Re: Story 102. The ArlÂ’s Ward
Dinn shakes his head. “That’s a death sentence, going down there,” he says.
“Maybe not. It’s not like we’re going on an expedition,” Godfrey counters. When Dinn gives him a look, he adds, “I’m not saying it won’t be difficult, but there may only be a few stragglers in this part of the Deep Roads.”
“Still, I’d rather face them up here,” Trip adds. Turning to Fost, he wonders, “Maybe your mage friend there could waggle his fingers about and seal the opening off? Just keep ‘em in?”
OOC: So, those of us familiar with Dragon Age: Inquisition know that mages can restore fallen columns, broken barriers, gates, and even walls to seal entrances to the Deep Roads without casting a spell that we can see in the core rules.
I consider this to be another incidental use of magic; however, in this case, you need to succeed on a Magic ability Basic Test to successfully complete the structural restoration.
Starting with Routine (TN 7), the following modifiers to the target number apply:
Size: Light +0, Heavy +1, Large +2, Huge +3, Massive +4.
Material: Wood +0, Stone +1, Iron +2, Exotic Metal +3.
Complexity: Basic +0, Worked/Carved +1, Detailed +2, Intricate +3, Mechanized +4.
Multiple mages may assist in the test, and each additional mage will reduce the TN by 2.
In the case of the entrance in front of you, this is a Heavy Stone Carved covering, resulting in a TN 10 test (Easy +1). If Brother Loran assist by “offering prayers” to the Maker, the TN will be 8.