The Slaver's Resistance: Part 1.   Posted by Lars.Group: 0
Lars
 GM, 10 posts
 DM
Sun 22 Mar 2020
at 16:06
The Slaver's Resistance: Part 1
The Lords of the area around the Sea of Gearnat had come together as a council to do something about the slave raids once and for all.  Lords from the United Kingdom of Ahlissa, from Onnwal, the Kingdom of Nyrond, the Duchy of Urnst, and the Pomarj.  Gathering together a brave group of adventurers who were willing to take on this task.

The lords had identified that the source of the raids by the yellow-sailed ships was the city of Highport, and hence, this is where they chartered a ship to send the eager band of men and women.  The bard in the group, Brandon Billington, knew the history of the coastal town, and on the sea voyage there he shared some of what he knew.

"Highport was ruled for centuries by Count Kevram Bilarro, a powerful wizard who extended his life through the prodigious use of 'potions of longevity'. Unfortunately, one such draught malfunctioned, and instead of gaining another 10 years of life, he instantly lost a hundred.

He died instantly and with no heir, throwing the entire city into chaos. This ended when a distant relative named Kern Bilarro -- a nephew several times removed who also happened to be a Wild Coast warlord of considerably strength -- brought his men to the city and seized the Lord's Palace for himself.

He ruled until the city was invaded by the orcs in CY 513, burning and looting their way through the city in an event that came to be known as the Night of the Bloody Spear by the survivors.

In the decades that followed, the city was ruled by an uneasy coalition of humanoid tribes. Humans -- typically the most evil scum ever to sail the Azure Sea -- began to return as well, with the bravest and strongest pirates using it as a port. A handful of tradesmen followed, and in time a sense of normalcy returned to the city.

In the CY 560s the Bilarro family returned to the city in the form of the charismatic Kertek Bilarro , who was able to swindle his way back into the position of count by deftly playing the humanoid tribes against each other, gifting them with treasure and weapons, and generally succeeding through deception and guile where his ancestors had failed through magic and force of arms.

He was able to do quite well for himself, negotiating successful treaties with powerful pirates, humanoid tribes, and even the notorious Slave Lords themselves (which in turn made the city a center of the lucrative slave trade)."


The group was somber the rest of the voyage as each member contemplated his or her own motivations for heading into the heart of the slaver's base of operations.

The lords had chartered a ship and bought passage for the group under the guise of them being a purchasing group for merchants who were well-funded and in need of slave labor.  This allowed the adventurers to disembark from the ship in Highport, showing their fake papers to the dockmaster, who only gave them a cursory glance.  The dockmaster was a grizzled half-orc who had seen a lot of fake papers in his day, and didn't concern himself with it too much.  He was paid to keep the peace, and as long as there wasn't trouble at the docks, he approved most of the traffic that came and went.

Following a map that an escaped slave has provided to the lords, who in turn gave it to the adventurers, they wound through the city while keeping cloaks drawn over their heads and trying not to let dwarf or elven features show too visibly to the many orcs, gnolls, half-orcs, and humans who seemed to run this place.

It seemed that the center of the slave traffic was an old, ruined temple on the outskirts of Highport.  It has been burned out in the center, but its protective walls still stand in defiance to the destruction that had happened within.  Observing the temple for almost half a day, the party noted a few key points.  At infrequent intervals, guards are seen patrolling the walls.  These are humanoids in small groups, apparently bored with their duties.  At other times, parties on foot or horseback arrive at either the stable door or the main gate.  These visitors hail the guards, announcing themselves as having business.  They are then admitted by the guards in small groups.  The visitors appear to be either merchants with guards or parties that look like adventurers.  Once darkness fell over the city, the guards became more numerous.  Creatures are seen fluttering up into the night sky from the interior of the compound and fly off into the night.  No slaves or slaving parties are seen.

Fortunately, the map also indicates a secret entrance to the temple at the back of it.  The party converges on this entrance, huddled against the black stone of the temple walls in order to not be seen by the guards above.  The faint outline of the door can be just made out by keen observers.
Perrin Stumbleshanks
 player, 4 posts
 Dwarf Sailor Cleric 4
 HP: 43/43 | AC: 15
Sun 22 Mar 2020
at 17:29
The Slaver's Resistance: Part 1
Perrin is skeptical about how quiet they can approach and enter this place. They're a fairly large group of people in different types of arms and armor and clearly with different capabilities in that regard. He himself is nimble from years at sea, in spite of his family name, but not particularly trained in the art of subterfuge and sneaking.

