CLERIC:
Level | Title | Exp Points | Hit Dice | Spells |
---|
1 | Acolyte | 0 | 1D6 | None |
2 | Adept | 1500 | 2D6 | 1st Level |
3 | Priest/Priestess | 3000 | 3D6 | 2nd Level |
Clerics vs. Undead
Cleric's Level | Skeletons | Zombies | Ghouls | Wights | Wraiths |
---|
1 | 7 | 9 | 11 | No Effect | No Effect |
2 | T | 7 | 9 | 11 | No Effect |
3 | T | T | 7 | 9 | 11 |
T means that the cleric automatically Turns the undead; a number is the roll needed (on 2d6) to Turn. A complete explanation of Turning undead will be given below in the class description of clerics.
Clerics are humans who have dedicated themselves to the service of a god or goddess. They are trained in fighting and casting spells. As a cleric advances in level, he or she is granted the use of more and more spells. However, clerics do not receive any spells until they reach 2nd level (and have proven their devotion to their god or goddess). A list of clerical spells and their explanations is given in
link to a message in this game. The prime requisite for clerics is Wisdom. A Wisdom score of 13 or greater will give the cleric a bonus on earned experience points.
RESTRICTIONS: Clerics use six-sided dice (d6) to determine their hit points. They may wear any armor and may use shields. Clerics are forbidden by their religious codes from using edged weapons, such as swords and arrows. A cleric may only use a weapon without an edge, such as a mace or sling.
SPECIAL ABILITIES: Clerics are very helpful when undead monsters (such as skeletons, zombies, and ghouls) are encountered. When a cleric encounters an undead monster, the cleric may attempt to "Turn" (scare) the monster instead of fighting it. If a cleric Turns an undead monster, the monster will not touch the cleric and will flee from the area if it can.
When a cleric attempts to Turn one or more of the undead, consult the Clerics vs. Undead table above. Cross-index the cleric's level with the type of undead encountered. The result will be "no effect", a number, or a T.
- "No effect" means that the cleric cannot Turn that type of undead monster (the cleric has not yet gained enough experience to do so).
- A number means that the cleric has a chance at Turning some or all of the undead monsters. If the player rolls the given number (or greater) on 2d6, then some of the undead monsters are Turned. If the cleric rolls less than the given number, the attempt to Turn the undead monster fails (as in "no effect").
- A "T" means that the cleric automatically Turns some or all of the undead monsters.
If a cleric is successful at Turning some undead monsters, the player must roll 2d6 to find how many hit dice of undead monsters are Turned. A successful attempt at Turning undead will always affect at least one undead monster, no matter how few hit dice are affected.
This message was last edited by the GM at 23:12, Wed 01 Apr 2020.