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19:46, 19th April 2024 (GMT+0)

Open Chat.

Posted by CaladinFor group 0
Caladin
GM, 219 posts
Nothing Lasts Forever
Strive For Greatness
Thu 28 May 2020
at 16:34
  • msg #219

Re: Open Chat

In reply to Darimillian (msg # 218):

lol,

Well I have checked in and as you can see with the login its been a few days since 1 or 2 have joined us. Hope they check in soon as I have some free time today but I think I will have less the next 3 day since is the wife's birthday soon
Feanor
Elf, 52 posts
AC:1 HP: 6/6
Fri 29 May 2020
at 00:28
  • msg #220

Re: Open Chat

In reply to Caladin (msg # 215):

Regarding rules mods imported from other editions, I'd prefer to just go with the raw in basic. It makes it bland on the skill front, but that's part of the beauty of basic to me.

But if you're keen to include them it's your game, I'll roll with the punches.
Darimillian
Wizard, 84 posts
Magic! It makes the
world go round.
Fri 29 May 2020
at 00:33
  • msg #221

Re: Open Chat

I would agree with Feanor. I'd like to stick to the original (lack of) skills, or the optional skills of the basic edition.

On that note, you have included two encumbrance and movement systems: the original coin based system, and 5th edition STR multiplier system. I think you might have to settle on one of them.
Vatinius
Fighter, 17 posts
Veteran from Thyatis
AC: 5, HP: 5/9
Fri 29 May 2020
at 01:25
  • msg #222

Re: Open Chat

Skills were introduced in the Rules Cyclopedia when they pulled  BECMI into one book.

I can go either way.
Caladin
GM, 222 posts
Nothing Lasts Forever
Strive For Greatness
Fri 29 May 2020
at 02:01
  • msg #223

Re: Open Chat

Feanor:
In reply to Caladin (msg # 215):

Regarding rules mods imported from other editions, I'd prefer to just go with the raw in basic. It makes it bland on the skill front, but that's part of the beauty of basic to me.

But if you're keen to include them it's your game, I'll roll with the punches.


ok,
but in basic I reminder using abilities much like 3.5 skills ?
So like if a character wanted to track a creature it would be a Wisdom (Survival) check.

just saying it not a skill per say, its a wisdom check, ....
Caladin
GM, 223 posts
Nothing Lasts Forever
Strive For Greatness
Fri 29 May 2020
at 02:04
  • msg #224

Re: Open Chat

Darimillian:
I would agree with Feanor. I'd like to stick to the original (lack of) skills, or the optional skills of the basic edition.

On that note, you have included two encumbrance and movement systems: the original coin based system, and 5th edition STR multiplier system. I think you might have to settle on one of them.


With encumbrance there is weight and the the effects speed/movement
I working on that and I differently what to keep the basic rules in play.
If they contradict each other I can easily remove the one under strength.
Caladin
GM, 224 posts
Nothing Lasts Forever
Strive For Greatness
Fri 29 May 2020
at 02:07
  • msg #225

Re: Open Chat

Vatinius:
Skills were introduced in the Rules Cyclopedia when they pulled  BECMI into one book.

I can go either way.


I'm actually looking to keep it pour as well, so no not interest in actual skills and assigning point, it more like automatic as part if the abilities, just to give the abilities more depth for players and game use.

I kind of am already using it this way its just not clearly in writing within the basic rules.
Darimillian
Wizard, 86 posts
Magic! It makes the
world go round.
Sat 30 May 2020
at 01:07
  • msg #226

Re: Open Chat

Hmmm... about those DC rules.

Basic D&D does not have skill points. At best, it uses the stats to represent innate skills.

This means that no character will ever get a +4 or higher to their roll.

It is then not quite possible to hit a 24 in this system, because the most you could roll is a 20, and highest bonus you could get is a +3 with an 18 stat.

The idea of a DC 25 does not seem likely to ever hit with common stats, much less 30 or 40.

