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OLD Story 102. The ArlÂ’s Ward.

Posted by Evil GMFor group 0
Evil GM
GM, 206 posts
Wed 9 Sep 2020
at 21:09
  • msg #1

Story 102. The ArlÂ’s Ward

The next three weeks pass quickly as the four friends return to their daily routines. Donnal and Irenia’s wedding on Summerday is a joyful affair, and it serves to wash away any of the stress left over from the theft and subsequent recovery.

The arl judged the four surviving thieves on the 6th of Bloomingtide:

He turned d’Aveliard and Therioux over to the Circle, recognizing the Templars’ authority to pass judgement over apostates.

Gaius Secundus is given a sentence of ten years’ hard labor, the work to be determined by the captain of the guard, with locals being allowed to purchase his services for a day; half of all wages so earned will be returned to Gaius at the end of his term.

(OOC: This was actually a thing in medieval Europe. Prisoners were often allowed out of their cells to beg in the streets, and half of their proceeds would be taken by the lord; charity was also encouraged, and could be seen in food and coin being donated by townsfolk, including endowments left in wills.)

Sexta is given a sentence of a year and a day. Like Gaius, she is allowed to be hired out for a day for tasks appropriate to her ability. Mother Hanna states that the Chantry will make frequent use of her services.

Richard uses his newfound fame to establish himself as a locksmith, working with Owen (much to his daughter Valena’s delight) until he can afford his own crafting tools and workshop.

Fost goes back to his regular work of driving carts for locals moving goods between the village, Crossroads, and the farms beyond.

Mikhail continues his practice under Elias & Faustine’s watchful eyes. Senior Enchanter Alva and a group of six Templars arrive on the 11th; Alva is overjoyed to see her apprentice doing well, and tells him that, given his good works, First Enchanter Irving has extended Mikhail’s “study abroad” indefinitely. The Kinloch Hold group departs on the 12th, their prisoners in tow.

(OOC: Irving is considered an indulging and lax first enchanter and, between himself and Knight-Commander Greagoir, the mages of Kinloch Hold have more individual freedoms than those in others. Mikhail's extended furlough is meant to reflect that.)

Brother Loran spends at least an hour each day with Sexta leading up to her sentence. Mother Hanna follows through on her promise to make extensive use of the she-elf during her imprisonment, and assigns Loran to oversee her duties as assigned by the sisters. Sexta seems to appreciate his continued presence.

On the afternoon of the 21st of Bloomingtide, the four friends trickle into Lloyd’s tavern after a long day of work. Richard strides (struts?) in, wearing his new suit of heavy leather armor just fitted by Corwin. He finds Fost stretching his legs near their regular table, having been sitting on a hard cart bench for most of the day. Mikhail and Loran arrive together from the Chantry, as they often do.

Lloyd comes over with four bowls of fish stew, and follows shortly with three stout ales and a watered-down cup of wine; and, just as he has for the past 19 days, refuses to take payment for it. The quartet hasn’t paid for a dinner meal since they captured the false magister and his gang of thieves; a change of menu is starting to look rather desirable...not that you can get much else in Redcliffe. Fishing is the primary trade of the village, and fish is the main thing in abundance. Still, an occasional nug would be nice.

They sit down to eat and begin to talk about their days; many comments on Richard’s new leathers follow, and Loran updates the others on his work with Sexta. Fost recalls an interesting conversation about coursers with the arl’s horsemaster while delivering goods to the castle, and Mikhail shares a funny story about growing up in the Circle.

Their conversation is cut short by the sudden appearance of Ser Perth. The young knight is in his armor and has a concerned look on his face. It's clear this isn’t a social call.

The arl has need of your services,” he says. They knew this would come at some point; the emblems of the arl gave them privileges, but it also meant he could call them into service when he needed their assistance. “I’m sorry to drag you away from your supper, but it’s rather urgent.
Mikhail Loren
player, 113 posts
Circle Mage
HP 27, MP 15
Wed 9 Sep 2020
at 21:27
  • msg #2

Story 102. The ArlÂ’s Ward

Mikhail nods at this, "Of course it is. Your face says a lot more than you think it does. Still, what is it that the Arl wants from us? I assume we have another issue with local bandits of some kind?"
Evil GM
GM, 208 posts
Wed 9 Sep 2020
at 21:38
  • msg #3

Story 102. The ArlÂ’s Ward

"Nothing so trivial, but the rest is for the arl to tell you." He gives an apologetic look; apparently, whatever the problem is, it's apparently sensitive.
Richard
player, 81 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Thu 10 Sep 2020
at 00:53
  • msg #4

Story 102. The ArlÂ’s Ward

Richard makes a mental note, certainly not for the first time, to hunt some game when next they went on the road as the constant diet of fish, while tasty, was starting to get old.  He was stretching out, testing the fit of his new armor when Ser Perth arrived and announced their summons, "Certainly, friend, we shall leave right away."

He is speaking for himself, of course, but it is difficult to imagine his companions would refuse such an urgent sounding summon.
Fost
player, 141 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Thu 10 Sep 2020
at 05:07
  • msg #5

Story 102. The ArlÂ’s Ward

Fost's face had lightened up when the knight came to the inn. Admittedly he did not remember that much about the revelry after receiving the thanks of the Arl but he had come to like Perth and while still respective amd serious about him he did consider him a friend of sorts. Nothing like the others at the table, of course, but seeing him at the castle whenever he delivered goods he had become used to chatting with him. Of course, with a purpose. Fost hoped to be allowed to be training with the warriors of the Arl to improve his skills. He was suitably fitted out for a warrior, his body was strong and healthy. Still, he lacked the skill at arms he had seen in the fight and had vowed to become a proficient fighter like Perth.

Fost had particularly enjoyed the trips to the Crossroads village. Ever since Richard's fancy had turned elsewhere Fost had secret hopes about Gemma. Not that he presumed to stand any chances but she deigned to chat to him every now and then and Fost had learned rather befuddedly that he came to like her pretty smile, very much so. He had taken to bring her small trinkets or gifts, nothibg orecious, nothing that qould betray his interest too much. A couple of flowers picked at the side of the road, a pretty stone found at the river's shore, once even a green light scarf. Unfortunately he had no idea whether she liked those gifts or whether she thought him a nuissance. Many young men had taken an interest in the lovely girl so he was just one among many.
As it were, the whole matter was rather confusing to himself and he was beginning to think that he made a fool of himself. The last two days his restlessness had turned him into bad mood and he had muttered in the evenings at the inn that he intended to leave soon to roam the mountains searching for his father again.

A change was long overdue and thus Perth's urgency fit nicely.
"Let's go.", he said quite simply.
Brother Loran
player, 65 posts
Thu 10 Sep 2020
at 19:23
  • msg #6

Story 102. The ArlÂ’s Ward

Brother Loran nodded and followed the others. Uncertain of his place in the group all seemed to have abilities and skills that might be called upon all he was was a priest and couldn't work out his worth against that of the others.

Still he had taken the gift so he was honour bound to go when called
Evil GM
GM, 210 posts
Fri 11 Sep 2020
at 18:23
  • msg #7

Story 102. The ArlÂ’s Ward

OOC: Will Fost win Gemma's heart? Will her eyes always be turned to Richard? Will Richard even notice? Find out on the next installment of As the Stewpot Stirs!

Sorry, I couldn't resist. ;) That said, building relationships is an important part of the Dragon Age setting (even if the core rules don't codify building friendships/rivalries), so I definitely encourage that the gents build a life for themselves.


The arl's men make their way up the hill to the castle and into the main keep. In the main chamber, they find Eamon, Randon, and Mother Hanna waiting for them, the latter pair flanking the arl on his throne. Off to the side, horse master Dennet stands respectfully by.

"I'm sorry to tear you away from your respite, but a matter a grave urgency requires your assistance," the arl begins. "Four days ago, I sent four of my men to deliver an orphaned boy in my care to Our Lady Redeemer Monastery at Bournshire in the Bannorns. This afternoon, one of those escorts returned to us in the gravest of conditions.

"He reported an ambush on the road east to Lothering that slaughtered his fellow soldiers and took the child; he was lucky enough to be thought dead, and was able to use the last of his strength to reach Redcliffe. We do not expect him to survive the night, unless your singular talents are able to bring him back from the edge of the cliff, Brother Loran."

Randon continues for the arl, "We need you men to track the boy down, rescue him, and deliver him to Bournshire. You'll receive mounts, a cart, provisions for four weeks, and some silver for expenses. Any questions?"

"Will I be joining them, my lord?" Ser Perth asks expectantly. Something in his tone makes him appear eager to help out.

"No, Ser Knight. With four men now out of commission, I'll need you close," the arl says, sympathy in his words.
Brother Loran
player, 67 posts
Fri 11 Sep 2020
at 18:56
  • msg #8

Story 102. The ArlÂ’s Ward

Brother Kiran stepped forward and looked first at mother Hanna before turning to the Arl "if you will permit while the provisions and equipment are being made ready I would indeed wish to look at the wounded soldier to see if all is lost for him or not and if he cannot be saved give him comfort in his last moments"
Fost
player, 142 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 11 Sep 2020
at 19:37
  • msg #9

Story 102. The ArlÂ’s Ward

Fost listened with a grave face.
"Name of the person the boy was supposed to be delivered to. Name and description of the boy himself. Location, as best possible, of the ambush site. Any idea how many foes were encountered? Was magic used...", he muttered until he started in surprise as he realized that he had spoken out loud.
He cleared his throat.
"Apologies, I did not mean to..."
He repeated his musings and questions in a more civil and respectful manner.
"Of course, we are at your service and will depart as soon as possible."

Fost graved for a change and this was it. Of course, four guards had been overwhelmed. Did they stand even a chance to succeed where they failed? Even so, he was happy to leave the town for some time.
"We also need something the boy will recognize, so he will trust us completely and not fear a ruse. Something only he will know about."
Je frowned, cleared his throat again.
"I take it the survivor did not mention betrayal bx his comrades?"
Richard
player, 83 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sat 12 Sep 2020
at 20:49
  • msg #10

Story 102. The ArlÂ’s Ward

Richard is delighted at the chance to go adventuring again, even more so when it's on a mission of importance assigned by Eamon himself.  "We shall find the boy and return him, while making sure those responsible are held accountable for their actions!  The site of the ambush sounds like the best place to start looking and we should depart before someone interferes with the site." he solemnly declares.

But first, he has to go say 'farewell' to someone very important to him.
Mikhail Loren
player, 114 posts
Circle Mage
HP 27, MP 15
Sat 12 Sep 2020
at 21:00
  • msg #11

Story 102. The ArlÂ’s Ward

Mikhail waited for an answer to Fost's concerns before moving. He wanted that information himself before they went on their way.

He does perk up a bit when they mention mounts. It had been a long time since had done any riding. That would have been before he left his father's lands, before he joined the Circle. It would be nice to get back to feeling comfortable in a saddle once more, even if it would take as much time as it did before to relearn everything.
Evil GM
GM, 213 posts
Sun 13 Sep 2020
at 16:10
  • msg #12

Story 102. The ArlÂ’s Ward

Randon answered, "The boy's name is Alistair and he's about ten years old. Blond-ish hair, bit of a frowner. Average size for a boy his age.

"The prioress at the monastery is Mother Andrea. Bann Gerald of Bournshire is also aware of the boy's impending arrival. Regarding identifying yourselves, your medallions will more than suffice; Alistair idolized your heroics. Honestly, he'd probably be delighted just to know it's you who are rescuing him."

Ser Perth answered the question about the survivor. "He was barely able to relay the fact they were ambushed, his companions slaughtered, that the boy was taken, and that they were two days on the West Road when the attack happened. The man is truly in a bad way; if Brother Loran can work his trade and save him, we might get more from him."

Meanwhile, Mother Hanna escorts Brother Loran to where the soldier is resting.

His injuries are extensive. Two untreated arrow wounds, one in the thigh and the other near his heart, both terribly infected; several bruises that appear to have been from a fall; a massive bruise around a pinprick on his breastbone - possibly what was meant to be a killing blow absorbed by his armor? He certainly won't last the night without aid, but the severity of the infections may already be beyond traditional aid.

OOC: In other words, only magical healing will pull him back from the brink. And, given the severity of his condition, Loran only gets one shot at a healing spell. Go ahead and state how much Mana you're committing, attempt the Magic test vs. the Heal spell's TN 10, and roll the Healing effect, if you succeed.
This message was last edited by the GM at 16:11, Sun 13 Sept 2020.
Brother Loran
player, 68 posts
Sun 13 Sep 2020
at 18:31
  • msg #13

Story 102. The ArlÂ’s Ward

Ooc:
19:27, Today: Brother Loran rolled 14 using 3d6+4 with the AGE System with rolls of {3}, 2, 5.  Heal (TN 10) 3 mana.


Brother Loran moved quickly over to the wounded man and laid a gentle hand on his brow.

Feeling the fever with his hand he quickly set about making herbs and applying them to the wounds as his hands were busy tending the man's physical needs the brother started praying to the maker to me and his devine power to guide his hands and make the man while again.
Fost
player, 144 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Mon 14 Sep 2020
at 06:57
  • msg #14

Story 102. The ArlÂ’s Ward

Fost waited patiently until Loran came back, maybe with further details.
Meanwhile he felt a bit uncomfortable in the presence of the important figures of Redcliffe. Especially as he became aware that he would cause further dealy. He had to go back to his room and grab his gear, after all.
Evil GM
GM, 215 posts
Mon 14 Sep 2020
at 21:11
  • msg #15

Story 102. The ArlÂ’s Ward

As he presses the herbs into the infected wounds, he intones his familiar prayer. The crushed herbs melt away and spread to the corners of the wounds, destroying signs of infection and knitting the flesh together. The prick on his breastbone closes entirely, leaving no evidence that it had ever occurred (although faded bruises remain around it), while the other wounds leave the telltale scarring that will later fade.

The soldier's breathing, once ragged, slows and calms, and his eyes open slightly.

"Thank you, Brother," he whispers before closing his eyes again.
Evil GM
GM, 216 posts
Tue 15 Sep 2020
at 15:37
  • msg #16

Story 102. The ArlÂ’s Ward

The soldier falls asleep, and Loran and Mother Hanna return to the main hall.

"The young man will survive his wounds," the revered mother announces. "He's asleep at the moment, and we should probably let him do so without interruption."
Brother Loran
player, 69 posts
Tue 15 Sep 2020
at 18:08
  • msg #17

Story 102. The ArlÂ’s Ward

Brother Loran looked up at the mother superior as the wounds closed he'd prayed before and the maker had guided him. Ut it was the first time anyone had seen this up close.

He waited for mother Hanna to say something but when she stayed quiet he simply collected his belongings and followed her back to the main hall.
Evil GM
GM, 217 posts
Tue 15 Sep 2020
at 20:05
  • msg #18

Story 102. The ArlÂ’s Ward

Maybe she knows? Maybe she's always known? Maybe she isn't sure what she sees? Maybe she missed the miracle in the work? Maybe she believes the power is within the poultice?

Mother Hanna only ever seems to wear a look of compassion when she looks at him; it's difficult to tell what other thoughts or emotions may linger beneath it.

Loran has never heard her speak for or against apostates, even as she has publicly cautioned against the dangers of magic and the vulnerabilities of mages to demons; in fact, her sermons dealing with the subject are often translated into the personal lives of the villagers, and how such dangers mirror the choices and vulnerabilities in their own lives. Loran can't say he truly knows her stance toward those with magical ability and their place in society, beyond the warning of Transfigurations 1:2: "Magic exists to serve man, and never to rule over him."
Fost
player, 146 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 16 Sep 2020
at 06:02
  • msg #19

Story 102. The ArlÂ’s Ward

Fost nodded and muttered.
"No further information then."

The warrior adressed his companions.
" So be it, I guess that is all. We cannot wait for him to wake up in the hopes of some more to learn. Time is of essence, any tracks may be lost."
"I'm going to pick my gear and then we are good to go."


He turned to the Arl and his advisor and the Chantry mother.
"If you'll excuse us, we'll be on our way. Where will we be able to pick up the equipment you supply ?"

Once the logistics were settled and nailed down, Fost left to get his gear.

About half an hour later he was geared up and waiting for departure.
Fost
player, 150 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Thu 17 Sep 2020
at 04:15
  • msg #20

Story 102. The ArlÂ’s Ward

When he returned he noticed Ser Perth and approached him.
"Hello again. This is quite a long trip and yet the ambush happened only four days out? Do you know how they, the boy and the soldiers, travelled? By cart, mule, horse? I want to get a notion how far off Lothering they were."
Mikhail Loren
player, 118 posts
Circle Mage
HP 27, MP 15
Thu 17 Sep 2020
at 19:17
  • msg #21

Story 102. The ArlÂ’s Ward

Holding a small pack of books, ink and parchment, Mikhail was preparing to leave right alongside Fost, Richard and Loran. Strange things abounded around this particular mission. "I certainly hope it's by cart. I haven't ridden a horse since I joined the Circle. A shame, really. I was pretty good at it as a child. However, you bring up a good point. Do we have the information on where this location is?"
Evil GM
GM, 221 posts
Thu 17 Sep 2020
at 20:20
  • msg #22

Story 102. The ArlÂ’s Ward

"He didn't give us much, but he did say two days out on the road," the knight says. "Based on that, we expect they were about a quarter of the way to Lothering along the West Road. They left with a wagon drawn by two mules, with a third to rotate them out."
This message was last edited by the GM at 04:52, Sat 19 Sept 2020.
Brother Loran
player, 71 posts
Thu 17 Sep 2020
at 20:49
  • msg #23

Story 102. The ArlÂ’s Ward

Brother Loran arrived with his healers pouch across his back and his walking staff in hand ready to travel
Evil GM
GM, 224 posts
Tue 22 Sep 2020
at 23:09
  • msg #24

Story 102. The ArlÂ’s Ward

The arl entreats them to accept his hospitality to the quartet before they leave, and they dine on something deliciously other than fish for the first time in forever, it seems. The soldier wakes up just as the meal ends, and is able to tell his story.

He says they were on the wagon on their second day out of Redcliffe, where the West Road descends from the highlands and turns eastward again, when they were ambushed by a group of at least seven “bandits.” He was surprised that they attacked such a well-armed company (four footmen) that clearly wasn’t hauling any real valuable goods. They fought valiantly, but surprise and their lack of numbers helped do them in.

The soldier thinks they injured at least two of the attackers, maybe killing one, before they were overwhelmed - he says the bandits had a pair of “wickedly-accurate” archers. He can’t remember if he was the second or third man to fall, but, when he awoke, all of his compatriots were dead, the boy and the wagon were missing, and it was all he could do to drag himself back to Redcliffe. As far as he knows, the others’ bodies are still alongside the road.

He doesn’t remember magic being used at any point during the attack.

Armed with this information, the men set out in the dark, not wanting to wait until morning to start their search and rescue. It takes a little more than an hour to reach the crossroads, the cottages quiet and hearthfires low as every reasonable thinking being has already retired for the night.

The men turn east and head up into the Outskirts, passing the last of the farming houses on their way along the West Road. They only stop when the second moon Satina is nearly overhead, and allow for a short rest on a flat area just off the road.

Brother Loran, having taken the last of the watches, wakes his compatriots as the unseen sun starts to cast light into the eastern sky. They expect they have the full day to travel, and then some the next morning, before they reach the soldier’s description of the ambush site.
Fost
player, 153 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 23 Sep 2020
at 06:11
  • msg #25

Story 102. The ArlÂ’s Ward

Fost had considered sneaking into the village to say good-bye to Gemma but refrained having no wish to listen to the mockery of his comrades. That, and the fact that it was early in the morning and the girl would hardly be happy about being woken by a man armed to the teeth.
And so he had watched Richard warily as the closed in on Crossroads who obviously had similar thoughts.
"Just keep going.", he said a bit more harshly than he had wanted to.
Richard was driving the cart. If he had any fancy notions about hurrying off to snatch a kiss they would all have to wait and that just would not do.
"We have been tasked by none other than the Arl himself. Not the time to fool around.", he warned and tried to remind his friend of the responsibility laid upon their shoulders.
Not that he could do anything if the rogue chose to do otherwise.
Fost steered his horse next to the ones pulling the cart, blocking the path down to the village.
"Just keep going.", he repeated.
Brother Loran
player, 72 posts
Sat 26 Sep 2020
at 14:05
  • msg #26

Story 102. The ArlÂ’s Ward

Brother Loran was not naive to the ways of the heart although never having been with a woman he knew the signs well enough and smiled to himself at Fost's manner and actions.

He jumped off the wagon, after all he was fit and able to walk not wanting to burden the horse with unnecessary extra weight.

Gathering his healing pouch he strode along side with his sturdy walking staff to aid him
Mikhail Loren
player, 119 posts
Circle Mage
HP 27, MP 15
Sat 26 Sep 2020
at 16:53
  • msg #27

Story 102. The ArlÂ’s Ward

Taking the offered cart, Mikhail would let his companions lead the way with the cart, preferring to spend the time keeping with his lessons and studies as they moved, occasionally making notes or waving his hands to pull a bit of the Fade into his hands in a controlled manner, even if this brings some strange looks from a few of the others nearby.

As they began to approach the ambush sight for the first time, Mikhail was not convinced that the bandits were completely gone. Or whoever these people were. Any way, gripping his staff, it was time to track down this Alistair boy.
Richard
player, 87 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sun 27 Sep 2020
at 14:46
  • msg #28

Story 102. The ArlÂ’s Ward

Time passed quickly while Richard assisted the others in getting ready to leave and track down the missing boy, so quickly even he was unable to sneak away to say farewell to the lovely Gemma.  Any time he tried, someone came up to him with another task, which grew increasingly annoying.

Before he left, however, he requested a guard deliver a note to Gemma from him explaining, in essence, his situation and he would come to see her upon his return.

All too soon, however, they were on the road heading to the ambush site.  Even though he was driving the cart, he still had to pay attention as bandits were all to frequent once you left the relative safety of town.
Evil GM
GM, 225 posts
Wed 30 Sep 2020
at 06:09
  • msg #29

Story 102. The ArlÂ’s Ward

Tension fills the space between the two suitors as they pass through the Crossroads, although it seems to ease by the time they take their rest. They’re off again just as the sun peeks over the eastern horizon.

The men remain vigilant throughout the day; the elevation keeps the temperatures moderate for the summer season, helped by breezes that rise up from Calenhad and find their way into the pass. Thankfully, their progress is unimpeded and the group makes camp in a small roadside “travelers shack” in the bend north. The night is a bit cool, but quiet, and morning greets them once again.

OOC: Sorry this took so long. How are you folks aligned? Richard is driving the cart, but where are the others in relation to it. The West Road is wide enough for two carts or wagons to pass each other.
Evil GM
GM, 227 posts
Sun 4 Oct 2020
at 05:26
  • msg #30

Story 102. The ArlÂ’s Ward

The men eat some rations to break their fast and get themselves back on the road. They travel northward for a time, until the sun has fully cleared the horizon and is lighting the whole of the land to the lake. As the bend approaches, the whole of the lake can be seen, glistening in the morning light.

Now heading eastward and knowing that they should be approaching the ambush site, the quartet redoubles their watchfulness. Rounding a bend, Fost about 10 yards ahead of the rest of the crew, they hear barking and growling sounds, as if a group of dogs are fighting.

From his position, Fost sees a trio of feral Mabari “arguing” over what appears to be at least a pair of decaying human corpses.

OOC: Okay, the nearest dog is about 44 yards from Fost. Map 0 shows positions.
Richard
player, 88 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sun 4 Oct 2020
at 15:37
  • msg #31

Story 102. The ArlÂ’s Ward

"I would think we could ambush the mabari, if we acted quickly." claimed Richard, already stringing his bow at the sounds of growling.

11:36, Today: Richard rolled 17 using 3d6+3 (6 stunt points) with the AGE System with rolls of {6}, 2, 6.  Dex (Init)

I don't think initiative rolls grant stunt points, do they?

Mikhail Loren
player, 122 posts
Circle Mage
HP 27, MP 15
Sun 4 Oct 2020
at 16:52
  • msg #32

Story 102. The ArlÂ’s Ward

"I'd have to disagree with you on that. If we can see them, they probably could just as easily be smelling us. However, they apear to be having a bit of a row. Let's... see how this works out first. Prepare, of course. Don't ever let me tell you not to prepare." His staff was always out and ready, of course. However, that didn't mean it was the only or best way to go about this.



09:49, Today: Mikhail Loren rolled 11 using 3d6+2 with the AGE System with rolls of {1}, 2, 6.  DEX (Init).
Brother Loran
player, 74 posts
Sun 4 Oct 2020
at 20:55
  • msg #33

Story 102. The ArlÂ’s Ward

Brother Loran moved to the left side of the wagon and readied his walking staff

21:54, Today: Brother Loran rolled 11 using 3d6+1 (2 stunt points) with the AGE System with rolls of {2}, 4, 4.  DEX init .
Fost
player, 156 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Mon 5 Oct 2020
at 05:36
  • msg #34

Story 102. The ArlÂ’s Ward

Aware that he did not ride a wartrained horse and realizing that his mount may bolt at the smell of blood and the barks of the growling canines, Fost grabbed his shield which had been slung on his back for the journey and rode closer keepoing on the right side to allow Richard line of sight. Maybe they would run from intimidation alone.
"Come on, we need to give those soldiers a decent burial, we cannot allow them to be feasted upon."
He did not even bother to comment on the possible outcome of an ambush on feral Mabari.

rolled 14 using 3d6+3 (3 stunt points) with the AGE System with rolls of {3}, 4, 4.  DEX (Initiative)
rolled 21 using 3d6+5 (6 stunt points) with the AGE System with rolls of {6}, 5, 5.  DEX (Riding) (if required)

Minor: Move @ horse speed of 18
Major: Ready shield

This message was last edited by the player at 06:12, Mon 05 Oct 2020.
Evil GM
GM, 231 posts
Tue 6 Oct 2020
at 17:12
  • msg #35

Story 102. The ArlÂ’s Ward

Fost urges his mount forward as the others prepare where they are. The Mabari stop their infighting at the newcomer's approach, and place themselves between the interloper and "their" lunch. Each growls a low, menacing growl; it's clear they don't appreciate the interruption.

OOC: Okay, we're starting with Round 1. Initiative order is below. Since Richard and one of the Mabari tied all the way through the third tiebreaker, I'm going to say that the PC goes first in that situation. (I've updated the rules clarification thread to include the initiative house rules.)

We'll start with Richard, but everyone feel free to post actions for the round when you're able.


Initiative Order
CharacterInitiative Result
Richard17.6+31
Mabari (White)17.6+31
Mabari (Red)15.6+31
Mabari (Blue)14.4+30
Fost14.3+31
Brother Loran11.2+11
Mikhail11.1+20

Fost
player, 158 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 7 Oct 2020
at 08:53
  • msg #36

Story 102. The ArlÂ’s Ward

Fost drew one of his throwing axes and hurled it at the nearest canine foe.

Minor: Ready
Major: Attack
rolled 15 using 3d6+4 (4 stunt points) with the AGE System with rolls of {4}, 4, 3.  Throwing Axe attack, short range/melee.
rolled 11 using 1d6+6.  Throwing Axe Damage.

If I am already engaged by the time it's my turn to act, it's a melee attack instead

2 SP for Defensive Stance
2 SP for Mighty Blow
rolled 4 using 1d6 with rolls of 4.  Mighty Blow.

This message was last edited by the player at 09:01, Wed 07 Oct 2020.
Brother Loran
player, 75 posts
Wed 7 Oct 2020
at 18:06
  • msg #37

Story 102. The ArlÂ’s Ward

Even though not being a fighter Brother Loran moved forward so that he would be within running distance of Fost if he needed healing and holding his staff in both hands he started to pray to the maker.

suddenly he felt at piece and a caalm fell over him as if the maker was standing by his side at his hour of need

so suddenly that it surprised him as much as all around a bolt off pure light lanced across the space between himself and the nearest Mabari

ooc

19:03, Today: Brother Loran rolled 12 using 3d6+4 with the AGE System with rolls of {3}, 4, 1.  Arcane Lance attack.

19:05, Today: Brother Loran rolled 10 using 1d6+4.  Arcane Lance Damage

This message was last edited by the player at 15:43, Thu 08 Oct 2020.
Richard
player, 89 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 7 Oct 2020
at 21:06
  • msg #38

Story 102. The ArlÂ’s Ward

"Let's get this over with.  It's a shame to lose some hounds but if they've gone feral they're a danger to anyone passing by this way."

Not sure if this counts as sneak attack so I'll add the extras in parenthesis in case it does

minor: aim at closest mabari
major: shoot mabari with bow

17:01, Today: Richard rolled 11 (13) using 3d6+3 (2 stunt points) with the AGE System with rolls of {2}, 3, 3.  shoot arrow at mabari.
2 stunt points: mighty blow
17:04, Today: Richard rolled 9 using 2d6+6 with rolls of 2,1.  bow damage w/ mighty blow.
17:05, Today: Richard rolled 5 (total of 14) using 1d6 with rolls of 5.  possible sneak attack damage.

Evil GM
GM, 232 posts
Fri 9 Oct 2020
at 22:10
  • msg #39

Story 102. The ArlÂ’s Ward

OOC: The Backstab Rogue class ability is melee only, which is borne out by the gameplay in all three DA video games. So, no ranged attack may make extra damage in that way.

And, yes, in sequence, the bow has to be drawn (Ready Minor action), the arrow has to be loaded (Minor action reload property performed as a Major action), which could’ve been done on his last turn), aim (Minor action), and then fire (Ranged Attack Major action)

The closest Mabari (Mabari Blue) is about 46 yards away from Richard’s position, so the attack is at Long Range.

Aim grants a +1 attack, and long range imposes a -2 attack, giving Richard a total modifier of +2. The raw roll was 8, resulting in a 10. A miss.


Richard’s shot sails high and appears to catch the boot of one of the fallen Redcliffe guards. The target animal flinches slightly, but their ire is already roused, and the trio of feral animals rush the mounted warrior, growling through gnashing teeth.

OOC: Each of the dogs takes a Move Minor action and a Run Major action.

As the first dog comes within reach, Fost draws out his throwing axe and buries it into the animal’s shoulder with a mighty swing. Meanwhile, he maneuvers his mount to ensure the dogs don’t get a clean attack on him.

OOC: Since Mabari (White) is the first to act, we’ll say that’s the first one in his range. A 15 is a hit, and Feral Mabari (White) takes a total of 15 Health in damage. It’s definitely hurt, but it’s still in fighting shape.

Fost has +2 Defense until the beginning of his next turn.


Leaving his mount behind, Brother Loran moves forward; the Maker’s presence is strong, and energizes the air around him. The energy discharges almost like a lightning bolt, and the surprise makes the young acolyte jump, sending the blast over the beast’s head.

OOC: A 12 is a miss.

Okay, Mikhail is next, followed by Richard at the top of Round 2. Group 0 Map has been updated.

Damage Taken
Brother Loran (23)
Fost (40)
Mikhail (27)
Richard (32)

Mabari (Blue) 0
Mabari (Red) 0
Mabari (White) -15

Brother Loran
player, 77 posts
Sun 11 Oct 2020
at 11:47
  • msg #40

Story 102. The ArlÂ’s Ward

Round 2

So surprised with what had just happened brother Loran nearly dropped his staff even so he fell to his knees.

Gripping the staff in two hands he renewed his praying now knowing the maker was with him he opened his heart to the power racing through him to make him a vessel for the power of his lord.

Ooc

12:46, Today: Brother Loran rolled 15 using 3d6+4 with the AGE System with rolls of {2}, 5, 4.  Arcane Lance attack

12:47, Today: Brother Loran rolled 9 using 1d6+4.  Arcane Lance Damage.

This message was last edited by the player at 17:41, Sun 11 Oct 2020.
Fost
player, 161 posts
Sun 11 Oct 2020
at 12:10
  • [deleted]
  • msg #41

Story 102. The ArlÂ’s Ward

This message was deleted by the player at 16:34, Sun 11 Oct 2020.
Mikhail Loren
player, 123 posts
Circle Mage
HP 27, MP 15
Sun 11 Oct 2020
at 16:03
  • msg #42

Story 102. The ArlÂ’s Ward

Sighing, he picks up his own staff, "Or we could just attack the Mabari right now and throw caution to the wind." Whipping it around, he let loose a blast of energy toward the wounded Mabari.



09:01, Today: Mikhail Loren rolled 15 using 3d6+4 with the AGE System with rolls of {6}, 3, 2.  Arcane Bolt.
Damage: 2d6+6 on failed save, 1d6 on successful save.
MP: 13/15

Fost
player, 162 posts
Sun 11 Oct 2020
at 16:33
  • [deleted]
  • msg #43

Re: Story 102. The ArlÂ’s Ward

This message was deleted by the player at 06:37, Thu 15 Oct 2020.
Richard
player, 90 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Mon 12 Oct 2020
at 15:11
  • msg #44

Re: Story 102. The ArlÂ’s Ward

"How could I miss such an easy shot?" Richard asks himself in disbelief.  As if to make up for it, he reloads his bow and fires again at the wounded Mabari.

minor: reload bow
major: 11:08, Today: Richard rolled 13 using 3d6+3 (2 stunt points) with the AGE System with rolls of {2}, 4, 4.  shoot arrow at mabari.
2 stunt points: mighty blow
11:10, Today: Richard rolled 10 using 2d6+6 with rolls of 2,2.  damage (assuming attack hits).

Evil GM
GM, 233 posts
Wed 14 Oct 2020
at 19:53
  • msg #45

Re: Story 102. The ArlÂ’s Ward

The wounded dog isn’t able to avoid the bolt and takes the full brunt of the arcane energy. It yelps once and collapses in a heap where it stood.

OOC: Evil GM, for the NPC Mabari (White), rolled 13 using 3d6+3 with the AGE System with rolls of {5}, 2, 3.  Dexterity (Acrobatics).

Evil GM, on behalf of Mikhail Loren, rolled 14 using 2d6+6 with rolls of 6,2.  Arcane Bolt Damage.

Round 2


His initial target down, Richard adjusts his aim to the dog in front of the Fost’s mount; however, the additional range and combat conditions forces him to shoot too fine, and the arrow strikes the ground to the left of the animal.

The dog on Fost’s right breaks and runs at the thunderous blast of arcane energy; however, the other stands fast and nips at the mount.

OOC: Mabari Red has moved 3 yards beyond the right edge of the map.

Evil GM, for the NPC Mabari Blue, rolled 11 using 3d6+5 with the AGE System.  Dexterity (Bite).

Evil GM, for the NPC Mabari Blue, rolled 7 using 1d6+4.  Damage Bite 1d6+4.

I stopped here, because Fost needs to make a TN11 Dexterity (Riding) to keep control of the horse.

Damage Taken
Brother Loran (23)
Fost (40)
Mikhail (27)
Richard (32)

Fost’s Mount -7

Mabari (Blue) 0
Mabari (Red) 0 Fleeing
Mabari (White) Dying


Initiative Order
CharacterInitiative Result
Richard17.6+31
Mabari (White)17.6+31
Mabari (Red)15.6+31
Mabari (Blue)14.4+30
Fost14.3+31
Brother Loran11.2+11
Mikhail11.1+20

Fost
player, 164 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Thu 15 Oct 2020
at 04:16
  • msg #46

Re: Story 102. The ArlÂ’s Ward

[Round 02]

One hound attacked his horse, but Fost nimbly steered his horse with a pressure of his strong legs to keep in the saddle.

Beset by several huge hounds Foat considered retreat but feared for his friends. So he threw his axe with force at one of the mabari and then drew his large blade to continue the fight.


Major: Attack
Minor: Ready Bastard Sword
rolled 10 using 1d6+6.  Throwing Axe Damage.
rolled 15 using 3d6+4 with the AGE System with rolls of {2}, 6, 3.  Throwing Axe attack, short range,  @ wounded mabari.

rolled 16 using 3d6+5 (3 stunt points) with the AGE System with rolls of {3}, 3, 5.  DEX (Riding).

This message was last edited by the player at 06:37, Thu 15 Oct 2020.
Evil GM
GM, 234 posts
Fri 16 Oct 2020
at 15:17
  • msg #47

Re: Story 102. The ArlÂ’s Ward

The horse simply doesn't appreciate being put in this situation and protests with a whinny as the warrior expertly maneuvers it with his knees.

He slams the axehead into the dog's flank before it bounces off ribs and tumbles to the ground. The animal yelps and hops back as Fost pulls his heavy blade.

OOC: Okay, we have Loran and Mikhail to finish the round, and Richard at the top of Round 3, should the beast last that long. Note that neither Richard nor Loran have a good shooting line at Mabari (Blue) from where they stand, as Fost & his mount obscure most of the hound.

Damage Taken
Brother Loran (23)
Fost (40)
Mikhail (27)
Richard (32)

Fost’s Mount -7

Mabari (Blue) -10
Mabari (Red) 0 Fleeing
Mabari (White) Dying

Brother Loran
player, 79 posts
Fri 16 Oct 2020
at 17:14
  • msg #48

Re: Story 102. The ArlÂ’s Ward

Bolstered by the miracles he was channeling brother Loran moved forward changing his prayer to one about weakening the foe with the cleansing words of the maker.

This time instead of a pure bolt of light a shimmering wave of eldritch energy appeared next to the hound attacking Fost and started to envelop it.


Ooc

18:10, Today: Brother Loran rolled 14 using 3d6+4 (2 stunt points) with the AGE System with rolls of {2}, 4, 4.  Weakness (TN 11).


Mikhail Loren
player, 126 posts
Circle Mage
HP 27, MP 15
Fri 16 Oct 2020
at 17:58
  • msg #49

Re: Story 102. The ArlÂ’s Ward

Letting out another bolt of power, nice and fast, he let the bolt of power streak toward the other Mabari.



10:55, Today: Mikhail Loren rolled 15 using 3d6+4 with the AGE System with rolls of {6}, 4, 1.  Arcane Bolt.

MP: 11/15

Richard
player, 93 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sun 18 Oct 2020
at 15:52
  • msg #50

Re: Story 102. The ArlÂ’s Ward

Richard maneuvers for a clearer (and closer) shot by hopping down off the cart and off to the side a little.

Move: move for a clear shot
minor: load bow
major: shoot at last mabari

11:51, Today: Richard rolled 12 using 3d6+3 with the AGE System with rolls of {2}, 3, 4.  fire arrow at mabari.
Pretty sure that's a miss...

Fost
player, 170 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Mon 19 Oct 2020
at 12:04
  • msg #51

Re: Story 102. The ArlÂ’s Ward

[Round 03]

Fost slashed down with his blade as he nudged the horse to the side to allow his friends a clear sight.

rolled 18 using 3d6+5 (6 stunt points) with the AGE System with rolls of {6}, 6, 1.  DEX (Riding).
rolled 13 using 2d6+5.  Bastard Sword Damage.
rolled 13 using 3d6+4 with the AGE System with rolls of {3}, 4, 2.  Bastard Sword attack

Evil GM
GM, 237 posts
Mon 19 Oct 2020
at 21:49
  • msg #52

Re: Story 102. The ArlÂ’s Ward

The wave of energy surrounds the animal, and it seems to sag under the weight of its own body.

OOC: Failed save. Mabari (Blue) suffers -1 Strength, -1 Dexterity, and -5 Speed for 2 rounds (the Dragon Die of the casting roll).

