RolePlay onLine RPoL Logo

, welcome to Classic DnD: The World of Mystara

19:50, 19th April 2024 (GMT+0)

Adventure Log.

Posted by CaladinFor group 0
Caladin
GM, 81 posts
Nothing Lasts Forever
Strive For Greatness
Thu 26 Mar 2020
at 18:15
  • msg #1

Adventure Log

IN SEARCH OF THE UNKNOWN

Hello,

Welcome to a classic game of D&D. In this thread each player at the end of each adventure will be allowed one post (as long as they like) as if they were writing in a journal, or telling a tell in the local tavern or inn.

Also the DM will post and edit all kinds of players & adventure detailed information, such as monster encounters, and NPCs & locations and adventure notes to share.

Caladin
GM, 90 posts
Nothing Lasts Forever
Strive For Greatness
Tue 31 Mar 2020
at 18:47
  • msg #2

Adventure Log

The Village (un-named)

The local village is a small one with no market and only a basic smith. In the center of the village you can find three food carts off too one side. The main road runs straight through the center of the village, there is a local inn.

Smithy's Iron:
The only blacksmith. He can repair most equipment but has only an average skill and no ability to work unusual or enchanted ores. easy going fellow and is happy for any extra work that comes his way. Young man with no family.

The One Pot Wonder:
The local inn has only a common room but cheap food (5 cp gets a day’s lodging and food). Karen, and her husband Randal are the inn keepers. Karen keeps the place clean and takes care of the guest and Randel stay in the back and cook and take care of all the manual labor. No children and Randel's a big fellow that packs a mean punch if he has too.

Local Hunter and Herbalist:
Eann the Hunter is the only man in town who would give a stranger any time. And he will charge for that time. He is a hunter and a guide, but a coward. If he travels with any party he would be almost useless in a fight. He is good at the bow, if he has too use it.

Bogwitz:
The town drunkard and a touch mad, but harmless. He was once an adventurer and returned traumatized. Since his return he talks gibberish and begs for alcohol. He has money to eat, but drinks the rest. Many think its a sad story but they are tired of him not taking care of himself and he is always dirty and smells horrible.
This message was last edited by the GM at 21:27, Tue 31 Mar 2020.
Caladin
GM, 193 posts
Nothing Lasts Forever
Strive For Greatness
Fri 15 May 2020
at 20:18
  • msg #3

Adventure Log

The group employed the services of the local hunter Eann. Eann the Hunter agreed to take them just outside the hills at the edge of the forest to Quasqueton.

Quasqueton: An old tower that once belonged to an adventure mage. The tower is now in ruins and the local people stay away because it infested with creature and none ever return to tell the tales of what they have seen.

After about 3 days through the woods, Eann the hunter departs and leaves the group at a clearing just outside the forest. The group continues with Eann to Quasqueton. During these last 3 days Darimillian and Feanor felt that maybe someone was watching them, then founding a fighter by the name of Vatinius who joins the group.

The feeling of being watch is confirmed by a sneak attack from a hunting party of 6 Goblins.
This message was last edited by the GM at 22:41, Fri 15 May 2020.
Caladin
GM, 273 posts
Nothing Lasts Forever
Strive For Greatness
Wed 15 Jul 2020
at 20:16
  • msg #4

Adventure Log

Cavern Entrance is a mix of somewhat natural and man made walls and ceiling. The deeper the group enters the more they realize the exterior was to mislead those that pass by and to hide the place inside. Once inside and passed the entrance the group reaches the Alcoves. As they walk through and they reach a magical warning, and a second warning follows by a creature who was alerted by the first. This creature a releases the Rattleskull and runs. It's a clear and quick victory, and they push forward.
Salochin
Dwarf, 42 posts
Wed 22 Jul 2020
at 21:07
  • msg #5

Adventure Log

Salochin stands a head shorter than most men, but he is broad in the shoulders and very stout ... so he weighs perhaps half again a grown man's weight.  His plate armor is a dull gold color and has a large horsehair tail that rises and falls from the crown of the helm like a plume.  This marks him as a veteran of the dwarven Clan Wars.  He wears his beard and mustache in an unkempt manner, and often reaches up to run a hand through the coarse, gray hairs when he is lost in thought.

Among his earthly possessions, he cherishes his two-handed axe more than all of his other possessions ... a gift from his father.

Salochin, son of Alochin, is of the Hurwarf clan.  Recently, this clan is notable for being on the losing side of recent Clan Wars.  After losing the campaign the Hurwarf alone refused to pledge loyalty to Everast XVI, and so found themselves exiled from the Rockhome.

Without a proper mountain to call home, the Hurwarf have been displaced.  It is Salochin's honor to journey out on his own into the world of men ... seeking a new home for this insular dwarven clan to call their own.

He tends to be proud, impatient, haughty, and bears grudges longer than most.  He respects deeds rather than pretty words ... preferring action to deliberation in just about every possible circumstance.

Name & Title: Salochin, Dwarven Veteran
Class & Level: Dwarf/1
Alignment: Lawful
XP (+0% bonus): 325/2,000
Languages: Common, Dwarf, Goblin, Gnome, Kobold, and Lawful.
============================================================================
Ability     Score  Bonus  Affects...
Strength      13    +1    THAC0 (Melee), damage (melee, thrown), Open Doors
Intelligence  12     —    Starting languages, skill slots
Wisdom        12    +0    Saving throws vs. spells
Dexterity      9    –0    AC, THAC0 (Missile/thrown)
Constitution  10     —    Hit Points
Charisma      8     —    NPC reactions [-1], max retainers [3], morale of retainers [6]
============================================================================
COMBAT

Armor Class: 3 [plate armor]
Hit Points: 8/8 (1d8)
Movement Rate: 60' per turn / 20' per round [metal armor]
THAC0: 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SAVING THROWS
Death Ray or Poison: 10
Magic Wands: 11
Paralysis or Turn to Stone: 12
Dragon Breath: 13
Rods, Staves, or Spells: *14
  * Include Wis bonus vs. Spells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ATTACKS
Weapon/Attack  #AT  THAC0  Damage  Special
Battle Axe 1   19   1d8+1
Crossbow 1   19   1d6     Range: 8 [+1] / 16 [0] / 24 [-1]
Hammer 1   19   1d6+1
Hand Axe [melee]  1   19   1d6+1
Hand Axe [thrown] 1   19   1d6    Range: 1 [+1] / 2 [0] / 3 [-1]
[Ranges are in tens of feet]
============================================================================
SPECIAL ABILITIES
Vision: Infravision [60']
Weapon Use: Any
Armor Use: Any
============================================================================
EQUIPMENT
Item                   Wt      Notes
Plate Armor           500       [Carrying]
Battle Axe             50       [Wearing]
War Hammer             30       [Spare weapon, strapped to backpack]
Hand Axe (2)           30 ea.   [One on each hip]
--
Backpack               80
-Iron Spikes (12)
-Iron Rations (1 week)
-Rope (50')
-Large Sack [empty]
-Tinder Box
-Wine Skin

TOTAL ENCUMBRANCE 720 gp wt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VALUABLES
Platinum Pieces (PP): 0
Gold Pieces     (GP): 0
Electrum Pieces (EP): 0
Silver Pieces   (SP): 0
Copper Pieces   (CP): 0

EDITS

Spent 4gp to pay Eann the hunter.

XP Log
Amount; Source
+150XP; The Search Begins msg#59
+175XP; Open Chat msg #210
Sign In