Whispering to the others, Perrin offers the contingency of a spell. "I can cast Silence should the need arise. It'll muffle all our sounds, but also make us deaf as posts. Let's send one volunteer ahead to check the door, preferably someone with the skill-set to open it. Surely, it must be locked, and possibly trapped. Anyone?"

This message was last edited by the player at 17:29, Sun 22 Mar.

Brandon B. Billington
 player, 3 posts
 Half Elf Bard of Valor
 HP 35/35 AC 15
Sun 22 Mar 2020
at 17:49
The Slaver's Resistance: Part 1
After a beat passes, Brandon speaks up.

"I suppose I could take a crack at it. I have a lock pick set I won in a game of cards. If someone else is more adept with these maybe they should take the lead but I might be able to get the job done."

Brandon attempts to stealthily move over to the door, check it for traps, and unlock it with his thieves tools though he is not proficient. He will stop before he gets to the door if someone else speaks up.

10:48, Today: Brandon B. Billington rolled 15 using 1d20+6.  Stealth .

10:48, Today: Brandon B. Billington rolled 22 using 1d20+2.  Investigation (check for traps).

10:48, Today: Brandon B. Billington rolled 21 using 1d20+5.  Pick the Lock (slight of hand).

Fyra
 player, 2 posts
 Half Elf
 Druid
Sun 22 Mar 2020
at 22:01
The Slaver's Resistance: Part 1
Fyra observes what the others do who might have more skill in this area, while trying not to be seen by the temple guards up on the wall above.
Jaeron Marnus
 player, 5 posts
 HP: 39/39 AC: 18
 Human Marshal Fighter 4
Sun 22 Mar 2020
at 23:00
The Slaver's Resistance: Part 1
Jaeron looked at the temple, gripped his axe called Visage and decides to keep watch for any guard or flying creature,"Hurry up, we don't got all day. We're in the center of enemy territory, everyone remain vigilant." the Marshal says.
Lord Drayvix
 player, 6 posts
 AC: 20 HP:40/40 PP:11
 "Sharp Blade, Sharp Mind"
Mon 23 Mar 2020
at 14:38
The Slaver's Resistance: Part 1
Lord Drayvix had spent the ship ride mostly quiet, reading a small book and taking notes as to the history of the city as Brandon presented them. Now as they stood before the secret entrance to this temple he could feel the weight of Hershaw in his hand, it's blade ever sharp, and on his other arm his unadorned shield. His eyes glinted in the moonlight as he watched Brandon give an attempt to the door.

"Once you have it open step away, let one of us larger folk take the lead Brandon" he said with a nod of confidence.
Lars
 GM, 12 posts
 DM
Mon 23 Mar 2020
at 17:32
The Slaver's Resistance: Part 1
Brandon carefully examines the outline of the door, looking for traps and the mechanism to open it.  He finds a small hole in the wall and inserts his finger into it, triggering the catch to allow the door to silently swing open.  The dark passage is 5 feet wide and goes for only 10 feet through the temple wall before ending in another door.  The door is obviously the backside of another secret door, and is constructed of planking that is covered on the other side with what is probably a stone fascia to hide its presence from the opposite direction.

This message was last edited by the GM at 13:44, Thu 26 Mar.

Brandon B. Billington
 player, 4 posts
 Half Elf Bard of Valor
 HP 35/35 AC 15
Mon 23 Mar 2020
at 18:09
The Slaver's Resistance: Part 1
Brandon smirks. I knew I shouldn't have doubted myself! I'm amazing!

He opens the door and makes a path for the other party members to enter, only to find that another door blocks his path.

"One step at a time..." he whispers to the group, before moving up to the next door.

He will once again check it for traps, and attempt to open the door. Once he knows how to open it, he will press his ear up to the door to see if he can hear anyone behind it, then wave the rest of the party in so they can all enter at once.

11:07, Today: Brandon B. Billington rolled 11 using 1d20+2.  Investigation (Check for Traps).

11:08, Today: Brandon B. Billington rolled 11 using 1d20+5.  Slight of Hand (Pick Lock).

