Round 3 - PCs
The orcs, having regained their collective composure, now rush the skeletons in your midst with deliberate fury. Their spears strike at the bones with wild abandon, propelled by something you don't quite understand. There is a feral quality in the way these orcs fight, not like human training, which demands guard and defense so you can preserve your own life and avoid injury.
They give themselves fully to the encounter in a dance of slashes and parries that resembles a swirl of turns and swings, a veritable symphony of spins and strikes, ripostes, retreats, and counter-attacks. At first glance it appears undisciplined or unsophisticated, specially since their attention wavers from their enemies for almost half the time, but as you watch the battle unfold, you understand there is a method to the style. The constant movement makes them hard to pin down and target, and their constant turns keep changing the distance to their target, forcing them to stay off balance trying to chase them to find an opening or having to stay in the same spot but leaving themselves ranged by the spears they bear.
You've never seen anyone fight like this before. They are fierce warriors.
Two orc warriors join the fray against a single skeleton brethren, striking with finesse despite wielding spears. One swing misses, but another manages to strike and almost unbalance the walking bones. The blow does only moderate damage. [Miss, Hit! 2 Damage]
Down the line, the other two orcs don't fare any better. One strike fails to hit, and other, despite being a decent hit, merely glances off the stout nature of the bony hardness that makes up these skeletons. [Miss, Miss]
Oswyn's trusty axe is certainly earning its keep today, with another swing and a resounding crash of bones scattered in all directions. [Hit! 9 Damage]
[Yes, it's a hit. These are unsophisticated bones with poor armor.]
Petar finds that he is warming up nicely, and swings and strikes another skeleton. The blow crushes part of the ribcage and knocks an arm down from the frame. Teetering and off-balance, a blow like that would dropped any living creature, but this thing... well... it's not alive. It continues to advance despite the grievous damage. [Hit! 3 Damage]
Continuing to protect the mule, which is struggling anxiously to break free from the stake tying here down to her spot, Aila swings and misses one more time. Even if she can't hit them, she's keeping them at bay and holding the line. [Miss]
Brulna approaches the flame while she considers her course of action.
Sowen, shield and sword in hand, wastes no time. He takes a defensive stance and strikes out with a series of short cutting swings. He doesn't have much space to swing in, but he coordinates his attacks with his brother's spear and orcs around him. The strikes, however, fail to meet their mark, but give the warrior a better idea on how to face his opponent. [Miss]
Olagh, spear in hand, wields the haft with careful attention. He strikes with a massive lunge, hoping to hit something solid. However, his inexperience with skeletons shows this evening, as the spear simply passes through the ribs without any effect whatsoever. [Miss]
Mysh approaches the line, weapons in hand, but can't find an opening into which to fit. He waits for the battle to shift and keeps his attention on possible attacks.
Lland, seeing the battle line filling up, runs around the back of the orcs and finds a position on their flank. There he prepares to join the fight in earnest by raising his shield and weapon into an aggressive stance.
Camille, seeing how effective the blessings of Chiress were, calls on the divine voice of her Godess again.
"In the name of Chiress, BEGONE!"
And once again, the divine presence of Chiress fills the space, lifting the spirits of everyone one in range and blazing light into the darkness. The remaining skeletons are caught in the light, their frames charring and smoking. They turn mindlessly and try to push past the melee and away from you.
[ Forest Encounter - Round 3 - PCs ]
OOC: Again, the skeleton's turned are designed with an additional "T" in their numbering. Camille managed to turn 5 more, routing all remaining skeletons. As before, you get an attack while they turn and run.