The spell also generated 2 Stunt Points. You can spend those to reduce the mana cost to 2 (from 3).


The circle mage’s followup bolt slams into the impaired dog; it’s legs wobble, but the Mabari remains standing.

OOC: Failed save.

Damage: Evil GM, on behalf of Mikhail Loren, rolled 8 using 2d6+6 with rolls of 1,1.  Arcane Bolt Damage.

Round 3

OOC: A character only receives a Minor and a Major action on their turn. A Move is a Minor Action (and a Run is a Major Action), and a Minor Action can be performed in place of a Major Action.

So, Richard would be able to move and load this round, or load and shoot. Since the intent was to get a better angle, I’m going to say he moves and loads this round.


Richard hops down off the cart and moves obliquely to get a better angle on his next shot as he loads his bow.

OOC: Mounting/dismounting costs half your move distance. Next round, if you use your Minor action to move before you fire, you’ll likely have cleared its cover.

The dog is either too brave or thick headed to flee, and continues to attack Fost’s mount.

OOC: Attack Fost’s mount with Bite.
Evil GM, for the NPC Mabari Blue, rolled 11 using 3d6+4 (2 stunt points) with the AGE System.  Dexterity (Bite); -1 Dex pen accounted for.

Evil GM, for the NPC Mabari Blue, rolled 9 using 1d6+3.  Damage Bite 1d6+3.

Stunt: Knock Prone!


The horse panics at the dog’s repeated attack, and it rears and attempts to skip away at the same time, losing its balance and tumbling to the ground, unceremoniously dumping its rider.

OOC: Fost needs to make a Dexterity (Riding) check vs. TN15 to avoid being knocked prone!

Damage Taken
Brother Loran (23)
Fost (40)
Mikhail (27)
Richard (32)

Fost’s Mount -7 -16

Mabari (Blue) -18 (-1 STR, -1 DEX, -5 SPEED)
Mabari (Red) 0 Fleeing (it's now 51 yards beyond the right edge of the map, effectively out of the fight)
Mabari (White) Dying


Initiative Order
CharacterInitiative Result
Richard17.6+31
Mabari (White)17.6+31
Mabari (Red)15.6+31
Mabari (Blue)14.4+30
Fost14.3+31
Brother Loran11.2+11
Mikhail11.1+20

Evil GM
GM, 239 posts
Tue 20 Oct 2020
at 16:33
  • msg #53

Re: Story 102. The ArlÂ’s Ward

The warrior is able to slide off the back of his mount as it rears, and avoids getting tangled up in its fall. With practiced strength and precision, he brings his blade down on the Mabari and downs it with the powerful stroke.

OOC: Okay, we'll suspend combat here. Two Mabari are at 0 health and the third has fled the field.
Fost
player, 173 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Tue 20 Oct 2020
at 16:36
  • msg #54

Re: Story 102. The ArlÂ’s Ward

With concern Fost immediately hastened to his horse to see how serverly it had been hurt.
With a plea in his eyes he looked at Loran, hoping that he might be able to dress its wounds.
Evil GM
GM, 240 posts
Tue 20 Oct 2020
at 18:32
  • msg #55

Re: Story 102. The ArlÂ’s Ward

Both bite wounds are significant, but they also appear to have just gotten flesh; even with his limited knowledge of the care of horses, Fost believes mount should recover (barring the wound festering). The animal is still agitated, though, and may take some calming down before it's ready to allow a rider again.
This message was last edited by the GM at 18:45, Tue 20 Oct 2020.
Brother Loran
player, 82 posts
Tue 20 Oct 2020
at 19:12
  • msg #56

Re: Story 102. The ArlÂ’s Ward

Brother Loran felt physically drained from what had just happened but there was concern in his eyes when he watched Fost hurry to his horse to check the wounds.

The brother moved towards his friend and his mount laying a gentle hand on the horses neck he said a simple prayer asking for the maker to calm the animal so he could tend the injuries.

As he spoke the words he felt a warmth in his palm that spread from him to the animal and he smiled to himself as the maker answered this one last prayer.


ooc

20:03, Today: Brother Loran rolled 10 using 3d6+4 (1 stunt point) with the AGE System with rolls of {1}, 4, 1.  Heal (TN 10).

will spend 2 mana for 2d6 healing


20:12, Today: Brother Loran rolled 7 using 2d6 with rolls of 6,1.  healing

This message was last edited by the player at 19:14, Tue 20 Oct 2020.
Evil GM
GM, 241 posts
Tue 20 Oct 2020
at 19:23
  • msg #57

Re: Story 102. The ArlÂ’s Ward

No poultice. No healing herbs. Just the warmth of his touch transferred the healing energy to the animal, who visibly relaxed as the wounds knitted themselves together.

To the others, this display of power at the young brother's hands is unexpected, to say the least. To Mikhail, while the invocations are prayers, the effects are clearly familiar.
Mikhail Loren
player, 129 posts
Circle Mage
HP 27, MP 15
Tue 20 Oct 2020
at 19:43
  • msg #58

Re: Story 102. The ArlÂ’s Ward

After watching the Brother work magic during the fight, he was already a bit suspicious. However, now with power fully on display, there was no doubt. In a breathy loud whisper, he had to utter a word, "Apostate." An illegal mage, outside the Circle, travelling with them all having been in the Chantry as a ley member for how long. The lie...
Brother Loran
player, 83 posts
H:23 / 23 M:16 / 12
Tue 20 Oct 2020
at 19:53
  • msg #59

Re: Story 102. The ArlÂ’s Ward

brother Loran heard the word spoken and looked up towards the mage confusion and fear in his eyes.

"no you are mistaken " he said quietly " it is the will of the maker that works through me did you not just witness his devine light strike the create and his mighty words weaken another. this is the makers doing I have prayed and he has answered to heal our friends mount." there was a tremor in his voice but also the believe that the maker was working through him and what has just happened were miracles
Fost
player, 174 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 21 Oct 2020
at 06:31
  • msg #60

Re: Story 102. The ArlÂ’s Ward

Oblivious to the discussion on magic and circles and renegade magic-users Fost was just glad that the horse's wounds had closed.
He was not yet attached to the horse, had not even registered its name, but he would loathe a dead horse to explain to the Arl.
"Thank you."

Then he did register the discusssion after all and frowned.
"When we return we must inform the Templars. There's no way around it. I have no idea what the discussion is truly about, but clearly we must prevent you being hunted down, friend Loran, due to some misunderstanding."

"Right, let's bury the dead soldiers and see if we can find any further clues."


Clearly the whole matter was way over his head and right now he prefered to close his eyes against the implications.
Instead he indicated for Richard to drive the wagon to the ambush site.

rolled 13 using 3d6+2 with the AGE System with rolls of {6}, 2, 3.  PER.
This message was last edited by the player at 20:26, Wed 21 Oct 2020.
Richard
player, 94 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 21 Oct 2020
at 19:28
  • msg #61

Re: Story 102. The ArlÂ’s Ward

Richard gets up and moves the cart over to the bodies.  Once there, he dismounts to examine the grisly scene.  He moves about, looking for anything which might be a clue: discarded weapons, ripped uniforms, anything as to the identity of the attacker(s).  After starting at the scene for quite some time, however, he is pretty sure there is nothing to be found.

He will as of yet pay little attention to the incoming storm between the mage and the chantry priest.

15:27, Today: Richard rolled 7 using 3d6+3 (1 stunt point) with the AGE System with rolls of {1}, 1, 2.  perception check.
Brother Loran
player, 84 posts
H:23 / 23 M:16 / 12
Wed 21 Oct 2020
at 20:16
  • msg #62

Re: Story 102. The ArlÂ’s Ward

Brother Loran decided this argument could wait as Fost had said there were dead to Bury.

Searching the wagon he found a shovel and finding soft ground started to dig.

His mind was realling from the power of the maker followed by what mage Loren had said but he put it all aside and while he dug the graves started to remember words to comfort the dead when they were put to rest
Evil GM
GM, 243 posts
Mon 26 Oct 2020
at 16:51
  • msg #63

Re: Story 102. The ArlÂ’s Ward

The earth in this area is, thankfully, not difficult to work - when you get away from the trees and the rocks, that is - and the good brother-apostate draws back the sleeves of his robe and gets to digging.

Richard and Fost approach the bodies, and the stench of death just about knocks them over; they have to tightly cover their noses and mouths to keep themselves from retching. Thankfully, Mikhail has a convenient remedy for that and casts a spell he remembers from his early training - it places a small scent in their noses that blocks out all other smells for a time.

It’s strange to smell cinnamon-and-honey-preserved apples while looking at the bloat of corpses four days dead, but here they are.

Richard can find little useful information as to the identity of the attackers as he inspects the dead; damage to the armor tells them that arrows and blades were the weapons of choice, which is no surprise for bandits, really - and they don’t think any mages were involved, given the lack of “exotic” marks on the armor. The arrows left behind don’t seem to have any signature of manufacture, although the fletching appears to be made from grouse feathers. That fact would point to manufacture by someone who makes arrows for hunting. (Unfortunately, grouse are common across southern Thedas, and there’s nowhere that prefers them over other birds; soldiers almost exclusively use goose feathers, as they’re more easily gathered in large numbers, so one might be able to conclude the attackers weren't in the obvious employ of an arl or bann.)

They do, though, find that a wagon has been recently taken off the trail and down the hill overland (to the north). The tracks seem relatively easy to follow, at least in this section of the hillside.

The bodies are soon enough in the earth and Brother Loran recites the chant for the dead and prayers for the souls of the men, and the graves are covered.

As they start to inspect the tracks in earnest, they find two things:

First, the trail leads to a winding...not really a path, per se, as there seems to be little evidence of passage, aside from the evidence of one wagon's passage.

Second, a sack seems to have fallen off the wagon. A quick inspection reveals that it's filled with dried fruits and nuts, including a variety of berry unique to the Crossroads area (and identical to the proportions of rations the group has been given for their own journey); it's likely this fell off a wagon that originated in Redcliffe.
Mikhail Loren
player, 130 posts
Circle Mage
HP 27, MP 15
Mon 26 Oct 2020
at 17:10
  • msg #64

Re: Story 102. The ArlÂ’s Ward

Mikhail meditated for a moment as they worked, trying to regain his mana for the next leg of the journey, albeit minus a bit of magic to help with the smell. Resting and refocusing his mind to ensure that he could provide help to the others was important to him, and important to the Circle.

The fact that a ley member of the Chantry, a Brother no less, was a mage brought far too many questions which threatened to disrupt his focus and provide a distraction from their current goal. Whatever the Brother thought, it was clear to Mikhail magic was involved. The Brother could lie to himself or actually be lying to all of them. It would not do well for anyone to learn of this until all were behind closed doors. As a believer himself, Mikhail was a bit conflicted. The Chant of Light had clear instructions for users of magic, but what of those who never realized they possessed magic in the first place. Were they to say that there was no Spirit of the Law, only its Letter? That felt like something reserved for a high ranking Cleric.

He was grateful to see these men given burials, even if it took time for them to do so. A recognition of the mortal realm and a grounding in this reality was good enough for him at the moment. Now would come the hard part. Following the trail set before them seemed to be the most apt way to go, but also seemed to be the way likely to be ambushed on. Not ideal, but it would be faster. And, since time is of the essence, perhaps it would be a better way of doing things.


Minimum amount of MP I can regain from a quick meditation is 5, and I'm only missing 4 so...
Fost
player, 177 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Mon 26 Oct 2020
at 18:30
  • msg #65

Re: Story 102. The ArlÂ’s Ward

"Pretty obviously they knew what they wanted: the boy. With that purpose in mind, would you really take that cumbersome wagon and go cross-country? Would be so stupid as not make sure not to drop this sack?"
"Honesty I think this is too obvious to be anything but a false lead. But what other option do we have?"
, Fost said in frustration at their failed search of the area. How had the attackers arrived here?
Evil GM
GM, 246 posts
Wed 28 Oct 2020
at 15:25
  • msg #66

Re: Story 102. The ArlÂ’s Ward

After venting his frustrations, the warrior realizes there are some possible explanations for what he's seeing on the ground.

First, he remembers that the surviving guard says the attackers had left during the time he was unconscious; given the injuries of the others, the attackers likely thought all of the guards dead. They may have thought that they had at least two weeks before anyone in Bournshire missed the boy and their soldiers and began looking.

Second, a cart is a useful item, even going overland, especially as well provisioned as it was for an 11-day-long journey for five.

Third, it's possible the boy wasn't just an idle prisoner. What if he dropped the sack as a way to point searchers in the direction he was being taken? Even if animals broke into it to get at the fruits and nuts (and he's a bit surprised that they hadn't...perhaps the proximity of the corpses scared off prey animals), the bag would likely have survived some time after. And, if the boy is actively assisting in his own rescue, maybe there are more clues along the way?

OOC: I rolled a Cunning (Military Lore) test on Fost's behalf; with a 15, the warrior remembers much of his military tactics. :)
Fost
player, 178 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 28 Oct 2020
at 15:41
  • msg #67

Re: Story 102. The ArlÂ’s Ward

After they had buried the corpses and said the appropriate prayers, performed the correct rituals and discussed the scene it was time to continue on.
"Well then, like I already said: that's our only lead. So let's follow it, right?"

Fost was more mobile than his companions so he would ride ahead twenty yards every now and then, dismount and check for further tracks or clues
Mikhail Loren
player, 131 posts
Circle Mage
HP 27, MP 15
Wed 28 Oct 2020
at 16:11
  • msg #68

Re: Story 102. The ArlÂ’s Ward

Nodding, Mikhail hefted himself on his feet, "I don't like the idea of following the tracks of our enemies, but you are right. It's the best we got. Maybe I'm just a bit more on edge since we discovered Loren's magical abilities."

He still couldn't get that entirely out of his head. He sincerely hoped that it was just ignorance on the Brother's part, and not an active attempt to deceive.
Brother Loran
player, 85 posts
H:23 / 23 M:16 / 12
Wed 28 Oct 2020
at 19:19
  • msg #69

Re: Story 102. The ArlÂ’s Ward

Brother Loran looked down cast and eyed the mage with sad eyes "it was the maker working through me it is the only explanation there is" he said in a quiet voice as he gathered his stuff up.

"for now let us find the boy and return home  then I will hand myself over to the mother superior and what will be will be the maker will be standing by my side so I will endure what is to come but the boy first"

This message was lightly edited by the player at 19:19, Wed 28 Oct 2020.
Richard
player, 95 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 28 Oct 2020
at 21:51
  • msg #70

Re: Story 102. The ArlÂ’s Ward

"If we want to rescue the boy we really only have one option, don't we." Richard asked, more of a statement than a question.  "Still, we had best hurry however.  We may get the advantage of surprise if the kidnappers think they still have time before they're discovered."

He is, however, starting to pay attention to the discussion between the two spell casters but he won't get involved just yet.
Evil GM
GM, 247 posts
Sat 31 Oct 2020
at 06:13
  • msg #71

Re: Story 102. The ArlÂ’s Ward

A sudden mistrust hanging in the air, the four friends head north, off the road to follow the only lead they have. While the path is untrod, save the cuts made by the previous cart, the descent is surprisingly gentle and undemanding of Richard’s driving skills.

OOC: Okay, we’re going to use the Advanced Test rules to resolve tracking the cart overland.

An Advanced Test has two components; first is the test difficulty against which you must roll, and the second is the Success Threshold, which is the sum of the degrees of success for each successful test.

For the tracking test, each individual test will be Perception (Tracking) against a Difficulty of Average (11). If a test is successful, then the Dragon Die of that result will count toward the Success Threshold, which is Average (10). Once you pass the Success Threshold, you succeed on the Advanced Test.

Note that the whole test will have a degree of success, with different results depending on how many rolls it takes to cross the Success Threshold.

Go ahead and decide which character(s) will make tracking tests, and roll the first test.

Fost
player, 180 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sat 31 Oct 2020
at 07:58
  • msg #72

Re: Story 102. The ArlÂ’s Ward

Fost:
Fost was more mobile than his companions so he would ride ahead twenty yards every now and then, dismount and check for further tracks or clues

  1. 08:54, Today: Fost rolled 16 using 3d6+2 (5 stunt points) with the AGE System with rolls of {5}, 4, 5.  PER (T.
    Success, +5
  2. 08:55, Today: Fost rolled 12 using 3d6+2 (3 stunt points) with the AGE System with rolls of {3}, 3, 4. PER (Tracking).
    Success, +3
  3. 17:48, Today: Fost rolled 13 using 3d6+2 with the AGE System with rolls of {3}, 2, 6.  PER (Tracking).
    Success, +3

    Completed

This message was last edited by the player at 16:49, Sat 31 Oct 2020.
Evil GM
GM, 248 posts
Tue 3 Nov 2020
at 19:02
  • msg #73

Re: Story 102. The ArlÂ’s Ward

OOC: Completed the advanced test in three rolls.

The travel overland is slow going, as the track and footing are sometimes rough and a more winding route is required to get around some obstacles. Eventually, though, they find themselves on a lightly worn track in the lower regions (still about a half-day away from the water) that seems to see occasional use.

They continue along for the better part of the afternoon when they come upon a section that seems to have been recently trampled over by a pair of humanoid footprints; they appear oddly shaped, one large and wide and the other small and narrow. Both, though, are soled, which indicates boots or even sabatons, and they appear to wander off side-by-side the way they came.

Forty yards of shallow slope rises to meet a low escarpment that appears to be 10-20 yards high. At the base of the plateau, the party spies a cart turned on its side and laid up against the cliff face. Even from this distance, the cart is at a strange angle, like it’s been pulled up on an edge (rather than sitting flat against the slope).

OOC: A sabaton is mailed footwear.

The path travels SW to NE, and the footsteps come from the NE, mill around, and then return the way they came to the NE.

Putting my clarification in the game thread: You folks are on a path, with a low slope to your east. The slope meets the base of the escarpment/plateau about 40 yards from your position. If you walk up the slope, you will come to the base of the escarpment, which rises as a cliff about 10-20 yards to the top.

The cart is laying oddly against the base of the escarpment, and it appears pretty much intact from your vantage point.

First, you gents receive 250 exp each for the Mabari encounter and investigation around the ambush site. Second, you receive 100 exp each for the successful tracking of the cart, and a bonus 100 exp for succeeding in three rolls. So, that's a total of 450 exp each, which should bring each of you up to 900 exp total.

This message was last edited by the GM at 19:30, Wed 04 Nov 2020.
Fost
player, 182 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 4 Nov 2020
at 09:18
  • msg #74

Re: Story 102. The ArlÂ’s Ward

Fost looked down the cliff and rubbed his chin.
"Either they carried the lad or he went elsewhere. Also, just two pairs of foot prints is strange, there must have been more attackers."
"I suggest to get up there, one of us that is, while the others cover with ranged weapons. Check if there's any further tracks or something"

This message was last edited by the player at 19:47, Wed 04 Nov 2020.
Brother Loran
player, 86 posts
H:23 / 23 M:16 / 12
Wed 4 Nov 2020
at 09:52
  • msg #75

Re: Story 102. The ArlÂ’s Ward

Brother Loran stepped forward. "if it had been pushed over the cliff it would be in worse state than it is now. It looks like it was turned on its side rather than fallen in that position. Could they have themselves been attacked and used the cart as cover with the cliff to their back for protection? "
Richard
player, 96 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 4 Nov 2020
at 15:05
  • msg #76

Re: Story 102. The ArlÂ’s Ward

"I agree with Brother Loran in that it looks like the cart has been placed that way.  Climbing down sounds like a sound plan but I may be a little stealthier.  I'm good either way, but whoever goes down there needs to have a way out just in case."
Fost
player, 185 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 4 Nov 2020
at 15:26
  • msg #77

Re: Story 102. The ArlÂ’s Ward

"Yes, Richard, but you are the better shot. I'd rather go myself and have my ass covered by you bow than having to cover your ass.", Fost said.

Then he shrugged.
"Guess I'm fine either way, though."
Richard
player, 97 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 4 Nov 2020
at 18:09
  • msg #78

Re: Story 102. The ArlÂ’s Ward

"Your plan is sound, I will cover you." He exclaims as he draws his bow and places an arrow on the string, ready to draw at a moment's notice.
Fost
player, 188 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Thu 5 Nov 2020
at 08:08
  • msg #79

Re: Story 102. The ArlÂ’s Ward

Fost nodded, picked up his bow, notched an arrow and cautiously approached the cart, trying to keep a low profile and being as stealthy as possible-
Evil GM
GM, 254 posts
Thu 5 Nov 2020
at 16:23
  • msg #80

Re: Story 102. The ArlÂ’s Ward

Fost moves slowly, deliberately even, in his attempt to be quiet as he approaches the overturned cart. As he's about halfway up the slope, he begins to realize that the cart has to be held fast by something, as there's no way it could remain at that angle naturally.

OOC: Basically the angle of the cart against the cliff wall isn't stable; it's currently aligned at a 10-15 degree angle, when it would need at least a 40 degree angle to come to rest against the cliff wall.

As he nears about two-thirds of the way to the cart, he notices that there may be an opening behind it, perhaps even large enough for men to take shelter within it...
Fost
player, 190 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 6 Nov 2020
at 07:25
  • msg #81

Re: Story 102. The ArlÂ’s Ward

Fost was puzzled by the cart and its position and was incapable to grasp how it came into it.

He put away his bow and took up his axe and shield instead and stealthily approached the cart in a circle, advacning on the cliff side to get to the assumed cave entracne without being seen himself. Straining his ears to hear anything to be warned...

rolled 16 using 3d6+2 (6 stunt points) with the AGE System with rolls of {6}, 2, 6.  PER.
rolled 14 using 3d6+3 with the AGE System with rolls of {4}, 6, 1.  DEX (Stealth).

This message was last edited by the player at 07:27, Fri 06 Nov 2020.
Evil GM
GM, 256 posts
Mon 9 Nov 2020
at 23:46
  • msg #82

Re: Story 102. The ArlÂ’s Ward

His senses heightened by the strangeness of the cart's placement, he moves quietly toward it along the cliff wall. As he draws near, Fost can see the mechanism behind the magic - it looks like someone used rope to pull it against the rock. The rope is taught, and the warrior expects that it's secured somewhere in the cave.

He hears whispers carried in the air from the cave, although they're too quiet to be deciphered. Three distinct "tones," though, making him thing at least three people are hiding somewhere within.

OOC: The cart is being held fast by ropes. Fost could probably reach out with his blade and, with some work, cut them free.

There's clearly a cave behind the cart (since the ropes pass into it). The cave mouth is probably 5' high, or so, so most folks will have stoop a bit to enter it; however, Fost can't see into the cave itself, due to the angle. He'd have to try to look through gaps in the cart or cut the ropes to pull the cart down.

Fost
player, 192 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Tue 10 Nov 2020
at 05:28
  • msg #83

Re: Story 102. The ArlÂ’s Ward

Fost cautiously retreatwd back to his friends and reported his findings.
Fost
player, 193 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Thu 12 Nov 2020
at 15:21
  • msg #84

Re: Story 102. The ArlÂ’s Ward

>Fost looked at his friends.
"Well ?"
"I suggest we go there and attack, keep one alive, though."
"I doubt they will want to talk instead without any conflict, but if you want to try Richard I'll cover your back."

Brother Loran
player, 88 posts
H:23 / 23 M:16 / 12
Fri 13 Nov 2020
at 18:28
  • msg #85

Re: Story 102. The ArlÂ’s Ward

Brother Loran was uncomfortable with the talk of killing but he was more concerned with the boy's safety. " I will wait outside the cave mouth and come in when the killing has finished to tend the boy" he said quietly
Richard
player, 98 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Fri 13 Nov 2020
at 19:32
  • msg #86

Re: Story 102. The ArlÂ’s Ward

Richard joins in the conversation, "I'm also under the impression they aren't interested in talking.  They also seem to have put themselves in a rather defensible position and rooting them out may prove difficult."  He pauses to consider, "I wonder if that's the only way into the cave...?"
Fost
player, 194 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 13 Nov 2020
at 20:24
  • msg #87

Re: Story 102. The ArlÂ’s Ward

Fost nooded.
"Yes, we should indeed check for another entry option. Let's scout the area."
Mikhail Loren
player, 138 posts
Circle Mage
HP 27, MP 15
Sat 14 Nov 2020
at 16:24
  • msg #88

Re: Story 102. The ArlÂ’s Ward

"Well... I mean, if it's a cave, it would only make sense that their would be some sort of convient escape entrance." Swinging his staff to his left hand, he would get ready to follow them.
Evil GM
GM, 257 posts
Sat 14 Nov 2020
at 18:14
  • msg #89

Re: Story 102. The ArlÂ’s Ward

OOC: Whomever is performing the search needs to make a Perception (Searching) test vs. a hidden TN.
Fost
player, 195 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sat 14 Nov 2020
at 18:49
  • msg #90

Re: Story 102. The ArlÂ’s Ward

rolled 10 using 3d6+2 with the AGE System with rolls of {5}, 1, 2.  PER.
Brother Loran
player, 89 posts
H:23 / 23 M:16 / 12
Tue 17 Nov 2020
at 18:51
  • msg #91

Re: Story 102. The ArlÂ’s Ward

Brother Loran stepped forward slightly and gave the area a look over to.


18:50, Today: Brother Loran rolled 13 using 3d6+2 (5 stunt points) with the AGE System with rolls of {5}, 1, 5.  PER
Evil GM
GM, 258 posts
Tue 17 Nov 2020
at 19:57
  • msg #92

Re: Story 102. The ArlÂ’s Ward

Fost moves further along the edge of the plateau's base, searching for another entrance to the clumsily-hidden caves. He stops a few hundred yards away, just in sight of his compatriots - although they're are clearly just small stick figures on the bleak terrain - finding no other entrance to under the escarpment.

Looking away from the plateau, the land slopes down toward the distant shores of Lake Calenhad. The pathway continues to follow the contour of the plateau's base, and still roughly 40 yards away; he notices the heavy footsteps begin to turn away from the path and down the slope, disappearing through a sip in the landscape.

Just beyond, Fost notices hexagonal "dwarven steps" that occasionally dot the landscape; he had heard of similar steps leading to entrances to the Deep Roads along the northern coast of Ferelden. The oddly-shaped footprints leading to something that might indicate a Deep Roads entrance might be near makes the warrior's mind wander to the possibility of them belonging to darkspawn. (At least they're walking toward the rock formation, and not away from them...)

OOC: If you look at the main picture at the top of the page, you get an idea of what the rock formation looks like.

https://dragonage.fandom.com/wiki/Rifts_on_the_Coast

This message was last edited by the GM at 22:22, Sun 14 Mar 2021.
Fost
player, 196 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 18 Nov 2020
at 15:08
  • msg #93

Re: Story 102. The ArlÂ’s Ward

Fost scratched his head at the possibility of a nearby entrance to the Dwarven Realms.
As he mused on the horrors that might use these ways instead he called over Richard... or was just about to, when he realized that shouting might well warn those hiding in the cave. He caught himself just in time. Instead he tried to wave over Richard to draw his attention to draw the rogue's attention to the presumed tracks and asking for his better tracking skills about his fear of deepspawn.
Sighing heavily as Richard had not followed at all he stopped his waving and walked back instead to share his observation.
"Well, I hope you were having a pleasant pause, yes ?"
Only Loran had actually helped in searching for a possible second entry.
"So, I did not find anything, so we're back to where we started. Attack them or try to talk to them."
Richard
player, 100 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 18 Nov 2020
at 16:04
  • msg #94

Re: Story 102. The ArlÂ’s Ward

Richard snapped to attention, irritated that he had been daydreaming while he companions searched for an alternate entrance.  "Let me go take a look." as he wanders off in the hopes of finding something, anything.  A short while later he returns, "I couldn't find anything either.  They might be willing to talk but we can try, even though I have my doubts."

11:02, Today: Richard rolled 10 using 3d6+3 (3 stunt points) with the AGE System with rolls of {3}, 1, 3.  perception check.
If a 13 didn't find anything a 10 certainly won't either...

Evil GM
GM, 259 posts
Fri 20 Nov 2020
at 22:44
  • msg #95

Re: Story 102. The ArlÂ’s Ward

OOC: Of course, the 13 may have succeeded in confirming nothing, and the 10 also succeeded in the same... ;)

Richard confirms the tracks seem to go over to the group of dwarven steps, but finds no other evidence to confirm Fost's fears of nearby darkspawn. He also fails to find any sort of second entrance to the cave; it's not unusual for a cave to have a single entrance.

The group gathers around the overturned cart, where the option of talking to the kidnappers is floated. First, though, they have to release the cart from the rope that holding it against the rock face.
Mikhail Loren
player, 139 posts
Circle Mage
HP 27, MP 15
Sat 21 Nov 2020
at 07:12
  • msg #96

Re: Story 102. The ArlÂ’s Ward

Looking over the cart, Mikhail just points to the ropes. "I take it cutting it isn't an option? Are we trying to go in quietly, or do we care if they notice our presence?"
Brother Loran
player, 90 posts
H:23 / 23 M:16 / 12
Mon 23 Nov 2020
at 18:35
  • msg #97

Re: Story 102. The ArlÂ’s Ward

while the others talked quietly Brother Loran looked over the cart, surely no one would seal themselves into a cave especially if this was the only way out, perhaps they had rigged up a system that allowed the cart to be released like a door so they could come and go when needed.

ooc

18:34, Today: Brother Loran rolled 11 using 3d6+2 with the AGE System with rolls of {3}, 2, 4.  PER.

Evil GM
GM, 260 posts
Thu 26 Nov 2020
at 02:55
  • msg #98

Re: Story 102. The ArlÂ’s Ward

Peering in, Brother Loran sees both lines wrapping around a stone about 2-3 yards back. Clearly, it's a single line, secured to the cart at both ends, and wrapped around the rock to hold it fast. Whomever did this would be able to release the cart rather quickly.

A thought crossed his mind; is the cart's mule in there with them?
Fost
player, 198 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Thu 26 Nov 2020
at 06:23
  • msg #99

Re: Story 102. The ArlÂ’s Ward

Fost grew restless, this was leading nowhere and none of them seemed to want to take the responsibility for whatever action they did take in the end.
He whipped out his large sword, grabbed his shield and approached the ropes.
"Let's see what they are made of.", he warned his friends, waited a bit for them to realize that he would now cut off the rope and thus let down the uncanny door and attack.

Then he slahed apar the ropes and immediately followed inside, shield raised high, intent to attack who ever faced them.

rolled 14 using 3d6+3 (4 stunt points) with the AGE System with rolls of {4}, 3, 4.  DEX (Initiative)

Initiative Order
CharacterInitiative
Result
Fost14.4+31
Loran 
Mikhail 
Richard 
A 
B 
C 

This message was last edited by the player at 10:37, Thu 26 Nov 2020.
Brother Loran
player, 91 posts
H:23 / 23 M:16 / 12
Thu 26 Nov 2020
at 18:21
  • msg #100

Re: Story 102. The ArlÂ’s Ward

just before Fost cut the rope Brother Loran ran a quick calculation through his mind and made sure that the others were out of the way and that Fost was cutting the rope from a position that meant none of them got hit by the cart as it swung open
Richard
player, 101 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Fri 27 Nov 2020
at 19:43
  • msg #101

Re: Story 102. The ArlÂ’s Ward

At Fost's notice, Richard nocked an arrow then drew back his bow, ready to fire.

14:43, Today: Richard rolled 15 using 3d6+3 (3 stunt points) with the AGE System with rolls of {3}, 6, 3.  initiative.
Mikhail Loren
player, 141 posts
Circle Mage
HP 27, MP 15
Mon 30 Nov 2020
at 17:36
  • msg #102

Re: Story 102. The ArlÂ’s Ward

Well then, it's time to do this. Grabbing his staff, he waited for Fost's command to head deeper into the cave.

10:34, Today: Mikhail Loren rolled 16 using 3d6+2 (6 stunt points) with the AGE System with rolls of {6}, 6, 2.  Initiative.
Evil GM
GM, 262 posts
Tue 1 Dec 2020
at 19:30
  • msg #103

Re: Story 102. The ArlÂ’s Ward

The group gathers near the cart, ensuring they’re clear of its expected path once the ropes are cut. Fost hacks at the ropes, striking and severely fraying one, and then decides to slice on the taught line. The first one flies apart, each end recoiling in the opposite direction.

Fost cuts the second one, and it comes apart cleanly. The cart falls away from the opening, its momentum tipping it onto its wheels, where it rolls for a yard before coming to rest.

From within the opening, the men hear a whispered expletive echo through. “They found us!” another voice says. “The damned darkspawn found us!
This message was last edited by the GM at 19:30, Tue 01 Dec 2020.
Richard
player, 102 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 2 Dec 2020
at 02:59
  • msg #104

Re: Story 102. The ArlÂ’s Ward

"Wait, Darkspawn??" Richard questioned nervously, suddenly looking around as if expecting them to suddenly appear out of the ground.  "What do you mean, Darkspawn?"
Fost
player, 201 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 2 Dec 2020
at 11:32
  • msg #105

Re: Story 102. The ArlÂ’s Ward

Fost was just as perplexed as Richard.

"No Darkspawn. Release the boy unharmed right now or you will wish it actually were just Darkspawn!", he shouted menacingly while moving to the side to not present a target to any ranged combattants.
Evil GM
GM, 263 posts
Wed 2 Dec 2020
at 19:12
  • msg #106

Re: Story 102. The ArlÂ’s Ward

Unintelligible whispers echo through the caves, then the second voice says, "Yeah, about that. We ran into a nest of spiders in here, and only barely got through, so we're stuck where we are. You'll need to take care of them if you want us out."
Fost
player, 202 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 2 Dec 2020
at 19:20
  • msg #107

Re: Story 102. The ArlÂ’s Ward

Fost looked incredulously at Richard, his mouth forming: What?
Richard
player, 103 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 2 Dec 2020
at 19:42
  • msg #108

Re: Story 102. The ArlÂ’s Ward

Richard looks to Fost, then raises his shoulders and hands in the universal gesture of 'I have no idea either...'

Then turning to the cave, he answers, "Spiders then, is it?  We'll see what we can do to get you out of there as quickly as possible."  Then, as if for further confirmation, "Who are you?  And how many of you are trapped in there?"  Some questions can be saved until later.
Evil GM
GM, 266 posts
Wed 2 Dec 2020
at 20:14
  • msg #109

Re: Story 102. The ArlÂ’s Ward

"There's three of us," the first voice says. After a pause, it adds, "And the boy."
Richard
player, 105 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 2 Dec 2020
at 20:21
  • msg #110

Re: Story 102. The ArlÂ’s Ward

"It bodes well for you that you mentioned that.  Can we hear from the boy that he's all right?" Richard answers, "We are coming in, be ready for us."  Then, almost as remembering an important detail, "I may have purchased a small number of torches before we left, but my archery precluded me from holding one during combat."

OOC: I don't think I've ever encountered Darkspawn before and I'm fairly certain I don't know they're (mostly) incapable of speech.
Fost
player, 204 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Thu 3 Dec 2020
at 05:52
  • msg #111

Re: Story 102. The ArlÂ’s Ward

Richard's hunch asking for a confirmation about the boy's presence has Fost nodnin appreciation.
Foat gripped his blade harder.
Why had they closed the entry with such effort and then become overwhelmed by spiders?
Fost was cautious.
"I wonder if there even is enough space to use your bow."
Brother Loran
player, 92 posts
H:23 / 23 M:16 / 12
Thu 3 Dec 2020
at 08:06
  • msg #112

Re: Story 102. The ArlÂ’s Ward

Brother Loran stood back to allow the fighting men to access the cave.

He racked his brain for all the knowledge he had on spiders, poisons and  possible wounds he might face once they had res ued the boy and his captures
Fost
player, 205 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 4 Dec 2020
at 06:40
  • msg #113

Re: Story 102. The ArlÂ’s Ward

Fost looked around.
"Loran, can you hold the torch ?"
Then Fost advanced slowly and cautiously into the cave, watching the ceiling, too, for spiders were excellent climbers.
Brother Loran
player, 93 posts
H:23 / 23 M:16 / 12
Fri 4 Dec 2020
at 18:31
  • msg #114

Re: Story 102. The ArlÂ’s Ward

Brother Loran took the offered torch and followed behind Fost keeping a distance to allow the fighter room in case he needed to defend himself
Richard
player, 106 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sat 5 Dec 2020
at 01:15
  • msg #115

Re: Story 102. The ArlÂ’s Ward

"I guess we're about to find out...." Richard replies to Fost, then pulls a torch out of his pack, lights it, and hands it to Loran.

He then nocks an arrow but does not draw the string, yet.
Mikhail Loren
player, 142 posts
Circle Mage
HP 27, MP 15
Sat 5 Dec 2020
at 03:04
  • msg #116

Re: Story 102. The ArlÂ’s Ward

One torch might not shed enough light, so Mikhail tapd his staff on the ground, funneling a small amount of power into the tip in an orange witchlight. "Better safe and well lit then sorry and darkened."
Evil GM
GM, 267 posts
Sun 6 Dec 2020
at 07:14
  • msg #117

Re: Story 102. The ArlÂ’s Ward

The outside light filtering in and the mage’s witchlight reveals a bend in the chamber about 4 yards in. Against the wall on the right are a number of barrels and cases consistent with supplies. It’s as if the kidnappers had enough time to unload the cart before tying it up (although the basic nature of the knots and the way it was wrapped around the knob of rock in the cave ceiling means securing the cart was probably the shorter task).

OOC: Okay, I’ve set up the cave map in Map 0, as you gents move forward, I’ll move the “spoilers” covers. (The dungeon map was generated using donjon’s fantasy dungeon generator. That’s a good website to use.)
This message was last edited by the GM at 07:15, Sun 06 Dec 2020.
Fost
player, 206 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sun 6 Dec 2020
at 08:49
  • msg #118

Re: Story 102. The ArlÂ’s Ward

Fost checked the barrels and crates briefly to look for any identification marks to link to their town.
Afterwards, he moved further around the bend as soon as sufficient light was available
Richard
player, 107 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sun 6 Dec 2020
at 17:13
  • msg #119

Re: Story 102. The ArlÂ’s Ward

Richard moved somewhat behind Fost maintaining enough distance to support with his bow.  As he moves, he will also examine the room while keeping an eye for hostiles downrange.
Brother Loran
player, 94 posts
H:23 / 23 M:16 / 12
Sun 6 Dec 2020
at 18:50
  • msg #120

Re: Story 102. The ArlÂ’s Ward

Brother Loran held the torch high behind Richard to cast enough light for Fost at the front but not enough to effect his or Richards vision
Mikhail Loren
player, 143 posts
Circle Mage
HP 27, MP 15
Mon 7 Dec 2020
at 03:21
  • msg #121

Re: Story 102. The ArlÂ’s Ward

Mikhail tried to remain closer Fost, letting the Warrior take the lead with enough light for him to see what he wanted to do, provided he was okay with the unnatural steady glow from the quickly conjured witchlight.
Evil GM
GM, 268 posts
Tue 8 Dec 2020
at 20:09
  • msg #122

Re: Story 102. The ArlÂ’s Ward

Fost immediately recognizes the maker’s mark on the barrels as belonging to Redcliffe’s resident cooper. He also finds a parchment-wrapped pack of unleavened bread that had fallen behind the barrels; a quick inspection shows the bread is starting to go bad (which makes sense, given that it’s been about a week).

