Re: 004 - Forgotten Legends
[ Exposition for All ]
If Petar's memory serves him right, these are Emerald Skymarrows, a very rare species of plants that are very aggressive, as plants go. They are capable of projecting exuberant fumes at a short distance. Anyone caught unawares inhaling these fumes is easily rendered unconscious. Once incapable of resistance, the skymarrows wrap their prey with their roots and drain it of vital fluids. The roots are remarkably strong, but not exceptionally resilient, which makes getting trapped in them the only real concern.
However, that is not their only method of defense. The plants are capable of launching a volley of piercing seeds from their bulbs as well, which burst open to release a corrosive compound. This corrosive fluid is able to render grievous injury to flesh and bone alike, and is a defensive weapon the plants only use in last resort situations.
One of the most remarkable aspects of these plants is that they are actually mobile. If they detect no prey in the vicinity for a short number of days, they are capable of uprooting themselves and moving to another area. They move slowly, but as long as they have soil beneath them, they can re-root and continue their life cycle.
Anyone encountering these plants is advised to stay at a safe distance, at least 20 yards away. If there is a need to approach, it is recommended that you go by at a run, as their reactions are slow. They can be removed like any other weed infestation: by cutting them down (not advised) or by starving them. The greater opinion is that they need to be burned away as soon as possible in order to prevent their spore release, which brings on the next generation of skymarrows.
Skymarrow compounds and powdered root are often used in alchemical mixtures, and fetch a profit when sold to the right buyer.
The Emerald variety is one of the more "docile" versions of these plants. The Crimson one is known to able to project its corrosive compound into the air, which bursts into flame once in the open, causing severe burns to its prey. The Quartz version is found in caves and has incorporated arcane elements into its biology from rooting into veins of crystals. It has adapted to its underground environment by using its corrosive compounds to dissolve rock and minerals, which it feeds on. It is capable of releasing its seeds as arcane projectiles, and is by far the most dangerous, and mobile, of all the Skymarrow varieties. It is rumored that the Quartz Skymarrow is cunning enough to be considered almost "intelligent". Fortunately, it is only found underground as bright light causes it to become severely lethargic.
You explain the situation to the orcs, and they agree that it is best if these 'things' die. But they also see the possibility of keeping them as 'pets' or 'guards'. But that might be for another time. They are concerned with the possibility of burning the forest down, so they will review the area to see how close the flowers are to the trees.
After a short while they return telling you that the plants have rooted in the middle of the clearing, and that if burned there is a good chance that they will not catch the forest in the flame. They also tell you that they do not need to cross through them, as they can easily go around and avoid them, and work to recover the trail again. The opening cannot be too far away now, maybe another half mile.
The scouts are quite amazed at these things. They didn't cross through a field of these flowers when they were returning to camp. They must have moved here over the course of the two hours you have travelled so far.
This message was last edited by the GM at 04:41, Mon 01 Mar 2021.