11:08, Today: Brandon B. Billington rolled 22 using 1d20+3.  Perception (listen for movement).

Perrin Stumbleshanks
 player, 5 posts
 Dwarf Sailor Cleric 4
 HP: 43/43 | AC: 15
Mon 23 Mar 2020
at 19:29
The Slaver's Resistance: Part 1
Perrin watches the bard slip into the door and signal for them to proceed. He takes a gulp from his hip flask and then continues forward into the door, as quiet as he can. His massive maul is strapped to his back and his holy symbol hangs as an amulet across his chest.
Jaeron Marnus
 player, 6 posts
 HP: 39/39 AC: 18
 Human Marshal Fighter 4
Mon 23 Mar 2020
at 19:55
The Slaver's Resistance: Part 1
Jaeron stays outside to keep a look out for any passerbys, making sure they haven't been found.

03:54, Today: Jaeron Marnus rolled 14 using 1d20+1.  Perception .
Karadin Axebeard
 player, 5 posts
 Dwarf Barbarian
 AC: 20 | HP: 53/53
Mon 23 Mar 2020
at 23:03
The Slaver's Resistance: Part 1
As Brandon opened the doors and the group prepared to enter, Karadin cracked his knuckles, flexed his massive arms, and stretched his neck. This was the first lead on the slavers that felt like it might actually amount to something and he was anxious to show those heidinn exactly what he thought about their murderous acts. "I'll lead the way with you Dravyx," he said gruffly.


heidinn - Dwarven for heathens.
Lars
 GM, 13 posts
 DM
Tue 24 Mar 2020
at 16:39
The Slaver's Resistance: Part 1
Brandon quietly moves down the narrow hallway, trying not to disturb the dust that seems to cling to every surface.  He checks the back of the secret door for locks and traps, but doesn't see any.  Light from the other side of the door faintly outlines the door, and there is a handle to pull the door open.

Not seeing any traps, Brandon quietly swings the door open.  There is a *click* and *whoosh*

Brandon is very quick and attempts to spin away from what is certainly a trap being triggered.  He spins and arches his back, trying to move out of the doorway.  The simple trap was a spiked spring bar, bent back away from the door, held in place by a pin connected to a rope.  The opening of the door released the pin, and the bar slams into Brandon's shoulder with shuddering impact. Brandon took 1/2 damage for a successful DEX save

The narrow passage beyond the open door runs east-west, about 20 feet in each direction.  To the west, the passage ends with a door on the north wall.  To the east, the narrow passage turns to the north.  The floor of this passage looks to be well-used as the dust in pushed to the edges from having many feet pass back and forth.

This message was last edited by the GM at 13:45, Thu 26 Mar.

Brandon B. Billington
 player, 5 posts
 Half Elf Bard of Valor
 HP 28/35 AC 15
Tue 24 Mar 2020
at 17:13
The Slaver's Resistance: Part 1
Brandon quickly moves aside, allowing the eager members of the vanguard to move past him into the hall. He is a little embarrassed that he missed that trap, but not surprised that this happened to him.

"Alright fellas, it's showtime" he says, trying to hide his embarrassment and pain.
Jaeron Marnus
 player, 7 posts
 HP: 39/39 AC: 18
 Human Marshal Fighter 4
Tue 24 Mar 2020
at 22:32
The Slaver's Resistance: Part 1
Jaeron gives a nod to Brandon and moves inside the passage,"Hmm, two directions, let's pick the east route. We'll check that door on the west for later. What say you?" he says to the party, a bit anxious about this place.
Karadin Axebeard
 player, 6 posts
 Dwarf Barbarian
 AC: 20 | HP: 53/53
Tue 24 Mar 2020
at 23:53
The Slaver's Resistance: Part 1
Karadin nodded his head in agreement with the human. "Aye. Best to know what's round the corner 'fore we start opening more doors." He looked back to the half-elf. "BB nearly ruined his pretty face on the last one. May be more in the halls too, so stay on yer toes."