The southward corridor continues beyond the mage’s light.
Fost
player, 207 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 9 Dec 2020
at 10:14
  • msg #123

Re: Story 102. The ArlÂ’s Ward

Fost continued onwards down the corridor
Evil GM
GM, 269 posts
Sun 13 Dec 2020
at 06:06
  • msg #124

Re: Story 102. The ArlÂ’s Ward

The group continues forward, moving carefully down the corridor for about a score yards. As they near a bend, they start to see strands of webbing on the ceiling and walls glinting in the witchlight. The floor, as of yet, doesn't seem covered, but the strands themselves seem cleaned - if the giant spider here is anything like its tinier counterparts, the webs are actively-used.
Fost
player, 208 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sun 13 Dec 2020
at 09:05
  • msg #125

Re: Story 102. The ArlÂ’s Ward

The cave entrance was a lot deeper than Fost had imagined. That they had heard the men inside at all was next to a wonder. He wondered if it was all a ruse.
"Hey you men, where are you?", he said loudly
Evil GM
GM, 270 posts
Sun 13 Dec 2020
at 19:09
  • msg #126

Re: Story 102. The ArlÂ’s Ward

The response is less than intelligible as it bounces around the cavern and it seems to come from both ahead and behind the group. The sound is slightly clearer to Brother Loran in the back of the line than it is to Fost up front. Loran thinks he hears, "<something> again?"

Richard (who has, apparently, seen this phenomenon in a cave before), and Mikhail and Loran (by virtue of their academic knowledge), recognize that there must be some crack or vent in the cave structure that connects the entrance with the kidnappers' hiding place...assuming it isn't a ruse, that is.
This message was last edited by the GM at 20:59, Fri 29 Jan 2021.
Fost
player, 209 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 16 Dec 2020
at 08:11
  • msg #127

Re: Story 102. The ArlÂ’s Ward

"Burning those webs would ve nice, but we might endanger the prisoners."
So Fost proceeded further into the cave.
Richard
player, 109 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 16 Dec 2020
at 17:21
  • msg #128

Re: Story 102. The ArlÂ’s Ward

Richard's overwatch now covers the ceiling of the cave as well to make sure no spiders drop in on them unexpectedly as he follows the party's advance.

Arrow still nocked and bow ready to be drawn at a moment's notice.
Brother Loran
player, 95 posts
H:23 / 23 M:16 / 12
Wed 16 Dec 2020
at 18:46
  • msg #129

Re: Story 102. The ArlÂ’s Ward

Brother Loran quickly looked through his pouches while thinking back on his natural lore and if he could remember what could be used to melt webbing


OOC

18:43, Today: Brother Loran rolled 10 using 3d6+4 with the AGE System with rolls of {3}, 1, 2.  CUN (Natural Lore).

Evil GM
GM, 273 posts
Thu 24 Dec 2020
at 17:57
  • msg #130

Re: Story 102. The ArlÂ’s Ward

As most folks are aware, Loran knows that fire does the trick, melting whatever it touches.

From Richard's viewpoint next to the holy brother, the edge of the webs seem unoccupied at the moment.

OOC: Sorry about the delay. On the group 0 map, I included three red lines to mark the beginning of the webbed area.
Fost
player, 212 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Thu 24 Dec 2020
at 19:44
  • msg #131

Re: Story 102. The ArlÂ’s Ward

"If it spreads top quickly it might endanger those captured.", he warned
Evil GM
GM, 276 posts
Tue 5 Jan 2021
at 22:14
  • msg #132

Re: Story 102. The ArlÂ’s Ward

The group moves forward with greater care, using Loran's torch and Mikhail's Arcane Lance to burn and blast away pockets of webbing that could impede their travel or house spider nests.

They investigate the side areas along the way, finding nothing extraordinary beyond deeper webbing and a few clusters of spiders (that fell quickly to magic and fire). As they approach a southward bend in the passageway that appears like it's opening up into a large chamber, they find something different about the nook directly in front of them.

Where in other areas, even beyond the radius of bright light given out by their sources, the webbing along the walls and ceiling would glint and glisten, giving the adventurers an idea of the contours of each chamber, the area in front of them is darkened, and each man swears something's moving in the shadows...

OOC: So, the area in question is the nook up and to the right of the number 2 on the map. The nook is darkened, and you each see what you think is movement within it.

(Remember, "up" on the map is South. I'm going to try to avoid cardinal directions on the map, as it could be confusing (and, heck, I could confuse myself if I'm not paying enough attention to it). So, I'll try to keep to up, down, left, and right.)

Fost
player, 213 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 6 Jan 2021
at 13:04
  • msg #133

Re: Story 102. The ArlÂ’s Ward

"Careful now.", Fost warned.
"I don't care to have any creature at my back, so we have to rustle it out of its cozy lair."
Fost carefully knelt down to pick up a loose rock.
"Ready ?", he asked
Once confirmed he would hurl the rock into the darkness in hope to spook the spider out.
Richard
player, 110 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 6 Jan 2021
at 16:59
  • msg #134

Re: Story 102. The ArlÂ’s Ward

Richard has his bow drawn as soon as Fost tosses the rock, tracking it, ready for whatever might crawl out of the darkness.
Brother Loran
player, 97 posts
H:23 / 23 M:16 / 12
Thu 7 Jan 2021
at 19:06
  • msg #135

Re: Story 102. The ArlÂ’s Ward

Brother Loran kept the torch high so the others could see better but gripped his staff in the other hand and started to pray to the maker for protection
Evil GM
GM, 277 posts
Tue 12 Jan 2021
at 22:58
  • msg #136

Re: Story 102. The ArlÂ’s Ward

Fost tosses the rock, and its strikes the shadowy object with a heavy thump. The thing shudders and skitters up the wall to its left, startled.

There's no mistaking that it is a giant spider.

OOC: Okay, gents, roll for initiative!
Mikhail Loren
player, 146 posts
Circle Mage
HP 27, MP 15
Tue 12 Jan 2021
at 23:00
  • msg #137

Re: Story 102. The ArlÂ’s Ward

Mikhail swings his staff around to be ready to go.

15:59, Today: Mikhail Loren rolled 8 using 3d6+2 with the AGE System with rolls of {1}, 3, 2.  Initiative.
Richard
player, 111 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 13 Jan 2021
at 01:37
  • msg #138

Re: Story 102. The ArlÂ’s Ward

"You would be quite correct, we don't want that crawling up behind us!"

20:36, Today: Richard rolled 11 using 3d6+3 with the AGE System with rolls of {2}, 1, 5.  initiative.
Fost
player, 214 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 13 Jan 2021
at 05:52
  • msg #139

Re: Story 102. The ArlÂ’s Ward

Fost had a brief moment of doubt then closed his fists on shield and blade in grim determination.

rolled 13 using 3d6+3 with the AGE System with rolls of {1}, 5, 4.  DEX (Initiative).

Initiative Order
CharacterResult
Loran13.6+10
Fost13.1+30
Richard11.2+30
Mikhail8.1.+20
Spider 

This message was last edited by the player at 18:56, Thu 14 Jan 2021.
Brother Loran
player, 98 posts
H:23 / 23 M:16 / 12
Thu 14 Jan 2021
at 18:47
  • msg #140

Re: Story 102. The ArlÂ’s Ward

Brother Loran shuddered at the sight of the spider moving up the wall he usually put spiders out of his room at the chantry but even he wouldn't be brave enough to do that to one that big.


18:45, Today: Brother Loran rolled 13 using 3d6+1 with the AGE System with rolls of {6}, 4, 2.  DEX initiative.
Evil GM
GM, 279 posts
Fri 15 Jan 2021
at 05:31
  • msg #141

Re: Story 102. The ArlÂ’s Ward



Initiative Order
CharacterResult
Spider16.2+40
Loran13.6+10
Fost13.1+30
Richard11.2+30
Mikhail8.1.+20



The spider draws back and disappears from view, clearly trying to hide from the stone thrower.

OOC: Spider moves out of sight and attempts to hide.
Fost
player, 217 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 15 Jan 2021
at 07:54
  • msg #142

Re: Story 102. The ArlÂ’s Ward

Once Loran had closed further with Mikhail and himself, his light penetrated the darkness and Fost was better able to see the huge spider. He approached cautiously, prepared for any sticky webs as the bandits had mentioned.
The he charged.


Minor: Move
Major: Charge
rolled 15 using 3d6+5 with the AGE System with rolls of {5}, 3, 2.  Bastard Sword attack, w/ charge.
rolled 15 using 2d6+5.  Bastard Sword Damage.

rolled 12 using 3d6+2 (4 stunt points) with the AGE System with rolls of {4}, 3, 3.  PER.
Look-Out for web
rolled 19 using 3d6+3 (5 stunt points) with the AGE System with rolls of {5}, 5, 6.  DEX (Acrobatics).
in case there is some web I need to dodge

Richard
player, 112 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sat 16 Jan 2021
at 02:11
  • msg #143

Re: Story 102. The ArlÂ’s Ward

When Loran's light illuminates the spider, Richard takes quick aim then lets fly with an arrow.  A quick hit aimed at its footing knocks it off it's perch and easy prey for the next person to attack it, then he quickly reloads his bow for the next shot.

21:08, Today: Richard rolled 16 using 3d6+4 (3 stunt points) with the AGE System with rolls of {3}, 3, 6.  shoot arrow at spider.
21:10, Today: Richard rolled 11 using 1d6+6 with rolls of 5.  damage (assuming attack hits).

2SP: knock prone
1SP: quick reload

Mikhail Loren
player, 147 posts
Circle Mage
HP 27, MP 15
Tue 19 Jan 2021
at 16:21
  • msg #144

Re: Story 102. The ArlÂ’s Ward

Seeing the Spider, Mikhail let loose a focused blast from the Fade, attempting to immobilaize and disrupt the spider.



09:15, Today: Mikhail Loren rolled 16 using 3d6+4 (6 stunt points) with the AGE System with rolls of {6}, 3, 3.  Casting Roll Mind Blast.
Stunts: Skillful casting, Puissant Casting 3
2 MP
Spellpower 17

Brother Loran
player, 100 posts
H:23 / 23 M:16 / 12
Wed 20 Jan 2021
at 13:30
  • msg #145

Re: Story 102. The ArlÂ’s Ward

Brother Loran held the light aloft keeping the spider within its radius as best he could to allow the others to battle it.

And at the same time making sure he stayed out of the way of the fight
Evil GM
GM, 281 posts
Thu 21 Jan 2021
at 21:04
  • msg #146

Re: Story 102. The ArlÂ’s Ward

As Loran moves up and to the left side of Fost and Mikhail, the group notices the footing is a bit sticky; thankfully, it's not enough to truly impede them, but the slight pull on his boots is noticeable. The webbing is much thicker around the alcove, and appears to close into a lair about halfway back, with only a small opening (just big enough for the giant beast to enter and exit) allowing passage. The spider itself is about 3-4 feet up the left side of the wall, supported on a thick padding of crisscrossing webs. The floor in the area is thicker, too.

As soon as the spider is revealed in Loran's light, Fost charges forward and lands a massive blow on the great beast. (Spider takes 10hp) He easily keeps his footing, even as the webs here make movement more difficult.

Richard follows the warrior's attack with a well-placed arrow that startles the creature, causing it to loose its grip on its webs and tumble to the webbed floor. (Spider takes 6hp and is Knocked Prone) In an instant, the rogue has another arrow notched and ready to fire.

Mikhail doesn't give the creature a chance to recover, a burst of psychic energy causing it to shudder and curl its legs under itself. (Spider is again Knocked Prone, and also cannot take a Major Action on its next turn)

Round 2
All the spider can seem to do is right itself, and it does so, facing the warrior with the massive blade.

OOC: Okay, gents, barrage number two... :)

Status
Spider -16hp, no move action in Round 2
Loran Healthy
Fost Healthy
Mikhail Healthy
Richard Healthy

Fost
player, 219 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 22 Jan 2021
at 05:59
  • msg #147

Re: Story 102. The ArlÂ’s Ward

Wary of the unusual surface, Fost lowered himself a bit, the feet spread wide for better balance, then swung his blade again with all his strength behind the blow.

Minor: Stand Firm
Major: Attack
rolled 17 using 3d6+4 with the AGE System with rolls of {4}, 6, 3.  Bastard Sword attack.
rolled 14 using 2d6+5.  Bastard Sword Damage.
rolled 18 using 3d6+4 with the AGE System with rolls of {6}, 5, 3.  STR (Might), oppose potential knock down.

Brother Loran
player, 101 posts
H:23 / 23 M:16 / 12
Fri 22 Jan 2021
at 13:23
  • msg #148

Re: Story 102. The ArlÂ’s Ward

It seemed once again the maker was answering his servants call as brother Loran raised the torch higher he beseached his god to strike the creature blind

As the prayer left his lips the torch light flared for a spit second and an intense beam of brilliant light streaked towards the spiders eyes

13:19, Today: Brother Loran rolled 10 using 3d6+4 (4 stunt points) with the AGE System with rolls of {4}, 1, 1.  Daze (TN 11).
This message was last edited by the player at 13:23, Fri 22 Jan 2021.
Richard
player, 113 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sat 23 Jan 2021
at 00:45
  • msg #149

Re: Story 102. The ArlÂ’s Ward

The first hit seemed easy enough, so Richard fired again in an attempt to bring the beast down.  Feeling particularly inspired, he rapidly reloads his bow and fires again at the wayward spider, however that shot fires wide.

19:37, Today: Richard rolled 16 using 3d6+3 (6 stunt points) with the AGE System with rolls of {6}, 6, 1.  shoot arrow at spider.
19:45, Today: Richard rolled 13 using 2d6+6 with rolls of 2,5.  bow damage.
2SP +1d6 damage
1SP rapid reload
3SP lightning attack
19:44, Today: Richard rolled 10 using 3d6+3 with the AGE System with rolls of {4}, 2, 1.  fire arrow at spider.

Mikhail Loren
player, 148 posts
Circle Mage
HP 27, MP 15
Sat 23 Jan 2021
at 02:54
  • msg #150

Re: Story 102. The ArlÂ’s Ward

Whipping his staff point back to face the spider, the witchlight at the end glowed brighter before a streak of energy headed to the spider again.



19:50, Today: Mikhail Loren rolled 16 using 3d6+4 with the AGE System with rolls of {5}, 6, 1.  Casting Roll Arcane Bolt.
DEX(Acrobatics) vs. Spellpower 14
Damage: 2d6+5 if it fails, 1d6 if it passes.

Evil GM
GM, 284 posts
Mon 25 Jan 2021
at 18:52
  • msg #151

Re: Story 102. The ArlÂ’s Ward

Fost steadies himself against the increasingly-sticky webs and delivers another solid blow against the staggered beast. (Spider takes 9hp damage)

The Maker appears to deny Loran’s prayers, as the spell chokes and fizzles before it reaches its intended target.

Richard’s arrow appears to clip one of the spider’s many eyes and buries itself deep into the creature’s body. (Spider takes 8hp damage) The spider’s flinch is enough to make the second attack miss.

The spider reacts quickly to Mikhail’s powerful bolt of arcane energy, and it only partially clips the critter’s tough hide. (Spider takes 1hp damage)

Round 3
The spider is badly hurt, and decides to escape while it can. It spits a wad of webbing at Fost that catches only a small part of the warrior’s hip and impacts uselessly against the wall to his right.

(OOC: 09:27, Today: Evil GM, on behalf of Fost, rolled 13 using 3d6+3 (3 stunt points) with the AGE System.  Dexterity (Acrobatics).)

It then scurries back through along the back wall to hide from its attackers.

OOC: Okay, it has fled from view and is hiding in its lair (which I forgot to put on previous versions of the map, even though I described it). What do you gents want to do?

I'll allow a Cunning (Natural Lore) test to determine if you think the spider will continue to be a threat at this point.

Status
Spider -34hp, out of view within its lair
Loran Healthy
Fost Healthy
Mikhail Healthy
Richard Healthy

Fost
player, 221 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Tue 26 Jan 2021
at 09:22
  • msg #152

Re: Story 102. The ArlÂ’s Ward

"It's pretty much hurt, still, I would prefer to put it to its end.", he offered his opinion.
Brother Loran
player, 102 posts
H:23 / 23 M:16 / 12
Thu 28 Jan 2021
at 19:13
  • msg #153

Re: Story 102. The ArlÂ’s Ward

Brother Loran sighs perhaps killing it was not in the makers plans " if it is hurt as bad as I think it will take time to lick its wounds we need to push on a child's life is at stake"
Mikhail Loren
player, 149 posts
Circle Mage
HP 27, MP 15
Thu 28 Jan 2021
at 20:53
  • msg #154

Re: Story 102. The ArlÂ’s Ward

"I don't like the idea of it ambushing us later, but I guess we'll have to deal with that if it happens. Brother Loran makes a good point." Holding his stance he waited for the rest to group up for their next action.
Richard
player, 114 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Thu 28 Jan 2021
at 23:10
  • msg #155

Re: Story 102. The ArlÂ’s Ward

"Nah, it's hurt badly enough it should leave us alone."  Richard offers his opinion....
Fost
player, 222 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 29 Jan 2021
at 06:11
  • msg #156

Re: Story 102. The ArlÂ’s Ward

Fost nodded.
"Well then, let's continue further in."

Fost walken back cautiously, keeping an eye out for the spider in case it wanted to retaliate after all.
Once out of the sticky ground they continued on.
Evil GM
GM, 285 posts
Tue 2 Feb 2021
at 06:24
  • msg #157

Re: Story 102. The ArlÂ’s Ward

OOC: First, you gents each receive 250 exp for the spider. That should raise your total exp to 1150.

Deciding to leave the wounded beast to its lair, the men continue deeper into the cave. As the webbing seems to end near a sharp bend in the passage, they find the decaying remains of another spider - about the same size as their most-recent foe - along the rock wall. A cursory examination shows that it likely has been dead for three or four days.

Just past the corpse, on the northwest wall, the group can see a small opening in the rock that appears to be allowing through the tiniest sliver of light. It does little more than to slightly illuminate the brown-black rock of the cave, but it also explains how the voices of the kidnappers were heard clearly at the entrance, but not on the south side of the cave.

A voice from around the bend calls out, “Aye, we’re back here.

Cautiously rounding the corner, with Loran and Mikhail bringing their lights to bear, they see four shadow-covered figures beyond the torch’s bright radius. Three have their hands up, showing no obvious weapons (as obvious as one can see in dim light); the fourth - a smaller figure that’s most likely the boy himself - is standing behind the others.

I still think this is a bad idea,” mumbles the figure on the left. (OOC: The one labeled EA.)
Fost
player, 223 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Tue 2 Feb 2021
at 07:23
  • msg #158

Re: Story 102. The ArlÂ’s Ward

Fost hesitated.
"More light.", Fost said to his friends.

The warrior was still very suspicious and the muttered comment strengthened his caution.

"Hey, you men, why are you standing in the dark?"

"What's this about a bad idea? Speak up."
, he commanded
Evil GM
GM, 286 posts
Tue 2 Feb 2021
at 18:41
  • msg #159

Re: Story 102. The ArlÂ’s Ward

"No wood for a fire, and our torches ran out the first day," the man in front says. "And the knife-ear here thinks it's a bad idea that we're talking to you."

The third man in back adds, "We're cold and tired, and we missed our meeting with our contact; if we aren't getting paid, there's no need to hold onto the kid. You can have him. Just let us go."

"Still a bad idea," the knife-ear grumbles.
Fost
player, 224 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Tue 2 Feb 2021
at 19:17
  • msg #160

Re: Story 102. The ArlÂ’s Ward

Fost chuckled at the bad luck of those men,  served them right, though, why did they have to mess with the Arl.

"Well, I think talking is a lot better than starving or being eaten by a giant spider. Or being shot by an arrow.", he warned the one they referred to as knife-ear.

"I suppose there is a lesson for you men in this: don't mess with the Arl of Redcliffe."
"And you better learn that one real quick and not mess with us, for it is that very same Arl who commands us."

"We will take the boy and no doubts about it."
"But we need to learn more to just let you go."
"And there is the matter of murdering three of the Arl's men and severely injuring another."
"So what do you have to offer in exchange for your lives? Who hired you to set up the ambush and take the boy? Who is that contact? And where and when were you supposed to meet him."



rolled 15 using 3d6+2 with the AGE System with rolls of {6}, 2, 5.  COM (Investigation) or (Persuasion).
This message was last edited by the player at 17:29, Wed 03 Feb 2021.
Richard
player, 115 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Thu 4 Feb 2021
at 16:48
  • msg #161

Re: Story 102. The ArlÂ’s Ward

Richard is content, for the moment, to provide overwatch while Fost interrogates the captors.  He keeps a steady eye on them with his bow at the ready should he see any suspicious activity.
Brother Loran
player, 103 posts
H:23 / 23 M:16 / 12
Thu 4 Feb 2021
at 19:40
  • msg #162

Re: Story 102. The ArlÂ’s Ward

Brother Loran stepped up next to Fost, his torch illuminating the men before them more clearly.

Crouching slightly in a soft gentle voice "dear child walk over to me you are amongst friends now and my companions will not allow anyone to hurt you anymore." with that he held out his hand to the child
Evil GM
GM, 287 posts
Thu 4 Feb 2021
at 23:04
  • msg #163

Re: Story 102. The ArlÂ’s Ward

Illumination brings greater detail to the forms as Brother Loran steps even with Fost.

The knife ear is just that, an elven male in heavy leathers, twirling the end of his strung-up short bow along the stone floor; his short cropped sand-colored hair is mostly hidden under an archer's cap, and his features are entirely disapproving.

The man opposite him is a burly fellow in light mail, with a broad girth and like stance; honestly, if he weren't over six feet tall, he could be mistaken for an oversized dwarf. His hair and scruffy beard are dark, and his bushy eyebrows sit atop a permanent squint. The man is holding his shield on his arm, but is carrying no weapons. The adventurers see that he has a sword at his belt and a two-handed spear on the ground at his feet.

The man in back is human, but almost as thin as the elf, as his tailored duster almost looks too big for his frame. His hair is long and stringy, making him appear sickly, although the sharpness in his eye disavows any notion of weakness. He wears an unstrung bow on his back, but seems to have no other weapons on him.

"We didn't mutilate them or anything. Just hit 'em 'til they were down," the warrior answers matter-of-factly. To Fost, he appears to be a soldier, with a soldier's mindset and discipline - more than just a brute with a longspear. He likely served as a footman for some lord. "Our orders were only to take the boy."

The rogue in the rear holds his hand to stay the lad when Loran calls him, and his compatriots glance back in that direction. "He goes nowhere 'til we get out of this place. Not going to give up our leverage 'til we're safe," the rogue counters.

"First smart thing you said all day," the elf quips, to which the rogue responds, "Piss off!"

"We don't know the name of the one who hired us; our contact is some apostate mage named Fenwithe," the warrior continues. "I overheard one of his lackeys say that it was some high lord - a teyrn, even - who wanted the boy. Don't know why, though. I only knew he was some lowly bastard who was a favorite of Arl Eamon."

"There's an old estate further north, along the shore, abandoned since the end of the rebellion, where we were supposed to meet him two days ago. I doubt he stuck around."

OOC: On the map, EA is the elf, HM is the burly human, and HS is the thin human.
Fost
player, 226 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 5 Feb 2021
at 07:47
  • msg #164

Re: Story 102. The ArlÂ’s Ward

Now that he got a better look on these men Fost's alarm bells in his head began to ring again.
These three had defeated four trained soldiers of Redcliffe and also killed one of the gisnt spiders.

Fost tried to assess their foes.

That shield prevented the huge fellow to employ the spear so he would be much more likely to draw his blade. He would loathe to meet this foe one on one so dispatching the other two would be priority one.

The elf seemed to pose the greatest threat. Simply because of his attitude. He had completely lost the knife-ear reference as relating to an elf. And he did not favourably remember their last encounter with an elf, Sexta.

The last looked might actually be a mage instead and having seen his own friends in battle he winced at the prospect of fighting this group.

Fost frowned as the boy was held back and his grip on his shield hardened.
"Orders, huh?", he said to the warrior, "Looks more like a mercenary job. No honour in being mercenary, you should have stayed and served your lord as a soldier."

"Still, let's agree on this: not murder but battle."
, he acknowledged.

He tried to see if these men were injured. Why had they not killed the other spider.
"How many in the mage's entourage? And how and when did he hire you?"
To him an important detail as it would allow them to assess how Fenwithe may have learned of the transport.

"Listen, I'll be blunt. I would really be very annoyed if we let you men get away now only to have to fight you as you still work for this Fenwithe."
"You have to give us something apart from the boy to get some confidence that there won't be trouble between us soon."
"If we let you go we must be convinced that you leave this area for good."


The more he talked the more Fost actually hoped that the elf would lose his temper and battle commenced. He had no personal issues with them but as with the spider he hated to leave a threat at his back. On the other hand neither was he a killer nor did he crave for carnage and any fight not started was a good fight in his opinion.

He shrugged.
"Or you leave all your gear and weapons behind so you don't pose a threat to us as we leave this cave ourselves."

Puzzledly he remembered a detail.
"Wait there. What ever made you think we were darkspawn?"
Evil GM
GM, 289 posts
Fri 5 Feb 2021
at 19:47
  • msg #165

Re: Story 102. The ArlÂ’s Ward

The warrior shakes his head at Fost's judgment of him. "Honor is of little use when you're starving," he growls.

The thin man in the back answers the question about the apostate, his hand still staying the boy. "Two men with him when we met him Lothering, but I always felt like he had more than that available to him. We were known to be looking for work, so he found us."

Before they could give an assurances or make any promises, Fost asks the darkspawn question. It doesn't take skill in reading people that all three men are visibly shaken at their mention.

The archer answers, his tone suddenly non-hostile, "As we were taking the road north, there were a half-dozen a hundred yards or so ahead. He -" he points at the warrior "- recognized them immediately, and we pulled off the trail before they noticed us. Thankfully, we had enough time to get the supplies off the cart and string it up, and we shooed the mounts off.

"We'd periodically hear noises filter in from outside, but they never came in, or else all you'd see are our corpses."
This message was last edited by the GM at 01:20, Mon 08 Feb 2021.
Fost
player, 228 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sat 6 Feb 2021
at 12:05
  • msg #166

Re: Story 102. The ArlÂ’s Ward

If Fost had an empty hand he would have scratched his head as he thought things through.
On 17th Bloomingtide the Arl had sent out the boy.
On 19th they were ambushed, presumably by at least 7 bandits. The soldier had seen two, maybe three, attackers fall before he succumbed to his injuries himself. It looked like his comrades were able to dispatch others so only these three had remained.
On 21st they had set out to search for the boy. On the very day the ambushers were supposed to hand over the kidnapped lad to their employer Fenwithe. Only, they never made it to the meeting. After the ambush they had noticed the darkspawn and retreated and hid in this cave,  fought one of the spiders and had not dared to get out again, fearing either, or both, the spider and the darkspawn.
Today was the 23rd.
And Fost had eliminated the one thing that may have hid the entrance to the cave: the cart.
He realized that he had no idea what time it was, was darkness already closing in? Were darkspawn already standing at the entrance?
This message was last edited by the player at 12:07, Sat 06 Feb 2021.
Brother Loran
player, 104 posts
H:23 / 23 M:16 / 12
Sat 6 Feb 2021
at 21:06
  • msg #167

Re: Story 102. The ArlÂ’s Ward

Brother Loran looked at the man holding the boy " I am a servant of the maker not a warrior I am here to keep the boy safe ....at least allow me to check the boy for wounds, even a simple cut could fester in a cave like this"

He took a step forward " I will willingly tend to any wounds you might have also, what you have done or how you lead your lives is of no concern to me, you will be judged by the maker at the end and have to answer to him for your actions."

He took another slow step forward not wanting to make them anymore nervous than they were already " my companions are here to bring the boy home safely but if there is darkspawn at large it might be adventageous to all if we put aside our mistrust for the time being and work together to get us all safely out of this situation."
Fost
player, 229 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sun 7 Feb 2021
at 12:33
  • msg #168

Re: Story 102. The ArlÂ’s Ward

Fost nodded to the warrior.
"Aye, there is that.", he agreed to the opinion about the worth of honour in regard to the daily needs of survival.

He listened to the one holding on to the boy and had to nod again but did not comment further as the discussion turned to the darkspawn.

He registered the elf's change of attitude and approved. It spoke of truth rather than a misconcepted ruse.
"How come you recognize darkspawn?", he asked, intrigued despite better sense.
He had only heard the most basic rumours and tales about them.
He mused.
"Half a dozen? Travelling by day?", he said, clearly concerned and barely able to suppress a shudder.

Then he looked baffled at his friend's offer to the three miscreants. He did not exactly agree to the view shared that the Maker was the only one to judge men's actions but that was Loran true to his nature and Fost just shrugged.
"Darkspawn in the area, bad news. We need to learn more and warn the locals."
"Better still: do something to prevent harm to innocents."
"What exactly do you suggest Loran? Looking out for the darkspawn, find and fight them? Together?"

Surprised by himself, he learned he did like the idea. But to be honest, he had not the slightest idea what they were messing with.
This message was last edited by the player at 12:36, Sun 07 Feb 2021.
Brother Loran
player, 105 posts
H:23 / 23 M:16 / 12
Sun 7 Feb 2021
at 19:32
  • msg #169

Re: Story 102. The ArlÂ’s Ward

Brother Loran turned his head to Fost just for a moment he stopped to allow the one holding the boy to decide if he would be allowed to check the child over. In that moment he replied to his companion "our priority is the child's safety, if these gentlemen would assist in at least getting the boy a goodly distance back to the chantry and safety I would suggest we could at least give them 24 hours head start before we need to report them to the guard." he looked at the men in front of them " that is if you lend your sword arms in protecting the child"


"after all that seems to be the best offer you will have placed before you today .....the alternative is we fight and we still take the child but you will end up in front of the maker sooner than you wish......my companions weren't just sent  after you because they had nothing better to do.... you might have heard of the foreign mage and his witch they captured less than a week ago....I assure you these men are not to be messed with.... I have seen them in action I assure you you will come off the worse for it.....Now can I please check the child for injuries the sooner I do the quicker we can all be on our way and the less likely hood of running foul of darkspawn" He put just the right amount of edge in his voicce just like the mother superior did when she was lecturing him in the past....hoping it would at least get them moving out of the cave, away from the spiders and closer to home
Richard
player, 119 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 10 Feb 2021
at 00:13
  • msg #170

Re: Story 102. The ArlÂ’s Ward

News of Darkspawn was certainly an unsettling bit of news but that didn't change their mission at all.  He keeps his bow aimed at the bandits before speaking, "If this news of Darkspawn is true, perhaps if we do cooperate we all stand a better chance of getting out here in one piece.  Are you willing to work with us?  Nevertheless, our mission is still to bring the boy back to the Arl and we intend to complete our task.  Should you cooperate we may be persuaded, as has been mentioned earlier, to delay our return to Redcliffe for a day before we complete our report.  The choice is yours."
Fost
player, 232 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 10 Feb 2021
at 07:17
  • msg #171

Re: Story 102. The ArlÂ’s Ward

Fost almost smiled but managed to keep a straight face.

Nifty Richard had laid a ruse about their plans after leaving the cave claiming to take Alistair back to Redcliffe rather than escorting him to Bournshire as commanded.
By thinking ahead Richard had probably nimbly evaded any further troubles along their way.
Fost silently applauded his quick-thinking friend.

Richard raised another interesting point: doubting all this talk about darkspawn. Then again, the trio seemed honest enough in this particular case. Indeed they had been rather forthcoming in answering their questions, so Fost had a feeling the darkspawn were out there for real.


rolled 17 using 3d6+2 (3 stunt points) with the AGE System with rolls of {3}, 6, 6.  PER - Intuition ? Empathy ? Discern Lies ?
This message was last edited by the player at 07:18, Wed 10 Feb 2021.
Evil GM
GM, 291 posts
Wed 10 Feb 2021
at 21:41
  • msg #172

Re: Story 102. The ArlÂ’s Ward

The thin man considered the brother's words, and, after a glance at the elf, lowers his arm and allows the boy to go over to Loran.

Meanwhile, the elf and the warrior seem to confer with each other silently, trading expressions that are hard to decipher in the dim light.

The warrior says, "There was a cave near my village when I was a boy. A few of us were stupid enough to explore it, and we stumbled upon a nest of them. If it weren't for the timely arrival of a pair of Grey Wardens, we'd've all been taken.

"This group we saw near dusk," he continued. "I think the noises we heard were usually near dusk or at night."

The warrior pauses, then adds, "If it means we can go our own way, with our own gear, when we're done, we'll help you against any darkspawn out there." The elf doesn't seem very keen on the idea of cooperating, but he doesn't voice any protest and eventually just shrugs his shoulders.
Fost
player, 233 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 12 Feb 2021
at 06:53
  • msg #173

Re: Story 102. The ArlÂ’s Ward

Fost was a bit absent-minded as he pondered what he knew about darkspawn. Of course, not having first-hand experience he did not really know much as to the actual threat level they posed on a personal level. What chances did he himself stand to fight such a creature from the dark beneath the surface and be victorious ?
So he was quite impressed with the huge fighter to have seen them. Then again, he had mentioned that was when he was a boy, so the man obviously also had not fought them.
And that was well, for it meant that these surges were rare.
Or was it ?
Considering what he had learned during growing up, mostly from the Church, he realized that darkspawn rising were a dire matter and his earlier instinct and first reaction to try to protect the innocent was strengthened as he contemplated just where they were.
Naturally, he had not really been in this region before, he had ranged further to the west and maybe this was the furthest east  he had ever come, at least according to his memory. So he did not really know if there were many people in the area who might be threatened.
But that might even be worse, for if not for these three in this cave, no one would have learned of the threat until it were not a dozen, but many dozens overwhelming the region.

Fost found himself slowly shaking his head.
"We need more than that. And with 'we' I don't mean just us", he indicated his friends, "but all of us."
"Darkspawn are a dire affair, I'm sure we all agree. If you have repeatedly heard them each night since you were stuck in this cave, they obviously scout out the area. I have no idea just how intelligent these creatures are or whether they are just mindless brutes. But if they scout on purpose, that purpose can only be a preparation for a larger attack."
"You may be mercenaries and I don't blame you for this for fate is fickle and one never knows the paths one needs to take. I sure would never have expected to become the Arl's Man half a year ago, never. But that was the path before me and I had to tread it, willingly. And I have not regretted it since."
"Even so, I call on the goodness inside everyone. Be it faith, be it conscience, be it honour, be it survival... or be it money."
"I call on you to help all of us, every man and woman in this area, to learn the purpose of these darkspawn, seek them out and defeat them if possible. Or return with knowledge to the nobles of the area to prepare for a larger threat that we can not handle ourselves."

Fost eased up on his stance, lowered the shield and blade and stood upright.
"Do this and not only will you be allowed to go, with all your equipment, unmolested, but I will do my all in my power that you will be recompensed for your effort. In coin, if that is your wish."

rolled 11 using 3d6+2 with the AGE System with rolls of {1}, 3, 5.  COM.
Darn it...

Evil GM
GM, 295 posts
Fri 12 Feb 2021
at 17:21
  • msg #174

Re: Story 102. The ArlÂ’s Ward

OOC: For the eloquence of your speech, I'm granting you a +2 on your check, for a total of 13.

The three men look at each other, volumes being spoken in their expressions. The cave is eerily silent for several moments as they consider Fost's proposal. The warrior's gaze hardens slightly, and the elf shrugs. With a satisfied nod, the warrior turns back to Fost and the others.

"Godfrey, Dinn, and Trip," he says, pointing at himself, the elf, and the thin man in succession. "We'll help you find and destroy these darkspawn in exchange for you lot forgetting about our part in the boy's capture." Dinn and Trip both nod their heads in assent, although the frown on the elf's face shows he's still not happy with the whole arrangement.

"Speaking of the boy," Dinn wonders. "Are we taking him with us on the hunt, or are we taking him back to Redcliffe first?"
Richard
player, 121 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sat 13 Feb 2021
at 19:42
  • msg #175

Re: Story 102. The ArlÂ’s Ward

"Darkspawn are no laughing matter."  Richard begins.  "We should return the boy first as Darkspawn hunting is no place for children.  It falls to us explore the area and determine the exit these Darkspawn use to encroach the surface.  Each of us" Richard gestures to all the others present "must do our part in eliminating the Darkspawn threat or, if the threat be too great, return and warn the others to prepare for the coming battle.   We must not fail, we shall not fail!"

As he finishes his speech he turns to the three others, "We shall not forget your aid in this.  Let us go now and return the boy before it gets dark and we have to fight our way out.  It might prove wise to pick up extra supplies while we are back in civilization."
Brother Loran
player, 106 posts
H:23 / 23 M:16 / 12
Sun 14 Feb 2021
at 09:11
  • msg #176

Re: Story 102. The ArlÂ’s Ward

Brother loran checked the boy out for injuries then taking his cloak off wrapped it round the child.

Reaching into his pouch he handed the child some dried food and a sip of water
Mikhail Loren
player, 152 posts
Circle Mage
HP 27, MP 15
Fri 19 Feb 2021
at 19:12
  • msg #177

Re: Story 102. The ArlÂ’s Ward

"It's decided then. Work together to drive off or fight any darkspawn in the area, then we should probably find a way to get in touch with the Wardens, right? They handle darkspawn issues, although... they might already be in the area, if the legends tell us anything." He idly adjusted his hands on his staff, thankful that he didn't need to loose any spells against these gents.
Fost
player, 239 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sat 20 Feb 2021
at 10:44
  • msg #178

Re: Story 102. The ArlÂ’s Ward

"I am Fost."

"Redcliffe is too far. We may never find this particular group again and they might cause too much damage until we return."

"You were safe in this cave for a couple of days. If we finish off the spider we could use this as a base of sorts. Picking up our gear to be hid here."

"We could try to find a farm or hamlet to put the boy there."

"But honestly, I think he's best protected staying with us."

"Loran, what do you think? You are no fighter, you could protect him out of the melee."

Evil GM
GM, 297 posts
Mon 22 Feb 2021
at 07:20
  • msg #179

Re: Story 102. The ArlÂ’s Ward

Trip chimes in, "The boy can hide in the back of the cart if we bring it with us."

"We let the donkeys go, Trip," Dinn quips. Trip mouths "oh," as the memory returns to him. To the others, he suggests, "Your archer and I will hang back, too. A second line of defense for the boy."
This message was last edited by the GM at 07:21, Mon 22 Feb 2021.
Evil GM
GM, 300 posts
Wed 24 Feb 2021
at 16:35
  • msg #180

Re: Story 102. The ArlÂ’s Ward

The elf's answer seems to satisfy Loran, and the group heads out into the web-lined chamber. They approach the alcove with the lair, finding that the spider still seems to be hiding within it. Godfrey offers to try to flush it out with his long spear, but also is happy to let the sharpshooters deal with it.

OOC: What is your approach? The spider is difficult to see through the opening, giving it not inconsiderable concealment (especially since you lads don't really have an idea of how big it is inside...remember, it sits high in the alcove, partially against the wall and ceiling, there may be a vent or chute within where it's hiding).

