Fost’s second attack easily overpowers the brigand’s shield and strikes with a mighty crack against the man’s mail. The brigand seems to momentarily wither under the force of the blow, but he shakes his head and recovers quickly. But, make no mistake, those strikes in succession
stung the man.
(Bandit Leader takes 8 damage)
Erin follows Fost’s attack with one of her own, using reach to her advantage to find a gap in the brigand’s defenses. The bandit staggers again and seems nearly done in by that third hit.
(Bandit Leader takes 7 damage)
Ser Ragnall remains vigilant, drawing his sword.
The crossbow-wielding thug drops his weapon and slips forward, using cover to his advantage as he reaches around the corner to try to gain control of the horse. Fost’s mount, on the edge of being fully spooked, makes it impossible just to grab its reins, let alone trying to get control.
The next thug is already tired of the beast’s presence, beats his sword against his shield in an attempt to intimidate it into retreating. It has some effect, and the horse retreats a yard. The thug follows his quarry.
The third thug in the group maintains his position, though his leader’s condition isn’t lost on him, and he seems less interested in engaging the enemy than he was just a few seconds ago.
Three thugs rush out of the alcove, two running at breakneck speed toward the travelers, while the third gives himself a shooting angle and - realizing he can’t reach the templar from his position - fires at the mabari. His aim is true, even at the edge of his effective range, and a bolt strikes Arnie hard. The dog yips and leaps in pain.
(Arnie takes 12 damage)
The thug quickly steps forward, a ready bolt slipped into position and the string pulled back, and he gets within the edge of his range against the templar and fires. Again, his aim is true, and the bolt finds a weak spot in the holy warrior’s plate armor.
(Ser Ragnall takes 2 damage)
Wendoll decides he needs to end the bandit leader and tries to thread an arrow past his allies. The arrow finds its mark and puts the elf’s quarry to the ground.
(Bandit Leader takes 3 damage and is reduced to 0 Health)
Arnie surges forward toward the two advancing bandits, ready to attack if one gets close.
OOC: I’m stopping here, since Thugs D, E, and F appeared before Tyrus could act. Feel free to adjust your post, if you’d like to change your actions for Round 2.
Also, the folks on the ramp can tell the three bandits are unnerved by their leader’s collapse.
*~*~*~*~*
Erin enjoyed a 2-to-1 and height advantage over the bandit leader, which turned her miss (11) into a hit (13).
Evil GM, for the NPC Thug A, rolled 7 using 3d6-1 with the AGE System with rolls of {2}, 1, 5. Communication (Animal Handling) -1 vs. TN12.
Evil GM, for the NPC Thug B, rolled 13 using 3d6+5 with the AGE System with rolls of {1}, 2, 5. Strength (Intimidation) +5 vs. TN14.
D & E Move and take the Run Major Action. F Moves and makes a Ranged Attack
Evil GM, for the NPC Thug F, rolled 17 using 3d6+1 (5 stunt points) with the AGE System with rolls of {5}, 5, 6. Crossbow +1 (long range) vs. Arnie.
Evil GM, for the NPC Thug F, rolled 12 using 2d6+1 with rolls of 6,5. Crossbow Damage 2d6+1 vs. Arnie.
Thug F spends, in order, 1 SP on Skirmish (move 2 yds forward), 1 SP on Rapid Reload, and 3 SP on Lightning Attack.
Evil GM, for the NPC Thug F, rolled 8 using 3d6+1 (1 stunt point) with the AGE System with rolls of {1}, 1, 5. Crossbow +1 (long range) vs. Ser Ragnall.
Evil GM, for the NPC Thug F, rolled 10 using 2d6+1 with rolls of 3,6. Crossbow Damage 2d6+1 vs. Ser Ragnall.
Evil GM, on behalf of Wendoll Ethen, rolled 15 using 3d6+5 with the AGE System. Longbow +6, +1 High Ground, -2 Def. in Melee.
Evil GM, on behalf of Wendoll Ethen, rolled 8 using 1d6+7. Longbow Damage 1d6+7.
Arnie is using the Prepare action to attack if one bandit comes within range.
D is 5 yds from Arnie, 23 yds from Ser Ragnall, and 29 yds from Tyrus.
E is 7, 25, and 31 yds, respectively.
F is 33, 51, and 56 yds, respectively.
Health
Erin 60/60
Fost 62/62
Tyrus 41/41
Wendoll 40/40
Arnie 13/25
Ser Ragnall -2 Light
Bandit Leader -28 Dying
Thug A -9 Heavy
Thug B 0 Healthy
Thug C 0 Healthy
Thug D 0 Healthy
Thug E 0 Healthy
Thug F 0 Healthy
NPC Health Conditions:
Uninjured (100% Health remaining)
Light (at least 75% Health remaining)
Moderate (at least 50% Health remaining)
Heavy (at least 10% Health remaining)
Critical (less than 10% Health remaining)
Initiative Order [Total].[Dragon Die]+[DEX][SP yes=1/no=0] |
---|
Character | Result |
---|
Bandit Leader | 15.4+21 |
Fost | 15.3+40 |
Erin | 13.4+20 |
Ser Ragnall | 12.4+00 |
Thugs ABC | 11.6+10 |
Thugs DEF | 9.4+10 |
Wendoll | 9.3+41 |
Tyrus | 8.2+10 |