Rules, Character Creation, and RTJ
Copy and paste sheet into your character details. You must have everything on your sheet. If you don't put the weight, craft or purchase cost, you dont have it. Or you do have it and it is cursed.
Place the ACTUAL RACE you are using. Not just aberration or humanoid.
<tt>
<hr><large><b>DESCRIPTION</b></large>
Type: Medium Align Humanoid (Subtype); Reach 5 feet
Base Speed: 30 feet
Initiative:
<hr><large><b>EQUIPMENT</b></large> 0000/0000 GP used
00,000 gp - 00 lb | ItemNameHere
00,000 gp - 00 lb | ItemNameHere
*00,000 gp - 00 lb | ItemNameHere
*00,000 gp - 00 lb | ItemNameHere
Free Gear | Backpack, belt pouch, dagger, sling, component pouch, spellbook
Total Weight: 00 lbs. (excludes free gear)
Carrying Capacity:
*Item is listed at half price due to crafting.
<hr><large><b>ABILITY SCORES</b></large>
STRENGTH: 10 (+0) = 10 base + 2 magic + 2 racial + 2 other(too many to list)
CONSTITUTION: 10 (+0) = 10 base
DEXTERITY: 10 (+0) = 10 base
INTELLIGENCE: 10 (+0) = 10 base
WISDOM: 10 (+0) = 10 base
CHARISMA: 10 (+0) = 10 base
<hr><large><b>COMBAT STATS</b></large>
HIT POINTS: 00 = 0d0 + 0 Con
RESISTANCE: DR0/-; Resist 0 vs. ?; Fast Heal 0; Regen 0
ATTACKING: STR +0; CON +0; DEX +0; INT +0; WIS +0; CHA +0
ARMOR CLASS: 10 = 10 base + 0 dex + 0 armor + 0 dodge + 0 deflection + natural armor + 0 shield + 0 insight + 0 etc
FF AC:
TOUCH AC: 10 = 10 base + 0 dex + 0 dodge
FFTAC:
CMD:
FFCMD:
Deflection, dodge etc apply to cmd as well.
FORTITUDE: 10 (+0) = 0 base + 0 con + 0 resistance + 0 circumstance + 0 feat + 0 etc
REFLEX : 10 (+0) = 0 base + 0 dex
WILL : 10 (+0) = 0 base + 0 wis
CONDITIONAL:
ArmorName: +0 AC, +0 Max Dex, -0 penalty, 00ft., size, other notes
ShieldName:
Feats such as stance that add bonus while in it
Do not add spells here
<hr><large><b>TRAITS AND FEATS</b></large>
Level 1: FeatName
Level 3: -
Level 5: -
Level 7: -
Level 9: -
TRAITS:
LOW LIGHT VISION(ELF)
BONUS FEAT (HUMAN)
Etc
Etc
<hr><large><b>CLASS FEATURES</b></large>
1st (CLASS1): Class features gained from level 1 ClassName
2nd (CLASS1): Class features gained from level 2 ClassName
3rd (CLASS1): Class features gained from level 3 ClassName
4th (CLASS1): Class features gained from level 4 ClassName
5th (CLASS1): Class features gained from level 5 ClassName
<hr><b>SKILLS</b>
+ 0 SkillNameHere = 0 base + 0 MOD + 0 misc - 0 ACP
+ 0 SkillNameHere = 0 base + 0 MOD + 0 misc - 0 ACP
+ 0 SkillNameHere = 0 base + 0 MOD + 0 misc - 0 ACP
+ 0 SkillNameHere = 0 base + 0 MOD + 0 misc - 0 ACP
<b>Languages :</b> Common, ???
<hr><large><b>MAGIC</b></large>
Caster Level: ?th
Concentration: +0 (+0 CL, +0 Modifier)
Spell Failure: 00% (+00% armor, +00% shield, +00% other)
<u>
Level: 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th
Known: 0 | 0 | 0 | 0 | - | - | - | - | - | - </u>
Daily: - | 0 | 0 | 0 | - | - | - | - | - | -
Bonus: - | 0 | 0 | 0 | - | - | - | - | - | -
0 : SpellName (x#), SpellName (x#), SpellName (x#), SpellName (x#)
1st: SpellName (x#), SpellName (x#), SpellName (x#)
2nd: SpellName (x#), SpellName (x#)
3rd: SpellName (x#)
[Bonus spells, marked with *, do not count against the spells known limit]
[Delete "known" line for prepared casters that already know ALL their spells]
[Put (x#) next to spells prepared for the day]
<hr><large><b>MINION</b></large>
HD: 0d0+0 (00 HP); Align/Size/Type; Space; Reach
Senses: +0 perception; special senses
Speed : +0 init; 00 ft.
Resist: DR, Fast Heal, Resistances, Immunities
AC/TAC: 10/10 (+0 dex, +0 arm, +0 na)
Str 10 (+0), Con 10 (+0), Dex 10 (+0), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
Saves: Fort DC10 (+0), Refl DC10 (+0), Will DC10 (+0)
Attacks: Str +0, Con +0, Dex +0, Int +0, Wis +0, Cha +0
Feats: ???
Skills: ???
Equipment (00.00 GP): ???
<hr>
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This message was last edited by the GM at 04:04, Fri 28 Feb 2020.