Options include (but are not limited to) using fire to melt away the webbing to give you a better view, letting Godfrey poke around inside with his two-handed spear, or having the archers and mages attempt to shoot at it from a distance (if they can find it within).

Fost
player, 245 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sat 27 Feb 2021
at 10:52
  • msg #181

Re: Story 102. The ArlÂ’s Ward

"Let's not waste arrows at this point. We already hurt it severely, it should be no problem to finish it. Still, you bowmen keep ready un case there is a nasty surprise."
"Fire, set the net aflame, we have no idea how deep this passage goes."
"Ready Godfrey?"

Brother Loran
player, 107 posts
H:23 / 23 M:16 / 12
Sat 27 Feb 2021
at 18:44
  • msg #182

Re: Story 102. The ArlÂ’s Ward

Brother Loran took the boys arm and kept him close his staff out to ward off any attack a prayer on his lips
Richard
player, 126 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sun 28 Feb 2021
at 20:42
  • msg #183

Re: Story 102. The ArlÂ’s Ward

Richard nods at Fost and again nocks an arrow and prepares to fire should the spider be revealed.
Evil GM
GM, 304 posts
Mon 1 Mar 2021
at 16:51
  • msg #184

Re: Story 102. The ArlÂ’s Ward

Godfrey nods his assent and Trip, borrowing the torch from Loran, prepares to widen the opening to the spider's bolthole. Godfrey nods, and Trip begins to melt away the webbing around the hole.

A jet of liquid webbing lances out at the thin man.

OOC: Okay, gents, time to roll for initiative! (Once initiative has been set, I'll roll for the spider's spitting attack and we'll start combat rounds.)
Fost
player, 246 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Mon 1 Mar 2021
at 17:03
  • msg #185

Re: Story 102. The ArlÂ’s Ward

rolled 18 using 3d6+3 with the AGE System with rolls of {6}, 4, 5.  DEX (Initiative).
This message was last edited by the player at 07:46, Wed 03 Mar 2021.
Mikhail Loren
player, 161 posts
Circle Mage
HP 27, MP 15
Tue 2 Mar 2021
at 01:42
  • msg #186

Re: Story 102. The ArlÂ’s Ward

18:42, Today: Mikhail Loren rolled 11 using 3d6+2 with the AGE System with rolls of {1}, 2, 6.  DEX Initiative.
Brother Loran
player, 108 posts
H:23 / 23 M:16 / 12
Tue 2 Mar 2021
at 12:19
  • msg #187

Re: Story 102. The ArlÂ’s Ward

12:18, Today: Brother Loran rolled 13 using 3d6+1 with the AGE System with rolls of {6}, 1, 5.  DEX init
Richard
player, 127 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Tue 2 Mar 2021
at 22:47
  • msg #188

Re: Story 102. The ArlÂ’s Ward

17:46, Today: Richard rolled 15 using 3d6+3 with the AGE System with rolls of {5}, 6, 1.  Dex (Init).
Fost
player, 247 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 3 Mar 2021
at 07:46
  • msg #189

Re: Story 102. The ArlÂ’s Ward

Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Fost18.6+30
Richard15.5+30
Loran13.6+10
Mikhail11.1+20
Dinn 
Godfrey 
Trip 
Spider 

Evil GM
GM, 305 posts
Wed 3 Mar 2021
at 16:50
  • msg #190

Re: Story 102. The ArlÂ’s Ward

Trip instinctively leans away from the webbing as it flies past him and strikes the floor nearby.

OOC: 11:33, Today: Evil GM, for the NPC Trip, rolled 12 using 3d6+3 with the AGE System (({1}, 3, 5)). Dexterity (Acrobatics)

Round 1

The spider follows its shot with a second at the invader pointing the spear at it, but the webbing splashes against the edge of the spearpoint and splatters harmlessly. It then attempts to tuck itself further back into the crevices of its lair.

OOC: 18:21, Today: Evil GM, for the NPC Godfrey, rolled 12 using 3d6+3 with the AGE System (({2}, 6, 1)). Dexterity (Acrobatics)

Fost is up. Everyone please post your actions. Godfrey, on his turn, is going to attack the spider. Trip will continue to widen the hole with the torch, and Dinn will take a shot, if he has one.

Anyone lined up on the hole can see the spider (thanks to the light of the torch), but it is definitely using the rough terrain of the cave roof as cover (increasing its Defense).

I’ll get a map up as soon as I’m able today.


Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Spider19.6+40
Fost18.6+30
Godfrey16.5+20
Richard15.5+30
Loran13.6+10
Mikhail11.1+20
Trip10.3+20
Dinn8.1+31

Fost
player, 248 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 3 Mar 2021
at 17:37
  • msg #191

Re: Story 102. The ArlÂ’s Ward

Fost advanced but his blade got snagged by the web, the sticky fibre making his blow ineffectual. Anticipating the counter attack he lowered himself a bit, his feet wide apart. If he fell he would never be able to evade being immobilized.

Major: Charge
Minor: Stand Firm

rolled 12 using 3d6+4 with the AGE System with rolls of {3}, 4, 1.  Bastard Sword attack.
Forgot+1 from Charge, so 13, still a miss I think

Defensive vs Spider's Round 02
rolled 15 using 3d6+3 with the AGE System with rolls of {2}, 4, 6.  DEX (Acrobatics).

rolled 12 using 3d6+4 (1 stunt point) with the AGE System with rolls of {1}, 1, 6.  STR (Might), oppose potential knock down

This message was last edited by the player at 17:48, Wed 03 Mar 2021.
Evil GM
GM, 306 posts
Wed 10 Mar 2021
at 00:12
  • msg #192

Re: Story 102. The ArlÂ’s Ward

Fost lunges with his blade, but it deflects off the edge of the rock wall and impacts harmlessly against the spider's body.

Using the warrior's near miss to guide his own strike, Godfrey plunges his spear point deep into the beast's carcass. It shudders violently and falls against the bottom of its lair, dead.

OOC: Evil GM, for the NPC Godfrey, rolled 16 using 3d6+5 (4 stunt points) with the AGE System with rolls of {4}, 3, 4.  Attack vs. Giant Spider.

Evil GM, for the NPC Godfrey, rolled 11 using 2d6+3 with rolls of 3,5.  Two-Handed Spear Damage 2d6+3.


"Well, that was bracing," Godfrey says with more than a little relief in his voice. "Looks like we'll be able to use this as a base, after all."

OOC: And, as quickly as it begins, the fight is over. It looks like Godfrey knows what he's doing with that spear of his.
Mikhail Loren
player, 162 posts
Circle Mage
HP 27, MP 15
Wed 10 Mar 2021
at 01:29
  • msg #193

Re: Story 102. The ArlÂ’s Ward

Snuffing out the bit of magic he was preparing, Mikhail nodded. He left his witchlight ignited as they started to talk and get ready to move out. "I'm still not liking the idea of going out of our way to hunt these things down. We can still wait until the kid is taken care of before taking off to hunt down darkspawn."
Fost
player, 249 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 10 Mar 2021
at 05:30
  • msg #194

Re: Story 102. The ArlÂ’s Ward

Fost nodded appreciatingly at the brawny spear wielder.

"The kid is to be delivered to Bournshire. If we do this now, I believe that the band of darkspawn will have already left this immediate area and unless you have magical means to track them I have doubts that we would be able to do so with mundane means after presumably days before we even start the hunt. Nature will do its best to erase any leads.", Fost repeated his reasoning.
Except for the safety of the boy, surely and undoubtedly an important point, he saw no benefit in proceeding otherwise.
Either way, no one had command, they were equals and friends and any decisions were made on the basis of democracy.
Of course, he frowned as he pondered the impact of a new discussion on their new allies. Indecisiveness brooked potential betrayal.
And so he turned expectantly to the other two.
Richard
player, 128 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 10 Mar 2021
at 23:38
  • msg #195

Re: Story 102. The ArlÂ’s Ward

"We stick to the plan.  Take the kid with us while we find the Darkspawn entry point to the surface.  Let's move."  Richard's summary is brief and to-the-point.
Brother Loran
player, 109 posts
H:23 / 23 M:16 / 12
Thu 11 Mar 2021
at 18:31
  • msg #196

Re: Story 102. The ArlÂ’s Ward

still keeping himself between the child and the spider Brother Loran edged round the back of the fighters towards the cave entrance Staff at the ready prayer on his lips
Evil GM
GM, 307 posts
Sun 14 Mar 2021
at 22:23
  • msg #197

Re: Story 102. The ArlÂ’s Ward

The group returns to the cave entrance, where the remainder of the original wagon’s food and water still sit in their barrels. Unfortunately, the water has started to take on an earthy scent and may no longer be safe to drink.

Outside the cave, the party’s mule-driven cart and mounts have remained where they are, and are grazing on the low grasses just off the road. The sun is low over the west, but there’s still some time before twilight comes.

Both Richard and Fost know those dwarven steps are only a few hundred yards away, close enough for them to investigate before it gets too dark.
Fost
player, 250 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Mon 15 Mar 2021
at 08:59
  • msg #198

Re: Story 102. The ArlÂ’s Ward

"Let's quickly move everything into the cave and then head out for those strange steps we have seen earlier. I presume the Darkspawn emerge from there."
"Setting up an ambush will greatly increase our chances of success. Quickly, my friends,
before time for an advantage we may sorely need passes."

This message was last edited by the player at 09:02, Mon 15 Mar 2021.
Evil GM
GM, 310 posts
Sat 3 Apr 2021
at 02:55
  • msg #199

Re: Story 102. The ArlÂ’s Ward

The group cautiously follows Fost’s original exploratory path along the highland trail. The area seems exceedingly bleak, grasses that were green at the entrance to the cave appearing dull and grayish as they walk. Even the sky seems to lose its hue as they continue northward, like color draining from the face of a dead man. As they near the dwarven steps, an eerie silence falls over the area.

“I’ve got a bad feeling about this,” Dinn says.

“It’s all in your head,” Godfrey responds unconvincingly.

Before the group lays the dwarven steps, starting about 30-40 yards away, where the footprints lead Fost before. The stone hexagonal stones spread out a good acre or so, row by row descending gently toward the lakeshore.

OOC: How do you want to go about exploring the steps?

And, just as a reminder, if you look at the right side of the main image for the Storm Coast, you'll see what dwarven steps look like. https://dragonage.fandom.com/wiki/Storm_Coast

The steps the party sees before it are decidedly lower, rising only somewhat out of the ground. You can't exactly gauge the height of them from your position 30-40 yards away.

Fost
player, 252 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sat 3 Apr 2021
at 09:31
  • msg #200

Re: Story 102. The ArlÂ’s Ward

"Let's check again for any tracks to determine if they already left or still are inside. Clearly, inside they will have an advantage if only knowing the layout. So I rather suggest we scout the immediate area here to lay an ambush. For that we need the location of the actual entrance into the deep."
Fost suggested and waited for reactions.

Fost rolled 14 using 3d6+2 (3 stunt points) with the AGE System with rolls of {3}, 3, 6.  PER
This message was last edited by the player at 11:05, Sun 04 Apr 2021.
Richard
player, 130 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sat 3 Apr 2021
at 20:21
  • msg #201

Re: Story 102. The ArlÂ’s Ward

"Tracking them will be considerably more difficult over stone.  Still, we might be able to get an idea regarding their numbers." Richard responds, then looks up at the sun's position.  "I suspect they will still be underground given the time of day so that will influence our ambush plans.  We should still be ready for just about anything."

16:21, Today: Richard rolled 10 using 3d6+3 (3 stunt points) with the AGE System with rolls of {3}, 2, 2.  perception check.
Brother Loran
player, 111 posts
H:23 / 23 M:16 / 12
Sun 4 Apr 2021
at 18:08
  • msg #202

Re: Story 102. The ArlÂ’s Ward

Brother Loran wasn't too keen on searching the steps now they had the boy then really needed to get him away safely but then waiting by the cave for the rest searched was not the best idea either.

So he followed the rest but kept back with the boy slightly so they could make a run for the cave entrance if the party was attacked.
Evil GM
GM, 311 posts
Fri 16 Apr 2021
at 21:22
  • msg #203

Re: Story 102. The ArlÂ’s Ward

Scouting just ahead of the others, Fost and Richard see that the individual columns are approximately four feet high and three feet across, with a row of similar columns in front of them that rise only two feet, almost as if they were stepping stones. The steps are interlocking, and the pair can imagine they appear like granite honeycomb from above as they stretch westward to the sea.

Each piece has been weathered by time, edges rounded and surfaces pitted and uneven, causing the structure’s alignment to be just a bit off. Grasses have grown in between, although they appear to be affected by the same dreariness that is graying out the plant life here.

Climbing onto the pillars, they find that the stones seem to step down with the grade of the slope; further in, they see a section of shattered pillars and fragments of some sort of stone slab on a lowered platform about 10 yards in from the front edge. The debris partially covers what appears to be downward stairs heading east.

OOC: Sorry for the delay gents. I placed a map in group 0 showing a section of the steps.

Only Fost and Richard are on the map at the moment, since they were the ones exploring ahead.

You gents can neither see nor hear any darkspawn.

Mikhail Loren
player, 165 posts
Circle Mage
HP 27, MP 15
Sat 17 Apr 2021
at 01:45
  • msg #204

Re: Story 102. The ArlÂ’s Ward

"We are most certainly not ready to head into their own territory, if the legends are to be believed. I pray that the Maker can help make up the difference in what ever we lack." Mikhail remained further back, eyes scanning to look for Fost or Richard's warning. Or worse, a sudden movement of darkspawn.
Fost
player, 253 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sun 18 Apr 2021
at 10:24
  • msg #205

Re: Story 102. The ArlÂ’s Ward

Fost turned to Mikhail, warily watching the staircase.
"Well, this sure looks like the way down. Down from where they lurk. Yes, going down would seem a bad idea. What do you suggest?"
Fost looked around.
"Can anyone confirm this, does anyone find any tracks?"
"The immediate area here is pretty treacherous, I would not be thrilled to fight in a melee on these... stilts. I'd rather have sure footing. On the other hand, we have bows. But we must assume they only venture forth when it's dark, so shooting with bad light is difficult. We cannot set anything on fire here to provide light, only stone here. And I sure don't see where we could hide. "

Fost looked at everyone, hoping someone would have a good idea.
Brother Loran
player, 112 posts
H:23 / 23 M:16 / 12
Tue 20 Apr 2021
at 17:24
  • msg #206

Re: Story 102. The ArlÂ’s Ward

Bother Loran locked over at Kikhail while keeping the boy close " the maker helps those that help themselves, ButI'm sure he is looking down on us with knowing eyes and will come to our aid if he feels we cannot overcome"
Evil GM
GM, 312 posts
Thu 22 Apr 2021
at 17:22
  • msg #207

Re: Story 102. The ArlÂ’s Ward

Dinn shakes his head. “That’s a death sentence, going down there,” he says.

Maybe not. It’s not like we’re going on an expedition,” Godfrey counters. When Dinn gives him a look, he adds, “I’m not saying it won’t be difficult, but there may only be a few stragglers in this part of the Deep Roads.

Still, I’d rather face them up here,” Trip adds. Turning to Fost, he wonders, “Maybe your mage friend there could waggle his fingers about and seal the opening off? Just keep ‘em in?

OOC: So, those of us familiar with Dragon Age: Inquisition know that mages can restore fallen columns, broken barriers, gates, and even walls to seal entrances to the Deep Roads without casting a spell that we can see in the core rules.

I consider this to be another incidental use of magic; however, in this case, you need to succeed on a Magic ability Basic Test to successfully complete the structural restoration.

Starting with Routine (TN 7), the following modifiers to the target number apply:

Size: Light +0, Heavy +1, Large +2, Huge +3, Massive +4.
Material: Wood +0, Stone +1, Iron +2, Exotic Metal +3.
Complexity: Basic +0, Worked/Carved +1, Detailed +2, Intricate +3, Mechanized +4.

Multiple mages may assist in the test, and each additional mage will reduce the TN by 2.

In the case of the entrance in front of you, this is a Heavy Stone Carved covering, resulting in a TN 10 test (Easy +1). If Brother Loran assist by “offering prayers” to the Maker, the TN will be 8.

Mikhail Loren
player, 167 posts
Circle Mage
HP 27, MP 15
Wed 28 Apr 2021
at 18:40
  • msg #208

Re: Story 102. The ArlÂ’s Ward

10:38, Today: Mikhail Loren rolled 13 using 3d6+4 with the AGE System with rolls of {1}, 2, 6.  Magic.

Nodding, he let a blast of energy into the nearby stone, lifting and jamming a rock into place. "I mean... they could still push through, but that should slow them down from coming up to the surface at the very least."
Brother Loran
player, 113 posts
H:23 / 23 M:16 / 12
Fri 30 Apr 2021
at 17:42
  • msg #209

Re: Story 102. The ArlÂ’s Ward

Brother Loran kept back from the mage as he worked, the last thing he needed to do was give a sanctioned wizard grounds to label him a heretic for allowing the maker to walk his wonders through him.

Instead he kept himself busy making sure the child was safe
Fost
player, 255 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 30 Apr 2021
at 18:17
  • msg #210

Re: Story 102. The ArlÂ’s Ward

Fost scratched his head thoughtfully.
He looked at everybody in turn, trying to assess their opinion on this clearly unanticipated "solution" to the plan.
He was among friends, not including the three mercenaries, so speaking his mind was likely the best approach.
"So what have we actually gained by this display of magic?", he chuckled once, "we certaily elimination the ill-advised idea to go down into the deeps."
"Which is good."
"I guess."
Fost paused.
"I fear they might find a completely different exit, one we have no idea about. Emerging somewhere else we cannot know and thus cannot intercept them."
"How much time have we gained? Sufficient to bring the boy to safety and return with more fighters, to consult with those Mikhail mentioned ?"

His gaze wandered to the three new additions to their group.
How would they react? Surely the cautious bond they had built was not strong enough to extend to several days. Surely the stirring speech did not hold long enough beyond this moment, surely doubts and instinct, common sense maybe, would kick in soon enough.
Mikhail Loren
player, 168 posts
Circle Mage
HP 27, MP 15
Mon 3 May 2021
at 04:49
  • msg #211

Re: Story 102. The ArlÂ’s Ward

"Getting the boy to safety, definitely a good idea, However, I don't know how one goes about contacting the Grey Wardens to deal with darkspawn. They have a hall in Denerim, right? How long will that take to reach them... problems for later, I suppose." Snapping his staff back to a more alert posture, he waited for the others to start the hike back.
Evil GM
GM, 315 posts
Fri 7 May 2021
at 06:28
  • msg #212

Re: Story 102. The ArlÂ’s Ward

The stonework appears to be fully reassembled after Mikhail's arcane manipulation; in fact, it's hard to tell that it was ever broken before. It's interesting that the Circle appears to focus its instruction and research on audacious displays of raw power, but, yet, the simple, subtle magic appears to be the most useful in daily life. It makes one wonder if the risk of possession makes the danger of mundane "everyday" spells greater than their usefulness…

Godfrey notes, “Well, if you’re heading east with the boy, you can have the authorities in Lothering or wherever send word on to Denerim for you.

Trip, still amazed by Mikhail’s handiwork as he inspects the stone slab closely, adds, “I heard those Grey Wardens have a knack for just showing up when trouble is near - if you ever see one, you run the way they came.

Dinn is silent, his head tilted slightly toward the road south. His brows are knitted tightly together.
Evil GM
GM, 318 posts
Tue 18 May 2021
at 06:50
  • msg #213

Re: Story 102. The ArlÂ’s Ward

As the men of Redcliffe discuss options, Godfrey notices Dinn’s posture. “What is it?” he asks.

Shh!” the elf responds, a hand raised to call for silence. Trip turns his ear southward, as well. As the others go quiet, they can hear the gentle breeze ruffling at the edges of their clothes.

Moments later, Dinn raises his head. “I think something’s coming up the road.

As if on cue, a sort of malevolent hiss seems to rise up in that direction. The erstwhile kidnappers look to the others, an unspoken question in their eyes: Do they stick around to investigate, or do they assume the worst and run?
This message was last edited by the GM at 15:23, Tue 18 May 2021.
Fost
player, 260 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Tue 18 May 2021
at 18:18
  • msg #214

Re: Story 102. The ArlÂ’s Ward

Fost frowned at the men until he realized that the elf's senses were superior to his own.

He looked somewhat perplex, he haf somehow misjudged the distance to the road, not really imagining that anyone, or anything, might come from that direction.

Immediately he readied his bow and put an arrow to it, warily glancing south.
"Looks like we won't get an easy way out after all. Get ready, hold your ground. This is what we came here for.", he hissed urgently.


rolled 13 using 3d6+3 (2 stunt points) with the AGE System with rolls of {2}, 2, 6.  DEX (Initiative).
Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Dinn 
Fost13.2+31
Godfrey 
Loran 
Mikhail16.5+21
Richard14.6+30
Trip 

This message was last edited by the player at 15:46, Thu 27 May 2021.
Evil GM
GM, 320 posts
Tue 25 May 2021
at 16:28
  • msg #215

Re: Story 102. The ArlÂ’s Ward

Trip's eyes dart from one companion to the others. Finally landing on Brother Loran, he asks, "We're fighting?"

It's almost as if he doesn't want to put trust in a warrior's decision to fight, but rather seeking a second opinion from the Chantry brother.
Brother Loran
player, 115 posts
H:23 / 23 M:16 / 12
Wed 26 May 2021
at 17:39
  • msg #216

Re: Story 102. The ArlÂ’s Ward

Brother Loran looked at the elf then the boy next to him " It looks like we do not have much of a choice in the matter" he replied solemnly " Keep close child and do as the warriors command"



19:01, Today: Brother Loran rolled 11 using 3d6+1 with the AGE System with rolls of {1}, 5, 4.  DEX init .

This message was last edited by the player at 18:02, Thu 27 May 2021.
Mikhail Loren
player, 171 posts
Circle Mage
HP 27, MP 15
Wed 26 May 2021
at 18:55
  • msg #217

Re: Story 102. The ArlÂ’s Ward

10:54, Today: Mikhail Loren rolled 16 using 3d6+2 (5 stunt points) with the AGE System with rolls of {5}, 4, 5.  DEX Initiative.

Nodding to Fost, he steps up. "Right behind you."
Richard
player, 132 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Thu 27 May 2021
at 14:39
  • msg #218

Re: Story 102. The ArlÂ’s Ward

While he didn't notice anything out of the ordinary, he trusted the elf's senses to be superior to his own, so he will nock an arrow to his bow and hold it at the ready looking in the apparent direction of incoming trouble.

10:39, Today: Richard rolled 14 using 3d6+3 with the AGE System with rolls of {6}, 3, 2.  Dex (Init).
Evil GM
GM, 321 posts
Fri 28 May 2021
at 18:51
  • msg #219

Re: Story 102. The ArlÂ’s Ward

The boy nods to the Chantry brother. "Yes, sir," he responds.

Godfrey, Dinn, and Trip arm themselves. The warrior grasps his long spear with both hands, while the elf strings his bow and nocks an arrow and the rogue draws his short blade.

"Where do you want us?" Godfrey asks.

OOC: I have a new Map 0 up, which expands upon the dwarven steps map. (I cut 8 rows off the western edge of the steps, but they continue that way. I also marked the general direction of the hissing noises (their owners are off the map).

Let me know where you want to make your stand, and also where you want the three mercenaries to be. Trip, as a melee rogue, is best when he can get a flank on a villain (backstab). Dinn, of course, is an archer. And, Godfrey has that spear.

Fost
player, 262 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 28 May 2021
at 19:28
  • msg #220

Re: Story 102. The ArlÂ’s Ward

Realizing that picking up the bow was a bad idea with the short distances involved Fost sighed wearily, muttered something like why ever do I bother to carry this around anyway..., put it away and picked up shield and throwing axe instead.
"Clearly you and I", he nodded to Godfrey, "are the ones who will take the beating while the others rain down arrow and magic their way."
"Mikhail, knock them off as best you can, don't bother about Godfrey and myself, buy us time so those arrows make them suffer."
"Richard, take my arrows if you must."
"Loran, help as best you can, protect the boy, of worsr comes to worse: run."
"Godfrey and myself on the front, stay together, Dinn and Richard together, too, so we only need to cut off one approach of attack. Best climb those steps, too. Too treacherous for them to charge you I'd say."
"Trip. Well, no idea, honestly. If you get at their back we might not be able to break through to you in case you get into trouble. I'd say, stay a bit back and strike when you see an opportunity. Godfrey and I will do our best to allow you to step back again, so you can do it all again."
"Make any sense?"
"Any suggestions?"


Fost wondered why he presumed to order everybody around, he just hoped that looking as if he knew what to do, it would all work out. Hesitation, fear, those were the decisive elements in the coming fight.
This message was last edited by the player at 08:43, Sat 29 May 2021.
Mikhail Loren
player, 172 posts
Circle Mage
HP 27, MP 15
Fri 28 May 2021
at 23:39
  • msg #221

Re: Story 102. The ArlÂ’s Ward

"We have a moment to set the tune for this battle, and that sounds like a good enough order of events to follow. Let's do this quickly. Alastair, you heard him. Stick with Brother Loran and myself. If they reach us, it's going to get messy." He took a position with the apostate ley brother, hoping, for the boy's sake, that he did not use magic in front of these people. The less they talked or showcased his magic, the less they need to try to hide. Besides, it might be possible to cover up Loran's magic with magic of his own.
Evil GM
GM, 322 posts
Sat 29 May 2021
at 04:50
  • msg #222

Re: Story 102. The ArlÂ’s Ward

OOC: Godfrey, rolled 16 using 3d6+2 with the AGE System with rolls of {3}, 5, 6.  Dexterity (Initiative). 16.3+20

Trip, rolled 10 using 3d6+2 with the AGE System with rolls of {5}, 1, 2.  Dexterity (Initiative). 10.5+20

Dinn, rolled 21 using 3d6+3 (6 stunt points) with the AGE System with rolls of {6}, 6, 6.  Dexterity (Initiative). 21.6+31

Fost
player, 263 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sat 29 May 2021
at 08:45
  • msg #223

Re: Story 102. The ArlÂ’s Ward

Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Dinn21.6+31
Mikhail16.5+21
Godfrey16.3+20
Richard14.6+30
Fost13.2+31
Loran11.1+10
Trip10.5+20

This message was last edited by the player at 13:39, Sat 29 May 2021.
Evil GM
GM, 323 posts
Wed 2 Jun 2021
at 20:49
  • msg #224

Re: Story 102. The ArlÂ’s Ward

It isn't lost on Godfrey that Fost is disappointed at not being able to use his bow. He leans toward his fellow warrior and offers, "I can hold the line if you'd rather start at range."
Fost
player, 266 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Thu 3 Jun 2021
at 07:15
  • msg #225

Re: Story 102. The ArlÂ’s Ward

Fost smiled at the offer.
"No issue. I am better in melee than with the bow anyway and since we have no real idea how many we will face..."
Evil GM
GM, 324 posts
Sun 6 Jun 2021
at 06:24
  • msg #226

Re: Story 102. The ArlÂ’s Ward

A trio of horrifying creatures approaches from the north, just to the right of the path. Two are nearly identical in their visage: short and stocky, with two nose holes at the meeting point of eyes and brows, and two rows of sinister teeth formed into a permanent malicious ear-hole-to-ear-hole grin on a lipless mouth.

The third is slightly taller than a man, with taut, leathery skin that looks like it’s been pulled too tight across the skull. It, too, shares the tooth-filled lipless grin, but somehow manages to be even more unnerving.

OOC: The creatures are about 11 yards away from the line of Fost and Godfrey as we get started in round 1.

Round 1
Dinn draws back his bow and takes aim at the center creature, then releases a shot, which lands short. The elf spits out a brief curse.

OOC: Dinn Longbow attack, 16 yards (short range), aim, +4 to hit.
Evil GM, for the NPC Dinn, rolled 9 using 3d6+4 (3 stunt points) with the AGE System with rolls of {3}, 1, 1.  Longbow Attack, Short Range, Aim, +4 to hit.

Mikhail is up next. Godfrey plans to stand fast and hold the line. The Genlock after that looks like it’s going to throw the throwing axe in its hand and move toward the two warriors.

The shorter creatures: https://dragonage.fandom.com/wiki/Genlock_(variation); they carry a shield and are drawing out throwing axes, although they have a battle axe at their hips.

The larger one: https://dragonage.fandom.com/wiki/Hurlock; this one is holding a bow, although it has a nasty-looking two-handed sword on its back.

Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Dinn21.6+31
Mikhail16.5+21
Godfrey16.3+20
Genlock 115.5+11
Richard14.6+30
Fost13.2+31
Loran11.1+10
Trip10.5+20
Genlock 210.3+10
Hurlock8.2+20

This message was last edited by the GM at 22:47, Wed 09 June 2021.
Fost
player, 267 posts
Sun 6 Jun 2021
at 11:08
  • [deleted]
  • msg #227

Re: Story 102. The ArlÂ’s Ward

This message was deleted by the player at 07:57, Wed 16 June 2021.
Mikhail Loren
player, 173 posts
Circle Mage
HP 27, MP 15
Thu 10 Jun 2021
at 17:13
  • msg #228

Re: Story 102. The ArlÂ’s Ward

Mikhail attempted a quick casting, miss speaking the final words for the spell as he spared a second glance at the boy Alistair. He would need to start the whole process again as he lost the spell and it's energy.



09:08, Today: Mikhail Loren rolled 10 using 3d6+4 with the AGE System with rolls of {2}, 3, 1.  Casting Roll Mind Blast.

MP 10/15

Brother Loran
player, 118 posts
H:23 / 23 M:16 / 12
Sat 12 Jun 2021
at 19:33
  • msg #229

Re: Story 102. The ArlÂ’s Ward

Brother Loran stepped in front of the child, partly to protect him and partly to obscure the creatures from his view.

with staff in hand he started to quietly pray to the maker
Evil GM
GM, 326 posts
Wed 16 Jun 2021
at 06:10
  • msg #230

Re: Story 102. The ArlÂ’s Ward

With the mage’s spell fizzling out behind him, Godfrey steps forward and sets a defensive stance, waiting for the coming attack as he makes himself appear as imposing as possible. (Which, mind you, isn’t a difficult task; the man is large and imposing!)

OOC: Move Minor Action 3 yards. Defense Major Action (+2 Defense until beginning of his next turn).

One of the shorter creatures lumbers forward and hurls its axe at the spear-wielding warrior. The axe finds a weak spot in Godfrey’s mail and buries itself into muscle and flesh; the warrior staggers, shock and pain in his eyes. (14 damage to Godfrey.)

OOC: Evil GM, for the NPC Genlock 1, rolled 19 using 3d6+5 (5 stunt points) with the AGE System with rolls of {5}, 4, 5.  Throwing Axe Attack, Short Range vs. Godfrey Defense 14. It’s a hit!

Genlock 1 chooses to perform the Lethal Blow combat stunt, dealing an extra 2d6 damage.

Evil GM, for the NPC Genlock 1, rolled 19 using 3d6+5 with rolls of 6,2,6.  Throwing Axe 1d6+5 damage, +2d6 Lethal Blow damage.

Richard is now up.

This message was last edited by the GM at 06:24, Fri 25 June 2021.
Fost
player, 270 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 16 Jun 2021
at 07:56
  • msg #231

Re: Story 102. The ArlÂ’s Ward

Fost could not help but gasp at the sight of the creatures. Never had he seen these and even though he had heard stories the reality was more horrifying than he had imagined. These creatures surely were evil.

One of the smaller, bulky foes moved closer to throw its nasty axe at Godfrey and thus came within the range of Fost's own axe, which he immediately hurled with all his might. While his aim was true, the axe spun too much and did not hit with the blade but with the flat side of the axehead.



Minor: Ready bastard sword after throwing
Major: Throw Axe @ Genlock 1 or 2

rolled 7 using 1d6+6.  Throwing Axe Damage.

rolled 17 using 3d6+2 with the AGE System with rolls of {6}, 5, 4.  Throwing Axe attack, long range @Genlock1.

Brother Loran
player, 119 posts
H:23 / 23 M:16 / 12
Fri 18 Jun 2021
at 17:39
  • msg #232

Re: Story 102. The ArlÂ’s Ward

Brother Loran, Still with the child behind him stepped forward next to the wounded Godfrey and raised his staff in defiance

" I call upon the Maker of all to help these good people in their hour of need I beg you to channel your define power through me, your servant so I can smite these foul creatures and protect my flock"

With that his staff shone with holy light and a bright beam shot out of one end towards the creature that had attacked Godfrey.



18:38, Today: Brother Loran rolled 12 using 3d6+4 (1 stunt point) with the AGE System with rolls of {1}, 6, 1.  Arcane Lance attack


18:39, Today: Brother Loran rolled 9 using 1d6+4.  Arcane Lance Damage

Richard
player, 133 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Mon 21 Jun 2021
at 17:32
  • msg #233

Re: Story 102. The ArlÂ’s Ward

Richard takes aim at the approaching Hurlock and lets loose his arrow before it can close range and engage the party in melee.  The arrow flies true and strike the creature but embeds itself in the armor causing no noticeable damage.

13:31, Today: Richard rolled 10 using 3d6+4 (1 stunt point) with the AGE System with rolls of {1}, 1, 4.  aiming at Hurloc.
Mikhail Loren
player, 174 posts
Circle Mage
HP 27, MP 15
Thu 24 Jun 2021
at 23:07
  • msg #234

Re: Story 102. The ArlÂ’s Ward

Trying a second time with a bit more force behind it, Mikhail launches a second blast toward the two in the back.


08:52, Today: Mikhail Loren rolled 12 using 3d6+4 (1 stunt point) with the AGE System with rolls of {1}, 6, 1.  Casting Roll Mind Blast.

Puissant Casting for 1 Stunt Point: +1 Spellpower

Spellpower 15 vs Strength(Might)

Evil GM
GM, 329 posts
Fri 25 Jun 2021
at 06:36
  • msg #235

Re: Story 102. The ArlÂ’s Ward

Richard’s arrow sails high and wide of the menacing archer at the rear; the creature smiles a sinister smile at the rogue, malice in its eyes as it raises its bow.

Meanwhile, Fost is able to strike the approaching Genlock with his throwing axe, although its armor absorbs most of the damage. (Genlock 1 -2hp)

Loran follows up with a prayer, sending a bolt of radiant energy out that pummels the creature. (Genlock 1 -4hp)

Trip moves forward to Godfrey’s right, readying his blade to strike at the first enemy to come within melee range.

The second of the shorter creatures lumbers forward to take advantage of the injured warrior. It didn’t expect the slight man next to him to reach out with his short blade; however, Trip’s attack simply deflects off the mail.

OOC: Evil GM, for the NPC Trip, rolled 9 using 3d6+2 (1 stunt point) with the AGE System with rolls of {1}, 1, 5.  Short Sword +2 vs Genlock.

The creature swings its axe in a heavy overhand arc, but Godfrey expertly turns it aside with the haft of his spear.

OOC: Evil GM, for the NPC Genlock 2, rolled 13 using 3d6+5 (3 stunt points) with the AGE System with rolls of {3}, 2, 3.  Battle Axe Attack +5 vs. Godfrey.

The darkspawn archer takes a step forward, draws back his string, and looses an arrow at Richard. It hisses out something sinister as the projectile buried itself into the dirt a yard in front of the rogue.

OOC: Evil GM, for the NPC Hurlock, rolled 9 using 3d6+2 with the AGE System with rolls of {1}, 4, 2.  Shortbow Attack, Short Range, +2 vs. Richard.

Round 2
Dinn nocks another arrow and fires at the creature that injured the warrior earlier, burying it into his target’s midsection, knocking the ugly beast to the ground. (Genlock 1 -13hp)

OOC: Evil GM, for the NPC Dinn, rolled 17 using 3d6+3 (6 stunt points) with the AGE System with rolls of {6}, 2, 6.  Longbow Attack, Short Range, +3 vs Genlock 1.

Evil GM, for the NPC Dinn, rolled 11 using 1d6+5 with rolls of 6.  Longbow Damage 1d6+5.

Stunts: Knock Prone, Mighty Blow, Pierce Armor (3 points of armor piercing).

Evil GM, for the NPC Dinn, rolled 4 using 1d6 with rolls of 4.  Mighty Blow.


OOC: I’ll resolve Mikhail’s action tomorrow.

Godfrey will attack Genlock 2. Genlock 1 will stand and draw its battle axe.

Health
Fost 40
Richard 32
Mikhail 27
Loran 23

Dinn 20
Godfrey 23 9
Trip 26

Genlock 1 -2 -6 -19
Genlock 2
Hurlock

Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Dinn21.6+31
Mikhail16.5+21
Godfrey16.3+20
Genlock 115.5+11
Richard14.6+30
Fost13.2+31
Loran11.1+10
Trip10.5+20
Genlock 210.3+10
Hurlock8.2+20

This message was last edited by the GM at 16:12, Fri 25 June 2021.
Fost
player, 275 posts
Fri 25 Jun 2021
at 08:30
  • [deleted]
  • msg #236

Re: Story 102. The ArlÂ’s Ward

This message was deleted by the player at 18:38, Fri 25 June 2021.
Evil GM
GM, 332 posts
Fri 25 Jun 2021
at 16:50
  • msg #237

Re: Story 102. The ArlÂ’s Ward

OOC: Mind Blast is only a 2 yard radius. You can't catch both the Hurlock and Genlock 1 in that circle; however, you can catch the two Genlocks in the circle, so I'm going to proceed under the assumption that Mikhail wants to catch two creatures in his spell.

Evil GM, for the NPC Genlock 1, rolled 16 using 3d6+3 (6 stunt points) with the AGE System with rolls of {6}, 1, 6.  Strength (Might) vs. SP15.

Evil GM, for the NPC Genlock 2, rolled 13 using 3d6+3 with the AGE System with rolls of {1}, 5, 4.  Strength (Might) vs. SP15.


The creature knocked down by Dinn's shot is flattened on its back, but is otherwise unaffected; however, the one facing Godfrey and Trip takes the full brunt of the arcane energy. It staggers and falls, its eyes swimming in their sockets.

OOC: Genlock 1 - Knockdown only. (Already down, so no appreciable effect.)
Genlock 2 - Knockdown and stunned. (Can only take a minor action.)


Godfrey adjusts his spear and raises it deliberately, lining up his attack. He thrusts the weapon down with fury, driving it deep into the creatures shoulder. (Genlock 2 -5hp)

OOC: Evil GM, for the NPC Godfrey, rolled 13 using 3d6+7 with the AGE System with rolls of {3}, 1, 2.  Two-Handed Spear Attack, +7 vs. Genlock 2.

Evil GM, for the NPC Godfrey, rolled 10 using 2d6+3 with rolls of 3,4.  Two-Handed Spear Damage 2d6+3.


The coherent Genlock scrambles to its feet and draws its battle axe, hissing and growling in frustration.

OOC: Richard and Fost are next.
This message was last edited by the GM at 16:54, Fri 25 June 2021.
Fost
player, 278 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 25 Jun 2021
at 18:37
  • msg #238

Re: Story 102. The ArlÂ’s Ward

As Godfrey and Trip were engaged in a melee with the the short but powerful figure, Fost charged the nearest and swung his large sword at the foe's ugly axe grunting as his arm took the shock before the blade slashed into the creature's leg.


