Re: Open Chat
I have established a different system in the Basic D&D game I am running. It goes like this:
Premise:
The average stat is 11, numerically speaking, although from a human perspective it probably goes from 9 - 11. Hence, for our purposes, 11 is the middle point for this operation.
System:
Now, with this 11 in mind, we establish difficulties. To succeed you have to roll equal to, or below, your stat number. A 1 always succeeds.
- Easy/Routine: no roll necessary, you can do it or know the information
- Slightly Difficult: -2 to the roll
- Difficult: -4 to the roll
- Very Difficult: -6 to the roll
- Challenging: -8 to the roll
- Heroic: - 10 to the roll
So, from the perspective of an average 11, Heroic difficulty would place the success roll on a 1 out of 20. Which is still possible for your average individual, but very hard.
PCs, of course, will have higher stats, and hence will have better chances to succeed on their skill attempts than others.
Note that the stat bonuses are not actually included for these rolls. If the stat earns a bonus, it is already higher than 11, hence it will already have that "bonus" in it. Lower stats and penalties work the same way: a lower stat means that you can't do things that are more difficult because your base chance is already below 11.
What do you think?