OOC Yes
Without spoiling some important material, I asked the dwarf to make a leadership check, which would be his level, plus his Charisma modifier, plus the d20 roll. if he had made some kind of speech or tried by some other means to reassure the crew in regards to the presence of the storm and the dragon, then diplomacy would needed to be added to this check. The leadership roll was a passive factor against the fear that the perceived presence of the dragon and the storm caused among the crew. Note, I didn't ask anyone roll a Will save: this is important to keep in mind. If Kalven added ranks in diplomacy to the previous roll - - I don't remember off the top of my head if Kalven even has ranks in the skill - - then said points would need to be removed. The purpose of the leadership roll was to see if the crew would continue to remain at their tasks, when encountering a perceived threat of considerable form. Mostly, they did, one did not.
As for getting the ship back on course, you have a compass right? You have an idea what direction you want the ship to go in, right? You have maps, right? if somebody has ranks in geography, or sailing, or survival, they can help. Also, I've been known to sometimes toss players a bone here or there if they roleplay things well, or think about it. If you provide a rationale for the use of a skill that works for why a skill was used, then I might go with it.
If the paladin uses strength to try and return the ship's bow back to where she thinks it was previously, in combination to where someone realizes where the proper course might be from consulting map and compass, and so on, then depending on rolls and roleplay, the ship might go back on course. If not, then you might need another day to get to where you need to go.