Minor: Aim
Major: Charge Genlock 2

rolled 16 using 2d6+5.  Bastard Sword Damage.
rolled 13 using 3d6+6 (2 stunt points) with the AGE System with rolls of {2}, 3, 2.  Bastard Sword attack, charge and aim.
Add+1 as it is prone, total 14

rolled 13 using 3d6+4 with the AGE System with rolls of {1}, 5, 3.  Disarm Attempt.
Add +1 as it is prone, total 14
rolled 7 using 1d6+4 with rolls of 3.  Disarm Distance

This message was last edited by the player at 18:40, Fri 25 June 2021.
Brother Loran
player, 120 posts
H:23 / 23 M:16 / 12
Sat 26 Jun 2021
at 19:22
  • msg #239

Re: Story 102. The ArlÂ’s Ward

Brother Loran was both fearful but amazed at the same time as the maker answered his call. With the knowledge his god was with him he stepped forward and repeated his prayer




20:15, Today: Brother Loran rolled 17 using 3d6+4 (5 stunt points) with the AGE System with rolls of {5}, 5, 3.  Arcane Lance attack

20:16, Today: Brother Loran rolled 5 using 1d6+4.  Arcane Lance Damage

2 stunt points mighty spell +1d6 damage


20:20, Today: Brother Loran rolled 2 using 1d6.  damage.

3 stunt points Mana shield +2 to defence

Total damage 7


Evil GM
GM, 336 posts
Mon 5 Jul 2021
at 05:15
  • msg #240

Re: Story 102. The ArlÂ’s Ward

Richard draws back his bow, checks his aim, and looses another arrow at the hurlock. It’s followed by a second one in rapid succession. Both shots penetrate the creature’s mail, causing it to roar in pain. (Hurlock -9hp)

OOC: Load Weapon. Attack.

Evil GM, on behalf of Richard, rolled 14 using 3d6+3 (5 stunt points) with the AGE System (({5}, 5, 1)).

Evil GM, on behalf of Richard, rolled 9 using 1d6+6.  Long Bow Damage.

Stunts: Rapid Reload, Stay Aware, Lighting Strike.

Stay Aware - Evil GM, on behalf of Richard, rolled 18 using 3d6+3 (6 stunt points) with the AGE System with rolls of {6}, 3, 6.  PER.

Lightning Attack - Evil GM, on behalf of Richard, rolled 14 using 3d6+3 (4 stunt points) with the AGE System (({4}, 3, 4)). (No stunt points on Lightning Attack.)

Evil GM, on behalf of Richard, rolled 10 using 1d6+6 ((4))


Fost’s blade knocks aside his target’s axe on its way to cut a lengthy slice along its leg. Amazingly, though, the creature is able to hold onto its weapon. (Genlock 2 -11hp)

OOC: Evil GM, for the NPC Genlock 2, rolled 15 using 3d6+5 with the AGE System (({6}, 1, 3)).

A second blast streaks out from Brother Loran’s staff at the other axe-wielding creature. Struck squarely in the abdomen, it reflexively curls its knees up to its chest. (Genlock 1 -2hp)

Trip takes advantage of the stunned creature in front of him to cross around behind Godfrey to sneak up to the other fallen monster and finish it off. The genlock loses sight of the rogue, only to find him again as he drives his blade into its vitals. The creature twitches a couple times and goes still. (Genlock 1 -6hp; dies)

OOC: Move & Backstab

13:07, Today: Secret Roll: Evil GM, for the NPC Trip, rolled 8 using 3d6+2 (1 stunt point) with the AGE System with rolls of {1}, 1, 4.  Dexterity (Stealth).

Evil GM, for the NPC Trip, rolled 10 using 3d6+2 with the AGE System with rolls of {4}, 3, 1.  Scout/Journeyman Reroll Dexterity

Evil GM, for the NPC Genlock 1, rolled 8 using 3d6+2 with the AGE System with rolls of {1}, 3, 2.  Perception (Seeing).

Evil GM, for the NPC Trip, rolled 17 using 3d6+5 with the AGE System with rolls of {2}, 4, 6.  Short Sword +4 vs Genlock 1.

Evil GM, for the NPC Trip, rolled 11 using 2d6+3 with rolls of 2,6.  Short Damage + Backstab 2d6+3.


Having traded a squishy target for something less so, and while still suffering the effects of the mind blast, the creature before Godfrey and Fost staggers unsteadily to its feet.

OOC: Minor Move Action to stand. Only action it can take.

Angered by the abuse being hurled at it by the archer, the hurlock tosses its bow to the ground, draws its two-handed blade, and rushes toward Richard and Dinn.

OOC: Drop item (free), Draw Weapon, Move (in place of Major Action)

Round 3


Dinn doesn’t like the idea of that big creature coming at him, but he resists the urge to back up. Instead, the elf stands his ground, draws an arrow, and fires. The projectile’s momentum takes the hurlock off its feet. (Hurlock -6hp; knocked prone)

OOC: Evil GM, for the NPC Dinn, rolled 13 using 3d6+3 (2 stunt points) with the AGE System with rolls of {2}, 6, 2.  Longbow Attack, Short Range, +3 vs Hurlock.

Stunt: Knock Prone

Evil GM, for the NPC Dinn, rolled 11 using 1d6+5 ((6)).

OOC: Okay, we’re into Round 3 action. Genlock 1 is dead, and the Hurlock has been knocked prone, thanks to Dinn. Genlock 2 is standing again, and will be able to take its full slate of actions this round.

Godfrey will stick on Genlock 2, unless that creature goes down before he can act.

Health
Fost 40
Richard 32
Mikhail 27
Loran 23

Dinn 20
Godfrey 23 9
Trip 26

Genlock 1 -2 -6 -19 -27
Genlock 2 -6 -17
Hurlock -9 -15 - PRONE

Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Dinn21.6+31
Mikhail16.5+21
Godfrey16.3+20
Genlock 115.5+11
Richard14.6+30
Fost13.2+31
Loran11.1+10
Trip10.5+20
Genlock 210.3+10
Hurlock8.2+20

Fost
player, 282 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Mon 5 Jul 2021
at 19:15
  • msg #241

Re: Story 102. The ArlÂ’s Ward

Fost gasped as the Hurlock charged foward to the rangef attackers.
Confident that Godrey and Trip should be able to dispatch the stout figure, he growled as he decided to intercept the Hurlock.
Daunted by the creature's cruel weapon he charged.
Before he impacted, Dinn had shot it, the force of the arrow hurling the humanoid from its feet.
Unfortunately, it distraced Fost from applying the edge of his sword between the thick metal rings of his foe's mail. His blow, while drawing blood, did not seem to bother the brute much.

Minor: Move
Major: Charge
rolled 10 using 2d6+5.  Bastard Sword Damage.
rolled 15 using 3d6+4 with the AGE System with rolls of {4}, 2, 5.  Bastard Sword attack, intercept Hurlock.

Richard
player, 135 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Tue 6 Jul 2021
at 20:44
  • msg #242

Re: Story 102. The ArlÂ’s Ward

Richard decides to ignore the prone Hurlock to focus on the Genlock that was still a threat.  Taking aim again, he lets fly an arrow towards his foe.  It is a good hit, if a weak one which barely penetrates the thing’s armour.

OOC: I realized I no longer have easy access to my PDFs until I can cobble together a replacement computer

ay: Richard rolled 7 using 1d6+6 with rolls of 1.  Arrow damage. 16:41, Today: Richard rolled 14 using 3d6+03 with the AGE System with rolls of {2}, 6, 3.  Fire aimed arrow.
Mikhail Loren
player, 175 posts
Circle Mage
HP 27, MP 15
Fri 9 Jul 2021
at 14:50
  • msg #243

Re: Story 102. The ArlÂ’s Ward

Mikhail whips his staff back and forth, firing a bolt of energy at the Hurlock. Capitalizing on the momentum, he attempted to let off a second bolt in quick succession.


06:42, Today: Mikhail Loren rolled 12 using 3d6+4 (4 stunt points) with the AGE System with rolls of {4}, 2, 2.  Arcane Lance.
   Lightning Attack and Stay Aware (06:47, Today: Mikhail Loren rolled 10 using 3d6+1 with the AGE System with rolls of {2}, 3, 4.  Stay Aware. Failed)
06:44, Today: Mikhail Loren rolled 13 using 3d6+4 with the AGE System with rolls of {2}, 3, 4.  Arcane Lance second attack.
06:49, Today: Mikhail Loren rolled 9 using 1d6+4 with rolls of 5.  Arcane Lance Damage.
06:49, Today: Mikhail Loren rolled 8 using 1d6+4 with rolls of 4.  Arcane Lance Damage.
 So, 9 and 8 if hit.

Evil GM
GM, 337 posts
Sun 11 Jul 2021
at 05:12
  • msg #244

Re: Story 102. The ArlÂ’s Ward

Both of the mage’s blasts penetrate the large creature’s armor, adding injury to the insult of being knocked prone previously. (Hurlock -7hp)

OOC: Most importantly, the first attack hits, so both attacks hit. They deal 4 and 3 damage, respectively, after armor.


Godfrey lunges forward with his spear, striking a glancing blow off his opponent’s armor. (Genlock 2 -4hp)

OOC: Evil GM, for the NPC Godfrey, rolled 16 using 3d6+5 with the AGE System (({5}, 2, 4)).

Evil GM, for the NPC Godfrey, rolled 9 using 2d6+5 ((1,3)).


Richard’s shot doesn’t drive particularly deep into the genlock, but it seems to be just enough to take the creature down. (Genlock -2hp)

OOC: Genlock 2 is dying.


Fost’s strike, although weak, causes the creature to cry out in anger; whatever the result, the warrior seems to have drawn its complete attention. (Hurlock -5hp)

OOC: Loran is up. As you folks consider what you will do next round (if the creature still stands at that point), Trip will move up to attempt to backstab the hurlock while it’s still down. And the Hurlock will stand and try to cut Fost in half with its two-handed sword.

Health
Fost 40
Richard 32
Mikhail 27
Loran 23

Dinn 20
Godfrey 23 9
Trip 26

Genlock 1 -2 -6 -19 -27
Genlock 2 -6 -17 -22
Hurlock -9 -15 -27 - PRONE

Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Dinn21.6+31
Mikhail16.5+21
Godfrey16.3+20
Genlock 115.5+11
Richard14.6+30
Fost13.2+31
Loran11.1+10
Trip10.5+20
Genlock 210.3+10
Hurlock8.2+20

Brother Loran
player, 121 posts
H:23 / 23 M:16 / 12
Sun 11 Jul 2021
at 14:49
  • msg #245

Re: Story 102. The ArlÂ’s Ward

Brother Loran saw the Hurlock attacking fost and prayed for a miraclejust as another bolt of devine energy shot out of his, staff



15:48, Today: Brother Loran rolled 13 using 3d6+4 with the AGE System with rolls of {1}, 3, 5.  Arcane Lance attack.

15:49, Today: Brother Loran rolled 9 using 1d6+4.  Arcane Lance Damage


Richard
player, 136 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Tue 13 Jul 2021
at 00:09
  • msg #246

Re: Story 102. The ArlÂ’s Ward

Richard will draw another arrow and ready a shot to fire should the Hurlock manage to regain its footing.
Evil GM
GM, 339 posts
Sat 17 Jul 2021
at 06:42
  • msg #247

Re: Story 102. The ArlÂ’s Ward

Four bolts of magical energy streak out from the brother's staff and pummels the creature as it struggles to get up; the arcane power surges through its body, and it convulses before falling still.

It feels like a collective breath is released as the last of the darkspawn expires. Trip smirks at the group's handiwork, and Dinn gives a satisfied nod to Richard. Meanwhile, Godfrey takes a knee, leaning heavily on his spear and groaning as the pain overtakes the excitement of the battle. He seems a bit pale in the afternoon light.
Fost
player, 286 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sat 17 Jul 2021
at 07:58
  • msg #248

Re: Story 102. The ArlÂ’s Ward

"Quick, someone help Godfrey.", Fost said, clearly meaning but not explicitely saying so Loran.
He walked to each of the brutes and hacked their heads off to make sure they were truly dead.
"Stay alert, my comrades, I doubt these were all. Dinn, Trip, please check the perimeter for any other foes."
Only then he seemed to relax some and smiled, beamed really.
"Well done, my friends, well done indeed!"
This message was last edited by the player at 08:09, Sat 17 July 2021.
Mikhail Loren
player, 179 posts
Circle Mage
HP 27, MP 15
Sat 17 Jul 2021
at 15:16
  • msg #249

Re: Story 102. The ArlÂ’s Ward

Mikhail nods, grabbing Loran by the shoulder to bring him to Godfrey, whispering in his ear as he went, "Check him carefully. I don't know how many of these corruption rumors are true. But... be careful. I can only cover for an apostate so much." Not knowing how the man would react to Brother Loran's magic displays, he thought that if he was the one waving his hands and making minor magical displays, they would ignore whatever Loran was doing.
Evil GM
GM, 340 posts
Sat 17 Jul 2021
at 17:16
  • msg #250

Re: Story 102. The ArlÂ’s Ward

Though clearly concerned for their friend, Trip and Dinn nod their assent and head out to patrol the perimeter.

"I think I'll be all right, but if your mage has healing powers, it'd be greatly appreciated," Godfrey says. His voice sounds strained.
Brother Loran
player, 122 posts
H:23 / 23 M:16 / 12
Sun 18 Jul 2021
at 07:21
  • msg #251

Re: Story 102. The ArlÂ’s Ward

Brother Loran quickly ran over to Godfrey but listened to Mikhail's words also and nodded.

Crouching the examined the wound and took out his herbs and wrappings mixing ingredients he quietly said a prayer to the maker to help him heal the man before him as he had done so many times before in the chapel infirmary.

08:16, Today: Brother Loran rolled 14 using 3d6+4 with the AGE System with rolls of {2}, 5, 3.  Heal (TN 10)

will spend 2 manna points

08:20, Today: Brother Loran rolled 11 using 2d6 with rolls of 5,6.  healing.

.


He felt the usual tingle in his hands and a slight heating of the herbs as he channeled the power of the maker into them.

Turning he placed the mixture on the wounds and bandaged them up.
Fost
player, 287 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sun 18 Jul 2021
at 10:42
  • msg #252

Re: Story 102. The ArlÂ’s Ward

Fost noticed Mikhail's concern and was again reminded of Loran's belief in the Maker as the origin of his magic. Or whatever it might be called.
Indeed, for the first time outside Redcliffe people had witnessed his work and while probably - hopefully - most were as oblivious as himself about the nature of magic and the Circles of Magi and Chantry Templars implemented in an attempt to control the threat of unleashed forces, one never could be sure. Clearly, Godfrey, Dinn and Trip had seen Loran's work.
Would this become an issue?
Fost himself had shunned the potential conflict, had not spent a thought on the matter. Mikhail, raised in a Circle, was indoctrined to seek non-Circle magi and either destroy them or bring them into the fold of the Circles. Loran did not see the threat, resting in peace with the Maker. Someday Mikhail would be forced to act, covering up, ignoring the situation was not a long-term option.
Fost sighed. They were his friends, what would be his choice?
The warrior shook his head and he looked out for the others, whether aby raised an alarm
Evil GM
GM, 341 posts
Tue 20 Jul 2021
at 15:14
  • msg #253

Re: Story 102. The ArlÂ’s Ward

The herbs take on an ethereal quality, and the magic works its way into Godfrey's wound as Loran applies the medicine. To Fost's knowing, if untrained, eye, it's all very subtle. If someone isn't expecting magic to be cast in this way, Fost could see how easily Loran's work could be missed.

OOC: Godfrey recovers 11hp, bringing him within 2hp of max.

The warrior immediately relaxes, visibly relieved. He examines the bandages, commenting, "Your healing touch is incredible, holy brother. You could make real money with that talent. Err, if you weren't wed to Andraste, that is."

Meanwhile, Dinn and Trip reach the dwarven steps and are beginning to explore the area south of the closed entrance to the Deep Roads. Fost catches Trip's eye, and the latter gestures that they've found nothing, so far.
Fost
player, 288 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sat 24 Jul 2021
at 09:13
  • msg #254

Re: Story 102. The ArlÂ’s Ward

Fost watched the two as they scouted the immediate area and Essen up as they signalled that there might be no further trouble.
"Godfrey. When you told us about the darkspawn I was indeed imagining more than three. What do you think? Don't you agree that their scouting party would be larger? I fear there are more nearby."
"Put differently: if you had known it were just three of them, would you also have hidden in the cave?"

"I am not sure that this is it, that this is all."


Fost closely inspected the armour and weapons of the brutes, the weapons they could sell, the armour might be usable for him. A mail would be so much better than his leathers. Maybe at least some armour was salvageable.
"In any case we have to hide these corpses, bury them pwrhaps."
Brother Loran
player, 123 posts
H:23 / 23 M:16 / 10
Sun 25 Jul 2021
at 10:39
  • msg #255

Re: Story 102. The ArlÂ’s Ward

Brother Loran packed up his things "we need to get the child to safety not go hunt other darkspawn. He is our priority " he stated softly but firmly
Fost
player, 289 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sun 25 Jul 2021
at 11:00
  • msg #256

Re: Story 102. The ArlÂ’s Ward

Fost frowned.
He did not like leaving Darkspawn about. Had not liked it from the very beginning. Had strongly argued for staying.
Now Loran raised the issue once again.
Mikhail also had not liked staying here but had been convinced or simply overruled.
Fost was getting tired of having the same discussion over and over again.
"Again? Really?"
"We know that the Darkspawn were half a dozen because that's what our friends here said. We have dispatched only three, so some three are still about."
"Do we consider the immediate end of the threat achieved?"
"If so we can focus on other matters."

Fost shrugged. He had voiced his opinion time and again, he had no intention to fight his friends in this each and every step of the way. For him the situation had not changed.

"We have the matter of the apostate mage Fenwithe in Lothering. Or maybe check out that manor where they were supposed to meet the mage to hand over the boy. Two days ago."
, he reminded. Fost did not believe they would find anything.

"Or we can play save and return to Redcliffe for I believe delivering the boy to the intended location, Bournshire, is out of question?"

Evil GM
GM, 343 posts
Mon 26 Jul 2021
at 16:09
  • msg #257

Re: Story 102. The ArlÂ’s Ward

"It was days ago. That lot may have returned to their lair, or moved on elsewhere; who knows how many are or aren't above ground right now?" Godfrey counters. "You're inviting disaster if you want to run around looking for other possible creatures, and it doesn't get your boy any closer to his destination, either.

"Your mage sealed the entrance to the Deep Roads, and we've eliminated a group of them. I say that's enough for folks who have another mission to perform. Tell the leadership in Lothering what you found and let them worry about informing the Grey Wardens."

As Fost poses the question to his compatriots. Dinn and Trip return. "No signs of any other creatures around us," the latter says.
Fost
player, 292 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Tue 27 Jul 2021
at 09:16
  • msg #258

Re: Story 102. The ArlÂ’s Ward

Fost heaved a sigh.
"Well then."
"You have held your side of the deal and so do we."
"I thamk you for your help, Dinn, Trip, Godfrey."
"You may leave and no ill feelings."
"Farewell and make better decisons about your employers next time."

Fost made sure to grasp each man hand with a firm shake.

He turned to his friends.
"Let's leave, I don't feel save around here."
Brother Loran
player, 126 posts
H:23 / 23 M:16 / 10
Thu 29 Jul 2021
at 18:40
  • msg #259

Re: Story 102. The ArlÂ’s Ward

Brother Loran went to each of the three men and gave them a quick blessing as well as a warm thank you.

" it might be good if we stick together until we reached the road and then split there. I dare say If there are more they would likely attack in the wilds" the Brother offered.
Evil GM
GM, 346 posts
Thu 29 Jul 2021
at 20:31
  • msg #260

Re: Story 102. The ArlÂ’s Ward

As he inspects the darkspawns' mail armor, Fost finds that it appears sturdy enough and the links damaged in combat won't be difficult to repair. However, something seems...off about it all. For one, the armor design is different; it just doesn't look like any mail he's seen, even if the construction of the individual ringlets is familiar. Two, the color of the metal is strange; the normally silvery-gray metal has a tinge of ruddy brown in it, like it's forever on the edge of rusting. (Fost knows for certain that it isn't rusting.) Three, there's a slight feeling of malevolence that seems to radiate from the creatures, even in death, and Fost gets this feeling in the back of his mind that the armor has absorbed some of their taint.

OOC: The Blight is a sickness that originated with the ancient magisters violating the Maker's golden city. All darkspawn are said carry a manifestation of the Blight, and, as such, are "tainted." The Blight is fatal when caught, except in the rarest of circumstances (or the victim is able to find a Gray Warden that can guide them to a Joining ritual.

You folks would know that being wounded by a darkspawn - especially if you're clawed or bitten - or if you maintain contact with  "tainted" items, there is a chance you may contract the Blight.

Evil GM
GM, 347 posts
Fri 30 Jul 2021
at 21:35
  • msg #261

Re: Story 102. The ArlÂ’s Ward

"We can travel with you 'til you get back to the road," Trip offers. "We'll, uh, probably head west after that." Godfrey and Dinn nod their agreement.

With the sun low in the sky, the group returns to the cave to rest for the evening. The warriors and archers are able to split up the watch into palatable pieces, and everyone gets sufficient rest for the night. After a light meal to break their fast, the group and their ward head back up the hill to the road to Lothering. There, Godfrey, Dinn, and Trip say their goodbyes and turn westward.

The friends and their ward turn the other way, knowing they won't reach Lothering until the 30th. Four more nights on the road.

OOC: It's currently the 25th of Bloomingtide, and you folks will reach the town at midday on the 5th day.

You have your wagon and supplies, and your three horses. Who's driving, who's riding their mounts, and who's in the wagon with the driver?

Any discussion you gents want to have on the road? Any specific activities?

Mikhail Loren
player, 182 posts
Circle Mage
HP 27, MP 15
Fri 30 Jul 2021
at 23:15
  • msg #262

Re: Story 102. The ArlÂ’s Ward

Back in the cart gave Mikhail the time needed to think about how to deal with the issues before them. Seeing no sign of corruption from the man injured by the darkspawn weapons was a good thing. However, the main problem came from trying to keep the boy entertained for the travel. Seeing as he was seated with them in the cart, he thought it might be best to ask him some questions, mostly riddles. He figured that things like this could keep him from getting too focused on just what had happened earlier. Not the best solution, but it was a good start to getting the boy more comfortable around the 4 of them for the time.
Fost
player, 296 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Thu 5 Aug 2021
at 09:03
  • msg #263

Re: Story 102. The ArlÂ’s Ward

Just as on the first leg of the journey, Fost sat astride a mount and ranged back and forth, sometimes even beyond sight of his friends, to scout the road ahead. And checking behind them, too, in case something foul threatenwd them from that direction.
Evil GM
GM, 349 posts
Sat 7 Aug 2021
at 19:44
  • msg #264

Re: Story 102. The ArlÂ’s Ward

OOC: First things, first. Everyone gets 400 experience points for the darkspawn encounter. Your experience total should be 1550.

Mikhail finds that Alistair isn't entirely dimwitted, merely average in his comprehension for a boy his age. He seems to have received decent tutoring at Redcliffe Castle, as one would expect for a ward of an arl; however, he doesn't seem interested in more academic subjects. Still, the mage is able to keep the boy entertained along the way.

The road is quiet, and Fost sees nothing of note either ahead or behind them; only as they near a "wayside" in the late afternoon is there any sign of activity in the form of what looks like a couple families working their farms on the back side of the inn. A couple folks take notice of the travelers and wave as they approach, and one of the women heads toward the inn to meet the newcomers there.

By the time the group reaches the wayside, the woman has come out the front of the cottage. “Blessings of the Maker, travelers!” she says. “Do you seek to take your rest here?
This message was last edited by the GM at 21:47, Fri 05 Nov 2021.
Fost
player, 297 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sun 8 Aug 2021
at 10:42
  • msg #265

Re: Story 102. The ArlÂ’s Ward

Fost waved to the men and women, making sure their group does not look threatening in any way.

He stopped his horse near the cottage.
"The Maker bless this home, good woman."
"Indeed, it has been some nights since we had a nice bed, food and drink."
"We will gladly stay."
"And we will happily share news."

Mikhail Loren
player, 184 posts
Circle Mage
HP 27, MP 15
Sun 8 Aug 2021
at 15:31
  • msg #266

Re: Story 102. The ArlÂ’s Ward

"Excellent idea. I'll make sure to check in with the local templars as well. As a Mage, they should know that I have leave to be here. Perhaps we should meet up in the local Inn afterwards?" He would of course make sure that the cart was secured and the animals given water and feed first, but he wanted to make sure that the presence of a Mage, even one from the Circle, would not upset the locals.
Brother Loran
player, 127 posts
H:23 / 23 M:16 / 10
Tue 10 Aug 2021
at 18:04
  • msg #267

Re: Story 102. The ArlÂ’s Ward

Brother Loran dropped down from the back of the cart relieved to be able to stretch his legs.

He smiled at the warm welcome from the woman " may the Maker keep you and yours safe."
he said " My name is Brother Loran, if there is any in your family that needs my services please ask whether it be of the soul or the body." he said with a gentle voice
Evil GM
GM, 351 posts
Tue 10 Aug 2021
at 22:32
  • msg #268

Re: Story 102. The ArlÂ’s Ward

"Oh, good. We're always happy to hear news from both east and west. Do you come from Redcliffe, or farther west?" she asks as a pair of teen boys comes out to tend to the cart and mounts. "One of Nia's young ones has been ill with a fever, brother. I think she'd appreciate having a skilled healer look in on the child. Come along; the boys will make sure your animals are cared for and the cart is safe in the barn. You'll have your own mow for it, and stables for the mule and horses. That'll be three silver for the lot of you.

"We'll eat just before sundown, but, if you need something now, I have some bread and ale. Or hot tea, if you like."

OOC: A "mow" is a small stall in a medieval tithe barn for storing goods or materials.
Mikhail Loren
player, 186 posts
Circle Mage
HP 27, MP 15
Wed 11 Aug 2021
at 00:38
  • msg #269

Re: Story 102. The ArlÂ’s Ward

"Tea would be perfect." The more they continue to let Brother Loran perform magic in the open, the more worried Mikhail got. Sure, Mikhail believes that magic comes from the Maker as was said in the Chant and the books on the Fade that he remembered, but that is not a common view among all the mages out there. Perhaps Senior Enchanter Wynne shared his views and maybe some in the more loyal fraternities, but outside the Circle... who knows what others might think.

If Brother Loran continues to flaunt his Maker given gifts out in the open... Mikhail can only cover for him for so long.
Evil GM
GM, 352 posts
Thu 12 Aug 2021
at 21:39
  • msg #270

Re: Story 102. The ArlÂ’s Ward

"I'll put a kettle over the fire," the woman says. "My name is Lara, by the by. Call for me if you have need."

Mikhail knows Loran is a talented healer, even without the use of magic. He has seen him prepare various poultices and remedies for all sorts of ailments to good effect. That doesn't diminish the dangers of flaunting of his more powerful gifts, but he's shown he can keep his healing to the mundane practice, as well.
Brother Loran
player, 128 posts
H:23 / 23 M:16 / 10
Tue 17 Aug 2021
at 07:36
  • msg #271

Re: Story 102. The ArlÂ’s Ward

Brother Loran felt the mage stern eyes on him but he shook it off a child needed his skills "mistress Lara could you please take me to the child and I will see what I can do to help"

When he saw the child he quickly unrolled his healers pouch. He Che ked the child's temperature and examined them fully taking out his herbs he put together a dry mix separating it into 5 small piles. He took some parchment and made 4 little parcels out of the first four piles then added the fifth to some hot water that he mixed with a little honey.

He gently got the child to drink it.

Turning to Lara "here are four pouches the parents must give one every evening for the next four days. Here is a little honey comb crumble a little in the drink it will melt and make it sweet to taste."

With that he cleared his things away

08:33, Today: Brother Loran rolled 18 using 3d6+4 (6 stunt points) with the AGE System with rolls of {6}, 6, 2.  CUN (Healing) will use his 6stunts to speed up the child's healing
This message was last edited by the player at 12:40, Fri 20 Aug 2021.
Fost
player, 298 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Fri 20 Aug 2021
at 11:47
  • msg #272

Re: Story 102. The ArlÂ’s Ward

Fost thanked Lara and went to tend to the horses, checking the cart or wagon afterwards. He was  no craftsman but felt confident enough to detect any damage that might hinder their progress on the next day.
By the time he was finished he was already feeling hungry and was anticipating what the innlord and his cook may prepare for them.
This message was last edited by the player at 11:48, Fri 20 Aug 2021.
Evil GM
GM, 353 posts
Wed 25 Aug 2021
at 05:52
  • msg #273

Re: Story 102. The ArlÂ’s Ward

The girl seems to immediately relax and falls into a comfortable sleep; her mother, Nia, is grateful for Loran’s care, and Lara vows she’ll make sure the child gets the medication on time.

The proprietress returns to the main room with a steaming pot of water, five cups with tea leaves in the bottom, a loaf of bread, and a small pot of honey. She produces four aromatic packets and places them on a high shelf in the corner, quietly reminding herself that’s where they’ll be when she needs them.

Fost finds the cart to be in mostly-good repair. One of the floor slats moves a little when manipulated, but the stable hands provide him with a few nails and a mallet to help secure it. When he returns to the common room, he finds the bread, honey, and tea laid out on a small table.

The group learns the families here are cousins, their ancestors having settled here before the Orlesian invasion of the last age. (OOC: For you historically-aware folks, this means the family has farmed this land for at least a century.)

*~*~*~*~*

The sun is low over the western horizon and a nug stew over the fire is filling the common room with mouth-watering aromas. The four men are seated around the room making smalltalk with the proprietors when the front door opens and three figures enter.

The lead figure is clearly elven, her build impossibly thin under almost-form-fitting light mail armor. Over her left shoulder is a tall, broad shouldered human lad in a leather cote, holding an unstrung bow in one hand. Over the other is a shorter fellow, really not much taller than she, but with a build similar to the man next to him, also dressed in leathers. Both men have darkish hair and similar facial structure, hinting at a familial connection.

Lana is up immediately, welcoming the new guests and inquiring as to their needs. The elf says they just need a place for the night, as they’re heading west to Redcliffe, and adds they have a cart and a mule that needs looking to. Lana replies that they’re just in time for supper and tells them the cost; the stable boys leave to tackle their duties, and the proprietor (Lana’s husband) moves from his chair to a stool near the fire to accommodate the newcomers, who are surveying the space and its occupants.

The elf’s eyes are almost predatory - oddly bold and aggressive for one who likely hails from an alienage - as if she likely knows what she wants and often gets it. The shorter man hangs close to her, as if he relies on her (or, perhaps, dotes on her), while the other steps in and explores, taking in the details of a new place, it seems. She looks at her hanger-on and gestures toward the open chair to sit; he does so and she follows, taking her place on his lap.

I’m Fancy, and this is Arlan,” she says by way of greeting. “The tall one there is Tanner, by name and trade.

Tanner, who is standing next to one of the empty chairs, awkwardly raises a hand and says, “Hello.
This message was last edited by the GM at 15:06, Wed 25 Aug 2021.
Fost
player, 300 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Mon 30 Aug 2021
at 07:03
  • msg #274

Re: Story 102. The ArlÂ’s Ward

Since their recent experience with elves had not exactly been all too positive and maybe due to some prejudice Fost looked at the newcomers with caution. The attitude of the elf did not ease him and the obedience of the man, serving as the elf's chair, did not make him more comfortable either.
They were still too far away from Lothering to paranoically assume that these might yet be further henchmen of the one who had order the abduction of the boy, still caution always paid out.
Fost took care to discern any particular reaction of the newcomers to the presence of their protegee.
Manners, of course, also always paid out. So he nodded in greeting, smiled and said.
"I am Fost. I heard you're heading towards Redcliffe? Beware of wild animals. We had to fight off a couple of those on out way here. Heading for Lothering ourselves, any news of the road there?"
Evil GM
GM, 355 posts
Wed 1 Sep 2021
at 20:32
  • msg #275

Re: Story 102. The ArlÂ’s Ward

Tanner speaks up. "Nothing out of the ordinary. We heard of bandits controlling parts of the road south to Ostagar, but encountered nothing like that on the way west. There was little by way of beasts or marauders - or hunting, for that matter," he says. Fost gets the impression that the large man is pretty straightforward.

"Thanks for the warning," Fancy adds. "What of Redcliffe itself? Any news there? Anything interesting, besides fishing and fishing-related activities?"
Mikhail Loren
player, 187 posts
Circle Mage
HP 27, MP 15
Thu 2 Sep 2021
at 03:50
  • msg #276

Re: Story 102. The ArlÂ’s Ward

"Not particularily. There was a wedding some time ago. Good festive times all around." After speaking up, he quickly regretted it. It felt a bit like interrupting or butting into the conversation. "Sorry Fost... the boy's been good company lately... makes me down right talkative."
Fost
player, 302 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Mon 6 Sep 2021
at 19:01
  • msg #277

Re: Story 102. The ArlÂ’s Ward

"Well, rumout has it several men of the Arl were ambushed on the road to Lothering and left for dead. Why they were attacked remains a mystery.", he said more callously than he felt about the matter.
"The Arl made it pretty clear that he does not tolerate attacks on his subjects and those responsible are being hunted and will be brought to justice."
, Fost indicated with the emphasis on the last word that he did not necessarily refer to a legal court procedure. After having noticed the uncanny interest of these newcomers in Alistair, he was wary.
He grinned without mirth, hoping to appear more dangerously.
"Never said to keep them alive either, might just as well cut off their heads and bring those as proof for the bounty."
Not that there was any bounty. But maybe this would make everyone a bit more cautious.
He may well be mistaken, paranoid even, but he really did not like these three. Though he could not put his finger on why.
At the very least he hoped to draw his friend's suspicion on them, or at least caution and attention. It was Richard who was much better at this kind of thkng than him.
Evil GM
GM, 356 posts
Sat 11 Sep 2021
at 16:48
  • msg #278

Re: Story 102. The ArlÂ’s Ward

All conversation stops at Fost’s revelation, and an awkward silence hangs in the room for a few moments as all eyes fall on the warrior. Arlan, almost academically in tone, wonders aloud, “To what end would someone attack the arl’s men so openly on the road? Mere bandits would most certainly avoid such a well-armed group traveling along the king’s road.

"And do you think there's any danger to us here?" the proprietor adds.

OOC: Sorry for the delay. I had a different post half-way put together to respond to Mikhail, but hadn't finalized it before Fost posted (and good post, by the way!). Had to figure out a different tack.
Fost
player, 303 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sat 11 Sep 2021
at 19:27
  • msg #279

Re: Story 102. The ArlÂ’s Ward

Fost shrugged.
"I can only guess as much as anybody else. Money would be obvious, some treasure of sorts. We did pass what appeared to be a fight site, namely because those wild animals were around."
"Either way, I agree totally with you Arlan. There's more to it than bandits. And it would also explain the Arl's harsh reaction, don't you agree?"


He turned to the owners of the inn.
"I am sure your guests of tonight will protect you. My friends and I certainly would and I'd say any Ferelden worth his mettle would join.", he said with a slight challenge to the trio.
"That being said, I presume that it all depends whether the attackers got away with whatever they sought to gain with this ambush or not. If they did, well, I'd say they make haste to leave the Arl's immediate area of influence. If not. Well, they might be prone to vent their snget and gain something out of the mess anyway. Which might well be attacking weaker targets."

Careful now.
Fost was not as glib-tongued as his roguish friend, he had to tread carefully so as not to be caught in his own half-truths and half-lies.
Evil GM
GM, 357 posts
Wed 15 Sep 2021
at 15:43
  • msg #280

Re: Story 102. The ArlÂ’s Ward

While the proprietor appears satisfied with Fost’s answer, the left corner of Fancy’s mouth turns up in a sort of sly smile.

Arlan responds, “I do agree; it makes one think that your arl has lost something important to him, and is looking to get it back at all costs. Do you know what it is? Maybe he offered a reward?

Not that we want to horn in on your pursuit of it,” he adds. “But, since we’re heading west and you’re heading east, if we come across the villains…
This message was last edited by the GM at 15:43, Wed 15 Sept 2021.
Fost
player, 304 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 15 Sep 2021
at 16:26
  • msg #281

Re: Story 102. The ArlÂ’s Ward

Fost frowned, then scoffed after he realized that the badge he haf received was well tucked away.
"My Arl? I may be coming from the direction of Redcliffe but I am not of Redcliffe, if you take my meaning."
"No idea, like I already said, what may have been so precious to the noble to send his men."
"Also, no idea what exactly may be the bounty offered, only heard thatas a rumour, truth be told."

He shrugged.
"If they bested the Arl's fighting men they must have either had superior numbers or surprise on their side. I heard the Arl's men are both well trained and well equipped."
"To be blunt, those rumours of a bounty compared to the risk involved will not see me turning around again."

Brother Loran
player, 129 posts
H:23 / 23 M:16 / 10
Wed 15 Sep 2021
at 19:08
  • msg #282

Re: Story 102. The ArlÂ’s Ward

Brother Loran stayed silent for most of the night he had a lot to think about and was concerned he was now seen as something to dislike by Mikhail but all he knew was that the maker was using him for good and that was all that he needed to know.

As the evening wore on Brother Loran asked the innkeeper if they had a quiet area that he could say his evening prayers before turning in for the night
Evil GM
GM, 360 posts
Wed 6 Oct 2021
at 19:15
  • msg #283

Re: Story 102. The ArlÂ’s Ward

A sardonic grin crosses Fancy's face at Fost's indignant protest, but she says nothing. Arlan, however, appears confused. "Sorry, are you from somewhere east, then? The Bannorn, or the coast, maybe?"

Meanwhile, the proprietor is more than happy to show Loran to the small shrine the family keeps to Andraste. It's in a nook in the corner of the kitchen, but it's fairly private. As he's about to leave the brother to his prayers, the proprietor asks, "How much of what your friend was saying is true? He seemed a bit too forceful to me, which seems like he's posturing for the benefit of the other guests.

"I don't blame him - the elf and her man seem a bit dodgy - but this wayside is a long way from Lothering and I want to keep our families safe."
Fost
player, 307 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sat 9 Oct 2021
at 09:27
  • msg #284

Re: Story 102. The ArlÂ’s Ward

Fost shook his head.
"Wrong, I hail from the West Hills, near Elmridge to be precise."
The warrior shrugged.
"Not been there in a long time."
Brother Loran
player, 131 posts
H:23 / 23 M:16 / 10
Sat 9 Oct 2021
at 18:26
  • msg #285

Re: Story 102. The ArlÂ’s Ward

Once in the little room Brother Loran turned to the innkeeper "my friend was not lying but on the road it is good to shall we say stretch the truth a little as you say we are a long way from civilisation here and we wish no trouble. As you have pointed out the elf and her man do not seem what they pretend to be"

With the Brother Loran removed a small sign of the maker from his robs, not as big as the one he carried on a chain around his neck. He kissed it said a prayer over it then placed it on the family shrine.

"it is not much but I hope it gives you and your family protection from the maker when you need it"
Evil GM
GM, 361 posts
Tue 19 Oct 2021
at 16:38
  • msg #286

Re: Story 102. The ArlÂ’s Ward

The “chair” shrugs and leans back, Fancy reclining to stay nestled into his shoulder as her grin persists.

