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Mission #1: Maximum Carnage.

Posted by The WatcherFor group 0
The Watcher
GM, 5 posts
Sat 21 Mar 2020
at 03:55
  • msg #1

Current Mission: Maximum Carnage

*The game has started. Please check the status tracker for info on the current turn order, scene distinctions, doom pool size, etc.

Maximum Carnage

Cletus Kasady is at large! Following his escape from Ravencroft Asylum, the symbiote-bonded serial killer is on a rampage! Joined by his twisted "family" of Shriek, Doppelganger, Demogoblin and Carrion, Carnage is determined to paint NYC red with blood! Can the Secret Avengers rally to stop him in time? And what lengths will they go to in order to bring Kasady down?

Available Player Characters:
Short List
American Dream Taken
Black Cat
Captain America (Bucky or Sam)
Cloak
Dagger
Daredevil Taken
Deathlok
Domino Taken
Firestar
Ghost Rider
Hawkeye
Iron Fist
Luke Cage
Mayhem Taken
Moon Knight Taken
Morbius
Nightwatch
Spider-Man Taken
Spider-Woman Taken
Tigra Taken
Venom Taken

... Or any appropriate street-level character not found on this list:
https://docs.google.com/docume...JenM73kYG-yS6qk/edit

Event Milestones:
HERO OR VIGILANTE?
1 XP when you call out an ally, either for crossing the line or for not having the stomach to do what must be done.

3 XP when you let a member of Carnage’s Family go so that you can help an ally, or abandon an ally to pursue a member of Carnage’s Family.

10 XP when you refuse to kill a member of Carnage's Family (or prevent an ally from doing it), or kill them (or convince an ally to do it).
This message was last edited by the GM at 18:08, Sun 08 Aug 2021.
The Watcher
GM, 6 posts
Sat 21 Mar 2020
at 06:04
  • msg #2

Current Mission: Maximum Carnage

In reply to The Watcher (msg # 1):

Midnight in NYC...

Panic grips the city. Police sirens pierce the air for miles around as mobs of rioters loot and pillage their way across town. Makeshift barriers of wooden planks fall easily to the clawing hands of the enraged citizens, who break into stores to steal whatever loot they can get their hands on. The businesses are long empty, any valuables deserted in the owner's hasty exit. The absence of any potential victims only serves to drive the mob into a greater frenzy. More than anything worth stealing, what they truly desire are more victims. They fight each other over the spoils of their ransacking anyway, hardly knowing or caring why yet giving into their violent urges all the same. Those few citizens unaffected by the madness gripping the city have long since shut themselves indoors, fortifying their residences with whatever makeshift barriers they can erect. They know they are in for a long night at this mercy of the madness. All they can do is pray that someone- anyone- is coming to deliver them from this evil.

And speaking of evil... Strolling down Pennsylvania Plaza at this very moment is the madman responsible for this night of terror. Clad in his trademark extra-terrestrial garb, Cletus Kasady mumbles to himself, hardly even aware of the chaos around him...
This message was last edited by the GM at 00:28, Sun 22 Mar 2020.
Carnage
NPC, 1 post
Sat 21 Mar 2020
at 06:28
  • msg #3

Current Mission: Maximum Carnage

In reply to The Watcher (msg # 1):

“Now where have those so-called 'heroes' gone off to? I'd really hate for them to think I've been slacking off for the past few months!” Pausing for a moment, Carnage tilts his head back to look at a massive TV screen affixed to the side of a skyscraper. Staring down at him is the enlarged image of mayor Norman Osborn. "Now what's this?" he mutters, Some good old-fashioned emergency broadcasting? How soothing. I'm feeling calmer already!

"-and that is why it's essential for all citizens to stay indoors," the mayor is saying, although Carnage is hardly listening. "Authorities are monitoring the situation as it evolves. Do not panic. And remember to report any sightings of vigilantes to your local-"

"Good ol' Ozzy," Carnage laughs. "Can't risk letting those pesky Avengers get all the credit for bringing me in. What's a little blood on your hands if it means you get to swoop in and play the hero for a while? After all, that was part of our deal, wasn't it?" As if responding to what Carnage had said, the news program suddenly flashes to an image of the Iron Patriot, Osborn's well-known public persona. Yes, when this was all said and done, the "heroic" mayor would be taking full credit for cleaning up Carnage's little mess. And Kasady had given his word to play along, all in the interest of bettering Osborn's precious public image. Those hero-types must have really done a number on him recently for him to be stooping to such a desperate, pathetic little plan.

"As a wise madman once said, Normie, the fun part about being insane is the selective memory that comes with it. For all I remember, you and I never had this silly little 'deal.' You sprung me from prison, sure... Set me loose on this town so I could get my revenge for them locking me away... Now maybe you thought this was all some little game where you could make all the rules... But you should know by now that in the real world... there are no rules!"

Noticing a pair of figures huddled in a nearby side-alley, Carnage turns his attention away from the TV and toward them. "Out for a little stroll, were we? Fresh air really does a body good, doesn't it?"

His eyes narrow as he raises a clawed hand, fingers elongating into razor-sharp blades fit to peel flesh from bone. "Me, I always found a little fresh blood was what really did the trick!"

Before the eyes of any passerby, Carnage prepares to make his next kill!
This message was last edited by the player at 09:38, Sun 22 Mar 2020.
Mob of Rioters
NPC, 1 post
Sun 22 Mar 2020
at 09:37
  • msg #4

Current Mission: Maximum Carnage

The alleyway Carnage is standing in is adjacent to a wide city street. In a four-way intersection nearby, a city bus lies smoldering on its side amid multiple wrecked vehicles. Garbage fires dot the sidewalk on both sides of the street and there is trash everywhere. There are multiple vantage points (rooftops, telephone poles, traffic lights) where an alert hero might be observing Carnage as he threatens the cowering elderly couple. But anyone seeking to intervene will first need to fight through the crush of rioting civilians who flood the city. As though sensing the intention of any nearby do-gooders wanting to intervene, the mob converges on any heroes in their midst. Those down on the streets might want to head for higher ground to avoid the surging mobs, while those perched up high already find the rioters clawing and climbing up to try and reach them. No matter where the heroes are, there is no hiding from the mobs for long. The city truly has fallen.

Scene Distinctions:
Smoldering Ruins
Overturned Vehicles
Debris-Strewn Streets

Mob of Rioters 5d6
Psychically Manipulated d4
Swarm d8
Area Attack 5d6

02:29, Today: Mob of Rioters rolled 5,3,5,3,3,1,4,6,1,6, 4,2,3 using d6,d6,d6,d6,d6,d4,d8,d6,d6,d6,d6,d6,d6 ((5,3,5,3,3,1,4,6,1,6, 4,2,3)).

Total: 12
Effect: d8 to Tigra, d6 to Dagger, Daredevil, Domino, Hawkeye, Iron Fist, Luke Cage, Spider-Man

I still need to get Tigra, Hawkeye, and Dagger's players set up on RPoL, but they will roll this reaction once they join in. For now, Daredevil, Domino, Luke Cage, Iron Fist, and Spider-Man can roll their reactions. One of them should also roll an action (doesn't matter who goes first), then pick one of the other four (or Carnage) to go next.

2 Opportunities available

Doom Pool 26 + 1d6 = 3d6

Reactions Needed: Tigra, Dagger, Daredevil, Domino, Hawkeye, Iron Fist, Luke Cage, Spider-Man

Next Action: Daredevil, Domino, Luke Cage, Iron Fist, or Spider-Man

*Note: Everyone starts with 1 PP. Please remember to list your total/effect die, remaining PP amount, opportunities rolled, and to choose who goes next at the end of your turn. XP for milestones will only be awarded the first time each goal is hit, but everyone can use both milestone sets on their character sheets or swap out one of them for an event milestone set. Message The Watcher if you need help taking your turn.

This message was last edited by the player at 23:28, Sun 22 Mar 2020.
Domino
player, 1 post
PP: 0
Mon 23 Mar 2020
at 06:30
  • msg #5

Current Mission: Maximum Carnage

As she stood watching the carnage below, she wasn't surprised to see Carnage among it.
She'd been watching him for a minute or so now, as he'd wandered down the street ... taking the time to talk to the big TV screen overhead, as though Mayor Douchbag could hear him.

And she was considering what to do about him, when it came to her attention that a bunch of slavering idiots were spilling over the fire escape lip onto the rooftop behind her.
Turning, casually bringing her guns around to face the oncoming hoard, killing the first few and therefore bulwarking the fire escape ladder below with the falling dead bodies.

Reaction: to Mob attack
d8:  Solo
d8:  Femme Fatale
d10: Probability Manipulation: Superhuman Reflexes
d10: Combat Master

- rolled 3,1,2,3 using d8,d8,d10,d10 ((3,1,2,3)).
Total: 6
Effect: d10
Opportunities: 1  equals  +1PP for me

SFX: Second Chance. If your pool includes a Probability Manipulation power, spend 1 PP to reroll.
- rolled 8,3,3,4 using d8,d8,d10,d10.  Probability Manipulation Reroll.
Total: 12
Effect: d10
PP = 0


Then, she returned her attention to the chaos below ... glad the the silencers on her guns had likely made very little impact on the situational noise down there.

Seeing, now, that the Symbiotic Goon had taken a shine to some cowering innocents, the hardened Mercenary in Domino rose up.
War was one thing, but slaughtering innocents was something that even her blackened soul didn't take well to.

Taking aim, she decided to put a bullet or two into the freaky alien mother**ker ... maybe get his attention, preferably claim some first blood.

Action:  Shoot symbi-idiot in the back
d8:  Solo
d8:  Hardened Mercenary
d8:  Guns
d10: Combat Master

- rolled 7,2,7,10 using d8,d8,d8,d10 ((7,2,7,10)).
Total: 17 hoping to catch the guy by surprise (shooting him in the  back, from on high)
Effect: d8

PP: 0

Next: Carnage!

Luke Cage
player, 1 post
Mon 23 Mar 2020
at 12:05
  • msg #6

Current Mission: Maximum Carnage

Luke Cage came looking for trouble. After what Carnage did to him, after what he himself might have done to Jessica--or their baby girl? Luke wanted payback, and Sweet Christmas if he wasn't going to extract some.

And so Cage stomped the street, defiant and seething. When the infected scrambled towards him, the Hero of Harlem pressed forward to meet the threat head on!

"Come GET SOME!" Luke Cage snarled, his jaw clenched into a vice. He brought his fists slamming onto the pavement. Luke reasoned that a show of overwhelming force might give these feral creatures pause, force them back and away so he could get back to the business of finding Carnage.


Reaction to the Mob
Intent: Show of force to intimidate the mob into backing off.

Solo d8
Come Get Some! d8
Superhuman Strength (Versatile SFX) 2d8
Menace 2d8

Dice Pool 6d8
07:00, Today: Luke Cage rolled 29 using 6d8 ((1,2,6,8,6,6)).
Total 14, d8 Effect, 1 Opportunity

1 PP. Waiting for my turn.

Iron Fist
player, 1 post
Mon 23 Mar 2020
at 16:36
  • msg #7

Current Mission: Maximum Carnage

Danny stood on the corner of the building's roof and looked down at the mayhem.  The city had been through so much and the citizens were meant to be sympathized with.  They didn't have training--they didn't have abilities.  When you did, you took action.

Danny leaped off the roof and kicked off the brick wall as he fell and landed in an easy roll.  But a mob was unpredictable.  And Luke's fists were stronger than the pavement, which meant the mob moved when he moved the ground and the cars on it.  Danny moved from flipped car, to crashed car, and tried to keep over the mob's head, but their hands were ever grasping despite his training and his abilities.  He held himself back from attacking, and they did--or could--not.  It was the kind of injury a citizen couldn't ignore, but he'd faced a dragon and won.  He would prevail here, too, but for now, how could he disperse a mob without hurting them.  They didn't know what they were doing!


Solo d8, <scene distinction> Overturned Cars d8, Enhanced Reflexes d8, Acrobatic Master d10 (as 2d8)

11:14, Today: Iron Fist rolled 5d8 (8,3,4,2,2).  React to Mob.

REACTION
Total: 12, effect d8 (no Opportunities)
PP: 1

This message was last edited by the player at 19:27, Mon 23 Mar 2020.
Luke Cage
player, 2 posts
Mon 23 Mar 2020
at 17:09
  • msg #8

Current Mission: Maximum Carnage

Tie goes to the attacker? I would ask this in an OOC thread, but there isn't one.
Spider-Man
player, 1 post
Mon 23 Mar 2020
at 17:36
  • msg #9

Current Mission: Maximum Carnage

Your Friendly Neighborhood Spider-Man was wondering where his friendly neighborhood was. "People! Please go home! The TVs you're stealing will be obsolete by next year anyway!" he shouts as he hops, swings, and dashes nimbly to escape the mobs grasp. He didn't want to hurt anyone so he wasn't about to go then back, instead doin everything a spider can to keep out of harms way.

He had argued against killing Kassidy, and he always would, but it would be best to stop the madman before he hurt anyone else. The only question was where to look and the answer was unfortunately obvious. Just go wherever things were the worst.


Reaction pool
Solo d8 + Friendly Neighborhood Hero? d4 + Superhuman Reflexes d10 + Swingline d8 + Acrobatic Master d10

Spider-Man rolled 33 using d8+d8+d10+d10+d4 with rolls of 7,7,7,8,4.  Reaction vs Mob.

So that's 15 with a d8 effect. Gain one PP for using a distnction at d4

The Watcher
GM, 8 posts
Mon 23 Mar 2020
at 17:58
  • msg #10

Current Mission: Maximum Carnage

For the sake of simplicity, we'll be using the same house rules as the other MHR campaign on here as listed in the rules thread. This means player heroes win ties rather than the attacker (attacker still wins ties if it's PvP). I'll be posting Carnage's turn shortly.

I have also created an OOC discussion thread-- thanks Luke Cage for reminding me.

This message was last edited by the GM at 18:03, Mon 23 Mar 2020.
Carnage
NPC, 2 posts
Tue 24 Mar 2020
at 01:01
  • msg #11

Current Mission: Maximum Carnage

As the pair of civilians cower before him, Carnage turns to look at the new arrivals on-scene. "Well lookie here, folks, the little heroes have come out to play! I'm disappointed there aren't more of you! Didn't the others get my invites?"

Craning his head up at the sound of gunshots, the killer's eyes light up when he spots Domino emptying bullets into a crowd of rioters.

"Say, Shriek didn't mention any new groupies joining our little murder circuit. But killing those poor civvies in cold blood... I like your style, sister! I don't suppose you've got time for a job int-- hey, watch it!"

He tries to duck as Domino turns her guns upon him next, unleashing a barrage of bullets...

Team d6
Sneaky d4 (He's just standing around in the open)
Superhuman Reflexes d10
Combat Expert d8

12:56, Today: Carnage rolled 3,2,5,8 using 1d6,1d4,1d10,1d8 ((3,2,5,8)).

Total: 13
Effect: d6

Domino's attack succeeds and Carnage takes d8 Physical stress.

"ACK!" Carnage turns, lifting a clawed hand up to shield himself from the incoming projectiles. Although he quickly forms a defensive shield from his red symbiote-suit, enough of the bullets strike him in the back to stagger him.

He turns his attention to the two elderly city folk now trying to run away in the confusion. Propped down on one knee from his injury, Carnage rolls his eyes at the sight of them ambling away.

"Is a little help too much to ask for, people? I'm the one throwing this party! The least you could do is show some gratitude to your generous host!"

With that, he stretches out a tentacled arm and scoops up the old woman as a human shield. The man (who bears an odd resemblance to Stan Lee) shouts and begins beating Carnage with his cane. "Put her down, Venom!"

"Venom?!" Carnage laughs, "You gettin' me mixed up with that little wuss? All this excitement must have you confused, gramps! Time for your nap!" The supervillain then brushes the man forcefully aside, causing him to hit his head against the brick wall lining the alley. As he drops to the ground, Carnage turns back to the heroes with a wicked grin, pulling the old woman close and positioning her in front of him.

"Putting down some rabid rioters is one thing, 'heroes,' and your friend up on the roof there seems pretty good at it. But looks like even with all the work I done to drive this city mad, poor Granny here still ain't in the mood for murder... No, she don't look like the type to hurt anybody. You gonna let Dollface up there put a bullet in this nice young lady next?"

He meets Domino's gaze as if inviting her to open fire, his eyes darting side to side to keep the other heroes in his periphery as his hostage struggles...

The next acting hero can make a reaction against Carnage to try and block him from sending his effect die into the doom pool. Doing this doesn't count as that player's action. The rules are a little fuzzy on villains grandstanding, but this seems fair to me.

Team d6
Murderous d4 (He's making himself a target in the process of causing terror)
Tentacles d8
Menace Master d10

17:53, Today: Carnage rolled 4,3,4,8 using d6,d4,d8,d10 ((4,3,4,8)). Grandstanding to build up the doom pool.

Total: 12
Effect: d8

Buying Luke Cage's opportunity to step up 1 doom die. Stepping up remaining 2 doom dice via Carnage's use of the Sneaky d4 distinction in his reaction roll and the Murderous d4 distinction in his action roll. Spending 1 d8 to add Shriek to the scene. 3d8 - 1d8 = 2d8


"Sorry I'm late, honey!" a cackling voice suddenly calls from down the street. "Traffic was murder!" A blaring horn pierces the air and suddenly, any hero looking that direction notices a large blue semi-truck barreling down the street, heedless of the dozens of civilians in its path!

Doom Pool: 2d8
Opportunities: 0
Next Action: Luke Cage

This message had punctuation tweaked by the player at 01:13, Tue 24 Mar 2020.
The Watcher
GM, 9 posts
Tue 24 Mar 2020
at 01:11
  • msg #12

Current Mission: Maximum Carnage

Spider-Man successfully leaps clear of the mobs, dodging and darting away from dozens upon dozens of clawing hands. A few hastily-created weblines allow him to stay out of the enraged citizens' reach for the time being. Iron Fist is also successful avoiding them, his equally sharp reflexes carrying him up and away from the surging bodies and to relative safety atop an overturned vehicle. Luke Cage takes a different approach, slamming his mighty fists on the pavement in an explosive show of force that rattles the nearby rioters enough that they stumble back in shock. But it may not be long before each of the heroes finds themselves at the mercy of the sheer number of yet more rioters converging on the area...

As we are going with the hero-wins-ties rule, every hero was successful in their reaction thus far. I have to say this is off to an exciting start-- thanks everyone for joining in!
Daredevil
player, 2 posts
Tue 24 Mar 2020
at 09:17
  • msg #13

Current Mission: Maximum Carnage

Daredevil blinks and shakes his head. "Oh, wow," he says to no one in particular since whatever group arrived here are suddenly separated enough as to not be able to communicate between them. The feeling like he has been plopped in to the middle of the action without warning is disorienting, but it isn't the first time he's had to fight his way out of an abrupt and precipitous situation. At least this crowd seems like ordinary citizens and not, say, ninjas (even if something seems off about them, to say nothing of the rage sweeping through them for no reason he can discern. For later, he tells himself.)


Reaction to Mob attack, Total: 12, Effect: d8:
Solo    d10
Man Without Fear (overconfident, as usual)    d4
(+1 PP)
Billy Club/Swingline    d6
Hypersenses/Enhanced Reflexes    d8
Acrobatic Master    2d8

Daredevil rolled 5,1,3,1,5,4 using d10,d4,d6,d8,d8,d8 ((5,1,3,1,5,4)).

-1 PP to add third die to Total
Total: 14; Effect: d6
2 Opportunities

PPs: 1+1-1= 1


The first order of business is to get out of harm's way. Once he gets to higher ground he can assess the situation. He feels the familiar weight of his billy club in his hand, but not for long before flicking his swing-line to an open hole busted a few stories up in the side of a building nearby, hearing it attach, then pulling himself up the line and over the heads of the rioting crowd, missing their assault by inches. "No photos! No photos!" Daredevil calls, with a smirk, as he swings away.

Once he lands inside the hole in the building he retracts his line then turns to survey the action on the street. While it's dangerous for him to be in a building that could fall apart at any moment, it affords the best perch on which to study the scene below. When he gets an idea of what is going on, DD turns his attention to any innocent bystanders. With so much happening all at once, he has to keep priorities.
The Watcher
GM, 10 posts
Tue 24 Mar 2020
at 15:06
  • msg #14

Current Mission: Maximum Carnage

Daredevil swings clear of the mobs, gaining a high enough vantage point that his radar sense has a full sweep of the area. Through the dense scrum of bodies, he can sense pockets where non-rioting citizens are being threatened by the violence around them. In addition to the two being menaced by Carnage, there are at least four more scattered about in the roiling crowds. And those are to say nothing of the many more standing directly in the path of Shriek's vehicle, who are mere moments from being flattened!

Buying Daredevil's opportunities to step up both dice in the doom pool to 2d10.

Going forward, we should all be using Team for affiliation now that we're all in the same scene together. There will be opportunities to split up pretty soon if players decide to.

This message was last edited by the GM at 15:47, Tue 24 Mar 2020.
Luke Cage
player, 3 posts
Tue 24 Mar 2020
at 15:20
  • msg #15

Current Mission: Maximum Carnage

Luke knew that the rioters were bound to get themselves killed if circumstances didn't change. This Carnage joker was dangerous, and with Shriek entering the mix, the Hero of Harlem knew he had to make a big move before things got too far out of hand.

"Hey," Luke Cage spat through gritted teeth before repeating with greater bass in his voice, "HEY!"

"You know who I am, and what I can do,"
threatened the Hero for Hire. His muscles flexed as he slammed both fists into the ground again, a rippling shockwave erupting through the ground. "Unless all of you want to catch these hands, I suggest you get the @&*<#! outta here. Go home, sleep it off. Do better."

One thing Luke Cage knew how to do, was to use his strength and size to assert dominance. If there was any humanity left in this mob, perhaps they would take his threat to heart.


Intent: Inflict mental (emotional? Your call, Watcher) stress against the mob, trying to intimidate them into fleeing.

Team d6, Come Get Some! d8, Superhuman Strength (Versatile SFX) 2d8, Menace 2d8, Area Attack 4d6

Dice Pool: 5d8, 5d6
Not the best roll.
2,6,5,3,1,2,3,1,2,3
Spending 1 PP to add a third die.
Total 14, d8 against 2 mob d6s, d6 against 3 d6s.
2 opportunities! Ouch!

1 PP still.

Reaction needed: The Mob
Next up: Can I call any hero?

<b>EDIT: Next up - Daredevil!

This message was last edited by the player at 17:07, Tue 24 Mar 2020.
The Watcher
GM, 11 posts
Tue 24 Mar 2020
at 16:57
  • msg #16

Current Mission: Maximum Carnage

"'Do better?'"rumbles a tattooed brute who stands head and shoulders above the other rioters. "Who do you think you are, man, Captain America?" It seems clear that he speaks for many in the mob who have no intention of backing down...

09:21, Today: Mob of Rioters rolled 6,2,4,5,4,3,6 using d6,d6,d6,d6,d6,d4,d8 ((6,2,4,5,4,3,6)).

Total: 12 (a lot of 12's so far)
Effect: d6

Mob takes d8, d6, d6, d6 of Emotional stress, reducing it to 4d6. 3 of 4 dice need only a d4 to knock them out.

Buying Luke Cage's opportunities to step up 2 doom dice for 1 PP. Doom pool stands at 2d12.


Then, seeing the hero slam his fists down directly in front of him, the bruiser takes a step back, eyes wide.

"Whoa man, I'm cool! I was leaving anyway!"

Seeing him flee, another half-dozen rioters standing near the brute turn as one and begin to push past each other, taking off down the block. The remaining rioters take one look at the deserters, back to Luke, then at each other, as if trying to gauge whether they should fight or flee.

However, the danger hasn't passed. Only seconds have ticked by, yet Shriek is that much closer to mowing down the crowd!

I would choose Daredevil, Iron Fist, or Spider-Man for the next Action. Still waiting on the other players.

A couple quick notes re: house rules just to get them out there. Per the rules thread, we are going to try out a PP cap of 5 for each player during this event (the first time I have ever used a cap-- if it's too limiting we can always adjust it). Also want to mention that counterattacks can only be used when the opponent has rolled an opportunity. Finally, a die can only be stepped up by an amount one less than its current amount, not just any amount. I will list more as we go if needed, but they are also listed in the rules thread for anyone who wants to go over them.

Daredevil
player, 4 posts
Tue 24 Mar 2020
at 21:18
  • msg #17

Current Mission: Maximum Carnage

So many fires to put out, Daredevil thinks as he scans the area with his radar sense. So put out the hottest ones first. He doesn't even have to consciously will his body to go to the most immediate threat before he's moving toward it, leaping from the building and, using his billy club line once again, swinging toward the people in the path of the careening vehicle, but instead removing the crowd from danger, he moves to remove the danger from the crowd, and pitches feet-first through the windshield of the vehicle! Daredevil disregards his own senses warning him of a villain present, leaping to crank the steering wheel to divert the vehicle's path toward anywhere but into the crowd of people!

"People!" Daredevil calls to the other heroes. To the blind hero, more allies don't always mean more help, but maybe in this case they could lend a badly-needed hand amidst the chaos. "We've got to get these innocents out of here!"

Diverting the vehicle's path away from toward the people:
Team    d6
Man Without Fear (jumping in to danger (and possibly Shriek's presence) without caution)    d4
(+1 PP)
Billy Club/Swingline    d6
Hypersenses/Radar Sense/Superhuman Senses    d12
(-1 PP)
Acrobatic Master    2d8

Daredevil rolled 5,4,1,11,6,4 using d6,d4,d6,d12,d8,d8 ((5,4,1,11,6,4)).

Total: 17; Effect: d8
1 Opportunity

PPs: 1(starting, from msg #13)+1(Opportunity, from msg #13)+1(negative Disinction)-1(Radar Sense SFX)= 2 (with potential Opportunity purchase)

Next Action: Shriek

Shriek
NPC, 1 post
Wed 25 Mar 2020
at 01:49
  • msg #18

Current Mission: Maximum Carnage

In reply to Daredevil (msg # 17):

Correction to last post-- Luke Cage reduced the mob to 3d6, not 4d6. Each die was hit with d6 stress so they need only a d4 to knock them out. Thanks Iron Fist for catching that.

Shriek... well... shrieks as Daredevil comes crashing into the passenger side of the truck she's driving. As she recovers from the spray of glass shards hitting her in the face, she opens her eyes to see the devil-horned hero steering her truck from its path. "Hey, let go!" she snarls, trying to grab hold of the steering wheel, but to no effect. She can sense the hero's raw determination to put a stop to the mayhem, and his single-mindedness startles her a little. Up to now, most people she's encountered in this town have been such pushovers. Suddenly, Shriek's eyes widen as Daredevil's hard turn causes the tires to skid. "Hey, what's the matter with you, are you blind?! There's a wall right--!"

*CRASH*

As Carnage was unopposed in adding to the doom pool on his last turn, it would now include his d8 effect die. But we can assume Daredevil's action was targeting that d8 to remove it or step it back, with his d8 effect die eliminating it and representing DD saving the crowd of people and "putting out the fire," so to speak.

The truck comes to a hard stop against the brick wall, its occupants being thrown violently from their seats. By way of sheer luck-- or perhaps Daredevil's quick thinking-- the semi-truck's cab turned enough so that the trailer itself took the brunt of the impact. The civilians Shriek nearly flattened stand milling around near the wreckage, apparently in a daze. Moments later, Shriek herself crawls clear of the wreckage, a hand clutching her bloody nose as she lifts the other one toward Daredevil. "You're gonna pay for that!" she seethes, her outstretched palm crackling with sonic energy. Before the blind hero can gather himself, he senses the nearby civilians scatter as she lets loose a hyper-sonic blast right at him!

Team d10
Violent Tendencies d4 (That impact did nothing to lessen them)
Sonic Blasts 2d8 (see the below SFX)

SFX: Take it to Eleven. Step up or double Sonic Blasts for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die then shut down Sonic Blasts. Activate an opportunity to recover that power.

18:36, Today: Shriek rolled 10,2,1,1 using d10,d4,d8,d8 ((10,2,1,1)).

Total: 12
Effect d4

Buying Daredevil's opportunity to add a d6 to the doom pool. Adding an additional d6 via Shriek's d4 Violent Tendencies distinction. Offering Daredevil 1 PP to activate his Limit: Overstim and shut down his Superhuman Senses d10 power trait.

Doom Pool: 2d12, 2d6
Opportunities: 2
Reaction Needed: Daredevil
Next Action: Iron Fist

This message was last edited by the player at 01:57, Wed 25 Mar 2020.
Daredevil
player, 5 posts
Wed 25 Mar 2020
at 07:43
  • msg #19

Current Mission: Maximum Carnage

Reaction to Shriek's physical attack, Total: 12, Effect: d4:
Team    d6
Man Without Fear    d8
Hypersenses/Enhanced Stamina    d8

Daredevil rolled 2,3,1 using d6,d8,d8 ((2,3,1)).

Total: 5; Effect: u>d4</u> (default)
1 Opportunity

An Extraordinary Success by the attacker makes the acting Effect die a d6, for physical Stress on DD

PPs: 2(starting, from msg #17)+1(Opportunity, from msg #18)+1(Limit: Overstim; shut down Superhuman Senses)+1(Opportunity from this roll)= 4


The sound blasts from Shriek's palms explodes in Daredevil's ears, threatening to shatter his ear-drums. He's taken worse but he can't remember when, especially at this moment when the attack throws of his equilibrium enough to disrupt with his immediate brain functions. He can stand upright, but even that is a privilege he may soon lose.
Iron Fist
player, 2 posts
Wed 25 Mar 2020
at 13:50
  • msg #20

Current Mission: Maximum Carnage

And then, Iron Fist sped into action!  The crowd was left behind as he crossed the distance to Shriek in a veritable blur!  He channeled his chi into his fist, and leaped over a car.  His fist glowed and burned bright.  And like unto a thing of iron, he struck!  "No more!" he used the words as the focus, a kiai of sorts.

ACTION
Team D6, Living Weapon D8, Enhanced Strength D8 (SFX: Iron Fist steps up to D10), Combat Master D10

08:41, Today: Iron Fist rolled 1,5,9,6 using d6,d8,d10,d10 Attack Shriek.
Total: 9+5=14, effect D10 (Opportunity!)

PP: 2 (+1 bought Opportunity)

Next action: Tigra

Shriek
NPC, 2 posts
Wed 25 Mar 2020
at 17:23
  • msg #21

Current Mission: Maximum Carnage

In reply to Iron Fist (msg # 20):

Buying Daredevil and Iron Fist's opportunities to step up 2d6 in the doom pool to 2d8.

"Oh, looks like Kung-Fu Boy wants to play too?" Shriek hisses, letting loose another blast at the airborne Iron Fist. Despite her rage, she steadies her hand for maximum accuracy, perhaps sensing how devastating the hero's glowing fist could be if he connects...

Team d10
Fractured Psyche d4 (Worsening her aim)
Sonic Blast d8
d12 added from the doom pool

09:37, Today: Shriek rolled 2,4,6,9 using d10,d4,d8,d12 ((2,4,6,9)).

Total: 15
Effect: d10
Opportunities: 0

Spending 1d8 doom to counterattack Iron Fist. Paying Iron Fist 2 PP to keep both spent doom dice in the doom pool. Stepping up 1 d8 to d10 via Shriek's Fractured Psyche d4 distinction. Doom Pool: 2d12, 1d10, 1d8

Shriek's Sonic blast strikes Iron Fist in the nick of time, halting his momentum and launching him backward. He lands painfully in the street and rolls to a stop several meters away from Shriek. "Got him!" the villainess gloats. Who's your sensei now, numbnuts?"

Her smile fades when she looks up to see a grotesque six-armed figure descending a nearby building. "Doppel!" she exclaims. "What are you doing here? You're supposed to be watching the prisoner!"

Spending 1d8 from the doom pool to add Doppelganger to the scene. Spending 1d10 to have Doppelganger interrupt Tigra.

Suddenly, Spider-Man's spider-sense goes off like a siren, and he looks up to see a hideous reflection of himself descending down the building behind him!

Next Action: Doppelganger
Doom Pool: 2d12

Doppelganger
NPC, 1 post
Wed 25 Mar 2020
at 18:05
  • msg #22

Current Mission: Maximum Carnage

The Spider-Man doppelganger, or "Doppel," as Shriek appears to call him, is surprised when Spider-Man appears to notice his presence. As if realizing it has lost the element of surprise, it quickly extends a clawed set of hands and launches a barrage of razor-barbed webbing at the hero!

d6 Team
d4 Creature of Instinct (No plan here)
d8 Weapon
Combat Expert d8

SFX: Grapple. Add a d6 and step up your effect die by +1 when inflicting a web-related complication on a target.

10:53, Today: The Watcher, on behalf of Doppelganger, rolled 1,3,8,6,6 using d6,d4,d8,d6,d8 ((1,3,8,6,6)).

Total: 14
Effect: d8
Opportunities: 1

Reaction Needed: Spider-Man
Next Action: Tigra

This message was last edited by the player at 18:06, Wed 25 Mar 2020.
Spider-Man
player, 2 posts
Thu 26 Mar 2020
at 20:47
  • msg #23

Current Mission: Maximum Carnage

Alerted by his Spider Sense, Spider-Man reacts to the sudden appearance of his Doppelganger just in the nick of time to shoot out a swingline with his webs push off and...

...get caught by the monsters webs anyway. "Seriously! he moans out as he struggles with the sticky barbs beginning to fray his costume. "Ahh this is just awful. And you're like my 3rd worst evil clone, you know that! You don't even have a name!"


Team d6 + Wisecracker d8 + Superhuman Reflexes d10 + Swingline d8 + Acrobatic Master d10

13:35, Today: Spider-Man rolled 19 using d8+d8+d10+d10+d6 with rolls of 2,4,5,5,3.  Reaction vs Doppelganger.

Yikes, spending 1 pp for spider sense

13:39, Today: Spider-Man rolled 22 using d8+d8+d10+d10+d6+d8 with rolls of 7,1,4,5,2,3.

Well that helped a little but he got me.

Taking 1xp for Deadly Foes of Spider-Man

Tigra
player, 2 posts
Fri 27 Mar 2020
at 02:21
  • msg #24

Current Mission: Maximum Carnage

In reply to Mob of Rioters (msg # 4):

Tigra floated in through a magical hoop, confused as to what the racket was all about. She had been home at the Sanctum Sanctorum with Wong,who had just finished putting the final touches on her brand new Sorceress Supreme robe. As she floated into the scene, a gust of wind came through and covered her in ash.

Great. Now I have to explain what happened to Wong and I'm gonna get yelled at.


She saw a mob of citizens pillaging nearby stores and creating chaos - they were coming her way, throwing things, screaming, and taunting her. She didn't want to hurt them, they were clearly under some influence - best to avoid them, but if she couldn't, people may have to get hurt.

Things were so much easier when I was The Chosen Champion of the Cat People...

Team: d10
Smoldering ruins d4 (more things to trip over)
Chosen Champion of the Cat people: Superhuman reflexes, d10
Disciple of the Ancient One: Enhanced durability, d8
Acrobatics master,2d8: Converting Master d10 to 2d8

SFX: Pounce. On a successful reaction against a physical attack, inflict physical stress with your effect die at no PP cost. Spend 1 PP to step it up.

18:42, Today: Tigra rolled 9,2,2,1,5,8 using d10,d4,d10,d8,d8,d8.  Rolling reaction against Mob of Rioters.

Total: 17
effect: d10
Opportunities: 1

PP total: 1+1 for rolling d4 =2


Oops...well, being Sorceress Supreme is a learning curve. Wong said to be patient.

Then, Tigra heard that disgusting voice she knew too well...

"Hey Slime Boy! Haven't seen you in a while! Are you no longer fond of the sewers?"

She walked over to Carnage, who was holding an older lady hostage. Tigra could see the lady gagging in Carnage's clutches.

"Don't worry, ma'am,you'll get home safe soon and get that stench off of you!"

Tigra began to run in circles around Carnage, disappearing every other second and reappearing the next in a entrancing pattern. Distracting him, she slowly attempted to fuse Carnage's arms to the ground with magic.

This should make things complicated for him. Wong won't believe me when I tell him about this!

Team: d10
Magic is Awesome!:d8
Enhanced Speed: d8
Disciple of the Ancient One: Supreme Sorcery, d10
Mystic master,2d8: Converting Master d10 to 2d8
Limit: The Extent of Sorcery. When you add Supreme Sorcery to any pool, you may only create assets and complications as your effect.

19:08, Today: Tigra rolled 6,5,2,8,4,2 using d10,d8,d8,d10,d8,d8.

Total: 19 (used 1 pp to add 3 dice), attempting to make a complication.
Effect: d8
PP total: 2-1 = 1.


Next Action: Spider-Man
This message was last edited by the player at 16:38, Fri 27 Mar 2020.
Spider-Man
player, 4 posts
Fri 27 Mar 2020
at 22:44
  • msg #25

Current Mission: Maximum Carnage

The barbed webs slowed him down and bit into his skin, and Spider-Man cursed the wizard or whatever it was that had made the doppelganger in the first place. He really needed to start hanging out with a better class of people.

"Alright there bitey, to can play at this game!" Spider-Man declared as the struggled to get free of the webbing. Freeing his arms enough to aim, he launched his web shooters at the strange creature that bore his likeness. The weird creature may have barbs, but Spider-Man was the original and had far more practice. He would win a web out for sure.


Team d6 + With Great Power d8 + Superhuman Strength d10 + Weapon d8 + Grapple SFX d6 + Combat Expert d8
SFX: Grapple. Add d6 and step up effect die by +1 when inflicting a web-related complication on a target.

15:11, Today: Spider-Man rolled 22 using d6+d6+d8+d8+d8+d10 with rolls of 4,2,7,1,1,7.  Webbing Doppelganger Right Back!

Result: 14
Effect: d10(Stepped up d8) Giving Doppel a Webbed Up Complication

Needs Reaction: Doppelganger
Up Next: He's been waiting a while, so Luke Cage

Carnage
NPC, 3 posts
Sat 28 Mar 2020
at 22:31
  • msg #26

Current Mission: Maximum Carnage

"This area's gettin' too hot, babe," Carnage hisses to Shriek. "And it ain't from me watchin' you mop the floor with these nobodies. Think it's time for us to split!"

He extends a clawed hand, bringing a blade-sharp finger up to his hostage's throat.

"Guess me and Grandma can catch up later," he says, grinning. "At her funeral!"

But as Carnage tries to rake his claws against the woman's neck, he suddenly finds he can't move his arms. He looks up to see Tigra descending to the ground in front of him, palms outstretched.

"Hey Slime Boy! Haven't seen you in a while! Are you no longer fond of the sewers?"

"You again!" Kasady seethes. "Ruining my fun once wasn't enough for you?"

"Don't worry, ma'am,you'll get home safe soon and get that stench off of you!"

"YOU!! Wh-- I don't--- GRRRR!!"

Before Carnage can react, the sorceress is running circles around him at blinding speed, her after-images catching him in a hypnotic trance. After an instant, Carnage shakes his head in frustration, snapping out of it only to realize an odd sensation is taking hold of his arms.

"Hey! What gives?! Screw this, I ain't fightin' one o' you magic-types! I'm outta here!" In a desperate panic, Carnage tries to flee down the alleyway before the sorceress can complete her spell, using the darkness and debris as his cover...

Team d6
Murderous d4 (He was really itching to kill that poor granny but now he can't)
Superhuman Reflexes d10
Covert Expert d8
1d12 from the doom pool

14:47, Today: Carnage rolled 6,3,9,3,12 using d6,d4,d10,d8,d12 ((6,3,9,3,12)).

Total: 21
Effect: d8
Opportunities: 0
Carnage resists Tigra's d10 complication. Adding a d6 to the doom pool for Carnage's d4 Murderous distinction. Paying Tigra 1 PP to keep the used d12 in the doom pool.

Just then, several rioters fleeing Luke Cage turn into the alleyway, barreling past Tigra, Carnage, and the two elderly folk at the villain's mercy. As the passerby surge past, Tigra loses sight of Carnage in the sudden thick of bodies.

"Haha, SUCKER!" she hears Carnage snicker from somewhere in the crowd. But by the time the alley clears again, Kasady is nowhere to be seen. Only a thin puddle of red symbiote goo-- still glowing with ethereal magic-- remains where Kasady had stood. Like a lizard shedding its' tail to escape a predator, Kasady has apparently done much the same.
Doppelganger
NPC, 2 posts
Sat 28 Mar 2020
at 22:31
  • msg #27

Current Mission: Maximum Carnage

The doppelganger is fast descending toward Spider-Man, propelled by its hideous appendages. Watching it crawl along the surface of the building, one can't help but think its' movements are more spider-like than human, and the sight of it is surely sickening. It moves with single-minded predator instinct toward Spider-Man, who is already encased in a thick cocoon of its razor-edged webs. The doppelganger opens its hideous maw, talons extended to seize the hero, when suddenly it stops. For an instant, it regards Spider-Man with an animal-like curiosity, as though realizing they share the same appearance. The moment of confusion is all Spider-Man needs to wrest an arm free of his bonds and fire his own web-shooters at the strange beast...

Team d6
Savage Spider d8 (It's moving in for the kill now...)
Superhuman Reflexes d10
Combat Expert d8
Spider-Man's "Webbed Up" complication d8

15:20, Today: Doppelganger rolled 1,6,4,4,1 using d6,d8,d10,d8,d8 ((1,6,4,4,1)).

Total: 10
Effect: d10
Doppelganger takes a d10 "Webbed Up" complication.


Spider-Man is apparently not boasting, as he quickly webs Doppelganger up in a head-to-toe coating of web fluid. For as eager as the creature was to web up its own prey, it doesn't take kindly to having a taste of its own medicine. Although it struggles and squirms, it can't seem to break free of the material. The web-off appears to be a stand-off for now.
The Watcher
GM, 16 posts
Sat 28 Mar 2020
at 23:06
  • msg #28

Current Mission: Maximum Carnage

"Cletus!" Shriek calls after Carnage, seeing him disappear into the crowd of civilians. "Don't go! Doppel needs our help!"

"Screw your dumb little spider-pet!" Carnage calls back over his shoulder. "Unless you really wanna hang around and fight that wizard... cat... tiger-lady again! One trip to the Arctic Circle not enough for you, sweetie?"

Shriek hesitates for a moment. She's managed to put the hurt on two of these so-called heroes, and a few more sonic blasts might just be all she needs to take them out of the game permanently. But that was never the plan. No, as Carnage always liked to say, there was no "plan." Just murder, mayhem, and all the wonderful things that came with it.

"Wait up! I'm coming!" she cries, turning away from her injured foes and chasing after Carnage. Although a hero with quick reflexes might have had a shot at stopping her, she quickly disappears into the cover of darkness, using the crowds to her advantage. Doppelganger watches her go, frantically trying to break free of its web-prison and follow its master, but to no avail.

Even with Shriek and Carnage gone, and a captive Doppelganger, there is still plenty else for the heroes to deal with. It's well into the late hours of the night now, and there is no sign of any end to the madness.

Spending 2d12 from the doom pool to end the scene.
Transition Scene: "Putting Out the Fires"
Doom Pool: Starting at 2d6 + 1 leftover d6 from last scene = 3d6
+2 XP to all heroes

New Scene Distinctions:
Injured Civilians
That Building's On Fire!
Lingering Rioters (From the 3d6 mob that wasn't fully defeated)

"Someone help!" a burly store-owner calls, "My building's on fire!" He gestures frantically to a derelict deli, smoke billowing from the spaces between the boarded-up windows. "Tito's still in there!"

"Someone, please!" a feeble voice calls from the alleyway. "My husband is hurt! He needs a doctor!" The voice belongs to the old woman Carnage had taken hostage. She kneels beside her husband, using her sleeve to mop up droplets of blood from the man's head where he'd struck it against the brick wall.

"Help!"
"Anybody!"
"Please, somebody!"

The growing chorus of voices rises to a cacophony, becoming a deafening curtain of noise. The only thing remaining to be seen is whether the heroes will answer the call. Or will tracking down the mad killers responsible take priority over saving the lives of these innocents?

Next Action: Luke Cage

Decision time for everybody: which heroes stay and help the citizens, and which decide to pursue the villains? I'd like if the heroes decided this amongst themselves through role-play. Some of the heroes are hurt too, so you can use this scene to try and recover your own or another player's stress. All player's stress has stepped back by one. Good time to get in character, try to hit your milestones, etc. Keep in mind you can swap out one of your milestone sets for one of the following event milestone sets:

ARE YOU A HERO...
You need to stop this, but can't compromise your principles.
1 XP - when you call out an ally who you think is crossing the line.
3 XP - when you allow a member of Carnage's Family to escape in order to help an ally or innocent bystander.
10 XP - when you refuse to kill a stressed-out member of Carnage's Family or prevent an ally from killing them.

... OR A VIGILANTE?
You are going to put an end to this... no matter what it costs.
1 XP - when you call out an ally who you don't think has the stomach for the job that needs doing.
3 XP - when you abandon an ally or innocent bystander who needs your help in order to pursue a member of Carnage's Family.
10 XP - when you choose to take the life of a member of Carnage's Family or convince an ally to do so against his better judgement because it "needed to be done."

This message was last edited by the GM at 23:40, Sat 28 Mar 2020.
Daredevil
player, 7 posts
Mon 30 Mar 2020
at 21:06
  • msg #29

Current Mission: Maximum Carnage

Daredevil stands still for a moment, his hands clutching his ears through his mask. His body is tensed but when an assault does not come he loosens, stands upright and lowers his hands, then surveys the scene. For such a quick attack the city is in shambles but his concern is for other than collateral damage. The screaming ring in his ears replacing the tones he uses to track objects around him throws him off balance, but through his dizziness he can still reach out with his radar sense and other enhanced faculties. While his radar sense tracks the villains beating a hasty retreat, he doesn't need enhanced smell to pick up the odor of a fire, one that can only mean danger to others. "We can't lose the bad-guys, but we have to get these people to safety!" he yells, considerably louder than needed. "If you're mobile or you have guns, follow Carnage. If you have webs or can hold up a building, let's get to work!"  As soon as he says it he surrenders any care if anyone follows what he says.

Before the hero can consider his own wounds from his tussle with Shriek, he moves toward the stench of the fire. Sliding down his list of immediate priorities is working out why that crowd had turned into a riot in the first place.
The Watcher
GM, 17 posts
Tue 31 Mar 2020
at 15:24
  • msg #30

Current Mission: Maximum Carnage

Correction to last post: Tigra's Pounce SFX means the mob was reduced to 2d6, not 3d6. (But in either case it's now been turned into a d8 Scene Distinction in place of those d6's.)

The store-owner moves to one side, waving Daredevil over. "Thank God that crazy witch is gone. One minute me and Tito were checking on the store, next thing I know she shows up and the whole place goes crazy. I tried to find Tito but I couldn't see with all the smoke in my eyes! I know he's in there somewhere, we just gotta hurry!"

The idea here is you guys can target the Scene Distinctions, rolling against the doom pool + distinction to step back/eliminate them and in effect saving the civilians.

If you want to pursue the villains instead, you will use your roll vs. the doom pool plus the villains' appropriate dice. You can use the scene distinctions negatively to explain how things are hindering you as you pursue them.

This message was last edited by the GM at 17:27, Tue 31 Mar 2020.
Doppelganger
NPC, 3 posts
Wed 1 Apr 2020
at 20:57
  • msg #31

Current Mission: Maximum Carnage

The Spider-Man doppelganger struggles furiously against the webs pinning it to the building facade. Slowly, its aggressive growling gives way to a keening whine as it watches its masters go. Unable to break free, it resigns itself to helplessly watching as they disappear.

"Motherrrr..." it croaks weakly. Amid the chaos in the streets, any hero within earshot might just as easily miss the sound coming from a couple stories above. Or they might look up to realize the spider-thing just talked!
The Watcher
GM, 18 posts
Thu 2 Apr 2020
at 19:00
  • msg #32

Current Mission: Maximum Carnage

The field is open for any hero to go next. As a friendly reminder, please try to let me know if you can't take your turn within 48hrs of the last player/Watcher action. (It's in the rules thread but I forgot to post it here, so my bad.)
This message was last edited by the GM at 19:01, Thu 02 Apr 2020.
Domino
player, 3 posts
PP: 0
Fri 3 Apr 2020
at 11:19
  • msg #33

Current Mission: Maximum Carnage

As Domino, I intend to use the Milestones:
MUTANT MERC
1 XP when you discuss payment for a deed.
3 XP when you put aside money and safety to do something noble.
10 XP when you either take up a high paying position no matter the morality behind what you are paid to do, or find a calling that benefits others besides just yourself.

... OR A VIGILANTE?
You are going to put an end to this... no matter what it costs.
1 XP - when you call out an ally who you don't think has the stomach for the job that needs doing.
3 XP - when you abandon an ally or innocent bystander who needs your help in order to pursue a member of Carnage's Family.
10 XP - when you choose to take the life of a member of Carnage's Family or convince an ally to do so against his better judgement because it "needed to be done."

She's a badass Merc, and hardened vigilante, who will start by doing what needs to be done, then targeting the Scene Distinction 'Lingering Rioters'



From her rooftop position, Domino watched the scene play out below, with the Team running around like headless chickens.
Calling out to the SpiderFool below*, "Why can't you paragon types finish what you start, you gutless wonder",
              * tapping my Vigilante 1xp Milestone
the Hardened Merc allowed her Enhanced Reflexes and Combat Mastery to kick in as she casually spun her Guns around to point at the wall-webbed mimic, and let it spit out three of her best ...

Action: Put Doppelgänger out of our misery
d6:   Team (I assume we are all still having to use this)
d8:   Hardened Merc
d8:   Guns
~ SFX: Full Auto. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total.
d10: Enhanced Reflexes
2d8: Combat Mastery

- rolled 4,4,5,5,2,7 using d6,d8,d8,d10,d8,d8.  Shoot Doppelgänger.
Total: 14
Effect: d8
and hoping that Doppelgänger can't move.


PP: 0
Exsp: +1

Next action: anyone

Doppelganger
NPC, 4 posts
Fri 3 Apr 2020
at 22:05
  • msg #34

Current Mission: Maximum Carnage

As the spider-doppelganger struggles against its bonds, it suddenly notices a nearby hero taking aim from a neighboring rooftop. Doppelganger quickly extends its talons, sinking them into the thick coating of webbing and trying to pierce through.

Solo d10
Savage Spider d4 (Got itself into this mess)
Weapon d8
Combat Expert d8

14:26, Today: The Watcher, on behalf of Doppelganger, rolled 8,3,2,6 using d10,d4,d8,d8 ((8,3,2,6)).

Total: 14
Effect: d8
Opportunities: 0
Doom Pool: 1d8, 2d6

Heroes win ties. Doppelganger takes d8 Physical stress. Stepping up 1d6 in the doom pool for Doppelganger's d4 Savage Spider distinction.


Before the beast can tear free, it lets out a piercing wail as Domino empties several bullets into its monstrous hide. The creature writhes in pain, helpless to dodge the assault or break free. It moans in pain, a pitiful sound more like that of a child than a monster. Drawing in harsh, ragged breaths, the strange beast attempts speech once again:

"Doppel... Help... Heroes..."

Its alien eyes dart around, desperately seeking any sign of pity from the group. Its hands grasp nervously at the site of its oozing wounds.

"Save... Grandfather..."
This message was last edited by the player at 22:35, Fri 03 Apr 2020.
Tigra
player, 3 posts
Sun 5 Apr 2020
at 04:09
  • msg #35

Current Mission: Maximum Carnage

Tigra cursed under her breath when she saw Carnage and Shriek leave. She winced as she heard a piercing wail, and climbed up the side of a building onto a rooftop to minimize the sound. She followed it until she saw  Domino overlooking the scene at an adjacent roof. She jumps over and approaches Domino.

What the hell are Carnage and Shriek creating now? Are these real people they are turning into monsters?


“Umm...excuse me, Miss Mercenary? You look like you are helping citizens, and it looks like this strange monster child won’t be causing much trouble. Perhaps you and I would be more useful people by getting hold of Slimy and Shriek. Your guns, my magic and uh, less shooting into the open? I’m talking about a spell for Symbiote Seeking Bullets. No innocents harmed. All you would have to do is aim for a body part once we find them. I have faith everyone else here can handle themselves.”

Rolling against Doom Pool for magic asset Symbiote Seeking Bullets for Domino, paying plot point to last until the end of the scene.

“This guy here is nothing compared to the other two. We need to stop them.“

Team d10
Magic is Awesome d4 (overconfident)
Chosen Champion of the Cat People: Superhuman senses d10 (using senses to gather an idea of the location for carnage - hearing, smell to detect Carnage’s whereabouts for the spell)
Disciple of the Ancient One: Supreme Sorcery d10 (creating asset for Domino for Symbiote Seeking Bullets)
Mystic Master,  d10, converting master d10 to 2d8

21:00, Today: Tigra rolled 7,3,1,5,4,8 using d10,d4,d10,d10,d8,d8.


Total:20
Effect:d8
Opportunities: 1 opportunity

PP total: 2-1 (for creating asset until end of scene) -1 for adding additional dice + 1 for rolling d4 = 1.


Next:Daredevil
Need reaction from Doom Pool
The Watcher
GM, 22 posts
Sun 5 Apr 2020
at 18:53
  • msg #36

Current Mission: Maximum Carnage

As Tigra begins to weave the spells needed to enchant Domino's bullets, a couple of the rioters still hanging around seem to take special notice of her. They watch with strange interest as she sniffs the air to obtain her enemy's location, matching the scent to the remaining sample of symbiote ooze that Carnage left behind.

"Yo, don't that tiger chick look familiar?"
"You mean like the tiger dude from TV?"
"No, dummy, look! She's dressed like that wizard fool!"
"I thought he got dusted by the purple guy? Hey, watch this!"
"Dude, what are you doing?! Don't-!"


Before the skinnier of the two can react, the larger one begins loudly mocking Tigra, apparently trying to disrupt her focus.

"Abra kadabra! Hocus pocus! Bibbidi-bobbidi-boo!"

Lingering Rioters d8
1d8, 2d6 from the Doom Pool

11:11, Today: The Watcher rolled 9,2 using 2d8,2d6 ((1,8,1,1)).

Wow, what an awful roll...

Total: 8
Effect: d4
Opportunities: 3 (Available first to Tigra)

Tigra creates "Symbiote Seeking Bullets" asset for Domino. Extraordinary success steps up the asset twice from d8 to d12. Tigra's PP makes the asset last until the end of the next Action Scene.


Although the obnoxious fool yells and jeers at Tigra, the sorceress remains focused on her task. A few moments later, the necessary spells are complete.

Edit: I forgot to buy Tigra's opportunity before my roll. Buying it now to step up a d6 to a d8.

Doom pool: 2d8, 1d6
Next Action: Daredevil

This message was last edited by the GM at 19:52, Sun 05 Apr 2020.
Daredevil
player, 8 posts
Mon 6 Apr 2020
at 00:24
  • msg #37

Current Mission: Maximum Carnage

Daredevil swings over to the lingering rioters then lands near them with a thump, to make sure they know he's there. "Hey, fellas," he says, retracting his swingline and standing tall before them. "We have enough help here. Why don't you head home. You can find more Netflix to watch." He listens for their heartbeats, to track any danger they might throw down, if his presence isn't enough. He grips his billy club, ready for whatever they come back with.

Mental attack on Lingering Rioters:
Team    d6
Man Without Fear    d8
Hypersenses/Radar Sense/Superhuman Senses    d10
Psych Expert    2d6

Daredevil rolled 5,6,8,5,5 using d6,d8,d10,d6,d6 ((5,6,8,5,5)).

Total: 11; Effect: d10 if a d10 Effect takes them out
or
Total: 13; Effect: d8 if a d8 Effect takes them out

PPs: 4(from msg #19)= 4

Next Action: Spider-Man

Domino
player, 4 posts
PP: 0
Mon 6 Apr 2020
at 09:58
  • msg #38

Re: Current Mission: Maximum Carnage

Tigra:
“Umm...excuse me, Miss Mercenary? You look like you are helping citizens, and it looks like this strange monster child won’t be causing much trouble. Perhaps you and I would be more useful people by getting hold of Slimy and Shriek. Your guns, my magic and uh, less shooting into the open? I’m talking about a spell for Symbiote Seeking Bullets. No innocents harmed. All you would have to do is aim for a body part once we find them. I have faith everyone else here can handle themselves.”
The Watcher:
A few moments later, the necessary spells are complete.

Domino, looked at the Hogwarts looking chick a moment, unsure if the witch was taking the proverbial Mickey.
But came to the conclusion that maybe she wasn't.

Looking down at the 'webbed up' fool on the wall below, Domino shrugged, and held her pistol out towards Tigra ... not giving it to her, hell no, but so she could do  ... whatever that was she was doing.

When the young punks decided to 'man up', she turned and gave them an encouraging look:  encouraging them to "come over here and say that".
But the gutless morons didn't, no surprise.

And moments later, the queen of mojo finished up her flying swatting and mumbo jumbling.
It didn't feel like anything had happened to her, or her guns, so Domino was willing to just play along with whatever insanity the woman had.
"Sure, lets go kick some ass.  You know where limp-dick went?'

Hell, it was likely more fun than shooting this duck in a barrel on the wall down there.
Spider-Man
player, 5 posts
Tue 7 Apr 2020
at 15:02
  • msg #39

Re: Current Mission: Maximum Carnage

Spider-Man flexes against the webs restraining him, attempting to free himself.

Team d6
With Great Power Comes Great Responsibility d8
SPIDER-POWERS: Superhuman Strength d10

09:08, Today: Spider-Man rolled 2,3,5 using d6,d8,d10 with rolls of 2,3,5.
Breaking out of Webbed-Up Complication.

Total: 8, Effect: d6

This message was last edited by the player at 15:07, Tue 07 Apr 2020.
The Watcher
GM, 24 posts
Tue 7 Apr 2020
at 18:34
  • msg #40

Re: Current Mission: Maximum Carnage

Sorry guys, I goofed up my reaction rolls by combining the dice together. DD, you won the roll. Spidey, my total was a few points higher but see the following post.

Lingering Rioters d4 (These ones aren't so tough)
2d8, 1d6 from the doom pool

09:21, Today: The Watcher rolled 4,10,6 using 1d4,2d8,1d6.  Lingering rioters' reaction to Daredevil's mental attack.

Total: 13
Effect: d6
Opportunities: 0
Doom Pool: 28, 2d6

Daredevil wins. Lingering Rioters scene distinction is eliminated. Adding 1d6 to the doom pool for using the Lingering Rioters scene distinction negatively.


The lingering rioters back up a few steps as Daredevil approaches. Although they puff themselves up a bit, they seem more confused than defensive.

"Yo man, we was leavin' anyway. But ain't you guys gonna do somethin' 'bout the fire?"
"Yeah man, we was just stealin' some food from the deli. Some other crazy dude started the fire. Demo-gobbler or somethin' like that."
"Nah man, it was Dino-goblin!"
"What? Naw dude, you crazy."


They argue a bit with each other, but it's clear now they pose no further threat. Things seem to be calming down now that Carnage and Shriek are gone. The remaining rioters begin to lay down their weapons, looking around slowly as if waking from a bad dream. Though no one says much, they seem willing to listen to the heroes who have stepped up to take control of things.

Meanwhile, the deli owner clutches at his hair frantically. He looks desperately at each of the remaining heroes, trying to get their attention.

"Hey, what about my friend? Didn't you guys hear me say he's still in there?!"
This message was last edited by the GM at 19:14, Tue 07 Apr 2020.
Doppelganger
NPC, 5 posts
Tue 7 Apr 2020
at 19:11
  • msg #41

Re: Current Mission: Maximum Carnage

09:44, Today: The Watcher rolled 13,12 using 2d8,2d6.  Doom pool reaction vs. Spider-Man trying to break free of webs.

Total: 12
Effect: d8
Opportunities: 0

Doom pool wins.


Although Spider-Man exerts his considerable might to try and tear through the webs that bind him, they hold strong. Worse, the more he struggles, the more the barbed edges dig into his suit. It seems the only way to get free is to wait for the material to dissolve on its own-- wasting precious time the heroes don't have!

Then, there is a sharp noise from above as the spider-doppelganger tears free of its bonds! In the blink of an eye, the creature springs down to the street, darting close to Spider-Man. It raises a clawed hand toward the hero, swiping its talons... And freeing Spider-Man from the webs!

"Doppel... Help... Spider..."

The sight of the monstrosity is unnerving, but it seems to be in pitiful shape. It labors to speak, wheezing in pain from its bullet wounds before continuing:

"Find... Father... Save... Grandfather..."

Spending 1d8 doom to remove Doppelganger's "Webbed Up" complication. Spider-Man's own "Webbed Up" complication is also removed.

**Haven't heard back from Iron Fist or Luke Cage in a while. Gonna turn it over to a different hero for now.

Next action: Domino
Doom pool: 1d8, 2d6

Domino
player, 5 posts
PP: 0
Tue 7 Apr 2020
at 22:37
  • msg #42

Re: Current Mission: Maximum Carnage

Doppelganger:
Next action: Domino
Doom pool: 1d8, 2d6
Are we in a Suspense Scene now?  Because if so, I'd like to 'create a combat resource' for myself.
If not, I'd like  handballs the 'next action' off to Tigra (permitting her to have my turn, if necessary), as Domino is agreeing to follow the Sorceress' lead on finding Sybi-guts

The Watcher
GM, 25 posts
Wed 8 Apr 2020
at 01:04
  • msg #43

Re: Current Mission: Maximum Carnage

We're still in a Transition Scene right now, which is the perfect time to create a resource (eg. Connections, info, etc.) if that's what you want to do. As a reminder, it costs 1 PP and should be tied to one of your specialties (Expert resources are ranked at d6 and Master at d8.) Once created, it lasts until the next Transition Scene.

Buuuut, I just realized you have no PP's. You could still roll for another asset for yourself or someone else, or do a support action for Tigra.

This message was last edited by the GM at 01:05, Wed 08 Apr 2020.
Domino
player, 6 posts
PP: 0
Wed 8 Apr 2020
at 01:09
  • msg #44

Re: Current Mission: Maximum Carnage

Ok, please remind me how to do a Support Action for Tigra.
I don't have my books with me right now)

The Watcher
GM, 26 posts
Wed 8 Apr 2020
at 01:42
  • msg #45

Re: Current Mission: Maximum Carnage

Support actions are when you roll vs. the doom pool and if your total is higher, you give your effect die to an ally. If you fail the roll, the Watcher can spend their doom die to inflict a complication on them instead. (Fun!)
Domino
player, 7 posts
PP: 0
Wed 8 Apr 2020
at 01:58
  • msg #46

Re: Current Mission: Maximum Carnage

Tigra:
“This guy here is nothing compared to the other two. We need to stop them.“

"Ok, sure", the gun-totting mercenary maniac said to the sorceress, "So how do you intend to find them, now they are gone?
Either way, my Guns are yours: what do you need me to do to help?
"

She wasn't exactly sure why she was doing this ... going after hardened criminal, Buddying up with this strange woman ... and WITHOUT PAYMENT.
But for some strange reason, it was what she was going to do.
                   3 XP when you put aside money and safety to do something noble.


I'm not sure WHAT I am supposed to roll vs the doom pool, as I have no idea what Tigra intends to do ... but lets give this a shot:

d10:  Buddy    (as it seems we two are buddying up to go after the bad guys)
d8:   Hardened Mercenary     (doing this is more fun than helping round up some idiot civilians)
d8:   Guns
d10: Combat Master      (but maybe her skills, and this woman's magic, could compliment each other)

- rolled 7,2,8,9 using d10,d8,d8,d10.
Total: 17
Effect: d10

PP: 0


Next Action: Tigra
The Watcher
GM, 27 posts
Thu 9 Apr 2020
at 03:47
  • msg #47

Re: Current Mission: Maximum Carnage

20:13, Today: The Watcher rolled 2,3,3 using 1d8,1d6,1d6 ((2,3,3)).

Total: 6
Effect: d8

Domino's extraordinary successes step up her effect die to d12 and creates a 2nd d6 asset.

After a brief conversation, Domino gets Tigra up to speed on the fighting styles of her opponents and their abilities. The hardened mercenary has clearly studied her targets and has an idea of what to expect during their next encounter.

Despite Carnage having a well-known reputation, Shriek is less easily understood. Even tapping all her extensive resources to drum up information on the villainess, Domino finds that the few hits on her in the usual databases contain little info on her powers or even her background. Unlike Kasady, who leaves a trail of chaos wherever he goes, the woman is an enigma.

It's not much to go on, but Domino and Tigra at least have a few leads now. With Tigra's superhuman senses and Domino's symbiote-tracking bullets, finding the killers shouldn't be too difficult. Having buddied up, the two are now ready to pursue their quarry anew.

Since it's an extraordinary success, you wind up with a d12 and a d6 as assets. We'll say the d12 represents your "Carnage File" and the d6 your "Shriek File." You can keep one for yourself and give the other to a teammate if you like.
Domino
player, 8 posts
PP: 0
Fri 10 Apr 2020
at 02:00
  • msg #48

Re: Current Mission: Maximum Carnage

Is it possible, please, to divide that extraordinary success into 'd10' (as rolled) and an additional 'd8'?
Instead of 'd12' and 'd6'.   That way, I can hand a substantial 'd8' off to Tigra ('d6' is such an irrelevant bonus), while keeping my rolled 'd10' Effect for myself?

The Watcher
GM, 28 posts
Sun 12 Apr 2020
at 01:41
  • msg #49

Re: Current Mission: Maximum Carnage

@Domino: No, but you can try to make Tigra a better asset on your next turn if you want. I want to emphasize that the d12 represents your "intel" on Carnage, which far exceeds the intel (d6) anyone has on Shriek. Also, keep in mind each asset is usable only against its corresponding enemy (d12 can be used when tracking/fighting Carnage and d6 can be used for the same against Shriek).
Tigra
player, 5 posts
Sun 12 Apr 2020
at 03:17
  • msg #50

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 46):

“OK, so I’m just trying to protect this city so these idiots don’t hurt the people. I’ve put a spell on your guns and bullets to go for Kasady, but you might want to rely more on your aim when we are within shooting distance than magic since I’m still pretty new at it. I appreciate you helping out.  What’s your deal with these guys?”

Tigra took a breath. Well, this wasn’t her typical team-up situation, but she knew in order to finish a mission successfully, trust had to be exchanged.

“I don’t usually tend to do this around other people, but this is a dire situation, so excuse the first impressions I'm going to see if I can track them.”

Tigra looks at the remaining goop, crouches next to it, closes her eyes and takes a BIG whiff - then gags.
Her fur bristled, she held on for a minute waiting for her superhuman powers to catch a scent.

Smelling goo to track Symbiote scent.


Buddy d6
Adventurous Sorceress d4 (inexperienced - never done this before)
Chosen Champion of the Cat People: Superhuman senses d10 (tracking scent)
Covert expert,  d8, converting expert d8to 2d6

20:05, Today: Tigra rolled 5,1,9,5,2 using d8,d4,d10,d6,d6.  Smelling goo to track Symbiote scent.

**Accidentally rolled d8 instead of a d6 for buddy - should I reroll?)**

Total:14
Effect:d6
Opportunities: 1 opportunity

PP total: 1+1 (for rolling d4) = 2

Milestone hit: Mystic Advisor: 1 XP when you offer advice to an ally (Rely on self, not on magic to Domino).

Next: Daredevil
Needs Reaction: Doom Pool
This message was last edited by the player at 03:26, Sun 12 Apr 2020.
The Watcher
GM, 30 posts
Sun 12 Apr 2020
at 05:49
  • msg #51

Re: Current Mission: Maximum Carnage

20:49, Today: The Watcher rolled 4,6,1 using 1d8,1d6,1d6. Doom pool reaction to Tigra following Carnage's trail.

Total: 10
Effect: d4
Opportunities: 1 (Available first to Tigra)

Tigra wins, d6 effect die applied to new d8 scene distinction "Runaway Ooze." Remove scene distinction to obtain Carnage's complete location.


With the symbiote's rubbery scent filling her nostrils, Tigra soon sees the trail in her mind's eye. Her senses now point her in the right direction: down the alleyway and make a sharp left. From there, keep sniffing around and the way should become clear.

She knows every second they lose could mean another innocent life lost to Carnage-- or in Domino's case, increasing the chance another bounty hunter could move in on her target. But then the reddish ooze suddenly begins to recoil from Tigra, as if taking notice of her. Before their startled eyes, Tigra and Domino watch as the symbiote-blob slithers away at surprising speed, nearly disappearing down the alleyway!

We're gonna treat this as you guys entering a new scene separate from DD/Spidey. As soon as they're finished in their scene, they'll be free to use these new scene distinctions too.

Scene Distinctions
Brick Alleyways
Downed Power Lines
Runaway Ooze

@Tigra Since you went with the lower effect die, we won't worry about it. I also forgot to buy your opportunity before I rolled. Buying Tigra's opportunity to step up 1d6 in the doom pool.

Doom Pool: 2d8, 1d6

This message was last edited by the GM at 06:09, Sun 12 Apr 2020.
Demogoblin
NPC, 2 posts
Sun 12 Apr 2020
at 06:06
  • msg #53

Re: Current Mission: Maximum Carnage

As the heroines watch the ooze skitter grotesquely away, attempting to use the shadows of the alleyway to its advantage, a pair of slitted eyes watch them from afar. Mad, shrieking laughter rings out from above and behind them, ricocheting off the walls of the alleyway.

"And now the hunters become the hunted! Run if you like, it makes no difference. No sinner on God's earth can escape the righteous wrath of Demogoblin!"
This message was last edited by the player at 06:11, Sun 12 Apr 2020.
Symbiote Monsters
NPC, 1 post
Sun 12 Apr 2020
at 07:44
  • msg #54

Re: Current Mission: Maximum Carnage

Using the arrival of Demogoblin as a distraction, the blob of sentient Carnage-residue scuttles toward a group of figures at the far end of the alleyway. Hearing the chitters of the red blob at their feet, they regard it with what seems an almost protective air. As the trio of silhouettes step into a pool of light cast by a nearby lamppost, what seem initially like ordinary civilians are revealed to be utter monsters.

Each figure is engulfed from head to toe in inky-dark symbiote ooze. Their bone-white eyes narrow at the sight of the heroines, yet their mouths twitch into smiles of dagger-like teeth. Ambling toward Tigra and Domino, the monsters seem to take their time, as if they already have their prey right within their grasp.

Behind them the Carnage-blob gives a tiny screech of triumph, as if taunting its pursuers, before it hurries off into the night. And behind the heroines, Demogoblin draws ever nearer, swooping down toward them on a glider of pure flame!
This message was last edited by the player at 07:44, Sun 12 Apr 2020.
Daredevil
player, 9 posts
Mon 13 Apr 2020
at 21:09
  • msg #55

Re: Current Mission: Maximum Carnage

Daredevil's heightened sense of smell picks up Spider-Man's unique scent, that singular, bodily musk mixed with cologne that might have been washed off days ago. "Spidey!" Daredevil calls to his frequent partner, in lieu of a greeting since there's no time. "The deli! There's still someone in there!" Though DD could find the other person in the building, Spidey is much closer, and time is of the essence!

Do you want to resolve Tigra & Domino's round before we switch back to me & Spidey?

And what are the rules about lending a die to a teammate's dice pool? What are the requirements of rolling for an Asset vs. using a Watcher Opportunity?

The Watcher
GM, 31 posts
Tue 14 Apr 2020
at 01:57
  • msg #56

Re: Current Mission: Maximum Carnage

@Daredevil We'll switch over to you and Spidey for now since Tigra/Domino already went in the turn order.

Re: assets/opportunities, we're going by the book. Assets are created by rolling against the doom pool and if successful, spending the effect die. You can lend support dice to an ally this way, as Tigra did for Domino.

Activating a Watcher opportunity in a Transition Scene (which we are still currently in until DD, Spidey, and Doppelganger go) lets you step up an asset you've just created or create a resource. Spending 1 PP makes an asset last until the end of the next Action Scene.

Hope that clarifies it.

This message was last edited by the GM at 02:05, Tue 14 Apr 2020.
Daredevil
player, 10 posts
PP: 4
XP: 0?
Tue 14 Apr 2020
at 21:47
  • msg #57

Re: Current Mission: Maximum Carnage

"Spider-Man!" Daredevil calls to the Web-Head. "You've got to get in there and save that last person!" The horned hero turns toward the building and concentrates hard, searching with his hearing to find a sole heartbeat amidst the inferno's chaos. He quietly says a prayer that the advantage he gets from knowing the similarities in these buildings to those in Hell's Kitchen will be enough to find the last person and direct Spidey to him.

Create Location of Someone Trapped in Burning Building Asset (to give to Spider-Man):
Team    d6
Protector Of Hell’s Kitchen    d8
Hypersenses/Superhuman Senses    d10
Medical Expert    d8

Daredevil rolled 5,4,6,7 using d6,d8,d10,d8 ((5,4,6,7)).

Total: 12; Effect: d10

PPs: 4(starting; from msg #37)= 4



DD sets off toward the building at a full sprint, knowing Spider-Man will get there seconds sooner, long enough to make a difference. "I can guide you!" Daredevil then yells out the exact location in the building he picked up the last inhabitant, again secretly praying that it will be enough. He knows they have foes waiting in the wings ready to pounce, but without question, a life in danger takes priority.

Next Action: Spider-Man
The Watcher
GM, 32 posts
Tue 14 Apr 2020
at 23:31
  • msg #58

Re: Current Mission: Maximum Carnage

@Daredevil Per your reply to my PM, we'll add the 3rd die to your total for 1 PP, since I would have allowed you to use your Buddy die instead. That brings your total to 16.

15:04, Today: The Watcher rolled 8,7,4 using 1d8,1d8,1d6 ((8,7,4)).

Total: 15
Effect: d6

Daredevil wins. "Location of Someone Trapped in Burning Building" d10 Asset created for Spider-Man.


Daredevil strains to focus his senses through the sound of falling debris as the fire blazes through the building. Up on the 2nd floor (It just had be one of those fancy two-story delis, didn't it?) he can make out a faint, rapid heartbeat like that of a child. He quickly relays the information to Spidey-- time is of the essence!
This message was last edited by the GM at 23:36, Tue 14 Apr 2020.
Spider-Man
player, 6 posts
Wed 15 Apr 2020
at 09:52
  • msg #59

Re: Current Mission: Maximum Carnage

Freed from the barbed webs, Spider-Man looks to his twisted mirror image in front of him. The wall-crawler isn't quite sure what to make of his words.

"Grandfather? I didn't realize the family reunion was this weekend."

His eyes fall to the wounds inflicted upon the creature by Domino. Spider-Man can see the labored breathing and pain across Doppelganger's face.

This isn't right. We're supposed to be heroes. This doesn't make us any better than the murderous psychopaths we're here to stop. I can't let her add to the body count, villain or not.

Peter didn't know much about the being in front of him, but he would have to take this opportunity to see if he's truly as evil as the company he keeps. Has he just been a pawn manipulated by Carnage and Shriek?

"Thanks," Spider-Man starts, the tone in his voice noticeably dropping to a more serious note. "I promise that I'll help you find your...grandfather. But right now, we have to help the people here."

With spider-quick reflexes and a "Thwip!" from his practiced wrist, a webline is shot almost instinctively to a nearby flagpole. As the Webhead leaps into action, he calls back to Doppelganger.

"We can play 'Olsen Twins' when I get back. Right now, I've got to hurry!"

I hope I don't regret leaving him alone...

Spider-Man swings to the burning building that Daredevil is sprinting towards.

"I hear you, DeeDee. I'm on my way."

With several twists and flips as he releases his grip on the swingline, Spider-Man attempts to fly through a second floor window into the blaze and search for the civilian in trouble.

Leaping through window in search of civilian:

Buddy d10
That Building's On Fire! d4 + 1 PP
SPIDER-POWERS: Enhanced Reflexes d10
WEB-SLINGING: Swingline d8
Acrobatic Master d10
"Location of Someone Trapped in Burning Building" Asset d10

04:35, Today: Spider-Man rolled 6,4,4,2,6,7 using d10,d4,d10,d8,d10,d10.

Using 1 PP to add an extra die to total

Total: 19, Effect: d10


1 PP remaining
Next Action: I'm not sure if this is the end of the action order. If not, Doppelganger or another Watcher character. If this is the start of a new action order, then Tigra.

The Watcher
GM, 33 posts
Wed 15 Apr 2020
at 22:31
  • msg #60

Re: Current Mission: Maximum Carnage

Doom pool: 2d8, 1d6
Scene Distinction: "That Building's On Fire!" 1d8

12:09, Today: The Watcher rolled 8,8,6,3 using 1d8,1d8,1d8,1d6.  Doom pool reaction to Spider-Man attempting to locate trapped civilian.

Total: 16
Effect: d8

Spidey wins. "That Building's On Fire!" d8 scene distinction eliminated.


Spider-Man crashes through the second-floor window of the deli, emerging from a somersault to stand in the center of the room. His Spider-Sense is going off like crazy as he takes in the sight of flames in all directions. Black smoke is already blurring his vision as he searches the room. Meanwhile, his nostrils fill with the delicious smell of cooking meat from the lower level, lending a surreal air to the fiery horror all around him. As he scans the room, searching under tables, chairs, and the odd piles of collapsed ceiling that have fallen to the floor, there is no sign of anyone in danger. Then, there comes a sudden noise from behind him-- a child-like whimper from behind a closet door! As he goes to investigate, prepared for anything, the door slowly creaks open to reveal...

A tiny Chihuahua with a bit of smoked sausage in its mouth. A thin collar around its neck bears a small name tag:

"TITO"

Outside, a siren blares as a fire engine rolls up to the scene. Huge jets of water spray into the room, putting out the fires (and getting Spidey's feet wet). All that remains is to clear the building and get Tito back to his owner.

But not far from the scene of the heroic rescue, a sickly-looking figure watches in silent disgust. His eyes narrow as he plots his next move...

Next Action: Doppelganger
This message was last edited by the GM at 22:36, Wed 15 Apr 2020.
Doppelganger
NPC, 6 posts
Wed 15 Apr 2020
at 23:01
  • msg #61

Re: Current Mission: Maximum Carnage

Doppelganger watches and waits as Spider-Man heads into the burning building. Though it takes several steps after him, it hesitates when it sees the glowing flames. Before it can overcome its natural fear of fire, the rescue is over, and Doppelganger turns its head as a voice calls to it:

"Simpering beast, you weren't supposed to let Spider-Man go! My revenge was at hand! He was right there in our grasp!"

Approaching is a thin, skeletal man with pale, greenish skin. His mostly bare body is clad in faded, purplish rags. He regards Doppelganger with a cold disgust.

"No wonder Father Carnage and Mother Shriek abandoned you," he snarls. "Begone, you traitorous vermin, or I shall kill you myself! So speaks Carrion!"

Seemingly conflicted, Doppelganger looks from Spider-Man back to the strange man who apparently is its master. It lets out a whine of defeat, apparently in some kind of inner turmoil. Lowering its head in submission, the beast turns and flees!

"No matter, I'll do it myself," Carrion hisses, watching Doppelganger go. He turns to Daredevil, who stands nearby. "I don't suppose you intend to get in my way, devil. But then, of course you do. You "heroes" are always so quick to protect one of you own. Even a slippery bit of scum like Spider-Man."

He appears to notice the large amount of debris strewn nearby-- wreckage from the riots and the deli fire.

"That dumb beast is going to help me whether it meant to or not," he smirks. He extends his hands, and suddenly the discarded bits of barbed webbing float into the air toward him. He grabs hold of a length of webbing several feet long, wrapping one end around a chunk of loose concrete and fashioning it into a crude flail. He gives the weapon a test swing.

"Now, let me give you a proper introduction to the Carnage Family," he says to Daredevil. From the mouth of the nearby alleyway, several symbiote-covered citizens step forth into the light to stand behind Carrion. "Once you're out of the way, Spider-Man and I have some catching up to do."

Rather than make a roll, Doppelganger's action this turn is to lend Carrion one of his support dice for his next action. Doppelganger's Weapon d8 added to Carrion's next roll. Symbiote Monsters 3d8 added to the scene.

Next Action: Demogoblin

Demogoblin
NPC, 3 posts
Thu 16 Apr 2020
at 02:05
  • msg #62

Re: Current Mission: Maximum Carnage

Demogoblin tears through the air on his flaming glider, swooping in low enough that the heroines can feel its terrible heat. The twisted rider of the strange device is a vision of terror as he comes screaming toward them, a gleaming, circular object clutched in one raised hand.

"Mercenary, did you really think you could hide from your sins? After gunning down innocents in cold blood?! And YOU, feline, call her your friend? You are no sorceress but a demon! Have a taste of the fires that await you back in hell!"

Without wasting another moment, he hurls the sphere in his hand directly at the two!

Team d8
Kill All "Sinners" d8
Superhuman Strength d10
Pumpkin Bombs d10
Combat Expert d8

18:55, Today: Demogoblin rolled 5,8,8,6,6 using 1d8,1d8,1d10,1d10,d8((5,8,8,6,6)).

(I forgot to add the d6 for Area Attack.)

18:57, Today: Demogoblin rolled 1 using 1d6 ((1)).

Spending d8 doom to add the d8 that rolled 6 to the total.

Total: 22
Effect: d10
Opportunities: 1
Doom Pool: 1d8, 1d6

Reactions Needed: Domino/Tigra
Next Action: Tigra

This message was last edited by the player at 02:58, Thu 16 Apr 2020.
Domino
player, 11 posts
PP: 0
Thu 16 Apr 2020
at 08:51
  • msg #63

Re: Current Mission: Maximum Carnage

Domino, seeing the incoming ball of flame, spun.  She was a Hardened Mercenary with her current Buddy by her side, and felt confident that her Superhuman Reflexes and Combat experiences could get her out of harms way.

Extending her extendable Staff with alacrity, she attempted to pole vault over (and behind) the nearest dumpster; using it for cover from the fiery assault.


Reaction to Demogoblin's {total 22} attack
d10  Buddy
d8 Hardened Mercenary
d6 Staff
d10 Superhuman Reflexes
d10 Combat Master

- rolled 3,2,5,8,9 using d10,d4,d6,d10,d10

Total: 17
Effect: d10


But, it appeared, things didn't go well for our Femme Fatale.
The Watcher
GM, 34 posts
Thu 16 Apr 2020
at 16:16
  • msg #64

Re: Current Mission: Maximum Carnage

Demogoblin's extraordinary success steps up his d10 effect die. Domino takes d12 Physical Stress.

With her quick thinking and even quicker reflexes, Domino moves to escape what is surely about to be a fiery doom. Planting her staff against the ground, she moves up and away, heading toward cover with blinding speed. She is nearly clear...

And then the Demogoblin's pumpkin bomb explodes, and everything goes white! Only Domino's luck makes the final bit of difference in saving her hide as white-hot fire engulfs the alleyway. The shockwave of heat strikes Domino painfully, knocking her to the pavement. Blinded by the light, she cannot see what has happened to Tigra in the ensuing chaos.
Moon Knight
player, 2 posts
Thu 16 Apr 2020
at 17:17
  • msg #65

Re: Current Mission: Maximum Carnage

In the sudden flash of light the building above goes from having four gargoyles to having five.

This is none of your concern, Marc Spector, said the voice in his head. The voice, hah! A voice. There were always several of those.

Stuff it, Konshu, he thought in return. Where there are explosions, there's usually a need for vengeance.

Konshu had no easy response to that, and fell into sullen silence. Far back in his head Jake laughed, and they all ignored him.

Isn't that Tigra down there? Stephen asked. We liked her.

Marc only dimly remembered his time with the West Coast Avengers. Had he been romantically involved with Tigra? That was a couple of resurrections ago, and he wasn't the same person people he used to be. He'd grown since then. Grown more violent, more deadly, and (to hear some tell it) he'd grown significantly more 'bat-crap crazy' in the years since then. Romantic involvements seemed laughably impossible now.

Quiet, all of you.
The Watcher
GM, 38 posts
Sat 18 Apr 2020
at 01:56
  • msg #66

Re: Current Mission: Maximum Carnage

As the firefighters get to work putting out the blazes, Iron Fist kneels next to the injured elderly couple. He seems to be trying to heal the old man's wounds, but as he tries to focus, no glow of chi shines from his hands.

It's no use," he says to Luke, "My chi is all out of whack from whatever that freaky lady hit me with."

"Let the pros handle it," Luke replies as an EMT walks into the alley and begins tending to the elderly pair. "That dragon-power of yours is good for a lot, but it's no replacement for modern-"

Before the hero of Harlem can finish, a symbiotic tendril shoots out from the nearby alleyway and drags him away. As Iron Fist looks around in surprise, he too finds a strange limb pulling him away into the dark!

"Injured Civilians" d8 scene distinction removed from Daredevil/Spider-Man's scene. Iron Fist and Luke Cage removed from the turn order.

As their players haven't been active in a while, we'll remove these two from the action for now.

This message was last edited by the GM at 02:20, Sat 18 Apr 2020.
Tigra
player, 7 posts
Sat 18 Apr 2020
at 02:10
  • msg #67

Re: Current Mission: Maximum Carnage

In reply to Demogoblin (msg # 62):

The Carnage scent was so strong, but the little Carnage-blob had to do what it did best…

“That little...augh! Should have made sure it was clear. Great, more citizens involved in this. I think we should-”
Tigra and Domino were coming up closer to the symbiote monsters, but Demogoblin’s voice filled the air.
Tigra became enraged.Now was not the time to let her fury take over, but things are becoming a little overwhelming. Now WHAT?

“BEGONE, DEMOGOBLIN! Your self-proclaimed righteousness will lead you back to Limbo. You will NEVER be saved.”

Tigra saw Domino head behind a nearby dumpster and followed suit, jumping over debris and attempting to dodge the pumpkins coming their way. Maybe this way she could find a hiding spot to retaliate from the shadows. Haha, the shadows...guess the guy's not too far off by saying he'll send me to hell.I wish I remembered more about him, but Wong had to make those Important Mystical Villains class so BORING.I do hope my partner is doing all right. The symbiote monsters and ooze will have to wait this one out.

Buddy d6
Runaway ooze (d4, distracted about losing track of it)
Superhuman Reflexes d10 (dodging the pumpkin attack)
Mystic Resistance d8 (resistance against pumpkin bombs)
Acrobatics Master d10, converting to 2d8


18:35, Today: Tigra rolled 4,1,6,3,8,7 using d6,d4,d10,d8,d8,d8.  Dodging Demogoblin's pumpkin attack.

Using SFX: Pounce. On a successful reaction against a physical attack, inflict physical stress with your effect die at no PP cost. Spend 1 PP to step it up.

Total:7+8, paying two PP to add additional dice 6+4 =  25
Effect:d8, don't have anymore PP to spend so no stepping up on Pounce. I did get Demogoblin, so I returned the pumpkins aimed at me back to his face for a d8 physical damage.
Opportunities: 1 opportunity

PP total: 2 - 2 (for adding 2 additional dice), gained 1 PP for using d4, total now being 1.

This message was last edited by the player at 02:45, Sat 18 Apr 2020.
Tigra
player, 8 posts
Sat 18 Apr 2020
at 03:11
  • msg #68

Re: Current Mission: Maximum Carnage

In reply to Tigra (msg # 67):

A pissed off Tigra, hiding from the shadows of the dumpster searches the ground for trash bags or other junk. She flings the bags using her enhanced strength, aiming for Demogoblin’s face. The only thing she could think of at the moment was to use her magic to transmute the trash into a motorcycle trash helmet over Demogoblin’s head to buy time to find Domino.


Buddy d6
Adventurous sorceress d8 (self-explanatory)
Enhanced Strength d8
Transmutation d8
Combat d8
Demogoblin’s physical stress d8


20:05, Today: Tigra rolled 3,2,5,8,4,8 using d6,d8,d8,d8,d8,d8.  Rolling to create Motorcycle Trash Helmet Complication for Demogoblin.

Total:16
Effect:d8,
Opportunities: 0

PP total:1

Next Action: Moon Knight
Need Reaction: Demogoblin

Demogoblin
NPC, 4 posts
Sat 18 Apr 2020
at 04:17
  • msg #69

Re: Current Mission: Maximum Carnage

"That's right! Demogoblin cackles. "Hide amongst the filth like the sinners you are! You can't escape your fate!"

Seeing one heroine nearly struck down by his attack-- the dumpster she sought shelter behind knocked onto its side from the explosion-- Demogoblin moves in on his next target. As he hurls another pumpkin bomb, however, Tigra takes the opportunity to whip it right back at him! He puts his glider in reverse-- too late, as the bomb detonates just feet away from his face!

Demogoblin takes d8 Physical Stress from Tigra's reaction.

He staggers back, nearly falling from the glider, but recovers just in time. His eyes seared by the heat, he barely makes out the sight of the sorceress levitating the strewn-out dumpster garbage directly towards his head!

Team d8
Destructive Demon d4 (Engaging in reckless violence)
Enhanced Reflexes d8
Subsonic Flight d8
Combat Expert d8

20:37, Today: Demogoblin rolled 5,1,7,2,4 using 1d8,1d4,1d8,1d8,1d8 ((5,1,7,2,4)).

Total: 12
Effect: d8
Opportunities: 1
Doom Pool: 2d8

Tigra wins. Demogoblin takes "Motorcycle Trash Helmet" d8 complication. 1d6 in doom pool stepped up via Demogoblin's "Destructive  Demon" d4 distinction.

Demogoblin opens his mouth to chastise the heroines again, but his self-righteous oaths are muffled by the sudden barrage of garbage hitting his face, molded by Tigra's magic into the shape of a crude helmet.
Moon Knight
player, 3 posts
Sat 18 Apr 2020
at 14:52
  • msg #70

Re: Current Mission: Maximum Carnage

That was an excellent opening for Moon Knight to act. He still didn't know exactly what was going on, but he knew Tigra from their brief time together in the West Coast Avengers, and he trusted that she was on the right side of the fight, whatever it was. Now with her opponent blinded by garbage (and when did she learn that trick?) Moon Knight dove from his high perch in order to lend a hand... or, more accurately, a foot.

Acting solo, the Fist of Khonshu used his glider cape to deliver him into battle. Using his Enhanced Strength and skills as a Combat Master, he planted a foot in the back of the Demogoblin's head. This was surely helped by Demogoblin's Physical Stress and the "Motorcycle Trash Helmet" Tigra placed on him.


Solo d10
Fist of Khonshu d8
Glider Cape d6
Enhanced Strength d8
Combat Master d10

Moon Knight rolled 5,4,3,4,8 using d10,d8,d6,d8,d10 ((5,4,3,4,8)).

...adding...

Physical Stress d8
Motorcycle Trash Helmet d8

Moon Knight rolled 2,4 using d8,d8 ((2,4)).

Total: 9
Effect Die: d10
Opportunities: 0

PP total:1

Next Action: Tigra


(I hope I've done this correctly.)

This message was last edited by the player at 19:05, Sat 18 Apr 2020.
Domino
player, 13 posts
PP: 0
Sun 19 Apr 2020
at 01:06
  • msg #71

Re: Current Mission: Maximum Carnage

Domino tried to recover her senses and wits, as she lay on some hard, uncomfortable ground ... her body bent over something that left her torso and head hanging downwards.

'Whaaaaa' she tried to think, her head spinning and pain rippling through her entire body.

'Get UP' some distant part of her soul screamed at her, 'Get UP and fight, damn it'
The Watcher
GM, 39 posts
Sun 19 Apr 2020
at 17:40
  • msg #72

Re: Current Mission: Maximum Carnage

Spending 1d8 doom to remove the "Motorcycle Trash Helmet" as much as I love it. :P

Paying Tigra 1 PP to keep the spent d8 in the doom pool.


Demogoblin writhes atop his glider, his vision cut off by Tigra's garbage assault. He claws at the mask with his goblin-like hands, conjuring hellfire to burn away the debris only moments after it forms. Freed, he turns his gaze upon the sorceress, rage in his eyes. But before he can say or do anything, he is struck from behind by a new attacker!

Team d8
Kill All "Sinners" d4 (He's getting angry)
Superhuman Durability d10
Subsonic Flight d8
Acrobatic Expert d8

10:15, Today: Demogoblin rolled 4,2,6,4,2 using 1d8,1d4,1d10,1d8,1d8 ((4,2,6,4,2)).

Total: 10
Effect: d8
Opportunities: 0

Demogoblin wins. No stress taken. Stepping up 1d8 in the doom pool via Demogoblin's "Kill All 'Sinners'" d4 distinction.

Doom Pool: 1d10, 1d8

Moon Knight's kick takes Demogoblin by surprise, knocking him forward, but he rolls with the blow and executes a midair flip that plants him right back on the glider. He turns to see his new attacker, appearing to recognize him.

"The Moon Knight, eh? Still worshipping that sinful idol of yours, no doubt. How fortunate of you sinners to congregate where I can send you all to hell at once!"

As the villain greets the new arrival, Domino sees she has an opening. But can she move quickly enough to take advantage of it?

@Moon Knight We'll turn it over to Domino since Tigra has already gone in the turn order. After her, the 3d8 Symbiote Monsters still need to go.

Next Action: Domino

This message was last edited by the GM at 18:03, Sun 19 Apr 2020.
Symbiote Monsters
NPC, 2 posts
Wed 22 Apr 2020
at 15:13
  • msg #73

Re: Current Mission: Maximum Carnage

The garbage fire raging in the alleyway burns bright, bathing the combatants in its fiery glow. The symbiote-bonded rioters are blocking one end of the alleyway, yet not advancing on the heroes. They hang back, occasionally stepping towards the fire between them and the heroes, only to leap back with a screech of alarm.

Then one of them plants a clawed hand against the wall, appearing to notice the way its oozing palm adheres to the brick. Then it gets a foot up, and slowly begins climbing its way up the surface. One by one, the others follow suit, crawling up the walls and angling toward the heroes!

Team 3d8
Pawns of Carnage d4 (Not used to their powers)
Swarm d8
Wall-Crawling d6

08:02, Today: Symbiote Monsters rolled 7,5,1,1,7,3 using 1d8,1d8,1d8,1d4,1d8,1d6 ((7,5,1,1,7,3)). Symbiote Monsters attempting to increase the doom pool by moving in on Domino, MK, and Tigra.

Stepping up 1d8 in the doom pool via the Symbiote Monsters' "Pawns of Carnage" d4 distinction.

Total: 14
Effect: d8
Opportunities: 2 (Available to any of the 3)
Doom Pool: 2d10

Any one hero in this scene (Domino/Moon Knight/Tigra) can make a reaction roll against the Symbiote Monsters to try and prevent them from sending their effect die into the doom pool. Use any applicable dice to narrate how your action is impeding their progress.

Next Action: Domino

This message was last edited by the player at 15:32, Wed 22 Apr 2020.
Domino
player, 14 posts
PP: 0
Wed 22 Apr 2020
at 20:59
  • msg #74

Re: Current Mission: Maximum Carnage

Domino forced herself to stumble to her feet ... her natural, trained instincts reaching for her guns, as her eyes took in the burning carnage* about her.

Sensing the threat to her Team, rather than seeing the actual shadowy forms creeping up the walls at the alley mouth, her Superhuman Reflexes kicked in.
The Femme Fatale raised her Guns and released several rounds in their direction to Sweep the Room proverbially.

She hoped to give them pause, and driving them backwards away from the current combat scene.



Action: make a reaction roll against the Symbiote Monsters to try and prevent them from sending their effect die into the doom pool (Total 14)
d6   Team
d8   Femme Fatale
d10 Superhuman Reflexes
d8   Guns
SFX: Roomsweeper. Against multiple targets in an action including Staff, for each additional target add a d6 and keep an additional effect die.
d10 Combat Master

- rolled rolled 2,8,10,5,4,2,6 using d6,d8,d10,d8,d10,d6,d6  .... keeping 4d
Total:  29
Effect: d10



PP=0

Next Action: Tigra


* Pity that isn't 'burning Carnage' eh!
Symbiote Monsters
NPC, 3 posts
Thu 23 Apr 2020
at 01:06
  • msg #75

Re: Current Mission: Maximum Carnage

Hearing Domino's spray of gunfire, the symbiote-ridden rioters hang back, screeching in fear as the bullets ricochet off the brick alley walls. The blast seems less a direct assault and more a warning, with the message clear: get the @#$& back! For now, the mercenary has bought herself and her companions some time to decide their next move.

Domino wins with 15 total (see my message). Mob fails to increase the doom pool.

@Domino As Tigra has already gone and you were reacting to the mob, you still have a chance to take an action in the turn order.

Domino
player, 15 posts
PP: 0
Thu 23 Apr 2020
at 04:26
  • msg #76

Re: Current Mission: Maximum Carnage

Satisfied with the carnage she'd present to the symbiotic sycophants, she spun with Superhuman Reflexes and turned her attention to the bastard who'd just given her the mother of all headaches.

"Hey, freakshow, Now It's My Turn", the Hardened Mercenary squeezed the trigger of her Guns to send a bunch of bullets Full Auto in his direction.
Screw him if he thought he was going to BBQ her Team.


Action:  shoot the loudmouth, flying motherfreaker
d6  Team
d8  Hardened Merc
SFX: Full Auto. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total.
2d8  Guns
d10 Superhuman Reflexes
2d8 Combat Master

Yeah, I figured it was time for a crap roll ...
- rolled rolled 2,3,5,8,4,2,6 using d6,d8,d8,d8,d10,d8,d8.
Total   = 15
Effect = d10


PP = still 0

Next = still Tigra

Demogoblin
NPC, 5 posts
Thu 23 Apr 2020
at 15:47
  • msg #77

Re: Current Mission: Maximum Carnage

Demogoblin whirls atop his glider at the sound of Domino's threat. Seeing her raise the guns, he stomps one foot hard on the glider, causing the front end to tilt up and back. The villain then ducks for cover, using his ride as a makeshift shield!

Team d8
Destructive Demon d4 (Forced to play defense)
Enhanced Reflexes d8
Subsonic Flight d8
Combat Expert d8
1 d10 added from the doom pool

06:54, Today: Demogoblin rolled 8,1,7,3,2,4 using 1d8,1d4,1d81d8,1d8,1d10 ((8,1,7,3,2,4)).

Spending remaining d10 doom die to add 3 dice to the total. Paying Domino 2 PP to keep both dice in the doom pool. Stepping up 1 doom die via Demogoblin's "Destructive Demon" d4 distinction.

Total: 18
Effect: d10
Opportunities: 1 (Available first to Domino)
Doom Pool: 1d12, 1d10

As Demogoblin hunkers down behind the glider, the visage of a demon becomes visible in the center of the flaming instrument, opening its jaws to swallow the bullets whole! When the strange "beast" has finished its meal, it gives a roar that shakes the alley, and the flames surrounding the glider begin burning even brighter!

"Such profane weapons have no place in the battle between heaven and hell," Demogoblin hisses. "Our warfare is conducted in the battlegrounds of the spirit!"

He reaches behind his billowing cloak to produce what looks like another pumpkin bomb. This one is not fiery orange like the last, but a deep black, and the sight of it fills one with a strange dread!

Edit: I forgot to roll Domino's d12 of stress in my reaction pool. Rather than redo my whole post, we'll just chalk it up to your luckiness and call this one a freebie. :P

Next Action: Daredevil

This message was last edited by the player at 16:33, Thu 23 Apr 2020.
The Watcher
GM, 45 posts
Thu 23 Apr 2020
at 15:52
  • msg #78

Re: Current Mission: Maximum Carnage

Flanked by his symbiotic "family members," Carrion advances on Daredevil, swinging the makeshift weapon in a wide, circular arc over his head. At any moment, he seems ready to let it fly straight at the blind hero!

New Scene Distinctions for DD/Spidey:

Rescue Vehicles
Blanket of Ashes
Burned Deli Meat

This message was last edited by the GM at 15:53, Thu 23 Apr 2020.
Daredevil
player, 13 posts
PP: 4
XP: 0?
Thu 23 Apr 2020
at 21:52
  • msg #79

Re: Current Mission: Maximum Carnage

Daredevil takes a step back and takes in the scene with his radar sense. He tracks his environment and quickly takes note of escape routes and how much room he has in case this skirmish turns into a super-power-fueled brawl.

Soon, Carrion is advancing on the hero and DD turns his attention to this new and most immediate threat. If he can keep him busy, that may be enough for Spider-Man to help sort out the chaos around them.

DD's brow furrows, as he focuses on the bodily signs coming from his foe: hearing whatever internal processes are keeping him going, smelling the rank corrosion of his form, tasting the fetid decay, feeling the corpse's chill even from this distance. "Easy, now," the horned hero says evenly. "Why don't we back off and talk this through before both of us are dead?" Trying to talk sense to a madman never works but it could give DD a moment to get a reading on Carrion's vitals and find a vulnerable point if and when it becomes needed.

To create Back Down Carrion Complication:
Buddy    d8
Man Without Fear (this never works)    d4
(+1 PP)
Hypersenses/Radar Sense/Superhuman Senses    d12* (with potential reroll)
(-1 PP)
Hypersenses/Superhuman Senses (power stunt: focusing all senses)    d8
(-1 PP)
Psych Expert    2d6

DD rolled 4,2,7,4,1,2 using d8,d4,d12,d8,d6,d6.
Radar Sense SFX Reroll: DD rolled Daredevil rolled 7,4,6,3,4,5 using d8,d4,d12,d8,d6,d6 ((7,4,6,3,4,5)).
-1 PP

-1 PP to add third die to Total

Total: 16; Effect: d8, d12

Spend 1 PP to create Sense Carrion Weak Spot Asset d12 with extra Effect die

PPs: 4 (starting; from msg #37) +1(negative Distinction) -1(Hypersenses/Radar Sense/Superhuman Senses) -1(power stunt) -1(Radar Sense reroll) -1(extra die to Total) -1(extra Effect die)= 0

Next Action: Carrion

Carrion
NPC, 1 post
Fri 24 Apr 2020
at 01:09
  • msg #80

Re: Current Mission: Maximum Carnage

Team d8
Vendetta Against Spider-Man d4 (Clouding his sense of reason)
Telepathy d6
d12 added from the doom pool

17:58, Today: Carrion rolled 1,4,5,6 using 1d8,1d4,1d6,1d12 ((1,4,5,6)). Carrion reacting to Daredevil attempting to create Back Down Carrion and Sense Carrion Weak Spot.

Total: 11
Effect: d4
Opportunities: 1 (Available first to Daredevil)

Extraordinary success steps up Daredevil's d8 effect die. Daredevil creates a "Back Off Carrion" stepped-up asset (d10) and "Sense Carrion Weak Spot" asset (d12). Paying Daredevil 1 PP to keep the spent d12 in the doom pool (DD gains 1 XP). Stepping up 1d10 in the doom pool via Carrion's "Vendetta Against Spider-Man" distinction.

Doom Pool: 2d12

Carrion stops in his tracks as Daredevil approaches, folding his bony arms across his pale chest. Before the horned vigilante has even opened his mouth, the villain cocks his head, eyes closed as though he is listening to some faraway sound. He smiles wryly, as if he has just heard a good joke, and then Daredevil begins to speak. One can't help but sense the timing of his reaction is uncanny, as though he has already read the hero's thoughts before the words have even left his mouth. Nevertheless, he waits until Daredevil finishes speaking before he gives his reply:

"Talk?" Carrion snorts, "Why, I'd be happy to! Let me tell you about a so-called 'hero' who stole my research grant while we were grad students at ESU. Yes, it was right around the time he set me up to be exposed to the virus that turned me into this walking corpse. Imagine feeling your blood turn to ice and your heart stop in your chest; your skin rotting off your bones as you scream, only for your mouth to fill with the dust of your own dissolving insides! Imagine looking in the mirror* every day to see death itself staring back at you!"

He seems to be looking not at Daredevil as he speaks, but at the part of the building Spider-Man disappeared into.

"Do you see, then, why I am far past the point of 'talking this through?'" Carrion continues. "If you truly wish to avoid violence, how about handing over Spider-Man so he can face my justice?"

He drops his hands, the weapon he holds coming to rest at his feet. But as DD's senses track his vitals, it becomes clear he has not calmed down, and his lean muscles are tensed for a possible attack coming at any moment!

"And I have no fear of 'ending up dead' either," Carrion finishes, an almost somber note in his voice. Daredevil begins to get the sense the villain does not truly want to fight, but simply believes a conflict is inevitable, much as he does. "Whether I like it or not, I already am the very embodiment of death."

As if to illustrate his point, a fly suddenly lands on Carrion's exposed shoulder. Instantly, the creature recoils as if burned, but as it flies off it crumbles to dust in mid-flight! Reaching out with his senses, however, Daredevil realizes the webbing in Carrion's hands has not decayed one bit. Quickly, he deduces the likeliest reason: Carrion's apparent death-touch only affects living things!

Armed with this knowledge, the blind hero prepares himself for whatever comes next...

Next Action: Spider-Man

*I know DD can't see his own reflection but Carrion wouldn't know that. See, I didn't forget DD is blind... this time. :P

This message was last edited by the player at 01:14, Fri 24 Apr 2020.
Carrion
NPC, 2 posts
Fri 24 Apr 2020
at 15:27
  • msg #81

Re: Current Mission: Maximum Carnage

It's too perfect that I would forget to post my villains' action after making a post in the OOC thread about not confusing reactions for actions. Anyway, here we go. :P

Carrion's words make it clear that his grudge against Spider-Man won't be easily forgiven. Worse, his account of the origins of this apparent "feud" carries an important reminder: Carrion is aware of Spider-Man's dual identities. Daredevil remembers a choice the web-head made long ago. It is one that he's still paying the price for to this day: unmasking himself on live TV before a shocked nation! With madmen like Carrion on the loose who know Spider-Man's name and face, it's all too possible Peter's loved ones could soon be in danger, and with that realization, the stakes grow ever higher!

Carrion seems to be focusing, his eyes closed and brow furrowed. After a moment, he gives a satisfied grin. Unbeknownst to anyone, his telepathy has beamed a startling realization into Spider-Man's head!

"It's done," Carrion grins. "I wasn't sure he could hear me over there amidst all his "heroics," but thanks to a little trick of mine, that web-slinging fool knows just what I want him to know."

The only question is, how will Spider-Man handle the knowledge that Carrion knows how best to hurt him? That he could even know the names and faces of his closest friends and family? Can the web-head endure that kind of emotional stress?

Team d8
Vendetta Against Spider-Man d8 (Exploiting Spidey's weakness intelligently)
Telepathy d6
Menace d8
d12 added from the doom pool

08:18, Today: Carrion rolled 1,5,3,6,1 using 1d8,1d8,1d6,1d8,1d12 ((1,5,3,6,1)).

Total: 11
Effect: d6
Opportunities: 2 (Available first to Spider-Man)

Paying Spider-Man 1 PP to keep the spent d12 on the doom pool (Spidey gains 1 XP for having a d12 doom die used against him).

Doom pool: 2d12

Aaand a crap roll takes all the wind out of my villain's sails. Coulda seen that coming. :P

Reaction Needed: Spider-Man
Next Action: Spider-Man

This message was last edited by the player at 15:37, Fri 24 Apr 2020.
Spider-Man
player, 9 posts
Fri 24 Apr 2020
at 18:25
  • msg #82

Re: Current Mission: Maximum Carnage

In reply to The Watcher (msg # 60):

"Tito, huh? Well, you're not who I was expecting. Come on, little guy. Let's get you out of here."

Spider-Man scoops up the Chihuahua and turns back to the window that he had just crashed through. He looks out, readying his escape and the whereabouts of Tito's owner. As he is about to exit, his Spider-Senses start to hum in the back of his skull. Spidey's eyes are almost instinctively directed towards the sickly figure of Carrion.

"Carrion...this can't be good. This guy's dangerous, Tito. And not all there in the head, either. Definitely not my favorite New Yorker."

Spider-Man catches the end of Carrion's monologue to Daredevil (they always monologue, don't they?), and knows that the two of them will need a way to stop the villain without letting him get too close.

With seemingly little effort, Spider-Man front flips out of the window, clutching Tito and his smoked sausage against his chest. As his body clears the building, the hero's arm reaches out and "Thwips" a swingline to a nearby building. The swing is wide, and allows Spidey the perfect trajectory to swoop in near the pet's owner and deposit the canine into their arms safely.

"Take care of your owner, Tito! Treat yourself to a biscuit later. You've earned it."

In reply to Carrion (msg # 80):

Following up on the swing near Tito's owner, Spider-Man uses the momentum to gain some height. He displays his superhuman athleticism again with more effortless twists, turns, and flips as he gains air and releases the swingline. While still airborne, He calls out to Daredevil.

"DD! Carrion can disintegrate organic matter with a touch! Don't let him get close!"

In reply to Carrion (msg # 81):

Carrion has been a thorn in Spider-Man's side for a while, going back to a mess between his not-so-secret-anymore identity as Peter Parker and his old professor Miles Warren. Warren used the clones of Gwen Stacy—the woman Peter had loved—as well as creating clones of Spider-Man himself that he used to torment his life. Carrion was a nasty, convoluted byproduct of the nightmare that Peter wish he could forget. Knowing that Carrion and every other villain had the knowledge of Spider-Man's true identity, it sent shivers down the Web-Swingers spine. It sends a flurry of terrifying thoughts through the tangled web of Spider-Man's mind.

What if they go after my loved ones? What if I can't protect them? What if I lose them like I lost Mary Jane. Aunt May...

No. No, I can't think like this. I don't know if it was the right decision, but I can't let it stop me now. I can't let him get in my head. For Mary Jane. For Gwen. For all those that I've lost, with or without a secret identity. I have to push through and protect this city. I have to make sure that Carrion doesn't hurt anyone here. I can't let anyone else lose someone today.


Reaction roll to Carrion's emotional attack
Buddy d10
With Great Power Comes Great Responsibility d4 + 1 PP (Spider-Man is feeling the weight of his decision to unmask)
Psych Expert d8
Steel Resolve d10 Stunt (Spending 1 PP to activate the Watcher's opportunity to upgrade d8 stunt to d10. Spider-Man is distraught at the thought of his friends and family being attacked, but he's using that as determination to help the civilians here. He can't give up now!)

13:04, Today: Spider-Man rolled 7,4,7,1 using d10,d4,d8,d10.

Total: 11
Effect: d8
Opportunities: 1 (+1 PP)

Heroes win ties. Spider-Man is barely able to stave off the dread he's feeling, but he presses on.


Still high above the streets of New York from his previous web swinging, both of Spider-Man's web shooters train onto Carrion and fire out impacted webbing.

"You want me, Carrion? Here I am! Let's get you dressed up nice and tight for Ravencroft."

Webbed-Up Complication on Carrion
Buddy d10
Wisecracker d8
SPIDER-POWERS Superhuman Reflexes d10
WEB-SLINGING Weapon d8
SFX: Grapple. Add d6 and step up effect die by +1 when inflicting a web-related complication on a target.
Combat Expert d8

13:12, Today: Spider-Man rolled 3,8,1,8,1,5 using d10,d8,d10,d8,d6,d8.

Spending 1 PP to add extra dice to total.

Total: 21
Effect: d12 (d10 effect die, step up with SFX: Grapple)
Opportunities: 2 (+2 PP)


Spider-Man finally lands near Daredevil.

"I'm back. Did you miss me? By the way, I'm suddenly craving tacos for some reason. Let's hit up some terrible Mexican restaurant after all of the rioting and mayhem stop. I know a terrible place on 3rd Avenue. It'll be perfect."

Although Spider-Man cracks jokes towards Daredevil, his gaze keep on Carrion. His body stays tense and ready to react to whatever other terrible surprises the night may bring.

DEADLY FOES OF SPIDER-MAN
1 XP when you declare a villain as an old foe

1 XP d12 doom die used against Spider-Man

4 PP remaining
Opportunities rolled: 3
Activated 1 Watcher opportunity, 1 remaining
Next action: Symbiote Monsters 3d8


Daredevil
player, 15 posts
PP: 4
XP: 0?
Fri 24 Apr 2020
at 22:26
  • msg #83

Re: Current Mission: Maximum Carnage

"Hmph," Daredevil says, as if Spider-Man interrupted his action before he posted it.

DD flexes the muscles in his hands to get the blood flowing then turns toward the other spot of danger. "Next stop: the other symbiotes?"
Carrion
NPC, 3 posts
Sat 25 Apr 2020
at 03:57
  • msg #84

Re: Current Mission: Maximum Carnage

Buying Spider-Man's 3 opportunities for 1 PP to add a stepped-up d10 to the doom pool.

"I can read your thoughts, Spider-Man! And as usual, you think of yourself before all else!" Carrion seethes. "But you are not the only one who has known loss. And now that Mother Shriek has taken me in-- tasked me with your destruction-- you're a fool to believe I'll let you turn the tables on me!"

Seeing Spider-Man web-traversing towards him, Carrion tenses. But rather than try to dodge the coming attack, he seems to be directing his efforts in a different fashion. Quickly, he spins and hurls the web-flail he carries right at the wall-crawler, more to throw off his aim than to actually strike him. Then his body shimmers and wavers like an image on an old TV with a bad signal as he tries to assume a ghostly form. Will Spidey's flurry of webs put an end to the villain's rampage just as it is beginning?

