With the skeletons out in the hallway, there is simply no way to avoid this confrontation.
Aila steps forward, swinging her staff against the closest skeleton. It's a good impact, and would have left a bloody bruise if there had been flesh on those bones. As it is, the staff is deflected by the bones' natural hardness. (Miss)
Angus, eager to get into the fight, rushes ahead past everyone and swings his staff side by side with Aila. (Hit! 3 damage.) With a well-placed swing, his staff cracks several ribs off the skeleton forcing it to take a step back.
Lland and Oswyn, seeing as they cannot reach past their team before them, attempt to maneuver their way through their opponents with guile and agility. However, neither one is successful at moving through.
(They tried using a DEX roll to bypass the skeletons to get to the other side of them, but neither succeeded, so they are stuck behind Aila and Angus for the moment.
Oswyn calls out.
"Angus! Make way, let the warriors to the front line."
Seeing as he cannot reach his target with his morning star, he opts to put it away and draw his bow.
Camille draws her Symbol of Chiress and shouts out with authority,
"BEGONE, Creatures of Death! You are not allowed to exist in the presence of the Goddess!"
The familiar radiating light of the peace of Chiress emanates from the cleric, filling the hallway with divine essence. However, these creatures are palpably stronger than what you've experienced so far, and of these two, only one recoils from the fight (#1). The other witstands the divine banishment, and resumes its assault.
Sowen, shield and sword in hand, bides his time at the rear of the party, wishing his brother's bow was here.
Towards the other side of the hallway, the orcs react with deliberate intention, being used to combat. With little hesitation, Regnok, the leaders, commands,
[Language unknown: "Trssck oun no. Maplar en any weacan."]
The first two orcs approach, spears at the ready. (Two misses.) But their attacks are ineffectual, barely connecting with their targets in the narrow hallway. The spears simply pierce the empty space where living flesh could have been. The remaining orcs, having no other way to reach their opponents, wait tensely to witness the results of their comrade's actions.
The shade of Gharakuh silently moves through the assembled melee, reaching the other side by virtue of his intangibility. The skeletons are unable to keep it from passing throught their midst, confusing them as their attempts to hold him at a distance simply pass right through him. From that position, Gharakuh reaches out with a hand (Hit!), touching his rightmost one. A layer of frost and blackness spreads over the skeleton's bones at the base of the arm, fusing with them and then shattering. The skeleton watches mutely as his left arm is broken off from the effect, bones falling to the ground with a clatter. It doesn't seem impressed, not even slowed down. (6 Damage.)
[ Underground Hallway - Round 1 - PC actions ]
OOC: Made some mistakes with those rolls. I took the ones that applied where I rolled too many. =)
Ok, I am taking this a bit slower. I am only posting this part of your round's results. I still have to hear from Brulna and Petar's bow shot, assuming he wants to take it.
And... Oops! I included Olagh in the first map renderings, when he clearly should not be there. My bad. I have corrected it now.
This message was last edited by the GM at 03:47, Tue 06 Apr 2021.