Of Gods, Spirits, and Religions
Human Gods
Chiress, Goddess of Light and Truth
Chiress upholds the principles of truth and compassion, seeing past lies and piercing the veil of wicked beings. She embodies assistance, comfort for the weary, healing, and protection. Chiress has followers in all walks of life, as her principles are overall life-affirming. Her favorite weapon is the mace, in order to avoid spilling the blood of the living. (Blunt weapons only.)
Nerrin, Spirit of the Woods
Nerrin embodies the natural order of the forests, hills and mountains. All things green, living and growing, as well as the animals within fall under the domain of Nerrin. He has followers among many people living close to nature, and in particular druids. His favorite weapon is the staff. (Wooden weapons only.)
Pheol, Lord of Order
Pheol is the embodiment of structure, order, rulership and goverment, as well as discipline and hierarchy, in the service of others. His followers are mostly soldiers, princes and kings, but he receives acknowledgement from anyone who relies on, or hopes for, organized protection and defense. His favorite weapon is the sword (normal). (Martial Weapons Only.)
Garax, Envoy of Magic, Keeper of Secrets
Garax represents the fickle and sometimes misunderstood nature of the arcane forces in the world. His blessings are sought whenever magic is involved, as he is the master of all arcane knowledge and often guides his followers in achieving understanding and mastery of magic. His followers are almost exclusively wizards, but he also holds interest among researchers, librarians, and others who follow academic pursuits and a path of intellectual discovery. His favorite weapon is the dagger. (All traditional wizard weapons only.)
Oblan, God of Deceit and Ill Will
Oblan embodies the darker natures of living beings: from shameful secrets, dark vices, selfish lies, to murderous plots. His followers don't typically hold good intentions for others, seeking to strengthen their luck by calling on Oblan. Primarily followed by thieves, rogues, cutpurses, highwaymen, and murderers, he also gets secret worship from politicians, rulers, and merchants, hoping to increase their wealth or influence by vile means. Oblan's favorite weapon is the short sword and the crossbow. (Edged Weapons and Crossbows only.)
Shaelle, Mistress of the Fields and Hearth
Shaelle is the giver of warmth, sanctuary in a storm, and blessings of a beautiful spring day. She oversees the life of growing farms, livestock, harvests, and the blessings of a loving home and hearth. She is a peaceful goddess, relying on others for any needed defense. On occasion, a stalwart soul will join her ranks, becoming a defender of the simple people. Shaelle blesses any useful tools, but her favorite is the scythe. (Farm weapons only, along with slings and bows. No crossbows or martial/military weapons.)
Ballor, God of Death and Sorrow, Guardian of the Last Passage
All cultures fear death. To them it is the great unknown, and for many the point of reckoning for a live lived according to their beliefs. But death causes grief, sorrow, loneliness, and a great sense of loss. Many seek to avoid it, wishing to add a few more years to their life. Many seek to surpass it, perhaps looking for secrets that will help them to master death by living forever. But most just don't want to think about it. Others, who think that death is not the final step, use it to their advantage by taking what is left behind and bending it to their own purposes.
Ballor finds followers in all who want to avoid his domain in any way possible or those who wish to promote it for their own goals. He is often called upon to help those who just passed to find their way to their better afterlife, and by some to help others find their way to their afterlife sooner rather than later. But he also answers prayers from anyone who wishes to avoid their untimely fate altogether. Although Ballor will grant favors and boons, he knows that ultimately no one can avoid meeting the Guardian of the Last Passage.
Ballor is very frequently called on by mages or clerics who follow the principles of death as a means to an end. Ballor isn't picky in this regard. He will grant his followers's wishes, as long as they respect his principles.
Because many of his followers are often murderers, necromancers, and undead, Ballor is considered an "evil" god, but he is actually quite neutral. It is merely the dark intent of his more visible followers that colors his reputation. It is entirely normal for common people to light a candle on his altar asking him to walk away from a sick child or infirm parent, hoping to avoid death for just a little while longer.
Ballor favors no weapons. Death is enough. (No weapon restrictions.)