Team d8
Shriek's Son d8 (Motivating him to act)
Weapon d8
Intangibility d8
2d12 added from the doom pool

20:24, Today: Carrion rolled 6,1,2,1,6,11 using 1d8,1d8,1d8,1d8,1d12,1d12.  Carrion reacting to avoid Spider-Man's web attack by turning intangible.

Total: 23
Effect: d8
Opportunities: 2 (Available first to Spider-Man)
Doom Pool: 2d12

Spending 1d10 doom to add a 3rd die to the total. Carrion wins. No complication taken.

Spider-Man's PP's have capped at 5, so we'll have to arrange other payment for my keeping the 2d12 in the doom pool. Spidey also gains an additional 2 XP for having 2d12 doom dice used against him.

The webs travel straight through Carrion's incorporeal body, impacting across the concrete in their signature pattern. The villain smirks, beckoning wordlessly to his symbiotic partners in what can only be an order to attack!

Next Action: Symbiote Monsters
This message was last edited by the player at 03:59, Sat 25 Apr 2020.
Symbiote Monsters
NPC, 4 posts
Sat 25 Apr 2020
at 18:55
  • msg #85

Re: Current Mission: Maximum Carnage

"Tito! My friend!" the deli owner cries, hugging his pet. "Thanks, Spider-Man! We owe you a free sandwich once this place is up and running again!"

Then his smile fades as he turns to see Carrion ordering his symbiotic minions to attack!

The symbiote monsters fan out in front of Carrion. Slowly ambling towards Daredevil and Spider-Man, they are like something out of an old zombie flick, their oozing symbiote coverings giving off a slick sheen in the light of the *full moon. Their jaws of razor-sharp teeth drip with green saliva, each grotesque tongue probing the air for its various scents. They are clearly hungry.

The monsters stop only a few feet from the heroes, and one by one, they extend their arms towards the pair. In the blink of an eye, thick tendrils of symbiote-webbing launch from their palms, spiraling not towards the heroes but the civilians standing by the ruins of the deli! Have these monsters got an appetite for human flesh?!

Not yet it seems, as each tendril of symbiote-web shoots harmlessly past the civilians. For now they are interested only in the piles of burned meat left over from the deli fire. They reel in their prize, munching on the spoils ravenously with a sight and sound that surely disgusts all in the vicinity. In seconds, the meat is all gone.

Trembling in his owners' arms, Tito lets out a whimper at the sight. One of the symbiote-creatures turns at the sound, and seeing the sausage in Tito's mouth, lets out a growl of hunger. Without warning, the monsters all launch more web-line right at the helpless animal! As if this night hasn't seen enough horrors, soon everyone may be forced to witness an innocent Chihuahua giving his life for sausage!

Team 3d8
Burnt Deli Meat d4 (Distracting the monsters from doing Carrion's bidding)
Swarm d8
Web-Slinging d6
Menace Expert d8

Symbiote Monsters attempting to send their effect die from this roll into the doom pool. Daredevil or Spider-Man can react to try and block the web-line, saving Tito and stopping the doom pool from increasing.

11:48, Today: Symbiote Monsters rolled 8,2,3,1,1,1,1 using 1d8,1d8,1d8,1d4,1d8,1d6,1d8 ((8,2,3,1,1,1,1)).

@#$%! I better not roll any more 1's the rest of this campaign. :P

Adding 1d6 to the doom pool via the Symbiote Monster's use of the "Burnt Deli Meat" scene distinction at d4.

Total: 11
Effect: d8
Opportunities: 4, yes FOUR (Available first to either Daredevil or Spider-Man)
Doom Pool: 2d12, 1d6

Reactions Needed: Daredevil or Spider-Man
Next Action: Tigra (Start of a new turn order)

*Private comment to Moon Knight

This message was last edited by the player at 19:09, Sat 25 Apr 2020.
Tigra
player, 12 posts
Mon 27 Apr 2020
at 02:00
  • msg #86

Re: Current Mission: Maximum Carnage

Relieved to see Domino still standing Tigra was hopeful they could take on this clown. Moon Knight showing up was a relief. Perfect timing. Now it's MY turn to show this demon my own profane weapons.

Her wild animal instincts taking over, a livid Tigra pounces from the Dumpster Shadows with tooth and claw after stalking her prey while Domino and Moon Knight were attacking. She goes for the jugular - hoping to put an end to Demogoblin.

I bet he tastes like $#!+, but at least this is a step closer to get rid of him and get to the real threat.

Tigra rolls to go for Demogoblin's throat.

Team d10
Adventurous Sorceress d4 (letting animal instincts take over)

Chosen Champion of the Cat People power:
Enhanced strength d8, changed to d6 due to Multipower- see below. (bite strength on throat)
SFX: Multipower. Add more than one Chosen Champion of the Cat People power to your pool. Step back each Chosen Champion of the Cat People die in your pool once for each die beyond the first.
Superhuman senses d10, changed to d8 (using her wild animal senses to strike at the right moment)

Acrobatics master d10, changed to 2d8
Demogoblin's physical stress d8

18:46, Today: Tigra rolled 2,3,5,5,7,2,5 using d10,d4,d6,d8,d8,d8,d8.  Tigra rolls to go for Demogoblin's throat.

Total: 7+5+5 =17
Effect: d10
Opportunities:0
PP:1 + 1 (from motorcycle trash helmet) - 1 (for adding third dice to dice pool) +1 from rolling d4 = 2


Next Action: Symbiote monsters
Need reaction: Demogoblin
Demogoblin
NPC, 6 posts
Mon 27 Apr 2020
at 04:28
  • msg #87

Re: Current Mission: Maximum Carnage

Sensing Tigra's growing rage, Demogoblin shows no fear as the sorceress runs and leaps right at him!

"Giving into your true nature, are you, sinner?" Demogoblin hisses. "COME ON THEN!" Without hesitation, he swoops to meet Tigra aboard his glider, and the two begin a mid-air clash!

Team d8
Kill All "Sinners" d4 (This fight is getting personal)
Superhuman Durability 2d10 (Due to Unleashed SFX)
Subsonic Flight d8
Combat Expert 2d6

SFX: Unleashed. Step up or double any Demonic Nature power for one action. If that action fails, take Emotional Stress equal to the normal rating of that power.

20:28, Today: Demogoblin rolled 2,1,9,10,5,4,2 using 1d8 1d4,1d10,1d10 ,1d8,1d6,1d6 ((2,1,9,10,5,4,2)).

Total: 19
Effect: d8
Opportunities: 1 (Available first to Tigra)

Demogoblin wins. No stress taken. Adding 1d6 to the doom pool via Demogoblin's use of the "Kill All 'Sinners'" Distinction at d4. Activating Demogoblin's Limit "Gear" to shut down Subsonic Flight d8 and add an additional 1d6 to the doom pool.

Doom Pool: 2d12, 2d6

A ferocious struggle ensues as Tigra attempts to seize Demogoblin in her clutches and bite his throat. But as the heroine pins Demogoblin's arms to his sides and tries to sink her fangs into his flesh, she finds his leathery goblin hide is too thick to pierce! As the two violently separate, Demogoblin staggers backwards and topples from the glider, landing in a crouch. One clawed hand still clutches the black pumpkin bomb-- and Tigra has landed right within striking distance!

"And now the fires of hell await you, sorceress," the villain sneers. "But fear not, for your partners in sin will be waiting there when you arrive!"

He gestures to the three symbiote monsters who still cling to the alley walls, who immediately move to attack the other heroes!

Next Action: Symbiote Monsters
This message was last edited by the player at 04:34, Mon 27 Apr 2020.
Symbiote Monsters
NPC, 5 posts
Mon 27 Apr 2020
at 20:36
  • msg #88

Re: Current Mission: Maximum Carnage

"Your moment of judgement approaches, mercenary," Demogoblin taunts. "And once I've seen to her... You, Moon Knight, shall pay for your servitude to a false god!"

Demogoblin's minions seem reluctant to follow his orders, owing both to the fire still raging closeby and to the fear Domino's bullets struck in them earlier. Nevertheless, the symbiotic servants move into action. Sensing Domino's injury, the strange beings seize the opportunity to surround the mutant mercenary. Then each one extends a limb and fires symbiote webbing in an attempt to engulf her!

Symbiote Monsters attempting to create "Engulfed" complication on Domino.

Team 3d8
Afraid of Fire d4 ('Nuff said)
Swarm d8
Web-Slinging d6
Domino's Physical Stress d12

13:03, Today: Symbiote Monsters rolled 3,8,3,1,5,1,12 using 1d8,1d8,1d8,1d4,1d8,1d6,1d12((3,8,3,1,5,1,12)).

Total: 20
Effect: d8
Opportunities: 2 (Available first to Domino)

Stepping up 1d6 in the doom pool via the Symbiote Monster's use of the "Afraid of Fire" distinction at d4.

Doom Pool: 2d12, 1d8, 1d6

Reaction Needed: Domino
Next Action: Moon Knight

This message was last edited by the player at 21:03, Mon 27 Apr 2020.
Daredevil
player, 16 posts
PP: 4
XP: 0?
Mon 27 Apr 2020
at 22:04
  • msg #89

Re: Current Mission: Maximum Carnage

The world around them seems to grind to slow motion as Daredevil senses the symbiotes' tendrils pass by them, then hearing and smelling them feed like hogs. This could have given the heroes a moment to catch their collective breaths before pushing their own offensive, until one of the creatures goes after an innocent bystander. "Spidey -- " Daredevil calls, to alert the web-head, if the moment hasn't already passed!
Domino
player, 18 posts
PP: 0
Tue 28 Apr 2020
at 04:02
  • msg #90

Re: Current Mission: Maximum Carnage

Domino's head was still blurry from the blast;  the Downed Power Lines were sparking nearby, making Domino nervous, while the dust from the Brick Alleyway she'd just shot to pieces was still settling around her shoulders and into her eyes.

But her Combat Mastery and Superhuman Reflexes kicked in as she watched the Sybiotes move.
Even as each one extends a limb and fires symbiote webbing, Domino's Guns swung around to take them in again, spitting Symbiote-seeking bullets at the three to, again drive them back away from she and her Team.

React to Symbiote Monster's 'Engulf' complication.
d6   Team
d4   Brick Alleyways (or) Downed Power Lines  scene distinctions
SFX: Full Auto. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total.
2d8 Guns
d10 Probablility Manipulation: Superhuman Reflexes
2d8 Combat Mastery
d12 'Symbiot-seeking bullets' Asset

-  rolled 1,4,4,8,9,1,4,5 using d6,d4,d8,d8,d10,d8,d8,d12.
Total: 22
Effect: d8

Opportunities for the Watcher: 2 ... adds +2PP for me

PP = 3   (1 for the d4 Distinction, +2 from Opp's rolled)

Notes:
- regarding "d6 "Shriek File" asset ... handing this off to Tigra.  As Domino 'created' this by telling Tigra what Dom knows about Shriek, maybe Tigra can increase its value (with a relevant roll) by 'remembering more'.

- I used 'Full Auto' on them, because even as they are being narrated as three beings, they are being mechanically treated as one threat.   In the future, would you prefer that I used the 'Roomsweeper' SFX?

Moon Knight
player, 6 posts
Tue 28 Apr 2020
at 16:47
  • msg #91

Re: Current Mission: Maximum Carnage

Symbiote Monsters:
"Your moment of judgement approaches, mercenary," Demogoblin taunts. "And once I've seen to her... You, Moon Knight, shall pay for your servitude to a false god!"


False God? How dare that mortal monstrosity—

Seriously, Khonshu? Are you the god of hurt feelings now? Moon Knight suppressed a sigh as he removed his truncheon from his belt. With a twist it extended into a bo staff. Give me strength.

Granted, Marc Spector.

As the full moon broke through the clouds, a feral grin broke across Moon Knight's hidden face. Ducking the three stooges, he broke away from his makeshift Team and drove his attack straight for the Demogoblin. Using his Lunar Might, the Fist of Khonshu, Combat Master, swung his Weapon with skull-crushing strength. Even as he swung, though, he felt as though Khonshu was holding something back from him, building towards something...!

- Using 1 PP/Opportunity to activate SFX Lunar Might for Enhanced Strength at d10 for the remainder of the scene.
- Using Fist of Khonshu at d4 (+1PP)

Team d6
Fist of Khonshu d4
Weapon d8
Enhanced Strength d10
Combat Master d10

Moon Knight rolled 2,3,3,8,5 using d6,d4,d8,d10,d10 ((2,3,3,8,5))

Total: 13
Effect: d8


Damn it Khonshu, you'd better know what you're doing!!
Spider-Man
player, 10 posts
Tue 28 Apr 2020
at 18:32
  • msg #92

Re: Current Mission: Maximum Carnage

In reply to Carrion (msg # 85):

"Tito! Deli guy!"

Spider-Man springs towards the mob of symbiote-clad civilians as their oily tendrils aim for innocent bystanders like a snake's fangs about to sink into prey.

These symbiotes are slow moving, and thankfully they don't seem as malicious as Carnage. They're leaving themselves wide open for an attack. It's a good thing that I stopped by my apartment on the way to the scene and grabbed this project I've been tinkering with. I just wish I had been able to finish it. As it is now, it's not going to be strong enough to stop Carnage, but maybe it can stun these newbies long enough to get the symbiotes off of them. I hope my soldering holds up!

Spending 1 PP to active Watcher's opportunity for Tech Expert resource:
Homemade Sonic-Disrupter d6

The Homemade Sonic-Disrupter is a DIY device that Spider-Man pieced together using his science and tech skills at home. It's in a small, metal box with a toggle switch on the side, a belt clip on the back, and a tiny speaker grill on the front. It emits a low-power sonic sound that symbiotes are vulnerable to. Peter decided to be a little more prepared after his history with Venom and symbiotes, but this model wasn't quite battle ready and will probably fall apart.


Bounding off of one of the rescue vehicles nearby, Spider-Man flips into the air and lands softly several feet from the attack. The symbiotes seem to be distracted, and Spidey spies with his spider eyes a manhole cover that's close by. Oh my! As he clips the Homemade Sonic-Disrupter to his tights and flips the toggle switch a low hum and shrill, high-pitched noise emits from the device. Spider-Man brings the manhole cover to him with a quick webline and tosses it in a throw that would make Captain America proud.

Spending 1 PP to activate Watcher opportunity for Power Stunt: Thrown Manhole Cover

Reaction to save Tito and the deli owner
Buddy d10
With Great Power Comes Great Responsibility d8
SPIDER-POWERS: Superhuman Strength d10
Power Stunt: Thrown Manhole Cover d10 (step up d8 stunt die with Watcher opportunity)
Combat Expert d8
Resource: Homemade Sonic-Disrupter d6

13:12, Today: Spider-Man rolled 6,3,5,2,6,6 using d10,d8,d10,d10,d8,d6.

Total: 12 (6+6)
Effect: d10
Opportunities: 0

Spending 1 PP to use effect die to inflict physical stress on Symbiote Monsters


As it's connecting with the offending tendrils, Spider-Man moves into position between the creatures and the hapless New Yorkers.

"Hurry! You two get out of here while you still can!"

2 PP remaining
2 Watcher opportunities remaining

Demogoblin
NPC, 7 posts
Thu 30 Apr 2020
at 03:53
  • msg #93

Re: Current Mission: Maximum Carnage

Demogoblin is just preparing to hurl the black pumpkin bomb when Moon Knight leaps into action! The narrow alleyway provides little room to maneuver, so the villain quickly raises an arm to block the staff coming his way. The best the goblin-man can hope for is that his superhuman durability will allow him to withstand the blow...

Team d8
Brick Alleyways d4 (No room to dodge)
Superhuman Durability d10
Combat Expert d8

19:52, Today: Demogoblin rolled 8,4,6,5 using 1d8,1d4,1d10,1d8 ((8,4,6,5)).

Total: 14
Effect: d8
Opportunities: 0

Demogoblin wins. No stress taken. Stepping up 1d6 in the doom pool via Demogoblin's use of the "Brick Alleyways" scene distinction at d4.

Doom Pool: 2d12, 2d8

Demogoblin's confident expression falters as Moon Knight's blow lands with unexpected force granted to him by the light of the full moon. Nonetheless, the villain's magical might is a force to be reckoned with as well! He gives a mighty shrug to force Moon Knight aside, then takes aim at Tigra, hurling the black pumpkin bomb directly at her!

Team d8
Brick Alleyways d8 (Little room for Tigra to dodge)
Enhanced Reflexes d8
Pumpkin Bombs d10
Combat Expert d8
d6 from Black Pumpkin Bomb SFX
1d12 added from the doom pool

SFX: Black Pumpkin Bomb. Add a d6 and step up your effect die by +1 when using a Pumpkin Bomb to inflict emotional stress.

20:32, Today: Demogoblin rolled 2,8,6,7,3,6,9 using 1d6,1d8,1d8,1d8,1d8,1d10,1d12 ((2,8,6,7,3,6,9)).

Spending 1d8 from the doom pool to add a 3rd die to the total. Paying Tigra 1 PP to keep the spent d12 in the doom pool (Tigra also gains 1 XP for having a d12 doom die used against her).

Total: 24
Effect: d12 (Stepped up from d10)
Opportunities: 0
Doom Pool: 2d12, 1d8

Reaction Needed: Tigra
Next Action: Domino

This message was last edited by the player at 13:28, Thu 30 Apr 2020.
Domino
player, 21 posts
PP: 0
Thu 30 Apr 2020
at 10:56
  • msg #94

Re: Current Mission: Maximum Carnage

While the rest of her Team dealt with Pumpkin Head, Domino continued to keep her Combat Skill focused on the Symbiote Monstrosities before her.

Her Superhuman Reflexes kept her Guns tracking the enemy, the Auto Fire mechanism spitting Symbiote-homing Bullets at the three creatures with skill and ease.


Cause Physical Stress to the Symbiote Monsters.
d6    Team
d8    Femme Fatale
SFX: Full Auto. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total.
2d8  Guns
1d10 Superhuman Reflexes
2d8  Combat Mastery
d12   Symbiote Seeking Bullets asset
 .... as I got no response to my previous question, I am still assuming that, mechanically, the 'Symbiote Monsters' are one target.

- rolled 4,6,2,5,7,6,6,3 using d6,d8,d8,d8,d10,d8,d8,d12.
Spend 1PP to keep an additional Total Die
Total: 23
Effect: d12


PP= 2

Next=  is a new round ... so lets have Moon Knight kick some Pumpkin Ass!

Symbiote Monsters
NPC, 6 posts
Thu 30 Apr 2020
at 21:39
  • msg #95

Re: Current Mission: Maximum Carnage

@Domino Sorry about that. I was hoping to follow up in the Symbiote Monster's reaction post, but looks like you beat me to it. I'm fine with how you've used the Full Auto SFX on the previous turns.

First part responding to Domino's winning the reaction roll:

Firing off her guns, Domino succeeds in holding off the gang of symbiote-soldiers. Even as their superhuman reflexes allow them to dodge the gunfire, the enchanted bullets reverse course and slam into them from behind! Taken by surprise, the confused creatures halt their attack.

But holding off the creatures and taking them down are two different matters. In just moments, the monsters decide to press on again. Domino reloads her weapons and opens fire!

Team 3d8
Brick Alleyways d4 (Cramped quarters)
Enhanced Durability d8
Swarm d8

14:06, Today: Symbiote Monsters rolled 6,5,8,3,4,7 using 1d8,1d8,1d8,1d4,1d8,1d8.  Symbiote Monsters reacting to Domino targeting them with a hail of enchanted bullets.

Total: 15
Effect: d8
Opportunities: 0

Symbiote Monsters reduced to Buddy 2d6. Domino's extraordinary success steps her d12 up, adding a d4 of stress to the next Symbiote Monster. Stepping up 1d8 in the doom pool via the Symbiote Monster's use of the Brick Alleyways scene distinction at d4.

Doom Pool: 2d12, 1d10

Domino focuses her hail of bullets on the lead monster, slowing its advancement as it tries to run right at her. For a moment, there is a strange back-and-forth struggle as the symbiote attempts to swallow Domino's bullets and absorb the impact. But the sheer amount of lead being spat at them, coupled with the bullet's enchantments, proves too much for the strange lifeform to handle, and it soon collapses in defeat. True to Tigra's word, the civilian inside the symbiote-suit has been neutralized (almost) harmlessly, owing to both the sorceress' spell and the natural resilience of the alien goo housing the host.

Seeing their partner fall before Domino's bullets, the other two let out angry shrieks and charge forward! Domino doesn't let up, already targeting the next monster in line!

We'll let Tigra do her reaction, then switch over to the other scene.

Edit: Another lucky break for Domino. Forgot to roll her d12 of stress. Oh well. :P

Double-edit: 1d8 added to the doom pool for Domino's opportunities rolled in Msg #90.

Doom Pool: 2d12, 1d10, 1d8

This message was last edited by the player at 16:23, Fri 01 May 2020.
Tigra
player, 13 posts
Sun 3 May 2020
at 01:29
  • msg #96

Re: Current Mission: Maximum Carnage

In reply to Demogoblin (msg # 93):

Tigra retched after getting a taste of Demogoblin’s leathery, old skin. It tasted like a brick of decaying maggots, just like when Wong made her go on a deserted retreat to “Cleanse her Soul”. Ugh, this guy must have tea with Wong on the weekends. It's like they got the same recipe. Good thing I don’t have to explain to anyone about the maggot eating situation.
With no way out, she tries to bounce off the alleyway walls to dodge the pumpkins. “Race you to hell, Demogoblin. Loser treats dinner,” she taunts the demon. With three of them now against him, it shouldn’t be too long before taking him down.

Team d10
Brick alleyways d4 (little room to dodge)
Superhuman reflexes d10
Acrobatics master d10, changed to 2d8
Domogoblin’s damage d8

18:18, Today: Tigra rolled 3,3,7,7,7,4 using d10,d4,d10,d8,d8,d8 ((3,3,7,7,7,4)).

Total:7+7+7=21
Effect: d10
Opportunities: 0

PP = 2 -1 from adding die to total, +1 from d4, and 1 from watcher = 3

The Watcher
GM, 51 posts
Sun 3 May 2020
at 18:38
  • msg #97

Re: Current Mission: Maximum Carnage

The black pumpkin bomb ricochets off the alley wall, exploding inches away from Tigra's face in a sudden burst of smoke. But this is not the acrid smell of smoke from a fire. This is a heavy, inky blackness that feels cold to the touch. As it enters her lungs, the heroine collapses under its weight, feeling as though she is sinking through the pavement and falling into an endless void. Her vision blurs and the voices of her allies suddenly begin to sound farther and farther away.

Glancing over, her fellow heroes can see that Tigra's eyes are open and twitching, but it's as though the heroine doesn't even see them. She seems to be somewhere else entirely, beholding visions the others can only guess at. Whatever they are, the expression on her face leaves little doubt they are highly unpleasant.

Tigra takes d12 of emotional stress.

Next Action: Carrion

Symbiote Monsters
NPC, 7 posts
Sun 3 May 2020
at 23:56
  • msg #98

Re: Current Mission: Maximum Carnage

Spider-Man's counterattack reduces Symbiote Monsters to Team 2d8. (I made a mistake in Msg #95. Both sets of Symbiote Monsters should still be Team 2d8 until one more Symbiote Monster/villain leaves either scene.)

Spider-Man directs the burst from his homemade sonic disrupter toward the lead symbiote-creature, which immediately stops in its tracks. The fluid-like covering of blackish goo recoils wildly from the sound waves, trying to retreat into the host's form yet seemingly frozen in place. Already, Spider-Man has followed up the attack, striking the symbiote-monster in its midsection with a thrown manhole cover and knocking it senseless! It twitches rapidly, the host dropping to the ground and convulsing in unison with the symbiote. Then, just as quickly as it began, it is over. The alien lifeform crawls forth from the man's body and collapses into an inert, helpless puddle.

Struck by Spider-Man's sonic waves, the other symbiote monsters howl in rage. The ooze begins to peel from their skin and the citizen's faces become visible underneath the grotesque masks they wear. Bits of ash from the smoldering ruins of the deli fall through the air and into their eyes, adding temporary blindness to their growing list of problems. They writhe around in pain and confusion, trying to avoid or even walk through the waves to get to Spider-Man, but it's no use. Confused, they target any hero in sight with their flailing tentacles, trying in vain to do anything they can to make the pain stop!

Team 2d8
Blanket of Ashes d4
Tentacles d6
Swarm d8
Combat Rookie d6
Area Attack d6

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.

14:13, Today: Symbiote Monsters rolled 3,1,2,5,8,1,4 using 1d8,1d8,1d4,1d6,1d8,1d6,1d6 ((3,1,2,5,8,1,4)).

Total: 13
Effect: d8 to Daredevil, d6 to Spider-Man
Opportunities: 2

Adding 1d6 to the doom pool via the Symbiote Monster's use of the "Blanket of Ashes" scene distinction at d4.

Doom Pool: 2d12, 1d10, 1d8, 1d6

Reactions Needed: Daredevil, Spider-Man

Next Action: Carrion

This message was last edited by the player at 23:58, Sun 03 May 2020.
Carrion
NPC, 4 posts
Mon 4 May 2020
at 00:01
  • msg #99

Re: Current Mission: Maximum Carnage

Carrion watches un-amused as Spider-Man takes the fight to his remaining symbiote servants. As the next symbiote-monster is struck by the cone of sonic waves from the hero's disrupter, it withdraws slightly and the host's face becomes visible. Carrion seizes the man by the nape of his ooze-covered neck, and the symbiote immediately begins to smoke and steam from the villain's death-touch!

As host and symbiote scream in unison, Carrion brings his other hand inches from the man's face. He looks as though he is ready to try and peel away the man's very skin with his fingers.

"Did you really think I intended to face you in combat, Spider-Man? I am only here to tell you that you have already been defeated. Now you can either choose to come with me and bear witness to the full weight of your failures, or you can let yet another innocent life end in your selfish quest to be a 'hero.'"

Spending 1d10 to create a "Carrion's Hostage" Scene Complication. Carrion will also attempt to inflict emotional stress on Spider-Man using his action. Spending 1d6 doom die to use Carrion's SFX: Ash to Ash, Dust to Dust.

SFX: Ash to Ash, Dust to Dust. Against a single target, step up or double Death Touch. Spend d6 from the doom pool to do both. If the action fails, spend a doom die equal to or larger than the normal rating of the power die.

Team d8
Walking Death d4 (For all his power, he can't hope to lay a hand on Spidey directly)
Death Touch 2d12 (stepped up/doubled due to SFX)
Menace Expert 2d6
1d12 added from the doom pool

16:31, Today: Carrion rolled 5,2,8,4,1,4,1 using 1d8,1d4,1d12,1d12,1d6,1d6,1d12 ((5,2,8,4,1,4,1)). Carrion attempting to inflict emotional stress on Spider-Man by taking a hostage.

16:40, Today: Carrion rolled 9 using 1d10 ((9)). Scene complication I forgot to add to Carrion's roll.

9 + 8 + 5 = 22

Total: 22
Effect: d12
Opportunities: 2

Paying Spider-Man 1XP to keep the spent 1d12 in the doom pool. Spider-Man gains an additional 1XP for having a d12 doom die used against him on this turn. Adding 1d6 to the doom pool via Carrion's use of his "Walking Death" distinction at d4.

Doom Pool: 2d12, 1d8, 1d6

Reactions Needed: Spider-Man
Next Action: Daredevil

Spidey, I just want to let everyone know how bad I fudged this roll. If you fail the reaction, it's only for that reason. This is the first time I've used a scene complication and I didn't know I could have added it to Carrion's roll until after I had already seen his total. I also had said Carrion would go first in this turn order, but I changed up the order so I could set up a better roll for Carrion. I want him to win but you'll probably find a way to pull this off. :P

I have converted Daredevil's d10 "Back Off Carrion" asset into a complication on Carrion as DD intended it to be, so you may use it on your reaction if you like.

This message was last edited by the player at 00:04, Mon 04 May 2020.
Spider-Man
player, 11 posts
Mon 4 May 2020
at 19:11
  • msg #100

Re: Current Mission: Maximum Carnage

In reply to Symbiote Monsters (msg # 98):

Reaction to Symbiote Monster's area attack
Total: 13
Effect: d8 to Daredevil, d6 to Spider-Man
Opportunities: 2


The symbiotes are hurt, and they're lashing out. I have to protect the people here!

Spider-Man steels himself to the attack, using his enhanced speed and reflexes—but not to avoid the blows. The Daily Bugle's own Masked Menace is instead putting his body on the line to protect those behind him, deflecting the tentacles or even absorbing the damage himself!

2 PP
Buddy d10
With Great Power Comes Great Responsibility d4 + 1 PP (Spider-Man has to protect the civilians, even if it injures himself)
SPIDER-POWERS Superhuman Reflexes d10
Combat Expert d8
3 PP

13:07, Today: Spider-Man rolled 3,2,1,5 using d10,d4,d10,d8.

Total: 7
Effect: d10
Opportunities: 1 (+1 PP)
4 PP

Spider-Man fails.
Symbiote Monster's attack is an extraordinary success (step up attack's effect die by one)
Spider-Man's effect die is larger (step back attack's effect die by one)
Spider-Man's effect die cancels out the extraordinary success
Spider-Man takes d6 physical stress


"AAGH!"

Several sharp pains hit Spider-Man all at once, as if being sliced by a dozen knives. The red and blue costume he wears gains many precise tears on his arms and legs, revealing razor thin lines of blood streaking out from a few cuts here and there. It hurts, but he'll live.

In reply to Symbiote Monsters (msg # 98):

Distracted from the Symbiote Monster's attack on the innocent Tito and Deli Guy, Spider-Man didn't notice Carrion approaching until it was too late. He already had a grip on the freed symbiote host.

Reaction to Carrion's emotional attack
Total: 22
Effect: d12
Opportunities: 2

4 PP
Buddy d10
With Great Power Comes Great Responsibility d4 + 1 PP (Carrion really has the upper hand here with a hostage)
Psych Expert d8
Back Off Carrion complication d10
5 PP

13:43, Today: Spider-Man rolled 8,2,3,8 using d10,d4,d8,d10.

Total: 16
Effect: d8
Opportunities: 0
5 PP

Spider-Man fails.
Spider-Man gains d12 emotional stress.


Spider-Man realizes he's helpless to stop Carrion from murdering this innocent if he chooses to. He's completely at his mercy.

"Carrion! Let him go! You don't have to kill an innocent man to get to me."

Spider-Man pleads with Carrion, but that's all he can do. Unable to do anything else, he just hopes that Daredevil has a trick up his red sleeves.

5 PP
Opportunities: 1
Spider-Man: d6 physical stress, d12 emotional stress

Daredevil
player, 17 posts
PP: 4
XP: 0?
Tue 5 May 2020
at 00:51
  • msg #101

Re: Current Mission: Maximum Carnage

Defend from Symbiote Monsters' physical attack, Total: 13, Effect: d8:
Buddy    d8
Burnt Deli Meat    d4
(+1 PP)
Billy Club/Enhanced Durability    d8
Hypersenses/Enhanced Reflexes    d8
Acrobatic Master    d10

Daredevil rolled 4,3,5,1,6 using d8,d4,d8,d8,d10 ((4,3,5,1,6)).

Total: 9; Effect: d10
Higher reacting Effect die steps acting Effect down, to d6
1 Opportunity


Daredevil twists around the symbiotes' tendrils, slapping them down with his billy club, gritting his teeth from a few that get through and slice at him like over-sized, murderous paper-cuts, but he keeps a focus on Spider-Man, even when the burnt deli meats assaults his senses so badly it disorients him. Even while keeping active, he concentrates: If his frequent partner ever needed his help, it's now!

This nonsense with Carrion has gone too far. "You had your chance when I was being a Chatty Cathy, Carrion," Daredevil calls as lets his billy club slip down so he can grab the end of it with a light grip. "Now you're making me regret that I gave you a chance," And put Spidey's life in danger, he thinks. He leans on his other foot and shifts his shoulders to get the better angle. "But thanks for letting me make it up." Then in one motion he reaches his arm to the side to whip his club through the noise of the ash thick in the air, not to the reeking villain's head but to the brick wall beside him. For just an instant it looks like a missed shot, until the club banks off the wall and hits Carrion in the temple, the softest, most vulnerable part of his decayed skull!

Physical attack on Carrion:
Buddy    d8
Blanket of Ashes    d4
(+1 PP)
Billy Club/Weapon/Rebound    2d6*
Hypersenses/Radar Sense/Superhuman Senses    d10
Combat Expert    d8
Sense Carrion's Weak Spot Asset    d12
Back Off Carrion Complication    d10

Daredevil rolled 3,1,4,4,9,8,9,7 using d8,d4,d6,d6,d10,d8,d12,d10 ((3,1,4,4,9,8,9,7)).

Total: 21; Effect: d10
1 Opportunity

PPs: 0(starting; from msg #79) +1(negative Distinction, reaction) +1(Opportunity, reaction) +1(negative Distinction, attack) +1(Opportunity, attack) = 4


Next Action (new round): Spider-Man

The Watcher
GM, 53 posts
Tue 5 May 2020
at 04:08
  • msg #102

Re: Current Mission: Maximum Carnage

Buying Spidey's 1 opportunity for 1XP to step up 1d8 in the doom pool. Buying DD's 2 opportunities for 1 PP to step up 1d6 (twice) in the doom pool.

Doom Pool: 2d12, 2d10


Carrion gloats as Spider-Man succumbs to the pressure of the dilemma before him. Although Daredevil is addressing Carrion, the villain hardly pays him any mind, savoring the sweet pain he has caused to his lifelong enemy, Peter Parker. Too late, he snaps back to reality to realize Daredevil is not playing his game and has dared to attack! All the villain can hope for is that with his hostage in play, the horned hero might be off his A-game!

Team d8
Vendetta Against Spider-Man d4 (Distracted by gloating over Spidey's dilemma)
Intangibility d8
Menace Expert 2d6
1d12 added from the doom pool

18:44, Today: Carrion rolled 8,1,2,4,2,4 using 1d8,d4,1d8,1d6,1d6,1d12 ((8,1,2,4,2,4)). Carrion reacting to Daredevil's rebounding billy-club attack.

20:37, Today: Carrion rolled 1,4 using 1d6,1d10 ((1,4)). Adding DD's d6 of physical stress and the d10 Scene Complication to Carrion's last roll.

Total: 12
Effect: d12
Opportunities: 2 (Available first to Daredevil)

DD's extraordinary success steps up his effect die to d12. Carrion takes d12 of physical stress. Stepping up 1d10 in the doom pool via Carrion's use of the "Vendetta Against Spider-Man" distinction at d4. Paying Daredevil 1XP to keep the spent 1d12 in the doom pool.

Doom Pool: 3d12, 1d10

Too late, Carrion tries to whirl out of the way of the flung billy-club, but takes a hard blow to the head as it ricochets off the nearby wall. He drops to one knee, clutching the side of his head in pain, yet still managing a pained smirk. He maintains his grip on the hostage, still applying his death-touch as the victim squirms and screams.

"You aren't going to fight your way out of this one, I'm afraid," Carrion gloats. "And this fellow here isn't my only hostage. Spider-Man, if you're serious about righting the wrongs of your past... You'll come along with me."

Keeping his eyes on Daredevil, Carrion gestures to the wrecked semi-truck sitting among the rubble where Shriek had driven it into a brick wall. Though there are other totaled vehicles in the area, this one is conspicuously marked with giant-sized writing scrawled along the side of the trailer: "CARNAGE RULES." The villain marches his hostage over and hops into the cab, starting the engine. He keeps his hostage in the passenger seat where he can keep a close eye the whimpering civilian. The lift gate of the trailer opens, and Carrion leans his head out the window.

"Into the back, 'hero.' And don't try anything or my passenger might find this is a very short ride indeed."

He looks at Daredevil with contempt.

"And as for your friend there... Sorry, Daredevil. No free rides."

With Carrion quite literally in the driver's seat, the heroes may have no choice but to agree to his demands! Just where will this madman's vendetta bring them?

As Spider-Man was stressed out by Carrion and can take no action, this is the end of the turn order. Spending 2d12 from the doom pool to end the scene. Daredevil and Spider-Man each gain 2XP. We'll switch over to the other heroes' action order for now, but I'd like it if Spidey and DD role-played out how they decide to proceed from here.

Next Action: Moon Knight

Edit: Spidey, I think you technically took trauma on your last turn due to an extraordinary success on Carrion's part, so you can hit your 3XP "DEADLY FOES OF SPIDER-MAN" milestone if you want.

This message was last edited by the GM at 04:16, Tue 05 May 2020.
Daredevil
player, 18 posts
PP: 4
XP: 0?
Wed 6 May 2020
at 01:02
  • msg #103

Re: Current Mission: Maximum Carnage

Daredevil keeps his attention on Carrion and the truck but knows that Spider-Man is suffering nearby. Reluctantly, the horn-headed hero breaks from Carrion's attention and turns away. In a rush, Daredevil recovers his billy club on his way to Spider-Man's side. He reaches to help the web-headed hero to his feet. "I'm here," the horn-headed hero reassures his partner. "But there are innocent lives in danger and that mad-man can't be allowed to run free. Are you okay to keep going?"

Is the Scene completely over or could I use an action to help heal or resuscitate Spidey?
Moon Knight
player, 7 posts
Wed 6 May 2020
at 14:39
  • msg #104

Re: Current Mission: Maximum Carnage

This demogoblin creature was already getting on Moon Knight's last good nerve. The villains that ranted nonsense did that pretty quickly, probably because he was more used to opponents who yell "Moon Knight? Oh crap!" and start to run away. What was the point of being crazy if it didn't instill pants-wetting terror in criminals? It was almost enough to drive a guy sane.

With his team at his back, he tried a new tactic. Demogoblin could shrug off a hit to the head from his staff, but what if he used this weapon as a lever to launch a bigger attack? With a grunt of effort, the Fist of Khonshu, Combat Master wedged the staff under the edge of the dumpster and used his Lunar-Enhanced Strength to flick the entire thing into the air and straight at the goblin.

"Dumpster attack!"


[Spending 1PP to create a Stunt die.

Team d6
Fist of Khonshu d8
Weapon d8
Lunar Might/Enhanced Strength d10
Combat Master d10
Dumpster Attack d8

Moon Knight rolled 6,1,6,3,4,6 using d6,d8,d8,d10,d10,d8 ((6,1,6,3,4,6)).

Total 12
Effect d10]

Next Action: Tigra

Demogoblin
NPC, 8 posts
Wed 6 May 2020
at 17:52
  • msg #105

Re: Current Mission: Maximum Carnage

Buying Moon Knight's opportunity for 1 PP to step up 1d10 in the doom pool.

Doom Pool: 2d12


Demogoblin grins as Tigra falls victim to his black pumpkin bomb. For an instant, it's as if the villain is oblivious to his surroundings, too caught up in his torment of the "sinner" at his mercy. Moon Knight takes advantage of the enemy's overzealous nature to strike, turning to the upturned dumpster nearby and launching it at Demogoblin with far greater strength than the villain could have imagined! Quickly, Demogoblin spots his glider hovering nearby, and tries to do a running flip off the dumpster in order to reach it.

Team d8
Kill All "Sinners" d4 (Too focused on Tigra)
Enhanced Reflexes 2d8 (Doubled due to SFX)
Acrobatic Expert 2d6

SFX: Unleashed. Step up or double any Demonic Nature power for one action. If that action fails, take Emotional Stress equal to the normal rating of that power.

09:57, Today: Demogoblin rolled 4,1,3,5,3 using 1d8,1d4,1d8,1d8,1d8((4,1,3,5,3))

Total: 9
Effect: d8

Moon Knight wins. Demogoblin takes d10 Physical Stress and d8 Emotional Stress due to his failed use of the Unleashed SFX.

Demogoblin's hand grasps empty air as he reaches in vain for his glider, his flip thrown off by the sheer speed at which the dumpster is traveling. He loses his footing, botches the flip, and crumples to the ground in a heap as the thrown object sails down the alleyway to land with a loud crash among the downed power lines nearby. Demogoblin gets to his feet, prepared for a furious counterattack. As Tigra stirs nearby, the villain is pleased to see his last attack on her is having just the effect he intended!

Adding 1d6 to the doom pool via Demogoblin's use of the "Kill All Sinners" distinction at d4. Offering Tigra 1 PP to activate her Limit: Human Form.

Doom Pool: 2d12, 1d6

Next Action: Tigra

The Watcher
GM, 54 posts
Wed 6 May 2020
at 19:31
  • msg #106

Re: Current Mission: Maximum Carnage

@Daredevil Since you went last in the Action Scene, you could choose yourself to go first in the Transition Scene turn order and try to do a quick recovery action on Spidey. It would be after Domino/Moon Knight/Tigra finish their scene. Narratively, it'd probably need to happen quick-- Carrion isn't exactly going to let Spidey drag his feet on a response.
This message was last edited by the GM at 19:36, Wed 06 May 2020.
The Watcher
GM, 56 posts
Thu 7 May 2020
at 18:53
  • msg #107

Re: Current Mission: Maximum Carnage

Getting his bearings, Demogoblin shakes off the pain of Moon Knight's attack. He runs and flips off the nearby brick wall and onto his strange, living glider. Rising into the air, he brings forth several more pumpkin bombs and prepares to scatter them at his foes.

"A pity you sinners decided to spend your last moments fighting rather than begging forgiveness. Now it's too late and you'll all-"

He trails off suddenly, cocking his head to one side as though listening to some faraway sound. His pointed goblin ears twitch as he mutters to himself.

"Blast it...! The children! I told that insufferable fool Kasady not to put them in harm's way."

He turns on the glider and swoops down toward Tigra in a fiery blur of motion. The demonic, birdlike glider sprouts a pair of talons that seize Tigra and lift her into the air. Demogoblin rises higher and higher, out of reach of her allies whom he addresses with disdain:

"Let this brush with death be a lesson to you, mercenary," he nods at Domino. "As for you, Moon Knight... Your punishment will have to wait."

Without another word, he turns and speeds off under the night sky with Tigra in tow!

Spending 2d12 to end the scene. Domino, Moon Knight, and Tigra all gain 2XP. Per Tigra's preference, spending 1d6 to activate her Limit: Human Form in the Transition Scene.

@Moon Knight As you had taken no physical stress, I'll give you a choice: We can say you manage to follow Demogoblin to wherever he's taking Tigra, or you can stay with Domino. Whatever the choice, there are only seconds to act, so Moon Knight would have to decide quickly!

Next Action: Tigra (1st in the Transition Scene)

This message was last edited by the GM at 18:54, Thu 07 May 2020.
Moon Knight
player, 10 posts
Thu 7 May 2020
at 19:16
  • msg #108

Re: Current Mission: Maximum Carnage

Ignoring Domino, Mook Knight takes to the rooftops to pursue the Demogoblin.

[I believe this might apply...?

3 XP - when you abandon an ally or innocent bystander who needs your help in order to pursue a member of Carnage's Family.]

Domino
player, 23 posts
Unspent Exp: 11
PP: 2
Fri 8 May 2020
at 23:55
  • msg #109

Re: Current Mission: Maximum Carnage

Domino watched the flying felon leave.   He had with him the feline sorceress, but she wasn't helpless ... and the Fist Of Khonshu was on their tail to give her aid.

The Femme Fatale grunted.  She was in pain, but she had a job to do.
Turning away from he fleeing scene, she focused herself on the task at hand ... getting herself healed up a little, and getting back on the trail of that insane symbiotic madman.

She knew she was abandoning an ally who needs your help in order to pursue a member of Carnage's Family (trigger 3XP for this scene), but the Hardened Mercenary within her knew it was what was needed.

Picking up her extendable Staff, she reduced it and stashed it back into her belt; her Guns she reloaded with barely a thought, and holstered.
Then, rubbing her weary muscles, she turned her attention to tracking the escaped criminal again.


Will await GM reply to my OOC post before I define Domino's Transition Phase actions
This message was last edited by the player at 08:43, Sat 09 May 2020.
The Watcher
GM, 58 posts
Sat 9 May 2020
at 21:07
  • msg #110

Re: Current Mission: Maximum Carnage

@Domino and Moon Knight You both succeed in hitting your 3XP milestones. Congrats!

Near the ruined deli, Spider-Man and Daredevil plan their next move as the villainous Carrion awaits their response to his ultimatum. In the dark skies overhead, the faint outline of Demogoblin can be seen soaring away from the brick alleyways with Tigra in his clutches. Moon Knight leaps and dashes between rooftops to keep on the trail of his enemy, who soon disappears among the dark clouds. And not far from there, Domino gets to her feet and brushes the dust from her costume. The symbiote monsters have been driven off for now, so she prepares to renew her pursuit of Cletus Kasady, the man at the heart of all this madness!

What exactly does Carnage want with Shriek, the villainess whose powers seem to bring out the very worst in humanity? And what role does the Doppelganger play in their twisted game? One hopes that before the night is over, these questions will have answers. As the city is swallowed up by the endless sound of sirens, and the ceaseless fog of panic, one thing is for certain... It's going to be a very long night indeed!

End of "Act I: Enter Carnage." Beginning of "Act II: Welcome to the Family!"

Everyone may post dialogue, recovery actions, asset rolls, etc. until we are ready to begin the next Action Scene. PM me if you need help setting up something to do in the Transition Scene.

This message was last edited by the GM at 21:44, Sat 09 May 2020.
Domino
player, 25 posts
Unspent Exp: 11
PP: 2
Sun 10 May 2020
at 02:54
  • msg #111

Re: Current Mission: Maximum Carnage

Transition Scene:  Beginning of Act II
1/ Use 11XP to purchase:
- 1PP
- Probablility Manipulation SFX  Lady Luck on my side Spend1PP to borrow the highest die in the doom pool as an asset for your next action; then step back and return the doom die.

Currently gives me a PP Pool of 2.

2/ Domino's Physical Stress drops to d10
... and Recovery Roll:
d8  Solo
d8  Hardened Merc
- rolled 9 using 2d8 with rolls of 6,3.  Recovery Roll.
Total: 9
Effect: d4

3/ Spend 1PP to create (Combat Mastery) Resource (or, narratively, continue) 'Symbiote Seeking Bullets d8'.
Leaving me with a PP Pool of 1.



Looking skyward, Domino watched as the Flying Felon, carrying the Fallen Feline, raced off across the darkened sky ... with the glowing, ghostial gladiator in pursuit.
She had to trust that those two would handled themselves, and the goblinoid goon.
Domino, however, was choosing to tread another path ... to continue hunting the Symbiotic Syncophant, Carnage.
After all, someone had to, right?   And if the 'real heroes' were all getting captured, and saving dogs from burning buildings, it was up to someone else.  Namely, her.

Rubbing her weary muscles, and feeling 'worse for wear', the Hardened Merc holstered her Guns, after manipulating the odds that the magic spell the Feline Sorcerer had cast on her bullets remained (at least to some degree).

Domino was a skilled Detective; especially when it came down to tracking bounties, and other folk she'd been hired to hunt down.
And so she drew upon that experience in continuing to follow the elusive Symbiote via the trail of Runaway Ooze

Action: Track Carnage
d8   Solo
d8   Runaway Ooze
d10 Covert Master (includes Detective skills)
d12 'Carnage File' Asset
- rolled 6,7,8,5 using d8,d8,d10,d12.  Track Carnage.
Total: 15
Effect: d12 (not sure how this works in a Transition Scene??)


PP: 1

This message was last edited by the player at 09:11, Sun 10 May 2020.
Moon Knight
player, 12 posts
Sun 10 May 2020
at 14:41
  • msg #112

Re: Current Mission: Maximum Carnage

Moon Knight stopped running. There was no sign of the goblin anywhere. With that blasted glider of his, he could skim the rooftops, climb high, or shoot between buildings and turn tight corners. It was an excellent conveyance.

"I need to get one of those." He wasn't talking to anybody in particular, but he was never alone, either. "Still, I'm not without my own resources."

He opened a radio channel, using the mic built into his mask to talk.

"Frenchie, I need the copter, and I need it fast."

Hopefully from a higher altitude he'd be able to spot something.
The Watcher
GM, 64 posts
Sun 10 May 2020
at 21:38
  • msg #113

Re: Current Mission: Maximum Carnage

Doom Pool 2d8
Domino's Physical Stress d10

14:00, Today: The Watcher rolled 6,3,9 using 1d8,1d8,1d10 ((6,3,9)). Doom pool reaction to Domino's recovery roll.

Total: 15
Effect: d8
Opportunities: 0

Recovery roll fails.


Domino had been burned before, but these injuries Demogoblin had given her were something else entirely. It was no real surprise, though. Of course the goblin was going to use some kind of magical fire, with all that mumbo-jumbo he was spouting. That must by why, unlike a normal burn, the site of her injuries continued to tingle painfully even now. She could take the pain, no problem, but the distraction was annoying as she tried to focus her efforts on tracking Kasady.

Doom Pool 2d8
Runaway Ooze d4 (It's a dumb blob of ooze, how hard could it be to track?)
Domino's Physical Stress d10

14:13, Today: The Watcher rolled 8,7,2,5 using 1d8,1d8,1d4,1d10 ((8,7,2,5)). Runaway Ooze's reaction to Domino attempting to track Carnage.

Spending 1d8 doom to add a 3rd die to the total. Paying Domino 1 PP to keep the spent d8 in the doom pool.

Total: 20
Effect: d4
Opportunities: 0

The doom pool wins. Stepping up 1d8 in the doom pool via the doom pool's use of the "Runaway Ooze" distinction at d4. Spending 1d10 to create a scene complication: "Downpour of Rain." Paying Domino 1 additional PP to keep the spent d10 in the doom pool.

Doom Pool: 1d10, 1d8


No sooner had Domino begun following the thin trail of red slime than she heard a loud crack of thunder overhead. Gazing up at the dark storm clouds gathering in the sky, she felt a smattering of rain hit her face. She had to hurry-- the downpour was already washing away her best shot at finding the symbiotic scoundrel. If she lost the trail, she might have to resort to teaming up with another do-gooder again, and there had already been quite enough of that for one day. No, this was only a temporary setback-- she knew her luck would win out in the end, one way or another.
This message was last edited by the GM at 22:01, Sun 10 May 2020.
The Watcher
GM, 65 posts
Sun 10 May 2020
at 21:53
  • msg #114

Re: Current Mission: Maximum Carnage

Moon Knight's spoken request lingers in the air as he is met with silence. There is only the eerie fuzz of static from the other end as he listens for any sign of a response. He is about to try a different line when there is suddenly a stacatto burst of noise in his ear:

"--Knight, come in--"

More static.

"Mayday-- they're inside--"

Silence.
Domino
player, 29 posts
Unspent Exp: 11
PP: 2
Sun 10 May 2020
at 22:45
  • msg #115

Re: Current Mission: Maximum Carnage

As Domino stood in the Downpour of Rain, she realised how painful the pumpkin burns were ... as the rain slammed into the burns like a million little hammers.
Whats more, the trail of slime was being washed away faster than she could find it.

She swore to herself.  This was not her day.

Recreate Asset 'Carnage File'
d8 Solo
d8 Hardened Mercenary
d10 Covert/Detective Mastery

- rolled 2,4,6 using d8,d8,d10.
Total: 10
Effect: d8

What's more, as she stood there, she realised that somehow everything she knew about Carnage ten minutes ago, had completely vanished from her head.

With no trail, no knowledge of the target beyond what the common man on the street knew, no backup ... Domino just stood there and let the rain wash over her.
'Fuck it', she thought to herself,  'Back to square one'.

She remembered that there was a Symbiote back there, that fate had distracted her from finishing off.
Maybe it could be 'convinced' to cooperate with her.

With a dint to her confidence, Domino turned around, and headed back to 'square one' ... where she'd left that arachni-hero screwing around with the symbiote.


PP: 3
This message was last edited by the player at 22:58, Sun 10 May 2020.
Moon Knight
player, 13 posts
Sun 10 May 2020
at 23:44
  • msg #116

Re: Current Mission: Maximum Carnage

"Frenchie!!"

Damn it, they'd somehow found the lair! How?!

Moon Knight skidded as he turned, fighting against his momentum until he was racing back the way he came. Not only had they gotten into the lair, the Demogoblin had suckered him in the wrong direction! At top speed, he'd make it in five, maybe six minutes... but that was almost a lifetime in a crisis situation. Frenchie was as tough as they came, but could he last that long against symbiote creatures?

At least the wind was with him, letting him glide in short bursts to shorten the trip a bit and save some strength. Even still, he wasn't feeling very hopeful.

You bastards hurt Frenchie, and there will be VENGEANCE.
Domino
player, 30 posts
Unspent Exp: 0
PP: 3
Mon 11 May 2020
at 00:08
  • msg #117

Re: Current Mission: Maximum Carnage

Looking up, to curse the rain and storm again, Domino noticed Moon Knight racing across the rooftops ... away from the directions he had been, chasing Demogoblin.

THIS piqued her curiosity ... and he looked like he was either being chased by the very devil itself, or running towards something equally important.
Maybe, just maybe, the apparent Fist Of Khonshu knew something that Domino didn't ... and needed to.

On instinct more than anything, the Femme Fatale gave chase in the hope of catching her Buddy.
Her Superhuman Reflexes gave her the best advantages she could swing for herself, and her Staff came in handy for the leaping and the jumping and so forth.
The Watcher
GM, 66 posts
Tue 12 May 2020
at 16:30
  • msg #118

Re: Current Mission: Maximum Carnage

Carrion keeps a close eye on Daredevil as Spider-Man enters the rear of the truck, affording the heroes little time for any plans or preparation. Once Spider-Man is inside, the villain hits a switch to close the truck's rear gate. Without further ado, he begins driving off with the hero in tow, and in moments, he will leave Daredevil behind completely!

Daredevil's senses pick up the sound of Domino and Moon Knight nearby. But they seem to be going in the opposite direction of his protege, heading toward some new danger! He is faced with a choice: pursue Spidey alone, or try and join up with the others?
This message was last edited by the GM at 16:33, Tue 12 May 2020.
Spider-Man
player, 12 posts
Tue 12 May 2020
at 17:12
  • msg #119

Re: Current Mission: Maximum Carnage

"I'll go with you, Carrion. Just let them go."

As Spider-Man makes his way into the back of the truck, he says one last thing to Daredevil without looking back.

"Daredevil. I'll go with him for now. The civilians are more important. Carnage and his twisted family are still out there. And who knows what Venom is up to? Take care of them. I'll be fine."
Daredevil
player, 20 posts
PP: 1 (starting new Act)
XP: 7
Wed 13 May 2020
at 01:12
  • msg #120

Re: Current Mission: Maximum Carnage

Daredevil is silent and motionless as Spider-Man goes away, not out of weakness but in focusing his senses to memorize every aspect of the vehicle that will allow him to track it. If the nearby innocent bystanders are accounted for, hands down he takes the option to aid his frequent partner who is in dire need -- he can catch up to the others later, and there are more of them to help each other. The horned hero can stay on the task with more precision without the distraction of others in the first place (even conscious of the fact that if he's wrong, lives could be in jeopardy).

Once the truck rounds a corner, Daredevil takes off, concentrating on the vehicle and catching up to it using short-cuts through buildings and across rooftops. He can follow Spider-Man's heartbeat for a while but the truck's stinking motor emissions are an even clearer beacon. When he gets a bead on the escaping vehicle, he can formulate the next step of the plan to get his partner out of there and take care of Carrion once and for all. "Hang in there, Spidey," Daredevil whispers, in case any kind of communication or prayer can break through.

I can make a roll to create an Asset to follow the truck or spend PP to make a Resource.
The Watcher
GM, 67 posts
Wed 13 May 2020
at 05:17
  • msg #121

Re: Current Mission: Maximum Carnage

As the truck's lift gate closes behind him and everything goes dark, Spider-Man readies himself for anything. From glancing around, there doesn't appear to be anyone else inside the trailer, though. For the first time in what seems like ages, he's been given some space to relax-- ironic, given Carrion's intentions. Now might be a good time to take a look at his injuries and see what he can do about them.

Then, in the faint city light seeping in through the damaged truck exterior, the hero can see a glimmer of something in the far corner of the truck. A pair of narrowed eyes bore into him as a dark figure rises to its feet and a familiar voice growls in his direction:

"You mind your business, Parker, and we'll mind ours. We knew you didn't have what it took to save this city!"

@Daredevil Let's handle your tracking the truck as a Resource in this scene.
This message was last edited by the GM at 05:19, Wed 13 May 2020.
Daredevil
player, 22 posts
PP: 1 (starting new Act)
XP: 7
Fri 15 May 2020
at 01:25
  • msg #122

Re: Current Mission: Maximum Carnage

Daredevil rushes across one rooftop then leaps to the next and the next after that, tuning his radar sense for the path in front of him, and keeping the truck on the streets beneath him. The truck makes it easy, with speeding, screeching tires, and the stink of emissions from an old motor for good measure. The distance becomes just too far to track Spider-Man's heartbeat, but the rest of the aspects of Carrion's means of escape make it a bright light in darkness. Tracking the thing is the easy part -- it could be extracting Spidey and putting down Carrion that could be the challenge. When the truck reveals itself once more on the open, nightly streets below, Daredevil smiles to himself as he starts to put together a plan, staying out of sight but pounding feet toward it.

Daredevil creates Bead on Spider-Man d8 Resource (from Covert Expert)
This message was last edited by the player at 01:26, Fri 15 May 2020.
The Watcher
GM, 70 posts
Fri 15 May 2020
at 14:17
  • msg #123

Re: Current Mission: Maximum Carnage

Moving quickly, Domino manages to catch up to Moon Knight, intercepting him as he clears another rooftop. Standing before him in the rain, the mercenary appears ready to offer her assistance in whatever new mission he's taken up. She's heard a bit about this "Moon Knight" and his... unique reputation. Is the name he keeps yelling that of an ally, or is he just talking to himself, or his god or whatever? Domino knows she had better think of something to say fast before the guy decides she's in his way.

Next Action: Moon Knight
This message was last edited by the GM at 16:18, Fri 15 May 2020.
Moon Knight
player, 14 posts
Fri 15 May 2020
at 22:13
  • msg #124

Re: Current Mission: Maximum Carnage

Huh. Moon Knight had thought the woman with the black circle on her eye was injured in some way, but she managed to catch up with him regardless. She might come in handy, if these symbiote creatures had indeed invaded the lair... although he supposed Frenchie didn't really indicate who was attacking. It could be just about anyone, he supposed. But no matter who it was, Frenchie needed help, and Moon Knight was going to give it.

But, like he'd thought, the woman might actually prove useful. He just needed to get her to follow him.

"Sorry," he said, sliding past her. "Can't play right now."

Smooth, Stephen said in his head. Should have let me do the talking.
The Watcher
GM, 71 posts
Sun 17 May 2020
at 02:50
  • msg #125

Re: Current Mission: Maximum Carnage

Elsewhere, Tigra stirs, awakening on a nearby rooftop. Her head is spinning from the side-effects of the black pumpkin bomb. She gives a shake of her head to get the rain drops out of her hair, her skin soaking wet from the downpour.

Skin?

Somehow she's reverted to her human form. Slowly, it all comes back to her. Demogoblin... He had said something about children being in danger somewhere. No, there was another word he had used, as she was being carried away in the grip of his flying death-machine...

"Innocents."

She vaguely remembers how she got here. She'd snapped out of her vision just as they were passing by a children's hospital being overrun by more symbiote monsters and rioting citizens. She'd heard the screams as the monsters broke through the barricades, flooding into the building. She'd sensed the panic of the innocent civilians trapped inside.

Tigra had pounced on that moment to unleash a spell, breaking free of her bonds and preparing to rush to the aid of the innocent civilians. But before the monsters had advanced too far, Demogoblin himself had swooped in and taken the fight to them with a fiery barrage of pumpkin bombs! As Tigra had fallen to the roof, she must have passed out again, but now she was awake and back in fighting shape.

As Demogoblin walks out of the hospital, he can be seen leading a group of children to safety. He looks up to Tigra, his red goblin eyes strangely calm.

"Get these little ones to safety," he calls to her. "I'll forego your punishment for now."

Before Tigra can reply, the goblin boards his flying glider and takes off!
This message was last edited by the GM at 02:52, Sun 17 May 2020.
Domino
player, 31 posts
Unspent Exp: 0
PP: 3
Sun 17 May 2020
at 03:48
  • msg #126

Re: Current Mission: Maximum Carnage

Domino hadn't been intending to stop the White knight from whatever crusade he was running towards ... or from? ... but she had hoped that he would at least slow down enough to tell her where the fire was.

"No time to rescue your friend either, huh?" she replied, as he pushed passed her.

- tap Milestone 'when you call out an ally, either for crossing the line or for not having the stomach to do what must be done'.
I understand I can do so once each scene, and this is a new scene, yes?


But as he seemed disinclined to explain himself, and she had to assume that something important had actually drawn him away from following the cat-sorcereress, she attempted to keep up with him ... in the hope that he might 'talk as they walk', so to speak.
Moon Knight
player, 15 posts
Mon 18 May 2020
at 14:28
  • msg #127

Re: Current Mission: Maximum Carnage

"Wrong friend," Moon Knight said before leaping the twelve foot gap to the next building. At this point he assumed the woman would be following, so he just kept talking. "Had to pick one or the other."

He had voices in his head, but until they spawned other bodies he could only be in one place at a time, dammit. And Tigra could fight. And do magic, somehow. (He'd really need to find out where that came from, because she couldn't even control her physical form without a magic amulet last time they'd seen each other.) So she could probably defend herself a lot better than a double-amputee. Frenchie was pretty tough, but he couldn't run away if retreat was called for.
Domino
player, 33 posts
Unspent Exp: 0
PP: 3
Tue 19 May 2020
at 13:45
  • msg #128

Re: Current Mission: Maximum Carnage

Fair enough”, Domino replied, as she raced to keep up with the Olympic Grade athlete.
I’ll tell you what, you throw me two clips of Incendiary when we’re done, and I’ll help you with this friend before I go on my way”, she called.
Domino had heard that the man behind that mask had been a soldier and a mercenary; so he no doubted had access to that sort of hardware, and would understand that kind of barter for her skills.

Tap Milestone ‘when you discuss payment for a deed’.
Moon Knight
player, 16 posts
Tue 19 May 2020
at 14:22
  • msg #129

Re: Current Mission: Maximum Carnage

"Help me save my friend and you can raid my armory for whatever you like," Moon Knight said appreciatively. This one was a mercenary like himself, then. That was well. He knew how to deal with mercenaries. It was heroes that he failed to understand. And it was just as well that someone would put the guns and ammunition to good use; he didn't rely on them much, but he kept a good arsenal for emergencies. "Then we can go kill that flying goblin... thing."
Domino
player, 34 posts
Unspent Exp: 0
PP: 3
Tue 19 May 2020
at 14:35
  • msg #130

Re: Current Mission: Maximum Carnage

Domino nodded, “... and the Symbiotic Freak.
And I’ll hold you to that agreement
”.   She bloody well would, too.  Her choice from his armoury: Domino wasn’t going to turn that deal down.
And all she had to do to earn the prize was fuck up some folk who (probably) deserved it.

A smile of anticipation grew across her face as the two sped across the city.
The Watcher
GM, 73 posts
Tue 19 May 2020
at 21:25
  • msg #131

Re: Current Mission: Maximum Carnage

After a few more minutes of travel, the odd pair of Domino and Moon Knight at last arrive. Their journey has brought them to Hell's Kitchen, where lies the empty warehouse building that Moon Knight operates out of. *Luckily, the site isn't far from Pennsylvania Plaza, where this all began mere hours ago. Thankfully, the riots have moved on, though the ground here is strewn with glass shards and debris.

The building itself is oddly quiet considering the nature of Frenchie's radio call for help. None of the alarm systems are going off, which must mean the enemy snuck inside somehow. Whatever happened, Frenchie didn't even have time to manually activate them, which must be why he radioed Moon Knight instead. The vigilantes know they had better be wary of the Active Alarm Systems which could let their enemies know they're coming.

There are a number of ways the two could proceed. The outside of the building has several Air Ducts which the two could travel through in order to sneak in from above. Moon Knight also knows of a secret basement entrance into the Freight Elevator that could allow them to surprise their enemies from below.

Of course, they could always take the direct approach, and storm in through the main entrance. But that could be suicide, even with the plentiful Warehouse Equipment lying around for them to use in the inevitable fight.

Next Roll: Moon Knight (Please choose Spidey or Tigra next)

*About 8 minutes' travel according to Google Maps.

This message was last edited by the GM at 21:56, Tue 19 May 2020.
Moon Knight
player, 17 posts
Tue 19 May 2020
at 22:14
  • msg #132

Re: Current Mission: Maximum Carnage

"Let's take the below-ground route," Moon Knight whispered to his new Buddy, Domino. He appreciated that she'd be able to handle herself if it came to a fight, as they were both mercenaries with a Dangerous Past. Frenchie's alarm systems would still be active, but with his Enhanced Reflexes and Enhanced Durability, the Covert Master had an excellent chance of running the gauntlet in one piece.

Moon Knight rolled 3,7,2,5,8 using d8,d8,d8,d8,d10 ((3,7,2,5,8)).

Total: 15
Effect die: d8

Domino
player, 35 posts
Unspent Exp: 0
PP: 3
Tue 19 May 2020
at 23:30
  • msg #133

Re: Current Mission: Maximum Carnage

As a Covert Master with Superhuman Reflexes herself, and Domino assist Moon Knight with the Covert Intrusion?
Or does that require taking an action?

The Watcher
GM, 75 posts
Wed 20 May 2020
at 01:30
  • msg #134

Re: Current Mission: Maximum Carnage

@Domino Yes, it would require an action. You could do it on your next turn if you choose.

Moon Knight makes his way to the secret underground entrance, with Domino not far behind. Clearly there is more going on here than appearances suggest. The whole thing smells of a trap, and if the mercenaries play their cards right, they may just get the jump on any enemies who lie in wait.

Doom Pool 1d10, 1d8
"Active Alarm Systems" d10 Scene Complication

18:10, Today: The Watcher rolled 7,6,4 using 1d10,1d10,1d8 ((7,6,4)). Moon Knight attempting to sneak into the building.

Total: 13
Effect: d8

Moon Knight succeeds in sneaking past the alarm systems on this turn.


Keeping an eye out for any sign of an ambush, Moon Knight makes his way to a hidden panel in the ground near a dumpster (What is it with the dumpsters tonight?). Sliding it to one side, he can see into the underground passageway beyond. This is the entrance that leads to the Freight Elevator, and eventually, to where Frenchie must be.

But far away from here, another ally is dealing with his own problems. If his injuries and concern for Carrion's hostage weren't enough to deal with, it seems Spider-Man has also been confronted with yet another unpleasant reunion. For sharing the cramped quarters of his makeshift prison is none other than Eddie Brock, also known as Venom!

Next Action: Spider-Man
This message was last edited by the GM at 01:31, Wed 20 May 2020.
The Watcher
GM, 77 posts
Wed 20 May 2020
at 14:54
  • msg #135

Re: Current Mission: Maximum Carnage

Venom looks at Spider-Man with that familiar expression of contempt. It's almost a comforting sight on this dark, dangerous night.

"Relax, spider. We're not here to fight you... for now. Just to remind you of what's at stake."

He slams a fist against the metal wall of the trailer, pointing an accusatory finger at Spidey in the dim city light filtering in.

"We didn't expect you to fall so easily to that skinny punk, Carrion. Not when there are innocents out there that need protecting."

He doesn't seem to know anything about Carrion's hostage.
Spider-Man
player, 13 posts
Thu 21 May 2020
at 07:01
  • msg #136

Re: Current Mission: Maximum Carnage

"Venom..."

The words seethe out of the usually friendly mouth of the wall-crawler. Although Spider-Man's face is entirely covered with his (some would say iconic) webbed mask, the large, white eyes that covers a large portion of his disguise seem to narrow with a look that is unmistakably a scowl.

Venom is one of my deadliest foes. I don't know what his motives are, or if they'll change at a moment's notice. For now, I'll have to keep my guard up until I can get out of him what he's up to.

"So you're working with Carrion and this demented Symbiote and his family, Brock? This really isn't my night."

Despite Venom's assurance, Spider-Man stands ready for an attack. His fists stay clenched, his legs apart, and his posture looking as if he could pounce in a fraction of a second.

"I'm not the only hero in New York, you know. I've got plenty of friends out there helping the innocent people. Carrion took a hostage, and I saw no other way to save them except to meet his demands...for now. I'm not going to let them get away with this rampant murder and chaos."

DEADLY FOES OF SPIDER-MAN
1 XP when you declare a villain as an old foe.

The Watcher
GM, 79 posts
Thu 21 May 2020
at 19:59
  • msg #137

Re: Current Mission: Maximum Carnage

"Lots of friends out there, huh?" Venom snorts. "You mean like all those so-called 'heroes' that Carnage and his gang have been rounding up all over town?"

He gestures to the trailer walls and ceiling that serves as their temporary jail.

"A lot of other do-gooders have taken a ride on the Carnage-Mobile tonight, spider. What, did you think we were just taking a road trip or something?"


Venom's eyes narrow. "No... He's taking us back to their hideout. But that's OK, because we have a plan, and you're going to help us..."
Daredevil
player, 24 posts
PP: 1 (starting new Act)
XP: 7
Fri 22 May 2020
at 08:09
  • msg #138

Re: Current Mission: Maximum Carnage

As Daredevil pounds feet across the city's roofs in keeping up with the truck that is carting Spider-Man away, a thought flits back: Why was that crowd of people rioting? Was mind-control to blame? If so, by whom? But the notion in his mind shuts off when the moment comes for his body to act: The truck on the street below plows into a semi in an intersection, not enough to stop it but to slow enough that maybe it could be accessed from a lower building between here and there. Maybe. If the angles are just right and the jump doesn't over- or under-shoot and Carrion doesn't speed up suddenly or put on the brakes or -- So many variables he doesn't have the time for. This instant for action will only come once -- if there's any more to it then he's a dead hero. The city is an enormous smear of distractions for his senses, overwhelming sensation unless he concentrates, and so much pressing on him, have to get this just right --

Slam! An explosion of noise from inside the trailer, then another, sinister voice, not far from where Spidey must be, brings DD back into focus, and becomes a clear target for his senses. With that, he knows just where he needs to go. And so, not taking even another breath to think otherwise, he takes the leap from the building, waiting for his next thought to be that he made contact with landing on the top of the truck.
The Watcher
GM, 80 posts
Sat 23 May 2020
at 20:46
  • msg #139

Re: Current Mission: Maximum Carnage

Venom's gaze flits to the ceiling as there is a light thump from above.

"Friend of yours, huh?" he says to Spider-Man. "Good. We'll need him. Now, listen up, spider, because we don't want to repeat ourselves."

Venom folds his arms and leans against the side of the truck. His symbiotic mask retracts so Parker can make out the details of his face in the dim light.

"Carnage and those other freaks hit the Life Foundation building a few hours ago. We-- the symbiote and I-- followed them there and got the jump on Kasady. We were about to take his head off when Shriek and Demogoblin showed up. Sonics and fire... It wasn't a fair fight."

His pride clearly wounded, he waves a hand as if not wanting to discuss the details.

"When we woke up, they had locked us in some kind of symbiote extraction machine. Carrion had used the damn thing on us... Split us apart!"

He shakes his head as if reliving the experience, before taking a breath and continuing on.

"We played dead. Listened as Carrion studied us. He said the symbiote had mutated our blood somehow. But he had no idea just what that meant. He thinks we're a sitting duck right now, and we'll let him keep on thinking that right until he takes us to where the others are."

He lifts his own arm, the symbiote peeled back to expose his bare flesh. Drawing a sharpened finger against his own skin, Eddie watches as blackish ooze drips from the wound.

"As you can see, spider, the Venom symbiote and Eddie Brock are still one! Even separated, the symbiote regenerates in our bloodstream. A perfect copy!"

He looks at Spider-Man, his expression already telling the hero what he is thinking.

"And if this mutation happened with us..." Brock continues. "Then the same must be true for Carnage. If removing his symbiote won't work, there's only one way to deal with him, spider..."

Venom dons his mask again, his white eyes narrowed into slits.

"No more games. As soon as we see Kasady, we kill him on the spot!"
Tigra
player, 14 posts
Sun 24 May 2020
at 00:02
  • msg #140

Re: Current Mission: Maximum Carnage

In reply to The Watcher (msg # 125):

Demogoblin was asking Tigra something about children...wait- no, commanding her? Saving her?  No. Something else was going on.  She had to be careful.
Her head was pounding and she had her human hands again.
He’s letting me go. Am I in his debt now? What is he doing here and what was he planning on doing with me?

The crying and screaming children felt like a punch to the gut.
She rushed them all away from the chaos. “Follow me, little ones. I'll take you to safety.”
Tigra opened a portal, the den to the Sanctum Sanctorum on the other side, Wong looking up from his Chronicles of Narnia book, sitting in his cushy big red chair.
"Wong, can you get these children to safety, please? I don't know what's going on...I.. need you to take them and contact their guardians.”

Tigra found herself crying, a huge wave of emotion rushing over her, she remembered all the people she had failed. My Cat People...Oh, how it hurt to think of her first husband. Of Russ, her current husband so far away from her. And Domino - I hope she's okay, I can't believe I didn't put a protection spell on her. And was that Moon Knight who was helping them out?

"Tigra, you're the Sorceress Supreme. You'll know what to do," reassured Wong as the last of the children went through and the portal closed.

Tigra had a heavy heart. All she wanted  was to be back home, wrapped in a blanket, eating some waffles, and sipping on warm tea. She had no  idea of where she was or what was happening. Perhaps she ought to backtrack to her team, but right now it she was a wreck.

Tigra, crying, sat amongst the chaos, took a deep breath and tried to heal.
Solo d8
Mystical Legend (failing as one) d4
Mystic Master d10, converted to 2d8

16:53, Today: Tigra rolled 4,4,3,8 using d8,d4,d8,d8 for healing emotional damage.

Total: 12
Effect die: d8
No opportunities
PP: 1 + 1 from d4

The Watcher
GM, 81 posts
Sun 24 May 2020
at 18:35
  • msg #141

Re: Current Mission: Maximum Carnage

Tigra removing the children from the scene results in the scene complication going away.

Tigra tries hard to remember the incantations for a soul cleansing spell Wong taught her long ago. True, she could have just asked him for a refresher a moment ago, but that would be bad form. She was, after all the Sorceress Supreme. It was time to start acting like one.

Doom Pool 1d10, 1d8

11:02, Today: The Watcher rolled 9,2 using 1d10,1d8 ((9,2)). Doom pool reaction to Tigra's recovery roll.

Total: 11
Effect: d4

Tigra wins. Her Emotional Stress steps back to d8.

Tigra's body glows with ethereal light as the darkness of Demogoblin's black pumpkin bomb is drained from her soul. The warm sensation leaves her with the feeling of satisfaction one might get after removing a bad stain from their carpet. As if in response, she feels herself transform once more into her feline form. Feeling a renewed sense of determination, the sorceress is ready to renew her mission.

"Chosen Champion of the Cat People. Sorceress Supreme. And the one who's gonna save this city from those damn freaks."

Suddenly, Tigra's ears perk up in response to a nearby sound. Whirling, she sees none other than the spider-doppelganger from before, watching her from the shadows with its blank expression. Both heroine and beast freeze.

Then there is a sound of rending metal as, down on the streets below, a semi-truck plows into another vehicle and knocks it aside. As Tigra and Doppelganger turn, they both see the truck barreling away. Tigra catches a glimpse of the tacky writing scrawled on its side in huge, looping letters: "CARNAGE RULES!" And who is that perched atop the truck? Doppelganger lets out a yip of excitement.

"Grandfather!" it cries, scuttling in the direction of the vehicle.

Fudged this roll a bit, but suffice to say Tigra recovers some stress.

Next Action: The Watcher (Specific character TBD)

The Watcher
GM, 82 posts
Wed 27 May 2020
at 01:09
  • msg #142

Re: Current Mission: Maximum Carnage

The truck-- or rather, Carnage-Mobile, as everyone seems to insist on calling it-- barrels along for a good stretch of time. How long has it been since Carrion sped away from the scene with Spidey in the back of the semi-truck? Five minutes? Ten? Twenty? Perched atop the truck, Daredevil's used the time to listen in for any more information from Spider-Man and Venom's conversation, not missing a single word of it. He feels the cool air from the nearby Hudson River blowing in from the west. The sensation should be relaxing, but he can't shake the feeling that there's something odd about the direction Carrion is heading.

Then the blind hero's ears pick up a faraway sound, coming from a familiar landmark. Yankee Stadium? But that doesn't make any sense. No one should be there right now.

And then, a familiar voice, coming from the loudspeakers of the stadium up ahead. Of all the times... of all the places... of all the people. Why him? But it all made sense now, didn't it?

"Ladies and gentlemen, boys and girls!" booms the amplified voice of the psychopath. "Are you ready to play ball?!"

Murdock knows that voice anywhere.

Bullseye.

Then there is the sound of raucous cheering from what must be scores of people. With a crowd that large, who knows how many other villains could be lurking in it? There are still a few moments before the truck will reach whatever horror show awaits. Spidey looked pretty shaken earlier-- now might be a good time for Daredevil to check in with his partner and make sure he's ready for whatever comes next.

Final action in the Transition Scene goes to Daredevil. Then we'll start off some more action.
This message was last edited by the GM at 01:31, Wed 27 May 2020.
Spider-Man
player, 14 posts
Wed 27 May 2020
at 02:18
  • msg #143

Re: Current Mission: Maximum Carnage

"I'm not a murderer, Brock. And you know I can't let you kill Kasady, either."

Spider-Man's posture straightens, but he remains on his guard.

Venom doesn't seem to be interested in a fight right now, but that can change before I could blink.

"What would they be looking for in the Life Foundation? What do you know about their plans, or where we're headed?"
Daredevil
player, 25 posts
PP: 1 (starting new Act)
XP: 7
Wed 27 May 2020
at 08:44
  • msg #144

Re: Current Mission: Maximum Carnage

Daredevil, atop the truck, absorbed every word from the two inside the back. He already had Spider-Man's heartbeat memorized, and could tell his partner understood the heightened state of danger with a foe in the back, but was relaxed, albeit slightly, enough that he could trust Venom to not be the immediate threat. If Spidey could calm, then so could DD. He got a track on Venom as well, also in a calmer state. Daredevil had stayed tense, to jump in at the slightest sign of trouble, but he could surmise that Spidey had it under control. I'm not a murderer, Brock. And you know I can't let you kill Kasady, either, was all the horned hero needed to hear to know that Spidey had his space under control. He trusted his frequent partner of years explicitly, but this was a situation more extreme than either would encounter on the average day, to say nothing of possibly resorting to fighting fire with fire and Spidey's personal stake in all this.

As Carrion continued to thunder down the city street, DD had tensed to leap into the back of the truck, until the truck barreled toward Yankee Stadium and the voice of an all-too-familiar foe. Now DD had his own personal stake in this, blast it all.

Daredevil could hold on to the truck but he couldn't comprehend what might come next. Symbiotes, rioters, fire, the Yankees, a witchy tiger-woman, and now Bullseye -- this was just one of those nights. And just like usual he was diving right in. But looking first was never -- could never be -- his thing.

"Whoa! Comin' through, sports fans!" Daredevil calls as a warning to anyone who isn't practicing nefarious deeds when the truck rolls into the stadium. "As my pal Bob Sheppard would say, 'Good evening, ladies and gentlemen, and welcome... to Yankee Stadium!'" Then he crouches on top of the truck, ready to leap into action when the next threat pops up, even when it's the truck finally colliding to a full stop.
The Watcher
GM, 83 posts
Thu 28 May 2020
at 01:05
  • msg #145

Re: Current Mission: Maximum Carnage

"The lunatic wanted himself some symbiotes." Venom growls. "So he took 'em. Said he's gonna use 'em to turn the whole damn city into 'one big happy family.'"

Watching Spidey's expression, Venom seems to decide his partner is surprised by this news.

"Don't worry, spider, we're sure the 'plan' also involves him murdering anyone who gets in his way," Venom shrugs. "For all his talk, he's still the same old psychopath."

Suddenly, the whole truck is rocked by a mighty impact-- and then another-- as Carrion plows through what can only be a series of walls. The vehicle comes to a screeching halt, smoke billowing out in every direction as the engine groans in distress before dying completely. As the sounds of a jam-packed Yankee Stadium can be heard outside the trailer, Venom braces himself against the wall, then places a hand against a hole in the metal. A symbiotic tendril pokes out, performing what Spidey takes to be a quick look-around.

"Hmph, Venom mutters. "Yankee Stadium? We wouldn't have taken that punk Carrion for a sports fan."

A second later, Venom draws the appendage back into his mass, giving a shake of his head.

"This... isn't good," he says. "We could have handled Carrion and those other losers Carnage hangs with just fine. But the number of bad guys out there... Is the entire goddamn Raft his family now?"

Venom looks to the ceiling.

"If your friend's still up there, let's hope he has a plan."

Then, the sound of a door pushed open and footsteps on grass, as someone approaches the rear of the vehicle!

Follow-up posts to set up DD/Spidey's action scene and Domino/Moon Knight's action scene coming shortly.
The Watcher
GM, 84 posts
Fri 29 May 2020
at 18:05
  • msg #146

Re: Current Mission: Maximum Carnage

Carrion throws open the doors of the wrecked trailer, his haughty expression boring into each of his prisoners in turn. "Now, Spider-Man, you shall do exactly as I say. One wrong move and this man will--"

But then, evidently having had enough of being a victim, the hostage begins to struggle. Carrion's expression twists into a furious scowl as he simply grabs onto the man harder. As the blackish symbiote bubbles and oozes from Carrion's death-touch, the assembled heroes feel what is almost a telepathic scream of pain coming from the alien lifeform. Desperate to escape, the ooze shifts away from Carrion's touch and before anyone can react, launches itself directly at Spider-Man! In an instant, the hero is engulfed from head to toe in its ink-like form, which darkens his costume to a shade of deep black.

"That's... our symbiote," Venom remarks, a touch of surprise in his voice. "The one Carrion stole from us. Guess that makes this one we're wearing a clone of sorts."

But the anti-hero doesn't sound angry. Rather, there is a strange note of pride in his voice.

"The look suits you, spider," Venom nods. "Suddenly we get the feeling we're gonna get along with you after all."

Spider-Man unlocks the Symbiote Suit power set in return for spending 15 XP.

Next Action: Carrion

This message was last edited by the GM at 18:23, Fri 29 May 2020.
Carrion
NPC, 5 posts
Fri 29 May 2020
at 19:06
  • msg #147

Re: Current Mission: Maximum Carnage

"Damn slippery thing!" Carrion snarls, having lost his grip on the hostage in the symbiote's explosion of movement.

"I tire of these antics," he seethes, advancing toward the man with both of his deadly hands outstretched. "Consider this your first failure in a night full of them, Spider-Man!"

The man-- an average Joe, really-- trembles as he looks around desperately to each of the heroes for some sign of help!

Solo d10
Vendetta Against Spider-Man d4 (Somehow blaming him for the hostage/symbiote's actions)
Death Touch 2d10 (Due to SFX)

SFX: Ash to Ash, Dust to Dust. Against a single target, step up or double Death Touch. Spend d6 from the doom pool to do both. If the action fails, spend a doom die equal to or larger than the normal rating of the power die.

11:58, Today: Carrion rolled 7,3,3,7 using 1d10,1d4,1d10,1d10 ((7,3,3,7)). Carrion attempting to increase the doom pool via killing the hostage.

Total: 14
Effect: d10
Opportunities: 0

Adding 1d6 to the doom pool via Carrion's use of the "Vendetta Against Spider-Man" distinction at d4.

Doom Pool: 1d10, 1d8, 1d6

Reaction Needed: Daredevil or Spider-Man
Next Action: Spider-Man

This message was last edited by the player at 20:10, Fri 29 May 2020.
The Watcher
GM, 85 posts
Sun 31 May 2020
at 18:26
  • msg #148

Re: Current Mission: Maximum Carnage

Far away from Yankee Stadium, Domino and Moon Knight make their way toward the freight elevator in the bottom floor of Moon Knight's headquarters. As the two proceed, they are alert for any signs of activity in the dimly lit corridor. There are loose piles of boxes on either side of the hallway, apparently overturned by the intruders as they made their way into the base. Huge pools of water have formed from dripping pipes overhead, slashed open in the assault. One look at the damage is enough to know that these intruders are a force to be reckoned with.

As the two mercenaries head down the hall, an alarm terminal on a nearby wall can be seen hanging open. The device shows clear signs of being tampered with-- exposed wires cut and then re-attached, and telltale ooze on several of the buttons. Clearly someone has been monkeying with the headquarter's security systems.

Suddenly the light above the freight elevator flickers, and there is a sudden flash of movement from within. Something or someone has just entered the elevator, and triggered the doors to close. If the pair hurry, they might be able to get inside before the doors shut completely. Or perhaps they should hang back-- it could be a trap!

@Domino and Moon Knight New scene distinctions added for this section of the base. I'll let you guys decide how to proceed, and then we'll get the action started.
This message was last edited by the GM at 18:29, Sun 31 May 2020.
Daredevil
player, 26 posts
PP: 1 (starting new Act)
XP: 7
Tue 2 Jun 2020
at 09:45
  • msg #149

Re: Current Mission: Maximum Carnage



Daredevil has bided his time, waiting for the most opportune moment to jump in, to get a sense of what's going before he adds to the chaos, but that moment has come to an end when a civilian is in danger.

The horned hero has used Spider-Man's heartbeat as a tether, tracking its rhythms and the warnings his partner is getting from that vaunted danger sense. Venom knows he's here too, but if that monster hasn't moved against him yet then maybe he'll have a minute to prioritize the immediate threats.

DD can hear news reporters not far away, surely about to descend like vultures on the story of the skirmish that he's about to introduce himself to, but he can hope that the villains will have the same distraction.

Spider-Man might be taking a moment to catch his breath but that civilian's life in harm's way can't wait. A distanced attack would be wiser, to stay away from the villain's reach, but time to formulate a plan has run out! Without taking another instant of hesitation, Daredevil connects his billy club's swing-line to the tallest pole atop the nearest news-van and makes the leap. "Hey, Carrion!" Daredevil calls in mid-swing. "My foot has a message for you!"

Reaction to Carrion attempting to increase the doom pool, Total: 14, Effect: d10:
Buddy    d8
News Broadcasting Vehicles (distracting)    d4
(+1 PP)
Billy Club/Swingline    d6
Hypersenses/Superhuman Senses    d10
Combat Expert    2d6
Carrion Physical Stress    d10
Bead on Spider-Man Resource    d6

DD rolled Daredevil rolled 7,2,1,3,2,3,10,3 using d8,d4,d6,d10,d6,d6,d10,d6 ((7,2,1,3,2,3,10,3)).

Total: 17; Effect: d10
1 Opportunity

PPs: 1 (starting; from msg #144) +1 (negative Distinction) +1 (Opportunity)= 3


Daredevil slams his diving foot smack in the middle of Carrion's decaying face, forcing the putrid villain back at least a step, which is all the hero needs. Now DD has placed himself between Carrion and the civilian, giving the innocent man the space to make a hasty escape, even if Daredevil is now directly in front of his foe and that deathly touch!
The Watcher
GM, 86 posts
Tue 2 Jun 2020
at 19:00
  • msg #150

Re: Current Mission: Maximum Carnage



Daredevil succeeds in blocking Carrion's attempt to increase the doom pool by killing his hostage.

Carrion lets out a cry of pain as Daredevil's kick launches him flat on his back. Clutching a hand to his face in pain, the villain rolls over and struggles his way into a kneeling position. As he gives a shake of his head to get his bearings again, he seems to spot something through the corner of his eye.

Anyone peering through the massive hole in the stadium walls might see it too. Through the damaged, rubble-strewn section where Carrion's truck made its entrance, there is a clear view down the city streets. Odd though it seems, fast approaching the stadium is a burning figure atop a black motorcycle!

Ghost Rider added to the turn order.

Next Action: Spider-Man

Tigra
player, 15 posts
Tue 2 Jun 2020
at 21:06
  • msg #151

Re: Current Mission: Maximum Carnage

In reply to The Watcher (msg # 141):

Tigra calmed down and collected herself. She was back to her cat form. She definitely has had better days. She watched Doppelganger follow behind the truck after they made eye contact, but didn't hear her "Who are you calling grandfather?!" She had to follow both him and the truck, seeing that the truck had the obvious "Carnage Rules" scribbled on the side. She hoped she could finally catch a break and find answers to this crazy day. Domino and Moon Knight were probably doing their thing now, and she was sure they could look after themselves.

Well, what better day than to try flying by myself for the first time, huh?

She glanced to the side of the rooftop, seeing that if she were to fall, she would at least land on her feet. The advantage of being a cat. The sorceress whispered an incantation under her breath, and she slowly levitated. After acclimating her gliding from one end of the rooftop to the other, she picked up speed and followed behind Doppelganger and the truck until she arrived at a stadium. Tigra saw a Behinana, hopeful she could have a snack before sneaking around, but to her dismay it was closed, tripled locked. These New York people sure do know how to lock up merchandise. Guess it means less distractions for me. But I'm gonna have to get some sushi after this.  She would have to wait and hope her stomach didn't give away her location as she sneaked up to the gathering of some figures in the diamond below. Doppelganger was already slowly making his way through the stadium and she followed after him.
Domino
player, 37 posts
Unspent Exp: 0
PP: 3
Tue 2 Jun 2020
at 23:54
  • msg #152

Re: Current Mission: Maximum Carnage

The Watcher:
Suddenly the light above the freight elevator flickers, and there is a sudden flash of movement from within. Something or someone has just entered the elevator, and triggered the doors to close. If the pair hurry, they might be able to get inside before the doors shut completely. Or perhaps they should hang back-- it could be a trap!

@Domino and Moon Knight New scene distinctions added for this section of the base. I'll let you guys decide how to proceed, and then we'll get the action started.


Domino, who (of course) already had her Guns drawn, noted the imminent threat ... as I am sure Moon Knight did.
She considered this 'his' affair: she was simply the hired gun to back him up.  As such, she was inclined to let Moon Knight decide how he wanted to proceed at this point.

It didn't stop her Superhuman Reflexes from kicking in, as she slipped behind some of the Overturned Crates, though: for both protection and surprise.   Her years of Covert activity made this sort of reaction as natural to her as breathing.
After all, the threat here were no doubt expecting her Buddy here, and probably not anyone else with him.
Action:  create once-off Asset to use against the next threat to appear  "A Body in the Darkness"
d8   Affiliation: Buddy
d8   Distinction: Overturned Crates
d10 Superhuman Reflexes
d10 Covert Master

- rolled 3,2,3,5 using d8,d8,d10,d10.  A Body in the Darkness.
Total: 8
Effect: d10 to use in first action against the next threat ... 'Surprise'
Opportunities: 0

PP: 3


Next: tell me what we are doing, Moon Knight

Spider-Man
player, 15 posts
Wed 3 Jun 2020
at 01:23
  • msg #153

Re: Current Mission: Maximum Carnage

As the inky alien life-form lunges at Spider-Man, he was unable to react quick enough. With no Spider-Sense to aid him, he was caught off guard as his focus was on Carrion and the hostage. The Venom Symbiote spreads over his entire body before Spider-Man has a chance to do anything.

No! Not again! I can't let the Symbiote bond itself to me!

Looking at his chest, he sees the large, white spider symbol he had worn in the past. He's used this symbol since he was bonded with the Symbiote, but for a long time, it's only been used when his anger and hatred were driving him to act violently.

Spider-Man feels a familiar sensation, as if every inch of him is tingling from having fallen asleep. His limbs feel lighter and stronger. His body temperature feels perfect and regulated. It's like a whole body massage. Everything about the Symbiote is comforting and exhilarating. You'll never feel as whole as you do when you're together, as if it's the missing piece that can make you the best version of you that you were always meant to be. Perfect symbiosis. Extremely addicting.

And then—from the back of his skull, from the deepest reaches of his mind, from the synapses firing inside his brain where his Spider-Sense travels through every nerve—comes a voice. It's so subtle that you won't even know it's there at first. It feels just like your own thoughts and ideas and emotions, convincing you that everything is fine and that you're right in what you're doing. A voice that Spider-Man only recognizes now because of what he's seen and done under the influence of the Symbiote, and what he's seen it do to others under its influence.

"Unh..Hnng! C-Can't..."

Spider-Man grabs tightly onto the living thing covering his chest, attempting to pry it from him. No matter how hard he pulls, it pulls back stronger. His hands feel trapped as if they're pulling on tar.

CRACK!

Spider-Man's senses are pulled back into the moment as Daredevil's kick connects with Carrion's head. Spider-Man's eyes follow Carrion as he rolls away, shaking off the pain from the attack and kneels, distracted.

Glaring at Carrion, a new emotion suddenly fills Spider-Man.

Carrion! This is all his fault! He's willing to kill innocent people to get to me. Him and Carnage and all the rest!

In an instant, Spider-Man is seething with anger. His arm reaches out towards the villain. The thought comes, and the suit reacts. As tendrils extend forth from his arms as if it's the most natural feeling in the world.

Tentacle attack on Carrion
Buddy d10
Friendly Neighborhood Hero? d4 + 1 PP (Spider-Man is definitely not acting friendly right now)
SPIDER-POWERS Superhuman Strength d8 (stepped back from d10)
SYMBIOTE SUIT Tentacles d8
SFX: Feed Me. Add d6 to your dice pool for an attack action and step back the highest die in your pool by -1. Step up physical stress inflicted by +1.
Combat Expert d8

20:08, Today: Spider-Man rolled 4,2,5,3,2,1 using d10,d4,d8,d8,d6,d8.

Spending 1 PP to keep additional total die

Total: 11
Effect: d10 (stepped up from d8 per SFX)
Opportunities: 1


As the tendrils attack Carrion, Spider-Man looks at his arm.

It's as if someone else is controlling my arm...but...I know...It's me doing this.


1 PP remaining (from Watcher auto purchasing opportunities)
Next Action: Ghost Rider (Welcome aboard!)

This message was last edited by the player at 01:24, Wed 03 June 2020.
The Watcher
GM, 88 posts
Wed 3 Jun 2020
at 02:19
  • msg #154

Re: Current Mission: Maximum Carnage

Adding 2d6 to the doom pool for Daredevil and Spider-Man's opportunities.

Carrion turns his attention back to Spider-Man as the black-suited hero's symbiotic tendrils close around his throat. As it begins to squeeze, the symbiote seems to be intelligently clinging to the villain's ragged clothing so as to avoid his deadly flesh. As the air is choked from his lungs, Carrion reacts on pure instinct, reaching a hand up to try and grasp onto the symbiote and fry it with his ability.

18:53, Today: Carrion rolled 1,2,7 using 1d10,1d4,1d10.  Carrion relying on his death-touch to keep him safe from Spidey's tentacles.

Total: 9
Effect: d4
Opportunities: 1 (Available first to Spider-Man)

Doom Pool: 1d10, 1d8, 3d6

Spider-Man wins. Carrion takes d10 of Physical Stress, which brings him up to d12 Physical Stress.

But it's too late. The oxygen is already leaving Carrion's brain as the symbiote grips him tighter and tighter, and in a mere instant, the villain goes completely limp. Hands dropped to his side, head rolled back, Carrion is now completely helpless in Spider-Man's grasp.

Next Action: Ghost Rider

@Domino Doom pool reaction coming up shortly.

This message was last edited by the GM at 02:32, Wed 03 June 2020.
The Watcher
GM, 89 posts
Wed 3 Jun 2020
at 02:58
  • msg #155

Re: Current Mission: Maximum Carnage

19:46, Today: The Watcher rolled 4,2 using 1d6,1d6 ((4,2)). Doom pool reaction to Domino creating the "A Body in the Darkness" asset.

Total: 6
Effect: d4
Opportunities: 0

Domino wins. "A Body in the Darkness" d10 asset created.


Domino takes cover behind the stack of crates, gaining a covert position from which she can back up Moon Knight in the event of an ambush. Peering around the edge of the column, she can make out the sight of a familiar shape in the elevator. It's the red blob of ooze from earlier, taken on the shape of a miniature pint-sized Carnage!

@Domino Interestingly, I learned recently that the Watcher doesn't have to roll the entire doom pool when opposing the players with it. While I would normally go all-out in a high-stakes scenario, I'm going to try experimenting with having the doom dice rolled reflect the risk level of the scene/action.
Moon Knight
player, 18 posts
Wed 3 Jun 2020
at 04:47
  • msg #156

Re: Current Mission: Maximum Carnage

"It's a trap," Moon Knight decided in a low whisper. He was crazy, but he wasn't stupid.

Being crazy, though, he charged right ahead, attempting to wedge his staff in the lowering lift-gate door to the elevator and prevent it from moving.



Buddy d8
Fist of Khonshu d4 (+1 PP)
Weapon d8
Enhanced Strength d10 (Lunar Might SFX)
Combat Master d10

Moon Knight rolled 8,4,2,2,2 using d8,d4,d8,d10,d10 ((8,4,2,2,2)).

Total: 12
Effect: d10

Gains +1 PP
No opportunities

The Watcher
GM, 92 posts
Wed 3 Jun 2020
at 18:17
  • msg #157

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 156):

10:39, Today: The Watcher rolled 1,4 using 1d8,1d6.  Doom pool reaction to Moon Knight attempting to slow down the elevator.

Total: 4
Effect: d4
Opportunities: 1 (Available first to Moon Knight)

Moon Knight wins with an extraordinary success. "Freight Elevator" d8 scene distinction removed and replaced with "Fleeing Carnage Minion" distinction.


Moon Knight charges forward and jams his staff between the elevator doors, quickly preventing them from shutting. Immediately, the strange little quasi-Carnage inside melts back into puddle-form, sliding through a gap in the elevator walls. Through a glass panel in the ceiling, Moon Knight can see the little imp taunting him. It blows a raspberry at him before turning away and climbing its way up the elevator shaft. Where it's going is anyone's guess, but it may just lead straight to Carnage.

Behind Domino, what formerly looked like stray puddles of liquid rise into the air. Unlike the symbiotes encountered earlier, which were bonded to human hosts, these are symbiotes in their natural form. Desperate for a host to glom onto, they slither towards the elevator. In moments, they will pass Domino's hiding spot as they make their way straight for Moon Knight!
This message was last edited by the GM at 18:18, Wed 03 June 2020.
Ghost Rider
player, 2 posts
Wed 3 Jun 2020
at 18:49
  • msg #158

Re: Current Mission: Maximum Carnage

Johnny Blaze's motorcycle had just crossed the George Washington Bridge from the Jersey side into New York City, navigating the off ramp onto I-87 South and passing the world-famous Yankee Stadium when he heard the crash, saw the cars on the highway on the northbound side slow to a stop. Pulling off to the left side of the road, the stunt driver saw the likely cause of the commotion: a gaping hole in the side of the stadium.

"New York City," Johnny mutters. "Nothing else like it."

Gunning the bike, he weaves his way through the traffic to the nearest exit and quickly finds himself on Jerome Avenue. From there it's a quick curb-jump onto the sidewalk, and into the stadium, where he sees a black-suited man sprouting...tendrils?...and choking the life out of some other costumed figure.

"Time for Johnny Blaze to exit, and the Ghost Rider to appear!"

In a flash of hellfire, the skin of Johnny Blaze's head ignites, turning it into the ghastly form of a flaming skull. Gunning the bike, the macabre man points his hand and fires!

"Away! The Ghost Rider commands it!"

Shooting at Spider-Man! (Sorry, Spidey!)

Solo: D10
Avenger of the Innocent: D8
Hellfire: D8
Vehicle Master: D10

14:45, Today: Ghost Rider rolled 8,2,6,6 using d10,d8,d8,d10 ((8,2,6,6)).
Total: 14
Effect: D10

This message was last edited by the player at 13:15, Thu 04 June 2020.
Spider-Man
player, 16 posts
Thu 4 Jun 2020
at 11:54
  • msg #159

Re: Current Mission: Maximum Carnage

As Carrion goes limp in the Symbiote's grasp, Spider-Man's anger is replaced with horror at what he's done.

"No! I-I didn't mean to..."

The tentacle's grip begins to loosen. But suddenly, Spider-Man's senses alerts him to danger. Ghost Rider's flaming skull comes into view just as his blasts do. Spider-Man attempts to leap out of the way of the attack.

Reaction to Ghost Rider's attack (Total: 14, Effect: D10)
Solo d8 (I feel like Spider-Man would count as acting on his own here without help from anyone else)
Friendly Neighborhood Hero? d4 + 1 PP (Still not quite himself)
SPIDER-POWERS Enhanced Senses d8
SYMBIOTE SUIT Superhuman Durability d10
Acrobatics Master d10

06:42, Today: Spider-Man rolled 6,2,8,4,8 using d8,d4,d8,d10,d10.

Total: 16
Effect: d10


If not for his Spider-Sense, the Wall-Crawler would be extra crispy right now. Spider-Man narrowly avoids the attack with a high leap that sends him over the blast, landing a few feet from where he had been standing. However, the hellfire elicits a reaction from Spidey's new suit.

"Aaah!"

The sudden appearance of fire has the Symbiote bristling. The all-over comfort of the Symbiote has become a million needles pricking Peter's skin, telling him to get away from the flame as fast as he can.

The Symbiote Suite has the following Limit: Fire and Sonic Weakness. On a fire or sonic-based attack, change any Symbiote power into a complication and step up or add d6 to the doom pool.

2 PP Remaining.

Tigra
player, 16 posts
Thu 4 Jun 2020
at 21:27
  • msg #160

Re: Current Mission: Maximum Carnage

In reply to Spider-Man (msg # 159):

Tigra, now close to the action, saw Spider-Man barely missing Ghost Rider's hellfire.
Tigra attempted to recall her studies on a not-so-obscure book she first found when she became Sorceress Supreme. Ah, yes, page 75 from my "Entities to Stay Away From" guide. I have no idea what will hold him. Wasn't supposed to come across him to begin with. He'll kick my butt. What a day. Holy items! No, might hurt him and piss him off and we don't want that - oh! Maybe the Bands of Cytorrak might be strong enough to restrain him for a while.

She leaps from her hiding spot, landing between Spider-Man and the vengeful spirit.

"Mr. Blaze, Sir, I am sure we are on the same side. Nice to meet you, the new Sorceress Supreme, Tigra. Spider-Man is just like you, Mr. Blaze. He's an innocent and it isn't his fault he has all the weird tentacles and is binded to a symbiote. He can't help it.  We are all trying to find the guilty and punish them - Carnage and Shriek. They've been doing experiments on the innocent and I know you have your duty. We can all work together.
I will try to restrain you so we can all here have a conversation and nobody gets hurt since we all have done questionable actions in the past that may require us to pay for our sins and you may not be able to help yourself. I know you were sent over by a greater Power because it knows we need your help. Think of all the good change you can do to help all these people in this city, maybe even the world!"


Tigra tries to summon the Crimson Bands of Cytorrak as a complication for Ghost Rider to keep him from unleashing hell upon the stadium.
Team d10
Adventurous Sorceress d8 (new experiences are thrilling!)
Superhuman Reflexes d10
Supreme Sorcery d10 to create the Crimson Bands of Cytorrak complication.
Limit: The Extent of Sorcery. When you add Supreme Sorcery to any pool, you may only create assets and complications as your effect.

Milestones; SUMMONER SUPREME
1 XP when you discuss the greater Powers at work in a given situation or which Powers could be brought to bring about change.

14:18, Today: Tigra rolled 6,1,3,8 using d10,d8,d10,d10 ((6,1,3,8)).

Total: 14
Effect: d10
Opportunities: 1
PP: 2

The Watcher
GM, 93 posts
Fri 5 Jun 2020
at 00:21
  • msg #161

Re: Current Mission: Maximum Carnage

As Spider-Man drops Carrion following the Ghost Rider's attack, the villain draws a sharp breath and begins scrambling away.

"Oh no you don't!" growls Venom, taking a step forward to stop the escapee. But then, to his surprise, he spies Doppelganger already moving to intercept the villain. Trapped between them, Carrion looks from one to the other in confusion.

"Doppelganger! You followed us here just so you could turn against me? And you, Venom! I took your symbiote away! How--?!"

Doppelganger hisses angrily at Carrion, then looks up at Venom with a strange affection.

"Doppel... Help... Grandfather," it rasps.

"You sure did," Venom remarks, giving the beast a pat on the head. "Good boy, Doppel. Too bad Carrion's not safe for eating... His head looks delicious, doesn't it?"

The heroes can only guess what other strange alliances will be made before this night ends! And speaking of alliances, will the Ghost Rider heed Tigra's words or has her attempt to bind the Spirit of Vengeance just caused things to heat up even more? Someone had better get things under control here before someone gets hurt!

Adding 2d6 to the doom pool for Ghost Rider and Tigra's opportunities. (Bearing in mind Ghost Rider's limit counts 2's as opportunities.)

Reaction Needed: Ghost Rider (To Tigra's complication)

Next Action: Daredevil

This message was last updated by the GM at 00:21, Fri 05 June 2020.
Daredevil
player, 28 posts
PPs: 3
XPs: 7
Fri 5 Jun 2020
at 09:05
  • msg #162

Re: Current Mission: Maximum Carnage

Daredevil was about to move between Spidey and the newly-appeared Ghost Rider to block the demon's attack but it was less of a muscle twitch before sorcery intervened. He's had relationships with magicks before, though as briefly as he could ever manage, and he knew to give it a wide berth when he could. Though his path kept crossing with Tigra of late, through all her various permutations. But this is business. Best to keep it professional.

He takes in the scene, tracking the heartbeats around him: Tigra, Spider-Man (monitoring as a tether to his danger-sense), Carrion (for what there was and what he was left with), now the Doppelganger and the carnival he brought with him, and the Ghost Rider, whose heartbeat it could be hard to get a bead on even, but even blind it was hard to miss a guy standing in the middle of an inferno. The guy certainly didn't make a point of staying quiet or subtle. Blaze -- or Ketch, or Zarathos himself, whoever he was these days -- could usually be counted on as an ally, but it was never a promise. Now with coming on to attack Spider-Man, the 'rider could probably be trusted as well as Venom. It would be a good idea to get a clear idea on that as well before including them all in this rodeo.

Daredevil turns to concentrate hard on the unpredictable heartbeat of the black, inky symbiote. "Venom!" the horned hero calls. "Are you with us or against us? Decide now!" he demands. Whether Venom could commit to fighting against Carnage's forces or was allying with the other side -- or even staking a own claim to his own -- DD could track his heartbeat to know exactly where he -- it -- stood. DD knew it was like putting his head in the jaws of a hungry shark in the first place to even consider trusting Venom to be on his side but this situation was falling apart quickly and they'd need all the help they could get. They, he thought. Now I'm taking charge. But maybe the fittest leader would be the one who could have the sense -- or senses -- to figure out what's going on.

Mental attack on Venom to either talk him into siding with us, or know if he's against us:
Team    d6
Man Without Fear (ill-advisedly taking on Venom as an ally)    d4
(+1 PP)
Hypersenses/Radar Sense/Superhuman Senses    d12 (with potential reroll)
(-1 PP)
Superhuman Senses Power Stunt (tracking so many heartbeats)    d8
(-1 PP)
Psych Expert    d8
Bead on Spider-Man Resource    d6

Daredevil rolled 3,1,3,6,4,1 using d6,d4,d12,d8,d8,d6 ((3,1,3,6,4,1)).
Radar Sense SFX Reroll: DD rolled Daredevil rolled 6,1,2,2,7,3 using d6,d4,d12,d8,d8,d6 ((6,1,2,2,7,3)).

-1 PP to add third die to Total
Total: 16; Effect: d12
1 Opportunity

PPs: 3 (starting; from msg #149) +1 (negative Distinction) -1 (Radar Sense) -1 (Superhuman Senses Power Stunt) -1 (adding third die to Total) +1 (Opportunity rolled) = 2

Next Action: if it's a new round then any villain, especially one who is the biggest threat to me or Tigra


Still, the hero of Hell's Kitchen thinks. That's a lot of heartbeats to get in the way. And this usually works a lot better as a solo gig.
Venom
NPC, 2 posts
Sun 7 Jun 2020
at 01:53
  • msg #163

Re: Current Mission: Maximum Carnage

Adding 1d6 to the doom pool for Daredevil's opportunity.

At Daredevil's words, Venom turns to face him, towering over the vigilante with his considerable size and bulk. Greenish saliva drips from his mouth as he sizes up the hero in his midst. His posture makes it all too clear what he's thinking. After all, someone's gotta have brass to be barking orders at him-- they don't call him the Lethal Protector for nothing!

18:26, Today: Venom rolled 5,4,2,5 using d10,1d8,1d6,1d6 ((5,4,2,5)). Doom pool reaction to decide how Venom responds to DD's orders.

Total: 10
Effect: d8
Opportunities: 0

Daredevil wins. "Friendly Neighborhood Venom" d12 asset created for Daredevil. DD's extraordinary success also creates a d6 "Friendly Neighborhood Doppelganger" asset for Spider-Man.

"Take it easy, Devil Shrimp," Venom growls to Daredevil, "We hate that scarlet slimeball Carnage and his little band of freaks just as much as you do."

He casually stretches, cracks his knuckles, and looks around the stadium.

"And we were hoping we might join you in kicking their asses..." he continues, his gaze shifting over to Ghost Rider and Tigra. "Once Evil Knievel and Hello Kitty are finished dancing over there, that is."

At a gesture from Venom, Doppelganger takes up position next to Spider-Man, apparently ready to lend its aid as well. The strange beast regards the black-suited hero with curiosity, perhaps remembering his earlier kindness.

"Now, just point us in the right direction," Venom nods to Daredevil. "We'll handle the rest."

Next Action: Hostless Symbiotes (In Domino/Moon Knight's scene)
This message had punctuation tweaked by the player at 01:57, Sun 07 June 2020.
Domino
player, 41 posts
Unspent Exp: 0
PP: 3
Sun 7 Jun 2020
at 11:18
  • msg #164

Re: Current Mission: Maximum Carnage

I was hoping to hit the Unbound Symbiotes as they pasted Domino’s hidden location, before they could get at Moon Knight’s hind quarter ... but it’s up to you whether she achieves that, or this post happens after theirs.


The Watcher:
Behind Domino, what formerly looked like stray puddles of liquid rise into the air. Unlike the symbiotes encountered earlier, which were bonded to human hosts, these are symbiotes in their natural form. Desperate for a host to glom onto, they slither towards the elevator. In moments, they will pass Domino's hiding spot as they make their way straight for Moon Knight!

As the natural form Symbiotes slithered past Domino’s hiring spot, her first inclination was to gun them down.
But as a Hardened Mercenary, she knew that this was not the time to announce their presence down here with gunfire.

Quietly slipping the guns back into their holsters, she drew out her extendable Staff; and with Superhuman Reflexes and Combat Mastery she moved upon them, making best use of her Body in the Darkness.

Action: Attack the freeform Sybiotes
D8:   Buddy affiliation
D8:   Hardened Mercenary distinction
D6:   Staff
D8:   Superhuman Reflexes
D10: Combat Mastery
D10: A Body in the Darkness asset

- rolled 1,3,4,7,3,10 using D8,d8,d6,d8,d10,d10
- Spend 1PP to add a die to the total
Total: 21
Effect: d10

Opportunities: 1 ... and >b>adding 1PP</b>

Next: Villain of the ST’s choice


PP: 3
Ghost Rider
player, 6 posts
PPs: 1
XPs: 2
Sun 7 Jun 2020
at 21:31
  • msg #165

Re: Current Mission: Maximum Carnage

"Sorcerer Supreme?" says the Ghost Rider in a sepulchral tone, staring at Tigra as her words bring him up short. He brakes his demonic cycle as magic lances forth and wraps itself around him, and for a moment, his temper flares as adrenaline and Hellfire war with reason and a desire not to hurt those undeserving of his wrath.

17:28, Today: Ghost Rider rolled 5,1 using d6,d4.
Total: 6
Effect: 0
+1 PP for d4 Distinction: Pawn of Heaven and Hell


"Where is Stephen Strange?" asked the Rider.
This message was last edited by the player at 21:32, Sun 07 June 2020.
The Watcher
GM, 99 posts
Mon 8 Jun 2020
at 00:39
  • msg #166

Re: Current Mission: Maximum Carnage

Stepping up 1d6 and adding 1d6 doom for Ghost Rider's opportunity and Spider-Man's activation of his limit in Msg #160 (Just caught it).

Doom Pool: 1d10, 2d8, 6d6


As Spidey experiences the sensation of needle-pricks all across his body, the Venom symbiote he wears lashes out in a panic. Ghost Rider's hellfire is the hottest thing the fire-phobic creature has ever been exposed to! Or is this alien creature perhaps experiencing the burning of whatever "soul" it possesses? Either way, it doesn't like it, and the tentacles dangling from Spidey's hand lash out in all directions, nearly hitting a few of his allies!

Spidey's limit changes his "Tentacles d8" into a complication on him.

A few feet away, Ghost Rider is quickly ensnared by Tigra as she unleashes the mighty Crimson Bands of Cytorrak upon him. His question to Tigra hangs in the air as he stands bound in the otherworldly manacles. Though he doesn't struggle, everyone knows he had better like Tigra's answer or that could all change at a moment's notice!

Tigra's extraordinary success places a d12 "Bound by the Bands" complication on Ghost Rider.

Next Action: Unbound Symbiotes (It sounded cooler, Domino, so I'm stealing it :P)

Daredevil
player, 31 posts
PPs: 2
XPs: 9
Mon 8 Jun 2020
at 09:17
  • msg #167

Re: Current Mission: Maximum Carnage

Where is Stephen Strange? Daredevil hears it better than anyone, and he has the same question as well.

