:08
  • msg #109

Re: A bit of time

Black Angus:
Beautiful book! It came in the mail yesterday as they said and it is awesome! 304 pages! This game lasting until 36th level DM? ;-) I hope so! I want to be in a serious campaign that runs until I die! I'm 59 now, so that could be a short time, or it could be a decade or longer!

Sorry, Angus. We are not likely to make it to level 36. Perhaps to high single digits or early teens, but this story does not go that high.

Then again, it will take a while to make it even to there. Let's see how it all turns out. =)
Game Master
GM, 83 posts
Sat 9 May 2020
at 18:11
  • msg #110

Re: A bit of time

Phelan:
Snowing here...sigh... Northern Michigan in May.

Happy Mother's day!

Oh my. Snow. I live in LA, and it is sunshine for as far as the eye can see. It is unfortunate that now that the roads are filled with cars again we cannot see the sky anymore, but for a few weeks it was such a delight to wake up in the mornings and see a clear, clean, blue sky. And clean air.
Black Angus
Wizard, 50 posts
W1 Human
AC 8; HP 5/5
Sat 9 May 2020
at 18:11
  • msg #111

Re: A bit of time

;-) It can take a year to gain a single level in pbp.
Game Master
GM, 84 posts
Sat 9 May 2020
at 18:53
  • msg #112

Re: A bit of time

I assure you it will NOT a year to make one level in this game. A month or two, perhaps. Advancement will be a bit accelerated precisely because it would take years if we were to do this like around table.
This message was last edited by the GM at 18:53, Sat 09 May 2020.
Petar the Elf
Elf, 32 posts
Elven Archer [7/7hp]
Sat 9 May 2020
at 18:57
  • msg #113

Re: A bit of time

I daresay one has as much fun (if not more) at L1 than any other - it's about the journey and the people you meet goblins you slay along the way!
Marille Ughari
Fighter, 13 posts
muscle bound
fighter
Sun 10 May 2020
at 05:48
  • msg #114

Re: A bit of time

In reply to Game Master (msg # 110):

No smog in LA... is like no TexMex in Texas It just goes hand in hand.
Petar the Elf
Elf, 35 posts
Elven Archer [7/7hp]
Mon 11 May 2020
at 23:30
  • msg #115

Re: A bit of time

Edited my roll result into my post.  I will say that since the dice roller has been scientifically proven to hate me, I think I will love any system that requires low rolls  :lol
This message was last edited by the player at 23:33, Mon 11 May 2020.
Phelan
Dwarf, 23 posts
Dwarf
Female
Tue 12 May 2020
at 13:39
  • msg #116

Re: A bit of time

I missed Aila's post offering to sneak over. I deleted Phelan's last post. Sorry for the confusion.
Petar the Elf
Elf, 36 posts
Elven Archer [7/7hp]
Tue 12 May 2020
at 14:44
  • msg #117

Re: A bit of time

I think solo scouting has its place but not in wilderness where we've already seen one lion :)  If someone gets in trouble we just dont have the flexibility and mobility to help quickly

Low level OSR and scouting don't really go together, on the other hand I trust our DM not to kill us in Gygaxian fashion  *gulp*  I think my character made the Perception check though, so some more info forthcoming perhaps
Game Master
GM, 89 posts
Tue 12 May 2020
at 15:11
  • msg #118

Re: A bit of time

LOL. I don't do party kills, not if I can avoid it. I don't play as an adversarial GM. I am usually on the side of the players in telling a good story and everyone having fun.
Aila
Mystic, 26 posts
Wed 13 May 2020
at 04:12
  • msg #119

Re: A bit of time

Well, there's always some middle ground.  Besides, what's the worst that can happen?  "Roll a new character"  Although I think hair daggers are going to remain a thing.  (I am also prone to using scenery as weapons when necessary ... put a cabinet full of over-ripe dead game next to the room with the giant snake, and one of those dead rabbits is going to be thrown at the snake's snout.)
Game Master
GM, 90 posts
Wed 13 May 2020
at 04:27
  • msg #120

Re: A bit of time

Agreed. There is a measure of risk. That's part of the game. Some of your characters may perish. That's always possible.

But you have plenty of help right now. =)
Game Master
GM, 96 posts
Thu 14 May 2020
at 16:19
  • msg #121

Re: A bit of time

I've updated the map with a small red "X" to show where the party is currently at.

Let me know what direction you wish to go. =)
Petar the Elf
Elf, 43 posts
Elven Archer [7/7hp]
Thu 14 May 2020
at 19:33
  • msg #122

Re: A bit of time

How about one hex directly south west?
Game Master
GM, 97 posts
Thu 14 May 2020
at 20:24
  • msg #123

Re: A bit of time

That's one vote for straight into the woods.
Phelan
Dwarf, 25 posts
Dwarf
Female
Fri 15 May 2020
at 09:41
  • msg #124

Re: A bit of time

Sure, the woods sounds like the place to go.
Aila
Mystic, 30 posts
Fri 15 May 2020
at 11:53
  • msg #125

Re: A bit of time

Aila doesn't have a strong opinion, so I'm game.
Black Angus
Wizard, 53 posts
W1 Human
AC 8; HP 5/5
Fri 15 May 2020
at 11:59
  • msg #126

Re: A bit of time

"Lead on, need to collect a few heads!"
Marille Ughari
Fighter, 17 posts
muscle bound
fighter
Fri 15 May 2020
at 16:18
  • msg #127

Re: A bit of time

Just point and the tank will follow.
Game Master
GM, 98 posts
Fri 15 May 2020
at 16:52
  • msg #128

Re: A bit of time

Today is starting out a bit rough. I will post later in the day. Work promises to be pretty non-eventful, which is typical on a Friday, so I am aiming to finish things there.

Petar, it appears that your interest in choosing directions and making suggestions (decisions) has put you at the forefront. The party appears to follow your guidance.

Therefore... off to the closest forest you go. =)
Petar the Elf
Elf, 44 posts
Elven Archer [7/7hp]
Fri 15 May 2020
at 17:41
  • msg #129

Re: A bit of time

No problemo; I think people will speak up as soon as they disagree with anything ;)

As long as our path doesn't take us right through those beetles, let's hit the woods!
Aila
Mystic, 31 posts
Fri 15 May 2020
at 18:50
  • msg #130

Re: A bit of time

Yeah, Aila's not keen on trying to fight beetles, especially since there's no bounty listed for them.
Black Angus
Wizard, 54 posts
W1 Human
AC 8; HP 5/5
Fri 15 May 2020
at 19:13
  • msg #131

Re: A bit of time

"Let's try to avoid fights that don't pay. No beetles or wolves if they can be avoided. Goblins should be nearby."
Petar the Elf
Elf, 45 posts
Elven Archer [7/7hp]
Fri 15 May 2020
at 20:27
  • msg #132

Re: A bit of time

For those with the "Alertness" skill, does that eliminate surprise entirely or reduce it by some measure?
Game Master
GM, 100 posts
Fri 15 May 2020
at 20:40
  • msg #133

Re: A bit of time

Petar the Elf:
For those with the "Alertness" skill, does that eliminate surprise entirely or reduce it by some measure?

Alertness. Fantastic. Forgive me for not yet knowing all of the skills every character has. Feel free to keep reminding me of them. =)

After reading it I understand that it may help in preventing surprise for the individual with the skill. So go ahead and roll for the surprise anyway. The party may not be surprised after all, and if they are, Petar gets to roll his Alertness skill to see if he can avoid the surprise on his own.

I will simplify this greatly by having a single Initiative roll, then alternating between "party" and "opponents" every round.

On that note, since you will be rolling for Surprise (1D6), please also roll for Initiative (1D6). Since there are so many high DEX characters in the party, I will give the party Initiative a group average of +1.
Petar the Elf
Elf, 47 posts
Elven Archer [7/7hp]
Fri 15 May 2020
at 23:13
  • msg #134

Re: A bit of time

Thanks for the clarifications, post updated with Init roll as well as Alert skill roll
Petar the Elf
Elf, 48 posts
Elven Archer [7/7hp]
Sat 16 May 2020
at 00:08
  • msg #135

Re: A bit of time

The march order was discussed in posts #42 and #44 of the 001 thread; I think we settled on the #44 version.  No big deal for this fight; Petar usually tries to end up walking beside Camille ;)
Game Master
GM, 103 posts
Sat 16 May 2020
at 00:28
  • msg #136

Re: A bit of time

Thank you. To think it was only two posts below what I spotted.

I shall correct that order as soon as I can.
Black Angus
Wizard, 56 posts
W1 Human
AC 8; HP 5/5
Sat 16 May 2020
at 12:32
  • msg #137

Re: A bit of time

Petar the Elf:
The march order was discussed in posts #42 and #44 of the 001 thread; I think we settled on the #44 version.  No big deal for this fight; Petar usually tries to end up walking beside Camille ;)


He's in love! ;-)
Game Master
GM, 112 posts
Mon 18 May 2020
at 16:27
  • msg #138

Re: A bit of time

Angus,

FYI, in this game spell caster do not gain spells whey they level up. They have to find them, or spend time and gold researching them.
Black Angus
Wizard, 60 posts
W1 Human
AC 8; HP 5/5
Mon 18 May 2020
at 17:00
  • msg #139

Re: A bit of time

In reply to Game Master (msg # 138):

Let's find some spell books and scrolls then! ;-) Lot's of gold for research too!
Petar the Elf
Elf, 54 posts
Elven Archer [7/7hp]
Mon 18 May 2020
at 17:02
  • msg #140

Re: A bit of time

Just curious, any reason for this house rule?  I was under the impression from how things have been portrayed that Karanos is quite high magic .. and my character was also looking forward to 'pestering' Doromas one day for more spells  ;)

edit: typo
This message was last edited by the player at 17:37, Mon 18 May 2020.
Game Master
GM, 113 posts
Mon 18 May 2020
at 17:33
  • msg #141

Re: A bit of time

Wow. I've been wrong about this the whole time. After you posted your question, I double checked to see if I had made a mistake, and indeed I have. I've been doing the new spells per level quite wrong.

Petar, you are correct. You do get a new spell when you go up a level, assuming you go visit your teacher for them.

I stand corrected.
Petar the Elf
Elf, 56 posts
Elven Archer [7/7hp]
Mon 18 May 2020
at 17:38
  • msg #142

Re: A bit of time

No big deal, a lot of the rules are scattered in OSR books although the Rules Cyclpedia does a very good job compared to some others!
Black Angus
Wizard, 63 posts
W1 Human
AC 8; HP 5/5
Mon 18 May 2020
at 17:45
  • msg #143

Re: A bit of time

My problem is I'm in like 10 or 15 OSR games using different systems. Hard to keep track of which is which.
Petar the Elf
Elf, 57 posts
Elven Archer [7/7hp]
Mon 18 May 2020
at 18:13
  • msg #144

Re: A bit of time

re: the skull incident

I think there's a good RP opportunity here between the "lets investigate this" wizard and the "evil! destroy!" cleric ;)

Personally, my character would be fine with turning the skull over to Doromas for Detect Magic so we can learn more.  However, only if Camille can be talked out of destroying it.

One of the joys of playbyforums are cross posts like this where some creative edits/retcons can help shape the story even better than if posts had happened sequentially

Time to use your charms, Angus! :)
Black Angus
Wizard, 64 posts
W1 Human
AC 8; HP 5/5
Mon 18 May 2020
at 18:15
  • msg #145

Re: A bit of time

What's charm, I'll turn her into a newt!
Game Master
GM, 114 posts
Mon 18 May 2020
at 19:16
  • msg #146

Re: A bit of time

Petar the Elf:
re: the skull incident

I think there's a good RP opportunity here between the "lets investigate this" wizard and the "evil! destroy!" cleric ;)

Personally, my character would be fine with turning the skull over to Doromas for Detect Magic so we can learn more.  However, only if Camille can be talked out of destroying it.

One of the joys of playbyforums are cross posts like this where some creative edits/retcons can help shape the story even better than if posts had happened sequentially

Time to use your charms, Angus! :)

Heh... yeah, that would be fun. You do have to remember, though, that since the retcon changed the timeline, that outburst never happened. You don't know she might react like that.

And Camille is an NPC.
This message was last edited by the GM at 19:16, Mon 18 May 2020.
Petar the Elf
Elf, 58 posts
Elven Archer [7/7hp]
Mon 18 May 2020
at 19:35
  • msg #147

Re: A bit of time

You do have to remember, though, that since the retcon changed the timeline, that outburst never happened. You don't know she might react like that.

Gotcha; it is a reasonable inference but my character is a bit aloof .. posting up a reply
Petar the Elf
Elf, 61 posts
Elven Archer [7/7hp]
Wed 20 May 2020
at 16:43
  • msg #148

Re: A bit of time

Editing my last post, there was some confusion regarding the red X on the game map and the X the necromancer map is referring too
Black Angus
Wizard, 72 posts
W1 Human
AC 8; HP 5/5
Thu 21 May 2020
at 16:40
  • msg #149

Re: A bit of time

In reply to Petar the Elf (msg # 148):

how many desiccated skulls are there?
Game Master
GM, 122 posts
Thu 21 May 2020
at 17:12
  • msg #150

Re: A bit of time

There are five bodies, three goblins, two orcs, from which you can take five heads.
Black Angus
Wizard, 73 posts
W1 Human
AC 8; HP 5/5
Thu 21 May 2020
at 17:13
  • msg #151

Re: A bit of time

In reply to Game Master (msg # 150):

Okay, thanks, I'm lazy ;-) I bagged them to display on the city wall. time to get more.
Game Master
GM, 126 posts
Fri 22 May 2020
at 21:25
  • msg #152

Re: A bit of time

Ok, I believe these language groups are set correctly, to the best of my understanding. Since this is my first try with this language system, I need feedback from you to check that they work. As a GM, they all look like English to me.

The first set of sentences is in Goblin. The second set is in Orc. If you have those languages, you will see the right text. If you do not, you will see some computer generated random syllables.

Please let me know if you have the right languages but do NOT see the correct text.
Petar the Elf
Elf, 68 posts
Elven Archer [7/7hp]
Fri 22 May 2020
at 22:49
  • msg #153

Re: A bit of time

It works! We live in a time of wonders ;)
Petar the Elf
Elf, 71 posts
Elven Archer [7/7hp]
Sat 23 May 2020
at 00:34
  • msg #154

Re: A bit of time

Questions regarding theatre of the mind for this encounter:

I'm envisioning a situation where we can't really see much, but could, with a few steps, see everything, i.e., enter a clearing or similar.  Is this right?  How much movement?

Once we move*:
Do we all have line of sight on all targets for using arrows?

For sleep spells, if I was trying to get the most goblins but avoid Aila and the Bear, how many could I get (240' range, 40' square area of effect)

*If necessary
Game Master
GM, 130 posts
Sat 23 May 2020
at 01:20
  • msg #155

Re: A bit of time

All good questions:

Yes, it is a "jungle" setting, so to speak, with fronds, brush, and tall undergrowth preventing you from seeing far. It is quite dense.

For the purposes of distances and line of sight, you will need to be one "move" close to your targets to see them as a general solution.

At this moment, you are all two moves away from Aila, meaning that she is not in sight to any of you. You are also three moves away from the large group of goblins and orcs, so you would have to move two "moves" closer to begin to target. Of course, those goblins after Aila will beat you to the distance since they are moving towards Aila (and in general towards the party).

Every one can move one "move" action (your general movement distance in a fight) per round.

You can take a move to go behind cover, as there are plenty of trees and brush around.

Hope this makes sense.
Aila
Mystic, 42 posts
Sat 23 May 2020
at 01:24
  • msg #156

Re: A bit of time

And to be clear==Aila is now moving back toward the party.
Game Master
GM, 131 posts
Sat 23 May 2020
at 15:52
  • msg #157

Re: A bit of time

Yup, that was evident. =)

On another note, I have uploaded the master-map-in-progress. This is the area you all know as Karanos. This map is incomplete. It is missing secondary cities, roads, geographical feature names (mountains, rivers,n islands, etc), little details like that.

But it will serve to give you a rough idea of the larger area.

Now, Emberdell is located north of Tharumar. It is in the hex to the left of the top most hex that is still in Tharumar's borders.

The scale is 1 Hex = 24 miles, or roughly one day of walking.
Game Master
GM, 132 posts
Sat 23 May 2020
at 16:17
  • msg #158

Re: A bit of time

Oh, yes... the Emberdell map has been moved to the Group 0 map.
Petar the Elf
Elf, 74 posts
Elven Archer [7/7hp]
Sat 23 May 2020
at 17:02
  • msg #159

Re: A bit of time

That's a fiiiine map :)

The scale is 1 Hex = 24 miles, or roughly one day of walking.

Alrighty, may I place Petar's "start city" about a ride south-east of Blackrock?  Say 3 hexes?  That puts it in that forest hex where the 2 rivers meet.  Seems like a likely place where a Wood Elf might have moved to all those years ago ;)
Game Master
GM, 133 posts
Sat 23 May 2020
at 17:46
  • msg #160

Re: A bit of time

Sounds good to me. Both of those forests have a wood elf settlement in them. You can come from either one.

As a matter of fact, many of the forested areas have wood elves in them. They are the most common type of elf. The settlements are not very large, between a few hundred to a few thousand elves at most, but they are frequent enough for elves to be known just about everywhere.
Game Master
GM, 134 posts
Sat 23 May 2020
at 23:41
  • msg #161

Re: A bit of time

Working on a small encounter map to help with the fight. Should be done soon. It's a weekend. I have time.
Marille Ughari
Fighter, 24 posts
muscle bound
fighter
Sun 24 May 2020
at 07:24
  • msg #162

Re: A bit of time

Sounds great... anyone else can't sleep?
Petar the Elf
Elf, 75 posts
Elven Archer [7/7hp]
Sun 24 May 2020
at 15:24
  • msg #163

Re: A bit of time

Great map, that will help a lot :)   Assuming for simplicity we're treating all squares as normal movement, i.e., no "difficult terrain" then it looks like my character can move 20 feet per round (4 squares) and still attack, or run 60 feet per round (12 squares).

Editing post
Aila
Mystic, 43 posts
Sun 24 May 2020
at 16:34
  • msg #164

Re: A bit of time

That is a pretty map -- what program is that?
Game Master
GM, 136 posts
Sun 24 May 2020
at 16:35
  • msg #165

Re: A bit of time

And for the most important question: what's going to happen to Bessie, the mule?

I'll post an update for round 2 in the evening. Or perhaps Monday morning.
Game Master
GM, 137 posts
Sun 24 May 2020
at 16:40
  • msg #166

Re: A bit of time

Aila:
That is a pretty map -- what program is that?

The trees and background were done with RPG Map Maker II. That took about 5 minutes.

The icons I created using Token Tool from the MapTools collection. Looking for images and prepping them: about half an hour.

Putting all the images together on different layers so they could be moved around later and edited at will is the good old stand-by, Photoshop. This part took the longest: about two hours or so to get all the pieces right, setting up the layers, and so on.

With the foundation set, this will allow me to make edits to the map in about 10 to 20 minutes per round.
Black Angus
Wizard, 79 posts
W1 Human
AC 8; HP 5/5
Sun 24 May 2020
at 17:43
  • msg #167

Re: A bit of time

I run 2 games here, I don't map. Makes it a pain.
Petar the Elf
Elf, 76 posts
Elven Archer [7/7hp]
Sun 24 May 2020
at 17:59
  • msg #168

Re: A bit of time

Nice, I used GIMP (I have no idea if that's still a current thing) for maps back in the day.  It used to take forever but I loved the dynamic lighting and stuff.  Token tool tokens were pretty but I vaguely recall spending WAYYYY too much time on tokens.

But these days I just make them in roll20 and then screenshot: steal a battlemap, upload to roll20, overlay squares or hexes, icons are free in the resources database, and screenshot/upload to imgur or something.  20 minutes sounds right, once you factor in moving 20 monsters around and all the die rolls, more like an hour per round .. while PCs just post in about 37 seconds :P  Number one reason GMs disappear right offa RPOL and never come back!   Don't over do it!!  :)
This message was last edited by the player at 18:02, Sun 24 May 2020.
Black Angus
Wizard, 80 posts
W1 Human
AC 8; HP 5/5
Sun 24 May 2020
at 18:11
  • msg #169

Re: A bit of time

Gimp is an excellent tool if you know how to use it. It's still around and probably always will be.
Game Master
GM, 138 posts
Sun 24 May 2020
at 18:31
  • msg #170

Re: A bit of time

I used to do the maps on Roll20 as well. As a matter of fact, I used to have everyone make an account in Roll20 then just point them to the map on the site. But I stopped doing that when I noticed that record of the battles would get lost that way. Now I just create the maps and put the images on my storage account. That way when you look back, the images are not lost.

And I used to do screenshots off Roll20 as well, but on larger maps, the details gets lost. I was hoping they would implement a "export image" feature, but I think it would be too easy to give all the assets away that way (take screen shot of all tokens, import to GIMP, crop, copy, give them away).
Game Master
GM, 139 posts
Sun 24 May 2020
at 18:33
  • msg #171

Re: A bit of time

Petar the Elf:
Number one reason GMs disappear right offa RPOL and never come back!   Don't over do it!!

I am very familiar with this. I overdid it once so much I burned out just making the world. Never did start that game.
Petar the Elf
Elf, 77 posts
Elven Archer [7/7hp]
Sun 24 May 2020
at 19:48
  • msg #172

Re: A bit of time

Never did start that game.

Cautionary tale :)

It's more fiddly but you can also use googledocs, and folks can move their tokens around the battlemap
Game Master
GM, 140 posts
Sun 24 May 2020
at 19:59
  • msg #173

Re: A bit of time

I've never heard of that. How does that work?
Petar the Elf
Elf, 78 posts
Elven Archer [7/7hp]
Sun 24 May 2020
at 21:05
  • msg #174

Re: A bit of time

Super easy, using drawings.  I upload a battlemap, some tokens and anyone with a link can move them around

Example

https://docs.google.com/drawin...iM4/edit?usp=sharing

the downside is making the grid on there .. but if the battlemap already has a grid (easy to do in roll20), then its faster
This message was last edited by the player at 21:06, Sun 24 May 2020.
Game Master
GM, 141 posts
Sun 24 May 2020
at 21:45
  • msg #175

Re: A bit of time

Ok... I see a bit more. I think you may not have set the permissions level right. You may have to allow a default of edit.
Petar the Elf
Elf, 79 posts
Elven Archer [7/7hp]
Sun 24 May 2020
at 22:18
  • msg #176

Re: A bit of time

Done!
Game Master
GM, 142 posts
Sun 24 May 2020
at 22:49
  • msg #177

Re: A bit of time

Yes, that made all the difference. I can now move the tokens around.

Thank you. =)
Game Master
GM, 143 posts
Mon 25 May 2020
at 00:06
  • msg #178

Re: A bit of time

On another note: I've fleshed out the halfling towns a bit in the "World of Karanos" thread, and added the "Halfling Crossbow" to the weapons list on "House Rules".

There's also a bit more on the dwarven gods, halfling gods (or god), nature spirits, and spirts of life and death, as they manifest on Karanos.

Check them out when you have a moment. It's part of the world culture so it will be part of your character's common knowledge.
Game Master
GM, 144 posts
Mon 25 May 2020
at 04:12
  • msg #179

Re: A bit of time

Angus,

I am working to establish every character's movement rate, but your list of equipment is mixed with what the mule is carrying.

Would you please separate what the wizard carries from what is on the mule? This will help me establish what your final movement rate is.
Black Angus
Wizard, 81 posts
W1 Human
AC 8; HP 5/5
Mon 25 May 2020
at 12:12
  • msg #180

Re: A bit of time

I tried ;-) hard sometimes.
Game Master
GM, 145 posts
Mon 25 May 2020
at 13:41
  • msg #181

Re: A bit of time

Ah, yes, nice.

I have two requests for you:

- please finish the encumbrance accounting on the equipment for Angus and the mule
- can you tell me how you get to AC 8? I only see the dex bonus so I believe it should be AC 9. Did I miss something?
Black Angus
Wizard, 82 posts
W1 Human
AC 8; HP 5/5
Mon 25 May 2020
at 13:45
  • msg #182

Re: A bit of time

In reply to Game Master (msg # 181):

You may be right, I might have erred.
Game Master
GM, 146 posts
Mon 25 May 2020
at 13:52
  • msg #183

Re: A bit of time

Thanks. I'll update that in the combat summary.
Black Angus
Wizard, 83 posts
W1 Human
AC 8; HP 5/5
Mon 25 May 2020
at 13:58
  • msg #184

Re: A bit of time

encumberance 122 coin

I hate encumberance ;-)
Black Angus
Wizard, 84 posts
W1 Human
AC 8; HP 5/5
Mon 25 May 2020
at 14:09
  • msg #185

Re: A bit of time

In reply to Black Angus (msg # 184):

Happy Memorial Day, God bless the USA.
Game Master
GM, 147 posts
Little by little
We rise to the light
Tue 26 May 2020
at 04:14
  • msg #186

Re: A bit of time

Hope you all had a good Memorial Day.

It was busier than I expected.  I’ll aim for a post tomorrow, work allowing.
Petar the Elf
Elf, 81 posts
Elven Archer [7/7hp]
Wed 27 May 2020
at 18:33
  • msg #187

Re: A bit of time

For Rules Cyclopedia sleep, we used the following: roll 2d8 hit dice then multiply by 5 = total hit points that fall asleep, then assign sleepers from lowest HP total to highest

Example:  roll 2d8 = 10, multiply by 5 = 50 hps fall asleep (but sticking with the spell description: 4+1 HD max, no undead)

Moldvay interestingly has more details:
Red Book pB17:
.. lower level creatures will always be put to sleep before higher level ones ...

Game Master
GM, 151 posts
Little by little
We rise to the light
Wed 27 May 2020
at 18:36
  • msg #188

Re: A bit of time

I will follow up on the red book. That is interesting. Otherwise, I am all in favor of directing the spells with freedom.

Personally, I would do an expanding burst from the center point, lowest level creatures first, but I would not do a hit point count.
Black Angus
Wizard, 86 posts
W1 Human
AC 8; HP 5/5
Wed 27 May 2020
at 18:40
  • msg #189

Re: A bit of time

In reply to Game Master (msg # 188):

As the DM, feel free to rule as you see fit. I just cast the spell! ;-) Thanks!
Game Master
GM, 152 posts
Little by little
We rise to the light
Wed 27 May 2020
at 19:31
  • msg #190

Re: A bit of time

I am not keeping track of everyone's spells. Does anyone else have another Sleep spell?
Black Angus
Wizard, 87 posts
W1 Human
AC 8; HP 5/5
Wed 27 May 2020
at 19:37
  • msg #191

Re: A bit of time

1st level Read Magic, Sleep is it

0 level Wizard's Hand, Flash, Spark
Petar the Elf
Elf, 82 posts
Elven Archer [7/7hp]
Wed 27 May 2020
at 20:35
  • msg #192

Re: A bit of time

Yup got that one memorised.  Mandatory ODD!
Game Master
GM, 153 posts
Little by little
We rise to the light
Wed 27 May 2020
at 20:47
  • msg #193

Re: A bit of time

Just checking, thank you.

Too bad Liriel is not here. She might have had one more. Between all those spells, I am thinking you could put the entire camp to sleep.
Black Angus
Wizard, 89 posts
Thu 28 May 2020
at 15:59
  • [deleted]
  • msg #194

Re: A bit of time

This message was deleted by the player at 16:02, Thu 28 May 2020.
Petar the Elf
Elf, 84 posts
Elven Archer [7/7hp]
Sat 30 May 2020
at 23:57
  • msg #195

Re: A bit of time

Premise:
The average stat is 11, numerically speaking, although from a human perspective it probably goes from 9 - 11. Hence, for our purposes, 11 is the middle point for this operation.


Thumbs up!  From a design perspective, I'm curious why you chose 11, and not 10 .. 10 would be in line with newer editions, and also make for easy math :P

*grin*
Game Master
GM, 168 posts
Little by little
We rise to the light
Sun 31 May 2020
at 01:17
  • msg #196

Re: A bit of time

It's the difference in direction:

In systems that go "up", like 3.x and above, 10 is used to gather a basic 55% chance of success. 10 or above is 55% on a D20.

