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Player Datafiles.

Posted by The WatcherFor group 0
The Watcher
GM, 272 posts
Thu 1 Apr 2021
at 19:25
  • msg #1

Player Datafiles

DOMINO
Neena Thurman (secret)

Affiliations
Solo d8
Buddy d10
Team d6

Distinctions
Checkered Past
Femme Fatale
Hardened Mercenary

Power Sets
DOMINO'S ARSENAL
Guns d8
Staff d6
SFX: Full Auto. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total.
SFX: Roomsweeper. Against multiple targets in an action including Staff, for each additional target add a d6 and keep an additional effect die.
Limit: Gear. Shutdown a Domino’s Arsenal power to gain 1 PP. Take an action vs. the doom pool to recover that power.

PROBABILITY MANIPULATION
Luck d8
Superhuman Reflexes d10
SFX: Domino Effect. On a successful reaction against a physical stress attack action, inflict physical stress with your effect die. Spend 1 PP to step it up.
SFX: Second Chance. If your pool includes a Probability Manipulation power, spend 1 PP to reroll.
SFX: Lady Luck On My Side. Spend 1 PP to borrow the highest die in the doom pool as an asset for your next action; then step back and return the doom die.
SFX: Let the Luck Fun Free. Add a d6 and step up your effect die by +1 when using PROBABILITY MANIPULATION to create assets.
Limit: Exhausted. Shutdown Superhuman Reflexes to gain 1 PP. Activate an opportunity or participate in a Transition Scene to recover that power.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 PP.

Specialties
Combat Master d10
Covert Master d10
Menace Expert d8
Psych Expert d8
Vehicle Expert d8

Milestones
MUTANT MERC
1 XP when you discuss payment for a deed.
3 XP when you put aside money and safety to do something noble.
10 XP when you either take up a high paying position no matter the morality behind what you are paid to do, or find a calling that benefits others besides just yourself.

RELENTLESS
1 XP when you declare a villain your current ‘Primary Target’.
3 XP when you take stress from direct personal conflict with your 'Primary Target’.
10 XP when you choose to break a contract and let your Primary Target free … for whatever reason … or you choose to execute your contract, even when it becomes apparent that the ’Target' has been unfairly contracted.
This message was last edited by the GM at 06:29, Thu 20 Jan 2022.
The Watcher
GM, 273 posts
Thu 1 Apr 2021
at 19:26
  • msg #2

Player Datafiles

DAREDEVIL
Matt Murdock (secret)

Affiliations
Solo d10
Buddy d8
Team d6

Distinctions d8 or d4 + 1 PP
Blind Justice
Man Without Fear
Protector of Hell’s Kitchen

Power Sets
BILLY CLUB
Enhanced Durability d8
Swingline d6
Weapon d6
SFX: Rebound. Step up or double Weapon die against a single target. Remove highest rolling die and add an additional die to your total.
SFX: Grapple. Add d6 and step up effect die +1 when inflicting a complication on a target.
Limit: Gear. Shutdown Billy Club and gain 1 PP. Take an action vs. the doom pool to recover gear.

HYPERSENSES
Enhanced Reflexes d8
Enhanced Stamina d8
Superhuman Senses d10
SFX: Focus. In a pool including a Hypersenses die, replace two dice of equal steps with one die of +1 step.
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from attacks targeting sight or vision.
SFX: Radar Sense. Spend 1 PP to add Superhuman Senses (or step up by +1 if already in your pool) and reroll all dice when taking an action.
Limit: Overstim. Shutdown a Hypersenses power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Specialties
Acrobatic Master d10
Combat Expert d8
Covert Expert d8
Crime Master d10
Menace Expert d8
Psych Expert d8

Milestones
SEXY DEVIL
1 XP when you choose to help a female colleague over a male one
3 XP when you kiss a female in the middle of an adventure
10 XP when you bed a super-villainess or you give up on a healthy relationship with a female colleague

DEVIL IN THE DARK
1 XP when you first inflict stress on a foe who cannot see you.
3 XP when your allies first confront you about your methods or you challenge another ally’s methods.
10 XP when you choose to inflict physical trauma on a foe who has inflicted stress on you and at least one ally, or you choose to redirect stress from that foe as emotional stress and allow yourself to be stressed out.
This message was last edited by the GM at 19:32, Thu 01 Apr 2021.
The Watcher
GM, 274 posts
Thu 1 Apr 2021
at 19:28
  • msg #3

Player Datafiles

SPIDER-MAN
Peter Parker (secret) (public as of Civil War)