The horned hero turns slightly from Venom, to track what is going on nearby. He stands by, to let this Tigra v. Ghost Rider incident play out, but he redoubles his grip on his billy club, just in case things go south.
Unbound Symbiotes
NPC, 1 post
Tue 9 Jun 2020
at 17:11
  • msg #168

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 164):

Stepping up 1d6 in the doom pool for Domino's opportunity in Msg #164.

Doom Pool: 1d10, 3d8, 5d6


Moving quickly and silently, Domino creeps from her hiding place to smack one of the serpent-like beasts across the head. She knows she will need every bit of her natural stealth to get the drop on one of these alien creatures, which are known for their excellent senses and reflexes. Fortunately, they only seem to be focused on Moon Knight, and in just seconds she brings her staff sailing toward the "head" of one of the blackish symbiote-snakes...

Team 3d8
Desperate for a Host d4
Superhuman Reflexes d10

09:55, Today: Unbound Symbiotes rolled 7,1,3,1,8 using 1d8,1d8,1d8,1d4,1d10 ((7,1,3,1,8)). Unbound Symbiotes reacting to Domino's staff attack.

Total: 15
Opportunities: 2 (Available first to Domino)

Domino wins with an extraordinary success. Unbound Symbiotes are removed from the turn order.

Domino clobbers one of the beasts over the head, dropping it to the ground in an instant. As the next creature hisses in surprise, she strikes that one too, knocking it back a few feet and causing it to flee back the way she and Moon Knight came. But one of the damn things slithers away before she can get to it. It launches itself at Moon Knight with a flying headbutt, knocking him into the elevator and pinning him down inside. Then, without warning, the mechanical doors shut and the freight elevator lifts off!

Domino hears footsteps behind her. Someone else is walking into the shadowy hallway... but who?

Spending 1d10 doom to split up Domino and Moon Knight. Adding 1d6 doom for the Unbound Symbiote's use of the "Desperate for a Host" distinction at d4.

Doom Pool: 3d8, 6d6

Next Action: The Watcher

Tigra
player, 17 posts
Tue 9 Jun 2020
at 19:44
  • msg #169

Re: Current Mission: Maximum Carnage

In reply to Ghost Rider & Daredevil (msg # 165 & 167):

Surprised the Crimson Bands of Cyttorak worked, Tigra cautiously walked closed to Ghost Rider.
He's relaxed, but I want to make sure he will not harm anyone.

Tigra took a breath. She supposed she had some brief explaining to do, but even she could hardly believe being here in the first place.
She let out a sigh and quickly explained her story.

"Long story short, Stephen is gone. I am Sorcerer Supreme now because the Infinity War happened, Stephen is gone, I had the Iron First for a while due to Danny Rand having a bad accident, traded it back to Danny Rand when he felt better, who was Sorcerer Supreme for a bit, by the way. Oh, I was also a candidate for Sorcerer Supreme after Stephen went away, it wasn't out of the blue. Aaaand here I am. Wow, that felt good. Anyway,I know these bands are probably uncomfortable, but are you joining us, Mr. Ghost Rider?"

This message was last edited by the player at 19:45, Tue 09 June 2020.
Ghost Rider
player, 9 posts
PPs: 3
XPs: 2
Tue 9 Jun 2020
at 19:53
  • msg #170

Re: Current Mission: Maximum Carnage

There was something disarmingly candid about the way Tigra spoke. Living as he did on the razor's edge of Heaven and Hell, being used to dominating conversations and issuing threats backed by demonic fire, fighting for control and vengeance, Johnny Blaze was unused to plain speaking. He relaxed within the bonds that encircled him, no longer fighting them.

"I know not about the others, nor who they serve, but the Ghost Rider will follow you, Tigra, Sorceress Supreme. Tell me what needs to be done."
This message was last edited by the player at 19:55, Tue 09 June 2020.
Domino
player, 44 posts
Unspent Exp: 0
PP: 2
Tue 9 Jun 2020
at 22:03
  • msg #171

Re: Current Mission: Maximum Carnage

Spending 1PP now, to activate one of those Opportunities as a Stunt on my next Action.

PP: 2

Deadpool
NPC, 1 post
Wed 10 Jun 2020
at 11:10
  • msg #172

Re: Current Mission: Maximum Carnage

"So this is Moon-Boy's secret lair, huh?" comes a familiar voice in Domino's ears. "Always knew that hairy little bastard had a few tricks up his sleeve. Where's he keep the big red dinosaur? Is it in that broom closet?"

Strolling out of the darkness is none other than the totally insane-- the completely unpredictable-- the merc with a mouth-- Deadpool! The fabric near the edges of his mouth lifts up in a wide grin as he waves to Domino.

"Hey there, Beatrice. Gotta say, I'm a little peeved you would ditch me to team up with someone as batshit-crazy as that guy. Or... guys? Just how many people are renting out that space in his head anyway? And what do you think he's charging? 'Cause I know my rent in this town ain't cheap."

As the mercenary walks toward Domino, he casually unsheathes one of his katanas, polishing the blade with a dirty napkin from his pocket.

"And speaking of moolah," he goes on. "Me thinks it's time you handed over that intel on Carnage so ol' Deadpool here can snap up his bounty and open the greasy spoon he's always dreamed of. Or maybe a Mexican place. Did someone mention Mexican food earlier?"

He wads up the napkin and tosses it away, holding out his hand to Domino in the universal sign for "gimme."

"Now, how about a little freebie for your ol' pal Wade? You gimme the intel, stay here and take a breather. I find Cletus Kasady, cut off the hillbilly ginger's head, and skip town with the money-- oh, I mean, come back and split it 50/50 with you! That's totally what I meant. Whatta ya say... partner?"

He doesn't seem to realize whatever intel Domino had is gone. But perhaps she does have something for Deadpool...

Deadpool is attempting to trick Domino out of her intel on Carnage and the bounty she is pursuing.

Solo d8
The Merc With a Mouth d8 (Talking Domino's ear off)
Psych Expert 2d6

04:01, Today: Deadpool rolled 6,1,6,6 using 1d8,1d8,1d6,1d6 ((6,1,6,6)). Deadpool attempting to hijack Domino's mission.

Total: 12
Effect: d8 (Mental stress)
Opportunities: 1 (Available first to Domino)

Reaction Needed: Domino
Next Action: The Watcher


This message was last edited by the player at 11:13, Wed 10 June 2020.
Bushman
NPC, 1 post
Thu 11 Jun 2020
at 18:18
  • msg #173

Re: Current Mission: Maximum Carnage

Offering Moon Knight 1 PP to activate his Gear limit and shut down his Weapon d8 power trait.

Moon Knight's staff springs free of the elevator doors as they slam shut, his weapon falling away into the hall where Domino remains. The symbiote that knocked Moon Knight into the elevator quickly pins him to the floor, encircling him as its "face" hovers near his own. The creature appears to be sizing him up before it attempts to bond to him, perhaps confused by the vigilante's complete lack of fear or struggle. There is only the oddly calm sound of elevator music as their ride approaches the next floor.

Then, without warning, the elevator grinds to a sudden stop between floors. The lights suddenly flicker and die. Both man and symbiote hear a crash of glass as the ceiling panel overhead shatters! Something falls into the elevator, its outline barely visible in the glow of the elevator's dim emergency lights-- a black, heavy, spherical something.

A grenade!

A familiar and maniacal voice assails Moon Knight's ears, echoing down the elevator shaft from up above.

"Oh, hi Marc!"

Moon Knight knows the voice of his hated enemy, the Bushman, anywhere. There are only seconds to act before the hero and his new pet alien are blown to smithereens!

The Bushman drops a grenade into the elevator.

Solo d8
Violent Mercenary d8
Weapon d10 (Due to SFX)
Combat Expert 2d6

SFX: Grenade. Step up or double a Weapon die against a single target. Remove the highest rolling die and add 3 dice for your total.

11:14, Today: Bushman rolled 4,2,2,4,4 using 1d8,1d8,1d10,1d6,1d6 ((4,2,2,4,4)). Bushman's grenade attack on Moon Knight.

Total: 10
Effect: d10
Opportunities: 0

Reaction Needed: Moon Knight
Next Action: The Watcher

Moon Knight
player, 20 posts
Thu 11 Jun 2020
at 19:17
  • msg #174

Re: Current Mission: Maximum Carnage

It was a good thing the doors had shut. Without having to worry about Domino, Moon Knight was free to act as he generally did while operating solo: ruthlessly. The Fist of Khonshu pulled out his swingline and fired the grapnel up the shaft... and right at Bushman's throat. The evil mercenary thug could either serve to as the anchor that pulled Moon Knight out of the shaft, or fall in and die from his own grenade. In the event that Bushman fell, Moon Knight hoped that his Enhanced Strength might help the combat master survive the blast.

"We live together or we die together!" he shouted at Bushman. Of course 'live together' didn't necessary mean for long. Once he was out of the shaft, Moon Knight fully intended to kill Bushman... again.

Solo (d10)
Fist of Khonshu (d8)
Swingline (d6)
Enhanced Strength (d8)
Combat Master (d10)

Moon Knight rolled 10,6,6,6,6 using d10,d8,d6,d8,d10 ((10,6,6,6,6)).

Total: 16
Effect die: d10


Moon knight didn't know if the symbiote would cling to him or not, but it was the next problem to solve. If it came up the shaft with him, he'd have to deal with it later. If it stayed behind in the blast, maybe that was one less alien to deal with. It was strange that it wasn't actually attacking him, but there were just too many things going on to think about that now.
Tigra
player, 19 posts
Thu 11 Jun 2020
at 21:31
  • msg #175

Re: Current Mission: Maximum Carnage

In reply to Ghost Rider (msg # 170):

Tigra stood  still for a moment, with a blank look on her face.
Is this real? THIS IS SO COOL AND TERRIFYING!

She remembered Wong saying things about showing respect to mystical beings or something like that.

“Okay, thank you Ghost Rider. I am honored,” Tigra did an awkward bow while releasing her incantation.
I have no idea what I'm doing. Wong didn't help me with this stuff. Oh man, I hate being a leader, but I’m sure it's not a good idea to let Ghost Rider run free...yet. I'll have to check in with everyone here first.

“Right, Mr. Blaze, Sir,  I think our good friends are Daredevil and Spider-Man. Daredevil we can completely trust. Spidey has a symbiote attached to him for some reason, but Spidey is one of the best ones around, let’s try to keep that burning Hellfire a little on the lower end when next to him, please?  Venom is ok for now as far as I can tell, and we also have Venom’s grandson Doppleganger on our side. Believe it or not, Doppelganger is mostly innocent, so what he does out of malice is more based on how he was brought up. Poor soul.”  Tigra whispers to Ghost Rider, “We’ll probably wanna keep an eye on that Venom though, but keep him on our good side.”

Tigra turns over to the rest of the team, “Other than that, I think we just need to decide what to do next, right, guys? Daredevil, Spidey, and I can't believe I am asking - Venom? ”
Domino
player, 45 posts
Unspent Exp: 0
PP: 2
Thu 11 Jun 2020
at 22:08
  • msg #176

Re: Current Mission: Maximum Carnage

Domino was a little confused about why Deadpool was here.
Sure, he was a mercenary, just like her ... but, working for who?
Or did he follow she and Moon Knight here, just to confront Domino like this?

Either way, the whole situation had caught her off guard, and now she was on the mental blackfoot, attempting to figure it all out.

REACTION to Deadpool's Mental Attack (total: 12)
d8   Affiliation: Solo
d8   Distinction: Femme Fatale
d8   Pysche Expert

- rolled 3,2,5 using d8,d8,d8.
Total: 8
Effect: d8

The Watcher
GM, 103 posts
Thu 11 Jun 2020
at 23:30
  • msg #177

Re: Current Mission: Maximum Carnage

"Aw, isn't that just precious?" rings out a voice over the jam-packed stadium from the press box. "The heroes have put together a little team."

Most of the assembled heroes can recognize the electronically-amplified voice of the Purple Man, known alternatively as Zebediah Killgrave. Sitting next to him with his own audio set-up is fellow psychopathic killer, Bullseye.

"The Voice of God, ladies and gentlemen," smirks Bullseye. "One command from our announcer here, and things could get ugly up in the stands. His voice sure has a way of bringing out the passion in sports fans, doesn't it?"

As if on cue, a burly pair of men from the crowded audience hurl something onto the field from their seat in the stands. It is the lifeless body of another spectator, tossed onto the field like a piece of garbage. Seeking their next victim, the men shout with rage as they drag a woman from her seat, raising a baseball bat towards her as she screams in terror! But a word from the Purple Man stops them in the nick of time.

"You there, in the Yankees jersey. Yes, with the bat. Drop it."

At his command, the man drops the bat.

"Now let her go and return to your seats."

Without protest, the men return to their seats, forgetting their attempt on the woman's life as though it never even happened. Around them, the other members of the audience seem as though they are in a trance. They cheer when told to cheer, boo when told to boo, and generally mill about in a daze, watching the events on the field with slack-jawed interest. It's clear to the heroes that this pair of psychopaths have complete control of the stadium! One command from the mind-controlling Purple Man and the hundreds of fans could start tearing each other apart!

"Now then," Bullseye grins. "How about a game, heroes?"

Nearby, a recovered Carrion snickers. This must be the horror show he wanted Spider-Man to witness. But even he may not predict what's going through the hero's mind right now, with the black symbiote suit tainting his emotions!

Next Action: Spider-Man
Daredevil
player, 34 posts
PPs: 2
XPs: 9
Fri 12 Jun 2020
at 08:53
  • msg #178

Re: Current Mission: Maximum Carnage

Anyone in this situation could be forgiven for freezing in action. The amount of threats is overwhelming, and all of it captured by the news reporters and witnessed by the world at large. However, it is not time to stop. Now, possibly more than ever, is the time to act.

Normally Daredevil would go to the root of the problem, dig it out, and beat it to within an inch of its life if he had to. He could go straight there with his keen senses, but now he has more problems, which hopefully don't include the help he could have. But if anyone could offer the benefit of the wider view of this situation, even without sight, it would be him.

First, tackle the biggest problem. "Tigra! Can you get those spectators out of there? Transport them to Hoggoth County or something?" Shouting orders was alien to his ears, but, as she said herself, they need to decide what to do next. If anyone here has the power to get those people out of here, it would be Tigra, the powerhouse of the moment. She may not realize how much all those people are ammunition for that damnable Purple Man.

Then the root. "Ghost Rider, how utterly and quickly can you obliterate that press box before someone in there says something to you?"

Satisfied that this patchwork team might now avoid tripping over each other, Daredevil pauses to wait for the next shoe, which he could almost already hear. In his own way, he shores up his defenses. "Venom," he says, turning on a heel toward the field and the press box and the threats before them. "You're with me."
This message was last edited by the player at 08:55, Fri 12 June 2020.
Spider-Man
player, 17 posts
Fri 12 Jun 2020
at 09:31
  • msg #179

Re: Current Mission: Maximum Carnage

With the Symbiote still buzzing from Ghost Rider's hellfire and his rapid breathing starting to return to normal, Spider-Man remained quiet—for once—as the action happened around him. As a million thoughts swarmed his brain about his current predicament with the alien life-form, it was suddenly silenced by the Purple Man's display of control over the crowd and Bullseye's challenge. The Symbiote's anguish at the sight of fire turns into a burning desire to leap towards the Purple Man and knock out his teeth so he could never speak another word, and it takes Peter a moment to think of any reason why he shouldn't.

As the suit starts to return to a calmer state, Spider-Man finally begins to allow himself to relax, as well.

Okay, Peter. Breathe. Breathe. Hakuna matata. Think happy thoughts.

Peter closes his eyes and takes a few deep breaths. He's letting his emotions and his past get the better of him, and he knows it. He's lashing out, but it isn't the Symbiote doing this by itself. It's Peter Parker's own emotions in tandem with the suit.

C'mon, Parker. You're smarter than this. And right now, we have to put that wrinkly brain to good use and find a way to stop a stadium of New Yorkers from tearing each other apart. At least, not under the Purple Man's control.

With one last exhale, Spider-Man opens his eyes again, looking around at the team gathered here and listening to Daredevil's words.

"I won't let myself lose control like that again. If I'm stuck with this suit for now, then it's going to work for me."

He looks at Doppelganger, who has been looking at him curiously.

"I don't know what game they intend to play, but we could use all the help we can get. Will you join us?"

Spider-man extends his hand out to Doppelganger.

"Please."

Attempt to step up "Friendly Neighborhood Doppelganger" Asset

Team d6
With Great Power Comes Great Responsibility d8
Psych Expert 2d6
Push d6 (spending 1 PP)

04:19, Today: Spider-Man rolled 2,2,5,3,6 using d6,d8,d6,d6,d6.

Spending 1 PP to add an extra die to my total

Total: 14
Effect: d8

0 PP remaining
Next Action: Moon Knight

Bushman
NPC, 2 posts
Sat 13 Jun 2020
at 02:36
  • msg #180

Re: Current Mission: Maximum Carnage

Moon Knight's grappling hook zooms through the air, latching onto an anchor point up above as the Bushman steps clear of the open elevator shaft. The villain grabs hold of the zipline and yanks hard on it, hurling Moon Knight clear over his head and into the room!

His back to the elevator, now standing across the room from Moon Knight, the towering mercenary reaches down and grabs onto a huge, metallic object at his feet. Hefting the gatling gun, there is a metallic whirring noise as the weapon comes to life!

"I've already seen to your pal Frenchie," the Bushman sneers. "But don't worry, I'll make sure you and your little sidekick wind up in the same grave!"

But the spray of bullets hasn't come just yet. Moon Knight realizes this is his opening-- a small window of a mere fraction of a second that he can use to end this fight before it begins!

Next Action: Moon Knight
Bullseye
NPC, 1 post
Sat 13 Jun 2020
at 03:30
  • msg #181

Re: Current Mission: Maximum Carnage

"Come on now, Hornhead," grins Bullseye, "Why won't you let these fine people have the entertainment they deserve? They came here to see a ball game!"

From his spot up in the press box, he gestures around to the massive crowds filling the stadium seats.

"Sure would be a shame if it turned out they had to entertain themselves instead."

As the heroes take in the scene around them, they realize that dozens upon dozens of the citizens have been armed with knives, bats, broken bottles, and all manner of deadly weapons! With the simplest of commands from the Purple Man, it would take only the merest instant for them to inflict all kinds of deadly wounds upon each other! And that's assuming he hasn't employed one of his infamous timed commands already...

"I want you to think about this one real carefully," Bullseye goes on. "Sure, your friend from the Hell's Angels down there has the power to bring this whole place down if he wanted to. But I bet he would just hate to see all that blood spilled."

"Innocent blood," he adds. Daredevil can hear the smirk as Bullseye labors on the word. "Which you might be able to save, if you just hear me out... And help me give these folks a show."

Just what is this madman's play? As much as they might despise him, the heroes may not have much choice but to keep listening!
Moon Knight
player, 21 posts
Sat 13 Jun 2020
at 15:12
  • msg #182

Re: Current Mission: Maximum Carnage

In reply to Bushman (msg # 180):


There was no time for thought, only action. With a snarl of rage, Moon Knight launched himself at Bushman, taking the chance that his own reflexes would be better. At this close range he could leap over the weapon's field of fire, but only if he moved faster than Bushman's trigger finger!


Solo [d10]
Fist of Khonshu [d8]
Enhanced Durability [d8]
Enhanced Reflexes [d8]
Combat Master [d10]

Moon Knight rolled 3,4,7,2,6 using d10,d8,d8,d8,d10 ((3,4,7,2,6)).

Total: 13
Effect: d10

Deadpool
NPC, 2 posts
Sat 13 Jun 2020
at 23:26
  • msg #183

Re: Current Mission: Maximum Carnage

Domino takes d8 of Mental Stress from Deadpool's yapping.

"Silent treatment, huh?" Deadpool remarks to Domino, wagging a finger. "Two can play at that game, missy."

His stern expression suddenly changes to a more jovial one.

"But I don't wanna. Got more beans to spill here than an exploding Jelly Belly factory. So, if you hadn't heard about the one million dollar bounty the mayor just put on Kasady's head... consider yourself officially 'in the know.'"

He gives Domino a sideways look, as if a thought has just occurred to him.

"Wait, wait, wait," he says. "Don't tell me you were seriously out here hunting that red-suited redneck for free? Hahaha! Good one!"

He waves the thought away as if it's totally ridiculous. And perhaps it is?

"The Domino I know wouldn't get involved in something like this unless there was a whole lotta cash in it for her. So what say you let me take the lead on this op and we'll split the funds?"

He extends a hand toward his fellow mercenary.

"Whatta ya say? Put her there... partner."
This message was last edited by the player at 23:27, Sat 13 June 2020.
Doppelganger
NPC, 7 posts
Mon 15 Jun 2020
at 00:34
  • msg #184

Re: Current Mission: Maximum Carnage

Doppelganger looks up at Spider-Man with curiosity in its strange, bulbous eyes. The creature's alien expression is difficult to read. Just what is going on in that odd, familiar-looking head?

17:22, Today: The Watcher rolled 5,1,6 using 1d8,1d8,1d8 ((5,1,6)). Doom pool reaction for Spidey attempting to step up Doppelganger asset.

Total: 11
Effect: d4
Opportunities: 1 (Available first to Spider-Man)

Spidey wins with his 14 total. "Friendly Neighborhood Doppelganger" asset steps up to d8.


Doppelganger gives a quick, sharp nod of its head. It's a small gesture, but a clear one. Whatever hostility it once held toward the web-head seems to have vanished, and it appears ready to lend the heroes a hand-- or six!

"Spider... Is Doppel's... Friend..." it rasps. "Doppel... Will help... Spider."
This message was last edited by the player at 01:20, Mon 15 June 2020.
The Watcher
GM, 105 posts
Mon 15 Jun 2020
at 00:49
  • msg #185

Re: Current Mission: Maximum Carnage

A few feet away from Spider-Man and Doppelganger, Ghost Rider stands observing. Despite Tigra's attempts to undo her spell, the Crimson Bands of Cytorrak do not seem to be releasing their grip on the Rider. Evidently, the mystical deity the sorceress has invoked has not taken lightly to being so casually dismissed! Perhaps a little "encouragement" from the Spirit of Vengeance would convince it to release him...

Next Action: Ghost Rider
This message was last edited by the GM at 00:51, Mon 15 June 2020.
Bushman
NPC, 3 posts
Mon 15 Jun 2020
at 01:11
  • msg #186

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 182):

Bushman sees Moon Knight leaping through the air and quickly takes aim with the gatling gun, angling the weapon backward to try and get the vigilante in his sights. It's a heavy, unwieldy piece of equipment, and in hindsight, perhaps a smaller weapon would have done the trick just as well!

Solo d8
Obsessive Hatred d4 (Going overkill with the gatling gun)
Enhanced Reflexes d8
Combat Expert 2d6

18:00, Today: Bushman rolled 2,1,4,2,4 using 1d8,1d4,1d8,1d6,1d6 ((2,1,4,2,4)). Bushman reacting to Moon Knight's attempt to leap over the gunfire and at him.

Total: 8
Effect: d8
Opportunities: 1 (Available first to Moon Knight)

Moon Knight wins. His 13 total is an extraordinary success, which steps up his effect die. Bushman takes d12 of Physical Stress. Stepping up 1d8 in the doom pool for Bushman's use of the "Obsessive Hatred" distinction at d4.

Doom Pool: 1d10, 2d8, 6d6


The image of Moon Knight soaring through the air, cape spread wide as he prepares to deliver a mighty kick with both feet, seems to paralyze the Bushman with a sudden fear. He only gets off a few worthless shots with the gatling gun before Moon Knight collides with him, knocking the villain backward into the elevator shaft. The evil mercenary grabs onto the length of steel elevator cable, stopping his fall, but only for a moment. He lets out a gasp and his eyes suddenly seem to plead with Moon Knight for some sign of mercy!
This message was last edited by the player at 01:13, Mon 15 June 2020.
Moon Knight
player, 22 posts
Mon 15 Jun 2020
at 16:50
  • [deleted]
  • msg #187

Re: Current Mission: Maximum Carnage

This message was deleted by the player at 16:50, Mon 15 June 2020.
Ghost Rider
player, 12 posts
PPs: 3
XPs: 2
Mon 15 Jun 2020
at 17:42
  • msg #188

Re: Current Mission: Maximum Carnage

Regardless of the pleasant words from Tigra, the Ghost Rider can feel the mystic bonds that encircle him tightening rather than dispersing. This pleases the Spirit of Vengeance not at all.

"I have heard your words, Sorceress, and can discern friend from foe. I can hear too the words of our enemies, and know that I must be free to act! And if it takes pitting my infernal energies against yours then so be it, for free...shall...I...BE!"

Solo: d10 (as he's opposing Tigra)
Pawn of Heaven and Hell: d8
Hellfire: d8
Mystic Expert: d8
Spending 1 PP to add Superhuman Strength: D10

13:38, Today: Ghost Rider rolled 1,4,6,3,10 using d10,d8,d8,d8,d10 ((1,4,6,3,10)).

Spending 1 PP to add an extra die to my total!

Total: 20
Effect Die: d8

Roll of 1 creates Opportunity for Watcher

The Watcher
GM, 107 posts
Tue 16 Jun 2020
at 03:09
  • msg #189

Re: Current Mission: Maximum Carnage

In reply to Ghost Rider (msg # 188):

Stepping up 1d6 in the doom pool for Ghost Rider's opportunity in Msg #188.

Doom Pool: 1d10, 3d8, 5d6


As Ghost Rider struggles against his restraints, the other-worldly bands holding him begin to bow under his might! The only question is, will they merely bend... or break?

d12 "Bound by the Bands" complication
1d10, 1d8, and 1d6 from the Doom Pool

19:33, Today: The Watcher rolled 2,8,4,1 using d12,d10,d8,d6 ((2,8,4,1)). Doom pool reaction to Ghost Rider attempting to step back "Bound By the Bands" complication.

Total: 12
Effect: d12
Opportunities: 1 (Available first to Ghost Rider)

Ghost Rider wins. His 20 total is an extraordinary success, stepping up his effect die to d10. "Bound By the Bands" complication steps back to d10 and is renamed "Need to Recharge." 


The heroes nearest Ghost Rider duck for cover as the Crimson Bands of Cytorrak peel further and further off of the captive's body, until eventually they come loose entirely and disappear in a flash of red light! Ghost Rider releases a massive surge of hellfire, bursting out of the bands' grip in an infernal eruption that lights up the entire stadium!

For a moment, even the brainwashed members of the audience seem to show some glimmer of awareness, staring in awe at the supernatural sight. Even for a being of the Ghost Rider's near-limitless might, the act was not without some effort. The Spirit of Vengeance may need a moment to replenish his vast power, but he has gotten free of the nigh-unbreakable bands and stands ready to fight!

Next Action: The Watcher
Carnage
NPC, 4 posts
Tue 16 Jun 2020
at 16:27
  • msg #190

Re: Current Mission: Maximum Carnage

"Hello... Hello? Is this thing on?!"

As the sinister voice rings out across the stadium, the Jumbotron suddenly crackles to life, and a giant-sized face appears to loom over the crowd. It is a monstrous, red, familiar face: Carnage himself! But he's nowhere to be found near the news crews down on the field. Just where is he broadcasting from?

"Sorry I'm late to the game, folks! Ah, I see the little heroes have arrived too! On behalf of the Carnage Family, welcome to Yankee Stadium, losers! Hope you like what we've done with the place. Now, let's give it up for Bullseye and Killgrave, ladies and gentlemen! We owe tonight's show to them... And to yours truly, of course!"

He makes a sign to all the "fans," who, on the Purple Man's orders, let out a resounding cheer. The folks packed inside the stadium are displaying all kinds of Carnage-themed memorabilia against their will-- red-and-black jerseys, foam fingers, and hand-made signs bearing the symbiotic serial killer's likeness. The sight of so much forced enthusiasm is sickening, so of course Carnage laps it right up!

"Oh, New York, you're too kind! We owe some gratitude to the fine officers of the NYPD too. Good game, gentlemen! Now my players are all warmed up!"

As the heroes take in his words, a group of three police officers pass by them, limping away toward the stadium exit. Their faces are ashen and they do not say so much as a word to the heroes. A blanket has been draped over several bodies lying nearby. Whatever twisted game of "baseball" was being played here, it seems two-thirds of their team did not survive!

"Now where is Team Carnage? Still doing their pre-game interviews? Coach Kasady wants to give them a pep talk! You 'heroes' better get your own team together quick. And if any of you nerds are worried because you don't know baseball... Well, lighten up! My dear old dad never even taught me to catch, and I turned out just fine! HAHAHAHA!"

In the nearby crowd, a pair of figures help tend to the injured police officers' wounds. As soon as they finish, both of them stand up and begin to jog toward the heroes.
The Watcher
GM, 108 posts
Wed 17 Jun 2020
at 20:53
  • msg #191

Re: Current Mission: Maximum Carnage

As Moon Knight takes in the sight of Bushman dangling helplessly in the elevator shaft, the temporary silence is broken by the sound of a sinister voice.

"Hello... Hello? Is this thing on?!"

Moon Knight can hear the words clear as day, coming from behind the closed door to the building's main office. Though he hasn't yet come face-to-face with the supervillain known as Carnage, it doesn't take much to guess the identity of the speaker. This must be the madman responsible for so much of the violence and terror happening across the city tonight. And to think he's begun using Moon Knight's own building as his base of operations!

"Sorry I'm late to the game, folks! Ah, I see the little heroes have arrived too...!"

A few floors down, Domino and Deadpool hear the voice too, although it's distinctly muffled. Still, the mercenaries have a good feeling that following the voice will lead them straight to their target!
Moon Knight
player, 23 posts
Wed 17 Jun 2020
at 21:59
  • msg #192

Re: Current Mission: Maximum Carnage

"I'm going to kill you Carnage," Moon Knight called. "Vengeance will be mine."

To underscore his point, he turned and picked up Bushman's dropped gatling gun. (Spending 1PP to acquire Gatling Gun Stunt Die.) It had barely been fired, but it was already warm to the touch. Cheap army surplus. It wasn't really good for much, but for a Combat Master like Moon Knight it would work for a burst or two without overheating. And at sixty rounds per second, even one burst was plenty. Turning back to Bushman, hanging like the world's ugliest pinata, he opened fire to test the weapon and demonstrate his general thirst for vengeance.

"Like this."


Solo (d10)
Fist of Khonshu (d8)
Gatling Gun Stunt Die (d10)
Enhanced Reflexes (d8)
Combat Master (d10)

Moon Knight rolled 6,5,7,8,5 using d10,d8,d10,d8,d10 ((6,5,7,8,5)).

Total: 15
Effect: d10


Domino
player, 46 posts
Unspent Exp: 0
PP: 2
Wed 17 Jun 2020
at 23:54
  • msg #193

Re: Current Mission: Maximum Carnage

Deadpool:
... extends a hand toward his fellow mercenary.
"Whatta ya say? Put her there... partner."
The Watcher:
A few floors down, Domino and Deadpool hear the voice too, although it's distinctly muffled. Still, the mercenaries have a good feeling that following the voice will lead them straight to their target!

Domino eye'd Deadpoop a moment, then said, "You ain't 'taking the lead', girlfriend.  But if you wanna come along and help ... AND you prove yourself helpful ..." she shrugged, still feeling a little confused about his presence (and motives) here, "sure, I'll split it with Bounty with you".
After all, she wasn't actually going to try and stop him from hunting Carnage now, was she.

Looking around, she tried to identify a way up to where the party was, now that the elevator wasn't an option.
Bushman
NPC, 4 posts
Thu 18 Jun 2020
at 17:22
  • msg #194

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 192):

Bushman stares wide-eyed as Moon Knight picks up the gatling gun and aims it right at him. He's trapped in the center of the wide elevator shaft like a polar bear on a melting patch of ice, with no way to make the jump back to safety in time-- at least not before Moon Knight pulls the trigger. For an instant, the villain appears to consider dropping from the cable and taking his chances with the fall, but it's a long way down and it's doubtful he'd survive! Instead, he tries to put on a brave face and call Moon Knight's bluff.

"I know you, Marc. You don't got what it takes. You didn't back in Sudan, and you don't got it now."

Solo d8
Violent Mercenary d4 (He's met his match in that regard)
Menace Expert 2d6

09:42, Today: Bushman rolled 4,3,2,4 using 1d8,1d4,1d6,1d6 ((4,3,2,4)). Bushman reacting to Moon Knight's attempt to shoot him with the gatling gun.

Total: 8
Effect: d6
Opportunities: 0

Moon Knight wins with an extraordinary success. His 15 total steps up his effect die to d12. Adding 2d6 to the doom pool for Bushman's use of the "Violent Mercenary" distinction at d4, and for his activation of his Limit:

Limit: Killer Grudges. On a failed reaction to Moon Knight attempting to inflict physical trauma, step up the trauma taken by +1 and add d6 to the doom pool.

Bushman takes d12 of Physical stress, which brings him to d6 Physical Trauma. The trauma steps up due to his Limit, bringing him to d8 Physical Trauma.

Doom Pool: 1d10, 3d8, 7d6

"But me?," Bushman goes on. "As soon as I get down from here, I'm gonna kill you and every last one one of your--"

*BRAAPPP BRAAPPP*

The gatling gun perforates Bushman's torso, turning it into swiss cheese. The villain cries out and drops from the cable, plummeting several stories to land with a mighty crash atop the stalled elevator. There is a long moment of silence before Moon Knight hears a low gurgle coming from the elevator shaft. If he were to look down, he might see that the villain's fall attracted the attention of the lingering unbound symbiote.

"Y-you... you're going to b-bond... with m-me..." the villain croaks to the alien. "Then... w-we can k-kill M-Moon Kni--"

Evidently having heard enough, the symbiote launches itself at the Bushman... and begins devouring his face!

Next Action: Deadpool
This message was last edited by the player at 17:24, Thu 18 June 2020.
Deadpool
NPC, 3 posts
Thu 18 Jun 2020
at 18:12
  • msg #195

Re: Current Mission: Maximum Carnage

"Elevator's busted," Wade says. "But that's OK... I've been taking steps to avoid them."

As his (terrible) joke hangs in the air, he turns and motions for Domino to follow him up a nearby flight of stairs.

"And if you're wondering how I found ya," Deadpool nods. "Seemed like a good night to stop by my favorite deli for a sandwich, but when I got there it was burned to the ground. I like my buns toasted, but it all seemed a bit overkill. Owner said some asshole named Carnage was behind it and told me about the bounty. That's when I saw you and Moon-Boy hightailing it away. Figured you could use some back-up. And as for being useful, well, when have I ever--"

Suddenly, the air is pierced by a screeching noise, and the hallway is bathed in bright red light! Deadpool looks down at a spot on the wall, where a faint red laser issuing forth has made contact with his ankle.

"Huh... garden-variety alarms. Guess I was expecting traps that fit the theme. "Phaser beams. Hot wax. Open jug of moonshine on top of the door. And here I thought Moon-Boy was my kind of crazy! I'll have to--"

Deadpool's next comment is cut short as the pair are suddenly greeted by the sight of a woman walking down the stairs: a pale, dark-haired woman with a scar over her left eye, dressed all in black. Domino hears a gasp beside her.

"It's Shriek!" Deadpool shrieks. "Carnage must be just up ahead. I'll tangle with Miss Kasady here. You go get us that bounty! Don't let him escape!"

Without waiting another moment, Deadpool clips his personal teleporting device onto Domino and slaps the big red button right in the center of it. Domino feels an odd rippling sensation from head-to-toe, and an instant later, she is beamed into the room ahead. She sees Moon Knight standing near an open elevator shaft. The office door to her right opens... and out steps none other than Carnage himself! The red-suited killer takes one look at Domino and grins.

Next Action: Carnage
Carnage
NPC, 5 posts
Fri 19 Jun 2020
at 21:14
  • msg #196

Re: Current Mission: Maximum Carnage

"Ah, if it isn't Little Miss Mercenary. Come to reconsider my offer and join the Carnage Family, eh? Shriek and I have been looking for a daughter with your talents... And disregard for civilian casualties."

He lets out a high, piercing laugh, his voice distorted by the red symbiote covering his face. His pupil-less eyes narrow as he studies Domino.

"Come on, now... You don't really think they're going to let you walk free after all this, do you? Those 'heroes' will throw you under the bus the second they realize you haven't been playing by their little rules. So how about it?"

Carnage attempts to inflict Emotional Stress on Domino by urging her to join him (and suggesting there will be consequences if she doesn't).

Solo d10
Sneaky d8
Menace Master 2d8

14:08, Today: Carnage rolled 9,4,1,8 using 1d10,1d8,1d8,1d8 ((9,4,1,8)). Carnage trying to convince Domino to join him.

Total: 17
Effect: d8
Opportunities: 1 (Available first to Domino)

Reaction Needed: Domino
Next Action: Domino

Iron Fist
NPC, 2 posts
Sat 20 Jun 2020
at 20:11
  • msg #197

Re: Current Mission: Maximum Carnage

The pair approaching the heroes in the stadium appear to be none other than Iron Fist and Luke Cage. Though they look a bit worse for wear from tonight's events, they are alive and mostly unharmed.

"Man, am I glad to see you guys," the Fist nods. "Though I wish it were under better circumstances."

Beside him, Luke stands with his arms crossed over his barrel chest. He nods coolly to the heroes but says nothing.

"Any of you guys sports fans?" Danny asks. Apparently it's a nervous attempt at humor. "That psycho Bullseye wants us to put together a baseball team, and he isn't asking nicely. And, well... they didn't have baseball in K'un-Lun. Do we have to pick a team captain or something?"
This message was last updated by the player at 20:11, Sat 20 June 2020.
Domino
player, 47 posts
Unspent Exp: 0
PP: 2
Sat 20 Jun 2020
at 23:29
  • msg #198

Re: Current Mission: Maximum Carnage

The sudden, unexpected teleport left Domino disoriented, and unready for the sudden presence of the menacing Carnage.

REACTION to Carnage's Emotional Attack (total: 17)
d8   Affiliation: Solo
d8   Distinction: Hardened Mercenary
d8   Pysche Expert
- rolled 12 using 3d8 with rolls of 2,7,3.  React to Motional Stress.
Total: 10 ... for a fail

His words caught her off guard, and had her doubting a moment ... off balance.
Why was everyone suddenly turning up and challenging her mercenary ethics.

Mercenary Ethics.  That’s what she needed to focus on now.  Not words.  Domino had never been good with words: and certainly not trading them with others.  Let THEM prattle on and menace.
Domino would do what she’d always done, what she was here to do:   She was the Femme Fatale, and she would let her Guns do the talking for her.

I’ve got a contract, dipshit, and I ain’t here to renegotiate” she said* as she strode forward, letting Symbiote Seeking bullets fly, Full auto.  She had Superhuman Reflexes, Combat experience, and Lady Luck on her side.

And Carnage was about to find out what SHE was good at.

Not only that, but with his mouthing off as he’d walked down the steps, his gait had reminded her of something she’d read in his files recently ... that in closed spaces, he had a subconscious reaction to dodge left.  It was a Combat ‘Opportunity’ she wasn’t going to ignore. 
Domino:
Spending 1PP now, to activate one of those Opportunities as a Stunt on my next Action.
PP: 2
Action: shoot Carnage!
D8   Solo
D8   Femme Fatale
2D8   Guns
SFX: Full Auto. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total.
D10  Superhuman Reflexes
D10  Lady Luck on my Side
SFX: Lady Luck On My Side. Spend 1 PP to borrow the highest die in the doom pool as an asset for your next action; then step back and return the doom die.
D10  Combat Mastery
D10  Watcher rolled Opportunity: spending 1PP for Combat Stunt
D8   Scene Resource: ‘Symbiote Seeking Bullets’
{1PP previously spent, 1PP spent now}

- rolled 8,6,5,2,4,2,4,2,6,4 using d8,d8,d8,d8,d8,d10,d10,d10,d10,d8.  Action: shoot Carnage.
Spend 1PP for SFX: Second Chance. If your pool includes a Probability Manipulation power, spend 1 PP to reroll.
- rolled 6,2,8,3,4,9,5,3,2,5 using d8,d8,d8,d8,d8,d10,d10,d10,d10,d8. Reroll

Total: drop the 9; 8+6+5 = 19
Effect: d10

Return Doom Pool dice l, now d8.

Spent all my PP, so:  PP = 0


Next Action:  a Watcher NPC



tap Milestone for 1 XP when you discuss payment for a deed
This message was last edited by the player at 23:40, Sat 20 June 2020.
Carnage
NPC, 6 posts
Sun 21 Jun 2020
at 02:21
  • msg #199

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 198):

Domino takes d10 Emotional Stress from Carnage's extraordinary success. 1d10 in the Doom Pool steps back due to Domino's SFX: Lady Luck On My Side.

Doom Pool: 4d8, 7d6

Carnage's wicked grin changes into a frown as Domino's words sink in.

"That's a real shame... I hate to see a life of such potential cut short!"

Seeing Domino raise her guns, Carnage tenses and prepares to lunge for the mercenary. The shifting, oozing symbiote ripples down his body with every movement, making it hard for her to focus her aim on any one part of him. But in his rush to avoid her bullets, the madman ducks... and, just as she called it, he dodges to the left!

Solo d10
Sneaky d4 (Apparently not as sneaky as he thinks)
Superhuman Reflexes d8 (Due to SFX)
Shapeshifting d6 (Due to SFX)
Combat Expert d8
Domino's Physical Stress d10

SFX: Multipower. Use two or more SYMBIOTE powers in your dice pool at -1 step for each additional power.

19:08, Today: Carnage rolled 2,1,1,6,1,9 using 1d10,1d4,1d8,1d6,1d8,1d10 ((2,1,1,6,1,9)). Carnage attempts to dodge Domino's hail of bullets.

Total: 15
Effect: d10
Opportunities: 3 (Available first to Domino)

Domino wins. Carnage takes d10 of Physical Stress. Stepping up 1d8 in the doom pool for Carnage's use of the "Sneaky" distinction at d4.

Doom Pool: 1d10, 3d8, 7d6


Carnage leaps aside, moving in to close the distance between him and Domino. But something isn't right. His eyes widen as the gunfire he thought he'd sidestepped in fact curves, striking him in the right side of his torso with enough force to stagger him. He lets out a cry of surprise, dropping to one knee and giving a ragged gasp of pain.

"That's some lucky aim you've got there, sister," he says with a forced grin through gritted teeth. With one hand clutched to his side, he raises the other and forms it into a crimson, dual-bladed axe.

"But as a wise man once said... Should've gone for the head!"

Next Action: The Watcher (Switching over to the stadium scene)
Carnage
NPC, 7 posts
Sun 21 Jun 2020
at 15:10
  • msg #200

Re: Current Mission: Maximum Carnage

Carnage's hand-axe stops in mid-swing as he hears a piercing scream from the elevator shaft. As he looks over, he appears to notice Moon Knight for the first time.

"You...! What did you do to Bushwhacker?" he growls.
Moon Knight
player, 24 posts
Sun 21 Jun 2020
at 15:43
  • msg #201

Re: Current Mission: Maximum Carnage

"I gave Bushman a taste of Vengeance," Moon Knight replied. He was still holding the gatling gun, but prepared to drop it at a moment's notice. He didn't know if it had another burst in it or not. "Just like I'm going to do to you."

Of course, he'd killed Bushman more than once before this, and it never took. So he had no reason to believe the bastard wouldn't be back again. But for now, it seemed he was dead again.

In Moon Knight's head, several voices laughed.
Luke Cage
NPC, 6 posts
Sun 21 Jun 2020
at 16:15
  • msg #202

Re: Current Mission: Maximum Carnage

"MLB teams ain't had team captains in years, Danny," Luke snorts. And then, he adds, after a pause: "But I say Spidey's team captain. Carnage is behind all this, and he knows how that freak operates better than any of us."

He looks directly at Spider-Man as if challenging him to protest the decision.

"As long as he's willing to do what's necessary when we get our hands on Kasady, that is."

He looks around at the other heroes, expecting them to weigh in.

Next Action: Spider-Man
Spider-Man
player, 18 posts
Mon 22 Jun 2020
at 07:03
  • msg #203

Re: Current Mission: Maximum Carnage

At Luke Cage's exhortation, Spider-Man takes a step forward.

"Well, I won't pretend to have been a jock in high school, but my uncle did take me to a few games when I was a kid. I mostly remember throwing up from a bad hot dog and leaving at the bottom of the sixth inning, though..."

He turns to face Daredevil.

"Of course, I won't deny that Daredevil is just as capable of leading in this situation. I wouldn't object to that. As much as Carnage has been a threat to my life, the Purple Man and Bullseye has been deadly foes to you, as well."

Spider-Man then turns back to face the Heroes for Hire.

"But all of us have something to fight for here. These guys...they've affected all of us. They've hurt us. They've hurt our loved ones. They've hurt innocent people. They're holding us hostage to play a stupid game with threats to hurt everyone in this stadium!"

Peter feels a little anger rising up in him again, his fist clenched and shaking. He squeezes it tight and lets it fall to his side. He takes a deep breath and continues.

"Danny. Luke. We could really use powerhouses like you two helping us out here. But I...I can't agree. No matter what, I won't put down Kasady. Or any of them. I can't let myself go that far."

Spider-Man clenches his fist again, this time in front of him with determination. He looks around to his fellow heroes.

"But we can stop them! Even if we have no choice to go along with their trap for now. C'mon, guys. Let's score a touchdown on these jerks and take them down!"

Attempt to create Heroes for Hire Asset
Team d6
Wisecracker d8
Psych Expert d8

01:55, Today: Spider-Man rolled 2,2,7 using d6,d8,d8.

Total: 9
Effect: d8






"Home run! I meant home run. I definitely know the rules to this game that we are playing. The game that is called baseball. Of which there are bases. And bats."

Spider-Man's head drops a little and he sighs at himself.


OOC: If this Asset is successful, anyone feel free to use it. Especially Tigra and Ghost Rider, since DD and I have some Assets right now.

0 PP remaining
Next Action: Tigra

The Watcher
GM, 112 posts
Tue 23 Jun 2020
at 17:17
  • msg #204

Re: Current Mission: Maximum Carnage

In reply to Spider-Man (msg # 203):

09:27, Today: The Watcher rolled 3,4 using 1d6,1d6 ((3,4)). Doom pool reaction to Spidey attempting to create Heroes for Hire asset.

Total: 7
Effect: d4
Opportunities: 0

Spider-Man wins. "Heroes for Hire" d8 asset created.


Iron Fist nods to Spidey. "We're with you." And then, glancing over at the stoic Luke beside him, he adds: "Right?"

Luke shrugs. "Yeah," he says. "But we're gonna talk once we're outta this mess." He looks around at the other heroes. "We all ready to do this?"

Danny takes Spidey aside, his voice dropping to a quiet murmur. "Let me worry about him. Between the Purple Man being here, and Shriek's powers making him lose it earlier... He's pretty worked up."

He looks over Spidey's shoulder to where another new arrival is approaching them.

"By the way," he says. "Someone here was looking for you."

Striding toward the group now is another familiar face-- Felicia Hardy, the Black Cat!
Black Cat
NPC, 1 post
Tue 23 Jun 2020
at 17:42
  • msg #205

Re: Current Mission: Maximum Carnage

In reply to The Watcher (msg # 204):

"What a night, huh?" the Cat grins. "Reminds me of old times, spider."

She walks over to stand next to Spidey, admiring his new suit. "The black looks good on you," she comments. Looking around at the odd group of heroes and misfits, she makes a face at the sight of Doppelganger.

"Well, it's a team I guess, but you're one short," she points out. "Oh, don't get the wrong idea. Sports aren't really my thing. But if you guys can keep those asshats distracted long enough, I bet I could find a way into that press box and get that hostage free. Breaking into places without getting caught... well... sort of my thing."

There is a pause, and she looks around at everyone.

"You did know there was another hostage in there, right?" she asks, her gaze flitting to each of them before falling upon the other feline heroine in their midst. "The sooner you guys find your last player for this stupid game, the sooner those idiots will let their guard down."

Next Action: Tigra
Tigra
player, 21 posts
Fri 26 Jun 2020
at 02:46
  • msg #206

Re: Current Mission: Maximum Carnage

In reply to Black Cat (msg # 205):

Tigra looked around the stadium when she heard the roar of the crowd, all looking ready for battle if it came to it. With Ghost Rider free, they definitely had an advantage over anything, the question was how to make sure these people were not harmed.

"Well, Daredevil, I'm not sure I can get all of these unlucky people out at once. Maybe we ought to give that Purple Man and Bullseye that game they want, at least for a round to keep them distracted while Black Cat and someone else goes to get that hostage from there?"

Tigra's hands had a pulsing glow, "I hope I'm not running out of juice, but I think I can cast a protective spell around us in case the Purple Man gets to us. I don't think I'm strong enough to protect our audience here."

Tigra will try to cast a protective charm on the team to create a complication against the Purple Man if he tries controlling the team.

Team d10
Heroes for Hire d8
Magic is awesome! d4 (needing to recharge)
Supreme Sorcery d10, converted to 2d8
Mystic Master d10, converted to 2d8
Limit: The Extent of Sorcery. When you add Supreme Sorcery to any pool, you may only create assets and complications as your effect.

Milestones; SUMMONER SUPREME
3 XP when you include an ally in a mystical ritual.

18:23, Today: Tigra rolled 4,4,3,2,1,4,1 using d10,d8,d4,d8,d8,d8,d8 ((4,4,3,2,1,4,1)).

Total:4 + 4= 8, + 4 (using 1 pp to add a third die) = 12
Effect:d8
Opportunities:2
PP: 2-1+1 = 2

This message was last edited by the player at 02:57, Fri 26 June 2020.
Purple Man
NPC, 1 post
Sat 27 Jun 2020
at 02:45
  • msg #207

Re: Current Mission: Maximum Carnage

The Purple Man watches in silent satisfaction from his perch in the press box as the heroes plot their next move. Then he turns and starts talking with Bullseye, not paying much attention to Tigra for the moment. Although he doesn't seem to be trying to mind-control any of the heroes presently, there is never any telling with a foe like him, and it couldn't hurt for the heroes to take precautions just in case!

Buddy d6
Hard to Miss d4 (Easy to spot the source of the problem)
No power traits/specialty as he's not mind-controlling the heroes.

18:55, Today: Purple Man rolled 2,3 using 1d6,1d4 ((2,3)). Purple Man's passive reaction to Tigra's attempt to shield the team from his pheromones.

Total: 5
Effect: d4
Opportunities: 0

Tigra wins. "Protective Charm" d8 complication is placed on Purple Man, available for heroes to use on actions/reactions against him. Adding 1d6 to the doom pool for Purple Man's use of the "Hard to Miss" distinction at d4. Adding 1d8 to the doom pool for Tigra's 2 opportunities.

Doom Pool: 1d10, 4d8, 8d6

With a few quick enchantments, Tigra places an invisible protective field over each of her companions. It isn't a perfect defense, and enough effort from the Purple Man might allow some pheromones to slip through, but it's much better than leaving things to chance. Spotting yet another familiar face approaching, Tigra includes her in the ritual as well!

Next Action: Misty Knight
Misty Knight
NPC, 1 post
Sat 27 Jun 2020
at 17:06
  • msg #208

Re: Current Mission: Maximum Carnage

"Hey Team Captain," Misty nods to Spider-Man. "Room for one more on this team?"

Without waiting for a reply, she strolls over to stand next to Tigra. "So partner, we gonna make Bullseye and his little team of punks pay for what they did to our boys?"

Seeing the surprised looks of some in the group, she shrugs.

"What? She's already a superhero and a sorceress... Is the fact she's also a cop too much to believe? Seriously Greer, how do you do it all? You got the Time Stone hidden in that robe somewhere?"

"She was an Iron Fist for a while too," Danny grins. "Too bad we don't have a few more of those right now."

Misty's eyes narrow. "Oh, I don't need a glowing fist to put the hurt on Bullseye and those other sons of bitches. Let's put on our mean faces, gang. Here they come."

Next Action: Purple Man
This message was last edited by the player at 17:58, Sat 27 June 2020.
Purple Man
NPC, 2 posts
Sat 27 Jun 2020
at 19:01
  • msg #209

Re: Current Mission: Maximum Carnage

As Carnage's remote broadcast is interrupted by the sound of gunfire from Domino and Moon Knight, Bullseye nods to the Purple Man, who hits a switch on his control panel. An instant later, the feed displayed on the stadium's Jumbotron cuts away from Moon Knight's secret headquarters and instead goes to a view of the baseball field. A group of figures begins walking from the far end of the field toward the baseball diamond, to immense cheers from their brainwashed "fans."

"Ladies and gentlemen, it looks like we have ourselves a ball game!" Killgrave calls out over the loudspeakers. "Let's give it up for Team Carnage!"

Now taking up positions around the field are a who's who of familiar villains from the heroes' pasts: in the outfield are Jack O'Lantern, Typhoid Mary and Morbius the Living Vampire. On the bases are Scorpion, Sabertooth, and Scarecrow. Carrion appears to be playing shortstop, and Bullseye himself has come down to the field to play pitcher!

Who then is the catcher? None other than the wicked Demogoblin, soaring down from the sky on his glider to take position. That just leaves Jigsaw to act as umpire, a position of power in the game which he surely intends to abuse!

Up against these odds, how are the heroes faring? Judging by his evil grin, the Purple Man seems to be hoping they crumble under the pressure!

"Tell me, visiting team, how are you feeling right now? Ready to play ball?" he smirks. It's a small, subtle command, but a command nonetheless-- and the heroes suddenly feel a compulsion to answer him!

Team d4
Abusive d8
Mind Control d10
Menace Expert d8
3d6 from Area Attack SFX
1d8 from Tigra's emotional stress.

11:51, Today: Purple Man rolled 2,3,5,1,6,1,1,5 using 1d4,1d6,1d6, 5,1d6,1d8,1d8,1d10,1d8 ((2,3,5,1,6,1,1,5)). Purple Man attempting to inflict some Emotional Stress before the game begins.

Spending 1d8 doom to add a 3rd die to the total.

Total: 16
Effect: d6
Opportunities: 3

Doom Pool: 1d10, 3d8, 8d6

Heroes can use Purple Man's "Protective Charm" d8 complication created by Tigra in their reactions. It's assumed that counterattacks will be emotional in nature (Psych/Menace).

Reactions Needed: Daredevil, Ghost Rider, Spider-Man, and Tigra

Next Action: Ghost Rider

This message was last edited by the player at 19:10, Sat 27 June 2020.
The Watcher
GM, 114 posts
Sun 28 Jun 2020
at 13:20
  • msg #210

Re: Current Mission: Maximum Carnage

I goofed on Purple Man's roll by forgetting he needs to have effect dice for each hero. So he can't actually target everyone the way I originally had him doing. Instead, he will target only DD and Spider-Man, adding the previously-unused d4 as his effect die.

Total: 16
Effect: d4 to Spider-Man, d6 to Daredevil
Opportunities: 3

Doom Pool: 1d10, 3d8, 8d6

Also, Team Carnage has been added to the turn order as a Mob 9d6.

Ghost Rider still has the next action.

This message was last edited by the GM at 13:59, Sun 28 June 2020.
Daredevil
player, 36 posts
PPs: 2
XPs: 9
Mon 29 Jun 2020
at 09:47
  • msg #211

Re: Current Mission: Maximum Carnage



Daredevil feels the pulses of the heroes around him rise, and his radar sense picks up new entrants on the field approaching slowly but too far to ascertain exactly whom. Instead of searching for identities before the fight is even joined, he concentrates on Spider-Man beside him, picking up his racing heartbeat, guided by that impressive spider-sense. With the kid at his side, along with the other heroes, he knew they'd have a fighting chance, no matter what foe came up. How many could there be, anyway?

Defending from Purple Man's Emotional attack, Total: 16, Effect: d6:
Team    d6
Blind Justice    d4
(+1 PP)
Hypersenses/Radar Sense/Superhuman Senses    d10
Menace Expert    2d6
Protective Charm Complication d8
Bead on Spider-Man Resource    d6

DD rolled Daredevil rolled 4,2,1,5,4,3,4 using d6,d4,d10,d6,d6,d8,d6 ((4,2,1,5,4,3,4)).

-1 PP to add third die to Total
Total: 13; Effect: d8
1 Opportunity
Higher defending Effect die steps down attacking Effect die, to d4

PPs: 2 (starting; from msg #162) +1 (negative Distinction) +1 (Opportunity) = 4


Daredevil has heard stories of that voice, not just from Jessica, though she got it the worst. He could hear through it even over the loudspeakers -- just a hesitation that speaks of fear, of being beaten once again -- but the blind hero cannot deny the hesitation in his own body, his hand taking a fraction of a heartbeat longer to respond in curling into a fist and shifting a foot to a defensive position. That could be where it starts. If he's aware of it, if he can track it, perhaps he can resist it or find a way around it, maybe even turn it into an advantage. Regardless, it's now or never. If he can help it, when he pulls out the strength of his convictions and his loyalty to his friends standing beside him and his obedience to justice, he knows that he can do this. He knows that he cannot allow the bad-guys to win, not now and not ever.

So, yes. He feels as ready as he could ever be. And he'd be damned to hell if he wasn't ready to "play ball".
Ghost Rider
player, 17 posts
PPs: 1
XPs: 2
Mon 29 Jun 2020
at 19:40
  • msg #212

Re: Current Mission: Maximum Carnage

As much as he wanted to do away with the gamesmanship and simply open up a can of hellfire on the villains, Ghost Rider took the lives of the innocents into consideration, not to mention his new teammates. With a wave of his hand, the flames of the Rider's motorcycle went out, turning it from demonic chariot to cooling stunt bike. If Purple Man wanted to play a game, then he would play. For now.

Team: d6
Avenger of the Innocent: d8
"Protective Charm" d8 complication
Spending 1 PP to add d6 to dice pool

15:37, Today: Ghost Rider rolled 4,2,5,3 using d6,d8,d8,d6

Total: 9
Effect: d8

Limit: Gear. Shutdown The Rider's Cycle and gain 1 PP

The Watcher
GM, 115 posts
Wed 1 Jul 2020
at 07:04
  • msg #213

Re: Current Mission: Maximum Carnage

Stepping up 1d8 in the Doom Pool for Daredevil's opportunity in Msg #211. Daredevil takes d4 Emotional Stress. Ghost Rider shuts down The Rider's Cycle power set, and his "Need to Recharge" complication steps back to d8. He takes no stress since Purple Man did not have an effect die to target him with.

Doom Pool: 2d10, 2d8, 8d6


As the various villains making up Team Carnage take position around the field, Spidey, DD, Tigra, Ghost Rider and the others can sense their anticipation. With so many long-standing feuds in play, it's clear these criminals and killers are eager to put the hurt on the heroes. And not one of them seems to care that so many innocent lives hang in the balance!

Bullseye grins, swatting the dust from his mitt as he eyes the opposing team.

"So," he says. "Which one of you 'heroes' wants to step up to the plate?"

Next Action: Ghost Rider
This message was last edited by the GM at 07:05, Wed 01 July 2020.
Spider-Man
player, 19 posts
Thu 2 Jul 2020
at 12:40
  • msg #214

Re: Current Mission: Maximum Carnage

After Black Cat and Misty Knight make their appearances, Spider-Man gives a brief reply.

"Cat. Misty. Thanks. We could use all the help we can get."

He looks to Black Cat.

"I appreciate the compliment, Cat, but don't get too attached to the new look. I'll be exchanging it for store credit as soon as I can. This thing tends to get a little too attached to me. And it's so last season, anyway."

Before Spider-Man can ask about the hostage Black Cat intends to rescue, gunfire interrupts him. It's followed soon by the Purple Man's broadcast over the loudspeaker introducing the incoming team of villains.

"Jack O'Lantern... Morbius... Sabretooth... Oh, my! They're definitely not kidding about this team thing. Pretty sure I saw Shocker selling peanuts in the stands, too."

Spider-Man straightens up and rubs his Symbiote-covered chin with his thumb and index finger.

"It goes without saying that this is definitely a trap of some kind. So ignore that I said it, and let's just stay on guard. We've got to beat them at their own..."

The Purple Man's subtle command cuts the Wall-Crawler's sentence short.

Reaction to Purple Man's command (Total: 16, Effect: d4)

0 PP

Team d6
Wisecracker d8 (Spider-Man's knocking it out of the park. Ba dum tss.)
Psych Expert d8
Protective Charm Complication d8

07:12, Today: Spider-Man rolled 1,1,5,4 using d6,d8,d8,d8.

Total: 5
Effect: d8
2 Opportunites

Spider-Man fails, but the higher effect die steps back the Emotional Stress to nothing.

+2 PP for automatic Opportunity purchases
2 PP Remaining


"R-r-ready!"

Spider-Man is a little stunned as he speaks. The word feels as if it was pulled straight out of his throat.

"That... was unsettling."

Looking back up, he slowly scans the crowded seats once more.

This is what they're all going through right now. This is what we're fighting for.

"This Purple Man is no joke," Spider-Man shuddered, turning to face the others. "Tigra, thanks for that spell. I think it's the only thing that helped me put up any resistance at all. We're going to need it. All of these guys are dangerous. But we've beaten the crap out of them too many times before to stop now. Let's play ball!"
Shocker
NPC, 1 post
Fri 3 Jul 2020
at 19:28
  • msg #215

Re: Current Mission: Maximum Carnage

Shocker looks up from the peanuts he is passing out to several of Carnage's followers. Seeing Spidey, he thrusts his arms to the sides, taking a defiant stance.

"What?!" he cries. "Can't a guy make a good, honest living anymore?!"

Next Action: Still Ghost Rider, I'm just goofing around here. :P
The Watcher
GM, 125 posts
Tue 7 Jul 2020
at 17:39
  • msg #216

Re: Current Mission: Maximum Carnage

Per the convo in the OOC thread, let's turn the next action over to Daredevil.
Daredevil
player, 39 posts
PPs: 4 (from msg #211)
XPs: 9
Wed 8 Jul 2020
at 09:08
  • msg #217

Re: Current Mission: Maximum Carnage

Daredevil takes a step back to solidify his defensive position. The volume of his voice drops enough that his compatriots can make him out but the incoming enemies there won't pick up his plans. "The worst thing we can do is play their game. But we may not have a choice," he says, keeping his guard up and turned toward the field. The blind hero focuses, reaching out with his senses to canvas the area, taking in every nook and cranny in the field, hunting for any imperfection that may give any degree of an advantage. "Tigra, we still need to get that crowd out of here. However you can do it, wherever you can send them -- anywhere is safer than here." (That d12 Scene Complication is going to be monumental if he uses it against us ) He maps the pitcher's mound in his mind, the slight elevation possibly becoming a launching platform. With nothing overhead in the field, acrobatics would be null. "We'll need everyone to mix it up with whoever's out there. The easiest task we may have in our careers is to create as much chaos as possible out in this field. Shouldn't be hard with this crew. Venom, we'll need you too."

A little lower, more specific for just those immediately around him: "'Rider, at the right moment, we'll need a distraction," he says, knowing that creating a longer chain of commands also increases the amount of weak links. "And Spidey." He doesn't need to turn, knowing his trusted partner will get his suggestion. "We need to get up to that press box, the two of us, to pull out the root of this madness." He shifts his back foot to his strongest defensive position, feeling their deadly foes coming on, sensing them over the air like a telegraph. "We'll go along with this long enough to get an opening. And when that happens, we get up there and take those madmen out."


To create Infield Knowledge Asset:
Team    d6
Man Without Fear    d8
Hypersenses/Radar Sense/Superhuman Senses    d12* (with potential reroll)
(-1 PP)
Superhuman Senses Power Stunt (using all senses to map the field)    d8
(-1 PP)
Combat Expert    d8
Bead on Spider-Man Resource    d6

Daredevil rolled 4,7,4,6,7,4 using d6,d8,d12,d8,d8,d6 ((4,7,4,6,7,4)).

-1 PP to add third die to Total
Total: 20; Effect: d12

If the resulting Effect die is d8 or above, spend a PP to make it persistent

PPs: 4 (starting; from msg #211) -1 (Radar Sense) -1 (Superhuman Senses Power Stunt) -1 (adding third die to Total) = 1 (or 0, on contingent)

Next Action: Team Carnage

The Watcher
GM, 127 posts
Sat 11 Jul 2020
at 20:29
  • msg #218

Re: Current Mission: Maximum Carnage

Spidey takes no emotional stress due to his higher effect die. DD attempts to create his d12 Infield Knowledge asset.

12:50, Today: The Watcher rolled 9,5,4,4,6,3,4,6,1,5,5,1 using 1d10,1d10,1d8,1d8,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6 ((9,5,4,4,6,3,4,6,1,5,5,1)). Doom pool reaction to DD trying to create Infield Knowledge d12 asset.

Total: 21
Effect: d10
Opportunities: 2
Doom Pool: 2d10, 2d8, 7d6

Spent 1d6 doom to add a 3rd die to the total.

It takes the entire doom pool and a sacrificed d6 to just beat out DD's 20 total, but he still gets a chance to re-roll due to his Radar Sense SFX.

As DD relays his plans to the team, he scans the field with his radar sense, taking note of all the subtle details in the field. As he does so however, the roar of the crowd and the jeering of the villains makes it difficult to muster his concentration. But it's not just that, he realizes: something has been off with his ability ever since he was struck by Shriek's sonic blast. It was hard to believe only a couple of hours had passed since that battle in the streets. As things were now, trying to reach beyond those in his immediate vicinity felt like the mental equivalent of getting a bad signal on an old TV. If the crowd would only quiet down for an instant, he might be able to marshal his focus and get a clearer picture. Maybe, he thinks, he can power through this if he musters every ounce of his concentration.
Misty Knight
NPC, 2 posts
Sat 11 Jul 2020
at 21:27
  • msg #219

Re: Current Mission: Maximum Carnage

Satisfied the heroes have had enough time to themselves, Bullseye tosses a bat in the direction of Spidey's team. The villain shows some unusual restraint not to fling it in his typical deadly fashion, but that doesn't stop him from tossing it a little extra harder than necessary. Before even the enhanced reflexes of the other heroes kick in, Misty's bionic right arm shoots out and grabs it effortlessly!

"It's a good plan, DD," she says. "Now let's beat these fools."

As she stares down the villains-- Bullseye grinning as she steps to the plate-- it's clear to everyone how on edge the police detective is. Seeing her officers fall in that twisted warm-up game must have taken a real toll on her. Nevertheless, her determination is fierce as ever, and she gears up to take the first swing of the game!
Team Carnage
NPC, 1 post
Sat 11 Jul 2020
at 23:55
  • msg #220

Re: Current Mission: Maximum Carnage

"LADIES AND GENTLEMEN... LET'S PLAY BALL!"

With all the players in position, the game is on! As Bullseye winds up and lets loose with a fastball, Misty swings that bat and connects on her first try! The ball goes soaring into the outfield, where the loosely-assembled outfielders Jack O'Lantern, Typhoid Mary, and Morbius scramble to get hold of it. The Living Vampire's psionic-gliding ability gets him to the ball the fastest, and he quickly winds up to hurl the ball towards first base!

But something's wrong. Misty isn't moving! The sight of so many deadly superhuman abilities on display at once seems to have caused her to freeze up. No doubt she is thinking of her fallen fellow officers who already lost their lives to these brutal superhuman athletes. Although only seconds have passed, she'll need every remaining ounce of time to make it to first! A quick shout of encouragement from a teammate might make all the difference as Team Carnage bears down on her! And who better to deliver a swift call to action than the heroes' team captain, Spider-Man?

The villains try to crush Spidey's spirits by getting his teammate out right at the start of the game!

Team 9d6
Making Carnage Proud d8
Psych Expert d8

16:44, Today: Team Carnage rolled 1,4,5,4,2,4,1,1,1,2,7,6 using 1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d8,1d8,1d6 ((1,4,5,4,2,4,1,1,1,2,7,6)). Team Carnage trying to get weaken Spidey's resolve by getting Misty out right on the first pitch!

Total: 18
Effect: d8
Opportunities: 4 (Available first to Spider-Man)

Spent 1d6 doom to add a 3rd die to the total.

Reaction Needed: Spider-Man

Next Action: Carnage (Returning to Moon Knight's HQ)

Carnage
NPC, 7 posts
Mon 13 Jul 2020
at 16:00
  • msg #221

Re: Current Mission: Maximum Carnage

"Bushmaster was like a son to me," hisses Carnage, getting his underling's name wrong again as he steadies his bladed hand. The edges of the symbiote-weapon gleam with sharpness in the dim light of Moon Knight's HQ. "You're gonna pay for that, Moon-Man!"

His head darts back and forth between the pair of vigilantes as he glowers at each of them in turn. "You barge in here-- into my base that I stole fair and square-- and keep me from watching my ball game! The nerve of you people!!"

Rounding on Domino, he lifts the dual-bladed axe high above his head. "You wanted it, sister? Well, COME AND GET IT!!"

With an insane guffaw, he swings the axe right at Domino's neck!

Solo d10
Murderous d8
Superhuman Strength d10
Combat Expert d8
Domino's Physical Stress d10
1d10 from the Doom Pool

08:43, Today: Carnage rolled 1,4,10,2,3,1 using 1d10,1d8,1d10,1d8,1d10,1d10 ((1,4,10,2,3,1)). Carnage trying to chop Domino in the neck!

Total: 14
Effect: d10
Opportunities: 2

Spent 1d10 doom to add it to the dice pool.

Reaction Needed: Domino
Next Action: Moon Knight

This message was last updated by the player at 16:00, Mon 13 July 2020.
Domino
player, 53 posts
Unspent Exp: 0
PP: 0
Tue 14 Jul 2020
at 04:57
  • msg #222

Re: Current Mission: Maximum Carnage

In the moments that Carnage was talking and posturing, Domino slipped one hand behind her back.
Sliding the gun from that hand into a holster there, she took Deadpool's tricky device from where he'd slapped on her, and quickly flicked one setting.

Not long ago, while working together, he'd shown her the device: taught her the basics of using it, because she'd needed it at that time, for what they were doing.

Now, she didn't have the luxury of programming it properly, but she could flick the one toggle she found with her touch ...
And as the Psychotic Symbiote launched at her, Domino activated the effect.   It sent her precisely three meters ahead of where she was.  This put her directly behind Carnage, and as she teleported, she pivoted with her Superhuman Reflexes and Combat Training.

The whole manoeuvre put the Femme Fatale out of harms way, and in the perfect position to counterstrike ... and she did.
As she saw her Buddy, Moon Knight, already moving to engage, she levelled her remaining gun at the back of Carnage, and pulled the trigger.


Reaction to Carnage's attack (Total 14)
d10: Buddy
d8:  Femme Fatale
d10: Superhuman Reflexes
d10: Combat Master
d8:  Deadpool's tricky device
d10: Carnage's Physical Stress

- rolled 9,2,4,6,8,2 using d10,d8,d10,d10,d8,d10.  Reaction to Carnage's attack (total 14).

Total: 17
Effect: d10
SFX: Domino Effect. On a successful reaction against a physical stress attack action, inflict physical stress with your effect die.

Carnage
NPC, 8 posts
Tue 14 Jul 2020
at 19:13
  • msg #223

Re: Current Mission: Maximum Carnage

Domino's Counterattack brings Carnage up to d12 Physical Stress!

Carnage lets out a shout of frustration as his axe chops through empty air and embeds itself right in the floor!

"Hey, no fair!" he cries. "Thought this was a good ol' fashioned deathmatch, not hide and seek!"

He tugs on the stuck weapon to no avail, his head craning around to search for Domino.

"Now where are y-- OOF!!"

The symbiotic slayer is knocked to the floor as a hail of bullets strike him from behind. He extends an extra set of symbiote-limbs from his mid-section to catch himself, turning around like a spider to spot his attacker. His voice, once high and lilting, drops to a ragged gasp.

"Yeeeowch! That smarts... Care to spill the name of your ammo supplier, Domino? That is, before I spill your guts across this floor?"

His eyes shift between Domino and Moon Knight as, like some cornered animal, he appears to consider fight or flight. But, being rather insane, he naturally chooses the first option!
Moon Knight
player, 26 posts
Tue 14 Jul 2020
at 19:52
  • msg #224

Re: Current Mission: Maximum Carnage

His buddy had gotten in a great shot, but that was what Domino did. She was lucky that way. The Fist of Khonshu, by comparison, had to work for his successes.

The gatling gun had wheezed its last gasp taking out Bushman, so Moon Knight tossed it aside and charged forward. Hopefully a little enhanced strength would serve just as well (and he had some enhanced durability to fall back on if not) — getting close to Carnage wasn't quite the sanest idea Moon Knight had ever had. But Moon Knight was a combat master, and could throw a better punch than just about anyone he knew. He swung for the fences with his best haymaker, hoping he could rattle Carnage's teeth, or even knock a few out. Carnage's existing physical stress would certainly help with that.



Moon Knight rolled 6,4,5,8,6 using d8,d8,d8,d8,d10 ((6,4,5,8,6)).
Adding Physical Stress: Moon Knight rolled 12 using 1d12 ((12)).


Total: 20
Effect: d10

This message was last edited by the player at 22:31, Tue 14 July 2020.
Carnage
NPC, 9 posts
Wed 15 Jul 2020
at 20:02
  • msg #225

Re: Current Mission: Maximum Carnage

12:44, Today: Carnage rolled 14,2,3 using 1d10,1d8,1d10,1d8.  Carnage reacting to Moon Knight's punch.

Total: 7
Effect: d10
Opportunities: 1 (Available first to Moon Knight)

Moon Knight wins with 2 extraordinary successes!

As Carnage mouths off to Domino, he fails to spot Moon Knight moving into position. That is, until the vigilante is already sailing through the air, ready to deliver a fistful of vengeance! The symbiote-bonded killer looks at the mercenary with an expression of utter disbelief, as if to say, "Did you really just come across a known murderer wearing a powerful living suit capable of going toe-to-toe with some of the most powerful superheroes around, and decide the best way to proceed was to punch him?"

And then he gets decked by Moon Knight! Carnage falls to the floor with an unceremonious thud, his multiple limbs sprawling out. From the way he's groaning, it seems he's down for the count, at least for now.

But is it really over...?

Follow-up post coming shortly.
Spider-Man
player, 21 posts
Fri 17 Jul 2020
at 05:50
  • msg #226

Re: Current Mission: Maximum Carnage

Seeing Misty Knight hesitate to run for first, Spider-Man thinks fast to get her moving.

"Aww, come on, ref! He's clearly using his powers! Look, Puzzle Face! Right over there!"

Spider-Man makes a motion as if he's pointing to Morbius, while simultaneously shooting out an impact ball of web from his hand.

Reaction to villains' emotional attack (Total 18, Effect d8)

2 PP
Spending 1 PP to include second distinction
Spending 1 PP to buy Watcher's opportunity for power stunt
0 PP remaining

Team d6
Umpire Jigsaw d4 (Probably not very happy with Spider-Man's commentary)
Wisecracker d8
Psych Expert d8
SYMBIOTE SUIT: Web-Slinging Stunt d10
SFX: Grapple. Add d6 and step up your effect die +1 when inflicting a complication on your target.

00:33, Today: Spider-Man rolled 2,2,7,4,2,2 using d6,d4,d8,d8,d10,d6.

Total: 11 (7+4)
Effect: d12 (step up effect die +1 from SFX: Grapple)


"Yeesh!"

Spider-Man had hoped to trap the ball in the hand of The Living Vampire Morbius with his webbing, but he overshoots the trajectory.

Unable to help with his Spider-Powers, Peter hopes that he can at least encourage Misty Knight to lessen the stress the villains are causing her.

"Misty! You've got this! Don't let them get to you! Go go go go go!"
Frenchie
NPC, 1 post
Fri 17 Jul 2020
at 19:21
  • msg #227

Re: Current Mission: Maximum Carnage

"Oh mon Dieu..."

The words coming from Carnage's mouth appear to make no sense. Perhaps Moon Knight hit him too hard? He writhes on the ground, struggling as though an unseen force assails him. From watching him, it becomes clear to Domino and her partner that he seems to be battling the symbiote itself!

Yes, for as the symbiote gives a final shudder and oozes off its host body, the pair of mercenaries make a startling discovery! The man underneath the suit is not Cletus Kasady at all, but someone else entirely?!

"Yes, Marc..." says Frenchie, the longtime partner of Moon Knight and director of his HQ. As he stands, the last of the red ooze drips off his body to form a loose, quivering puddle at his feet. "That *putain dog ambushed me here... Took control of me with that affreux ooze and made me set this trap for you. I couldn't fight it... like I was nothing more than a fantoche in the hands of that bouffon!"

As he looks up at Moon Knight, the fear in his eyes slowly subsides, but he remains on alert.

"That connard Bushman was in on it too... Said he'd been planning this attack a long time, and decided Kasady was the perfect partner for his little coup. He even brought the cameras Kasady made me use for his strange little broadcast."

His eyes widen as some realization suddenly dawns on him.

"He was in my head, Marc..." he breathes. "He knows everything... Every secret, every bit of knowledge about this place... We're going to need a new maison when this is all over."

He clutches a hand to the side of his face, lightly bruised from the impact of Moon Knight's fist. Even through the symbiote's mask, the mercenary hero did some damage.

"What does that madman want with us?" asks Frenchie quietly.

Spent 1d8 from the doom pool to activate Carnage's SFX:

SFX: Symbiote Decoy. When Carnage is stressed out, spend d8 from the doom pool and reveal that the unconscious body the heroes are looking at is one of Carnage’s victims in a mock symbiote suit.

Doom Pool: 1d10, 1d8, 6d6

Another follow-up post coming shortly.

*French translations:
putain = goddamn
affreux = awful
fantoche = puppet
boufonn = buffoon
connard = asshole
coup = coup :P
maison = home

Moon Knight
player, 27 posts
Sat 18 Jul 2020
at 17:30
  • msg #228

Re: Current Mission: Maximum Carnage

Frenchie:
"He was in my head, Marc..." he breathes. "He knows everything... Every secret, every bit of knowledge about this place... We're going to need a new maison when this is all over."

He clutches a hand to the side of his face, lightly bruised from the impact of Moon Knight's fist. Even through the symbiote's mask, the mercenary hero did some damage.

"What does that madman want with us?" asks Frenchie quietly.


"Carnage just enjoys messing with people," Moon Knight told his longtime friend, helping him into a seated position and taking a better look at his bruised face. Fortunately, it appeared he'd be okay. "It's his second favorite thing, right behind killing them.

"As for the lair... it's just a building. As long as you're alright, mon frere, I don't care about the building."

Carnage
NPC, 10 posts
Sat 18 Jul 2020
at 19:16
  • msg #229

Re: Current Mission: Maximum Carnage

As Moon Knight and Frenchie converse, there comes a high, rasping gasp from the elevator shaft. No doubt that's the Bushman breathing his very last breath. With any luck, there will be a body there when the mercenaries go to check on it. Moon Knight knows well enough that this isn't the first time Bushman has "died" in one of their fights.

Moon Knight hits a HERO OR VIGILANTE? milestone: 10 XP when you refuse to kill a member of Carnage's Family (or prevent an ally from doing it), or kill them (or convince an ally to do it).

But before anyone can move to check on the villain's body, a high, ringing laugh comes from the open doorway. Standing there now, looking no worse for wear, is-- Carnage?! The symbiote-mask he usually wears has withdrawn into the nape of his suit, leaving no doubt that this is truly the main man himself-- Cletus Kasady!

"Guess you're right about me, eh Marc?" sneers Carnage, sidling into the room. "Oh that's right, your little pal Bushman-- bless his soul-- told me all about you. Your imaginary friend, your 'unique set of skills,' and all the wonderful little toys you've got stashed here!" He gestures around to the crates of military hardware lining the room.

"But he didn't mention what a soft little sidekick you've got! I mean, can we all just acknowledge how much fun that was for me?" he grins. "I had the little Frenchman like a puppet on a string! I knew I could get in peoples' heads, but to take them over so completely like that! Oh, it's like I'm falling in love with this symbiote all over again!"

He gives a toothy grin. "Those extra symbiotes I absorbed at the Life Foundation really did the trick," he smirks. "Sure made up for that bit of me I left behind when the Tiger Queen tried to take me out. Now I'm back and better than ever! I'm running on high-octane, extra-strength space-ooze, baby! The sky's the limit for this guy!"

Detecting some bit of movement, he turns and spots something in the corner of the room. "Ooh, and speaking of symbiotes," he continues. "I spy with my little eye a tasty ooze-packet right there!"

He reaches out with an arm and shoots a tentacle toward the corner of the room, where lurks the lone remaining unbound symbiote that attacked Moon Knight in the elevator! But before Carnage can get his hands on it, the ooze-creature launches itself at Moon Knight, covering him from head-to-toe!

As Carnage, Domino, and Frenchie watch, they see a new, symbiote-bonded figure standing where Moon Knight had been just a moment ago! What is the identity of this new being, and is it friend or foe?!

Moon Knight spends 15 XP to purchase the Symbiote Suit unlockable.

Next Action: Domino

The Watcher
GM, 138 posts
Sat 18 Jul 2020
at 22:41
  • msg #230

Re: Current Mission: Maximum Carnage

Spidey takes d10 of Emotional Stress from Team Carnage's extraordinary success, bringing him to d10 of Emotional Trauma.

The umpire, Jigsaw, chews a big wad of tobacco and squirts a jet out of the corner of his mouth. Yes, chewing tobacco-- seriously. This here's an old-fashioned villain if ever there was one.

"Carnage said he wants people usin' their powers," he mutters to Spidey. "S'posed to be more fun that way-- whattaya think the whole point of this game is?"

He doesn't appear to notice Spidey's sneaky attempt to web up Morbius, assuming he would have cared either way. And better yet, Misty kicks it into high gear! She makes it to first base just in the nick of time, mouthing a silent 'thank-you' to the web-slinger.

And as the web-head takes stock of the situation, he sees another encouraging sight: the Black Cat moving ever stealthily toward the press box, where the Purple Man maintains his control over the stadium! She gives a silent thumbs-up to Spidey.

Even so, that was a close one-- the game almost started out on a very bad foot! Spidey can already feel the pressure, yet he knows right now he needs to have nerves of steel!

Going back to our earlier discussion of using the "spotlight route" to heal Spidey's trauma, I'd like to offer that if he makes it through this game, he'll completely heal his Emotional Trauma. So if he's feeling the pressure, don't be afraid to show it 'cause that's what this scene is all about!
Shocker
NPC, 2 posts
Sat 18 Jul 2020
at 22:44
  • msg #231

Re: Current Mission: Maximum Carnage

The webbing Spidey launched goes far afield, landing in a messy pile atop a bag of peanuts right as Shocker is about to hand it to a spectator. He turns and shoots a dirty look at the wall-crawler.

"Seriously?!" he shouts. "Don't make me come down there!"
Domino
player, 55 posts
Unspent Exp: 0
PP: 0
Sun 19 Jul 2020
at 04:15
  • msg #232

Re: Current Mission: Maximum Carnage

'Well, shit', Domino thought to herself, unsure whether this heralded further aid, or further danger, for herself.
Was Moon Knight now one of the targets?  or still in control of himself?

Either way, there was one 'clear and present danger' that needed to be dealt with ... and while Carnage* was temporarily distracted by the sudden change in situation (and the betrayal of its little minion?), Domino knew she had to take the initiative here.
Especially if she now had two symbiotic enemies to deal with.
                  * the real one?

Hoping that her Buddy was still on her side, the Hardened Mercenary again focused on what mattered: the Target.
Leveling her Guns at the new Carnage, she went Full Auto, her Combat Mastery and Superhuman Reflexes kicking into action yet again.

Action: Shoot Carnage full of bullets ... again
d10:  Buddy
d8:   Hardened Mercenary
2d8: Guns
SFX: Full Auto. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total.
d10: Superhuman Reflexes
d10: Combat Mastery

- rolled 8,7,3,1,10,10 using d10,d8,d8,d8,d10,d10.  Attack Carnage.
Total: 25
Effect: d8
Opportunities: 1


PP: 1
Reaction needed: Carnage

Carnage
NPC, 11 posts
Mon 20 Jul 2020
at 00:25
  • msg #233

Re: Current Mission: Maximum Carnage

"Hmm, what's this?" says Carnage as he sees the stray symbiote begin to merge with Moon Knight. "Ripping off my look, huh? Well how about I rip off your-- hey!!"

Noticing Domino's sudden attack, he stretches his body like a length of taffy, attempting to allow her bullets to pass harmlessly through an empty pocket of the red suit.

Using the doom pool to add a d8 "Stretching Like Taffy" Stunt to Carnage's roll and stepping it up to d10 via Domino's opportunity.

17:02, Today: Carnage rolled 10,7,2,2,10 using 1d10,1d8,1d10,1d8,1d10 ((10,7,2,2,10)). Carnage trying to stretch out of the way of Domino's bullets.

Spending 1d10 from the doom pool to keep a 3rd die (d8 that rolled 7) for the total.

Total: 27
Effect: d10
Opportunities: 0

Carnage wins. No stress taken.

Doom Pool: 6d6


Domino's symbiote-seeking ammunition passes through a thin sheet of the alien substance, which quickly reforms as the bullets embed themselves in the nearby wall. "Face it, sister!" crows Kasady. "You're in over your head! And pretty soon, I'm gonna pop that head right off your body! HAHAHAHA!!"

Next Action: Team Carnage
This message was last edited by the player at 00:56, Mon 20 July 2020.
The Watcher
GM, 140 posts
Mon 20 Jul 2020
at 13:07
  • msg #234

Re: Current Mission: Maximum Carnage

I forgot to include where those dice came from in Carnage's last roll. It should have been:

Solo d10
Sneaky d8
Superhuman Reflexes d10
Combat Expert d8
"Stretching Like Taffy" Stunt d10

The Watcher
GM, 143 posts
Mon 20 Jul 2020
at 18:14
  • msg #235

Re: Current Mission: Maximum Carnage

Team Carnage invites the next set of heroes up to bat! One by one, Daredevil, Spider-Man, Tigra and *Ghost Rider step up to the plate, where Bullseye throws them his deadliest fastball! How will each of them fare in this dangerous game?

Team 9d6
Making Carnage Proud d4 (They notice he's no longer watching)
Weapon d8
Area Attack 2d6

09:56, Today: Team Carnage rolled 3,1,5,2,2,5,3,3,5,3,3,5,6 using 1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d4,1d8,1d6,1d6 ((3,1,5,2,2,5,3,3,5,3,3,5,6)).

Total: 16
Effect: d8 to Tigra, d6 to DD and Spidey
Opportunities: 1 (Available to DD, Spidey, or Tigra)

Spent 1d6 to add a 3rd die to the total. Stepping up 1d6 via Team Carnage's use of the "Making Carnage Proud" distinction at d4.

Doom Pool: 1d8, 5d6

Reactions Needed: Daredevil, Spider-Man, and Tigra (Any order is fine-- please include a roll for the reaction as well as a roll for your action)

*I'll handle Ghost Riders' actions until the player is able to return to the game..

Daredevil
player, 40 posts
PPs: 1 or 0 (msg #217)
XPs: 9
Wed 22 Jul 2020
at 09:15
  • msg #236

Re: Current Mission: Maximum Carnage

Daredevil is looking out over the field as he works out the plan in his head. "It seems we don't have any choice but to go along with it. But instead of playing their game," he mutters to his companions as he steps to the plate. "Let's take care of the rules."

Once at the plate he spits to the side then leans into a hunched batter's crouch, his billy club becoming a poor substitute for a baseball bat. Yet this is not the opportunity for the Man Without Fear to finally show any. His brow furrows as he concentrates on Bullseye winding up for the pitch. His foe is so familiar that he can feel his moves like they were his own, making it easier when he knows his enemy's intent. That ball is headed right at his own body, but this devil won't flinch. He just needs to get the ball into play. And this time he doesn't even need to be the target.

"Venom..." Daredevil murmurs to get the symbiote's attention but already smelling the thing crawl up behind him.

The ball leaves Bullseye's hand in the deadliest pitch ever enacted on a baseball field. While the throw is also the fastest ever seen here, as Daredevil had sensed the wind-up and the ball leaving the villain's hand then striking in less time than it takes the brain to deliver the message, he smiles as his plan quietly unfurls into action.

Defending from Team Carnage Mob attack</i>
Reaction to Total: 16, Effect: d6:
Team    d6
Man Without Fear    d8
Billy Club/Weapon    d6
Hypersenses/Radar Sense/Superhuman Senses    d10
Acrobatic Master    2d8
Friendly Neighborhood Venom Asset    d12

Daredevil rolled 5,8,5,9,6,8,9 using d6,d8,d6,d10,d8,d8,d12 ((5,8,5,9,6,8,9)).

Total: 17; Effect: d12

PPs: 1 (starting; from msg #217 (since the roll didn't activate the contingency)) = 1


Daredevil doesn't have to move too far out of the way of the ball's deadly path when one of Venom's slimy appendages reaches across his profile to not only absorb the force of the attack but to knock the ball off its trajectory and send it ricocheting away and into the ground!

If the ball is in the play then the game is active, which means the bases are open for stealing! And before the umpire can call a ruling when Daredevil takes off toward first base (though his radar sense has trouble picking up where the base has been dug level with the ground), the Man without Fear calls out to his newest -- and hopefully most obedient -- partner: "Venom! Eat the umpire!"

"Aaaahhhh, finally... a tasty treat!" the grotesque symbiote growls, turning to the villainous Jigsaw behind the plate.

Create No-Rules Baseball Complication on Team Carnage:
Team    d6
Blind Justice    d4
(+1 PP)
Hypersenses/Superhuman Senses    d10
Psyche Expert    d8
Friendly Neighborhood Venom Asset    d12

DD rolled Daredevil rolled 3,2,7,2,2 using d6,d4,d10,d8,d12 ((3,2,7,2,2)).

-1 PP to add third die to Total
Total: 12; Effect: d12

PPs: 1 (starting; from above) +1 (negative Distinction) -1 (adding third die) = 1

Reaction: Team Carnage



Daredevil heads in the direction of where he imagines first base to be with all the speed and might he can muster, keeping an mental eye on the press-box above, and ready to make his own run for it if the ensuing chaos behind him is the cover he planned for.
Jigsaw
NPC, 1 post
Fri 24 Jul 2020
at 02:19
  • msg #237

Re: Current Mission: Maximum Carnage

In reply to Daredevil (msg # 236):

As Daredevil sets his plan into motion, Jigsaw turns to face Venom as the Lethal Protector advances on him.

"Bring it, tough guy, I ain't scared of you!" says Jigsaw, lifting his arms to the sides. "This ain't my first rodeo with symbiotes. In fact, I've got a little something special here for you!"

But given Venom's fearsome reputation among the villain underworld-- and the slight sweat forming on the mobster's brow-- one has to wonder: is this real bravery coming from Jigsaw, or mere posturing...?

Team 9d6
Playing for Keeps d4 (Maybe he didn't expect to get eaten)
Menace Expert d8

06:52, Today: Team Carnage rolled 5,1,4,6,2,1,3,1,4,1,5 using 1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d4,1d8 ((5,1,4,6,2,1,3,1,4,1,5)). Team Carnage reaction to DD trying to create "Out of Control Baseball" d12 complication.

Total: 16
Effect: d6
Opportunities: 4 (Available first to Daredevil)

Jigsaw wins and takes no complication. Spent 1d6 doom to add a 3rd die to the total.

Doom Pool: 2d8, 3d6


Jigsaw motions to a nearby group of thugs in the stadium. Though easily recognizable as the mob bosses' enforcers, they've been outfitted with loads of goofy Carnage memorabilia-- red-and-black masks, hats, jerseys, and those classic "we're #1" foam fingers universal to big-league sporting events. The fact that Jigsaw's bunch have been forced to pay homage to Carnage is a ridiculous sight to behold.

Less funny, though, is the fact that one of them is carrying a hefty flamethrower with a fuel can strapped to his back! The mask-wearing thug keeps the business end pointed at Venom, while his buddy wags an oversized red foam-finger at the vigilante, as if to say, "Oh no you don't!"

But while Venom may be unable to carry out DD's command, the blind vigilante uses the distraction to make it to first base-- putting Misty on second!
Tigra
player, 22 posts
Sat 25 Jul 2020
at 20:44
  • msg #238

Re: Current Mission: Maximum Carnage

Tigra had been watching everyone around her. There really was no way to help the audience leave in safety since all the Purple Man had to do was command the crowd to start killing themselves and well, that would happen. Maybe he had already had a backup plan and told the crowd to do harm if they left the place.
She had rolled her eyes at the Purple Man with his jabbering about really playing a game, and all the other buffoons.
"Oh, Morbius is one of these guys. I suppose working together before didn't mean that much to him. He could have given me a heads up."
Tigra thought this was such a waste of time - lives were at risk and not just this stadium. She was seething with rage, and feeling a little betrayed.

Tigra grabbed a nearby baseball bat, walked up to the pitch, her hackles raised, fangs out.
"Bring it on, Bullsie. I know just where this hit's going."

Against Team Carnage
Team d10
Heroes for Hire asset d8
Adventurous Sorceress (never done this before, good one for the scrapbook) d8
Superhuman reflexes d10
Acrobatics master 2d8

12:36, Today: Tigra rolled 5,6,5,5,1,7 using d10,d8,d8,d10,d8,d8 ((5,6,5,5,1,7)).

Total= 7 + 6 = 13, +5 (1 pp to add a third die) = 18
Effect: d10
Opportunities: 1
SFX pounce:Pounce. On a successful reaction against a physical attack, inflict physical stress with your effect die at no PP cost. Spend 1 PP to step it up.
PP: 2 - 1 = 1


Tigra hit the ball, which flew towards Morbius. With a loud "clunk," Morbius fell on the ground, a big welt showed on his temple where the ball him. The ball continued rolling away.

As Tigra made her way to the first base, she shouted towards Morbious, hoping he could hear her,"That's what you get for turning your back on your bookclub friends, Morbius! This makes up for it so no hard feelings, and you're still invited this weekend."

Tigra kept running and thought she'd make this game more to the heroes' advantage with restricting the villains' vision. She will be conjuring some sparks in front of their faces on her way to first base.

Creating Blinding Lights Complication on Team Carnage
Team d10
Mystical Legend (always coming up with legendary ideas) d8
Heroes for Hire asset d8
Enhanced speed d8
Supreme Sorcery d10
Mystic master 2d8
Limit: The Extent of Sorcery. When you add Supreme Sorcery to any pool, you may only create assets and complications as your effect.

13:25, Today: Tigra rolled 10,8,3,2,10,5,7 using d10,d8,d8,d8,d10,d8,d8 ((10,8,3,2,10,5,7)).

Total: 10 + 10 = 20
Effect: d8
Opportunities: 0
Plot Points: 1


Next: The Watcher
This message was last edited by the player at 20:56, Sat 25 July 2020.
Sabertooth
NPC, 1 post
Sun 26 Jul 2020
at 17:16
  • msg #239

Re: Current Mission: Maximum Carnage

In reply to Tigra (msg # 238):

Tigra's counterattack knocks out a Team 9d6 die from Team Carnage, reducing them to Team 8d6. Stepping up 1d8 in the doom pool from Tigra's opportunity in Msg #238.

Doom Pool: 1d10, 1d8, 3d6


With Daredevil on first and Misty on second, Tigra steps up to the plate and knocks Bullseye's fastball straight at Morbius! The living vampire takes the ball straight to the temple, knocking him off his feet and leaving him sprawled on the grassy outfield. Tigra hurtles to first, with the bases loaded and the heroes poised to score a run!

With the bases loaded and no outs, that leaves it up to Spider-Man to send Misty to home plate! With all that's happened to him tonight, and the hundreds of lives hanging in the balance, is the web-head up to the challenge? As he is ever the bookish type, one had better hope Peter Parker is learning the rules of this "sports-ball" game very quickly!

In the outfield, Morbius claws his way back to a standing position. The purple bruise on his head shimmers and fades as his healing factor kicks into action. His teammates Sabertooth and Scorpion laugh at him.

"Book club? What a sissy! What are you guys reading this week, Twilight?"

After Spidey goes, we'll jump back over to the scene with Domino/Moon Knight.
Purple Man
NPC, 3 posts
Mon 27 Jul 2020
at 16:07
  • msg #240

Re: Current Mission: Maximum Carnage

Up in the press box, Killgrave grins as Spidey steps up to the plate. The villain taps his microphone before he speaks, getting the whole crowd's attention.

"The itsy-bitsy spider will try to hit the ball," he says in a sing-song voice. "He better play along or I may kill them all!"

It's a brazen attempt to get in the web-slinger's head. And regardless of how the hero reacts, it gives the Black Cat pause as she makes her way up toward the Purple Man's nest. She watches Spider-Man in nervous anticipation, forgetting for a moment that there's a hostage she needs to rescue!

Adding 1d10 to the doom pool from Purple Man's Psych Master specialty. Spending 1d8 doom to add Shriek to the other scene.

Doom Pool: 2d10, 3d6

Next Action: Shriek

This message was last edited by the player at 21:43, Mon 27 July 2020.
Team Carnage
NPC, 2 posts
Mon 27 Jul 2020
at 21:34
  • msg #241

Re: Current Mission: Maximum Carnage

In reply to Tigra (msg # 238):

SFX: "Walk It Off!" Spend d6 from the doom pool to recover a d6 Mob die or step back physical trauma by –1.

Spent 1d6 doom to bring Morbius back into the mob.


Team Carnage braces themselves as Tigra prepares some kind of offensive magical spell. They are relieved, and perhaps a bit confused, when they instead see a dazzling array of shimmering lights shoot from her fingertips up into the sky. The less intelligent members of the team decide to stare directly at the fireworks.

Team 9d6
Playing for Keeps d4 (Not keen on losing their vision)
Superhuman Stamina d10
Psych Expert d8 (Realizing Tigra's intent)

14:14, Today: Team Carnage rolled 3,5,2,4,6,3,4,5,3,4,4,8 using 1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d4,1d10,1d8 ((3,5,2,4,6,3,4,5,3,4,4,8)).

Tigra wins. Spent 1d6 doom to add a 3rd die to the total. Added 1d6 doom for Team Carnage's use of the "Playing for Keeps" Team distinction at d4. Team Carnage's higher effect die steps back Tigra's effect die to d6. Team Carnage takes a d6 "Blinding Lights" complication.

Total: 19
Effect: d10
Opportunities: 0
Doom Pool: 2d10,2d6

Just as Morbius is getting back to his feet, his vision is filled with the blinding white light of Tigra's spell. He and the other villains with enhanced senses are the most affected of the bunch, while most of the team merely shrugs off the annoying sight.
This message was last edited by the player at 22:45, Mon 27 July 2020.
Shriek
NPC, 3 posts
Mon 27 Jul 2020
at 22:38
  • msg #242

Re: Current Mission: Maximum Carnage

As Carnage faces off with Domino and the symbiote-bonded Moon Knight, the door leading into the room opens wider and a lithe, pale-skinned woman enters. She keeps her eye on something out in the hallway, slowly turning as she speaks to Kasady.

"Ugh, that Deadpool idiot is so annoying. Took a point-blank sonic blast to wipe the stupid grin off his face. He shouldn't bother us anymore, Cupcake."

As she turns to embrace Kasady, her face lights up in surprise as she realizes it is not him standing there, but the symbiote-clad Moon Knight!

"Whoa, who the hell are you? Back off!"


Reacting on instinct, Shriek thrusts her palms out toward the monstrous figure and lets loose a sonic blast to frighten him off!

Buddy d8
Violent Tendencies d4 (Not realizing the blast might hit Carnage)
Sonic Blasts 2d8
Menace Expert 2d6

14:12, Today: Shriek rolled 5,4,5,3,5,2 using 1d8,1d4,1d8,1d8,1d6,1d6.  Shriek trying to make Moon Knight back up offa her grill.

Total: 15
Effect: d8
Opportunities: 0
Doom Pool: 2d10,2d6

Spent 1d6 doom to add a 3rd die to the total. Added 1d6 back into the doom pool for Shriek's use of the "Violent Tendencies" distinction at d4.


As Shriek's sound wave fans out across the room, Carnage puts his hands to his ears and grimaces in pain.

"Yeeowch! I love ya, Babycakes, but that power of yours is like nails on a chalkboard!"

Dismayed by his comment, Shriek now focuses her blast toward Domino, hoping to knock the mercenary's twin pistols right out of her hands!

Activating Domino's Gear limit to shutdown her Guns d8. (Domino takes 1 PP or the Watcher spends 1d6 doom.)

Reaction Needed: Moon Knight

Next Action: Domino

This message was last edited by the player at 22:46, Mon 27 July 2020.
Moon Knight
player, 30 posts
Mon 27 Jul 2020
at 23:28
  • msg #243

Re: Current Mission: Maximum Carnage

The symbiote encased Moon Knight in a flash, before he could defend himself or evade. But almost as fast was the realization that this symbiote wasa like-minded individual, hell-bent on vengeance versus the insane Cletus Kasady/Carnage and his ilk.

It was more than a tool, maybe an ally. But whatever it was, it was power. Moon Knight rarely felt so strong, save for under the full moon itself. Now it was like he was bathed in moonlight from the inside out, his muscles felt so super-charged.

He was going to like this. He was going to flat-out freaking love this.

And then suddenly there was a woman blasting him with sonics, tearing him out of his momentary reverie and making his symbiote scream in pain.

Who is Marc Spector, really? The answer was so multifaceted to begin with — mercenary, hero, avatar of vengeance — even before the new definition got tacked on: host. It was just one more thing to accept into his fractured psyche and use to its fullest possible effect. So even as the symbiote howled a warning regarding the sonic blast, Moon Knight sprung into action.

Moving away from his buddy, Domino, Moon Knight did his best to split Shriek's field of fire and make her pick one of them versus the other... hopefully him. Domino was tough, but lacked his newly superhuman reflexes and durability. As a combat master, he hoped to maneuver around Shriek and position himself for a counterattack.

Moon Knight rolled 4,7,7,6,5 using d8,d8,d10,d10,d10 ((4,7,7,6,5)).

Using 1 PP (my last! :( ) to keep a third die in my total
Limit: Fire and Sonic Weakness. On a fire or sonic-based attack, change any Symbiote power into a complication and step up or add d6 to the doom pool.

Total: 20
Effect die: d10

Shriek
NPC, 4 posts
Tue 28 Jul 2020
at 01:51
  • msg #244

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 243):

As Shriek's initial blast streaks toward Moon Knight, the symbiotic mercenary leaps and bounds away from it effortlessly. Having disarmed Domino for the moment, the frustrated Shriek draws upon more and more of her power to send at Moon Knight. Her blasts follow him around the room, ricocheting at odd angles to blast open crates of weaponry and forcing Carnage to scramble for cover. But no matter how hard the villainess tries, she can't hit the Fist of Khonshu, and it sends her into a howling rage.

"Babydoll!" yelps Carnage, to no answer from her. "Shriek!" Still she ignores him. "YO, FRANCES!! CUT IT OUT!!!"

At the mention of her real name, Carnage's girlfriend finally lets up with the blasts. She clutches a hand to her face as though in pain, as her left eye pulses with an odd glowing light.

"I'm sorry, Carny, but these guys just piss me off! Here we went through all the trouble to get settled in here so you could watch the big game... And these losers just barge in and ruin everything!"

Watching Moon Knight traverse the room, she searches for an opening. Though he may be new and improved, the mercenary still seems unaccustomed to the symbiote's powers. As he goes to leap off a wall, his hands and feet get stuck to the surface, owing to his new wall-crawling abilities. Shriek tries to blast him, but it looks like her powers are all used up for now, and she gives a snarl of frustration!

Forgot to mention this SFX was how she had the Sonic Blast 2d8 in her last roll:

SFX: Take it to Eleven: Step up or double Sonic Blasts for one action. If the action fails, add a die to the doom pool equal to the normal rating of your power die then shut down Sonic Blasts. Activate an opportunity to recover that power.

As her attack on MK was unsuccessful, adding 1d8 to the doom pool for Shriek's failed action and shutting down Sonic Blast d8. Adding 1d6 to the doom pool for MK's activation of his Limit. MK's Wall-Crawling d6 ability becomes a d6 complication.

Doom Pool: 2d10, 1d8, 3d6

Next Action: Domino

Domino
player, 56 posts
Unspent Exp: 0
PP: 0
Tue 28 Jul 2020
at 09:17
  • msg #245

Re: Current Mission: Maximum Carnage

Domino couldn't believe her (bad) luck.
Having finished off Carnage, she now needed to do it all over again, against the next new and fresh Carnage ... and now without two of her strongest advantages.

While her Buddy distracted the distraction, the Hardened Mercenary again focused on the primary target.
Her attack drew on all she had left:  her Mastery of Combat and her Superhuman Reflexes.

Instictively, she triggered the device Deadpool had 'shared with her'; hoping that this Carnage would fall for the same trick that his doppelgänger had.


Action: take out this Carnage
d10 Buddy
d8  Hardened Mercenary
d10 Superhuman Reflexes
d10 Combat Master
d8  Deadpool's Teleport Device
d10 SFX: Lady Luck On My Side. Spend 1 PP to borrow the highest die in the doom pool as an asset for your next action; then step back and return the doom die.

- rolled 2,8,6,4,1,1 using d10,d8,d10,d10,d8,d10.  Attack Carnage.

Total: 14
Effect: d10
Opportunities: 2

Step back Doom Pool Die to 'd8' and return it to Pool.


PP: 2

Reaction needed: Carnage
Next action:  Moon Knight

Carnage
NPC, 12 posts
Thu 30 Jul 2020
at 01:23
  • msg #246

Re: Current Mission: Maximum Carnage

Domino's "Lady Luck On My Side" SFX steps back 1d10 in the doom pool to d8.

Doom Pool: 1d10, 2d8, 3d6


Carnage comes out from behind a stack of crates just in time to see Domino activate her teleporter. The villain studies her carefully, tracking the spot he expects her to re-appear. He must have been paying close attention to that trick earlier...

Buddy d8
Murderous d8
Superhuman Strength d8
Tentacles d6
Combat Expert 2d6
Domino's Physical Stress d10

SFX: Multipower. Use two or more SYMBIOTE powers in your dice pool, at -1 step for each additional power.

SFX: Feed. On any successful action that includes TENTACLES, step up physical stress by +1.

12:53, Today: Carnage rolled 8,8,7,1,3,2,6 using 1d8,1d8,1d8,1d6,1d6,1d6,1d10 ((8,8,7,1,3,2,6)). Carnage tries to dodge and counterattack Domino with Symbiote tendrils.

Total: 23
Effect: d10
Opportunities: 1 (Available first to Domino)

Carnage wins. His extraordinary success and SFX steps up the effect die +2. Domino is stressed out and picks up d6 of Physical Trauma. Spent 1d8 doom to add a 3rd die to the total and 1d6 to counterattack Domino.

*Adding 3d6 to the doom pool from Domino's opportunities, earning her a whopping 3 PP's (3 opps due to Carnage's passive SFX):

SFX: Spread Some Chaos. When Carnage has Team or Buddy Affiliation with other members of his “family”, all heroes’ actions or reactions against Carnage generate opportunities on a 1 or 2.

Doom Pool: 1d10, 1d8, 4d6


Carnage's eyes narrow. He waits until the last possible instant, then leaps forward, turning in mid-air to face the direction he came. He extends a limb, changing it into a sharpened tendril and stabs it forward... right as Domino appears in its path! The mercenary takes the blade to her back, falling to her knees before collapsing forward.

"Looks like your luck ran out," the villain sneers.

He and Shriek turn on Moon Knight next, grinning with malice!
This message was last edited by the player at 04:20, Thu 30 July 2020.
Spider-Man
player, 22 posts
Thu 30 Jul 2020
at 09:11
  • msg #247

Re: Current Mission: Maximum Carnage

Looking near the dugout, Spider-Man finds a collection of bats and grabs one.

"Bases loaded. This could get us ahead early."

Spider-Man walks up to home plate and taps it with the wooden bat (he's not sure why, but he's positive he's seen the pros do it before). He considers spitting, but he'd just make a mess in his mask.

"Okay, Bullseye, show me what you've got."

Spider-Man takes his stance, wiggling his hips side to side.

"You look ridiculous," says Jigsaw from behind.

"Glass houses, Puzzles," replies Spider-Man

"Have you ever even held a bat before?"

"I'll have you know that I was a happily married man."

"What does that even mean?"

"When a radioactive spider-hero and a beautiful, beautiful woman love each other very much—"

From the pitcher's mound, Bullseye interrupts, "Are you going to run your mouth all night? I was hoping to get to kill some of you before it gets too late."

"Don't get your target tights in a knot. Heeeeeyyy battah battah swwwwing battah battah!"

Jigsaw is starting to sound annoyed. "You really have no idea what you're doing..."

Bullseye gives a smirk. He straightens up, then delivers a perfect fastball coming straight across the plate.

Spider-Man's heightened reflexes make it easy for him to connect bat to ball.

Got it!

As soon as the bat connects, however, it shatters to pieces. Bullseye had thrown it at the exact location necessary to destroy it.

"Steeeeeerike one!" shouts Jigsaw, their tone barely concealing a laugh. The catcher had the ball in their glove, a few splinters still attached.

"Aww. Too bad, Wall-Crawler," Bullseye comments as the ball is thrown back to him. "Ready for strike two?"

Spider-Man tosses aside the piece of bat he's holding. The Symbiote suit elongates into a tendril, then shifts into the form of an ink black bat in Spider-Man's hands.

"Lucky pitch. Let's see what you do with this one."

Spider-Man gets into his ridiculous looking batting position again, his hips wiggling with determination.

Bullseye's smirk doesn't fade. He readies himself again, then releases an even more intimidating fastball. His form is almost elegant, like a dancer in his precision.

Even with Spider-Man's senses and agility, he barely sees this one coming, the bat colliding at the last second with the ball. His swing packs quite a lot of power. Spidey's Symbiote bat hits hard, and the ball goes sailing through the sky like a rocket.

Yes! Home run!

Peter's foot is about to hit the ground and spring his body towards first base, when Jigsaw's voice rings out.

"Foul ball!"

"What?!" Spidey turns on a dime and looks at the umpire. "It's good! That's a home run! It flew out of the park!"

"It's over the foul line, Webhead! What the hell is wrong with you? Those lines are there for a reason!" Jigsaw's disfigured face is turning splotches of red in anger, some pieces more than others.

"...Of course I knew that! I just didn't know you guys were playing by the rules. You know...being bad guys and all."

"Yeah, right, you nerd. Just go ahead and strike out already."

Jigsaw takes his position as umpire again, still steaming with anger.

"That's when you get three strikes, dumbass."

"I knew that one!" Spider-Man insists, but he's not very convincing. Even the other heroes have to be feeling embarrassed for him at this point.

Doppelganger let's out a confused noise on the sidelines.

Before taking his stance in the batter's box again, Spidey calls over to Doppelganger, "It's alright, big guy. I've got this. Just have to say goodbye to that ball and everyone's coming home."

Spider-Man faces the team of villains on the field, and the heroes standing at the ready on each base. He aims his bat straight ahead, signaling that this next one will be a home run. An actual home run this time.

"I'm bringing you all home!"

A few audible groans can be heard around the diamond. Some of them may not have been from villains.

He takes his stance. His hips have no wiggle, and they do not lie. Spider-Man is going to give his all in this next swing.

Bullseye narrows his eyes. He's leaning forward, assessing his foe. The catcher's hand gives him a signal, but Bullseye shakes his head. A different hand signal from the catcher. Bullseye gives a nod. No more smirk. He's serious. Deadly serious. He straightens his body. Motionless and imposing. Then the wind up. And the pitch. Perfectly cast as ever. The ball effortlessly glides from his hand, rolling across his fingertips in a direct line. The stitches on the baseball are a blur as it spins across the field.

Spidey's eyes stay on the ball. His foot presses forward, putting momentum into the twist of his torso. The grip on his alien bat tightens, and he begins to swing. But then, at the last moment, the baseball's direction seems to shift. In a way that seems unnatural, it's path curves and swirls. Peter realizes that his bat will not be coming anywhere near the ball's trajectory.

It's as if time has slowed to nothing. The cheers from the brainwashed crowd, the smell of the cigar smoke lingering on Jigsaw, the glint in Bullseye's teeth as his smile has returned...all of it frozen in time and faded from Peter's mind. With hundredths of a second to react, he has no room for error. Guided only by his Spider-Senses, his muscles act on their own. They tense and release, and the momentum of the swing changes. The bat spins in his hands, and it makes the impossible happen.

Spider-Man hits the ball with his full strength. Unfortunately, the curve ball threw off the angle of the attack. Although not heading straight on through to the other side of the parking lot, the ball is still heading in the right direction. It's direction is just a lot higher than desired. However, even with extreme amounts of air, it was obvious that the ball would make it clean out of the park.

THWIPP!!!

A web shoots out, hitting the ball dead center. It freezes in place for a moment, looking as if a stitch would pop from the sudden stop. It is suddenly zipped quickly back to the field, flying past Bullseye and Spider-Man's head. With a soft thud, it lands in the hands of Doppelganger.

For what feels like a long time, there is silence. Then, Doppel slowly walks over to Spider-Man, his hands outstretched holding the ball. Not knowing what else to do, Spider-Man also hold out his hand, and the ball is gently dropped in it.