Please correct me if I misunderstanding this.
Caladin
GM, 227 posts
Nothing Lasts Forever
Strive For Greatness
Sat 30 May 2020
at 13:02
  • msg #227

Re: Open Chat

In reply to Darimillian (msg # 226):

You are correct, and have some very good points on DC.
What if these bonuses were stack-able. Magic items, and not sure maybe other stuff ??

also we can change up the DCs.

And lastly we can add 1 also misses
and 20 always hits

And remember everyone this is a discussion and not officially part of the rules, as we continue to push forward
This message was last edited by the GM at 13:04, Sat 30 May 2020.
Darimillian
Wizard, 87 posts
Magic! It makes the
world go round.
Sat 30 May 2020
at 16:18
  • msg #228

Re: Open Chat

I have established a different system in the Basic D&D game I am running. It goes like this:

Premise:
The average stat is 11, numerically speaking, although from a human perspective it probably goes from 9 - 11. Hence, for our purposes, 11 is the middle point for this operation.

System:
Now, with this 11 in mind, we establish difficulties. To succeed you have to roll equal to, or below, your stat number. A 1 always succeeds.

- Easy/Routine: no roll necessary, you can do it or know the information
- Slightly Difficult: -2 to the roll
- Difficult: -4 to the roll
- Very Difficult: -6 to the roll
- Challenging: -8 to the roll
- Heroic: - 10 to the roll

So, from the perspective of an average 11, Heroic difficulty would place the success roll on a 1 out of 20. Which is still possible for your average individual, but very hard.

PCs, of course, will have higher stats, and hence will have better chances to succeed on their skill attempts than others.

Note that the stat bonuses are not actually included for these rolls. If the stat earns a bonus, it is already higher than 11, hence it will already have that "bonus" in it. Lower stats and penalties work the same way: a lower stat means that you can't do things that are more difficult because your base chance is already below 11.

What do you think?
Caladin
GM, 228 posts
Nothing Lasts Forever
Strive For Greatness
Sat 30 May 2020
at 16:27
  • msg #229

Re: Open Chat

In reply to Darimillian (msg # 228):

Interesting but I need some examples in game play to better understand.
Darimillian
Wizard, 88 posts
Magic! It makes the
world go round.
Sat 30 May 2020
at 20:42
  • msg #230

Re: Open Chat

Ok... examples are easy.

Let's say you have a mage with a 17 INT and a 9 DEX. And you also have a rogue with a 17 DEX and a 9 INT.

A knowledge skill roll for the mage would be based on INT. He would only need a 17 or less to make that roll and succeed. For more difficult or obscure knowledge, he would take a penalty, say -8 to his roll because the knowledge is very obscure. With that 17 INT he would have:

17 - 8 = 9 or less to make the roll.

The rogue with an INT of 9 would only have 9 - 8 = 1 or less to make the roll. Very hard to do so, but still a 5% chance.

For a physical test, let's say there is a tightrope spanned between rooftops. The rogue would use a DEX based skill (acrobatics) with a -6 for difficulty because it is at night and the rope is very narrow. He would would need:

17 - 6 = 11 or less to make that crossing.

The mage, with a DEX of 9, would need 9 - 3 = 3 or less to make it. Not impossible, but pretty hard for a mage trying this out.

Now, some things would naturally be not allowed. For example, an old man with a STR of 5 would not be able to move a very heavy boulder. Not even with a natural roll of 1. Likewise, attempting to translate or understand a language never seen before cannot be done, even with an INT roll of a 1, unless you are using magic or something.

Makes sense? Of course, this is all only a suggestion. =)
Caladin
GM, 230 posts
Nothing Lasts Forever
Strive For Greatness
Sat 30 May 2020
at 21:46
  • msg #231

Re: Open Chat

In reply to Darimillian (msg # 230):

I like it, and that was my first idea but I couldn't see the pattern. Your example does that.
And what about the bonus for the 17 which in +2 for INT. Does that take any  effect? As i was think to add that to the DC.

So in your example it would start at 19, and get adjusted from there based on the difficultly.
Darimillian
Wizard, 89 posts
Magic! It makes the
world go round.
Sat 30 May 2020
at 22:13
  • msg #232

Re: Open Chat

In this system, there is no Difficulty Class. You either make the roll or you don't.