Affiliations
Solo d8
Buddy d10
Team d6

Distinctions d8 or d4 + 1 PP
Friendly Neighborhood Hero?
Wisecracker
With Great Power Comes Great Responsibility

Power Sets
SPIDER-POWERS
Enhanced Senses d8
Enhanced Stamina d8
Superhuman Reflexes d10
Superhuman Strength d10
Wall-Crawling d6
SFX: Spider-Sense. Spend 1 PP to add Enhanced Senses (or step up by +1 if already in your pool) and reroll all dice on a reaction.
SFX: Second Wind. Before you make an action including a Spider-Powers power, you may move your physical stress die to the doom pool and step up the Spider-Powers power by +1 for this action.
SFX: Spider-Tracer. Spend 1 PP or use an effect die to create a Traced complication for a target. You may track that target anywhere until the complication is removed or Enhanced Senses is shutdown.
Limit: Exhausted. Shutdown any Spider-Powers power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

WEB-SLINGING
Enhanced Durability d8
Swingline d8
Weapon d8
SFX: Grapple. Add d6 and step up effect die by +1 when inflicting a web-related complication on a target.
SFX: Web Constructs. When creating web-related assets, add d6 and step up effect die by +1.
Limit: Exhausted. Shutdown Web-Slinging to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.


SYMBIOTE SUIT
Shapeshifting d10
Superhuman Durability d10
Stretching d8
Tentacles d8
Wallcrawling d8
Web-Slinging d8

SFX: Multipower. Use two or more Symbiote powers in your dice pool, at -1 step for each additional power.
SFX: Feed Me. Add d6 to your dice pool for an attack action and step back the highest die in your pool by -1. Step up physical stress inflicted by +1.
SFX: Grapple. Add d6 and step up your effect die +1 when inflicting a complication on your target.
Limit: Fire and Sonic Weakness. On a fire or sonic-based attack, change any Symbiote power into a complication and step up or add d6 to the doom pool.
Limit: Adrenal Feeding. At the end of a scene, if you have taken any emotional stress, step up your physical stress by +1.

Specialties
Acrobatic Master d10
Combat Expert d8
Covert Expert d8
Psych Expert d8
Science Expert d8
Tech Expert d8

Milestones
TEAM PLAYER
1 XP when you give support to another hero not already on your team.
3 XP when you confront a team member about your place on the team.
10 XP when you either walk away from your team or join it at a cost to your family.

DEADLY FOES OF SPIDER-MAN
1 XP when you declare a villain as an old foe.
3 XP when you take trauma from your chosen foe.
10 XP when you forgive your chosen foe, or they beg for your forgiveness and you let them go.
This message was last edited by the GM at 19:32, Thu 01 Apr 2021.
The Watcher
GM, 275 posts
Thu 1 Apr 2021
at 19:29
  • msg #4

Player Datafiles

MOON KNIGHT
Marc Spector (secret)

Affiliations
Solo d10
Buddy d8
Team d6

Distinctions d8 or d4 + 1 PP
Dangerous Past
Fist Of Khonshu
Who Is Marc Spector?

Power Sets
LUNAR ARSENAL
Enhanced Durability d8
Glider Cape d6
Swingline d6
Weapon d8
SFX: Focus. If your pool includes a Lunar Arsenal die, you may replace two dice of equal size with one stepped-up die.
SFX: Moon Copter Extraction. Shutdown a Lunar Arsenal power to leave your current scene in an outdoor or exposed location. Spend 1 PP to recover power and join the next scene after it begins.
Limit: Gear. Shutdown a Lunar Arsenal power and gain 1 PP. Take an action vs. the doom pool to recover gear.


AVATAR OF VENGEANCE
Superhuman Reflexes d10
Enhanced Stamina d8
Superhuman Strength d10
SFX: Lunar Might. Activate an opportunity to step up Enhanced Strength until the end of the Scene.
SFX: Call For Vengeance. Add a doom die to a dice pool including an Avatar Of Vengeance die, then take the die as mental stress.
Limit: Under A Full Moon. Shutdown Lunar Might when the moon isn’t full; recover with a full moon.
Limit: Unstable. Change any Avatar Of Vengeance power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power.