"S-say...goodbye?" Doppelganger's voice creaks out the words, but it seems to be in a happy tone. Spider-Man blinks in recognition, but he doesn't know what to say. He's helping.

And then, all at once, laughter erupts from Bullseye and the other villains, and Jigsaw booms, "YOOOOOU'RE OUT!"


Reaction to Team Carnage Attack
Total: 16
Effect: d8 to Tigra, d6 to DD and Spidey

Team d6
With Great Power Comes Great Responsibility d8
SPIDER-POWERS: Superhuman Strength d10
SYMBIOTE SUIT: Shapeshifting d10
"Friendly Neighborhood Doppelganger" asset d8

22:13, Today: Spider-Man rolled 3,1,5,6,4 using d6,d8,d10,d10,d8.

1 Opportunity

+1 PP from auto-purchase of Opportunity

1 PP remaining

OOC: I didn't remember who was catching, so I didn't say in my post. I hope it's okay that I took control of so many NPCs and wrote so much, but I wanted to get this post made to make up for taking so long to write it.

Moon Knight
player, 33 posts
Thu 30 Jul 2020
at 14:10
  • msg #248

Re: Current Mission: Maximum Carnage

Carnage:
"Looks like your luck ran out," the villain sneers.


"That's why..." Moon Knight began with a sneer in his voice, coming down off the wall to protect his buddy. He could feel the symbiote peeling away from the brick like it wanted to stay up there. He reached into one of his belt pouches and pulled free a small cylinder. "...the lady has us."

Moving in on Carnage, Moon Knight flicked his thumb across the end of the tube. The symbiote retreated up Moon Knight's arm as a bright white flame leaped into existence. Moon Knight thrust it at Carnage's squirming red chest.

"Have a little fire, Scarecrow," Moon Knight said in a rare joking moment. It felt right, somehow.

Using 1PP* to activate Opportunity & create d10 stunt die "Magnesium Flare".

Buddy d8
Who is Marc Spector? 1d4 + 1PP**
Magnesium Flare d10
Superhuman Strength d10
Superhuman Durability d10
Combat Master d10

Moon Knight rolled 2,3,10,8,1,9 using d8,d4,d10,d10,d10,d10 ((2,3,10,8,1,9)).

Total: 19
Effect die: d10
-1 PP, +1 PP: 1 total
1 Opportunity



*= Because that last one turned out to not be my last after all.
**= Because I really want to keep one on hand.
Carnage
NPC, 13 posts
Thu 30 Jul 2020
at 20:59
  • msg #249

Re: Current Mission: Maximum Carnage

Stepping up 1d6 from the doom pool from Spider-Man's opportunity. Note that MK rolled 2 opportunities due to Carnage's "Spread Some Chaos" SFX (1's and 2's both count).

Doom Pool (from post #247): 1d10,2d8,3d6


Carnage springs to the ceiling, hissing in fear and rage as he feels the heat from Moon Knight's flare. The symbiote retreats further off of his face, droplets of sweat appearing on his exposed brow as he crawls away. His next act takes an effort of will only a true madman would be capable of...

Buckle up, here we go...

Buddy d8
Insane d8
Superhuman Reflexes d10
Wall-Crawling d6 (Spent d6 doom to add)
Combat Expert 1d8
"Playing with Fire" Stunt d10 (From 1 of MK's 2 opportunities)
1d10 added from the doom pool

11:11, Today: Carnage rolled 2,5,1,3,8,6,6 using 1d8,1d8,1d10,1d6,1d8,1d10,1d10((2,5,1,3,8,6,6)). Carnage reacting to MK's flare by dodging to the ceiling and trying a sneaky counterattack.

Total: 20
Effect: d8
Opportunities: 1 (Available first to Moon Knight)

Carnage wins and takes no physical stress. However, he takes d10 of Emotional Stress due to his Limit:

Limit: Fire and Sonic Vulnerability. When making a reaction against fire-based or sonic-based actions, Carnage takes emotional stress equal to the effect die of the attack, regardless of whether he also takes physical stress. If he's stressed out by emotional stress, he flees immediately.

Spent 1d6 doom to add "Wall-Crawling" to Carnage's dice pool. Spent 1d8 doom to add the stepped-up Stunt die from Moon Knight's opportunity. Spent 1d8 doom to keep a 3rd die for the total (d8 that rolled 8). Spent 1d6 to counterattack Moon Knight from his remaining opportunity (Moon Knight takes d8 of Physical Stress). Spent 1d6 to change the Emotional Stress Carnage took into Mental Stress. Paying Moon Knight 1 PP to keep the spent d10 doom die added to the roll in the doom pool.

Doom Pool: 1d10,1d6

"You first!" snarls Carnage, pouncing down the from ceiling. He reaches out to grab hold of Moon Knight's wrist and tries to turn the flame back on his attacker so that they both feel its terrible heat! Though his face screws up in pain, and his own symbiote recoils in agony, the madman erupts with laughter!

Next Action: The Watcher (Switching over to the stadium scene)

The Watcher
GM, 147 posts
Sat 1 Aug 2020
at 21:37
  • msg #250

Re: Current Mission: Maximum Carnage

After Spidey strikes out, the rest of the inning marks a swift and sure decline for the heroes! Next up is Venom, who snorts in disgust at Spider-Man's weak performance. "We knew you were puny, Parker, but that was pathetic!" he growls. "Stand back and watch how it's done!" He marches up to the plate, mimicking Spidey's trick with the symbiote-bat (except his is a much larger, spiked version). He spits an acidic, green loogie to the side and snarls at Bullseye to "bring it on."

Seeing what a huge, athletic bruiser Venom is, and sensing the inevitable, Jigsaw discreetly motions to his thugs in the stands. One of them reaches into his pocket and pulls out a small, handheld device similar to Spidey's sonic disruptor from earlier. The thug points the device in Venom's direction and taps a button.

As the Lethal Protector goes to swing, he is struck by an invisible cone of sound, and screams in pain! Bullseye's thrown ball sails past him and into Demogoblin's waiting glove. Venom looks around wildly for signs of an attack, but sees nothing.

"Come on, come on, we don't have all night!" crows the Purple Man. "You missed that swing fair and square, now hurry up!"

Eyes narrowed in determination, Venom swings for Bullseye's next pitch. Again, his symbiote shrieks as an invisible sound-wave slams into him from somewhere in the stands. But just as soon as the noise hits him, it vanishes, just in time for Venom to miss his swing. With a roar of frustration, he tries yet again, striking out as he gives into his anger and leaps at Bullseye in a homicidal rage!

"HEY, BREAK IT UP!" shouts the Purple Man as some of the other heroes and villains come running to stop Venom from beheading the pitcher. "OR ELSE!"

"This game is rigged! We'll have our revenge!" hisses Venom, slinking back toward the dugout. "Mark our words!"

He shoots a look at Spidey, whose satisfaction is visible even behind his mask. "YOU KEEP YOUR MOUTH SHUT, SPIDER!"

Next in the order, it's Ghost Rider's turn to bat. Unfortunately, the Spirit of Vengeance seems to have little patience for this earthly pursuit. He loses his temper and strikes out quickly after incinerating the first few pitches. He even wraps his hellfire chain around Bullseye, ready to send his spirit to Hell until the Purple Man intervenes yet again and threatens to kill the audience!

Bullseye coughs, massaging his neck where Ghost Rider had lifted him straight into the air with one hand. Even this psycho is looking a little frazzled after that first half of the inning.

But with three outs, it's now the villains' turn to bat! The heroes take up various positions around the field, ready to give it their all and make sure the villains don't score a run!

Iron Fist steps up to the pitcher's mound, hoping no one remembers his earlier comment about not knowing baseball. Standing across from him is the villains' first batter, the savage Sabertooth!
This message was last edited by the GM at 21:38, Sat 01 Aug 2020.
Team Carnage
NPC, 3 posts
Sun 2 Aug 2020
at 21:01
  • msg #251

Re: Current Mission: Maximum Carnage

Iron Fist takes position on the pitcher's mound, narrowing his eyes as he stares down his old enemy Sabertooth. He nods to Luke Cage, who gets into position to play catcher. The Hero of Harlem doesn't bother putting on a mitt to protect his diamond-hard bare hand.

Sabertooth pays the bulletproof hero no mind, keeping his gaze on the pitcher. He rubs at his eyes, his vision still blurry from Tigra's blinding lights. The mutant knows he will have to rely heavily on his remaining senses to have any chance of hitting the ball. "Come on, karate-boy, gimme your best shot," the mutant growls.

"Fine, but don't say I didn't warn you," says the Fist. Without waiting another second, he winds up and lobs a fastball straight into Luke's hand! Sabertooth swings and misses!

"Strike one!" calls Jigsaw, shaking his head. "Come on, Creed, that was pathetic."

"Shut up!" snarls the mutant. "Or this bat is gonna pretty up that ugly face of yours!" The umpire rolls his eyes, rapidly losing what little patience he has left after Spidey's performance.

Sabertooth turns back to the pitcher, a cunning look in his eye as he ponders how best to get in his enemy's head. "Don't got any other tricks up those green sleeves of yours, do you, Fisty?" taunts the mutant. "If a fastball's the best you got, then this is gonna be easier than I thought!" He lines up to swing again, grinning as he sees a bit of sweat forming on Danny's brow. Now he's got the pitcher all figured out.

"You wanna see a trick, huh?" the Living Weapon retorts, annoyed with his foe's posturing. "How's this, furball?"

Luke nods something to Danny, who returns the look. Danny brings his next pitch behind his back, eyes closed as he seems to focus inwardly. He rears back, trying to imitate what he had seen Bullseye do earlier, with his toes extended in a seamless wind-up. Then he throws himself forward and hurls the ball-- charging it with glowing Chi energy right as it leaves his hand! A lesser villain would duck out of the glowing, flaming ball's path, thrown with enough force to knock them clean off their feet-- but Sabertooth is not a lesser villain! No, this is just what he wanted-- for even with his seared vision, he can now spot the ball easily!

The mutant laughs as his bat connects, sending the ball far into the outfield where Venom, Doppelganger, and Ghost Rider scramble to retrieve it!

"Way to go, numbnuts, you made that one easier to hit!" laughs Sabertooth as he charges towards first base. Whoever's on first needs to act fast to keep him from sliding to safety-- and in the moments to come, the other defending heroes follow suit as, one by one, Team Carnage's other batters steps up to the plate!

Team 9d6
Old Grudges d8 (Messing with the heroes' minds)
Superhuman Reflexes d10
Combat Expert d8

SFX: Double Play. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.

13:46, Today: Team Carnage rolled 6,4,5,3,4,3,2,5,6,8,7,3 using 1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d8,1d10,1d8 ((6,4,5,3,4,3,2,5,6,8,7,3)). Team Carnage going up to bat, and trying to score a run on the heroes.

13:47, Today: Team Carnage rolled 3,1 using 1d6,1d6 ((3,1)). Adding the Area Attack dice to Team Carnage's previous roll.

Total: 15
Effect: d8 to Daredevil, d6 to Spider-Man and Tigra (Physical Stress)
Opportunities: 1 (Available first to any hero)
Doom Pool: 1d10, 1d6

Reactions Needed: Daredevil, Spider-Man, Tigra

(Just like on the last round, please post your action/reaction together in the same post. The reaction is for stopping the villain reaching the base, and the action can be for inflicting stress on them. I encourage you guys to sneak in attacks on the villains that the Purple Man is unlikely to notice. Heroes can also use Team Carnage's "Blinding Lights" d6 complication in their action/reaction pool if they wish.)

This message was last edited by the player at 05:33, Mon 03 Aug 2020.
Daredevil
player, 43 posts
PPs: 1 (from msg #236)
XPs: 9
Mon 3 Aug 2020
at 10:31
  • msg #252

Re: Current Mission: Maximum Carnage

Reaction to Team Carnage attack/play, Total: 15, Effect: d8:
Team    d6
Blind Justice    d8
Hypersenses/Radar Sense/Superhuman Senses    d10
Combat Expert    d8
Friendly Neighborhood Venom Asset    d12
Blinding Lights Complication    d6

Daredevil rolled 3,1,4,4,9,6 using d6,d8,d10,d8,d12,d6 ((3,1,4,4,9,6)).

-1 PP to add third die to Total
Total: 19; Effect: d8
1 Opportunity

PPs: 1 (starting; from msg #236) +1 (negative Distinction) -1 (adding die to Total) = 1


Venom is as clumsy as he is unpredictable. Also possible that he has never seen a baseball game before. Though he recovers the popped ball only after it bounces directly in front of him, a "Venom! Get me the ball!" from Daredevil is enough for the symbiote to shuttle the ball to DD on first base. Unpredictably, it's a good throw and gets there before Sabretooth. Now with the ball in hand, the Man without Fear need only act on instinct as the vicious mutant speeds toward him (and possibly blinded by the gigantic lights behind him). Daredevil holds the ball in front of himself at chest level, steeling his body as the villain collides with the hero's fist reinforced with the ball inside of it. It is a technique not unlike one taught by Stick, bracing a force to penetrate an approaching element, using the opposition's own momentum against it to pierce deeply. At the very least it is enough to keep the villain from the base and, as the attack was so effectively delivered, to knock out the mutant, if only for a moment.


Usually on television, a first-baseman takes out the running batter -- or not -- then the camera cuts away to the next thing. What happens to the ball? The first-baseman has to throw it somewhere. And though Daredevil has never watched a televised game, he also has rarely had the opportunity to spend time at the ballpark, but he knows the basics of the game. If asked later, he could say that he was just delivering the ball to the most official authority on the field: the umpire. And so Daredevil makes the throw, ideally an injurious one, to again attempt to take out the rules along with the rule-keeper. Unfortunately, he didn't count on the distraction of hundreds of mind-controlled fans seated behind home base waving flags emblazoned with Carnage's image and calling out to the heroes, bearing down on Daredevil's sensitive hearing. (Though he also knows that the lights are behind him, and getting someone to look toward himself means possibly blinding them enough for it to make even a minor difference.) But time is of the essence so Daredevil hesitates no longer. "Hey, ump!" he calls as he lobs the ball directly at Jigsaw's neck.

Physical attack on Team Carnage:
Team    d6
Overpriced Carnage Memorabilia    d4
(+1 PP)
Hypersenses/Radar Sense/Superhuman Senses    d10
Combat Expert    2d6
Blinding Lights Complication    d6

Daredevil rolled 2,2,3,2,6,6 using d6,d4,d10,d6,d6,d6 ((2,2,3,2,6,6)).

Total: 12; Effect: d10


PPs: 1 (starting; from above) +1 (negative Distinction) = 2

The Watcher
GM, 149 posts
Tue 4 Aug 2020
at 19:54
  • msg #253

Re: Current Mission: Maximum Carnage

In reply to Daredevil (msg # 252):

Adding 1d6 to the doom pool from Daredevil's opportunity. DD's counterattack results in 1d6 being knocked out from the Team Carnage mob.

Doom Pool: 1d10, 2d6

Still shaking off his blindness, and distracted by the satisfaction of having one-upped Iron Fist, Sabertooth does not see the fist poised to strike him until it's too late. He hits the ground hard, landing in a dazed confusion.

Jigsaw watches in stunned silence as Daredevil lowers his fist, having casually punched out the biggest, strongest member of the opposing team. The umpire's jaw drops in amazement.

"Come on, Creed, what was that? Get it together, I got a lot of cash riding on this game!" The extreme conflict of interest of an umpire placing bets on a game he's officiating seems to escape him.

No sooner has he said the words than Daredevil whips the ball in his direction, aiming straight for his throat!

Reaction to DD's attack on the "Umpire Jigsaw" scene distinction.

1d10, 2d6 from the doom pool
1d8 "Umpire Jigsaw" distinction

07:26, Today: Jigsaw rolled 10,2,2,5 using 1d10,1d6,d6,d8.  Reaction for Jigsaw (scene distinction) to DD's attack with the ball.

Total: 15
Effect: d6
Opportunities: 0

Jigsaw wins, but something else happens!

The villain ducks at the last possible second and the ball sails past him.

"That's it!" he cries. "I'm done! I didn't come here to get my head taken off by these freaks!"

He marches up into the stands, motioning to his gang of thugs.

"Come on, boys. Take off those stupid masks and let's go! Carnage ain't even gonna show up for this stupid game, why should we?"

His crew, each wearing a lopsided Team Carnage mask they can barely see out of, looks at him in confusion. Finally, one of them speaks up.

" But boss, I thought the plan was to--"

"BUT NOTHIN'!!" cries Jigsaw He draws a handgun from his coat and shoots the henchman square in the mask. The body drops back lifelessly in its seat as the rest of the thugs scramble to their feet.

"That Carnage moron don't 'plan' anything!" Jigsaw shouts. "This whole damn game is nothin' but chaos! I'm done makin' a fool outta myself! NOW TAKE THOSE STUPID MASKS OFF!"

His thugs obey and scramble obediently after him as he storms out of the stadium. After a moment, the Purple Man clears his throat.

"My, what a poor sport he is. Er, Shocker, ol' pal? How would you like a promotion? Feel like playing umpire?"

Reluctantly, the yellow-armored villain hangs up his tray, stacked high with the bags of peanuts he's been selling, and steps onto the field.

"Umpire Jigsaw" distinction changes to "Umpire Shocker."
This message was last updated by the GM at 19:54, Tue 04 Aug 2020.
Carnage
NPC, 14 posts
Thu 6 Aug 2020
at 03:52
  • msg #254

Re: Current Mission: Maximum Carnage

Carnage gives a shout of frustration as he and Moon Knight struggle over the flare. As the two trade blows, the weapon gets thrown violently across the room, where the flames begin to lick at a nearby crate of weapons...

"Gotta say, I like your style, Marc! That symbiote looks good on you!" grins Kasady. "And to think I been wastin' these things on my low-level punks. I know you feel the power! Imagine what we could do with a whole army of these things!"

He looks at Domino, who lies motionless nearby. "Shame that Lady Luck over there refused my offer. What about you, Marc? You don't owe this city nothin'! Ready to join us on the winning team?"

Moon Knight can hear the implied threat in the killer's voice. For if there are winners in this deadly game, so too must there be losers. Marc's symbiote bristles as Carnage mingles with it, attempting to probe the new host's mind for some sign of weakness...

Buddy d8
Sneaky d8
Telepathy d8
Menace Master 3d6

20:38, Today: Carnage rolled 1,5,2,6,3,3 using 1d8,1d8,1d8,1d6,1d6,1d6 ((1,5,2,6,3,3)). Carnage trying to turn Moon Knight to the dark side.

Total: 14
Effect: d8 (Mental Stress)
Opportunities: 1 (Available first to Moon Knight)
Doom Pool: 1d10,2d6 - 1d6 = 1d10,1d6

Reaction Needed: Moon Knight
Next Action: Shriek

Moon Knight
player, 34 posts
Thu 6 Aug 2020
at 14:36
  • msg #255

Re: Current Mission: Maximum Carnage

The creep was a telepath, too? How many powers did that tentacled bastard have? Moon Knight could feel him sneaking in along the edges of his mind, looking for pathways to get deeper, analogous to his usual, physical tentacles. It was as unpleasant as it was disgusting.

But he'd bitten off more than he could chew when he decided to invade the mind of a split personality like Moon Knight's.

Who is Marc Spector? It was a complicated question with an even more complicated answer. He was more than just a mercenary in a weird white suit and a cape. He was a millionaire playboy, a cab driver, an avatar of an ancient Egyptian god of vengeance, and now a host of an alien intelligence.

Carnage wanted into Marc's mind?

Find the room, you pile of squirming red snot. It's crowded in there already.

And, much to Carnage's impending chagrin, all of those disparate voices hated his guts. Grinning behind his mask, Moon Knight threw open the gates of his own personal hell and let everyone out to play.

Who is Marc Spector?

He's a bat-crap crazy badass motherf*cker.

Using 1 PP to create mental stunt die "Bat-Crap Crazy Badass Motherf*cker"

Buddy d8
Who Is Marc Spector? d8
Menace Expert d8
Bat-Crap Crazy, Badass Motherf*cker stunt die d8
Carnage's mental stress d10

Moon Knight rolled 1,1,5,2,3 using d8,d8,d8,d8,d10 ((1,1,5,2,3)).


Epic fail. It wasn't enough.
This message had punctuation tweaked by the player at 14:38, Thu 06 Aug 2020.
Carnage
NPC, 15 posts
Fri 7 Aug 2020
at 18:09
  • msg #256

Re: Current Mission: Maximum Carnage

Carnage wins with an extraordinary success. Adding 1d8 to the doom pool for Moon Knight's 2 opportunities.

Doom Pool: 1d10, 1d8, 1d6

Moon Knight, that was going to be a d10 of Mental Stress you took. But I may have hit upon something more interesting...

"Who is Marc Spector?" Kasady repeats to himself, lingering on each syllable in his sing-song voice. "Now that is an interesting question! How about if you and I find out... together?"

With that, his telepathic "tentacles" stab deeper into Moon Knight's head as the villain plunges inside! Carnage's piercing laughter echoes in Moon Knight's mind as he makes himself right at home within its walls. Now he can see Marc's innermost thoughts and secrets laid bare in front of him, like some kind of twisted art gallery. He strolls down the proverbial "memory lane" of the vigilante's mental sanctum, examining the pictures on the wall.

Early life.

"Hmm. Son of a rabbi... Well, I'll be a monkey's uncle."

Career.

"Marine. CIA. So he's killed plenty... Good."

Accomplishments. Or regrets? Hard to tell.

Whatever it is, it's Carnage's personal favorite. He's heard about it, but seeing it in Marc's own memories is so much sweeter. In this "portrait," Marc is locked in combat with his oldest enemy. Each thrust of the vigilante's crescent-shaped blade carves away more of the Bushman's flesh, until the villain's face-- his freakin' face!-- is peeled clean off his head. Marc raises the trophy toward the night sky in a cry of victory.

"Ah, now that's art! Crazy bad-ass motherf*cker is right! Say, nice place you got here, Marc! I could get used'ta this... it feels like home!"

Hearing a commotion, Kasady turns to look down the hall as several figures approach him.

You don't belong here! Get out! We hate you! Stephen. Jake. And a third one Kasady can tell is the "new kid" of the group.

"You think a bunch of museum guides can kick me out, Marc? No, I'm in charge of this place now! And I say there's gonna be big changes around here!" He grins, turning toward the newcomers as his symbiote sprouts all manner of blades and tentacles. "For starters... YOU'RE ALL FIRED!" Wasting no time, Kasady chases down the other "inner voices" and smothers them one by one! Who is Marc Spector? Certainly none of these has-beens.

"Ah, that was fun. Now it's just you and me, Marc! Eh? What's this?"

Lost in these innermost halls, Kasady tries to remember which way leads out. Did the other voices bring him here on purpose? The walls of Moon Knight's mind have gotten... Cleaner. Smoother. As though this is where Marc keeps his most prized exhibit. Then, Kasady sees it: the most sacred and guarded thing in Marc's head. It is a spotless, gilded vault bathed in an eerie white glow. Beyond the threshold, a pair of silver, all-seeing eyes observe Kasady as he steps closer. Carnage squints at that face, strange and familiar all at once, but it remains elusive and ever-changing. Until suddenly, Kasady realizes what it is.

"You! But you can't be... this isn't... I don't even believe in--!"

A thunderous voice cries out as a light explodes from the eyes, bathing Kasady in their glow. He snaps back to reality, staggering backward as he releases his grip on Moon Knight. For a moment, there is complete silence as the combatants recover from the shock of their separation. Then, finally, Kasady speaks.

"Now that... was interesting."

Moon Knight takes a d10 "Called by Kasady" complication.
This message was last edited by the player at 18:19, Fri 07 Aug 2020.
Shriek
NPC, 5 posts
Fri 7 Aug 2020
at 22:59
  • msg #257

Re: Current Mission: Maximum Carnage

Correction to last post: due to Carnage's "Spread Some Chaos" SFX, Moon Knight had an additional opportunity from the "2" he rolled. Adding 1 more d6 to the doom pool.

Seeing the effect Carnage's mental assault has had on the stunned Moon Knight, Shriek laughs and turns to where Frenchie lies injured on the floor. "That's right, baby! You get in his head... while I take care of the sidekick!"

Frenchie is crawling away from the villainess, reaching for something-- but what? Then Moon Knight realizes. Of course. It's his legs-- prosthetics he received after the war-- without which he cannot walk. That bastard Bushman must have been playing keep-away with them before Carnage decided to take over the Frenchman's body. Frenchie had only been able to walk because the symbiote had acted as his legs. Now that it was gone, he was missing them again.

And now Shriek was turning her powers on Moon Knight's loyal partner. But this was no hypersonic blast to blow him away-- no, this was something much worse.

SFX: Noise Pollution. When adding an effect die to the doom pool instead of causing stress to an opponent, step up the effect die by +1. If stepping beyond d12, add d10 and 1d6.

A high, piercing hum fills the room and Shriek's left eye glows white as she activates her hypersonic powers! Frenchie begins to spasm, his cry of pain slowly becoming a howl of rage. Moon Knight can sense that the same is supposed to be happening to him too, but his symbiote seems to be protecting him for now. What about Frenchie though? Try as he might to resist, Marc's loyal partner seems to be giving in to pure agitation! His eyes are full of hate as he turns on his partner in a rage.

"Your... fault!" he growls, clawing his way toward Moon Knight. "They're here... inside our heads... because of you!"

Emotion Manipulation d8 + Noise Pollution SFX = 1d10 added to the doom pool from Shriek's grandstanding.

Doom Pool: 2d10, 1d8, 2d6

Next Action: Tigra or Spider-Man

Tigra
player, 23 posts
Sat 8 Aug 2020
at 00:30
  • msg #258

Re: Current Mission: Maximum Carnage

Tigra sees Morbius step up to the plate, bat in hand. She couldn't remember the last time she played ball, but she loved being in the outfield. Her cat-self really loved to chase tennis balls, baseballs, bouncy balls...
Come on, focus..

Tigra cupped her hands to her face, and shouted to the Undead Vampire, "Spoiler alert for next chapter! Alex chose Jordan over Kelly!"

"Aw, what the heck? Why would you do that?" Morbius seemed a little upset over next week's book club chapter already being spoiled. He rubbed his bruised head where the baseball had hit him previously before getting into position.

"Oh, I don't know. Maybe because you chose these bad guys over me and Wong? We were supposed to help you with finding a cure for you, but nooooo. This is fair and square. I got my eye on you, and I am gonna take you OUT." Tigra hoped her ball catching skills were still sharp. After all, she hadn't exactly shown this part of herself for a while, and people love to make comments.

"You were taking forever to figure it all out! Something about saving the world, helping people and all of that. I can't wait forever. This is just another regular weeknight for me. Don't take it personally," Morbius casually replied as the ball pitched and he swung.

Tigra locked her eyes on the flying ball. It's fun to be a cat again.

Reaction to Team Carnage
Team d10
Adventurous Sorceress d8
Superhuman Reflexes d10
Acrobatics Master 2d8
Blindling lights complication d6

16:48, Today: Tigra rolled 3,4,8,1,3,6 using d10,d8,d10,d8,d8,d6.  Reaction to Team Carnage batting.

Total:8 + 6 = 14 + 3 (1 pp to add third die) = 17
Effect: d10
Opportunities: 1, gain 1 pp

As she saw the ball fly, Tigra's heart raced. She was waiting for the right moment. Ready for the catch, she got on all fours, wiggled a little bit, bouncing on her feet, stretching her paws and readying her claws, her tail catching her balance, and then when she was ready, pounced - her eyes focused, her soul soaring - yes! I feel so alive! - catching the ball in her mouth in mid-air before Morbius made it to first base.

Tigra dropped the ball into her hands midair, "You are out, Morbius."
She quickly transmuted the ball in the shape of a book and aimed for Morbius's face.

Physical Attack to Team Carnage
Team d10
Mystical Legend d4, gain 1 PP (getting a little too confident and distracted by being her cat self)
Enhanced Strength d8
Transmutation d8
Mystic Master 2d8
Blinding lights complication d6

17:09, Today: Tigra rolled 2,2,7,3,1,6,4 using d10,d4,d8,d8,d8,d8,d6. Physical attack on Team Carnage.

Total: 7 + 6 = 13 + 4 (1 pp to add third die) = 17
Effect: d10
Opportunities: 1, gain 1 pp
PP: 2

This message was last edited by the GM at 00:32, Sat 08 Aug 2020.
Spider-Man
player, 24 posts
Sat 8 Aug 2020
at 09:24
  • msg #259

Re: Current Mission: Maximum Carnage

The Scorpion steps up to the plate. An imposing figure to be sure. He wields a large metal bat, and he looks like he knows how to use it. His powerful stinger sways behind him.

From center field, Spider-Man yells, "Well, well, well. If it isn't my old nemesis! The mean, green, not-so-lean, and always obscene Scorpion!"

The Symbiote has formed a pitch-black baseball glove over Spider-Man's left hand, and he is hitting his fist into it as if to wear it in.

"Bite me, Spider-Man. I'm not fallin' for any of your lines right now. I'm aiming straight for your skull with this one."

Scorpion looks like he means it. He tightens his grip and takes a stance.

"It's nice to be thought of sometimes. Be sure to write once you're back in prison."

The newly appointed umpire, Shocker, chimes in, "I think I speak for everyone when I say we're ALL tired of listening to your jokes, Spider-Freak!"

"Go pack some peanuts, Shocky."

"Hey! Lay off a guy! At least I was making an honest living for a change!"

"Alright, kids. Can we please continue?" Iron Fist comments from the pitcher's mound impatiently.

With a sigh, the Friendly Neighborhood Spider-Man, replies, "Yes, Mom. I'll be good."

"You better. Or no McDonald's later."

"Awwwww!"

Danny Rand is an ideal pitcher for the hero squad. Focusing his chi into his hand, he charges up his Iron Fist and throws an amazing fastball. However, the Scorpion's superhuman agility and strength are enough to land a direct hit. The ball goes flying in the air. The Wall-Crawler begins running back towards the outfield wall. It looks like it may be a home run, sailing high through the air.

"I got it! I got it!"

With incredible speed, Spider-Man leaps towards the padded wall and uses it to springboard into the air. Even still, he's barely out of reach. That is, he would be, if it were not for his Symbiote. Grasping out his "gloved" hand, his arm suddenly extends out like a rubberband to meet the flying object.

At the same time, Scorpion has been bounding his way with long, heavy strides towards first base. Seeing Spider-Man's leap from the back wall, he doesn't take the chance that his hit was strong enough.

"Heh. How about you catch this instead!"

Without breaking his pace, the mechanical tail on his suit rears back as if it's about to pitch something of its own. Scorpion is preparing to fire an acid projectile directly at Spider-Man.

But suddenly...

"GAAAH!"

Scorpion is blinding by a stadium light that had been abruptly turned in his direction. His aim is thrown off.

Spider-Man is centimeters from grabbing the ball, when his Spider-Sense alerts him of danger. He sees the acid coming, and he's barely able to react in time. Twisting his legs in a pose that would make a contortionist wince in pain, it passes by inches from where his torso had been a split second ago.

"That one singed my nose hairs!"

Continuing his fall with a few flips and twists, Spidey lands feet apart and bent low to the ground. He quickly springs up, and lightly tosses the ball in the air before catching it again in his Symbiote glove.

He looks to the stadium light and extends a big thumbs up to Doppelganger, who is perched on top of it. Doppelganger looks a bit confused, but attempts his best thumbs up back and a crooked smile.


Reaction to Team Carnage
Total: 15
Effect: d8 to Daredevil, d6 to Spider-Man and Tigra (Physical Stress)

1 PP
Team d6
Umpire Shocker d4 +1 PP (Having an enemy as an umpire in your game is NO GOOD)
SPIDER-POWERS: Superhuman Reflexes d10
SYMBIOTE SUIT: Stretching d8
Acrobatic Master d10
"Friendly Neighborhood Doppelganger" Asset d8
"Blinding Lights" Complication d6

02:03, Today: Spider-Man rolled 1,1,1,6,9,7,3 using d6,d4,d10,d8,d10,d8,d6.

SFX: Spider-Sense. Spend 1 PP to add Enhanced Senses (or step up by +1 if already in your pool) and reroll all dice on a reaction.

SPIDER-POWERS: Enhanced Senses d8

Spider-Sense Reroll:
02:07, Today: Spider-Man rolled 6,1,9,5,7,5,6,7 using d6,d4,d10,d8,d10,d8,d6,d8.

Total: 16 (9+7)
Effect: d10
Opportunities: 1

2 PP Remaining (-1 SFX, +1 d4 Distinction, +1 Opportunity)


"I think that means you're out, Scorps."

From his standing position, Spider-Man leaps into the air with a front flip. Using the momentum, he hurls the ball with all of his might back at the recovering Scorpion.

"TAG!"

Attack on Scorpion
Team d6
Wisecracker d8
SPIDER-POWERS: Superhuman Strength d12 (step up d10)
Combat Expert d8
Acrobatic Master Power Stunt d8
"Blinding Lights" complication d6

SFX: Second Wind. Before you make an action including a Spider-Powers power, you may move your physical stress die to the doom pool and step up the Spider-Powers power by +1 for this action.

04:17, Today: Spider-Man rolled 4,5,10,4,1,4 using d6,d8,d12,d8,d8,d6.

Total: 19
Effect: d8
Opportunities: 1

1 PP Remaining (-1 PP to use Power Stunt, -1 PP to keep additional die, +1 PP for Opportunity)

1 XP when you declare a villain as an old foe.

Total Opportunities: 2

This message was last edited by the player at 06:12, Sun 09 Aug 2020.
Purple Man
NPC, 4 posts
Sat 8 Aug 2020
at 19:35
  • msg #260

Re: Current Mission: Maximum Carnage

Purple Man goes last in this turn order.

Stepping up 4 dice in the doom pool from Tigra and Spider-Man's 4 opportunities.

Doom Pool: 2d10, 1d8, 2d6 + 4 opportunities = 2d12, 1d10, 1d8, 1d6


Purple Man doesn't seem to be paying any mind to the events down on the field. Up in the press box, he's been texting for the last several minutes, and now he gives a frustrated sigh and lifts his cell phone to his ear.

"Frances, where are you and Kasady? You were supposed to be here an hour ago!" He drums his fingers impatiently on the table in front of him. Down on the field, Tigra nails Morbius in the face with a book.

11:56, Today: Team Carnage rolled 6,4,6,4,4,6,4,5,4,5,2,1 using 1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d4,1d8,1d6,1d8 ((6,4,6,4,4,6,4,5,4,5,2,1)). Morbius trying not to get hit in the face by Tigra's baseball-book.

Total: 12
Effect: d8
Opportunities: 1 (Available first to Tigra)

Tigra wins and knocks out 1d6 from the mob with her extraordinary success.

"What do you mean you don't have it yet? How hard could it be to steal a giant... Wait, what is that noise? Are you fighting someone? Who's Moon Knight?"

He rips the phone away, wincing in sudden pain.

"AGH! That sonic shriek was right in my ear!"
Down in the stands, the fans are beginning to look confused. The silence is broken by a dull thwack as Spider-Man hits Scorpion in the head with the ball. Shocker looks on in boredom.

12:05, Today: Team Carnage rolled 5,5,4,1,4,6,2,3,1,3,6,3 using 1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d4,1d8,1d6,1d8 ((5,5,4,1,4,6,2,3,1,3,6,3)). Scorpion reacting to Spider-Man trying to hit him with the ball.

Total: 12
Effect: d8
Opportunities: 2 (Available first to Spider-Man)

Spider-Man wins and knocks out 1d6 from the mob with his extraordinary success.

Team Carnage Mob stands at 6d6.


"You two get your asses over here right now or I'm gone. I've got better things to do than babysit all of New York tonight. Yes, I do talk to you that way!" Killgrave's pacing, running his fingers through his greasy hair in irritation.

"You better be glad my pheromones don't work through the phone. Because if they did, you would be so... Oh, don't you hang up on me! Don't you-" The mic on Killgrave's desk picks up the recognizable click of a disconnected call.

"AHEM." Killgrave turns his attention back to the stadium, trying to gather himself and appear in control. He grabs the mic and puts on what he hopes is a convincing smile.

"Ladies and gentlemen, are you ready for the second inning?"

More quietly, he mutters, "I ought to just kill 'em all now and be done with it..."

Adding 1d8 to the doom pool from Purple Man's grandstanding using the Menace Expert specialty.

Doom Pool: 2d12, 1d10, 2d8, 1d6

Next Action: Daredevil (Beginning of a new turn order)

Daredevil
player, 44 posts
PPs: 2 (from msg #252)
XPs: 9
Mon 10 Aug 2020
at 09:33
  • msg #261

Re: Current Mission: Maximum Carnage

Daredevil tolerated the distraction of dividing his focus to track the press box and maybe now it's paying off. The lights go off in there just as he senses that the Purple Man isn't as alone as he thinks he is. But there's only a moment to capitalize on the disruption, but maybe something can be built on it.

"Venom!" He yells at the dug-out where the symbiote is inevitably creeping everyone out. "Hit the lights!"

Luckily Venom isn't lunk-headed quite enough to miss the means to attack the lights, spilling the nearby bin of baseballs then grabbing them with scads of tentacles to pitch them into the lights overhead, looking like he's wildly flinging them around and missing all opponents, until he starts knocking out a few.

If the heroes can't take the Purple Man head-on then they would need to out-think him at a crucial moment. For the time being, when the stadium lights revealing everything like it's right under a spotlight, Daredevil, without sight, is the one at a disadvantage. But if Venom can disable even a few of the lights, it could be enough to distract the Purple Man, then, if that press box stays dark, put the enemy at a loss in the place where Daredevil has a sizable edge: in the darkness.

To create Purple Man Distracted Complication:
Team    d6
Blind Justice    d4
(+1 PP)
Hypersenses/Radar Sense/Superhuman Senses    d10
Psych Expert    2d6
Friendly Neighborhood Venom Asset    d12

Daredevil rolled 5,3,7,3,6,9 using d6,d4,d10,d6,d6,d12 ((5,3,7,3,6,9)).

-1 PP to add third die to Total
Total: 20; Effect: d10

PPs: 2 (starting; from msg #252) +1 (negative Distinction) -1 (for third die to Total) = 2

Next Action: Purple Man

Purple Man
NPC, 4 posts
Tue 11 Aug 2020
at 01:55
  • msg #262

Re: Current Mission: Maximum Carnage

Doom Pool: 2d8, 2d10, d12
(I goofed on something last turn, thanks DD for catching it.)

Venom grabs fistfuls of baseballs and hurls them at the nearby lights, smashing the bulbs and rapidly plunging the stadium into the darkness of night. With his mic cut and no way to visually broadcast his commands to the people in the stadium, the Purple Man begins to panic! Has Daredevil's ploy distracted him enough for the Black Cat to get the drop on him?

Reaction to DD attempting to place Purple Man Distracted complication on Purple Man.

Team d4
Hard to Miss d4 (DD can track him in the dark)
Superhuman Stamina d10
Covert Expert 2d6

18:40, Today: Purple Man rolled 2,3,5,2,6 using 1d4,1d4,1d10,1d6,1d6 ((2,3,5,2,6)). Purple Man's reaction to DD trying to make a Distracted complication on him.

Total: 11
Effect: d6
Opportunities: 0

DD wins with an extraordinary success. Purple Man takes a d12 Purple Man Distracted complication.

"Nobody move!" shouts the villain, hoping the audience can still hear him. "Everybody stay calm!"

Killgrave knows that with each passing moment, he risks losing his grip on the audience! Maintaining control becomes his top concern, and his attention falters for a crucial instant as the Black Cat sneaks up from behind and places him in a rear naked choke!

Doom Pool: 1d8, 3d10, d12

Next Action: Tigra

This message was last updated by the player at 01:55, Tue 11 Aug 2020.
Tigra
player, 24 posts
Wed 12 Aug 2020
at 02:55
  • msg #263

Re: Current Mission: Maximum Carnage

In reply to Purple Man (msg # 262):

With the lights out, Tigra cast a spell to transport all the civilians out of the stadium and begin teleporting them to the Sanctum Sanctorum with Wong.

Attacking the Captive Audience Scene Complication d12

Team d10
Mystical Legend d8
Superhuman senses d10
Mystic Master 2d8

19:46, Today: Tigra rolled 4,7,9,7,1 using d10,d8,d10,d8,d8 ((4,7,9,7,1)).

Total: 16 + 7 (1 pp spent to add die) = 23
Effect d10
Opportunities: 1
PP: 2


A tea-drinking Wong spilled hot tea all over himself when Tigra opened portals all around him back at the Sanctum, with people pouring in. “Here’s some people. They’re probably under the Purple Man’s influence, sooooooo please deal with them. I’ll probably be bringing people in every now and then. Okay,bye!”

Next: Spider-Man
Daredevil
player, 45 posts
PPs: 2 (from msg #252)
XPs: 9
Wed 12 Aug 2020
at 09:16
  • msg #264

Re: Current Mission: Maximum Carnage

Daredevil only knows the place is in darkness when he can't feel the heat from the lights above. He then picks up the murmurs of confusion from the spectators in the stands and the villains in the field, but more importantly, the Purple Man's panic. But with the stakes this high, could the Black Cat be trusted to take out the most dangerous villain here?
Spider-Man
player, 25 posts
Fri 14 Aug 2020
at 11:49
  • msg #265

Re: Current Mission: Maximum Carnage

"Just when I was starting to get the hang of this game..."

Taking advantage of the sudden darkness, Spider-Man uses his Spider-Sense to help navigate to somewhere hidden. He can't see, but hopefully he won't run into anyone taking a wild swing.

The Symbiote lends a helping hand, shapeshifting around Spider-Man's body to help camouflage him. From the outfield, Spidey leaps back against the wall and sticks to it. Feeling around the walls in the blackened stadium, he intends to silently climb to where he remembers Purple Man to be stationed and ambush him before he knows what's coming.

I hope Felicia's okay. Maybe she's already reached him. Please, Cat. Be careful.

Attempt to create Hidden Spider Asset

Team d6
With Great Power Comes Great Responsibility d8
SPIDER-POWERS Enhanced Senses d8
SYMBIOTE SUIT Shapeshifting d8
Wallcrawling d6
Covert Expert d8

SFX: Multipower. Use two or more Symbiote powers in your dice pool, at -1 step for each additional power.

1 PP

06:45, Today: Spider-Man rolled 6,4,3,1,4,4 using d6,d8,d8,d8,d6,d8.  Attempt to create Hidden Spider Asset.

1 PP Spent to keep additional die in total.

Total: 14 (6+4+4)
Effect: d8
Opportunities: 1

1 PP Remaining (-1 to keep additional die, +1 for opportunity)

OOC: If Purple Man's "Nobody Move! Everybody stay calm!" affects us, then this post can be disregarded.

The Watcher
GM, 151 posts
Sat 15 Aug 2020
at 03:04
  • msg #266

Re: Current Mission: Maximum Carnage

"FOUL!" calls the Shocker as the stadium plunges into darkness and the game quickly spirals out of control. He looks around desperately, realizing no one is listening to him. "I don't know what you guys think you're doing, but this is definitely NOT in the rules!" Although he lights up his gauntlets with a furious energy, no one around seems to pay him much attention as the scene rapidly devolves into chaos!

While some supervillains protest the sudden end of the game, others take little notice. Typhoid Mary shrugs her shoulders, turning to the nearby Daredevil. "Wanna get out of here?" she asks him innocently. Meanwhile, the Scarecrow gives an angry protest. "We should have just killed them all while we had the chance!" he groans. The comment gets a snort of contempt from Jack O'Lantern. "Now where would be the fun in that?" he sneers.

So absorbed are the villains in their conversation, they do not seem to bother with Tigra as she summons portals to whisk several civilians away to safety.

Stepping up the lowest die in the doom pool (1d8) from Tigra's opportunity.

Doom Pool: 4d10, 1d12

Reaction to Tigra attacking the "Captive Audience" d12 scene distinction.

4d10, 1d12 from the doom pool
"Captive Audience" d12 scene distinction

19:16, Today: Purple Man rolled 4,6,10,9,2,4 using 1d10,1d10,1d10,1d10,1d12,1d12 ((4,6,10,9,2,4)). Reaction to Tigra attempting to remove the "Captive Audience" scene distinction.

Total: 19
Effect: d12
Opportunities: 0

Tigra wins. Her effect die steps back due to the Watcher's higher effect die, so the "Captive Audience" scene distinction steps back to d10. Tigra gets 1 XP for having d12 doom used against her.

Tigra seizes the opportunity to start spiriting away the innocent civilians. Sparkling portals appear nearby her as she directs her palms toward the crowds of people. Though they are confused and disorderly, she is able to direct a great many of them through to safety. Still, the rest remain in a stupor, and it may take quite some time to get them all out of here. Long enough for the villains to take notice at least, and perhaps decide to get in her way... unless a certain web-head gets the drop on them first!

Stepping up 1d10 in the doom pool from Spider-Man's opportunity

Doom Pool: 3d10, 2d12

Reaction to Spidey attempting to blend into the stadium walls.

3d10, 2d12 from the Doom Pool

19:23, Today: The Watcher rolled 4,6,10,1,2 using 1d10,1d10,1d10,1d12,1d12 ((4,6,10,1,2)). Reaction to Spider-Man attempting to create the "Hidden Spider" d8 asset.

Total: 16
Effect: d10
Opportunities: 1 (Available first to Spider-Man)

The Doom Pool wins. Spidey fails to create the asset. Spending the effect die (1d10 doom) to put a complication on Spidey. Spidey gets 2 XP for having 2d12 doom used against him.

Doom Pool: 2d10, 2d12

Spider-Man leaps backward and blends into the wall, becoming an unnoticeable blob of ink against the dark material. Such a spot could give him an excellent advantage as the scene on the field descends into total chaos! The team of supervillains has apparently realized the heroes mean business, and they begin to move into position to attack several of Spidey's teammates. Nearby, the wall-crawler sees Tigra being approached by Carrion and Morbius!

But before he can do anything to warn his ally, Spidey hears a familiar voice in his ear, sounding vaguely alien:

"Hide... And seek?" croaks Doppelganger oddly, settling into position next to Spidey. Unfortunately, the creature is poorly suited to camouflage, and he attracts the attention of their nearby foes!

Spidey takes a d10 "Doppel See, Doppel Do" complication.

Next Action: The Watcher

Carnage
NPC, 16 posts
Sat 15 Aug 2020
at 04:07
  • msg #267

Re: Current Mission: Maximum Carnage

"Get lost, Napoleon," sneers Carnage, tossing Frenchie away with a shove of his foot. "The tall folks are talking." He doesn't take his eyes off of Moon Knight as he stands his ground.

"That's a real interesting brain you got there, Marc-y boy!" cackles Kasady. He doesn't seem any worse for wear despite having taken a deep dive into the vigilante's troubled mind. If anything, he seems to be reinvigorated. Energized. Focused. As though he's just taken a refreshing dip into a nice, sparkling pool of water.

"It's real cute you thought you could beat me at my own game," he chuckles, as he and Moon Knight begin circling each other. "But after that little trip inside your head, I've got you all figured out. Can you say the same about me, Marc? I mean, what do you really know about me?" He's scanning Moon Knight, searching for any sign of an opening.

"Tell you what," he says finally. "With this nifty power of mine, I got to take a ride on that crazy train inside your head. Now why don't I return the favor?" he laughs. "It's the least I could do!"

Once more, his tentacles reach out to latch onto Moon Knight's face. Only this time, it is Marc Spector who will be pulled into the macabre mind of Cletus Kasady!

SFX: Fueled by Insanity. Move Carnage’s mental stress die to the doom pool, then remove the smallest die from the doom pool.

Doom Pool: 2d10, 2d12 (No change since Carnage had d10 Mental Stress and the lowest doom die was a d10)

Attempting to step up the "Called by Kasady" d10 complication on Moon Knight.

Buddy d8
Insane d8
Telepathy d8
Menace Master 2d8
Moon Knight's d10 "Called by Kasady" complication
1d10 from the doom pool

20:44, Today: Carnage rolled 4,3,3,6,4,2,6 using 1d8,1d8,1d8,1d8,1d8,1d10,1d10 ((4,3,3,6,4,2,6)). Carnage attempting to pull Moon Knight into his own mind using the symbiote's telepathy.

Total: 16
Effect: d10
Opportunities: 0

Spent 1d10 doom to add it to the dice pool. Spent 1d10 to add a 3rd die to the total (d8 that rolled 4).

Doom Pool: 2d12

Reaction Needed: Moon Knight

Next Action: Shriek

Moon Knight
player, 35 posts
Sat 15 Aug 2020
at 17:46
  • msg #268

Re: Current Mission: Maximum Carnage

With his buddy seemingly incapacitated, Moon Knight needed to win this fight and do it quickly. Savagely. He was the Fist of Khonshu, damn it! He couldn't let himself be bested by a psychopathic mass of squirming red goo!

Ignoring the mental assault for the moment, Moon Knight instead tried to break free of Carnage's grip. That might break the mental hold, or at least disrupt it to some degree. He started to pull with every ounce of his superhuman strength, but to no avail. Carnage's physical grip was as tight as his mental grip, and he had experience on his side. Moon Knight had had a symbiote for all of three minutes, and wasn't going to win a head-to-head battle without falling back on his own areas of expertise.

So, relying on his superhuman durability to protect him, he fell back on his combat mastery and his own personal brand of crazy. Reversing course, he turned his pulling away into an epic head-butt, smashing his forehead into Cletus Kasady's grinning face!

Moon Knight rolled 6,7,2,9,5 using d8,d8,d10,d10,d10 ((6,7,2,9,5)).

Total: 16
Effect die: d10
PP: zero, darn it.
Opportunities: 1

How do you resolve a tie?

Carnage
NPC, 17 posts
Sat 15 Aug 2020
at 18:52
  • msg #269

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 268):

Heroes win ties. Moon Knight wins the reaction roll and avoids his complication stepping up.

Carnage's symbiote-mask shoots up to protect his face just in time as Moon Knight headbutts the villain. Still, the impact hurts, and he staggers back for a moment. He catches himself against a nearby box of weapons, not noticing the discarded flare sitting close by. It continues to burn away at the wooden crate, unnoticed by the combatants for now!

"Aw, Marc, I'm hurt!" says Kasady, rubbing his face tenderly. "What's the matter, don't want to come to my show?" He readies his tentacles again. "But I saved you the best seat!" As he moves to attack again, the crate behind him suddenly explodes, bathing the room in fiery debris! Carnage leaps away from the blaze, but knowing Moon Knight now shares his weakness, he shows no signs of fleeing. Instead, he laughs as Moon Knight's base begins to go up in flames!

"Shriek, darling," calls Carnage in that sickening tone used by a love-struck villain. "Poor Marc isn't feeling well. Let's give him his medicine!"

Nodding her head, the sonic villainess readies her powers yet again!

Using Moon Knight's opportunity to recover Shriek's shut-down Sonic Blast d8 die.

Next Action: Shriek

Shriek
NPC, 6 posts
Sat 15 Aug 2020
at 21:22
  • msg #270

Re: Current Mission: Maximum Carnage

"He's a fighter, this one!" laughs Shriek as she turns her hypersonic power against Moon Knight next. "Here baby, let me soften him up for you!"

A piercing hum fills the room once more as the villainess tries to manipulate Moon Knight's feelings, hoping to fill his soul with dread!

Shriek uses her Emotion Manipulation to try and instill fear in MK so he falls easier to Carnage. (Inflicting Emotional Stress)

Buddy d8
Fractured Psyche d8 (Gives her a better understanding of MK's fears)
Emotion Manipulation d8
Menace Expert d8
MK's Physical Stress d8 (Making it hard for him to get away)
MK's "Called by Kasady" d10 complication

14:19, Today: Shriek rolled 5,3,6,5,7,6 using 1d8,1d8,1d8,1d8,1d8,1d10 ((5,3,6,5,7,6)). Shriek trying to instill terror into Moon Knight's soul.

Total: 13
Effect: d10
Opportunities: 0

Reaction Needed: Moon Knight

Next Action: Moon Knight

This message was last edited by the player at 21:31, Sat 15 Aug 2020.
Moon Knight
player, 36 posts
Sat 15 Aug 2020
at 22:24
  • msg #271

Re: Current Mission: Maximum Carnage

Instantly, Moon Knight could feel Shriek's power clawing at his mind. She wanted to make him afraid, and with the room filling with fire, it wasn't that difficult. Moon Knight didn't fear fire... but his symbiote did! As soon as Shriek began her attack, he had to fight down the urge to flee altogether.

But this was different than Carnage's psychic attack. Carnage's attack didn't have a physical component to them, and thus Moon Knight couldn't block or dodge it. Shriek's powers were sound-based. In order not to blast Carnage with the same power as Moon Knight, it meant the power was aimed, and therefore could be avoided. He didn't even need to move faster than sound to do it. He just needed to move faster than Shriek!

He was flying solo now, as Domino seemed out for the count. But the Fist of Khonshu excelled when he didn't have anyone else slowing him down. With his superhuman reflexes and web-slinging abilities, he could move unpredictably from floor to ceiling to wall to punch-in-Shriek's-face, like a true combat master.

Solo d10
Fist of Khonshu d8
Superhuman reflexes d10
Web-slinging d8
Combat Master d10

Moon Knight rolled 9,4,9,7,8 using d10,d8,d10,d8,d10 ((9,4,9,7,8)).

Total: 18
Effect die: d10

Shriek
NPC, 7 posts
Sat 15 Aug 2020
at 22:50
  • msg #272

Re: Current Mission: Maximum Carnage

Shriek grits her teeth in frustration as Moon Knight darts between surfaces to avoid her sound-waves, propelled along by the awesome power of his new symbiote. Eventually, she runs out of juice and has no choice but to cut off her attack! She barely sidesteps Moon Knight's punch, pivoting away to stand beside Carnage once more. What's more, she seems to be growing nervous as the flames engulf more and more of the crates lining the walls, sending the whole room up into a blazing inferno!

"Carny, this is getting out of control! Do something!" she urges her partner.

The villains bunch closer together, ready to react to Moon Knight's next move!

Next Action: Moon Knight
Moon Knight
player, 37 posts
Sat 15 Aug 2020
at 23:11
  • msg #273

Re: Current Mission: Maximum Carnage

"Yes, Carny. By all means — do something." Moon Knight's voice was gravel on ice as he taunted the villain. As he advanced on the pair of symbiotic psychopaths his hands morphed into enormous blades. "I suggest bleeding to death."

He didn't so much lunge at Carnage as he simply extended himself in that direction. Shapeshifting was a new experience, but he was nothing if not adaptable.

(See what I did there?)


Solo d10
Fist of Khonshu d8
Superhuman Strength d10
Shapeshifting d10
Combat Master d10

Moon Knight rolled 7,8,3,10,9 using d10,d8,d10,d10,d10 ((7,8,3,10,9)).

Total: 19
Effect die: d10

Opportunities: zero
PP: still zero

Reaction needed: Carnage
Next action: Watcher

This message was last edited by the player at 23:24, Sat 15 Aug 2020.
Carnage
NPC, 18 posts
Sun 16 Aug 2020
at 00:44
  • msg #274

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 273):

Moon Knight launches forward, arm-blades extended to impale Kasady like a meat kebab. The symbiotic villain pushes Shriek out of harm's way and reaches out towards the approaching blades!

Buddy d8
Murderous d8
Superhuman Reflexes d10
Combat Expert d8
Moon Knight's Physical Stress d8
Moon Knight's "Called by Kasady" d10 complication
2d12 added from the Doom Pool

16:52, Today: Carnage rolled 3,1,4,6,6,1,2,10 using 1d8,1d8,1d8,1d8,1d10,1d10,1d12,1d12 ((3,1,4,6,6,1,2,10)). Carnage trying to parry MK's symbiote-blades with his own.

Total: 16
Effect: d10
Opportunities: 2 (Available first to Moon Knight)

Moon Knight wins. Carnage takes d10 of Physical Stress. Paying Moon Knight 2 PP's to keep the added d12's in the Doom Pool.

Shriek yelps as a portion of the ceiling suddenly crumbles away, barely missing her. She peers through the flames to see a sight that shocks her to her core!

"Aw, Marc," laughs Kasady as the blades impale him. His symbiote-mask falls away as blood oozes from his mouth to splatter on the ground. "I'm startin' to think you like me!"

To the surprise of the onlookers in the room, Carnage grabs onto one of the blades with his tentacled hand, and drives it even deeper into his chest! Shriek gives a cry of alarm and tries to stop him, but he shoos her away with his free hand. "You know what they say, baby... No pain, no gain! And here I'm just giving ol' Marc a little somethin' to remember me by."

He closes his eyes briefly, concentrating, and re-opens them an instant later. "There. Done." Despite his obvious pain and ragged, irregular breathing, he seems quite pleased.


A portion of his symbiotic glove falls away, and a small remote control slides into his hand. Kasady clicks a button and an audible rumble fills the room!

"I got what I came here for," he grins. "Now let's leave, baby... Our ride's here!"

The rumbling grows louder, and more flaming debris crashes to the floor as the entire room begins to shake! The glass lining the far window that overlooks the city begins to crack and eventually shatter as a massive object drops into view from outside. Through the fire and smoke, one can see that it is a high-tech military aircraft. It's great crescent-shaped tail bobs slightly as it undulates in the night sky, sustained in the air by fiery hover-engines. Unlike the silvery armor lining the rest of the vehicle, the crescent has been painted a deep red to resemble the letter "C".

"The Mooncopter..." whispers Frenchie. "Marc... What have they done?"

Spending 2d12 doom to end the scene. Follow-up post coming shortly.
Carnage
NPC, 19 posts
Sun 16 Aug 2020
at 07:48
  • msg #275

Re: Current Mission: Maximum Carnage

Before the startled eyes of everyone in the room, Carnage rips Moon Knight's blades out of his chest and staggers to his feet. Then he grabs Shriek by the hand and the pair of villains take a running leap straight out the window! Kasady's symbiote latches onto the chopper as its cockpit opens so he and Shriek can clamber inside. The nose of the aircraft bears down on the open window as it sinks slightly from the added weight of its new occupants.

"Now, my darling Shriek," Kasady grins, "We've got a game to get to!"

"Wait, Cletus," Shriek stops him. "Let's bring Domino! Maybe some of her good luck will rub off on us at the game!"

"Aw hell, why not?" Carnage shrugs, stretching out his symbiote to pull the unconscious mercenary into the vehicle. "The more the merrier!"

Once she's inside, the villain flicks open a compartment on the control panel and eagerly mashes a big red button. Instantly, a pod on one side of the Mooncopter launches a small missile straight into the floor below! There is the sound of an explosion as the ground shakes and buckles under Moon Knight's feet. Then the building groans and gives a mighty shudder as it starts to collapse! The overhead gangways above Moon Knight fall to the ground, nearly crushing him if not for his enhanced reflexes!

"The Bushman wasn't kidding!" laughs Carnage. "This thing is amazing! And to think all it needed was a fresh coat of paint!"

Fiddling with the controls, Carnage closes the cockpit. He turns the aircraft around and flies off, leaving Moon Knight and Frenchie to their fiery doom!

"See ya 'round, Marc! HAHAHAHA!"

More follow-up coming.
The Watcher
GM, 153 posts
Sun 16 Aug 2020
at 19:14
  • msg #276

Re: Current Mission: Maximum Carnage

Transition Scene begins. Please hold any combat actions until the next round.

Doom Pool resets to 2d6. Recovery actions are available by rolling against the Doom Pool + the stress die. Resource dice (Useful equipment, personal contacts, etc.) can be created by spending 1 PP and linking to a Specialty (d6 Resource for Expert, d8 Resource for Master). Assets can be created by rolling against the Doom Pool, and become persistent if a PP is spent.

After this Transition Scene, Act III will begin and PP's will reset to 1.


Down in Yankee Stadium, things seem to be looking up for the heroes. The Purple Man has not been heard from since Black Cat snuck into the press box, thanks to the distraction created by Spider-Man, Daredevil, and Tigra. As the audience recovers from the mind-control, the Sorceress Supreme has set to work getting these innocent people to safety. An attempted sneak attack on her by Carrion is thwarted by Morbius of all beings, who seems to have regained control over his blood-thirst once more and re-allied himself with the heroes! The remaining supervillains seem split on whether they should fight or flee-- and with no more reason to hold back, the Ghost Rider gives them plenty of reason to choose the latter!

All stress and complications step back once. Spider-Man's d10 Emotional Trauma goes away (Spotlight route). Team Carnage and the Venom/Doppel/Heroes for Hire assets go away.




***

Not far away, Carnage and Shriek take their new "Carnage-Copter" for a joyride, raining destruction down upon New York! Intermittently, Carnage opens the cockpit to allow Shriek's hypersonic powers to ring out across the city. Hearing her call, the civilians down in the streets once more form into huge, angry mobs. They follow the helicopter toward Yankee Stadium, spurred on by a sudden thirst for violence. Disarmed and restrained in the rear of the aircraft, Domino slowly regains consciousness...

All stress steps back once. Domino's d6 Physical Trauma goes away. Domino's Guns d8 remains shut down. "Symbiote-Seeking Bullets" d8 resource and "Deadpool's Teleporter" d8 go away.


***

Back in Hell's Kitchen, Moon Knight's headquarters crumbles and collapses, blown to smithereens by Carnage's assault using the stolen Mooncopter! It is all Marc Spector can do to gather up Frenchie in his arms and leap out the mid-story window as the building explodes! His symbiote-suit may well have saved their lives, as he gets a crash-course in web-slinging to safely make it to the ground below. Far off in the distant night sky, he can see the Carnage-Copter heading toward Yankee Stadium with his partner Domino in tow. If there was ever a time for vengeance, that time is now!

All stress/complications step back once.


***

Next Action: Anyone (Please remember to choose who goes next)

For those reading, thanks for sticking with this game so far! Please check into the OOC thread if you need any help coming up with ideas for things to do in this scene.

This message was last edited by the GM at 20:27, Sun 16 Aug 2020.
Moon Knight
player, 39 posts
Mon 17 Aug 2020
at 14:23
  • msg #277

Re: Current Mission: Maximum Carnage

With Frenchie squared away for the moment, it was time to get after Carnage and Shriek. They had Domino, they had the Mooncopter, and they had a head start, but none of the at was going to stop Moon Knight from killing Carnage and making sure he stayed dead.

Web-swinging, it turned out, was actually easier than using his swingline. The swingline had to be retracted with each swing, leaving Moon Knight in freefall for a few seconds with each arc. With the webs, he just fired a new web and let the old one fall away. It was so much more convenient.

Up ahead he could still see the blood-red Mooncopter wreaking havoc across the city as it bore down on Yankee Stadium. But if that was where it was going, then that was where Moon Knight was headed too. Thoughts of blackest vengeance crawled through Moon Knight's mind as he went, and they warmed him. Even the symbiote was fixated on vengeance, making it the perfect new partner.

I'm coming for you, Carnage, Moon Knight thought to themselves. I'm coming to kill you.


Next: Anyone

The Watcher
GM, 160 posts
Thu 20 Aug 2020
at 02:44
  • msg #278

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 277):

Moon Knight and his new symbiote make quick web-slinging progress across NYC, bonded in their shared mission of destroying Carnage once and for all. They are about halfway to the stadium when suddenly there is an audible tzzt from somewhere down below. With his superhuman reflexes, Moon Knight spies what looks like a tiny, glowing needle shooting through the air toward him. In an instant, it passes through his length of symbiote-webbing, and the cable splits in two! With no time to fire off another webline, he braces himself as he falls to a rooftop far below.

Catching himself in a roll, Moon Knight absorbs most of the impact. Being more surprised than injured, it appears that could have gone a lot worse. He stands and looks around for some sign of his attacker, but is met only by empty rooftop space. Strange.

Then, there begins a soundless spectacle just a few feet in front of him. What looks like a small, black vortex opens in mid-air, from which pours thick, dark smoke. As Moon Knight watches, a dark-skinned man wearing a long cloak exits the portal. He is flanked by a young, blonde-haired woman in white. She smirks at Moon Knight as she raises a hand clutching more of the glowing needles.

"Nice shot, Tandy," nods the man in his deep voice. He then turns to the symbiote-clad Moon Knight. "Don't worry, monster, you'll be right at home in my darkforce dimension. Your master Carnage will be joining you there soon."

Without another word, he extends his arms to the sides, and his billowing cloak reaches out to engulf Moon Knight!
This message was last edited by the GM at 02:45, Thu 20 Aug 2020.
Moon Knight
player, 42 posts
Thu 20 Aug 2020
at 04:50
  • msg #279

Re: Current Mission: Maximum Carnage

"You idiots," Moon Knight growled as he dodged backward to avoid the swirl of semi-substantial cloth. Of course he recognized Cloak and Dagger, even if they were incapable of recognizing him. "I'm Moon Knight. I'm one of the good guys."

The word 'good' was probably capable of stretching far enough to include him, anyway.

"I am not in the mood for this, and I sure as hell don't have the time for the obligatory 'mistaken identity' fight scene. Get out of my way."
Dagger
NPC, 1 post
Thu 20 Aug 2020
at 06:34
  • msg #280

Re: Current Mission: Maximum Carnage

Tandy's expression shows her surprise, yet she maintains her grip on her light-daggers. "Guess he wouldn't be the first hero we've seen wearing one of those things tonight," she says cautiously. "What's our move, Cloak?"
Cloak
NPC, 1 post
Thu 20 Aug 2020
at 06:39
  • msg #281

Re: Current Mission: Maximum Carnage

"Could be a trick," Tyrone replies. "Those symbiotes can change their shape to look like anyone." Scowling somewhat, he adds, "Even one of the 'good guys.'"

His cloak retracts, falling away from Moon Knight just as it had grown large enough to surround him.

"Tell it to us straight: what's your beef with Carnage? If I like the answer, I'll do better than get of your way. I'll take you to him."
Daredevil
player, 46 posts
PPs: 2 (from msg #252)
XPs: 9
Thu 20 Aug 2020
at 09:09
  • msg #282

Re: Current Mission: Maximum Carnage

With everyone in the same darkness, Tigra moving the civilians away, and the reporters behind him, Daredevil could finally act freely and do what he did best: bring evil to justice. He doesn't need to lessen his focus on the press box and his immediate surroundings to get a swing-line to what was once an overhead light before he was swinging upward, headed toward the origin of the nefarious deeds up there. Whatever was happening in the room above was a jumble for his senses -- too much to get a clear bead on anything going on. He hoped that that familiar heartbeat would be an ally, but he would deal with whoever it is and whatever side they're on. More than anything, though, he silently hoped that the Black Cat had already knocked down the Purple Man, so that her valuable element of surprise could render the villain's powers of manipulation no longer a threat.
Moon Knight
player, 43 posts
Thu 20 Aug 2020
at 13:35
  • msg #283

Re: Current Mission: Maximum Carnage

Cloak:
"Could be a trick," Tyrone replies. "Those symbiotes can change their shape to look like anyone." Scowling somewhat, he adds, "Even one of the 'good guys.'"

His cloak retracts, falling away from Moon Knight just as it had grown large enough to surround him.

"Tell it to us straight: what's your beef with Carnage? If I like the answer, I'll do better than get of your way. I'll take you to him."


"He brainwashed a friend of mine," Moon Knight snapped, "burned down my headquarters, stole my helicopter and is using it to blow up the city even as we speak, and kidnapped another friend. Is that good enough for you, or do I need to cite parking tickets, too?"

If Cloak didn't make good on his promise after that, Moon Knight was going to turn him into drapes.
Dagger
NPC, 2 posts
Sat 22 Aug 2020
at 18:35
  • msg #284

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 283):

"Uh, Cloak..." utters Dagger with a slight fear in her voice. "I think he means that helicopter."

She points to the sky, where just a few city blocks away, the Carnage-Copter passes into a cluster of dark clouds. Prowling toward the stadium on its virtually noiseless engines, it appears ready to take the stadium-goers by complete surprise! Its side-mounted cannons rotate as the pilot takes direct aim at the unsuspecting people within-- heroes, villains, and civilians alike!
Cloak
NPC, 2 posts
Sat 22 Aug 2020
at 18:46
  • msg #285

Re: Current Mission: Maximum Carnage

In reply to Dagger (msg # 284):

Cloak mutters an oath as he spies the helicopter just as it disappears from view beyond the clouds. "Spider-Man... Daredevil... Tigra... They're all in the stadium. We've got to warn them!"

His dark robes slither forth to bring Dagger and Moon Knight into their folds. Turning to Marc, he adds, "No time for debate." Then he nods to Dagger. "Quickly, Tandy."

Nodding to him, Dagger reaches out to take Moon Knight's hand. Then, in a puff of black smoke, the trio disappear from view!
Carnage
NPC, 20 posts
Sat 22 Aug 2020
at 20:20
  • msg #286

Re: Current Mission: Maximum Carnage

This post takes place at the same time as the last 2 posts.

Domino stirs in the back of the Carnage-Copter, her head still pounding from her fight with Kasady. Through the thick glass separating her from the pilots, she can still hear them:

"Nothing like a little high-altitude carnage to add some spice to the slaughter," laughs Kasady as he flies the stolen Mooncopter high above the city streets. "Wouldn't you agree, Shriek?"

He flicks a few buttons on the control panel in front of him, spraying the streets below with gunfire from the ship's 20mm cannons. Stray civilians run for cover as the bullets rain down.

Steering the ship with one hand, Carnage barely misses crashing into a building as the aircraft gains altitude. Shriek reaches out to take her lover's hand as the pair begin to giggle and make eyes at each other. "Oh, Carny, I haven't had this much fun since our last conjugal visit in Ravencroft," laughs the villainess, dropping her voice to a low hush. Nevertheless, the awakened Domino still gets an earful in the backseat, much to her chagrin. Even death would be better than listening to these two lovebirds.

"Baby, if you think the view's good down here, get a load of this!" grins Carnage. The ship climbs higher and higher, and vapor obscures the windows as the occupants soar onto a bed of dark clouds. Through the fog, Yankee Stadium slowly becomes visible up ahead. Although the lights have gone out in the arena, the Mooncopter's night-vision sensors easily pick out dozens upon dozens of figures occupying the landmark.

Shriek tears up with joy as she seems to realize Carnage's intentions. "Spider-Man and all those other sitting ducks... We're going to kill them all, aren't we? Oh, Carny, you shouldn't have!"

The pair erupt with laughter as they draw ever nearer to their unsuspecting targets!
Moon Knight
player, 46 posts
Sat 22 Aug 2020
at 20:42
  • msg #287

Re: Current Mission: Maximum Carnage

In reply to Cloak (msg # 285):

It was weird to be taking the girl's hand, but he did it. Weirder still was the prospect of stepping through the boy. The last time he'd stepped through a guy's chest, it had taken Moon Knight twenty minutes to hose him off his boots. It was an occupational hazard, though, and a downside to wearing white.

Pushing those thoughts aside, he let the pair teleport him where he needed to go.
Domino
player, 58 posts
Unspent Exp: 7
PP: 5
Tue 25 Aug 2020
at 02:41
  • msg #288

Re: Current Mission: Maximum Carnage

Watcher:
Not far away, Carnage and Shriek take their new "Carnage-Copter" for a joyride, raining destruction down upon New York! Intermittently, Carnage opens the cockpit to allow Shriek's hypersonic powers to ring out across the city. Hearing her call, the civilians down in the streets once more form into huge, angry mobs. They follow the helicopter toward Yankee Stadium, spurred on by a sudden thirst for violence. Disarmed and restrained in the rear of the aircraft, Domino slowly regains consciousness...

Domino stirs in the back of the Carnage-Copter, her head still pounding from her fight with Kasady. Through the thick glass separating her from the pilots, she can still hear them

Domino felt like a freaking truck (carrying a load of trucks) had hit her.  Her head was throbbing, and her stomach was bleeding all over the place.  The burns from Demogoblin's bomb still stung all across her face and open skin.

It occured to her that a paper cut would probably leave her as a doorstop again.

As she took in her surrounds, she realised the position she was in.  The cuffs they had her in were military style; she could tell by the feel of them.   Cuffs that she'd both used, and wriggled free from in her Checkered Past ... and she could immediately tell that they'd not been put on properly.

Around her, she could see that Moon Knight keeps this part of the ship well-stocked with med-kits.
If she could get out of these cuffs (without giving herself a paper cut!) and grab one of those kits, she might just be able to get herself into a better position to stop these two freaks from achieving whatever it was they were up to.

Being a Covert Master with Superhuman Reflexes helped, even if she was running Solo at the moment.  She wondered how Moon Knight, and Deadpool, were faring right now.  The fact that they were not here didn't bode well.

Action: Get free from cuffs
d8   Solo
d8   Checkered Past
d10 Superhuman Reflexes
d10 Covert Master
spend 1PP to add a third die to Total (she really wants to be free of these restraints)

- rolled 4,1,10,5 using d8,d8,d10,d10.
Total: 19
Effect: default d4
Opportunities: 1  (add 1PP to pool)


PP total: 5

Next: Whomever posts

The Watcher
GM, 165 posts
Tue 25 Aug 2020
at 05:29
  • msg #289

Re: Current Mission: Maximum Carnage

As the mob of villains known as Team Carnage splits up amid the Purple Man's apparent demise, Venom takes in the sight of the fleeing villains through his slitted eyes.

"Criminals! Cowards! Murderous scum!" he bellows, charging after them. As they beat a hasty retreat, it is all Scarecrow can do to send a flurry of crows behind him to slow the Lethal Protector. The villain's companion Jack O'Lantern scores a lucky hit on the anti-hero with a pumpkin bomb that fells him to one knee, while Typhoid Mary moves in with her flaming sword prepared to deliver a deadly blow!

"Hey, Spider!" calls Brock with a grunt of pain. "Does the word 'ally' mean anything to you? How about a little help?!"

Though his words reach Spidey's ears, the web-slinger seems momentarily distracted. For not far away, Carrion has made his way back into his ruined truck and started the engine! The villain seems determined to make a quick getaway in the same vehicle he used to imprison the web-slinger earlier-- and with the other heroes preoccupied, there's no one to stop him!

This is still technically a Transition Scene (no dice rolls), so instead Spidey has a narrative decision to make here: hit his 3 XP HERO milestone to save Venom, or hit the 3 XP VIGILANTE milestone to abandon him and stop Carrion. He can also spend PP's to create any Resources he'd like to have in the next Action Scene.

*P.S. For those who missed it, RPoL was down over the weekend. Will try and get some more posts up over the next few days.


This message was last edited by the GM at 05:34, Tue 25 Aug 2020.
The Watcher
GM, 166 posts
Wed 26 Aug 2020
at 01:53
  • msg #290

Re: Current Mission: Maximum Carnage

Daredevil races up to the press box, sticking to the shadows so as to avoid being spotted through the wide glass windows facing the field. Better to swing in a wide arc around the box, then sneak his way through the rear entrance, like the Black Cat did. He knows all too well this could be the perfect site for a villain to launch an ambush from, and there's no point in announcing his arrival.

As he advances on his goal, Murdock notices a pair of the Purple Man's guards slumped on either side of the doorway, knocked unconscious by the Cat. One man has a bola tied around his hands and mouth; the other has simply been beaten unconscious. Both have deep claw marks ripped into their clothes-- and, Daredevil notices, claw marks over their eyes, as well as quite a bit of blood and bruising on their faces.

This cat sure doesn't play nice.

There's no time to think on it, though. For as Daredevil draws nearer to the door, ever silently, he hears it: the unmistakable sound of two people choking. The gasps are deathly quiet, almost inaudible but to his superhuman hearing. He can tell these people are in mortal danger, having been stuck like this for some time.

Bracing himself, he prepares to see what terror lies on the other side of this door...

Follow-up posts for MK, Domino, and Tigra coming shortly.
Dagger
NPC, 3 posts
Thu 27 Aug 2020
at 02:49
  • msg #291

Re: Current Mission: Maximum Carnage

In an endless black space, the odd trio of Moon Knight, Cloak, and Dagger float together in silence. A cold breeze ripples through the group as Cloak seems to press on through the darkness, quietly guiding them all toward some unseen destination. There is nothing to mark their progress by other than the occasional passing of what look like stray chunks of floating obsidian, caught in the glow emitted from Tandy's form. In the silence of the void, the heroine turns to Moon Knight. It appears she can no longer handle the silence.

"So... We both like the same color," she says with a half-grin.
Moon Knight
player, 48 posts
Thu 27 Aug 2020
at 14:15
  • msg #292

Re: Current Mission: Maximum Carnage

"I guess we do," Moon Knight replied, his own grin hidden behind the full face mask, featureless but for the eyes. "Do you wear it for that look of terror when they see you coming?"
Spider-Man
player, 27 posts
Thu 27 Aug 2020
at 16:44
  • msg #293

Re: Current Mission: Maximum Carnage

As Carrion's vehicle door slams and the truck's engine rumbles to life, Spider-Man's is preparing to leap towards it and stop the villain's escape. Venom's pleas for help reaches his ears just before his feet leaves their sticking place. Looking between Venom and Carrion a few times, Spider-Man grumbles in frustration.

Spidey sighs.

"What else can I do? Even if he is a bad buy...and biting off more than he can chew...and he's a bit of an ass...GRRRRR! Venom, you ass! You owe me for this!"

Spider-Man THWIPPS out a webline and swings towards the brawl between Venom and the villains, but not before tossing out a Spider-Tracer onto the bumper of Carrion's truck.

This will help me track him later. I just hope that he doesn't do more harm before I can reach him!

Spider-Tracer Resource d6 (Tech Expert d8)
1 PP

The Watcher
GM, 167 posts
Fri 28 Aug 2020
at 05:07
  • msg #294

Re: Current Mission: Maximum Carnage

Adding 1d6 to the Doom Pool for Domino's opportunity in Msg #288.

Doom Pool: 3d6

The Doom Pool reacts to Domino's attempt to get free of her restraints:

3d6
Metal Restraints d8
Domino's Physical Stress d6

21:17, Today: The Watcher rolled 1,4,3,2,2 using 1d6,1d6,1d6,1d8,d6.  Domino attempting to get free of the metal restraints.

Total: 9
Effect: d8
Opportunities: 1 (Available first to Domino)

Domino wins with 2 extraordinary successes. "Metal Restraints" d8 scene distinction is eliminated. Spent 1d6 doom to add a 3rd die to the total.

Doom Pool: 2d6

Gritting her teeth, Domino decides she has had enough of this. No more listening to this drivel the villains are spewing. No more being a captive. And pretty soon, no more Carnage.

Coming back to her senses fully, she feels out every nook and cranny of the restraints. Though the cuffs on her wrists are metal, the rest of the contraption is more like a straitjacket. She thinks back to her old days training with Cable. There was a certain trick he'd taught her to get free of these kinds of restraints. It wasn't pretty, and it hurt like hell, but it just might get her free.

Steeling herself, Domino wriggles an arm away from her body as far as it will go, then jerks it back against her ribs. Then again, harder this time-- and again. The third time is the charm, and she hears an awful snap as her shoulder dislocates. The pain is excruciating, but it's nothing she hasn't felt-- and pushed through-- before. She doesn't dare make a sound that would alert Carnage to her little trick.

There. That should do it.

Slowly, wincing from the pain, she manages to draw an arm up and out of the restraints. Once one limb is loose, the rest is child's play. In minutes, she rips the last of the device away and breathes her first sigh of relief in what seems like an eternity. One glance through the thick plexiglass separating her from the pilots confirms they haven't got a clue she's wriggled loose.

Sweet freedom.

Clearing away some of the loose luggage nearby, Domino spies her staff as well as a med-kit she can use to patch herself up. A second metal crate-- this one locked-- bears a logo she recognizes: explosive ordnance. Moon Knight did say that she could help herself, didn't he? She spies a metal pin on the floor that came loose as she was working her way out of the restraints. It looks as if it would make an excellent lockpick.

"Loose Luggage" scene distinction goes away. New scene distinctions are "Locked Artillery Case" and "Plexiglass Divider."

Next post will set up Tigra's available actions in this Transition Scene.

Domino
player, 60 posts
Unspent Exp: 7
PP: 5
Sat 29 Aug 2020
at 09:32
  • msg #295

Re: Current Mission: Maximum Carnage

Moving carefully in the rear of the death-copter, Domino didn't want to be noticed awake and in action.

Nearby, her staff lay ... tossed carelessly aside.  Thankfully, it seemed, Carnage didn't seem to think that Domino would be coming back to consciousness any time soon.  That was possibly why he'd not bothered to cuff her properly, also.

She opened a hand towards it, like some Jedi Knight ... and, by some stroke of luck, the chopper just then tilted in a way that caused the staff to roll straight into her outstretched fingers.  With a sigh, Domino deftly sheathed the extendable staff into her belt.

Then, reaching out to a nearby compartment, she pulled free one of Moon Knight's medkits.  And using it (and 1PP), she quickly went about healing her Physical Stress.
Do I need to make a roll for that?

As she did so, she began to consider what the immediate future held for her ... and willed circumstance and luck to start falling into place for herSpending 1PP to trigger a 'Story Effect' in her favour.
She wasn't sure, right now, how that was going to play out; but she was beginning to feel that maybe she could turn things around for herself now that she was regaining her wits.
The Watcher
GM, 169 posts
Sat 29 Aug 2020
at 22:50
  • msg #296

Re: Current Mission: Maximum Carnage

As Carrion clambers into his eighteen-wheeler and drives off, the villain takes no heed of the many civilians in his path! Tigra's companion Iron Fist just manages to get a little boy out of the truck's path in time before the villain would have ran him right over. As he shoves the boy to safety, the truck clips the hero on his side. He falls to the ground with a cry of pain.

"OH, HELL NO!" shouts Luke Cage. As the truck passes by, he lashes out with a fist that connects with earth-shattering force. The blow rings out across the stadium, his mighty punch knocking the truck clear to one side. It wobbles for an instant, one row of wheels spinning in mid-air, before it barely rights itself and continues on. As it passes by Tigra, there is a loud crash as something in the open trailer shatters to pieces.

As she escorts several nearby civilians through her magical portals, Tigra turns to look for the source of the noise. She looks up just in time to see the contents of the trailer barreling toward her. Although the broken metal-and-glass vat sails clear, the symbiote goo inside gets flung straight at her!

Tigra gets to decide if she will spend her XP to obtain the "Symbiote Suit" power set.

More follow-up posts coming shortly.

Dagger
NPC, 4 posts
Sun 30 Aug 2020
at 20:28
  • msg #297

Re: Current Mission: Maximum Carnage

"Usually the bad guys are more afraid of him," says Dagger, nodding toward Cloak as their robed ally leads them on. "Between you and Ty, I think this team's got the 'fear factor' covered."

"This isn't a 'team,'" says Cloak sternly.

"Whatever," replies Tandy, rolling her eyes. After another moment, she adds, "What's taking this so long, anyway?"

Looking around, one hardly gets the sense the trio has made any progress through the darkness whatsoever.
The Watcher
GM, 171 posts
Sun 30 Aug 2020
at 22:28
  • msg #298

Re: Current Mission: Maximum Carnage

As Daredevil kicks open the door to the press box, a nightmarish scene awaits him. Above a pair of crates placed on opposite ends of the floor, two people hang suspended by metal chains around their necks. The one not struggling is instantly recognizable as Ben Urich, investigative journalist for the Daily Bugle newspaper and Matt's longtime friend. The man's racing heartbeat must have been what kept Matt from recognizing him before... though now it's gone deathly still.

The other is the Black Cat herself! She dangles in midair, kicking her feet as she claws uselessly at the chain around her neck. If the vigilante had sight, he might see in the dim moonlight that her face has turned nearly purple-- a sick reminder of who did this to her. The fact she has any fight left in her at all may only be due to the protective spell placed on her by Tigra earlier.

Daredevil has faced many horrible decisions in his career thus far, but this one might be worse than even he imagined. Does he try and help the man his senses are telling him might already be gone? Or does he go to the aid of the woman he knows he can still save?

Transition Scene continues. Daredevil gets the narrative choice to decide which of the two hostages he will try and save.
This message was last edited by the GM at 22:29, Sun 30 Aug 2020.
Tigra
player, 28 posts
Mon 31 Aug 2020
at 00:32
  • msg #299

Re: Current Mission: Maximum Carnage

In reply to The Watcher (msg # 296):

Tigra had to decide in a split second - try to dodge the slime coming her way and put civilians at risk, or, well did she even have a choice at this point? Tigra braced for impact, and the goo swallowed her whole.

Surprisingly, it didn’t feel bad at all to part of a Symbiote takeover. In fact, she kinda liked not having full control of her body and the extra tentacle limbs would sure come in handy in battle. Boy was this Symbiote hungry, and tacos sounded great right now. Tigra’s stomach growled.

Umm, hello Symbiote...being. My name is Tigra, and I know this is weird for both of us, but let’s focus. Save now and eat later. I’ll get you all the tacos you want. I think Spider-Man said there was some restaurant back on 3rd Avenue. Just work with me, will you? I wanna see what we can do with your powers and my magic.

Tigra felt the rumbling in her head when the Symbiote replied, "At last! A mighty feline form! I have longed to be a lion for so long! We will rip them to shreds and they will hear Symba's Mighty Lion Roar !"

Tigra saw a distorted reflection of a Cat-Person-Symbiote on one of the crashed vehicle's side mirrors.

All right then, Symba. Technically we are in tiger form, but uh, we can work with lion if you'd like. But get this - we look totally awesome! You gotta meet my current mentor Wong, he makes the best food in the world, aside from that famous Taco place Spider-Man mentioned. When Wong sees us, he is gonna poop his pants! Don't think he's seen something as cool as this before.

Spending 15 XP in exchange for a Symbiote Suit.
Replacing CHOSEN CHAMPION OF THE CAT PEOPLE power set with the SYMBIOTE SUITE power set.
Spending 5XP to change character distinction from Magic is awesome! to Mighty Lion

This message was last edited by the player at 20:05, Fri 04 Sept 2020.
Moon Knight
player, 49 posts
Mon 31 Aug 2020
at 03:34
  • msg #300

Re: Current Mission: Maximum Carnage

Dagger:
"Usually the bad guys are more afraid of him," says Dagger, nodding toward Cloak as their robed ally leads them on. "Between you and Ty, I think this team's got the 'fear factor' covered."

"This isn't a 'team,'" says Cloak sternly.

"Whatever," replies Tandy, rolling her eyes. After another moment, she adds, "What's taking this so long, anyway?"

Looking around, one hardly gets the sense the trio has made any progress through the darkness whatsoever.


"No, we're not a team," Moon Knight agreed gruffly. He worked best alone, anyway. "More of a team-up.

"Isn't teleportation usually instantaneous?"

The Watcher
GM, 173 posts
Wed 2 Sep 2020
at 02:02
  • msg #301

Re: Current Mission: Maximum Carnage

In reply to Spider-Man (msg # 293):

As Spider-Man prepares to go to Venom's aid, the hero hears a second "THWIPP!" beside him. Glancing over, the Doppelganger flashes him an odd, fanged smile as it follows the hero's lead with its own web-line. Where before the simple-minded creature had used its webbing with an animal carelessness, it now studies Spidey's spread-fingered approach and mimics the pose. Though its three-fingered hands are less than practiced, and its expression as alien as ever, one can't help but get an odd feeling that this "Doppelganger" is slowly becoming more human.

Spidey doesn't have much time to think on it before he is sailing toward Eddie, his strange companion at his side. The villains surrounding Brock react with alarm as their ambush is thwarted.

"Yuck!" groans Typhoid Mary. "What is that horrible thing?"

"That would be Carnage and Shriek's 'son'," sneers Jack O'Lantern. "Aww, look, the ugly little bug thinks it's Spider-Man!"

"No wonder they ditched him," rasps the Scarecrow. "It must have been embarrassing keeping that grotesque thing around."

Though it had appeared quite ready to web up the villains, Doppelganger lowers its hands. Hanging its head, it lets out an odd, wheezing moan. Some of Spidey's nearby allies turn, looking for the source of the strange noise. Even as he nurses his injuries from the exploded pumpkin bomb, Venom seems annoyed with the strange six-armed being who calls him "grandfather."

"Aw, jeez, Doppel... You're killin' me here."

"Ooh, speaking of killing things..." grins the Scarecrow behind his fearsome mask. "The city awaits! Looks like the night's just getting started, boys and girls!"

Spidey's spider-sense activates just in time as Carrion's truck suddenly flies past him. Leaping to safety, he sees the three villains hop into its open trailer, laughing as they hurtle away from the heroes. Spidey's only reassurance is the sight of the small, blinking red dot on the underside of the truck-- his well-placed Spider-Tracer that will later help him bring these evildoers to justice!

Transition Scene continues. Spider-Man earns 3 XP for hitting the 2nd HERO OR VIGILANTE? milestone:

3 XP when you let a member of Carnage’s Family go so that you can help an ally, or abandon an ally to pursue a member of Carnage’s Family.

This message was last edited by the GM at 02:04, Wed 02 Sept 2020.
The Watcher
GM, 174 posts
Wed 2 Sep 2020
at 02:23
  • msg #302

Re: Current Mission: Maximum Carnage

Beyond the window of the Carnage-Copter, the full moon gives off a pale glow. Using its light, Domino sets about the unpleasantly familiar task of patching up her injuries. First order of business is to staunch the bleeding stab wound given to her by Kasady's bladed hand earlier. The disinfectant stings as she pours it over the gash. Hopefully the burning sensation means it's strong enough to kill any leftover symbi-goo. She dries the wound, then adds a bit of gauze and tape to finish the job, and suddenly she feels like she's ready to to roll.

Then the hair stands up on the back of Domino's neck. She looks up to see Shriek watching her through the plexiglass divider.

"So, 'Domino,'" the villainess says softly, her smirk visible through the darkness. "Do they call you that name because you're such a pushover?"

Transition Scene continues. Domino recovers Staff d6 and spends 1 PP to recover from her d6 of Physical Stress.
This message was last edited by the GM at 04:37, Wed 02 Sept 2020.
Moon Knight
player, 52 posts
8 XP
Thu 3 Sep 2020
at 16:49
  • msg #303

Re: Current Mission: Maximum Carnage

"Hey," Moon Knight says to Dagger, snapping his fingers. "Is it true that you're a healer?"

He'd been stabbed, strangled, shot at, blown up and burned... all in all, a typical Tuesday. But if there was going to be a showdown with Carnage and his cohorts, Moon Knight needed to be at the top of his form if at all possible.
This message was last updated by the player at 23:35, Thu 03 Sept 2020.
Daredevil
player, 48 posts
PPs: 2 (from msg #252)
XPs: 9
Fri 4 Sep 2020
at 09:12
  • msg #304

Re: Current Mission: Maximum Carnage

Daredevil doesn't even have time to curse. He springs into action, not hesitating to decide between the two hostages since the choice is obvious: if Black Cat is still alive as it seems, she has a chance of making it, but Ben is in a much more dire state. "Hang on!" he calls to the person in the room to whom the encouragement might make a difference. Whatever moral area that Black Cat aligns herself with, she's a willing participant in this life; for all the trouble Ben gets into in the name of uncovering the truth, he's an innocent. If she gets mad at him later, it means she survives.

Daredevil leaps at Ben, grasping for the chain from which the reporter dangles, taking the chance that the extra weight and inertia from the jump could pull it down and save Ben. Every millisecond could mean the difference between life and death, so Daredevil makes this count.
Cloak
NPC, 3 posts
Fri 4 Sep 2020
at 18:07
  • msg #305

Re: Current Mission: Maximum Carnage

"To anyone watching, our teleportation would seem instantaneous," Tyrone replies to Moon Knight. "It only feels longer because time and space aren't the same for us in here. We still have to pass through the darkforce dimension."

He slows his rapid progress forward, causing his two companions to nearly bump into him from behind.

"But you two may be right. Something feels... unusual. I can't explain it."

He begins to examine their surroundings more closely, though there appears to be nothing there save for black smoke and stray, floating boulders.
This message was last edited by the player at 18:09, Fri 04 Sept 2020.
Dagger
NPC, 5 posts
Fri 4 Sep 2020
at 18:21
  • msg #306

Re: Current Mission: Maximum Carnage

"I can heal people," Tandy replies, scowling at Moon Knight. "But usually not the ones who treat me like I'm some kinda dog."

She folds her arms with a slight hmph and busies herself helping Cloak examine their surroundings. After a moment, she turns back to Moon Knight with a more sheepish expression.

"...Though I guess that fall you took earlier was my bad. And we'll need you in top shape to help us against Carnage."

Still gripping Moon Knight's hand, she says, "Hold still and I'll see what I can do."
This message was last edited by the player at 18:23, Fri 04 Sept 2020.
Moon Knight
player, 53 posts
9 XP
Fri 4 Sep 2020
at 19:10
  • msg #307

Re: Current Mission: Maximum Carnage

Dog? Moon Knight had no idea what Dagger meant by that, but she seemed to have moved past it, so he let it go. He wasn't the touchy-feely sort.

However, Dagger's touch was precisely what the doctor ordered. Through it, he could feel flesh healing and bone knitting, as the damage Bushman and Carnage had inflicted subsided.

"Thank you," he said. "Now if we could just get to where we're going already, there are some bad people who need eviscerating."


Moon Knight spends 1 PP to heal d6 of Physical stress.
Dagger
NPC, 6 posts
Sat 5 Sep 2020
at 01:42
  • msg #308

Re: Current Mission: Maximum Carnage

"Quiet," says Ty, holding up a hand to shush his partners. "I'm trying to figure out-"

Before he can finish, something flies toward the group from behind one of the nearby boulders. In the thin glow emitted by Tandy, the trio can just barely make out its shape. Dagger squeezes Moon Knight's hand, giving a small yelp as she points at what is unmistakably a severed human arm. It sails past them in an instant, disappearing beyond the veil of smoke that surrounds them.

"Uh, guys?" Tandy says, visibly startled. "You saw that, right?"
Moon Knight
player, 54 posts
9 XP
Sat 5 Sep 2020
at 02:09
  • msg #309

Re: Current Mission: Maximum Carnage

"Yeah, I saw that." Moon Knight wasn't scared, but Dagger clearly was. He had no capacity for comforting her, though. He could barely process the concept. Maybe Cloak would step up in that regard. "Is there any chance we can put a pin in that and come back to it later?"
Domino
player, 63 posts
Unspent Exp: 12
PP: 3
Sat 5 Sep 2020
at 06:01
  • msg #310

Re: Current Mission: Maximum Carnage

The Watcher:
... looks up to see Shriek watching her through the plexiglass divider.

"So, 'Domino,'" the villainess says softly, her smirk visible through the darkness. "Do they call you that name because you're such a pushover?"

With bandage tape still in her mouth, as she tended swiftly to her wound in the most battlefield medic way she could, Domino simply flipped Shriek the bird, before going back to her work.

As best she knew, that perspex barrier between them didn't come down ... and until they landed this bird (or one of them climbed around to join her in the back), Domino had some time to work.

Moments late, she tossed the medkit aside, and pulled her shirt down over the bandaged wound.
It still stung, but it was now operable.

That was when she noticed the small, portable tracking unit ... receiver with attached transponder.  Spending 1PP for resource 'Tracking device'
Snatching it up, she slipped it into her belt for future use.
Moon Knight had said that she could help herself to whatever she wanted ... she just wished she could have some guns.

And with that though, as luck would have it, a tilt in the choppers trajectory brought the nearby Locked Artillery Case sliding to her side.
With a smirk of gratitude, she drew from her boot some basic lock picking wires that she had stashed there, and went to work opening the case.
Her Checkered Past and her Covert skills, and the Superhuman Reflexes with which her fingers reacted to the most minute sensation coming from within the lock, were going to come in handy now.

Action: overcome the 'Locked Artillery Case'
d8:    Solo
d8:   Checkered Past
d10:  Superhuman Reflexes
d10:  Covert Master
Spend 1PP to keep an additional die towards the Total.

- rolled 1,4,4,6 using d8,d8,d10,d10.  Open the Locked Artillery Case.

Total: 14
Effect: default d4
Opportunities: 1 for the Watcher ... +1PP for Domino


PP = 2

Next: Whomever

The Watcher
GM, 175 posts
Sat 5 Sep 2020
at 09:57
  • msg #311

Re: Current Mission: Maximum Carnage

Keeping a calm control of himself, Daredevil moves to get Ben free of the deathtrap. DD's been in enough dilemmas like this to know that any small judgment error could lead to disaster. Having just survived a deadly game of superhuman-baseball, this danger may even pale in comparison. And yet with the life of a close friend hanging in the balance, it's gotten all the more personal.

A cursory scan via his superhuman senses tells DD what he needs to know about the situation. The chains around both victim's necks are hooked through metal brackets in the ceiling that might have once anchored TV monitors. Judging by how the ceiling panels are sagging, this equipment wasn't meant to bear weight much heavier than that. The solution seems simple: tear it down!

Wrapping one arm around the un-moving reporter, Matt grabs hold of the chain with his free hand and gives a mighty tug. As DD drops more of his weight into the maneuver, the ceiling gradually buckles and at last gives way. He catches the metal anchor in one hand and tosses it to the floor, then sets about undoing the chains around Ben's neck. Soon, he's free of them.

There's no time to celebrate, though. For the sound of only two heartbeats in the room is already giving the blind vigilante the news he had feared all along:

No pulse.

Transition Scene continues.
Cloak
NPC, 4 posts
Sat 5 Sep 2020
at 21:34
  • msg #312

Re: Current Mission: Maximum Carnage

"Love to," Tyrone replies to Moon Knight. "But I get the feeling someone here isn't allowing us to leave."

He extends a pointed finger toward the boulder nearest them. Squinting through the darkness, one can just make out the sight of a small, irregular shape jutting out above the craggy rock. Two red eyes sitting in a grotesque-looking head appear to be watching the heroes. They widen in what might be an amused expression as the creature slowly begins to stand...!
Shriek
NPC, 8 posts
Sat 5 Sep 2020
at 23:54
  • msg #313

Re: Current Mission: Maximum Carnage

Shriek laughs and squeezes Carnage's shoulder. "Did you see that? She flipped me the bird!"

As the villains react with distracted amusement, Domino finds a sliver of opportunity she can use to her advantage!

Stepping up 1d6 in the Doom Pool for Domino's opportunity in Msg #310.

Doom Pool: 1d8, 1d6

Doom Pool reaction to Domino attempting to remove the "Locked Artillery Case" d8 scene distinction.

"Locked Artillery Case" d8 Scene Distinction
1d8, 1d6 from the Doom Pool

14:43, Today: The Watcher rolled 7,4,4 using 1d8,1d8,1d6.  Doom Pool reaction to Domino attempting to open the Locked Artillery Case.

Total: 11
Effect: d6
Opportunities: 0

Though Domino wins, her d4 effect die steps back due to the Doom Pool's higher d6. Result is no effect.


Domino draws a metal shim from her boot and tries her hardest to jimmy open the padlock on the nearby locked artillery case. Unfortunately, military-grade hardware is often kept under military-grade security, and the contents of this crate are no exception. She soon finds her metal tool is too bent to be of any further use, and with a sigh, she tries to think of another plan.

Transition Scene continues.

Apologies, Domino. When I suggested that action, I had forgot again there aren't supposed to be dice rolls during Transition Scenes. You can have that 1 PP back. Doom Pool resets to 2d6.

Moon Knight
player, 55 posts
9 XP
Sun 6 Sep 2020
at 15:50
  • msg #314

Re: Current Mission: Maximum Carnage

"What the hell is this now?" Moon Knight grumbled as the ugly demon-thing emerged from behind a rock. "I don't have time for this."

I know what to say, Jake said from the back of Moon Knight's mind. Let me talk.

With a sigh, Moon Knight gave Jake momentary control.

"Good evening," Jake said as Moon Knight's usual voice took on a distinct Brooklyn accent. "As a duly designated representative of the City, County and State of New York, I order you to cease any and all supernatural activity and return forthwith to your place of origin or to the nearest convenient parallel dimension."

That oughta do it. Thanks very much, Jake.
Shriek
NPC, 9 posts
Sun 6 Sep 2020
at 20:22
  • msg #315

Re: Current Mission: Maximum Carnage

Shriek gets to her feet and strolls to the rear of the ship, taking a seat by the reinforced window near Domino.

"Shame about your ol' pal Deadpool, huh? He was so torn up about you replacing him with that Moon Knight guy. But choosing the right partner is so important, isn't it?"

"You can say that again, babe," laughs Carnage from the front of the ship.

"I'd already blown apart the loudmouth with a sonic blast," the villainess continues. "But to think now that whole building came down right on his head... No way is he coming back from that."

She holds up Domino's teleporter. "Surprised he didn't just hang onto this himself," she smirks. "Could have saved his own skin, if not for trying to help you. How touching."

Her wicked eyes narrow as she glances toward the pilot. "Now, Carny, what are we going to do with her?"

Transition Scene continues.
Carnage
NPC, 21 posts
Sun 6 Sep 2020
at 22:31
  • msg #316

Re: Current Mission: Maximum Carnage

In reply to Shriek (msg # 315):

"Well, darling, I was hoping our friend Domino here would join our little family," Kasady grins. "But as we've seen, she only cares about that silly little hit-job Mayor Osborn's put on me."

He turns in the pilot's seat, his mask withdrawn as he takes a good look at Domino through the transparent divider.

"Smart girl like you's gotta know it's a scam, right?" he murmurs. "Don't you know he's using his clout to keep all the soldiers and Avengers outta this city while Shriek and I have our fun?"

Shriek nods her head at Cletus' words. "Thinks he's gonna clean our little mess up himself so he can look good on TV. But he's got another thing coming if he thinks he can cage us again."

"Bingo," Kasady agrees. "And I get the feeling Domino here don't even care about the money anyhow. No, a killer like her only cares about the challenge of it all. The sport."

He hits a button on the aircraft's control console, and it begins to hover in place. Hidden within the clouds, its cannons are still poised to strike the unwitting occupants within the stadium.

"So tell me, Domino," he goes on. "If it was you in this seat, what would you do?"

Transition Scene continues.
The Watcher
GM, 177 posts
Wed 9 Sep 2020
at 03:58
  • msg #317

Re: Current Mission: Maximum Carnage

As we head toward Act III, here's a quick recap of where we're at (and a couple of new developments):

Moon Knight
With Moon Knight, Cloak, and Dagger having disappeared into the darkforce dimension, there is still no trace of the vigilantes anywhere in the city. Though Cloak's power ought to have brought them instantly to Yankee Stadium, they have not yet re-appeared-- a development that surely does not bode well! Unknown to the other heroes, they face off with a horror beyond imagining!

Domino
Above Yankee Stadium, a grave threat looms in the sky-- all the more dangerous for the fact that it is hidden from sight. The Carnage-Copter hovers in the clouds overhead, ready to rain destruction upon heroes, villains, and innocent civilians alike! Only the mercenary Domino's answer to Kasady's question might stay the villain's hand for now...

Daredevil
Up in the press box at Yankee Stadium, Daredevil has managed to free his friend Ben Urich from a deadly trap. To his dread, the journalist isn't breathing. And not far away, the Black Cat continues to struggle for her life! She's trying desperately to croak out a word, but she can't do it for the chain around her neck. It seems as if she's trying to warn DD of something...?!

Tigra
On the ground below, the symbiote-clad Tigra examines her reflection when suddenly, she hears a demonic voice inside her head:
"Sorceress Supreme... When you're quite done examining your foolish new appearance, I believe an ally may be in need of your help."
Greer feels a crackle of ozone, and then, without ceremony, she is quickly spirited away! The many portals she had opened abruptly close, with the remaining citizens cut off from their exit!

Spider-Man
Having seen to it that the escaping villains can be tracked properly once this is over, Spidey takes a moment to go to Venom's aid. Doppelganger also seems to have taken a shine to the web-head, though whether he will be more help than trouble remains to be seen. If Spidey could only catch a moment to focus, he might realize his spider-sense is beginning to tingle...

More to follow.
This message was last updated by the GM at 03:58, Wed 09 Sept 2020.
Daredevil
player, 50 posts
PPs: 2 (from msg #252)
XPs: 9
Wed 9 Sep 2020
at 08:14
  • msg #318

Re: Current Mission: Maximum Carnage

Daredevil gingerly lays Ben on the floor, whispering "Hang on, Ben," then quickly shifting to a position to give CPR when Black Cat swings back into the immediate perimeter of his radar sense. She's clinging to life, but strongly enough that he knows she has the fleeting moments that, given to Ben, might mean the difference in saving a life, but hearing a pained gurgling, as if her attempt at saying something is reduced to a single grunt, imperceptible to anyone else. He knows she's facing him, and maybe her spasm-like shaking isn't hanging on to life but trying to get his attention. In just that second -- maybe less -- Daredevil decides to chance it and leaps up to grasp the chain attached to Black Cat's neck and pull it down in the same fashion as he saved Ben from hanging. "This better be important," Daredevil hisses, but low. Once he has Black Cat down, and even before she starts breathing again, he turns back to Ben, silently praying that those distracted moments weren't the ones that sealed his friend's final fate.
Domino
player, 64 posts
Unspent Exp: 12
PP: 2
Wed 9 Sep 2020
at 08:21
  • msg #319

Re: Current Mission: Maximum Carnage

                                    So does that mean that I am not getting into the Locked Artillery Case'?

Carnage:
"So tell me, Domino," he goes on. "If it was you in this seat, what would you do?"

Domino stopped working on the Locked Artillery Case a moment, and looked up at the Dastardly Duo.
For a moment, she seemed ready to either turn her attention back to the artillery case, or say something smart-ass.

But she stopped, and said instead, "Why don't you let me into that seat, and we'll find out?"
The Watcher
GM, 178 posts
Thu 10 Sep 2020
at 02:15
  • msg #320

Re: Current Mission: Maximum Carnage

"How... amusing," chuckles a voice from within the darkness. The laughter is like twisting, crunching bones in Moon Knight's ears. "This one believes there are others in his head."
This message was last edited by the GM at 02:17, Thu 10 Sept 2020.
Spider-Man
player, 28 posts
Thu 10 Sep 2020
at 09:18
  • msg #321

Re: Current Mission: Maximum Carnage

Taking a step forward with his fists outstretched, the Wall-Crawler issues a challenge to the gang of villains surrounding Spider-Man and His Amazing Friends.

"Hey! Doppel's shown me he's got more intestinal fortitude than all of you dime-store Halloween rejects put together! If you want to pick on anyone, pick on this spider! Why, I oughta..."

Spidey's words stop suddenly as he realizes his Spider-Sense is tingling. He quickly looks around to discern the looming threat, keeping his battle stance and one eye on the goons surrounding them.

"Any other spider-types sense that?"
Moon Knight
player, 58 posts
9 XP
Thu 10 Sep 2020
at 13:52
  • msg #322

Re: Current Mission: Maximum Carnage

The Watcher:
"How... amusing," chuckles a voice from within the darkness. The laughter is like twisting, crunching bones in Moon Knight's ears. "This one believes there are others in his head."


"Who is this loser?" Moon Knight demanded of Cloak. This dark hole in the universe was his playground; he should know what bullies liked to lurk by the sandbox. "And do I stuff a magnesium flare up his ass, or down his throat?"
Carnage
NPC, 22 posts
Sat 12 Sep 2020
at 08:57
  • msg #323

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 319):

Correct-- you didn't succeed this time, but you'll have another chance to open the Locked Artillery Case on a future roll.

Kasady's face lights up in delight as he slowly nods his head in response to Domino's suggestion. "Say, now there's an interesting idea!"

He turns to Shriek, who is still by the rear window observing Domino. "See, I told you there was more to Little Miss Mercenary here than that 'Femme Fatale,' 'Combat Master,' routine."

"Well," replies Shriek, folding her arms. "It helps that she can't pull that full auto trick against us right now. Not without those precious guns of hers."

"Ah," says Carnage, lifting a finger. "Guns, guns... Hey, whatta you say we give Neena here some time alone with the ol' 20mm cannons? She's earned it!"

If Shriek is surprised by Carnage's proposition, she doesn't show it. Instead, she simply smiles and walks to a control panel adjacent to the window.

"Well, darling... if you insist." Slowly, gingerly, she reaches up and taps a button on the console. There is a hiss of air as the metal-framed plexiglass slides up into the ceiling.

And then, just like that, there is an open passage in front of Domino where before there had been a thick-plated metal hatch. Her keen senses detect no sign of any tricks or deceit.

"Ask and you shall receive," the villainess says, nodding to the mercenary. "Consider it some good old-fashioned Carnage Family hospitality."

Carnage jumps on top of his seat in excitement, rocking on the balls of his feet as he points to something beyond the cockpit's window.

"Hey, looky here!" he cries. "It's that mama's boy Carrion and the Loser Brigade! After all my hard work to set that game up, those little leaguers couldn't even hang on for two innings!"

He cocks an eyebrow at Domino.

"You want a shot at 'em, cowgirl? We've got fresh missiles in the tank!"

If Domino were to follow the madman's gaze, she would see it immediately: a semi-truck full of villains racing across the stadium field, making a clean getaway that only she can stop!

Hadn't her contract stated she'd get a bonus for any additional villains terminated? It couldn't hurt to take out a few, could it? And Moon Knight DID say to help herself to his equipment.

But to do so would mean to ally herself with Cletus Kasady, if only for an instant. Domino might live her life in a moral gray area, but even she knows some things are a bridge too far...

What's a mercenary to do?

Domino takes the first turn in Act III, and gets to choose who goes next.
The Watcher
GM, 180 posts
Sat 12 Sep 2020
at 09:46
  • msg #324

Re: Current Mission: Maximum Carnage

Act III begins. Please see the message in the OOC thread re: spending XP during Act III. Players who haven't already done so may spend XP on their first turn to increase their amount of starting PP's up to the normal cap of 5. Everyone starts with 1 PP by default unless otherwise noted. Good luck in Act III and congrats on making it this far!
Domino
player, 66 posts
Unspent Exp: 0
PP: 3
Sun 13 Sep 2020
at 04:18
  • msg #325

Re: Current Mission: Maximum Carnage

Domino watched the scene play out in front of her, with quirked curiosity.
This was not what she had expected.

But she rose to the occasion, rising and looking past the villains at the pilot seat beyond ... wondering if she was actually going to be allowed to get there, or if this was some kind of trick.

A plan was already forming in her head, along the lines of the proverbial 'two birds ....' theory.
But there was something that she needed to do first.

Smiling at them, with a look of 'are you actually going to let me do this?', she began to move forward between them.
But her smile and movement were as distraction, as much as a direction.
Her nimble fingers had slipped that tracking device that she had just previously acquired, from her belt as she brushed passed them.

Before moving beyond the two, she stopped.
With a big, shit eating grin at Shriek, Domino hooked one hand in under Carnage's arm, and leaned in to kiss him.
Action: place Tracking Device on Carnage, to create Asset 'Bugged Symbiote'
d8   Solo
d8   Checkered Past
d10 Superhuman Reflexes
d10 Covert Mastery
- rolled 7,8,4,3 using d8,d8,d10,d10.  create Asset 'Bugged Symbiote'.
Total: 16
Effect: d10

Spend 1PP to create secondary Effect:  Emotional Stress  upon Shriek.


Her Checkered Past and recent life of Covert operations had made her quite the pick-pocket and legerdemain; and she had used these skills and her delicate, Superhuman Reflexes now to draw the tracker ... and place it in Carnage's armpit ... as she'd slipped her own arm under his.   Very few people checked, or stood a chance of noticing, anything in the armpit, and it was a great place for such a tracking device.
She might, indeed, be working Solo, but if they were thinking that lessened her threat rating?  Well ....


OOC: yes, next stop is the pilot seat, to shoot them thar 'fish in the barrel'.
This message was last edited by the player at 03:43, Mon 14 Sept 2020.
Carnage
NPC, 23 posts
Mon 14 Sep 2020
at 04:54
  • msg #326

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 325):

Carnage seems confused as Domino draws near to him, her expression softer than before. He can tell the mercenary's up to something, but can't quite figure out what...

"Hey, what are y-- mmf?!"

Buddy d8
Sneaky d4 (He's pretty good at playing people, but this time he's getting played)
Superhuman Reflexes d10
Covert Expert 2d6

21:30, Today: Carnage rolled 5,1,6,6,3 using 1d8,1d4,1d10,1d6,1d6 ((5,1,6,6,3)). Carnage reacting to Domino's attempt to covertly place the tracker on him.

Total: 12
Effect: d8
Opportunities: 1 (Available first to Domino)

Domino wins and successfully creates a "Bugged Symbiote" d10 asset. Adding 1d6 to the Doom Pool for Carnage's use of his "Sneaky" distinction at d4.


As Domino leans in and plants a kiss on Kasady's lips, she peeks one eye open and slips her tracking device onto his person. As it vanishes beneath the surface of the symbiote, Domino can see its red LED light softly blinking. That tells her the device is active-- and it blends into the red-colored symbiote so well that one would have to know it was there to have any hope of spotting it!

Shriek's reaction coming next.
Domino
player, 71 posts
Unspent Exp: 0
PP: 3
Mon 14 Sep 2020
at 05:02
  • msg #327

Re: Current Mission: Maximum Carnage

Carnage:
Shriek's reaction coming next.
That IS the part I am looking forward to seeing the most.  Though, in truth, it might just get Dom killed here and now.
Shriek
NPC, 10 posts
Mon 14 Sep 2020
at 06:06
  • msg #328

Re: Current Mission: Maximum Carnage

Shriek had been watching from afar, but gives a sudden start as Domino moves in on her man. The villainess shoots to her feet, and with a small sonic boom! she launches forward!

