Player-Controlled NPCs
REDCLIFFE FOOTMAN
Abilities (Focuses)
–1 Communication
2 Constitution
–1 Cunning
1 Dexterity (Brawling, Light Blades)
0 Magic
0 Perception
3 Strength (Heavy Blades, Intimidation)
–1 Willpower
Speed 10
Health 15
Defense 12
Armor Rating 4
Weapon-Attack Rol-Damage
Longsword - +5 - 2d6+3
Special Features
Favored Stunts: Mighty Blow and Threaten.
Close Formation: A Redcliffe footman gets a bonus on damage rolls equal to the number of their allies adjacent to the target (to a maximum of 2) and a +2 bonus on Willpower (Morale) tests if the footmen & their allies outnumber their enemies.
Weapon Groups: Bludgeons, Brawling, Light Blades, and Staves.
Equipment: Longsword, light shield, and heavy leather.
This message was last edited by the GM at 04:47, Wed 05 Aug 2020.