At the small shrine, the proprietor replies, “You're very kind, brother. Thank you.

Supper is announced not long after and the group gathers around a large table just out back of the inn, on a covered patio of sorts. Lanterns hang in several places, illuminating the area nicely, even as the starlit darkness encroaches from the east.

General small talk continues, with Fancy mentioning folks talking about an upcoming feast day. She thinks it honors Galatea, or, at least, one of the early divines. Brother Loran confirms that a feast day for Divine Galatea is coming up soon.

Speaking of, friend mage,” Arlan wonders, “To what fraternity do you belong? I hear the politics of a tower is often quite lively.
This message was last edited by the GM at 15:52, Wed 20 Oct 2021.
Mikhail Loren
player, 189 posts
Circle Mage
HP 27, MP 15
Tue 19 Oct 2021
at 17:35
  • msg #287

Re: Story 102. The ArlÂ’s Ward

Ugh. Politics. Nevertheless, it was a fair question. "I have yet to formally join any Fraternity. Seeing as I tried for a few years to be let out of the Circle Tower to continue my studies in a more practical setting, I didn't feel obligated to stick around for those dissucisions. However... I think you want to know which I would choose if push came to shove." This was a tough subject for any non-Aequitarian mage, since the Aequitarians were the largest group at the moment. "I think my politics line up more with the Loyalists, and they are not a vocal or popular group at the moment. That shouldn't matter, obviously, but I do wonder if we are implementing the Chant correctly. I guess we just have to have faith that the Divine is doing her duty in accordance with what Andraste wanted, but how can magic serve man if it is locked away? That's partly why I don't know if I'd be considered a Loyalist or an Aequitarian. I believe the Chant of Light, and I've been memorizing it since I was young in addition to my other studies."
Evil GM
GM, 364 posts
Wed 20 Oct 2021
at 15:16
  • msg #288

Re: Story 102. The ArlÂ’s Ward

"I feel the same way. How much better would the world be if mages were allowed to practice freely and contribute to society? I --" he stops suddenly, clears his throat, and continues. "I would welcome partnership with a mage in my business. Potions would be an excellent trade commodity, and even common folk would have access to them. Or a mage healer set up in a village. Think of that."
This message was last edited by the GM at 15:52, Wed 20 Oct 2021.
Fost
player, 312 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 20 Oct 2021
at 16:14
  • msg #289

Re: Story 102. The ArlÂ’s Ward

Fost was lost in the ensuing discussion but admittedly was glad that it had turned to a completely different topic.
Instead he wondered about the she-elf's strange attitude towards her companions. Like pets or objects even.

But when Arlan reveaöed his plans Fost nearly choked.
"Magic readily available as a trade commodity? I'd say those Templars would have a few choice words for you in the matter. Unless I am mistaken given my remote upbringing."
Evil GM
GM, 367 posts
Wed 20 Oct 2021
at 17:43
  • msg #290

Re: Story 102. The ArlÂ’s Ward

"Well...," Arlan responds. "I'm just saying I think it would be a good thing if mages were allowed to ply their trade in the open, that's all. I'm not advocating an uprising or anything like that."
Mikhail Loren
player, 191 posts
Circle Mage
HP 27, MP 15
Thu 21 Oct 2021
at 01:31
  • msg #291

Re: Story 102. The ArlÂ’s Ward

"There is very little magic in potion making beyond what the Maker has already provided in the world around us. However, Templars enforce the Chantry Law when it comes to us. A sword and shield raised in the defense of us all." Templars seem to be as much for the defense of mages as hunting down apostates or abominations. "I think that the Divine should see if the Chant is being faithfully carried out as Andraste willed it instead of having been twisted into something more... controlling out of fear. Still, there is a danger, to be sure, with subjects relating to the maleficar as a whole. Demonology, blood magic and the like. There is a definite danger to all practitioners of magic out there, such that it must be vigorously watched. Each and every person has that danger, as almost all of us visit the Fade when we sleep. To mages it simply more dangerous."
Evil GM
GM, 368 posts
Sat 30 Oct 2021
at 18:44
  • msg #292

Re: Story 102. The ArlÂ’s Ward

The proprietress steers the conversation to more mundane topics, and the rest of the evening passes quietly. Provided with bedrolls just before dusk, the guests all find places to sleep in the common room, as the locals retire to their own rooms for the night.

The morning comes with the dawn and the guests are treated to yesterday’s bread, a hard cheese, and a flagon of ale to break their fast (although the hefty supper fare means most folks are still sated as they rise for the day). The night was peaceful, and both groups seemed to keep to themselves on each side of the common room.

The trio moves quickly to get back on the road, only Tanner sparing time for a small piece of cheese as they gather their things.

OOC: I was going to write a longer narrative, but I want to give you gents a chance to say/do something before Fanny, Arlan, and Tanner leave.
Evil GM
GM, 370 posts
Mon 8 Nov 2021
at 19:16
  • msg #293

Re: Story 102. The ArlÂ’s Ward

OOC: You receive 50 experience points each for the evening at the wayside. You all should have 1,600 total experience.

The trio depart ahead of the others, and the proprietors comment to each other (and anyone who will listen) how odd they were. Lara states bluntly that she believes none of their tales - not even the names they gave.

“That one calling herself Fancy,” she says. “She’s dangerous, she is.

“Come, Love, remember the Good Chant,” the proprietor says. “All children of the Maker bless us in some way.

Yes, some by their coming, and some by their leaving,” she quips. It seems to the heroes that the couple shares this kind of banter frequently.

Lara and Nia pack some extra bread and cheese for the group and give it to Loran, and the family sees them off.

The day is quiet and the party makes good time on the empty road. A small pack of wolves cross the road ahead of the wagon in the later part of the morning, but they appear uninterested in the humans and move quickly into underbrush to avoid presenting a tempting target.

As sunset nears, the party comes upon a large camp area, the land long ago cleared for travelers to stop about a day from the wayside and seeing heavy use over the decades and Ages. Already in the camp is a group of eight pack mules and a mix of people (eight in total, including two dwarves).

The dwarves and two of the humans, a man and a woman, are the first to become aware of the party’s approach and eye the newcomers with professional suspicion as they unpack something from a couple of mules. Fost immediately recognizes fellow soldier-types, and expects they are this mule train’s protectors. The dwarves also appear to share a strong familial connection.

Two of the humans (an older male and a young female) are well dressed, indicating they’re Fereldens of some higher status (although the party sees nothing obvious to indicate nobility); the other two people are hard to see, but the group can tell that there’s one man and one woman, both in simple clothing of peasants or servants. The woman seems impossibly thin. An elf maid, perhaps?

The rich man notices the party approaching and his eyes light up; he waves enthusiastically to them, calling out, "Well met, fellow travelers! Are you spending the night at this camp, as well?
Fost
player, 315 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 10 Nov 2021
at 21:00
  • msg #294

Re: Story 102. The ArlÂ’s Ward

Fost waved back at the man, mostly to indicate that he held no weapon and thus posed no threat. Never mind that there were enough people already gathered at the clearing to thwart off any threat that he could think of.
"Well met.", he answered when he was a bit nearer so as not having to shout.
"We would indeed like to share this space if we are welcome. We would rather not continue onwards, since we are unfamiliar with the region we have no idea when we would next have access to such a good place to rest for the night. Naturally we will share in watch duties."
"I am Fost Longstrider."

Mikhail Loren
player, 192 posts
Circle Mage
HP 27, MP 15
Wed 10 Nov 2021
at 23:45
  • msg #295

Re: Story 102. The ArlÂ’s Ward

Mikhail echoes Fost's greeting to the other travelers. "I'm Mikhail Loren. Which spot is available for us to use here?" He wanted to help set up the camp as best as he could, even if he was out of his element. He thought it would be best to not use his magic unless needed to avoid any potential conflicts, even if his garb and staff would give that away more then anything else about him.
Evil GM
GM, 371 posts
Sat 13 Nov 2021
at 20:44
  • msg #296

Re: Story 102. The ArlÂ’s Ward

You are welcome, friend. I’m Thomas Pedlar; you can probably guess I’m a merchant,” he says. The man points at the young woman nearby. “This is my daughter, Cassie. And my retinue is beyond.

In response to Mikhail’s question, the merchant looks about the large clearing and shrugs. “There’s probably enough space here for both our parties to spread out, and I doubt we’ll see others arrive at this late hour. We’ll set up our pavilion a bit off the road, over there, methinks. You’re welcome to butt up against us, if you like; safety in numbers and all that.

You can talk to my dwarves, Hawker and Higler, my trusted bodyguards, about the camp setup.

The dwarves look up from their work and nod in unison, and it’s immediately clear they’re related to each other; both men carry the same squinty-eyed serious expression, and, in fact, there’s little to tell them apart at all, from the cut of their beards to the style of outfits.

Now, once we’re all settled in, I hope I can interest you in some of my wares.
Fost
player, 317 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Sun 14 Nov 2021
at 11:26
  • msg #297

Re: Story 102. The ArlÂ’s Ward

Fost nodded at the suggestion to stay next to each other and directed their own wagon to that effect.
He dismounted and nodded to everyone introduced and repeated the words of greeting.
Having worked as a caravan guard himself in the past he felt comfortable in the company of the two dwarfen guards, leaving the smalltalk with Thomas to Richard for now who surely was already assessing Cassie in rather specific ways.
"Where do you come from and where are you heading? We will be continuing onwards to Lothering ourselves tomorrow. If you head west, you will find a peaceful journey ahead of you, nothing of note the whole day."
Fost wondered about the Darkspawn. They had planned to warn the people of the region and yet so far they had not done so to anyone.
Evil GM
GM, 373 posts
Sat 27 Nov 2021
at 04:55
  • msg #298

Re: Story 102. The ArlÂ’s Ward

Hawker pauses his work and looks up to give Fost an appraising glance. "We were hired on in Lothering and are taking him as far as the wayside and Redcliffe beyond. You should find the same peace heading east, but be wary of bandits if you turn south out of Lothering. We've heard news of trouble on the way to Ostagar."

The other dwarf, Higler, grunts in agreement as he organizes tent segments on the ground before him. "A bunch of uppity young nobles from Denerim thought they could play adventurer," he says. "Limped back to Lothering thankful for their lives a couple days later."
Evil GM
GM, 376 posts
Mon 6 Dec 2021
at 16:45
  • msg #299

Re: Story 102. The ArlÂ’s Ward

The tents and other sleeping arrangements set up, the merchant's two servants tend to the mules while Pedlar invites the arl's men over to peruse his wares. Mikhail inquires about potions and the merchant's eyes light up.

"Yes, I've been able to acquire a few," he says, looking around to make sure no unwanted ears were listening in - an odd thing to do in the middle of nowhere. "A few months back, I happened upon the remains of a dwarf merchant who suffered an unfortunate accident. It was pretty gruesome; the cart went over an embankment and smashed up below, crushed her like a grape - quite a sad fate, really."

He removes his cap out of respect for the deceased. "Her mule had broken two legs, and its feeble cries were what alerted us to their presence. I had my guards put it out of its misery, and we built a funeral pyre out of the remains of the cart for both," he continues. "Since she no longer needed her goods, I counted it as my good fortune and took them on - it included a case of potions, both healing and lyrium.

"I gave my guards on that trip a couple potions as a bonus, and they accepted a couple more each as part of their payment - it's always good to save your coins when you can, you know - and the rest I've offered to discerning customers, such as yourselves," he adds. "Most of them are of the smaller, less potent varieties, but I'm happy to pass my savings on to you..."

OOC: Potion quantities and costs.
Lesser Healing, total of 6 in his inventory - 17sp
(Regular) Healing, total of 1 in his inventory - 35sp
Lesser Lyrium, total of 8 in his inventory - 25sp
(Regular) Lyrium, total of 2 in his inventory - 50sp

Is there anything else you folks are wanting to get from the equipment lists?

This message was last edited by the GM at 21:10, Mon 13 Dec 2021.
Mikhail Loren
player, 195 posts
Circle Mage
HP 27, MP 15
Mon 6 Dec 2021
at 16:57
  • msg #300

Re: Story 102. The ArlÂ’s Ward

Mikhail winced as he described the mule. Remembering his days with his father's horse and for being introduced to death so soon before his magic was made apparent to everyone was tough, but at least it was taken care of.

"1 regular healing potion if it pleases you. For everything else, I hope we can handle it." Counting out almost all his silver, he handed it over to the merchant. His father was a negotiator when he sold horses for his fortunes. Mikhail... not so much.
Evil GM
GM, 378 posts
Thu 9 Dec 2021
at 17:40
  • msg #301

Re: Story 102. The ArlÂ’s Ward

"Indeed," the merchant replies heartily, taking the coin and pulling one of the larger vials out of the case. As he hands it carefully over to the mage, he adds, "Use it wisely.

"Any other takers?"

"I'm a bit short on coin, unfortunately," Richard says, looking with hope that Fost or, by some miracle, Brother Loran has enough to spare.

OOC: We'll give it a couple more days, and I'll move on to the next scene.
Evil GM
GM, 381 posts
Tue 28 Dec 2021
at 06:45
  • msg #302

Re: Story 102. The ArlÂ’s Ward

As the evening winds down, the merchant insists on having his guards perform the night watch over the camp.

It’s what I pay them for, and they’ve been quite vigilant so far,” he says. “You boys deserve at least one full night’s rest, do you not?

Not comfortable with the idea, Richard privately suggests having Alistair sleep in the cart while he and Fost take turns watching it.

*~*~*~*~*

The fires are low and Fost is in the cart, having quietly relieved Richard some time before; the warrior resting against the bags of supplies, discreetly alert. Chapman is on watch, standing near the fire opposite the merchant’s pavilion tent, apparently oblivious to Fost’s observation.

Chapman’s head turns from side-to-side, and then the man heads to the flaps of the guards’ pavilion. He parts it and reaches in to gesture toward the others inside. Moments later, Hawker, Higler, and Pointe emerge, their maces in hand.

Someone’s up to no good.

OOC: Initiative checks, please. Map 0 is up.
Fost
player, 322 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Tue 28 Dec 2021
at 12:05
  • msg #303

Re: Story 102. The ArlÂ’s Ward

Fost had not familarized himself with the other persons in the campand so had agreed to Richard's caution. It looked like his friend was right.
He sneaked over to the campfire and gently nudged his friend to wake him as he grabbed one of his axes.

rolled 15 using 3d6+3 with the AGE System with rolls of {4}, 2, 6.  DEX (Initiative)

rolled 13 using 3d6+3 (6 stunt points) with the AGE System with rolls of {6}, 2, 2.  DEX (Stealth)


Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Fost15.4+30
Mikhail14.4+21
Richard 
Loran 
Hawker 
Higler 
Chapman 
Pointe 

This message was last edited by the player at 10:08, Wed 29 Dec 2021.
Mikhail Loren
player, 197 posts
Circle Mage
HP 27, MP 15
Wed 29 Dec 2021
at 02:51
  • msg #304

Re: Story 102. The ArlÂ’s Ward

Mikhail had retreated to his bedroll after seeing to it that Alistair was ready for the night. He had drawn up his bed in the seat of the cart after seeing both Richard and Fost on edge about this camp. Not wanting to rock the situation, but wanting to still contribute in some manner, he opted to remain close to the boy reminding his allies that he is not usually a heavy sleeper, but to put an effort into waking him up in an emergency.

18:45, Today: Mikhail Loren rolled 14 using 3d6+2 (4 stunt points) with the AGE System with rolls of {4}, 4, 4.  DEX Initiative.
Evil GM
GM, 385 posts
Wed 5 Jan 2022
at 18:37
  • msg #305

Re: Story 102. The ArlÂ’s Ward

Richard is immediately awake, and he reaches out with one hand to rouse Loran while he watches the unfolding scene through slitted eyes. Loran also wakes quickly, his urge to sit up quelled by the continued presence of the rogue’s hand on his shoulder. Instead, he carefully moves to wake Mikhail with a tug on the mage’s cloak.

Round 1
Unaware of the movement near the other fire, the four guards trade glances and nod in unison. The others watch Pointe, the woman, carefully move over to the merchant’s tent flap and, with weapon in hand, carefully pull it aside. She looks back at the others and nods again.

Richard picks up and loads his bow and, from his prone position, looses an arrow against the dwarf, Higler. The attack finds its way under the guard’s mail and buries itself into his flesh. (Higler takes 8 damage.)

Within the servants’ tent, the light-sleeping Bitty shoots up from her bedroll, startled by Higler’s pained grunt. Seeing three of the guards in front of her tent, mischief in their eyes notable even in the darkness of night, she shrieks loudly in fear.

OOC: Richard’s Attack: +3 to his attack for an unaware defender, -2 for a nighttime attack (see below), for aggregate +1.

09:39, Today: Evil GM, on behalf of Richard, rolled 15 using 3d6+4 (5 stunt points) with the AGE System (({5}, 5, 1)).

5 Stunt points spent on Lethal Blow to deal additional 2d6 damage on the attack.

Damage: 09:46, Today: Evil GM, on behalf of Richard, rolled 11 using 3d6+6 ((3,1,1)). (Oof, that was terrible.) Higler’s armor rating is 3, reducing the damage received to 8.
*~*~*~*~*
First, since this is a nighttime fight, all attacks from all combatants will be at -2.

Second, I can’t remember if I ruled on this before or not, but, for me, it makes sense to me that the Ready Minor Action to draw an item includes ammunition for ranged weapons; that is, you don’t need to spend a Ready to draw a bow, and then spend another Minor Action to load it to fire it the first time. You still require a Reload action (minor or major, depending on the weapon) to grab and load another shot between attacks.

Again, I’m away from my home laptop, so I’ll update Map 0 accordingly later. (Fost is currently next to Richard, and Pointe is next to the opening for the merchant's tent. All other characters are in their marked positions.)

Fost and Mikhail are next in the order.

Health
Fost 40/40
Loran 23/23
Mikhail 27/27
Richard 32

Alistair 0

Chapman 0
Hawker 0
Higler -8 (moderate)
Pointe 0

Bitty 0
Packman 0
C. Pedlar 0
T. Pedlar 0

NPC Health Conditions:
Light (at least 75% Health remaining)
Moderate (50-75% Health remaining)
Heavy (10-50% Health remaining)
Critical (less than 10% Health remaining)


Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Pointe20.6+21
Richard15.6+30
Bitty15.6+20
Fost15.4+30
Mikhail14.4+21
C. Pedlar14.4+20
Higler14.4+20
Chapman12.2+20
T. Pedlar10.3+01
Hawker7.1+21
Packman6.2+11
Loran6.1+11

Fost
player, 326 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Wed 5 Jan 2022
at 19:00
  • msg #306

Re: Story 102. The ArlÂ’s Ward

Richard's instinct was much better than his own and so Fost found himself hissing in suprise as Richard shot the dwarf.
Trusting in his friend's grasp on the situation Fost moved forward fast and threw his axe while still at long range at Higler.
Missing badly, he realized that he was now weaponless and cursed his stupidity.

Move to 8 yards distance
Ranged Attack
19:57, Today: Fost rolled 10 using 3d6+2 (4 stunt points) with the AGE System with rolls of {4}, 2, 2.  Throwing Axe attack, long range
Another -2 makes this an 8

This message was last edited by the player at 19:03, Wed 05 Jan 2022.
Evil GM
GM, 386 posts
Wed 5 Jan 2022
at 19:30
  • msg #307

Re: Story 102. The ArlÂ’s Ward

The axe slips just past the dwarf, deflecting off the edge of Higler's armor and falling to the ground next to Chapman's leg.

OOC: Since they haven't had a chance to react to your presence, I'm going to consider your attack as also "target unaware."

So, that 10 is actually an 11. That said, an 11 is also a miss (but just barely); it'll land in the space above Higler and next to Chapman.

Mikhail, any attack you make will also benefit from "target unaware." It won't affect the TN to cast the spell, but I'll figure out what affect it'll have on resisting any effect.

This message was last edited by the GM at 16:20, Tue 11 Jan 2022.
Mikhail Loren
player, 201 posts
Circle Mage
HP 27, MP 15
Tue 11 Jan 2022
at 20:58
  • msg #308

Re: Story 102. The ArlÂ’s Ward

When in doubt, knock them down to sort it out later. He whipped his hands together and let out a burst of mental energy in the midst of the four guards. Perhaps it was the cry of the woman that gave him additional focus, but the mana left him with a bit more force then normal. He then got himself ready for what was coming, mentally preparing to disable these men as quickly as possible.


12:51, Today: Mikhail Loren rolled 18 using 3d6+4 (2 stunt points) with the AGE System with rolls of {2}, 6, 6.  Casting Roll Mind Blast.
Using both Stunt Points on Puissant Casting to increase Spellpower by 2.

Opposed Strength(Might) vs. Spellpower of 16.

Evil GM
GM, 390 posts
Mon 17 Jan 2022
at 18:36
  • msg #309

Re: Story 102. The ArlÂ’s Ward

The psychokinetic blast knocks all four guards off their feet, sending Pointe almost entirely into her master’s tent. They all appear dazed as they attempt to regain their bearings.

The sudden eruption of violence wakes Cassie with a start, and she scrambles from her cot to wake her father.

Higler, stretched out on his back, paws the ground around him until he lays his hand on his bludgeon. He grasps it and brings it to his chest, letting out an exhale while he tries to blink away the effects of the attack.

Chapman, who was spun about by Mikhail’s blast, pushes himself to his hands and knees, and shakes his head vigorously. He’s able to right himself on one knee.

The merchant has already awakened to the noise around him, assures his daughter he’s aware of the situation and starts fumbling through his belongings before producing and readying his dagger.

Hawker picks himself up off the ground, swaying slightly as he tries to gather himself. He ends up leaning over slightly, hands on his knees for stability.

The servant Packman jumps to his feet and places himself protectively in front of Bitty.

OOC: Since they were completely unaware of Mikhail’s attack, I increased the Spellpower TN to 18. Needless to say, they all failed their saves. Because of that, not only are they knocked prone, but none of the guards may take a Major Action on their next turn.

I’ll give Loran a day or so, in case he’s able to hop back into posting. If not, I’ll just NPC the character until he lets us know when he’s able to continue.

Evil GM, for the NPC Higler, rolled 12 using 3d6+2 with the AGE System with rolls of {1}, 5, 4.  Strength (Might) vs. Spellpower 18.
Evil GM, for the NPC Hawker, rolled 7 using 3d6+2 (1 stunt point) with the AGE System with rolls of {1}, 2, 2.  Strength (Might) vs. Spellpower 18.
Evil GM, for the NPC Pointe, rolled 10 using 3d6+2 (3 stunt points) with the AGE System with rolls of {3}, 2, 3.  Strength (Might) vs. Spellpower 18.
Secret Roll: Evil GM, for the NPC Chapman, rolled 13 using 3d6+2 with the AGE System with rolls of {4}, 1, 6.  Strength (Might) vs. Spellpower 18.


Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Pointe20.6+21
Richard15.6+30
Bitty15.6+20
Fost15.4+30
Mikhail14.4+21
C. Pedlar14.4+20
Higler14.4+20
Chapman12.2+20
T. Pedlar10.3+01
Hawker7.1+21
Packman6.2+11
Loran6.1+11

Brother Loran
player, 136 posts
H:23 / 23 M:16 / 10
Mon 24 Jan 2022
at 19:29
  • msg #310

Re: Story 102. The ArlÂ’s Ward

After Richard had let off the arrow Loran's first thought was for the boy. Grabbing his ever present walking staff the priest quickly turned and got to his feet in a crouch he ran towards the boy and still crouching put himself between the lad and harms way praying to the maker for protection as he did so
Evil GM
GM, 392 posts
Thu 3 Feb 2022
at 07:28
  • msg #311

Re: Story 102. The ArlÂ’s Ward

Round 2
Pointe slowly hoists herself to her feet again, using a pavilion guide rope to steady her stance. (OOC: Pointe cannot take a Major Action.)

She looks into the tent, murder in her eyes.

OOC: Until each enemy takes their next action, attacks against them have +1 to hit.

Richard draws another arrow and looses it against Chapman. Unfortunately, it sails high and disappears into the guards’ pavilion.

OOC: Today: Evil GM, on behalf of Richard, rolled    8 using 3d6+2 with the AGE System (({3}, 1, 2)).

Bitty runs out the back of her tent, taking refuge among the foliage near the mules…far from the combatants.

OOC: Fost & Mikhail are next. Remember, all attacks are at -2 due to the dark of night. (And the +1 above, until each individual enemy takes their turn this round.)

Health
Fost 40/40
Loran 23/23
Mikhail 27/27
Richard 32

Alistair 0

Chapman 0
Hawker 0
Higler -8 (moderate)
Pointe 0

Bitty 0
Packman 0
C. Pedlar 0
T. Pedlar 0

NPC Health Conditions:
Light (at least 75% Health remaining)
Moderate (50-75% Health remaining)
Heavy (10-50% Health remaining)
Critical (less than 10% Health remaining)


Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Pointe20.6+21
Richard15.6+30
Bitty15.6+20
Fost15.4+30
Mikhail14.4+21
C. Pedlar14.4+20
Higler14.4+20
Chapman12.2+20
T. Pedlar10.3+01
Hawker7.1+21
Packman6.2+11
Loran6.1+11

This message was last edited by the GM at 21:26, Wed 16 Feb 2022.
Fost
player, 331 posts
Fereldan Freeman/Warrior
HP 40/40, Def. 13/15
Thu 3 Feb 2022
at 16:33
  • msg #312

Re: Story 102. The ArlÂ’s Ward

Fost unsheated his huge blade as he charged Hawker and used the momentum to strike against the dwarf. Quick as lightning he spun on his right leg, whirrling fully around to slash at the dwarf's feet, before he regained his balance in anticipation of a counter attack.


Minor: Ready
Major: Charge Hawker
Lightning Attack (3)
Defensive Stance (2)

17:26, Today: Fost rolled 14 using 2d6+5.  Bastard Sword Damage, 2nd.

17:25, Today: Fost rolled 8 using 2d6+5.  Bastard Sword Damage, 1st.

17:25, Today: Fost rolled 12 using 3d6+4 (6 stunt points) with the AGE System with rolls of {6}, 1, 1.  Lightnting Attack, Bastard Sword attack, -2 Dark, +1 Charge, +1 Hawker not acted.

17:15, Today: Fost rolled 16 using 3d6+4 (5 stunt points) with the AGE System with rolls of {5}, 2, 5.  Bastard Sword attack, -2 Dark, +1 Charge, +1 Hawker not acted.

This message was last edited by the player at 10:30, Sat 05 Feb 2022.
Mikhail Loren
player, 202 posts
Circle Mage
HP 27, MP 15
Wed 9 Feb 2022
at 17:24
  • msg #313

Re: Story 102. The ArlÂ’s Ward

Whipping his hands together for a quick spell, Mikhail let a bolt fly to help Fost hammer his target. The goal was to get the attackers attention and to rapidly take them down, meaning one less target to fight back. Eventually.


09:17, Today: Mikhail Loren rolled 14 using 3d6+4 with the AGE System with rolls of {1}, 5, 4.  Cast Arcane Bolt.
09:23, Today: Mikhail Loren rolled 6 using 2d6 with rolls of 5,1.  Arcane Bolt Damage.

Dexterity (Acrobatics) vs. Spellpower 14

HP: 27/27
MP: 10/15

Evil GM
GM, 397 posts
Thu 10 Feb 2022
at 06:37
  • msg #314

Re: Story 102. The ArlÂ’s Ward

Hawker isn’t prepared for Fost’s speed and strength, and is staggered by the lightning strikes of the warrior’s blade. (11 damage from the first attack, and 5 damage from the second.)

The bolt of arcane energy strikes the dwarf in the center of his chest. He grunts in agony, but remains upright. (4 damage)

Her father roused, Cassie stands and moves over to pick up the dagger next to her bed, preparing to defend herself.

Higler picks himself off the ground and attacks Fost, hoping to give the warrior something else to think about than pursuing Hawker. Fost expertly turns the mace aside.

OOC: Evil GM, for the NPC Higler, rolled 13 using 3d6+4 with the AGE System (({2}, 3, 4)).

Chapman picks up his mace and stands, advancing on Richard and Mikhail’s position.

OOC: Moving 6yds to the left on the map

Thomas stands and moves to protect his daughter, readying an attack if Pointe advances on them.

Hawker, having taken three solid hits in the matter of moments, scrambles to retrieve his bludgeon and joins his brother in trying to drive Fost back. He locks his mace against the warrior’s blade and uses the leverage to push toward the group’s camp. Then, with expert precision, he maneuvers his weapon to disrupt his target’s footing and sends him spinning to the ground. (Hawker failed resistance roll, 7 damage)

OOC: Evil GM, for the NPC Hawker, rolled 20 using 3d6+4 (6 stunt points) with the AGE System (({6}, 4, 6)).

Stunts: Skirmish 4SP (move Fost back 4 yds, follow Fost 4 yds), Knock Prone

Evil GM, for the NPC Hawker, rolled 11 using 1d6+5 ((6)).


Packman rushes over to Pointe and grabs her mace before she can reach down for it. He holds it in both hands, awkwardly as an amateur would, but threateningly nonetheless.

OOC: Loran is up and we'll get to the top of Round 3.

Health
Fost 33/40 +2 Defense 'til the beginning of his next turn. Prone.
Loran 23/23
Mikhail 27/27
Richard 32/32

Alistair 0

Chapman 0
Hawker -20 (heavy)
Higler -8 (moderate)
Pointe 0 - standing, unarmed

Bitty 0
Packman 0
C. Pedlar 0
T. Pedlar 0

NPC Health Conditions:
Light (at least 75% Health remaining)
Moderate (50-75% Health remaining)
Heavy (10-50% Health remaining)
Critical (less than 10% Health remaining)


Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Pointe20.6+21
Richard15.6+30
Bitty15.6+20
Fost15.4+30
Mikhail14.4+21
C. Pedlar14.4+20
Higler14.4+20
Chapman12.2+20
T. Pedlar10.3+01
Hawker7.1+21
Packman6.2+11
Loran6.1+11

This message was last edited by the GM at 21:11, Thu 10 Feb 2022.
Evil GM
GM, 399 posts
Thu 10 Feb 2022
at 16:45
  • msg #315

Re: Story 102. The ArlÂ’s Ward

OOC: I realized that I should add something to the sequence of events above, in light of Fost's questions.

The dwarf looks Fost squarely in the eye as he stands over him.

"Stay down, and let us do our business," Hawker growls. "We're not here for you."
This message was last edited by the GM at 16:12, Fri 11 Feb 2022.
Brother Loran
player, 138 posts
H:23 / 23 M:16 / 10
Wed 16 Feb 2022
at 18:16
  • msg #316

Re: Story 102. The ArlÂ’s Ward

Brother Loran make sure the mage was protecting the boy then ran over to stand between the dwarf and Fost " put your weapon aside I will not allow you to harm anyone else by the maker's name you will step back and explain yourself"

The Brother was all righteous rage. He had seen too much killing and if someone was to die this night it would not be from want of not allowing it to happen
Evil GM
GM, 400 posts
Wed 16 Feb 2022
at 21:35
  • msg #317

Re: Story 102. The ArlÂ’s Ward

OOC: Okay, that's bold. Very bold.

I'm going to call this an opposed test: Loran's Willpower (Faith) vs. Hawker's Willpower (Self-Discipline). Loran's boldness and courage grants a +2 on the roll, so his total modifier will be +5.

Rolling for both characters, just out of expedience.

Evil GM, on behalf of Brother Loran, rolled 14 using 3d6+5 with the AGE System (({4}, 3, 2)).

Evil GM, for the NPC Hawker, rolled 12 using 3d6+1 (3 stunt points) with the AGE System (({3}, 5, 3)).


The lay brother races forward and interposes himself between his fallen comrade and Hawker. Stunned by the sheer audacity of the action, the dwarf allows himself to be moved back. The action around them stops for a moment, everyone seeming to wait for Hawker’s reaction.

Higler asks, “Hawker, what are you doing?

Shut it! I’m thinking!” the dwarf retorts as his eyes bore into Loran. After several long moments, he adds, “I won’t strike a holy brother without reason.

That dwarf he said he found a few months back, she was our sister, Higler and me. That one -” he points toward the merchant’s pavilion for effect “- cared nothing about her well-being. He didn’t bother to actually see if she was still alive. He just saw gold in the form of her potions and other merchandise, and left her to die there.

Richard, taking the opportunity to stand, interjects, “He said she was dead when they encountered her. Both she and her mule were mangled and they built a pyre for her.

Lies,” Higler replied flatly. “She was alive and unconscious, trapped under her mule, which was how we found her.

As the dwarves talk, Pointe gives Packman a look of disdain and simply snatches her mace from his hands. He gives little resistance and backs away, and she keeps an eye on the merchant and his daughter, her weapon at the ready again.

We were to meet her in Lothering, and had been asking around to see if we missed her somehow,” Hawker explains. “That evening, we overheard two mercenaries talking about an overturned cart a day or so north, and showing off one of her potions.

She used a unique stamp on her wax seals.” Higler offers.

We headed north at first light, and found her where they left her,” the other dwarf continues. “Not dead. No ashes from a pyre. Barely hanging onto life, unable to free herself from under her dead mule. She even opened her eyes once, tried to speak to us. We made camp as soon as we were able to free her, but she died that night.

Had that bastard rescued her then, she would’ve lived!” Higler growled, his agitation. “It took us a month to find him, but we were able to get ourselves hired on, so we could enact our revenge on the road.

Let us do right by our kin,” Hawker pleads. "Let us avenge our sister."

OOC: I’m suspending combat rounds for the moment. If combat returns, we’ll pick up with Richard in Round 3 (since Pointe took possession of her mace during this sequence).

Health
Fost 33/40 +2 Defense ‘til the beginning of his next turn.
Loran 23/23
Mikhail 27/27
Richard 32

Alistair 0

Chapman 0
Hawker -20 (heavy)
Higler -8 (moderate)
Pointe 0 - standing, unarmed

Bitty 0
Packman 0
C. Pedlar 0
T. Pedlar 0

NPC Health Conditions:
Light (at least 75% Health remaining)
Moderate (50-75% Health remaining)
Heavy (10-50% Health remaining)
Critical (less than 10% Health remaining)


Initiative Order
[Total].[Dragon Die]+[DEX][SP yes=1/no=0]
CharacterResult
Pointe20.6+21
Richard15.6+30
Bitty15.6+20
Fost15.4+30
Mikhail14.4+21
C. Pedlar14.4+20
Higler14.4+20
Chapman12.2+20
T. Pedlar10.3+01
Hawker7.1+21
Packman6.2+11
Loran6.1+11

Fost
player, 336 posts
Fereldan Freeman/Warrior
HP 33/40, Def. 13/15
Wed 16 Feb 2022
at 22:27
  • msg #318

Re: Story 102. The ArlÂ’s Ward

Fost was quite astonished by Loran's vehemence and would have called him back if not for the even more surprising reaction of the dwarf.
He stood up, weapon still in hand but lowered unthreateningly, as he listened to the uncanny tale, frowning in disapproval.
"I thought you", his gaze encompassed all four attackers, "were those guards he mentioned. Where are they then? Must have been those mercenaries showing off those potions, right?"

"And what about your motives?"
, he demanded of Pointe and Chapman before he looked hard at the pedlar.
"Care to amend your tale, Master Pedlar?"

Fost straightened his back, literally towering over the dwarves.
"What sort of justice would that be? Murder is not justice. You're talking about petty vengeance, albeit long planned."
"That would not be right."
, he stated unmovingly.
Evil GM
GM, 403 posts
Wed 16 Feb 2022
at 23:32
  • msg #319

Re: Story 102. The ArlÂ’s Ward

Fost:
Fost was quite astonished by Loran's vehemence and would have called him back if not for the even more surprising reaction of the dwarf.
He stood up, weapon still in hand but lowered unthreateningly, as he listened to the uncanny tale, frowning in disapproval.
"I thought you", his gaze encompassed all four attackers, "were those guards he mentioned. Where are they then? Must have been those mercenaries showing off those potions, right?"


"Yes, we believe they were the guards the merchant said he paid partially in her potions," Higler confirms.

Fost:
"And what about your motives?", he demanded of Pointe and Chapman before he looked hard at the pedlar.
"Care to amend your tale, Master Pedlar?"


Pointe shrugs and Chapman answers casually, "We owe the brothers for an earlier act of kindness. That, and a share of some goods."

At the mention of his name, Pedlar and his daughter emerge from the tent, daggers still in hand, but lowered. Pointe steps back, ready to defend herself, but she makes no aggressive action as they approach the others.

"I - I confess I merely assumed she was dead. I was to meet another merchant in Lothering, and so we only stopped long enough to pick through the remains of the cart," Thomas replies, his tone conciliatory. "I only later began to feel some guilt over not making sure the woman was dead before moving on, and so I made up my larger tale."

"And what about you?" Richard wonders, looking at the girl.

"I swear, she was not with me at that time. We keep a home in Lothering, and she and my servants you see were there. They knew nothing of the incident beyond what I told others."

Fost:
Fost straightened his back, literally towering over the dwarves.
"What sort of justice would that be? Murder is not justice. You're talking about petty vengeance, albeit long planned."
"That would not be right."
, he stated unmovingly.


"And what justice would we see if we brought this before an arl or bann?" Hawker challenges. "Even if he confessed fully, what would come then? A fine paid to the town? A few silver as compensation for the goods he took?"
Mikhail Loren
player, 204 posts
Circle Mage
HP 27, MP 15
Thu 17 Feb 2022
at 00:45
  • msg #320

Re: Story 102. The ArlÂ’s Ward

Mikhail sighed as he remembered reading up on his father's politics while in the Tower. "Well certainly not this murder in the dark of night. You could have challenged him to a duel, force him to accept or reject the notion. Public demonstrations would cast a shadow over his entire reputation if he failed to show up, either himself or with whoever he hired to fight for him. Honesty over skulldugery. Now though... you would be lucky if an Arl or even a Bann were to agree to that. All they will see now is bandits breaking the King's law. You never gave them the chance to weigh in on the matter first."

He knew that surface dwarves probably had a better chance at being heard, especially at Redcliffe, than an Elf or a mage. If this had worked though, they would have been forced to leave.
Brother Loran
player, 139 posts
H:23 / 23 M:16 / 10
Thu 17 Feb 2022
at 11:06
  • msg #321

Re: Story 102. The ArlÂ’s Ward

Brother Loran cleared his throat and all looked at him tears ran freely down his face

In a soft voice "I am truly sorry for your lose I will pray for your sister tonight that she is welcomed with open arms into the warm embrace of the maker."