SYMBIOTE SUIT
Shapeshifting d10
Superhuman Durability d10
Stretching d8
Tentacles d8
Wallcrawling d8
Web-Slinging d8
SFX: Multipower. Use two or more Symbiote powers in your dice pool, at -1 step for each additional power.
SFX: Feed Me. Add d6 to your dice pool for an attack action and step back the highest die in your pool by -1. Step up physical stress inflicted by +1.
SFX: Grapple. Add d6 and step up your effect die +1 when inflicting a complication on your target.
Limit: Fire and Sonic Weakness. On a fire or sonic-based attack, change any Symbiote power into a complication and step up or add d6 to the doom pool.
Limit: Adrenal Feeding. At the end of a scene, if you have taken any emotional stress, step up your physical stress by +1.

Specialties
Acrobatic Expert d8
Business Expert d8
Combat Master d10
Covert Master d10
Menace Expert d8
Mystic Expert d8
Vehicles Expert d8

Milestones
GOD OF VENGEANCE
1 XP when you allow Khonshu’s desire for revenge to distract you from something or someone important to you.
3 XP when you inflict trauma in the name of your god.
10 XP when you kill a dangerous for or reject Khonshu’s edicts and spare that foe, explaining your mercy to the enemy and what you expect in return.

HERO OR VIGILANTE?
1 XP when you call out an ally, either for crossing the line or for not having the stomach to do what must be done.
3 XP when you let a member of Carnage’s Family go so that you can help an ally, or abandon an ally to pursue a member of Carnage’s Family.
10 XP when you refuse to kill a member of Carnage's Family (or prevent an ally from doing it), or kill them (or convince an ally to do it).
The Watcher
GM, 276 posts
Thu 1 Apr 2021
at 19:31
  • msg #5

Player Datafiles

VENOM
Eddie Brock (public)

Affiliations
Solo d10
Buddy d8
Team d6

Distinctions
Forged By Adversity
Lethal Protector
We Are Venom

Power Sets
VENOM SYMBIOTE
Enhanced Durability d8
Enhanced Senses d8
Shapeshifting d6
Superhuman Reflexes d10
Superhuman Stamina d10
Superhuman Strength d10
Wall-Crawling d6
Web-Slinging d6
SFX: Claws. Step back the highest die in an attack action pool to add a d6 and step up physical stress inflicted.
SFX: Envelop. When inflicting a restraining or immobilizing complication on a target, add a d6 and step up the effect die.
SFX: Multipower. Use two or more Venom Symbiote powers in your dice pool, at –1 step for each additional power.
SFX: Spider-Stealth. The Spider-Sense SFX cannot be used in a reaction against a dice pool including a Venom Symbiote power.
Limit: Emotionally Unstable. Step up emotional stress received to gain 1 PP.
Limit: Klyntar Vulnerability. Step up stress, trauma, or complications from fire- or sonic based attacks to gain 1 PP.

Specialties
Acrobatic Expert d8
Combat Expert d8
Crime Expert d8
Menace Expert d8

Milestones
MEDDLESOME ALLIES
1 XP when you first use your Solo affiliation on a roll.
3 XP when you refuse to assist an ally and one of you takes stress.
10 XP when you take down a member of the Carnage Family all on your own, or stop going it alone and join a team of heroes.

PROTECT THE INNOCENT
1 XP when you offer support to an innocent bystander.
3 XP when you refuse to hurt a civilian who is causing you or an ally stress.
10 XP when you extend your definition of "innocent" to include an enemy, or decide that you can't always protect everyone.
The Watcher
GM, 277 posts
Thu 1 Apr 2021
at 19:33
  • msg #6

Player Datafiles

SPIDER-WOMAN
Jessica Drew (secret)

Affiliations
Solo d8
Buddy d6
Team d10

Distinctions
Alluring
Private Investigator
S.H.I.E.L.D. Super-Agent

Power Sets
BIO-ELECTRIC METABOLISM
Flight d6
Superhuman Stamina d10
Venom Blast d8
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from toxins, radiation, or disease.
SFX: Pheromones. Add d6 and step up effect die by +1 when using any powers to inflict mental stress.
Limit: Uncontrollable. Change any Bio-Electric Metabolism power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.

SPIDER-POWERS
Enhanced Senses d8
Superhuman Reflexes d10
Superhuman Strength d10
Wall-Crawling d6
SFX: Second Chance. Spend 1 PP to reroll when using any Spider-Powers power.
Limit: Exhausted. Shutdown any Spider-Powers power to gain 1 PP. Recover power by activating an opportunity or during a Transition scene.

