Round 2 - PCs
"Something comes!"
Petar's warning is loud and clear in the night, adding to the orc cries for alert.
Accustomed to the need to arise while at sleep, the orcs rouse themselves from their beds with alacrity. Their movement is a bit slow at first, but they gather their wits with enough speed. With their spears and knives next to them they join the fray as soon as they are armed.
The leader calls out to his warriors,
[Language unknown: "Res moetli! Tachtiev! Isth ica perat! Resa us nd proartday!"]
Petar, being closer, is the first into the fray. Drawing his sword, and knowing that his metal plate might very well mean the difference between seeing the next morning's sunrise or the cold goodbye of his companions, rushes forward to attempt to draw attention to himself and divert the rush of incoming enemies.
His training had taught him to strike at flesh and sinew, but there was nothing here like that. The blade passed too easily between the forsaken ribs, and the blows piercing the scant armor had nothing to cut into but empty space. He would have to redirect his attacks into just clubbing these creatures to pieces with the weight of the blade.
Angus, dreaming of pretty farm girls with big muscles, is harshly awakened by Petar's warning.
"Undead upon us! Where are the priests to turn them?!"
Brulna, coming to her knees with speed, falls back on her mystic training - a glowing arcane force of energy shaped into an arrow appears next to her. Who will she direct it to?
Aila, always a little bit on alert, rises to her feet in one smooth practiced motion, much like the day-long training she had received in being alert at all times from her old master. It was practically intuitive for her at this point. Not wasting any time, she grabs her staff and rushes to the side of the mule, which struggles to get away from the reins holding her in place. The animal is clearly frightened. Staff firstly grasped in her two hands, she swings with all her strength, but the 'thing' before her is small and wiry, with remarkable reflexes for being nothing but bones. The staff goes wide.
But fear is what often lends fire to the actions of living creatures. The mule turns to defend itself, even as it is tied down. It finds its way around Aila and strikes out with a hefty kick. In the dark and the shuffle the hoof fails to find its mark.
Oswyn runs forward with Petar, trying to position himself between the rapidly advancing skeletons and the awakening party members.
He swings his battle axe at one of the canine skeletons, but misses.
"Wake up, all!," he bellows,
"We're under attack! And watch for that blue light to the southwest."
Mysh rises quickly grabs his shield and sword, and faces the oncoming horde of walking bones.
Olagh stirs awake in a crazed manner, his eyes wild and his long blonde hair crazily about him. He grabs his spear and gets up, trying to get an bead on the situation.
"Sowen! Get up! GET UP!"
Sowen rises like his brother, swiftly, but with more self-discipline. He grabs his sword and shield, and prepares to face the attackers in the camp.
Camile, answering the many calls of warning, rises to her feet and understands immediately the need for divine assistance. Holding her symbol of Chiress, she calls out:
"By the power of Chiress, YOU ARE BANISHED!"
A piercing bright wave of light erupts from her hands and symbol, filling the night with the energies of the Goddess. The light is filled with warmth and serenity, making you stop for a moment, despite the danger all around you. As the light reaches the bones, they crack and char, bringing them to an immediate stop. The first seven before you turn and flee out towards the trees. The others hesitate for an instant, but then resume their inexorable advance.
The orcs stare in amazement at Camille, turning to their chief with silent questions.
[Language unknown: "Ulhoho! Ich o ic ntti'ulin ou to ersantven sti. Ng ri hereraantnti. Saacsa p has elred"], he bolsters them.
Lland, still a bit groggy from sleep, gets up and grabs his morning star and shield, setting his feet in a wide stance, ready to face the enemy.
[ Forest Encounter - Round 2 - PCs - B ]
OOC:
Ok! Mostly misses this round. =)
If you are in combat range of a turned skeleton, you can strike once as it turns to run away. I will update the map again as soon as you resolve the withdrawal attacks and Brulna selects her target and rolls her Magic Missile damage.
Camille is second level as a Cleric, so she turns skeletons automatically. Very nice. The extra light on the map coming from her at this moment is her divine power manifest. If you pay close attention to the monster numbers, the ones who are affected by the turning have a small 'T' next to their number.
New House Rules
So, standing up is not exactly detailed in much degree other than mentioning it should be considered an "action". So, I am going to make it like this: if your character needs to stand up for any reason, s/he will only have 1/2 their movement distance available.
Grabbing a weapon is considered easy enough that it does not affect a character's actions in a round. I am going to say that grabbing and readying a shield AND a weapon will affect a character, like a 'standing' action, leaving only half the distance left.
Therefore, standing + grabbing weapon + grabbing shield = full round action.
I am adding these two rules to the "House Rules" section.
Clarifying other rules for future use in combat situations:
- If you use the standard encounter speed (I.E.: 20 in a 20/60 speed) you can move it and still attack.
- If you go faster than standard combat speed, up to full speed (I.E.: 60 of 20/60) you cannot attack. You only move.
- If you "charge" (move at least 20 feet/yards in a round in a straight line at an enemy) you may attack and do double damage.
[The "charge" maneuver is talked about everywhere, but not defined in the character combat maneuvers. I find that odd.]
Let's work with these from now on.
Other notes: It looks like LLand's player hasn't logged in since Jan 4. That's a pretty long time for a PbP game. I hope everything is going well with him. I will have to NPC him until he returns.
Can anyone tell me if the "Last Game Login" stat in the Cast page is for logging into the site, or specifically loading a page in a given game thread?
This message was last edited by the GM at 06:21, Tue 19 Jan 2021.