Jameera, Goddess of the Arts, Muse in the Stars
Jameera is the goddess of artists, musicians, craftsmen, bards, etc. She is depicted as a carefree beautiful young woman in a long dress. She is very popular among artists, musicians, and is often asked to bless festivals and fairs. Her temples often take the shapes of artist's communes, halls built with extraordinary beauty and flowing natural designs. Not many of her followers choose to partake in the defender's path, so her wandering adventuring priests are rare to find.
Her favorite weapon is the short bow and the staff. (No other weapon restrictions.)
Elven Gods
Kallaeran, God of the Hunters
Kallaeran (Kah-LAY-ran) embodies the elven concept of grace, martial prowess, and union with the wild side of nature. As such, he represents the unbridled nature of the elven spirit with its natural environment, its respect for it, as well as its interdependence with it. The Hunter knows its terrain, knows how to read it, how to use it to his advantage, how to draw nourishment from it, how to do defend his natural homelands, and how live alongside it in harmony. Kallaeran is revered more by the wood elves than the high elves, but you can find followers in both camps.
Juahleine (Juah-LYNNE) is the goddess of the natural waters, lakes, rivers, springs, aquifers, etc. She is revered by the high elves more than the wood elves because she embodies the natural flow of elven buildings in Lae-Lah-Ran, a natural fluid design for which she is credited. Craftsmen, artisans, artists, musicians, all call on Juahleine's inspiration to guide them in their endeavors.
Ohlander (Oh-LAN-der), The Old Soul of the Woods
Ohlander is another expression of Nerrin, Spirit of the Woods. He presents himself to each group as they are able to understand him. For the elves, he shows up as an ancient elf, twice as tall as the tallest among them, dressed in a golden regalia with a crown of oak branches. He is often seen, and symbolized, as an ancient tree, with a smiling joyful face and a cheerful attitude. Treants, denizens of the forest, are treated with great respect by the elves, as they see the image of Ohlander in them.
Eanadari (eh-ah-na-DAH-ree), Goddess of the Moon and the Stars
Being highly attuned to nature and its many signs and portents, Eanadari is a special goddess for the elves. She guides their steps by giving them signs of things to come. These signs are sometimes portents, sometimes predictions, sometimes warnings. The collective elven people look to Eanadari as a guide of their soul, and often associate the white of the moon with the silver of their hair and eyes. The mystical nature of the night, when the stars and moon shine, is attributed to her, and is held sacred by all elves.
Dwarven Gods
Grarbol The Smith
Grarbol is the god of the dwarven forge. He sees to the clan's hearth and family members by using the forge as a unifying symbol around which all dwarves can gather. Grarbol represents industriousness, discipline, and creativity in the name of family and clan, and he blesses all dwarves who dutifully work towards the wellbeing of their clanmates.
Grarbol is asked to watch over new construction, new forging, and to bless the birth of new children into the clan community.
Gromdur is depicted as a middle-aged happy dwarf, forging away joyously over an ancient forge, with a shaping hammer in his right hand.
Grarbol is Gromdur's brother.
Gromdur The Patriarch
Gromdur, brother to Grarbol, is the dwarven god of the family. His domain includes leadership, community, pride, warfare, how to properly hold a grudge, and how to hold your liquor.
Gromdur's name is frequentely called as a battlecry. He's invoked when important decisions need to be made, and during marriages, child birth, and funerals. He is given service when diplomacy is at hand, blessing the outcome towards peace and prosperity.
Gromdur is often depicted as an older dwarf with a long, illustrious beard, covered in braids and rings, with a massive horned helmet and a judge's hammer in his left hand.
Halfling Gods
Merwig, The Blessed One
Goddess of Hearth and Harvests, Merwig is another representation of Shaelle, Mistress of the Fields and Hearth. Merwig shows herself to her halfling followers as a buxom woman with knee-legth hair and a broad, satisfied smile. She blesses homes, children, livestock, all living and growing things, celebrations, cooking, and new journeys. She favors marriages, romances, courage, and resourcefulness.
As a goddess of harvests, she also protects nature and fields, specially where fruits and seeds are concerned, as they represent the next generation in the cycle of life.