Specialties
Acrobatic Expert d8
Combat Expert d8
Covert Master d10
Menace Expert d8
Mystic Expert d8
Psych Expert d8

Milestones
BETRAYAL OF TRUST
1 XP when you convince another hero to buddy up with you.
3 XP when you abandon that buddy in the middle of a fight.
10 XP when you either choose to betray your buddy to keep S.H.I.E.L.D. status or give up your S.H.I.E.L.D. status in order to rescue your buddy.

BLAST FROM THE PAST
1 XP when you declare a hero or villain to be an old foe or flame.
3 XP when you either deal emotional stress to your old flame or deal physical stress to your old foe.
10 XP when you either give up something important to be with your old flame or forgive your old foe.
The Watcher
GM, 278 posts
Thu 1 Apr 2021
at 19:34
  • msg #7

Player Datafiles

MAYHEM
April Parker (secret)

Affiliations
Solo d10
Buddy d6
Team d8

Distinctions d8 or d4 + 1 PP
Sixteen Going on Seventy
Auntie M
Somewhere I Belong

Power Sets
SPIDER-POWERS
Enhanced Senses d8
Superhuman Stamina d10
Superhuman Reflexes d10
Superhuman Strength d10
Wall-Crawling d6
SFX: Spider-Sense. Spend 1 PP to add Enhanced Senses (or step up by +1 if already in your pool) and reroll all dice on a reaction.
Limit: Exhausted. Shutdown any SPIDER-POWERS power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

SYMBIOTE HYBRID
Enhanced Durability d8
Invisibility d6
Shapeshifting d8
Stretching d8
Swingline d8
Weapon d8
SFX: Claws. Step back the highest die in an attack action pool to add a d6 and step up physical stress inflicted.
SFX: Grapple. Add d6 and step up effect die by +1 when inflicting a web-related complication on a target.
Limit: Fire and Sonic Weakness. On a fire or sonic-based attack, change any SYMBIOTE HYBRID power into a complication and step up or add d6 to the doom pool.
Limit: Psychotic. Earn 1 PP by stepping up any emotional stress taken by +1.

Specialties
Acrobatic Master d10
Combat Expert d8
Covert Expert d8
Menace Expert d8

Milestones
NOT FROM AROUND HERE
1 XP when you refer to knowledge from your home timeline that helps your allies in this timeline.
3 XP when you do something that exposes your connections to your allies' analogues in your timeline.
10 XP when you dramatically reveal your true identity, or when you choose to permanently adopt a new civilian identity.

HERO OR VIGILANTE?
1 XP when you call out an ally, either for crossing the line or for not having the stomach to do what must be done.
3 XP when you let a member of Carnage’s Family go so that you can help an ally, or abandon an ally to pursue a member of Carnage’s Family.
10 XP when you refuse to kill a member of Carnage's Family (or prevent an ally from doing it), or kill them (or convince an ally to do it).
The Watcher
GM, 283 posts
Sat 10 Apr 2021
at 20:51
  • msg #8

Player Datafiles

"SYMBIOTE VOLTRON"
Symbiote construct formed by Moon Knight, Mayhem, Spider-Man and Venom [alternating control]

Affiliations
Team 4d6 (Large Scale Hero)

Distinctions
With Great Power...
Vengeance is Ours
We Are Venom?

Power Sets
SYMBIOTIC TITAN
Enhanced Senses d8
Growth d8
Shapeshift d8
Stretching d8
Superhuman Durability d10
Superhuman Reflexes d10
Superhuman Stamina d10
Superhuman Strength d10
Telepathy d8
Tentacles d8
Weapon d8
Web-Slinging d6

SFX: Flurry of Ooze. Double TENTACLES or triple WEB-SLINGING when adding either power to a pool, then shut down the power. Activate an opportunity to recover the power.

SFX: Fused Might. Step up any SYMBIOTIC TITAN power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.

SFX: Grapple. When inflicting a restraining or immobilizing complication on a target, add a d6 and step up the effect die.

SFX: Multipower. Use two or more SYMBIOTIC TITAN powers in your dice pool, at -1 step for each additional power.

SFX: Room for One More? Spend 1 PP to add an available symbiote-wearing hero to the construct, to a maximum of five heroes. Add 1d6 to SYMBIOTE VOLTRON's Affiliation and step up a Specialty die by +1 until the fusion ends.

SFX: Spider-Sense. Spend 1 PP to add ENHANCED SENSES (or step up by +1 if already in your pool) and reroll all dice on a reaction.

SFX: Symbiote Armor. Spend 1 PP to ignore physical stress unless caused by heavy artillery, explosives, or other sufficient penetrative force.