He then looked at the dwarf as if it was just the two of them talking "would your sister thank you for killing a greedy merchant and an innocent child in her name. She would want better for you than to be hunted as murderers, I am a man of the cloth but if I witness their deaths tonight you will have to kill me to as I will be duty bound to report you dastardly actions to the guard. "

He reached into his pouch and pulled out a poultice and overfed it to the dwarf" place this on your wound so it doesn't get infected. You have a grievance and justly so but murder will is not the answer. May I suggest an alternative? Your sister produced potions and the like then honour her work and make it so her name lives on. The merchant here has contacts who can sell those wares.... You could use his contacts free of charge for an agreed length of time, you could provide guards for his wagons to protect your stuff he will be indebted to you for his actions he will make no profit from it and your sister's name would live on and be remembered. "

Brother Loran wiped his eyes" that would be a more fitting legacy than to be remembered as the murderers of a merchant and his daughter. We have a sanctioned mage here who will attest before a judge and we will all stand witness to the agreement until then we keep each other alive on this journey"

"what say you do you choose your sisters honour or your pety vengeance"
This message was last edited by the player at 13:17, Thu 17 Feb 2022.
Fost
player, 337 posts
Fereldan Freeman/Warrior
HP 33/40, Def. 13/15
Thu 17 Feb 2022
at 16:45
  • msg #322

Re: Story 102. The ArlÂ’s Ward

Fost could not quite follow Loran's suggestion. Did he try to convince these men-at-arms to become crafters of potions instead?
He scratched his temple and was intrigued how this would resolve.
His other hand, though, gripped his blade a bit harder.
Brother Loran
player, 140 posts
H:23 / 23 M:16 / 10
Thu 17 Feb 2022
at 17:24
  • msg #323

Re: Story 102. The ArlÂ’s Ward

17:23, Today: Brother Loran rolled 11 using 3d6+2 with the AGE System with rolls of {3}, 4, 2.  COM
Evil GM
GM, 406 posts
Wed 23 Feb 2022
at 17:34
  • msg #324

Re: Story 102. The ArlÂ’s Ward

OOC: Heh, well, the result is a tie…the Dragon Die is a tie…I’ll give Loran the win, based on his higher modifier.

Evil GM, for the NPC Hawker, rolled 11 using 3d6+1 (3 stunt points) with the AGE System (({3}, 4, 3)).


We’re not herbalists,” Hawker says quietly. “That was Dandy’s specialty.

But, you’ve made your point. She wouldn’t want this. She was a healer, like you seem to be, brother.

Higler’s head hangs in shame, sadness overtaking his anger. Chapman, for his part, simply shrugs and slips his mace back into its loop on his belt. Pointe, however, watches the proceedings in shock, her mouth agape, not bothering to hide her utter disappointment; it seems she, of all the group, was really looking forward to bashing some heads. With a huff, she, too, returns her weapon to its place and just about stomps all the way back to the guards’ pavilion.

Hawker turns to the merchant. “Pedlar, I swear in front of this holy brother that you will come to no harm tonight,” he says. “You will pay all of us twice our agreed wages for the entire trip, and you will return the potions and what other items of our sister’s that remain in your possession.

I suggest you continue across the Frostbacks after you reach Redcliffe,” Higler adds, though there’s little anger left in his words. “Because, if I ever see you again, it will be your last day above ground.

The elder Pedlar gulps in genuine fear, but nods his understanding. “Of - of course.

Father and daughter return to their tent. A few moments later, he returns holding the case of potions, with two hefty bags of coin on top of it, and offers it to Hawker. She follows shortly after, carrying what appears to be a small jewelry case. She opens it to display a brilliant ruby pendant hanging from a glittering white gold necklace.

My father gave this to me when he reached Lothering on that trip. I don’t know if it was your sister’s or not,” she says. Higler nods his confirmation and Cassie offers it to them.

Hawker closes the box and presses it into her hands. “Keep it; its purpose was lost when Dandy died. Wear it in her memory, and as a reminder to be a better person than your father,” he says.

Cassie nods. “Thank you for your kindness. I’m so very sorry for your loss.

Thank you, mistress.

The dwarf tosses a coin bag to Chapman and hands the case and other bag to his brother. Turning to Loran, Fost, and Mikhail, Hawker announces, “To show our good faith, we’ll pack and return to Lothering immediately. Prevents folks from having to keep an eye on each other. I expect we'll stay there for a couple days before making for Denerim.

OOC: I'll pause here to allow folks to respond.
Brother Loran
player, 141 posts
H:23 / 23 M:16 / 10
Wed 23 Feb 2022
at 18:46
  • msg #325

Re: Story 102. The ArlÂ’s Ward

Brother Loran quickly pulled some parchment out and wrote on it before folding it and handing it to the dwarf.

" it is not much but it is a letter of introduction the the senior brother at the chapel in Lothering he will check your wounds are not infected and provide a bed and meal for the night it will be simple fare but it will fill a belly"

He sighed and his body sagged slightly from relief " also there is a small alter in the chapel to the left side it is to the maker but it is quiet and will allow you to sit awhile and remember your sister if you so wish"
Fost
player, 338 posts
Fereldan Freeman/Warrior
HP 33/40, Def. 13/15
Wed 23 Feb 2022
at 18:58
  • msg #326

Re: Story 102. The ArlÂ’s Ward

Fost listened and was somewhat surprised to see the merchant yield to the dwarf's demands so easily.

He did notice Pointe's reaction and was still wary, until she withdrew her weapon. Which was exactly the moment for Fost to sheathe his own blade with a nod.

He nodded benevolently as Cassie offered the box with with the jewellery and made a mental note to be more careful with his prejudices, in this case the presumed avarice of dwarves when they handed back the gem.

He also found himself nodding in agreement to the suggestion to withdraw right away, it made perfect sense to him.

The he turned to the merchant.
"You have righted what was wrong. I hope it is a lesson for you, for your future behaviour. I cannot say that you are absolved for that crime, it is not my right to do so. Still, I do offer to protect you this night, but since we head in the other direction, you are on your own until you find new guards."

He turned back to the dwarves and nodded with respect.
"I shall remember you as honourable folk. And I will not hold a grudge."
This message was last edited by the player at 19:00, Wed 23 Feb 2022.
Mikhail Loren
player, 205 posts
Circle Mage
HP 27, MP 15
Wed 23 Feb 2022
at 19:25
  • msg #327

Re: Story 102. The ArlÂ’s Ward

"I am very glad that we could stop such action in..." His voice caught in his throat as he saw the peddler's daughter generously try to give back the gemstone imbedded necklace. He wouldn't make any further comments as he blushed, returning to his spot near the wagon.

The bouts of loneliness had always come and gone, but it was easier to ignore when he was more well rested and had a task to perform or some research to take care of. Such distractions were always plentiful in the Tower and at the Chantry in Redcliffe where he was staying. On the road with his mind wandering... was a completely different story. He sidled up beside their horses, giving them another once over like he used to do as a child back on his father's lands relishing in the simple work of brushing them back out before trying to turn in until the morning once more.
Evil GM
GM, 408 posts
Wed 2 Mar 2022
at 18:47
  • msg #328

Re: Story 102. The ArlÂ’s Ward

The guards head east and Fost resumes his watch, this time over the entire camp. The servant Packman offers to sit with him and breaks off bread from a loaf to share, also providing a cup of ale to the warrior.

Morning comes without further incident. The servants provide a breakfast of bread, cheese, and ale for everyone, and begin stowing gear for the day’s journey. Cassie helps, and even her father joins in the preparations - either out of necessity or perhaps a change of heart, the travelers don’t know. The two groups depart with friendly goodbyes, and the merchant leads his mules west.

The journey to Lothering is quiet; they see the elevated arches of the ancient Imperial Highway long before they reach it. The architectural wonder stands dozens of feet tall, the magically-suspended road resting higher than a man on another’s shoulder could reach. It stretches to the right and disappears over the horizon, heading for its southern terminus in Ostagar. To the left, fallen sections create gaps over the town’s stream and an area just north of the town, before the road continues northward and, later, eastward. While some rubble remains in each fallen section, it’s easy to see that much of it has been picked through for construction materials.

The learned Mikhail knows that this was built of stone and magic at the height of the Tevinter Imperium in the Ancient Age, some seven centuries before the time of Andraste. Many sections of the highway, especially around Lake Calenhad, have fallen into disrepair, becoming “king’s roads” that follow the path the highway once took. (The West Road you folks follow is one such lost section of the highway.)

Crossing under the highway and passing by the grand staircase that connects the elevated road to ground level, the sun low in the sky behind them, the town of Lothering opens up ahead. A waist-high post-and-rail fence forms its southwest border, and a farm sits along the river between it and the highway. To the right along the fence, you find a couple of merchants peddling out of a small wagon.

Just inside the fence opening, a young warrior stands, leaning (gently) on his unstrung bow. It looks like he’s on watch. He makes eye contact with the party as they approach and appears to straighten up.

OOC: You can visualize the Imperial Highway as a perpetual bridge made of gray-white stone in the gothic style, with cathedral arches built atop each pair of support columns…a sort-of suspension bridge without the cables (using magic to hold up the spans instead).
Fost
player, 341 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Mon 7 Mar 2022
at 19:03
  • msg #329

Re: Story 102. The ArlÂ’s Ward

Fost was having a hard time to not look the dumb peasant from the rural countryside that he essentially was. Maybe he had heard if this architectural wonder. But if so he had discarded the notion of a suspended highway as utter non-sense. He rode on, his mouth quite stupidly open as he stared wide-eyed.
Luckily his instinct always kicked in, in this case triggered by the presence of a potential threat.
He waved his hand in greeting and called out to the warrior showing that they meant no harm.
Brother Loran
player, 142 posts
H:23 / 23 M:16 / 10
Tue 8 Mar 2022
at 18:49
  • msg #330

Re: Story 102. The ArlÂ’s Ward

Brother Loran had spent his whole life in grant churches even so the architecture was stunning. He rode close to his companions his mind on other things. Worried that now they were in a city their mage might feel duty bound to report his miracles
Mikhail Loren
player, 207 posts
Circle Mage
HP 27, MP 15
Thu 10 Mar 2022
at 16:38
  • msg #331

Re: Story 102. The ArlÂ’s Ward

Ah... a marvel of the Imperium's might and a testament to Tevinter's reach. A decent example of magic serving man, even if the man whole wielded the power intended to use it for a different reason. Lothering coming into view had given him a small flashback to his life on his fathers grazing fields. Granted, he was too young to really care about most of those times and now he was too old to remember all the details. It would have been nice to have stayed longer, he supposed, but now they were coming up to be inspected and verified by the local guard.

Fost should be the one to handle introductions. As a mage, if he was seen as the one leading any part of this mission without a Templar in their midst, it might draw the wrong kind of attention.
Evil GM
GM, 412 posts
Thu 10 Mar 2022
at 17:03
  • msg #332

Re: Story 102. The ArlÂ’s Ward

"Hail, travelers!" the young watchman says enthusiastically, less like a soldier and more like a merchant. "Welcome to Lothering! Have you come far?"
Fost
player, 342 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Thu 10 Mar 2022
at 17:12
  • msg #333

Re: Story 102. The ArlÂ’s Ward

Fost smiled. Though he was hardly older than the fellow, might even be younger, he had lost this kind of exuberance and enthusiasm seemingly years ago.
"Not today, friend, but we've been on the road for some time now. We hail from Redcliffe.  What news are the from Lothering? Care to recommend a nice Inn?"
Evil GM
GM, 413 posts
Thu 10 Mar 2022
at 17:47
  • msg #334

Re: Story 102. The ArlÂ’s Ward

"Well, we don't really have an inn," the guard says easily. "Our tavern, Dane's Refuge, has a few rooms upstairs that folks occasionally use. It's on the right after you cross the bridge.

"Although, since you have a good brother with you," he adds, indicating Loran, "I'm sure the chantry would give you rooms for a small fee." He points over his left shoulder, where the local chantry sits behind a walled courtyard.
Brother Loran
player, 143 posts
H:23 / 23 M:16 / 10
Thu 10 Mar 2022
at 19:15
  • msg #335

Re: Story 102. The ArlÂ’s Ward

Brother Loran looked up from his thoughts when the guard mentioned the Chantry. He looked over the man's shoulder " perhaps I could ask for shelter for us all if you would like" he then looked over at Fost " or the tavern might be more in line with what you require after a long journey"
Fost
player, 345 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Sat 12 Mar 2022
at 08:44
  • msg #336

Re: Story 102. The ArlÂ’s Ward

Fost nodded at Loran's proposal.
"I'm fine with either option. But I wonder if we can safely park the wagon at the chantry and care for the horses.
He turned back to the fellow with the bow.
"Are there any guests at the Refuge?"
Evil GM
GM, 420 posts
Sat 12 Mar 2022
at 19:34
  • msg #337

Re: Story 102. The ArlÂ’s Ward

"I heard a couple regular visitors returned from an overnight jaunt. A pair of dwarven warriors," the guard says. "They usually stay at the Refuge."
Fost
player, 348 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Sun 13 Mar 2022
at 08:17
  • msg #338

Re: Story 102. The ArlÂ’s Ward

Fost's face crunched in a brief moment of dismay.
"Two dwarves, heh?"
He turned to Richard. The prospect of watching his friend trying to seduce the local inn maid did not hold much appeal either.
"Not too happy to meet Hawker and Higler again so soon. Let's go to the chantry."
As he nudged his horse in the direction of the chantry he nodded again to the fellow with the bow and thanked him for the information and help provided.
He hoped to learn if there were templars at the chantry. Maybe they would know about the apostate. If not they should be warned. Further, there was the matter of the darkspawn.
He turned back in his saddle.
"Sorry for my ignorance, but who rules Lothering? And how would we best go about to meet said ruler. We have some news that ought to be shared with the authorities."
Richard
player, 141 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Mon 14 Mar 2022
at 09:10
  • msg #339

Re: Story 102. The ArlÂ’s Ward

Richard had remained silent, Tevinter architecture, rolling fields.. there's not exactly a lot for a man like Richard. His eyes wander from one wooden shack to another, he sighs and simply shrugs with a grin at Fost "Those two? They were so nice.." Stretching himself he adds "I could do with a comfortable bed, I don't care if the bugs are blessed or not."
Mikhail Loren
player, 210 posts
Circle Mage
HP 27, MP 15
Mon 14 Mar 2022
at 18:05
  • msg #340

Re: Story 102. The ArlÂ’s Ward

"I should probably check in with the Templars at some point, but I'd rather sleep at the Inn if possible." He should look to make at least a courtesy visit for his own mind.
Brother Loran
player, 144 posts
H:23 / 23 M:16 / 10
Mon 14 Mar 2022
at 19:00
  • msg #341

Re: Story 102. The ArlÂ’s Ward

When they got to the chantry Brother Loran asked to see the mother superior and went to arrange beds for them all
Evil GM
GM, 424 posts
Mon 14 Mar 2022
at 21:17
  • msg #342

Re: Story 102. The ArlÂ’s Ward

"Arl Leonas rules South Reach, of which Lothering is part," the guard answers. "We have no bann to call our own, but the arl is generous enough to appoint a lord mayor, Elfred Carpenter. He's been mayor for as long as I can remember. You can probably find him at the tavern about this time."

The party makes its way to the chantry first. It looks like many other chantries, with the long entryway filled with small shrines and tables of prayer candles along the wall. A lay brother stands near one of the candle tables next to where the interior opens up into the neve. There, Loran recognizes that the Reverend Mother's chambers are likely to the right (as bookshelves and a small teaching area sit to the left, where a pair of sisters are engaged over something they're reading.)

In front of them, another sister is standing on the chancel, arranging and lighting candles there, preparing for an upcoming service, it seems, while a few faithful sit on benches in prayer.

The dark-skinned lay brother at the candle table clears his throat and says, "Is there something I can help you find, good brother? You and your friends have just come in from the road?"
Brother Loran
player, 145 posts
H:23 / 23 M:16 / 10
Mon 14 Mar 2022
at 21:50
  • msg #343

Re: Story 102. The ArlÂ’s Ward

"prays be the maker" brother Loran greeted the lay brother. " we have travelled far and ask for the hospitality of the Chantry this evening" he hands over a note of introduction from his mother superior " I only ask for a bed for the night and somewhere to clean the dirt of the road off our clothes. An area maybe one of the wild flower fields for the horses to graze as well if possible."

He looked back at his companions " I am sure my travelling companions will sup at the tavern tonight but I will vouch for then that they will not return to the chantry drunk."

" and one last personal request I have need of quiet contemplation could I sit awhile and pray to the maker to give thanks for our protection on the road and for what might lay ahead of us"
Richard
player, 142 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Tue 15 Mar 2022
at 09:00
  • msg #344

Re: Story 102. The ArlÂ’s Ward

Richard stayed behind the others and seemed to try and make himself smaller. He leaned a little closer to Mikhail and whispered. "Chantries make me uncomfortable. I feel judged with each step." He straightend up when brother Loran addressed them and he simply nods "A quick meal at the tavern does wonders but I prefer not to drink my money away."
Evil GM
GM, 426 posts
Tue 15 Mar 2022
at 19:39
  • msg #345

Re: Story 102. The ArlÂ’s Ward

"I'm Brother Devons, and I'll be happy to arrange a couple of rooms for you and your friends," the lay brother responds. At Loran's promise, he chuckles lightly. "Well, I'm sure those already in bed will be grateful."

Richard:
Richard stayed behind the others and seemed to try and make himself smaller. He leaned a little closer to Mikhail and whispered. "Chantries make me uncomfortable. I feel judged with each step." He straightened up when brother Loran addressed them and he simply nods "A quick meal at the tavern does wonders but I prefer not to drink my money away."


As if on cue, a passing sister appears to give him a disapproving glance...

"At any rate, the doors of the chantry are always open, even if you come back late. Brother, do you intend to join us for the evening and compline chants?"
Brother Loran
player, 146 posts
H:23 / 23 M:16 / 10
Tue 15 Mar 2022
at 19:44
  • msg #346

Re: Story 102. The ArlÂ’s Ward

" that would be an honour Brother Devons that I will of course take you up on" he replied with a gentle smile.

Turning to his friends " if you wish to sort out the horses and your gear we can head for the tavern after  which I will go to evening prayer"
This message was last edited by the player at 18:57, Wed 16 Mar 2022.
Fost
player, 353 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Tue 15 Mar 2022
at 19:58
  • msg #347

Re: Story 102. The ArlÂ’s Ward

Fost was a bit at a loss. He would have liked to ask for any present templars. Probably they knew something anoit Fenwithe. But clearly his friends were eager to leave and get to the Refuge in search for food, drink and likely a more comfortable bed than they might expect at the chantry. And who knows, Richard might even chat up the local town beauty. Probably loading a heap of trouble on their heads. Then again, Fost was doing his friend a disfavour with these thoughts.
Fost shrugged.
"Thank you for your hospitality Brother Devons.", he said gratefully.
The large warrior decided that talking to templars might be better done in the morning.

Once they had stowed away most if their gear in the alloted rooms,  they headed out for the local Inn.
This message was last edited by the player at 05:26, Wed 16 Mar 2022.
Evil GM
GM, 429 posts
Wed 16 Mar 2022
at 20:57
  • msg #348

Re: Story 102. The ArlÂ’s Ward

Brother Devons directs the group to stable their horses and stow their cart with the farm next to the elevated highway; he describes the farmer there “beyond reproach” and “the fount of integrity,” and promises he’ll be more than fair with price.

The man, a middle aged fellow named Eldred, comes as advertised, and, when told the quartet is recommended to him by Brother Devons, says the costs for housing the animals will be a silver per night. They pay out of the funds given them by Arl Eamon and, after a brief inspection of the mows and stables, are soon on their way.

A sturdy stone bridge arcs over the stream, and the friends turn onto it to make their way to the Refuge. Even though they’re a group of well-armed and armored men walking about, rough from the road, local folks seem to pay them little mind, like these sorts of travelers are not an uncommon sight in Lothering.

As they crest a bridge, a pair of women with a familial connection step onto the bridge from the other side; both are small and slight, with red hair and pale eyes. One is in a long dress of common design, covered by an apron that appears to have been recently stained reddish by berries; the other, clearly athletic by her toned physique, is in heavy leathers and well-armed, walking with a glaive.

As he locks eyes with the athletic one, something clicks in the depths of Loran’s mind. A hint of familiarity. Wild red hair. Giggles. Skinned knees. Flashes of childhood shenanigans.

Erin!

*~*~*~*~*~*

Erin and her cousin, Sally, are heading to the loganberry bushes that grow along the knolls on the south edge of the village when the young warrior spots an entourage of mercenaries crossing the bridge ahead of them. It’s not unusual to see armed warriors and their friends running about, and she’s about to return her attention to their conversation about Sally’s sister’s disastrous romantic life when she catches the eye of the chantry brother.

For some reason, he looks like he fits his attire, like she knows he was destined for clerical robes. And those eyes. Kind eyes, and gentle. As they had always been, for as long as she knew him, since…since…

Loran!

OOC: Take it away, Loran and Erin!
Brother Loran
player, 148 posts
H:23 / 23 M:16 / 10
Wed 16 Mar 2022
at 21:27
  • msg #349

Re: Story 102. The ArlÂ’s Ward

As they crested the bridge idly chatting amongst themselves Brother Loran noticed two women coming towards them. the bridge was not wide enough for them all to pass at once so Loran stepped to one side.

He looked over towards the women about to wish them a good evening when he stopped in his tracks and stared. His mouth slightly open, for a number of seconds he stared at the one dressed in leather and armed .....then he realised what he was doing and turned bright red hoping his companions could not see his blushes in the darkness it was not right for a brother to look at a woman in such a way but she reminded him of someone.

As she came level with one of the lit torches on the bridge.... the angle of her neck, the setting of her eyes and the red hair suddenly a name from the past crossed his lips at the same moment an image of a young girl came to mind....Erin!!

He said the name again Erin but this time he said it out loud
Erin
player, 6 posts
Thu 17 Mar 2022
at 18:44
  • msg #350

Re: Story 102. The ArlÂ’s Ward

There was something to be said about seeing someone resembling a person thought to be long gone, lost or worse even, dead. Had the man been alone she would had found it unsettling but as part of a group it couldn't be some unheard of apparition bound to the bridge during the late hours. Eyeing the suspect and his peers on the approach, it became clear in her head that it had to be some coincidence or some very distant relative of his... Or was he? In the seemingly seconds that took them to cross over to their side, Sally's chatter was white noise in the background of her racing mind.

Even if he likely was a stranger, the idea would be gnawing at her mind for a week. Just when she was about to shamelessly abuse her presumed powers and interrogate the small group, he spoke. "Loran?" She inquired looking a bit dumbfounded but not really waiting for an answer to continue. "Loran! Look Sally It's really Loran!" Tugging on her cousin with the one free hand she had she stopped there unknowingly blocking the bridge.

"Look at you! Where have you been? Why didn't you tell anyone that you were coming? Are you coming back or just visiting? Who are these? Are you his friends? If you are friends of Loran then you ought to be alright. How come you are here now? We got to tell everyone, nobody is going to believe me back home. How long are you staying?" When she miraculously finished that one long chain of words, that if nothing else betrayed her good lungs, Erin stared at Loran, beaming on the spot and seemingly bursting with energy.

Energy that found a temporary outlet when she suddenly let go of Sally and swung her now free fist at upper arm of her childhood friend. "Look at you!"
Fost
player, 354 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Thu 17 Mar 2022
at 19:07
  • msg #351

Re: Story 102. The ArlÂ’s Ward

Fost stopped right there in his tracks, utterly baffled at the uncanny meeting.
Then he found himself grinning despite himself, almost watching stupidly.
It was... amazing... to see someone knowing Loran from the past.
Brother Loran
player, 149 posts
H:23 / 23 M:16 / 10
Thu 17 Mar 2022
at 20:07
  • msg #352

Re: Story 102. The ArlÂ’s Ward

Brother Loran suddenly smiled from ear to ear realising it was indeed Erin.

He took the punch without wincing, just. " you still hit like a girl little one" he said using the name he used to call her.

Suddenly the brother did something totally unpriest like and wrapped his arms round the girl and gave her a big hug before pushing her back slightly and giving her a gently kissed her on the forehead.

" I thought you would be married and giving one of the village boys a hard time by now but look at you armour and weapons but then look at me  robes and the maker it is funny how lifes turns and twists take us in unexpected directions."

Realising his friends were watching he blushed again then introduced Erin to them and them to her " We have just arrived, I'm not sure how long we will be staying but please come with us to the tavern if you have time I would love to hear news of home and the priests .....Did you know sister Hannah too me with her when she left I've been with her ever sinces shes a mother superior now with her own chantry ....listen to me all that can wait "
Erin
player, 7 posts
Fri 18 Mar 2022
at 11:48
  • msg #353

Re: Story 102. The ArlÂ’s Ward

"What? No way! I would never cause trouble for anyone in here, quite the contrary! That is, unless they are troublemakers themselves." Erin reached back for her cousin. "Of course we would be delighted to, we have to tell everyone there who decided to show up after all these years."

She pointed back across the bridge and led the way. "I wouldn't know about that, all I knew is that one day I came to town and you were no more, suppose I was too little to really know anyway. But back to the present, what are you doing here in those robes and with these fine fellows in tow? Don't tell me you are someone important now, breaking bread with Nobility, coming here to take a high post in the big city."
Richard
player, 143 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Fri 18 Mar 2022
at 13:58
  • msg #354

Re: Story 102. The ArlÂ’s Ward

Waiting his turn Richard steps forward towards Erin and approaches her with his warmest smile "The name's Richard and I'm glad to make your acquaintance." He gives her a slight bow "Am I correct to assume that you're Erin? I've heard tales of your beauty yet I was not prepared for what I can see clearly in front of me."
Fost
player, 355 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Fri 18 Mar 2022
at 16:18
  • msg #355

Re: Story 102. The ArlÂ’s Ward

Fost was still too startled to mumble more than just his name, and he did not say Fost, but only Longstrider at that, which in hindsight was a bit awkward.
Then again, Erin and her cousin might be cunning enough to realize that he followed the Avvar tradition of bynames and legend-marks. Which, given his inner turmoil about his heritage, was actually even more awkward.
All said and done it did not help at all that his charming friend was all glib-tongued about making his own introduction and so the cause of Fost's ensuing eye-rolling was indeterminable.
As for ever hearing Loran speak of Erin, Fost drew a blank. To imagine Loran actually speaking of any female without reference to 'Mother' and thus to some highplaced Chantry member was just as unusual as Richard not making a fuss about anyone wearing skirts. He did notice that Richard seemingly discarded the other woman who, at first glance, seemed to be easier 'prey' for his friend'a libidinous endeavours.
This message was last edited by the player at 16:38, Fri 18 Mar 2022.
Mikhail Loren
player, 211 posts
Circle Mage
HP 27, MP 15
Fri 18 Mar 2022
at 16:30
  • msg #356

Re: Story 102. The ArlÂ’s Ward

"Family, I take it. Good to meet you. I'm Mikhail." The robes as staff would give away more of his identity than his name ever could, but he hoped that this would at least be a good enough introduction for now. While he was certain he would be hearing all sorts of embarrassing stories about the good brother, he wondered just how much she actually knew of his... proclivities to magic. How much of this part of Loran was hidden from his family just as he was hiding it from himself.

Ah, but today was a day for new beginnings and reunions, not a more dour conversation. There would be time enough for that discussion when they returned to Redcliffe. If they even wanted to have that discussion in any case.
Brother Loran
player, 150 posts
H:23 / 23 M:16 / 10
Fri 18 Mar 2022
at 19:45
  • msg #357

Re: Story 102. The ArlÂ’s Ward

" yes family or as close to family as a foundling will ever have" he smiled at Erin again his heart feeling light knowing she was still alive and well.

"When I was a child Erin was one of the village children I played with. We looked out for each other....well as I recall I did the looking out for as I was a little older than her" a far away look came across his face for a moment, with a sad edge to it.

He cleared his through realising he'd talked too much about his passed after all he was a brother of the Chantry and he had forsaken his past to take up the word of the maker. but still it was good to see a face from his past
Erin
player, 9 posts
Fri 18 Mar 2022
at 22:47
  • msg #358

Re: Story 102. The ArlÂ’s Ward

"Tales is what they are, and quite dishonest too Richard. I am not know beyond this great town and Sally here is much more charming." She glanced at Loran, unsure if his apparent profession was conductive to those things or not. "Did you heard those things as well?" Shaking her head she continued. "No no no, no, No. Absolutely no, this just won't do. Imagine, someone spreading rumors about me Maker knows how far and wide!" There was a pause to her worrying and then she turned yet another shade of white. "If rumors are circulating, it is only a matter of time until they reach Lothering, it is a big town and lots of travelers come through here... I'll never hear the end of it. And just wait till my family hears about them."

Wide eyes she inched closer to Mikhail and Longstrider. "You two, you are foreigners. Have you heard any of this before? Back in your homeland perhaps?" Somehow the troubling news had rained in the parade that meeting her childhood friend was meant to be.
Mikhail Loren
player, 212 posts
Circle Mage
HP 33, MP 21
Fri 18 Mar 2022
at 23:07
  • msg #359

Re: Story 102. The ArlÂ’s Ward

"Homeland? I was born in the Bannorn. Oh... wait, right. The Circle Robes. I'm the son of Bann Loren. Confusing since we have Brother Loran, I'm sure." He waved his hand over his whole outfit and smiled in the situation. Oh the irony when you are considered a foreigner in your own land.

Actually... maybe she was more in tune with the day-to-day. "Actually, my sister... Well, have you ever met Kelsie? Kelsie Loren? She should work at my father's horse fields."
Evil GM
GM, 430 posts
Sat 19 Mar 2022
at 04:10
  • msg #360

Re: Story 102. The ArlÂ’s Ward

The loganberry expedition all but forgotten as they stride to the Refuge, Sally glances at her cousin at the mention of Kelsie; she shrugged and shook her head negatively. Erin herself has heard of Bann Loren, but only because a knight of his passed through Lothering on business for Ostagar a couple years back. She only remembers the name because she was watching the north entrance to the village when he arrived, and ended up escorting him around to the tavern, mayor's shop, and the chantry after her shift ended.

Reaching the tavern door, they enter, and the proprietor waves a friendly greeting to Erin and Sally.

Ahead in the corner, a pair of broad faces familiar to the travelers converse over their meals. Hawker glances in their direction, recognition in his eyes. He offers a single nod and returns his attention to his brother.

There are a couple tables on the other side of the tavern that would fit the party of seven, and Sally starts to steer her cousin towards one of them. As they sit, only then does it become apparent to Sally and Erin a child is among the group.

"Who's this one, then? He with you boys?" she asks, eying Alistair.
Fost
player, 357 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Sat 19 Mar 2022
at 09:06
  • msg #361

Re: Story 102. The ArlÂ’s Ward

Fost was amused by Erin's outbreak. Not that he showed it. Especially since he was pretty sure that it all originated in the simple misunderstanding of an arguably exaggerated compliment from his friend. Whether Erin was simply oblivious of Richard attempt to charm her or whether she expertly blocked off any forrays of his in that direction remained to be seen. Either way, he anticipated Richard's reply to the surely unexpected reaction.
Fost chose to follow Erin's lead here, if only to make a bit of fun on Richard. And so he also ignored that part about Erin's beauty of the supposed tales and played along.
With a controlled mien to hide his amusement Fost answered.
"I hail from the West Hills, near Elmridge to be precise."
"Whatever tales have spread about you have either not reached that far or have just not reached my ears. If the latter, I do apologize."

Fost
player, 358 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Sat 19 Mar 2022
at 14:31
  • msg #362

Re: Story 102. The ArlÂ’s Ward

Upon entering the Refuge Fost scanned the customers and returned the nod of Hawker and also nodded to the dwarf's brother.

As they settled down at the table and had ordered beverage the warrior noticed Sally's interest in their young companion.
"Indeed he is. We have been tasked to accompany Alistair to Bournshire."
"Say, we have heard about some trouble with bandits around here. Indeed that some nobles from Denerim tried, and failed, to remove them."
"If so, I'd rather face them without needing to watch out for our young friend. Though, it must be said, Loran did a good job so far caring for Alistair."
"And I'd also like to have a word with Lothering's mayor, Elfred. The fellow at the road mentioned he might be found here?"

Richard
player, 144 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sun 20 Mar 2022
at 01:28
  • msg #363

Re: Story 102. The ArlÂ’s Ward

Richard chuckled to himself and gave her another bow “Every tale has a kernel of truth, it is up to us to figure out which is it.” He lets her walk in front with Loran as he falls back to Fost “It’s a beautiful day, isn’t it?” He simply states.

He entered the tavern with a broad smile, his eyes scan the room, trying to count the number of patrons and their activities.

I’d like to get a headcount on every patron in here and what they’re doing
Erin
player, 10 posts
Sun 20 Mar 2022
at 18:11
  • msg #364

Re: Story 102. The ArlÂ’s Ward

"Kelsie, Kelsie... Is she living in Lothering?" It was hard to keep track of everyone in town, particularly if one accounted for aliases and nicknames, which at times entirely replaced the names some were born with. Hadn't Loren mentioned the circle, she would had thought his attire was some kind of new fashionable thing straight from Orlais but then again... "Do they let high born folks such as yourself in the Circle? I thought it was for rounding up dangerous magicians, so they wouldn't conjure their spells to turn innocent people into toads, sour the milk or ruin crops."

At least the vile rumors about her hadn't spread West, far West anyway, leaving only every other direction to be worried about. "Thank you Longstrider." Already in her head, Erin made plans to discreetly question travelers in the coming weeks, in an effort to pinpoint the extent of this disaster.

As they went inside, she greeted back and added with momentarily regained joy. "Look who is back! It's Loran, remember little Loran?" Erin presumed that much like her, Loran was but a boy last they saw him.
Mikhail Loren
player, 213 posts
Circle Mage
HP 33, MP 21
Sun 20 Mar 2022
at 18:19
  • msg #365

Re: Story 102. The ArlÂ’s Ward

"High Born? The laws of the Chantry apply to all of us. I don't think I'll hold my father's lands or title even if he wanted to pass it on to me. Fortunately, my older sister will be around for that as is proper. Provided she doesn't marry and give it away." He shook his head as the topic of conversation turned to the more specific elements of his family. "I don't think she lives here. I would imagine that she would be traveling to do some business for my father, but time will tell in that regard."
Fost
player, 359 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Sun 20 Mar 2022
at 21:07
  • msg #366

Re: Story 102. The ArlÂ’s Ward

Fost winked at his friend, but then a wide grin spread almost from ear to ear.
"Yes, it is indeed."
The warrior sobered up quicker than his age should merit. Fost was by far too dour for his age and only few things could summon a smile from him. Richard did have a knack for this task, though, and while Fost might never mention it, he was indeed grateful.
He rubbed his forehead as he muttered to Richard.
"Who would have thought Loran to know someone like those two. Heck, did he ever mention that he hails from around here? Either I did not catch on or he had really never said a word."
Richard
player, 145 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Mon 21 Mar 2022
at 05:59
  • msg #367

Re: Story 102. The ArlÂ’s Ward

Richard gravitated towards the chairs and let’s himself fall into one, next to Fost. He leans closer and whispers “Who knew indeed! I don’t recall any time he mentioned anything else but the Maker and the Doers.” He stretches himself like a cat on a lazy Sunday afternoon.
Evil GM
GM, 431 posts
Mon 21 Mar 2022
at 16:36
  • msg #368

Re: Story 102. The ArlÂ’s Ward

Richard surveys the room as he enters the tavern. He spies three folks at a single table on the mezzanine above, the two dwarves at one table on the first floor, a pair of locals at an adjacent table, and three men in light armor standing next to the stone fireplace to their left.

There are at least two people (he sees one woman and another sleeve, but can’t catch anything beyond that) in the kitchen to the right of the entrance, and one serving girl walking up the stairs.

At the pronouncement of Loran’s return, the two locals below look up and raise their glasses with a hearty cheer. On the mezzanine above, folks stand to get a look; the group see recognition in the eyes of an older, balding gentleman, a woman with him smiling broadly. The third person Richard noticed with them doesn’t appear to stand.

And then everyone goes back to what they were doing, effectively ignoring the newcomers.

With a smirk, Sally quips, “And nobody cares, cousin. So many people move through Lothering these days. Papa says it’s the opposite of Orlesian rule, because of the rebellion; folks found mobility, and the banns and arls recruit skilled workers, instead of restricting movement of the common folk. A lot of things are done just to be different from Orlais, he says.

Oh, you said you were looking for the lord mayor, Fost? He was the one without the hair up above.”
Brother Loran
player, 151 posts
H:23 / 23 M:16 / 10
Mon 21 Mar 2022
at 19:35
  • msg #369

Re: Story 102. The ArlÂ’s Ward

Brother Loran blushed even more from the cheers of his return he had hoped he could slip in and out as a passing  priest but the maker had other plans it seemed.

Whn things had settled down a bit " Erin that is not a question you should ask Master Loren" he said it with as stern a voice as he could but all round the table knew he could not tell anyone off without a gentleness creeping in to his voice.

Turning to his friends " my life here seems like a life time ago. I did not mention it as it seemed unimportant to me. You see when you take up the makers teachings you leave your old life behind" he looked over at Erin " though I now see that the maker sometimes has other plans and allows the past to become the present"

He fell silent for a time " ok I will tell you a little of myself only because if I dont Erin will. I am a foundling a bab left to be found or not, live or die left to the maker to decide. I was found by the chantry and sister Hannah raised me. as a child I played with the town's children thats were Erin and I became friends. Then one day sister Hannah was given a higher calling but due to her love of me and that no one else would take on a foundling I went with her to the city. Sister Hannah is now my mother superior" at that Brother Loran fell silent not wishing to add any further detail to his past life
Richard
player, 146 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Tue 22 Mar 2022
at 02:31
  • msg #370

Re: Story 102. The ArlÂ’s Ward

Richard seemed to have both eyes closed but in fact he kept one barely open, focusing on the balding gentleman and those sitting next to him. Still in a hushed tone he talks to no one in particular "So this is the mayor? I wonder who's that other cheery fellow."
Erin
player, 11 posts
Wed 23 Mar 2022
at 10:21
  • msg #371

Re: Story 102. The ArlÂ’s Ward

"Is that so? Well, not like common folk like us know a thing about what goes on in there, just figured there would be some kind of Circle Circle, Or higher Circle or something." Erin didn't know the first thing about the mages and their Circle, other than they were supposed to be there, so she was willing to take the word of an actual mage for it.

Deflated after the lukewarm welcome, Erin sighed. Perhaps it was too much to ask out of the grownups to care. "Maybe they should." She answered her cousin. "Anyone would be happy to get a warm welcome home, bet you your little friend would be glad to get one too, whenever he gets back home form wherever you were taking him to." The redhead gestured to Alistair in an amicable way.

She didn't shrink away in the face of Loran's attempts to scold her, but rather looked confused about it. "Why not?"
Fost
player, 360 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Wed 23 Mar 2022
at 17:51
  • msg #372

Re: Story 102. The ArlÂ’s Ward

Being adressed by his chosen name addition made Fost correct his earlier mumbling and tell the two women his actual name: Fost.