On systems that go "down", the same chance is achieved with an 11 or less - 55%.

I wanted to keep the basis of the concept in that range.

Of course, it all depends on whether the PC in question has the stat or not. All the math in the world will not help the PC is their stat is 7 and that's what they have to roll. =)
Game Master
GM, 171 posts
Little by little
We rise to the light
Tue 2 Jun 2020
at 01:59
  • msg #197

Re: A bit of time

On an unrelated note, I realized I made a slight mistake in placing Emberdell in the RTJ document. I stated there that Emberdell was part of Laria, but it is clearly not anywhere near close to it.

My bad. =)
Phelan
Dwarf, 35 posts
Dwarf
Female
Tue 2 Jun 2020
at 02:28
  • msg #198

Re: A bit of time

Can Phelan see the Orc that just came out of the bush?
Game Master
GM, 172 posts
Little by little
We rise to the light
Tue 2 Jun 2020
at 02:34
  • msg #199

Re: A bit of time

Small update: made a few changes to the borders of Karanos, where I thought they made more sense based on how far a patrol can range and what is feasible to hold. This mostly applies to Tharumar right now.

There will be one more border change for Ragalia. They will be ranging further to the East, once I am done with them. I will also need to break down the subject states, everyone they've conquered.
Game Master
GM, 173 posts
Little by little
We rise to the light
Tue 2 Jun 2020
at 02:37
  • msg #200

Re: A bit of time

Phelan:
Can Phelan see the Orc that just came out of the bush?

No. It is too far into the green to be visible to Phelan. (It is just over 50' away from Phelan.)
Marille Ughari
Fighter, 28 posts
muscle bound
fighter
Wed 3 Jun 2020
at 23:48
  • msg #201

Re: A bit of time

So is everbody determined to make a getaway with news of the numbers? Or are we going to try and kill em All metallica style
Game Master
GM, 176 posts
Little by little
We rise to the light
Thu 4 Jun 2020
at 00:06
  • msg #202

Re: A bit of time

Marille Ughari:
So is everbody determined to make a getaway with news of the numbers? Or are we going to try and kill em All metallica style

I want to see what this "Metallica Style" is all about. =)
Petar the Elf
Elf, 86 posts
Elven Archer [7/7hp]
Thu 4 Jun 2020
at 00:07
  • msg #203

Re: A bit of time

Meh, party wipes are part of complete OSR breakfast  ;P
Aila
Mystic, 51 posts
Thu 4 Jun 2020
at 00:09
  • msg #204

Re: A bit of time

Just waiting to see what the outcome of the sleep spell is ...
Game Master
GM, 177 posts
Little by little
We rise to the light
Thu 4 Jun 2020
at 00:16
  • msg #205

Re: A bit of time

On that note, it's been very busy over here with work... and riots. Yes, there are riots in LA. Great. And they are all concentrated around my office address, right in the middle of the city. While that doesn't bother me much, I would rather not get picked up for violating the citywide curfew. Yeesh. =)

Anywho... I owe you guys a post. Let me aim for tonight or tomorrow morning.
Phelan
Dwarf, 38 posts
Dwarf
Female
Thu 4 Jun 2020
at 13:30
  • msg #206

Re: A bit of time

No worries. Things are crazy all over. Here we have riots, pandemics and add in the dog almost died, the washing machine definitely died but not before it ruined the flooring underneath. I applied for a new job in November and am still waiting to hear if I got it or not. Emailed them today and they said they hoped they would know next week. (long process, long story). So, don't know if I have to pack up my whole house and try and sell it or if we are staying put. I may need a stiff drink before all of this is over. Sure hope this isn't the new normal.
Black Angus
Wizard, 94 posts
W1 Human
AC 8; HP 5/5
Thu 4 Jun 2020
at 13:36
  • msg #207

Re: A bit of time

In reply to Phelan (msg # 206):

It probably is for a while. Jobs will be back thank God, unless the economy gets turned over and collapses under heavy taxes. Be patient grasshopper. My fridge just died last week. Life sucks.
Petar the Elf
Elf, 87 posts
Elven Archer [7/7hp]
Fri 5 Jun 2020
at 15:47
  • msg #208

Re: A bit of time

Woohoo 500th post!   Not bad guys :)
Aila
Mystic, 53 posts
Fri 5 Jun 2020
at 16:04
  • msg #209

Re: A bit of time

Prior to Phelan's shot, I saw two rats .. were both "in play" and are the remaining goblins still in the fight or running for the hills?
Game Master
GM, 181 posts
Little by little
We rise to the light
Fri 5 Jun 2020
at 16:44
  • msg #210

Re: A bit of time

At the moment, all Aila can see are goblins that are either passed out or dead, and the one visible rat in her sight was just skewered with a bolt from Phelan's crossbow.

Aila can tell that there is more motion and the presence of more goblins from the noise and chatter, but they are just outside her visual range: too much green in this dense growth.

However, it is very likely that these goblins will turn and bolt, having lost more than half their force, and if the orcs were in the lead, they may also have lost their "motivation".

I'll get a post together this afternoon. =)
Petar the Elf
Elf, 90 posts
Elven Archer [7/7hp]
Sun 7 Jun 2020
at 18:42
  • msg #211

Re: A bit of time

My character doesn't have any inclination to skin the bear, either.  People can tell now that they've spent the day with him that he is a 'city slicker' - everything about the wilds he's learned from stories and of course, books and study.  He does have a good grasp of nature lore and has studied herbalism and can point out this plant and that ... but the more practical stuff such as dinner?  Forget it :P

Questions
1) Since there is a missing cleric (and quite possibly an entire adventuring band wiped) out there somewhere, do any of the orcs have strange items or trophies on them?
2) Are the goblin arrows serviceable, or junk?
3) Any valuables on the orcs?  My character is not searching the bodies but I assume the head collectors would notice rings and so on
4) Any orc armour/weapons worth a trade in at the local smith?
This message was last edited by the player at 18:43, Sun 07 June 2020.
Black Angus
Wizard, 105 posts
W1 Human
AC 8; HP 5/5
Sun 7 Jun 2020
at 18:48
  • msg #212

Re: A bit of time

In reply to Petar the Elf (msg # 211):

I would search the bodies of the ones I take heads from, and assume everyone else will too. Money is money!

Good point, any of it serviceable or is it junk?
Game Master
GM, 187 posts
Little by little
We rise to the light
Sun 7 Jun 2020
at 19:25
  • msg #213

Re: A bit of time

Petar the Elf:
My character doesn't have any inclination to skin the bear, either.  People can tell now that they've spent the day with him that he is a 'city slicker' - everything about the wilds he's learned from stories and of course, books and study.  He does have a good grasp of nature lore and has studied herbalism and can point out this plant and that ... but the more practical stuff such as dinner?  Forget it :P

Questions
1) Since there is a missing cleric (and quite possibly an entire adventuring band wiped) out there somewhere, do any of the orcs have strange items or trophies on them?
2) Are the goblin arrows serviceable, or junk?
3) Any valuables on the orcs?  My character is not searching the bodies but I assume the head collectors would notice rings and so on
4) Any orc armour/weapons worth a trade in at the local smith?

Good questions. Thank you for reminding me.

Let's see:

1. The orcs don't appear to have anything "extraordinary" on them. This set of orcs carry small colored adornments on their armor, and a few tattoos. But nothing that seems to say "does not belong" here.

2. The goblin arrows are crude at best. The heads are made of flint, cracked stones made sharp, and the shafts are very poor at best. Still, they are able to poke a hole if pulled back strong enough from a serviceable bow. If collected, you can recover about 110+2D6 short bow arrows from the defeated goblins.

3. Overall, the orcs carry 2 silver pieces and 23 copper pieces on them. They are old coins, but still in use by the tribes to the far east. The goblins don't have any coins on them.

4. The orc armor is mostly several layers of soft leathers under one stronger layer of boiled leathers. It looks like they have been used for years. They are greasy, dirty, and filled with little vermin. They also bear the marks of many cuts from various edged weapons. Their weapons, though, are surprisingly good: two well-crafted steel battle axes, and a curved two-and-a-half foot long single edged steel blade (a saber). These are weapons of good craftsmanship, even if they have not been well maintained lately.

The goblins wear a mix of crude leathers reinforced with patches of fur. These are just as dirty as the orc ones, but have even more vermin taking hold in the fur. They are too small for anything but goblins or smaller creatures to use. Their hand weapons are rough iron knives, and their bows are uncured wooden hand bows, also very small. They are good enough for goblins, but no human bowyer would use these for much (unless there was no other choice). However, despite their inferior craftsmanship and small size, they still work, especially when used in large volumes.

Overall, though, you notice that the group only has minor rations among them, and some water skins. Not enough for a long trek.
Game Master
GM, 188 posts
Little by little
We rise to the light
Mon 8 Jun 2020
at 14:49
  • msg #214

Re: A bit of time

Going to wait a bit to see if Phelan catches up.
Phelan
Dwarf, 41 posts
Dwarf
Female
Mon 8 Jun 2020
at 15:58
  • msg #215

Re: A bit of time

In reply to Game Master (msg # 214):

Sorry, had to put the dog down this morning so we haven't been available. I will try to  post when I can but feel free to NPC me whenever you need.
Game Master
GM, 189 posts
Little by little
We rise to the light
Mon 8 Jun 2020
at 16:12
  • msg #216

Re: A bit of time

Oh my. Sorry to hear that. Having had to say goodbye to a few pets myself, I know this can be hard.

Hope you are doing well.

We'll keep on trucking.
Black Angus
Wizard, 107 posts
W1 Human
AC 8; HP 5/5
Mon 8 Jun 2020
at 16:26
  • msg #217

Re: A bit of time

In reply to Phelan (msg # 215):

Sorry for your loss. I lost my Mary Jane, a 16-17 year old pussy cat about a month ago. She died in my arms.
Aila
Mystic, 58 posts
Mon 8 Jun 2020
at 16:42
  • msg #218

Re: A bit of time

I'm so sorry.  I know how deep those furry folk can get into your heart.
Game Master
GM, 190 posts
Little by little
We rise to the light
Wed 10 Jun 2020
at 03:28
  • msg #219

Re: A bit of time

Hey...

Still here. Been quite busy lately. Having a bit of a rough time with some headaches. Just a dull experience. It's been keeping me away from the game.

I'll aim to create a simple post tomorrow to move the story onward.
Phelan
Dwarf, 42 posts
Dwarf
Female
Wed 10 Jun 2020
at 09:52
  • msg #220

Re: A bit of time

Thanks guys. He was a great dog and had a very very long life. To add  insult to injury, I found out I didn't get the job I had applied for. I was the runner up though and may have my foot in the door to do some online classes for them. Good news is I don't have to spend my summer packing.
Petar the Elf
Elf, 92 posts
Elven Archer [7/7hp]
Wed 10 Jun 2020
at 17:16
  • msg #221

Re: A bit of time

Now, sabers are not part of the weapons that mages can normally use. However, I don't believe in the logic that some weapons are just not "usable" by classes

Yup, I like how the RC makes it possible to build your Gandalf: picks at L1 are limited by class lists (which this game has already nicely expanded on) but then once new mastery choices unlock you can learn anything.  Better yet, for Black Saruman Angus, he can learn sword from a fellow party member with Basic at a 60% chance of success!  Score!
Black Angus
Wizard, 109 posts
W1 Human
AC 8; HP 5/5
Wed 10 Jun 2020
at 17:56
  • msg #222

Re: A bit of time

In reply to Petar the Elf (msg # 221):

Thanks, I intend to get it to 0 instead of -4 anyways ;-)
Game Master
GM, 195 posts
Little by little
We rise to the light
Wed 17 Jun 2020
at 04:56
  • msg #223

Re: A bit of time

Still here. Work's been busy, and I am feeling a bit ... s-l-o-w.

I'll catch up tomorrow.
Phelan
Dwarf, 44 posts
Dwarf
Female
Wed 17 Jun 2020
at 09:42
  • msg #224

Re: A bit of time

I will be out of town where there is not even cell service for a couple of days. Please npc me when needed.
Black Angus
Wizard, 116 posts
W1 Human
AC 8; HP 5/5
Fri 19 Jun 2020
at 17:28
  • msg #225

Re: A bit of time

In reply to Phelan (msg # 224):

"Me gruw up un a furm. No bouys jus we gurls. Me sis wus strunger dan meself. Can pluck a cow te hur shulders.

ROFLMAO You are hilarious Marille!!
Game Master
GM, 202 posts
Little by little
We rise to the light
Fri 19 Jun 2020
at 18:52
  • msg #226

Re: A bit of time

Phelan:
I will be out of town where there is not even cell service for a couple of days. Please npc me when needed.

We'll take care of things.
Marille Ughari
Fighter, 43 posts
muscle bound
fighter
Sat 20 Jun 2020
at 05:37
  • msg #227

Re: A bit of time

Black Angus:
In reply to Phelan (msg # 224):

"Me gruw up un a furm. No bouys jus we gurls. Me sis wus strunger dan meself. Can pluck a cow te hur shulders.

ROFLMAO You are hilarious Marille!!


Yeah I probably need to tone it down some.
Aila
Mystic, 65 posts
Sat 20 Jun 2020
at 05:45
  • msg #228

Re: A bit of time

Why?  As long as you're having fun.
Black Angus
Wizard, 117 posts
W1 Human
AC 8; HP 5/5
Sat 20 Jun 2020
at 13:06
  • msg #229

Re: A bit of time

Marille Ughari:
Black Angus:
In reply to Phelan (msg # 224):

"Me gruw up un a furm. No bouys jus we gurls. Me sis wus strunger dan meself. Can pluck a cow te hur shulders.

ROFLMAO You are hilarious Marille!!


Yeah I probably need to tone it down some.

I know you're making it fun for me! ;-)
Game Master
GM, 203 posts
Little by little
We rise to the light
Mon 22 Jun 2020
at 20:37
  • msg #230

Re: A bit of time

No, no need to tone down anything. This is great roleplay. Keep it up! =)

On that note, I will post this evening. Weekend and Father's Day were busy. Good think I don't have to work today. Gonna be resting all day long.
This message was last edited by the GM at 20:38, Mon 22 June 2020.
Petar the Elf
Elf, 105 posts
Elven Archer [7/7hp]
Wed 1 Jul 2020
at 00:00
  • msg #231

Re: A bit of time

Yup my character would definitely donate to a "buy Marille some mail" fund ;P
Also borrow from the party share that's what it's for.  Or maybe your two new pals will give you a present?  :P
Black Angus
Wizard, 125 posts
W1 Human
AC 8; HP 5/5
Wed 1 Jul 2020
at 12:13
  • msg #232

Re: A bit of time

I can buy Marille a shield if she wants one.
Petar the Elf
Elf, 106 posts
Elven Archer [7/7hp]
Wed 1 Jul 2020
at 15:41
  • msg #233

Re: A bit of time

Or the DM can keep fudging rolls  :P   hehe
Marille Ughari
Fighter, 49 posts
muscle bound
fighter
Wed 1 Jul 2020
at 21:36
  • msg #234

Re: A bit of time

In reply to Black Angus (msg # 232):

No it's no big deal.
Game Master
GM, 213 posts
Little by little
We rise to the light
Thu 2 Jul 2020
at 21:30
  • msg #235

Re: A bit of time

I do tend to favor the PCs, specially at the beginning when the risk is higher than usual. =)

However, as the game progresses, and risk escalates, things won't be as easy.

Now, sorry for the absence lately. It's been busy at work and I've not been feeling that great, but I have been keeping an eye on the game and answering questions in OOC.

The last Phelan post was mine, NPCing her. I haven't heard from the Phelan player yet, not since they announced they would be absent for a while. So I will wait another week and see what happens.

I happen to have a four-day weekend coming up, so I will be sleeping a lot to catch up with what I've missed, and hopefully be more present with the game over the weekend.

Let me know if I've missed anything. =)
Petar the Elf
Elf, 107 posts
Elven Archer [7/7hp]
Fri 3 Jul 2020
at 02:06
  • msg #236

Re: A bit of time

One vote for opening up the game for a round of recruitment: we're at a good spot to add some new party members and I think people who may have passed the first time might like what they see :)
Black Angus
Wizard, 126 posts
W1 Human
AC 8; HP 5/5
Fri 3 Jul 2020
at 10:56
  • msg #237

Re: A bit of time

I'll vote for that too.
Aila
Mystic, 69 posts
Fri 3 Jul 2020
at 14:08
  • msg #238

Re: A bit of time

It's fine by me, also.
Black Angus
Wizard, 128 posts
W1 Human
AC 8; HP 5/5
Fri 3 Jul 2020
at 14:11
  • msg #239

Re: A bit of time

Happy Fourth of July!
Game Master
GM, 214 posts
Little by little
We rise to the light
Fri 3 Jul 2020
at 16:26
  • msg #240

Re: A bit of time

Ok, more people then.

There was one gent that wanted to come in as a cleric. I don't think there would be anything bad with two clerics in the party.

I'll use this coming week to contact Phelan's player and get an idea of their plans. After that I'll open the game up if nothing comes of it.
Black Angus
Wizard, 129 posts
W1 Human
AC 8; HP 5/5
Fri 3 Jul 2020
at 16:28
  • msg #241

Re: A bit of time

Sweet. Happy 4th everyone!
Game Master
GM, 215 posts
Little by little
We rise to the light
Fri 3 Jul 2020
at 16:29
  • msg #242

Re: A bit of time

Happy Fourth Weekend! =)
Marille Ughari
Fighter, 51 posts
muscle bound
fighter
Fri 3 Jul 2020
at 21:15
  • msg #243

Re: A bit of time

Same to yo...but I am an essential employee...
Black Angus
Wizard, 130 posts
W1 Human
AC 8; HP 5/5
Fri 3 Jul 2020
at 21:24
  • msg #244

Re: A bit of time

In reply to Marille Ughari (msg # 243):

No holiday for you Marille? :-( Sorry to hear it, have a Blessed day and thank you for doing what you do.
Marille Ughari
Fighter, 52 posts
muscle bound
fighter
Fri 3 Jul 2020
at 21:45
  • msg #245

Re: A bit of time

Thank you Angus.
Marille Ughari
Fighter, 53 posts
muscle bound
fighter
Mon 6 Jul 2020
at 06:49
  • msg #246

Re: A bit of time

I survived July 4th weekend ... very boring outside of work.
Black Angus
Wizard, 132 posts
W1 Human
AC 8; HP 5/5
Mon 6 Jul 2020
at 11:32
  • msg #247

Re: A bit of time

I survived the boredom too, pretty inactive on here.
Marille Ughari
Fighter, 55 posts
muscle bound
fighter
Mon 6 Jul 2020
at 19:55
  • msg #248

Re: A bit of time

Only thing is the young people having covid parties or blowing off an eye this weekend. Insane pool party with almost 100 people at a private party. I wonder how many got infected?
Game Master
GM, 216 posts
Little by little
We rise to the light
Mon 6 Jul 2020
at 20:53
  • msg #249

Re: A bit of time

Yeah, I suppose they will learn in time.

As for me, this weekend did not quite pan as I expected. I didn't get to post anything in the last few days.

I'll aim to make a post tonight.
Game Master
GM, 219 posts
Little by little
We rise to the light
Tue 7 Jul 2020
at 19:28
  • msg #250

Re: A bit of time

Well, this weekend was just difficult. Too much energy bursting my head. I am posting from work, where I am actually finding that I can collect my thoughts better.

We can take the conversation with Sowen and Olagh aside, as they talk about what they know of the "birds", and your arrival to Doromas' "shack".
Game Master
GM, 226 posts
Little by little
We rise to the light
Wed 15 Jul 2020
at 19:29
  • msg #251

Re: A bit of time

Ok. Busy at work. Coming home a bit tired.

It's been several days, but I am still here.

I'll aim to post today, where I can, although the day promises to be full of meetings. Yuck. And on top of that, it's going to be all about COVID-19 protocols for the state.

Fun, fun, fun.

Alright, back to work for me. =)
Game Master
GM, 228 posts
Little by little
We rise to the light
Fri 17 Jul 2020
at 00:17
  • msg #252

Re: A bit of time

Best laid plans and all that.

Well, I got the post ready.

Let me know what you folks decide.

I'll reopen the game for one or two more PCs when I have a chance. I haven't heard back from Phelan's player, so I have to assume they are done with the game.

I'll look for an opportunity to guide her out of the story.
Black Angus
Wizard, 138 posts
W1 Human
AC 8; HP 5/5
Fri 17 Jul 2020
at 11:50
  • msg #253

Re: A bit of time

In reply to Game Master (msg # 252):

She just stays in town.
Game Master
GM, 229 posts
Little by little
We rise to the light
Fri 17 Jul 2020
at 19:08
  • msg #254

Re: A bit of time

Petar has the right idea. It is now time for you as a group to decide where you want to go, what you want to do, split if you need to for investigation and other purposes.

And yes, Phelan will most likely stay in town, but I may have her remain with the group while suitable replacements are found.
Game Master
GM, 231 posts
Little by little
We rise to the light
Sun 19 Jul 2020
at 18:29
  • msg #255

Re: A bit of time

Ok. Petar's player is off on vacation.

I am looking for a vote on what you guys want to do next.

Petar have voiced a preference to return to the spot where the party first encountered the goblins and orcs. It is his impression that group could not have walked far, since they didn't carry enough with them for a long trip. It is possible they may have more answers as to the skull and the log book, since finding the original orcs bled dry by the stirges were so close.

What other options do you fellas want to pursue?

Camille is willing to go anywhere, since any information is better than none.
Black Angus
Wizard, 141 posts
W1 Human
AC 8; HP 5/5
Sun 19 Jul 2020
at 18:31
  • msg #256

Re: A bit of time

Finding her sister is still paramount to her.
Game Master
GM, 232 posts
Little by little
We rise to the light
Sun 19 Jul 2020
at 18:58
  • msg #257

Re: A bit of time

Yes, it is. But without any further clues as to where she might be, any direction is better than none. And with the risk of orcs in the field, strength in numbers is important.
Black Angus
Wizard, 142 posts
W1 Human
AC 8; HP 5/5
Sun 19 Jul 2020
at 19:01
  • msg #258

Re: A bit of time

Yup, I'm game for anything. No preference.
This message was last edited by the player at 19:01, Sun 19 July 2020.
Marille Ughari
Fighter, 60 posts
muscle bound
fighter
Sun 19 Jul 2020
at 19:09
  • msg #259

Re: A bit of time

We'll be taking on orcs either way? Might as well investigate.
Petar the Elf
Elf, 119 posts
Elven Archer [7/7hp]
Mon 27 Jul 2020
at 02:21
  • msg #260

Re: A bit of time

Fun in the sun has ended for now .. time for frolics with trollocs
Game Master
GM, 243 posts
Little by little
We rise to the light
Mon 27 Jul 2020
at 02:26
  • msg #261

Re: A bit of time

Welcome back. =)
Game Master
GM, 247 posts
Little by little
We rise to the light
Wed 29 Jul 2020
at 04:39
  • msg #262

Re: A bit of time

Quick Update

Map's coming along just fine. Almost done. I ran out of time tonight. I should be done with it tomorrow and I will have a post with it to discuss positions and starting points.
Game Master
GM, 248 posts
Little by little
We rise to the light
Thu 30 Jul 2020
at 05:09
  • msg #263

Re: A bit of time

Ok, did not quite happen tonight.

Had to work late tonight supporting home users.

I will have another chance tomorrow morning.
Petar the Elf
Elf, 122 posts
Elven Archer [7/7hp]
Thu 30 Jul 2020
at 18:36
  • msg #264

Re: A bit of time

The "bad gateway 404" seems to be gone (for now?!), but I caution everyone to copy their posts to the clipboard before hitting the post button .. lest it all be lost.

Again, a nice map :)  Are those 5' squares?

If yes: counting from where my character's token is placed, it's 17 squares distance to the first orc = 85 feet = 28 yards.  Given short bow ranges are 50/100/150 yards, that looks like short range?

Please confirm, also if there is any cover or penalties to shooting.  Looks like we can start missile fire right now?
Black Angus
Wizard, 156 posts
W1 Human
AC 8; HP 5/5
Thu 30 Jul 2020
at 18:44
  • msg #265

Re: A bit of time

I see a lot of trees in between Petar.
Petar the Elf
Elf, 124 posts
Elven Archer [7/7hp]
Thu 30 Jul 2020
at 18:46
  • msg #266

Re: A bit of time

Yup me too, but are they small or tall?

Also, where are the two NPC guards, O and S?
Game Master
GM, 251 posts
Little by little
We rise to the light
Thu 30 Jul 2020
at 18:49
  • msg #267

Re: A bit of time

OOC: About half an hour after making the post, I remembered that I had completely forgotten about them. As a matter of fact, I had completely forgotten about all the NPCs and was working only off the tokens I had art for.

I will make an update tonight with their positions. In the meanwhile, you can still work on your approach. =)

This message was last edited by the GM at 18:49, Thu 30 July 2020.
Game Master
GM, 256 posts
Little by little
We rise to the light
Fri 31 Jul 2020
at 18:58
  • msg #268

Re: A bit of time

I received a message today from an account naming itself flapjaxx. It said that RPOL had banned them and that they would not be able to play Marille any longer. I am going to assume this is her player, and they are using a secondary account (which will also get banned very fast) to communicate with us.

I definitely need to bring in more players then. =)

Good thing it is Friday. I may have some time this weekend to get that moving.

And the last thought for me is: what ever did this player do to get themselves banned? (Other than multiple accounts).

The world may never know. =)
Black Angus
Wizard, 159 posts
W1 Human
AC 8; HP 5/5
Fri 31 Jul 2020
at 19:01
  • msg #269

Re: A bit of time

I've been threatened on numerous occasions. It isn't hard. That sucks! I loved Marille.
This message was last edited by the player at 19:01, Fri 31 July 2020.
Game Master
GM, 257 posts
Little by little
We rise to the light
Fri 31 Jul 2020
at 19:04
  • msg #270

Re: A bit of time

Anyone know if bans are usually permanent? Or do they have time stipulations? Like banned for a week, month, year?

I should read the RPOL guidelines.
Black Angus
Wizard, 160 posts
W1 Human
AC 8; HP 5/5
Fri 31 Jul 2020
at 19:08
  • msg #271

Re: A bit of time

In reply to Game Master (msg # 270):

I read them about 10 years ago, but they changed a little and I'm old so don't remember what I read anymore. That's why I almost got banned, I'm not allowed to post to the DM game thread any more. I posted links to another game.
Game Master
GM, 258 posts
Little by little
We rise to the light
Fri 31 Jul 2020
at 19:13
  • msg #272

Re: A bit of time

Hmm... if you 'almost' got banned, you must have been pulling some borderline crap.

But you're still here... so I have to assume it was not borderline enough. =)
Black Angus
Wizard, 161 posts
W1 Human
AC 8; HP 5/5
Fri 31 Jul 2020
at 19:16
  • msg #273

Re: A bit of time

In reply to Game Master (msg # 272):

I posted links to get banned from the DM thread and I was warned of banning if I discussed trading pirated PDFs again.
Game Master
GM, 259 posts
Little by little
We rise to the light
Fri 31 Jul 2020
at 19:28
  • msg #274

Re: A bit of time

Oh, that is unfortunate. But it makes sense. They could possibly face legal charges if people were pirating openly on the site. They are definitely not going to tolerate that at all. =)
Petar the Elf
Elf, 125 posts
Elven Archer [7/7hp]
Fri 31 Jul 2020
at 19:56
  • msg #275

Re: A bit of time

Ugh .. hopefully this will get sorted out and we will be able to continue "Bouldering"!
Game Master
GM, 261 posts
Little by little
We rise to the light
Fri 31 Jul 2020
at 20:08
  • msg #276

Re: A bit of time

That would be nice. If we don't hear from her soon I will have to 'park' her in town and get new players.
Petar the Elf
Elf, 126 posts
Elven Archer [7/7hp]
Fri 31 Jul 2020
at 20:11
  • msg #277

Re: A bit of time

Posting now
Game Master
GM, 262 posts
Little by little
We rise to the light
Fri 31 Jul 2020
at 23:54
  • msg #278

Re: A bit of time

Hmm... it just occurred to me that I have been thinking of this movement system as 3.X, meaning that movement underground is the same as movement above ground. Which is supposedly not the case. Above ground you are moving at yards, or three times the distance. I will have to break my thinking into the two different sets eventually.

