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Player-Controlled NPCs.

Posted by Evil GMFor group 0
Evil GM
GM, 138 posts
Sat 25 Jul 2020
at 20:48
  • msg #1

Player-Controlled NPCs

REDCLIFFE FOOTMAN
Abilities (Focuses)
–1 Communication
2  Constitution
–1 Cunning
1  Dexterity (Brawling, Light Blades)
0  Magic
0  Perception
3  Strength (Heavy Blades, Intimidation)
–1 Willpower

Speed 10
Health 15
Defense 12
Armor Rating 4

Weapon-Attack Rol-Damage
Longsword - +5 - 2d6+3

Special Features
Favored Stunts: Mighty Blow and Threaten.

Close Formation: A Redcliffe footman gets a bonus on damage rolls equal to the number of their allies adjacent to the target (to a maximum of 2) and a +2 bonus on Willpower (Morale) tests if the footmen & their allies outnumber their enemies.

Weapon Groups: Bludgeons, Brawling, Light Blades, and Staves.

Equipment: Longsword, light shield, and heavy leather.
This message was last edited by the GM at 04:47, Wed 05 Aug 2020.
Evil GM
GM, 139 posts
Sat 25 Jul 2020
at 20:51
  • msg #2

Player-Controlled NPCs

REDCLIFFE CROSSBOWMAN
Abilities (Focuses)
–1 Communication
–1 Constitution
0  Cunning
3  Dexterity (Bows, Light Blades)
0  Magic
2  Perception (Seeing)
1  Strength
0  Willpower

Speed 13
Health 12
Defense 13
Armor Rating 3


Weapon - Attack Roll - Damage
Crossbow - +5 - 2d6+3
Dagger - +5 - 1d6+2

Special Features
Favored Stunts: Pierce Armor, Rapid Reload, and Skirmish.

Close Formation: A Redcliffe crossbowman gets a bonus on damage rolls equal to the number of its allies adjacent to the target (to a maximum of 2) and a +2 bonus on Willpower (Morale) tests if the crossbowmen & their allies outnumber their enemies.

Weapon Groups: Bows, Brawling, and Light Blades.

Equipment: Crossbow, dagger, and light leather
This message was last edited by the GM at 19:02, Sun 26 July 2020.
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