"Hey, I didn't sign up for this!" she cries. "Hands off my man!"

Buddy d8
Carnage Groupie d8 (Ain't no one's stealing her Carny!)
Leaping d6
Menace Expert 2d6

22:05, Today: Carnage (oops) Shriek rolled 8,2,2,3,2 using 1d8,1d8,1d6,1d6,1d6. Shriek reacting to Domino's attempt to inflict Emotional Stress by kissing Carnage.

Total: 11
Effect: d8
Opportunities: 0

*Domino wins. Shriek takes d10 of Emotional Stress.

Though she'd appeared ready to blast Domino through the window, Shriek does a double-take as she realizes Carnage has already pushed the mercenary off of him. Kasady holds up a hand.

"Sorry doll, this man's taken," he laughs. "Ol' Kasady here's got a family to think of... killing!"

Seeing Cletus shrug off the mercenary, Shriek puts on a brave face and gets control of herself. But she can't resist giving Domino her iciest glare, jabbing a finger in her direction.

"Pull another stunt like that, and I'll be playing dominoes on your grave," she says darkly.

*That was a 15 total for Domino, yeah?

Next Action: The Watcher

Carnage
NPC, 24 posts
Wed 16 Sep 2020
at 03:52
  • msg #329

Re: Current Mission: Maximum Carnage

"Shriek, baby, you know I only got eyes for you!" laughs Kasady, pulling the villainess into an embrace. "You're the only murder to my mayhem!"

He holds out a hand toward her and small tentacles emerge from either side of his palm, forming a crude heart-shape. In the center, drizzling ooze spells a small set of initials: "C + S".

Recovery action: Carnage uses his turn to apply his "Tentacles d8" die toward Shriek's Emotional Stress d10, stepping it back to d8.

Next Action: Shriek

Shriek
NPC, 11 posts
Wed 16 Sep 2020
at 04:04
  • msg #330

Re: Current Mission: Maximum Carnage

"Hmph... OK, snookums. I'll play nice," says Shriek, brushing a hand against Carnage's cheek.

"But I hope Domino here behaves herself," she says. "She's already got one black eye, I'd hate to give her another."

Shriek uses her turn to grandstand, adding 1d8 from "Menace Expert" into the Doom Pool.

Doom Pool: 2d6 + 1d6 from msg #326 + 1d8 = 3d6, 1d8

Next Action: Purple Man (Yeah, he's back)

The Watcher
GM, 186 posts
Thu 17 Sep 2020
at 04:20
  • msg #331

Re: Current Mission: Maximum Carnage

Daredevil braces his heels against the floor as he rears back, exerting every ounce of his might against the chain holding the Black Cat. As he grits his teeth and strains, the ceiling buckles and eventually gives way before his adrenaline-fueled strength. There is a quick snap! as the chain comes loose and Felicia drops to the floor. She catches herself in a slight crouch as she draws in a loud, ragged gasp. Trembling slightly as she regains her breathing, she rubs at her neck where the chain had suspended her. What must have been several minutes without oxygen must have seemed to her like eternity.

Then, for a long moment, there is no other sound in the press box except for Daredevil's rapid chest compressions and quick breaths performed upon the fallen Ben Urich. DD knows Ben's a fighter-- he's had to be to last this long in his career. No doubt he's here to get to the truth of what's happening on this night of madness. If there's a bigger story going on here than what DD already knows, no doubt Ben will have uncovered it. But first, Matt's got to save his life.

Matt performs more compressions, then focuses his hearing. There is only the sound of his own heartbeat and that of Felicia's-- still rapid from her harrowing ordeal. He gives Ben more air, then still more quick chest-thrusts with his palms. Raw determination fuels the Man Without Fear in this moment of crisis. He's not going to let another friend be taken from him. Not like this.

And then, his ears pick up the sound. Faint, to be sure, but it's there. A third heartbeat!
Ben Urich
NPC, 1 post
Thu 17 Sep 2020
at 04:23
  • msg #332

Re: Current Mission: Maximum Carnage

"... Matt?" croaks Ben, his eyes slowly flickering open.
Black Cat
NPC, 2 posts
Thu 17 Sep 2020
at 04:28
  • msg #333

Re: Current Mission: Maximum Carnage

As the Black Cat is at last able to speak again, Daredevil can hardly get a reply to Ben before he hears her cry of panic:

"He's on the roof!"
Purple Man
NPC, 5 posts
Thu 17 Sep 2020
at 04:30
  • msg #334

Re: Current Mission: Maximum Carnage

In the near-silent press box, a voice suddenly fills the room:

"My, Shriek really did a number on those senses of yours, didn't she?" laughs Killgrave. "I was getting bored up here waiting for you to notice me."

There is a thump from above as his boot kicks in the damaged roof section torn loose by Daredevil. Though the vigilante can't see it, the Purple Man smirks at him as he peers into the room.

"I suppose it's more satisfying this way anyhow. Now you can have the honor of killing your little friends with your own two hands. Now, who should we start with?"

He lets out a small chuckle, rubbing his hands together with malice.

"Oh, I know!"

He leans casually against the short railing set up around the roof, ready to enjoy the show.

"Daredevil... kill the journalist."

And with that simple command, DD can now feel Killgrave's pheromones working to bend him to the enemy's will!

Solo d8
Schemer d8
Mind Control d10
Psych Master d10
d6 from SFX:

SFX: Psychoactive Pheromones. Add d6 and step up your effect die by +1 when using Mind Control to inflict persuasion-based complications or mental stress.

21:07, Today: Purple Man rolled 5,7,9,10,4 using 1d8,1d8,1d10,1d10,1d6 ((5,7,9,10,4)). Purple Man attempting to inflict a Mind Control complication on Daredevil.

Total: 26
Effect: d8 stepped up = d10
Opportunities: 0

Spent 1d8 from the Doom Pool to add a 3rd die to the total (d8 that rolled 7).

Doom Pool: 3d6

Reaction Needed: Daredevil

Next Action: Daredevil

DD, I'm leaning a bit on the narrative here to explain why you didn't notice Purple Man earlier. You can spend that unused PP from last scene to give yourself a useful Resource here if you'd like.

This message was last edited by the player at 04:37, Thu 17 Sept 2020.
Daredevil
player, 51 posts
PPs: 2 (from msg #252)
XPs: 9
Fri 18 Sep 2020
at 09:44
  • msg #335

Re: Current Mission: Maximum Carnage

In the recap (msg. #317), you didn't mention the Purple Man being in the room so I'd assumed he'd escaped or left.

A brutal roll. But fair. Depending on what you do with Ben, I have an idea for this. I'm looking forward to seeing this play out.


Only now does it catch up to Daredevil his folly at missing the Purple Man in the room. In the rush to save his friend, Daredevil's vaunted super-senses did him little good when he disregarded all but one, failing them more than they failed him. And now he pays for it, falling into the Purple Man's trap, even worse that his senses, sucking up the Purple Man's unique pheromones, makes him all the more sensitive to their abhorrent power. Shutting out all distractions like he was taught in his darkest days, he focuses on mental and physical stillness, relaxing his muscles in an effort to resist having them wrenched away by a force beyond his control. But for all he can do, it may not be enough, not nearly.

Reaction to Purple Man's Mind Control attack, Total: 26, Effect: d10:
Buddy (presumably, with Black Cat)    d8
Focus/Man Without Fear & Psych Expert    d10
Hypersenses/Radar Sense/Superhuman Senses    d12* (with potential reroll)
(-1 PP)
Power Stunt/Superhuman Stamina    d8
(-1 PP)
Protective Charm Complication    d6

DD rolls 8,2,8,7,6 using d8,d10,d12,d8,d6 ((8,2,8,7,6))

-1 PP to add third die to Total
Total: 23; Effect: d10
(Taking a 21/d12, with my Effect die stepping down the attacking Effect die, would arrive at the same place)

PPs: 2 (starting; from msg #261) -1 (Radar Sense SFX) -1 (Power Stunt*) -1 (add third die to Total) = 0
* -1 XP, to convert to PP



The suggestion falls over his conscious mind: It actually would be a good idea to kill the journalist. Why not? What does the thrill of killing someone feel like? Surely it's sweet. Elektra did it, and regularly. It could happen just this once. Actual heroes get away with worse.

Daredevil shudders, to shake it. But which is the journalist? It's a weak attempt. It's a weak attempt. Kill him anyway. It would be good to be a friend to the Purple Man, and friends help each other, and he needs Ben killed, and the world won't miss another newsman, it might even thank him. And who would even know? He could get away with it. It's probably a good idea to kill the Black Cat too.

His body spasms in his attempt, with every fiber of his being, to resist but it's utter futilely. With any last remaining free will and effort, his final willing action is to grunt two words as he is already turning to his friend: "Ben," Daredevil says, a darkness taking over his voice. "Run."
Ben Urich
NPC, 2 posts
Fri 18 Sep 2020
at 18:13
  • msg #336

Re: Current Mission: Maximum Carnage

In reply to Daredevil (msg # 335):

Daredevil takes a d10 "Mind Control" complication.

Thanks for being a good sport about it, DD. Here's what happens next:


Ben's voice trembles as he staggers to his feet, terribly unsteady after the ordeal he's just survived.

"Y-yeah," he stammers, "OK, Matt." It's clear he doesn't want to leave DD behind, but he seems to grasp the danger he's in. He turns to run, only to hear a slam! as the door shuts hard.

"More of Kilgrave's guards," Felicia groans. "They've locked us in. Shit."

She gets to her feet, moving between Daredevil and the journalist whose murder the Purple Man has tasked him with.

"The window," she nods to Ben. "It's your best shot. Hurry!"

While he hesitates a moment, one look at the shaking, teeth-baring Daredevil is enough to convince him. Ben drops his shoulder and takes a running leap at the window overlooking the field!

*CRASH!*

Turning it back over to DD for his action.
Mob of Rioters
NPC, 2 posts
Tue 22 Sep 2020
at 02:06
  • msg #337

Re: Current Mission: Maximum Carnage

Down in Yankee Stadium, the remaining heroes do their best to assess the situation...

After saving the young boy caught in the path of Carrion's runaway truck, Iron Fist is helped to his feet by Luke Cage and Misty Knight, with the three of them enjoying a small reunion.

"Looks like he's alright, Luke. But what about DD?"

Of Daredevil, there has been no sign since he entered the press box to confront the Purple Man. Then, there is a crash as someone smashes through the window and falls into the bleachers!

"Hurry!" the Black Cat can be heard telling the man. "Get out of here!"

But as the man goes to run, he suddenly finds the civilians in the stands moving to surround him!

As Spider-Man watches, he realizes this is what his spider-sense was warning him of! Now the civilians they just saved are turning on the heroes, and Carnage has them all right where he wants them! Just like at the scene of the deli fire earlier, these citizens are growing agitated and bloodthirsty with no clear sign of why...?

"Yo, Spidey!" calls Luke. "It's Carnage's girlfriend and those freaky powers of hers! She's gotta be the one doing this!"

But how could that be true, with no sign of Shriek anywhere in the area?  Unless...?

Then the heroes are greeted with a truly ominous scene. In the pitch-black darkness, the outlines of the dozens of remaining civilians can be seen shambling toward them. The silly Carnage-themed garb they were forced to wear makes them seem more monstrous in the darkness, with their slitted eyes and eerie grins. Behind their plastic masks, their eyes bulge with madness, their teeth gritted in violent rage as they clutch baseball bats, broken bottles, and all manner of makeshift weapons!

"These jerks ruined the ball game! LET'S GET 'EM!"

Crowded close together in the throng of bodies, Spider-Man and Venom suddenly find themselves on the defensive!

d10 "Confused Civilians" scene complication goes away and Mob of Rioters is added to the scene.

Team 5d6
Psychically Manipulated
Swarm d8
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.

18:59, Today: Mob of Rioters rolled 4,2,3,4,6,5,6 using 1d6,1d6,1d6,1d6,1d6,1d8,1d6 ((4,2,3,4,6,5,6)). Mob of rioters attacking Spidey and Venom down in the stadium.

Total: 12
Effect: d8 to Spidey, d6 to Venom
Opportunities: 0

Reactions Needed: Spider-Man, Venom

Next Action: Still Daredevil (Then please pick Spidey or Venom to go next)

Venom
player, 5 posts
Tue 22 Sep 2020
at 02:51
  • msg #338

Re: Current Mission: Maximum Carnage

Venom growls as the group converges, "This is your fault Spider! You are still too weak to defeat our spawn!" And tries to web everyone that gets close to him to stop them without hurting them.



Affiliation: Buddy d8
Distinction: Lethal Protector d4 +1 PP
Power set - Web-Slighing d6 & Superhuman Reflexes d8
Specialties: Combat Expert d8
+1 PP for distinction & -1 PP to activate SFX Multipower which lets me use 2+ venom powers but each one past the first is at a -1 step

+3 xp when you refuse to hurt a civilian who is causing you to an ally stress?

Total: 13
Effect: d8
Opps: 0


22:48, Today: Venom rolled 7,2,2,6,8 using d8,d4,d6,d8,d8 ((7,2,2,6,8)).
This message was last edited by the player at 02:52, Tue 22 Sept 2020.
Daredevil
player, 52 posts
PPs: 2 (from msg #252)
XPs: 9
Tue 22 Sep 2020
at 09:22
  • msg #339

Re: Current Mission: Maximum Carnage

Daredevil grits his teeth until they ache, holding back as much as he can until Ben gets through the window. He didn't say when to kill the journalist only lasts so long until the horned vigilante finds his body moving without his consciousness, following well-honed moves, to dive out the shattered window after his prey.

Ben has gotten to his feet already, letting the shards of glass fall from him. The sound of the particles hitting the ground isn't enough to throw Daredevil's senses, and the once-hero takes off after his former friend at full tilt. The pace proceeds through the bleachers, around whatever revelers there left, but not enough for Daredevil to willingly avoid finding his target.

"Run, reporter!" Daredevil seethes. "Run like your very life depends on it!" If only he could outrun himself. He tracks the man with his superhuman senses, but unfortunately, instead of assuring that the journalist is not dead, it only exhort that he's still alive.

Emotional attack (intimidation) on Ben Urich:
Solo    d10
Man Without Fear (at a time when it might help to have some)    d4
(+1 PP)
Hypersenses/Superhuman Senses    d10
Menace Expert    2d6

Daredevil rolled 1,2,1,2,2 using d10,d4,d10,d6,d6 ((1,2,1,2,2)).

Total: 4; Effect: d4
2 Opportunities

PPs: 0 (starting; from msg #335) +1 (negative Distinction) +1 (Opportunity) = 2

Daredevil
player, 54 posts
PPs: 2 (from msg #252)
XPs: 9
Tue 22 Sep 2020
at 09:31
  • msg #340

Re: Current Mission: Maximum Carnage

Next Action: Venom
Venom
player, 7 posts
Tue 22 Sep 2020
at 17:05
  • msg #341

Re: Current Mission: Maximum Carnage

We are so sick of this sideshow! Bring us CARNAGE, not the fakes, Venom screams as he continues to attempt to web the crowds so he can get through. We can't work with you Spider! You haven't learned anything!



Solo d10
Lethal Protector d4 +1 pp
Web-Slinging d6
SFX: Envelop d6 & step up effect dice & -1 pp
Combat Expert d8

Total: 9
Effect Dice: d10

Attempting to create complication: Webbed Civilians.

PP: Distinction +1, SFX Envelop-1
XP: 1 xp for first time using solo & +3 xp when you refuse to hurt a civilian who is causing you to an ally stress

Today: Venom rolled 3,3,6,3 using d4,d6,d6,d8.  attempting to add a complication to the crowd of "Webbed".

Reaction: Mob
Action: Spiderman
This message was last edited by the player at 20:17, Tue 22 Sept 2020.
Spider-Man
player, 29 posts
Tue 22 Sep 2020
at 23:42
  • msg #342

Re: Current Mission: Maximum Carnage

"Trust me, Venom! You and your kid needs a lot more family therapy than I can provide!"

The mob pushes their way to Spider-Man in the dark, and the hero has to avoid hurting the controlled citizens while avoiding being torn apart himself. His Symbiote tentacles go in all directions, trying to push away attackers.

Reaction to Mob attack.
[Total: 12, Effect: d8 to Spidey]

0 PP
Affiliation: Buddy d10
Distinction: Lights Out d4 + 1 PP
SPIDER-POWERS: Superhuman Reflexes d10
SYMBIOTE SUIT: Tentacles d8
Specialties: Combat Expert 2d6 [converted from d8]

17:57, Today: Spider-Man rolled 4,3,5,6,4,5 using d10,d4,d10,d8,d6,d6.

Total: 11
Effect: d10
Opportunities: 0

1 PP Remaining


"Ungh!"

Spidey takes a few solid hits from all sides. There's just too many of them. While avoiding hurting anyone, Spider-Man is unable to dodge all of the blows coming his way. Thankfully, he's able to dampen some of the damage by rolling with the punches.

"This isn't going to work. I've got to get out of here!"

Venom has beaten him to it, as Spider-Man sees him pushing through the crowd and webbing some as he goes.

"Oh, yeah! Sure! Just leave behind the guy that came to save your slimy butt in the first place! Don't worry about me! Nope! No WORRIES over HERE! Just LEAVE me to DIE! IT'S FINE! EVERYTHING'S...ungh...FINE!"

The Wall-Crawler pushes aside the people that have closed in on him, giving him just enough space to attempt escape.

"We've got to find Shriek! If she's the one controlling them...Luke! Any idea where she is?"

As he calls out to Luke Cage, the mob is already clawing back towards him. Spider-Man attempts to swing out from the middle of the crowd with a webline. In the pitch darkness, he's relying on his Spider-Sense to avoid more damage.

Attempt to create Webline Asset
Affiliation: Solo d8
Distinction: Lights Out d4 + 1 PP
SPIDER-POWERS: Enhanced Senses d8
SYMBIOTE SUIT: Web-Slinging d8
Specialties: Acrobatic Master d10

18:40, Today: Spider-Man rolled 8,2,2,4,4 using d8,d4,d8,d8,d10.

Total: 12
Effect: d10
Opportunities: 0

2 PP Remaining

Reaction Needed: Mob of Rioters
Next Action: Daredevil

This message was last edited by the player at 23:43, Tue 22 Sept 2020.
Ben Urich
NPC, 3 posts
Wed 23 Sep 2020
at 03:38
  • msg #343

Re: Current Mission: Maximum Carnage

As the lingering civilians in the bleachers get to their feet, Ben finds himself in a semi-circle of them. They yell and jeer at him from behind their plastic Carnage masks as he tries to stand, shoving him every time he tries to get around them. The journalist can barely even stand for the injuries he's received from his high fall from the press box, let alone run away. He brushes the glass from his sleeves as he takes a step back from the approaching Daredevil. Then, seeing there's no way out, he faces the threat dead-on...

Solo d8
Fearless Reporter d4 (Usually it's the supervillains trying to kill him)
Psych Expert 2d6

20:21, Today: Ben Urich rolled 7,3,1,5 using 1d8,1d4,1d6,1d6 ((7,3,1,5)). Ben Urich reacting to Daredevil's attempt to inflict emotional stress.

Total: 12
Effect: d4
Opportunities: 1 (Available first to Daredevil)

Ben wins with an extraordinary success and takes no stress. Added 1d8 and 1d6 to the Doom Pool for DD's opportunities and Ben's use of the "Fearless Reporter" distinction at d4. DD, take 1 bonus PP for roleplaying along with the Mind Control complication.

Doom Pool: 4d6, 1d8


"No... I won't run. Not from you," says Ben. "You can beat this, dammit! You've done it before."

The blind vigilante can hear the fear in his friend's voice, though to his credit the reporter seems to be fighting it down. When he speaks again, his voice is louder and more clear:

"Fight, Daredevil! Fight!"

Next, a reply to Spidey and Venom's posts.
Daredevil
player, 55 posts
PPs: 2* (from msg #339)
XPs: 11
Thu 24 Sep 2020
at 08:23
  • msg #344

Re: Current Mission: Maximum Carnage

Daredevil takes Watcher Opportunity for 1 PP, to create Keen Awareness of Surroundings Asset

PPs: 2 (starting; from msg #339) +1 (bonus for playing along with Mind Control) -1 (creating Asset)  = 2


Daredevil steps heavily and slowly toward the cowering reporter who's trying to scurry away from him. Urich doesn't make it far until Daredevil is upon him, baring down on the journalist. Daredevil makes no sound in response to the reporter's pleas, with any facial expression obscured in shadow. Too soon, Urich is against the guardrail along the bleachers, with a sharp fall on the other side, leaving nowhere to run.

"N -- No! You've got to wake up!" Urich implores. "You've got to -- "

But it's too late before Daredevil closes the distance between them in one step and in a single motion grabs the reporter by his jacket to pitch his friend over the side of the safety rail!

"Nooooo!!!" Urich cries as he falls straight down.

Next Action: also Daredevil
The Watcher
GM, 192 posts
Fri 25 Sep 2020
at 05:25
  • msg #345

Re: Current Mission: Maximum Carnage

Venom wins his reaction against the Mob and takes no stress. The Mob beats Spidey's roll but his higher effect die means he takes d6 (rather than d8) of Physical Stress.

Mob reacts to Venom's attempt to create a "Webbed" complication on them.

Team 5d6
Unleashing the Rage d4 (Venom bringing some rage of his own)
Swarm d8

21:26, Today: Mob of Rioters rolled 4,2,4,5,5,2,3 using 1d6,1d6,1d6,1d6,1d6,1d4,1d8.  Mob of Rioters reacting to Venom creating a "Webbed" complication on them.

Total: 10
Effect: d8
Opportunities: 0

Mob's total of 10 just beats Venom's 9, and they take no complication. Added 1d6 to the Doom Pool for the Mob's use of the "Unleashing the Rage" distinction at d4.


Venom extends his wrists and fires off symbiote-webbing, but in the thick crush of bodies, there isn't enough room to spread the trajectory. The webbing hits the nearest attacker like a cheap wad of Silly String. The rioter looks straight at Brock, his eyes narrowing behind his Carnage mask. Then the burly man clutches his baseball bat tighter and shouts, "That it?! Let's get him!"

Not far away, Spider-Man takes aim with his own web-shooters, but at a different type of target. As the roiling mob shoves and slams him around, it's all he can do to pick out a high vantage point-- the stadium lights, the news trucks, anything-- and fire off a quick webline. If he can only get away from this mob, and get above his attackers, he knows he'll have the advantage.

Team 5d6
Unleashing the Rage d4 (Getting in each other's way)
Swarm d8

21:39, Today: Mob of Rioters rolled 5,3,3,3,2,1,5 using 1d6,1d6,1d6,1d6,1d6,1d4,1d8 ((5,3,3,3,2,1,5)). Mob reacting to Spider-Man attempting to create Webline asset.

Total: 10
Effect: d6
Opportunities: 1 (Available first to Spider-Man)

Spider-Man wins and creates a "Webline" d10 asset. Added 1d6 to the Doom Pool for the Mob's use of the "Unleashing the Rage" distinction at d4.

Doom Pool: 6d6, 1d8


With his own symbiote-suit actively fighting off the attackers as well, Spidey suddenly finds his chance. As the mob is beaten back for just an instant, he launches a webline that brings him soaring into the air above his opponents. From his perch, he can clearly see them closing in on Venom... the same "partner" that abandoned him moments ago. What's a web-head to do...?
This message was last edited by the GM at 05:59, Fri 25 Sept 2020.
The Watcher
GM, 193 posts
Fri 25 Sep 2020
at 05:47
  • msg #346

Re: Current Mission: Maximum Carnage

Away from Yankee Stadium, a similar scene is playing out in the surrounding city blocks. With the sports arena as the epicenter, riots break out in neighboring Harlem, spreading all the way through the upper East and West sides, on back to Hell's Kitchen and beyond! In the last few hours, the Sanctum Sanctorum on Bleecker Street-- the former home of the late Dr. Strange, and now his successor Tigra-- has become a refuge from the madness overtaking Manhattan. With a large amount of the citizens in the stadium transported within its walls, placed under the care of the dutiful Wong, they begin to heal from the psychic afflictions placed on them by Shriek.

From a neighboring rooftop, the heroine known as Spider-Woman watches and observes. She had caught the broadcast that cretin Carnage was putting on the airwaves. When she saw the deadly sport that Kasady was forcing her friends to take part in-- (superhuman baseball, really?)-- her first impulse had been to head to Yankee Stadium and give them a hand.

But Jessica Drew wasn't your typical superhero. No, she was smarter than that.

With a little detective work, she uncovered the building in Hell's Kitchen that Kasady was broadcasting from-- though it appeared to have just been blown up-- and arrived just in time to see the cackling madman speeding away in his stolen helicopter. Then the news crews beamed out the latest images from the stadium: Tigra ushering a handful of innocent bystanders through a large, sparkling portal. Jessica was no sorceress, but she knew a thing or two about this mystical stuff, and she recognized the signature teleportation spell Strange had always used. Greer was taking the innocents to the safety of the Sanctum in far-away Greenwich Village.

Jessica knew her friend Greer Nelson quite well. Well enough to know that she could handle herself in a fight, and the fact she hadn't yet returned to assist her friends in the stadium meant something was up. And so that was how Spider-Woman came to find herself perched across the street from the sacred building... just in time to hear shouts and sounds of a struggle within!

Gazing down, Jessica sees the front door fly open and Wong fall down the steps, pursued by an angry mob!

Next Action: Spider-Woman
Spider-Woman
player, 2 posts
Jessica Drew
Fri 25 Sep 2020
at 09:39
  • msg #347

Re: Current Mission: Maximum Carnage

Spider-Woman wasted no time! The Dark Angel kicked off the wall of the neighborhood bodega and glided on gossamer wings toward the fallen Wong. She landed beside the fallen servant and quickly pulled him to his feet. “Up on your feet...Wong, right?” They’d encountered one another in one of the many mass superhero team-ups that had become more commonplace since that fateful night at The Raft.

“Time for a little crowd control with a hefty dose of my own take on ‘Mother’s little helpers’!” Jessica recently gained better control of one of her more exotic powers: Pheromone Control. Dr. Strange saved her life after a devastating assault by Morgan Le Fey. She owed it to the late Sorcerer Supreme to save the man who’d become more than a butler to him.

If her plan paid off, her pheromones would soothe the crowd. “Everyone, please calm down! Just tell me what’s going on so I can help you.” Jessica spoke loudly, but calmly, and kept her tone friendly enough. She sent her superhumanly potent pheromones wafting on the air to hopefully calm the small mob...

OOC:

OK, I’m using Spider-Woman’s pheromones here as an attempt at crowd control.

05:24, Today: Spider-Woman rolled 14 using 5d8.  Pheromones for crowd control.

Solo d8 + Alluring d8 + d6 for Pheromones (stepped up to induce a “Suggestible” mental stress) + Enhanced Senses d8 + Psych Expertr d8

Next: Tigra



Mob of Rioters
NPC, 3 posts
Fri 25 Sep 2020
at 17:14
  • msg #348

Re: Current Mission: Maximum Carnage

In reply to Spider-Woman (msg # 347):

09:58, Today: Mob of Rioters rolled 6,3,5,4,2,3,4 using 1d6,1d6,1d6,1d6,1d6,1d4,1d8 ((6,3,5,4,2,3,4)). Mob of Rioters reacting to Spider-Woman's pheromone complication.

Total: 11
Effect: d8
Opportunities: 0

Spider-Woman wins and knocks out 1d6 from the Mob with a "Suggestible" d8 complication.

Mob reduced to 4d6.


The rioters eye Spider-Woman with hostility, with one man in a particular rage. It's as though her bright-red costume acts as a bullfighting cape, and this big bruiser is the bull. He charges the heroine, but as she exerts more and more of her pheromones, he slows to a stop. His raised fist falls rather lamely to his side as the man blinks slowly, looking around at his fellow rioters.

"Uh... What were we doing again?"

Next Action: Tigra
Wong
NPC, 1 post
Fri 25 Sep 2020
at 17:20
  • msg #349

Re: Current Mission: Maximum Carnage

"My thanks, Spider-Woman," replies Wong as he gets to his feet. His signature Tao mandalas crackle to life around his outstretched hands as he assumes a defensive stance next to the heroine. "Have you seen Tigra anywhere?" he asks, with a note of worry in his voice. "We are rather outnumbered, and even my sorcery has its limits."
Spider-Woman
player, 3 posts
Jessica Drew
Fri 25 Sep 2020
at 17:56
  • msg #350

Re: Current Mission: Maximum Carnage

Spider-Woman shook her head. “No. I lost track of Tigra back at the stadium.” She gestured at the mystic sigils glowing like a nimbus around Wong’s hands. “I couldn’t miss the glowy accents, though. It looks like Tigra had a serious upgrade in power since the last time I saw her.”

Her mind wasn’t off the mob, though. One man, the apparent “Alpha” of the group, had broken. To his groggy question, she said with artfully feigned cheerfulness, “You were evacuating to this man’s home, which he kindly opened to everyone here.” Jessica thanked a misspent youth with HYDRA for an exceptional talent in undercover work, which involved no shortage of acting.

“We’re all going to rest and recover from a harrowing day, right?”
Tigra
player, 34 posts
Sat 26 Sep 2020
at 20:15
  • msg #351

Re: Current Mission: Maximum Carnage

In reply to The Watcher (msg # 346):

Tigra felt herself being pulled out from the stadium at full force. She landed in a dark place, hitting her elbows against what seemed like boxes. There was a strong smell of cleaning supplies.

"What is that smell, and why do you like it so much? It stinks." Symba's voice brought Tigra back to her senses.

Tigra recognized the scent of Suavitel, Wong always used that yellow Morning Sun bottle. She - they - had landed in one of the closets back at the Sanctum Sanctorum. "Looks like you're going to meet Wong sooner than later."

"Good. That tumbling got me starving even more."

Tigra looked at the bottom of the door, she saw someone's shadow quickly pass by,hearing Wong screaming, "We are just trying to help you!" Tigra saw another shadow go through, then many more followed, partnered with shouting, and sounds of heavy objects breaking behind the door. After what seemed like ages, she heard the main door to the Sanctum Sanctorum shut with a loud THUMP.

Tigra opened the closet's door, and saw torn up tapestries, broken doors, tables and chairs missing legs, and a few broken windows.

"Are we going out there or not?"

Tigra ran out the door, leaping out one of the broken windows of the building, landing next to Wong and Spider-Woman. "Hey! Nice to see you two! Sorry about that, Wong.I was teleported into the hallway closet by something...or someone. Oh, and look, I have a symbiote buddy! The name is Symba. Look what we can do!" Tigra's body stretched up a few feet high, overlooking the mob. "Pretty cool, huh? Anyway hopefully I can help calm them down a little more. The Purple man had them mobbing at the stadium and this was the only safe place I could think of to keep them from hurting themselves and others."

Tigra is going to try to use telepathy to reach out to the mob and try to calm them down more.
Team d10
Adventurous Sorceress d4 - never done this before.
Telepathy d8
Mystic Master 2d8

12:59, Today: Tigra rolled 4,3,4,3,7 using d10,d4,d8,d8,d8 ((4,3,4,3,7)).

Total: 7+4 +3 ( 1 PP xtra die) = 14
Effecct:d10
PP total: Spent 1, gained 1 from d4

Mob of Rioters
NPC, 3 posts
Sun 27 Sep 2020
at 14:47
  • msg #352

Re: Current Mission: Maximum Carnage

In reply to Tigra (msg # 351):

Wong watches as Tigra's body elongates high into the air, with a sickly greenish pallor coming over his face.

"That... was horrible," he says, trying not to gag. "Please do not do it again."

As Tigra returns to the ground, Wong creates a barrier of energy around them, to defend the Sorceress Supreme as she attempts to quell the mob's rage...

Mob of Rioters reacts to Tigra's telepathic attack.

Team 4d6
Psychically Manipulated d4 (Magic manipulation is a step above)
Grab d8

07:21, Today: Mob of Rioters rolled 3,5,3,4,4,3 using 1d6,1d6,1d6,1d6,1d4,1d8 ((3,5,3,4,4,3)). Mob of Rioters reacting to Tigra's telepathic attack.

Total: 9
Effect: d8
Opportunities: 0

Tigra wins. Mob reduced to 3d6, and her extraordinary success creates a "Mob Justice" d6 asset to use in her next roll. Added 1d6 to the Doom Pool for the Mob's use of the "Psychically Manipulated" distinction at d4.

Doom Pool: 7d6, 1d8

As Tigra focuses her telepathy upon the mob, the remaining rioters sense that she's trying to placate them. This seems to anger them even more, and they surge forward to try and grab her!

"Let's get that cat-freak!"

But Tigra's soothing telepathy seems to break through the psychic conditioning these brutes have undergone at Shriek's hands. Several of them blink out of their stupor, realizing the symbiotic sorceress seems to have cured them. Rage turns to gratitude as they turn toward the few remaining attackers, and grab onto them so the heroines can free them too!

Next Action: Mob of Rioters
This message was last edited by the player at 14:47, Sun 27 Sept 2020.
Mob of Rioters
NPC, 4 posts
Tue 29 Sep 2020
at 19:50
  • msg #353

Re: Current Mission: Maximum Carnage

As Spider-Woman's pheromones and Tigra's telepathy soothe the crowd's rage, the other rioters try to shrug off the heroines. Something rolls down the stairway, coming to rest at a man's foot.

"The Orb of Agamotto!" breathes Wong as several rioters grab onto him. "They mustn't get their hands on that!"

The burliest of the men stoops to pick up the Orb, staring into its shimmering depths. The crystal ball glows at the man's touch, prepared to reveal untold knowledge to its new bearer. With its connection to the vast fabric of the universe, whosoever masters the orb can force all space and time to surrender their secrets. If such an artifact were to make it into the hands of a true villain, it would surely lead to unmitigated disaster!

Fortunately, the rioter holding it seems to think it's just for throwing. He chucks it at Tigra.

Team 3d6
Loose Artifacts d8
Grab d8

12:44, Today: Mob of Rioters rolled 6,1,6,3,1 using 1d6,1d6,1d6,1d8,1d8 ((6,1,6,3,1)). Mob of Rioters throwing a crystal ball at Tigra.

Total: 12
Effect: d8
Opportunities: 2

Reaction Needed: Tigra

Next Action: The Watcher

This message was last edited by the player at 19:51, Tue 29 Sept 2020.
Tigra
player, 35 posts
Thu 1 Oct 2020
at 01:30
  • msg #354

Re: Current Mission: Maximum Carnage

In reply to Mob of Rioters (msg # 353):

Tigra sees The Orb of Agamotto flying out of the crowd going straight for her face.

Tigra, with Symba’s help, got ready to grab the Orb of Agamotto. Carefully, reaching out with tentacles and transmuting them in a little makeshift padded gooey cage once they touch the orb.

"Don't worry, Wong. It should be safe with Symba and me."


Trying to safely and carefully grab The Orb of Agamotto.

Team d10
Mob Justice asset d6
Mighty Lion (d4, Symba thinks too highly of itself)
Tentacles d8
Transmutation d8
Acrobatics master 2d8

18:23, Today: Tigra rolled 1,6,4,6,7,2,8 using d10,d6,d4,d8,d8,d8,d8 ((1,6,4,6,7,2,8)).

Total: 7+8 = 15
Effect: d8
Plot points total: 1 + 1 from d4 + rolling 1 = 3
Opportunities: 1


Next: The Watcher
This message was last edited by the player at 01:32, Thu 01 Oct 2020.
Wong
NPC, 2 posts
Fri 2 Oct 2020
at 20:32
  • msg #355

Re: Current Mission: Maximum Carnage

In reply to Tigra (msg # 354):

Adding 1d6 to the Doom Pool from Tigra's opportunity in Msg #354.

Doom Pool: 8d6, 1d8


Wong wipes the sweat from his brow in relief as Tigra gets hold of the Orb. He gives the Sorceress Supreme and Spider-Woman a nod of thanks as he shrugs off the rioters holding him.

"That could have ended quite badly," he says. "Good work, both of you."

He takes up position in between them, as the three heroes face off with the remaining rioters. As sounds of breaking glass and looting continue from within the Sanctum, a few more mean-looking brawlers emerge to square off with Tigra and her friends. One is holding a gleaming golden sword, and the other a short metal staff clutched like a lead pipe.

"Dragonfang... and the Wand of Watoomb," says Wong, massaging his temples. "Oh, you have got to be kidding me."

Next Action: The Watcher
This message was last edited by the player at 20:41, Fri 02 Oct 2020.
Spider-Woman
player, 4 posts
Jessica Drew
Fri 2 Oct 2020
at 20:53
  • msg #356

Re: Current Mission: Maximum Carnage

“Oh, for f***’s sake!” Spider-Woman recognized Dragonfang from Vslkyrie’s tenure with the Secret Avengers. “They couldn’t just loot flatscreen TVs, they stole Dr. Strange’s enchanted arsenal!” She shook her head and braced herself.

“Tigra, Wong. Why don’t you handle the clown with the magic Wand? I’ve no shortage of experience fighting men with swords!”
Wong
NPC, 3 posts
Sat 3 Oct 2020
at 17:56
  • msg #357

Re: Current Mission: Maximum Carnage

In reply to Spider-Woman (msg # 356):

Wong nods his head, ready to fight. He looks over at Tigra.

"I trust you remember what power that artifact possesses," he says to the sorceress. "Or were you taking one of your cat naps during that lesson?"
Cloak
NPC, 5 posts
Sat 3 Oct 2020
at 18:01
  • msg #358

Re: Current Mission: Maximum Carnage

Back in the Darkforce Dimension, Moon Knight's question to Cloak and Dagger hangs in the air for a good, long moment. The monstrous silhouette in the distance crouches, then leaps high into the air, to land on the boulder directly in front of the trio. Caught in the glow from Tandy's form, its dreadful features are visible to all.

It is at least seven feet tall, with twisted horns, greenish fur, and long, spindly limbs. Patchwork armor adorns its winged upper body, descending down the legs which end in cloven feet. The creatures' reddish eyes narrow into slits as it observes Moon Knight, its serpentine tongue dangling from its mouth in apparent hunger.

In front of his companions, Ty's voice is barely more than a whisper.

"He is called the Predator," he says quietly. "And we had thought him dead."
Predator
NPC, 2 posts
Sat 3 Oct 2020
at 18:28
  • msg #359

Re: Current Mission: Maximum Carnage

"You would do well to think better of one who has given you so much, Tyrone Johnson," growls the demon. It looks from him to Moon Knight, a greedy expression on its bizarre face.

"Hmm... This one's soul would make a most fascinating addition to the Predator's collection." It draws a skeletal finger to its chin, as if lost in its evil thoughts for a moment. "So much darkness in his soul... And yet such a burning desire for justice... So very unlike those of the other killers in my collection."

Finally, it looks to the third member of the group, who huddles close to Moon Knight. "Bah, it shall have to wait. First, I shall exact my toll for your arrival here. You will allow me to feast upon that one's life-force. After all, symbiotes only satisfy one so much." As it grins, one can see a bit of colored symbiote ooze dribbling down its chin.

The demon reaches out toward Dagger, who grips Moon Knight's hand all the more fiercely. Cloak stays in front of them, his raised hand appearing to tell his partners, "Nobody move...!"

"Whatever you do," Tandy breathes. "Don't-- let-- go!" Any sign of her usual levity is gone now as she looks at Marc with eyes full of fear.

She has a point. With the darkness pressing in all around them, it'd be all too easy to get lost in this endless void. Dagger's light is the only refuge to be found within the Predator's domain!

The Predator attempts to instill fear into Moon Knight and his allies.

Solo 3d10
Collector of Souls d8
Menace Master d10

10:52, Today: Predator rolled 6,3,1,5,1 using 1d10,1d10,1d10,1d8,1d10 ((6,3,1,5,1)). The Predator attempting to instill fear into Moon Knight and his allies.

Total: 11
Effect: d10
Opportunities: 2 (Available first to Moon Knight)

Reaction Needed: Moon Knight

Next Action: Moon Knight

Moon Knight
player, 65 posts
14 XP
Sat 3 Oct 2020
at 20:25
  • msg #360

Re: Current Mission: Maximum Carnage

"Nobody's feasting on anyone's life force," Moon Knight, the Fist of Khonshu, growled. If this was a team-up, he needed to protect his team. "Not mine, not the girl's..." He hooked a thumb at Cloak "...not even his."

Moon Knight was a menace expert, but this monster was a master of it. Could he hold his own?

Team d6
Fist of Khonshu d8
Menace Expert d8
Moon Knight rolled 5,1,4 using d6,d8,d8 ((5,1,4)).

Total: 9
(Default) effect die: d4
Opportunities: 1
Plot Points gained: 1
Plot Points Total: 2


No. No he could not. This thing exuded terror like a physical force. It was unlike anything he'd ever faced before. Moon Knight lived in the darkness, but this thing was darkness. He needed light!

Reaching into his belt, Moon Knight removed a small cylinder and popped the end off with his thumb. Light blazed, but not nearly as far as it usually would, being swallowed by the near-impenetrable darkness.

Converting 1 XP to Magnesium Flare Resource.
Predator
NPC, 3 posts
Sat 3 Oct 2020
at 20:44
  • msg #361

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 360):

Moon Knight takes d10 Emotional Stress. Adding 1d6 to the Doom Pool for Moon Knight's opportunity.

Doom Pool: 9d6, 1d8


The Predator appears pleased with the group's reaction as it exudes its dark aura upon them. Even the one with such darkness in his heart-- Moon Knight-- appears to be in over his head. It was always satisfying to experience a mortal's first encounter with a demon. So pleased with itself is the monster, it doesn't notice as Marc reaches into his belt and removes a small, metal tube...
This message was last edited by the player at 21:03, Sat 03 Oct 2020.
Moon Knight
player, 66 posts
14 XP
Sat 3 Oct 2020
at 21:04
  • msg #362

Re: Current Mission: Maximum Carnage

"GRAHH!" Moon Knight snarled wordlessly as he popped the cap on the magnesium flare, increasing Dagger's light with his own. He felt fear clutching at his heart but he refused to succumb to it. He was terror, damn it! He'd fought demons before! (Admittedly none quite so powerful as this one, but there had still been a few.) He wasn't going to run and hide!

With all the rage he could muster, Moon Knight used his Superhuman Strength and Stretching ability to strike at the Predator, stabbing the flare at its eyes...!

[Attempting to inflict Blindness complication; -1PP/Opportunity]

Team d6
Dagger's Light (scene distinction) d8
Superhuman strength d10
Stretching d8
Combat Master d10
Resource: Magnesium Flare d8

Moon Knight rolled 5,1,6,2,2,3 using d6,d8,d10,d8,d10,d8 ((5,1,6,2,2,3)).

Total: 11
Effect Die: d10
Opportunities: 1 (+1PP)

[... and now the RNG hates me.]

Predator
NPC, 4 posts
Sun 4 Oct 2020
at 22:59
  • msg #363

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 362):

The Predator cocks its head at Moon Knight's roar of anger, and raises its gnarled hand. Marc senses something is about to happen, and he knows he has just seconds to act!

The Predator creates a magical defense against Moon Knight's attack.

Solo 3d10
Dagger's Light d8 (Wanting to feed on it)
Sorcery d10

15:33, Today: Predator rolled 7,6,3,8,9 using 1d10,1d10,1d10,1d8,1d10 ((7,6,3,8,9)). The Predator reacting to Moon Knight's magnesium flare attack.

Total: 16
Effect: d10
Opportunities: 0

Though the Predator wins with an extraordinary success, he cannot counterattack on this turn due to his Limit.

Limit: Inferior Foes. The Predator never makes an effect die on a reaction unless that hero has previously inflicted stress or a complication on him.

Instead, adding 1d6 to the Doom Pool for Moon Knight's opportunity in Msg #362.

Doom Pool: 10d6, 1d8

As the vigilante charges the monster, a barrier of emerald energy materializes in between them. The magnesium flare sparks and flashes, and though the demon shields its eyes from the annoying light, the weapon cannot reach through to cause any real damage. Amusement shines in the dark creatures' eyes as it seems to taunt the hero. Meanwhile, Dagger hangs onto Marc's hand for all she can!

"Don't let go of me!" she repeats. "Without my light to protect you, the darkforce will swallow you up!"

"You amuse me greatly, Marc Spector," hisses the demon. "Perhaps after I finish my meal, you ought to stay a while. I promise you Tandy will survive the experience. Though she may find it... unpleasant."

The beast flashes a quick, hideous grin. "A demon always keeps its word, you know."

Next Action: The Watcher (New turn order)

*Please note that as of my next game post, we are switching to an open turn order, per Msg #224 in the OOC thread.

This message was last edited by the player at 23:02, Sun 04 Oct 2020.
The Watcher
GM, 198 posts
Mon 5 Oct 2020
at 00:30
  • msg #364

Re: Current Mission: Maximum Carnage

Above Yankee Stadium, Carnage and Shriek continue their chat with Domino. Though there's lingering tension in the air from the mercenary's kiss with Kasady, the supervillains remain oddly welcoming.

"Now then," grins Carnage. "You want a shot at these sitting ducks or what?"

He remains in the pilot's seat, but gestures to Domino to inspect the control panel. A bank of toggles and switches marked "WEAPON SYSTEMS" practically begs the mercenary's attention. She still has a clear shot at the villains on the run as they flee the stadium. The truck holds Carrion... Bullseye... Sabertooth, and others. And she'll get a handsome reward for each villain taken out. For a mercenary known for being lucky, she may have just hit the jackpot!

Action available:
Domino (Solo... or Team w/ Carnage & Shriek to gain 1 PP)


***

Down in the stadium, Spider-Man and Venom remain in a standoff with the remaining rioters. Perched atop his webline, Spidey has a clear vantage point of the stadium now, though the lights are out.

"No idea where Shriek is, Spidey!" calls Luke Cage. "I got other problems right now!" He gestures to the fallen Iron Fist, while Misty Knight seems preoccupied trying to figure out what has happened to Daredevil.

Too late, the answer comes to her and anyone else watching, as the mind-controlled Daredevil leaps out of the press box. In a flash, he pounces on the quivering Ben Urich and tosses him over the side of the bleachers!

Actions available:
Daredevil (Solo due to Mind Control complication)
Spider-Man, Venom (Team w/ other heroes)


***

Back at the Sanctum Sanctorum in Greenwich Village, Spider-Woman, Wong, and Tigra continue their own battle against the tide of mayhem swallowing Manhattan. Rioters clutching loose artifacts from Dr. Strange's mystic arsenal advance on the heroines, heedless of the dangers the items possess! Though the Orb of Agamotto rests safely in Tigra's hastily-created symbiote cage, Dragonfang and the Wand of Watoomb remain in unsafe hands!

"We must get those weapons away from them," says Wong with grim determination. "Ideally, without harming them."

Actions available:
Spider-Woman, Tigra (Team w/ Wong)


***

Meanwhile, in the smoke-filled Darkforce Dimension, Moon Knight continues to square off against the Predator. His allies Cloak and Dagger are closeby, with Tandy in the demon's sights as it prepares to feed upon her lifeforce!

"Dammit!" growls Tyrone. "That demon's got total control of this dimension! I can't teleport us out!"

As he spares a glance toward his companions, his expression says it all: there's no choice but to fight!

Action available:
Moon Knight (Team w/ Cloak & Dagger)

Moon Knight
player, 67 posts
14 XP
Mon 5 Oct 2020
at 00:43
  • msg #365

Re: Current Mission: Maximum Carnage

"If you thought he was dead," Moon Knight said, preparing himself for further conflict, "what beat him to almost-death last time?"

This was insane! How the hell were the supposed to beat a demon who had his own whole dimension? And how were they supposed to do it quickly enough to get back to New York in time to catch Carnage... before he blew up half the city with the Moon-copter?!

"I don't suppose we could make some sort of deal here?" he asked the Predator. "I mean, I'm gonna have a whole bunch of super-villains to get rid of in a little while...."
Predator
NPC, 5 posts
Mon 5 Oct 2020
at 02:29
  • msg #366

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 365):

"Not what beat him," replies Cloak, "But who. Isn't that right, demon?"

"Ah yes, the child refers to Strange," says the Predator. "Indeed, that was a defeat. I, banished from this dimension and stripped of my power, forced to walk the earth. 'So long as he lived,' I believe were his terms. Yet it seems he lives no longer." It extends its arms, gesturing to the empty void around them. "Now I've returned home... though regrettably, without any of the tantalizing souls I found in your world."

The demon's eyes shine brightly as it goes on. "So much evil... so much sin... so many killers, villains, mercenaries and more... all begging to be a part of my collection of souls."

Tandy lets out a gasp as the creature's hooved foot kicks something aside. Tumbling across the giant boulder they stand upon, all can see it: the discarded remains of a symbiote-clad rioter.

"As for these pitiful, weak-minded pawns you brought me..." the monster grins, licking its lips. "I assumed they were just a snack."

"Tandy..." Tyrone begins, already predicting her reaction. "We had no way of knowing..." But Dagger shakes her head, burying her face in Moon Knight's side.

"We thought they'd be safe in here... but we killed them, Cloak!" she whispers. "First, we sent Shriek in here and she lost her mind... that was years ago, and we still haven't learned our lesson!"

"We've been over this, Tandy," replies Tyrone. "Shriek was already psychotic when we found her selling those drugs. It was that cop's bullet to her head that tipped her over the edge! Not what we did!"

Though Tyrone attempts to comfort Tandy, she shrugs him off. Her sobs echo in the endless void around the group as, standing across from her, the demon seems amused by the outburst.

"So then," it continues after a moment. "Unless you've a sorcerer among your ranks, I believe I shall remain quite alive. To feed upon that which sustains me, to make deals as I like, and to serve the darkness."

Satisfied the trio have no way of escape, the creature bores into each of them with its dark gaze, inviting them to offer more.

"And speaking of deals...?"
This message was last edited by the player at 02:31, Mon 05 Oct 2020.
Domino
player, 73 posts
Unspent Exp: 0
PP: 3
Mon 5 Oct 2020
at 05:10
  • msg #367

Re: Current Mission: Maximum Carnage

The two lovebirds remained in their pilot (and co-pilot) seats, somewhat making eyes at each other.
Domino moving over to the aforementioned control panel, and began looking it over.   It wasn't so different from he tank and shipboard controls that she was familiar with, thankfully, and her Combat expertise quickly adapted her thinking to its use.

being a chopper, she could see that there were two missiles, one on each side of the helicopter ... for symmetry and balance.  And, of course, it would fire both simultaneously.
Generally, at the same target.    But not necessarily, as Domino surmised.

Placing herself so that the two idiots couldn't quite see what she was doing at the control panel, her Superhuman Reflexes danced her fingers quickly across the Targetting Systems before her.
She split the control orders, so that both fired at the same time, as usual ... but that one was directed at the truck of villains below, while the other was designed for a return trip, with heat seeking facilities activated.

The kids here hoped that she was playing Buddy-buddy with them, but this was a Solo mission for Domino.
But she could feel Lady Luck on her side.


Action:  Fire them rockets
D8   Solo
D8   Targetting Systems
D10 Supernatural Reflexes
2d8 Combat Mastery
d8   Luck Luck on my side ... Spend 1PP to borrow a Doom Pool Die

- rolled 1,8,5,6,7,3 using d8,d8,d10,d8,d8,d8.
Spend 1PP to use Effect Die against a second target
Spend 1PP to add one die to the Total     ... thats all my 3PP in one action!  Is that permissible?

Total:  21
Effect: d10 ... against both 'truck of fools'  and  'Carnage-copter'
Opportunities: 1

PP: 1
Watcher:  do I get that extra 1PP for cooperating with Carnage as requested, and shooting his family like he asked?
Also, return that Doom Patrol Die as a d6!



"Ok, kids", Domino called to the two 'crazy funsters' in the pilot seats, "Lets have a blast" ... as she punched the launch button.

And, expecting them to turn and watch the excitement out the front window ahead of them, Domino quickly (Spending 1PP) snatched up the Teleporter ... and her Guns (if I've earned that extra PP for working with Carnage) ... and prepared to punch open a nearby door and dive out of the chopper before that second missile returned.


PP:   0
Next:   a Villain, I am guessing the Cackling Cohort here, in response to my action?

This message was last edited by the player at 07:54, Mon 05 Oct 2020.
Moon Knight
player, 68 posts
14 XP
Mon 5 Oct 2020
at 16:37
  • msg #368

Re: Current Mission: Maximum Carnage

MK did his best to soothe the distraught, terrified girl who was burying her face in his side, but this was so far outside of his wheelhouse that he didn't know if he would have any positive effect on her at all. Innocent people had died because of Cloak and Dagger's error. She was understandably upset.

Defeating the Predator had required Doctor Strange the last time? Figures. Somehow he didn't think that their current Sorceress Supreme was up to his level yet. Maybe she could do it, or maybe not... but there was no way to reach Tigra to find out without the Predator actually allowing it.

As distasteful as it was, they needed to make a deal with the demon. Otherwise they were just plain screwed. But what could they offer the demon?

"Tell me," Moon Knight said in Stephen Grant's smooth, cultured tone, "what is it you truly desire?"
Spider-Woman
player, 5 posts
Jessica Drew
Thu 8 Oct 2020
at 19:04
  • msg #369

Re: Current Mission: Maximum Carnage

Meanwhile, Back At The Sanctum Sanctorum...

Spider-Woman nodded at Wong. “You two disarm the guys playing with the mystic artifacts.” She cracked her knuckles, “I’ve got the random with the sword.”

Then, propelled by the proportionate strength of her arachnid namesake, Spider-Woman leaped over the crowd toward the man wielding Dragonfang! When she landed, the Dark Angel ducked and weaved to stay ahead of any slashes or sword-strokes. “I know, I know! The shiny sword got your attention, huh?”

Jessica somersaulted over the man’s head, trying to stay several moves ahead of him. She didn’t know if one needed to be an expert swordsman if one wielded the Valkyrie’s enchanted blade. When she stood behind the man, her fists darted rapidly in a flurry of blows. It would hurt, but he’d live. Spider-Woman’s objective was simple: take down the man playing with Dragonfang as swiftly and smoothly as possible.

Non-fatally, but “Painlessly” was optional!

OOC:

Action: Subdue the Rando with Dragonfang!

Team 1d10 + SHIELD Agent 1d8 & Superhuman Stamina 1d10 + Superhuman Reflexes 1d10 + Combat Expert 1d8


22:11, Today: Secret Roll: Spider-Woman rolled 3,7,1,3,5 using 1d10,1d8,1d10,1d10,1d8. Subdue the Rando w/Dragonfang.

12 for the Attack and 1d10 for Effect die.




This message was last edited by the player at 02:37, Tue 13 Oct 2020.
Venom
player, 10 posts
PP: 0
XP: 1
Fri 9 Oct 2020
at 19:00
  • msg #370

Re: Current Mission: Maximum Carnage

Venom just continues relentlessly dodging and webbing those he could doing his best to halt the incoming tide, "We share ourselves with the preachy heroes yet again. And they abandon the innocent to go protect the guilty! Go stupid Spider find our first born and Venom will find you to clean up as he must always do."


OOC
Team d6
Lethal Protecto D4 +1 pp
Superhuman Reflexes 10
Web-Slinging d6 (-1 PP multipower which steps down webslinging to d4 hence the reroll)
Acrobatic expert

Total: 9
ED: d4
2 Opps

Reaction: Crowd

14:59, Today: Venom rolled 1,1,3,5,4 using d8,d4,d4,d8,d8 ((1,1,3,5,4)).

This message was last edited by the player at 19:01, Fri 09 Oct 2020.
Carnage
NPC, 25 posts
Sat 10 Oct 2020
at 06:12
  • msg #371

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 367):

Domino regains her Guns d8 die and Teleporter d8 resource. Stepping up 1d6 in the Doom Pool from Domino's opportunity rolled in Msg #367.

Doom Pool: 10d6, 1d8


As the conversation continues, Domino silently re-programs the weapons system to deliver its payload: one missile to be launched at the truck full of villains below, and the other to circle back and strike the Carnage-Copter itself!

"This ain't so bad, is it?" says Kasady to his companions as he reclines in the pilot's seat. "Just the three of us, I mean. And to think, Shriek and I been running around town all day, springing every two-bit killer and criminal from jail just so we could pull them into this family of ours. And for what? Doppel went and got himself a new family. The Bushman died like a total loser. The Purple Man got jumped, and our kids went and quit sports on us!"

As he goes on, the madman's eyes seem oddly calm. It is as though despite all these complaints, he is experiencing the first real peace he's known in quite some time.

"Maybe... yeah! I got it!" he says excitedly. "I think I finally understand this whole 'family' thing! Maybe the key to a nice, happy family is to think small. From now on, the Carnage Family could be just the three of us!"

Shriek scoffs and folds her arms, but as Carnage makes eyes and prods at her, she lets up.

"You know, I have to admit," says the villainess, flashing Domino the faintest of smiles. "She does have guts."

"Say, you're right! Movin' in on another girl's man like that! HA! And hey, ain't she a mutant like you? Hell, the two of you even look alike! You could be sisters for all we know!"

"The mutant part is true," agrees Shriek. "Miss Clever here thought she was so sneaky, getting hold of those files on us. Bet she didn't know we had our own file on her all along. Mutant merc, knows Cable and Deadpool, blah blah..."

"Hey, don't disrespect the lady! Some of the things in that file even made Ol' Cletus Kasady blush! Domino's twice the killer that Moon Guy will ever be. Too bad I had to blow him up. He was just the right kind of crazy to fit in here!"

"Oh honey, let's not think about that nasty old Moon Knight," says Shriek soothingly. "Now's the time to celebrate! Look, the fireworks are starting!"

She points down to the field, where the first of the two missiles bears down on its target: Carrion's truck!

Continued in next post.
Carnage
NPC, 26 posts
Sat 10 Oct 2020
at 06:32
  • msg #372

Re: Current Mission: Maximum Carnage

Carnage grins and leans forward in his seat, rubbing his hands together as he watches the missiles descend on the stadium courtesy of Domino.

"Oh, this ought to be good! Looks like we'll get to draft some new players soon! And this time, I'm going with some real heavy hitters!"

He blinks, rubbing at the corners of his eyes as he squints into the darkness. He flicks on the aircraft's spotlight, bathing the field below in its blinding white glow.

Lights Out scene distinction removed.

"Say, is that one turning around...?"

He breaks into a huge grin, right as the various screens in the helicopter's cabin begin to glow red. Suddenly, every monitor in the ship is flashing the alert, "INCOMING WARHEAD!" Alarm buzzers pierce the air all around the trio.

"Oh Neena, I couldn't be more proud of you. But if you think I'm gonna go down that easy... you're even crazier than I am!"

He grabs hold of the controls, his eyes gleaming with fiery madness as he erupts into laughter!

Carnage piloting the Carnage-Copter out of the path of Domino's missile... to re-direct it at Yankee Stadium.

3d10 (Large Scale Threat)
Hijacked Helicopter d8
Sensors d8
Vehicle Rookie d6

20:50, Today: Carnage rolled 6,2,9,3,7,5 using 1d10,d10,1d10,1d8,1d8,1d6. Carnage-Copter pilot trying to re-direct the second missile toward the stadium.

Total: 22
Effect: d10
Opportunities: 0

The Carnage-Copter wins. Spent 1d8 doom to add a 3rd die to the total (d8 that rolled 7). What happens with the missiles will play out in the next few posts.

Doom Pool: 10d6


As Domino prepares to eject, Carnage punches the gas, slamming everyone back in their seats! Suddenly, the Carnage-Copter is accelerating to its top speed, barreling toward the approaching missile!

"WELCOME TO THE FAMILY, BABY! HAHAHAHA!"

The last of the clouds part in the wake of the soaring aircraft, and it flies into full view of the stadium. Carnage descends on the arena like a hawk on its next meal. He puts the vehicle into a steep dive... and the last second, he yanks on the controls and barely skims over the top of the incoming missile! It reverses course, heading after the Carnage-Copter. But this time, the pilot pulls into an ascent, doing a loop-de-loop to throw the missile clear off its course...

... And directly at the heroes in the stadium!

Carnage's action is to add his Superhuman Reflexes d10 die into the Doom Pool.

"Looks like this is your stop," laughs Shriek. She hits a button and the aircraft doors open while she aims her other hand at Domino. A sonic blast hits the mercenary, tossing her out of the aircraft and into the stadium!

Shriek's action is to add her "Carnage Groupie" d8 distinction to the Doom Pool, using her Noise Pollution SFX to step it up to d10.

Doom Pool: 10d6, 2d10


The Watcher
GM, 200 posts
Sat 10 Oct 2020
at 06:46
  • msg #373

Re: Current Mission: Maximum Carnage

From his perch atop the webline, Spider-Man is the first to see what's coming.

At first, he's too busy dealing with the mob below him. Venom is shouting more derogatory things at the web-head, probably because he's mad he didn't think of Spidey's idea first. He can web-sling too-- there's no reason he has to stay down there taking his chances in a close-quarters brawl. But that was always Brock's style: charging in blind, never thinking ahead. That was how he had gotten jumped by Carnage's gang and thrown in the back of that truck... and the reason all the heroes were here in the first place. Yet Parker doesn't have long to be pleased with himself before more things start to go wrong. (And really, what more could possibly go wrong on a night like this?)

<THWIPP!>

Spidey looks over to see the Doppelganger suddenly beside him, balancing atop the web "tightrope" in a crude handstand.

"Circus?" he croaks, flipping onto his feet. He reaches behind his back with his six arms and produces several pumpkin bombs, juggling them in the air. Where did he even get those things?!

Pumpkin Bombs scene distinction added.

If Spider-Man lets out an exasperated sigh, it would be easy to see why. Bad enough that his new companion keeps following him around everywhere... but now he appears to have gained the web-head's sense of humor, too. The strange being is having so much fun, he doesn't seem to notice that the razor-edged webline he created has begun to cut through Spidey's own! He is about to scold the creature... but then his spider-sense goes off like a siren!

And that is when he turns to see--

--Could that really be--?!

Yes, it's a pair of gobsmacking MISSILES barreling toward the stadium, right out of the sky!!

"Fire...works?" rasps Doppel, cocking its head to the side and pointing at the incoming projectiles. One is heading right toward Carrion's truck full of supervillains... and the other, straight for the heroes and rioting civilians!

(Looks like this night is getting worse after all.)

Spending 2d10 doom to add a Timer Complication to the scene: Inbound Missiles 2d10

Suggested action: Spider-Man

Spider-Man
player, 31 posts
Tue 13 Oct 2020
at 02:11
  • msg #374

Re: Current Mission: Maximum Carnage

Seeing the missiles quickly flying towards the stadium, Spider-Man has no time to comment on Doppelganger's attempt at humor.

Oh, no! I don't think I can stop both of those missiles! I'll have to try to save the civilians first!

With his Doppel's webline cutting into his, Spidey feels his height dip slightly as it begins to give way.

No good! This web is about to snap!

Pulling on his web with sharp and sudden strength, Spider-Man leverages himself to a wide arc jump over Doppel. The webline snaps as he does this, and the thick line of grey web falls, lost under the stomping feet of the angry mob below. Mid arc, he fires another web, this time grabbing a pumpkin bomb from a confused Doppelganger's grasp.

"Doppel! Look out!"

This is all Spider-Man has time to say, but thankfully he's able to react much faster than he can speak. As the pumpkin bomb is grabbed, the Web-Head twists in the air, quickly spinning the webbed bomb in a circle around him. After spinning several rotations, Spider-Man releases the bomb in the direction of the missile headed for the civilians.

The centrifugal force gave me a little more power to that throw. Please let it be enough!

The arc in Spider-Man's jump places him between the missile and Doppelganger, but can he protect himself if it explodes?

Attempt to attack Inbound Missiles 2d10

Starting PP: 2

Affiliation: Buddy d10
Distinction: Pumpkin Bombs d8
SPIDER-POWERS: Superhuman Strength d12 (step up d10 +1)
SFX: Second Wind. Before you make an action including a Spider-Powers power, you may move your physical stress die to the doom pool and step up the Spider-Powers power by +1 for this action.
SYMBIOTE SUIT: Web-Slinging d8
Specialties: Acrobatic Master d10

20:51, Today: Spider-Man rolled 10,5,6,7,4 using d10,d8,d12,d8,d10.

Spending 1 PP to keep additional total die and 1 PP to keep additional effect die to target the second missile

Total: 23
Effect: d12, d10
Opportunities: 0
Remaining PP: 0

The Watcher
GM, 203 posts
Tue 13 Oct 2020
at 02:48
  • msg #375

Re: Current Mission: Maximum Carnage

Stepping up 2d6 in the Doom Pool for Venom's 2 opportunities in Msg #370. Add 1d6 doom for Spidey's use of the Second Wind SFX in Msg #374.

Doom Pool: 9d6, 2d8


Yankee Stadium:

As Ben Urich disappears over the railing with a cry of distress, Daredevil suddenly hears it: the thin whine of aircraft rotors over the stadium. It pierces through the mental fog placed on him by his enemy, sharp enough to bring him the faintest moment of clarity. Somewhere on the furthest reaches of his mind, he hears the chopper's motor rev up as it descends on the stadium, raining down destruction. This micro-second of awareness isn't much, but it's all DD's got: a now-or-never instant to help him break the Purple Man's hold and save his friend. There might even be time to shout a warning to the others-- or to Killgrave-- or to whomever he can convince himself is his true ally!

On the field, Spider-Man has clutched a hand to his temple, staring at something up in the sky. It could be his spider-sense going off, but knowing Parker, maybe he's just spacing out on the job. Either way, Venom is too busy with the mob of angry Carnage look-alikes right now to worry about that. He knows others might think him a fool, choosing to stay down here and fight when he could just as easily flee upon a web-line. But from where Brock is standing, both Parker and the Doppelganger seem to be little more than cowards! Time to show them the proper way to deal with the city's madness... not by fleeing, but by force!

Mob reacts to Venom's attempt to web them up.

Team 5d6
Psychically Manipulated d4 (No strategy, just trying to out-berserk Venom)
Swarm d8

18:24, Today: Mob of Rioters rolled 4,3,5,6,6,2,6 using 1d6,1d6,1d6,1d6,1d6,1d4,1d8 ((4,3,5,6,6,2,6)). Mob reacting to Venom's attempt to web them up.

Total: 12
Effect: d6
Opportunities: 0

Mob wins. Stepping up 1d6 in the Doom Pool for the Mob's use of the "Psychically Manipulated" distinction at d4.

Doom Pool: 8d6, 3d8

Venom does his best to web up the mob of attackers, but there are just too many of them. They jeer and taunt at him as they shove and smother him, bloodshot eyes popping at him from behind their Carnage masks. The fact his opponents all look like Brock's most hated enemy, Cletus Kasady, makes it all the more difficult to hold back against them. If only he could find Shriek, the one brainwashing them into this frenzy, he could take the problem out at the source! And that's when Venom shields his eyes, as the whole stadium is bathed in a blinding light from some sort of Carnage-themed aircraft...?

The last thing Brock sees before the explosions hit is Spider-Man leaping into the sky toward a pair of missiles, hurling a bomb at the descending warheads in a last-minute save...!

The Darkforce Dimension:

As Dagger slowly pulls herself together, the demon in front of the group appears to take interest in something she had said. For a moment, the ancient being ignores Moon Knight's query, lost in its own thoughts.

"Hmm, yes... The child speaks of Frances Barrison. I seem to recall that woman indeed lost her sanity by my hand, not so many years past."

The Predator extends a hand, palm up. Motes of emerald light coalesce around it, forming into a luminescent globe. Smoke swirls within the sphere, forming into the loose outline of a human figure. Slowly, details become visible as it shapes itself into a familiar countenance: the villainess of whom the monster speaks. Gazing into it, one gets the sense they are observing real events, as Shriek speaks to some unseen companion beside her... in what looks to be the stolen Mooncopter!

"Ah, what bloody task occupies her now? Hard to tell with so dark a mind as hers. All the more remarkable, as she kills not for money, or for glory, but for love. Yes, souls like hers are rare indeed."

As the demon grins at Cloak and Dagger, it is plain to see the comment is refering to the two of them as well.

"No!" Tyrone says. "That was an accident! We don't kill... not for each other, not for love, not for any reason!"

"No soul is wholly untainted, my child," replies their horned host. "Take your companion here, for instance. I've not seen a soul as twisted, or as maddened, since my most desired soul escaped my grasp."

The creature's eyes take on a far-off look as it gazes at Moon Knight, wistfully recalling some past events too dark for any mortal being to dare inquire.

"Yes, Marc Spector, perhaps a deal is in order. I have peered into many dark hearts, and collected the souls of countless killers."

The light-globe shifts, changing into different beings. Unlike Shriek, these ones appear to be trapped within the Predator's "collection." They flail and struggle to be free, to no avail.

"Attila the Hun... Vlad the Impaler... Jack the Ripper, and more. But none ever seemed to complete my collection quite so much as that of Frances Barrison's lover..."

Still clutching Moon Knight's hand, Tandy tenses up as the monster speaks the dreaded name she and her companions know all too well is about to be said.

"Yes, I speak of the one called Cletus Kasady."

@Spider-Woman, Tigra Next post will be a follow-up for both of you.
This message was last edited by the GM at 03:49, Tue 13 Oct 2020.
Moon Knight
player, 69 posts
14 XP
Tue 13 Oct 2020
at 04:59
  • msg #376

Re: Current Mission: Maximum Carnage

"As far as I'm concerned, you can have him," Moon Knight said without hesitation. He was planning to kill Kasaday or die trying. Feeding him to a Demon Lord seemed especially fitting. "I can't guarantee what condition he'll be in, though. Lots of broken bones, probably."
This message was last edited by the player at 16:41, Wed 14 Oct 2020.
Daredevil
player, 56 posts
PPs: 2* (from msg #339)
XPs: 11
Fri 16 Oct 2020
at 10:46
  • msg #377

Re: Current Mission: Maximum Carnage

As Ben falls, Daredevil staggers backwards, holding his head. The journalist is dead! Mission accomplished! Finally! One less -- "Arrrgggh!" Daredevil cries. Just ride it out, he thinks. What the Purple Man wanted -- Done. So get it out of your system. Just -- The hero -- or once-hero -- writhes on his feet, nearly falling, catching himself, twisting his body like it will help get the influence out of his head, willing his limbs to come under his control again, forcing his arms, his legs, his head to do what he wants them to, focusing on the clamor of the nearby news-crews for the noise to crowd out the noise in his head, reaching out his wobbling radar sense in a desperate attempt to get any kind of equilibrium, as if balance will help. He's dead. DEAD. "AARRRGGGHHH!" he wails. "Get -- out -- !" he moans, his muscles growing weak with the intense, concentrated effort. He stumbles again, barely righting himself, only for a spasm to force him to face upward again. DEAD.

Attack on Mind Control Complication:
Solo    d10
News Crews    d8
Hypersenses/Radar Sense/Superhuman Senses    d12* (with potential reroll)
(-1 PP)
Psych Expert    d8
Keen Awareness of Surroundings Asset/Opportunity/Power Stunt    d10
Protective Charm Complication (Purple Man)    d6

Daredevil rolls 2,2,12,2,9,2 using d10,d8,d12,d8,d10,d6 ((2,2,12,2,9,2)).

Total: 21; Effect: d10

PPs: 2 (starting; from msg #344) -1 (Radar Sense SFX) = 1

Tigra
player, 36 posts
Sat 17 Oct 2020
at 19:55
  • msg #378

Re: Current Mission: Maximum Carnage

Symba was getting ready to pounce on that guy holding the Wand of Watoomb, but then Tigra grabbed a nearby book, Using Ancient Trinkets. She flipped through pages until the Orb of Agamotto came up.

Wong looked preoccupied, “What are you doing? You are not advanced enough.”

“Excuse me? Have a little faith. I’m no Stephen, but I’m learning. We can just call upon Agamotto’s power with his Orb thingy. Look at the state of this place, and he probably wouldn't want this Orb of his in such a run down place." Tigra showed Wong a picture of people looking hypnotized, "Look, says we can make people hear or see things with the Orb. Maybe the Orb of Agamotto can help these guys hear common sense and put things away gently."

Symba brought up the Orb in the goopy cage to Tigra’s eye level.

Tigra held her hands around the cage. “Ahem, Mr. Agamotto, Sir, I call upon you and your power to the Orb to protect its sacred holding place.”

Tigra-Symbiote’s hands began glowing,an unsettled Symba growlwed, "Your strange witch powers are working."
Tigra focused on the mob, specifically on the guy holding the Wand of Watoomb, telepathically reaching out to them.

Rolling for a stunt, Tigra is using the Orb of Agamotto to make the brainwashed peeps taking items hear auditory hallucinations of their parents, “Well, look at you kiddo, looks like you’ve got your late night fun with your new birthday presents. Lets have you gently put away all your new toys for tomorrow, and head off to bed.”

Paying 1 PP to make d8 Bedtime stunt by calling upon Agamotto’s power through the Orb of Agamotto to make the crowd think they are children going to sleep.

Team d10
Mystical Legend d4 (feeling overconfident)
Telepathy d8
Mystic Master 2d8
Bedtime d8 stunt


Summoner Supreme Milestone
3 XP when you use Mystic Master or Supreme Sorcery to call on an entity from another plane of existence as a resource or stunt.

12:48, Today: Tigra rolled 10,4,1,6,2,3 using d10,d4,d8,d8,d8,d8.  Bedtime stunt for mob holding the Wand of Watoomb.

Total: 10+6=16
Effect: d8
Plot points total: 3-1 for Stunt = 2+1 from d4 =4
Opportunities: 1
XP: 3 from milestone

The Watcher
GM, 205 posts
Sun 18 Oct 2020
at 13:55
  • msg #379

Re: Current Mission: Maximum Carnage

In reply to Spider-Man (msg # 374):

How long is an instant?

The answer depends just as heavily on the identity of the listener as anything else. For a speedster, or teleporter, or time-controller, there are a variety of responses. An instant could be plenty of time for such a hero to work with. It could be enough time to get the innocent out of harm's way, remove an approaching threat, and plan a solid counterattack against the enemy behind it.

But for Spider-Man, it is far less than that. The instant of awareness granted to him by his spider-sense gives him just enough time to turn his head to the sky. It is enough time, also, to see the descending warheads and realize just how many lives are at stake if they are allowed to hit the stadium. It is enough time to realize that Domino has just been dropped from the screeching aircraft to share his own fate, and that Daredevil is off somewhere fighting his own battle. Realizing this, Parker's inventive mind kicks into overdrive.

With Venom and the other remaining heroes pinned down by the mob, Peter looks over to see the Doppelganger juggling his pumpkin bombs and decides that his best shot at saving the day lies there: fighting fire with fire. The hero flips, fires the web-line true, and hurls the bombs skyward... with a last-second prayer that tonight can end in anything less than maximum carnage!

07:53, Tue 13 Oct: The Watcher rolled 1,5,5,4,2,1,4,3,3,5,1,7,8 using 1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d8,1d8,1d8,1d10,1d10.  Does Spidey succeed in taking out the missiles?

Total: 20
Effect: d8
Opportunities: 3 (Available first to Spider-Man)

Spider-Man succeeds in eliminating both of the missiles. Inbound Missiles 2d10 Timer Complication is removed from the scene. Mob 5d6 is also removed, for narrative reasons.


Though Spider-Man doesn't see it, the other heroes and villains alike have noticed his desperate move. They watch in shock as the explosives collide in mid-air, unable to help or get away themselves. Caught near the blast, Spider-Man prepares himself for the end, knowing there's no way he'll survive... until a web-line snags his ankle and pulls him away in the nick of time!

THOOM!! THOOM!!

Impact. A huge ball of fire erupts over the stadium, bathing everyone in its blinding glow and heat. The arena quakes from the shock-wave, and the bones of everyone in it rattle from the sheer physical forces unleashed. A deep rumble moves through the area as the ground heaves and buckles, with deep cracks appearing in the earth. Flaming debris falls onto the player's field, igniting the grass in numerous places. In the blink of an eye, the entire baseball park has transformed into something more resembling a war-zone.

Yet when the explosions cease and the dust settles... Yankee Stadium still stands.
This message was last edited by the GM at 14:26, Sun 18 Oct 2020.
Mob of Rioters
NPC, 5 posts
Sun 18 Oct 2020
at 14:17
  • msg #380

Re: Current Mission: Maximum Carnage

In reply to The Watcher (msg # 379):

Doppelganger's razor-edged web-line pulls Spider-Man safely, if a bit painfully, to the ground. The hunched being gathers Spidey in his arms for a moment, making sure he isn't too badly scorched from the explosions, before setting him back on his feet. Doppel points to a small, ring-shaped cut on Parker's ankle, uttering a small noise of distress at the sight of it.

"Hurt... Spider," he croaks. "Doppel... is... sorry."

But with having just survived those massive explosions, the web-head might hardly notice. The impact from the blast appears to have shaken the rioting citizens out of whatever spell Shriek had them under, too. One man pulls off his Carnage mask and hurls it to the ground, pointing to Spider-Man as he rallies the other citizens. "Did you guys just see that?! Spider-Man saved our lives from those missiles!" A cheer moves through the crowd, and they let go of Venom, allowing him to stagger away to safety.

Mob of Rioters 5d6 removed from the scene.

Doppelganger watches in awe as the residents of NYC surround his counterpart, patting him on the back and cheering his name. The news crews, up until now taking part in the mad riots, snap out of their daze and return to practicing their profession. They make their way over to the hero, shoving an array of microphones and cameras towards him as they clamor for his attention. No one seems to take notice of the strange, six-armed figure nearby, or the small role he played in helping against the threat. Doppel hangs back awkwardly, letting the hero enjoy his moment in the spotlight, and perhaps wishing he could feel what the web-head is feeling right now.

Not far away, Domino has made it safely to the ground via the use of her teleporter. Thankfully, the helicopter had been close to the ground when she got pushed out. As Deadpool had once explained, you couldn't always rely on 'porting tech to survive a high fall. If you weren't careful with the settings, you might appear in your new location with the exact same inertia you had when you left! And he should know, spending time around well-known 'porters like Cable, Nightcrawler, and the like. Thankfully, the mercenary knows her gear well, and she stands ready to take on the coming threat!
This message was last edited by the player at 16:09, Sun 18 Oct 2020.
The Watcher
GM, 206 posts
Sun 18 Oct 2020
at 15:02
  • msg #381

Re: Current Mission: Maximum Carnage

In reply to Daredevil (msg # 377):

Up in the darkness of the stands, away from the news crews and their lights and cameras, Daredevil fights his private battle against the corruption taking over his mind. Utter bedlam has just arrived above the stadium in the form of a pair of exploding missiles, giving off a deafening shockwave that rattles the blind vigilante to his core. Through the noise, he barely makes out a shout from closeby as the ensuing impact knocks the Purple Man clear off his perch. He had been standing atop the rooftop of the press box, with a clear view of Daredevil as he flung Ben Urich to his doom-- just as was ordered. But now the villain is in free-fall, plunging to certain death. Maybe Daredevil or the Black Cat will save him from the fall... and maybe they won't. In either case, the villain is stopped for the moment from strengthening his domination of Murdock's mind. Now, the rest is up to the hero.

Doom Pool's reaction to Daredevil attempting to break free of the Purple Man's influence.

Doom Pool: 8d6, 3d8
Mind Control d10 complication

07:47, Today: The Watcher rolled 3,3,4,4,3,6,1,4,4,5,8,2 using 1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d8,1d8,1d8,1d10((3,3,4,4,3,6,1,4,4,5,8,2)). Doom Pool reaction to Daredevil attempting to break the Purple Man's mind control.

Total: 14
Effect: d10
Opportunities: 1 (Available first to Daredevil)

Daredevil wins with an extraordinary success. Mind Control d10 complication removed. DD, you may spend 1 PP to add an extra effect die inflicting Mental Stress on the Purple Man if you want.


With a shout of determination, Daredevil breaks free of the remaining psycho-active compounds placed on him by Killgrave. It's as though a fog has suddenly lifted from his mind, and he's back in the driver's seat of his own body. His radar sense, so dulled from the tunnel vision given him by Purple Man's overpowering command, roars suddenly back to life. The smoke from the explosions, the smell of the symbiotic pilot in the helicopter above the stadium, and the nearby Black Cat's perfume all collide in his brain in a jumble of scents and and images. But what he really focuses on are the two most pressing matters: is Killgrave worth saving, and is there still any hope that Ben lives?!
Mob of Rioters
NPC, 6 posts
Sun 18 Oct 2020
at 15:41
  • msg #382

Re: Current Mission: Maximum Carnage

In reply to Tigra (msg # 378):

Stepping up 2d6 in the Doom Pool from Spider-Woman's opportunity in Msg #369 and Tigra's opportunity in Msg #378.

Doom Pool: 5d6,5d8


The man with the sword eyes Spider-Woman with contempt as she flips above him, avoiding his wide, reckless slashes.

"Grr... Stay still so I can hit ya!!"

The man beside him ducks as the sword nearly cleaves his head off. "Hey, watch it with that thing!" he shouts, raising the Wand of Watoomb. "Ya almost took my head off!"

The two men round on each other, each raising his own artifact in a prepared strike. This doesn't look good. Who knows what will happen if these magical weapons collide? Spider-Woman decides she had better move in fast to prevent any worse injury. The results will be painful indeed, but it's better to subdue them fast than risk some kind of big magical explosion. (That was almost always how this type of thing went.)

The Mob reacts to Spider-Woman's attack first (Total: 12, Effect: d10).

Mob 3d6
Loose Artifacts 1d4 (Fighting over them)
Swarm d8

08:10, Today: Mob of Rioters rolled 2,6,3,4,1 using 1d6,1d6,1d6,1d4,1d8.  Mob reacting to Spider-Woman's flurry of punches.

Total: 10
Effect: d6
Opportunities: 1 (Available first to Spider-Woman)

Spider-Woman wins and takes out 1d6 from the Mob, reducing it to Mob 2d6. Adding 1d6 to the Doom Pool for the Mob's use of the "Loose Artifacts" scene distinction at d4.

Doom Pool: 6d6,5d8


Jessica darts in, pummeling the man holding Dragonfang with a series of quick jabs and strikes. He drops the blade and it clatters to the pavement, where she kicks it away out of his reach. Wong moves quickly to recover the artifact, magically levitating it out of the reach of the other rioters. He's so intent on getting it to safety, he doesn't realize the man holding the Wand now has a clear shot at Ms. Drew until it's already too late.

Thankfully, Tigra is on it. Seeing the approaching mob is packing some serious magical heat, the Sorceress Supreme cleverly decides to make use of her own mystic weaponry. The Orb of Agamotto shimmers and glows, casting a wave of psychic energy upon the rioters. The sorceress pours her focus into the act, trying to cast an illusion upon the remaining citizens that will make them forget their urge to plunder and destroy. Instead, they will relive some fond memories that may just lull them right to sleep!

Mob reacts to Tigra's attempt to pacify them with the Orb of Agamotto. (Total: 16, Effect: d8)

Mob 2d6
Psychically Manipulated d4 (Adding more confusion beyond Shriek's control)
Swarm d8

08:26, Today: Mob of Rioters rolled 5,4,2,3 using 1d6,1d6,1d4,1d8 ((5,4,2,3)). Mob reacting to Tigra's attempt to pacify them with the Orb.

Total: 9
Effect: d8
Opportunities: 0

Tigra wins with an extraordinary success. Mob 2d6 is removed from the scene. Adding 1d6 to the Doom Pool for the Mob's use of the "Psychically Manipulated" distinction at d4.

Doom Pool: 7d6,5d8


"Say, mama... bedtime sounds like a great idea," says the man with the Wand, falling into the arms of his only remaining companion. "I'm so sleepy."

"Can we have some milk and cookies before bed?" asks the man floored by Spider-Woman from his place sprawled out on the pavement.

"Come," beckons Wong to the heroines, levitating the pacified rioters into the air behind him as he turns to enter the Sanctum. "We have a few spare beds in the infirmary for these poor souls."

Spider-Woman and Tigra turn to follow, with the Orb hovering behind the sorceress as they go.

"There is much to discuss," says Tigra's mentor as they tread down the halls, past all manner of smashed statues and items of value. "And not much time. I fear for this city, and for our friends."
This message was last edited by the player at 16:12, Sun 18 Oct 2020.
Predator
NPC, 6 posts
Sun 18 Oct 2020
at 15:54
  • msg #383

Re: Current Mission: Maximum Carnage

Back in the Darkforce Dimension...

"I believe I do have a contract that should serve nicely," says the Predator in response to Moon Knight's affirmative. He raises a beast-like hand and there is an audible *poof* as a scroll of parchment appears in his free hand. He pores over it intently, unraveling the long spool of paper slowly. Occasionally, his smile twitches, or he gives a satisfied nod at some passage he reads.

"Yes, excellent. Shall we go with that arrangement, then? I allow you to pass through my realm unharmed, and in return, you shall bring me back the soul I desire?"

In his free hand, the soul-prison globe vanishes, replaced by an ink-tipped feather. He idly scrawls upon the parchment, smiling warmly as he gives it his signature.

"Examine it as long as you like. The terms are... negotiable," the monster grins. For all his fear-inspiring appearance, he is currently giving off the vibe of a used car-salesman more than anything. "Though once they are agreed upon, they may never be broken. On penalty of death... or worse. You know how we demons take this kind of thing quite seriously."

Cloak and Dagger stare in amazement as, having signed the document, the demon turns it over to Moon Knight.

"You... aren't really going to do this, are you?" blinks Tandy.

"Oh, but he had better, my child," growls the demon. "If he and the two of you have any hope of leaving here alive."

The Predator's action is to add his Menace Master d10 into the Doom Pool.

Doom Pool: 7d6,5d8,1d10

This message was last edited by the player at 16:03, Sun 18 Oct 2020.
Moon Knight
player, 70 posts
14 XP
Sun 18 Oct 2020
at 16:05
  • msg #384

Re: Current Mission: Maximum Carnage

"Do you have a better idea?" Moon Knight asked Tandy. She was a sweet kid, but naive. The world was a dark and dirty place, and her light didn't really amount to much in comparison. "Because I don't foresee the three of us fighting our way out of this. And I've been known to roll the dice on some seriously narrow odds."

He felt for Tandy, really. Making a deal with a demon wasn't really tops on Moon Knight's bucket list, either. He was crazy, not stupid. But Cloak had dragged him into a no-win situation, and this was the only way he could think of to at least break even.

He began to carefully read the terms of the contract. He wasn't going to get caught up in some obscure clause or fine print. Again: crazy, not stupid.
Purple Man
NPC, 6 posts
Wed 21 Oct 2020
at 01:19
  • msg #385

Re: Current Mission: Maximum Carnage

As the explosions rock the stadium, Daredevil performs an immediate scan of his surroundings. His thoughts race as if things are happening in slow-motion...

"D-don't just stand there!" cries the Purple Man as he teeters over the rooftop railing of the press box. Not long ago, it was Ben Urich forced over by the mind-controlled Daredevil. "SAVE ME!"

It is the villain's last, feeble attempt to assert control over the hero. But what he doesn't know is that Murdock is done taking orders. What he does next is up to him... and him alone.

"Just let him go!" shouts the Black Cat from somewhere nearby. It's as though she can already sense what Matt is thinking. "He deserves it for what he's done!"

Yes, with Killgrave's focus disrupted by the shockwave-- his loose pheromones vaporized and scattered to the winds-- he has no hope of re-asserting his control in time. There is no telling what happens now. Is it putting too much faith in the Black Cat that she could be convinced to swing to the villain's rescue? Is there still any hope of saving Ben from the same deadly fall?

Multiple lives hang in the balance of Daredevil's next decision. Even if he could make it in time, has the horned hero enough mercy in his heart that he might opt to save Killgrave's life himself? As he plummets to what will be his certain death, the villain might well be counting on it! This night has seen more than its share of horrors, all too many of them unleashed by this mind-manipulator... and it will be a sorely unpleasant feeling indeed to grant him the mercy he so gladly denied others!

Purple Man's action is to send his Psych Master d10 into the Doom Pool.

Doom Pool: 7d6,5d8,2d10

Action Available: Daredevil (Start of a new round)

Daredevil
player, 57 posts
PPs: 2* (from msg #339)
XPs: 11
Thu 22 Oct 2020
at 08:40
  • msg #386

Re: Current Mission: Maximum Carnage



When Daredevil stops convulsing, his ears are ringing and he's dizzy. But the ringing is minor, more like the remnant of a loud sound than mental anguish, and to be able to stop his upright seizures means that at long last he has control over his limbs again. He shakes off the dizziness because he knows there's work to do and he puts the ringing out of his mind. Throwing Ben over the side of the stadium feels like he was sensing someone else do it, but the sensations of the weight of his friend's body and the effort from his muscles then the physical relief of having done it is fresh and familiar. He starts toward where he threw his friend but on the periphery of his radar sense he picks up the shape of the Purple Man -- a fellow human being -- also going over the edge on the opposite side!

Next Action: Venom
The Watcher
GM, 208 posts
Fri 23 Oct 2020
at 16:46
  • msg #387

Re: Current Mission: Maximum Carnage

As the dust settles on the stadium, the entire arena has been transformed. A large semi-crater occupies the field, and much of the surrounding ground is misshapen from the quaking and buckling of the foundation. Small fires dot the area as loose debris shaken free of the upper levels continues to burn. A smell of charred plastic and metal hangs in the air. Yankee Stadium now looks like a sports arena from hell... and that's just how Carnage wanted it!

And speaking of that place, there is no sign of the Ghost Rider anywhere in the aftermath of the missiles' explosion over the stadium. Near a huge pile of rubble, a small cluster of civilians are pointing and staring at the last known spot he was standing next to his idling Hellcycle (forbidden from use in the baseball game). News reporters seem to be getting these folks' eyewitness reports, coaxing them to speak through their shock and stupor:

"The flaming-head guy... He shoved us out of the way... and the falling rubble crushed him...!"

Others were hurt by the ensuing shockwave too. Carrion's truck full of villains had nearly made it clear of the stadium, but it now lies flat on its side. Half of the cab is badly smashed, as though it were struck by more of the falling rubble. It appears the villains are trapped inside for now. Anyone listening can hear Sabertooth snarling from within: "Sloppy driving, Carrion!"

But they can be dealt with in time. Right now, a celebratory cheer rings out as the people of Manhattan hail the hero who saved them from certain death:

"Spi-dey! Spi-dey! Spi-dey!"

The Doppelganger continues trying to tend to the wound on Parker's ankle-- given him by the creature's barbed webline-- when he is accidentally shouldered aside by Peter's friends.

"You know, you really should leave heroics like that to the professionals," smirks Iron Fist, giving Spider-Man a pat on the back.

"Lord knows the Heroes for Hire could use this kind of press," agrees Luke Cage, gesturing to the many news-folk clamoring for Spider-Man's attention.

"Aw, let the web-head have his moment," says Misty Knight. "He just saved all our butts... and theirs."

Yes, with the missile crisis averted, one could be forgiven for thinking the danger had passed. But what none of these civilians and reporters know, having just awoken from the psychic spell placed upon them by Shriek, is that those missiles were just the beginning! For what has since become of the Carnage-Copter after it made its pass over the stadium...?

Next post will set the stage for Daredevil, Domino, Spider-Man, and Venom's actions.
Carnage
NPC, 27 posts
Sun 25 Oct 2020
at 16:09
  • msg #388

Re: Current Mission: Maximum Carnage

Spending 1d10 doom to add the Carnage-Copter to the scene as a Large Scale Threat.

Doom Pool: 7d6, 5d8, 1d10


The faint, faraway whine of the chopper's engine rises to a louder pitch as the aircraft doubles back over the ruined stadium!

"Now that's what I call a remodeling!" cackles a voice from the aircraft's loudspeaker. "Don't worry, taxpayers, it only cost a few lives! HAHA! Now, Shriek, let's see who's come out to play!"

The Carnage-Copter begins to hover in place a safe distance above the figures below. Its spotlight flicks on again, shining its bright beam over the field as it narrows in on the assembly...

New Scene Distinctions:
Roving Spotlight
Mounds of Rubble
Innocent Bystanders


"Tell me, Domino... you didn't really turn the Carnage Family down so you could join up with these goody two-shoes, did you?" says Kasady, the disgust in his voice cutting through the static.

"Is that Spider-Man and Venom down there, rocking the same onesie? And that little traitor Doppel? All teaming up to stop my fun?!"

There is a mechanical clanking as the side-mounted cannons on the 'copter rotate, taking aim at the cluster of heroes and vigilantes on the field below.

"Well, Spider-Man, I'll say hello to your little friends... if you say hello to mine! HAHAHAHA!"

Without further grandstanding, he opens fire with the chopper's twin chain-guns, spraying the field with a hail of gunfire!

The Carnage-Copter fires bullets at Domino, Spider-Man, and Venom.

3d10 (Large Scale Threat)
Hijacked Helicopter d8
Weapon Systems d8
Combat Expert d8

SFX: Area Attack. Target multiple opponents.  For every additional target, add d6 and keep +1 effect die.

08:56, Today: Carnage rolled 7,6,9,3,6,1,1,3 using 1d10,1d10,1d10,1d8,1d8,1d8,1d6,1d6 ((7,6,9,3,6,1,1,3)).

Total: 16
Effect: d10 to Domino, d8 to Spider-Man and Venom
Opportunities: 2 (Available first to Domino, Spider-Man, and/or Venom)

Reactions Needed: Domino, Spider-Man, and Venom

Actions Available: Daredevil (from Msg #385), Domino, Spider-Man, Venom

Domino
player, 74 posts
Unspent Exp: 0
PP: 0
Sun 25 Oct 2020
at 21:12
  • msg #389

Re: Current Mission: Maximum Carnage

Domino rolled as she hit the ground, having been ejected from the Carnage-Copter.   Instinctively, her Guns were in her hands.

As Carnage turned the chain-guns on her, and the others nearby, Domino moved with Superhuman Reflexes to get inn among the Mounds of Rubble for cover.
Her Combat skills giving her an edge, here; as she was used to this kind of situation ... and even as she dove for cover, she was instinctively shooting back at the threat.


REACTION to Carnage (Total: 16) Attack
d6   Team
d8   Mounds of Rubble
d10 Superhuman Reflexes
d10 Combat Mastery

- rolled 1,2,8,10 using d6,d8,d10,d10.  Reaction to Carnage attack.
Total: 18
Effect: d8

SFX: Domino Effect. On a successful reaction against a physical stress attack action, inflict physical stress with your effect die.

PP: 1


Next:  Spidey and Venom

Venom
player, 12 posts
PP: 0
XP: 1
Mon 26 Oct 2020
at 22:42
  • msg #390

Re: Current Mission: Maximum Carnage

Venom stubbornly doesn't try to protect himself but the fleeing crowd as he attempts to use his strength, reflexes, and webbing to pull the nearby debris to shield them from Carnage's insanity. His injuries at their hands making him sloppy.



Team d6
Lethal Protector or Debris d4 +1 PP
Superhuman Reflexes d10
Superhuman strength d10 (-1 PP Multipower -1 effect into d8)
Web-Slinging d6 ( Multipower -1 effect into d4)

Total: 9
Ed: D8
2 Opps
+1 & -1 PP = 0 PP


18:36, Today: Venom rolled 5,4,1,4,1 using d6,d4,d10,d8,d4 ((5,4,1,4,1)).

Daredevil
player, 58 posts
PPs: 2* (from msg #339)
XPs: 11
Tue 27 Oct 2020
at 09:10
  • msg #391

Re: Current Mission: Maximum Carnage

Daredevil doesn’t have time to give it another thought. If he’s going to save both of these men -- when leaving another moment could doom them both -- then he has to snap into action now. The chance is a long-shot but it may be the only one he -- or either of them -- has.

Though it’s a practiced motion to hurl his billy-club to wrap around an object at a distance -- in this case the Purple Man -- it’s the next level (and essential use of his radar sense) to have the club come back, trailing the rope after it wraps around its target (also not the first time his target of ensnarement has been a human being; and an entanglement to take care of the villain after his hide gets saved) to have it swing back then past him and over the railing behind him, to reach a desperate life-line to Ben. From there, if Ben drops then it would pull up the Purple Man, doing the devil’s work for him. If it works. Before he can even calculate the odds, Daredevil has already thrown the billy club!

If saving your life sacrifices Ben’s, Daredevil thinks, without the time to speak it aloud. Then maybe I’ll drop you from here myself, and not giving it another moment to consider if he really would do it.

Converting 3 XPs to 3 PPs

Daredevil creates Save Purple Man & Ben Asset:
Solo    d10
Man Without Fear    d8
Billy Club/Swingline    d6
Hypersenses/Radar Sense/Superhuman Senses    d12 (with potential reroll)
(-1 PP)
Focus: Combat Expert & Power Stunt/Radar Sense (tricky use)    d10
Protective Charm Complication (Purple Man)    d6

Daredevil rolled 6,8,3,11,10,4 using d10,d8,d6,d12,d10,d6 ((6,8,3,11,10,4)).

-1 PP to add third die to Total
Total: 29; Effect: d10 for Purple Man; d6 for Ben

Spend a PP for second Effect die, to save Ben

PPs: 1 (starting; from msg #377) +3 (from XP) -1 (Radar Sense SFX) -1 (Power Stunt) -1 (to add die to Total) -1 (second Effect die) = 0

The Watcher
GM, 210 posts
Fri 30 Oct 2020
at 15:30
  • msg #392

Re: Current Mission: Maximum Carnage

Domino's luck powers kick in to help her land near the most fortified position of cover. As she returns fire, there is a light ping! ping! as her bullets ricochet off the helicopter's reinforced hull.

Spent 1d6 doom to use the following SFX:

SFX: Highly Armored. Spend 1d6 doom to ignore physical stress unless caused by heavy artillery, explosives, or other sufficient penetrative force.

Doom Pool: 6d6, 5d8, 1d10


Ordinary pistol rounds aren't going to do much here-- she needs something bigger.

And that's when she hears a metallic clink as one of Carnage's stray bullets strikes a metal object in the grass nearby. As she turns to look, Domino realizes that by her sheer luck, the 'copter's gunfire shot through the lock on the locked artillery case from earlier. It must have been thrown from the helicopter when Shriek blasted Neena out of the doors. The mercenary quickly gathers up two rockets (Asset 2d12), plus the collapsible launcher she needs to fire them into Kasady's grinning face!
The Watcher
GM, 211 posts
Fri 30 Oct 2020
at 15:46
  • msg #393

Re: Current Mission: Maximum Carnage

As Domino ducks under another spray of gunfire, she notices two approaching figures. The larger one doesn't bother to hide from Carnage's bullets as they ping harmlessly off his skin.

"So, you and Carnage turned on each other, huh?" he growls. "Well, Shriek, now you know what it feels like to attack your own family!"

"Careful, Luke!" calls his partner. The smaller man seems to be using his large friend as cover from the bullets. "She'll use those powers to get in your head again!"

But as the towering, dark-skinned man and his ally draw closer to Domino's position, they seem to be squinting more closely at her through the darkness.

"Wait a minute. You're not Shriek."

"No," agrees his companion-- eyeing the femme fatale perhaps a moment longer than necessary. "No, she isn't."

He jumps as a third figure clears her throat loudly behind him.

"Danny..." she says, casually shielding herself from gunfire with her metal right arm. "It isn't polite to stare."

She nods to the new arrival. "Name's Misty," she says. "Who are you?"
The Watcher
GM, 213 posts
Sat 31 Oct 2020
at 15:09
  • msg #394

Re: Current Mission: Maximum Carnage

In reply to Daredevil (msg # 391):

Wow, DD, that was an excellent roll. Maybe the highest anyone's had so far? It appears your success is a foregone conclusion, but let's see what the Doom Pool manages...

Stepping up 2d6 in the Doom Pool for Domino's *2 opportunities in Msg #389.

*SFX: Spread Some Chaos. When Carnage has Team or Buddy Affiliation with other members of his “family”, all heroes’ actions or reactions against Carnage generate opportunities on a 1 or 2.

Also stepping up 2d6 for Venom's 2 opportunities in Msg #390.

Doom Pool: 2d6,9d8,1d10

07:56, Today: The Watcher rolled 5,5,6,5,4,5,8,4,5,6,1,9 using 1d6,1d6,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d10 ((5,5,6,5,4,5,8,4,5,6,1,9)).

Total: 23
Effect: d8
Opportunities: 1 (Available first to Daredevil)

Daredevil wins with an extraordinary success. Spent 1d8 doom to add a 3rd die to the total (d8 that rolled 8).

Doom Pool: 2d6,8d8,1d10

Daredevil's thrown billy club line snags the Purple Man, striking him at an angle that forces the length of cable to wrap tightly around the falling villain's waist in a secure hold. The expert throw leaves enough slack for the other end of the club to reach over to Ben, who grabs onto it gratefully. The reporter has been clinging desperately to an inch-thick lip of concrete above the drop, his knuckles white from the effort of hanging on. The vigilante's plan goes off without a hitch, with the center of the cable now resting against part of the railing and forming a sort of fulcrum. From there, the two evenly-sized men slow each other's falls, leaving them both dangling in mid-air.

But still not home free, until Matt carefully pulls each of them to safety. As Ben's situation is more precarious-- and perhaps seeing as he's not a miserable villain-- he gets that honor first.

"Hey!" calls Killgrave. "Is this thing going to hold m-?"

But as the villain spins and swings in the cable's grip, his head lightly smacks against the concrete foundation of the bleachers and he falls silent. It isn't an impact approaching anything life-threatening, but it's enough to leave him out cold for the moment. The Black Cat watches silently from a few yards away, arms folded across her chest as she wears a disapproving look.

"You didn't have to do that," she murmurs, seeing the unconscious villain dragged to safety. "His life wasn't worth saving."

She lightly traces the shape of the purple bruises on her neck, left there by Killgrave's death-trap. Then she turns her attention back to the field.

The Purple Man is down and DD now has the ability to rejoin the other heroes on the field with Team affiliation. He may also talk to Ben and try to gain some info on tonight's events.
Domino
player, 76 posts
Unspent Exp: 0
PP: 1
Mon 2 Nov 2020
at 03:46
  • msg #395

Re: Current Mission: Maximum Carnage

Domino quickly shut the locked artillery case as she notices the three approaching figures ... and stands her ground as they initiate their parley.
Nodding to the Misty, she replied, "Domino".   Looking past the three, at the destruction around them, "You guys throwing some kind of party here?", she asked, rhetorically.

Then, "If you'll excuse me, I have a Contract to finalise"*.
Domino was reasonably sure that these folk weren't cackling 'family members': so not only did they not interest her so much, but she felt kinda confident taking her attention from them.

Turning back tot he artillery case, he flipped it open with her foot, and cooed, "Come to mama, baby".  And lifted one of the rocket launchers out, gently and lovingly.

Then, turning towards the where the Carnage-Copter hovered in place 'a safe distance' above, it's spotlight shining a bright beam over the field and on to the assembly...
"It's time the 'grand master of events' came down and joined the party," she said, flipping the required switches to bring the 'delivery' on line, "Dontcha think" she said to the threesome nearby as she easily and comfortably swung it up on to her shoulder.

The targeting mechanism came to life in front of her, and when she sensed that the moment was right, Domino let the package fly ...



ACTION:   try again to shoot that chopper out of the sky
d6   Team (damnit, why do all these 'hero' types insist on getting in her way?!?)
d8   Hardened Mercenary
d10 Superhuman Reflexes
2d12 Two Rockets (asset)
1d10 Combat Mastery

- rolled 1,7,6,2,9,9 using 1d6,1d8,1d10,1d12,1d12,1d10.
spend 1PP to add another die to the Total

Total: 25
Effect: d12
Opportunities: 1   (receive/recover 1 PP)

PP: 1


* 'Relentless' Milestone:  1 XP when you declare a villain your current ‘Primary Target’.

Reaction: Carnage Copter
Next Action:  a villain

Predator
NPC, 7 posts
Mon 2 Nov 2020
at 04:26
  • msg #396

Re: Current Mission: Maximum Carnage

Back in the Darkforce Dimension...
quote:
"Do you have a better idea?" Moon Knight asked Tandy. She was a sweet kid, but naive. The world was a dark and dirty place, and her light didn't really amount to much in comparison. "Because I don't foresee the three of us fighting our way out of this. And I've been known to roll the dice on some seriously narrow odds."

"We could..." Tandy starts, but falls silent after a hard look from the others. She never says the word "fight," but it's clear she wanted to.

"Let's let the man read, shall we?" the Predator growls in its guttural tone. "He's got places to be."

After a long few moments, Marc finishes poring over the demon's document. He takes his time, examining every line carefully-- the devil is in the details, after all. And though there are a few questionable passages, the issues are more stylistic than anything. For example, the author commonly refers to the agreement's human participant as a "foolish mortal."

"If the soul is not delivered by the agreed upon time, the foolish mortal agrees to surrender his own (or that of another willing participant of the demon's preference) in its place..."

"Ah, I apologize for the outdated language. I believe the correct term nowadays is 'misguided lower life form.' Now then, shall we sign?"

"No, I can't let him do this," Ty interrupts, stepping between Marc and the demon. "I was the one who got us into this mess. Let me sign."

"Ty," Tandy pleads. "What will happen to me if he gets your soul? If you die... If you aren't there to feed on my light... It's going to burn me up from the inside out!"

"Children, children," clucks the demon. "I've a solution. Mr. Spector just needs to deliver me the soul I asked for by... Hm, let's be generous and say dawn, shall we? And if he doesn't, I might take his soul instead... or perhaps settle for either of your preachy, annoying ones."

He extends a clawed hand toward the trio, offering what looks like a small, ceremonial knife. The implication is clear: this contract will be signed in blood. There is a poof as a small, metallic case appears in the demon's free hand.

"Yes, all three of you just sign right there on the dotted line, and I'll explain what you need to do... with this."
Moon Knight
player, 71 posts
14 XP
Mon 2 Nov 2020
at 13:56
  • msg #397

Re: Current Mission: Maximum Carnage

With an annoyed grunt, Moon Knight took the knife. Always in blood, these things needed to be signed. The blade was sharp enough that he could cut the tip of his finger right through the reinforced mesh of his glove. Blood welled easily, and he signed the contract.

"Now, what's in the damned box?"

Wong
NPC, 4 posts
Tue 3 Nov 2020
at 18:30
  • msg #398

Re: Current Mission: Maximum Carnage

Back at the Sanctum Sanctorum...

Wong leads Tigra and Spider-Woman through the halls of the Sanctum, occasionally stopping to right some crooked tapestry or sweep some broken glass out of the way with his slipper.

"If Stephen saw what had become of this place... Oh, rest his soul," he mutters. "Wha-?! Tigra, you're tracking Symbiote goo in the halls!"

Turning to a cluster of figures, he calls, "Hey! A little help here?"

At Wong's beckoning, several Mindless Ones draw near holding mops, buckets, and other assorted cleaning gear. The sight of the rock monsters might cause Tigra to tense up ordinarily, but she knows better. This particular group was liberated from Dormammu's control during their latest battle. Now, they set to work helping clean up the mess caused by the rioters earlier.

"Mr. Wong!" calls a voice from down a nearby hallway. There is the sound of light, pattering feet.

"Johnny! Lisa! Denny! What are you three doing out of bed?"

A trio of children run toward the heroines, swarming Greer and hugging her around the legs. She recognizes them instantly-- they are the children she saved from the symbiote-rioters earlier tonight. The Demogoblin had tipped her off that they were in danger... and she still didn't fully understand why. She notices each one is clutching a colorful Avengers toy figure in their free hand.

"Stephen had some old toys boxed up that he kept in his doctor's office for nervous young patients," says Wong. "The young woman insisted on a Tigra figure, and... well... I had to make-do."

The little girl beams at Greer, holding what is obviously a Captain Marvel figure, only with some office supplies tacked-on as cat ears and a tail. It looks like someone Sharpie'd the correct colors onto her and glued a napkin on to represent the sorceress' cloak. "Thanks for saving me and my brothers, Miss Tigra," says the girl. Then, looking up at her: "You can beat that Carnage guy!"

"Run along, now, children," says Wong. "Go with the nice rock monsters."

The children nod to Wong and head off toward the infirmary beds, escorted by the Mindless Ones. He watches them go, then turns to his companions. "Now, back to business."
Wong
NPC, 5 posts
Tue 3 Nov 2020
at 18:40
  • msg #399

Re: Current Mission: Maximum Carnage

Wong beckons to the Orb of Agamotto, still held in Tigra's symbiote-cage.

"If you don't mind..." he nods. The Orb winks out of sight, then reappears above Wong's outstretched hands. Images shimmer and swirl within its depths, coming slowly into focus.

"I had been using the Orb to keep track of our allies," explains the mystic. "But that was before the Sanctum was attacked. We had better check in on them again."

The unmistakable landmark of Yankee Stadium comes into view. A hovering helicopter rains destruction down on the heroes there-- Spider-Man, Venom, Daredevil, Domino, and others.

"Hmm... That looks very bad," says their host. "But where is the other one who helped you earlier? I believe he was called Moon Knight?"

Wong flicks his hand to the side, and various other images come into play. The heroines see a burning building as it crumbles to ruins, looking as though it had been struck by some kind of missile. A battered Deadpool pulls himself from the wreckage, snapping his broken appendages back into place. "Oof, that smarts," he says, though Wong doesn't seem to pay him any mind.

"Perhaps if I go back..." says the Sanctum's guardian.

With a few more hand movements, the sequence of events become clear, as though the trio are rewinding and watching a movie. The building was destroyed by the same helicopter now attacking Yankee Stadium-- the one piloted by Carnage and Shriek. Moon Knight is soon approached by a hooded man and a young woman in white, and drawn into some kind of portal.

"Cloak and Dagger," says Wong, stroking his chin. "Then that must mean he's in... Hmm, perhaps the Orb can show us."

The monk strains as though in greater effort, before the contents of the Orb turn a deep, solid black. It almost looks as though they've "lost the signal" before a group of figures slowly appears. In what looks to be a dimension of pure darkness, a hunched demon hands some sort of parchment to a white-robed vigilante, who takes the document and signs it in his own blood.

"Is that...? No, it can't be!" gasps Wong. He knits his brow in frustration, as though he doesn't believe what he is seeing.

"I fear your friends are in great danger," he says gravely. "Tigra... Spider-Woman... You must put a stop to all of this now!"

Tigra and Spider-Woman, I'll need a quick post from you to decide if you split up or continue to go Buddy. Whichever you choose will set up your actions in this round.
Spider-Man
player, 33 posts
Wed 4 Nov 2020
at 03:01
  • msg #400

Re: Current Mission: Maximum Carnage

The last thing Spider-Man remembers clearly is the bright light and the heat from the exploding missiles. Without enough time to save himself, he had just enough time to have a half-coherent thought before the wave of force hit. All that came to his mind was an image and two words: Mary Jane...

His body was mostly limp when Doppel's barbed web saved him at the last second, and Spider-Man's head was so rattled from the explosion that he wasn't comprehending the adulation from the crowd of spectators or his fellow heroes. His whole body was vibrating, and he couldn't tell if any of it was his Spider-Sense or not. Through the slideshow of images his brain could recognize as his eyes ached to open, he sees Luke Cage, Iron Fist, Misty Knight, and the crowd of former rioters, but their words are muffled. Slowly, Spidey begins to realize that people have been patting him on the back.

His whole body feels like it's fallen asleep, and the Symbiote suit seems rattled as well. Peter can see it trembling all over his body, and—as feeling beings to slowly return—he can feel the Symbiote pulsing against his skin. Although Spider-Man avoided the brunt of the fire itself, the heat and vibrations from the explosion was enough to rattle the Symbiote's sensitivity, too.

I can...barely move...

Spider-Man tries to stand, but his brain isn't talking to his body so well yet. His limbs give some indication of movement, but then they stop as if the connection is severed.

I'm still...too tired. Still too shaken.

Spider-Man is able to stammer out a half-hearted joke, waving his hand loosely in front of him. "Five more...minutes."

He needs some time to recover, but he doesn't have any to spare. Carnage has already made his next move, and bullets come raining down towards him. Spider-Man can barely react, but the Symbiote suit weakly tries to shapeshift into a shield protecting them.

Reaction to Carnage Attack (Total: 16, Effect: d8)

Affiliation: Team d6
Distinction: With Great Power Comes Great Responsibility d4 + 1 PP (Spider-Man's actions saved a lot of people, but he's not fully recovered for combat)
SPIDER-POWERS: Superhuman Reflexes shut down (Limit: Exhausted. Shutdown any Spider-Powers power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.)
SYMBIOTE SUIT: Shapeshifting d10

20:57, Today: Spider-Man rolled 2,1,5 using d6,d4,d10.

Total: 7
Effect: d4
Opportunities: 1

3 PP remaining (+1 Distinction, +1 Limit, +1 Opportunity)

The Watcher
GM, 217 posts
Sun 8 Nov 2020
at 00:04
  • msg #401

Re: Current Mission: Maximum Carnage

In reply to Venom (msg # 390):

Stepping up 1d6 in the Doom Pool from Domino's 1 opportunity in Msg #395. Adding 1d6 to the Doom Pool for Spider-Man's 1 opportunity in Msg #400.

Doom Pool: 2d6,9d8,1d10


Yankee Stadium...

The civilians scream and run for cover as the gunfire suddenly rains down on the field. Thinking quickly, Venom moves to cover them with his symbiote, forming shields to block the innocents. Although he's successful in protecting them, several bullets strike him in the process. He's hurt, but it's not the first time he and his symbiote have taken a barrage of bullets. If anything, this is just more fuel on the fire of his crusade against Carnage!