But I might as well begin right now. For this fight we will use the distances as the game defines them: you are moving at "wilderness encounter speed".

This means most of you will get close to them in two rounds, instead of what might have been three or four.

Aila will be taking over Phelan for the moment, until we gracefully move the character out. To answer your question, Aila, Phelan has a wilderness movement of 90'. Movement rules apply as usual: 5' squares, every second diagonal counts as 10'. I suspect it will take Phelan two rounds to close the distance, assuming the orcs don't move.

You are right now in the surprise round. Take your actions as needed.
Phelan
Dwarf, 49 posts
Dwarf
Female
Sat 1 Aug 2020
at 00:28
  • msg #279

Re: A bit of time

Will pretty much only be doing combat posts until we get back to town and Phelan will have some reason for taking a path away from the party then.  Only slightly less unlucky than Petar, though.  Must be the letter P.
Petar the Elf
Elf, 128 posts
Elven Archer [7/7hp]
Sat 1 Aug 2020
at 01:16
  • msg #280

Re: A bit of time

Hmm... it just occurred to me that I have been thinking of this movement system as 3.X, meaning that movement underground is the same as movement above ground. Which is supposedly not the case.

Yup it's like 1E but also not quite, which always struck me as strange.  However they also make up for this a little by ascribing a generic "difficult terrain" modifier to all outdoor movement (see Tables on the middle of page 88); which means in a forest we've got "2/3 normal" movement (and, bizarrely, on even a rough road the rates can be 150%!)

Personally, I would vote to keep things consistent with the cyclopedia where-ever we can, but really don't mind if we stick to one scale for all combat encounters to limit confusion.  That also avoids the problem of needing truly massive maps once people get more mobile or mounted etc.

Aside
It seems quite odd that hustling down a city street is three times "faster" than hustling down a long, wide hallway ... but maybe that's just my own problem :P
Petar the Elf
Elf, 129 posts
Elven Archer [7/7hp]
Mon 3 Aug 2020
at 05:51
  • msg #281

Re: A bit of time

We should probably decide who has the 3 healing potions at this point ;)

How about Aila, Marille and Angus?

Question: does Petar have a clean shot (no penalty to attack roll) on Orc 2 from his current square?  If no, perhaps a slight move to say, 6 squares due north of Camille?
Aila
Mystic, 85 posts
Mon 3 Aug 2020
at 13:08
  • msg #282

Re: A bit of time

Yes, I do think that Aila had taken one.
Petar the Elf
Elf, 131 posts
Elven Archer [7/7hp]
Mon 3 Aug 2020
at 23:14
  • msg #283

Re: A bit of time

Wow, 1 in 400. Going for broke for that 1 in 8000? =)

Nothing surprises me with the rpol rng  :/
Phelan
Dwarf, 51 posts
Dwarf
Female
Mon 3 Aug 2020
at 23:31
  • msg #284

Re: A bit of time

If it weren't for bad luck, we'd have no luck at all with these bows.
Game Master
GM, 269 posts
Little by little
We rise to the light
Wed 5 Aug 2020
at 03:26
  • msg #285

Re: A bit of time

Petar the Elf:
We should probably decide who has the 3 healing potions at this point ;)

How about Aila, Marille and Angus?

That sounds good to me, if everyone else is in agreement.

Petar the Elf:
Question: does Petar have a clean shot (no penalty to attack roll) on Orc 2 from his current square?  If no, perhaps a slight move to say, 6 squares due north of Camille?

There are no 'firing into melee' rules, but there are 'cover' rules. I will say that for situations where a team mate covers an enemy in melee, I estimate the cover value (1/4 to 3/4) and that is the 'chance of hitting' your ally. If the attack misses by a number that falls within the cover value, a new unmodified THAC0 19 roll is made, and, if attack hits, the ally is struck in an unarmored spot and takes regular damage. (This, incidentally, also means that if the ally has enough AC, there will be practically no chance to hurt them.)

I will add this to the 'optional rules' write-ups soon.

So, as of the moment I write this, orc 2 is facing both Marille and Camille, and effectively has 3/4 covers (-6 AC) in his favor from Petar's direction. It would be an easier shot to fire at orc 3, for which Petar would only have 1/4 cover from the tree before the melee.
Petar the Elf
Elf, 132 posts
Elven Archer [7/7hp]
Wed 5 Aug 2020
at 16:08
  • msg #286

Re: A bit of time

Thanks, I was asking about the bushes/shrubs/trees as I can't tell from the map what icon means what with respect to cover and everyone has a slightly different mental image.
Game Master
GM, 273 posts
Little by little
We rise to the light
Wed 5 Aug 2020
at 16:22
  • msg #287

Re: A bit of time

I see. Yes, you can fire through that. It is a tree top, so you only have to deal with the trunk.
Petar the Elf
Elf, 134 posts
Elven Archer [7/7hp]
Wed 5 Aug 2020
at 16:36
  • msg #288

Re: A bit of time

Whoops, my bad. I will make a correction on the map very soon. Although from what I read on the text, it was only four squares.

Doh .. my bad as well.  (Our bad? hehe)   In any case, if Petar is short a few squares and can't actually get to the square he wants to as posted, then anywhere adjacent to any orc will do, please feel free to pick one!
Petar the Elf
Elf, 135 posts
Elven Archer [7/7hp]
Thu 6 Aug 2020
at 18:14
  • msg #289

Re: A bit of time

I was able to update the map to reflect your current positions,

Yikes, I trust my character's turn was not mooted or otherwise ... see post#149?  I can't lose that turn! The die roller might now let me get above 1(0) again anytime soon :P

It was 'Fantasy Hero', for those of you who might have played it, during the heyday of the 4th edition.

Fun .. I vaguely remember that, from sooo long ago  hehe.  I believe the original H.E.R.O. was a supers game?  For that, we played Champions and V&V in those days, and RIFTS and so on.  Alrighty, enough nostalgia, on with the show, by Crom
This message was last edited by the player at 18:15, Thu 06 Aug 2020.
Game Master
GM, 279 posts
Little by little
We rise to the light
Thu 6 Aug 2020
at 18:54
  • msg #290

Re: A bit of time

Petar the Elf:
I was able to update the map to reflect your current positions,

Yikes, I trust my character's turn was not mooted or otherwise ... see post#149?  I can't lose that turn! The die roller might now let me get above 1(0) again anytime soon :P

Oh wow. I see I missed that. No worries, I will fix it. Please remember I am human, I make mistakes and oversights. But I trust you all will point them out to me as they happen. =)

Today I left my computer on at home, so I should be able to remote into it and make updates from work to the map.
Black Angus
Wizard, 167 posts
W1 Human
AC 8; HP 5/5
Thu 6 Aug 2020
at 19:02
  • msg #291

Re: A bit of time

Replacing Marille GM? Or are you just going to NPC her? She's a great character!
Game Master
GM, 280 posts
Little by little
We rise to the light
Thu 6 Aug 2020
at 19:14
  • msg #292

Re: A bit of time

I will run her until the party's return to town. After that, she will go her own way and find her own destiny. I'll open the game up to new players then.
Game Master
GM, 281 posts
Little by little
We rise to the light
Thu 6 Aug 2020
at 20:21
  • msg #293

Re: A bit of time

Ok, Petar,

I have corrected the map for your movement. You are there now, and I will post the results of the PC round at some point today, if things all go well and timely.

I've been very distracted lately, with a lot mental fog, but I am doing a better job at clearing it. Still, there is a lot of it. So, I have been quite casually skimming text, and hence, missing crucial details.

I need to slow down and fully read and comprehend what I am looking at.

Alright. Back to work for me. =)
Game Master
GM, 291 posts
Little by little
We rise to the light
Mon 10 Aug 2020
at 17:19
  • msg #294

Re: A bit of time

Well, had an interesting morning. My antivirus has flagged my recently acquired mapping image program as wanting to deploy ransonware on my computer. I need to check that out.

Anyways, will be updating at some point today.

I need to go and find myself another easy way to make those field and forest maps now.
Black Angus
Wizard, 171 posts
W1 Human
AC 8; HP 5/5
Mon 10 Aug 2020
at 17:27
  • msg #295

Re: A bit of time

In reply to Game Master (msg # 294):

My computer opens a pop-up window and tells me I have malware, ransomware and trojans all the time, the pop-ups are trying to SPREAD the ransomware, trojans etc because I have no virus. I know where I go and only open certain things. Been on a computer for over 34 years!

A lot of it is McAfee and Norton trying to sell their crap to me.
Petar the Elf
Elf, 137 posts
Elven Archer [7/7hp]
Mon 10 Aug 2020
at 18:09
  • msg #296

Re: A bit of time

My antivirus has flagged my recently acquired mapping image program as wanting to deploy ransonware on my computer.

See, there's no limits to what the orcs can do once they learn wizardry!  :P

Seriously, that is scary and hopefully "fake news", as I can't see mapping programs being priority targets for cybercriminals.
Game Master
GM, 292 posts
Little by little
We rise to the light
Mon 10 Aug 2020
at 19:29
  • msg #297

Re: A bit of time

I don't actually think that the developer included any viruses, but people may have become subject to secret hacks. It may be possible the developer used a library with a compromised code base, or the repository itself may have been secretly hacked. Often times it is just a parasitic silent invasion.
Petar the Elf
Elf, 138 posts
Elven Archer [7/7hp]
Wed 12 Aug 2020
at 04:21
  • msg #298

Re: A bit of time

Looks to be an epic battle ... hope we win init!  *coin toss*
Game Master
GM, 295 posts
Little by little
We rise to the light
Wed 12 Aug 2020
at 04:25
  • msg #299

Re: A bit of time

Hehe... we are not doing round-by-round initiative. In order to get the battles moving at a decent pace we are rolling initiative once and then just alternating from it.

Yes, the battle is going to be big, but I have every confidence you guys will be taking care of this bunch of gobbos just as easy as the last one.

You do have two spell casters in the party, after all. =)
Petar the Elf
Elf, 139 posts
Elven Archer [7/7hp]
Fri 14 Aug 2020
at 02:19
  • msg #300

Re: A bit of time

Looks like according to Order of Combat (checklist, p102), hand-to-hand happens after Magic, so I'll post my character's antics after Angus' Sleep spell gets adjudicated.
This message was last edited by the player at 02:19, Fri 14 Aug 2020.
Game Master
GM, 299 posts
Little by little
We rise to the light
Fri 14 Aug 2020
at 03:33
  • msg #301

Re: A bit of time

I understand. I am not using the formal order of combat. It would make posting actions take a very long time. The order of actions is the order in which things get posted.

As it happens, Angus posted his sleep spell first. so I will have to make it happen first anyway.

Your request makes a lot of sense. I will get that done tomorrow morning.
Petar the Elf
Elf, 140 posts
Elven Archer [7/7hp]
Sat 15 Aug 2020
at 01:04
  • msg #302

Re: A bit of time

I will update the map for Petar to act this evening. =)

No need, I just wanted to confirm a decent die roll for the Sleep spell .. if the 2d8 result had been very low then I may have considered using another one.

Posting now ...
Petar the Elf
Elf, 142 posts
Elven Archer [7/7hp]
Sat 15 Aug 2020
at 16:33
  • msg #303

Re: A bit of time

Yup I will change my post ...  no time now but a little later on today
Petar the Elf
Elf, 144 posts
Elven Archer [7/7hp]
Sat 15 Aug 2020
at 18:46
  • msg #304

Re: A bit of time

Nice ... 1/256 chance to get 16 on 4d4.  Can you roll for my character always??  hahaha :P
Game Master
GM, 303 posts
Little by little
We rise to the light
Sat 15 Aug 2020
at 18:50
  • msg #305

Re: A bit of time

I credit the die-roller! =)
Game Master
GM, 304 posts
Little by little
We rise to the light
Sun 16 Aug 2020
at 04:54
  • msg #306

Re: A bit of time

Ok.

Stupid stuff. My sink is backed up, the whole darn disposal machine. Had to do some major cleaning and clearing. Trying to make easy food. Without a sink this proves a challenge. I will have to see what plumber can stop by on short notice on Monday. I have to go to work tomorrow for part of the day.

So, no post right now. But I can tell you that everyone falls asleep except for the little fellow far to the bottom who is out of the sleep spell area. He runs for his life, assuming you let him.

There is no one else here opposing you. You have control of the battle field, and access to the barrow entrance.

The combat is over... unless you wish to chase the goblin down.
Petar the Elf
Elf, 145 posts
Elven Archer [7/7hp]
Sun 16 Aug 2020
at 16:32
  • msg #307

Re: A bit of time

My sink is backed up, the whole darn disposal machine.

Ugh .. last time this happened to me it took a lot of Drano and a plunger; what a pain.  Hopefully it's just a block and not a broken pipe or similar issue in the depths that you can't get to.

The combat is over... unless you wish to chase the goblin down.

Awesome.  My character won't be pursuing, he's just not fast enough in armour.

My vote: take one Orc prisoner, binding and gagging, for questioning
This message was last edited by the player at 16:33, Sun 16 Aug 2020.
Black Angus
Wizard, 177 posts
W1 Human
AC 8; HP 5/5
Sun 16 Aug 2020
at 17:52
  • msg #308

Re: A bit of time

In reply to Petar the Elf (msg # 307):

agreed! we need a priest/cleric to heal our wounds.
Game Master
GM, 305 posts
Little by little
We rise to the light
Sun 16 Aug 2020
at 18:54
  • msg #309

Re: A bit of time

Petar the Elf:
Ugh .. last time this happened to me it took a lot of Drano and a plunger

I think I might just pay for a plumber to disassemble the unit and snake out the pipes deeply. I think it will make sure the pipes won't clog for a loooooong time.
Black Angus
Wizard, 179 posts
W1 Human
AC 8; HP 5/5
Sun 16 Aug 2020
at 18:56
  • msg #310

Re: A bit of time

In reply to Game Master (msg # 309):

Smart to let the pros do it sometimes! In my dotage, I can't get up and down any more so I have to call them.
Game Master
GM, 306 posts
Little by little
We rise to the light
Wed 19 Aug 2020
at 00:40
  • msg #311

Re: A bit of time

Ok, super busy at work right now. I am aiming at getting a story post either tonight or tomorrow.

I am typing this as I am listening to a meeting right now. I am not very critical in it right now. =)
Petar the Elf
Elf, 148 posts
Elven Archer [7/7hp]
Wed 19 Aug 2020
at 15:45
  • msg #312

Re: A bit of time

I am aiming at getting a story post either tonight or tomorrow.

Awesome :)

In the interest of efficiency, can my character be presumed to use the Healing Skill on those who lost hit points in the battle?  This would happen after the lone prisoner is secured and all the other sleepers are slain.  Posting something along these lines as well.
Phelan
Dwarf, 56 posts
Dwarf
Female
Wed 19 Aug 2020
at 15:56
  • msg #313

Re: A bit of time

The semi NPC (Phelan) was injured pretty badly but I forget how much the fountain water bottle will help.
Black Angus
Wizard, 180 posts
W1 Human
AC 8; HP 5/5
Wed 19 Aug 2020
at 15:58
  • msg #314

Re: A bit of time

In reply to Phelan (msg # 313):

I forget too, 6 or 8 but I'm not sure. Only 3 of us left DM? Should we recruit a few more? Or not?
This message was last edited by the player at 15:59, Wed 19 Aug 2020.
Game Master
GM, 307 posts
Little by little
We rise to the light
Wed 19 Aug 2020
at 16:05
  • msg #315

Re: A bit of time

Phelan:
The semi NPC (Phelan) was injured pretty badly but I forget how much the fountain water bottle will help.

The fountain water is a light blessing: it can heal 1 hp and stabilize. It then cannot do more for you until the next day. The stabilizing part is the more important one.
Black Angus
Wizard, 181 posts
W1 Human
AC 8; HP 5/5
Wed 19 Aug 2020
at 16:06
  • msg #316

Re: A bit of time

Ahhhh, good to know! We need a priest to adventure with!
Game Master
GM, 308 posts
Little by little
We rise to the light
Wed 19 Aug 2020
at 16:07
  • msg #317

Re: A bit of time

Black Angus:
Only 3 of us left DM? Should we recruit a few more? Or not?

Yes, I will open the game backup to recruitment, but once you are all back in town (or close to it). I think we can use another three PC, and we can let Phelan and Marille go.
Black Angus
Wizard, 182 posts
W1 Human
AC 8; HP 5/5
Wed 19 Aug 2020
at 16:17
  • msg #318

Re: A bit of time

In reply to Game Master (msg # 317):

Unless someone wants to actually assume them. They probably won't.
Game Master
GM, 309 posts
Little by little
We rise to the light
Wed 19 Aug 2020
at 16:19
  • msg #319

Re: A bit of time

I am assuming they won't. It would be hard to replace "Marille" in her full boulder-throwing, farm-loving glory, and Phelan is well... Phelan.

I am thinking new players will want their own characters.

But I will certainly leave the door open to that. Crazier things have happened.
Black Angus
Wizard, 183 posts
W1 Human
AC 8; HP 5/5
Wed 19 Aug 2020
at 16:25
  • msg #320

Re: A bit of time

In reply to Game Master (msg # 319):

God they played them great!
Phelan
Dwarf, 57 posts
Dwarf
Female
Wed 19 Aug 2020
at 16:38
  • msg #321

Re: A bit of time

In which case Phelan now has 3 of 8hp left. (8-6+1)
Petar the Elf
Elf, 150 posts
Elven Archer [7/7hp]
Wed 19 Aug 2020
at 16:59
  • msg #322

Re: A bit of time

Perhaps Angus was just daydreaming ... I trust Angus will be never seen again if he actually enters the barrow alone :P

I won't have a chance to post again until later today, but before we enter the barrow we need to sort out the hit points/healing as well as take care of the prisoner interrogation.

I don't think there's any debate about the prisoner's fate?  Do our characters, who live in this world, have a feeling for this; I can see Chiress being compassionate but not towards orcs that threaten a whole village and so close ..
Aila
Mystic, 91 posts
Wed 19 Aug 2020
at 18:54
  • msg #323

Re: A bit of time

I know in later editions, there's some discussion about the "always evil", but as far as I know, orcs and goblins qualify as "always evil" and should be dealt with accordingly (in-world view).

Aila may be wrong about the 'leader' but even though she doesn't speak a word of the orc tongue, she recognized that he seemed to be the one giving orders and others followed the direction, so it's the reasonable conclusion.  Definitely would want to question him before going traipsing off into the barrow.
Petar the Elf
Elf, 151 posts
Elven Archer [7/7hp]
Wed 19 Aug 2020
at 19:27
  • msg #324

Re: A bit of time

OK so Marille 7/9, Phelan 3/8 and Sowen down 7.  On it!
Game Master
GM, 312 posts
Little by little
We rise to the light
Wed 19 Aug 2020
at 19:37
  • msg #325

Re: A bit of time

Camille also offers her supply of flasks. She has eight left. They are good for 1 hp per person per day.
Petar the Elf
Elf, 153 posts
Elven Archer [7/7hp]
Wed 19 Aug 2020
at 19:55
  • msg #326

Re: A bit of time

Posted.  It's a bit long, and might look like my character is dominating the questioning, but I just wanted everything in there to avoid a lot of back and forths.
Game Master
GM, 314 posts
Little by little
We rise to the light
Sat 22 Aug 2020
at 04:04
  • msg #327

Re: A bit of time

Ok...

So work has been a beast. Been busy all week with several projects, taking all of my time.

I am hoping this Sunday will be the conclusion of the planning and rehearsing, and the biggest project will be out of my hands and into production.

I'll aim to post at some point tomorrow, Saturday.
Black Angus
Wizard, 186 posts
W1 Human
AC 8; HP 5/5
Sat 22 Aug 2020
at 16:21
  • msg #328

Re: A bit of time

In reply to Game Master (msg # 327):

No problem. RPoL has been down about all day.
Game Master
GM, 315 posts
Little by little
We rise to the light
Sat 22 Aug 2020
at 16:25
  • msg #329

Re: A bit of time

Yeah, I noticed. Been having issues almost all day.
Black Angus
Wizard, 187 posts
W1 Human
AC 8; HP 5/5
Sat 22 Aug 2020
at 16:29
  • msg #330

Re: A bit of time

In reply to Game Master (msg # 329):

I'm working on starting a Mongoose Traveller game, can't update the page, only ever worked about 3 minutes at a time so far.
Petar the Elf
Elf, 154 posts
Elven Archer [7/7hp]
Mon 24 Aug 2020
at 02:14
  • msg #331

Re: A bit of time

I couldn't connect at all since Friday.  Posting now ...
Game Master
GM, 318 posts
Little by little
We rise to the light
Mon 24 Aug 2020
at 02:17
  • msg #332

Re: A bit of time

Yup, been out for a while.

Back to normal it seems?
Aila
Mystic, 94 posts
Mon 24 Aug 2020
at 02:18
  • msg #333

Re: A bit of time

Yes, there was a brief window when I was able to post before, but for now I think whatever it was has been fixed.  *whew*
Petar the Elf
Elf, 157 posts
Elven Archer [7/7hp]
Tue 25 Aug 2020
at 19:36
  • msg #334

Re: A bit of time

OOC: So, what will it be?

Yup, my character's suggestion for the orc's fate was an attempt to get the orc to hopefully answer questions as Petar guessed (rightly or wrongly) that the orc did not want to be humiliated.

Once Petar learned the Orc might know something (again, rightly or wrongly!) about the mine or Exidamarall, he figured Daramas might be interested and more capable of getting the orc to talk.

However, if the majority want to dispose of the creature now, he will take a neutral stance and not object.

Orc to Town:  Petar, Aila
Kill Orc now: Phelan, Marille, Angus(?)
Abstain: S&O

Angus, looks like a swing vote?  What say you, sir!
Petar the Elf
Elf, 159 posts
Elven Archer [7/7hp]
Wed 26 Aug 2020
at 18:42
  • msg #335

Re: A bit of time

Did anyone search the orcs and goblins while we were dressing wounds and tending to the prisoner?  Maybe Marille?
Black Angus
Wizard, 191 posts
W1 Human
AC 8; HP 5/5
Wed 26 Aug 2020
at 19:13
  • msg #336

Re: A bit of time

In reply to Petar the Elf (msg # 335):

"Take the time and search them. I just cut their heads off, never thought they might have treasure. I'll help."
This message was last edited by the player at 19:14, Wed 26 Aug 2020.
Aila
Mystic, 97 posts
Wed 26 Aug 2020
at 19:14
  • msg #337

Re: A bit of time

Aila was uninjured, so while Angus was chopping heads and Petar was tending the injured and getting the prisoner tied up, she could do that and come back to listen to the questioning.
Aila
Mystic, 98 posts
Thu 27 Aug 2020
at 15:50
  • msg #338

Re: A bit of time

I am hunting for a march order that includes our intentional NPCs, and not finding it.

Going into the barrow, I would put Phelan first (short and vision ability), followed by those who are using melee weapons, followed by Angus, followed by missile weapon users.

Aila would be in that first grouping behind Phelan as would Marille.  I think Camille is also melee, and Petar and S&O can be either (but I think at least one missile weapon user behind Angus.
Petar the Elf
Elf, 160 posts
Elven Archer [7/7hp]
Thu 27 Aug 2020
at 16:36
  • msg #339

Re: A bit of time

Good plan, Aila!

Suggestion:

Name                   Loadout
Phelan                 melee
Marille                melee
Aila                   her choice
Camille with Torch     torch & shield
Angus                  his choice
Sowen                  melee
Olagh                  missile
Petar                  torch & shield (can switch to bow or draw sword as needed)


I hope I didn't miss anyone!
Black Angus
Wizard, 196 posts
W1 Human
AC 8; HP 5/5
Thu 27 Aug 2020
at 16:37
  • msg #340

Re: A bit of time

In reply to Petar the Elf (msg # 339):

I can hold a torch so Camille can be armed.
Petar the Elf
Elf, 161 posts
Elven Archer [7/7hp]
Thu 27 Aug 2020
at 16:40
  • msg #341

Re: A bit of time

Updating ...

Also

the entrance to the barrow is enough for two people, shoulder to shoulder

So, single file:

Name                   Loadout
Phelan                 melee
Marille                melee
Aila                   her choice
Camille                melee
Angus with Torch       torch
Sowen                  melee
Olagh                  missile
Petar                  torch & shield (can switch to bow or draw sword as needed)


and two abreast aka "normal" movement in safe/cleared areas:

Phelan.....Marille
Aila.......Camille
......Angus.......
Sowen......Olagh
......Petar

Black Angus
Wizard, 197 posts
W1 Human
AC 8; HP 5/5
Thu 27 Aug 2020
at 16:41
  • msg #342

Re: A bit of time

Looks good to me! ;-) Safe in the middle!
Aila
Mystic, 99 posts
Thu 27 Aug 2020
at 16:49
  • msg #343

Re: A bit of time

Aila is melee whether she's using her 'big stick' (quarterstaff) or hands only.  The hair daggers are more for coup de grâce or hold-out where other unarmed wouldn't work.
Game Master
GM, 330 posts
Little by little
We rise to the light
Fri 28 Aug 2020
at 15:52
  • msg #344

Re: A bit of time

Angus,

It looks like there is another person wanting to organize a Traveler 2nd Ed game. =)
Black Angus
Wizard, 201 posts
W1 Human
AC 8; HP 5/5
Fri 28 Aug 2020
at 15:53
  • msg #345

Re: A bit of time

In reply to Game Master (msg # 344):

Probably the game I'm starting. Thanks for the heads up though, I lost 3, GM disappeared!
This message was last edited by the player at 15:54, Fri 28 Aug 2020.
Petar the Elf
Elf, 166 posts
Elven Archer [7/7hp]
Fri 28 Aug 2020
at 16:46
  • msg #346

Re: A bit of time

I lost 3, GM disappeared!

So, just another day on RPOL, then ..
Petar the Elf
Elf, 167 posts
Elven Archer [7/7hp]
Fri 28 Aug 2020
at 16:47
  • msg #347

Re: A bit of time

Petar the Elf:
...Petar instead asks Camille: "Who is buried here?  Emberdell citizens?".


Did Camille respond?  Jus' wonderin'
Game Master
GM, 332 posts
Little by little
We rise to the light
Fri 28 Aug 2020
at 17:07
  • msg #348

Re: A bit of time

Black Angus:
In reply to Game Master (msg # 344):

Probably the game I'm starting. Thanks for the heads up though, I lost 3, GM disappeared!

No, this was from another GM. We can read the player names, and it wasn't yours.
Black Angus
Wizard, 202 posts
W1 Human
AC 8; HP 5/5
Sat 29 Aug 2020
at 18:48
  • msg #349

Re: A bit of time

In reply to Game Master (msg # 348):

Got a link?

Thunderstorm last night fried my modem. My connection may be iffy for a few days. Sorry for the inconvenience!
Game Master
GM, 334 posts
Little by little
We rise to the light
Sat 29 Aug 2020
at 18:52
  • msg #350

Re: A bit of time

Petar the Elf
Elf, 172 posts
Elven Archer [7/7hp]
Wed 2 Sep 2020
at 01:00
  • msg #351

Re: A bit of time

I have managed to add a few more details into the map, and expand my Photoshop skills a bit to boot. I am feeling a bit proud of myself today: I learned something new.

Yup  be proud, that is a fine map.  As someone who agonised for hours trying to make nice maps, I know that it looks quick and simple but still takes forever.  Not to mention the RPOL codes are so clunky for display and so on ...

Still don't want to use Roll20 or googledocs?  :P
Black Angus
Wizard, 206 posts
W1 Human
AC 8; HP 5/5
Wed 2 Sep 2020
at 01:06
  • msg #352

Re: A bit of time

Game Master:


They had one quit, I got in, THANKS!
Game Master
GM, 338 posts
Little by little
We rise to the light
Wed 2 Sep 2020
at 02:12
  • msg #353

Re: A bit of time

Petar the Elf:
Still don't want to use Roll20 or googledocs?  :P

I used to very much enjoy Roll20 for making maps, and then having custom games on it where the players would move their tokens and manage fights. But it later dawned on me, as I looked back on the games where I did that, that all the battle moments were lost because the Roll20 games would eventually be removed. In this game, I am taking pictures of everything so that the image records can be maintained. This way, years from now, I can look back on it and say "yup, that was a fight alright!". =)

Until I delete the game. =D
Game Master
GM, 339 posts
Little by little
We rise to the light
Wed 2 Sep 2020
at 02:13
  • msg #354

Re: A bit of time

Black Angus:
They had one quit, I got in, THANKS!