SFX: Symbiote Arsenal. When rolling to create symbiote-based assets, add a d6 and step up your effect die.

SFX: Symbiote Blades. Step up or double WEAPON for one action. If that action fails, shutdown WEAPON. Activate an opportunity to recover the power.

Limit: Fire and Sonic Vulnerability. Step up stress, trauma, or complications from fire or sonic-based attacks to gain 1 PP.

Limit: Organic Substance. The Symbiote Armor SFX cannot be used on a reaction against attacks using matter disruption, disintegration, decay, etc.

Limit: Team Cohesion. On their turn, a participant symbiote may choose to break up the construct. All fused heroes gain 1 PP, switch back to their original datafiles, and take d6 or step up stress of their chosen type.

Limit: Overcrowded. Change any SYMBIOTIC TITAN power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power.

Limit: Distracted Driver. If a pool includes a SYMBIOTIC TITAN power, both 1's and 2's on those dice count as opportunities, but only 1's are excluded from being used for totals or effect dice.

Specialties
Acrobatic Expert d8
Combat Expert d8
Menace Expert d8

Milestones (used in place of each hero's own while operating as "SYMBIOTE VOLTRON")
DIBS ON CARNAGE
1 XP when you argue with another hero or vigilante over who has the right to bring down Cletus Kasady
3 XP when one of your inner voices speaks out against killing Kasady, creating tension
10 XP when you finally end Kasady's threat once and for all, or decide on a new purpose

WHO'S DRIVING THIS THING?!
1 XP when you take over as the pilot of "Symbiote Voltron" for the first time
3 XP when you compliment or criticize the current pilot of "Symbiote Voltron"
10 XP when you create a d12 asset for "Symbiote Voltron," or decide to go it alone and break up the fusion

*While merged as "SYMBIOTE VOLTRON," constituent players use this datafile. They share all stress, complications, assets, etc. but continue to treat PP's and turns separately. PP's may be gifted between players as usual.
This message was last edited by the GM at 20:25, Thu 22 July 2021.
The Watcher
GM, 311 posts
Mon 21 Jun 2021
at 17:59
  • msg #9

Player Datafiles

AMERICAN DREAM
Shannon Carter [secret]

Affiliations
Solo d8
Buddy d6
Team d10

Distinctions
American Idol
Outstanding Mettle
Voice of Reason

Power Sets
EXTENSIVE TRAINING
Enhanced Reflexes d8
Enhanced Stamina d8
Enhanced Strength d8

SFX: Focus. If a pool includes an EXTENSIVE TRAINING power, replace two dice of equal size with one stepped-up die.
SFX: Last-Ditch Effort. Step up or double any EXTENSIVE TRAINING die on your next roll, or spend 1 PP to do both, then shut down that power. Recover power by activating an opportunity or during a Transition Scene.
Limit: Exhausted. Shutdown any EXTENSIVE TRAINING power to gain 1 PP. Activate an opportunity to recover that power.
Limit: Patriot. Earn 1 PP when you step up emotional stress inflicted by government forces, popular opinion, or personal heroes by +1.

AMERICAN DREAM'S GEAR
Comm d6
Godlike Durability d12
Weapon d8

SFX: Indestructible Shield. Spend 1 PP to ignore physical stress or trauma unless caused by indirect attacks or mystic effects.
SFX: Network. When using Comm involving allied characters, vehicles or facilities, step up or double Comm.
SFX: Ricochet. Step up or double Weapon die against a single target. Remove highest rolling die and add an additional die to your total.
SFX: Stun Discs. When creating a "Stunned" complication on a target, add a d6 and step up your effect die.
Limit: Gear. Shutdown an AMERICAN DREAM'S GEAR power or SFX to gain 1 PP. Recover by activating an opportunity.

Specialties
Acrobatics Master d10
Combat Expert d8
Media Expert d8
Psych Expert d8
Vehicle Expert d8

Milestones
A-NEXT ASSEMBLE
1 XP when you lead your team into battle for the first time during a scene.
3 XP when you defeat a foe without any team member becomming stressed out.
10 XP when you either convince a new hero to join A-Next, or disband your current team.