Characters with high stats will have an easier time. Characters with low stats are just not as skilled.

If a roll is meant to be more difficult than normal, you add the penalties to compensate. If it is meant to be easier, you can add bonuses. But overall, there is no DC to reach. Just the roll equal or lower than the adjusted stat. The bonuses don't play into it.

In order to have a bonus of +3, the stat would already be at 18, which is an 18 or less roll, which is far better than, say, a 12 or less roll, a stat where no bonuses are present. You can effectively ignore the bonuses because the stats are already very high, making the base roll much easier anyway.
Caladin
GM, 231 posts
Nothing Lasts Forever
Strive For Greatness
Sat 30 May 2020
at 22:26
  • msg #233

Re: Open Chat

In reply to Darimillian (msg # 232):

ok, I think it all makes sense and we will go with this if everyone agrees.

I made a table so players will have an idea on adjustments based on the task difficulty.
Caladin
GM, 232 posts
Nothing Lasts Forever
Strive For Greatness
Sat 30 May 2020
at 22:47
  • msg #234

Re: Open Chat

Hi
Please continue IC all rolls stand and we will work on rules as we play.
Lets keep the game going as we chat to make it better :)
Darimillian
Wizard, 92 posts
Magic! It makes the
world go round.
Thu 4 Jun 2020
at 22:11
  • msg #235

Re: Open Chat

<quote Caladin>
1. ALCOVES:

Hey Caladin,

This looks like you are copying the GM details off of the module you are running. This is typically private GM stuff only, and should in all likelihood be kept from the players. Specially the parts where it gives away the secret doors.

I would recommend you not post that information for everyone to see. =)

Sorry to edit your post just in case some missed it. BUT thanks BIG TY
This message was last edited by the GM at 02:42, Fri 05 June 2020.
Caladin
GM, 236 posts
Nothing Lasts Forever
Strive For Greatness
Fri 5 Jun 2020
at 02:32
  • msg #236

Re: Open Chat

LMAO

ooo no!!!!
Caladin
GM, 237 posts
Nothing Lasts Forever
Strive For Greatness
Fri 5 Jun 2020
at 02:36
  • msg #237

Re: Open Chat

Wait a second I don't see what you see ??

ok, I see what I did wrong thanks.
This message was last edited by the GM at 02:39, Fri 05 June 2020.
Feanor
Elf, 55 posts
AC:1 HP: 6/6
Sun 7 Jun 2020
at 07:19
  • msg #238

Re: Open Chat

Hey Caladin, are we all rolling for secret doors, or just Dari?
Caladin
GM, 239 posts
Nothing Lasts Forever
Strive For Greatness
Sun 7 Jun 2020
at 15:26
  • msg #239

Re: Open Chat

In reply to Feanor (msg # 238):

Everyone please
Darimillian
Wizard, 94 posts
Magic! It makes the
world go round.
Sun 7 Jun 2020
at 19:26
  • msg #240

Re: Open Chat

Secret Doors? I thought we were rolling for "surprise". =)
Caladin
GM, 240 posts
Nothing Lasts Forever
Strive For Greatness
Mon 8 Jun 2020
at 17:10
  • msg #241

Re: Open Chat

In reply to Darimillian (msg # 240):

Feanor is correct my last request for a spot/search check secret doors.

Thanks for checking in on this sorry for any confusion. :)
Feanor
Elf, 57 posts
AC:1 HP: 6/6
Thu 11 Jun 2020
at 21:19
  • msg #242

Re: Open Chat

How's this for a marching order?


     ^
    /|\
   / | \
     |
     |
     |

   FRONT (2-abreast)

Vatinius   Salochin

Rilia      Bob Horner

Feanor     Darimillian



     ^
    /|\
   / | \
     |
     |
     |

   FRONT (single file)

Vatinius
Rilia
Salochin
Bob Horner
Feanor
Darimillian




Vatinius
Fighter, 22 posts
Veteran from Thyatis
AC: 5, HP: 5/9
Thu 11 Jun 2020
at 21:20
  • msg #243

Re: Open Chat

Good for me
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