Nice. Congrats. I can't say Traveler was every my preferred game, but if you like it... knock yourself out. =)
Petar the Elf
Elf, 173 posts
Elven Archer [7/7hp]
Wed 2 Sep 2020
at 22:44
  • msg #355

Re: A bit of time

OOC: Angus is the only one with a torch, if I recall correctly. Are you waiting for him to return? Lighting another one?

Petar has a torch too :)
Game Master
GM, 344 posts
Little by little
We rise to the light
Wed 2 Sep 2020
at 23:12
  • msg #356

Re: A bit of time

Heh. Slight facepalm on my side here.
Petar the Elf
Elf, 175 posts
Elven Archer [7/7hp]
Fri 4 Sep 2020
at 22:33
  • msg #357

Re: A bit of time

Alrighty, 2 votes for press on and 1 vote left mooted ... let's turn into some undead! :P
This message was last edited by the player at 22:33, Fri 04 Sept 2020.
Game Master
GM, 346 posts
Little by little
We rise to the light
Fri 4 Sep 2020
at 22:49
  • msg #358

Re: A bit of time

Yes, I was thinking two out of three is enough.

I will post your approach either tonight or tomorrow, at some point.

I was hoping to hear from Aila but she may be busy.
Petar the Elf
Elf, 176 posts
Elven Archer [7/7hp]
Fri 4 Sep 2020
at 23:21
  • msg #359

Re: A bit of time

Labour day long weekend!  Typical play-by-forum .. a mere 2 game days pass as months go by COVIDworldTM
Game Master
GM, 347 posts
Little by little
We rise to the light
Fri 4 Sep 2020
at 23:54
  • msg #360

Re: A bit of time

Two aliens are trying to figure out their vacation plans.

"What about that nice blue planet at the edge of the cow-fluid road galaxy?"

"Nah, ever since they started their COVIDworldTM attraction ride, it's all gone to heck."
Aila
Mystic, 102 posts
Sat 5 Sep 2020
at 02:50
  • msg #361

Re: A bit of time

Yes--working and also having some work done at the house.  Got my new back door installed, yay!  It is pretty (has a glass design in the top half).  I know my daughter said "but it's the back door, it's too pretty for a back door".  But ... I go into the utility room (where said back door is) at a minimum twice a day (to get the food for the cats morning and evening) plus that's where the washer and dryer are, so I see that door a lot.

Of course, down the road, I'll need to replace the front door, but it's still functioning well for a door (old back door was made of wood, and whenever the rain and humidity levels got high, it would swell shut and the parts were starting to separate from the expansion/contraction.  Plus the door knob was old and the lock was becoming really fiddly (being mechanical, it's not going to last forever).  I also now have a deadbolt on my back door.
Black Angus
Wizard, 208 posts
W1 Human
AC 8; HP 5/5
Sat 5 Sep 2020
at 13:08
  • msg #362

Re: A bit of time

In 60 years I've never locked my doors except to lock my wife in when she was psychotic, a few months.
Aila
Mystic, 106 posts
Wed 9 Sep 2020
at 20:46
  • msg #363

Re: A bit of time

1k posts!
Petar the Elf
Elf, 179 posts
Elven Archer [7/7hp]
Thu 10 Sep 2020
at 01:08
  • msg #364

Re: A bit of time

OOC: You may try a Knowledge: History (INT) roll on this name and/or whatever he's claiming. Remember you are aiming for a 'low' roll.

Is this everyone (house rule?) or just folks with the Knowledge skill slot chosen?  I'm assuming the latter but hoping the former :P
This message was last edited by the player at 01:09, Thu 10 Sept 2020.
Game Master
GM, 353 posts
Little by little
We rise to the light
Thu 10 Sep 2020
at 01:43
  • msg #365

Re: A bit of time

OOC: Everyone can try, but those with the skill will have less of a penalty. =)
Game Master
GM, 354 posts
Little by little
We rise to the light
Fri 11 Sep 2020
at 16:46
  • msg #366

Re: A bit of time

Hey fellas,

Things are a bit busy with a few streaming projects again at work. Mostly setup and technical support. I also have a few personal details I need to address that are making things very 'uncomfortable' for me.

I may have an extra day or two of a delay for the next post.
Black Angus
Wizard, 213 posts
W1 Human
AC 8; HP 5/5
Fri 11 Sep 2020
at 16:51
  • msg #367

Re: A bit of time

In reply to Game Master (msg # 366):

No problem.
Petar the Elf
Elf, 181 posts
Elven Archer [7/7hp]
Sat 12 Sep 2020
at 17:43
  • msg #368

Re: A bit of time

Fun stuff, I also am lagging a bit .. I blame September
Petar the Elf
Elf, 184 posts
Elven Archer [7/7hp]
Fri 18 Sep 2020
at 21:00
  • msg #369

Re: A bit of time

You present membership is:

- Angus
- Petar
- Aila
- Marille
- Phelan
- Camille
- Sowen
- Olagh

I will now officially open this game up for recruitment again. We should see new people soon. I believe we are relieving Marille and Phelan, and looking for two or three more souls to join the ranks, correct?


My votes:

1) Phelan and Marille become NPCs that we can interact with, hire, fire and so on.  They could join the town guard, and/or leave the area and do things "off camera" which keeps them apace in levels.  This means if their players do return, they can re-join us.

2) I believe here on RPOL you should cast a wide net and try to get at least one more than you intend, as dropouts seem inevitable.  As the PC size grows, of course, so does the burden on the GM, so I leave it to you to decide the actual number so you don't drown :P
Game Master
GM, 360 posts
Little by little
We rise to the light
Fri 18 Sep 2020
at 21:15
  • msg #370

Re: A bit of time

I see two out of three requests to keep Marille and Phelan around 'in town'. I see no reason why that can't happen. =)

I've bumped up the recruitment post with a new entry (although a not very inspired one), so we'll see who bites. This game hasn't gotten so complicated that I can't keep track of it all, although it has become deeper in background and lore.

Just wish my time was more consistent, although it strikes me that many games are slowing down lately. Could just be me. =\
Aila
Mystic, 108 posts
Fri 18 Sep 2020
at 23:32
  • msg #371

Re: A bit of time

I'm also fine with letting Marille take up the town watch on that spot they have for her, and shedding Phelan (who can remain in town doing whatever dwarf-y things she desires).
Aila
Mystic, 110 posts
Sat 19 Sep 2020
at 00:07
  • msg #372

Re: A bit of time

Oh--and I see why I thought the "party kitty" was an agreed on thing.  We did that last time (granted we picked up two new people, but as far as I'm concerned, there's no reason to renegotiate the split between all party members plus a "party fund").
Game Master
GM, 363 posts
Little by little
We rise to the light
Sat 19 Sep 2020
at 00:17
  • msg #373

Party Kitty

Sounds great!

Is everyone in agreement with having a permanent 'extra share' as a general party fund? I am only concerned with the experience bookkeeping. =)

Meow!
Petar the Elf
Elf, 186 posts
Elven Archer [7/7hp]
Sat 19 Sep 2020
at 16:45
  • msg #374

Party Kitty

Sure we can have a party split, too.


Doo-dads:

post219 in thread002:
- 9 silver coins of various origins, of roughly similar size and weight.
- 23 copper coins of mostly Haven (Tharumar) origin.
- 10 orc sets of leather armor, rough condition, might get a few coins for each, but certainly not more than 1/3 a new set.
- 10 orc-made battle axes, same condition as armor. Might get some coins for raw materials.
- 2 orc-made battle knifes (daggers), crude but still effective.
- 10 small spears from the goblins.
- 8 tiny handbows from the goblins, with 59 small arrows left.
- 18 sets of goblin crude hide and leather armors, might get some coins for the materials, but not as armor at all - too small and in far too shoddy or piecemeal a state.


Follow up posts were #226-229

post238 in thread002:
In one of the smaller sacks you find what appear to be personal effects of some sort:

- a small green and gilded clasp in the shape of an autumn leaf
- a small tarnished silver ring with a light inscription in elven script ("For my love, until the sky is no more.")
- a pair of well-crafted headbands, the ones used to keep hair in place, usually used by people with long hair
- a small polished mirror framed into a bronze setting resembling branches
- an exquisitely carved knife pommel shaped like a bear's paw
- a small box with an ivory setting, containing small buttons, sowing needles, black thread, a finger guard
- a holy symbol of Chiress, slightly dented but otherwise usable
- a collection of sharp canines, from relatively small ones (hounds or wolves) to large ones (bears, something larger?) in a pouch
- a simple wooden box with a set of dice, twelve in total



The downstairs tomb also had a lot of stuff, none of which was even touched I think .. so no need to post that here.


My character votes

1) Dumping all the weapons and armour at the local smith/trader for scrap.  My character is not going to haggle over every last copper, but, naturally, other people are welcome to :)

2) Try to return the items to relatives of the missing.  Quite possibly some of the folk were well known in town?  Whatever can't be passed along can be kept, or sold.  For example, my character would take something like the mirror.
Black Angus
Wizard, 219 posts
W1 Human
AC 8; HP 5/5
Sat 19 Sep 2020
at 16:54
  • msg #375

Party Kitty

Only the coins, not interested in any of the other, the coins I'll donate to the Temple.
Aila
Mystic, 111 posts
Sat 19 Sep 2020
at 18:01
  • msg #376

Party Kitty

At most, Aila might be interested in the sewing kit (ivory box with buttons, needle, thread and finger guard) if it can't be matched up with kin of a rightful owner.  Otherwise, yes, dump any armor/weapons from the orcs and goblins (assuming they don't make us pay to take it off our hands!)--but no haggling over it; try to unite the trinkets with kin.
Game Master
GM, 364 posts
Little by little
We rise to the light
Sat 19 Sep 2020
at 23:42
  • msg #377

Party Kitty

Thank you, Petar, for summarizing the inventory of the grave.

Composing a post on it now.
Game Master
GM, 366 posts
Little by little
We rise to the light
Sun 20 Sep 2020
at 00:06
  • msg #378

Party Kitty

I have just accepted a fighter and a thief into the new ranks, with a possible new dwarf as well, as soon as a light adaptation of the background is accepted.

We should see these fellow grace the inn's floor as soon as their characters move from "concepts full of potential" to "fully finished characters with sheets and equipment".
Aila
Mystic, 112 posts
Sun 20 Sep 2020
at 00:09
  • msg #379

Party Kitty

Huzzah!  Welcome to the new guys in advance of our IC meeting.

And with that, I think perhaps it's time to sever Phelan from me, so I can go back to not having to select who to post as :)
Petar the Elf
Elf, 187 posts
Elven Archer [7/7hp]
Sun 20 Sep 2020
at 03:56
  • msg #380

Party Kitty

Welcome new players :)
Black Angus
Wizard, 220 posts
W1 Human
AC 8; HP 5/5
Sun 20 Sep 2020
at 12:16
  • msg #381

Party Kitty

In reply to Petar the Elf (msg # 380):

Welcome everyone!
Lland Sliyed
player, 1 post
Sun 20 Sep 2020
at 23:11
  • msg #382

Party Kitty

Sup everyone. Here to Dwarf this party to the max!look forward to playing together
Pierre LeGrand
player, 1 post
Mon 21 Sep 2020
at 16:19
  • msg #383

Party Kitty

Hi, looks like I'll be joining you also.  Looking forward to some old school fun.
Black Angus
Wizard, 221 posts
W1 Human
AC 8; HP 5/5
Mon 21 Sep 2020
at 16:22
  • msg #384

Party Kitty

In reply to Pierre LeGrand (msg # 383):

Welcome one and all! I'm Angus the wizard.
Game Master
GM, 368 posts
Little by little
We rise to the light
Tue 22 Sep 2020
at 02:31
  • msg #385

Party Kitty

Welcome all new players! =)

It's been a bit busy on my side, with work and personal life (just got off a 3-hour phone call right now).

Let me work with the new players to get their characters settled in starting tomorrow. I'll have a few more posts for the veterans as well.
Game Master
GM, 370 posts
Little by little
We rise to the light
Tue 22 Sep 2020
at 23:59
  • msg #386

Party Kitty

Petar the Elf:
Petar grins as he pays for bed, bath and beyond with a full silver tip ...

I see what you did there! =D
Mysh
player, 1 post
Wed 23 Sep 2020
at 01:50
  • msg #387

Party Kitty

Greetings, all!

I think I’m ready.
Lland Sliyed
player, 2 posts
Wed 23 Sep 2020
at 02:01
  • msg #388

Party Kitty

Surprise round! Nobody is ready!!!
Game Master
GM, 373 posts
Little by little
We rise to the light
Sun 27 Sep 2020
at 04:42
  • msg #389

Party Kitty

So, this is a post to let you know where I am standing now.

I had to work today, Saturday, and will have to work tomorrow, Sunday. It is a bit crazy right now, with lots of projects back to back that need to get done and I am the only IT guy in the small company I work at.

I'll have to be there at 5:30 am tomorrow, which sucks a bit, but I hope it is the last time I have to do that in a long time (at least six months).

Hence I haven't been able to focus on the next post.

I am hoping that tomorrow I will have a lot of time in between the start of the day, early in the morning, and the end of the day, around 2 pm or so. But I should have some after work.

Looking forward to Monday.

Just keeping you updated.
Black Angus
Wizard, 225 posts
W1 Human
AC 8; HP 5/5
Sun 27 Sep 2020
at 12:10
  • msg #390

Party Kitty

In reply to Game Master (msg # 389):

It's okay, RL comes first.
Mysh
Fighter, 3 posts
Mon 28 Sep 2020
at 02:13
  • msg #391

Party Kitty

Yes indeed.  It always wins initiative.
Game Master
GM, 374 posts
Little by little
We rise to the light
Mon 28 Sep 2020
at 03:06
  • msg #392

Party Kitty

Busy day, a bit rough.

I don't work on Mondays lately, so I will take advantage of a good night's sleep and post tomorrow.
Game Master
GM, 376 posts
Little by little
We rise to the light
Tue 29 Sep 2020
at 02:10
  • msg #393

Party Kitty

Ok. Finally got that post out. Tried to give everyone's posts enough justice, without keeping me on the computer for more than an hour.

Let's do this arm-wres'lin' thing! =)
Petar the Elf
Elf, 193 posts
Elven Archer [7/7hp]
Tue 29 Sep 2020
at 03:21
  • msg #394

Re: Party Kitty

Let's do this arm-wres'lin' thing! =)

9 out of 10 Clerics of Chiress agree: no wrasslin' without PPE!  :p
Lland Sliyed
Dwarf, 12 posts
Thu 1 Oct 2020
at 15:47
  • msg #395

Re: Party Kitty

We're such a diverse mix, we're gonna live forever!
Oswyn
Dwarf, 5 posts
Smith and Warrior
Fri 2 Oct 2020
at 03:10
  • msg #396

Re: Party Kitty

Finally added a bit of description for Oswyn. Took my description from my introductory post and expanded on it, plus a bit from my PM discussions with the DM.

Also, Black Angus - I love the name. I actually also play a character named that in another game here!
Black Angus
Wizard, 228 posts
W1 Human
AC 8; HP 5/5
Fri 2 Oct 2020
at 12:53
  • msg #397

Re: Party Kitty

In reply to Oswyn (msg # 396):

Cool! I took my que from a thief character that calls himself Black Morris.
Petar the Elf
Elf, 197 posts
Elven Archer [7/7hp]
Fri 2 Oct 2020
at 16:17
  • msg #398

Re: Party Kitty

All distantly related to the original Black Dougal (may he forever roll his saves vs. poison)
Oswyn
Dwarf, 6 posts
Smith and Warrior
Fri 2 Oct 2020
at 16:20
  • msg #399

Re: Party Kitty

Petar the Elf:
All distantly related to the original Black Dougal (may he forever roll his saves vs. poison)


Alas, poor Black Dougal. I knew him, Horatio.
Black Angus
Wizard, 229 posts
W1 Human
AC 8; HP 5/5
Fri 2 Oct 2020
at 16:22
  • msg #400

Re: Party Kitty

In reply to Oswyn (msg # 399):

He failed his save I guess.
Lland Sliyed
Dwarf, 16 posts
Fri 2 Oct 2020
at 16:51
  • msg #401

Re: Party Kitty

Amelia Earhart queen of the failed fly check.
Game Master
GM, 383 posts
Little by little
We rise to the light
Tue 6 Oct 2020
at 03:38
  • msg #402

Re: Party Kitty

Ok. I had another rough weekend at work. And today a wonderful dentist appointment. I swear I could hear my doctor's echoes as she was working on my cavities. They were pretty deep. I blame the candy industry and their incessant ability to twist my arm and stuff me with chocolate. How cruel of them. But they are persuasive! xD

But earnestly... it's been another super busy weekend at work, and I've been quite fried lately. I will catch up tomorrow, as I expect it to be lighter.

We'll continue on with the 'wrasslin' contest, and the conversation and speculations about what exactly may have been going on in the orc barrow grave.

Stay tuned!
Petar the Elf
Elf, 199 posts
Elven Archer [7/7hp]
Tue 6 Oct 2020
at 03:48
  • msg #403

Re: Party Kitty

BG3 EA tomorrow .. I may disappear for a few ;P

And yes, if your dentist is spelunking in your mouth, the candy was serious!!
Game Master
GM, 384 posts
Little by little
We rise to the light
Tue 6 Oct 2020
at 04:33
  • msg #404

Re: Party Kitty

Baldur's Gate? I never played the original, although I heard from others who played it that they thought it was very good.

Lately, I've been trying Control, but the energies on it give me a piercing headache, so I have to quit it.

I think I will have to step back from too much computer and just read a book. I never did pick up The Lord of the Flies. I bought it today on Amazon, along with The Island of Dr. Moreau. I expect good old-fashioned thrills and horror. =)
Oswyn
Dwarf, 8 posts
Smith and Warrior
Tue 6 Oct 2020
at 05:47
  • msg #405

Re: Party Kitty

Lord of the Flies is really good. I've never read Island of Dr. Moreau, though. I may have to add it to the list, but it will be behind quite a few other books. :D
Black Angus
Wizard, 233 posts
W1 Human
AC 8; HP 5/5
Tue 6 Oct 2020
at 11:13
  • msg #406

Re: Party Kitty

In reply to Oswyn (msg # 405):

The OLD movie from way back was quite good!
Petar the Elf
Elf, 200 posts
Elven Archer [7/7hp]
Tue 6 Oct 2020
at 16:03
  • msg #407

Re: Party Kitty

I may have to add it to the list, but it will be behind quite a few other books. :D

Same here .. currently reading old FR novels.  Make 1990 great again!!
Aila
Mystic, 119 posts
Tue 6 Oct 2020
at 16:37
  • msg #408

Re: Party Kitty

If only I had known in 1990 what I found out in 2010 ...

Kind of draggy today.  Some idiot decided that 3:25am was a dandy time to lay on the car horn for at least 5 seconds after I woke up.  Wasn't supposed to wake up until 5:30, never did get back to sleep :(
Game Master
GM, 385 posts
Little by little
We rise to the light
Tue 6 Oct 2020
at 17:52
  • msg #409

Re: Party Kitty

I remember when I grew up a lot of schools included The Lord of the Flies in their English curriculums. Where I went to school I never saw it. I did, however, read The Great Gatsby. I liked that novel. I remember from back then appreciating the tragic ending it had.

On another note, I recently saw Ender's Game the movie on some movie website. I read the book a long time ago, back in the early 90s, and I thought I'd give it another read. It was like reading a new book. I had missed so many nuances and details back then. And I was able to appreciate just how well adapted the movie was from the book. I was quite surprised. There are usually a lot of changes from book to screen, but for Ender's Game, it was almost entirely straight by the text.
Black Angus
Wizard, 234 posts
W1 Human
AC 8; HP 5/5
Tue 6 Oct 2020
at 18:03
  • msg #410

Re: Party Kitty

In reply to Game Master (msg # 409):

I read Ender's Game way back when it was published. Never saw the movie.
Game Master
GM, 386 posts
Little by little
We rise to the light
Tue 6 Oct 2020
at 18:06
  • msg #411

Re: Party Kitty

I thoroughly enjoyed the movie. It was sci-fi through and through, so you have to be a fan to begin with. But if you liked the book, I feel you are likely to like the movie as well.
Black Angus
Wizard, 235 posts
W1 Human
AC 8; HP 5/5
Tue 6 Oct 2020
at 18:07
  • msg #412

Re: Party Kitty

In reply to Game Master (msg # 411):

The book was excellent.
Oswyn
Dwarf, 9 posts
Smith and Warrior
Tue 6 Oct 2020
at 22:02
  • msg #413

Re: Party Kitty

Read Ender's Shadow. It's the same story, but from Bean's point of view. Really adds depth to it.
Game Master
GM, 389 posts
Little by little
We rise to the light
Thu 8 Oct 2020
at 04:27
  • msg #414

Re: Party Kitty

Alright then. So I am discovering that I have been pulled into the planning stages of a larger conference, and today I realized why this seems to involve me so much: they haven't done a pure virtual conference before. The company I work is used to using a stage, like everyone else, to do speakers and conferences. But due to the various world conditions today (I won't name any names but it rhymes with NOVID) they are doing this all remote, which means I'll be pulling double duty as sole "IT guy" and "Conference Producer". Since I have no experience (whatsoever) in video and conference production, this is going to be an interesting ride.

Very much sink-or-swim.

Well, this should be interesting. At least it will keep me very busy and I will be learning a lot of new stuff.

And that's the point of this message. =)

It was crazy busy today, and I expect things to be very crazy busy in the coming weeks.

This doesn't mean I will stop posting, but it does mean that the depth/quality of my posts will come down a bit. Probably. Depending on available time.

Just letting you know. =)
Black Angus
Wizard, 237 posts
W1 Human
AC 8; HP 5/5
Thu 8 Oct 2020
at 12:00
  • msg #415

Re: Party Kitty

In reply to Game Master (msg # 414):

Thanks for the heads up. We don't mind. Great game.
Black Angus
Wizard, 239 posts
W1 Human
AC 8; HP 5/5
Tue 20 Oct 2020
at 12:19
  • msg #416

Re: Party Kitty

In reply to Black Angus (msg # 415):

How much we get for the heads this time?
Black Angus
Wizard, 240 posts
W1 Human
AC 8; HP 5/5
Tue 20 Oct 2020
at 20:20
  • msg #417

Re: Party Kitty

In reply to Black Angus (msg # 416):

Did we get paid for the heads yet?
Game Master
GM, 399 posts
Little by little
We rise to the light
Tue 20 Oct 2020
at 22:21
  • msg #418

Re: Party Kitty

Yes, you did. I need to find the post, but it was discussed in an OOC post in the main thread.
Oswyn
Dwarf, 12 posts
Smith and Warrior
Wed 21 Oct 2020
at 00:16
  • msg #419

Re: Party Kitty

Would someone be so kind as to post the previous marching order? I'd prefer to be at the front (melee type), or as rear guard if you need that.
Aila
Mystic, 121 posts
Wed 21 Oct 2020
at 01:23
  • msg #420

Re: Party Kitty

I can't seem to find the one after we gathered S&O (NPCs) but the original:

Marille ... Phelan

Camille .. Aila

Angus (with mule)

Petar (who has range)

I think Sowen and Olagh would've been back with Petar and/or Angus
Game Master
GM, 400 posts
Little by little
We rise to the light
Wed 21 Oct 2020
at 02:47
  • msg #421

Re: Party Kitty

Take a look at the thread called "Combat Summary". It has both single file and standard two file orders.

You can work a new order from there.
Petar the Elf
Elf, 206 posts
Elven Archer [7/7hp]
Thu 22 Oct 2020
at 03:20
  • msg #422

Re: Party Kitty

Book-keeping, the bane of play-by-post .. more formidable than any dragon!
Mysh
Fighter, 13 posts
Thu 22 Oct 2020
at 12:42
  • msg #423

Re: Party Kitty

Petar the Elf:
Book-keeping, the bane of play-by-post .. more formidable than any dragon!


And if the book-keeping doesn't get you, real life distractions will.  At least temporarily.
This message was last edited by the player at 12:42, Thu 22 Oct 2020.
Black Angus
Wizard, 242 posts
W1 Human
AC 8; HP 5/5
Thu 22 Oct 2020
at 12:43
  • msg #424

Re: Party Kitty

In reply to Mysh (msg # 423):

Who wants to be Angus' bodyguard? ;-)
Oswyn
Dwarf, 13 posts
Smith and Warrior
Thu 22 Oct 2020
at 14:52
  • msg #425

Re: Party Kitty

@Angus - Since Phelan and Mysh have the front rank, I can do that. I've got a bow for times I can't get up to the front, and I can keep things off you as best I can if we get swarmed.
Black Angus
Wizard, 243 posts
W1 Human
AC 8; HP 5/5
Thu 22 Oct 2020
at 14:56
  • msg #426

Re: Party Kitty

In reply to Oswyn (msg # 425):

Thanks, Oswyn is in the middle, close to front and back if he is needed. Phelan is gone though sadly.
Oswyn
Dwarf, 15 posts
Smith and Warrior
Thu 22 Oct 2020
at 14:59
  • msg #427

Re: Party Kitty

I meant Lland, but typed Phelan. Was looking at the old order. :D
Black Angus
Wizard, 244 posts
W1 Human
AC 8; HP 5/5
Thu 22 Oct 2020
at 15:00
  • msg #428

Re: Party Kitty

In reply to Oswyn (msg # 427):

Lland up front works quite well!
Game Master
GM, 401 posts
Little by little
We rise to the light
Thu 22 Oct 2020
at 16:28
  • msg #429

Re: Party Kitty

Petar the Elf:
Book-keeping, the bane of play-by-post .. more formidable than any dragon!

And you DON'T get a saving throw! =)
Game Master
GM, 402 posts
Little by little
We rise to the light
Thu 22 Oct 2020
at 16:32
  • msg #430

Re: Party Kitty

Ok, quick status update:

I am doing full production now. I had to come in at 5:45 am today to get an online stream up and running. I will be getting up that early for the next four days. I will know how I adapt to my new sleep deprivation real soon. =)  xp zzzzzzzzz

I have several more broadcasts to do in the afternoons, but I believe I will have a bit of time in between to do another post.

I would also like to make a drawing to show what that log map looks like (or a suitably good facsimile anyway). I'll be working on that as well in the evenings but that certainly won't be ready today.

I'll keep you posted.
Black Angus
Wizard, 246 posts
W1 Human
AC 8; HP 5/5
Thu 22 Oct 2020
at 16:34
  • msg #431

Re: Party Kitty

In reply to Game Master (msg # 430):

Thanks!
Game Master
GM, 403 posts
Little by little
We rise to the light
Sat 24 Oct 2020
at 21:39
  • msg #432

Re: Party Kitty

Alright.

Learning a lot. Specially how to stay awake when you work from 5:30 am to 8:00 pm.

Last night I thought I'd lay down for a spell around 8:30 in the evening. Went right out. Woke up around 11:30 pm again, got things in order, then went back to sleep.

Good new is that production is done today, but I still have to come in at 5:30 am on Sunday for my regular responsibilities.

Crazy schedule! =D

Anyways, been sketching maps and doodles for this "day", so I will have some material ready.
Game Master
GM, 404 posts
Little by little
We rise to the light
Sun 25 Oct 2020
at 23:37
  • msg #433

Re: Party Kitty

Ok, finally done with the week and the broadcasting. I learned a lot in four short days, but it was expensive.

I am fried beyond fried. I will hit the sack and continue tomorrow.