Venom takes d10 Physical Stress from Carnage's extraordinary success.

Nearby, the exhausted Spider-Man has little time to regain his strength before his spider-sense is already warning him of a new danger. With his thoughts too scrambled to properly guide the symbiote, it tries to react on its own, with limited success. The bullets are just raining down too fast and numerous for it to properly defend him, let alone any nearby citizens. This time, it seems the web-head has little hope of a last-minute save. Or does he...?

Beside Peter, the Doppelganger flings its six arms to the side, shoving the numerous civilians out of harm's way. No sooner are they clear of danger than the alien being is hurling itself atop Spidey and knocking him to the grass. As it shields Spidey, the creature lets out a pained shriek as Carnage's bullets pierce its flesh. Blood seeps through the front of its costume, darkening the fabric as it drips onto his counterpart. The creature begins to wheeze and gasp...

Spider-Man takes d10 Physical Stress from Carnage's extraordinary success.

Not far away, Domino hunkers down behind a mound of rubble near Iron Fist, Luke Cage, and Misty Knight. Bullets continue to ping off the wreckage, narrowly missing the group.

"I see you down there!" gloats Carnage over the 'copter's PA system. "Now come to papa!"

"We've got to knock that chopper out of the sky," says Luke, wearing an annoyed look as a stray bullet leaves a hole in his shirt. "Or at least find a way to scramble its sensors. But how?"

"Uh, Luke..." says Misty, blinking in surprise. "I think she's on it."

Before the startled eyes of Domino's new allies, she produces a rocket launcher seemingly from nowhere and takes aim at the chopper. Before they can even protest, she fires a pair of rockets straight at the hovering aircraft!

Carnage prepares to take evasive action!

3d10 (Large Scale Threat)
Hijacked Helicopter d8
Sensors d8
Vehicle Rookie d6

15:17, Today: Carnage rolled 3,1,6,5,3,2 using 1d10,1d10,1d10,1d8,1d8,1d6.  Carnage trying to pilot the Carnage-Copter away from Domino's rockets.

Not a good enough roll to beat Domino's 25 total. Let's spend 1d6 doom and see what this SFX can do...

SFX: Sensor Suite. Spend 1d6 doom to add Sensors (or step up if already in your pool) and reroll all dice on a reaction.

15:17, Today: Carnage rolled 3,2,10,6,1,1 using 1d10,1d10,1d10,1d8,1d10,1d6. Carnage trying to pilot the Carnage-Copter away from Domino's rockets.

Total: 16
Effect: d10
Opportunities: 2 (Available first to Domino)

Still not enough! Domino wins with an extraordinary success. Her d12+ effect die removes one of the Carnage-Copter's 3d10 Affiliation dice. The extraordinary success triggers the chopper's Limit and shuts down Sensors d8:

Limit: Malfunction. Shut down a HIGH-POWERED TWIN-ENGINE CRAFT power to add 1d6 doom or step up the lowest die in the doom pool. Activate an opportunity to recover that power.

Doom Pool: 10d8,1d10 (Stepped up 1d6 from Malfunction Limit)


Too late, Carnage spots the incoming projectiles and tries to jerk the chopper toward the left. One of Domino's rockets just misses the cabin, while the other strikes the large 'C' at the rear. There is a huge explosion as the rear fin is set ablaze, and the chopper begins to plummet, spinning several rotations. But before it hits the ground, the stabilizers kick in again and the aircraft begins to rise once more.

"Guess you were overdue for a lucky shot," hisses Kasady over the intercom. Even the madman sounds a bit rattled!

From having been used in her action, Domino's Rockets 2d12 goes away.

Actions Available: Spider-Man, Venom

This message was last edited by the GM at 00:07, Sun 08 Nov 2020.
Luke Cage
NPC, 7 posts
Sun 8 Nov 2020
at 00:17
  • msg #402

Re: Current Mission: Maximum Carnage

"Damn, girl," whistles Cage to Domino. "Nice aim."

He motions to her, Iron Fist and Misty.

"You guys ready to play some more ball?" he says, pointing to an abandoned wheelbarrow full of what look like ordinary baseballs. But upon closer inspection, one can easily tell these are in fact more of the Demogoblin's pumpkin bombs! It seems the villains had sloppily painted a few to disguise them, intending to play a few nasty tricks on the heroes during the Purple Man's ball game! Cage and his allies grab a few of the bombs, alerting any nearby heroes to their find. With the damaged chopper unable to reach its former altitude, it seems to be well within range of a properly-aimed throw. If Spider-Man and Venom are within earshot, they surely want to take note!

Spending 1d10 doom to make the "Innocent Bystanders" into a Scene Complication, and spending 1d8 to restore Pumpkin Bombs as a Scene Distinction.

Doom Pool: 9d8

Spider-Man
player, 34 posts
Wed 11 Nov 2020
at 00:21
  • msg #403

Re: Current Mission: Maximum Carnage

"Doppel! Nooooooo!"

Doppelganger's heavy body lay on top of Spider-Man, bleeding from the wounds of his selfless sacrifice. Peter Parker isn't sure if the creature is alive or dead. He holds the still Doppelganger in his arms as they both lay on the ground.

"Somebody help! He's hurt!"

Spider-Man's masked eyes seem to be pleading with those around him.

OOC:Spidey is going to let Venom take the initiative with using the painted pumpkin bombs, if he chooses to. He's concerned about helping Doppelganger this turn.

Next Action: Venom

This message was last edited by the player at 00:27, Wed 11 Nov 2020.
Predator
NPC, 7 posts
Wed 11 Nov 2020
at 05:07
  • msg #404

Re: Current Mission: Maximum Carnage

Back in the Darkforce Dimension...

Cloak takes the demon's contract after Moon Knight finishes signing his name. Though Ty sees the worry in Dagger's eyes, he too adds his signature to the document in blood. The girl is the last to add her own name to the parchment, giving a look to each of her comrades that says, "I can't believe I'm doing this."

"Now then," says the demon, taking the parchment back and rolling it up into a tidy scroll. "All you business partners of mine need to do to hold up your end of the deal is stab Mr. Kasady in the heart with that nice little writing implement I loaned you." He nods to the knife still clutched in Tandy's hand, used in the group's signing ritual.

"Once that's done," he says, cracking open the case, "Have your nice friend the... er... hairy sorceress... recite this spell, and your hated enemy's soul shall be sent right to my doorstep. It has to be Kasady or it won't work. So no switcheroos." He procures from the case another bound scroll, handing it to Dagger. "The whole process is quite convenient, a bit like that online shopping you mortals seem to enjoy so dearly."

"That's it?" Tandy says, blinking as she looks over the scroll. "We stab him with a pen and have Tigra recite a poem?"

"I haven't forgiven what you did to those innocent people," growls Ty to the demon. "But we have a deal. Now release us so we can end Kasady's madness."

"Not a problem, my dear child," nods the Predator. "And yes, that is all. Now then, with your trespassing here forgiven, I believe it's time I sent you three on your way..."

The group begins to feel a floating sensation as the demon teleports them out of his dimension. "Well, that whole thing felt gross," Tandy says, shuddering at the sight of the disappearing demon. Then-- perhaps remembering her and Ty's past mistakes-- she extends the knife to Marc. "Here. You take this."

Moon Knight receives "Demon's Dagger" d12 asset usable against Carnage. MK is also transported to the field at Yankee Stadium.

Actions Available: Moon Knight, Venom

This message was last edited by the player at 05:23, Wed 11 Nov 2020.
Spider-Woman
player, 6 posts
Jessica Drew
Wed 11 Nov 2020
at 10:25
  • msg #405

Re: Current Mission: Maximum Carnage

At the Sanctum Sanctorum...

Spider-Woman stiffened at the chaotic nightmare revealed by Wong’s scrying. “My god, it’s...Carnage will burn New York to the ground if we don’t stop him. Like, now!” She looked away from the dismal scene. “Tigra, can you get us there? We could probably take down that copter and help our friends shut down Carnage’s $#!%show.”
This message was lightly edited by the player at 10:25, Wed 11 Nov 2020.
Venom
player, 15 posts
PP: 0
XP: 1
Wed 11 Nov 2020
at 13:31
  • msg #406

Re: Current Mission: Maximum Carnage

Venom reels after the barrage. He looks around checking on those he was shielding before snapping up towards Carnage. With a growl, he leaps into the air and a tendril of web shoots into the wheelbarrow to grab a pumpkin bomb for him to chuck at the helicopter. "Get the wounded off the field Spider! We will draw our foolish spawns' attention!" Despite his bravado he is trailing blood as he goes.




OOC
D4 Pumpkin bomb scene +1 pp
d6 Team
d6 Web-slinging
d8 Reflexes (-1 PP multipower step down from d10)
d8 Combat expert


Total: 11
ED: d6
1 opps


08:24, Today: Venom rolled 3,3,3,8,1 using d4,d6,d6,d8,d8 ((3,3,3,8,1)).

Moon Knight
player, 72 posts
14 XP
Thu 12 Nov 2020
at 14:03
  • msg #407

Re: Current Mission: Maximum Carnage

Recognizing Yankee stadium took a couple of seconds. One stadium looked a lot like another from the playing field, an angle from which Moon Knight had never seen the place. But more importantly, it had become some sort of war zone. And while he wasn't that familiar with the various New York stadia, Moon Knight was all too familiar with war zones.

And hovering over the field was the cause of it all: Kasiday, in his stolen Moon Copter.

"I'm never going to get the stench out of there," Moon Knight grumbled, and made a decision. He reached into his utility belt and pulled out a small remote control with one red button on it. "Good-bye."

He pressed the button and threw the remote away. Up on the copter, a small red light began to flash on the dashboard.

Limit: Self-Destruct Codes. If present in the scene, Moon Knight may activate an opportunity to create a "Self-Destruct" d10 Timer on the Carnage-Copter. Step up the Timer every time Moon Knight takes an action in the turn order. When the Timer exceeds d12, add 2d12 to the doom pool and end the scene with the Carnage-Copter destroyed.
Moon Knight
player, 73 posts
14 XP
Fri 13 Nov 2020
at 14:28
  • msg #408

Re: Current Mission: Maximum Carnage

With the self-destruct counting down, it was far safer to remain on the ground than to try to bring the fight up to Kasiday. So Moon Knight decided that what he really needed to do was get Kasiday's attention. He could possibly distract Kasiday from the little red light on the dash, and blow up the copter with him in it. The symbiotic psychopath would no doubt survive the explosion, but be in little shape for a fight.

Anyway, that was his theory, and he was sticking to it. And, as such, he formed a web-ball in his hands and pitched it at the copter. He was not really expecting to damage it — he knew just how durable it was — but merely to attract attention to himself.

Team d8
Fist of Khonshu d4 (because right now he's working for the Predator)
Superhuman Strength d10
Web-Slinging d8
Combat Master d10

Moon Knight rolled 1,3,8,3,2 using d8,d4,d10,d8,d10 ((1,3,8,3,2)).

Total: 11
Effect die: d10
Opportunities: 1
+2 PP

The Watcher
GM, 218 posts
Sun 15 Nov 2020
at 00:06
  • msg #409

Re: Current Mission: Maximum Carnage

Stepping up 2d8 in the Doom Pool for Venom's opportunity in Msg #406 and Moon Knight's opportunity in Msg #408.

Spending 1d10 doom to reunite the heroes at Yankee Stadium (d10 since Tigra and Spider-Woman each have d10 Team affiliation).

Doom Pool: 7d8,1d10

Will have the reaction to both posts up soon. See Tigra's post to follow.

Tigra
player, 37 posts
Sun 15 Nov 2020
at 00:25
  • msg #410

Re: Current Mission: Maximum Carnage

In reply to The Watcher (msg # 409):

"Hang on tight, Jessica. I'll take us over to the helicopter. Keep your Dragonfang, I'll keep the Wand of Watoomb. Wong, we'll be back. I think this place needs a little sprucing up, don't you? And pleaaaaase make some dinner soon? Symba and I are starving. Thanks!"

Tigra placed her left hand on Jessica's shoulder, and teleported both of them to the helicopter.

She looked around, focusing her eyes and saw the strangest, and surprisingly cutest thing in the world. There they were, Kassady and Shriek, holding hands like any other couple in love, whispering and cackling over how to defeat everyone in the stadium below.

Symba could not help yell out,"What is this? Carnage! When's the wedding and why was I not invited? So much for being 'family.'".
This message was last edited by the player at 00:31, Sun 15 Nov 2020.
The Watcher
GM, 219 posts
Tue 17 Nov 2020
at 02:30
  • msg #411

Re: Current Mission: Maximum Carnage

Moon Knight creates a d10 "Self-Destruct" Timer on the Carnage-Copter.

Tigra receives "Wand of Watoomb" d12 asset. Spider-Woman receives "Dragonfang" d12 asset.


As the heroines Tigra and Spider-Woman materialize inside the Carnage-Copter, the co-pilots seem preoccupied. Neither seems to be paying much attention to the burning, smoking rear of the chopper where Domino's rocket struck, nor the flashing red screens that read, "SELF-DESTRUCT COUNTDOWN INITIATED!" Such is the power of love, for better or worse.

"Oh honey, you always take me to the most romantic places!" giggles Shriek as she rests her head against Carnage's shoulder, taking in a view of the ravaged stadium through the cockpit.

"Anything for my woman! Now let's spruce it up even more!" Cletus laughs, spraying the helicopter's bullets all around the arena. "A few more bodies piled over here, a bit more flaming hellscape over there..."

Suddenly, he seems to notice the pair have visitors. As Tigra's symbiote gives Carnage a piece of its mind, the villains both turn to glare at the newcomers.

"Well, look what the cat dragged in! Another spoil-sport Spider!" says Carnage. Then, noticing Jessica's sword, he adds: "What's this, did they announce a casting call for a Xena reboot? And if so, why wasn't my lady invited?"

"Did Cat-Breath over there just say 'wedding?'" gasps Shriek. "What's that slimy sorceress talkin' about, Carny?" Though it may seem surprising, the heartless villainess' eyes seem somehow... hopeful?

"Oh, so now Ms. Whiskers here wants to spoil my big surprise for the evening?" growls Kasady. "Take a page out of my book, sister: symbiotes should be seen and not heard!"

He nods to his companion. "Let's let 'em have it, babe!"

Actions Available: Tigra and Spider-Woman
This message was last edited by the GM at 02:35, Tue 17 Nov 2020.
The Watcher
GM, 220 posts
Tue 17 Nov 2020
at 03:18
  • msg #412

Re: Current Mission: Maximum Carnage

"I'll deal with them, cupcake," hisses Shriek. "You focus on flying the--"

No sooner has she said the words than Carnage jerks the control stick sharply to the left, sending the entire chopper veering to the side. As Tigra and Spider-Woman tumble toward the wall, they can see incoming projectiles being thrown straight at the windshield!

Reaction to Venom's attack with the pumpkin bomb.

18:43, Today: Carnage rolled 8,9,4,2,5 using 1d10 1d10,1d4,1d8,1d6 ((8,9,4,2,5)).

Total: 17
Effect: d8
Opportunities: 0

The Carnage-Copter wins. Better luck next time, Venom!


"Sorry, doll!" says Kasady, upon seeing Frances tossed about the cabin. It's my dear old deadbeat dad Venom and that crackpot Moon Knight! Boy, they don't give up so easy, now do they? Now hang on tight, sweet stuff!"

Reaction to Moon Knight's symbiote ball distraction.

18:57, Today: Carnage rolled 6,1,2,1,3 using 1d10,1d10,1d4,1d8,1d6 ((6,1,2,1,3)).

Total: 9
Effect: d4
Opportunities: 2 (Available first to Moon Knight)

Moon Knight wins. The Carnage-Copter takes a d10 "Flying Blind" complication. (Nice one, MK!)

"Hey, what the--?!"

Moon Knight's symbiote-blob splatters against the windshield, making it hard for Carnage to see where he's piloting his flying death-machine. With the aircraft's sensors still down from Domino's rocket attack, there's no way to get a lock on his targets. He aims his weapons where he last remembers seeing the moon-themed vigilante and prepares to advance on him.

"You just don't know when to quit, do you Marc?" Kasady growls menacingly over the aircraft's PA.
This message was last edited by the GM at 03:20, Tue 17 Nov 2020.
Daredevil
player, 60 posts
PPs: 2* (from msg #339)
XPs: 11
Wed 18 Nov 2020
at 08:58
  • msg #413

Re: Current Mission: Maximum Carnage

"Every life is worth saving," Daredevil says. It doesn't matter if he means it or not.

He hurries over to help Ben clamber over the railing. The reporter doesn't look back over his shoulder to see what his fate could have been.

"Gotcha, big guy," DD says, not taking his grip away from Ben until the reporter is firmly on his feet again. "We've been here all night. I'm not going to fool myself into thinking this is the only game in town. What else has been going on?"
Spider-Woman
player, 7 posts
Jessica Drew
Fri 20 Nov 2020
at 10:02
  • msg #414

Re: Current Mission: Maximum Carnage

Luckily, Spider-Woman’s superior agility helped her recover quickly. She rolled into a tumble, springing to her feet with Dragonfang in hand. “I meant teleport us near the helicopter, not INSIDE it,” Jessica said with some exasperation to Tigra. The explosions buffeting the copter only made her more annoyed.

Still, the outside attacks presented Spider-Woman with an excellent opportunity. Springing toward the pilot’s seat in a single jump, she grinned at the symbiote architect of all the chaos. “As lovely as a wedding sounds, I’m afraid you’re tied down with another woman right now, Carnage!” Then, Spider-Woman raised the magical sword and plunged downward with her spider-strength, attempting to pin Carnage to the floor underneath the seats. Emerald energy crackled from the Dark Angel’s hands as her Venom Blast coursed through Dragonfang, and hopefully into Carnage!

“Tigra, take down that screeching psycho-bitch!”



OOC:

Team 1D10 + S.H.I.E.L.D. Agent 1d8 + Venom Blast 1d8 + Superhuman Strength 1d10 + Combat Expert 1d8 + Dragonfang 1d12.

I’m also using Carnage’s Physical Stress against him for an extra 1d8.
I’ll also spend 1 PP for an extra die.

Pin Carnage with Dragonfang, then conduct her Venom Blast for extra damage!

Spider-Woman rolled 5,4,3,1,1,5,5 using 1d10,1d8,1d8,1d10,1d8,1d12,1d8.  F**k Carnage Up & Over W/Dragonfang.

Total: 14
Effect: 12
Opportunities: 2


Carnage
NPC, 28 posts
Sun 22 Nov 2020
at 22:17
  • msg #415

Re: Current Mission: Maximum Carnage

Stepping up 2d8 in the Doom Pool for Spider-Woman's 2 opportunities in Msg #414.

Doom Pool: 5d8,3d10


Carnage's eyes widen as Spider-Woman leaps straight at him, preparing to drive her sword clear through his body! It's all the villain can do to try and leap away, but these cramped quarters provide little room for him to dodge!

Carnage tries to avoid Spider-Woman's sword attack.

Buddy d8
Sneaky d4 (Close quarters)
Superhuman Reflexes d10
Combat Expert 2d6

13:19, Today: Carnage rolled 3,3,4,5,3 using 1d8,1d4,1d10,1d6,d6 ((3,3,4,5,3)). Carnage trying to evade Spider-Woman's Dragonfang attack.

Total: 9
Effect: d8
Opportunities: 0

Spider-Woman wins with an extraordinary success. Stepping up 1d8 in the Doom Pool for Carnage's use of his "Sneaky" distinction at d4.

Doom Pool: 4d8, 4d10


As Carnage tries to lean away from Spider-Woman's blade, the heroine adjusts and stabs him right through. The blade is sharp enough that it pierces through the seat behind Kasady and even the aircraft controls themselves. Instantly, her bio-electricity is running up the length of the sword, electrifying the villain and sending his symbiote standing on end. To his credit, Kasady doesn't scream no matter how much it must hurt. He just bubbles and boils as the high-voltage attack cooks the symbiote he wears to a light crisp.

But wait a moment... Is that Carnage?

Dammit!

SFX: Symbiote Decoy. When Carnage is stressed out, spend d8 from the doom pool and reveal that the unconscious body the heroes are looking at is one of Carnage’s victims in a mock symbiote suit.

Doom Pool: 3d8, 4d10


As the symbiote body-double collapses in its seat, Jessica knows from reading S.H.I.E.L.D.'s files that the thing she's just "killed" is nothing but a dead body. As the ooze recedes off the hosts' face, an ordinary-looking man is visible behind it. His glassy eyes stare toward the ceiling, taking no notice of Jessica. The fact that the body is already cold tells her that the villain was keeping one of his many victims around for this exact purpose.

"Poor sap," laughs a voice behind the heroine. "He didn't even make it to the night's biggest event!"

Jessica turns to see the real Carnage standing behind her. The villain smiles, holding the unconscious Tigra in his grasp. Jessica realizes Greer must have hit her head when they got slammed around by the pilot's evasive maneuvers. In the chaos and confusion as things were thrown about the cabin, Kasady slipped away from the pilot's seat without anyone noticing and snatched her up. The villain holds Tigra at arm's length while Shriek hits her with a sonic blast to keep her symbiote in check.

"I wouldn't try it," Kasady taunts, already knowing what Drew must be thinking. "Not if you'd like her head to stay on her body."

He lightly traces the tip of a sharpened finger against Tigra's neck. One quick twitch of a finger and he can make good on his threat.

"And now," he grins. "I guess this is the part where Shriek and I give you and S.H.I.E.L.D. a list of our demands!"

Next Action: Shriek
This message was last edited by the player at 22:18, Sun 22 Nov 2020.
Shriek
NPC, 12 posts
Mon 23 Nov 2020
at 23:30
  • msg #416

Re: Current Mission: Maximum Carnage

"My first demand is that Spider-Freak gets her ass out of our helicopter," Shriek smirks. "She can listen to the rest from a comfortable distance. I've about had enough of other women moving in on MY man."

She extends her hands, palm outward, and releases a wave of sound that fills the entire cabin. Jessica tries to hang on, even using her bio-electricity to cling to the wall, but it's too much. The rear bay is blasted open and she is swept away, tumbling out of the chopper to land on the field below. She can see Carnage waving to her, still holding the unconscious Tigra hostage.

"Down came the rain and washed the spider out!" laughs Shriek, hopping into the pilot's seat as the chopper's guns train on Jessica next. The villainess places a palm against the windshield, trying to vibrate loose some of Moon Knight's symbiote muck so she can see better.

Spent 1d8 doom to split up Tigra and Spider-Woman. Spent 1d10 doom to create an additional scene complication, "Trapped Tigra d10."

Shriek's action is to apply her Sonic Blast d8 toward the Carnage-Copter's "Flying Blind" d10 complication, stepping it back to d8.

Doom Pool: 2d8, 3d10

Tigra wished to skip her turn this round. The next action is the "Self-Destruct" Timer d10.

The Watcher
GM, 222 posts
Mon 23 Nov 2020
at 23:38
  • msg #417

Re: Current Mission: Maximum Carnage

The self-destruct timer triggered by Moon Knight continues to count down, as the unconscious sorceress remains trapped aboard the helicopter in Carnage's clutches! Down on the field, a new figure can be seen moving into position! But is she friend or foe?

The "Self-Destruct" Timer d10 steps up to d12. On its next turn, it will double to 2d12 and end the scene. Heroes can target the timer to try and step it back with a successful roll against the Carnage-Copter + Timer and a d10 effect die or greater.

Next Action: Mayhem (New round)

This message was last edited by the GM at 23:40, Mon 23 Nov 2020.
Mayhem
player, 2 posts
Tue 24 Nov 2020
at 04:10
  • msg #418

Re: Current Mission: Maximum Carnage

Mayhem watches the woman tumble out of the back of the helicopter; her sister would have known who she was, of course she would have, but Mayhem at least had seen that she was a flier and could survive the fall.

Flier or not, the unconscious woman in the bio-pred-- she corrected herself; this was the original, this was Carnage-- in Carnage's clutches would not be so lucky.

"Dammit,", she growls. Her plan to observe these strange heroes-- especially the one in her father's costume-- and her plan to introduce herself to them carefully just fell apart. By the time she's fully visible, she's sprinting away from the helicopter at inhuman speed.

She fires two weblines from her back at the corners of the helicopter's rear bay doors; the weblines stretch taut, and a boneless puddle of Mayhem hurtles through the helicopter.

Solo d10 + Auntie M d8 + Superhuman Strength d10 + Shapeshifting d8 + Acrobatics d10 + Symbiote Slingshot Stunt d8

20:59, Today: Mayhem rolled 7,5,5,2,7,4 using d10,d8,d10,d8,d10,d8, unique dice ((7,5,5,2,7,4)).

(14/d10)

When they land, Mayhem reconstitutes into her humanoid alien form... uncomfortably aware of the fact that she's now on the wrong end of Carnage's helicopter.

NEXT: Carnage
Carnage
NPC, 29 posts
Wed 25 Nov 2020
at 10:21
  • msg #419

Re: Current Mission: Maximum Carnage

Stepping up 1d8 in the Doom Pool for Mayhem's opportunity in Msg #418 (due to Carnage's SFX):

SFX: Spread Some Chaos. When Carnage has Team or Buddy Affiliation with other members of his “family”, all heroes’ actions or reactions against Carnage generate opportunities on a 1 or 2.


"What the-?"

Carnage arches an eyebrow as a new hero appears on the field, wearing a blue symbiote over her lean form. Before the villain has a chance to address her, she's formed a web slingshot to launch herself straight at the helicopter!

Carnage reacts to Mayhem's attempt to free Tigra from the helicopter.

Buddy d8
Sneaky d8
Superhuman Reflexes d10
"Trapped Tigra" d10 Scene Complication
1d10 from the Doom Pool

01:55, Today: Carnage rolled 7,2,8,6,9 using 1d8,1d8,1d10,1d10,1d10 ((7,2,8,6,9)). Carnage reacting to Mayhem's attempt to free Tigra from the helicopter.

Total: 16
Effect: d10
Opportunities: 0

Carnage wins, though Mayhem whittles away a d10 from the Doom Pool.


Realizing the heroine means to snatch the unconscious Tigra out of his grasp, Carnage pivots away at the last moment. He blinks as the blackish-blue blur whooshes past him, landing at the other end of the aircraft near Shriek.

"I remember when Pops and I were the only symbiote-wearin' freaks in town," he growls. "Now it's like everyone and their grandma's wearin' one of these babies!"

His mask recedes into the nape of his neck to expose his wide-grinning face.

"... And I love it! HAHAHA! Bring it on, sister! Let's have a symbiote smackdown!"

He extends his hand, motioning with his curled fingers for Mayhem to "come and get it!"

See next post.
The Watcher
GM, 223 posts
Wed 25 Nov 2020
at 10:28
  • msg #420

Re: Current Mission: Maximum Carnage

Down on the field, the remains of the shattered symbiote vat lie among the rubble. Having already smashed open as it fell from Carrion's truck, it now barely contains a trace of the alien goop. The labels that read "LIFE FOUNDATION" leave no doubt that this once contained living symbiotes: no doubt part of the same batch that gave rise to Kasady's symbiote monsters from earlier, and even bonded to several of Spider-Man's allies tonight. However, as Venom's alien senses probe the container, his suit detects another substance. Whatever it is, he can feel it calling to him, demanding to be devoured!

Venom may receive a "Symbiote Growth Hormone" d12 asset if he chooses.

Next Action: Venom

Venom
player, 16 posts
PP: 0
XP: 1
Wed 25 Nov 2020
at 21:41
  • msg #421

Re: Current Mission: Maximum Carnage

Venom lands on the truck, "We must secure this before our spawn find it and makes things worse." He crawls into the truck and begins crushing containers inside to find the source of the pull he felt. "We must hurry, the heroes are almost as dangerous as the villains here." He lifts up a container that was still intact finding something inside and for a moment all of the symbiote slides inside.

Then with a shudder, the container explodes as the symbiote slams Eddie free of the truck as the two rolls before a nearly double-sized Venom takes form, "YES! Meddling humans have done well this time! "

And flips out a line of webbing onto the rocking helicopter as the symbiote begins to stab into the ground not too unlike roots as he begins to tug the craft towards him, "SPIDER! Get them out of there our senses are screaming at us!"

OOC:
Team d6
Lethal Protector d4 +1 PP
Web slinging d6
Superhuman Reflexes 8 (Multipower -1PP & -1 ED)
Combat Expert d8
Symbiote Growth Hormone d12

Total: 17
ED: d8
Opps: 0
Creating Tethered Helicopter complication
22:13, Today: Venom rolled 3,3,5,3,6,11 using d6,d4,d6,d8,d8,d12 ((3,3,5,3,6,11)).

This message was last edited by the player at 03:27, Thu 26 Nov 2020.
The Watcher
GM, 226 posts
Thu 26 Nov 2020
at 22:18
  • msg #422

Re: Current Mission: Maximum Carnage

In reply to Venom (msg # 421):

As Venom's symbiote-webs snag the Carnage-Copter in their grasp, the whole vehicle tilts to one side as it powers against the makeshift-tether. The strained engine, virtually noiseless as it is, begins to rev with a noticeable sound. Carnage applies more and more power, pitting all of the stolen Mooncopter's mechanical might against Venom's hormone-enhanced symbiotic strength! It's anyone's guess which will win out in the end...!

Carnage tries to fly the 'copter out of Venom's grip.

2d10 (Large Scale Threat)
Hijacked Helicopter d4 (Big target)
Subsonic Flight d8
Vehicle Rookie d6

13:56, Today: The Watcher rolled 10,7,1,3,5 using 1d10,1d10,1d4,d8,1d6 ((10,7,1,5)). Carnage trying to fly the 'copter out of Venom's grip.

Total: 17
Effect: d8
Opportunities: 1 (Available first to Venom)

(Anti-)heroes win ties. Venom wins and creates a "Tethered Helicopter" d8 complication on the Carnage-Copter available for anyone's use. Stepping up 1d8 in the Doom Pool for use of the "Hijacked Helicopter" distinction at d4.

Doom Pool: 1d8, 4d10

"Hey, let go! I stole this thing fair and square! No one takes my toys away... not even you, 'Dad!'"

Despite Kasady's protests, any nearby heroes have a clear shot at the helicopter, at least for the moment. Or if they choose to try and attack the villains through the open rear bay, they need only be careful of the captive Tigra in Kasady's grasp!

Follow-up posts for DD and Spidey coming next.
Ben Urich
NPC, 4 posts
Fri 27 Nov 2020
at 00:16
  • msg #423

Re: Current Mission: Maximum Carnage

"I did some digging," replies Ben to Daredevil as he is helped to his feet. "Whole story's more insane than anything we'd imagined." If Daredevil could see the look in Urich's eyes, that alone would tell him. But the unease in his friend's voice alerts him all the same.

"After Kasady lost his symbiote the last time the Avengers took him down, he got hauled off to Ravencroft where he had a cellmate. This was before he met that psycho calling herself 'Shriek' during his breakout. Before they... well, you know. Killed everyone." He gestures limply to the chaos unfolding on the baseball field, with the helicopter and heroes facing off.

"Or so we thought. Because it turns out Kasady's old cellmate-- Loony Larry, they all called him-- made it out. Poor guy was crazier than a sack of rabid weasels when I got to him. Wonder how much of that was before or after Carnage." He sighs for a moment, shaking his head.

"Listen, you know as well as I do that in that type of a maximum-security facility, the inmates don't get TV, no news about the outside world, no nothing. The white coats in charge think all the news about superheroes is upsetting to the patients. Can't blame 'em, right? Er... no offense."

He pats DD on the shoulder, making it clear he's grateful for the save earlier.

"Well, wouldn't you know it, when I tracked down Larry, he says someone just up and magicked his way into the cell with a vial of symbiote and handed it to Kasady. Just like that." He snaps his fingers.

"And then," the reporter goes on. "This Houdini character says he's working for one Mayor Osborn. You know, the one that only announced his campaign years after poor Larry was admitted. So tell me, how does a guy with no idea what's going on in the world outside his cell know that information? Surrounded by staff who know full well they'll be fired-- hell, sued, maybe even thrown in jail themselves if they slip up?"

Daredevil knows what Ben is going to say before he says it:

"Unless he's telling the truth."

Action Available: Daredevil
This message was last edited by the player at 00:25, Fri 27 Nov 2020.
The Watcher
GM, 227 posts
Fri 27 Nov 2020
at 01:17
  • msg #424

Re: Current Mission: Maximum Carnage

As Spider-Man cradles the injured Doppelganger and cries out to his allies, few seem to be in a position to respond. Venom, Moon Knight, and the symbiote-clad woman are tussling with the Carnage-Copter, into which Tigra has disappeared. Spider-Woman has been ejected from the aircraft, gliding to safety not far from Domino and the others. Of Daredevil, there has been no sign for some time, although there had been sounds of a struggle up near the press box. As Parker prays the horned vigilante wasn't caught in the missile explosion, he hears a voice from nearby:

"Hey, the man-spider's hurt! Cover me, Luke!" says Iron Fist as the helicopter's bullets continue to rain down. "If I can just get over there, I can use my Chi to--!"

"You wanna risk your life to heal that thing?" Cage replies shortly. "No way, Danny. You weren't there when that monster attacked me and Jess in our home. I say one less Carnage-freak is a good thing."

As the two begin to argue, Spidey gets a sinking feeling in his gut. Doppel may have been misguided earlier, but he doesn't deserve to bleed out like this. Isn't there anyone who can help save his friend? Never mind Parker's own severe wounds that are beginning to make his vision go white.

... Or is that-?

Spidey turns suddenly to feel a hand on his shoulder. Standing next to him is a bright-glowing Dagger, flanked by a solemn Cloak. Tandy gives the web-head a warm smile.

"Hey, Pete. You wouldn't believe what me and Ty have been through tonight. Need a hand?"

She kneels next to her ally, palms glowing white as she tends to the Doppelganger's wounds. As her healing powers knit the creature's flesh back together, Parker can swear the monster is smiling in its own alien way.

"Th... Thhhhaaaan-" Doppel rasps, but the heroine shushes him.

"Try not to talk or move for a while, okay? " she says gently before turning to Parker. "I'll stay with him. You focus on Carnage."

Action Available: Spider-Man
Spider-Man
player, 37 posts
Tue 1 Dec 2020
at 15:37
  • msg #425

Re: Current Mission: Maximum Carnage

"Doppel..."

Spider-Man eeks out the words. Even through the layer of Symbiote skin, the warmth of Dagger's hand on his shoulder spreads throughout his body and comforts him.

"Doppel. Hang on. They're going to help. I'll be right back. Promise."

He can barely feel his legs as they move under him. Peter leans forward and slowly rises to his feet, his whole body buzzing and shaking. It doesn't matter anymore. Nothing else matters right now, except that there are people in danger. People need him.

Familiar words from a familiar voice echo in his brain.

"Peter..."

One step.

"Peter..."

Next step. Don't fall down.

"With great power..."

Peter is moving now. He couldn't feel his feet touching the ground, but his goal is getting closer into view. It feels as if he is flying in a dream, powered only by adrenaline. Everything seems to be moving in slow motion.

He moves to the hulking Venom and his anchor of webs and tendrils latched onto the helicopter. Using his famous wall-crawling ability, Spider-Man never breaks his stride as he runs across Venom's back and onto his webs.

Parker attempts to leap, but his superhuman agility has not yet returned, despite his determination. Without missing a beat, Spider-Man fires a webline that attaches to the underbelly of the helicopter. Pulling as hard as he can, he makes a wide swing, building momentum. His arc is aiming directly for the open side of the flying machine.

Spider-Man sees Carnage holding the unconscious Tigra. Releasing the web on his upward swing, Symbiotic tentacles stretch out and grasp onto the frame of the open door. With a sudden force like a snapping rubber band, the Wall-Crawler is propelled forward with incredible speed and power at the murderous Cletus Kasady.

"Carnage! Let her go, you Pollock reject! Your fight is with me!"

Spider-Man attempts to knock Tigra out of Carnage's grasp and out of the Carnage-Copter.

Attack on Scene Complication: Trapped Tigra d10

3 PP

Solo d8
With Great Power Comes Great Responsibility d8
Superhuman Strength d12 (d10 +1 per SFX)
SFX: Second Wind. Before you make an action including a Spider-Powers power, you may move your physical stress die to the doom pool and step up the Spider-Powers power by +1 for this action.
Stretching d6
Tentacles d6
SFX: Multipower. Use two or more Symbiote powers in your dice pool, at -1 step for each additional power.
Combat Expert d8

09:30, Today: Spider-Man rolled 6,5,12,1,5,8 using d8,d8,d12,d6,d6,d8.

Total: 17 (6+5+6)
Effect: d12
Opportunities: 1

-1 PP to keep additional total die
+1 PP for d4 distinction
3 PP remaining

This message was last edited by the player at 15:37, Tue 01 Dec 2020.
Spider-Woman
player, 8 posts
Jessica Drew
Wed 2 Dec 2020
at 19:10
  • msg #426

Re: Current Mission: Maximum Carnage

Down below, Spider-Woman saw an unknown hero charge the copter. Before she could attempt to identify the woman, Spider-Man leaped—or webbed—into the fray. Was that Moon Knight who’d lobbed the explosives at Carnage?

Spider-Woman flitted toward the Nocturnal Avenger. “Hey, you’re Moon Knight, right? Carnage is holding Tigra prisoner up there. I know you two had a thing years ago, and if Greer ever meant anything to you, she needs your help now!”

Then, Spider-Woman glided back to the helicopter on wings of gossamer. Jessica watched the aircraft and the struggle within. She peered through the hole made by Shriek for the perfect shot. When Spidey attacked Carnage, Spider-Woman took advantage of the moment by playing “sniper” with a venom blast, attempting to help Peter & Mayhem hit him from two sides so he’d release Tigra...

OOC:

Team 1d10 (Spidey, Mayhem, guilting Moon Knight into helping) + S.H.I.E.L.D. Agent 1d8 + Venom Blast 1d8 + Superhuman Reflexes 1d10 + Covert Master 1d10

14:02, Today: Spider-Woman rolled 6,1,4,9,10 using 1d10,1d8,1d8,1d10,1d10.  Venom Blast: Sniper shot on Carnage.

Total: 19
Effect: 2d8 (Spending the PP from last round to step up Effect dice)
Opportunity: 1



This message was last edited by the player at 19:11, Wed 02 Dec 2020.
Carnage
NPC, 30 posts
Thu 3 Dec 2020
at 05:43
  • msg #427

Re: Current Mission: Maximum Carnage

In reply to Spider-Man (msg # 425):

Spotting Spider-Man approaching the doorframe at the last moment, Kasady lets out a growl. He tightens his grip on Tigra, knees bent as he prepares to lunge in any direction.

"Well, look who's swooping in to save the day! My very own arch-nemesis, SPIDER-MAN! Or do you prefer Puny Parker? HAHA! Bring it on, wimp!"

Kasady attempts to evade Spidey's effort to free Tigra.

Buddy d8
Murderous d8
Superhuman Reflexes d10
Combat Master d8
"Trapped Tigra" Scene Complication d10
1d10 added from the Doom Pool

21:19, Today: Carnage rolled 3,7,5,3,3,7 using 1d8,1d8,1d10,1d8,1d10,1d10 ((3,7,5,3,3,7)). Carnage attempting to keep a tight hold on Tigra despite Spidey's attack.

Total: 19
Effect: d10
Opportunities: 0

Carnage wins, but Spidey whittles away some of the doom pool. Spent 1d10 doom to add it to Carnage's dice pool. Spent 1d8 to add a 3rd die to the total (d8 that rolled 7).

Doom Pool: 3d10


Sidestepping the hero's attack, Kasady lets out a laugh.

"Ooh, nice one! You've gotten a little more serious since that pathetic performance in the big game! No wonder Doppel's taken a liking to you... After all, he was made in your sorry image!"

However, before the cretin can gloat for long, Spider-Woman moves in to launch an attack of her own...!

Follow-up post next.
Moon Knight
player, 76 posts
14 XP
Thu 3 Dec 2020
at 12:51
  • msg #428

Re: Current Mission: Maximum Carnage

Spider-Woman:
Spider-Woman flitted toward the Nocturnal Avenger. “Hey, you’re Moon Knight, right? Carnage is holding Tigra prisoner up there. I know you two had a thing years ago, and if Greer ever meant anything to you, she needs your help now!”


Beneath his cowl, Moon Knight sighed. Of course there would be a complication.

"Can't she teleport?" he growled.
Daredevil
player, 61 posts
PPs: 2* (from msg #339)
XPs: 11
Fri 4 Dec 2020
at 11:03
  • msg #429

Re: Current Mission: Maximum Carnage

Daredevil looks out over the stadium while Ben speaks. Then he sighs. "It's never easy," the vigilante says. "Even when it's easy."

When Ben is done, DD finally picks up what he was searching for: the commotion of the fight having moved on. Somewhere near. Somewhere he could get to. Somewhere he needs to get to. Luckily his fellow heroes don't keep quiet.

"I have to go," Daredevil says, retracting the line into his billy club and leaning forward to take off.

"Wait," Ben says. "Let me ask you something."

DD pauses, anticipating the one question his friend would ask.

"I know you were under some kind of mind-hoodoo or whatever," he says. "But when you threw me over that railing, you had to have known I wasn't going to go straight down. Right?"

From this angle, DD may not be able to conceal his smirk. "It's a crazy night, Ben. Get indoors as soon as you can," he says. "And please stop getting into trouble."

Then he throws out his swing-line and just before it catches he's already vaulted off the ledge and making a bee-line to the danger he picked up.
Carnage
NPC, 31 posts
Sat 5 Dec 2020
at 06:21
  • msg #430

Re: Current Mission: Maximum Carnage

In reply to Spider-Woman (msg # 426):

Stepping up 1d10 in the Doom Pool from Spider-Man's opportunity in Msg #425. Stepping up 1d10 in the Doom Pool for Spider-Woman's opportunity in Msg #426.

Doom Pool: 1d10, 2d12


Carnage whirls at the sound of crackling electricity as Spider-Woman's venom blast zaps through the air. The symbiote he wears stands on end as the arcing electricity races right towards him!

Carnage attempts another last-second dodge while keeping ahold of Tigra.

Buddy d8
Sneaky d8
Superhuman Reflexes d10
Combat Expert d8
"Trapped Tigra" d10 Scene Complication

21:53, Today: Carnage rolled 7,6,4,2,4 using 1d8,1d8,1d10,1d8,1d10 ((7,6,4,2,4)). Carnage attempting to evade Spider-Woman's bio-electric attack.

Total: 17
Effect: d10
Opportunities: 0

Spider-Woman wins. Carnage takes d10 of Physical Stress. Spent 1d10 doom to add a 3rd die to the total (d10 that rolled 4).

Doom Pool: 2d12


Too late to avoid it, Carnage is hit dead-on by Jessica's bio-electric attack. The focused energy strikes the villain in the temple, causing the symbiote to lash out in all directions as the electricity courses through his nervous system.

"Heh... hehe... HAHAHA!"

But despite the shock and the pain, the heroes coming to Tigra's aid soon recognize a chilling sound reverberating off of the metal walls of the chopper: Kasady is laughing.

"You think this is my first round of shock therapy, sister? HAHA! You're gonna need to dial it to eleven for that to work on me... and that was about a three!"

Kasady turns to face the crimson-clad heroine, still keeping the feline sorceress in his clutches. Even with all the commotion, the unconscious Tigra does not stir.

"And here I was worried S.H.I.E.L.D.'s number one lapdog wasn't coming back! As I was saying, I've got a few demands for you and your boss Fury if you want ol' Dr. Stray here to keep her nine lives."

His evil grin stretches a little wider.

"Tell him I want a sky-cycle like Hawkeye's got! But in red!"

"Babe, you've got to think bigger!" chimes in Shriek from the pilot's seat.

"Hmm, OK, yeah... What's that big flying thing called? A 'helicarrier?' Ooh, ooh, yeah! I want one o' those! A 'CARNAGE-CARRIER!' HAHA!"

He calls out to Shriek, who's doing her best to keep the 'copter in the air amidst the ongoing combat:

"You hear that, doll? After we're done here in New York, the sky's the limit! We're gonna take our little slaughter circuit GLOBAL, baby!"

"Sounds lovely, dear!" the villainess cackles, firing more bullets at the heroes down below. "Just as soon as we're done with our warm-up!"

Can anyone hope to put a stop to this madness before it escalates even further? Whoever that hero is, they'd do well to remember that wild animals are at their most dangerous when cornered!

Actions Available: Daredevil, Domino, Moon Knight, Tigra
Mayhem
player, 4 posts
Sat 5 Dec 2020
at 13:47
  • msg #431

Re: Current Mission: Maximum Carnage

Carnage:
"Well, look who's swooping in to save the day! My very own arch-nemesis, SPIDER-MAN! Or do you prefer Puny Parker? HAHA! Bring it on, wimp!"


Mayhem stopped. Her blood froze in her veins and she forgot that she had blood and she forgot she had veins. Maybe the exhausted, bloodied man in her father's old costume wasn't an impostor, maybe this world she'd woken up to after her long, long voyage to save her own made an inkling of sense for once.

Mayhem's alien form grew harder and sharper as she thought about her own flesh and blood at Carnage's mercy... again. But Auntie M whispered in her mind, reminding her that Benji had a symbiote of his own, Benji could take care of himself... and Yankee Stadium was full of innocents for which neither statement was true.

When April resumed her human form, she looked as old and tired as she felt.
This message had punctuation tweaked by the player at 07:46, Tue 08 Dec 2020.
Carnage
NPC, 32 posts
Tue 8 Dec 2020
at 04:51
  • msg #432

Re: Current Mission: Maximum Carnage

In reply to Mayhem (msg # 431):

Seeing the stress lines on Mayhem's face, Kasady lets out a chuckle.

"Aw, why the long face? Is Spider-Man really that much of a downer?"

He nods toward the unconscious Tigra, still in his grasp.

"Look, you sad sacks are boring her! What say we make things a little more exciting, hmm?"

He draws back a hand, sharpened fingers preparing to stab into Tigra! But at the last instant, his eyes light upon something stowed away in the pocket of the sorceress' cloak. The Wand of Watoomb pokes out ever so slightly, its shiny metal attracting the killer's attention.

"Say, what is this?" he grins, reaching for it.
Moon Knight
player, 77 posts
14 XP
Tue 8 Dec 2020
at 14:50
  • msg #433

Re: Current Mission: Maximum Carnage

Looking up at the "Carnage"-copter, Moon Knight knew that he couldn't just leave an unconscious ally to explode when the Destruct went off. There were conscious allies in there too, of course... but they went in on their own, and the rest of this rag-tag team could come out on their own as well. But he probably owed Tigra this one last gesture, and he'd have to do something about this before the worst happened.

He turned and ran away. But only briefly.

"Teleport!" he shouted at Cloak, who was still nearby. The helicopter was about to get a bit more crowded. Moon Knight, Fist of Khonshu, dove at the swirling darkforce tendrils that made up the teen vigilante's body and vanished from the field.

[Paying 1PP for 'Teleportation' stunt.]

He emerged from a sudden swirl of darkness on the helicopter, still in motion. In his head, he'd already played out his attack a dozen times. It was different each time, but came down to three things: Stab, Grab, and Go.

STAB: With a flick of his wrist the demonic dagger given by the Predator appeared in his hand. Another flick of his superhuman reflexes would bury it in Carnage's heart.

GRAB: Scoop up the unconscious Tigra and

GO: Web-swing, leap, or even just plain fall out of the copter before the countdown hit zero.


Team: d6
Fist of Khonshu: d8
Teleportation (Stunt): d8
Superhuman Reflexes: d10
Demonic Dagger (Asset): d12
Web-Slinging: d8
Combat Master: d10

Moon Knight rolled 6,8,3,8,10,6,6 using d6,d8,d8,d10,d12,d8,d10 ((6,8,3,8,10,6,6)).

Paying 1PP to keep third die (d10 that rolled an 8) in Total.

Total: 26
Effect: d10
0 Opportunities
-2PP

Carnage
NPC, 33 posts
Thu 10 Dec 2020
at 23:00
  • msg #434

Re: Current Mission: Maximum Carnage

Kasady yelps as the Wand of Watoomb releases a small charge of electricity, zapping his hand as he tries to grab it from Tigra's pocket. He lets out a frustrated growl.

"Fine, keep your little toy... I've already got the best ones anyway!"

With his free hand, he gestures to the cannons on either side of the ship.

"Shrieky, darling... Put these twenty-millimeter bad boys to work and paint that field red!"

He looks to Spider-Man and his friends, sneering as he awaits their reaction.

"Say bye-bye to your friends, Spider!"

However, so intent is Kasady on seeing the destruction, he doesn't seem to notice as Moon Knight disappears from the field...

Carnage's action is to add his Menace Master d10 to the Doom Pool.

Doom Pool: 1d10, 2d12

Shriek
NPC, 13 posts
Thu 10 Dec 2020
at 23:10
  • msg #435

Re: Current Mission: Maximum Carnage

As the commotion inside the Carnage-Copter continues, Shriek takes aim at the heroes in her sights and opens fire!

"Thought you'd never ask, Cupcake! HAHAHA!"

Attack on Daredevil, Domino, Spider-Woman, and Venom.

2d10 (Large Scale Threat)
Hijacked Helicopter d8
Weapon Systems d8
Combat Expert d8
Area Attack 3d6

14:53, Today: Shriek rolled 5,1,8,2,2,5,6,2 using 1d10,1d10,1d8,1d8,1d8,1d6,1d6,1d6 ((5,1,8,2,2,5,6,2)). Shriek opening fire on Daredevil, Domino, Spider-Woman and Venom.

Total: 19
Effect:
- 1d10 to Domino (She's still mad about that kiss earlier)
- 1d8 to Spider-Woman and Venom (Near the chopper)
- 1d6 to Daredevil (As he's the farthest away)
Opportunities: 1 (Available to first acting hero)

Spent 1d10 doom to add a 3rd die to the total (d6 that rolled 5).

Doom Pool: 2d12

Reactions Needed: Daredevil, Domino, Spider-Woman, Venom

Actions Available: Daredevil, Domino, Tigra

Domino
player, 78 posts
Unspent Exp: 0
PP: 1
Fri 11 Dec 2020
at 00:28
  • msg #436

Re: Current Mission: Maximum Carnage

Domino, single-minded on her Primary Target as she was, wasn't listening to the trio nearby.

Tossing aside the Rocket Launcher, now no longer any use to her, she pulled a strange little device from one of her many utility pockets, and began thumbing code into it with her left hand, as she drew one of her trusty Guns with her right hand.

When Deadpool's Teleporter was synched with the Tracking Device that she'd place on Carnage, an evil little smile came across the Femme Fatale's face.

With one simple push of a Teleporter button, she moved herself back into the helicopter ... and was in the process of teleporting just as that bitch, Shriek, let loose with the helicopter’s guns.    Pure Luck, came to bear in an attempt to protect the Mercenary from Shriek's latest attack.

REACTION to Shriek's (Total: 19) Physical attack
d6   Team
d8   Femme Fatale
d6   Luck
d10 Combat Mastery
d8   Deadpool's Teleporter.

- rolled 2,7,6,6,7 using d6,d8,d6,d10,d8.
Total: 14
Effect: d10



The Hardened Merc already had her Gun out and ready in front of her, when she appeared right beside the Tracking Device that she'd planted earlier.
On pure instinct, she allowed her Combat skills and her Superhuman Reflexes to find her target in the literal blink of an eye ... and she pulled the trigger.

ACTION:  Shoot Carnage dead ... again.  And hope that it counts this time.
d6   Team (dammit, why are all these 'heroes' hanging around and getting in my way)
d8   Femme Fatale
d8   Guns
d10 Superhuman Reflexes
d10 Combat Mastery
d10 "Bugged Symbiote" asset

- rolled 4,6,4,10,3,7 using d6,d8,d8,d10,d10,d10.
Spend 1PP to keep a 3th Die.
Total:  23
Effect: d10

PP: 0


Next Action: any hero

This message was last edited by the player at 23:12, Fri 11 Dec 2020.
Daredevil
player, 62 posts
PPs: 2* (from msg #339)
XPs: 11
Fri 11 Dec 2020
at 11:49
  • msg #437

Re: Current Mission: Maximum Carnage

Just like luck: After hurrying from the other side of the stadium, Daredevil shows up on the scene to run fully into an ambush by the Carnage-Copter.

Reaction to Shriek's physical attack (?) (msg #435), Total: 19, Effect: d6:
Team (close enough to be included in the group, apparently)    d6
Pumpkin Bombs (deafening sound, even worse for him)   d4
(+1 PP)
Hypersenses/Radar Sense/Superhuman Senses    d10
Acrobatic Master    d10
Tethered Helicopter Complication    d8

DD rolls 1,4,5,10,1 using d6,d4,d10,d10,d8 ((1,4,5,10,1))

Total: 14; Effect: d10
2 Opportunities



The pumpkin bombs are loud enough to be an assault on his senses, but the sound of the attack itself -- even without being fully struck by them -- threatens to eradicate him. Luckily, the vehicle being tethered limits its range, and the hero knows he's fortunate to be this far out and not getting the brunt of it, yet encountering the sounds of battle without warning is enough to wrack him with a piercing pain through his ears into his head and reverberating through his body. But there are others suffering the attack worse and he knows he needs to get to them as soon as possible. Back in mix -- he can never stay away.

After a few vaults just enough to get him where he's going despite the searing pain in his head throwing off his senses, he lands near the other heroes, coming out of the shadows to let his presence be known. He perches atop the roof of a concession stand, closest to the helicopter overhead but out of its cross-hairs, if tracking its aimed weapon systems is any indication, and for however long that lasts. From this vantage point he can get a better sense of the behemoth. He doesn't have the firepower to take it on himself but if he could just get a minute to search it with his radar it could be enough find a weak-point. He can feel the heat of the roving spotlights swishing around, being blinded by them a circumstance that he was glad he didn't have to subject sight to, but it charges the air with static that douses his radar sense with noise, another disadvantage added to his unstable equilibrium after catching the copter's attack. Finally a point on his side, he realizes his knowledge about Carnage could give him an edge, as well as an idea about how these criminals operate, and with such an enormous machine as an opponent, every little bit could help. "What do we know about this thing?" he asks, if anyone can hear him speaking, since he can barely hear himself.

Create Carnage-Copter Weak-Point Asset:
Team    d6
Roving Spotlist (distracting)    d4
(+1 PP)
Hypersenses/Radar Sense/Superhuman Senses    d10
Crime Master    3d6
Tethered Helicopter Complication    d8
Family Secrets: Carnage Resource    d12

DD rolls 1,2,4,3,6,5,4,7 using d6,d4,d10,d6,d6,d6,d8,d12 ((1,2,4,3,6,5,4,7)).

Total: 13; Effect: d10
1 Opportunity

PPs: 0 (starting; from msg #391) +1 (negative Distinction; reaction) +1 (rolled Opportunities) +1 (negative Distinction; action) +1 (rolled Opportunity) = 4

Next Action: Tigra

This message was last edited by the player at 12:17, Fri 11 Dec 2020.
Venom
player, 18 posts
PP: 0
XP: 1
Fri 11 Dec 2020
at 16:02
  • msg #438

Re: Current Mission: Maximum Carnage

Venom tries to use his connection and newfound strength to keep the helicopter's attack from hitting the others. In the doing, he manages to get himself hit more.


Total: 12
Ed: d12

Tether d8,
team d6
lethal protector d8
superhuman str d10
Combat Expert d8
Venom enhancement d12

11:00, Today: Venom rolled 5,6,6,5,4,4 using d8,d6,d8,d10,d8,d12.  reaction vs msg #435.

This message was last edited by the player at 16:04, Fri 11 Dec 2020.
Spider-Woman
player, 11 posts
Jessica Drew
Tue 15 Dec 2020
at 00:21
  • msg #439

Re: Current Mission: Maximum Carnage

When Shriek opened fire, Spider-Woman attempted to dodge, but the wind may have shifted at the wrong moment for her glider wings...

OOC:

1d10 Team + 1d4 SHIELD Agent + 1d10 Superhuman Stamina + 1d10 Superhuman Reflexes + 1d8 Combat Expert.

19:07, Today: Spider-Woman rolled 2,4,2,6,5 using d10,d4,d10,d10,d8.  Reaction roll.

I earned a PP that I’ll hold for now.

Total: 11.


 

Carnage
NPC, 34 posts
Sat 19 Dec 2020
at 05:30
  • msg #440

Re: Current Mission: Maximum Carnage

Domino takes d12 of Physical Stress from Shriek's extraordinary success in Msg #435.

Up in the helicopter, Carnage's eyes dart between the symbiote-clad Spider-Man and Mayhem, as though a sudden realization has come over him.

"Say, you look familiar..." he says to the new arrival. "Ain't I seen you somewhere before?"

But no sooner have the words left his mouth than yet another familiar face reappears inside the chopper. In a crackle of light, a bleeding, bullet-scarred Domino body-slides into the aircraft, aims her guns at Kasady's face and fires!

Reaction to Domino's attack on Carnage (Total 23, Effect d10).

Buddy d8
Sneaky d8
Superhuman Reflexes d10
Combat Expert d8
2d12 from the Doom Pool
"Trapped Tigra" d10 Scene Complication

19:35, Today: Carnage rolled 3,5,3,1,2,4,6 using 1d8,1d8,1d10,1d8,1d12,1d12,1d10 ((3,5,3,1,2,4,6)). Carnage's reaction to Domino's attempt to shoot him.

Total: 11
Effect: d12
Opportunities: 1 (Available first to Domino)

Domino wins with 2 extraordinary successes stepping up her d10 effect die. Carnage is stressed out and takes d6 of Physical Trauma. Paying Domino 2 PP's to keep the rolled 2d12 in the Doom Pool.

(*I added in the "Trapped Tigra" complication after I realized I forgot to, and Carnage still takes the same damage. Nice work, Domino.)


BANG!

Light flashes from the barrels of Neena's handguns. Kasady drops to the floor instantly, and a stunned silence hangs in the air. The captive Tigra, freed from the villain's grasp, catches herself against a wall as she opens her eyes.

"C-Cupcake!" gasps Shriek. She leaps from the pilot's seat and rushes toward the rear of the chopper, her voice rising to a fever pitch. "NOOO!!"

A wave of sound from her palms rocks the chamber, hurling her enemies away. As they are flung about the cabin, the villainess cradles the fallen Kasady in her arms. It takes some time before there is a soft croak from the lump of flesh and symbiote, almost unrecognizable. Kasady raises his head to look first at Shriek- then at his would-be killer- through the symbiote mask he wears, a bit of smoke rising from the site of the bullet-holes.

"Away, fool!" he screeches in a distorted, alien voice. Before everyone's stunned eyes, Carnage backhands Shriek, knocking her aside.

Kasady staggers to his feet, wobbling for a moment. While the red symbiote shifts and ripples over the killer's face, it can be strangely seen that his own eyes are closed. As he steps under an overhead light, purple bruises mark both his eyes and there's a bit of blood oozing from the corner of his mouth. Is he dead? Somehow, flailing tentacles and blades sprout from his limbs as he cracks his neck and begins to advance on the fallen group.

"Kasady had his chance," snarls the voice coming from his form. "Now it is mine!"

The tips of the symbiote-blades sharpen and elongate into razors, prepared to strip the heroes' flesh from their bones at the twitch of a finger!

But it's not over yet...

Next, the conclusion of the current scene.

The Watcher
GM, 233 posts
Sat 19 Dec 2020
at 07:00
  • msg #441

Re: Current Mission: Maximum Carnage

Moments ago...

As Venom hurls more innocent bystanders to safety, still maintaining his tethered grip on the Carnage-Copter, he's repeatedly struck by the bullets from the chopper overhead. Brock grits his teeth and bears it, only focusing on getting the civilians around him out of harm's way. The awesome power of the symbiote growth-hormone makes him hardly notice the stream of bullets hitting him in the back. If that light spring rain is the best thing Kasady can throw at him, snapping his neck is going to be even simpler than Venom realized!

From his Total 11 / Effect d12 reaction (Msg #438), Venom takes d12 of Physical Stress from Shriek's extraordinary success.

Overhead, Spider-Woman finds herself in Shriek's crosshairs as she glides around the chopper. The cannons rotate in her direction, firing a volley of bullets that she spins and dives to evade. A few rounds tear through her gossamer wings, sending her to the ground far more suddenly and uncomfortably than she would like. She rolls to minimize the impact, and though she won't be taking to the skies again any time soon, the important thing is she's unharmed.

From her 11 Total / Effect d10 reaction (Msg #439), Spider-Woman takes d12 Physical (or Emotional for 1 PP, as discussed) Stress from Shriek's extraordinary success. She gains 1 PP for shutting down her Flight d6 power trait.

Meanwhile...

quote:
"Teleport!" Moon Knight shouted at Cloak, who was still nearby. The helicopter was about to get a bit more crowded. Moon Knight, Fist of Khonshu, dove at the swirling darkforce tendrils that made up the teen vigilante's body and vanished from the field.

"Wait!" cries Dagger as the recovered Doppelganger gets to his feet and rejoins the battle against the helicopter. "I'm going in with you!"

The heroine springs after Moon Knight, disappearing into Cloak's portal along with the both of them...

Not far away...

quote:
"What do we know about this thing?" Daredevil asks, if anyone can hear him speaking, since he can barely hear himself.

"It's Moon Knight's ride!" shouts Luke Cage from nearby. Then, looking around, he adds: "Hey, speakin' o' him, where'd he go?" Though he cranes his head around, he's too busy shielding others from gunfire to go and look for him.

Perched on the helicopter, Daredevil's senses work in unison as he probes along the metal panels and into the underlying machinery for any sign of a weak point...

Doom Pool reaction to Daredevil's attempt to create "Carnage-Copter Weak-Point" Asset (13 Total, d10 Effect).

2d12 from the Doom Pool

22:07, Today: The Watcher rolled 12,4 using 1d12,1d12 ((12,4)). Doom Pool reaction to Daredevil attempting to create Carnage-Copter Weak-Point Asset.

Total: 16
Effect d4
Opportunities: 0

The Doom Pool wins this time.


Although Daredevil finds the flaw he's seeking, it's much more than he even bargained for. He can count six people on board the chopper: Carnage, Shriek, Spider-Man, Tigra, and two other women. The newcomers' identities aren't what concerns him now, though. What concerns him is the repetitive tick-tick-ticking thrumming in his ears and in the tips of his fingers, telling him everything he needs to know by the time his ally Luke sees what he's doing and thinks to ask:

"Yo, DD! Find a way to take that thing out?"

What he and none of the others down on the field presently seem to realize is that this helicopter is maybe seconds from exploding...!

Next: the reaction to Moon Knight's attack on Carnage.
Mayhem
player, 7 posts
Sun 20 Dec 2020
at 00:45
  • msg #442

Re: Current Mission: Maximum Carnage

Carnage:
"Kasady had his chance," snarls the voice coming from his form. "Now it is mine!"

The tips of the symbiote-blades sharpen and elongate into razors, prepared to strip the heroes' flesh from their bones at the twitch of a finger!


Mayhem slowly shifts herself between the murderous symbiote and Spider-Man, splaying her own razor-taloned arms wide. Not again, Benji... she silently vowed.

"Silly symbiote, this isn't your chance. Without their human hosts, I've consumed your children by the hundreds. Come, let Auntie M introduce you."
The Watcher
GM, 235 posts
Mon 21 Dec 2020
at 22:54
  • msg #443

Re: Current Mission: Maximum Carnage

Carnage reacts to Moon Knight's attempt to stab him and save Tigra (Total 26 / Effect d10).

Buddy d8
Murderous d8
Superhuman Reflexes d10
Combat Expert d8
"Trapped Tigra" d10 Scene Complication
2d12 from the Doom Pool

19:45, Fri 18 Dec: Carnage rolled 2,3,7,5,5,10,8 using 1d8,1d8,1d10,1d8,1d12,1d12,1d10.  Carnage reacting to Moon Knight's attempt to stab him (and rescue Tigra).

Total: 18
Effect: d12
Opportunities: 0

Moon Knight wins, with his extraordinary success stepping up his effect die to d12. Carnage takes d12 of Physical Trauma.

The Timer created by Moon Knight's activation of the "Self-Destruct Codes" Limit in Msg #407 also steps up past d12, adding 2d12 to the Doom Pool and ending the current scene.

As Shriek sobs in a corner, clutching the side of her face that "Carnage" struck, the symbiote in control of Kasady's body regards both her and Mayhem with cold indifference. April can feel its telepathic "feelers" brushing up against the edge of her own consciousness, attempting to size her up.

"You are not of this universe," it says to Parker's daughter with a touch of curiosity. "And you don't belong here. You shall be removed."

Before the alien creature can make good on its threat, the flashing red monitors at the pilot's end of the craft buzz louder than ever.

"FINAL COUNTDOWN INITIATED!" speaks a monotone, computerized voice. "FIVE..."

Then there is a burst of darkforce energy from behind Kasady. In a blur of motion, Moon Knight, Cloak, and Dagger teleport inside the cabin. Marc takes one look at the situation before him, raises a strange-looking knife, and sinks it right into the monster's chest.

"FOUR..."

"Carnage" screeches in pain, the symbiote smoldering from where the blade pierced Kasady. The villain drops to his knees as Marc wraps a symbiote-covered arm around Tigra and prepares to leap from the chopper!

"Oh no you don't," snarls Shriek, taking aim at both symbiote-clad heroes with a sonic blast. She knows she only needs to stun them for an instant, long enough for them to get caught in the deadly explosion!

"THREE...

"NO!" cries Dagger. She leaps in between her friends and the attack, struck dead-on by the sonic bolt. A violent, crackling energy consumes the heroine's small form as she drops to the floor, unmoving.

"TWO..."

"Tandy!" shouts Ty, moving to grab her. "I've got the rest of them," he nods to Moon Knight. "GO!"

"ONE..."

As Moon Knight and Tigra make their way safely to the ground, rippling darkforce consumes the remaining heroes in the aircraft. They fall into a cold, endless void as Tyrone's power shifts them through inter-dimensional space. When Spider-Man, Mayhem, and Domino re-emerge, they step out onto the field of Yankee Stadium. Across the field, the Carnage-Copter is engulfed in a massive fireball of an explosion as Moon Knight's self-destruct codes do their work.

When the last of the burning wreckage hits the ground, they can see other heroes like Daredevil, Venom, and Spider-Woman protecting the nearby innocents. Thankfully, no one seems to have been hurt. There is no sign of their enemies, or of Cloak and Dagger, anywhere.

More coming.
This message was last edited by the GM at 23:54, Mon 21 Dec 2020.
Cloak
NPC, 6 posts
Tue 22 Dec 2020
at 20:05
  • msg #444

Re: Current Mission: Maximum Carnage

Moon Knight sets Tigra down, allowing her a moment to recover.

"Tandy..." breathes a voice from nearby.

Anyone turning to look for the voice can spot Cloak materializing from a pool of shadows near Spider-Man, Domino, and Mayhem. The young man is on his knees, gazing at his outstretched hands. He turns his head, searching the field frantically for any sign of his companion, but she is nowhere to be found. Only the smoldering helicopter wreckage at the other end of the field remains. But as the heroes on that end of the field- Daredevil, Venom, and Spider-Woman- search the debris, it's clear there's no sign of any survivors. Even Carnage and Shriek seem to have disappeared.

"I-I went right through her," Ty says softly, a stutter entering his voice. He turns to look up at Marc with despair in his silvery eyes.

"She didn't make it out...!"

Dialogue/non-dice actions welcome as we continue toward the next scene.
Moon Knight
player, 80 posts
14 XP
Tue 22 Dec 2020
at 20:23
  • msg #445

Re: Current Mission: Maximum Carnage

"Sonuva—!" This entire night had been an unmitigated clusterfuck from the moment he'd gotten himself involved. Now Dagger might be dead, and she was practically the only person he'd liked so far.

He set Tigra down and ran towards the wreckage. He'd find Dagger, or he'd bring back a body.
Spider-Woman
player, 14 posts
Jessica Drew
Tue 22 Dec 2020
at 20:55
  • msg #446

Re: Current Mission: Maximum Carnage

Spider-Woman felt relief at the possibility of Carnage & Shriek dying with the helicopter. They’d caused far too much misery in far too short a time. The world already has enough monsters, she thought, as she finished her search of the wreckage. “There’s nobody in that mess.”

Better to turn her attention to the living. Spider-Woman rushed across the stadium field when she saw Tigra. She knelt beside her old friend. “How are you doing, Tigra? That was a brutal ordeal...!”
Mayhem
player, 8 posts
Wed 23 Dec 2020
at 02:44
  • msg #447

Re: Current Mission: Maximum Carnage

Mayhem cast a sidelong glance at Spider-Man. She knew-- or she felt she knew, at least-- that he'd never approve of what she was about to say or do, but it needed to be done.

She didn't know these other heroes, but she could guess where they would stand. As she helped Moon Knight search for Dagger's body... she spoke in a voice she desperately hoped that neither Benji nor Reilly could overhear. "Hey, Cloak Guy. Keep your eyes peeled. As hard as Carnage was to put down, it's even harder to make him stay down. We have to finish this."
This message was last edited by the player at 02:44, Wed 23 Dec 2020.
Domino
player, 80 posts
Unspent Exp: 0
PP: 3
Wed 23 Dec 2020
at 09:33
  • msg #448

Re: Current Mission: Maximum Carnage

Domino growled.
Every ... single ... time ... that she got within arms reach of her primary target, where she could deliver the killing blow that would earn her the bounty ... something snatched him away (or her away from him).

This was becoming frustrating.

As the gathered Heroes (curse their interference) occupied themselves with the Tigeress, or the burning remnants of the chopper, Domino slunk back into the shadows.

There, she pulled out Deadpool's little device again.  Toggling though a few settings, she sighed.
Time to begin the hunt again.

With her gun re-loaded and readied, she activated the device ... and vanished.
The Watcher
GM, 237 posts
Wed 23 Dec 2020
at 20:13
  • msg #449

Re: Current Mission: Maximum Carnage

When Domino reappears, she's standing several meters from her previous location and Carnage is still nowhere in sight. Of all the times for her teleporter to go on the fritz, is it really going to do that now?

There's got to be some explanation for why her tech isn't working right. For the moment, she inspects the teleporter and tries to ignore the clamor of the heroes around her.
Moon Knight
player, 81 posts
14 XP
Wed 23 Dec 2020
at 20:25
  • msg #450

Re: Current Mission: Maximum Carnage

Mayhem:
She didn't know these other heroes, but she could guess where they would stand. As she helped Moon Knight search for Dagger's body... she spoke in a voice she desperately hoped that neither Benji nor Reilly could overhear. "Hey, Cloak Guy. Keep your eyes peeled. As hard as Carnage was to put down, it's even harder to make him stay down. We have to finish this."


"Where he's going, he'll wish he was dead." Moon knight didn't look up from his task as he spoke. He didn't know who this new woman was, or what she was doing there, but she seemed to be on the right side of things. He could put her in the 'Safe' category for the moment and not worry about trying to kill each other.

He eventually stopped digging, though. There was no sign of a body — any body — in the wreckage, and the fires were making his symbiote antsy.

"I think the Predator took them," he said, louder so that Cloak (the real Cloak Guy) could hear.
The Watcher
GM, 241 posts
Tue 29 Dec 2020
at 19:55
  • msg #451

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 450):

"I'm fine, Jess, thanks," Greer nods to Spider-Woman. She looks to her other rescuer, Moon Knight. "Just like old times, huh?" Wobbling slightly on her feet, Tigra rubs the lump on her head from where she'd knocked it against the inner wall of the helicopter. How lucky it's the only wound she was left with after her encounter with Carnage. Greer extends the Wand of Watoomb toward her friends and allows its power to wash over their forms. Shimmering magic pools around their wounds, bidding them to heal over instantly. With a nod to both of them, Tigra teleports herself around the field, tending to the many wounded civilians and heroes alike.

All heroes' Physical Stress resets to zero.

As Greer stops by Cloak, her ears prick up at Moon Knight's words.
quote:
"I think the Predator took them," he said, louder so that Cloak (the real Cloak Guy) could hear.

"Please tell me he didn't just say 'the Predator,'" she murmurs. "Like, 'ancient-chaos-demon, dwells-in-the-darkforce-dimension, collects-souls-for-fun' Predator? Oh, this is gonna be a long night, isn't it?"

When Cloak doesn't respond, the sorceress follows his gaze toward the destroyed chopper. She cups a hand to her mouth as she seems to realize what has happened to Dagger.

"Oh," she says. "Oh, no..."
Daredevil
player, 63 posts
PPs: 2* (from msg #339)
XPs: 11
Wed 30 Dec 2020
at 10:03
  • msg #452

Re: Current Mission: Maximum Carnage

When Daredevil gets to his feet, he's too busy searching for anyone missing to brush himself off. Dagger being gone is the most immediate concern, but Carnage and Shriek going AWOL is disconcerting. The sudden absence of the bad guys is rarely a sign of danger disappearing; even a corpse would't indicate they're absolutely in the clear. But the villains being gone isn't the most pressing issue, with everyone much more concerned about Dagger. DD had only meet her a handful of times, and might not have even had a conversation with her. If he didn't remember her heartbeat, maybe her perfume and shampoo could track her, or even those distinctive, pungent teenage hormones.

Daredevil takes note of the assembled heroes and reaches out his radar sense for anything moving beyond them. The noise of the heroes' chatter is distracting, but at least they're gathered around him clumped enough to subtract from any other movement i the vicinity.

With his attention clearly elsewhere, Daredevil speaks out. "Anyone want to catch us up on what's been going on?" he asks. "Apparently we're not the only ones lucky enough to be part of so much excitement tonight."
Domino
player, 81 posts
Unspent Exp: 0
PP: 3
Wed 30 Dec 2020
at 10:28
  • msg #453

Re: Current Mission: Maximum Carnage

The Watcher:
There's got to be some explanation for why her tech isn't working right. For the moment, she inspects the teleporter and tries to ignore the clamor of the heroes around her.

Domino wasn't so sure that the tech was faulty.  Besides, it was always best to err on the side of caution.

Slipping the Teleporter into one of her many cargo pockets, she instead pulled out the Tracking Device for the bug she'd planted on Carnage and let it advise her.
With gun in hand, and senses pumped, she followed it to wherever that symbiotic-creep had landed after the explosion.



I seem to remember that we are just narratively doing stuff for now, right?
If rolls are needed, please let me know

Mayhem
player, 13 posts
Thu 31 Dec 2020
at 04:39
  • msg #454

Re: Current Mission: Maximum Carnage

Daredevil:
With his attention clearly elsewhere, Daredevil speaks out. "Anyone want to catch us up on what's been going on?" he asks. "Apparently we're not the only ones lucky enough to be part of so much excitement tonight."


Once clear of the flaming wreckage, Mayhem reveals her human face again. "I could use a recap, too. I've been... out of town for awhile and Carnage is the only part of this that makes any sense."
Venom
player, 22 posts
PP: 0
XP: 1
Thu 31 Dec 2020
at 15:48
  • msg #455

Re: Current Mission: Maximum Carnage

Venom thoroughly searches the debris pulling out anyone still trapped in said debris, "NO body. Unless we hold his heart in our hands he could still be alive." He growls and uses his webbing to begin climbing the stadium trying to see where Carnage fled to.
Moon Knight
player, 83 posts
14 XP
Sat 2 Jan 2021
at 01:56
  • msg #456

Re: Current Mission: Maximum Carnage

"Don't worry about Carnage," Moon Knight tried assuring the others. "He's been taken into the Darkforce Dimension by the Predator, to be tortured forever. A fitting punishment if ever there was one.

"The problem is, the Predator has also taken Dagger."

The Watcher
GM, 248 posts
Sun 3 Jan 2021
at 23:14
  • msg #457

Re: Current Mission: Maximum Carnage

"Killer ball games, hijacked helicopters, deals with demons..." sighs Tigra, rubbing her temples. "Apparently a lot has happened tonight. The new girl's right-- we need to talk about all of this."

"No," replies Cloak, bluntly. "The time for talk is over. If Dagger and those... scum... were in the darkforce dimension, I'd sense it."

Greer shrugs. "Right. Usually a spell like that requires a magical incantation of some kind. If that demon-- not that I'm condoning this-- wanted you to send him Kasady's soul, well, you'd need someone like me to recite it first."

"I'm not worried about that anymore," says Ty, his expression darkening. "Shriek's blast... Tandy... It's like it ripped apart her very atoms. Dagger is gone. And those murderers..."

He shakes his head, and when he speaks again, his voice takes on a guttural, menacing tone.

"Well, it's not the Predator they need to fear."
The Watcher
GM, 249 posts
Mon 4 Jan 2021
at 00:18
  • msg #458

Re: Current Mission: Maximum Carnage

As Tigra looks around at the assembly of heroes and vigilantes, their stark differences can be seen even in the dim light of the nearby fires. Some, like Daredevil, barely seem to think of their own well-being as they tend to their allies. Others, like the mercenary Domino, seem single-mindedly focused on tracking their enemies. Eventually, Tigra's gaze settles on Spider-Man. In the thrall of his black symbiote-suit, even the heroic web-slinger seems unusually... aloof.

"Spidey... oh, to hell with it... Peter," Greer says. "You've got more history with Kasady than any of us. What the hell is he after? What's the point of all this... chaos?"

After a moment of hesitation, she adds the question she's been too nervous to ask:

"And what's gonna happen when we... y'know... catch him?"
Mayhem
player, 16 posts
Mon 4 Jan 2021
at 01:09
  • msg #459

Re: Current Mission: Maximum Carnage

The Watcher:
"Spidey... oh, to hell with it... Peter," Greer says. "You've got more history with Kasady than any of us. What the hell is he after? What's the point of all this... chaos?"

After a moment of hesitation, she adds the question she's been too nervous to ask:

"And what's gonna happen when we... y'know... catch him?"


Peter? Dad? April morphed back into her alien form in instant, a halo of black tentacles snapping around her head in agitation. It doesn't make sense. Dad retired years ago. It's not him. It can't be.

Save the world first. Personal problems later.


"Tigra, is it? My name is-- April, my name is April, and it's a long story but I have been fighting Carnage for decades. If there's a bigger picture than this, it's not Kasady's... all of this chaos, destruction, and murder is the only purpose he cares about."

She took a deep, cleansing breath to calm herself and transformed back into her human form, an elderly-- positively ancient-- woman with tousled white hair. Sorry, Dad. "When we catch Cletus Kasady, and his symbiote, we have to kill them both and we have to make sure they're dead, and we have to make sure there's nothing left of either that can ever come back to life.

"When I was young, I made a terrible mistake, and then I made a lot of terrible mistakes, and then I watched that monster devour the entire planet, the entire human race, and it was all my fault."
She sighed, long and bitter, and concluded "I will not allow that to happen again."
This message was last edited by the player at 01:16, Mon 04 Jan 2021.
Spider-Woman
player, 16 posts
Jessica Drew
Mon 4 Jan 2021
at 01:15
  • msg #460

Re: Current Mission: Maximum Carnage

“Sounds like a whole next level of Rachel Summers drama.” Jessica realized she may have stepped into it. “Sorry. Time travel and alternate universes intruding on mine makes me a little cagey.”
Moon Knight
player, 84 posts
14 XP
Mon 4 Jan 2021
at 01:46
  • msg #461

Re: Current Mission: Maximum Carnage

"When we catch Carnage," Moon Knight said, taking out an ornate scroll and holding it out to Tigra, "Greer is going to read this spell and consign Kasaday to Hell. Forever."
The Watcher
GM, 250 posts
Mon 4 Jan 2021
at 22:46
  • msg #462

Re: Current Mission: Maximum Carnage

"Well, given our... history... together, it kinda rankles me that you're still giving me orders," says Greer, reluctantly taking the scroll from Moon Knight. "But I do owe you a favor for saving my life, and as the Sorcerer Supreme, I like the idea of using magic to seal Kasady away... assuming this demon holds up his end of your bargain."

Her expression grows thoughtful as she considers Mayhem's words next, nodding gravely. "Yes, 'out of town' is one way of putting it, isn't it, April? I've peered into other timelines before. It sounds like in yours, that scumbag got everything he ever wanted. Worldwide chaos, global destruction, maximum carnage. I couldn't allow the same to happen here."

She goes on: "Of course, the Cat Person part of me just wants to rip Kasady apart. Even though the police officer in me says we should bring him in alive to face justice."

The blackish symbiote she wears fans around her neck, clearly impatient with the lull in the action. "Then again, my symbiote agrees with the Cat part, and wants to eat his kidneys. But the superhero part of me knows that would be wrong..."

As the very multifaceted heroine continues her spiel, she casts a glance around at the remaining heroes who haven't chimed in. "How about you, Spider-Woman? Daredevil? Anyone else wanna give their vote? That slimy red bastard and his girlfriend killed one of our own. Are we really just gonna send them back to "three hots and a cot" at Ravencroft Institute?"

Noticing Domino and Venom already at work scouting the stadium for Carnage with the devotion of bloodhounds, she shrugs. "Pretty sure we know where those two stand already..."
Spider-Man
player, 38 posts
Tue 5 Jan 2021
at 04:24
  • msg #463

Re: Current Mission: Maximum Carnage

Spider-Man sits on the ground, still catching his breath. The feeling in his legs is starting to return.

"Tandy. I'm...I'm so sorry. Cloak, I'm so sorry. If only I had been a little faster."

As he stands, he looks to Mayhem.

"April, is it? So in your time, Carnage has taken over the world?"

Spidey's voice is quiet and tired.

"Carnage. He's a killer. He's killed so many even before the Symbiote, and he'll keep killing as long as he's able."

Spider-Man looks around at the heroes standing with him.

"Some of you have killed before, too. I'm also to blame for several deaths. Some were accidents. Some...I could've done more to prevent. Some I didn't see any other way around at the time. All of them I've regretted. There's nights I can't sleep, and all I can see are the faces of those that have died on my watch. Heroes. Villains. Loved ones. I guess in our line of work, it's inevitable."

"We may have lost one of our own tonight. There's some people in my life...if they were ever taken from me...if any of my enemies ever hurt them...I don't know if I'd be able to stop myself from returning the favor."

"I wouldn't blame any of you. If you did it. If you killed Carnage. If he's not already dead, anyway. Just like I wouldn't blame the families of one of his countless victims. But I can't. I can't do it. Not right now. We've got to be heroes. For those of us here that don't have blood on our hands yet, I don't want any of you to have to cross that line. If we can seal him away, we should do it."

Mayhem
player, 18 posts
Tue 5 Jan 2021
at 05:40
  • msg #464

Re: Current Mission: Maximum Carnage

Spider-Man:
"April, is it? So in your time, Carnage has taken over the world?"


"Not exactly. When I was young, I was confused and angry and I kept lashing out at the world. My sister tried to help me... but I was jealous and I was stupid... and..." Her hair darkens and her skin smooths; tears drip down her cheeks.

"I lost everything. And I tried to tell myself that taking it out on scumbags made me a hero, until the government sent my enemies to stop me. And then they sent my friends, and I killed them, too.

"And when they had nobody left to send, the military took the Carnage symbiote and made an invincible army of bio-preds that murdered and tortured the entire human race."


She's been aging as the story progresses, like she's reliving the decades in fast forward. "By the Seventies, it was just me and John Storm's boy-- bio-preds had a taste for Atlanteans, too-- and a couple of the Avengers defending the last handful of actual human beings left on Earth."

Spider-Man:
"I wouldn't blame any of you. If you did it. If you killed Carnage. If he's not already dead, anyway. Just like I wouldn't blame the families of one of his countless victims. But I can't. I can't do it. Not right now. We've got to be heroes. For those of us here that don't have blood on our hands yet, I don't want any of you to have to cross that line. If we can seal him away, we should do it."


April addresses the entire group and says, "There is something my sister used to say to me-- something she needed me to understand, but I wasn't ready. 'With great power, there must also come great responsibility.' It was the last thing I said to Dr. Lang before she sent me back.

"If we have the power to stop Carnage, for good, then we're responsible for doing so. And we're responsible for every single innocent person he murders if we don't use our power to stop him by any means necessary.

"That said, does anyone else think that sealing him in Hell forever is going to put a stop to him more effectively than killing him and eating his body?"

This message was last edited by the player at 05:44, Tue 05 Jan 2021.
Spider-Woman
player, 17 posts
Jessica Drew
Tue 5 Jan 2021
at 07:32
  • msg #465

Re: Current Mission: Maximum Carnage

“You don’t have to take orders from him, Greer,” Spider-Woman said with a pointed glare at Moon Knight. She resented the way he treated her old friend, and didn’t care if he knew it. The question about Carnage brought Jessica back to the reason they were all there. “Well, at least three or four of us here know that no prison can hold Carnage.”

Spider-Woman sighed. “It’s a question we’ve all struggled with in this line of work. Well, most of us have wrestled with it, anyway. Like my web-slinging friend, I’m doing this to save lives. I’ve fought people who made mistakes because they were misunderstood outcasts or mentally ill. Carnage is neither. Pardon the cliche, but Carnage is a mad dog that needs to be put down.”
Moon Knight
player, 85 posts
14 XP
Tue 5 Jan 2021
at 14:46
  • msg #466

Re: Current Mission: Maximum Carnage

"We're sending Carnage into the Darkforce Dimension," Moon Knight said, even more gruffly than usual. It was the icy chill of death itself. Anyone not given pause by this voice had already spent way too much time staring into the abyss. "It's a Hell dimension, and he'll be punished for his actions forever. Same as killing him outright, except that this way we know what Hell he'll be going to.

"This needs to happen. I need this to happen. And I wasn't asking for opinions."




OOC: There. If that doesn't start an argument, I'd say we're all agreed.
Venom
player, 23 posts
PP: 0
XP: 1
Tue 5 Jan 2021
at 15:57
  • msg #467

Re: Current Mission: Maximum Carnage

Venom jumps to land beside Moonlight, "If you can ensure our monstrous spawn can actually be contained we will support this. But he must be separated from his mate. She strengthens his madness infecting the world around them."

His symbiote skin writhes a bit on his body as the venom mask retracts to show Brock's face, "We do not agree with Spiderman for ourselves but we understand if the rest do not wish to redden their hands. If it must be so we'll drag him to this Hell you speak of ourselves."
Misty Knight
NPC, 3 posts
Wed 13 Jan 2021
at 06:02
  • msg #468

Re: Current Mission: Maximum Carnage

quote:
"We're sending Carnage into the Darkforce Dimension," Moon Knight said, even more gruffly than usual. It was the icy chill of death itself. Anyone not given pause by this voice had already spent way too much time staring into the abyss. "It's a Hell dimension, and he'll be punished for his actions forever. Same as killing him outright, except that this way we know what Hell he'll be going to.

"This needs to happen. I need this to happen. And I wasn't asking for opinions."

As the heroes and vigilantes converse amongst themselves, Detective Knight gives a long sigh and steps forward into the circle. She looks at each of her companions in turn as she speaks-- casting a glance also at the ever-alert Domino, who remains on the periphery. It's clear by the lines of worry on Misty's face that this night has taken a serious toll on her. Iron Fist and Luke Cage stand off to her side, arms folded as they give her their quiet support.

"With all due respect, Mister... Moon Knight," she begins, "Carnage is our problem, and we all have a say in this."

Her tone is not angry or defiant, but rather somber as she continues. "Kasady and his goons killed some of my boys earlier tonight. They swore an oath to protect this city, and they paid with their lives. A murdering piece of filth like that, with no respect for human life... Well, I couldn't blame someone if they put him out of his misery for good. Especially with the kind of bad blood some of y'all have with the scumbag."

She gives a solemn shake of her head.

"What y'all have been through... What y'all are talking about doing... It sounds crazy. Completely, utterly, bonkers. But if this little magic spell of yours gets him out of New York... keeps him from hurting any more innocent people..."

She sighs again, as if she can't believe the words coming out of her own mouth.

"Well, I suppose this good ol'-fashioned honest cop can look the other way."

Having finished, she cranes her head around, looking for any sign of the villainous duo.

"Now, did anyone actually see where Chucky and his bride ended up?"

More coming.
The Watcher
GM, 255 posts
Sun 17 Jan 2021
at 20:55
  • msg #469

Re: Current Mission: Maximum Carnage

One by one, the other heroes and vigilantes voice their approval of the plan to banish Carnage into the Darkforce Dimension:

"If there's any chance of preserving life, I say we take it," nods the Iron Fist. "And since Kasady so enjoys darkness and despair, let's give it to him."

Beside him, Luke Cage shrugs his broad shoulders. "I had half a mind to snap that evil bastard's neck myself," he growls. "But I guess this could work... as long as he stays in there."

Trudging up to the group next are the Black Cat and Morbius. The Living Vampire speaks first:

"Kasady and his ilk prey on the weak-minded and the desperate. His gang is mostly made up of other Ravencroft escapees, or small-time criminals who find his brand of chaos appealing. So yes, let's cut the head off the snake."

His red eyes narrow as he bares his fangs in anger, remembering some past misdeed.

"They got to me when that worm Carrion promised me a cure for my vampirism. They said the Life Foundation was the key... but all they wanted was the symbiotes. I was a fool to trust them. Allow me to make good on my errors."

"Whatever you guys are gonna do," says the Black Cat, "Better do it now. I think your friend over there's found something." She nods toward Daredevil, whose full attention seems focused on the sky.

"There," he says quietly. He points with his billy club, inviting everyone to look up, up, up...

Another Watcher post coming shortly.
The Watcher
GM, 256 posts
Sun 17 Jan 2021
at 22:26
  • msg #470

Re: Current Mission: Maximum Carnage

Hovering high in the sky within a sphere of sonic energy, Shriek eyes the heroes below with contempt. As a few of them begin to turn their heads skyward toward her, she rockets away to light atop the stadium's ruined press box.

Carrying the wounded Carnage in her arms, Frances gently sets him down and inspects his wounds. "Carny... Carny, wake up! Wake up!" she cries frantically. But there is no answer from Cletus.

His face is swollen with purple bruises from where the symbiote barely protected him from Domino's bullets earlier. An ornate, silver blade juts from his chest, stained with blood and symbiote ooze. In the light of the moon, it can be seen that the blade pierced into a small, metal object between the symbiote and Kasady's flesh. The device sparks and crackles before the red, flashing light on it fades to black. Whatever this little machine is, it seems to have just barely prevented the dagger from reaching Kasady's heart before it broke apart. Realization and rage dawn on Shriek's face as she remembers the kiss Domino shared with Carnage earlier. Did she plant this tracker on him?

"You...!" she snarls, staring down at Neena from the press box with murder in her eyes. "You planned this!"

With a manic expression, Shriek calls out to the crowd of villains who are just now pulling themselves from Carrion's overturned truck.

"Don't just stand there!" she screams. "Kill Spider-Man and all his little friends!"

But as the villains from the baseball game earlier-- Bullseye, Sabertooth, Scorpion, and all the rest-- crawl clear of the flaming wreckage, it's clear that none of them have any intention of listening to her.

"You're on your own, freakshow," growls Sabertooth. "Or did you forget you tried to blow us all up a few minutes ago?"

"Furball's right," shrugs Bullseye. "Let's leave these guys to their fun."

As one, the villains turn to leave... and soon, only the core of the Carnage Family remains: Carnage, Shriek, and their three "children!"

"You... you cowards!" Frances shrieks. Her dark hair swirls wildly around her face as she looks for any sign of help from anywhere. "Carrion! Demogoblin! Protect your mother and father!"

"No. Dagger-- Tandy Bowen-- was no more than a child," rasps the Demogoblin. "And you both killed her. I was in this to punish the wicked of New York, not the innocent. Or don't you mad dogs realize there's a difference?"

"Yes..." nods Carrion. "Yes, I finally see now. I've nursed this grudge against Spider-Man for so long... And yet, when those missiles were seconds from blowing us away, he saved our lives!"

He points an accusing finger at Shriek. "You and 'Father Carnage'... You fueled my hatred of him, and the other heroes in this city. Twisted my mind with your lies... Well, no more!"

As he and Demogoblin move to join the crowd of heroes and vigilantes, Shriek lets out a cry of utter fury.

"Doppel! Doppel, please!" she begs. "If not for Carnage, then do it for your mother, Shriek! Help me!"

As the recovered Doppelganger hears the plea, his bullet wounds healed by Dagger's light, anyone nearby can see the alien being's inner conflict playing out across its bizarre features.

"Mother... Mother..." it croaks. The twisted, jittery creature shakes its head before it finally finds the nerve to continue: "Mother is... wrong. Dagger was... friend. Spider is... friend. Venom... Grandfather... is friend."

The Doppelganger stares up at Shriek with a defiant look in its eyes, seeming as human in that moment as any one of the other heroes and vigilantes.

"Doppel is not like Mother and Father. Doppel is... hero."

Finished, the creature looks to its allies with a strange grin. It's as though an enormous weight has been suddenly lifted from its' shoulders. Doppel shifts from a crouching position on all six of his legs to stand upright and shoulder-to-shoulder with Spider-Man and Venom. There is a long silence as Shriek stares down at them all, her face completely stunned.

"Well then, you little traitor..." she says at last, an eye flashing bright white as she taps into her namesake power one more time. "I guess you leave me no choice!"

I think we're almost ready to roll some dice!
This message was last edited by the GM at 22:29, Sun 17 Jan 2021.
The Watcher
GM, 257 posts
Mon 18 Jan 2021
at 00:04
  • msg #471

Re: Current Mission: Maximum Carnage

Seeing the many confused civilians in their midst-- easy prey for Shriek's riot-inducing powers-- Cloak acts quickly.

"No!" he shouts, his cloak expanding over the field. "You won't get to them this time!" In an instant, his power envelops dozens and dozens of the citizens, though he takes care not to surround any of his fellow heroes and vigilantes.

"Whoa, hey!" shouts a man as he falls into the void, a confused look on his mustached face.

"What is this?!" cries a bespectacled woman, clutching her two children close to her.

Even the news crews, cowering behind the mounds of rubble, are sought out by Cloak's power. Ben Urich is swallowed up in the folds too, though he tries to wriggle away.

"Hey, I'm trying to cover the story! Let go of me!"

But in an instant, Cloak vanishes, with the many civilians in tow. When the solemn hero re-appears, he turns to the others.

"I've dropped them off at the Sanctum," he nods. "They won't be falling under her spell again any time soon. And now..."

"Hey, wait!" cries Tigra, reaching for the young man. "You can't go up there alone!" But Ty disappears again, this time to re-appear alone atop the press box across from Shriek.

"It stops here, murderer..." he seethes. "No more running. No more riots. Now, you go back to where you belong... where I should have left you to rot!"

"Y'mean that madhouse you call the Darkforce Dimension?" Frances mocks him. "How'd that work out the first time, Ty? Think I've got any marbles left to lose? Face it-- you made me what I am today! Dagger's dead because of you!"

Seeing her words have an effect on the young man, the villainess reaches toward her boot. "But don't worry, you'll see her again real soon!" Without warning, she draws a pistol and fires it right at him!

The next few seconds seem to happen in slow-motion. Cloak's body shimmers as he goes intangible, allowing the bullet to pass through his body. But as he regains solidity, the bullet curves and does a complete 180, heading back to strike him from behind. Cloak gasps as the symbiote-seeking bullet goes through his stomach... and with a loud ping!, it strikes the hilt of the dagger embedded in Carnage's chest, driving it deeper into his heart!

But all Shriek seems to notice is the blood spurting from Cloak's wound, and she lets out a whoop of excitement.

"Nabbed that magic bullet off your pal Domino!" she smirks. "How's it taste?"

Cloak doesn't respond. He just cries out in a frenzied rage as he launches forward and tackles Shriek into the Darkforce Dimension-- leaving the comatose Carnage out in the open as Tigra suddenly appears! As Shriek is sucked into the vortex, her smirk fades as she realizes what has happened to Carnage. "No, wait! Get away from my Carny! CARNY!"

But in an instant, both she and Cloak are gone. Tigra's eyes glow as she recites the magical incantation Moon Knight bequeathed to her from the Predator:

"Cali mon ta rēn fooloo belaga. Cali mon ta rēn fooloo belaga. CALI MON TA REN FOOLOO BĒLAGA!"

Down on the field, fierce winds suddenly whip up all around the crowd of heroes as an ominous chill settles down their spines. Up above the press box, Carnage's limp, spinning body is drawn up into the air toward what looks to be a rip in space-time. Then the gap expands-- WHOOOOSH! and swallows him up. Right before he disappears, there is a sound from Kasady that none of the heroes will ever forget. As he struggles in the mouth of the void, with no trace of his usual mockery or menace, Carnage merely screams.

"NO! NOOO! AAAAAAGGGGGHHHHH!!" But it's no use. The portal winks shut and he is gone forever. As Tigra ceases to levitate, she looks at the other heroes with an expression of amazement and relief.

"He's... gone," she breathes. "It's finally over. Whatever that spell was... it worked. His soul belongs to the Predator now."

Before anyone can agree, another portal opens behind her-- and a massive, red hand reaches through to snag the sorceress in its grasp!!

Oh great, what now?!
This message was last edited by the GM at 00:05, Mon 18 Jan 2021.
Carnage
NPC, 35 posts
Mon 18 Jan 2021
at 00:38
  • msg #472

Re: Current Mission: Maximum Carnage

The portal yawns wider above the stadium, stretching to fill the width of nearly half the baseball field. The edges seem to vibrate with a bone-jarring hum of spatial distortion, as anything they touch seems to crumble to dust. From beyond the aperture, everyone can hear the familiar sound that's been plaguing them all night: "HAHAHA! HAHAHAHAHAHAHA!!" Something, or someone, seems to be coming through the portal-- someone utterly gigantic.

Kasady-- if that's who he still is-- touches down on the field, standing nearly a dozen times the size of even a big brute like Venom. In one hand, he clutches the stunned Tigra.

"Kasady?! What-?" Greer shouts. "What has that demon done to you?!"

"He opened my eyes," Carnage grins, his booming voice echoing out across the stadium. "To what I can be. To what I've always been."

Greer lets out a scream as the red symbiote swallows her up, absorbing her body into the mass of ooze that makes up the giant's body.

"I don't need love, or a family, or anything else," the monster grins. "This symbiote and I... We were made for each other."

He levels a hand at the assembly of heroes and vigilantes. Reddish spikes extend from his palm, aimed right at the group.

"There is no 'family.' There is no Cletus Kasady. From now on, there's only CARNAGE!"

Then there is a violent THWIKK!! as the symbiote-spikes fly straight at Spider-Man and his allies!

Solo 3d10
Maximum Carnage d8
Shapeshift d8
Combat Expert d8
Area Attack 5d6

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.

16:27, Today: Carnage rolled 8,2,10,8,6,1,1,5,5,3,4 using 1d10,1d10,1d10,1d8,1d8,1d8,1d6,1d6,1d6,1d6,1d6((8,2,10,8,6,1,1,5,5,3,4)).

Total: 18
Effect: d10 to Spider-Man, d8 to Venom and Moon Knight, d6 to Daredevil, Domino, Mayhem, and Spider-Woman
Opportunities: 2 (Available to the first reacting heroes)

*Reactions Needed: Spider-Man, Venom, Daredevil, Domino, Mayhem, Moon Knight, Spider-Woman

Actions Available: Spider-Man, Venom, Daredevil, Domino, Mayhem, Moon Knight, Spider-Woman

*I may handle Daredevil's reaction as the player is on hiatus.

Moon Knight
player, 86 posts
14 XP
Mon 18 Jan 2021
at 15:26
  • msg #473

Re: Current Mission: Maximum Carnage

Son of a bitch. It was getting so that you just couldn't trust an elder demon anymore. Him and his 'collection'. At least he wasn't sending them a giant Jack the Ripper to fight.

Naturally, Carnage took out their big gun on his first attack, sucking up Tigra and he Sorceress Supreme mojo with her before she could send him back to where he came from. And as much as that bothered Moon Knight, it bothered him more that Carnage had made it look easy. He just sucked her up like a plate of spaghetti.

The worst part, of course, was that he just wouldn't shut the hell up. When he hurled the spikes, it was almost a relief that he was shooting off more than his mouth for a change.

Team d6
Fist of Khonshu d8
Superhuman Reflexes d10
Shapeshifting d10
Combat Master d10

Moon Knight rolled 4,2,8,2,10 using d6,d8,d10,d10,d10 ((4,2,8,2,10)).

Total: 18
Effect die: d10

Mayhem
player, 19 posts
Mon 18 Jan 2021
at 18:20
  • msg #474

Re: Current Mission: Maximum Carnage

Tears well up in April's eyes before they-- tears and eyes alike-- vanish behind Mayhem's inhuman, writhing mask. As Carnage renounces his "family", Mayhem moves to stand with her own... two of her three parents, and this poor lost child... her Spider-Sense screaming in vain at the back of her mind.

She takes three or four of the symbiotic spikes straight into her chest. Her tentacles get longer and sharper as the color drains out of them.

"Oh, right. You're still here." And I never knew you could do that. Maybe I'll have to try it myself.


10:44, Today: Mayhem rolled 20 using d8+d8+d10+d8+d10 with rolls of 3,4,2,5,6.  Dodging Spikes: Team d8 + Auntie M d8 + Superhuman Reflexes d10 + Shapeshifting d8 + Acrobatics d10.

Effort: 11
Effect: d10

Physical Stress stepped up to d8 for minimum Effort, stepped back down to d6 for the d10 Effect die. Plot Points: 0.0

This message was last edited by the player at 18:20, Mon 18 Jan 2021.
Domino
player, 83 posts
Unspent Exp: 0
PP: 3
Tue 19 Jan 2021
at 05:41
  • msg #475

Re: Current Mission: Maximum Carnage

Reaction to Carnage's (total: 18) attack
d6 Team
d8 Hardened Mercenary
d10 Superhuman Reflexes
2d8 Combat Mastery

- rolled 5,5,8,7,1 using d6,d8,d10,d8,d8.
Spend 1PP to use an additional die in total
Total: 20
Effect: d8
Opportunity: 1   ... gives Domino +1PP

Activating a Watcher Opportunity to use:  SFX: Domino Effect. On a successful reaction against a physical stress attack action, inflict physical stress with your effect die. Spend 1 PP to step it up.
Total:  20
Effect: d10 damage



Domino moved instantly in reaction to the Carnage Spikes that flew in their cumulative direction.
Even as she did an aerial roll above the spike that come her way, it passing centimetres from her ... she spun her gun in that direction, and let of a shot that only a Combat mastered, Hardened Mercenary with Superhuman Reflexes could possibly have managed.


PP: now 2
Next Re/Action: any hero.

Venom
player, 24 posts
PP: 0
XP: 1
Tue 19 Jan 2021
at 15:07
  • msg #476

Re: Current Mission: Maximum Carnage

Venom is stunned at the giant Carnage's appearance and can't manage to move in time as the spikes rain down. As Carnage's tendrils slammed into him Venom rippled and he stabs his claws into the tendrils that passed into him, "NO FAMILY? You are OUR SPAWN your existence belongs to US! We were wrong to entrust your end to others!"




OOC
Team d6
We Are Venom d8
SuperReflexes d10
Combat Expert d8
Symbiote enhancement d12

Total: 6
Effect: d12
No opps no PP
Spending 1 Xp to create 1 PP
Spending 1 PP to Change Physical to Emotional Stress
10:04, Today: Venom rolled 2,3,3,2,2 using d6,d8,d10,d8,d12 ((2,3,3,2,2)).

This message was last edited by the player at 21:50, Wed 20 Jan 2021.
Spider-Man
player, 39 posts
Wed 20 Jan 2021
at 08:41
  • msg #477

Re: Current Mission: Maximum Carnage

"You've gotta be kidding me!"

Spider-Man leaps from side to side, using his Spider-Sense and his alien suit's web-slinging to aid him in avoiding the towering Carnage's symbiote spikes.

Reaction to Carnage's attack (Total: 18, Effect: d10 to Spider-Man)

3 PP
Team d6
With Great Power Comes Great Responsibility d8
SPIDER-POWERS: Superhuman Reflexes d10
SYMBIOTE SUIT: Web-Slinging d8
Acrobatic Master d10

02:33, Today: Spider-Man rolled 5,4,5,5,8 using d6,d8,d10,d8,d10.

Spending 1 PP to add additional die to total

Total: 18
Effect: d10
Opportunities: 0
PP Remaining: 2


With centimeters between Spider-Man and the large spikes piercing the ground, he narrowly avoids being skewered.

"Phew! I was almost turned into a friendly neighborhood Spider-Kabob!"

As Peter lands, he sees that some of his comrades were not so lucky.

"Nooo!"

He calls out, unable to save them.
Spider-Woman
player, 18 posts
Jessica Drew
Thu 21 Jan 2021
at 00:02
  • msg #478

Re: Current Mission: Maximum Carnage

When Spider-Woman saw Carnage spew a hail of spears, she reacted with superhuman precision. Jessica leaped into the air, twisting her body with spider-like speed and agility! The projectiles zipped past her, sinking into the turf with soft thuds.



OOC:

Team 1d10
S.H.I.E.L.D. Super-Agent 1d8
Superhuman Stamina 1d10
Superhuman Reflexes 1d10
Acrobatics Expert 1d8

I‘ll use 1PP to add 1 extra die.

18:47, Today: Spider-Woman rolled 3,6,9,4,4 using 1d10,1d8,1d10,1d10,1d8.  Reaction .

Total: 19
Effect: d10
Opportunities: 0

Mayhem
player, 20 posts
Thu 21 Jan 2021
at 06:21
  • msg #479

Re: Current Mission: Maximum Carnage

"Naughty, naughty," Mayhem said, ignoring the spikes still sticking through her body. She sprinted toward the massive Carnage and leapt directly toward his left hand, seemingly trying to free Tigra again

Instead of continuing the attack, however, Mayhem spun in mid-air and twisted her flesh around Carnage's spears and fired them directly at his face.

23:12, Today: Mayhem rolled 21 using 1d8+1d4+1d10+1d8+1d8+1d6 ((2,2,4,3,7,3)).

The best I can turn this pile of crap into is 11/d8 (Physical Stress. Gained a Plot Point for Somewhere I Belong, because this is not the Carnage I'm used to fighting. Stepped up my Physical Stress to 1d8.

Next: Any.

1 PP

Moon Knight
player, 87 posts
14 XP
Fri 22 Jan 2021
at 14:49
  • msg #480

Re: Current Mission: Maximum Carnage

There were seventy-three different ways to attack the giant Carnage, with over three hundred minor variations. Moon Knight considered them all in a blink. Most of them were pointless given Carnage's array of powers, shapeshifting chief among them. But anything he could do, Moon Knight could do (maybe better)... so he discarded seventy-two other methods and went for the very simple, very direct punch him in the face.

Breaking from his team, the Fist of Khonshu charged the Kong-sized Carnage. Using his own shapeshifting to grow himself as large as possible, Moon Knight leaped at Carnage and swung for the fences with his superhuman strength.

Team d6
Fist of Khonshu d8
Superhuman Strength d10
Shapeshifting d10
Combat Master d10

Moon Knight rolled 6,1,2,4,5 using d6,d8,d10,d10,d10 ((6,1,2,4,5)).
Spending 1PP to keep an extra die as part of attack.

Total: 15
Effect: d10
1 Opportunity

Carnage
NPC, 36 posts
Tue 26 Jan 2021
at 00:25
  • msg #481

Re: Current Mission: Maximum Carnage

Venom takes d10 of Emotional Stress. Mayhem takes d8 of Physical Stress. Spending 1d6 doom to ignore the stress from Domino's counterattack using the Symbiote Armor SFX:

SFX: Symbiote Armor. Spend 1d6 doom to ignore physical stress unless caused by heavy artillery, explosives, or other sufficient penetrative force.

Doom Pool: 1d6


As the symbiote-spikes rain down on the field, embedding themselves in the charred grass with audible thud's, Spider-Man, Moon Knight, Domino, and Spider-Woman take evasive action. Domino even manages to fire off a few shots at Kasady as she nimbly avoids the incoming projectiles, though they have no visible effect on the super-sized symbiote. As for the bulked-up Venom, dodging is a considerably more difficult matter, and he and Mayhem can be forgiven if the sudden appearance of a giant-sized Carnage takes them off guard. A few of the spikes raze each of them as they scramble out of the way, while Moon Knight rushes in on Carnage for a counterattack!

Carnage reacts to Moon Knight's counterattack-- not so much dodging as withstanding.

Solo 3d10 (Large Scale Threat)
Carnage Rules! d8
Superhuman Reflexes d10
Combat Expert d8

16:01, Today: Carnage rolled 9,4,1,7,3,7 using 1d10,1d10,1d10,1d8,1d10,1d8 ((9,4,1,7,3,7)). Carnage reacting to Moon Knight's shapeshifted attack.

Total: 16
Effect: d10
Opportunities: 1 (Available first to Moon Knight)


Noticing Moon Knight-- bulked up, yet small in comparison to Kasady-- "nipping at his heels," Carnage just shrugs off the incoming counter-attacks and laughs in his booming voice. He gives a little flick of his foot to launch Moon Knight away, looking down at his palm as Mayhem now leaps atop it, attempting to wrestle Kasady's hand into firing the spikes at his own face:

16:12, Today: Carnage rolled 5,5,7,3,10,5 using 1d10,1d10,1d10,1d8,1d10,1d8 ((5,5,7,3,10,5)). Carnage reacting to Mayhem's attempt to make him hit himself.

Solo 3d10 (Large Scale Threat)
Carnage Rules! d8
Superhuman Reflexes d10
Combat Expert d8

Total: 17
Effect: d10
Opportunities: 0


"That all you got, pipsqueaks? Who else wants some?!"

As the heroes watch in dismay, Tigra is absorbed fully into his mass, and the symbiote that surrounds Kasady begins to glow with a bright light...!

Reaction Needed: Daredevil

Actions Available: Spider-Man, Venom, Daredevil, Domino, Spider-Woman

This message was last edited by the player at 00:31, Tue 26 Jan 2021.
Daredevil
player, 68 posts
PPs: 2* (from msg #339)
XPs: 11
Tue 26 Jan 2021
at 08:59
  • msg #482

Re: Current Mission: Maximum Carnage

Reaction to King Carnage's attack, Total: 18, Effect: d6:
Team    d6
Blind Justice (literally)    d4
(+1 PP)
Hypersenses/Radar Sense/Superhuman Senses    d10
Acrobatic Master    2d8
Family Secrets: Carnage Resource    d12

Daredevil rolled 1,1,3,3,2,12 using d6,d8,d10,d8,d8,d12 ((1,1,3,3,2,12)).

Total: 15; Effect: d10
2 Opportunities

PPs: 4 (starting; from msg #437) +1 (negative Distinction) +1 (rolled Opportunity) = 6 but 5 due to limit


Daredevil has drifted far from the conversation. He knew well enough that when planning started, get the Plan B and C ready; the best way to make sure something wouldn't happen would be to plan for it. So he knew that all this talk was hot air and they would face the real choices when the situation actually arose for them. And if murder was on the table, well, so would be conflict, and maybe the meaning of the word "hero" could be tested. Regardless, as the heroes blathered and the night didn't get any cooler, he tracked Shriek reappearing, and anything on the periphery. The others had the benefit of looking up at the threat but DD had to focus his senses, pushing them out to take in what was happening at a distance, picking up more but for an intense effort. His muscles were on a hair-trigger, waiting to jump as soon as she acted, but she was all talk, too. If it wasn't going to be the chance to make real plans or figure out where they've all been, they could use the moment to catch their breaths. But was there something else, across the field --

The portal gave no warning before it opened then started shooting spikes from its maw. Carnage's voluminous voice was more of an assault on DD's hearing than the harpoons, but those are easier to dodge, to an extent. Daredevil, on the other side of the group, rolls out of the way, still allowing one of the spikes to rip across the side of his thigh but leave only a flesh wound, then he comes to his feet, in a ready crouch. Taking on Carnage straight-forward isn't going to do a thing except maybe get the good guys wiped out. There has to be another strategy to this, something that doesn't involve physical force, but it could be up to the keys he held.
Spider-Woman
player, 19 posts
Jessica Drew
Thu 28 Jan 2021
at 23:18
  • msg #483

Re: Current Mission: Maximum Carnage

Earlier, Carnage had just laughed off Spider-Woman’s venom blast. With Tigra once again endangered, Jessica couldn’t risk wasting her bioelectric reserves on a futile attack. Instead, she seemingly abandoned the fight, soaring across the field on gossamer wings...
Carnage
NPC, 37 posts
Sun 31 Jan 2021
at 18:05
  • msg #484

Re: Current Mission: Maximum Carnage

Stepping up 1d6 from Domino's opportunity in Msg #475. Stepping up 1d8 from Moon Knight's opportunity in Msg #480. Adding 2d6 from Daredevil's 2 opportunities in Msg #482.

Doom Pool: 2d6, 1d10

Daredevil takes d6 Physical Stress. He also earns 2 XP for opportunities he rolled, since he is full up on PP's.


The super-sized Carnage suddenly seems to be ignoring the heroes for the moment, as his gigantic form begins to glow with a strange light! With Tigra having disappeared from view, sucked into Kasady's symbiote mass, it begins to appear he is somehow drawing upon her own magical power!

"Hmm, that demon freak said he'd give me some upgrades... Guess he was telling the truth! This feels good!"

He extends both his giant hands toward the field. They begin to pulsate with the same glow as Kasady's body, as magical power is focused straight into his palms.