THE LEGEND OF CAPTAIN AMERICA
1 XP when you recount one of the stories you have been told about Captain America.
3 XP when you have to acknowledge a different version of a story you have been told.
10 XP when you fight alongside your idol Captain America, or become disillusioned with Cap and discharge him from the pedestal you've put him on.
The Watcher
GM, 345 posts
Wed 6 Oct 2021
at 17:44
  • msg #10

Player Datafiles

VENOM (SYMBIOTE SHEPHERD)
Eddie Brock (public)

Affiliations
Solo d10
Buddy d8
Team d6

Distinctions
Forged By Adversity
Lethal Protector
We Are Venom

Power Sets
SYMBIOTE SHEPHERD
Mob 3d8
SFX: Absorption. On a successful reaction against a physical attack, convert your opponent’s effect die into a SYMBIOTE SHEPHERD stunt. If your opponent’s action succeeds, spend 1 PP to use this SFX.
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your dice pool and keep an additional effect die.
SFX: Return to Venom. Spend 1 PP to eliminate any errant symbiote-related complication that you are nearby. If this symbiote resists or had any kind of stress, step up your mental stress.
SFX: Symbiote Support. During a Transition Scene, you may create symbiote-based resources for heroes in other Scenes in which you are not present.
SFX: Take One for the Team. On a successful attack action against you, spend 1 PP to ignore the effect die and remove a die from your SYMBIOTE SHEPHERD power. Recover SYMBIOTE SHEPHERD die after a Transition Scene.
Limit: Many Minds. Add a SYMBIOTE SHEPHERD d8 complication to gain 1 PP. If you are suffering emotional stress or trauma, step up this complication.
Limit: Mob Cohesion. SYMBIOTE SHEPHERD may be targeted individually or by Area Attack SFX. d10 physical stress inflicted removes a die from SYMBIOTE SHEPHERD power. Recover
SYMBIOTE SHEPHERD after a Transition Scene.

Specialties
Acrobatic Expert d8
Combat Expert d8
Crime Expert d8
Menace Expert d8

Milestones
MEDDLESOME ALLIES
1 XP when you first use your Solo affiliation on a roll.
3 XP when you refuse to assist an ally and one of you takes stress.
10 XP when you take down a member of the Carnage Family all on your own, or stop going it alone and join a team of heroes.

PROTECT THE INNOCENT
1 XP when you offer support to an innocent bystander.
3 XP when you refuse to hurt a civilian who is causing you or an ally stress.
10 XP when you extend your definition of "innocent" to include an enemy, or decide that you can't always protect everyone.
This message was last edited by the GM at 18:07, Wed 06 Oct 2021.
The Watcher
GM, 345 posts
Wed 6 Oct 2021
at 18:13
  • msg #11

Player Datafiles

BLACK CAT
Felicia Hardy [Widely known]

Affiliations
Solo d10
Buddy d8
Team d6

Distinctions d8 or d4 + 1 PP
Dangerously Alluring
I’m No Hero
World-Class Thief

Power Sets
PROBABILITY MANIPULATION
Bad Luck d10
SFX: Nine Lives. If your pool includes a Probability Manipulation power, spend a PP to re-roll.
Limit: Only Un-Luck. Bad Luck d10 may only be added to dice pools rolled to create complications or as part of reactions.

CAT SUIT
Enhanced Reflexes d8
Enhanced Senses d8
Enhanced Speed d8
Enhanced Strength d8
Leaping d6
Swingline d6
Wall-Crawling d6
SFX: Cat Claws. Step back the highest die in your attack action pool to add a d6 to your pool and step up physical stress inflicted.
SFX: Focus. If your pool includes a Cat Suit power, you may replace two dice of equal size with one stepped-up die.
SFX: Multipower. Add more than one Cat Suit power to your pool. Step back each Cat Suit power die in your pool once for each die beyond the first.
Limit: Gear. Shutdown Cat Suit to gain 1 PP. Take an action vs. the doom pool to recover.

Specialties
[You may convert Expert d8 to 2d6, or Master d10 to 2d8 or 3d6]
Acrobatic Expert d8
Combat Expert d8
Covert Expert d8
Crime Expert d8
Menace Expert d8
Psych Expert d8
Vehicle Expert d8

Milestones
BURGLAR
1 XP when you talk to someone who works closely with the item you are planning to steal.

3 XP when you incorporate an ally or enemy into your heist.

10 XP when you either give up the heist in order to bring about some justice or find a way to do the right thing and get away with the crime.

QUESTIONABLE ETHICS
1 XP when you lie to someone who trusts you.

3 XP when you continue to hold on to a lie even though it will cause heroes to get into conflicts.

10 XP when you abandon a hero to his enemies for monetary gain, or you break an agreement in order to save another hero.
This message was last updated by the GM at 18:13, Wed 06 Oct 2021.
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