Thanks for sticking in there. =)
Oswyn
Dwarf, 16 posts
Smith and Warrior
Mon 26 Oct 2020
at 01:12
  • msg #434

Re: Party Kitty

Get some rest, you deserve it! We can wait. :D
Petar the Elf
Elf, 208 posts
Elven Archer [7/7hp]
Tue 27 Oct 2020
at 20:04
  • msg #435

Re: Party Kitty

Very nice map, perfect :)
Black Angus
Wizard, 249 posts
W1 Human
AC 8; HP 5/5
Fri 30 Oct 2020
at 13:08
  • msg #436

Re: Party Kitty

In reply to Petar the Elf (msg # 435):

Did we get paid for the last pile of heads? I can't find it. How much each?
Game Master
GM, 408 posts
Little by little
We rise to the light
Fri 30 Oct 2020
at 15:09
  • msg #437

Re: Party Kitty

From the previous thread:
quote:
So, presently you have 9 orc heads and 18 goblin heads, for a total of

 9 x 20 = 180
18 x 10 = 180
        = 360 GP.


You present membership is:

- Angus
- Petar
- Aila
- Marille
- Phelan
- Camille
- Sowen
- Olagh

If evenly divided this comes down to 45 gp each. You won't get rich like this, but pulling this off once a week will keep anyone living comfortably possibly for years.

As far as I understand, there is still a 40 gp common expenses share available that no one has dipped into yet, so you could start breaking that piggy bank.
Black Angus
Wizard, 250 posts
W1 Human
AC 8; HP 5/5
Fri 30 Oct 2020
at 15:12
  • msg #438

Re: Party Kitty

In reply to Game Master (msg # 437):

Thanks for the update!
Lland Sliyed
Dwarf, 23 posts
Tue 3 Nov 2020
at 20:27
  • msg #439

Re: Party Kitty

Ooc- lol party kitty should go to potions wands and potions
Black Angus
Wizard, 253 posts
W1 Human
AC 8; HP 5/5
Tue 3 Nov 2020
at 20:30
  • msg #440

Re: Party Kitty

In reply to Lland Sliyed (msg # 439):

VOTE!!
Game Master
GM, 410 posts
Little by little
We rise to the light
Tue 3 Nov 2020
at 21:02
  • msg #441

Re: Party Kitty

Heh... I voted by mail two week ago. =)
Aila
Mystic, 125 posts
Tue 3 Nov 2020
at 21:12
  • msg #442

Re: Party Kitty

In person today at 6:10  3rd voter in my precinct.
Game Master
GM, 412 posts
Little by little
We rise to the light
Wed 4 Nov 2020
at 04:40
  • msg #443

Re: Party Kitty

OK, time to work on a little bit more depth for these characters.

I know that as I started this game, I wanted it to be a casual, easy sort of game where we can just do the "classic" Basic D&D thing.

But it occurs to me that I can get things a bit more involved if I can cater to a character's and player's specific needs. So, this takes me back to back story and player preferences.

Therefore, I have one question and one request for you.

Question:
As a player, what do you like to see in a game? Are you a roleplayer? A tactician? A hack-and-slasher? A problem-solver? What do you like/expect/prefer from a game?

Request:
I know I kept the back-stories deliberately short and easy, but I would like to expand it to include one or more goals the character may have in mind. Something short term, something long term, or some special, up to you. This will help me to include things more towards that.

There are some skills that as a GM I feel I can "improve on", and including player stories is one of them. I would like to spend some time to finetune my GM craft.
Black Angus
Wizard, 254 posts
W1 Human
AC 8; HP 5/5
Wed 4 Nov 2020
at 12:31
  • msg #444

Re: Party Kitty

In reply to Game Master (msg # 443):

I do some role playing and hack n' slash.

I just want to be a great wizard.
Oswyn
Dwarf, 18 posts
Smith and Warrior
Wed 4 Nov 2020
at 12:36
  • msg #445

Re: Party Kitty

I'm big on the problem solving and tactical combats (not grid-based 4E style, but more thinking laterally to make the combats swing our way more often). Usually I need to try a character on for a few sessions to get a feel for who they are personality wise.

As discussed with the DM in the RTJ --
Short term goals: avoid death and collect as much treasure as possible
Long term goal: restore my clan's fallen Forge of Power
Petar the Elf
Elf, 212 posts
Elven Archer [7/7hp]
Wed 4 Nov 2020
at 18:25
  • msg #446

Re: Party Kitty

OK, time to work on a little bit more depth for these characters.

TLDR: You're clearly a gifted DM and whatever you choose, will work.  Focus on your interests, foremost.


I'm glad to have this discussion; usually it's dangerous for RPOL games to have too much player agency because the player base is so flaky.  It can work for this game, if you are willing to replace lynchpin players as necessary and don't mind dropping storylines when their actors disappear.

Alternatively, an NPC-driven narrative works just as well.  I can see our party "helping Camille" for a long time, as that morphs into "helping Doromas" and "helping ____" later on.  As play develops, it is usually easy to spot player interests and cater to them in an organic fashion while moving the narrative along.  By keeping things balanced and with a firm grasp of spotlight sharing, everything works out.

Finally, I will say this game is great and am not worried about whatever decision is made.  Whatever you choose, will work.


For Petar: he's a lover and a fighter, someone really just getting started in his career.  I picked his alignment as Neural on purpose, it's hard for me to portray Neutral and I'm trying to improve.

For Petar's player:
As a player, what do you like to see in a game? Are you a roleplayer? A tactician? A hack-and-slasher? A problem-solver? What do you like/expect/prefer from a game?

I'm all of the above, but some things translate better in this medium.  Problem threads tend to get lost over weeks and months, and tactically satisfying encounters devour huge amounts of DM resources and morale.

I'd prefer simple gridless fights if I knew they didn't risk the DM burning out, for example.

On the other hand, this medium has a real strength in role play.  You can posit whole conversations that you can barely mimic during tabletop because you have more time to think, compose and research your answer "properly".

I'll revisit my character's background in the short term and give your some feedback on PMs.  I'm not too picky, and I don't think my character needs to be the Luke Skywalker (or the Darth Vader) of the story in order to feel fulfilled.
Aila
Mystic, 126 posts
Thu 5 Nov 2020
at 03:03
  • msg #447

Re: Party Kitty

I've never played a mystic before, but I am certainly having fun with it.  That seems to usually be the case for me when I try something "new" with respect to a character class.  So pretty much a WYSIWYG -- young mystic off on the adventure path because the lessons learned in traveling/adventuring are necessary "bricks" in the road to enlightenment.
Game Master
GM, 413 posts
Little by little
We rise to the light
Thu 5 Nov 2020
at 21:53
  • msg #448

Re: Party Kitty

Ok... can someone point me to the final decision you guys made on the marching order?

I was looking at the OOC thread and the latest thread, but I seem to be missing it.

Can someone point me to the right post?
Petar the Elf
Elf, 213 posts
Elven Archer [7/7hp]
Thu 5 Nov 2020
at 21:58
  • msg #449

Re: Party Kitty

Post #2 in this thread has my suggestion, and I think the new fellas concurred?

link to a message in this game

Regarding Pierre, purr-haps he can tag along, never know when you need a trap-springer thief  ;P
Aila
Mystic, 128 posts
Thu 5 Nov 2020
at 22:58
  • msg #450

Re: Party Kitty

Aila has many such skills.  And for opening doors, Mysh can just use his head ;o)
Game Master
GM, 414 posts
Little by little
We rise to the light
Sat 7 Nov 2020
at 00:06
  • msg #451

Re: Party Kitty

Good News Everyone...

(Yes, in precisely 'that' character's voice)

We have a new character coming up. They just got a slot and are rolling their stats. It looks to be a mage as well, so I can say with certainty that this party is magic-loaded.

I'll find a way to add them to the storyline... soon... ish...
Brulna
player, 1 post
cold eyes
wide muscles
Mon 9 Nov 2020
at 22:16
  • msg #452

Re: Party Kitty

Hello from the newcomer...
Petar the Elf
Elf, 217 posts
Elven Archer [7/7hp]
Tue 10 Nov 2020
at 06:18
  • msg #453

Re: Party Kitty

Welcome!
Oswyn
Dwarf, 20 posts
Smith and Warrior
Tue 10 Nov 2020
at 07:39
  • msg #454

Re: Party Kitty

Welcome to the game, fellow new person!
Aila
Mystic, 129 posts
Tue 10 Nov 2020
at 13:07
  • msg #455

Re: Party Kitty

Hello, and welcome.
Black Angus
Wizard, 257 posts
W1 Human
AC 8; HP 5/5
Tue 10 Nov 2020
at 13:23
  • msg #456

Re: Party Kitty

In reply to Aila (msg # 455):

A soulmate for Angus! ;-) Welcome!
Brulna
player, 2 posts
cold eyes
wide muscles
Thu 12 Nov 2020
at 18:30
  • msg #457

Re: Party Kitty

Thank you to all. I will be the sister to a certain muscular warrior.
Black Angus
Wizard, 260 posts
W1 Human
AC 8; HP 5/5
Thu 12 Nov 2020
at 18:32
  • msg #458

Re: Party Kitty

In reply to Brulna (msg # 457):

which one?
Game Master
GM, 418 posts
Little by little
We rise to the light
Thu 12 Nov 2020
at 19:15
  • msg #459

Re: Party Kitty

That is true, there are many such in the party now. But I believe she's referring to your favorite one. =)
Black Angus
Wizard, 261 posts
W1 Human
AC 8; HP 5/5
Thu 12 Nov 2020
at 19:17
  • msg #460

Re: Party Kitty

In reply to Game Master (msg # 459):

Marille Ughari!!! Brulna got the brains and Marille got the braun?
Brulna
player, 3 posts
cold eyes
wide muscles
Thu 12 Nov 2020
at 19:28
  • msg #461

Re: Party Kitty

Yes and no, they both be from the country. You can take the gurl from the farm, but ye can no take the farm from the gurl.
Black Angus
Wizard, 262 posts
W1 Human
AC 8; HP 5/5
Thu 12 Nov 2020
at 19:38
  • msg #462

Re: Party Kitty

In reply to Brulna (msg # 461):

Lolololololol!
Petar the Elf
Elf, 221 posts
Elven Archer [7/7hp]
Fri 13 Nov 2020
at 06:26
  • msg #463

Re: Party Kitty

Nice, one of my top 5 fave monsters.  *gulp*
Oswyn
Dwarf, 23 posts
Smith and Warrior
Fri 13 Nov 2020
at 07:25
  • msg #464

Re: Party Kitty

Should we all be doing the combat summary in our posts? I can edit that in no problem.
Brulna
player, 6 posts
cold eyes
wide muscles
Wed 18 Nov 2020
at 00:12
  • msg #465

Re: Party Kitty

Should be good I assume. Forgot what type of monster that is...
This message was last edited by the player at 00:13, Wed 18 Nov 2020.
Game Master
GM, 420 posts
Little by little
We rise to the light
Wed 18 Nov 2020
at 00:34
  • msg #466

Re: Party Kitty

Oswyn:
Should we all be doing the combat summary in our posts? I can edit that in no problem.

Whew, sorry. Been super busy.

No, combat summary is not needed unless there are changing variables from round to round, which for this case there are none. Unless you plan on using complicated shield attack techniques which would change your To Hit and AC, it should all be pretty much the same To Hit and AC from round to round. The only thing changing is your hit points, and possibly your social media "DungeonBook" status from "Alive and Drinking" to "Dead and Looted". =)

I'll post the follow up this evening. Been a bit rough on this side.

On that note, with the beginnings of the holiday season coming up, I will assume that many of us will be on travel or leave (or hiding) or what have you for Thanksgiving and Christmas. So, extended posting pauses are probably to be expected.

As for me, my social obligations/demands/schedules are very light, so I don't believe I would have much to pause for. There are moments, though, when family energy can be pretty heavy. I might pause a bit then, just like this last week.

Otherwise, it's game as usual. =)
Petar the Elf
Elf, 222 posts
Elven Archer [7/7hp]
Wed 18 Nov 2020
at 03:36
  • msg #467

Re: Party Kitty

The only thing changing is your hit points, and possibly your social media "DungeonBook" status from "Alive and Drinking" to "Dead and Looted". =)

Better looted than animated!
Game Master
GM, 421 posts
Little by little
We rise to the light
Wed 18 Nov 2020
at 03:38
  • msg #468

Re: Party Kitty

You mean, like this? =)


Game Master
GM, 422 posts
Little by little
We rise to the light
Wed 18 Nov 2020
at 04:58
  • msg #469

Re: Party Kitty

Ok, I need to push this post to tomorrow.

I had a wonderful conversation today, a healing actually, with a remarkable spiritual healer. My head is still reeling and I know there a huge series of changes coming up for me. I just need to follow all the necessary recommendations.

So, while the changes echo through my space, I will be putting on my seatbelt and hold on for the ride that I know will be coming.

Let's do that post tomorrow. =)
Brulna
player, 8 posts
cold eyes
wide muscles
Tue 24 Nov 2020
at 16:57
  • msg #470

Re: Party Kitty

Everyone have a Happy Thanksgiving.
Black Angus
Wizard, 265 posts
W1 Human
AC 8; HP 5/5
Tue 24 Nov 2020
at 17:01
  • msg #471

Re: Party Kitty

In reply to Brulna (msg # 470):

You too Brulna, it got slow on here! After the holidays we need to pick it up a bit!
Game Master
GM, 424 posts
Little by little
We rise to the light
Tue 24 Nov 2020
at 18:04
  • msg #472

Re: Party Kitty

I agree.

I needed a bit of a rest. I had to work Saturday and Sunday, so I was bit burned out on Monday, but I got some good sleep.

Post coming up at some point today.
Oswyn
Dwarf, 25 posts
Smith and Warrior
Tue 24 Nov 2020
at 21:47
  • msg #473

Re: Party Kitty

No worries. The game I DM was on hiatus pretty much all month. I finally got a post up yesterday. It's that time of year, and what a year, right?
Mysh
Fighter, 23 posts
Tue 24 Nov 2020
at 23:39
  • msg #474

Re: Party Kitty

Oswyn:
No worries. The game I DM was on hiatus pretty much all month. I finally got a post up yesterday. It's that time of year, and what a year, right?


You can say that again.
Game Master
GM, 425 posts
Little by little
We rise to the light
Wed 25 Nov 2020
at 05:06
  • msg #475

Re: Party Kitty

Ok, spoke too soon.

Had to deal with a bit of catch-up details.

Let me push this off for tomorrow morning.
Lland Sliyed
Dwarf, 28 posts
Wed 25 Nov 2020
at 19:03
  • msg #476

Re: Party Kitty

I have gas today

Was Goblin some Orc and Beans.

That is all .
Brulna
player, 9 posts
cold eyes
wide muscles
Wed 25 Nov 2020
at 19:43
  • msg #477

Re: Party Kitty

Well I had chopped pork and beef, then made tacos the easy way. Non traditional since no one was coming over for Turkey day.
Black Angus
Wizard, 266 posts
W1 Human
AC 8; HP 5/5
Wed 25 Nov 2020
at 19:44
  • msg #478

Re: Party Kitty

In reply to Brulna (msg # 477):

I'll be on here for turkey day, looking at a blank screen no one will post on sadly.
Brulna
player, 10 posts
cold eyes
wide muscles
Wed 25 Nov 2020
at 19:46
  • msg #479

Re: Party Kitty

It is the holiday season. Just so many are depressed or feeling down due to covid.
Black Angus
Wizard, 267 posts
W1 Human
AC 8; HP 5/5
Wed 25 Nov 2020
at 19:54
  • msg #480

Re: Party Kitty

In reply to Brulna (msg # 479):

Covid, schmovid, it's a SLIGHTLY more virulent flu with a 99.8% recovery rate, 50,000 people die EVERY year from the common flu! I've been depressed for 20+ years! ;-)

Have a good and safe holiday everybody, spend it with your family and ignore the commies in charge of the states saying no no no, the Constitution doesn't get turned off for the flu.
Mysh
Fighter, 24 posts
Wed 25 Nov 2020
at 19:54
  • msg #481

Re: Party Kitty

Brulna:
It is the holiday season. Just so many are depressed or feeling down due to covid.


Multiple vaccines on the way, thank God.
Mysh
Fighter, 25 posts
Wed 25 Nov 2020
at 19:56
  • msg #482

Re: Party Kitty

Black Angus:
In reply to Brulna (msg # 479):

Covid, schmovid, it's a SLIGHTLY more virulent flu with a 99.8% recovery rate, 50,000 people die EVERY year from the common flu! I've been depressed for 20+ years! ;-)

Have a good and safe holiday everybody, spend it with your family and ignore the commies in charge of the states saying no no no, the Constitution doesn't get turned off for the flu.


I completely disagree with everything you just said.
This message was last edited by the player at 19:57, Wed 25 Nov 2020.
Oswyn
Dwarf, 26 posts
Smith and Warrior
Thu 26 Nov 2020
at 00:37
  • msg #483

Re: Party Kitty

Not everyone in the game is in the U.S. And today (Thursday morning where I'm sitting--at my desk, at work) is just another day.

We did have chicken with my in-laws last night, so that was at least eating a bird with family around the right time of year. :D

And having had multiple friends and acquaintances who've contracted covid19, a few have had very mild cases, like a common case of the flu, but most have had much more severe symptoms. But I'm not here to argue on the internet, so that's all I'm gonna say about it.
Game Master
GM, 426 posts
Little by little
We rise to the light
Thu 26 Nov 2020
at 02:14
  • msg #484

Re: Party Kitty

Ok, been a very busy day.

I am in mid-post composition. I am going to finish it as I get home.

I'll keep you "posted". Hah!
Brulna
player, 12 posts
cold eyes
wide muscles
Thu 26 Nov 2020
at 06:00
  • msg #485

Re: Party Kitty

Welcome back.
Aila
Mystic, 133 posts
Mon 30 Nov 2020
at 23:49
  • msg #486

Re: Party Kitty

Had a wonderful Thanksgiving with my family--my parents, me, my four children and oldest son's wife, my brother, his wife, three children and my SIL's stepmother (widow of her father).  Turkey and all the traditional food.  I'm the pie-baker (pumpkin, pecan, apple, and custard were my contributions).

We have no guarantee of next year or that there would be a future date when we would otherwise all be able to get together, so we did.

Travel and pie-baking left me with less time than anticipated, and the weather's been changing something fierce causing my built-in barometers to be going haywire (various injuries from over the years), which has been interfering somewhat with sleep.  Went to the chiropractor and massage today, so at least the low back one is calmed.  Never had low back trouble at all until just under 2 years ago, when I was sitting in the left turn lane waiting and someone driving way-too-fast for conditions tried to make a right from the main road onto the one where I was and hit the rear driver's side door.
Mysh
Fighter, 30 posts
Mon 30 Nov 2020
at 23:55
  • msg #487

Re: Party Kitty

I hope none of you had the Covid, which would mean that you all have it now.  Just in time for Christmas.
This message was last edited by the player at 23:56, Mon 30 Nov 2020.
Aila
Mystic, 135 posts
Mon 30 Nov 2020
at 23:57
  • msg #488

Re: Party Kitty

And may you have a joy-filled season of peace, also.
Mysh
Fighter, 31 posts
Tue 1 Dec 2020
at 00:05
  • msg #489

Re: Party Kitty

I probably will, because I have enough common sense to take appropriate precautions during the worst pandemic in a century.  Also, I have the decency to refrain from spreading kooky conspiracy theories in an effort to minimize the aforementioned pandemic.

Sorry, but not sorry.  I’m sick and tired of watching thousands upon thousands of people dropping dead because of this stupid behavior.  I’m done tolerating it.  I won’t enable you by pretending that your actions are anything but totally unacceptable.
Game Master
GM, 432 posts
Little by little
We rise to the light
Tue 1 Dec 2020
at 03:06
  • msg #490

Re: Party Kitty

Aila:
And may you have a joy-filled season of peace, also.

Welcome back, Aila. Glad to hear you had a great Thanksgiving. =)
Aila
Mystic, 136 posts
Wed 2 Dec 2020
at 00:28
  • msg #491

Re: Party Kitty

And now, based on Aila's expression of interest and Petar's willingness to teach--how will acquiring a new language work in game?
Game Master
GM, 433 posts
Little by little
We rise to the light
Wed 2 Dec 2020
at 03:55
  • msg #492

Re: Party Kitty

Good to hear that the monk values a broad and varied education. =)

Well... there aren't exactly any rules on language acquisition, so I am going to "ballpark" it like this:

You reserve your next skill point for a language skill, at 4th level.

On your next level (2nd), you begin at "basic conversation". Complex exchanges will require an INT roll to communicate clearly.

On your next level (3rd) you are fully fluent in conversation as long as you practiced diligently.

When you reach 4th level you pay for your reserved skill point.
Aila
Mystic, 137 posts
Wed 2 Dec 2020
at 16:47
  • msg #493

Re: Party Kitty

Cool beans.  Looking forward to mangled communications in my soon-to-be newly acquired language.
Black Angus
Wizard, 275 posts
W1 Human
AC 8; HP 5/5
Wed 2 Dec 2020
at 16:54
  • msg #494

Re: Party Kitty

In reply to Aila (msg # 493):

I don't even have languages picked! I have a 17 Intelligence. Where is it?
Aila
Mystic, 138 posts
Wed 2 Dec 2020
at 17:54
  • msg #495

Re: Party Kitty

For humans, the baseline is native tongue + alignment (which I don't think I've ever played with anyone who actually used alignment languages).

"If the character receives an adjustment from an Intelligence over 12 (a bonus, in other
words), this is the number of additional languages the character can read and write. \bur
Dungeon Master will tell you what languages are available. You must choose your added languages before you play the character in a game."

For INT 16-17, it's Reads and writes native languages, +2 additional languages
Game Master
GM, 434 posts
Little by little
We rise to the light
Wed 2 Dec 2020
at 18:02
  • msg #496

Re: Party Kitty

Sounds right.

Pick some languages, Angus. It should be ok unless they are outlandish or extremely rare.
Black Angus
Wizard, 276 posts
W1 Human
AC 8; HP 5/5
Wed 2 Dec 2020
at 18:33
  • msg #497

Re: Party Kitty

In reply to Game Master (msg # 496):

The languages of magic, Elven and Draconic.
Game Master
GM, 435 posts
Little by little
We rise to the light
Wed 2 Dec 2020
at 20:12
  • msg #498

Re: Party Kitty

Elven and Draconic are available, although Draconic is studied more as an academic language, since rare is the chance to actually speak with a dragon.

"Magic" is handled differently. The "Read Magic" spell is used for that, since every mage's secret formulas are very personal. Hence, "magic" is not a language per se that you pick.

You'll have to choose something else.
Black Angus
Wizard, 277 posts
W1 Human
AC 8; HP 5/5
Wed 2 Dec 2020
at 20:16
  • msg #499

Re: Party Kitty

In reply to Game Master (msg # 498):

Dwarven then, It would be wrong to take orc.
Game Master
GM, 436 posts
Little by little
We rise to the light
Wed 2 Dec 2020
at 20:51
  • msg #500

Re: Party Kitty

Heh... so I just checked on the languages group for your character, and I see that we already had Elven and Dragon on it. We must have had this language talk before.

And since it is only two languages, I realize now that your selections are complete. No Dwarven for you! =)
Black Angus
Wizard, 278 posts
W1 Human
AC 8; HP 5/5
Thu 3 Dec 2020
at 13:22
  • msg #501

Re: Party Kitty

In reply to Game Master (msg # 500):

Hehehehehehe! Okiedokie!
Game Master
GM, 438 posts
Little by little
We rise to the light
Thu 3 Dec 2020
at 21:01
  • msg #502

Re: Party Kitty

Ok, today marks the beginning of another large three-day online event. The company got a professional producer to manage the interviews and the streaming presentation. That drops almost 90% of the stress off my shoulders. I am still responsible for the technical key parts behind the scenes, but that part is much lighter overall.

I'll work to post as much as I can during the next three days, but it may get busy.
Black Angus
Wizard, 279 posts
W1 Human
AC 8; HP 5/5
Thu 3 Dec 2020
at 21:03
  • msg #503

Re: Party Kitty

In reply to Game Master (msg # 502):

No problem.
Game Master
GM, 442 posts
Little by little
We rise to the light
Sat 5 Dec 2020
at 03:28
  • msg #504

Annoucement

Announcement:

The player handling the character Mysh has moved on from our game. I'll be NPCing him until a good time to withdrawn the character from the game presents itself.
Black Angus
Wizard, 281 posts
W1 Human
AC 8; HP 5/5
Sat 5 Dec 2020
at 13:28
  • msg #505

Annoucement

In reply to Game Master (msg # 504):

they come and go, sorry for the loss DM
Brulna
player, 23 posts
cold eyes
wide muscles
Sat 5 Dec 2020
at 16:23
  • msg #506

Annoucement

Sometimes they return.
Game Master
GM, 443 posts
Little by little
We rise to the light
Sat 5 Dec 2020
at 19:27
  • msg #507

Annoucement

I have a slight suspicion he didn't like the fact that all orcs don't conform to the old D&D stereotype of brutal savages in my game. (Although there are plenty of those here as well. You just haven't run into them yet.)

But I could be wrong. =)

Not all games fit all players, and not all players fit all games. I am sure he will find the right type of game for him.
Aila
Mystic, 141 posts
Sat 5 Dec 2020
at 20:50
  • msg #508

Annoucement

I thought we had met the stereotypical variety ... the ones we've previously decapitated.
Petar the Elf
Elf, 232 posts
Elven Archer [7/7hp]
Sat 5 Dec 2020
at 21:04
  • msg #509

Annoucement

No those were more like traditional hobgoblins: sneeringly superior slavers.

I don't know how much of the following is player knowledge versus character knowledge, but still worth a read!



Worldbuilding Thread:
The Tribes of Nagara-Ash (Orcs)

The orcs of Karanos have a long history, even longer than that of humans. However, very little is kept on record, as the orcs didn't develop sophisticated writing until only a few centuries ago. But their race has been on Karanos for thousands of years. Any information on the orcs on anything past the last two hundred years is found only in the libraries of other races' historical archives.

Originally a group of sophisticated and intelligent tribes, the orcs, or Da-ash, as they call themselves, colonized the land in many places. Their civilization flourished over time, with their architecture and philosophy being some of the most advanced for a mortal race. Despite their short-lived nature, Da-ash managed to convey their knowledge and education from generation to generation with impeccable precision. Their craftsmen were highly sought after, and their wizards were powerful, resourceful, and influential.

All that came to an end with a great calamity. Somewhere along the past a phenomenal cataclysm wiped the majority of orc accomplishments off the face of the lands. The orcs descended into brutal barbarism, their cities fell to internal warfare, and their knowledge was lost as libraries were burned and scholars were put to the sword. Their enemies took advantage of the discord and began campaign of conquest and pillaging, adding to the destruction of their cities. Only a handful of the first ones survived, everyone else falling to the cataclysm or becoming part of the savage mob that followed. Scholars debate the reasons, pointing to corrupt magical research as the cause. Others follow the records of several outlying stations who claimed that a plague of unseen virulence and brutal effect had consumed them, collapsing their lives like so much straw before a storm. What exactly happened will probably never be known, but the fact remains that their civilization came to a brutal end, their vaults were plundered, their knowledge was lost, and their borders were assimilated. Hence, the majority of ruins on Karanos are of orc origin. Much of the wealth found in treasure and coins, as well as some enchanted items that have survived the ages first came from the orcs.

But today things are a bit different. Da-ash have built new cities and many offshoot colonies. Today they have a thriving civilization to the east, and can be quite intelligent. Today's civilized orcs are as sophisticated and backstabbing as the best of humans.

During the initial colonization of Karanos, humans had to push a great deal of orcs out of the area so they could claim the lands. At the time the orcs were more primitive, savage, brutal, and generally disorganized as tribes. It took a few centuries of conflict to clear out as much space as humans have right now. The tribes were pushed to the east, where they regrouped, regathered, and rebuilt. But during the last three centuries, they have learned lessons from their human antagonists and forged alliances, built fortresses, and stolen the secrets of higher craftsmanship again. They are not as advanced as human culture at the moment, and can't really hold a candle to dwarven or elven make, but they are numerous, prolific, and generally expansionist and aggressive.

The closest city of orcs is now Nagara-ash, a collection of confederated tribes gathering for safety in numbers and to pool resources. As a city, it is successful due to the unlikely cooperation of its members, and the need to keep maintaining a sense of order. The ever-present threat of Kaerdellon and its sweeping creepers keep the city defenses occupied and its warriors always at the ready.