"The sorceress was having so much fun with her magic spells and enchantments... But now it's time I performed a little spell of my own!"

Whatever he's going to do next, it appears there may be only seconds to act!

Actions Available: Domino, Daredevil, Spider-Man, Spider-Woman, Venom
Domino
player, 84 posts
Unspent Exp: 0
PP: 3
Thu 4 Feb 2021
at 02:33
  • msg #485

Re: Current Mission: Maximum Carnage

Domino was annoyed with herself that she'd simply stood around like some casual noob while Shriek and her 'children' had full conversations on the rooftop.
It would have been the perfect opportunity to finish Kasady as he lay helpless at her feet.  But Domino, for some reason, had stood around doing nothing.

Then, the cat-witch had gone up there, and cast an entire spell.  More time consumed that Domino could have finished her mission, but again she'd just stood there and watched.

And then, that HERO had taken even Shriek away, while Domino had stood around with her thumb up her proverbial.


Frustrated, Domino grabbed one of the nearby Pumpkin Bombs and Teleported herself to a rooftop nearby where she might get the chance to toss it down onto Mega-Carnage.
Daredevil
player, 70 posts
PPs: 2* (from msg #339)
XPs: 11
Fri 5 Feb 2021
at 10:07
  • msg #486

Re: Current Mission: Maximum Carnage



"Cletus!" Daredevil calls, addressing Carnage by the killer's real name. "It doesn't have to be like this." He approaches the giant-size symbiote empty-handed, with only a slight limp from the previous attack, and showing no intention of a physical attack. "You want to be angry for what your parents did when you were a kid? Hey, mine weren't great either. But what does it get you to hurt anyone else like this? How many more do you have to kill until one kills you?" He keeps talking as long as he can for as long as he's safe but his guard is up. "You remember watching baseball games at the orphanage? You're there now, what you saw on the TV. Doesn't that account for something? No one had to die in those games." Daredevil's radar sense tracks the deadly tendrils around Carnage, knowing that even a hesitation in one of them means he might be getting through. Since the villain's heartbeat is buried deeper than even Daredevil's senses can pick up, putting it all together with his super-hearing to catch any aberration in his behavior is marshaling so many uses of his powers, but there's no other place to run but on the edge.

DD realizes how cheesy the words sound as soon as they leave his mouth but he trusts his ability to sell it -- lawyer super-powers can come in handy even in a red-devil costume. But if he could distract Carnage just enough, it could be the pause to make an opening that he -- or someone else -- could take advantage of. Getting closer could put him in position for a sneak attack... if Carnage doesn't obliterate him now right in front as easily as breathing. Leaving himself open to such an attack just to fake some sincerity is a dangerous and even foolish ploy... but he is, after, a man without fear!

Mental attack on Carnage:
Team    d6
Man Without Fear    d8
Hypersenses/Radar Sense/Superhuman Senses    d12 (with potential reroll)
(-1 PP)
Hypersenses Power Stunt    d8
(-1 PP)
Psych Expert    d8
Family Secrets: Carnage Resource    d12

Daredevil rolled 2,4,4,8,4,7 using d6,d8,d12,d8,d8,d12.
Radar Sense SFX Reroll: DD rolls 5,8,6,5,5,8 using d6,d8,d12,d8,d8,d12 ((5,8,6,5,5,8)).

-1 PP to add third die to Total
Total: 21; Effect: d12

PPs: 5 (starting; from msg #482) -1 (Radar Sense SFX) -1 (Power Stunt) -1 (to add die to Total) = 2

The Watcher
GM, 263 posts
Mon 15 Feb 2021
at 06:14
  • msg #487

Re: Current Mission: Maximum Carnage

In reply to Daredevil (msg # 486):


As the mega-sized Carnage focuses Tigra's siphoned power into his palms, his focus is disrupted by the shouting voice of Daredevil from nearby. He cocks an eyebrow in the hero's direction, a bemused expression on his face as he hears the horned vigilante call to him. What effect will the super-powered lawyer's words have on the towering maniac, if any?

Carnage reacts to Daredevil's attempt to inflict mental stress upon him (Total 21, Effect d12).

Solo 3d10
Chaotic Killer d8
Menace Master d10

21:53, Today: Carnage rolled 1,8,3,2,6 using 1d10,1d10,1d10,1d8,1d10 ((1,8,3,2,6)). Carnage reacting to DD's attempt to talk him down.

Total: 17
Effect: d8
Opportunities: 1 (Available first to Daredevil)

DD wins and eliminates 1d10 from Carnage's 3d10 Affiliation dice. Spent 1d10 doom to add a 3rd die to Carnage's total.

Doom Pool: 2d6


The villains' task seems to be momentarily forgotten as he turns in Daredevil's direction, as though surprised to hear such personal details being mentioned. It's as though his life's story is now being laid bare for all to hear. But despite whatever distracting effect the hero's words may be having on the killer, his thirst for violence seems to be intact.

quote:
"Cletus! It doesn't have to be like this."

"Oh, but it does," Cletus laughs. "You see, the Missus-- that's my symbiote for those of you at home-- gets a little cranky when I go too long without a little murder." He gestures to the lot of heroes and vigilantes running around his heels. "I'm sure you understand."

quote:
"You remember watching baseball games at the orphanage? You're there now, what you saw on the TV. Doesn't that account for something? No one had to die in those games."

"You know, it's funny. I chose this place for tonight's main event, but I never cared much for the sport. Mostly I just liked to watch my old man's reaction when his team lost the big game. I couldn't help but laugh in his face... no matter how hard he swung that belt of his!"

He turns his head from Daredevil to Spider-Man, Venom, Spider-Woman, and the rest. Only Domino seems to avoid his gaze, from her perch atop the nearby rooftop.

"Now, are we going to talk all night, or are we going to kill each other?!"

Actions Available: Domino, Spider-Man, Spider-Woman, Venom
This message was last edited by the GM at 06:26, Mon 15 Feb 2021.
Spider-Man
player, 41 posts
Tue 16 Feb 2021
at 06:19
  • msg #488

Re: Current Mission: Maximum Carnage

Seeing Daredevil attempting to get in closer to Carnage for a sneak attack, Spider-Man attempts to press the same buttons with a distraction.

"So what you're saying is that you're just a little troll that loves torturing people because of your own insecurities and because you hate yourself. Sounds pretty sad to me. All you wanted was everyone to be as unhappy as you are. That's pretty pathetic, Cletus."

Spider-Man fires off a few shots of web at Carnage as he weaves around him, trying to annoy him and draw his attention to him more than cause damage.

Attempt to create Distracted complication on Carnage
2 PP
Team d6
Wisecracker d8
SYMBIOTE SUIT Web-Slinging d8
Psych Expert d8

00:16, Today: Spider-Man rolled 4,5,1,6 using D6,D8,D8,D8.

Total: 11
Effect: d6
Opportunities: 1
PP Remaining: 2

Reaction Needed: Carnage
Next Action: Spider-Woman

Spider-Woman
player, 20 posts
Jessica Drew
Tue 16 Feb 2021
at 12:06
  • msg #489

Re: Current Mission: Maximum Carnage

While Spider-Man sling webs at Carnage, Spider-Woman took advantage of the confusion. She sprinted and jumped around the field, moving into Carnage’s blind spot. Jessica gripped Dragonfang in hand, thankful that she’d recovered it from the helicopter wreckage. Peter served the Spider-Man shtick that enraged and distracted more villains than even S.H.I.E.L.D. could document.

Banter in battle wasn’t really Jessica’s game, though. She was more terse in her fights, but she cared more about kicking ass than throwing shade. When Spider-Woman moved into position, she readied Dragonfang. “I don’t do the snappy banter, Carnage.”

The Dark Angel raised the magical sword, then slashed with all her spider-strength at the psychotic symbiote’s Achilles’ tendon! “I just kick super-psycho ass!”


OOC:

Spider-Woman attempts a sneak attack on Carnage with Dragonfang!

Team 1d10
S.H.I.E.L.D. Super-Agent 1d4 to gain a PP
Super-human Stamina 1d10
Superhuman Strength 1d10
Covert Master 1d10
Dragonfang (Advantage) 1d12

I’ll spend a PP for an extra die on my Total.

06:33, Today: Spider-Woman rolled 10,3,5,5,6,5 using 1d10,1d4,1d10,1d10,1d10,1d12.  Sneak attack with Dragonfang.

Total: 21
Effect: d12
Opportunities: 0
PP remaining: 1

Reaction needed: Carnage.
Next Action: Domino.





Daredevil
player, 72 posts
PPs: 2 (from msg #486)
XPs: 8
Thu 18 Feb 2021
at 09:59
  • msg #490

Re: Current Mission: Maximum Carnage

Daredevil stands his ground, noticing Jessica coming up on Carnage's side. Perhaps they could all serve as a distraction to Carnage for each other, until a final strike can get in to end this nightmare once and for all. With the Spiders accounted for, that leaves Venom and Domino, who are both just out of reach of his senses to catch. There is hope that they will fall in and make their own attacks, then that is superseded by just hoping they were both okay, wherever they are.
Carnage
NPC, 38 posts
Wed 24 Feb 2021
at 06:41
  • msg #491

Re: Current Mission: Maximum Carnage

Stepping up 1d6 doom from Spidey's opportunity in Msg #488.

Doom Pool: 1d8, 1d6


Carnage narrows his eyes as the duo of Spider-Man and Spider-Woman join the fray! The wall-crawler lobs a few webs in Kasady's direction, berating the villain to draw his attention while Jessica gets into position...

Carnage reacts to Spider-Man's attempt to distract him via taunts and insults (Total 11, Effect d6).

Solo 2d10 (Large Scale Threat)
Solo Act d4 (One villain vs. many heroes)
Tentacles d8
Combat Expert 2d6

21:56, Today: Carnage rolled 1,7,2,6,6 using 1d10,1d10,1d4,1d6,1d6 ((1,7,2,6,6)). Does Carnage see through Spidey's distraction ploy?

Total: 13
Effect: d6
Opportunities: 1 (Available first to Spider-Man)

Carnage wins with no Complication taken. Stepping up 1d6 in the Doom Pool from Carnage's use of the "Solo Act" distinction at d4.


Unhindered, the giant Carnage strides clear through the webs, absorbing them into the red mass of symbiote. His flailing tentacles threaten to bat away the heroes as they dive and dodge out of the way.

"Oh Spider-Man, what can I say?" Kasady laughs. "I've got a unique talent, and it's only right I share it with the world!"

He rubs his hands together as he gazes down at his hated enemy.

"Now, what should I do with you, little wall-crawler? I can feel that demon's magic inside me just begging to be let out! Maybe I'll turn you into an ugly little freak like Doppelganger!"

Unconcerned with whatever small threat the heroes pose, Kasady takes a moment to consider the newfound powers at his disposal.  It would seem that if Spider-Man failed to distract the villain, Kasady nonetheless succeeded in distracting himself! For his next sentence is cut short as Spider-Woman draws back with the mystical blade, Dragonfang, and sends it chopping straight at his ankle!

Does Spider-Woman's blade pierce Carnage's ankle?

Solo 2d10 (Large Scale Threat)
Carnage Rules! d4 (Having a moment of arrogance)
Superhuman Durability d10
Combat Expert 2d6

22:21, Today: Carnage rolled 4,2,1,5,2,2 using 1d10,1d10,1d4,1d10,1d6,1d6 ((4,2,1,5,2,2)). Carnage's reaction to Spider-Woman chopping at him with Dragonfang.

Total: 9 (Pitiful!)
Effect: d10
Opportunities: 1 (Available first to Spider-Woman)

Spider-Woman wins with an extraordinary success. 1d10 is eliminated from Carnage's 2d10 Affiliation dice. Her extraordinary success creates a one-use Asset for the next acting hero (Domino or Venom), Sudden Opening d8.

Stepping up 1d8 in the Doom Pool from Carnage's use of the Carnage Rule! distinction at d4.

Doom Pool: 1d10, 1d8


"Ah, I've got it! I'll make y-YEEEOWWCH!"

The giant begins hopping up and down on one foot, clutching his fresh wound as the stadium around the heroes buckles and heaves from his impact. Anyone planning to join in the attack might find this a perfect moment to strike!

Actions Available: Domino and Venom (And then a new round)
Venom
player, 27 posts
PP: 0
XP: 0
Thu 25 Feb 2021
at 20:02
  • msg #492

Re: Current Mission: Maximum Carnage

Venom's symbiote flesh surges out trying to wrap around the nearest Carnage limb, "You defy you kin and your kind! We shall consume you if it takes an eternity!"


ooc
13
ED d10
+1/-1 PP = 0 PP
1 Opps

Team d6
We are venom d4 +1 pp
Super Stamina d10
Super Strength d10 -1 pp SFX: Multipower
Combat Expert d8
Symbiote Enhancement d12

 Venom rolled 3,3,8,4,5,1 using d6,d4,d10,d10,d8,d12

Carnage
NPC, 39 posts
Sun 7 Mar 2021
at 18:13
  • msg #493

Re: Current Mission: Maximum Carnage

In reply to Venom (msg # 492):

As Venom begins to wrap around and engulf Carnage's limb, the giant reacts with amusement.

"I don't know if you noticed, small fry, but I'm the biggest fish in this pond!" he laughs. Shifting his mass, he tries to grow larger still and break through Venom's grip!

Stepping up 1d8 in the Doom Pool from Venom's opportunity in Msg #492.

Doom Pool: 2d10

Reaction to Venom's attack (Total 13, Effect d10).

1d10 (Large Scale Threat)
Solo Act d4 (Venom's reminding him he's all alone now)
Stretching d8
Shapeshift d8
Combat Expert d8

SFX: Multipower. Use two or more SUPER-SIZED SYMBIOTE powers in your dice pool, at -1 step for each additional power.

09:31, Today: Carnage rolled 5,2,3,6,1 using 1d10,1d4,1d8,1d8,1d8 ((5,2,3,6,1)). Carnage attempts to grow larger and resist Venom's ensnarement of him.

Total: 11
Effect: d8
Opportunities: 1 (Available first to Venom)

Venom wins and creates a "Grappled" d10 complication on Carnage. Carnage's last remaining d10 Affiliation die steps back to d8. Stepping up 1d10 in the Doom Pool from Carnage's use of the "Solo Act" distinction at d4.

Doom Pool: 1d12, 1d10


Suddenly, Kasady's realizing that his symbiote isn't responding the way it ought to. Down at his heels, Spider-Woman's mystical attack has begun burning the symbiote "armor" off of his gigantic body! Little by little, it spreads up his form, and he begins to shrink! Venom's grip tightens around Carnage more and more with each passing second! Carnage looks to where Domino ended up on the nearby rooftop, his eyes full of that ever-familiar mad delight.

"Now this is a fight!" he smirks. "Well, Domino, what do you have for me?! You've never disappointed me before!"

Action Available: Domino
Domino
player, 85 posts
Unspent Exp: 0
PP: 3
Tue 16 Mar 2021
at 08:16
  • msg #494

Re: Current Mission: Maximum Carnage

Domino wasn't sure she had much to contribute, but nodded in acknowledgement to the towering terror, and fell back on what she knew ... on what had almost worked on several occasions in the last few hours.


That big ol' mouth of his was even bigger now, and as he laughed and challenged her, she had a gaping view of his insides.
And she had to wonder whether that symbiotic suit grew over this internal membranes as well, or just down the outside.

To find out, she shot him in the tonsils  ... or more accurately, in the brain, via is dangly bits.
If she got lucky, it might just severe his spinal cord.

ACTION: shot Carnage
d6  Team
d8  Femme Fatale
SFX: Full Auto. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total.
2d8 Guns
d10 Supernatural Reflexes
d10 Combat Master
SFX: Lady Luck On My Side. Spend 1PP to borrow the highest die in the doom pool as an asset for your next action; then step back and return the doom die.
d12 Lady Luck on my side

-rolled 1,4,7,7,9,6,<s>9</b> using d6,d8,d8,d8,d10,d10,d12.  Shoot carnage in the Tonsils.
Total = 23
Effect = d10

Opportunities 1 = 1 PP
... and return that Doom Pool Dice as a 'd10'

PP = 3


Next:  I dunno, whomever posts

Spider-Woman
player, 21 posts
Jessica Drew
Tue 16 Mar 2021
at 23:55
  • msg #495

Re: Current Mission: Maximum Carnage

While Domino & Venom kept Venom preoccupied, Spider-Woman kept out of his direct and peripheral lines of sight. Jessica utilized her spy training and skittered behind her target, taking advantage of his still-increased size and the chaos. She disengaged while Domino fired on Carnage. Afterward, she hastily closed on their common enemy.

Drawing back Dragonfang, Spider-Woman aimed for the back of Carnage’s head. Then, the Dark thrust the magic sword toward the maniacal symbiote’s skull!


OOC:

Spider-Woman attempts another sneak attack on Carnage with Dragonfang! Jessica goes for the classic “D & D Rogue Backstab” this time!

Team 1d10
S.H.I.E.L.D. Super-Agent 1d4 to gain a PP
Super-human Stamina 1d10
Superhuman Strength 1d10
Covert Master 1d10
Dragonfang (Advantage) 1d12

I’ll spend a PP for an extra die on my Total again.

19:46, Today: Spider-Woman rolled 4,1,6,10,9,4 using 1d10,1d4,1d10,1d10,1d10,1d12.  Another sneak attack (from behind’ on Carnage.

Total: 25
Effect: 1d10
Opportunity: 1


 

Carnage
NPC, 41 posts
Wed 17 Mar 2021
at 05:33
  • msg #496

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 494):

Re: Domino's attack.

Domino's SFX steps back 1d12 in the doom pool. Adding 1d6 to the doom pool for Domino's opportunity in Msg #494.

Doom Pool: 2d10, 1d6


As Kasady issues his challenge, Domino rises to the occasion. Taking aim with her guns, the mercenary fires a storm of bullets into the giant Carnage's mouth!

Carnage reacts to Domino's bullet barrage (Total: 23, Effect: d10)

Solo d8 (down from 3d10)
Carnage Rules! d4 (Running that fat mouth of his)
Superhuman Durability d10
Combat Expert d8

22:12, Today: Carnage rolled 6,2,1,6 using 1d8,1d4,1d10,1d8 ((6,2,1,6)). Carnage resisting getting shot in the tonsils?!

Total: 12
Effect: d4
Opportunities: 1 (Available first to Domino)

Domino wins. 2 extraordinary successes yields her an asset, "Bead on Tigra d8." Adding 1d6 to the doom pool for Carnage's use of the "Carnage Rules!" distinction at d4.

Doom Pool: 2d10, 2d6


"Go on, Domino, show me what you're made-- GRK!!"

Carnage coughs and sputters, choking on the shells blasted into his mouth by Domino's guns. A few rounds even ping! off of his "tonsils," or whatever the equivalent is for a monster like he has become. Then, after a moment, the giant's scowl deepens. He makes a disgusting, snorting sound, like he's preparing to hock a loogie, and then he spits the smoking ammunition back onto the field. The heroes milling about near Domino run for cover as the bullets are ejected from the giant's mouth as though from a cannon, striking the ground with penetrating force!

Spent 1d6 doom to use:

SFX: Symbiote Armor. Spend 1d6 doom to ignore physical stress unless caused by heavy artillery, explosives, or other sufficient penetrative force.

Doom Pool: 2d10, 1d6


At first blush, one might assume the attack was ineffective. But as Carnage's mouth yawns wide, Domino can spy from her perch the mystical glow of one feline Sorceress Supreme! Tigra appears to be trapped deep in the giant's gut, having suffered the cruel fate of being turned into some kind of twisted "living battery" to fuel Carnage's mystical might!

Next: Reaction to Spider-Woman's attack (Msg #495)
Carnage
NPC, 42 posts
Wed 17 Mar 2021
at 05:51
  • msg #497

Re: Current Mission: Maximum Carnage

In reply to Spider-Woman (msg # 495):

Re: Spider-Woman's attack.

Adding 1d6 to the doom pool for Spider-Woman's opportunity in Msg #495.

Doom Pool: 2d10, 2d6


What can possibly hope to topple this giant now? For anyone pondering the question, the answer might be found in the wreckage surrounding the area. Fire and heat seemed to repel the symbiotes in the past, and there are plenty of pumpkin bombs littering the field, but is this new "King Carnage" even afraid of a little fire? Only Spider-Woman's mystical slashes with Dragonfang seem to have bothered him-- and even the outcome of her latest attack remains to be seen! Seizing the opportunity of Domino's sudden assault, Spider-Woman also leaps into action, following up her earlier attack on the symbiote monster with another swipe of her mystical sword, Dragonfang!

Carnage resists Spider-Woman's sword attack upon his skull (Total: 25, Effect d10).

Solo d8
Chaotic Killer d4 (He really has this coming)
Superhuman Durability d10
Mystic Resistance d6
Combat Expert d8

22:19, Today: Carnage rolled 7,2,2,3,3 using 1d8,1d4,1d10,1d6,1d8 ((7,2,2,3,3)). Carnage resists against Spider-Woman's stabbiness.

Total: 10
Effect: d10
Opportunities: 0

Spider-Woman wins. Her 3 (count 'em!) extraordinary successes yields her an asset, "Bead on Tigra d10." Adding 1d6 to the doom pool for Carnage's use of the "Chaotic Killer" distinction at d4.

Spending 1d6 to use:

SFX: Symbiote Armor. Spend 1d6 doom to ignore physical stress unless caused by heavy artillery, explosives, or other sufficient penetrative force.

Doom Pool: 2d10, 1d6


As she sinks Dragonfang into Carnage's massive skull, Spider-Woman's eyes go wide as a sudden magical feedback from the blade pierces into her own brain. Amid a scramble of images, Jessica can see in her mind's eye the image of Tigra, trapped deep within the symbiotic tomb of Carnage's chest. There, he taps into her mystical power, using it to drive this colossal body of his gifted unto him by the demonic Predator! What's more, Jessica can hear her friend crying her name-- crying for help! But just as soon as the stream of images rush forth, they cease, and Jessica is left reeling for an instant.

Spending 1d10 doom to re-introduce "Trapped Tigra" as a Scene Complication. Until complication is removed, Carnage may roll the Scene Complication in his actions.

Doom Pool: 1d10, 1d6


"Magic?! Oh, not that!" Kasady cries melodramatically, pretending as though he is about to faint from his latest wounds. "Anything but that!"

As the combatants watch in shock, the injuries inflicted on Carnage's legs and head by Jessica's sword begin to heal up right before their eyes!

Spending 1d6 doom to use:

SFX: Demon's Puppet. Spend a d10 doom die to recover one of your Affiliation dice. If in possession of a mystic power source, you may spend a doom die of any size instead.

Carnage regains 1d10 of his Affiliation dice, bringing him to 1d10, 1d8 (Large Scale Threat).

Doom Pool: 1d10


Carnage gives a rough shake of his massive head to dislodge Spider-Woman, sending her not-so-gently back to earth. Sure enough, the gash in his armored skull is already sealing back up just as quickly as the sword's magical energy burns his "flesh" away. Then, with a spiteful chuckle, he sprouts yet more blades and weapons from his form. Standing tall above the heroes, he shows no weakness as he leers down at them in a display of his might.

"Oh wait, that's right! I've learned a few tricks since we last fought," Kasady grins, eyeing the assembly of heroes and vigilantes. "Magic tricks! Call me Copperfield!"

He sighs.

"I only wish one of you were my size, so that this wouldn't be such an easy slaughter! Oh well, I suppose ya can't have it all... Places to go, people to kill!"

Whatever's going to happen next, it better be big! Only a fully united team may have any true hope of victory, with a coordinated attack on this massive titan!

Actions Available: Daredevil, Domino, Mayhem, Moon Knight, Spider-Man, Venom
This message was last edited by the player at 05:53, Wed 17 Mar 2021.
Moon Knight
player, 91 posts
14 XP
Tue 23 Mar 2021
at 13:53
  • msg #498

Re: Current Mission: Maximum Carnage

They needed to work together to take down this giant-sized Carnage, that much was clear. But the thought that was forming in Moon Knight's mind was more together than anyone else might have thought.

There were four symbiotes on the 'good guy' side of things: Venom, Spider-Man, Mayhem, and Moon Knight himself. That was a lot of alien goo to work with. And given what they were fighting, it might only be barely enough... or not at all. But this was definitely worth a try.

"Symbiotes!" he shouted. "Form up on me! We're joining forces!"
Mayhem
player, 25 posts
Thu 25 Mar 2021
at 10:23
  • msg #499

Re: Current Mission: Maximum Carnage

Mayhem stopped mid-stride and stared at Moon Knight in horror. He doesn't know what he's asking for. But she looked up at her lifelong foe, colossal and godlike, and she knew what had to be done.

This is going to suck.

She launched herself at Moon Knight in a dead sprint.

This is really going to suck.

She reached her target in a diving tackle at chest level, but instead of colliding with Moon Knight she splattered around him, like a real symbiote might do to bond with a host, and beckoned with her remaining tendrils to the other symbiotic heroes.

"I don't have a solid body like you and the others," she whispered in the back of Moon Knight's mind. "I'll work to keep the rest of you bound together... and try to absorb what the bio-pred can dish out so you can dish it back."

"Hold onto your hindbrain, Cape Guy. This is going to suck."


04:18, Today: Mayhem rolled 17 using d8+d8+d10+d8 with rolls of 1,6,5,5.

Messed up the die roller twice in a row. But the first (much better) roll at least shows you what I was trying to do here.

11/d10. I have one PP unless you buy my hitch; I can't think of any possible way that symbiotically joining two already psychotic klyntar could possibly backfire...

NEXT: Any friendly symbiote. Or Doppelganger, if he wants to get in on this: hint hint.

This message was last edited by the player at 10:25, Thu 25 Mar 2021.
Venom
player, 29 posts
PP: 0
XP: 0
Sat 27 Mar 2021
at 23:16
  • msg #500

Re: Current Mission: Maximum Carnage

Venom blinks, "I have enough minds in my head already...this is a bad idea. Venom do not backstab me here." As he lets go of his hold on Carnage's leg a whisper in his mind echos, "No Promises"


OOC:
team d6
We are Venom d8 (not d6 in the first roll)
Shapeshifting d6
Symbiote Enhancement d12

Total: 13
ED: d6
Ops: 0
PP: 0



19:12, Today: Venom rolled 5,6,4,6 using d6,d6,d6,d12 ((5,6,4,6)).
19:14, Today: Venom rolled 7 using 1d8 ((7)).

This message was last edited by the player at 23:16, Sat 27 Mar 2021.
Moon Knight
player, 92 posts
14 XP
Wed 31 Mar 2021
at 18:47
  • msg #501

Re: Current Mission: Maximum Carnage

Seeing Mayhem and Venom on the approach, Moon Knight concentrated on his own symbiote powers. This was bound to be tricky, and he didn't want to be the one to screw up his own strategy. He silently mouthed a quick prayer to Khonshu to let this work...

Team d6
Fist of Khonshu d8
Superhuman Strength d10
Shapeshifting d10
Acrobatic Expert d8

Moon Knight rolled 3,6,7,1,5 using d6,d8,d10,d10,d8 ((3,6,7,1,5)).

Total: 13
1 Opportunity (+1PP)

Spider-Man
player, 43 posts
Thu 8 Apr 2021
at 06:25
  • msg #502

Re: Current Mission: Maximum Carnage

"You had me at Symbiote Voltron."

Spider-Man leaps over to the mass of Symbiote-clad allies. He focuses his alien shapeshifting powers to begin melding together with theirs.

"Just please don't make me be a leg. Or...one of the voices in Moon Knight's head. Or Venom's. Come to think of it, this may be a terrible idea for me. Yech!"

Spider-Man sighs and continues concentrating, hoping that this fusion will work.

OOC: Taking a wild guess at what would apply here

Attempt to fuse Symbiotes
Starting PP: 2
Team d6
Wisecracker d8
SPIDER-POWERS Superhuman Strength d10
SYMBIOTE SUIT Shapeshifting d10

01:21, Today: Spider-Man rolled 3,7,9,7 using d6,d8,d10,d10.

Spending 1 PP to keep additional total die

Total: 23 (7+9+7)
Effect: d6
Opportunities: 0
PP Remaining: 1

The Watcher
GM, 282 posts
Sat 10 Apr 2021
at 20:42
  • msg #503

Re: Current Mission: Maximum Carnage



The three other symbiotic heroes on the field converge on Moon Knight, pooling their concentration as they will their own forms to reach out... and become one. Before the startled eyes of anyone watching, the four of them are lost in a whirlwind of dark slime and tentacles, as they begin to merge! Even the giant-sized Carnage seems taken aback, watching with grim curiosity as a titanic new being begins to take shape right before his eyes...!

In reply to Mayhem (msg # 499):

Stepping up 1d10 in the Doom Pool via Mayhem's opportunity.

Doom Pool: 1d12

Reaction to Mayhem's attempt to create Symbiote Fusion asset (Total 11, Effect d10):

Rolling Doom Pool 1d12

12:42, Today: The Watcher rolled 3 using 1d12 ((3)). Doom Pool reaction to Mayhem's attempt to join the symbiote fusion.

Total: 3
Effect: d4
Opportunities: 0

Mayhem wins with 1 extraordinary success and gains "Symbiote Fusion" d12 asset.


In reply to Venom (msg # 500):

Reaction to Venom's attempt to create Symbiote Fusion asset (Total 13, Effect d6):

Rolling Doom Pool 1d12

12:44, Today: The Watcher rolled 3 using 1d12 ((3)). Doom Pool reaction to Venom's attempt to join the symbiote fusion.

Total: 3
Effect: d4
Opportunities: 0

Venom wins with 2 extraordinary successes and gains "Symbiote Fusion" d10 asset.


In reply to Moon Knight (msg # 501):

Adding 1d6 to the Doom Pool for Moon Knight's opportunity.

Doom Pool: 1d12, 1d6

Reaction to Moon Knight's attempt to create Symbiote Fusion asset (Total 13, Effect d8):

Doom Pool 1d12, 1d6

12:46, Today: The Watcher rolled 1,3 using 1d12,1d6 ((1,3)). Doom Pool reaction to Moon Knight's attempt to join the symbiote fusion.

Total: 3
Effect: d4
Opportunities: 1 (Available first to Moon Knight)

Moon Knight wins with 2 extraordinary successes and gains "Symbiote Fusion" d12 asset.

In reply to Spider-Man (msg #502):

Reaction to Spider-Man's attempt to create Symbiote Fusion asset (Total 23, Effect d6):

Doom Pool 1d12, 1d6

12:48, Today: The Watcher rolled 5,1 using 1d12,1d6 ((5,1)). Doom Pool reaction to Spider-Man's attempt to join the symbiote fusion.

Total: 5
Effect: d4
Opportunities: 1 (Available first to Spider-Man)

Spider-Man wins with 3 extraordinary successes and gains "Symbiote Fusion" d12 asset.


As each hero focuses in turn, their own doubts and fears about the coming fusion begin to subside. With Moon Knight at the head, the others begin a strange joining of their minds and bodies. Using her unique physiology, Mayhem-- a symbiote hybrid rather than a host-- forms the nucleus of the titan. Meanwhile, Venom's hulking arms begin to take shape, as the titan rises up on powerful legs resembling those of Spider-Man (perhaps despite his own wishes). And then, in a final flurry of symbiotic synergy, the towering "Symbiote Voltron," as Spidey called it, stands ready to do battle!

One only hopes this new being-- comprised of many deadly, even psychotic, symbiotes-- knows friend from foe! Otherwise, Daredevil, Domino, Spider-Woman and several other heroes may stand to get caught in the battle of titans!

"Symbiote Voltron" formed. Starting next round, Mayhem, Moon Knight, Spider-Man, and Venom now have the option of posting as "Symbiote Voltron" in addition to their normal characters. Please see the "Symbiote Voltron" datafile in the Player Datafiles thread or PM the Watcher with any questions.

Actions Available: Daredevil, Domino

This message was last edited by the GM at 21:12, Sat 10 Apr 2021.
Domino
player, 87 posts
Unspent Exp: 0
PP: 3
Mon 12 Apr 2021
at 07:47
  • msg #504

Re: Current Mission: Maximum Carnage

Carnage:
2 extraordinary successes yields her an asset, "Bead on Tigra d8."


As the freaky-four morphed into their new and tentacular form, Domino realised that Carnage was taken by surprise.
And that might be the moment she was waiting for.
That ... and the fact that she'd spotted Her Magestic Catness sunk into the chest of the Carnage Behemoth ...

Catching the attention of Spiderwoman, Domino screamed, "Spin me a line, Girlfriend," as she sprinted forward along the rooftop she was on, "our Sister needs a hand", and launched herself from the precipice, towards the Black Behemoth's body.

Her  intent was to land on the sunken Cat-chick, and reef her free.
Hopefully, the super strong web spinner would get the idea ... web Domino mid-flight, and once the Femme Fatale latched on to Pussy Galore, pull them free in some kind of heroic yank.

Action: CREATE ASSET 'Hands on the Cat'
d6  Team Affiliation
d8  Femme Fatale
d10 Superhuman Reflexes
d10 Combat Mastery
d8   Bead on Tigra
d12 SFX: Lady Luck On My Side. Spend 1 PP to borrow the highest die in the doom pool as an asset for your next action; then step back and return the doom die.

-  rolled 2,6,6,9,2,7 using d6,d8,d10,d10,d8,d12.
        Spend 1PP to add an additional die to total
Total: 22
Effect: d10
Opportunities: -

3 XP when you put aside money and safety to do something noble.

If I succeed, I'd like to hand this ASSET off to Spiderwoman IF she pulls us free.

PP: 1


Next up:   Spider-woman ... for the love of violence, pull us free, purrrrrrdy please

This message was last edited by the player at 22:50, Tue 11 May 2021.
Spider-Woman
player, 26 posts
Jessica Drew
Mon 12 Apr 2021
at 08:44
  • msg #505

Re: Current Mission: Maximum Carnage

“What?! I don’t shoot webs!” Spider-Woman never worked with Domino before, but surely Wolverine, Storm, Rogue, or any of the X-Men she knew would have told her...! Jessica groaned, but also saw a way of improvising a “web-line”.

As Domino ran toward the roof, Spider-Woman shouted, “I’ve got an idea that can still make your plan work!” She flew by the “invisible netting” that protected the baseball fans from the more dangerous foul balls. Ripping of a long portion of net, Spider-Woman timed her toss of the line with Domino’s jump. “Catch!”

OOC:

Team 1d10
S.H.I.E.L.D. Super-Agent 1d4 +1 PP
Flight 1d6
Superhuman Strength 1d10
Acrobatics Expert 1d8

Plus

Hands On The Cat 1d12
Bead On Tigra 1d10


16:26, Today: Spider-Woman rolled 8,1 using 1d12,1d10.  Adding Assets, Per Watcher.
04:31, Today: Spider-Woman rolled 4,2,1,10,2 using 1d10,1d4,1d6,1d10,1d8.  Rip off the baseball net to “web” Domino

Total: 18
Effect: d12
Opportunity: 2

How do I use this Asset?


This message was last edited by the player at 20:30, Wed 14 Apr 2021.
The Watcher
GM, 285 posts
Wed 14 Apr 2021
at 18:48
  • msg #506

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 504):

1d12 in the Doom Pool steps back from Domino's use of the SFX: Lady Luck On My Side.

Doom Pool: 1d10, 1d6


Domino spies her opening and leaps from her perch, taking advantage of the super-sized Carnage's moment of distraction. Her luck seems to be in full swing as, down below, the Heroes for Hire have begun launching their own attacks against Kasady. It all serves to keep the giant off-balance long enough for her to sink her hands into the slimy surface of the symbiote and web-rappel down to the site of Tigra's imprisonment.

Luckily for Neena, the improvised net "webbing" Spider-Woman tossed to her seems to be holding. A faint glow emanates from Kasady's chest, slowly fading as the monster siphons power from the sorceress to fuel his giant body. All Domino needs to do now is dig-- using whatever tools she's got-- and grab hold of the feline heroine!

Carnage's passive reaction to Domino's attempt to grab onto Tigra (Total 22, Effect d10).

Solo 1d10,1d8
Solo Act d4 (No one to warn him)
Superhuman Durability d10
Combat Expert d8
"Trapped Tigra" Scene Complication d10

11:03, Today: Carnage rolled 5,8,2,9,2,2 using 1d10,1d8,1d4,1d10,1d8,1d10.  Carnage reacts against Domino's attempt to create "Hands on the Cat" asset.

Total: 17
Effect: d10
Opportunities: 0

Domino wins with an extraordinary success. "Hands on the Cat" asset d12 is created for Spider-Woman.


After a few moments, Domino's hand brushes against what feels like slimy fur. She latches on, determined not to lose hold of the cat-lady, and gives Spider-Woman the signal to tug them both to safety!

... But as Neena glances upward, a massive head cranes down to glare at her with slitted eyes. With a start, she realizes she's earned the giant's attention!

"Hey... No hitchhikers!"

Next: Carnage
Carnage
NPC, 44 posts
Tue 20 Apr 2021
at 05:05
  • msg #507

Re: Current Mission: Maximum Carnage

Spending 1d6 doom to restore one of Carnage's Affiliation dice using the below SFX:

SFX: Demon's Puppet. Spend a d10 doom die to recover one of your Affiliation dice. If in possession of a mystic power source, you may spend a doom die of any size instead.

Carnage's Affiliation dice increase to 2d10,1d8

Doom Pool: 1d10


As Carnage stares down at Domino, his symbiote continues regenerating itself as he draws magical power from the sorceress trapped within his form. Without further threats or insults, he reaches right for Domino with a giant hand!

Carnage attempts to create "Hands on Domino" complication on... you guessed it... Domino!

Solo 2d10, 1d8
Chaotic Killer d4 (Doesn't want to squish her... yet)
Superhuman Strength d10
Combat Expert 2d6
"Trapped Tigra" d10 scene complication (What got Domino into this mess)

21:45, Today: Carnage rolled 5,10,3,4,2,2,3,7 using 1d10,1d10,1d8,1d4,1d10,1d6,1d6,1d10 ((5,10,3,4,2,2,3,7)). Carnage tries to grab Domino in his giant hand.

Total: 22
Effect: d10
Opportunities: 0

Spent 1d10 doom to add a 3rd die to the total (d10 that rolled 5). Adding 1d6 doom for Carnage's use of the "Chaotic Killer" distinction at d4. Offering Domino 1 PP to trigger her Limit: Gear and shut down Guns d8 on her reaction:

Limit: Gear. Shutdown a Domino’s Arsenal power to gain 1 PP. Take an action vs. the doom pool to recover that power.

... But she has the right to refuse. (Normally I'd try to force her hand by spending my d6 doom to activate her Limit anyway, but I can't spend the one I just got until my next turn).

Reaction Needed: Domino
Actions Available: Daredevil (Last turn of the round)

Doom Pool: 1d6

Domino
player, 91 posts
Unspent Exp: 0
PP: 3
Tue 20 Apr 2021
at 07:32
  • msg #508

Re: Current Mission: Maximum Carnage

Seeing the massive hand coming for her, Domino slipped a little in the symbiotic goop that held she and Tigra.
The action caused her to drop her gun, and for a split, slow motion second, she watched it plummet towards the ground.  She still had another gun on her, but it was totally inaccessible at this time ... buried in Carnage slime as she was.

And in that moment, she wondered why the hell she was now stuck to this miserable monstrosity, without her guns, simply to save some ... some ... some HERO!
She didn't have time to chastise herself right now; that would have to wait till later.

But Domino was a Hardened Merc with more experience in Combat situations like this than a girl her age had a right to; and right now, she was trying to play Happy Team Friendship Buddiestm with these guys.

As the massive hand reached for her, she allowed it to come close enough that its owner probably couldn't quite see where she was ... then she slipped to the left, and extended her Staff brutally, in a way that hopefully redirected the paw away from herself.

And still, she kept hold of that part of Tigra that she'd managed to lay hands on ... in the hope that, any moment now, that Spiderhero would yank them both free of this nightmare.


accept Narrator's offer of 1PP to activate 'Gear Limit': dropping guns

REACTION to Carnage's "Hands on Domino"
d6   Team affiliation (damn it, why do all these hero types keep getting in my way, and needing saving?)
d8   Hardened Mercenary
d6   Staff
d10 Superhuman Reflexes
d10 Combat Master
Spend 1 PP to add an additional die to the Total Roll

-  rolled 5,1,4,3,10,9 using d6,d8,d6,d8,d10,d10.
Total:  24     Lady Luck be on my side.   Bite that, you big black'n'white bitch!
Effect: d8
Opportunities: 1     .... so thats another 1PP for me

PP: 4

Daredevil
player, 75 posts
PPs: 2 (from msg #486)
XPs: 8
Wed 21 Apr 2021
at 08:29
  • msg #509

Re: Current Mission: Maximum Carnage

Daredevil swings out of the shadows and comes to perch on top of the head of the symbiote amalgamation. The thing had assembled to a size large enough to perhaps not notice the horn-headed hero taking position on its crown, but hopefully also on the same scale as the hulking Carnage monstrosity that has been hulking around for far too long. "Steady, steady," DD says, not assuming whatever it is that makes up the shifting figure will take notice of anything he says, but more his own prayer that the whole thing won't come apart suddenly to dump him on the ground.

While this impromptu kaiju was assembling, DD had been scoping the Carnage monstrosity, seeking a weak point, anything that will give them any kind of edge against the thing. But if that weakness isn't on the outside, maybe it's on the interior (though not literally, until they retrieve their lost hero from that whale's belly).

Feeling the convergence shakily finding its balance beneath his feet, Daredevil realizes how lucky he is to not be concerned with being taken over by that nightmare, but for once cursing his own super-hearing in hearing the sickening slathering and slithering of those tendrils moving and roiling and seething around each other. Better to be here and have the distance from the even-sicker Carnage, whose secrets weren't quite as locked down as he thought. "The trick to taking him down might come from something other than punching him," DD says, over the surrounding noise and the internal, slithering sound. "How big can this thing get? How much can these symbiotes grow or puff up to get bigger than him? The key could be in out-sizing Carnage!"

To create Carnage's Secret Revealed Asset:
Team    d6
Blind Justice (senses distracted)    d4
(+1 PP)
Combat Expert    2d6
Family Secrets: Carnage Resource    d12

Daredevil rolls 6,2,6,6,11 using d6,d4,d6,d6,d12 ((6,2,6,6,11)).

Total: 12; Effect: d12 (and enough for at least one Extraordinary Success)

Giving the Asset to the symbiote giant or whomever is part of it that is attacking Carnage next

PPs: 2 (starting; from msg #486 (2/5)) +1 (negative Distinction) = 3

Next Action: Symbiote Giant

The Watcher
GM, 286 posts
Wed 21 Apr 2021
at 15:36
  • msg #510

Re: Current Mission: Maximum Carnage

Re: Msg #509, final turn of last round)

Daredevil's superhuman senses sweep across the massive, symbiote-covered form standing across the field. Riding atop his own monstrous partner-- or partners-- he tries to pinpoint a weak spot within the kaiju-sized "King Carnage."

Reaction to Daredevil's attempt to create "Carnage's Secret Revealed" asset (Total: 12, Effect : d12)

1d6 doom
Carnage's Tentacles d8

08:55, Today: The Watcher rolled 2,3 using 1d6,1d8 ((2,3)) Watcher reaction to Daredevil attempting to create "Carnage's Secret Revealed" asset.

Total: 5
Effect: d4
Opportunities: 0

Daredevil wins. "Carnage's Secret Revealed" d12 asset created for "Symbiote Voltron." Extraordinary success yields DD a d6 push die toward his next roll.


Daredevil's probing proves fruitful as, after a few moments, he gathers several useful observations. What appears to an untrained observer to be the Carnage symbiote merely endowed with greater size and mass is, in fact, a conglomeration of many separate symbiotes bound together-- not unlike the 40-foot construct beneath Daredevil's feet. But unlike the "Symbiote Voltron" the heroes formed, the creatures comprising Carnage's 50 foot-tall body are being forced into his servitude. Their fear and hatred of Cletus Kasady is tangible-- and if it could be exploited, it could be another path to victory!

Next: Reaction to Spider-Woman (Msg #505)
This message was last edited by the GM at 16:34, Wed 21 Apr 2021.
The Watcher
GM, 287 posts
Wed 21 Apr 2021
at 20:30
  • msg #511

Re: Current Mission: Maximum Carnage

Re: Domino's successful reaction (Msg #508)

Having already survived being Carnage's captive once this evening, Domino can be forgiven if she has no desire to repeat the experience. As the towering titan's hand closes in on her, she leaps out of its path and nails one of his giant fingers with a swing of her metal staff. Carnage draws his hand back, more out of frustration than pain.

"Don't wanna play, Domino? Well, why don't I just squash you instead?!"

His giant arm rears back, palm and fingers splaying wide as he prepares to make good on his threat! Seeing it, the mercenary might well pray that her plan goes off without a hitch:
quote:
Hopefully, the super strong web spinner would get the idea ... web Domino mid-flight, and once the Femme Fatale latched on to Pussy Galore, pull them free in some kind of heroic yank.

Re: Spider-Woman's action (from Msg #505, 1st turn of the new round)

Step up 1d6 in the Doom Pool for Domino's opportunity in Msg #508. Step up 1d8 in the Doom Pool and add 1d6 for Spider-Woman's 2 opportunities in Msg #505.

Doom Pool: 1d10,1d6


Hearing the giant's threat, Spider-Woman senses her cue. She gives a mighty tug on the makeshift web-line and, at the last second, she attempts to yank Domino clear of the giant's swatting hand!

Carnage reacts to Spider-Woman's roll (Total 18, Effect d12)

Solo 2d10,1d8
Solo Act d4 (Getting ganged up on)
Tentacles d8
"Trapped Tigra" d10 scene complication

13:04, Today: Carnage rolled 2,2,3,3,4,3 using 1d10,1d10,1d8,1d4,1d8,1d10 ((2,2,3,3,4,3)). Carnage's reaction to Spider-Woman attempting to pull Domino clear of Carnage's reach.

Spend 1d6 doom to add a 3rd die to the total (d4 that rolled 3).

Total: 10
Effect: d10
Opportunities: 0

Spider-Woman wins. Extraordinary success steps up "Web Domino" asset past d12. Asset results in Domino being yanked to safety, and Spider-Woman gets a d6 push die for her next turn.

Doom Pool: 1d10

Perhaps unused to his large new body, Carnage doesn't seem to notice that Domino has been outfitted with a makeshift web-line. He doesn't have time to react as the mercenary is suddenly pulled along by it, too quickly to test his strength or reflexes against the heroine on the other end. Meanwhile, Domino maintains a strong grip on Tigra, and there is an audible *sploosh* as the sorceress is pulled free of the red symbiote mass. Domino carries her ally along in tow as they fall back to solid ground...

"Trapped Tigra" d10 scene complication removed.

Losing his mystic power source, Carnage cannot recover Affiliation dice by using SFX: Demon's Puppet until it is recovered.

Actions Available: "Symbiote Voltron" (Mayhem, Moon Knight, Spider-Man, and Venom)

Symbiote Voltron (Moon Knight)
player, 1 post
Wed 21 Apr 2021
at 21:45
  • msg #512

Re: Current Mission: Maximum Carnage

"Let's do this," the symbiote amalgam said in what sounded almost like Moon Knight's voice. It was the usual growl, but deeper than ever, and loud enough to shake the bleachers. Giant fists slammed together. Now this was a fair fight. "Hey, stupid!"

The idiot was paying so much attention to Spider-Woman and Domino that it had failed to notice that his opponents had gotten extremely creative, not to mention big. That was a mistake that should cost him greatly. The new giant ran at 'King Karnage' and clocked him one. Moving the giant form was a bit awkward, but there wasn't much distance to cross, and throwing a punch was something Moon Knight excelled at.


Team: 4d6
Vengeance is Ours: d8
Superhuman Strength: d10
Combat Expert: d8

Symbiote Voltron (Moon Knight) rolled 4,4,6,2,6,9,1 using 4d6,d8,d10,d8 ((4,4,6,2,6,9,1)).

Spending 1PP to keep a third die.

Total: 19
Effect: d8
Opportunities: 1 (+1PP)

3 XP when you take over as the pilot of "Symbiote Voltron" for the first time

Carnage
NPC, 45 posts
Thu 22 Apr 2021
at 00:00
  • msg #513

Re: Current Mission: Maximum Carnage

Adding 1d6 doom for Carnage's use of the "Solo Act" distinction at d4 in Msg #511. Adding another 2d6 doom for Symbiote Voltron (Moon Knight)'s *2 opportunities in Msg #512.

*Note that SYMBIOTE VOLTRON has the following Limit:

Limit: Distracted Driver. If a pool includes a SYMBIOTIC TITAN power, both 1's and 2's on those dice count as opportunities, but only 1's are excluded from being used for totals or effect dice

Doom Pool: 1d10, 3d6


Rather than express any fear or doubt at the sight of his new adversary, Carnage gives a wicked laugh instead.

"Marc, is that you in there? My, what big eyes you have!"

He keeps right on laughing as his foe's giant, symbiote-armored fist sails toward his face, goading Moon Knight as he tries to duck out of the way...

Reaction to Symbiote Voltron (Moon Knight)'s attack on Carnage (Total 19, Effect d8).

Solo 2d10,1d8
Chaotic Killer d4 (Fighting someone his own size)
Superhuman Reflexes d10
Combat Expert d8

16:29, Today: Carnage rolled 7,2,4,3,2,6 using 1d10,1d10,1d8,1d4,1d10,1d8 ((7,2,4,3,2,6)). Carnage tries to slip Symbiote Voltron (Moon Knight)'s punch (and counter if it goes well).

Total: 16
Effect: d10
Opportunities: 0

Moon Knight wins. His effect die steps back to d6 (due to Carnage's higher d10), but he still reduces one of Carnage's Affiliation dice to d6. Spent 1d6 doom to add a 3rd die to the total (d4 that rolled 3).

King Carnage's Affiliation dice stand at 2d10,1d6

Doom Pool: 1d10, 2d6


Though he tries to slip the punch, Carnage underestimates his enemy's incredible speed, and he takes the hard blow right on the chin. But as he goes down, his giant right arm morphs into something resembling the trademark axe he loves to swing around. Kasasy rebounds, glowering at his foe as he brandishes the symbiote-blade menacingly.

"Maybe I'll cut them out of your head!"

Spending 1d10 doom to give King Carnage an asset, "Symbiote Axe," and spending another d6 doom to make it persistent. Adding d6 doom for Carnage's use of the "Chaotic Killer" distinction at d4.

Doom Pool: 2d6


With every movement of these colossal titans, the entire stadium buckles and heaves! And what are these strange new voices suddenly echoing in Moon Knight's already-crowded head?!

Actions Available: Symbiote Voltron (Mayhem, Spider-Man, Venom)
Symbiote Voltron (Venom)
player, 2 posts
Thu 22 Apr 2021
at 01:56
  • msg #514

Re: Current Mission: Maximum Carnage

Symbiote Voltron Venom realizing that his part of the creation was impacting Carnage tries to take immediate advantage of any said advantage. His piece of the mind reaches out to the mass, "Carnage will consume you! Join with my host! He is a Sheppard, a survivor he will find you suitable hosts and we can be a proper family."



OOC
Team 4d6
We are Venom d8
Telepath d8
Menace 8
If allowed the d12 secret from Daredevil

Total: 12
Ed: d8
Opps 2 (3 if Daredevil secret was available)
PP: 0 at the time of rolling

21:51, Today: Symbiote Voltron (Venom) rolled 1,3,3,6,2,6,4 using d6,d6,d6,d6,d8,d8,d8 ((1,3,3,6,2,6,4)).
21:53, Today: Symbiote Voltron (Venom) rolled 1 using 1d12 ((1)).

This message was last edited by the player at 23:23, Fri 23 Apr 2021.
Carnage
NPC, 46 posts
Fri 23 Apr 2021
at 18:12
  • msg #515

Re: Current Mission: Maximum Carnage

Stepping up 1d6 in the Doom Pool from Venom's 2 opportunities in Msg #514. (The other opportunity will be used later.)

Doom Pool: 1d8, 1d6


"Aww, who knew you were such a softie, Brock?" Kasady laughs. "You gonna let them sleep in your bed, too?" The symbiotes that make up his giant body ripple in unison as they seem to consider Venom's appeal...

Carnage reacts to Venom's attempt to create a complication (attempt to persuade Kasady's Symbiotes to leave him). (Total: 12, Effect: d8)

Solo 2d10, 1d6
Carnage Rules! d4 (His authority being challenged)
Telepathy d8
Menace Master 2d8

10:22, Today: The Watcher, on behalf of Carnage, rolled 3,8,1,4,4,7,3 using 1d10,1d10,1d6,1d4,1d8,1d8,1d8.  Carnage tries to keep his Symbiotes in line as Venom appeals to them.

Total: 15
Effect: d10
Opportunities: 1 (Available first to Venom)

Carnage wins. Buying Venom's remaining opportunity to counterattack and create a complication on "Symbiote Voltron." Stepping up 1d6 doom for Carnage's use of the "Carnage Rules!" distinction at d4.

Doom Pool: 2d8


Though Venom's appeal seems to have gotten the attention of the symbiotes making up Kasady's body, their fear and pain is causing them to lash out wildly. Their screeching telepathic feedback assails Eddie Brock's mind-- and because they now share a body, his symbiote-connected companions feel it as well!

Symbiote Voltron takes a d10 "Psychic Feedback" complication. One Affiliation die removed. Complication does not linger.

Symbiote Voltron's Affiliation dice stand at 3d6.


"Guess they like me better, Eddie!" Kasady sneers. "My little friends here want nothing to do with your big bunch of losers!"

Actions Available: Symbiote Voltron (Mayhem, Spider-Man)
Carnage
NPC, 47 posts
Wed 28 Apr 2021
at 21:23
  • msg #516

Re: Current Mission: Maximum Carnage

Still smarting from where the "Symbiote Voltron" socked his jaw, Carnage punctuates his last verbal jab by drawing back with his symbiote axe. With a bloodthirsty shriek, he swings the weapon hard at the titan's head!

Carnage launches a physical attack on Symbiote Voltron.

Solo 2d10, 1d6
Chaotic Killer d8
Superhuman Strength d10
Combat Expert d8
Symbiote Axe d10

14:05, Today: Carnage rolled 3,6,4,3,9,6,7 using 1d10,1d10,1d6,1d8,1d10,1d8,1d10.  Carnage swings his axe at Symbiote Voltron.

Total: 22
Effect: d10
Opportunities: 0

Spent 1d8 doom to add a 3rd die to the total (d8 that rolled 6).

Doom Pool: 1d8

Reaction Needed: Symbiote Voltron (Moon Knight)

Actions Available: Symbiote Voltron (Mayhem, Spider-Man)

Symbiote Voltron (Moon Knight)
player, 2 posts
Fri 30 Apr 2021
at 14:57
  • msg #517

Re: Current Mission: Maximum Carnage

An axe. How predictable. How prosaic. Carnage had gained size, but his bag of tricks was still about the same as it ever was. Moon Knight slapped his oversized palms together and caught the axe between them.

Team: 3d6
Vengeance is Ours: d8
Superhuman Reflexes: d12 (see SFX)
Combat Expert: d8
SFX: Fused Might. Step up any SYMBIOTIC TITAN power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.

Symbiote Voltron (Moon Knight) rolled 3,4,4,7,9,6 using d6,d6,d6,d8,d12,d8 ((3,4,4,7,9,6)).

Spending 1PP to keep third die.

Total: 22
Opportunities: zero

Carnage
NPC, 48 posts
Mon 3 May 2021
at 22:02
  • msg #518

Re: Current Mission: Maximum Carnage

Carnage's eye twitches in anger as he pushes against the "Symbiote Voltron's" grip, unable to free his axe. His eyes dart around the field, as though he fears a sudden attack from the other heroes!

Going to open it up to Daredevil and Domino. Mayhem and Spider-Man still have actions available as well.
The Watcher
GM, 290 posts
Wed 5 May 2021
at 16:48
  • msg #519

Re: Current Mission: Maximum Carnage

Tigra stirs in Domino's arms as she slowly comes to. The colorful symbiote she wears ripples around her neck, exposing her face as she blinks slowly. She winces in pain as she tries to sit up.

"Guess that's another one I owe you, huh, Domino? Wherever we're all grabbing dinner after this, yours is on me."

The feline symbiote-sorceress wobbles to her feet, massaging her temples. She looks ready to collapse at any moment. Throwing an arm around Spider-Woman next, she half-hugs her as she leans on her for support.

"You too, Jessica. And was that... Did you just spin a web? Oh, I'm so proud of you!"

Meanwhile, Misty and the other heroes have moved back toward the baseball diamond, gaining a safe distance as the colossal symbiote titans do battle. With the combatants in such close proximity to each other, Luke Cage hesitates to lob the pumpkin bomb in his hand, though he's badly wanted to for some time.

Away from them, Carrion and Demogoblin skulk in the outfield. Though no longer allied with Carnage, they don't seem to be expecting a warm welcome into the heroes' ranks either. Each seems to be contemplating whether to fight or flee.
This message was last edited by the GM at 16:55, Wed 05 May 2021.
Spider-Woman
player, 27 posts
Jessica Drew
Wed 5 May 2021
at 17:27
  • msg #520

Re: Current Mission: Maximum Carnage

“Not quite, Greer. I owed you one for saving me from Morgan.” Spider-Woman smiled as she helped Greer on her feet. “I’m just glad that you’re safe.” She glanced at Domino. “Thanks, Domino.” Her friends were far and few, and she always remembered the people who helped protect them.

When Jessica saw the battle, her eyebrows rose underneath her mask. “Symbiote Voltron Vs. King Carnage. If I haven’t seen it all, I’m pretty damn close today!” She started hustling Tigra away from the giant-sized man-things. “Ladies, we’d better get the hell out of here!”
This message was last edited by the player at 17:28, Wed 05 May 2021.
Domino
player, 94 posts
Unspent Exp: 0
PP: 3
Thu 6 May 2021
at 00:08
  • msg #521

Re: Current Mission: Maximum Carnage

Domino rolled her eyes when the two heroine's started the soppy gush-works.
She had no time for this emotional bullshit, she had titan to kill.  After all, she couldn't claim her reward* if she didn't put him down.
Third time lucky, eh!
                                                 * IC bounty; or OOC experience points

"Sure," she muttered in response to 'the ladies', her attention already focusing back on the battle, "Off you go, loves.  Safety awaits, and all that shit" ... but she was already moving.

Against her better judgement, she was still working as part of a Team here, and while the bona-fide heroes were keeping the big bastard occupied, Domino intended to 'sweep the bastard off his feet'.

Racing towards the towering red and black monolith, she scooped up several of the Pumpkin Bombs;  and as Killer Carnage stepped backwards, Domino (and this is important, given the setting of this battle) 'slid into home base', tossing the Pumpkin Bombs under the goliath's feet ... so that they would detonate under his soles* and hopefully knock the bastard over.
                                                 * or 'souls' if you alike, given the suit of demons souls Carnage is currently wearing

Her mastery of Combat had never included Pumpkin Bombs before, but she'd tossed a gazillion grenades in her time ... and her experiences only hours ago told her how effective these things were.


Action:   create Complication for Carnage:  "Swept off his feet"
d6   Team Affiliation
d8   Pumpkin Bombs scene distinction
d10 Superhuman Reflexes
d10 Combat Mastery
d8  Lady Luck on my Side  (spend 1PP for SFX)

- rolled 4,2,2,3,8 using d6,d8,d10,d10,d8.  "Sweep him off his feet".
     LUCKily, I have the SFX: Second Chance.   (spend 1PP)
- rolled 4,5,2,8,8 using d6,d8,d10,d10,d8.
     Spend 1PP to add another dice to my Total

Total:  21
Effect: d10
Opportunities: -

Can all the Heroes use that Complication against KC?
If not, I am handing it off to the Symbiote Votron to use against Carnage.

PP: 0


Next:   Symbiote Voltron    ... go get him, folks

Daredevil
player, 76 posts
PPs: 2 (from msg #486)
XPs: 8
Sat 8 May 2021
at 06:19
  • msg #522

Re: Current Mission: Maximum Carnage

Daredevil suddenly cranes his neck in a direction away from the action.
Carnage
NPC, 49 posts
Tue 11 May 2021
at 05:31
  • msg #523

Re: Current Mission: Maximum Carnage

Add 1d6 doom for Domino's opportunity in Msg #521.

Doom Pool: 1d8, 1d6


Still grappling with the titanic Symbiote Voltron, Kasady doesn't even seem to notice Domino as she hurtles into position. Taking aim with a handful of the pumpkin bombs littering the field, she hurls them at the colossal Carnage!

Passive attempt to withstand Domino's attack with the pumpkin bombs (Attempt to create "Swept Off His Feet" complication, Total: 21 / Effect: d10).

Solo 2d10, 1d6
Pumpkin Bombs d4 (His own trap used against him)
Superhuman Durability d10
Combat Expert d8

21:54, Today: Carnage rolled 4,7,6,1,4,5 using 1d10,1d10,1d6,1d4,1d10,1d8 ((4,7,6,1,4,5)). Carnage resists Domino's attack with the pumpkin bombs.

Total: 13
Effect: d10
Opportunties: 1 (Available first to Domino)

Domino's extraordinary success nets her a d6 push die. d6 from Carnage's Affiliation dice is eliminated from the complication. Next d10 Affiliation die steps back as Carnage takes an additional d10 of stress due to his limit:

Limit: Fire and Sonic Vulnerability. When making a reaction against fire-based or sonic-based actions, Carnage takes emotional stress equal to the effect die of the attack, regardless of whether he also takes physical stress.

Carnage's Affiliation dice stand at 1d10, 1d8. Step up 1d6 doom for Carnage's use of the "Pumpkin Bombs" scene distinction at d4.

Doom Pool: 2d8


As the pumpkin bombs explode under his feet, Carnage buckles to his knees, still pushing his axe toward his titanic enemy. Flames begin to spread up Kasady's legs, licking away at the reddish symbiote that makes up the giant's body. To his credit, Kasady doesn't scream, or cower, or even try to put out the flames. Rather, his eyes glow with a strange menace as he smiles at the Symbiote Voltron in front of him. Even as the flames send the symbiotes in his body into a screaming frenzy, the madman just grins through the pain. Perhaps it's a testament to his new demonic powers, or a mere byproduct of his own insanity-- who can guess? For his part, all Kasady bothers to say is:

"Heh. Tickles."

Note: Mechanically, I treat complications the same as stress when it comes to Large Scale Threats and Mobs. The "Swept Off His Feet" complication disappears after knocking away his Affiliation die, just like the "Psychic Feedback" complication on Symbiote Voltron in Msg #515.
The Watcher
GM, 294 posts
Tue 11 May 2021
at 05:37
  • msg #524

Re: Current Mission: Maximum Carnage

As the symbiote titans square off, Spider-Man, Venom, and Moon Knight can sense the great strain that Mayhem is undergoing just to hold the massive Symbiote Voltron together. Pushed to her limit, it's everything she can do just to keep the colossal construct from coming apart at the seams! Without a care for her own safety, a telepathic plea to her allies might be all she can muster: a faint urging to the effect of, "Keep fighting. Don't stop. Don't let him win."

Mayhem's player has to step away from the game for now, so their action will be skipped this round.

Actions Available: Daredevil, Symbiote Voltron (Spider-Man)

This message was last edited by the GM at 05:38, Tue 11 May 2021.
Domino
player, 96 posts
Unspent Exp: 0
PP: 3
Tue 11 May 2021
at 06:59
  • msg #525

Re: Current Mission: Maximum Carnage

Watcher:
Opportunties: 1 (Available first to Domino)
- Domino's extraordinary success nets her a d6 push die.


This close to Carnage’s feet, Domino took the Opportunity (spending 1PP) to scoop up her dropped firearm as she slid into home base, not far from where King Carnage was burning and crumbling under the assault from the Symbiote Voltron.
Symbiote Voltron (Spider-Man)
player, 1 post
Tue 11 May 2021
at 15:49
  • msg #526

Re: Current Mission: Maximum Carnage

Spider-Man hears Mayhem's pleas to push on inside of his head, and the giant Carnage falls to his knees.

We have to finish this! Everyone! All together! Push him back!

Surging with every ounce of strength he can push into the Symbiote Voltron, Spider-Man attempts to force the axe in their grip back towards Carnage's own shoulder.

Attack on Titan Carnage
Starting PP: 1
Team 4d6
With Great Power... d8
SYMBIOTIC TITAN Superhuman Strength d10 (Step up to d12)
SFX: Fused Might. Step up any SYMBIOTIC TITAN power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.
Combat Expert d8
"Symbiote Fusion" asset d12
10:43, Today: Symbiote Voltron (Spider-Man) rolled 3,5,4,4,2,1,2,10 using d6,d6,d6,d6,d8,d12,d8,d12.
Limit: Distracted Driver. If a pool includes a SYMBIOTIC TITAN power, both 1's and 2's on those dice count as opportunities, but only 1's are excluded from being used for totals or effect dice.
Spending 1 PP to keep additional total die.

Total: 19
Effect: d8
Opportunities: 3
Remaining PP: 0
3 XP when you take over as the pilot of "Symbiote Voltron" for the first time
Reaction needed: Carnage
Next action: Daredevil

Carnage
NPC, 50 posts
Fri 14 May 2021
at 03:46
  • msg #527

Re: Current Mission: Maximum Carnage

In reply to Symbiote Voltron (Spider-Man) (msg # 526):

As flames continue to spread up Carnage's legs, beginning to incinerate the enslaved symbiotes within his colossal form, his maniacal laughter rises to a fever pitch. Without any of the usual taunting or banter, he simply focuses his power and draws the giant symbiote-axe back into his body. Still straining against the Symbiote Voltron with that hand, he draws back with the other arm-- and there, the axe re-appears! Cackling, he takes a swing at his enemy!

Reaction to attack from Symbiote Voltron (Spider-Man). (Total: 19, Effect: d8)

Solo 1d10, 1d8
Chaotic Killer d4 (Doesn't care he's on fire)
Superhuman Reflexes d10
Combat Expert d8
"Symbiote Axe" d10 asset
"Switcheroo" d10 Stunt

Spent 1d8 doom to add a "Switcheroo" d10 Stunt to Carnage's reaction roll (stepped up from 1 of Spider-Man's opportunities).

Doom Pool: 1d8

18:55, Today: Carnage rolled 3,8,3,2,*12,10,3 using 1d10,1d8,1d4,1d10,*1d18,1d10,1d10 ((3,8,3,2,12,10,3)). Carnage pulls a switcheroo on Spidey and tries to counterattack with his axe.

Total: 21
Effect: d10
Opportunities: 0

Carnage wins. Spent 1d8 doom to add a 3rd die to the total (d8 that rolled 8). Symbiote Voltron takes d10 of stress and 1d6 Affiliation is eliminated. Symbiote Voltron's Affiliation dice stand at 2d6. From Spidey's 3 opportunities in Msg #526, 1 was used to buy the stepped-up Stunt, 1 was used to counterattack Symbiote Voltron, and the remaining 1 was used to add d6 to the doom pool. Adding 1d6 doom for Carnage's use of the "Chaotic Killer" distinction at d4.

Doom Pool: 2d6

*Ignore the 12 I rolled, I entered the d8 from his Combat Expert wrong twice(!!)


The axe tears through the air, cleaving straight through one of Symbiote Voltron's arms! The giant appendage tumbles to the ground in a splash of dark ooze, as any nearby heroes narrowly dodge out of the way. As the various combatants housed inside the giant construct react to the pain of the sudden separation, Daredevil struggles to hold on as the giant he stands upon staggers back from the injury!

Action Available: Daredevil (Final action this round)
This message was last edited by the player at 03:50, Fri 14 May 2021.
The Watcher
GM, 295 posts
Fri 14 May 2021
at 04:27
  • msg #528

Re: Current Mission: Maximum Carnage

Continued from last post: add an additional d10 doom from Symbiote Voltron's SFX:

SFX: Fused Might. Step up any SYMBIOTIC TITAN power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.

Doom Pool: 1d10, 2d6

This message was last edited by the GM at 04:33, Fri 14 May 2021.
Carnage
NPC, 51 posts
Thu 20 May 2021
at 04:55
  • msg #529

Re: Current Mission: Maximum Carnage

As Symbiote Voltron staggers from Carnage's vicious attack, Daredevil struggles to maintain his footing atop the colossal construct...

Daredevil's action skipped this round per his player's request. New round begins.

"Is that all you've got?!" laughs Kasady. "I really expected more from Spider-Man and his little friends!"

He swishes the massive symbiote-axe attached to his hand, flicking away some of his enemy's substance that stains the edge of the blade.

"It's funny, isn't it? After all that time growing up in the orphanage, I thought a family was what I needed to reach my full potential... But now I see the truth!"

As the fire continues engulfing his body, Kasady holds his hands out in front of him, flexing his fingers as if he can't believe what he's seeing. If there was ever a time he feared the flames, that time is long over!

"All our 'families' ever do in life is hold us back... Make us weak! Just look at how far I've come since I ditched those freeloaders!"

He extends his weapon again, gesturing with it to each of his enemies-- first the titan and his horned rider, then at Domino, Spider-Woman, and all the rest.

"And once we're finished here, your ol' pal Carnage is gonna do you all the same favor... by killing whatever 'family' you've got!"

Actions Available: All players
The Watcher
GM, 297 posts
Thu 20 May 2021
at 23:31
  • msg #530

Re: Current Mission: Maximum Carnage

As Spider-Woman hurries Tigra away from the colossal conflict taking place in the middle of the field, Jessica feels Greer suddenly resisting. Seeing the Symbiote Voltron lose one of its arms, Greer cries out weakly:

"Spider-Man... and the others! They... need me...!"

The symbiote she wears seems to ripple in agreement.

"Sorry, Jess. Come on, Symba!"

Pulling away, she starts toward her titanic teammates!
Spider-Woman
player, 28 posts
Jessica Drew
Thu 20 May 2021
at 23:35
  • msg #531

Re: Current Mission: Maximum Carnage

“Let’s hit him with a magical ‘One-Two’, then!” Spider-Woman flew alongside Tigra, pleased that her friend wasn’t out of the fight.
The Watcher
GM, 298 posts
Fri 21 May 2021
at 17:29
  • msg #532

Re: Current Mission: Maximum Carnage

"I was thinking more of a one-two-five," Tigra smirks. She calls to Spidey and his allies in the construct: "Room for one more in there?"

It seems Jessica, as with Daredevil, may perhaps be hitching a ride!
Symbiote Voltron (Moon Knight)
player, 4 posts
Sun 23 May 2021
at 18:08
  • msg #533

Re: Current Mission: Maximum Carnage

"You talk too much," Moon Knight's gravelly voice boomed out from the gigantic symbiote-construct. "Shut up and die."

There were a million options for an omnimorphic being such as a giant symbiote. Tentacles, spikes, even Carnage's favorite axe all loomed large on the list of possibilities. But Moon Knight wasn't one to go in for the fancy when the straightforward would do just as well. He punched things. It worked for him, and it would continue to work for him.

He swung a giant haymaker at Carnage's equally giant head.

Team 2d6
Vengeance is Ours d8
Superhuman Strength 2d10
Combat Expert d8
SFX: Fused Might. Step up any SYMBIOTIC TITAN power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.
Limit: Distracted Driver. If a pool includes a SYMBIOTIC TITAN power, both 1's and 2's on those dice count as opportunities, but only 1's are excluded from being used for totals or effect dice.


Symbiote Voltron (Moon Knight) rolled 2,2,7,7,1,3 using d6,d6,d8,d10,d10,d8.

Total: 14
Effect: d8
Opportunities rolled: 3

This message was last edited by the player at 18:08, Sun 23 May 2021.
Domino
player, 97 posts
Unspent Exp: 0
PP: 2
Sun 23 May 2021
at 20:50
  • msg #534

Re: Current Mission: Maximum Carnage

Domino:
This close to Carnage’s feet, Domino took the to scoop up her dropped firearm as she slid into home base, not far from where King Carnage was burning and crumbling under the assault from the Symbiote Voltron.

Sliding into home base, Domino felt a warm tingle in her hand, having reclaimed her beloved gun.

Flipping up onto her feet, the Femme Fatale spun around to face the battling giants, glad to see that the hotfoot she'd given Carnage can sent him to the ground.
And from where she now stood, she noticed with a mischievous grin, allowed her a perfect view ... and shot ... right up between the flaming legs of King Carnage.

'Every man has a weakness' they say:  and between the legs was as much a man's weakness as any other.

Levelling her Guns straight up that bowling alley, she almost giggled as she pulled the triggers ... bullets to balls.


Action:  SHOOT CARNAGE right in the sweet potato
d6    Team Affiliation
d8    Femme Fatale
d8    Guns
d10  Supernatural Reflexes
d10  Combat Master
d10  Lady Luck on my Side: Spend 1 PP to borrow the highest die in the doom pool as an asset for your next action; then step back and return the doom die.

- rolled 2,1,8,1,7,10 using d6,d8,d8,d10,d10,d10.
Spend 1 PP to add another die to the total ...

Total: 20
Effect: d10
Opportunities: 2     = receive 2 PP

returning die to Doom Pool as D8

PP = 2


Next: whomever posts

Carnage
NPC, 52 posts
Thu 27 May 2021
at 04:05
  • msg #535

Re: Current Mission: Maximum Carnage

In reply to Symbiote Voltron (Moon Knight) (msg # 533):

Having had quite enough of Kasady's boasts and threats, Moon Knight takes command of the titan and forces Carnage to defend himself!

Carnage defends against Symbiote Voltron's punch (Total: 14, Effect: d8)

Solo 1d10, 1d8
Pumpkin Bombs d4 (Burning up from Domino's attack)
Superhuman Reflexes d10
Combat Expert d8
Symbiote Axe d10

19:50, Today: Carnage rolled 1,8,2,8,1,9 using 1d10,1d8,1d4,1d10,1d8,1d10 ((1,8,2,8,1,9)). Carnage reacts to Moon Knight's punch.

Total: 17
Effect: d10
Opportunities: 2 (Available first to Moon Knight)

Carnage wins. From Moon Knight's 3 opportunities, spending 1d6 doom to counterattack Symbiote Voltron. 1d6 of Symbiote Voltron's Affiliation dice eliminated. Symbiote Voltron's remaining Affiliation dice stand at 1d6. Adding 1d8 doom from Moon Knight's 2 remaining opportunities. Adding 1d6 doom from Carnage's use of the "Pumpkin Bombs" scene distinction at d4. Adding 1d10 doom from Symbiote Voltron's SFX used in Msg #533:

SFX: Fused Might. Step up any SYMBIOTIC TITAN power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.

Doom Pool: 2d10, 1d8, 2d6


As the Symbiote Voltron goes to deck Carnage, the flaming giant's hand darts out to grab his enemy's wrist. The axe flashes through the air-- *SWISH*-- and an instant later, the titan's remaining arm plummets to the ground!

Next: Reaction to Domino (Msg #534)
Actions Available: Daredevil, Spider-Woman, Symbiote Voltron (Spider-Man, Venom)

This message was last edited by the player at 04:07, Thu 27 May 2021.
Carnage
NPC, 53 posts
Thu 27 May 2021
at 04:56
  • msg #536

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 534):

Domino's SFX: Lady Luck On My Side steps back 1d10 in the Doom Pool. Add 2d6 doom to the Doom Pool from Domino's 2 opportunities in Msg #534.

Doom Pool: 1d10, 1d8, 4d6


Carnage doesn't have long to gloat over his amputation of the Symbiote Voltron's arms before Domino leaps into action. Watching out for each careless swish of the giant's axe, she takes aim between his legs... and fires!

Carnage reacts to Domino's attack below the belt!

Solo 1d10, 1d8
Carnage Rules! d8
Superhuman Durability d10
Combat Expert d8
Symbiote Axe d10

20:26, Today: Carnage rolled 4,2,1,7,8,2 using 1d10,1d8,1d8,1d10,1d8,1d10 ((4,2,1,7,8,2)). Carnage reacts to Domino's attack below the belt.

Total: 15
Effect: d10
Opportunities: 1 (Available first to Domino)

Domino wins with an extraordinary success, gaining her a d6 push die. Carnage takes d10 of physical stress, removing 1d8 from his Affiliation dice. Carnage's remaining Affiliation dice stand at 1d10.


With the fire eating away at the dozens of symbiotes within his form, Kasady's suit of "symbiote armor" appears to have been badly weakened! Whereas Domino's last few spurts of gunfire had merely been absorbed by the giant, they now carve away large chunks of symbiote ooze. Though Kasady himself remains safe and unexposed somewhere inside the giant suit, he nevertheless feels the pain of his linked symbiotes as the mercenary's bullets strike them. Judging by his cry of surprise and pain, Kasady wasn't expecting this sudden attack "below the belt!"

Actions Available: Daredevil, Spider-Woman, Symbiote Voltron (Spider-Man, Venom)
Carnage
NPC, 54 posts
Thu 27 May 2021
at 06:00
  • msg #537

Re: Current Mission: Maximum Carnage

Carnage takes his action:

As he grunts in pain from Domino's attack, Kasady's eyes dart to either side. Spotting the Symbiote Voltron's gigantic arms lying on the field, he reaches out with his lashing tentacles to pull them into his own body! As he feeds upon his enemy's substance, patches of Kasady's "armor" that had been blown apart by Neena's bullets or eaten away by fire begin to regenerate! One might have to wonder if anything can put this madman down for good!

*Spending 1d10 doom to add 1d10 to Carnage's Affiliation dice using Demon's Puppet SFX. Carnage's Affiliation dice stand at 2d10.

SFX: Demon's Puppet. Spend a d10 doom die to recover one of your Affiliation dice. If in possession of a mystic power source, you may spend a doom die of any size instead.

Doom Pool: 1d8, 4d6


"Oh, Domino, have I been neglecting you? I'll play with you once Spider-Freak and his friends are dead!"

With that, the giant rises again to his feet. Chunks of flaming symbiote rain down above Domino, forcing her to weave and dodge out of the way...

Spending 1d6 doom to activate Domino's Limit: Exhausted.

Limit: Exhausted. Shutdown Superhuman Reflexes to gain 1 PP. Activate an opportunity or participate in a Transition Scene to recover that power.

Doom Pool: 1d8, 3d6


Were it physically possible for his horrific new body to do, Kasady might be starting to break a sweat. As things are, he simply narrows his eyes and grins at "Symbiote Voltron."

"Vicious, ain't she? Surprised to see you playing "dirty pool" along with this gang of mercs and miscreants, Spider-Man. Wonder what dear old Mary Jane would think of you now?!"

Emotional attack on Symbiote Voltron (Spider-Man).

Solo 2d10
Solo Act d8
Menace Master 2d8

21:51, Today: Carnage rolled 10,5,5,7,8 using 1d10,1d10,1d8,1d8,1d8 ((10,5,5,7,8)). Carnage strikes at Spider-Man emotionally.

Total: 25
Effect: d10
Opportunities: 0

Spent 1d8 doom to add a 3rd die to the total (d8 that rolled 7).

Doom Pool: 3d6


"Sorry to talk your ear off, Marc," Kasady adds, almost as an afterthought. "Maybe I'll cut those off next... With all that company you've got, I'm sure that head of yours is overcrowded already!"

Spending 1d6 to activate Symbiote Voltron's Limit: Overcrowded to change Telepathy d8 into a complication.

Limit: Overcrowded. Change any SYMBIOTIC TITAN power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power.

Doom Pool: 2d6


Things seem to be reaching their boiling point in this fiery pit that was once Yankee Stadium! Kasady's biggest, strongest opponent now stands a double-amputee, a huge portion of its symbiote gobbled up by Carnage. Time and again, Kasady has bounced back from even Domino's highly effective strikes, as well as Spider-Woman's mystically-charged Dragonfang slashes. And how will Spider-Man react to Kasady's vicious mockery? Though he can't see the web-slinger, Daredevil is in a prime position to sense his response... and, as always, provide his ally the moral support he might well need! Though it appears for now, the horned hero's attention is divided... And what of Tigra, who seems intent on joining the symbiotic brawl?

Reaction Needed: Symbiote Voltron (Spider-Man)
Actions Available: Daredevil, Spider-Woman, Symbiote Voltron (Spider-Man, Venom)

*I apologize if I mistakenly stated in Msg #511 that Carnage couldn't use the "Demon's Puppet" SFX anymore. According to the SFX as was written, he can still recover using a d10 doom die or greater. Having Tigra's power to drain made it easier, but he can still heal with effort.

The Watcher
GM, 301 posts
Sun 30 May 2021
at 06:31
  • msg #538

Re: Current Mission: Maximum Carnage

Tigra begins to float toward the armless symbiote giant. As she weakly lifts a hand, her own symbiote begins to elongate from her fingertips while she reaches toward her companions.

"I... can... help!" she cries, sounding more than a bit faint. It's clear to anyone who witnessed her imprisonment by Carnage what a toll the ordeal took on her. "Need... to... join you!"

"Room For One More?" SFX available to Symbiote Voltron.
Symbiote Voltron (Venom)
player, 3 posts
Tue 1 Jun 2021
at 02:06
  • msg #539

Re: Current Mission: Maximum Carnage

Venom's scratchy voice echoes out, "To Sheppard his people this one must give everything. Even if that means our individuality. We will stop at nothing. We fight for the lost. We will find you all brothers, we will share this world as family not slaves!"

Venom growls and uses some of the last drops of juice in his system from the enhancement serum to reform a whip instead of the arm to either wrap around Tigra or attach to her tendril to pull her into the group.

OOC
Team 4d6
With Great Power... d4 +1PP
Tentacles d8
SFX: Room for One more bringing in Tigra
Acrobat Expert d8

Upon re-reading this isn't as plain as I thought. He is continuing to attack the connection of the symbiotes inside Carnage over to his side while ALSO using the SFX to grab Tigra.

Total: 11
ED: d8
Opps: 1
PPs: 0 (+1,-1)
22:05, Today: Symbiote Voltron (Venom) rolled 2,3,1,6,4,5,2 using d6,d6,d6,d6,d4,d8,d8 ((2,3,1,6,4,5,2)).

This message was last edited by the player at 13:53, Fri 04 June 2021.
The Watcher
GM, 302 posts
Fri 4 Jun 2021
at 18:39
  • msg #540

Re: Current Mission: Maximum Carnage

In reply to Symbiote Voltron (Venom) (msg # 539):

@Venom Note the Symbiote Voltron's 4d6 Affiliation dice were reduced to 1d6 from Carnage's previous attacks. The 4d6 Affiliation dice rolled should have been 1d6. We'll ignore it since that 6 from one was used in your total.

3d6 added to the Doom Pool from Venom's 3 opportunities. (Venom earns 3 PP's.)

Doom Pool: 5d6

Doom Pool reaction to Venom's attempt to merge with Tigra.

2d6 doom dice (Choosing not to roll the whole pool)


10:16, Today: The Watcher rolled 1,3 using 1d6,1d6 ((1,3)). Doom Pool reaction to Venom attempting to bring Tigra into the mix.

Total: 3
Effect: d4
Opportunities: 1 (Available first to Venom)

Venom wins, with his extraordinary success earning him a d6 push die. Tigra joins Symbiote Voltron and 1d6 is added back to its Affiliation dice. Symbiote Voltron's Affiliation dice stand at 2d6.

From Room For One More SFX, the next player acting for Symbiote Voltron may step up a Specialty die of their choosing.


The symbiote-lasso shoots out from the titan's torso, wrapping itself around Tigra and pulling her into the mass of merged heroes. Standing nearby, Spider-Woman spies her chance to get atop the titan if she so wishes-- by grabbing hold of the "whip" and being pulled along in its wake! Whatever she chooses, she and Daredevil stand ready to offer their support to Spider-Man and the others within the giant!

Actions Available: Daredevil, Spider-Woman, Symbiote Voltron (Spider-Man)
Symbiote Voltron (Venom)
player, 4 posts
Fri 4 Jun 2021
at 20:29
  • msg #541

Re: Current Mission: Maximum Carnage

Venom's voice rings out again, "You are slipping Carnage! Even with a god on your side, you fall to pieces!"


OOC
Spending 1 PP to activate the opportunity to generate a d10 stunt dice for my next attempt to free my fellow symbiote.
PP: 2 (3-1)

Spider-Woman
player, 29 posts
Jessica Drew
Sun 13 Jun 2021
at 22:42
  • msg #542

Re: Current Mission: Maximum Carnage

Spider-Woman indeed swung up on the “whip”. However, she swung toward Carnage with Dragonfang in hand! “Even super-sized, you’re still short-sighted!” Riding her momentum, Jessica stabbed at Carnage’s eye with a Venom-Blast charged Dragonfang!

OOC:

Team d10 + Super-Agent d4 (+1 PP) + Venom Blast d8 + Super-Strength d10 + Combat Expert d8 + Dragonfang d12

18:34, Today: Spider-Woman rolled 3,3,2,8,7,8 using 1d10,1d4,1d8,1d10,1d8,1d12.  Skewer Carnage’s eye w/Dragonfang .

I’ll use my PP to add a die to my Total.

Total: 23
Effect: 12
Opportunity: 0




Carnage
NPC, 55 posts
Tue 15 Jun 2021
at 04:20
  • msg #543

Re: Current Mission: Maximum Carnage

In reply to Spider-Woman (msg # 542):

quote:
"You are slipping Carnage! Even with a god on your side, you fall to pieces!"

"Well, 'Dad,' I never was the churchgoing type," sneers Carnage. "Always preferred the other guy. But after my near-death experience, I guess you could call me a bit more... spiritually aware."

He begins to turn slightly in the direction of Spider-Woman, sailing toward him at high speed with Dragonfang in hand. The mystical energy of the blade seems to have tickled the demon-empowered Kasady's sixth sense...

Carnage's mystic senses kick in to warn him of Spider-Woman's impending attack.

Solo 2d10
Solo Act d4 (Learning his new powers)
Superhuman Reflexes d10
Mystic Sense d6
Mystic Rookie d6

20:08, Today: Carnage rolled 1,8,1,1,3,3 using 1d10,1d10,1d4,d10,1d6,1d6 ((1,8,1,1,3,3)). Carnage's mystic senses kick in to warn him of Spider-Woman's attack.

Total: 11
Effect: d6
Opportunities: 3 (Available first to Spider-Woman)

Epic fail! Spider-Woman wins and the 2 extraordinary successes net her a d8 push die toward her next roll. Kasady takes d12 Physical Stress, taking him back down to 1d10 Affiliation dice.

quote:
“Even super-sized, you’re still short-sighted!”

Carnage cries out as Jessica embeds the blade deep into the eye-shaped portion of his suit. Once again, the mystic energy eats away at the symbiote "armor," leaving him staggered by the pain. Now, Jessica knows, it's just a matter of ending this fight for good, before the villain has another chance to recover!

Actions Available: Daredevil, Symbiote Voltron (Spider-Man)
Carnage
NPC, 56 posts
Sat 19 Jun 2021
at 17:34
  • msg #544

Re: Current Mission: Maximum Carnage

Carnage clutches at his ruined eye as the mystical energies of Spider-Woman's sword Dragonfang soak into his body.

"Thanks for that. A little more juice was all I needed," he smirks. "To pull off my first little magic trick."

Extending his hands in front of him, he turns his palms inward. As he focuses, a crackle of ozone sparks between his fingers. Slowly, almost imperceptibly, a pinpoint tear in space-time begins to form. And then, as Kasady strains, pouring more and more of his borrowed power into the act, a vortex appears before him. He grasps at the edges of the portal, pulling and stretching it wider until a scene beyond the aperture takes shape.

"You see, when our symbiotes last touched, I saw this place in one of your minds," Kasady grunts. "*It's the world she told you all about-- the best kind of world-- where Carnage rules!"

Beyond the portal, a strange, nightmarish New York is visible. A ruined, scorched city cityscape stretches far off into the distance. Smoke and ash blanket the urban landscape, as the wind carries stray embers to the streets below. What appears to be a carpet of red, scorched earth can be seen clearly moving-- and then everyone hears it. The screeching of dozens upon dozens of Carnage look-alikes-- what can only be the Bio-Preds that Mayhem had spoken of!

As Kasady calls to them, the creatures rush toward the portal en masse! In mere moments, the swarms will be across the threshold and into Yankee Stadium. Only a final, concerted effort by the heroes and vigilantes can shut this down for good-- perhaps aided by the dream-like shield-bearer on the other side of the portal, who seems to be battling the hordes herself!

Actions Available: All players (Start of a new round)

*As Mayhem detailed in Msg #459 and #464

Symbiote Voltron (Moon Knight)
player, 5 posts
Sat 19 Jun 2021
at 18:08
  • msg #545

Re: Current Mission: Maximum Carnage

"Shut up and die," Moon Knight's voice booms from the titanic symbiote mass. Suddenly a blob of white symbiote-goo is ejected from the merged body, in the form of one of Moon Knight's crescent darts... but a thousand times the size. It flies at Kasaday's throat, with the intent of decapitating King Carnage and putting an end to his self-aggrandizing prattle (and his life)!

Team: 2d6
Vengeance is Ours: d8
Superhuman Strength (propulsion of dart): d12; stepped-up from d10 by SFX
(SFX – Fused Might: Step up any SYMBIOTIC TITAN power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.)
Symbiote-fusion Asset (the dart): d12
Combat Expert: d10; stepped-up from d8 by Tigra

Symbiote Voltron (Moon Knight) rolled 6,6,1,5,7,7 using d6,d6,d8,d12,d12,d10 ((6,6,1,5,7,7)).

Spending 1 PP to keep a third die.

Total: 20
Effect: d12
Opportunities: 1 (+1PP)

This message was last edited by the player at 18:09, Sat 19 June 2021.
Carnage
NPC, 57 posts
Mon 21 Jun 2021
at 17:07
  • msg #546

Re: Current Mission: Maximum Carnage

Adding 1d6 doom from Moon Knight's opportunity in Msg #545.

Doom Pool: 6d6


quote:
"Shut up and die," Moon Knight's voice booms from the titanic symbiote mass.

"You... first!" Kasady sneers.

Focusing all of his power into maintaining the portal, there is no way out for Carnage. He can only remain rooted in place as he pours the last of his dark energy into opening the tear in space-time. Amid the spatial distortions rippling forth, no one can see what Kasady's final play is. His symbiotes seem to be screaming at him to move out of the way, but it would be just like Cletus Kasady to stare death straight in the face as Moon Knight's dart whips toward him...

Carnage's symbiotes try to move him out of the way.

Solo 1d10
Carnage Rules! d4 (Karma catching up to him)
Superhuman Reflexes d10
Combat Expert d8
Symbiote Voltron's Telepathy d8 complication
2d6 doom (Doubled from King Carnage's SFX: Chaos Reigns)

SFX: Chaos Reigns. When you add a d4, d6, or d8 from the doom pool to King Carnage's pool, double that die.

08:17, Today: Carnage rolled 4,4,9,1,1,5,6 using 1d10,1d4,1d10,1d8,1d8,1d6,1d6 ((4,4,9,1,1,5,6)). Carnage tries to dodge Moon Knight's dart attack.

Total: 15
Effect: d10
Opportunities: 2 (Available first to Moon Knight)

Symbiote Voltron (Moon Knight) wins with an extraordinary success. King Carnage takes d12 Physical Stress and is eliminated. Stepping up 1d6 in the Doom Pool for Carnage's use of the Carnage Rules! distinction at d4. Paying Moon Knight 1 PP to keep the spent d6 in the doom pool.

Doom Pool: 1d8, 5d6


*SHUNKKK*

Hurled in vengeance, the giant crescent dart hits its mark. As "King Carnage" crumples and the head tumbles to the ground-- landing with a sickening, wet sound-- his ever-present grin remains. Perhaps it's a final taunt to the heroes and vigilantes present-- a reminder that Kasady may have already won. For, as the hordes of Bio-Predators scurry across the threshold and into the stadium, it might appear that one "Carnage" has just been replaced by hundreds!

Spending 5d6 doom to add Bio-Preds to the scene. Spending 1d8 doom to add "Dark Portal" as a scene complication.

Doom Pool: Empty

Actions Available: American Dream, Domino, Spider-Woman, Symbiote Voltron (Spider-Man, Venom)

Symbiote Voltron (Moon Knight)
player, 6 posts
Mon 21 Jun 2021
at 18:04
  • msg #547

Re: Current Mission: Maximum Carnage

«Thank you,» Moon Knight's 'said' to the other symbiote-wearers in the fusion. «I couldn't have killed Kasady without your help.»

Killing was too good for him, Khonshu rebuked in Moon Knight's head. A millennium of torture first would have been decidedly more appropriate.
This message was last edited by the player at 20:03, Mon 21 June 2021.
Bio-Preds
NPC, 1 post
Mon 21 Jun 2021
at 19:55
  • msg #548

Re: Current Mission: Maximum Carnage

The Bio-Preds charge through the portal, skidding to a stop as they take in the new sights surrounding them. Heads twitching in every direction, they chitter to each other in their strange, alien tongue before seeming to arrive at a consensus. Spotting what looks to be their first victim, they race toward Domino, surrounding the vigilante as they attempt to engulf her! The other-worldly shield-bearer is carried along in their wake and quickly finds herself standing near the besieged mercenary. It may be all she can do to fight off the hordes herself, let alone assist the gun-toting vigilante nearby!

The Bio-Preds try to inflict an "Engulfed" complication on Domino.

Team 5d6
Other-Worldly Terror d8
Claws d10
Combat Expert d8
"Dark Portal" d8 scene complication

SFX: Swarm. Against a single target, step up or double CLAWS. Remove the highest rolling die and use three dice for the total.

12:48, Today: Bio-Preds rolled 1,6,1,2,5,6,10,5,1 using 1d6,1d6,1d6,1d6,1d6,1d8,1d10,1d8,1d8. The Bio-Preds try to surround and engulf Domino.

Total: 17
Effect: d8
Opportunities: 3 (Available first to Domino)

Reactions Needed: Domino
Actions Available: American Dream, Domino, Spider-Woman, Symbiote Voltron (Spider-Man, Venom)

Domino
player, 98 posts
Unspent Exp: 0
PP: 2
Thu 24 Jun 2021
at 11:02
  • msg #549

Re: Current Mission: Maximum Carnage

As the portal opened, and a torrent of blackened forms flooded towards her, Domino felt the adrenaline kick in ... big time.
A moment ago, she might have been Exhausted, but right now was no time for that shit.
The Hardened Merc just hoped that all those heroes she'd been helping in the last 20 minutes for so remembered that she was on their Team.

Her Combat Mastery and Superhuman Reflexes kicked in:  and without conscious thought, her Guns came up and began spitting bullets into the oncoming slaughter-wave.
"Yee-AAAaaaaaahhhhhhhhhhh", she screamed;  "Come get some, bitches"
She just hoped that she could mow enough down to keep them from Engulfing her.



REACTION to Bio-pred 'Engulf' complication
          Spend 1PP to activate 1x Watcher Opportunity to recover from 'Exhausted' Limitation
d6   Team Affiliation
d8   Hardened Merc
d8   Domino's Arsenal: Guns
d10 Superhuman Reflexes
d10 Combat Master
2d6 Push Dice ... previously acquired

-rolled 1,1,5,8,2,1,5 using d6,d8,d8,d10,d10,d6,d6.
          Spend 1PP to add an additional die to total
Total: 18
Effect: d10
Opportunities: 3

PP:   -2   +3  = 3 current

The status trackers says I do not have an action yet: but you are saying here in the thread that I do ... so I'll not take an action yet, until you clarify, please.

This message was last edited by the player at 09:43, Fri 25 June 2021.
Symbiote Voltron (Spider-Man)
player, 2 posts
Sun 27 Jun 2021
at 15:54
  • msg #550

Re: Current Mission: Maximum Carnage

"No need to thank me, Moon Knight. Seriously. Don't thank me."

Spider-Man wasn't sure if the other Symbiote hosts could feel the shudder up his spine as Carnage was decapitated.

Kletus was a cold-blooded killer. If anyone deserved this, it was him. But then...was trapping him for eternity any better? Maybe this is more merciful.

Spider-Man only had a moment to mull over his conflicting thoughts on the matter as Carnage's Bio-Preds poured from the rift.

"Killing Kasady isn't what we agreed. We're not killers. But we can talk later. Let's stop these things from chewing on Domino."

Spider-Man sends sends his thoughts to the legs of the Symbiote Voltron. A dozen tendrils extend from the leg towards Domino to knock away her attackers.

Symbiote Voltron Leg Tendrils GO!!!

Starting PP: 0
Team 4d6 (Large Scale Hero)
Vengeance is Ours 1d4 + 1 PP (Spider-Man is having conflicting thoughts of Kasady's death)
SYMBIOTIC TITAN Tentacles d8
Combat Expert d8

10:44, Today: Symbiote Voltron (Spider-Man) rolled 2,5,3,3,2,2,3 using d6,d6,d6,d6,d4,d8,d8.

Limit: Distracted Driver. If a pool includes a SYMBIOTIC TITAN power, both 1's and 2's on those dice count as opportunities, but only 1's are excluded from being used for totals or effect dice.

OOC 1: Not sure if ALL 1's and 2's in the pool count, or if only SYMBIOTIC TITAN die rolls count.

OOC 2: Not 100% sure if I can do an area attack with the tentacles, so I'm treating it as a single attack against a Bio-Pred attacking Domino.

OOC 3: It's been a while, so I may not be doing everything correctly. Sorry I've been away for so long!

Total: 8
Effect: d8
Opportunities: 3 (if Limit applies to all dice) or 1 (if Limit only applies to SYMBIOTIC TITAN die)
Remaining PP: 1 (+1 from d4 Distinction)

Reaction Needed: Bio-Pred
Next Action: American Dream

Bio-Preds
NPC, 2 posts
Tue 29 Jun 2021
at 03:49
  • msg #551

Re: Current Mission: Maximum Carnage

Add 3d6 doom from Domino's opportunities and 2d6 doom from Spider-Man's opportunities.

Doom Pool: 5d6

Domino succeeds in her reaction to the Bio-Preds:


Gunshots ring out inside the stadium as Domino's bullets fell a number of the beasts surging through the portal. No sooner do the Carnage look-alikes fall, however, than dozens more of their brethren scurry over their limp forms. Too quickly, it's becoming apparent that there may be no end to these things while the glowing portal remains active.

Taking the initiative, Spider-Man tries to aid those on the ground below. Striding forth with Daredevil and Spider-Woman atop his shoulders, he lashes out at the Bio-Preds, using tendrils from the titan's legs!

Reaction to Spidey's attack (Total: 8, Effect: d8)

Team 5d6
Other-Dimensional Terror d4 (Puny compared to the titan)
Claws d8
Combat Expert d8

20:16, Today: Bio-Preds rolled 3,5,5,2,4,2,5,8 using 1d6,1d6,1d6,1d6,1d6,1d4,1d8,1d8.  Bio-Preds try to latch onto Spider-Voltron's tentacles and climb onto him.

Total: 13
Effect: d8
Opportunities: 0

Bio-Preds win with an extraordinary success. Spending d6 doom to counter-attack and inflict a d8 "Hitchhikers" complication on Symbiote Voltron, eliminating 1d6 from its Affiliation. Symbiote Voltron's Affiliation dice stand at 1d6.


As the tentacles whip around, however, many of the creatures take the opportunity to climb aboard. Their claws sink into the Symbiote Voltron's slimy hide as they begin to burrow their way inside!
This message was last edited by the player at 03:53, Tue 29 June 2021.
The Watcher
GM, 314 posts
Tue 29 Jun 2021
at 03:57
  • msg #552

Re: Current Mission: Maximum Carnage

Nearby the action, Misty Knight and her team survey the scene:

"Guess the big creep's down for good. A lot of good we did," she snorts toward Luke and Danny. Turning also to Morbius and the Black Cat, she adds, "C'mon, boys and girls, let's help 'Spider-Voltron' mop the place up."

But within the shared body of the titan, the multitude of voices has grown oddly quiet. Eventually, one inner "self" can be heard addressing the others:

"Did anyone else feel that?" asks Tigra, a trepidation in her voice. "Right before he died... it was like I heard him inside my head. He was talking to those hordes... Telling them to go after our loved ones!"

Sure enough, many of the Bio-Preds streaming out of the portal seem to be less interested in attacking the heroes than in finding an exit: the hole in the stadium wall left by Carrion's truck so many hours ago. Beyond it lies their true targets: Moon Knight's headquarters, the Sanctum Sanctorum, and all the rest of New York!

Actions Available: American Dream, Domino, Spider-Woman, Symbiote Voltron (Venom)
The Watcher
GM, 317 posts
Wed 30 Jun 2021
at 21:19
  • msg #553

Re: Current Mission: Maximum Carnage

As the Bio-Preds stream out of the portal-- most of them heading for the exit in the stadium wall-- Misty's gang busies themselves trying to push the creatures back. The police detective's pistol rings out in a steady rhythm, punctuated by the occasional chi-empowered kiai from Iron Fist or bull-like grunt from Luke Cage. Nearby, each krakkk of the Black Cat's whip fells yet more of the beasts, while Morbius' hiss signals that the vampire's claws and fangs have found their mark.

What's more, as a few stray attackers break off from the pack, they are dissolved in an instant by the death-like touch of Carrion!

"We need to help Spider-Man and the others fend off these creatures," he calls to Demogoblin. "Use your fire!"

But his supposed "ally's" response is as harsh as it is contemptuous: "Fool! Unlike you and Doppelganger, I haven't become some little superhero's pet," growls the demon, hovering above the slime-covered hordes on his flaming glider. "Suit yourself if you want to die here. Carnage is dead, and that's enough for me!"

"You're the fool!" Carrion snaps back. "I'll remind you it was you who let Tigra go earlier this night, when those innocent children were attacked by the mobs! How many more innocents do you think these monsters will threaten?!"

Anyone standing nearby can watch as anger and reason begin to war on the Demogoblin's scaly face. But is this sudden chance at a villain's redemption too little, too late? Only a self-styled hero like the shield-bearing woman might be fit to make that call-- or perhaps it should be left to a mercenary like Domino to play judge, jury, and if it comes to it-- executioner!

New Scene Distinctions:
Carrion
Demogoblin
Doppelganger

All may be used as scene distinctions in player actions, or targeted for removal.

Spider-Woman
player, 31 posts
Jessica Drew
Wed 30 Jun 2021
at 21:55
  • msg #554

Re: Current Mission: Maximum Carnage

Spider-Woman glided above the teeming mass of Bio-Preds on gossamer wings. The Dark Angel twisted upside down and fired emerald lightning at the beasts in ther form of her Venom blast. She knew they were only trying to hold back a flood, though. Jessica called out to the woman capable of closing the floodgates.  “Tigra! Close that portal—now!”

OOC:

Team d10
SHIELD Super-Agent d8
Venom Blast d8
Superhuman Reflexes d10
Combat Expert d8

17:47, Today: Spider-Woman rolled 8,7,6,1,4 using 1d10,1d8,1d8,1d10,1d8.  Venom Blast Carnage’s Thingies.

Total: 15
Effect: 1d10
Opportunity: 1



Bio-Preds
NPC, 3 posts
Sat 3 Jul 2021
at 17:00
  • msg #555

Re: Current Mission: Maximum Carnage

In reply to Spider-Woman (msg # 554):


Step up 1d6 doom from Spider-Woman's opportunity in Msg #554.

Doom Pool: 1d8, 4d6


Spider-Woman's wings, having been pierced by a few of the "Carnage-Copter's" bullets earlier, don't provide quite the same smooth gliding as she's used to. Nevertheless, her venom-blast lances down toward a cluster of Bio-Preds as she soars above, taking the fight to them!

Bio-Preds react against Spider-Woman's venom blast attack.

Team 5d6
Carrion d4 (Fighting him too)
Tentacles d6
Combat Expert d8

09:27, Today: Bio-Preds rolled 5,4,1,4,4,1,6,2 using 1d6,1d6,1d6,1d6,1d6,1d4,1d6,1d8.  Bio-Preds try to withstand Spider-Woman's bio-electric attack.

Total: 11
Effect: d8
Opportunities: 2

Spider-Woman wins. 1d6 is eliminated from Bio-Preds, reducing their Affiliation to 4d6. Stepping up 1d6 doom from Bio-Preds' use of the "Carrion" scene distinction at d4.

Doom Pool: 2d8, 3d6


A good number of the beasts are instantly fried by the electric shock, with their close numbers making it even easier for the bio-electricity to spread between them. As some of them try to turn back, they are met by a sudden onslaught from Carrion, whose deathly touch turns them to ash where they stand!

Actions Available: American Dream, Domino, Symbiote Voltron (Venom)
The Watcher
GM, 318 posts
Sat 3 Jul 2021
at 17:30
  • msg #556

Re: Current Mission: Maximum Carnage

Continued from Msg #555:

quote:
“Tigra! Close that portal—now!”

If she could muster the necessary concentration, Tigra might have liked to tell Jessica that her head injury from earlier had now turned into a throbbing migraine. She might have tried to explain what an overwhelming, distracting, and toxic brew of emotions she was feeling right now, too. The whirlwind of sensations would be invisible to those outside the union, but to the participants of the "Symbiote Voltron," they were felt in force. After all, this strange conglomeration was a joining of their minds as well as their bodies. It was almost as if they were each losing their individual selves and slowly merging into a single, new identity.

But for now, they could all feel Moon Knight's grim satisfaction at a villain's demise-- perhaps the exact type of thing that had contributed to he and Greer's relationship woes so long ago. Weighing heavily on them too was Spider-Man's guilt over a life that he, as put in his own words, may not have done enough to preserve. There was Venom's sense of duty-- more selfless and noble than Greer, or maybe anyone, had ever given Eddie Brock credit for-- to protect the innocent symbiotes that had survived Kasady's enslavement. After all, how far had any of the others gone to protect those troublesome creatures that even now couldn't seem to pull themselves off of the body of their former master? And as for Mayhem, her voice had gone eerily silent, save for a desperate, wordless terror: the realization that her own worst nightmare had followed her even to this universe in the form of the monstrous Bio-Preds.

And then there were Tigra's own conflicting Human and Cat Person instincts-- as well as the chatter of her symbiote-- and were those other voices in Marc Spector's head talking to her now? It was all too much, coming at her too fast, threatening to pull her and her allies under and drown them all at any second.

Whatever Kasady had done to create this rift between universes, it could be undone by magic, that much was clear. But how could the casting of magic spells even be on the table with the team's only sorceress in this sorry state? With so many competing voices in her head, and the sheer amount of willpower it was taking to help keep this unnatural union intact-- let alone break free from it-- Tigra only grunts:

"I'll... try!"
The Watcher
GM, 319 posts
Wed 7 Jul 2021
at 03:52
  • msg #557

Re: Current Mission: Maximum Carnage

As the symbiote-giant contends with the hitch-hiking Bio-Preds currently trying to tunnel their way inside it, Misty Knight's team is pinned down on the opposite end of the field. The dark portal hangs in the air somewhere in the center of all the fighters, with Carrion and the hovering Demogoblin positioned nearest to it. Only one of the two seems to be battling the hordes, with his companion still reluctant to lend his potent weaponry to the heroes' cause. Having shown himself to follow his own twisted code of honor, perhaps he could yet be drafted into this war.

"We can't let these things leave the stadium!" Misty cries to the others. "If any of ya'll got any more special tricks up your sleeves, now's the time to share 'em!"

As Carnage's soldiers scuttle across the field, masses growing by the second, it soon becomes clear that they'll reach the stadium exit in a matter of moments. From there, it's not hard to imagine they could sweep across the city in their unfathomable numbers: an unstoppable force, hell-bent on carrying out their fallen master's last wish that even now echoes telepathically in the minds of anyone connected to a symbiote:

If it looks, talks, or smells like a family... KILL IT!
Symbiote Voltron (Venom)
player, 5 posts
Wed 7 Jul 2021
at 13:55
  • msg #558

Re: Current Mission: Maximum Carnage

Venom's attention is split between the fallen oversized Carnage and the mini-monster's he had summoned. "Carnage was our fault. We will make sure no more are hurt by our poor choices of partners of our kind!"

And from the massive Voltron symbiote, another set of tentacles erupt towards the fallen Carnage with lumps showing that Venom/Eddie are going towards the fallen titan as well.





OOC:
Team 1d6
We Are Venom? d8
Tentacles d8
Stunt dice d10
Push d6

Total: 18
Effect: d8
Oops: 1
PP (-1 to keep extra dice on total) 1 remaining

09:49, Today: Symbiote Voltron (Venom) rolled 1,5,3,9,4 using 1d6,1d8,1d8,1d10,1d6 ((1,5,3,9,4)).

This message was last edited by the player at 18:54, Wed 07 July 2021.
The Watcher
GM, 320 posts
Sat 10 Jul 2021
at 17:00
  • msg #559

Re: Current Mission: Maximum Carnage

Travelling within a tunnel of ooze hastily spawned from the "Symbiote Voltron's" body, Venom heads off toward the site of Kasady's demise, reaching out to the symbiotes that shelter over their fallen master's body. Earlier, the creatures seemed averse to the Lethal Protector's suggestion to join forces, but perhaps his playing a part in the defeat of their master will have changed things...

Watcher reaction to Venom's attempt to create "Symbiote Shepherd" asset (Total 18, Effect d8).

Doom Pool 2d8, 3d6
Demogoblin d8 (In Venom's way)
Dark Portal d8 (Bio-Preds also running everywhere)

09:16, Today: The Watcher rolled 8,2,5,6,1,4,3 using 1d8,1d8,1d6,1d6,1d6,1d8,1d8 ((8,2,5,6,1,4,3)). Watcher reaction to Venom trying to gain Kasady's symbiotes.

Total: 14
Effect: d8
Opportunities: 1 (First available to Venom)

Venom wins. "Symbiote Shepherd" d8 asset created.


As the "Symbiote Voltron's" tentacles extend toward the red-and-black mass of symbiote ooze, Venom must be careful to watch out for the careless trail of fire left in the wake of Demogoblin's glider, as well as the patches of stadium still flaming from the earlier missile explosions. Moreso, the sheer number of Bio-Preds pouring forth from the dark portal threatens to overwhelm him.

But as Brock's entreaty goes out to Kasady's former symbiotes, they begin to stir. Spiralling, they rise straight into the air, as though pondering how best to serve their new master: the self-styled "symbiote shepherd," Eddie Brock! The patchwork of symbiotes spawns a crude set of slitted eyes and a toothed maw, grinning as it awaits its first orders.

Add 1d6 doom from Venom's opportunity in Msg #558 (forgot to do it earlier).

Doom Pool: 2d8, 4d6

Next Action: Domino (Then a new round)


The Watcher
GM, 321 posts
Thu 15 Jul 2021
at 03:40
  • msg #560

Re: Current Mission: Maximum Carnage

The oncoming hordes of Bio-Preds continue to spill through the portal, threatening to overrun the fighters clustered together in the burning stadium. Still, the heroes and vigilantes do their best to repel the hordes, each in their own way. Even Carrion has offered up his deathly power toward the cause, although the Demogoblin still yet seems torn. Somewhere next to the helicopter rubble, neither seen by its former "Family members" nor the symbiotic invaders, the Doppelganger staggers to its feet.

An observer could be forgiven for thinking the creature was already dead, with its numerous bullet wounds only hastily treated by Dagger's healing light. Now that heroine is gone, struck down with sonic fury by a hate-fueled villainess, and having left nothing behind even to bury. If the spider-creature senses the loss, it doesn't appear to show it on its strange features.

Instead, the alien being surveys the scene with its bulbous eyes, until eventually they settle upon the nearby Domino. Its expression changes for an instant as it reaches out weakly toward the mercenary with a quivering claw.

"Moootheeerr?" it croaks, swaying as it attempts to keep balance. Blood drips from its crude costume as it limps in her direction. The gap between them is wide-- too wide to bridge before a group of Kasady's soldiers surrounds Neena.

Quickly, the Doppelganger extends its razor-tipped web shooters in her direction. But what is it doing? Surely not trying to help the mercenary who, earlier tonight, had no qualms putting a few bullet holes of her own through its alien body!
Domino
player, 100 posts
Unspent Exp: 0
PP: 2
Fri 16 Jul 2021
at 04:37
  • msg #561

Re: Current Mission: Maximum Carnage

Domino was, in the midst of battle as she was, unaware of the Doppleganger's presence.

Her Heightened Reflexes and Combat training moved her with grace and expectation across the field ... as the Bio-Preds moved to isolate her from her Team.

Just before the creepies had begun to surround her, she'd scoped out the DemoGoblin above;  another of her targets, and another opportunity to collect Bounty.
It was time to move on to her next target ...

Choosing not to hang around and be over-run by symbiotic-scum (again), Domino raced forward towards the flying fool.
Spending 1 PP to influence Story?
If Luckwas on her side, she might just be able to not only deliver him swift harm, but knock him off that flying skateboard of his ... and into the swarming mass of Bio-Press below him!


As she neared his position, her Guns began blazing, Full Auto, her intentions towards DemoGoblin.
(she still hadn't forgiven him the bomb he'd dropped on her earlier this evening:  so this was as much 'personal' as it was 'professional')


Action:   Bring physical stress unto Demogoblin
d6   Team
d8   Femme Fatale
d8   Guns
d10 Superhuman Reflexes
d10 Combat Mastery
d8  SFX: Lady Luck On My Side. Spend 1 PP to borrow the highest die in the doom pool as an asset for your next action; then step back and return the doom die.

