Combat Information
MOVEMENT
Encounter Movement
Movement during encounters is usually very quick. This movement speed cannot be kept up for more than 60 rounds. To find the movement rate of creatures during a round, divide the base movement rate by 3 (for example, a character who moves at 6O'/turn would move at 20'/round)
Running
Running characters may move at up to three times their normal movement rate (per round). No mapping is allowed while running. Characters may only run for half of a turn (30 rounds), and must then rest for three complete turns. If forced to fight before they are fully rested, the characters will fight with a -2 penalty on their "to hit" and damage rolls, and their opponents will gain a bonus of + 2 on their "to hit" rolls. These penalties will remain until the characters have fully rested. Any successful hit by a character will still do at least 1 point of damage, whatever the adjustments.
Evasion
Sometimes one side wishes to evade (avoid) an encounter. If the evading side has a faster movement rate than the other and combat has not yet begun, evasion is automatic as long as the evading side is not forced to stop. If monsters wish to evade and are slower, the characters must decide among themselves whether or not to chase them. If characters wish to evade and are slower than the monsters, the DM will decide what the monsters will do.
* Optional: DM will use the Monster Reactions table to find the actions of the monsters. A low score means that the monsters will pursue, and a high score means that the monsters will let the party escape.
Pursuit
If either side wants to pursue the other, time is counted in rounds, and both sides are Running. Monsters will chase evading characters only as long as the characters are in sight. Evading characters may be able to slow this pursuit by dropping things. Unintelligent monsters will stop to eat food half the time (a result of 1-3 on 1d6). Intelligent monsters will stop to pick up treasure half of the time. Burning oil or similar actions will usually (but not always) slow or stop monsters pursuing the characters.
This message was last edited by the GM at 20:13, Wed 13 May 2020.