Orcs hold slaves of all kind, handling the menials tasks and hard labor for them. They have ogre slaves as shock troops for their armies. But mostly they have goblins or kobolds in their ranks for household tasks. A good fraction of their slaves are also human, which are preferred for their intelligence and tractability. Human slaves can rise to the ranks of advisors among orc society, as many of them have a better understanding of things in general, including diplomacy, geography, crafting, and politics.

Orcs excel in martial and military arts, hunting, riding, and exploration. Surprisingly enough, many orcs are great artists and can create pieces of clothing, decorations, and battle armor worthy of any orc prince. They have created sophisticated treatments of wood and oil that act like plate mail, and their warlocks and smiths have created remarkable replacements for the human equivalent of magical steel. It is often stronger than human make, but only works intermittently.

Game Master
GM, 446 posts
Little by little
We rise to the light
Sat 5 Dec 2020
at 22:13
  • msg #510

Re: Annoucement

Aila:
I thought we had met the stereotypical variety ... the ones we've previously decapitated.

Yes, I actually see the green ones as the more stereotypical variety. But instead of making them 'dumb as pigs', they are actually intelligent. It makes for a much stronger tactical challenge.

I think of them as klingon rank and file: military, aggressive, single-minded, sometimes short-sighted, and generally a nuisance in political and cultural terms.

But their commanders can be cunning, excellent tacticians, and fierce combatants. You put a good leader in charge of brave warriors and you have a dangerous combination.
Game Master
GM, 447 posts
Little by little
We rise to the light
Sat 5 Dec 2020
at 22:26
  • msg #511

Re: Annoucement

Petar the Elf:
No those were more like traditional hobgoblins: sneeringly superior slavers.

I don't know how much of the following is player knowledge versus character knowledge, but still worth a read!

This is mostly academic and historical knowledge. Your average provincial citizen, a person who doesn't travel too much and reads even less, would have, at best, vague hear-say information on all of this. They would hear stories from bards or soldiers returning home, from travelers and merchants, and if they are lucky enough, they might see some urban orc (the blue-skinned ones) diplomatic contingents on the streets.

But few people would know much about orc history and its relationship to human events, and even fewer city-born folks would actually see an orc.

Orc presence is usually found on the outskirts of civilization, occasionally making inroads into farms and towns, like in Emberdell, that is, until their numbers grow large enough to actually threaten a city nation, and then wars bring the orc "menace" close to the border cities.

Player characters, due to their unusual nature, constant travel, and access to esoteric information (in the shape of mages, bards, rogues, and sundry demi-humans) often tend to have much more "in-person" experience about these things.

It is in the nature adventure travel that much is seen in the lands beyond the ken of the common folk.
Petar the Elf
Elf, 234 posts
Elven Archer [7/7hp]
Sat 12 Dec 2020
at 15:58
  • msg #512

Re: Annoucement

Now, there were two suggestions on as to where to proceed next:

1. Continue on the agreed-to plan to seek the X on the map, or
2. Attempt to find the location of this "conflict" in an attempt to find more information on the whereabouts of Alinda.


Log one vote for #2
Black Angus
Wizard, 285 posts
W1 Human
AC 8; HP 5/5
Sat 12 Dec 2020
at 16:02
  • msg #513

Re: Annoucement

In reply to Petar the Elf (msg # 512):

I vote 2 as well, find Alinda for Camille.
Oswyn
Dwarf, 31 posts
Smith and Warrior
Sat 12 Dec 2020
at 21:39
  • msg #514

Re: Annoucement

My vote is for the X.
Aila
Mystic, 142 posts
Sat 12 Dec 2020
at 23:01
  • msg #515

Re: Annoucement

I'm going to vote for #2.  My thought was that the "X" was considered to be along the same lines as 2, but now we've got new info.

In general, how much difference (directionally speaking) is there between 1 & 2?
Game Master
GM, 449 posts
Little by little
We rise to the light
Sun 13 Dec 2020
at 02:14
  • msg #516

Re: Annoucement

Well, they do look like they might be close. Following the X would take you North-North-East, while following the direction the orcs gave you would take you East-North-East. Considering the relatively short distances, they might be within a few miles of each other. But in the hilly forested terrain it is slow progress.

If you are not aware of it yet, I have two maps on this campaign world uploaded to the map link of this board.

The larger map is an (incomplete) overview of this world, as the dragon flies. Each hex is 24 miles.

The second is a local Emberdell map. It is as accurate at the map maker had details as of its creation. Each hex is 1 mile.

You surmise that you are now very close to either location, perhaps no more than two or three miles, perhaps four. But it will take you perhaps another two hours or so to cover the distance.

So far we have four votes for 'clues to Alinda's whereabouts' and one vote for 'X on the map'.

We haven't heard from LLand yet, but it seems the decision has enough votes to carry.
Game Master
GM, 450 posts
Little by little
We rise to the light
Sun 13 Dec 2020
at 02:16
  • msg #517

Re: Annoucement

On that note, Camille will, of course, head for the clues. Sowen and Olagh will go where the party goes, as they are in it for the money, but they do know Camille, and sympathize with her. So their inclinations are for the clues as well. Mysh would like to head to the X, but given that there is strength in numbers, he will follow the party's desires to help the priestess.
Game Master
GM, 451 posts
Little by little
We rise to the light
Thu 17 Dec 2020
at 00:14
  • msg #518

Re: Annoucement

Hey Everyone,

Just realizing I have not been in communication.

Been a bit busy with family, which is a challenging aspect of my life.

I need to refocus and get back to the game.

I would like to aim for a next post either tonight or at some point tomorrow, Thursday.

Just letting you know.

Hope you are all having a good time. =)
Petar the Elf
Elf, 238 posts
Elven Archer [7/7hp]
Wed 23 Dec 2020
at 07:23
  • msg #519

Re: Annoucement

And with Christmas and soon New Year's here, it will busy along the family line. But I am sure I can get a few posts ready.

Whoah, last checked the calendar is was, like November ;)  and now its almost XMas!

Happy holidays gang, and I wouldn't sweat taking a break  DM.  Eat lots, rest lots, drink lots and let's kick 2020 outta here.
Brulna
player, 31 posts
cold eyes
wide muscles
Wed 23 Dec 2020
at 18:14
  • msg #520

Re: Annoucement

Same to all of you.
Black Angus
Wizard, 289 posts
W1 Human
AC 8; HP 5/5
Wed 23 Dec 2020
at 18:16
  • msg #521

Re: Annoucement

In reply to Brulna (msg # 520):

Merry Christmas and Happy New Year. I'll be here if anyone posts.
Game Master
GM, 456 posts
Little by little
We rise to the light
Thu 24 Dec 2020
at 03:03
  • msg #522

Re: Annoucement

Merry Christmas, Happy Holidays! I don't know what everyone celebrates, so Cheer and Booze all around! =)

I probably won't be posting in the next two days. Time to catch up on my sleep. =)
Game Master
GM, 457 posts
Little by little
We rise to the light
Tue 5 Jan 2021
at 18:23
  • msg #523

Re: Annoucement

Hello and Welcome Back to Everyone.

It's been a crazy ride these last few days. I am now officially resuming attention to this game.

Current Status:
Looks like someone at my office tested positive for COVID. So I have needed to go into quarantine. Yay! Always fun to get a few paid days off work. =D

Actually, I will be doing remote support from home in any way possible. I'll be getting a test today or tomorrow, as soon as I can figure out where to get them and make an appointment.

I have no particular worries about it, as I am healthy as Ox, just like Marille and Brulna. Although I don't have those 'mighty boulders'. =)

In the meanwhile, I'll be getting my groceries delivered while putting in a few more hours towards my sneak/archery character in Skyrim. It's amazing how much damage you can do with a Dragonbone bow (189 damage), while shooting unseen with Dwarven arrows and doing a critical. I can one-shot dwarven centurions. Crazy!

And now to do the insane "Fortify Alchemy" to "Fortify Enchantment" cycle. I am sure that 189 damage right now will pale in comparison to what a super-potioned up enchanter can do. I shall find out.

In the meanwhile, I am announcing my intention to post to this game today.

Game On! =)
Black Angus
Wizard, 292 posts
W1 Human
AC 8; HP 5/5
Tue 5 Jan 2021
at 18:28
  • msg #524

Re: Annoucement

In reply to Game Master (msg # 523):

Awesome news! We got GAME!
Brulna
player, 33 posts
cold eyes
wide muscles
Tue 5 Jan 2021
at 20:16
  • msg #525

Re: Annoucement

Bout time we get to sum gutbustin fun.
Petar the Elf
Elf, 240 posts
Elven Archer [7/7hp]
Wed 6 Jan 2021
at 05:59
  • msg #526

Re: Annoucement

... my sneak/archery character in Skyrim.

I did some Fallout 3 over the break and couldn't quite get into the combat.  I'll have to try Skyrim one day.  Until then, we have our Solasta and Gloomhaven ;)
Game Master
GM, 459 posts
Little by little
We rise to the light
Wed 6 Jan 2021
at 16:27
  • msg #527

Re: Annoucement

Ah, Fallout 3.

I remember those days. The system there is a mix between the old Fallout 1, which had that automated aim and fire system based on turns and action points, and a regular FPS system which is free-time shooting. You have to take advantage of the Action Points system because it tells you exactly what your chance to hit is, and it does aimed shots at critical body parts. If you just go for free-form shooting it takes a lot longer to take out an opponent unless you are really good at headshots.

Skyrim does not have that issue, since it is fully free-form, but your characters do need to develop better skill at fighting and have to acquire better weapons in the later phases. While you can rely on luck and treasure to get the right weapons, if you take on the Smithing and Enchanting skills, you can build more powerful weapons than most anything you will find freely in the world. Specially since with Smithing, you can "hone" a regular weapon to almost twice it's damage output. Once you have those two skills mastered, any weapons you make will be the game's equivalent of "God Weapons".

That's how my character goes around one-shot-crit-striking enormous creatures with ease.

But, that still doesn't apply to dragons. They are still kick-ass. But with those home-made superior weapons they become more of a nuisance than an actual threat.

And... that also goes for armor. You can smith together the equivalent of "God Armor" with that skill, and then enchant them for even more benefits. I got my armor and a necklace and a ring with "Fortify Healing Rate", allowing me to effectively "regenerate" my health at twice the normal rate. Pretty Neat. =)

Anyway, I am gushing about Skyrim. =p

The game is so huge that on this, my second play-through, I am running in quests and storylines I had never seen in my first run-through. I suspect I might run into newer stuff again in my third run, which I'd like to focus on Magic in order to see how much power a wizard in Skyrim can accumulate. The College of Magic story-lines are amazingly deep and developed, and your character can spend quite a large amount of time there without remembering the rest of Skyrim.

But that third run is probably months away from now.
Black Angus
Wizard, 294 posts
W1 Human
AC 8; HP 5/5
Wed 6 Jan 2021
at 16:30
  • msg #528

Re: Annoucement

I don't play computer games. :-| Just not my cup of tea, and no hand-eye coordination and butter fingers.
Petar the Elf
Elf, 242 posts
Elven Archer [7/7hp]
Wed 6 Jan 2021
at 16:58
  • msg #529

Re: Annoucement

There are some good ones that don't rely on twitchiness ... my last Stellaris game lasted many months, just going slow and whittling away at it.  Battle for Wesnoth is another example of something you can play at a snail's pace.

Back to ODD, it struck me as funny how the skill list in the Rules Cyclopedia, as massive as it is, doesn't have a skill for "Perception", which reminded me in turn how D&D used to operate: you asked questions and got (reasonable) answers with no die rolls needed.  The DM just decided when/if encounters began and at what distances and with what information.
This message was last edited by the player at 16:59, Wed 06 Jan 2021.
Game Master
GM, 460 posts
Little by little
We rise to the light
Thu 7 Jan 2021
at 01:10
  • msg #530

Re: Annoucement

Yeah, that is still pretty much the case for me. I just like to distinguish what each player is able to pick up before a significant encounter, as it flavors the response. =)

And yes, 'Alertness' will do just fine. =)

Give me a few more moments as I am working on the map as I compose this message.

Should be up in a day or two. Possibly less.
Petar the Elf
Elf, 243 posts
Elven Archer [7/7hp]
Fri 8 Jan 2021
at 05:59
  • msg #531

Re: Annoucement

Petar, Oswyn, are you warning the party?

Yup, see post 162!
Oswyn
Dwarf, 37 posts
Smith and Warrior
Fri 8 Jan 2021
at 07:17
  • msg #532

Re: Annoucement

Yes, also warning the party. I specified Lland to be woken up/warned by me first.
Game Master
GM, 464 posts
Little by little
We rise to the light
Thu 14 Jan 2021
at 00:48
  • msg #533

Re: Annoucement

Hello Everyone,

I just wanted to let you know I am still here. Work's gotten quite busy, and it's been burning me out to the point where all I've been wanting to do once home was eat, chill for a moment, then go to sleep.

I found many images I could use, and I will be integrating them into the map as soon as I can.

Sorry for the delays, it's been a bit of life getting in the way.

Let me see what I can put together in the map between today and tomorrow.
Aila
Mystic, 148 posts
Sun 17 Jan 2021
at 02:53
  • msg #534

Re: Annoucement

It's ok ... life's been pounding me about while I try to get some balance going.
Game Master
GM, 468 posts
Little by little
We rise to the light
Tue 19 Jan 2021
at 05:14
  • msg #535

Re: Annoucement

Alright. Post is out.

I updated my earlier post tonight.

I realize now that you may not see the "new message" notice because of that, so I am adding this note to let you know.
Oswyn
Dwarf, 39 posts
Smith and Warrior
Tue 19 Jan 2021
at 06:11
  • msg #536

Re: Annoucement

Regarding last login times, I'm a player in a game whose DM is a player in my game, so I checked. He has different last login times in both games. The time is not for RPOL overall, but for each individual game.
Game Master
GM, 469 posts
Little by little
We rise to the light
Tue 19 Jan 2021
at 06:16
  • msg #537

Re: Annoucement

Interesting. Thank you. Good to know.
Petar the Elf
Elf, 245 posts
Elven Archer [7/7hp]
Tue 19 Jan 2021
at 07:02
  • msg #538

Re: Annoucement

I like those house rules!  Thumbs up.

Also, reading the cyclopedia closely, it doesn't look like Charge is something PCs can do, only monsters (as defined on p.154), although PCs can "set vs. charge" which is something so old school it makes me want to go out and hunt boars (okay, no, not really)
Black Angus
Wizard, 300 posts
W1 Human
AC 8; HP 5/5
Tue 19 Jan 2021
at 13:10
  • msg #539

Re: Annoucement

In reply to Petar the Elf (msg # 538):

Boars are scary shit, that's why people hunt them with rifles now and bows from tree stands. They could be dying and still charge and maim or kill you.
Game Master
GM, 470 posts
Little by little
We rise to the light
Tue 19 Jan 2021
at 16:07
  • msg #540

Re: Annoucement

Well, you saw what happened to Robert Baratheon. What's the lesson here?

Don't hunt boars and drink. =)
Black Angus
Wizard, 301 posts
W1 Human
AC 8; HP 5/5
Tue 19 Jan 2021
at 16:09
  • msg #541

Re: Annoucement

In reply to Game Master (msg # 540):

Agreed!
Game Master
GM, 471 posts
Little by little
We rise to the light
Tue 19 Jan 2021
at 16:11
  • msg #542

Re: Annoucement

Yeah, it seemed odd to me that PC could not charge, but everything else in the game could. And there didn't seem like there was any significant reason. A charge is just a short run with an attack after it, typically done with a horse and lance. But if orcs or other humanoids can do it, why not PCs?

So that didn't make any sense to me.

So now, everyone can charge. And monsters with spears can Set vs. Charge against PCs as well. =)
Game Master
GM, 479 posts
Little by little
We rise to the light
Wed 27 Jan 2021
at 04:50
  • msg #543

Re: Annoucement

Alright. Been a long night at work. I was hoping to post today to follow up on the closing parts of this melee, but work took me in until late in the evening with production questions.

Let's see what I can do tomorrow.
Game Master
GM, 480 posts
Little by little
We rise to the light
Thu 28 Jan 2021
at 00:40
  • msg #544

Re: Annoucement

I was perusing some of the technical discussion threads, and someone mentioned maps.

If you are not aware of this yet, there two campaign maps in the game, under the 'Game Map' section. One is the main campaign world, Karanos, and the other is Emberdell and its surrounding areas.

Just getting this idea off my head and onto paper. =)
Oswyn
Dwarf, 43 posts
Smith and Warrior
Sun 31 Jan 2021
at 00:45
  • msg #545

Re: Annoucement

Just to clarify:

quote:
Oswyn, focused on the skeleton's and his ancestral grudge against them, struck another one as it turned to run. While it not was fully out of the fight, it would have a hard time doing anything with a shattered hip. [Hit. 2 Damage]


quote:
15:08, Today: Oswyn rolled 20,6 using 1d20+2,1d8+2.  parting shot attack/damage on skelly 2.


I actually did 6 damage. It's a moot point, the battle is over, doesn't matter. Only posting this for Oswyn's weird sense of pride (he'll be dead soon anyway, but he'll collect all the glory he can on his way out!).
Game Master
GM, 482 posts
Little by little
We rise to the light
Sun 31 Jan 2021
at 00:57
  • msg #546

Re: Annoucement

Oh! Thank you for pointing that out to me. In that case the skeleton is clearly broken/kaput. That was certainly a mistake of mine.

Oswyn's pride is held high as his axe continues to embody the martial prowess of the dwarves. =)
Petar the Elf
Elf, 251 posts
Elven Archer [7/7hp]
Mon 1 Feb 2021
at 23:52
  • msg #547

Re: Annoucement

Re-reading the house rules on Charms today, it occurred to me that when you write "INT" in there, you might mean INT bonus and not INT score.  Which is it?

For Petar, it means a difference between 8 charms per day, or 2 .. bases on the bonuses listed in the Cyclopedia, page 9.  Thanks :)
Game Master
GM, 484 posts
Little by little
We rise to the light
Tue 2 Feb 2021
at 01:55
  • msg #548

Re: Annoucement

This is a wizard's full INT score. A wizard with an 18 INT casts 9 Charms a day.

I wanted Charms to be easy and plentiful, evidence of a caster's casual power with little easy things. Kind of like sparking a fire, or moving small things around with their magic.
This message was last edited by the GM at 02:31, Tue 02 Feb 2021.
Petar the Elf
Elf, 252 posts
Elven Archer [7/7hp]
Tue 2 Feb 2021
at 03:23
  • msg #549

Re: Annoucement

Nice, that's what I thought originally wayyy back when but today I wasn't sure ...

We're closing in on one year in Karanos!
Game Master
GM, 485 posts
Little by little
We rise to the light
Tue 2 Feb 2021
at 04:39
  • msg #550

Re: Annoucement

Wow, one year. We started...what? February of last year? Just checked that first post and it is on Feb 19, 2020. Amazing.

That's a long chunk of time.

And here I thought this would be a quick and casual game. =)
Petar the Elf
Elf, 253 posts
Elven Archer [7/7hp]
Tue 2 Feb 2021
at 07:54
  • msg #551

Re: Annoucement

Hehe no such thing.  Takes about a month or two to get through what you might do in a few hours on tabletop.  Hence the Roll20 appeal (or similar, I'm sure there are better VTT sites out now, haven't checked since early fall)
Black Angus
Wizard, 304 posts
W1 Human
AC 8; HP 5/5
Tue 2 Feb 2021
at 12:46
  • msg #552

Re: Annoucement

In reply to Petar the Elf (msg # 551):

April 21st 2020 is when I was added here! It's been great!
Game Master
GM, 488 posts
Little by little
We rise to the light
Fri 12 Feb 2021
at 05:44
  • msg #553

State of Affairs

My apologies for the recent slowness. It's been a bit 'heavy' around here, and the energies are eating away at my mind, despite my many attempts at cleaning it out.

I will put extra time tomorrow into drafting the next post. I suspect the next ones will involve a lot of exposition. =)
Aila
Mystic, 156 posts
Sat 13 Feb 2021
at 18:17
  • msg #554

State of Affairs

On the font ... I'm glad you said something about that.  It depends on what device I'm using (so I guess it's a font that depends on what is installed).

On my laptop and desktop, I was getting a fairly easy-to-read font (kind of like the much maligned Comic Sans).  I had checked on my tablet and gave up reading because it was in some sort of cursive script like turn-of-20th-century Copperplate + extra curliques and I just backed out because it was so hard to read large quantities of the text in that font.

I'll also note that my settings on the site suppress all text colorization.  For fonts, at work, the defaults are Calibri and Times New Roman, so that's what I've found easiest to read on the screen.  I also think that Courier New is easy to read.
Oswyn
Dwarf, 46 posts
Smith and Warrior
Sat 13 Feb 2021
at 22:22
  • msg #555

State of Affairs

Oswyn doesn't have much to add right now. Just wanted to say that I read the original post on my phone, and the combination of font and color made it a bit hard to read, but that may be because I've set my RPOL display to "green" theme, and it might have just been poor contrast with the purplish text.

On my PC now, and the revised serif font is easy to read despite the poor color contrast.
Game Master
GM, 492 posts
Little by little
We rise to the light
Sat 13 Feb 2021
at 22:34
  • msg #556

State of Affairs

Ok, I hear you. I will pick a better color. Leaning to purple.
Game Master
GM, 494 posts
Little by little
We rise to the light
Tue 16 Feb 2021
at 04:54
  • msg #557

State of Affairs

I have included a new entry as History. This is part of what Angus knows and explains about the Sentinels. Take a look at what's told in that short account.
Petar the Elf
Elf, 257 posts
Elven Archer [7/7hp]
Tue 16 Feb 2021
at 06:24
  • msg #558

State of Affairs

Great stuff :)

Question about this
Sentinels History blurb:
This led to their branding as traitors and subsequent persecution by the Ragalian authorities.


Does this viewpoint also hold in Laria?
Game Master
GM, 497 posts
Little by little
We rise to the light
Wed 17 Feb 2021
at 02:42
  • msg #559

State of Affairs

According to Angus, the only mention of accusations of treason came from Ragalia. These were official edicts from the Ragalian rulers at the time. No such records were mentioned about Laria, so the safe assumption would be they didn't rule for treason there.
Game Master
GM, 498 posts
Little by little
We rise to the light
Wed 17 Feb 2021
at 03:02
  • msg #560

State of Affairs

Ok, this concludes the end of the third day. If you feel your characters would be adding more comments or questions to the discussion, please go ahead and post them.

I will need to finish several details during the next few days:

1. Gather all earned experience and publish it for all. Several of you are bound to reach 2nd level.
2. Open a new thread for the fourth day.

Regarding Experience:
I am gaining a dislike for the evaluation portion of experience awards, where I check on roleplay and presence of prose. I will be granting regular event and goal experience to everyone, and will modify it only on Prime Requisite bonus. This will make it all even and easy.

Regarding Magic and Choices:
The idea of the consequences of the house rule that allows a character to cast any spell they have available without memorizing/praying for them is percolating through my awareness. I can see that this would be very dangerous in some circumstances, as it would allow a wizard to act as a D&D sorceror (3.x edition) with a very large complement of spells available to them. From the PC perspective, this would be great, as so much spell flexibility is nothing but welcome. But from the 'antagonist' perspective, a single wizard with a Fireball spell will be your ruin if he can cast it two, three, four times in a row. That would fry the party so fast it would be almost a joke.

What do you all think? You have a fantastic advantage if we keep the system this way, but if (when!) the tables are turned around, will you want to face someone as powerful as yourselves in NPC form?
Petar the Elf
Elf, 259 posts
Elven Archer [7/7hp]
Wed 17 Feb 2021
at 03:43
  • msg #561

Re: State of Affairs

Regarding Experience:
I am gaining a dislike for the evaluation portion of experience awards, where I check on roleplay and presence of prose. I will be granting regular event and goal experience to everyone, and will modify it only on Prime Requisite bonus. This will make it all even and easy.


Suggestion: just give out flat awards at "story milestones" and don't worry too much about the nickels and dimes.  People posting more or less generate their own meta-rewards anyways, in more memorable characters and more game-sustaining energy.  Since this is ancient D&D and different classes level at different times, there's already enough book-keeping ;)

What do you all think? You have a fantastic advantage if we keep the system this way, but if (when!) the tables are turned around, will you want to face someone as powerful as yourselves in NPC form?

I think the first NPC spellcaster we meet will wipe us out with sleep spells alone, Fireballs are gravy ;)

Compromise: allow wizards to meditate during downtime to swap spells around.  That way they still have to memorise traditionally, but get some sorc-flexibility.  As long as they have their spellbook .....
Game Master
GM, 500 posts
Little by little
We rise to the light
Wed 17 Feb 2021
at 06:35
  • msg #562

Re: State of Affairs

Well, some of you. Elves are immune to Sleep and Charm in this game, if I remember correctly. =)

As for allowing a change of spells in exchange for an extra hour of study/meditation, that is a new and novel concept for me. I like it. I think it is flexible enough to allow for premeditated changes during a day without being overwhelming by being able to focus all spells into weapons of mass PC destruction.

Since this is early in the game, and most of you have not been throwing more than a single spell in a day, it would be easy to swap this out.

Let's try it for a spell (which in PbP games might mean two years or so), and see how it works out. I'll change the house rules to reflect this new entry.
Black Angus
Wizard, 308 posts
W1 Human
AC 8; HP 5/5
Wed 17 Feb 2021
at 13:22
  • msg #563

Re: State of Affairs

Petar the Elf:
Regarding Experience:
I am gaining a dislike for the evaluation portion of experience awards, where I check on roleplay and presence of prose. I will be granting regular event and goal experience to everyone, and will modify it only on Prime Requisite bonus. This will make it all even and easy.


Suggestion: just give out flat awards at "story milestones" and don't worry too much about the nickels and dimes.  People posting more or less generate their own meta-rewards anyways, in more memorable characters and more game-sustaining energy.  Since this is ancient D&D and different classes level at different times, there's already enough book-keeping ;)

What do you all think? You have a fantastic advantage if we keep the system this way, but if (when!) the tables are turned around, will you want to face someone as powerful as yourselves in NPC form?

I think the first NPC spellcaster we meet will wipe us out with sleep spells alone, Fireballs are gravy ;)

Compromise: allow wizards to meditate during downtime to swap spells around.  That way they still have to memorise traditionally, but get some sorc-flexibility.  As long as they have their spellbook .....


I'm not quite as memorable as you Petar. I don't put that much thought in my posts, I'm in a lot of games. ;-) I try to be relevant in my posts though.
Oswyn
Dwarf, 47 posts
Smith and Warrior
Wed 17 Feb 2021
at 14:10
  • msg #564

Re: State of Affairs

Game Master:
Well, some of you. Elves are immune to Sleep and Charm in this game, if I remember correctly. =)


1E AD&D gives them immunity to sleep and charm. Classic D&D gives elves immunity to ghoul paralysis.
Black Angus
Wizard, 310 posts
W1 Human
AC 8; HP 5/5
Wed 17 Feb 2021
at 14:22
  • msg #565

Re: State of Affairs

What edition IS this game? ;-) AD&D?
Aila
Mystic, 159 posts
Wed 17 Feb 2021
at 14:30
  • msg #566

Re: State of Affairs

OD&D (Rules Cyclopedia).  Thus my experiment with the mystic class. :)
Oswyn
Dwarf, 48 posts
Smith and Warrior
Wed 17 Feb 2021
at 14:33
  • msg #567

Re: State of Affairs

Rules Cyclopedia/BECMI (the Frank Mentzer edited Basic/Expert/Companion/Master/Immortal box sets).

Dwarf is my class!
Black Angus
Wizard, 311 posts
W1 Human
AC 8; HP 5/5
Wed 17 Feb 2021
at 14:33
  • msg #568

Re: State of Affairs

In reply to Aila (msg # 566):

That's right! I forget, I'm in so many games. My Rules Cyclopedia is on top of my book case!
Petar the Elf
Elf, 260 posts
Elven Archer [7/7hp]
Wed 17 Feb 2021
at 15:37
  • msg #569

Re: State of Affairs

Polygamia is a thing :)  I used to suffer from this affliction and now have a strict monog-gamey policy :P  Although I sometimes do cheat when tempted by an exotic young thing (I'm looking at you, Mophidius' Conan, what, with your sweet Hyborians and refreshing racist misogny!)