19:50, Today: Karadin Axebeard rolled 8 using 1d20+2.  Perception.
Lord Drayvix
 player, 7 posts
 AC: 20 HP:40/40 PP:11
 "Sharp Blade, Sharp Mind"
Wed 25 Mar 2020
at 13:54
The Slaver's Resistance: Part 1
Lord Drayvix looks over Brandon, "Are you alright there?" he has a serious look on his face, "Seems whatever has residence here suits themselves as tacticians, setting traps, we might expect other such intelligent divergences" he readies Hershaw as the group readies itself.
Brandon B. Billington
 player, 6 posts
 Half Elf Bard of Valor
 HP 28/35 AC 15
Wed 25 Mar 2020
at 15:47
The Slaver's Resistance: Part 1
"I'm fine, Lord Drayvix. Tis but a scratch. Thanks for looking out. Perhaps it would be best if he had a second set of eyes looking for such devices. Its not my strongest suit!"



"Perhaps someone else check that next door? I'll unlock it if we need that but I need a moment to catch my breath."
Fyra
 player, 3 posts
 Half Elf
 Druid
Wed 25 Mar 2020
at 23:26
The Slaver's Resistance: Part 1
Fyra waits for the others to move down the hall to the east before stepping under the trap and turning to follow.
She keeps an eye out for other traps or anything else that looks suspicious. Fyra raises her shield defensively, keeping the painted eye down the hall where her Sentinel Shield can best help the party.


18:24, Today: Fyra rolled 13 using 1d20+3.  looking for traps, advantage.

Lars
 GM, 14 posts
 DM
Thu 26 Mar 2020
at 13:43
The Slaver's Resistance: Part 1
Jaeron, Karadin, and Lord Drayvix turn to the east and begin making their way down the narrow hallway in single file, followed by Fyra and Brandon.  The hall turns to the north and continues for about 25 feet before there is a door on the east wall.  The passage ends near the door.  Karadin and Fyra scan the passage cautiously for traps or anything suspicious, but don't see anything that alarms them.


Jaeron Marnus
 player, 8 posts
 HP: 39/39 AC: 18
 Human Marshal Fighter 4
Thu 26 Mar 2020
at 14:03
The Slaver's Resistance: Part 1
"I'll go first, everyone keep your eyes peeled." Jaeron says, and attempts to search the door for any traps or locks.

22:02, Today: Jaeron Marnus rolled 16 using 1d20+2.  Investigate the door.
Perrin Stumbleshanks
 player, 6 posts
 Dwarf Sailor Cleric 4
 HP: 43/43 | AC: 15
Thu 26 Mar 2020
at 14:38
The Slaver's Resistance: Part 1
Being a fairly large group, Perrin watches the ones at the front advance to the east and further ahead. He isn't going to risk anything while the others examine the door, but while he is at the back, he might as listen through the first door in the western corridor.

Perception: 18.
Lars
 GM, 15 posts
 DM
Mon 30 Mar 2020
at 13:52
The Slaver's Resistance: Part 1
Jaeron searches the door in front of him for traps, but it looks pretty normal other than having charred boards from when the temple had caught fire.  He tests the latch and finds it unlocked.  Pushing the door open quietly, the room beyond is burnt and partially destroyed.  The floor is crowded with debris and movement into the room is difficult.  Sagging and collapsed as it is, the ceiling still appears to be sound.  The east wall is different from the others.  It shows signs of recent construction and upkeep as it is patched in several places.  On the whole, this wall appears to be stoutly built.

At the other end of the hall, Perrin waits until most of the group has rounded the corner and silence falls over him.  Pressing his ear against the door, he strains to hear if anything might be moving beyond it.  All is quiet, and he doesn't detect anything.


Karadin Axebeard
 player, 7 posts
 Dwarf Barbarian
 AC: 20 | HP: 53/53
Tue 31 Mar 2020
at 13:31
The Slaver's Resistance: Part 1
Karadin peered in to the room and examined the structure. Once he determined it would not collapse, the dwarf carefully made his way through the room toward the repaired wall. "Why would they repair this wall and leave the rest of the room in shambles?" he mumbled softly to himself. He examined the repair work for answers, as well as any indication of how recent the repairs were made and of course to judge the workmanship.


09:24, Today: Karadin Axebeard rolled 20 using 1d20+6.  Int (History) Check stonework & repairs.
Lars
 GM, 16 posts
 DM
Tue 31 Mar 2020
at 13:43
The Slaver's Resistance: Part 1
Karadin examines the newly constructed wall, with the critical eye of a dwarf whose people have been the echelon of stonemasons for millennia.