Here is the table for exploration and building a settlement etc
TERRAIN | EXPLORATION | PREPARATION | PREPARATION | FARM | ROAD |
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| TIME1 | TIME2 | COST | COST4 | COST 5 |
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Cavern(7) | 3 days | 3 months | 8 BP | — | 4 BP |
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Coastline(8) | Special | Special | Special | Special | Special |
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Desert | 2 days | 1 month | 4 BP | 8 BP | 4 BP |
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Forest | 2 days | 2 months | 4 BP | — | 2 BP |
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Hills | 1 day | 1 month | 2 BP | 4 BP | 3 BP |
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Jungle | 2 days | 4 months | 12 BP | — | 4 BP |
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Marsh | 3 days | 3 months | 8 BP | — | 4 BP |
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Mountains | 3 days | 4 months | 12 BP | — | 4 BP |
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Plains | 1 day | Immediate | 1 BP | 2 BP | 1 BP |
---|
Water | 2 days | — | — | — | — |
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1 Exploration time represents how many days a typical scouting party requires to explore a hex of this type. These times assume
a party speed of 30 feet. For parties with different speeds, see Table 3–3: Exploration Time (1 Hex) on page 154. Treat Cavern
as Mountain and Jungle as Marsh for exploration time. Do not adjust the speed for Water hexes; it’s assumed that the party is
already using a boat or other watercraft to explore.
2 Preparation time represents the months of labor (beginning with the current turn) required to prepare the hex for settlement.
Construction of buildings can begin in the current month for settlements built on plains.
3 Preparation cost represents the BP cost to clear a hex of this type in preparation for founding a settlement.
4 Farm cost represents the BP cost to cultivate a hex for farming. A Farm must be within or adjacent to a hex containing a river,
lake, swamp, or Canal, or adjacent to at least 2 hexes that already contain Farms.
5 Road cost represents the BP cost to establish a Road that crosses a hex and connects to all adjacent hexes. The cost to build a Road
doubles if the hex contains rivers. A kingdom with a Size of 26 or greater can build a Highway (or upgrade a Road to a Highway).
6 If the hex contains any rivers, double the listed cost to reflect the need to build bridges.
7 This is a large system of caves and underground passages and can be found in any terrain type except Marsh. It functions as an
additional hex that exists underground, below the surface hex.
8 Treat this as the adjacent land terrain type for all purposes.
This message was last edited by the GM at 01:27, Fri 27 Mar 2020.