Once that matter had been settled he looked over to man Sally had fingered as being the town's authority.
His broad chest moved visibly as he drew a big breath and released the air again with a huge sigh.
"Who should we inform first about those we found roaming the lands again?", he asked his friends, obviously refering to the darkspawn.
Evil GM
GM, 432 posts
Mon 28 Mar 2022
at 17:40
  • msg #373

Re: Story 102. The ArlÂ’s Ward

"The woman is the mayor's wife, Edie," Sally notes, her tone matching his. "She makes small snares and traps and such in her husband's workshop. The other fella --" she stretches on her tiptoes using her cousin's shoulder to steady herself "-- I think that's Donnal, Edie's brother. He has a farm somewhere out past Erin's family's. Isn't that right, cousin?"
This message had punctuation tweaked by the GM at 18:27, Tue 29 Mar 2022.
Mikhail Loren
player, 214 posts
Circle Mage
HP 33, MP 21
Mon 28 Mar 2022
at 18:39
  • msg #374

Re: Story 102. The ArlÂ’s Ward

"Well... a message runner, I would assume. That's the job of those Gray Wardens, right? They have that outpost in Denerim." There must be some discount or some funds set up by the mayor here for just this purpose, but even if there wasn't, he was certain Arl Eamon would refund this expense to help out his people.
Brother Loran
player, 152 posts
H:23 / 23 M:16 / 10
Mon 28 Mar 2022
at 19:52
  • msg #375

Re: Story 102. The ArlÂ’s Ward

Brother Loran looked at Erin and just sighed he was never able to control her manners which always managed to get them a clip round the ears when they were children he smiled to himself at the memories.

leaning over to the others " if the wife and brother are here perhaps now would be a good time for some of us to locate the mayor and have a private discussion with him while he is on his own" the priest suggested. " Erin and I could stay here and distract them if they seem to be about to leave after all who would want to attract the wrath of the maker by disrespecting a brother"
Fost
player, 361 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Mon 28 Mar 2022
at 19:55
  • msg #376

Re: Story 102. The ArlÂ’s Ward

Fost was puzzled by Mikhail's reply.
"You don't want to tell anybody in Lothering? Not the mayor, not the Chantry, no one? And leave them in possible danger?"
Richard
player, 147 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Tue 29 Mar 2022
at 04:12
  • msg #377

Re: Story 102. The ArlÂ’s Ward

Richard leaned closer and in hushed tones replies “We should tell someone… at least the guard captain.” He stopped  and looked around the room once more “Assuming this place has guards… I guess the mayor is our next best stop.” Scratching his chin he nodded slowly “Do you think these Grey Wardens know about it?”
Erin
player, 12 posts
Tue 29 Mar 2022
at 17:13
  • msg #378

Re: Story 102. The ArlÂ’s Ward

"That's very much the case, not like I see the poor fellow that much, suppose farm work doesn't leave him much time to be prancing about." as much as he was one of the closest thing to a neighbor they had back home, such terms acquired a different meaning out there than they had in a big town like Lothering.

Turning her attention away from her cousin, Erin butted into what Richard just said. "Why this place does have guards, you are sitting with one of them at this very moment. I don't carry all this stuff just for the fun of it." She gestured to her weapons and armor. "Lothering may be this big but truth be told, just a small local militia like ourselves suffices for what needs we have. We mostly keep an eye on the people coming through and make sure nobody gets any ideas about starting trouble in the area."

Leaning inquisitively towards the lot of them and their bickering about important things to say or not to the mayor, Grey Wardens and Chantry. "You explained the kid, but what is this you speak of that warrants that air of secrecy, hum?"
Fost
player, 363 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Tue 29 Mar 2022
at 17:26
  • msg #379

Re: Story 102. The ArlÂ’s Ward

Fost hesitated at first.
"Right. First off, don't start to shout, okay? It's not an imminent matter, we have dealt with the immediate threat and may actually have closed the lid, so to speak. Still, I believe caution and vigilance is due."
"We fought darkspawn not too far from here."
, he said in a whisper, wincing in anticipation of loudly expressed shock but hoping he assessed Loran's childhood friend correctly. And hoping that Sally had not listened too closely.
Evil GM
GM, 435 posts
Tue 29 Mar 2022
at 18:34
  • msg #380

Re: Story 102. The ArlÂ’s Ward

Thankfully, Sally doesn't appear to be paying attention to the others, being distracted by looking up at the mayor and his kin. However, given the number of eyes on him, the mayor seems to tilt his head inquisitively toward the others. Sally nods her head at him enthusiastically and gestures for him to join them.

Intrigued, or perhaps just downright confused, Elfred stands back from the rail and starts for the stairs down to ground level.
Mikhail Loren
player, 215 posts
Circle Mage
HP 33, MP 21
Tue 29 Mar 2022
at 18:39
  • msg #381

Re: Story 102. The ArlÂ’s Ward

"I'd rather not cause a panic, especially since this is usually something that those Wardens take care of. There must be someone we can tell without spreading the rumor too far, but... I have no idea who that would be." This was more or less why he thought just sending a letter via the fastest means possible might be the best way to go. Internal town politics aside, there didn't seem to be anything to gain by going about this in that manner. Still, he did understand how it came across. And here he was studying a variety of languages yet still fumbling over words in his own mind.
Erin
player, 13 posts
Tue 29 Mar 2022
at 20:12
  • msg #382

Re: Story 102. The ArlÂ’s Ward

If Fost had gambled on Erin not being a rumormonger, he had been right. However, she had no filter and was prone to the sort of excited outburst that followed. "You closed the lid!?" she threw herself back on her sear gesturing wildly with her arms. "What lid?" She asked again in a calmer more proper way leaning back in.

Then stared at the table deep in thought but frankly looking as if her mind had just left her body. Darkspawn! How exciting! How Terrifying! Not in her wildest dreams had she thought of something as noteworthy as that taking place in her vicinity, during her watch. A new sense of duty was swelling her, yet, the prospect of having to defend the town from untold numbers of the almost fabled foul things was daunting and downright scary. What about her parents and family living in the countryside? Were they safe or falling prey of the creatures that very instant?
Richard
player, 148 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 30 Mar 2022
at 00:26
  • msg #383

Re: Story 102. The ArlÂ’s Ward

Leaning backwards and crossing his arms behind his head he looks at Erin "Indeed? I've always thought that guards are to keep the peace within a settlement and a militia to fight an outside threat." He listens and watches the mayor move towards the stairs as he turns to Loren "I'd say that the mayor would be a good person to talk to... somewhere private of course."
Evil GM
GM, 438 posts
Sat 2 Apr 2022
at 17:33
  • msg #384

Re: Story 102. The ArlÂ’s Ward

The mayor descends the stairs and crosses the floor to the group's table. "Good e'en, travelers, and a welcome home to our young brother here," Elfred states. "I recognize the boy I once knew in the man before me. How is Mother Hannah?"
Fost
player, 366 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Sat 2 Apr 2022
at 18:11
  • msg #385

Re: Story 102. The ArlÂ’s Ward

"Mayor Elfred", Fost greeted the newest person at their table respectfully.
He chose to let Loran dawdle on the past, still not really decided how they should deal with the matter of darkspawn. His friends were right to a degree, but he hated the idea of not warning the people. Why did he care so much lately? Never had he spent any thought on such issues, only looking out for himself.
Brother Loran
player, 154 posts
H:23 / 23 M:16 / 10
Sat 2 Apr 2022
at 18:20
  • msg #386

Re: Story 102. The ArlÂ’s Ward

Brother Loran stood and gave a simple polite bow "The Reverend Mother" he spoke her formal title with a slight edge to it she had worked tirelessly to be given it and no one especially a mayor of a back water town was going to call her by anything else but her respected title.

"...is well mayor and yes the skinny boy is now a a man and a man of the maker at that" he said with another slight bow
This message was last edited by the GM at 16:53, Mon 04 Apr 2022.
Richard
player, 149 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Mon 4 Apr 2022
at 00:11
  • msg #387

Re: Story 102. The ArlÂ’s Ward

Richard sat a little more upright as the mayor approached and gave the man a friendly nod. His eyes scanned the mayor's clothes and possible scores.

Do I see a money pouch or something valuable?
Evil GM
GM, 439 posts
Mon 4 Apr 2022
at 17:32
  • msg #388

Re: Story 102. The ArlÂ’s Ward

"That you are, young man. That you are," the mayor says. "Now, by Miss Sally's gestures, you folks have need of my attention. Is there something I can do for you, either as a carpenter or as mayor?"

Richard sees a small pouch attached to his belt, but it's not a rich man's purse, and doesn't really appear all that full at that. Given that he's a tradesman, Richard surmises that any wealth the mayor has is more in goods and materials than in coin.

OOC: I made a minor edit to Loran's post, to correct Hannah's title (DA uses "Reverend Mother" instead of "Mother Superior," to reflect that only human women may become priests in the Chantry).
This message was last edited by the GM at 21:03, Mon 04 Apr 2022.
Mikhail Loren
player, 216 posts
Circle Mage
HP 33, MP 21
Mon 4 Apr 2022
at 17:38
  • msg #389

Re: Story 102. The ArlÂ’s Ward

In reply to Erin (msg # 382):

Whispering silently to answer her question, he very quickly explained what Fost meant. "We used magic to seal up one of their surface entrances. It's more or less putting a bandage over the gapping wound, but that's why I want to send that information quickly to the Gray Wardens."

He stood aside as the rest of the group acquainted (or reacquainted in Loran's case) with the town leadership, standing awkwardly to one side as he let them continue their discussions.
Richard
player, 151 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Tue 12 Apr 2022
at 08:54
  • msg #390

Re: Story 102. The ArlÂ’s Ward

Richard leaned forward, crossing his arms on the table and looked at the mayor with a broad smile and hushed tones "Would you care to sit with us for a minute? I think there's something we should mention."
Fost
player, 368 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Tue 12 Apr 2022
at 16:39
  • msg #391

Re: Story 102. The ArlÂ’s Ward

"Master Mayor", Fost started a bit awkwardly, took a long breath, then blurted, "This town might be in danger."
Fost shook his head, irritated by himself. He took a breath and started again in a serious voice.
"Mayor, I am Fost, known as Longstrider in Western Hills Arling. More importantly", Fost retrieved the steel coin from Arl Eamon Redcliffe and placed it on the table, "I am the Arl's man, namely Redcliffe's Arl Eamon. This coin was given to me as a sign of trust and recognition to show that I am an honest man. I hope it raises sufficient consideration and thought that you will hear me out and not immediately discard me for a fool with a wagging tongue."
Once the issue of trustworthiness had been settled in Fost's view he told of their encounter with the darkspawn, about the three mercenaries holed up in a cave and freed by them, about them scouting for the menace from the deep labyrinths and about their fight against a couple of darkspawn, about the entry to the underground they had closed off at least temporarily and of his concern that more evil creatures might roam the region. He did not tell how the three men ended up in the cave, nor about Alistair's abduction or their own reason for being there.
Evil GM
GM, 442 posts
Tue 12 Apr 2022
at 17:09
  • msg #392

Re: Story 102. The ArlÂ’s Ward

Elfred joins the group at the table as Fost begins.

"That is serious, indeed; you're right to bring it to my attention," the mayor replies once he's heard the full story. "Even five days away is too close when it comes to darkspawn."

Pausing for a brief moment, he asks, "I don't suppose you're headed to South Reach next? No? Denerim?" Shaking heads produces a frown, and he adds, "The Bannorn, then. Okay, I'll send a messenger to South Reach. Erin, I'd send you down to Ostagar, but the bandits on the road make that too treacherous for a single person; we'll have to rely on the arl sending word there and to Denerim.

"You, my dear girl, I'll send with these young men, with full watchman's wages. You'll be my messenger to warn the bannorns of the potential danger," he says. To the men, he adds, "I'll pay you each 50 silver to escort her safely to your destination. Do you have a place to stay for the night?"

OOC: I figured that was a good way to ensure Erin joins the party. :) Erin will get 50 silver for her wages.
Fost
player, 370 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Tue 12 Apr 2022
at 17:41
  • msg #393

Re: Story 102. The ArlÂ’s Ward

Fost mused, looking from the mayor to Erin and back again.
"We travel to Bournshire. Once we finish our business there we don't have any pressing obligations and may accompany Erin to warn others you may feel should learn first-hand from us.", he paused.
"Or, since it is reasonable that we return to Redcliffe, we could offer to escort your guard and messenger back to Lothering."
Fost shrugged his muscled shoulders.
"I thank you for your offer of payment, but I wonder if your town has Heavy Mail on offer instead to be purchased with what coins I do have and in exchange of my Heavy Leathers. Better armour will be of more use than coins to me."

This message was last edited by the player at 17:44, Tue 12 Apr 2022.
Erin
player, 16 posts
Wed 13 Apr 2022
at 20:36
  • msg #394

Re: Story 102. The ArlÂ’s Ward

Erin stared in awe at the coin, Fost sure had to be a very important man to be granted such an honor. "Bandits, Darkspawn now. It didn't use to be this bad..." For a moment Erin looked a bit somber and just when it looked like her mood had changed, she stood from her seat, slammed the tabled with her palms and exclaimed. "Don't you worry, I'll get the word out before they get a chance to poison the crops!" How had she reached that point was a bit of a mystery but at least she seemed full of fiery determination.

"When are we leaving though? Do I have time to get home and pack my things?" There was no telling how long it would take her to get there and back, her mind was already set on making preparations for the journey. Normally it would be a bit daunting to travel far with a group of strangers, but she already knew one of them and another had an important coin, which made them trustworthy. More importantly, she would have a chance to gauge just how far and wide those foul rumors had spread. Perhaps it would be best to hide her identity...
Richard
player, 152 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Fri 15 Apr 2022
at 00:54
  • msg #395

Re: Story 102. The ArlÂ’s Ward

Richard's ears pricked up as soon as the mayor mentioned 50 silver, he nodded and replied to the mayor's inquiry "Our good brother Loran has secured a place to rest at the chantry... I'm sure we wouldn't mind some extra rations for our important mission." he added with a smile.
Evil GM
GM, 447 posts
Sun 17 Apr 2022
at 05:34
  • msg #396

Re: Story 102. The ArlÂ’s Ward

Fost:
"I thank you for your offer of payment, but I wonder if your town has Heavy Mail on offer instead to be purchased with what coins I do have and in exchange of my Heavy Leathers. Better armour will be of more use than coins to me."</blue>


The mayor looks around the room and seems to find who or what he was looking for, and he inclines his head. "Barlin, didn't one of those young adventurers trade his heavy mail for your last two healing potions?"

A man near the door to the kitchen replies, "Yes, and I still have it. Why do you ask?"

"Would you accept 50 silver and this man's leathers for it?" the mayor asks. Barlin comes over and gives Fost a once over.

"A little bit of wear, but they still appear to be in good condition. I can take that deal," he agrees.

Elfred nods. "I'll get you the coin from the village coffers later this evening," the mayor adds. "Could you let the lad use one of your empty rooms upstairs to change?"

Leaning toward Fost, he quips mirthfully, "Not sure what you have under your armor, son. Don't want to make the ladies blush, heh-heh."

OOC: Fost loses his heavy leathers in exchange for a suit of heavy mail.

Richard:
Richard's ears pricked up as soon as the mayor mentioned 50 silver, he nodded and replied to the mayor's inquiry "Our good brother Loran has secured a place to rest at the chantry... I'm sure we wouldn't mind some extra rations for our important mission." he added with a smile.


"Oh, indeed," he says. "Barlin, I'll cover their meals tonight, and set them up with a week's rations each."

OOC: Each of you will receive 1 weeks of rations.

Barlin nods and heads away. The evening meal is good (a mutton stew), and the heroes eat their fill before returning to the chantry. As they enter, a templar and what appears to be a Reverend Mother are standing not far away, engaged in a heated discussion; the templar seems agitated.

You must calm yourself, Ser Ragnall,” the woman says. “Ser Andra is only a couple days overdue, and you are needed here.

She’s not just on some patrol around the outer farms, Reverend Mother; she was investigating an apostate on the -” Ser Ragnall stops suddenly as he realizes the pair has an audience.

OOC: I’ll give you folks a chance to react. Erin is still with the others at this point.
Fost
player, 372 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Sun 17 Apr 2022
at 08:46
  • msg #397

Re: Story 102. The ArlÂ’s Ward

Fost was very pleased, especially as he had offered some of his coins for payment but Barlin was willing to only take the mayor's coins and his leathers.
He thanked for the offer to change and was happy to see that the other fellow must have had a very simular physique like himself. He would need to find an armour to adjust the metal rings around the shoulders, though.

As he went back to the common room to ask for an address he could saw food on the table and forgot about the armour.

When they returned to the Chantry he meekly cleared his throat to get the attention, apologized and queried whether the apostate that was being tracked by Ser Andra might be a person called Fenwithe.
"For you must know that this Fenwithe had hired three mercenaries here in Lothering to meddle in the affairs of Arl Eamon. And therefore in our affairs.", again Fost did not mention just what those were, he prefered to leave the boy out of the picture.
"We have already taken care of those three men, but at time, must have been around 18th Bloomingtide, the apostate Fenwithe resided in some nearby manor here and he had at least two other henchmen."
"As is, my friends and myself have an open bill with the apostate. He is a threat and we would very much like to hear what news you may share. Indeed, I offer my help if it does not interfere with the task we have just been employed for."

He turned to Erin.
"Erin, this may be more pressing that the other matter we discussed.", he said seriously.
They had assumed that Fenwithe were long gone by the time tjey arrived in Lothering. But if he was indeed still around, it seemed clear that he still wanted the boy.
This message was last edited by the player at 10:22, Sun 17 Apr 2022.
Richard
player, 154 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sun 17 Apr 2022
at 09:45
  • msg #398

Re: Story 102. The ArlÂ’s Ward

Richard thanks the mayor and raises his mug to his health before following the others to the Chantry. He focuses his gaze upon the woman and the man as they’re talking but he lets the others retell their story.
Evil GM
GM, 450 posts
Wed 20 Apr 2022
at 20:38
  • msg #399

Re: Story 102. The ArlÂ’s Ward

The pair turn to the newcomers, Ser Ragnall apparently very interested in the information Fost provides. He says, "We don't know the name of the offender; it was only a report of magic use past the northern farms by someone who didn't look like a mage or an elf. Would this Fenwithe you mention have traveled to Lothering from the bannorn?"

The reverend mother places a gentle hand on the templar's forearm. "You said he may have stayed in Lothering for a time? I remember a trio were here a couple of weeks until recently; they were most notable by the unladylike manners of the elf girl. She seemed to lead both boys around by their chins, the little one especially. There was something off about the smaller man; I couldn't tell you what bothered me about him, though."

OOC: I know Fost is away for a while. Someone else, feel free to continue the conversation.
Richard
player, 155 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Tue 3 May 2022
at 08:18
  • msg #400

Re: Story 102. The ArlÂ’s Ward

Richard yawns and stretches himself, a little annoyed he steps forward "Yes, yes. Do you have any news about this apostate? It seems you're missing one of your own or did my ears play tricks on my over exhausted mind? A Ser Andra If I recall correctly..."
Mikhail Loren
player, 219 posts
Circle Mage
HP 33, MP 21
Tue 3 May 2022
at 16:49
  • msg #401

Re: Story 102. The ArlÂ’s Ward

"Well... an apostate... running around could be highly problematic." It took a great deal of effort not to look over to Brother Loran. Mikhail had nothing but good interactions with the Templars, and even had a schoolboy crush on one of them at one point. However, he also knew how effective they could be. This... would make things more difficult going forward, or at least gave them the possibility. And there was still the matter of Alistair to consider here.
Fost
player, 377 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Tue 3 May 2022
at 18:39
  • msg #402

Re: Story 102. The ArlÂ’s Ward

Fost shook his head, though with quite some uncertainty included.
"I don't know of this Fenwithe came from the Bannorn or from somewhere else."

Fost listened to the revered mother and found himself nodding.
"We met those you describe, too. And I have to admit I share your... uneasy... feeling about them. Those three intended to head for Redcliffe, at least that's what they said. Fancy, Arlan and Tanner. That's the names they gave us. And if I recall correctly this Arlan had some... unusual... ideas about magic, or rather about mages in general."
Fost paused and it was obvious that he was in deep thought, his telltale frown a sure indication.
"Thinking back, I wonder if we have been too blind or too tired to question those more thoroughly. Arlan had some unnerving interest in our young companion, or that was my impression anyway. And those opinions about magic... some funny notion about employing it as a trade commodity or something. I quickly lost interest. Either way, maybe they gave us wrong names, maybe Arlan and Fenwithe were the same."
Fost scratched his head, then shrugged, somewhat helplessly.
"None of this would explain the absence of your templar, though."
This message was last edited by the player at 18:42, Tue 03 May 2022.
Evil GM
GM, 453 posts
Mon 9 May 2022
at 16:50
  • msg #403

Re: Story 102. The ArlÂ’s Ward

Mikhail had heard at some point during his training that templars could sense magic; he has never seen evidence of that power, even as he's seen some exhibit other abilities - including draining mages of their magical power and completely cancelling all spell effects within a certain radius. Still, if this Ser Ragnall weren't so distraught over the uncertain fate of his companion, he would likely scrutinize the newcomers more closely with a potential apostate running around.

"Nor does their earlier presence in Lothering," the reverend mother adds. "Do you think there's a connection between Fenwithe and this little trio? Compatriots? Could one of the men be Fenwith, perhaps?"

Before anyone can answer, Ser Ragnall interjects,"Reverend Mother, even if they are connected to the reports in some way, they've moved westward. Ser Andra went north, and north is where we should be looking."

The cleric nods and turns to the group. "If you are willing to search for Ser Andra, I am authorized to pay you a hundred silver now, and another hundred if you return her -" she briefly turns her eyes to her templar "- or her remains to us. Are you young folk willing to take on this task?"
Fost
player, 378 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Mon 9 May 2022
at 19:50
  • msg #404

Re: Story 102. The ArlÂ’s Ward

Fost opened his mouth, paused, closed it and finally said with a wince in his voice added into the uncomfortable mix.
"Revered Mother. We already have some obligations we need to take care of."
"We are bound for Bournshire in the Bannorns to escort and deliver our young companion into the care of the monastery."
"A task I would rather not delay much longer as his arrival is already overdue."
"We have also agreed to accompany Erin on her way north to perform a task laid on her shoulders on behalf of the mayor."
"We cannot reasonably promise to take on yet another endeavour that certainly requires focus and diligence that we might be hard pressed to deliver. The disappearance of the templar is too important to be taken lightly or half-heartedly."
"What we can seriously offer is to keep our eyes and ears open and see what we can do if whatever we learn happens to be on our path anyway and would not delay us much. Also, on our way back to Lothering. But since Erin's journey is not exactly defined we cannot truly say when we will return."

He looked at his companions.
"Unless we decide to leave Alistair", he turned back to the revered mother, "in your care for the time being and search for Ser Andra."
Fost really did not want to make this choice. Too many stakeholders, all of which were important personages, or at least none he would like to disappoint. And he was an Arl's Man after all so his priority rested with Redcliffe.
Richard
player, 157 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Mon 9 May 2022
at 23:29
  • msg #405

Re: Story 102. The ArlÂ’s Ward

Shifting his weight from one leg to another his eyes light up a little when hearing the promised coin. "Well, I'd say that we're already heading north after delivering the boy. Why not do two things at the same time? Perhaps a blessing of the revered mother and some coin beforehand will help us to survive the coming trials and shift our attention to Ser Andra."
Erin
player, 18 posts
Tue 10 May 2022
at 18:55
  • msg #406

Re: Story 102. The ArlÂ’s Ward

Glancing intently between interlocutors, the moment things made some sense to her, or she thought they did anyway, Erin butted into the conversation. "Well maybe not much on the way there, since news have to be delivered, but certainly on the way back." Bandits, Darkspawn and now dangerous mages set loose. There had always been troubles here and there but it didn't use to be this bad, not at all. "Gosh! An apostate, here, now of all times." There was a bit of a pause as the gears in her head kept turning. "Could this be some kind of conspiracy? It seems too convenient that all those things would happen around here at the same time." Whose conspiracy and to what end was left unclear, even perhaps to herself. Templars were about the mightiest most capable people she knew of, the thought that one such person could go missing was mind blowing to Erin.
Evil GM
GM, 455 posts
Wed 18 May 2022
at 00:43
  • msg #407

Re: Story 102. The ArlÂ’s Ward

"I see. Perhaps, then, could you investigate along your journey to Bourneshire? If you don't learn of her fate before you reach your destination, then seek her out on your way back, while escorting Miss Erin?"
This message was last edited by the GM at 15:29, Mon 13 June 2022.
Fost
player, 380 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Wed 18 May 2022
at 04:24
  • msg #408

Re: Story 102. The ArlÂ’s Ward

Fost nodded.
"We can certainly do that. And indeed: we will."
Richard
player, 159 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 18 May 2022
at 06:44
  • msg #409

Re: Story 102. The ArlÂ’s Ward

Clapping his hands together Richard smiles: "Well, this settles it, we'll see what we can find. Is there anything you can tell us about Ser Andra?" His eyes are resting on Ser Ragnall.
Evil GM
GM, 456 posts
Wed 25 May 2022
at 20:15
  • msg #410

Re: Story 102. The ArlÂ’s Ward

Ser Ragnall raises his hand to a level that’s a little higher than Erin stands tall. “She’s about yea high, stocky build, round face, light brown hair, and slightly darker eyes,” he says. “Her cheeks and nose are naturally a bit rosy, especially after she’s been out in the sun for any length of time.

The sightings were said to be near the north road fork that goes to Bewick.

Erin knows that split in the road; it’s more than a day’s travel away, beyond Lothering’s northernmost farm - owned by Master Dainan. He offers most folks who pass by his hospitality; it’s possible he talked with both the rumored apostate and Ser Andra.

The reverend mother adds, “Come to me when you are ready to leave in the morning, and I will give you the first half of your pay.

OOC: Anything else you want to say before we move to the departure scene?
Evil GM
GM, 458 posts
Tue 31 May 2022
at 20:52
  • msg #411

Re: Story 102. The ArlÂ’s Ward

The party gathers in the morning, a lay brother bringing their horses and cart around to the Chantry courtyard. The reverend mother pays them as promised, and the proprietor of Dane’s Refuge brings over paid-for provisions for their journey, as well as a small sack of coins containing the mayor’s pay for Loran, Erin, Mikhail, and Richard.

OOC: If you haven’t already, be sure to add 1 week’s worth of rations to your character’s inventory. Also, Loran, Erin, Mikhail, and Richard will each add 50sp to their character’s listed money; Fost will instead add heavy mail to his inventory.

Do you folks want to keep the 100sp from the reverend mother separate from your personal funds, or would you rather split it up now (20sp each)?


Sally tells her cousin that she’ll visit Erin’s farm to pass on her message, so, without further ado, the group pulls away and takes the bridge over the creek in the middle of the village. Heading north out of town, they follow the highway past several farms; they find folks working the fields, and most wave hello to the travelers, especially when they see Erin’s familiar face among them. The guard points to the path that leads to her family home as they pass by.

Farmer and Mrs. Benn invite them to stop for lunch and share a cold porridge in exchange for their company. After a pleasant hour, the group continues north until they reach Master Dainan’s farm as the sun starts to set. Dainan meets them at the road and invites them in.

Where are you folks taking Miss Erin, here? I’ve never known you to be one to stray far from the village, young lady,” Dainan says as one of his sons begins to collect the horses to take to the barn.
Mikhail Loren
player, 221 posts
Circle Mage
HP 33, MP 21
Tue 31 May 2022
at 21:21
  • msg #412

Re: Story 102. The ArlÂ’s Ward

"No place she doesn't want to go. Obviously." Laughing as he held onto his staff, he would let Erin and the others from around here take charge in this case. However, not to say he wouldn't try to contribute, but it was more as a supporter than anything else. Otherwise, he felt it more necessary to keep an eye to the road and horizon. Just incase there were any angry people following in their wake.

OOC: I'd rather keep that separate.
Erin
player, 20 posts
Wed 1 Jun 2022
at 08:03
  • msg #413

Re: Story 102. The ArlÂ’s Ward

"Special mission this time. I am a courier!" Erin said excitedly, almost beaming on the spot as she did so. "Trouble and dangers abound as of late, so I was tasked to send the word and hopefully get some help while at it. Things so troublesome that we need to travel like so." She pointed at her peers. "You ought to take care of yourselves out here too, alright? Be on your toes."
Richard
player, 161 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Wed 1 Jun 2022
at 09:21
  • msg #414

Re: Story 102. The ArlÂ’s Ward

Richard simply enjoys the brisk walk through the countryside without having to watch his and his companion's backs. He nods with a smile at any farmer they meet and eats with appetite when porridge is offered.
He stands a little behind, letting Erin do the talking as she's clearly more familiar with the people here. Nonetheless he greets Dainan and looks him up and down.

Anything noteworthy I can see on Dainan?
Fost
player, 383 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Sat 4 Jun 2022
at 20:02
  • msg #415

Re: Story 102. The ArlÂ’s Ward

Fost greeted the family with respect and smiles, especially after Erin had shared her story with them.
The stay at noon showed to be amicable and Fost sincetely thanked the couple for sharing food and news.
Yes, these were definitely people worth protecting.
As they reached evening and a New site he briefly wondered if these were supposed to be warned about potential Dark Spawn incursion, but left that delicate decision in their new member's expertise.
Still, he troed to learn whetjer they had heard of the missing templar and whether she had passed their home.
Evil GM
GM, 459 posts
Fri 10 Jun 2022
at 15:45
  • msg #416

Re: Story 102. The ArlÂ’s Ward

Erin:
"Special mission this time. I am a courier!" Erin said excitedly, almost beaming on the spot as she did so. "Trouble and dangers abound as of late, so I was tasked to send the word and hopefully get some help while at it. Things so troublesome that we need to travel like so." She pointed at her peers. "You ought to take care of yourselves out here too, alright? Be on your toes."


The older man’s lips curl up slightly at the girl’s energy. “Then I’m glad to have you ‘round us,” he says warmly. Fost, Mikhail, and Richard get the impression that Master Dainan probably knows his way around the business end of a spear, at the very least.

Mikhail sees no angry mob, nor a mildly agitated loose association, for that matter, coming up from behind or waiting for them within view ahead.

To Richard, Dainan doesn’t present himself as a man of any real means, neither in his dress nor in his comportment; however, the farmhouse appears in good repair, as does the fence line along the road. It seems what wealth he has, he puts it into his dwellings.

Fost then inquires about Ser Andra. “Yes, she came this way,” the farmer replies. “But, let’s talk about such things inside, eh? I always keep a kilderkin of the Goodales’ brew - best ale in Lothering; let me pour you all some from the tap, and I’ll tell you about the lady templar’s visit.

Dainan gestures for the travelers to join him inside.
Richard
player, 162 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Fri 10 Jun 2022
at 16:06
  • msg #417

Re: Story 102. The ArlÂ’s Ward

Richard's eyes light up when the good man offers ale. He smiles and opens his arms wide as he walks passed the farmer "Well, I won't say no to that. I've heard tales of liquid gold, hidden by the best brewers outside many a town."
Fost
player, 384 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Fri 10 Jun 2022
at 16:35
  • msg #418

Re: Story 102. The ArlÂ’s Ward

Fost grinned despite the time of day.
"I would not say No either. ", he agreed with his friend and followed inside
Erin
player, 21 posts
Sat 11 Jun 2022
at 09:39
  • msg #419

Re: Story 102. The ArlÂ’s Ward

"Gladly." Erin went inside along the rest. "With some luck, you should be perfectly fine even out here. I am more worried about people like my parents, at least you get your fair share of travelers around here."
Evil GM
GM, 460 posts
Mon 13 Jun 2022
at 16:06
  • msg #420

Re: Story 102. The ArlÂ’s Ward

The ale is as promised, very excellent, and quite smooth for something so robust. (More sensitive or discerning palates could say the brew is a bit heavy on the bitter elfroot.) It’s almost soothing on the throat as it goes down.

Dainan details his conversation with Ser Andra as he pours each guest (and himself) a cup; she arrived some days back and asked about a dwarf named Brogan, saying he gave reports of an apostate north of the fork.

The dwarf had arrived two days before her visit, reeking of his people’s spirits. In his inebriated state, Brogan said he encountered a “harrowing” sight along the road, at an eerie copse of trees just north of the fork. He described it as some thin, hooded figure seeming to be draining the blood from a female form - the long shadows of the afternoon obscured any further detail, he said - which seemed to sizzle when it hit the ground. He heard “the shrieks of demons” from just past them, and believed the figure to be summoning horrors from beyond “your Fade.”

He also felt a strange stalking presence nearby, and, fearing the “blood mage” would turn on him, hightailed it as quickly as his legs could carry him. Brogan admitted to dipping heavily into his reserves afterwards to calm his nerves.

The rest of her visit was just small talk before she retreated to her room for devotions and sleep; the next morning, he says, she told him she would investigate the site of the encounter and the surrounding area, then, perhaps visit some of the farms to the southwest and southeast if she found nothing there. That was the last she saw of her.

Until you folks arrived with your query, I thought she returned to Lothering by a different route,” he notes. “I hope nothing untoward has happened. I rather thought it more likely that the dwarf had been ‘drawing from his reserves’ much earlier than he admitted, and this was just his mind playing tricks on him. Now I’m a tad concerned.”
Fost
player, 386 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Sat 25 Jun 2022
at 07:45
  • msg #421

Re: Story 102. The ArlÂ’s Ward

Fost listened to the mystery tale.
"What about the dwarf Brogan? Does he live nearby or was he just a traveler passing by?"
"I think we should definitely check the site itself and also ask around the various farms about the templar and where she may have headed off to next."

Richard
player, 163 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Sun 26 Jun 2022
at 14:01
  • msg #422

Re: Story 102. The ArlÂ’s Ward

Drinking deeply, Richard smacks his lips after a rather large gulp.
He nods with a smile "Yes, let's go and investigate this demon summoning spot. I'm sure we'll find beautiful women and treasure beyond measure." He giggles to himself as he takes another big gulp.
Evil GM
GM, 464 posts
Thu 7 Jul 2022
at 00:25
  • msg #423

Re: Story 102. The ArlÂ’s Ward

The old farmer shakes his head. "He was a merchant in those spirits of his. Said he was bound for Ostagar after making some coin at the Circle."


"First, though, food and rest, eh?" Dainan offers. "If you're going after apostates and demons, you'll need a good night's rest."
Fost
player, 387 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Thu 7 Jul 2022
at 04:07
  • msg #424

Re: Story 102. The ArlÂ’s Ward

Fost again thanked the man for his hospitality.
In a moment of being out of their host's hearing, he said.
"The idea was to warn everyone in the region about the threat, you know which one, no? Erin, what do you think?"
Erin
player, 22 posts
Thu 7 Jul 2022
at 11:01
  • msg #425

Re: Story 102. The ArlÂ’s Ward

Erin frowned as she heard the whole tale and details. "We have an urgent message to deliver but if this place isn't too far off the road... If we can confirm these things, we may have more than one urgent thing to report after all." Thorough investigations would have to wait for the trip back but in her view, they could and should manage this much to satisfy their suspicions first, least they end up reporting on the lesser evil while the greater is left to fester unchecked by authorities. "Thank you, you have been of great help, we will look into this and report accordingly so that help is dispatched as necessary. In the meantime, you stay safe and don't go wandering too far into the wild. Better not risk some nasty encounter with something spooky out there."
Richard
player, 164 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Fri 8 Jul 2022
at 09:03
  • msg #426

Re: Story 102. The ArlÂ’s Ward

Shrugging his shoulders as he sets down his mug. "I guess we got a nice meal... though that's meager pay for dangerous work." Looking at his old friend "I can't remember but wasn't there something we wanted to ask about? Someone named Fanner? Planner?"
Evil GM
GM, 466 posts
Tue 12 Jul 2022
at 15:28
  • msg #427

Re: Story 102. The ArlÂ’s Ward


Erin:
"Thank you, you have been of great help, we will look into this and report accordingly so that help is dispatched as necessary. In the meantime, you stay safe and don't go wandering too far into the wild. Better not risk some nasty encounter with something spooky out there."


"My place and my purpose is here, young lady. Thank you for the warning, though; if trouble comes this way, we'll send for help," Dainan replies.

Fost:
Fost again thanked the man for his hospitality.
In a moment of being out of their host's hearing, he said.
"The idea was to warn everyone in the region about the threat, you know which one, no? Erin, what do you think?"


Richard:
Shrugging his shoulders as he sets down his mug. "I guess we got a nice meal... though that's meager pay for dangerous work." Looking at his old friend "I can't remember but wasn't there something we wanted to ask about? Someone named Fanner? Planner?"


The old farmer appears to overhear the last bit and says, "You mean 'Fancy'? Had a merchant stay over one night with his guard and she-elf pet; her name was Fancy. Come to think of it, it seemed like the merchant was the pet; she definitely had the stronger personality.

"They stayed the night after Ser Andra left."
Fost
player, 391 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Tue 12 Jul 2022
at 15:35
  • msg #428

Re: Story 102. The ArlÂ’s Ward

Fost looked up in alarm. He had at first not realized whom Richard was referring to and had to be nudged about the trio. In fact, only their host's keen hearing was probably the reason for even remembering.
"Fancy the she-elf and two fellow with her, a young one named Tanner and the other... cannot recall. What was the Name of said merchant?"
Evil GM
GM, 467 posts
Tue 12 Jul 2022
at 19:12
  • msg #429

Re: Story 102. The ArlÂ’s Ward

"Arl-something, I think. Arlon, that's it. Squirrelly-looking fellow."
Fost
player, 392 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Tue 12 Jul 2022
at 19:18
  • msg #430

Re: Story 102. The ArlÂ’s Ward

"Yes, same guy."
"You say they only arrived after the templar had already left?"
, Fost asked with agitation creeping into his voice.
He had not liked the trio, but had ignored them in the end. And now this!
"Did they mention anything ajout from where they came or where they were bound to go?"
If this would not fit with what they had told them themselves his suspicious would be justified.
Evil GM
GM, 468 posts
Tue 12 Jul 2022
at 21:00
  • msg #431

Re: Story 102. The ArlÂ’s Ward

"That Tanner fellow was pretty quiet; didn't say much at all," Dainen notes. "The she-elf, on the other hand, wouldn't keep quiet. Went on and on about how boring her 'old life' had been, how much more alive she feels. Openly amorous with the merchant. I always though elves were more on the demure side."
Richard
player, 166 posts
Fereldan Freeman/Rogue
HP 32/32, Def. 13
Thu 14 Jul 2022
at 12:23
  • msg #432

Re: Story 102. The ArlÂ’s Ward

Richard nods as his companions start piecing it together. "Yes! Tanner, Arlon and Fancy! It feels like ages since we've met them." He turns to the farmer "And they stayed here? Did Fancy say anything about their next destination? Or did you see where they went?"
Evil GM
GM, 469 posts
Thu 14 Jul 2022
at 16:19
  • msg #433

Re: Story 102. The ArlÂ’s Ward

"They said they were stopping off in Lothering, then taking the road west to meet up with someone in Redcliffe. No! Wait, Fancy's exact words were 'friends from Redcliffe,'" he says. "Thought that was a bit odd, since there's nothing but that small wayside between. Unless she meant they were meeting at the Crossroads south of the village."
Fost
player, 393 posts
Fereldan Freeman/Warrior
HP 47/47, Def. 13/15
Thu 14 Jul 2022
at 17:02
  • msg #434

Re: Story 102. The ArlÂ’s Ward

Fost frowned.
Far too many coincidences.
What if Fancy and her crew were somehow entangled with the mage they had fought at the Crossroads.
It took more savvy people than him to unravel that.
Evil GM
GM, 473 posts
Thu 21 Jul 2022
at 16:39
  • msg #435

Re: Story 102. The ArlÂ’s Ward

FIN

We'll start the revamped campaign with Story 201: The Missing Templar
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