Sadly, this has been my only RPOL game for a long while, I just don't see much out there these days.  Hmm, not even the latest 5e release causing an uptick ... perhaps everyone is playing Cyberpunk or something
Black Angus
Wizard, 312 posts
W1 Human
AC 8; HP 5/5
Wed 17 Feb 2021
at 15:39
  • msg #570

Re: State of Affairs

In reply to Petar the Elf (msg # 569):

Ahhh, your ONLY game, that explains those posts! I play in 22 and run 2 more.
Game Master
GM, 501 posts
Little by little
We rise to the light
Wed 17 Feb 2021
at 16:18
  • msg #571

Re: State of Affairs

Oswyn:
1E AD&D gives them immunity to sleep and charm. Classic D&D gives elves immunity to ghoul paralysis.

Ok, I had to check on this, and Oswyn is correct. Which means Petar is correct: a well placed Sleep spell will have the entire party down and out. =)
Aila
Mystic, 160 posts
Wed 17 Feb 2021
at 16:20
  • msg #572

Re: State of Affairs

Never bunch up!
Petar the Elf
Elf, 261 posts
Elven Archer [7/7hp]
Wed 17 Feb 2021
at 19:25
  • msg #573

Re: State of Affairs

a well placed Sleep spell will have the entire party down and out. =)

I suppose the good news is, we will never see it coming ;P
Oswyn
Dwarf, 49 posts
Smith and Warrior
Wed 17 Feb 2021
at 21:39
  • msg #574

Re: State of Affairs

Reminds me of Adventure Time, where Jake learns the sleep spell and just casts it on himself to get a nap!
Game Master
GM, 502 posts
Little by little
We rise to the light
Wed 17 Feb 2021
at 22:41
  • msg #575

Re: State of Affairs

I bet you could make bank in today's world if you could do that on command.
Aila
Mystic, 161 posts
Wed 17 Feb 2021
at 22:55
  • msg #576

Re: State of Affairs

I call it:  polymorph person to cat.
Game Master
GM, 506 posts
Little by little
We rise to the light
Sat 20 Feb 2021
at 01:14
  • msg #577

Re: State of Affairs

Heheh... naps for money. =)

One quick notice: I was checking on the Combat Summary thread and I need to add Oswyn, Lland, and Mysh into the roster. You need to restructure your marching order. Let me know how you'd like that to look like.

The party is now large, a mix between 3rd and 1st level, so I can start throwing bigger things in there for when it comes to battle. =)

I've also been neglecting all the other log keeping I need to do. I will spend part of the weekend catching up.
Aila
Mystic, 162 posts
Sat 20 Feb 2021
at 01:24
  • msg #578

Re: State of Affairs

I *hate* the dice roller sometimes.  Just enough to not get a re-roll :(
Game Master
GM, 507 posts
Little by little
We rise to the light
Sat 20 Feb 2021
at 01:29
  • msg #579

Re: State of Affairs

Well, better than a 1. =)
Petar the Elf
Elf, 263 posts
Elven Archer [7/7hp]
Sat 20 Feb 2021
at 06:32
  • msg #580

Re: State of Affairs

so I can start throwing bigger things in there for when it comes to battle.

Owlbears --->  Owldragons

Greaaaaaaaat  :P
Black Angus
Wizard, 313 posts
W1 Human
AC 8; HP 7/7
Sat 20 Feb 2021
at 12:51
  • msg #581

Re: State of Affairs

In reply to Petar the Elf (msg # 580):

I got 1 hit point, the roller DOES suck.
Game Master
GM, 508 posts
Little by little
We rise to the light
Sat 20 Feb 2021
at 15:46
  • msg #582

Re: State of Affairs

Petar the Elf:
Owlbears --->  Owldragons

I was thinking more like owlhippos, owlgiants, or owltarrasques.
Game Master
GM, 509 posts
Little by little
We rise to the light
Sat 20 Feb 2021
at 15:47
  • msg #583

Re: State of Affairs

Black Angus:
I got 1 hit point, the roller DOES suck.

Angus, you are allowed to re-roll your first "1". If you get another "1", you gotta keep it.
Black Angus
Wizard, 315 posts
W2 Human
AC 8; HP 7/7
Sat 20 Feb 2021
at 15:48
  • msg #584

Re: State of Affairs

In reply to Game Master (msg # 583):

cool, okay.
Game Master
GM, 510 posts
Little by little
We rise to the light
Sat 20 Feb 2021
at 15:49
  • msg #585

Re: State of Affairs

You know, Angus, in your case, since you are rolling a D4, you might want to choose the base 3. You get your CON bonus as well. Getting a 4 on every level is pretty good. Just about max HP until 9th level.
Black Angus
Wizard, 316 posts
W2 Human
AC 8; HP 10/10
Sat 20 Feb 2021
at 15:50
  • msg #586

Re: State of Affairs

In reply to Game Master (msg # 585):

I'll do that in future! I rolled a 4 on the re-roll! ;-)
Game Master
GM, 511 posts
Little by little
We rise to the light
Sat 20 Feb 2021
at 15:56
  • msg #587

Re: State of Affairs

Very nice. 5 hps for Angus' level 2.
Aila
Mystic, 164 posts
Sat 20 Feb 2021
at 17:05
  • msg #588

Re: State of Affairs

I certainly wish I'd gone with the non-rolling option.  I guess I'll be doing that from here on out.
Petar the Elf
Elf, 265 posts
Elven Archer [7/7hp]
Sun 21 Feb 2021
at 01:10
  • msg #589

Re: State of Affairs

Petar the Elf:
Owlbears --->  Owldragons

I was thinking more like owlhippos, owlgiants, or owltarrasques.


Trollbears, gotcha
Petar the Elf
Elf, 267 posts
Elven Archer [7/7hp]
Sun 21 Feb 2021
at 01:18
  • msg #590

Re: State of Affairs

Update suggestions


Name                   Loadout
Aila                   her choice
Oswyn
Camille                melee
Brulna
Angus with Torch       torch
Sowen                  melee
Olagh                  missile
Mysh
Petar                  torch & shield (can switch to bow or draw sword as needed)


and two abreast aka "normal" movement in safe/cleared areas:

Aila.......Oswyn
Camile.....Brulna
Angus......Mysh
Sowen......Olagh
......Petar
Game Master
GM, 512 posts
Little by little
We rise to the light
Sun 21 Feb 2021
at 01:58
  • msg #591

Re: State of Affairs

If everyone's ok with this I will copy it to the Combat Summary thread.
Aila
Mystic, 165 posts
Sun 21 Feb 2021
at 02:19
  • msg #592

Re: State of Affairs

That's fine with me.  Aila is melee ... the only question is whether she's using her "big stick" (the walking stick/quarterstaff) or her bare hands.  The hair daggers are for coup de grâce, for the most part, but they're also a melee-only item.

At second level, her bare hands will hurt things that require silver weapons (and she can do 1d4+1 damage with them) and gained the class ability of awareness (now she can only be surprised on a roll of 1 on a d6).
Game Master
GM, 513 posts
Little by little
We rise to the light
Sun 21 Feb 2021
at 02:50
  • msg #593

Re: State of Affairs

Hmm, just noticed that Lland is not in that list.

Where would you like him included?
Aila
Mystic, 166 posts
Sun 21 Feb 2021
at 13:32
  • msg #594

Re: State of Affairs

Is Lland still with us?  I don't think he's posted in some time.  If he is, then put him next to Oswyn and move Aila solo at the front.
Black Angus
Wizard, 317 posts
W2 Human
AC 8; HP 10/10
Sun 21 Feb 2021
at 13:34
  • msg #595

Re: State of Affairs

In reply to Aila (msg # 594):

Lland left without a word a month ago or more. Rude. NPCing him until he dies a gruesome death GM?
Game Master
GM, 514 posts
Little by little
We rise to the light
Sun 21 Feb 2021
at 14:58
  • msg #596

Re: State of Affairs

Aila:
Is Lland still with us?  I don't think he's posted in some time.  If he is, then put him next to Oswyn and move Aila solo at the front.

Yes, Lland left a while ago, but he is still present as an NPC. Considering "today's agenda", Angus might be correct. =)
Black Angus
Wizard, 318 posts
W2 Human
AC 8; HP 10/10
Sun 21 Feb 2021
at 14:59
  • msg #597

Re: State of Affairs

In reply to Game Master (msg # 596):

Bwahahahahahahahahahahahah
Petar the Elf
Elf, 268 posts
Elven Archer [7/7hp]
Sun 21 Feb 2021
at 16:33
  • msg #598

Re: State of Affairs

put him next to Oswyn and move Aila solo at the front.

Good plan.  I knew I forgot something!
Aila
Mystic, 167 posts
Sun 21 Feb 2021
at 19:14
  • msg #599

Re: State of Affairs

Well, it's easy to forget someone who's "not really" here (Lland and Mysh are both available for the gloriously gruesome death to warn the rest of us of some danger).

I figured no one else would be "no, no, let me lead the group" ... and since Lland and Owsyn are both dwarves, it makes sense to put them together.  Aila will try hard not to put the rest of the group too far behind (second level also comes with an increase in move rate--now 13 vs 12).
Black Angus
Wizard, 319 posts
W2 Human
AC 8; HP 10/10
Sun 21 Feb 2021
at 19:25
  • msg #600

Re: State of Affairs

In reply to Aila (msg # 599):

Aila or Brulna, who will be Angus' love interest? ;-) Maybe no one.
Aila
Mystic, 168 posts
Sun 21 Feb 2021
at 19:47
  • msg #601

Re: State of Affairs

Can't speak for Brulna, but not Aila.
Black Angus
Wizard, 320 posts
W2 Human
AC 8; HP 10/10
Sun 21 Feb 2021
at 19:50
  • msg #602

Re: State of Affairs

In reply to Aila (msg # 601):

:-( Ahhhh, too bad! ;-) Just teasing.
Brulna
player, 45 posts
cold eyes
wide muscles
Mon 22 Feb 2021
at 01:07
  • msg #603

Re: State of Affairs

Sorry I live in Texas and didn't have power.
Aila
Mystic, 169 posts
Mon 22 Feb 2021
at 02:49
  • msg #604

Re: State of Affairs

Glad you're back.  Worst that happened here, the water for my kitchen was frozen (at least the bathroom and laundry still worked).  Had to take my dishes across the street to my son's house to wash them until things finally warmed up again (I had the tap set to full on so that when it thawed, there'd be somewhere for water to go to save the pipes).  What was annoying was that the cold water came back but the hot water took longer (?) and can't use my dishwasher without hot water.  At least it's back to normal now.
Black Angus
Wizard, 321 posts
W2 Human
AC 8; HP 10/10
Mon 22 Feb 2021
at 13:04
  • msg #605

Re: State of Affairs

Welcome back from the FROZEN TUNDRA!
Game Master
GM, 515 posts
Little by little
We rise to the light
Wed 24 Feb 2021
at 00:03
  • msg #606

Re: State of Affairs

Ok, then. Work has gotten amazingly busy. I know I owe you a post to establish your process through the fourth day.

I'll try to get something up today, although it may be a bit short.
Petar the Elf
Elf, 270 posts
Elven Archer [7/7hp]
Sat 27 Feb 2021
at 15:36
  • msg #607

Re: State of Affairs

With Petar's help you learned they followed the walking bones back to a cave


Cave = opening

:)
Game Master
GM, 518 posts
Little by little
We rise to the light
Sat 27 Feb 2021
at 16:42
  • msg #608

Re: State of Affairs

Got it. *pheeew - right over my head*

Yes, I shall address that in my next post. =)
Aila
Mystic, 176 posts
Mon 15 Mar 2021
at 02:43
  • msg #609

Re: State of Affairs

March order ... I think previously we'd set as

......Aila
Lland.......Oswyn
Camile.....Brulna
Angus......Mysh
Sowen......Olagh
......Petar

Not sure how the orcs factor in (are they just going to be behind us/mixed in with our ranks/want to lead the way)?  How many of them are there, again?
Game Master
GM, 531 posts
Little by little
We rise to the light
Tue 16 Mar 2021
at 20:04
  • msg #610

Re: State of Affairs

The orcs have so far been travelling behind you, as they are observing and learning. They tend to keep to themselves.

My other observation is that Oswyn hasn't been on here since March 5. Hope all is good with him.
Aila
Mystic, 178 posts
Tue 16 Mar 2021
at 20:40
  • msg #611

Re: State of Affairs

Well, darn ... I was hoping to get some insight from those dwarven abilities to detect stuff like new construction/trap/etc.
Game Master
GM, 532 posts
Little by little
We rise to the light
Tue 16 Mar 2021
at 21:31
  • msg #612

Re: State of Affairs

Lland is still here, though. As long as he's around, he ought to be able to answer your pressing stonemasonry questions. =)
Aila
Mystic, 179 posts
Tue 16 Mar 2021
at 21:47
  • msg #613

Re: State of Affairs

Well, she did address her question to both of them, not being particularly fussed as to which dwarf answers. :-)
Petar the Elf
Elf, 279 posts
Elven Archer [7/7hp]
Wed 17 Mar 2021
at 03:18
  • msg #614

Re: State of Affairs

For a year-old game, the RPOL attrition seems about average so far ... another round of recruiting is never a bad plan at any stage.  Purr-haps there are some poor guys trapped in this cave that need to be rescued, hmm  ;)
Game Master
GM, 534 posts
Little by little
We rise to the light
Thu 18 Mar 2021
at 01:13
  • msg #615

Re: State of Affairs

Purr-haps... =)

There are plenty of "pieces" on the board at this one moment, but yes, maybe one or two more players would round out the group.

I will open to recruitment again, but I'd like to finish this layer of the story before I introduce anymore. Just to keep things clean. =)
Oswyn
Dwarf, 53 posts
Smith and Warrior
Thu 18 Mar 2021
at 13:20
  • msg #616

Re: State of Affairs

Sorry, all. Real life has gotten complicated the past couple weeks. I really like the interplay of the characters here, but I think I'm going to have to bow out.

Thanks everyone, especially the GM.
Black Angus
Wizard, 335 posts
W2 Human
AC 8; HP 10/10
Thu 18 Mar 2021
at 13:22
  • msg #617

Re: State of Affairs

In reply to Oswyn (msg # 616):

WHAT!!! You aren't going to hang in there and just take a short step back for a minute? ;-( Sorry to see that happen, have enjoyed you.
Aila
Mystic, 181 posts
Thu 18 Mar 2021
at 15:04
  • msg #618

Re: State of Affairs

Point of clarification:  the two that broke out ... are those on the end nearest the group, somewhere in the middle, or closest to the door?
Game Master
GM, 536 posts
Little by little
We rise to the light
Thu 18 Mar 2021
at 16:14
  • msg #619

Re: State of Affairs

Oswyn:
Sorry, all. Real life has gotten complicated the past couple weeks. I really like the interplay of the characters here, but I think I'm going to have to bow out.

Thanks everyone, especially the GM.

Thank you for playing us, Oswyn. There shall be tales told around the fire about your deeds! Best of luck. =)
Game Master
GM, 537 posts
Little by little
We rise to the light
Thu 18 Mar 2021
at 23:58
  • msg #620

Re: State of Affairs

Aila:
Point of clarification:  the two that broke out ... are those on the end nearest the group, somewhere in the middle, or closest to the door?

There are several sconces along the walls. The two that broke out are the second ones from your direction: the first of set of sconces you find undisturbed, the second set is the broken set, and the other sconces remains undisturbed to the end of the hallway. It appears to be a very long hallway, as hallways go.
Brulna
player, 58 posts
cold eyes
wide muscles
Fri 19 Mar 2021
at 05:55
  • msg #621

Re: State of Affairs

In reply to Oswyn (msg # 616):

Hope everything gets better.
Game Master
GM, 538 posts
Little by little
We rise to the light
Mon 22 Mar 2021
at 18:56
  • msg #622

Re: State of Affairs

Ok... so, for the last two weeks I've been experiencing some medical issues. It's been a bit harder to get anything posted, even in my regular play-only games. I am walking into an urgent care center today, so I hope things will be a bit better afterwards, but I won't know until whatever treatment begins.

Just letting you know I may be a bit delayed.
Black Angus
Wizard, 337 posts
W2 Human
AC 8; HP 10/10
Mon 22 Mar 2021
at 19:05
  • msg #623

Re: State of Affairs

In reply to GM (msg # 622):

Take care of yourself, we'll wait.
This message was last edited by the player at 19:05, Mon 22 Mar 2021.
Aila
Mystic, 183 posts
Mon 22 Mar 2021
at 19:59
  • msg #624

Re: State of Affairs

Take care of yourself, that comes first.
Petar the Elf
Elf, 281 posts
Elven Archer [7/7hp]
Mon 22 Mar 2021
at 20:22
  • msg #625

Re: State of Affairs

Indeed, be well!
Game Master
GM, 539 posts
Little by little
We rise to the light
Sat 27 Mar 2021
at 18:40
  • msg #626

Re: State of Affairs

So, quick update:

Had myself checked out: no special issues when seen in an ultrasound, trying for a short course of antibiotics in case it is an infection, but so far no change. Will have to make more appointments. In the meanwhile I am popping aspirins to handle the pain and swelling. Let's see what happens.

I am working on a map for the area you guys are in. It is pretty crowded: between all the PCs and NPCs, it's a small army down there. I realize now I didn't quite answer Aila's question: there are 10 orcs with you: the leader and 9 warriors.

Expect to see an image update at some point this weekend, no later than Monday.
Petar the Elf
Elf, 282 posts
Elven Archer [7/7hp]
Sun 28 Mar 2021
at 02:14
  • msg #627

Re: State of Affairs

Pop those pills ;)  and get better!
Petar the Elf
Elf, 285 posts
Elven Archer [7/7hp]
Thu 1 Apr 2021
at 04:41
  • msg #628

Re: State of Affairs

Any issues shooting arrows through allies in this corridor?  Just checking before I let fly ;)
Game Master
GM, 542 posts
Little by little
We rise to the light
Thu 1 Apr 2021
at 16:14
  • msg #629

Re: State of Affairs

In reply to Petar the Elf (msg # 628):

Hmmm... that's a good question. I don't remember any lines mentioning anything about it. I'll read up on it and get back to you.
Aila
Mystic, 186 posts
Thu 1 Apr 2021
at 20:44
  • msg #630

Re: State of Affairs

April Fools colors--by the way, if you do what I do (suppress text colorization) it also suppresses the colors changes for April Fools, Christmas, and if there's any other days).  Also, using the responsive site doesn't have color changes
Black Angus
Wizard, 341 posts
W2 Human
AC 8; HP 10/10
Thu 1 Apr 2021
at 20:45
  • msg #631

Re: State of Affairs

In reply to Aila (msg # 630):

St. Patrick's day is the other day they go with garish green! I accept it for the day because I hate the responsive site.
Aila
Mystic, 187 posts
Thu 1 Apr 2021
at 21:00
  • msg #632

Re: State of Affairs

I use the responsive on my laptop and tablet, but regular for desktop.  But I have the text colorization suppressed because the multi-color text otherwise is like an Easter egg factory vomited on my computer screen.
Petar the Elf
Elf, 286 posts
Elven Archer [7/7hp]
Fri 2 Apr 2021
at 01:52
  • msg #633

Re: State of Affairs

Game Master:
In reply to Petar the Elf (msg # 628):

Hmmm... that's a good question. I don't remember any lines mentioning anything about it. I'll read up on it and get back to you.



Thanks.  I don't think this Cyclopedia ruleset has the AD&D first edition shooting into melee rules, but hey, it comes up so often it's good to get it sorted :)
Petar the Elf
Elf, 287 posts
Elven Archer [7/7hp]
Sun 4 Apr 2021
at 21:30
  • msg #634

Re: State of Affairs

Happy Easter :)
Aila
Mystic, 188 posts
Sun 4 Apr 2021
at 21:34
  • msg #635

Re: State of Affairs

Christ is risen!
Petar the Elf
Elf, 288 posts
Elven Archer [7/7hp]
Sun 4 Apr 2021
at 21:35
  • msg #636

Re: State of Affairs

Bunnies are laying chocolate eggs!
Aila
Mystic, 189 posts
Sun 4 Apr 2021
at 21:43
  • msg #637

Re: State of Affairs

I'm on a diet (doing well ... I've now lost 26 of the 132 that I need to lose), so I'm fleeing the chocolate-egg-laying rabbits.
Game Master
GM, 544 posts
Little by little
We rise to the light
Mon 5 Apr 2021
at 01:49
  • msg #638

Re: State of Affairs

You have a plan to lose 132 lbs?! If I may ask, what was your starting number?
Game Master
GM, 545 posts
Little by little
We rise to the light
Mon 5 Apr 2021
at 01:52
  • msg #639

Re: State of Affairs

So, on my front, my medical situation has my doctor baffled. He's told me he'll get an MRI for my leg, so that will happen at some point soon. In the meanwhile, things have toned down a bit. It doesn't hurt as much any more - I don't need to take aspirins to manage the discomfort. But without a good confirmation of what it is, I might possibly never know if it just goes away on its own. This could very well be an energy manifestation. I've had one of those before, to really amazing effects.

I'll find out soon enough.
Aila
Mystic, 190 posts
Mon 5 Apr 2021
at 02:01
  • msg #640

Re: State of Affairs

Much higher than it should be, obviously.  I've made myself mini-goals, and have achieved my first one (went to get a manicure as a reward).  On pretty good pace to meet the 2nd (of 8 total--last goal is to get to the final number, when the reward will be a new wardrobe, since I'll obviously need it!), hopefully by Memorial Day.
Petar the Elf
Elf, 289 posts
Elven Archer [7/7hp]
Mon 5 Apr 2021
at 04:01
  • msg #641

Re: State of Affairs

This could very well be an energy manifestation. I've had one of those before, to really amazing effects.

I understood every word in that sentence but don't know exactly what an 'energy manifestation' is .. sounds spooky ;)

Also, for Petar's actions, he will shoot if we are using simple rules but if not, he'll hold fire for now.

Aila: well done on the first stages!  My experience is similar - the total number is usually too massive and self-defeating but, divided into 10-15 pound chunks, can be done eventually.  I've also learned that the maxim 'you keep off the weight for as long as it took to lose it' holds true, so quick gains over short time just yo-yo back as quickly.

My rewards are new DLCs of Stellaris and/or boardgames (I'm looking at you Frosthaven!)
Aila
Mystic, 191 posts
Mon 5 Apr 2021
at 10:32
  • msg #642

Re: State of Affairs

Well, I've been at this for awhile (Sunday began week 14), so I've been losing, on average, 2 a week, which is a good, sustainable rate.  I'm doing a 10% rounded up (even when mathematically incorrect) method of setting my goals, so that the mini-goal amounts become smaller as I get closer to the final goal.
Black Angus
Wizard, 342 posts
W2 Human
AC 8; HP 10/10
Mon 5 Apr 2021
at 12:20
  • msg #643

Re: State of Affairs

In reply to Aila (msg # 642):

Congratulations! I need to lose about 120 - 130 pounds myself, I weigh 313 +/-
Game Master
GM, 546 posts
Little by little
We rise to the light
Mon 5 Apr 2021
at 23:50
  • msg #644

Re: State of Affairs

Petar the Elf:
Also, for Petar's actions, he will shoot if we are using simple rules but if not, he'll hold fire for now.

Ok, so there is no actual rules that discuss firing into melee, at least not as far as I can tell, but there are rules about "time exposure", meaning, you can only see your target for part of the time.

Since Petar is at the rear of the party, with 9 others in front of him providing partial cover to the these two creatures, this is a pretty hard shot: -8 to hit. However, there are no consequences for failure. A miss is just a miss.

Up to you, Petar.

I know I could add rich layers of complexity to this system's battle mechanics, but I am also remembering that this system is not supposed to be that complex, so I am leaving it at that. Easy and simple.

It's a hard shot. That's all. =)
Petar the Elf
Elf, 290 posts
Elven Archer [7/7hp]
Tue 6 Apr 2021
at 02:49
  • msg #645

Re: State of Affairs

this is a pretty hard shot: -8 to hit. However, there are no consequences for failure. A miss is just a miss.

Gotcha.  With 18 arrows and no guarantees he'll find more, Petar will hold fire!
Game Master
GM, 548 posts
Little by little
We rise to the light
Sat 10 Apr 2021
at 19:29
  • msg #646

Re: State of Affairs

Ok,

Just making a post to let you know I am still here.

It's been nothing but work. I am working today, Saturday (writing from the office), will be working tomorrow Sunday as well. I am aiming to get an extra day off on Tuesday as comp for Saturday.

A bit fried and still feel out of sorts medically, although it is marginally better. What's doing me in is waking up at 5 am for this weekend. I'll be zombie for the rest of the week.

How's everyone else doing?
Petar the Elf
Elf, 292 posts
Elven Archer [7/7hp]
Sat 10 Apr 2021
at 21:34
  • msg #647

Re: State of Affairs

How's everyone else doing?

Not bad here.  Cold weather as usual (Vancouver, Canada, brrr .. 10 celcius highs, so that's 50ish Fahrenheit for you Q-Amicans) but at least a reprieve from the Endless Horror RainTM that we suffer 10 months of the year.

Just spent the last two months researching and upgrading internet and cell phone plans, funfunfun.  Healthy on this end but taking care of elderly parents (87 and 85) is a semi-full time job that keeps me on my toes.

Motto: DO NOT GET OLD!

https://en.wikipedia.org/wiki/Logan%27s_Run_(film)
This message was last edited by the player at 21:35, Sat 10 Apr 2021.
Aila
Mystic, 192 posts
Sat 10 Apr 2021
at 22:37
  • msg #648

Re: State of Affairs

My parents are about a decade younger than yours, Petar.  In 2020, my dad had his 19th birthday (he's a leap year boy), which was the same year that my twins turned 19 (the day before his birthday).  We have kind of a birthday-palooza week in the family.  There's my parents, me, my four children, and my oldest son is married.  Out of those 8 people, 5 of us have a birthday in the span of 7-8 days (depending on if it's a leap year or not).

So I'm in the midst of some planning and shopping for a bit of an interior remodel of my bedroom.  I'm going to be sanding the paneling so I can re-stain it from the current light brown to a gray, re-do my ceiling tiles, and then I'm going to rip up the carpet and replace it with laminate wood.  Then on to the next rooms.  Eventually, you will not recognize the interior (and possibly the exterior, as I'm thinking about re-siding, too).
Game Master
GM, 549 posts
Little by little
We rise to the light
Sat 10 Apr 2021
at 22:57
  • msg #649

Re: State of Affairs

Petar the Elf:

Yes, I am typing this from Sanctuary. =)
Petar the Elf
Elf, 293 posts
Elven Archer [7/7hp]
Sun 11 Apr 2021
at 04:03
  • msg #650

Re: State of Affairs

Wise Old Man ;)

Eventually, you will not recognize the interior (and possibly the exterior, as I'm thinking about re-siding, too).

Very cool, big project.  Last November we replaced the outside concrete walk with a 3 foot wide paver path around the house .. twas expensive!  Luckily, COVID CHRISTMAS ... so it's not like we went anywhere :)

Out of those 8 people, 5 of us have a birthday in the span of 7-8 days (depending on if it's a leap year or not).

That's a LOT of cake
This message was last edited by the player at 04:04, Sun 11 Apr 2021.
Petar the Elf
Elf, 294 posts
Elven Archer [7/7hp]
Sat 17 Apr 2021
at 19:19
  • msg #651

Re: State of Affairs

Nice weather here, won't be posting until at least 9pm :)
Game Master
GM, 551 posts
Little by little
We rise to the light
Sat 17 Apr 2021
at 20:14
  • msg #652

Re: State of Affairs

Enjoy, enjoy, enjoy! =)
Brulna
Wizard, 60 posts
cold eyes
wide muscles
Wed 21 Apr 2021
at 22:24
  • msg #653

Re: State of Affairs

Sorry for pissing my woman off and having her break my laptop.
Petar the Elf
Elf, 296 posts
Elven Archer [7/7hp]
Wed 21 Apr 2021
at 22:31
  • msg #654

Re: State of Affairs

Always a good excuse to upgrade to a new laptop!  ;)
Game Master
GM, 552 posts
Little by little
We rise to the light
Fri 23 Apr 2021
at 03:07
  • msg #655

Re: State of Affairs

Oh goodness. I've been feeling pretty crappy for the last several days. Today it is a major headache. Let me aim to post something throughout the day tomorrow. I will then update the map in the evening.
Petar the Elf
Elf, 297 posts
Elven Archer [7/7hp]
Sat 24 Apr 2021
at 04:18
  • msg #656

Re: State of Affairs

20:17, Today: Game Master rolled 20,6 using 1d20,1d6.

