Notes for House Rules & Rules Clarifications
Incidental Spells
Mages have a number of minor spells at their disposal that allow them to do small things.
These spells will not be named beyond the description of their effect, will not cost mana, and cannot be used to eliminate the need for a skill roll/improve or hinder the chance of success of any die roll/hinder enemies in any way.
Effects would include things like:
Putting a pleasant scent in a nose to keep away bad smells.
Enhance the flavor of a food.
Warm a blanket just enough to let you fall asleep faster.
Clean a garment or a person (the latter may upset some folks, as you're taking away their layer of dirt that keeps them healthy ;) ).
Take the wrinkles out of a garment.
Produce small sparks and streaks of fade energy to entertain.
Create a light source on the tip of their staff that provides light in a 4 yard radius.
Other minor effects of convenience that you can think of and are approved by me.
Another use of incidental spells is restoring fallen columns, broken barriers, gates, and even walls, especially with regard to re-sealing breaches from the Deep Roads; however, in this case, you need to succeed on a Magic ability Basic Test to successfully complete the structural restoration.
Starting with Routine (TN 7), the following modifiers to the target number apply:
Size: Light +0, Heavy +1, Large +2, Huge +3, Massive +4.
Material: Wood +0, Stone +1, Iron +2, Exotic Metal +3.
Complexity: Basic +0, Worked/Carved +1, Detailed +2, Intricate +3, Mechanized +4.
Multiple mages may assist in the test. If more than one mage is assisting, choose a primary mage for whom the Assist rules (below) apply; any assisting mage beyond that reduces the TN by 1 more.
For example, mending a carved heavy stone slab would be the Base TN 7, +1 for Stone materials, +1 for the Heavy size, and +1 for Worked or Carved complexity. This gives us a TN 10 for the Magic ability Basic Test. If two mages worked together on the test and the second mage did not have an appropriate focus, the TN is reduced to 8. If two more mages join in to help, the TN is reduced to 6.
This message was last edited by the GM at 17:02, Thu 17 Feb 2022.