Nature Spirits
Cimmeris
Made of elemental fire, Cimmeris is the guardian spirit of the fiery nature of the flame. The element of fire is frequently found in all living things that hold strong emotions and high passions. It is also found in many living creatures coming from the realm of fire, or having a strong passionate nature.
Cimmeris is present where nature connects with fire: volcanoes, deserts, open magma flows, and often moutains with strong underground activity.
Cimmeris is also present in magical enchantments that deal with elemental fire in any way. A wizard's Fireball spell often includes Cimmeris' essence as part of the spell invocation ritual.
Glacius
Glacius, the elemental spirit of Water, is the guardian spirit of all water-based qualities in the world. It is an adaptable, restorative spirit, often deeply steeped in emotion and compassion. Water's healing and preserving qualities are highly known to all physicians and health pratitioners, specially all clerics and field healers.
Glacius is often invoked when purifying, specially in rituals and cleansings against disease or rot.
Glacius watches over the wellbeing of fresh-water ways (rivers, brooks, lakes, etc), keeping them clean and well-maintained.
Terranos
Elemental spirit of Earth, Terranos is a spirit often encountered among the hills and mountains of Karanos. Small wayshrines to Terranos can be often found next to roads and bridges, blessing the rocks and masonry that keeps them together.
Blessed stones are also often found in valleys and deep in the heights of mountains, where few travellers venture to explore.
On occasion, Terranos will arrange for a shrine to be created when an wanderer is lost on a mountain range, helping them to find refuge among the rocks.
Sylees
Elemental spirit of Air, Sylees is the guardian of the winds and the skies. She can be seen in the wild storms and gentle rains, in the spring gales, and the autumn breezes. She's often seen in lighting, and occasinally in tornadoes.
Sylees has very few shrines, as she does not have a terrestrial presence. But a few of her living followers, specially avian species, will create shrines on the ground or in nests for her.
Life and Death Spirits
Jovillar
Where there is the bright spark of living joy, of unbridled courage, of willing adventure and discovery, there you will find Jovillar. A spirit coming together for all things bright, living, joyful, and playful, Jovillar manifests in blessings for all things happy, as their very joy and goodwill blesses all around them.
Jovillar's blessings are often seen in the presence of someone embodying him, bringing optimism and cheefulness to the world.
His servants, spirits of unbridled light, occasionally aid those who find themselves in dire need or have lost hope during a significant endeavor. Their presence directly opposes Bereth's servants, and being close to them gives great courage and hope to all living beings around them.
Jovillar has no followers or shrines. He exists simply because there is joy in people's hearts, and this energy calls forth his essence, allowing it to manifest and multiply.
Bereth
On the opposite side of Jovillar is Bereth, spirit of death. Bereth does not represent the act of dying or the act of taking a life. He represents the sense of unfulfilled life desires, of stagnancy in eternal rest, and of the hopelessness often experienced by the living when faced with the prospect of the inevitable fact that is death in the world.
His power comes from the collected sense of failure and frequent desperation that a living being may experience when feeling unable to settle into a peaceful acceptance of the transition into death and movement into the afterlife. This is often found in those living beings who have become too attached to things in their life, whatever that may represent for them.
His essence is frequently found in graveyards, among naturally occurring undead (those cursed to live out an undead life because of strong emotions attached to unfulfilled tasks, or strong passions towards others, like jealousy, hatred, or vengeance), or in some unnaturally occurring undead (wraiths, whights, vampires, ghosts, etc.), where these creatures feed on such energies by draining the life force of others.
Spirit servants of Bereth may occasionally manifest as small gray clouds with exceedingly malicious intent, harnessing the black passions of those who feel life cheated them, or that death is nothing but misery and punishment. They bring with them auras of defeat and despair, turning even the hardiest of soldiers to whimpering surrender. These small clouds are anathema to all living things and their presence often accompanies the approach of strong undead beings to the vicinity.
No livings things willingly worship Bereth. His presence is there simply because they have engaged in dark passions or emotions, creating the very essence of Bereth's servants, unwittingly assisting in their manifestation.
Jovillar and Bereth are examples of how living emotions can create consequences in the world at large, be it for good or ill.
This message was last edited by the GM at 04:00, Mon 25 May 2020.