Uh oh ... someone died!!
Petar the Elf
Elf, 298 posts
Elven Archer [7/7hp]
Sat 24 Apr 2021
at 04:32
  • msg #657

Re: State of Affairs

Questions:  once the fire skellies are gone, the hall will be dark correct?  Or does Gharakuh shed some light?
Game Master
GM, 555 posts
Little by little
We rise to the light
Sat 24 Apr 2021
at 04:41
  • msg #658

Re: State of Affairs

Petar the Elf:
20:17, Today: Game Master rolled 20,6 using 1d20,1d6.

Uh oh ... someone died!!

Yes, but it was one of the bad guys. =)

Gharakuh scored a critical, which I have added as a house rule. I mean, it's D&D. Where's the crit love? =)
Game Master
GM, 556 posts
Little by little
We rise to the light
Sat 24 Apr 2021
at 04:43
  • msg #659

Re: State of Affairs

Petar the Elf:
Questions:  once the fire skellies are gone, the hall will be dark correct?  Or does Gharakuh shed some light?

Not entirely. While the eight skeletons that came out took some of the light with them, you'll see on the map that a few remain. You won't be going without light. It's just really obvious that you are cast into darkness as the skeleton's eye flames douse away.

And yes, Gharakuh, when visible outside of daylight, DOES shed light. You ought to be able to see it in the map.
Aila
Mystic, 197 posts
Wed 12 May 2021
at 12:19
  • msg #660

Re: State of Affairs

With the pace of the game here, I definitely don't think that it's going to be an issue for me.  I'm not planning to leave any of the games that I play or run.  Should anything change, I'll let you all know.

Monday, I was told I have cancer.  I am seeing the gyn-onc on the 25th, and the prognosis is positive.
Black Angus
Wizard, 347 posts
W2 Human
AC 8; HP 10/10
Wed 12 May 2021
at 12:27
  • msg #661

Re: State of Affairs

In reply to Aila (msg # 660):

May God Bless and touch and heal you!
Game Master
GM, 560 posts
Little by little
We rise to the light
Wed 12 May 2021
at 14:24
  • msg #662

Re: State of Affairs

Sorry for my absence. It's been a bit of a slough at work, and I haven't been feeling too well either. Lots of internal changes.

I am still here, and I would like to continue, but the energies are still a bit rough.

Aila, that's a challenging diagnosis. Living in Los Angeles I've met people who had different types of cancer diagnosed on them and who have removed it by virtue of a change of diet, thinking, and lifestyle (mostly a lot more exercise, good nutrition, and more positive outlook). So, if this is confirmed, know that it can be handled in many ways.

Wishing you the best! =)
Petar the Elf
Elf, 301 posts
Elven Archer [7/7hp]
Wed 12 May 2021
at 14:30
  • msg #663

Re: State of Affairs

Wishing you the best here as well!

Small sample size, but everyone I've ever known personally with the diagnosis has gone on to beat it and you're going to keep that streak alive too ;)
Brulna
Wizard, 64 posts
cold eyes
wide muscles
Thu 13 May 2021
at 05:45
  • msg #664

Re: State of Affairs

In reply to Aila (msg # 660):

Sorry I wasn't checking board. Hope it is caught early in stage,
Game Master
GM, 565 posts
Little by little
We rise to the light
Sat 22 May 2021
at 06:46
  • msg #665

Re: State of Affairs

Ok, I have a two more productions to finish these coming weeks then I believe I won't have any more for at least a few months. Work's been busy. I am posting this after finishing my prep work for tomorrow's Zoom event. It is Friday night right now where I am, around 11:45pm.

I'll be working for about four hours tomorrow, then have to work my regular Sunday shift, then get Monday off. Then I have to do the same next week.

Forgive me if I find myself a bit slow in the posting.

But I believe I will take Friday after the next production off as a comp day.

I'll keep you posted.
Petar the Elf
Elf, 304 posts
Elven Archer [2/7hp]
Tue 25 May 2021
at 14:28
  • msg #666

Re: State of Affairs

First the brothers, now Marille ... everyone here is a shapeshifter!! :P
Brulna
Wizard, 66 posts
cold eyes
wide muscles
Wed 26 May 2021
at 01:54
  • msg #667

Re: State of Affairs

In reply to Petar the Elf (msg # 666):

Woopsie
Game Master
GM, 566 posts
Little by little
We rise to the light
Thu 3 Jun 2021
at 18:09
  • msg #668

Re: State of Affairs

Ok,

Checking in.

Things are busy at work, which is what is giving me the most issues with time.

I am now saddled with having to comply with legal requirements at the office, which is something I've never done before, so it will be an interesting learning time for me.

I need to get back into the posts and continue the story.

Let me see what I can do between today and tomorrow.

How's everyone doing?
Aila
Mystic, 199 posts
Thu 3 Jun 2021
at 18:24
  • msg #669

Re: State of Affairs

Surgery is scheduled for the 17th.  Will be on leave from work while I recover because I'm not supposed to sit still for long periods of time during recovery.
Game Master
GM, 567 posts
Little by little
We rise to the light
Thu 3 Jun 2021
at 18:33
  • msg #670

Re: State of Affairs

I would normally wish you luck for that, but I'll do one better: I will simply hold the thought that it all already went well, and assume you are going to be simply fine.

So, what are your plans post-surgery? =)

Keep us posted. =D
Aila
Mystic, 200 posts
Thu 3 Jun 2021
at 18:38
  • msg #671

Re: State of Affairs

Post-surgery, continue the weight loss until I reach my goal.  Return to being ridiculously healthy for my age.  Continue with the home remodeling as money allows.
Game Master
GM, 568 posts
Little by little
We rise to the light
Thu 3 Jun 2021
at 20:30
  • msg #672

Re: State of Affairs

Good to have a chance to remodel. =)

I live in an apartment, so my remodeling is usually small. But a few years ago I installed a ceiling fan in and my manager didn't seem to mind. I guess I improved the property.
Petar the Elf
Elf, 305 posts
Elven Archer [2/7hp]
Fri 4 Jun 2021
at 00:05
  • msg #673

Re: State of Affairs

Game Master:
How's everyone doing?

I made the mistake of blinking twice and it's already June .. boom, 2021 almost half gone . whaaaaaattttt

Brulna
Wizard, 67 posts
cold eyes
wide muscles
Fri 4 Jun 2021
at 20:38
  • msg #674

Re: State of Affairs

I know right.
Brulna
Wizard, 68 posts
cold eyes
wide muscles
Wed 9 Jun 2021
at 03:13
  • msg #675

Re: State of Affairs

Is everyone hanging on.
Black Angus
Wizard, 349 posts
W2 Human
AC 8; HP 10/10
Wed 9 Jun 2021
at 11:51
  • msg #676

Re: State of Affairs

In reply to Brulna (msg # 675):

I'm here.
Aila
Mystic, 201 posts
Wed 9 Jun 2021
at 11:58
  • msg #677

Re: State of Affairs

Hanging in.  Pre-testing on Monday, surgery upcoming on the 17th.  Might even get close enough to done with the remodel.
Petar the Elf
Elf, 306 posts
Elven Archer [2/7hp]
Wed 9 Jun 2021
at 14:30
  • msg #678

Re: State of Affairs

Nice, remodel inside and out ;)
Game Master
GM, 569 posts
Little by little
We rise to the light
Thu 10 Jun 2021
at 05:37
  • msg #679

Re: State of Affairs

Hey folks,

Touching base.

Got one more event coming in. I thought I'd be clear by now, but things are just piling up.

I didn't get to post as I was aiming.

Let me see if I can just do more frequent but smaller posts. Won't take that much time then.
Brulna
Wizard, 69 posts
cold eyes
wide muscles
Thu 10 Jun 2021
at 19:42
  • msg #680

Re: State of Affairs

I have to get screened for prostate examination. Not looking forward to it.
Game Master
GM, 570 posts
Little by little
We rise to the light
Thu 10 Jun 2021
at 23:34
  • msg #681

Re: State of Affairs

I've had two of those.

I usually joked with the doctor about not having at least bought me dinner before the "date".

That got a chuckle or two. xD
Aila
Mystic, 202 posts
Thu 10 Jun 2021
at 23:42
  • msg #682

Re: State of Affairs

Yeah, for me it's a bit different.  Don't talk much and try to pretend it's not happening.  Of course, I'm not really sure how the exams will go for follow up after the system gets yanked in a week (yes, it's a complete hysterectomy + bilateral salpingo-oophorectomy and sentinel lymph nodes ... which sounds pretty darn scary, but better than the alternative).
Game Master
GM, 571 posts
Little by little
We rise to the light
Fri 11 Jun 2021
at 06:14
  • msg #683

Re: State of Affairs

Oh, that sucks. Full hysterectomy.

It will be fine. It's a common enough procedure, fortunately.

I've known a few ladies in my life who had to have that done. Some replacement hormones and a new wax and shine, and things were fine afterwards.
Aila
Mystic, 203 posts
Fri 11 Jun 2021
at 10:31
  • msg #684

Re: State of Affairs

Probably can't do HRT (oral contraceptives were a no-go because they were a migraine trigger), but I'm post-menopausal anyway, so probably not really needed.  At least, the oncologist is the same one who treated my aunt (who is now a 5 year survivor), so I have that piece of encouragement to work with.  If the pathology shows that it was all contained and I don't need chemo/radiation after, I'll be able to do my follow-ups with the local gyn rather than the oncologist in the city an hour and a half drive away.
Black Angus
Wizard, 350 posts
W2 Human
AC 8; HP 10/10
Fri 11 Jun 2021
at 11:38
  • msg #685

Re: State of Affairs

In reply to Game Master (msg # 683):

My wife had one about 15 years ago, maybe longer. Sex became painful so that ended about 8 years ago. Good thing I love her! ;-) Good luck, you'll be fine!
This message was last edited by the player at 11:38, Fri 11 June 2021.
Aila
Mystic, 204 posts
Tue 15 Jun 2021
at 15:10
  • msg #686

Re: State of Affairs

Went through the pre-procedure tests yesterday.  So, through at least Friday, if there's movement, feel free to NPC Aila, who will be waiting for an opening to resume combat (with the quarterstaff) or if we get rid of all the skeletons, back to taking point as we move forward.
Brulna
Wizard, 70 posts
cold eyes
wide muscles
Thu 17 Jun 2021
at 03:12
  • msg #687

Re: State of Affairs

I'll pray for you.
Game Master
GM, 572 posts
Little by little
We rise to the light
Fri 18 Jun 2021
at 01:04
  • msg #688

Re: State of Affairs

Everything will be good.  =D

On this side I am picking up some time as well.

My plan to post small updates has not come through, but I think the pressures are coming to an end.

I am aiming to have a new post tomorrow Friday or Saturday.

I'll keep you "posted". =)
Game Master
GM, 573 posts
Little by little
We rise to the light
Tue 22 Jun 2021
at 18:21
  • msg #689

Re: State of Affairs

Ok...

Despite my intentions, it seems that I find myself not separating enough time to get things done here. All my other game participations are also equally collapsing, with my posts being only a few lines long and getting them out of the way quickly perhaps once a week.

I think I need to be honest and put this game on hiatus for a while.

Any thoughts?
Petar the Elf
Elf, 307 posts
Elven Archer [2/7hp]
Wed 23 Jun 2021
at 04:30
  • msg #690

Re: State of Affairs

Hiatus is definitely better than dropping the game.  My vote would be a reboot in September :)

Have a great summer guys, get out there before the next pandemic hits!!  :lol .. or is it?
Aila
Mystic, 205 posts
Wed 23 Jun 2021
at 13:43
  • msg #691

Re: State of Affairs

I'd also prefer hiatus.

I'm on the other side of the surgery now, just in recovery with my post op visit on the 29th (which is when I'll learn about the pathology report).  Because you probably couldn't live with the suspense until September (Labor Day?).
Brulna
Wizard, 71 posts
cold eyes
wide muscles
Thu 24 Jun 2021
at 05:06
  • msg #692

Re: State of Affairs

In reply to Aila (msg # 691):

Hope you 100% in September
Aila
Mystic, 206 posts
Wed 30 Jun 2021
at 01:38
  • msg #693

Re: State of Affairs

So my stage is (was?) 1b, which means that all the known cancer was removed with the surgery, with a less than 5% chance of a recurrence.  Also, I get to do my follow up (visits every three months for two years, then every six months for two more years and finally in the fifth year back to annual visits) with the local gyn instead of the 80 miles away gyn-oncologist.
Game Master
GM, 574 posts
Little by little
We rise to the light
Wed 30 Jun 2021
at 02:51
  • msg #694

Re: State of Affairs

Wonderful! =)

Glad things are working all out. But then again, we knew they would. ;)
Petar the Elf
Elf, 308 posts
Elven Archer [2/7hp]
Wed 30 Jun 2021
at 04:09
  • msg #695

Re: State of Affairs

with a less than 5% chance of a recurrence.

Nice! Those are good, roll a d20 type of odds!
Black Angus
Wizard, 351 posts
W2 Human
AC 8; HP 10/10
Wed 30 Jun 2021
at 12:56
  • msg #696

Re: State of Affairs

In reply to Aila (msg # 693):

Excellent! Glad you are recovering!

I'm losing a player to liver cancer in one of my games :-( Said she's staying though for now. She's in hospice now. So sad!
This message was last edited by the player at 12:57, Wed 30 June 2021.
Brulna
Wizard, 72 posts
cold eyes
wide muscles
Sat 3 Jul 2021
at 17:27
  • msg #697

Re: State of Affairs

In reply to Aila (msg # 693):

Glad to hear your future expectations are bright. Just don't roll a 1 and you will be fine.
Game Master
GM, 575 posts
Little by little
We rise to the light
Sun 11 Jul 2021
at 01:57
  • msg #698

Re: State of Affairs

Hope everyone's doing well.

I am still working through another media event. I have a few under my belt now, but I still feel uncomfortable with them.

I am earnestly considering finding another company to work with.

But those are just my thoughts spoken out loud.

After paying a bit more attention to the XP awards in this game, I have decided to change the awards to a "milestone" convention. Much simpler and easier for everyone, and no need to worry about who killed what and how many coins have been earned.

And I'll also be moving the awards up so the leveling can happen a bit faster. Otherwise we'll be here until we're gray in the hair and long in the tooth.
Petar the Elf
Elf, 309 posts
Elven Archer [2/7hp]
Sun 11 Jul 2021
at 05:11
  • msg #699

Re: State of Affairs

I have decided to change the awards to a "milestone" convention.


Thumbs up!  This method has a side effect, too, in helping you notice if and when one's storytelling has reached a natural end point.

Otherwise we'll be here until we're gray in the hair and long in the tooth.

Sigh.  Some of us already are :P  *wheeze*
Black Angus
Wizard, 352 posts
W2 Human
AC 8; HP 10/10
Thu 22 Jul 2021
at 12:43
  • msg #700

Re: State of Affairs

In reply to Petar the Elf (msg # 699):

What is happening here now? Aila, you good now? Or you receiving chemo? Hope all is well. Ready to move forward.
Aila
Mystic, 207 posts
Thu 22 Jul 2021
at 12:47
  • msg #701

Re: State of Affairs

I don't have to have chemo.  I will be seeing the gyn every three months for the next two years (appointment already made for September).  Then it goes to every six months for the next two years after that, and then after that I will be going back to annual visits.
Black Angus
Wizard, 353 posts
W2 Human
AC 8; HP 10/10
Thu 22 Jul 2021
at 12:50
  • msg #702

Re: State of Affairs

In reply to Aila (msg # 701):

EXCELLENT!!! GREAT NEWS!
Brulna
Wizard, 73 posts
cold eyes
wide muscles
Thu 5 Aug 2021
at 15:15
  • msg #703

Re: State of Affairs

Huzzah
Black Angus
Wizard, 354 posts
W2 Human
AC 8; HP 10/10
Tue 5 Oct 2021
at 16:07
  • msg #704

Re: State of Affairs

What happened here? We still gaming here? I was enjoying myself! DM hasn't been here since the beginning of August!

How you doing Aila? Remission and all is well?
Aila
Mystic, 208 posts
Tue 5 Oct 2021
at 16:13
  • msg #705

Re: State of Affairs

Yes, I had my follow up, and got an all clear.  I thought about posting here, but didn't want to get too many people's hopes up by seeing the 'new post' indicator.

I am contemplating a new game (running it, that is), still kind of kicking around the parameters, but it would be one of my mostly 2nd ed AD&D (occasional bits of 1st ed added back in because I think it's better), with a significant revision to magic.

Essential premise is that the PCs were once 20th level characters who got caught up in a "stop the apocalypse" kind of event and have been thrown back in time and knocked back to 1st level.  They still retain some memories of the event, and are going to adventure forward to try to fix things so that the future event doesn't happen.  Of course, adventuring being what it is, that doesn't mean that their efforts won't result in new problems that threaten the continuation of the world.
Black Angus
Wizard, 355 posts
W2 Human
AC 8; HP 10/10
Tue 5 Oct 2021
at 16:17
  • msg #706

Re: State of Affairs

Cool idea! Send me an rmail, I'll play! What DM should I look for your on rpol name is not Aila!
This message was last edited by the player at 16:20, Tue 05 Oct 2021.
Aila
Mystic, 209 posts
Tue 5 Oct 2021
at 16:41
  • msg #707

Re: State of Affairs

I've got a ways to go on getting things ready for play ...  I'll probably drop a link to the game (or request permission from the DM here, should he return) in this thread when it's ready to go.
Black Angus
Wizard, 356 posts
W2 Human
AC 8; HP 10/10
Tue 5 Oct 2021
at 16:42
  • msg #708

Re: State of Affairs

In reply to Aila (msg # 707):

That'll work, we're still here.
Game Master
GM, 576 posts
Little by little
We rise to the light
Sun 10 Oct 2021
at 03:35
  • msg #709

Re: State of Affairs

Hello Guys and Gals,

Yeah, I am still around. Things have been super busy, and I am managing to keep my head above the water at work. The kicker is that I have a new lady in my life, and as you can understand, priorities have been changing.

Now, I remember everyone was in the entry shaft working on removing the skeletons. My broadcasting at work was getting in the way, so I had to stop paying attention to the game (not just this one, but all my player games as well). Things have calmed down, but I am not entirely certain how to manage my desire to pay attention to my new lady friend and this game. I assure you that if push comes to shove, this game loses the draw. LOL. =D

But let me see what I can do. I will read up on the posts, check on my stored art assets, and battle notes to see where things are. I also noticed I had been earnestly neglecting the other bookkeeping posts. I will need to re-read quite a bit to catch up.

Give me a few days to see where I can jump in and what I can do.

Please let me know how you feel about this and if you still have any desire to pick up where your characters left off.
Game Master
GM, 577 posts
Little by little
We rise to the light
Sun 10 Oct 2021
at 03:36
  • msg #710

Re: State of Affairs

And Aila,

Congrats to your health and well-being. But we already knew everything was going to be fine, right? ;)
Black Angus
Wizard, 357 posts
W2 Human
AC 8; HP 10/10
Sun 10 Oct 2021
at 11:55
  • msg #711

Re: State of Affairs

In reply to Game Master (msg # 710):

I'm here and ready to go!
Aila
Mystic, 210 posts
Sun 10 Oct 2021
at 11:59
  • msg #712

Re: State of Affairs

Still here, and would be happy to pick up where we were.  Might need to give Petar and Brulna a poke with rMail if we're to resume.
Brulna
Wizard, 74 posts
cold eyes
wide muscles
Thu 28 Oct 2021
at 03:55
  • msg #713

Re: State of Affairs

Just popped in... to say "hello."
Black Angus
Wizard, 358 posts
W2 Human
AC 8; HP 10/10
Thu 28 Oct 2021
at 12:01
  • msg #714

Re: State of Affairs

In reply to Brulna (msg # 713):

We're all ready to pick up where we left off when the DM is ready! SWEET!
Game Master
GM, 578 posts
Little by little
We rise to the light
Thu 28 Oct 2021
at 16:56
  • msg #715

Re: State of Affairs

Hello, hello,

We are still missing Petar. Let's see if I can find him.
Aila
Mystic, 211 posts
Thu 28 Oct 2021
at 17:10
  • msg #716

Re: State of Affairs

I shot him an rmail, haven't heard back, but maybe you'll have better luck.
Black Angus
Wizard, 359 posts
W2 Human
AC 8; HP 10/10
Thu 28 Oct 2021
at 17:13
  • msg #717

Re: State of Affairs

In reply to Aila (msg # 716):

He hasn't been on in 3 months.
Aila
Mystic, 212 posts
Thu 28 Oct 2021
at 17:18
  • msg #718

Re: State of Affairs

Well, rmail is independent of game log in ...
Black Angus
Wizard, 360 posts
W2 Human
AC 8; HP 10/10
Thu 28 Oct 2021
at 17:22
  • msg #719

Re: State of Affairs

In reply to Aila (msg # 718):

I know. Just said he hadn't logged on is all. I don't know if he is still on RPoL or not.
Game Master
GM, 579 posts
Little by little
We rise to the light
Thu 28 Oct 2021
at 17:44
  • msg #720

Re: State of Affairs

I need to send him a message. I was hoping he would see the activity on the message boards (new message posted), but if he hasn't poked his head in I suspect he may have deleted the board from his list.
Game Master
GM, 580 posts
Little by little
We rise to the light
Thu 28 Oct 2021
at 17:46
  • msg #721

Re: State of Affairs

... and message sent.

Let's see if he's still interested.
Game Master
GM, 581 posts
Little by little
We rise to the light
Thu 11 Nov 2021
at 23:30
  • msg #722

Re: State of Affairs

Well, Petar's player has not responded to me. Not sure what else to do. rMail is the only option, due to privacy concerns, so that's as far as I can extend.

Anyone else have another suggestion?
Aila
Mystic, 213 posts
Thu 11 Nov 2021
at 23:45
  • msg #723

Re: State of Affairs

I tried rmail before and didn't get an answer.  The only other things are to either a) NPC to a separation point or b) recast.
Black Angus
Wizard, 361 posts
W2 Human
AC 8; HP 10/10
Fri 12 Nov 2021
at 11:55
  • msg #724

Re: State of Affairs

In reply to Aila (msg # 723):

yup, too bad, but that is life.
Brulna
Wizard, 75 posts
cold eyes
wide muscles
Thu 25 Nov 2021
at 08:01
  • msg #725

Re: State of Affairs

This is true...
Game Master
GM, 582 posts
Little by little
We rise to the light
Fri 26 Nov 2021
at 18:13
  • msg #726

Re: State of Affairs

Well, after some consideration (and the time of year) I've chosen to let the game sit for a bit more. I'd like to have Petar back, as the four of you were "core" members. If there is no sign of him around January or February, I will let the game go.
Black Angus
Wizard, 362 posts
W2 Human
AC 8; HP 10/10
Thu 2 Dec 2021
at 14:57
  • msg #727

Re: State of Affairs

In reply to Game Master (msg # 726):

If you ever decide to run another game, let me know!
Brulna
Wizard, 76 posts
cold eyes
wide muscles
Wed 22 Dec 2021
at 01:40
  • msg #728

Re: State of Affairs

Either way have a Merry Christmas
Game Master
GM, 583 posts
Little by little
We rise to the light
Wed 22 Dec 2021
at 04:16
  • msg #729

Re: State of Affairs

Sounds great. =)

Merry Christmas Everyone! =D
Black Angus
Wizard, 363 posts
W2 Human
AC 8; HP 10/10
Wed 22 Dec 2021
at 13:21
  • msg #730

Re: State of Affairs

In reply to Game Master (msg # 729):

Merry Christmas and Happy New Year.

Are we picking back up in the New Year?
Game Master
GM, 584 posts
Little by little
We rise to the light
Tue 28 Dec 2021
at 21:25
  • msg #731

Re: State of Affairs

I don't believe so. I think I will allow this game to lapse.

It's been great, ladies and gents. Hope you all had a wonderful Christmas, and will have an even better 2022. =)
Black Angus
Wizard, 364 posts
W2 Human
AC 8; HP 10/10
Tue 28 Dec 2021
at 21:30
  • msg #732

Re: State of Affairs

In reply to Game Master (msg # 731):

Let me know if you start a new one!
Aila
Mystic, 214 posts
Tue 28 Dec 2021
at 21:38
  • msg #733

Re: State of Affairs

That's disappointing--I really enjoyed kicking around the parameters of the new-to-me class of mystic.

In other news, I am looking to start a new game in 2022 (wow, that seems bizarre to type), so watch for the ad in Players Wanted.

The concept--I mentioned before:  essential premise is that the PCs were once 20th level characters who got caught up in a "stop the apocalypse" kind of event and have been thrown back in time and knocked back to 1st level.  They still retain some memories of the event, and are going to adventure forward to try to fix things so that the future event doesn't happen.  Of course, adventuring being what it is, that doesn't mean that their efforts won't result in new problems that threaten the continuation of the world.

Rule set is 2nd ed AD&D (ish--I toss in some 1st ed stuff) with a revision on magic.
Black Angus
Wizard, 365 posts
W2 Human
AC 8; HP 10/10
Tue 28 Dec 2021
at 21:49
  • msg #734

Re: State of Affairs

In reply to Aila (msg # 733):

I want in. zagygthemad! ;-) Look me up!
Aila
Mystic, 215 posts
Tue 4 Jan 2022
at 14:48
  • msg #735

Re: State of Affairs

Another clear post-op visit, so 6 months cancer-free.

Game mentioned before now ready:

The tale begins with a question dear to all our hearts:  Where do heroes come from?  Are they chosen by fate?  Are they born like all of us but tested in the fires of adversity?  How shall we know them when they walk amongst us?

Your character was once such a hero—at the very height and pinnacle of the course of an adventurer—on a quest to save the world, together with other stalwart companions also of such power.

They failed.

Cast far into the murky past, these adventurers have found themselves weakened by the journey into the past, retaining only the skills that might be attained by one at the very beginning of their career.  Now, having vague retained memories of that future failure, they have another chance to avert that disaster.

Will they succeed this time?

Reversing Destiny is a 2nd ed  AD&D game beginning at 1st level with accelerated  advancement to 3rd level.  Seeking 5-8 players.

link to another game
Black Angus
Wizard, 366 posts
W2 Human
AC 8; HP 10/10
Tue 4 Jan 2022
at 20:00
  • msg #736

Re: State of Affairs

In reply to Aila (msg # 735):

I sent my rtj.
Game Master
GM, 586 posts
Little by little
We rise to the light
Tue 4 Jan 2022
at 21:17
  • msg #737

Re: State of Affairs

Aila:
Another clear post-op visit, so 6 months cancer-free.

Congrats. Keep up the good cheer. All will be good. =)
Black Angus
Wizard, 367 posts
W2 Human
AC 8; HP 10/10
Tue 4 Jan 2022
at 21:19
  • msg #738

Re: State of Affairs

In reply to Game Master (msg # 737):

Playing in Aria's game McKinister? Love to have you. I'm in another of her games, it is going great! Love it
This message was last edited by the player at 21:22, Tue 04 Jan 2022.
Game Master
GM, 587 posts
Little by little
We rise to the light
Tue 4 Jan 2022
at 23:11
  • msg #739

Re: State of Affairs

Hi Angus,

No, not really. I can't say I am attracted to the 2nd Edition rules. I would consider it if it was say, 3.x. Or perhaps a different system altogether (something not D&D).

I am sure we will meet in another game in time. And besides, we can always chat in this game's OOC forum. =)
Black Angus
Wizard, 368 posts
W2 Human
AC 8; HP 10/10
Wed 5 Jan 2022
at 12:29
  • msg #740

Re: State of Affairs

In reply to Game Master (msg # 739):

Ahhh, you're leaving it alone, that is nice.
Brulna
Wizard, 77 posts
cold eyes
wide muscles
Thu 6 Jan 2022
at 01:53
  • msg #741

Re: State of Affairs

In reply to Aila (msg # 735):

Glad you are 6 months without any issue. God bless
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