- rolled 3,2,4,10,8,4 using d6,d8,d8,d8,d10,d10,d8.  Shoot DemoGoblin.
Total:  18
Effect: d10
Opportunities: -

:: 1 XP when you declare a villain your current ‘Primary Target’ ::

PP: 0

Next:  next turn ... a hero

This message was last edited by the player at 08:06, Thu 22 July 2021.
The Watcher
GM, 322 posts
Thu 22 Jul 2021
at 04:04
  • msg #562

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 561):

As Carrion joins the heroes' rush to repel the invading Bio-Preds, the Demogoblin at last nods his head in resignation.

"You are right, brother," he hisses. "If these monsters escape into the city, there are a great many innocents they would threaten. You know as well as any that I seek to punish only the wicked... unlike that mad dog, Carnage."

He leans back on his flaming glider, preparing to hurl something into the oncoming hordes. As he raises it over his head, it can be seen that in his clawed hand he holds a gleaming orange sphere.

"Now get clear of those monsters! I've got one pumpkin bomb left, and after this, a mercenary to destr-- eh?!"

Speak of the devil! Hearing the sound of Domino's pistol as she cocks the slide back, the demon turns to meet his sudden fate!

Watcher reaction to Domino's attack on Demogoblin (Total: 18, Effect: d10)

Demogoblin d8
Doom Pool (2d8, 4d6)
"Dark Portal" d8 scene complication (Distracting wibbly-wobbly effect)

18:48, Today: Demogoblin rolled 5,4,5,5,5,1,6,1 using 1d8,1d8,1d8,1d6,1d6,1d6,1d6,1d8.  Demogoblin's reaction to evade Domino's bullets (and avoid becoming her latest bounty).

Total: 11
Effect: d8
Opportunities: 2 (Available first to Domino)

Domino wins with an extraordinary success. Demogoblin eliminated.


The shots ring out above the cacophony of combat, though their deadly accuracy might go unnoticed by any but Neena and her quarry. Already, Domino follows up the initial attack with a graceful kick that launches the villain clear off of his glider. Whether anyone else observes the goblin go down in the mercenary's airborne assault, disappearing beneath a carpet of Carnage's soldiers, cannot be said. As for whether any of the heroes would have gone to his aid? That can never be known either. For as the symbiote monsters rip and tear at the fallen villain, a familiar sound issues rapidly from where he lays: a high-pitched sonic pulse-- *deet-deet-DEET*-- as the pumpkin bomb explodes!

THOOOM!!

When the terrible heat and fire subside, all that is left is a smoldering patch of grass where the villain once lay. A half-dozen Bio-Preds were likewise disintegrated, leaving behind only slimy red footprints where they had once stood. Those creatures lucky enough to avoid the explosion take one look at the sight and continue on, undeterred. For nothing of the Demogoblin remains, not even bones, to interest the monsters.

New round begins.

Actions Available: All players


LATE EDIT: I forgot to step back the doom die Domino used, so retro'ing that in now.

Doom Pool: 1d8, 5d6

This message was last edited by the GM at 22:44, Tue 27 July 2021.
Symbiote Voltron (Moon Knight)
player, 7 posts
Thu 22 Jul 2021
at 21:10
  • msg #563

Re: Current Mission: Maximum Carnage

"You've got to kill them, not play pattycake with them," Moon Knight growled, criticizing Venom and his choice of tactics. The sabre-mouthed psycho couldn't be trusted not to kill people (Moon Knight had no problem with that) but got all dewy-eyed over an alien horde of jello-monsters? "LIKE THIS!!"

A massive foot came up and stomped back down at another cluster of the little ooze-monsters.

Moon Knight was, to put it bluntly, losing control. Having a tenuous grasp on sanity at the best of times, the extra voices in his head from this symbiote collective was pushing him to the breaking point. He could still tell friend from foe, but soon he might not be able to draw that distinction... or care to. Being a giant was too much fun, it seemed, and there were lots of foes to squish.

Team: currently 1d6 (if I recall correctly)
Vengeance is Ours: 1d8
Superhuman Strength: 1d12 (stepped up from d10)
SFX: Fused Might. Step up any SYMBIOTIC TITAN power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.
Combat Expert: 1d8

Symbiote Voltron (Moon Knight) rolled 2,8,3,8 using d6,d8,d12,d8 ((2,8,3,8)).

Total: 16
Effect: d12

+3 XP for criticizing Venom

Domino
player, 102 posts
Unspent Exp: 0
PP: 0
Fri 23 Jul 2021
at 00:54
  • msg #564

Re: Current Mission: Maximum Carnage

quote:
Domino follows up the initial attack with a graceful kick that launches the villain clear off of his glider.

Without missing a beat, Domino landed from the flying kick and immediately flipped backwards ... up and onto the glider.
She figured that, like some kind of Segwaytm or motorised skateboard, it was likely controlled with foot controls ... and the opportunity to both nick this awesome piece of tech, and put herself into a position to rise above the tides of shadowy scum was too much to resist.


Action:  get on board that hover board
d6:   Team
d8:   Femme Fatale
d10: Superhuman Reflexes

-  2,1,2 using d6,d8,d10.
                HAHA
Total: 4
Effect: default d4
Opportunities: 1

PP: 1

Next:  whomever ...

Mayhem
player, 28 posts
Mon 26 Jul 2021
at 02:15
  • msg #565

Re: Current Mission: Maximum Carnage

"No, Marc... not like that. Let me show you." Mayhem's consciousness flowed seamlessly into the "driver's seat" and the thrill of the hunt poured into the Symbiote Voltron's shared mind. "Blunt force trauma only damages the host, forces the klyntar to worry about healing it. When there's no host, you need immersive tissue damage... like intense heat, or sonic vibrations, or..."

She snakes out with our tentacles, not to strike at the bio-preds, but merely to make contact-- to latch onto their gooey forms and absorb them into our own. There's a horrifying slurping noise and unrestrained glee; Mayhem has done this many, many times before.

"Yes."

We Are Venom? d8 + Team 4d6 + Tentacles d8 (Fused Might + Multipower) + Superhuman Reflexes d8 (Multipower) + Combat Expert d8

20:01, Today: Symbiote Voltron (Mayhem) rolled 24 using 1d8+1d6+1d6+1d6+1d6+1d8+1d8+1d8 with rolls of 2,1,3,1,4,3,3,7.  Schlurping Attack. – [roll=1627264917.80193.356575]

20:08, Today: Symbiote Voltron (Mayhem) rolled 7 using 1d12 with rolls of 7.  I forgot my own Asset. – [roll=1627265308.25989.356575]

Effort 14; Effect d8. I believe I have 2 PP left. I will spend every PP I actually have available to keep extra d8 Effect dice, as a physical schlorping attack on the Bio-Preds.

That's 3 XP for criticing Cape Guy. Do I also get the 1 XP for taking the driver's seat for the first time, and the 10 XP for creating the initial d12 Symbiote Fusion Asset?

NEXT: any Voltron member.

This message was last edited by the player at 02:16, Mon 26 July 2021.
Bio-Preds
NPC, 4 posts
Tue 27 Jul 2021
at 22:32
  • msg #566

Re: Current Mission: Maximum Carnage

In reply to Symbiote Voltron (Moon Knight) (msg # 563):

Add 1d6 for Moon Knight's opportunity in Msg #563 (due to Symbiote Voltron's Limit):

Limit: Distracted Driver. If a pool includes a SYMBIOTIC TITAN power, both 1's and 2's on those dice count as opportunities, but only 1's are excluded from being used for totals or effect dice.

Doom Pool: 1d8, 6d6


Moon Knight targets the Bio-Preds below with a brutal stomp, hoping to give his companions a lesson in effectiveness! If an ally protests, it comes too late as Marc takes the metaphorical "driver's seat" and gets to work...

Bio-Preds try to withstand Symbiote Voltron's mighty boot.

Team 4d6
Familiar Faces d8
Stretching d6
Combat Expert d8

13:56, Today: Bio-Preds rolled 5,5,3,1,8,4,6 using 1d6,1d6,1d6,1d6,1d8,1d6,1d8 ((5,5,3,1,8,4,6)). Bio-Preds putting their elasticity to the test under Symbiote Voltron's foot.

Total: 18
Effect: d8
Opportunities: 1 (Available first to Moon Knight)
-2d6 doom to add a 3rd die and counterattack

Bio-Preds win. Spent 1d6 doom to add a 3rd die to the total, and another 1d6 to counter-attack. Moon Knight takes a "Losing Control" d8 complication, representing how the shared telepathic link is affecting him worst of all.

Add another d10 doom due to the use of Symbiote Voltron's SFX:

SFX: Fused Might. Step up any SYMBIOTIC TITAN power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.

Doom Pool: 1d10, 1d8, 4d6


The Bio-Preds crumple beneath the Symbiote Voltron's foot, but rather than splatter, they simply reform and continue on their path. It would seem that, owing to their semi-solid constitution, these things are nigh-invulnerable to blunt force attacks. With several of the invaders still burrowing into the titan's mass, the Voltron's victory is anything but a given! And can Moon Knight hold onto his sanity in the wake of the fusion, or might Carnage have the last laugh?

Next: Reactions to Domino, then Mayhem
This message was last edited by the player at 23:16, Tue 27 July 2021.
The Watcher
GM, 327 posts
Wed 28 Jul 2021
at 00:23
  • msg #567

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 564):

Add 1d6 doom to the Doom Pool for Domino's opportunity in Msg #564.

Doom Pool: 1d10, 1d8, 5d6


Having dispatched the Demogoblin, Domino surveys the loot her quarry left behind: the wicked-looking glider he used earlier to rain down fiery hell upon her. Perhaps, she thinks, it'd be safer in her possession...

Doom Pool reaction to Domino's attempt to get on board Demogoblin's glider.

15:49, Today: The Watcher rolled 4,7,2,6,3,6 using 1d10,1d8,1d6,1d6,1d6,1d6.  Doom Pool reaction to Domino's attempt to become the "Domi-goblin."

Total: 13
Effect: d10
Opportunities: 0

Doom Pool wins. Spending 1d6 doom to counterattack. Domino takes a "Jinxed" d10 complication.

Doom Pool: 1d10, 1d8, 4d6


As the mercenary leaps up toward the machine, a careless swing of the Black Cat's whip nearly strikes Neena, forcing her to contort her body out of the way at the last instant. Botching the flip, she lands somewhat painfully on the ground, though the wound to her pride may be worse. Still, these meddlesome allies are getting in her way, making her luck act up in bizarre ways! And superstitious or not, she might have a bone to pick with this one in particular!

Next: Reaction to Mayhem
Bio-Preds
NPC, 5 posts
Wed 28 Jul 2021
at 00:31
  • msg #568

Re: Current Mission: Maximum Carnage

In reply to Mayhem (msg # 565):

Add 1d10 doom from Mayhem's 3 opportunities in Msg #565 (due to Symbiote Voltron's Limit):

Limit: Distracted Driver. If a pool includes a SYMBIOTIC TITAN power, both 1's and 2's on those dice count as opportunities, but only 1's are excluded from being used for totals or effect dice.

Doom Pool: 2d10, 1d8, 4d6


Overcoming her physical strain to hold the fusion together, Mayhem chides Moon Knight and puts her own attack into play. Reaching out toward the Bio-Preds with slimy tendrils, she latches onto a good number of them and begins drawing them into the shared mass-- engulfing them utterly! The creatures lash out with claws and teeth, but to what effect? Not long can they flail against a creature so much larger and stronger than them-- a true predator!

Reaction to Mayhem's schlurping attack (Total: 14, Effect: 3d8)

Team 4d6
Other-Dimensional Terror d8
Claws d6 (From SFX)
Teeth d6
Combat Expert d8

SFX: Lashing Out. Use two or more MINDLESS SYMBIOTE-SOLDIERS powers in your dice pool, at -1 step for each additional power.

15:17, Today: Bio-Preds rolled 4,3,5,3,2,2,6,2 using 1d6,1d6,1d6,1d6,1d8,1d6,1d6,1d8.  Bio-Preds lash out against the Symbiote Voltron as Mayhem tries to engulf them.

Total: 11
Effect: d8
Opportunities: 0

Mayhem wins. Bio-Preds take 3d8 of physical stress, reducing them to Team 1d6. Spending 4d6 doom to bring the following SFX into play...

SFX: Limitless Number. While "Dark Portal" scene complication is active, spend a d6 doom or greater to add d6 to your Affiliation dice.

Bio-Preds' Affiliation dice increased to Team 5d6.

Doom Pool: 2d10, 1d8


Mayhem's mode of attack proves effective, as the titan absorbs one after another of the Bio-Preds. For an instant, a pocket of space opens up in the sea of red, as the engorged titan finishes feeding. Then, just as quickly, a half-dozen more of the invaders scurry forth from the rippling portal. At the sight of them, April hears a certain feline's voice in her head, joining her and any others as they converse:

"If I can just focus the Wand of Watoomb's mystical power, I can close that damn thing! Can one of you move the wand into our hand, maybe change it into something more 'Voltron-sized?'"

"WHO'S DRIVING THIS THING?!" milestone available to Symbiote Voltron players:

10 XP when you create a d12 asset for "Symbiote Voltron," or decide to go it alone and break up the fusion

Next: Any player

@Mayhem You're good for the 1 XP and 3 XP. I wouldn't count the initial fusion assets toward the 10 XP milestone, but you can still hit it with an action.

Venom
player, 48 posts
PP: 02
XP: 0
Thu 5 Aug 2021
at 21:46
  • msg #569

Re: Current Mission: Maximum Carnage

"We need many hands not minds," Venom states as he begins to separate from the larger mass and start to slightly fuse with the former prisoners of Carnage.

Eddies head becomes visible as bits of Venom flow off him, "Your partner is your shepherd and if you have a compassionate shepherd, you shall never know a moment of hunger again!"



OOC:
Team d6
Forged by Adversity d8
Shapeshifting d6
D6 limit break
D8 Symbiote Sheppard assets
d12 Emotional Stress


Total: 14
Effect: d12
Opp: 1
PP: 2 +1 Limit break, -1 Stress to pool, -1 extra dice add total = 1
17:37, Today: Venom rolled 1,7,2,3,4,9 using 1d6,1d8,1d6,1d6,1d8,1d12 ((1,7,2,3,4,9)).

Limit: Team Cohesion. On their turn, a participant symbiote may choose to break up the construct. All fused heroes gain 1 PP, switch back to their original data files, and take d6 or step-up stress of their chosen type.

This message was last edited by the player at 21:46, Thu 05 Aug 2021.
The Watcher
GM, 331 posts
Sat 7 Aug 2021
at 04:15
  • msg #570

Re: Current Mission: Maximum Carnage

In reply to Venom (msg # 569):

"Hey, didn't anyone hear me?" Tigra cries. "I need help closing that port--!"

But it's too late. Venom's portion of the titan shifts and swirls as he pulls further and further away from his companions, until there is a loud, wet pop! as he launches free. Behind him, the titan staggers, and begins to rapidly dematerialize until the four remaining beings find themselves standing in a loose puddle of symbiote ooze. Whatever structural integrity the titan had to begin with, it would seem the competing actions-- and identities-- of the hosts finally pushed it past its breaking point.

"Oh, it's like herding cats," Tigra mutters, massaging her temples.

Striding toward the patchwork of symbiotes that formed Kasady's giant body, Brock reaches out to them empathically. His words offer the purposeless creatures his leadership and protection... but are they enough?

Venom attempts to step up his "Symbiote Shepherd" asset (Total: 14, Effect: d12)

Doom Pool 2d10, 1d8
"Dark Portal" d8 scene complication

20:36, Today: The Watcher rolled 10,10,3,2 using 1d10,1d10,1d8,1d8 ((10,10,3,2)). Doom Pool reaction to Venom's attempt to step up the Symbiote Shepherd asset.

Total: 20
Effect: d8
Opportunities: 0

The Doom Pool wins with an extraordinary success. Buying Venom's opportunity to step up a d8 in the Doom Pool.

Doom Pool: 3d10

From rolling his d12 Emotional Stress, it steps up and Venom is stressed out of the scene.


The collective of symbiotes rises up higher and higher above Venom until it absolutely towers over the Lethal Protector. For a moment, the creatures appear to be pondering whether Eddie fully comprehends what he is asking of them. But then they give a collective shrug, and like a great waterfall, the symbiote mass plunges down and cascades toward Brock!

"Agreed. Let us feed."

@Mayhem, Moon Knight, Spider-Man, Venom: Everyone please take 1 PP for Venom's activation of the Team Cohesion Limit, and let me know what type of stress your character took from the fusion. (Did the fusion drain you physically, mentally, or emotionally?)

Mayhem
player, 31 posts
Sat 7 Aug 2021
at 07:32
  • msg #571

Re: Current Mission: Maximum Carnage

Mayhem takes Emotional Stress from being bonded to Peter and Venom. I'm also activating my Psychotic limit, stepping the Stress up to d8 for an additional PP. It's one thing living with the knowledge your father always hated you; it's another thing entirely to see the reason why through his own eyes.
This message was lightly edited by the player at 18:03, Sun 08 Aug 2021.
The Watcher
GM, 331 posts
Sun 8 Aug 2021
at 17:35
  • msg #572

Re: Current Mission: Maximum Carnage

With the titan separated back into its constituent hosts, Tigra makes her way toward the portal once more. She slashes her way through the Bio-Preds, carving a path through them until she at last reaches the source of the dimensional incursion. More of the monsters seem interested in escaping the stadium than in opposing her, but still a few claw and bite at the sorceress.

"Jess!" she calls, spotting Spider-Woman wheeling through the air above. "I need to borrow Dragonfang! Kasady's power is still in the blade, and I can use it to close this thing!"

Drawing the Wand of Watoomb from within her cloak, she sets about casting another incantation.

"The rest of you, cover me!"

Actions Available: Spider-Man, Spider-Woman
This message was last edited by the GM at 17:40, Sun 08 Aug 2021.
The Watcher
GM, 333 posts
Tue 17 Aug 2021
at 00:57
  • msg #573

Re: Current Mission: Maximum Carnage

In the thick of bodies, Tigra's plea for help seems to go unnoticed.

It may be all Spider-Woman can do to avoid the oncoming attacks of the Bio-Preds, let alone reach her ally's position. The de-fused symbiotes-- Moon Knight, Spider-Man, and Mayhem-- seem to be reeling from their separation, with Daredevil somewhere nearby, having been thrown from his perch atop the titan's shoulder. Venom has disappeared completely under a tidal wave of Kasady's former symbiotes. And as for the multitude of other heroes-- Misty and her Heroes for Hire, as well as Black Cat and Morbius-- they seem to be making little progress against the hordes, even with Domino's reluctant assistance.

Too bad for Tigra, her magical incantation is well under way before she realizes help isn't coming. Without the added magical power from Dragonfang, she had little chance of closing that portal. The Bio-Preds are pouring through, and now she's left herself wide open to attack!

Actions Available: Any player (Start of a new round)
Spider-Woman
player, 32 posts
Jessica Drew
Tue 17 Aug 2021
at 01:19
  • msg #574

Re: Current Mission: Maximum Carnage

For a moment, Spider-Woman considered abandoning the fight to go home and protect her child. She couldn’t ignore the desperation in Tigra’s plea, though. Spider-Woman turned back and started fighting her way through the Bio-Preds. Emerald lightning blasted one creature, while she leapt over another.

It was imperative that all the heroes work together now, especially with the “Voltron” separated once more. Jessica swung her borrowed Magic Sword at the Bio-Preds nearest Tigra. “Sorry, Greer. Had to fight my way here!” She held out Dragonfang, hoping it wasn’t too late…

OOC:

21:08, Today: Spider-Woman rolled 6,1,7,1,7,1 using 1d10,1d4,1d8,1d10,1d8,1d12.  Fight my way to Tigra.

Team 1d10 + Super-Agent 1d4 (+1 PP) + Venom Blast 1d8 + Superhuman Reflexes 1d10 + Combat Expert + Dragonfang 1d12

Total: 20 (using 1 PP for extra die)
Effect: d12
Opportunity: 3 (Sorry, guys!)

 

Moon Knight
player, 108 posts
14 XP
Tue 17 Aug 2021
at 14:38
  • msg #575

Re: Current Mission: Maximum Carnage

Moon Knight takes d6 Mental stress from Voltron break-up.


He was himself himselves again. The voices of the other heroes were gone from his head, leaving just Marc, Stephen, Jake, Khonshu, and the symbiote.

LUNACY, it said in his head.

Oh, good name.

Moon Knight surged forward into the onrush of bio-preds, fighting them as best as he could. It was barely a holding action, though, unless Tigra could close the damned portal. Using his new shapeshifting ability, he fitted himself with a set of claws to slash at the bio-preds. Plain old punching wouldn't work.

Team d6
Fist of Khonshu d8
Superhuman Strength d10
Shapeshifting d10
Combat Master d10

Moon Knight rolled 4,1,6,1,4 using d6,d8,d10,d10,d10 ((4,1,6,1,4)).

Total: 10
Effect: d10
+2 Opportunities (sorry, guys)

Domino
player, 109 posts
Unspent Exp: 0
PP: 0
Wed 18 Aug 2021
at 10:47
  • msg #576

Re: Current Mission: Maximum Carnage

Domino, her ass and her pride, had landed hard following the botched flip onto the Demogoblin's glider.
She cursed the 'heroes' again ... remembering why she preferred to work alone.
Moreso than the way they simply got in her way, now they were keeping her from the shiny she'd earned.

But it was as she flipped up onto her feet, that she realised that the Magic Casting Cat girl that she'd already rescued once tonight, NEEDED RESCUING AGAIN!

Guns a blazing, her Combat skills and Superhuman Reflexes moved the Hardened Merc through the crowd of Symbiotic-syncopaths towards where the Sorceress needed some backup.


Action:  Create (defensive) Asset  'Guardian Angel' for Tigra
d6   Team
d8   Hardened Merc
d8   Guns
d10 Superhuman Reflexes
d10 Combat Expert

- rolled d6,d8,d8,2d10 with rolls of 6,1,4,7,8.
Total:  15
Effect:  d8
Opps: 1

Current PP: 1

Next:   I dunno, this whole situation is just crazy

Bio-Preds
NPC, 6 posts
Mon 23 Aug 2021
at 21:43
  • msg #577

Re: Current Mission: Maximum Carnage

In reply to Spider-Woman (msg # 574):

Add 1d10 doom for Spider-Woman's 3 opportunities in Msg #574. (+1 PP to Spider-Woman)

Doom Pool: 4d10


With the Bio-Preds seemingly hell-bent on getting out into the city-- to obey their master's last wish and wreak havoc upon the many innocents huddled in their homes-- Jessica knows her fear is a rational one. But she also knows that fear can't be allowed to fester. Spider-Woman vaults into the path of danger, hacking at the Bio-Preds with her borrowed blade Dragonfang, whose awesome power she offers up to Tigra!

Reaction to Spider-Woman's sword attack on the Bio-Preds (Total: 20, Effect: d12)

Team 5d6
Other-Dimensional Terror d8
Claws d8
Combat Expert 2d6
"Dark Portal" d8 scene complication

13:35, Today: Bio-Preds rolled 4,2,1,4,5,6,3,4,2,7 using 1d6,1d6,1d6,1d6,1d6,1d8,1d8,1d6,1d6,1d8.  Bio-Preds trying to prevent Tigra from receiving Dragonfang from Spider-Woman.

Total: 13
Effect: d8
Opportunities: 1 (Available first to Spider-Woman)

Spider-Woman wins with extraordinary success. 1d6 is removed from Bio-Preds, bringing them down to 4d6 Affiliation. For narrative reasons, Spider-Woman's Dragonfang d12 asset is removed.


Jessica fells a number of the monsters with the weapon, then extends it to Greer hilt-first. The sorceress gratefully takes it, nodding a quick thanks before turning her attention once more upon the portal...

Next: Reactions to Moon Knight and Domino
Bio-Preds
NPC, 7 posts
Mon 23 Aug 2021
at 22:43
  • msg #578

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 575):

Step up 1d10 and add 1d6 doom in the Doom Pool from Moon Knight's 2 opportunities in Msg #575. (+2 PP's to Moon Knight).

Doom Pool: 1d12, 3d10, 1d6


Moon Knight rips into the Bio-Preds with his shapeshifted claws, taking the fight to them as he puts his own symbiote to work. But to his surprise-- and perhaps displeasure-- his targets make no effort to avoid being rent apart by his strikes. They collapse into puddles of goo without so much as an effort to defend or get away. Though their mouths don't move, they seem to be speaking, either by telepathy or Marc's inner voices running amok!

Bio-Preds resist Moon Knight's attack, if only passively (Total: 10, Effect: d10).

4d6 Affiliation
Familiar Faces d8
Telepathy d6
Menace Expert 2d6
Moon Knight's "Called by Kasady" d6 complication

14:01, Today: Bio-Preds rolled 5,2,4,1,8,3,6,5,6 using 1d6,1d6,1d6,1d6,1d8,1d6,1d6,1d6,1d6.  Bio-Preds react to Moon Knight with taunts and laughter.

Total: 14
Effect: d8
Opportunities: 1 (Available first to Moon Knight)

Bio-Preds win. Spending 1d6 doom to counterattack Moon Knight and step up his "Called by Kasady" d6 complication.

Doom Pool: 1d12, 3d10


Twisted, mocking voices assail Marc's ears as the creatures jeer and taunt him. Each and every Bio-Pred has Carnage's scarlet hue and slits for eyes, and what's more, they seem to share his voice and laughter:

"Fool doesn't realize-"

"-crazier than him-"

"-in too deep now-"

"-our new master!"


But is this real or some kind of dark illusion? There may be no telling for one like Marc Spector. His mental stability, fragile to begin with, is suddenly getting put through the wringer!

Next: Reaction to Domino
Bio-Preds
NPC, 8 posts
Wed 25 Aug 2021
at 03:11
  • msg #579

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 576):

Step up 1d10 doom from Domino's opportunity in Msg #576.

Doom Pool: 2d12, 2d10


Domino heads into the thick of bodies, taking aim with her pistols as she gives Tigra her protection yet again. In response, the Bio-Preds cluster together, grinning their evil smiles as they point at Neena with clawed fingers and begin speaking in their freakish voices. Not one to be particularly interested in what mindless monsters have to say, however, Neena lets her bullets fly!

Bio-Preds react to Domino's attack.

Team 4d6
Familiar Faces d4 (Neena's had target practice)
Teeth d6
Combat Expert d8
1d10 doom

19:30, Today: Bio-Preds rolled 5,2,2,5,1,3,7,5 using 1d6,1d6,1d6,1d6,1d4,1d6,1d8,1d10.  Bio-Preds react to Domino's attack with taunts and try to confuse her.

Total: 17
Effect: d6
Opportunities: 1 (Available first to Domino)

Bio-Preds win. Spent 1d10 doom to add it to the dice pool, and another d10 doom to add a 3rd die to the total.

Doom Pool: 2d12


"Doesn't she know-?"

"-could be our mother-"

"-still alive-"

"-have to kill him too!"


Mowing them down, Domino pays them little mind. With uncanny aim, each bullet fells another of the monsters. Yet for each one of the enemies downed, another two seem to fill its spot. With the sea of red filling her view, Domino can only guess whether Tigra is making the progress needed to end this threat. The mercenary may just need to have faith that the feline might have some luck of her own...

Actions Available: American Dream, Daredevil, Mayhem, Spider-Man
Mayhem
player, 32 posts
Wed 25 Aug 2021
at 05:20
  • msg #580

Re: Current Mission: Maximum Carnage

Still reeling from the intensity of the Symbiote Voltron's emotional bonds... seething with frustration at their loss... Mayhem turns to join the fray, desparate to tear something-- anything-- anyone apart with her fangs and claws. She advances to where Marc and... and... Spot were making their stand, and she sees the bio-preds swarming past them to stop... Cat Wizard Lady-- dammit, Dad, would a superhero history lesson or two really have killed you?-- from closing the portal to the... Bad Place. Permanently.

Never again.

Mayhem surges between Tigra and the swarm of bio-preds, flowing across the gap into a barricade of tentacles and rage.

22:51, Today: Mayhem rolled 24 using 1d8+1d6+1d10+1d8+1d8 with rolls of 6,5,3,3,7.  Auntie M d8 + Buddy d6 + Superhuman Strength d10 + Stretching d8 + Combat Expert d8. – 24

Spending 1 PP to keep a third Effort Die: that's the 6, 5, and 7 for total 18 with a d10 Effect Die to Create an Asset: barricade of tentacles and rage to defend Tigra from the bio-pred attacks and hopefully enhance my own attacks against them.

Bio-Preds
NPC, 9 posts
Thu 26 Aug 2021
at 19:00
  • msg #581

Re: Current Mission: Maximum Carnage

The Bio-Preds survey Mayhem for an instant, perhaps in recognition... or hatred. Undeterred by her display, they surge forward en masse and try to hurdle over April's hastily-formed barrier. With the shape-shifting heroine using her own body as the barricade, she can feel dozens upon dozens of the enemy's claws sinking in as they scurry over her: an uncomfortable sensation, to say the least. But to April, all that matters is whether her barrier holds against the toxic tide...

Reaction to Mayhem's attempt to create asset, "Barricade of Tentacles and Rage" d10.

Team 4d6
Other-Dimensional Terror d8
Wall-Crawling d6
Combat Expert d8
1d12 from the Doom Pool

11:15, Today: Bio-Preds rolled 2,1,4,1,7,3,1,8 using 1d6,1d6,1d6,1d6,1d8,1d6,1d8,1d12.  Bio-Preds try to overrun Mayhem's barricade.

Total: 15
Effect: d6
Opportunities: 3 (Available first to Mayhem)

Mayhem wins. Asset created, which for mechanical/narrative reasons, takes a d6 off the Bio-Pred's Affiliation. Bio-Preds are down to Team 3d6.

A bonus +1 XP to Mayhem for my using a d12 doom die on the roll, and a +1 PP to Mayhem for my keeping that d12 in the Doom Pool afterward.

Doom Pool: 2d12


"Silly girl-"

"-have no family-"

"-a monster like us-"

"-expect her to forgive you?"

But try as the Bio-Preds might to get over or around her, Mayhem's tentacles swat away any one of Carnage's minions that seeks to get past. With the other heroes and vigilantes barely fending off the monsters, April's barrier offers badly-needed refuge, freeing Tigra to devote her full attention upon casting her spell. With any luck, its completion will bring an end to Carnage's chaos once and for all!

Next: An end to Carnage's chaos, once and for all.
Bio-Preds
NPC, 10 posts
Fri 27 Aug 2021
at 20:45
  • msg #582

Re: Current Mission: Maximum Carnage

Still more of the monsters pour through the dimensional aperture, too many for even the shield-bearing heroine to blockade. Yet the united attacks of the heroes and vigilantes begin to eat into the oncoming hordes of Bio-Preds, carving a small pocket of protection around Tigra as she summons her magical energies for the final push. The tide has been redirected around her for the moment, if not halted.

"Close... damn you!" she mutters through gritted teeth. In one hand, the sorceress clutches the Wand of Watoomb; in the other, Dragonfang. Beaming out from the tips of each artifact, their combined mystical energies seem to be having a noticeable effect on the portal. The edges of the rift undulate, expanding and then shrinking rapidly, until the overall size of the dimensional breach slowly diminishes.

As though sensing they are being cut off from their brethren across the threshold, dozens of the Bio-Preds in the stadium turn their attention to Tigra. Quickly, they set upon her, reaching out with claws and tendrils to thwart her intentions. The sorceress lets out a soft cry of distress as a sea of red bodies begins to close tightly around her, overrunning even Mayhem's defenses!

Attack on all players.

Team 3d6
Carrion d8
Claws d8
Combat Expert d8
1d12 from the Doom Pool
7d6 from SFX

SFX: Toxic Tidal Wave. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.

13:29, Today: Bio-Preds rolled 1,2,3,1,4,5,2,5,3,2,3,4,3,5 using 1d6,1d6,1d6,1d8,1d8,1d8,1d12,1d6,1d6,1d6,1d6,1d6,1d6,1d6.  Bio-Preds launch an all-out assault on all the heroes and vigilantes.

Total: 10
Effect: d12
Opportunities: 2 (Available to any player)

All players receive +1 XP for having the d12 doom used against them, and +1 XP for my keeping it in the Doom Pool afterward.

Doom Pool: 2d12


In the thick chaos, every hero and vigilante is pushed into a tight circle around Tigra. Bunched together, hero and vigilante alike find themselves fighting the same battle against the overwhelming hordes. Even the reformed Carrion gives it his all, straining himself to the brink as his death-touch disintegrates one Bio-Pred after another. As though sensing the danger he presents, the monsters try to herd him toward the cluster of heroes, perhaps hoping his close proximity will endanger them too.

Slowly but surely, the walls are closing in. In their heroic stand against Carnage on this night, each of the present allies knew the risks they were facing. But to be confronted with certain death at the hands of these alien monsters is another thing entirely. Overwhelmed by the sheer number of enemies, the heroes and vigilantes begin to realize that this could be their end.

Reactions Needed: All players
Moon Knight
player, 109 posts
14 XP
Fri 27 Aug 2021
at 21:00
  • msg #583

Re: Current Mission: Maximum Carnage

"Do not stop fighting," Moon Knight, the Fist of Khonshu, admonished his makeshift team. "We go down swinging!"

Using his shapeshifting to grow his claws even longer, Moon Knight continued to slash with superhuman strength at the onrushing horde. Even so, it seemed that he and his team were done for.


Team: d6
Fist of Khonshu: d8
Superhuman Strength: d10
Shapeshifting: d10
Combat Master: d10

Moon Knight rolled 5,3,1,1,7 using d6,d8,d10,d10,d10 ((5,3,1,1,7)).

Total:
12
+2 Opps

Mayhem
player, 33 posts
April Parker
PP: 1
Fri 27 Aug 2021
at 21:43
  • msg #584

Re: Current Mission: Maximum Carnage

Though the foul bio-preds tear into her flesh, Mayhem refuses to allow them to claim another victim; her oily biomass writhes furiously across the battle lines, trying to be everywhere and nowhere at once. Her tentacles lash out again and again and again, trying to deny her hated foe even an inch of ground.

15:33, Today: Mayhem rolled 1,4,6,2,5,4 using 1d4,1d8,1d10,1d8,1d10,1d10 with rolls of 1,4,6,2,5,4.  Auntie M +1PP, Reflexes, Durability, Acrobatic, Barricade. – 1,4,6,2,5,4

That's 11/d10.

Domino
player, 110 posts
Unspent Exp: 0
PP: 0
Fri 27 Aug 2021
at 22:38
  • msg #585

Re: Current Mission: Maximum Carnage

Moon Knight:
"Do not stop fighting, We go down swinging!"

Brilliant tactics, we’re so lucky we’ve got you here to help us think, fearless leader”, Domino spat back, as venomously as her guns spat led at the encroaching hoards.

Reaction:  to BioPred attacks
D6   Team Affiliation
D8   Hardened Merc
D8   Guns
D10 Superhuman Reflexes
D10 Combat Mastery
SFX: Domino Effect. On a successful reaction against a physical stress attack action, inflict physical stress with your effect die.

- rolled 3,7,1,10,6 using D6,d8,d8,d10,d10.
Total: 17
Effect: d10
Opps: 1

Current PP: 1

Moon Knight
player, 110 posts
14 XP
Fri 27 Aug 2021
at 22:44
  • msg #586

Re: Current Mission: Maximum Carnage

"If you've got something more inspiring to add," Moon Knight called back, "now would be a good time to say it!"
This message was last edited by the player at 23:34, Fri 27 Aug 2021.
Domino
player, 111 posts
Unspent Exp: 0
PP: 0
Fri 27 Aug 2021
at 23:09
  • msg #587

Re: Current Mission: Maximum Carnage

More inspiring than ‘keep fighting’, Captain Obvious?” Domino shouted back over the screaming and gunfire.

all animosity is IC, of course.    Again, I wish Neena got Exp for criticising others!
Bio-Preds
NPC, 11 posts
Mon 30 Aug 2021
at 20:30
  • msg #588

Re: Current Mission: Maximum Carnage

Domino, Mayhem, and Moon Knight win their reactions.

Domino's counter-attack removes a d6 from the Bio-Preds, whittling them down to 2d6.


The Bio-Preds continue to slash and claw at anyone in their way as they barrel toward Tigra in an attempt to cut off her spell. Claws, teeth, and tentacles assail the heroes with mad fury as the monsters writhe and snarl. So far, Domino, Mayhem, and Moon Knight have stood their ground, knocking away one attacker after another, but how fare Daredevil, Spider-Man, and Spider-Woman? In this perilous struggle, it's difficult even to spare a glance in their direction, but one has to hope they're still alive for the moment! And what has become of Venom since he disappeared under that sea of loose symbiotes?

Going to give it a couple more days for the players in the Status Tracker to post reactions, then we'll wrap the scene.
This message was last edited by the player at 20:31, Mon 30 Aug 2021.
Spider-Woman
player, 33 posts
Jessica Drew
Wed 1 Sep 2021
at 18:24
  • msg #589

Re: Current Mission: Maximum Carnage

Tigra closed the portal, but Spider-Woman saw the remaining Bio-Predators overwhelming her fellow heroes! The Dark Angel desperately attempted to draw attention from Tigra, while avoiding their deadly claws. She leaped and flipped with her spider-like agility, dodging blows with superior reflexes. The fight was taking a toll on everyone involved, but Jessica pushed herself beyond her limits.

OOC:

14:16, Today: Spider-Woman rolled 10,5,1,3,5,8 using 1d10,1d8,1d10,1d10,1d8,1d8.  Dodge & Distract, +1 Push Die from Opportunity .

Team Effort 1d10 + SHIELD Agent 1d8 + Superhuman Stamina 1d10  + Superhuman Reflexes 1d10 + Acrobatics Expert 1d8 + 1 Push Die from Opportunity.

Total: 13.
Effect: d10.
Opportunity: 1.


Daredevil
player, 78 posts
PPs: 2 (from msg #486)
XPs: 8
Thu 2 Sep 2021
at 09:23
  • msg #590

Re: Current Mission: Maximum Carnage

NOOOO!!!, Daredevil would have cried, had he been able.

After losing his footing on the literally-assembled heroes, Daredevil the fallen to the ground, to grass soggy with blood and sweat and the slick ooze that was still as repugnant coming from the good guys or bad guys. Gaining his bearings was easy enough with superhuman senses, but the challenge would have been to get back in the saddle on top of that thing, and he couldn’t find the point in it anyway. This was a bare-knuckled brawl between two giants and the nuance that came from his senses might not have made a difference. Instead, from the ground, he could pick out something to strike the giant’s feet with or -- wait -- voices in the other direction. There were lots of them, maybe a crowd. They were faint over the commotion of the nearby brawl of giants, but DD’s senses were sharp enough to pick them out, and to know that that many voices -- coming closer, speaking in tones of anger as they did -- would be a complication to this battle.

Just before the horned hero could take a step in any other direction, the air shifted behind him and a new stench adding to the flaming grass as a consequence of the fight filled his nostrils so quickly and sharply that he could have been dizzy. He’d had enough mystic encounters in his superheroing career to know that a portal had been opened, though far enough away from him that whatever was ready to pour from it didn’t have to be an issue. If he stayed off to the side, they could pass him by without notice, and he could lay low enough to turn his attention back to the coming mob.

But that had been before the disaster struck. A new scent pierced the stench that had appeared just moments before, one that made DD’s stomach flip like no other. The hero had been around enough lunatics and human butchers to know a certain pheromone, a sign of intention just when a killer closes on their prey and is about to seal the deal of murder, always needless. An addition to the secretion of sweat, the sudden achievement of their means of proving their superiority through extreme violence, a certain twist of adrenaline coming not from being threatened but from being the threat, and following it through to its bitter end and rise as the victor as the only one surviving the encounter. And though he had been surrounded by killers -- Carnage was so awash in the scent that it was instinct to disregard it -- Daredevil knew from the position of allies on the field that this sudden intention came from one of his own, one that claimed themselves a hero. Moon Knight. Self-defense would be a weak excuse when it was his choice to land a killing blow, as equally as was blaming his mental-health issues, not excusing a personality to be a killer just because the others weren’t. The man that DD had often called an ally if not a companion at the moment was moving on the killing blow, to take the life of another human being, as evil a villain as could be, but still deserving of the life they were given.

The math needed to calculate a flung billy club to block the action was crowded out from his head by the panic that he knew he wouldn’t get there in time, that all he could do was raise an arm, to reach out in useless action as if it would change anything. The cry would be automatic, a last-ditch effort to distract a man from committing the lowest, basest crime of murder. But just as the exclamation rose from Daredevil’s lungs into his throat, he was grabbed from behind by multiple hands, then more, dragging him back and away and down to the ground, with more little but hard bodies pouncing on top of him, then more pouncing on those bodies, quickly leading to thick layers of what might generously be called flesh and bone. The hero of Hell’s Kitchen was toppled instantly, his attention distracted by a killing in just the moment he needed to be on guard to move against these sudden attackers. They bit and clawed at him, taking shreds of his costume and some chunks of skin as they dug into him. If the hero had panicked for even a moment, his fight -- and life -- would have been over there. If he had not had a hypersensitive touch to feel the weak spots in the bodies above him or the radar sense to find any holes in their defenses, to concentrate his efforts to push and batter his way out of this burial, he would have been over as well. But through the bloody struggle and his lack of mortal fear, he finally found the slightest relief in crushing a few bodies, pushing them away, and any break he could fill with a redoubled effort, to combat his way out of this grisly circumstance. Moments trudged by with his efforts, accompanied by more scrapes and bites and pinches by these assaulters, until he finally felt air around a fist that punched up and out of them. From there the hero could pull himself out, fighting all the way, pushing them away, wedging his billy club wherever it could find purchase, and eventually pulling himself free. He was in the midst of a riot of these demons, their origins unknown but clearly their motivation being to destroy anything that was not them. If his arms were in any condition to throw out a swing line it was possible he might get away, but it became quickly apparent that his mound of attackers were only a fraction of the demons gaining on filling this stadium with their number, leaving him little space to retreat. And yet still they came at him, leaving him no chance to catch his breath or regain the strength to give himself a fighting chance.

Coming to the present moment, Daredevil’s only opportunity to survive is to fight, more viciously than he has ever done before.

Reaction to attack by Bio-Preds (msg #582), Total: 10, Effect: d12:
Team (even though he hasn’t rejoined them, they’re privy enough to what he’s doing to be able to include him in their group again)    d6
Man Without Fear    d8
Billy Club/Weapon    d6
Hypersenses/Radar Sense/Superhuman Senses    d10
Combat Expert    2d6
Push die (I think?)    d6

Daredevil rolled 1,8,6,2,5,3,3 using d6,d8,d6,d10,d6,d6,d6 ((1,8,6,2,5,3,3)).

Total: 14; Effect: d10

1 Opportunity

PPs: 3 (starting; from msg #486 (4/20)) +1 (rolled Opportunity, pending Watcher approval)= 4

Bio-Preds
NPC, 12 posts
Wed 8 Sep 2021
at 03:30
  • msg #591

Re: Current Mission: Maximum Carnage

Spider-Woman and Daredevil win their reactions.

The Watcher assumes control of Spider-Man. He takes d6 Physical Stress due to the earlier break-up of the Symbiote Voltron.


Daredevil and Spider-Woman bat away one Bio-Pred after another, buying Tigra yet more precious seconds she needs to finish her task. Somewhere nearby, Spider-Man tosses out a quip that goes unheard over the reverberating chaos. He gives what seems to be an indignant shrug-- a gesture that might ask, C'mon, no one heard my joke?-- and then, without warning, the web-slinger is pulled down under a mob of the monsters. The red bodies press in tight around his black-suited form, closing him off from the others and giving anyone who looks the impression he was never there. Even if the others could spare more than a glance in his direction, there might be no reaching him in time to make a difference.
The Watcher
GM, 336 posts
Thu 9 Sep 2021
at 03:30
  • msg #592

Re: Current Mission: Maximum Carnage

And then, from the site where Venom disappeared, a column of black ooze erupts into the sky. Halos of multi-colored symbiote swirl around the central spire, with the shape of a man's torso rising out of the pillar. Anyone in a position to see what's happening can recognize it as Eddie Brock's muscular form.

As though in a trance, Brock gestures to his newly united symbiotes, guiding them into action. Moving as one, their whip-like limbs lash the hordes. Each blow tears apart the Bio-Preds in its wake, leaving only dark smears where they had once stood. One strike takes out the entire pack smothering Spider-Man, very likely saving the exhausted wall-crawler's life.

Still, the threat isn't over. The Bio-Preds' regenerative powers cannot be unaccounted for. They might simply reconstitute themselves. Realizing this, Eddie shrugs, looks toward a pile of stadium rubble, and begins... digging?

What he's looking for is anyone's guess. Ignoring the scattered attacks of the Bio-Preds, trying and failing to scale the symbiote-spire to reach him, Brock forces his symbiotes to travel deeper and deeper underground. Satisfied, he gives another gesture... and the rubble begins to move.

Like a car lifted by a jack, the massive chunks of concrete begin to shift and rise. With a mighty heave, Brock and his symbiotes grab the rubble and hurl it away. The flung debris crushes several Bio-Preds as it scatters across the field, barely missing the other heroes and vigilantes.

Brock arches forward, peering deep into the pit. For a moment, there is silence as the others can only try to observe from their position what is going on. Eddie's face twitches into a smile as he appears to spy something the others can only guess at.
Ghost Rider
NPC, 21 posts
PPs: 1
XPs: 2
Fri 10 Sep 2021
at 04:00
  • msg #593

Re: Current Mission: Maximum Carnage

Somewhere on the field, an engine roars to life.

Lying on its side where the owner had hurriedly abandoned it, the Ghost Rider's otherworldly bike suddenly revs up and takes off. The flaming motorcycle rams into a crowd of Bio-Preds, sending them flying like bowling pins. As it gains speed, the fire emanating from the bike flares up hotter and brighter, incinerating the monsters left in its wake. Then the machine comes to a screeching halt as it reaches the edge of the pit. Standing at the lip of the crater suddenly is the Spirit of Vengeance himself, freed from the rubble pit by Venom.

"Time to ride!"

With that, the skeletal stuntman hops aboard his motorbike and guns the engine. Veering side-to-side to avoid the other heroes and vigilantes, he traces a flaming figure-eight around the field. The Bio-Preds screech in pain as the hellfire devours them, leaving them helpless but to flail and writhe on the ground. It takes only seconds for the flames to burn them down to ash.

The mesmerizing pattern traced by the rider is repeated again and again. But this is only a warm-up. For his next trick, he skids across the outfield, rides up the charred remains of the Mooncopter, and flies up into the stands. A length of iron chain trails in his wake, spinning in a wide arc overhead as he prepares to strike. The chain lashes stray Bio-Preds, taking down any that try to escape his wrath. He runs rings around the stadium for what seems like an eternity, driving horizontally along the walls with supernatural skill.

Seeing the tide turn before her eyes, Tigra seems to take heart. With a final cry of effort, she pours forth the very last of her power. Before the startled senses of her companions, the portal created by Carnage gives a final shudder as it winks closed, disappearing from existence!
This message was last edited by the player at 04:14, Fri 10 Sept 2021.
Ghost Rider
NPC, 22 posts
PPs: 1
XPs: 2
Sat 11 Sep 2021
at 17:45
  • msg #594

Re: Current Mission: Maximum Carnage

The roar of the Ghost Rider's infernal engine comes to a gradual stop as he rides back down to the field, coming to a stop near the assembly of heroes and vigilantes. He gives a crack of the whip-like chain in his grip, sending red ooze spraying across the grass. Stray puddles of scarlet slime are all that remain of the Bio-Preds, each one charred and bubbling as hellfire consumes it.

"That is the last of them," Blaze nods. Spoken in his deep, demonic voice, the declaration rings true. As the exhausted heroes and vigilantes warily begin to lower their guard, looking around the stadium, they can see he's right. The portal between this Earth and that nightmare world has closed. There's no one left to fight, no more battles to be won.

It is over.
The Watcher
GM, 337 posts
Sat 11 Sep 2021
at 19:30
  • msg #595

Re: Current Mission: Maximum Carnage

"How we all doin'?" Misty asks, her voice hoarse from the earlier shouting. She holsters her gun, brushing dirt off her jacket.

"Well, aside from the nightmares I'll be having about tonight for the rest of my life, I'd say things are alright," says Spider-Man, wobbling slightly on his feet. "Oh, and I did get hit by a missile earlier. Might need to get that checked out."

"Walk it off, Spidey," Luke Cage grins, clapping the wall-crawler on the back a little harder than the weary hero might have preferred. Luke's trademark yellow shirt is gone, lying in shredded bits somewhere on the field. "Lord knows y'been through worse."

"Right, sure," grumbles the web-slinger, brushing him off. "Like five minutes ago, when I got my sorry butt saved by Venom."

"Yeah, I'd say you officially owe him a life debt," teases Iron Fist, his mask half-hanging from his face in clawed tatters. "Y'know, for honor and all that jazz."

Though the others can't see Spider-Man's face under his black symbiote, his white eye-lenses flare up in disgust.

"Yeecchhh! Bad enough I'm wearing his symbiote, but-- wait, how are he and I both wearing the same symbiote again?"

As the trio chatters, Misty smiles, looking from them to the others. With smoke from the nearby fires obscuring some of them, she can't quite make out their faces.

"How 'bout the rest of you? Everyone still in one piece?"

Anyone may feel free to chime in.
The Watcher
GM, 338 posts
Sat 11 Sep 2021
at 21:34
  • msg #596

Re: Current Mission: Maximum Carnage

Final Transition Scene begins. Players may check the Milestone/XP thread to see current XP tallies and what milestones remain to be hit in the next Act. XP may be spent now or during the final Act. PP's and the Doom Pool will reset once Act IV begins.

All stress and complications step back by one. Venom recovers from being stressed out with a lingering d6 Emotional Stress.

This message was last edited by the GM at 21:41, Sat 11 Sept 2021.
Domino
player, 112 posts
Unspent Exp: 0
PP: 0
Sat 11 Sep 2021
at 22:01
  • msg #597

Re: Current Mission: Maximum Carnage

Looking at the (small ‘c’) carnage around them, Domino seemed unimpressed.
She spat out some of the blood and dust from her mouth; and as she began to walk away, she said to nobody in particular, “Later, bitches.  Thanks for the invite to the party”.

She didn’t know if she could claim the bounty on Carnage; but she sure as hell intended to on the DemoGoblin.

As she walked to wards the nearest exit, she picked up DemoGoblin’s air-skateboard.
It’s be a nice trophy, if nothing else.


Claiming Milestone XP also, for:
- 3 XP when you take stress from direct personal conflict with your 'Primary Target’.
She’d claimed both Carnage and DemoGoblin as Primary Targets during this night of carnage … and taken significant stress from all man or of conflicts therein

Mayhem
player, 34 posts
April Parker
PP: 1
Sun 12 Sep 2021
at 06:29
  • msg #598

Re: Current Mission: Maximum Carnage

Counting-- and banking-- 4 XP. d6 Emotional Stress.

April doesn't know what to say to the gathered heroes, and isn't sure she'd be ready to say anything if she knew. She looks over at American Dream, and no, she isn't ready to face her yet, either. Shannon... She doesn't recognize the men joking with her father, or the woman taking stock of the situation. It's probably not Reilly in the Darkdevil costume... but she'd never known her "Uncle Matt" the way her sister did, either.

Mayday...

She'd forgotten something. In the heat of the battle... she peered around, stretching out with all her senses. Nothing.

She didn't want to say anything. Didn't want to call attention herself. But she must.

"Guys? Where's the other Spider-Man, the... one with the arms? Is he... y'know..." she indicated herself and Spider-Man, "... one of us?"
Venom
player, 51 posts
PP: 02
XP: 0
Sun 12 Sep 2021
at 16:51
  • msg #599

Re: Current Mission: Maximum Carnage

The form of Venom writhes for a moment and begins to compress from his combat form to look human with dark clothing with what appears at first glance a stylized Venom face on the shirt,  then a symbiote of a green color emerges and forms into a cloak with its own eyes on the hood covering Eddie's head. The being looks down at its hands and chuckles, "Relax Spiderman you do not carry Venom. He is here with us doing what we should have always been doing. Protecting."

The hood part of the cloak absorbs into Eddie's head to disappear, "Your Symbiote is still young, it has little more conscience than a house cat." Another colored symbiote appears from Eddie's hand in the crude shape of a cat, "Their sense of self is almost as symbiotic as their life is. You think and use them as an ally and friend they eventually become that...but as Kassidy showed he turned Venom's first child into a tool of madness."

He begins to step closer as the cat-shaped symbiote reabsorbs inside Eddie, "We regret that We could not end him. But allies We must say thank you for helping me stop him from hurting any more innocents. We are willing to relieve you of your symbiotes, but We would prefer you look inward to see if you can't find a way to work together." Eddie turns his head towards Spiderman, "We think your raging hormones should have stabilized by this point in your life so We don't think you need to be as worried."



OOC:
Venom spent all of his XP to create/add the SYMBIOTE SHEPHERD power set.


This message was last edited by the player at 20:26, Sun 12 Sept 2021.
Moon Knight
player, 111 posts
14 XP
Mon 13 Sep 2021
at 15:18
  • msg #600

Re: Current Mission: Maximum Carnage

"Vengeance is ours," Moon Knight said to nobody in particular. He was just glad that the whole mess was over. He'd just stumbled into a fight a few hours back, and the rest of the night was a blur of madness, violence, blood, and fire.

In other words, Tuesday.

He still owed Domino a favor, and mercenaries always collected on their debts. But if she was content to walk away for the night, then he was content to owe her for later.

Everyone seemed to be breaking off and going home. Moon Knight's lair had been destroyed, but fortunately Marc Spector still had a home to go to. As did Stephen Grant and Jake Lockley. Maybe he'd be Grant for the rest of the night. Grant had that excellent oversized soaking tub, and the best whiskey.

"If anyone needs me..." he began, then paused. Was he actually about to invite more chaos into his night? Was he crazy?

Well, yes. Yes he was.

"... just let me know," he finished.
Spider-Man
player, 47 posts
Tue 14 Sep 2021
at 20:00
  • msg #601

Re: Current Mission: Maximum Carnage

quote:
Later, bitches.  Thanks for the invite to the party”.

"Easy there, Aladdin," Spider-Man says as Neena grabs the Demogoblin's glider. "That magic carpet's pretty attached to its current owner. And he's still around here somewhere... I think?"

As he glances around for some sign of the goblin, he is met instead by the twisting, writhing form of the newly-enhanced Venom.

"Whoa," he says, staring in awe. "Killer threads, Eddie."
quote:
"We think your raging hormones should have stabilized by this point in your life so We don't think you need to be as worried."

"I am never gonna live that down, am I?" groans Spidey, smothering his face into his palms. "Y'know I got banned from that jazz club, right?" He only looks up when Moon Knight announces his parting:
quote:
"If anyone needs me... just let me know."

"Oh, sure. Try not to kill anyone else on your way home," mutters the Spider, sounding exasperated. If he has any further..  issues with how Marc handled Kasady, well, his exhausted condition leaves him in little shape but to admonish him. "Or adopt any new bloodthirsty personas."

Unsure if the vigilantes are even still around to hear him, he adds, after a moment: "And, um... thanks. All of you. For standing with us."
quote:
"Guys? Where's the other Spider-Man, the... one with the arms? Is he... y'know... one of us?"

Responding to Mayhem's question, Peter cranes his head around, scanning the smoke-covered field. The oily remains of the Bio-Preds give off thick, dark fumes as they burn, clouding the area.

"Yeah, speaking of... unsettling partnerships, where is Doppel? The little guy really helped us out tonight, and I'll protest outside City Hall if Chewbacca doesn't get his medal."

EDIT: Just adding the disclaimer that this is the Watcher posting, as Spidey's player is still absent. The tag still reads "player" for now.
This message was last edited by the GM at 03:07, Wed 15 Sept 2021.
Domino
player, 113 posts
Unspent Exp: 0
PP: 0
Tue 14 Sep 2021
at 20:35
  • msg #602

Re: Current Mission: Maximum Carnage

Spider-Man:
quote:
Later, bitches.  Thanks for the invite to the party”.

"Easy there, Aladdin," Spider-Man says as Neena grabs the Demogoblin's glider. "That magic carpet's pretty attached to its current owner. And he's still around here somewhere... I think?"

Domino kept walking, glider in hand, without even a glance backwards.
Although she did raise one hand to give the Spider-Man the finger, by way of response.
Fucking do-gooders, she muttered to herself.
The Watcher
GM, 340 posts
Wed 15 Sep 2021
at 02:30
  • msg #603

Re: Current Mission: Maximum Carnage

"Charmer, isn't she?" snorts Misty as Domino walks off.

"Aw, I shouldn't have nagged her," shrugs Spider-Man. "Better that glider stays in her hands than the goblin's. But I just hope she's ready for him when he comes looking for it."

"You see those bandages on her? Hell, the burns?" Misty replies, a note of concern in her voice. "Carnage and his crew must have really done a number on her. Whatever her mission was here, guess it got personal."

"Yeah," Spidey agrees. "Didn't hear her complain once either, while she was saving all our butts tonight. She's one tough cookie."

As Misty looks over the field, her eyes fall upon the site of the Demogoblin's demise, where a black circle of scorched grass still smolders. The detective's eyes narrow as she seems to piece something together.

"Y'know, when the portal opened, that goblin didn't seem too eager to lend us a hand. But with all that was going on, I never saw him actually leave. Did you?"

"Nah," Spidey replies. "Not sure any of us did. But it's kinda weird he'd dip out without his glider. Goblin guys like him don't get up to go to the bathroom without hopping on one of those things."

"Right," Misty nods. "I wonder if our new friend, the mercenary, knows anything about where he went..."

Spidey's eyes widen a bit at that. "Wait, you're not saying she--?"

But before he can voice the question aloud, a shout from the Black Cat steals the wall-crawler's attention...
Moon Knight
player, 112 posts
14 XP
Wed 15 Sep 2021
at 14:38
  • msg #604

Re: Current Mission: Maximum Carnage

Moon Knight had almost made it off the field when he heard Black Cat shout. He turned.

O great Khonshu, now what?

If there was more chaos and destruction coming, someone was going to be wearing his own ass for a necklace in a minute....
Spider-Woman
player, 34 posts
Jessica Drew
Wed 15 Sep 2021
at 18:42
  • msg #605

Re: Current Mission: Maximum Carnage

While the street-level locals bantered, Spider-Woman hung back quietly and listened. Jessica had a talent for going unnoticed when she wanted, and she’d needed a breather when the battle ended. Finally. spoke up. “Are we done here? All symbiotes squashed, banished, or sent to bed without supper?”

Black Cat’s shout interrupted, though, before she could get any real answers…
Black Cat
NPC, 3 posts
Thu 16 Sep 2021
at 03:30
  • msg #606

Re: Current Mission: Maximum Carnage

quote:
"Guys? Where's the other Spider-Man, the... one with the arms? Is he... y'know... one of us?"

quote:
"Yeah, speaking of... unsettling partnerships, where is Doppel?"

"He's here," calls the Black Cat, replying to Mayhem and Spider-Man from somewhere through the smoke. "Guys, it's... it's not good."

She comes trudging through the slick grass, with another figure leaning heavily against her. Draped around Felicia's shoulders are several of the Doppelganger's arms, as the creature rasps and wheezes:

"One... of... us..."

The six-armed Spider-duplicate-- no, make that five-armed-- looks rather pitiable as it stumbles forward. Blood oozes from the stump, as well as from the many deep gashes across its limbs and torso. Each of the Bio-Preds' telltale marks drips freely, leaving a crimson trail behind as the creature staggers forth.

"I'd already seen him take a few serious hits. But when he saw Pete go down... well, he lost it. I tried to help... to get him away from those monsters... but it was already too late."

"He's hurt. Bad." Anticipating Spider-Man's response to the news, the composed cat-burglar looks unusually nervous as she bites her lip. "I'm... sorry."

One moment of observation tells anyone nearby all they need to know. The Cat is right: it's obvious the Doppelganger doesn't have much time left.
Moon Knight
player, 113 posts
14 XP
Thu 16 Sep 2021
at 16:55
  • msg #607

Re: Current Mission: Maximum Carnage

Moon Knight had no ability to heal the one called Doppelganger, and not much ability to help, either. He sprayed the stump with webbing to slow the bleeding, but that was about the extent of what he could do.

"Hospital is that way," he said, pointing.
Venom
player, 52 posts
PP: 02
XP: 0
Thu 16 Sep 2021
at 17:37
  • msg #608

Re: Current Mission: Maximum Carnage

Eddie leaps nearby landing without his customary thud and he reaches a hand palm up to Doppelganger, "Doppelganger you were a hero today. Let us help you son."

And if he doesn't object the multicolored symbiote of Venom flow from his hand trying to repair if not restore Doppelganger.
This message had punctuation tweaked by the player at 17:38, Thu 16 Sept 2021.
Mayhem
player, 35 posts
April Parker
PP: 1
Fri 17 Sep 2021
at 02:36
  • msg #609

Re: Current Mission: Maximum Carnage

April looks on helplessly as Eddie tries to save the clone-- like her-- from bleeding out; even in her memories of the future, she rarely had the opportunity... or the motive... to use her symbiotic powers for healing. Pangs of shame stabbed through her heart as she considered the lives she might have saved: friends, strangers, innocents. So many missed opportunities.

She cradled the Doppel's head in her lap, and offered her hands for the dying monster to hold.
Carrion
NPC, 6 posts
Fri 17 Sep 2021
at 21:30
  • msg #610

Re: Current Mission: Maximum Carnage

"Oh, the fool..." Carrion mutters. Though he comes toward the group surrounding Doppelganger, he maintains some distance away. When he speaks, his voice comes out low and hoarse. "I told him not to leave my side."

He sighs, addressing no one in particular. "You know, we all joined Carnage for our own selfish reasons. All of us except him. He never had a choice. Carnage and Shriek were the only 'family' he ever knew, the only ones who would take him in. Where else was there for a monster to go?"

Though he doesn't speak-- and hasn't, in some time-- Morbius' expression twitches slightly at the word monster. Perhaps it's a word all too familiar to his pointed ears.

"They sent him to kill the Spider, but it seems the more time he spent in his company, the more he wanted to be like him. To be a hero. Well, I suppose he got his wish."

The hooded man shakes his head sadly. "This is the end all heroes meet sooner or later, Doppel," he says, a somber note creeping into his voice. "I'm... sorry, brother."
Daredevil
player, 79 posts
PPs: 2 (from msg #486)
XPs: 8
Mon 20 Sep 2021
at 01:10
  • msg #611

Re: Current Mission: Maximum Carnage

His costume torn and his body bloody and bruised, Daredevil takes a moment to examine the remnants of the violence left around him. Then slowly he turns toward the group of assembling people on the field, not all of whom could be considered heroes. His fists clench, now aching for justice.

But before DD can stomp halfway across the field toward a confrontation, a noise jerks his attention from a swift and fixated approach, and he turns instinctively toward what could be certain danger, the only thing that could distract him from meting out justice for a cold murder.
The Watcher
GM, 343 posts
Tue 21 Sep 2021
at 02:30
  • msg #612

Re: Current Mission: Maximum Carnage

As the heroes and vigilantes tend to the Doppelganger, whose fate hangs in the balance, only the one called Daredevil finds his attention called away. A sudden faraway noise-- the unmistakable *ka-chakk* of a pump-action shotgun being loaded-- triggers his senses to focus on the possible danger. Reacting well before the others, he stands ready for the approaching threat.

In the coming moments, the others take notice as well: first, Domino, as she makes for the exit. Through the gaping hole in the stadium wall, on up the street, a dull roar can be heard steadily growing. Past the wreckage and debris littering the roads-- much of it sown by the rogue Carnage-Copter as it took its deadly flight earlier-- what appears to be an angry mob is approaching the stadium. Fast.
Moon Knight
player, 114 posts
14 XP
Tue 21 Sep 2021
at 18:47
  • msg #613

Re: Current Mission: Maximum Carnage

"What fresh hell is this?" Moon Knight grumbled. "Okay, quick vote: do we all just leave, or do we face the angry mob?"
Mayhem
player, 36 posts
April Parker
PP: 1
Tue 21 Sep 2021
at 20:05
  • msg #614

Re: Current Mission: Maximum Carnage

"Carnage had the ability to psychically influence other people... especially crowds... towards his own violent insanity. I don't think we can face the crowd without hurting them, and I think there's been enough bloodshed for one day. I say we should pick up Kasady's goon squad and get the Hell out of here. Let time take care of the torches and pitchforks crew, and let the police take care of the people who already have blood on their hands."
Moon Knight
player, 116 posts
14 XP
Wed 22 Sep 2021
at 15:36
  • msg #615

Re: Current Mission: Maximum Carnage

"I..." It sounded perfectly reasonable. Avoid the maddened crowd, and let them burn themselves out with nobody to fight. Except what if they did find someone to attack. Or what if they just turned on each other? It wasn't their fault. It was Kassidy's. "...no.

"I am the guardian of those who travel at night. Even if I must guard those individuals from themselves and each other. I must stay."


Sometimes being the avatar of a god was harder than others. Although he had started out undecided, Mayhem's explanation of what this mob was had pushed Moon Knight's vote to one side.
This message was last edited by the player at 15:37, Wed 22 Sept 2021.
Black Cat
player, 5 posts
Wed 22 Sep 2021
at 18:34
  • msg #616

Re: Current Mission: Maximum Carnage

"It's not worth it.  Staying helps no one..  Black Cat says.  "Get him to a hospital, at least that's something."  She nods towards the doppelganger that Venom is helping.  His blood absolutely covers the side of her clothing that he was leaning on.
This message was last edited by the player at 18:42, Wed 22 Sept 2021.
Doppelganger
NPC, 9 posts
Thu 23 Sep 2021
at 18:30
  • msg #617

Re: Current Mission: Maximum Carnage

"Thhaaank... yyyooouuu.... Mmmm...." Doppel croaks. With its biggest wound staunched by Moon Knight's webbing, the creature's expression seems to have grown less pained. Still gasping for breath, however, its speech breaks off before continuing:

"Mmmma--"

As Venom begins to go to work, the spider-being coughs a glob of blood, then strains even to breathe. Several seconds of choking and gasping later, a look of resolve settles over its features as it determines to finish the sentence:

"--Marc."
Moon Knight
player, 117 posts
14 XP
Thu 23 Sep 2021
at 18:40
  • msg #618

Re: Current Mission: Maximum Carnage

Now that was unexpected. How did this creature know Moon Knight's real name? He almost asked, but he couldn't ask the question without confirming his identity, which he preferred not to do in such mixed company. Most of the heroes there could be trusted, but he didn't know if Black Cat could.

"Who?" he asked.
Black Cat
player, 6 posts
Fri 24 Sep 2021
at 15:11
  • msg #619

Re: Current Mission: Maximum Carnage

Sensing Moon Knight's unease, Felicia says "Oh relax.  There must be a hundred thousand people in New York named Mark or Marcus or Marco."  Clearly not enough information to be worthwhile.  "Clones usually have some of the memories of where they came from.  Probably why he came to me for help."
Moon Knight
player, 118 posts
14 XP
Fri 24 Sep 2021
at 18:39
  • msg #620

Re: Current Mission: Maximum Carnage

"That'd be great, if he was cloned from someone who knew my name," Moon Knight replied. He hadn't taken his gaze off Doppelganger yet, and wasn't about to. "But Carnage has been calling me 'Marc' all fucking night."

Moon Knight had been perplexed by this for hours now. How had Carnage known who he was or where to find his lair? Why was he so determined to have Moon Knight involved in his night of chaos that he'd hired Bushman to get involved? Why did Carnage give a damn about Moon Knight at all?

And now this. This snide little indicator that Carnage was still around, somehow.

"This isn't over."
Domino
player, 115 posts
Unspent Exp: 0
PP: 0
Mon 27 Sep 2021
at 10:23
  • msg #621

Re: Current Mission: Maximum Carnage

Seeing the incoming ‘unwashed masses’, Domino decided to give way to the heavier vehicle.
In leaps and bounds, she took off up the bleacher stairs that rose on either side of the stadium entrance that the ugly crowd was approaching through.
She figured she’d either hightail it out of the place from on high (after all, there were no bounties on these citizens, right?)  or
She could take shots/actions from behind the crowd, once they had passed below her.
Spider-Man
NPC, 48 posts
Tue 28 Sep 2021
at 17:27
  • msg #622

Re: Current Mission: Maximum Carnage

Venom's multi-colored palms ripple against Doppel's remaining wounds, bidding them to close shut. With varying expressions, the others look on as the Spider-creature's injuries begin to mend. Watching silently, Spider-Man's eyes widen in amazement.

"Eddie... Is this really you?" he remarks in barely more than a whisper.
Venom
player, 54 posts
PP: 02
XP: 0
Wed 29 Sep 2021
at 13:54
  • msg #623

Re: Current Mission: Maximum Carnage

Eddie nods as he works, "A memory surfaced when we were merged. With great power comes great responsibility. If Carnage could rule younger symbiotes with pain and fear, then why could not we lead them with kindness." As he pulls away once Doppelganger is stabilized the colors swirl across his hands and arms before vanishing into his skin, "I sacrificed my body to ensure they understood how to live as parts of this world, they followed Venoms lead in restoring me afterward."

He looks at Spiderman with a small smile, "I'm a human ship of Theseus."
Black Cat
player, 7 posts
Thu 30 Sep 2021
at 19:14
  • msg #624

Re: Current Mission: Maximum Carnage

"Time to get out of here."  Black Cat says, nodding towards Domino already in motion.  She checks to see if Spider-Man is coming too.  She'll still probably leave if he stays to fight the mob, but she'd feel guilty about it.
Doppelganger
NPC, 10 posts
Fri 1 Oct 2021
at 03:30
  • msg #625

Re: Current Mission: Maximum Carnage

"Eddie..." Doppel nods, testing the name. It appears to like it. As the sensations from Venom's healing touch spread through its body, its eyes take on a tranquil, half-closed expression. Whatever concerns the creature has-- and whether it survives its injuries or not-- it seems to be at peace.
Mayhem
player, 37 posts
April Parker
PP: 1
Fri 1 Oct 2021
at 04:15
  • msg #626

Re: Current Mission: Maximum Carnage

Gratitude shines in April's eyes, but that gratitude is tinged with fear. "I don't know how much more you can do for him... but we have to move him now, Eddie... or the crowd's going to tear him to pieces," she pleads.
Spider-Man
NPC, 49 posts
Fri 1 Oct 2021
at 15:45
  • msg #627

Re: Current Mission: Maximum Carnage

"I've got him," Spidey replies to Mayhem and the Cat. The wounded web-slinger trudges over to the circle, last to join them around Doppel. Though Parker has suffered his own share of injuries this night, all of his concern seems to rest with his strange duplicate. "What happened to him is my fault. Besides, he's pretty attached to me. Aren't you, big guy?"

As Venom finishes his work, Peter kneels to hoist the wounded creature to his feet. "Easy now, Doppel. No more heroics for you until you've had a good night's rest-- Doc Spidey's orders."
This message was last edited by the player at 15:46, Fri 01 Oct 2021.
Tigra
NPC, 40 posts
Fri 1 Oct 2021
at 16:00
  • msg #628

Re: Current Mission: Maximum Carnage

quote:
“Are we done here? All symbiotes squashed, banished, or sent to bed without supper?”

"Hey, what'd I miss?" Tigra asks, appearing from nearby. Barely able to stand for her exhaustion, she throws an arm around Spider-Woman. Seeing Moon Knight within reach, she leans on him too. Perhaps it's out of nostalgia-- or simply that he's the one standing closest to her. Her klyntar companion-- "Symba," as she appears to have named him-- seems to have gotten into some of the nearby concession stands, knocked over during the earlier battles. Exhausted and hungry, the sorceress munches ravenously on the snacks. "Hungry?" she asks, as her stray symbiote-tendril offers a bag of chips to her companions.
This message was last edited by the player at 16:03, Fri 01 Oct 2021.
Daredevil
player, 80 posts
PPs: 2 (from msg #486)
XPs: 8
Sat 2 Oct 2021
at 04:00
  • msg #629

Re: Current Mission: Maximum Carnage

Daredevil stands still before the approaching crowd. His moments to escape dwindle but from this vantage point he is more able to get a measure of the motivation of the oncoming mob. He reaches out his senses, for voices to hear their issues, for the scent of sweat to find their seriousness on their matter, for heartbeats to discern their intensity. If they need a target then he can be open, to draw them out for his allies to help handle, though hopefully with no further bloodshed or loss of life for the day. Just in case, the horned hero tightens the grip on the billy club at his side.
Moon Knight
player, 119 posts
14 XP
Mon 4 Oct 2021
at 19:52
  • msg #630

Re: Current Mission: Maximum Carnage

Tigra:
"Hungry?" she asks, as her stray symbiote-tendril offers a bag of chips to her companions.


"I never eat on the job," Moon Knight replied. To do so would make him seem too human, when he worked hard to cultivate an aspect of otherness. He liked to scare the crap out of bad guys, and being seen to eat, drink — or any normal activity — diluted his image. "But thanks."
Misty Knight
NPC, 4 posts
Wed 6 Oct 2021
at 17:05
  • msg #631

Re: Current Mission: Maximum Carnage

"That crowd's really got it in for us, eh?" Misty sighs to Daredevil. "I'll see what I can do to distract them. This city may have gone to hell, but I'm still a cop. And I still got a duty to keep the peace."

As she heads off to confront the mob, she motions to Iron Fist and Luke Cage.

"Back me up, boys. We just gotta hold 'em back long enough for everyone to get outta here."

Perhaps as an afterthought, she calls to Morbius, too: " Keep an eye on 'Tall, Thin, and Spooky,' will ya?" she says, nodding toward Carrion. "He may have given us a hand earlier, but he's still part of that whole 'Carnage Family Tree.'"
Deadpool
NPC, 4 posts
Wed 6 Oct 2021
at 17:26
  • msg #632

Re: Current Mission: Maximum Carnage

From the streets below, a grappling hook suddenly shoots up onto the railing near Domino. There's an audible whirring as the cable retracts, and then a familiar red face stands in the bleachers, facing Neena. Deadpool holsters his grappling hook and runs to embrace the mercenary.

"Hiya, Neeners! Ooh, boy, is that crowd riled up! Haven't seen it pop off like like this since McDonald's ran out of that limited-edition Szechuan sauce."

If Wade takes note of her injuries, he doesn't seem bothered. Rather, he playfully elbows his old friend in the ribs, barely missing her wounds.

"So, how we doin', partner? Heard Big Bad Kasady really 'lost his head' tonight. Well, my gym bag's got some room to spare.  Where y'keepin' that redneck's red neck at?"
Spider-Woman
player, 35 posts
Jessica Drew
Wed 6 Oct 2021
at 18:52
  • msg #633

Re: Current Mission: Maximum Carnage

“Oooh, thanks! Gerry might like some chips when I finally make it home!” Jessica snatched a bag of Cheetos Cheese Puffs she could share with her baby boy. “You should stop by, Greer. Gerry might love catching up with ‘Auntie Tigwa’,” she said with a playful grin. Any good humor washed away with the din of the mob.

Jessica groaned. “Hey, Spider-Man, why don’t you and the other webslingers just web up a barricade or whatever? Tigra, could you whistle up a magical barrier or are you still wiped out?”
This message was last edited by the player at 18:53, Wed 06 Oct 2021.
Spider-Man
NPC, 50 posts
Thu 7 Oct 2021
at 21:15
  • msg #634

Re: Current Mission: Maximum Carnage

"Y'know, you could always just ask if you want a pair," Spidey winks at Jessica, tapping the web-shooter on one of his wrists. "They're simple to use, no baseball netting required!"

With his free hand, he launches some webbing over the gaping hole in the stadium wall. Forming his signature web, it plugs the gap, though a determined individual could perhaps get through with enough time and effort.

"Spider's Web" d8 scene distinction created.
Mayhem
player, 38 posts
April Parker
PP: 1
Thu 7 Oct 2021
at 21:24
  • msg #635

Re: Current Mission: Maximum Carnage

Deadpool:
"So, how we doin', partner? Heard Big Bad Kasady really 'lost his head' tonight. Well, my gym bag's got some room to spare.  Where y'keepin' that redneck's red neck at?"


"We lost the body, Uncle Wade." Whoops. "Making sure there's nothing left to reanimate is more important than collecting the bounty. Or... y'know... whatever you were planning on doing with it. I'm not judging. But if there's any scrap of that body that can be identified with DNA testing, we haven't cremated it hard enough."
Spider-Woman
player, 36 posts
Jessica Drew
Thu 7 Oct 2021
at 23:18
  • msg #636

Re: Current Mission: Maximum Carnage

Spider-Man:
"Y'know, you could always just ask if you want a pair," Spidey winks at Jessica, tapping the web-shooter on one of his wrists. "They're simple to use, no baseball netting required!"

With his free hand, he launches some webbing over the gaping hole in the stadium wall. Forming his signature web, it plugs the gap, though a determined individual could perhaps get through with enough time and effort.

"Spider's Web" d8 scene distinction created.


“Hey, that move kicked ass, and you know it,” Jessica said with a wry grin. Still, there’d been many times in her varied career that Jessica could have used web-shooters. “Let’s survive this latest cluster-fuck and I may take you up on that offer!”
Venom
player, 55 posts
PP: 02
XP: 0
Fri 8 Oct 2021
at 03:59
  • msg #637

Re: Current Mission: Maximum Carnage

Eddie sighs and nods to Spiderman, "Apologies for the woolgathering. Yes, let us get some distance between here and them. I feel like we are missing some of their accomplices as well." His jacket sends out a bit of itself like a whip to connect with a bit of the stadium higher up and pulls him to basically hang there like Doctor Octopus would, "Having Shield or the Avengers stabilize Doppelganger would be nice. And I'll try to give a crash course on not having your symbiote eat your internal organs when you don't have a high enough caloric intake."
This message was last edited by the player at 04:00, Fri 08 Oct 2021.
Spider-Man
NPC, 51 posts
Tue 12 Oct 2021
at 03:39
  • msg #638

Re: Current Mission: Maximum Carnage

"Be right there," Spider-Man calls to Venom. "Easy now, Doppel. Slowly, slowly..."

Gently, he helps the creature begin to rise to its feet.
Deadpool
NPC, 5 posts
Tue 12 Oct 2021
at 03:45
  • msg #639

Re: Current Mission: Maximum Carnage

Up in the stands, Deadpool cocks his head toward Mayhem as he leans against Domino.

"Hey, that's our paycheck you're talking about burning! Let's get one thing straight now: 'Uncle Wade' has gotta get paid!"
Mayhem
player, 39 posts
April Parker
PP: 1
Tue 12 Oct 2021
at 04:45
  • msg #640

Re: Current Mission: Maximum Carnage

"You're going to live a very long time, Deadpool. A very, very long time. What do you think you're going to spend all the money on when this thing eats all the strippers? All the drivers of all the taco trucks in all the world? Who are you going to pay to laugh at your jokes when everyone's Carnage?"
Daredevil
player, 81 posts
PPs: 2 (from msg #486)
XPs: 8
Wed 13 Oct 2021
at 07:30
  • msg #641

Re: Current Mission: Maximum Carnage

Daredevil ignores the chattering noise but it's not likely anyone else would notice where he is, from his distance from them, and how close he is to the oncoming crowd they don't seem to care about. But there's something about this mob: Why are they here? What made them come? His uneasiness shares space with suspicion and his curiosity carries him toward the spider-wall, with the crowd amassed on the other side. His first thought goes to Purple Man, but he's already been disposed of. Mind control isn't out of the question, but this doesn't seem like a mutant scene. But if there's something that's motivating this many people to be this angry, the cause isn't going to go away on its own, and there have been enough strange happenings going on tonight that could connect to something else, or something even stranger, or just the next thing since clearly the night still isn't over.

Leaving the yammering, murdering heroes behind for the moment, DD steps toward the crowd, bearing down on any clues for why they're gathered and what they're after.
Domino
player, 116 posts
Unspent Exp: 0
PP: 0
Fri 15 Oct 2021
at 06:42
  • msg #642

Re: Current Mission: Maximum Carnage

Deadpool:
From the streets below, a grappling hook suddenly shoots up onto the railing near Domino. There's an audible whirring as the cable retracts, and then a familiar red face stands in the bleachers, facing Neena. Deadpool holsters his grappling hook and runs to embrace the mercenary.

"Hiya, Neeners! Ooh, boy, is that crowd riled up! Haven't seen it pop off like like this since McDonald's ran out of that limited-edition Szechuan sauce."

If Wade takes note of her injuries, he doesn't seem bothered. Rather, he playfully elbows his old friend in the ribs, barely missing her wounds.

"So, how we doin', partner? Heard Big Bad Kasady really 'lost his head' tonight. Well, my gym bag's got some room to spare.  Where y'keepin' that redneck's red neck at?"

Domino winced in emotional pain as the red-clad maniac (that she kinda counted as a friend ... as much as she counted any) insisted on hugging her.

"Kasady is dead ... apparently", because, well, who could ever tell with things like it.  "At least, dead enough, and for long enough, for us to collect the bounty on it.
It's body ... um ... well, thats complicated*.  But I think we should make our claim none-the-less.

Oh, and
" she said, flipping Deadpool's teleported back at him, "you forgot something"


                    * and this player actually cannot remember exactly what happened
The Watcher
GM, 346 posts
Sun 17 Oct 2021
at 18:00
  • msg #643

Re: Current Mission: Maximum Carnage

The next few seconds tick by as though in slow motion, as several key events occur simultaneously. Though one can never know for certain, perhaps they are witnessed by a Watcher-- those mysterious observers of Earth and the cosmos, famed for their sworn oath never to interfere in the events they so closely monitor. If such a being is taking note of the events unfolding, their keen eyes pick up several crucial details...

***

Daredevil's senses reach out past the stadium, performing a quick count of the incoming civilians. Reflexively, he sizes up the number of bodies in the mob and takes stock of the various weapons they've equipped themselves with. Then, the realization of why they're here comes like a lightning bolt. Occupied with the information, his sudden awareness that one of the Bio-Preds on the field has begun to stir comes too late, though he might attempt to warn the others all the same...

***

Up in the stands, Domino's reply to Deadpool is met with confusion. He points at a spot near the heroes and vigilantes gathered down on the field.

"Uh, Neeners? Look right there!!"

***

Down on the field, Spider-Man assists the Doppelganger to his feet. Slowly, the duplicate rises, flexing his arms and legs. Lifted to his feet, he smiles at Mayhem, Venom, Black Cat, and his other new friends. As he slowly rises, his grin-- though grotesque-- is a sight to behold. In the company of Moon Knight and Spider-Woman, Tigra beams happily as she watches.

"Thhaaaank... yooouu... friiieends," Doppel croaks.

And then...

*SHUNNNK*
Domino
player, 118 posts
Unspent Exp: 0
PP: 0
Mon 18 Oct 2021
at 02:55
  • msg #644

Re: Current Mission: Maximum Carnage

Deadpool:
Up in the stands, Domino's reply to Deadpool is met with confusion. He points at a spot near the heroes and vigilantes gathered down on the field.
"Uh, Neeners? Look right there!!"


Domino nodded, "Oh yeah.    Right, then lets tie up some loose threads" as she headed back down the stairs to claim, at least, the head.

That mob was getting close, but she didn't intent to leave without their 'proof of bounty'.
The Watcher
GM, 347 posts
Mon 18 Oct 2021
at 06:00
  • msg #645

Re: Current Mission: Maximum Carnage

The Doppelganger's alien eyes widen for an instant as the wet, ripping sound falls upon the ears of those gathered around. As she turns her attention back toward the stadium, Domino hears it too.

A bit of blood oozes from the creature's mouth as it gurgles weakly. Violently, it staggers forward, and all can suddenly observe the red-and-black spear protruding from its chest. The projectile has punched through its back and clean on through its alien heart.

Doppel drops to the ground, slipping from the exhausted Spider-Man's grip too rapidly even for the exhausted hero to catch him. The creature gives one final and terrible gasp, and then it goes silent.

Forever.
Domino
player, 119 posts
Unspent Exp: 0
PP: 0
Mon 18 Oct 2021
at 08:45
  • msg #646

Re: Current Mission: Maximum Carnage

Almost like magic, Domino's guns appeared in her hands, as she looked around attempting to identify where the new threat was coming from.
Carnage
NPC, 58 posts
Mon 18 Oct 2021
at 17:45
  • msg #647

Re: Current Mission: Maximum Carnage

To the grim realization of the heroes and vigilantes, one of the "Bio-Preds" has gotten back on its feet. Near the site where "King Carnage's" giant-sized head landed-- the symbiotes that had comprised it now stripped away by Venom-- a crimson figure stands with its arm extended.

Kasady.

"Good riddance," the killer spits as the Doppelganger collapses in death. One of the murderer's arms is still morphed into the shape of a spear, as though he's ready to let another one fly at any moment. "That was just sickening."

In the light of the dying fires, his exposed face is little more than a wicked grin set in a mound of bloody, swollen bruises. "Yeah, it's the real me," he chuckles. "Had a close shave back there with Marc's killer frisbee, but little 'ol Cletus was safe inside that big suit o' symbiotes."

Emerging from the site of his earlier fall-- littered with debris and the crimson bodies of the Bio-Preds which offered him the perfect camouflage-- he begins walking toward the heroes.

"And now I'm gonna take those other symbiotes back," he growls...
Carnage
NPC, 59 posts
Mon 18 Oct 2021
at 17:50
  • msg #648

Re: Current Mission: Maximum Carnage

... And quickly faceplants.

Propped on his elbows, a look of realization dawns on Kasady's face. Behind him are two bleeding stumps where once were legs-- cleaved away by the Symbiote Voltron's fateful attack. Helpless but to lie on the grass, the killer groans.

"Oh, dammit."
Moon Knight
player, 120 posts
14 XP
Mon 18 Oct 2021
at 17:55
  • msg #649

Re: Current Mission: Maximum Carnage

Moon Knight said nothing; he merely acted. Carnage had said more than enough for all of them, and had been allowed to live way too long. He was as much in need of killing as Marc was in need of being the one to do it.

As he dove at the grinning lunatic, his hand morphed into a spear of his own. He plunged it at Carnage's chest....

Team d6
Fist of Khonshu d8
Superhuman Strength d10
Shapeshifting d10
Combat Master d10

Moon Knight rolled 1,1,7,8,5 using d6,d8,d10,d10,d10 ((1,1,7,8,5)).

Total: 15
Effect: d10
Opps: 2

The Watcher
GM, 350 posts
Mon 18 Oct 2021
at 20:00
  • msg #650

Re: Current Mission: Maximum Carnage

Act IV begins, as well as the final action scene. PP's and the Doom Pool reset. The Status Tracker had been updated.

New Scene Distinctions:
Dying Embers
Boiled Ooze
Spider's Web

Actions Available: Black Cat, Daredevil, Domino, Mayhem, Spider-Woman, Venom

Reactions Needed: Carnage... or his potential savior

Domino
player, 120 posts
Unspent Exp: 0
PP: 0
Tue 19 Oct 2021
at 01:05
  • msg #651

Re: Current Mission: Maximum Carnage

Domino sighed as she turned to see that, again, Carnage was on his feet.

There were three bona fide mercenaries on this field right now ... and a bunch of heroes that might just attempt to stop (or maybe join in) their attempt to, again, put this threat down.

Her Guns were already in her hands, and Domino was way beyond messing around.  Her Superhuman Reflexes and Combat Mastery kicked in, as this Femme Fatale again faced down her Primary Target.


Action:   Put as much harm into Carnage's head as possible.
d6   Team
d8   Femme Fatale
SFX: Full Auto. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total.
2d8 Guns
d10 Superhuman Reflexes
d10 Combat Mastery

- rolled 1,4,6,6,4,8 using d6,d8,d8,d8,d10,d10.
Total: 16
Effect: d10
Opps: 1 ...  +1PP

Claim: 1 XP when you declare a villain your current ‘Primary Target’.

Current PP: 4


Next:  Deadpool ... Merc's unite!

This message was last edited by the player at 07:12, Thu 21 Oct 2021.
Carnage
NPC, 60 posts
Wed 20 Oct 2021
at 02:30
  • msg #652

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 649):

Step up 2d6 from Moon Knight's 2 opportunities in Msg #649.

Doom Pool: 2d8


As Moon Knight lunges toward him, it's all Carnage can do to try and scramble out of the way. With no legs to propel him, the movement is devoid of all Kasady's former agility, like something of a desperate sideways launch using his forearms.

Carnage tries to dodge Moon Knight's spear attack (Total: 15, Effect: d10)

Solo d10
Boiled Ooze d4 (Grass is slippery)
Superhuman Reflexes d10
Covert Expert 2d6
Moon Knight's "Losing Control" d8 complication
1d8 from the Doom Pool

18:07, Today: Carnage rolled 2,1,9,3,6,3,5 using 1d10,1d4,1d10,1d6,1d6,1d8,1d8.  Carnage attempts to dodge Moon Knight's spear attack.

Total: 20
Effect: d10
Opportunities: 1 (Available first to Moon Knight)

By busting out everything in his arsenal, Carnage manages to win and keep his Trauma at d6. However, he cannot counterattack or take actions of his own.

Spent 1d8 doom to add it to the dice pool, but I'll pay Moon Knight 1 PP to keep it in the Doom Pool. The other 1d8 is burnt from adding a 3rd die to his total. Step up 1d8 doom from Carnage's use of the "Boiled Ooze" scene distinction at d4.

Doom Pool: 1d10


"Sorry aim, Marc," he taunts, though his breath comes in ragged gasps. "That temper's gettin' the best of you now!"

Spend 1d10 doom to interrupt the action order, and have a Watcher character take their turn before Domino.

Doom Pool: Empty

Next: A Watcher hero

American Dream
NPC, 10 posts
Wed 20 Oct 2021
at 04:15
  • msg #653

Re: Current Mission: Maximum Carnage

Not far from the group, the lone shield-bearing heroine who toppled through "King Carnage's" portal has been warily eyeing her new surroundings. Having done a quick survey to ensure there are no innocent bystanders trapped in the stadium, and that all of the Bio-Preds have been dealt with, she turns her attention to the group just as the recovered Carnage deals a deadly blow to the Doppelganger.

The violent murder elicits disgust in the heroine. This "Cletus Kasady" must pay for his crimes-- that much is clear. But following in the footsteps of the legendary Captain America himself, she cannot allow further loss of life when it is within her power to prevent it.

And so, on instinct, she barrels toward the fallen supervillain, mighty shield in hand. Just as a female bounty hunter unleashes a torrent of bullets at the cretin, she leaps in front of him to deflect the lethal gunfire.

"Really? Gunning down our enemies in cold blood?" she remarks coolly. "Tell me, is that the norm around here?"

American Dream's action for this round is to lend her shield's "Godlike Durability" d12 to Carnage for his reaction roll against Domino.

Next: Carnage's reaction, then Deadpool

Carnage
NPC, 61 posts
Wed 20 Oct 2021
at 04:48
  • msg #654

Re: Current Mission: Maximum Carnage

Add 1d6 doom from Domino's opportunity in Msg #651.

Doom Pool: 1d6


Seeing his good fortune-- or perhaps Domino's unusually bad luck-- Carnage gives a wicked laugh as he ducks behind the star-spangled heroine's shield.

"Oh, that one there's a killer if ever there was one! You don't know what you're in for, Blondie!"

Carnage reacts to Domino's attack (Total: 16, Effect: d10)

Buddy d8
Insane d4 (Talking smack while dying)
Superhuman Reflexes d10
Covert Expert 2d6
Domino's "Jinxed" d8 complication
Godlike Durability d12 from American Dream

21:38, Today: Carnage rolled 1,2,9,4,5,4,8 using 1d8,1d4,1d10,1d6,1d6,1d8,1d12  Carnage ducks behind American Dream's shield to avoid Domino's attack.

Total: 17
Effect: d8
Opportunities: 1 (Available first to Domino)

Carnage squeaks out another win, and his Trauma does not increase. Add 1d6 doom from Carnage's use of the "Insane" distinction at d4.

Doom Pool: 2d6

"Ooh, you're so close with those bullets, Domino, baby! Just cap this goody two-shoes before she starts spouting off about truth, justice, and all those other sickening lies!"

Next: Deadpool
Domino
player, 121 posts
Unspent Exp: 0
PP: 0
Wed 20 Oct 2021
at 05:39
  • msg #655

Re: Current Mission: Maximum Carnage

Carnage:
Opportunities: 1 (Available first to Domino)
Spend 1PP to purchase that Opportunity:  to create a (d8) Resource for the scene.

As Domino's frustrations rose ... fuck, she'd actually killed this guy twice already tonight ... she remember that 'extra clip' of Symbiote Seeking Bullets* that Tigra had created for her earlier this evening.
                    * see msg 35 intros story arc/thread
She'd slipped it into her cargo pocket, and forgot about it till now.

As Captain Goody-two-whoever-she-was leapt to the defence of this psycho-serial-killer with no knowledge of what was actually going on here, Domino slipped that special clip out and into her primary gun.   Time to waste some magically-enhanced ammo.


Current PP: 3
Moon Knight
player, 122 posts
14 XP
Wed 20 Oct 2021
at 20:45
  • msg #656

Re: Current Mission: Maximum Carnage

"Excuse us, miss," Moon Knight said to American Dream. He straightened up and gave a short nod of greeting. "But I think you've accidentally gotten in our way."
Deadpool
NPC, 6 posts
Thu 21 Oct 2021
at 02:40
  • msg #657

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 655):

"Ooh, she picked me, she picked me!" Deadpool cheers, unsheathing his katanas. "And here I thought I'd never get a chance to roll some d-- AAIIIIII!"

In his hurry to run down the bleachers and attack, the mercenary miscalculates a step. Tripping forward, he drops both katanas and falls into a painful, rolling descent down the stairs.

THUD.

"Ouch."

THUD.

"Ouch."

THUD.

"Ouch."

When he reaches the bottom, he's lying in a bruised, misshapen heap. Rather pathetically, all he can manage is a strained groan that sounds like, "I'm okay," through a mouth of broken teeth.

(Clearly, he's not.)

Deadpool is stressed out. However, his Katanas 2d6 become assets available for Domino to use, if she wishes.
American Dream
NPC, 11 posts
Thu 21 Oct 2021
at 02:50
  • msg #658

Re: Current Mission: Maximum Carnage

quote:
"Excuse us, miss. But I think you've accidentally gotten in our way."

"It was no accident," the woman replies sternly. "This one needs to face justice for his crimes." She gestures to Kasady. "But let's not kid ourselves that cold-blooded murder is the same thing."

Her narrowed eyes shift side to side as she sizes up the other heroes and vigilantes in the crowd.

"And I'll bet I'm not the only one who thinks so."

Anyone listed in the Status Tracker can go next, but I'll suggest Daredevil.
The Watcher
GM, 352 posts
Thu 21 Oct 2021
at 03:20
  • msg #659

Re: Current Mission: Maximum Carnage

Unseen by the other heroes now that the spider-web blocks the stadium's only entrance, the mob is still approaching. Outside, the Heroes for Hire are conversing with the citizens, but what they are saying is anyone's guess.

Anyone but Daredevil's, that is. With his keen hypersenses, he is able to pick up a stream of sounds and mental images that form a portrait in his mind of the scene outside the stadium walls. What, if anything, he chooses to share with the others is at the horned hero's discretion.
This message was last edited by the GM at 03:22, Thu 21 Oct 2021.
Spider-Woman
player, 39 posts
Jessica Drew
Thu 21 Oct 2021
at 03:31
  • msg #660

Re: Current Mission: Maximum Carnage




Spider-Woman stole quietly through the gathered vigilantes toward the momentarily forgotten Dragonfang. Lady Cap’s pontificating and the mob’s shouts made enough noise to cover her movements. Somehow, Jessica refrained from snorting at Lady Cap’s latest speech. If only the world were as simplistic as you think, she mused silently.

Next, Spider-Woman slipped around American Dream and cut off Carnage’s escape route. Jessica drew back Dragonfang. “You’re late to the fight, Lady Cap. You haven’t seen the sheer catastrophe we dealt with before you jaunted here. Your ‘Just World Fallacy’ doesn’t work with animals like Cletus Kassady.”

Then, Spider-Woman struck with Dragonfang! Once again, she stabbed the enchanted sword into Carnage, aiming for his skull this time. Although Tigra drained much of the weapon’s magical energies, Spider-Woman enhanced what remained by conducting her Venom Blast through the sword!

OOC:

Solo 1d8 + S.H.I.E.L.D. Super-Agent 1d8 + Venom Blast 1d8 + Super-Strength 1d10 + Combat Master 1d8 + Asset (Dragonfang) 1d10

Total: 19
Effect: D8
Opportunity: 0

23:23, Today: Spider-Woman rolled 3,4,5,10,3,9 using 1d8,1d8,1d8,1d10,1d8,1d10.  Stab & Blast maneuver from earlier w/Asset.



The Watcher
GM, 353 posts
Thu 21 Oct 2021
at 20:05
  • msg #661

Re: Current Mission: Maximum Carnage

Spend d6 doom for Dream's shield to be a persistent asset.

Doom Pool: 1d6


"Hey, lady!" Kasady cries. "Sneak attack on our six!"
quote:
“You’re late to the fight, Lady Cap. You haven’t seen the sheer catastrophe we dealt with before you jaunted here. Your ‘Just World Fallacy’ doesn’t work with animals like Cletus Kassady.”

"What kind of superhero murders a defenseless enemy?" retorts the "Dream," ignoring him as she turns to face the attacker. "Sounds like you've forgotten what the job is about."

Hefting her shield, she rams it against Spider-Woman's blade. Kasady, for his part, merely dives behind his protector as the mighty heroines clash!

12:42, Today: Carnage rolled 6,8,7,6,5,8 using 1d8,1d8,1d10,1d6,1d6,1d12.  Carnage looks to the Dream to defend vs. Jessica.

Buddy d8
Sneaky d8 (Capitalizing on the infighting)
Superhuman Reflexes d10
Covert Expert 2d6
Godlike Durability d12 from American Dream

Total: 21
Effect: d12
Opportunities: 0

Carnage lives... for now, at least.

Spent 1d6 doom to add a 3rd die to the total.

Doom Pool: Empty


With a twist of her arm, "Lady Cap" uses her shield to drive Jessica's borrowed sword down toward the ground, where it embeds into the dirt. The S.H.I.E.L.D super-agent's bio-electricity runs down the length of the blade, dispersing harmlessly into the earth, though the metal stabs down uncomfortably close to Carnage's groin.

"Oh, 'Lady Cap' is good," he whistles. "Now let's see if she can hit as hard as the original, too! C'mon, Blue, take that shield and bash her face in!"

Actions Available: Black Cat, Daredevil, Mayhem, Venom
This message was last edited by the GM at 20:10, Thu 21 Oct 2021.
Black Cat
player, 9 posts
Thu 21 Oct 2021
at 20:59
  • msg #662

Re: Current Mission: Maximum Carnage

"Good thing we're not all heroes."  Felicia says from behind American Dream.

The Black Cat swings her whip at the Captain, trying to knock away that shield protecting  Kassidy, or at least knock her off-balance.  "Otherwise he'd destroy this town before we get paid."

Team d6
I'm no hero d8
Bad Luck d10
Enhanced Reflexes d8
Covert Expert d8

16:55, Today: Black Cat rolled 6,1,4,4,7 using d6,d8,d10,d8,d8
Total: 13
Effect: d10
Opportunities: 1

Going for an off-balance complication on American Dream.

American Dream
NPC, 12 posts
Fri 22 Oct 2021
at 05:00
  • msg #663

Re: Current Mission: Maximum Carnage

Add 1d6 doom from Black Cat's opportunity in Msg #662.

Doom Pool: 1d6


While the Dream stares down the trio of vigilantes, a fourth sneaks into position. Only Kasady's adrenaline-fueled alertness allows him to spot the threat as he yelps, "Other six!!" an instant before she strikes!

American Dream tries to grab Carnage and leap out of the way of the Cat's attack (Total: 13, Effect: d10)

Buddy d6
Voice of Reason d4 (Making herself a target)
Enhanced Reflexes d8
Acrobatic Master 2d8
Weapon d8

21:16, Today: American Dream rolled 6,3,2,4,8,1 using 1d6,1d4,1d8,1d8,1d8,1d8.  The Dream tries to grab Carnage and flip away from Black Cat's attack.

Total: 14
Effect: d8
Opportunities: 1 (Available first to Black Cat)

American Dream wins, taking no complication.

Add 1d6 doom for American Dream's use of the "Voice of Reason" distinction at d4.

Doom Pool: 2d6


"You're mercenaries, then," the Dream says, scooping up Kasady in one arm before vaulting out of the way. "Maybe it's time you found a new line of work."

Actions Available: Daredevil, Mayhem, Venom
Mayhem
player, 41 posts
April Parker
PP: 1
Fri 22 Oct 2021
at 07:51
  • msg #664

Re: Current Mission: Maximum Carnage

April takes advantage of the momentary gap between American Dream and the others to surge between them. "Dream," she said, "the last time we met, I made a terrible mistake. And maybe I did pay for it for the rest of my life, but billions of other people paid a whole lot more. They're not getting the second chance we are."

"Whatever Cletus Kasady is... there is no justice for him. If we hand him over to SHIELD again, they'll just put him 'on trial' again-- and people will beg them to just kill him-- and they will put him in Ravencroft again, which isn't supposed to be a punishment, but there's always that one guard, right? And SHIELD will come back, and they will perform experiments on Cletus Kasady, to make weapons out of him, until either he escapes again... or the weapons escape again."


Tears stream down April's wrinkled human face. She whispers, "Shannon, I'm sorry."

She turned to address everyone gathered around the soon-to-be corpse of Cletus Kasady. "I told some of you... earlier tonight... about how I watched Cletus Kasady eat the entire human race because I was too selfish and too stupid to live up to my responsibilities. I learned how precious human life was by watching it dwindle until every precious human life on Earth was huddled together in the 161st St station."

She swallowed hard, and her hair grew longer and grayer. "And I want to be clear, that wasn't Carnage's fault or Cletus Kasady's fault-- he's not responsible for what he is or what he does. It's my fault for not understanding the difference between punishing the guilty and protecting the innocent. I'm not going to make the same mistakes again."

"Please," she begged, "please stop fighting. We're adults, we are-- all of us-- heroes and we can all decide to do the right thing without spilling any more blood today. Except Cletus Kasady's, because killing Cletus Kasady is the right thing to do... not because he deserves to die but because everyone else deserves to live."

01:19, Today: Mayhem rolled 3,5,7,5 using 1d10,1d8,1d10,1d8, unique dice with rolls of 3,5,7,5.  Solo d10, Auntie M 1d8, Strength d10, Stretching d8.

That is 12/d10 to Create an Asset protecting American Dream and Cletus Kasady from the vigilantes (in front of her) and protect the vigilantes from any attacks by American Dream or Cletus Kasady. Anyone attacking Cletus from behind American Dream would not be impeded.

Also 1 XP for calling out American Dream and the other heroes for being unwilling to do what is necessary.

This message was last edited by the player at 18:59, Fri 22 Oct 2021.
Venom
player, 56 posts
PP: 02
XP: 0
Fri 22 Oct 2021
at 14:51
  • msg #665

Re: Current Mission: Maximum Carnage

As Eddie hangs from the debris he sighs being launched to lands next to Mayhem his cloak of symbiotes writhing before settling down, "You are a tribute to the family of Spiders and Symbiote both young woman. But there are only two names to blame for Carnage and that is Venom and Eddie Brock."

Slowly the dark skin of Venom creeps up over his face, "We have given him to the Spider family time and time again. They do as you say, test, experiment, and lose control. Sheppard no longer wants to kill him but remove his power, to take away the blessings that he abuses. Venom's child is lost to the mind of Cletus Kasady. Speak to your friend before Carnage consumes her in his insanity."


OOC:
Couldn't think of a good dice-based thing for this moment. And I do enjoy Venom's host being the one that wants to talk instead of throw down.


Daredevil
player, 82 posts
PPs: 2 (from msg #486)
XPs: 8
Sat 23 Oct 2021
at 00:36
  • msg #666

Re: Current Mission: Maximum Carnage

Daredevil stands between the mob and justice and Carnage, and the lass in the Captain America get-up is all that stands between vigilantes and their own so-called "justice" on Carnage. The battle-lines being drawn are coming clearer. He might assume that he could count on Luke, Danny, and Misty (and Pete, wherever he went) on his side, but any others are wild cards at best. Calming the crowd might take some tension out of this scene, but there's a lot of momentum to slow down. Using his senses to find the weak points -- those not entirely convinced of their rage -- could help.

"Back off, folks," he says sternly, placing himself solidly between them and Cassidy, their point of intention and violence. "Nothing to see here. We've got it under control." Not sure if it will work, but he has his trusted billy club at his side, for any eventuality -- including stopping the fatal blow on Cassidy from a so-called "hero."

Emotional attack on Mob:
Team    d6
Man Without Fear (too many to persuade from anger; also distraction from keeping some attention on what's going on behind him with the others vs. Carnage)    d4
(+1 PP)
Hypersenses/Superhuman Senses    d10
Psych Expert    d8

Daredevil rolled 1,3,1,3 using d6,d4,d10,d8 ((1,3,1,3)).

Total: 6; Effect: d4 (default)
2 Opportunities

PPs: 4 (starting; from msg #590 (9/2)) +1 (negative Distinction) +1 (rolled Opportunity) = 6


He almost wishes they were all just infected by symbiotes so he could knock heads instead of trying to talk sense into crazed automatons.
The Watcher
GM, 357 posts
Fri 5 Nov 2021
at 20:15
  • msg #667

Re: Current Mission: Maximum Carnage

In reply to Mayhem (msg # 664):

Imploring those around her with passionate pleas, Mayhem surges between the fighters. Instantly, she expands her form to again take the shape of a crude barrier. This time, though, she's not walling off the Bio-Preds from her allies. Rather, she's walling her allies off from each other. As she concentrates, she must fight off the stinging sensations of the stray embers floating through the air from the dying fires.

Doom Pool roll to see if Mayhem's asset succeeds (Total: 12, Effect: d10).

Doom Pool 2d6
Dying Embers d8

10:55, Today: The Watcher rolled 1,2,2 using 1d6,1d6,1d8.  Doom Pool reaction to Mayhem's attempt to wall off the fighters from each other.

Total: 4
Effect: d4
Opportunities: 1 (Available first to Mayhem)

Mayhem wins with extraordinary success, stepping up her asset to d12. Since it's the vigilantes who have Dream/Carnage on the defense, I think the easiest way to handle the mechanics is to add "Barrier d12" to Dream's reactions, until Mayhem changes shape or the asset is removed by a dice action.


Unwilling to let such a small thing distract her in her goal, Mayhem holds strong. To either side of her are the various heroes and vigilantes in her vicinity-- the American Dream and Carnage on one side, and to the other, the Black Cat, Domino, Moon Knight, and Spider-Woman. Anyone trying to get at the other side would have to go over or around her makeshift barrier.

Next: Mob Reaction to Daredevil

Apologies for my recent absence. Work's had me pretty exhausted but I'm back in the saddle now.

This message was last edited by the GM at 20:16, Fri 05 Nov 2021.
Moon Knight
player, 123 posts
14 XP
Wed 10 Nov 2021
at 15:25
  • msg #668

Re: Current Mission: Maximum Carnage

"If killing Cletus Kassidy is the right thing to do," Moon Knight growled, gesturing to the barrier that Mayhem had made/become, "then why are you stopping us?!"
Mayhem
player, 43 posts
April Parker
PP: 1
Wed 10 Nov 2021
at 17:59
  • msg #669

Re: Current Mission: Maximum Carnage

"Because we're not hurting anyone else tonight. Because we aren't going to murder Cletus Kasady out of anger or greed or a misplaced sense of justice, because that's his superpower, that's what's bringing that angry mob of innocent people down on our heads-- that's how he gets what he wants, that's how he gets us to kill each other for him, that's how he gets to leave this stadium alive and kill again and again and again."

She creates a face in the wall near to where Moon Knight is addressing her. "I'm not stopping you from killing Cletus, American Dream is. I'm stopping you from hurting her. And I'm stopping her from hurting you, because we are not going to fight each over this piece of crap tonight or ever again."

"We're going to take a step back, and calm down, and then we are all going to murder Cletus Kasady like the rational adult superheroes that we are and... some of us--" she casts worried glances at some of the gathered heroes, "are going to have a real hard time with this, and maybe some of us should be here to remind them the slope's not that slippery, and it's not a one-way trip, and the reason it feels so bad is that killing an animal like Carnage isn't the same as becoming like him."
Moon Knight
player, 124 posts
14 XP
Wed 10 Nov 2021
at 18:15
  • msg #670

Re: Current Mission: Maximum Carnage

"I'm extremely calm," Moon Knight countered. Virtually everything he did was carefully calculated. "And I have no interest in hurting American Dream.

"Would you kindly step aside now?"

Mayhem
player, 44 posts
April Parker
PP: 1
Wed 10 Nov 2021
at 19:06
  • msg #671

Re: Current Mission: Maximum Carnage

"Only when we're all agreed what's going to happen when I do." April created a face on the other side of... herself... to address American Dream.

"Shannon... there's no other way. Cletus has to die. We let Moon Knight and Domino through, we cover their escape. We let... we let Spider-Man and Daredevil blame me, and there's noone left to fight. I'll go quietly, because you know what this turns into, if I don't. Shannon, please."
Domino
player, 122 posts
Unspent Exp: 15
PP: 3
Thu 11 Nov 2021
at 02:30
  • msg #672

Re: Current Mission: Maximum Carnage

Domino stood, tired, nearby.
Fucking Heroes ... every one of them here that had lived through this night agreed on what had to happen.
But one Fucking Hero, who hadn't, and turned up for a post-credits scene, thought she knew better.

Domino sighed to herself, and shook her head ... but let the Heroes talk this out, so that their precious values, egos and principles could be appeased.
She looked to Deadpool beside her, to see how he was taking in this Kangaroo Court:   cos, it seemed, we were now having some kind of self-appointed trial.

She could see and hear that Moon Knight was as frustrated.   Of the entirety collected here for this little party, they were the only two she actually felt any kinship or respect for, really.
If either of them made a move ... she'd be hard pressed not to follow them, or take action to support them.

The guns in her hand hummed with anticipation ... and she could almost feel the mystic bullets in her primary yearning for the blood promised to them.
The Watcher
GM, 358 posts
Thu 11 Nov 2021
at 17:30
  • msg #673

Re: Current Mission: Maximum Carnage

In reply to Daredevil (msg # 666):

Step up 2d6 for Daredevil's 2 opportunities in Msg #666.

Doom Pool: 2d8


While the others are caught up in conversation, the horned hero called Daredevil steps forward to talk sense into the mob. Riled up as they are, it's anyone's guess how they might respond to his "suggestion:"
quote:
"Back off, folks. Nothing to see here. We've got it under control."

Mob reaction to DD's emotional attack (Total: 6, Effect: d4).

Mob 5d6
People of New York d4 (Just ordinary folks)

10:45, Today: The Watcher rolled 5,6,1,4,3,4 using 1d6,1d6,1d6,1d6,1d6,1d4.  Mob reacts to Daredevil's attempt to shoo them off.

Total: 11
Effect: d6
Opportunities: 1 (Available first to Daredevil)

Mob wins with extraordinary success, taking no stress. Add 1d6 for Mob's use of the "People of New York" distinction at d4.

Doom Pool: 2d8, 1d6


Rather than take heed of his words, the mob only seems emboldened. Shouting angrily, they surge past the Heroes for Hire, shoving the weary trio aside. Armed with all manner of makeshift weapons, they begin hacking at the spider-web that blocks the stadium entrance. They're clearly desperate to get inside-- to get at Carnage, even if it means taking on Daredevil and anyone else who stands in their way!

Next: The Watcher, and then a new round
Spider-Man
NPC, 52 posts
Wed 17 Nov 2021
at 04:45
  • msg #674

Re: Current Mission: Maximum Carnage

Over by the Doppelganger's side, the web-slinging hero called Spider-Man has fallen into a deep funk.

"Doppel! C'mon, buddy, hang on! Stay with me!"

But there is no use in his pleas. The Doppelganger's glassy eyes stare back at him, but they hold no sign of life. Carnage's deadly symbiote-spear has seen to that. Peter hangs his head in resignation as he realizes that, no matter how much he wishes otherwise, he is too late. The innocent, six-armed creature-- no, friend-- he called "Doppel," is dead.

"First, Dagger... now, Doppel... both dead, because we didn't stop him!"

Parker stands, his fists balled in anger. It's been all too easy to forget that tonight, the friendly neighborhood hero has been wearing a black symbiote costume spawned by Venom. And all at once, the ugly emotions symbiotes often exacerbate seem to be taking control of him at once. But even those who know the wall-crawler best might not guess at what he's about to do.

<THWIP!>

In a flash, Spider-Man somersaults into the air. A web-line snags Carnage and yanks him out of the Dream's grip, while his athletic flip carries Kasady and himself away from the group.

SLAM!

A hand that can crush solid metal pins Kasady violently to the ground, fingers closing around his throat. The other arm is cocked back, ready to deliver a crushing blow to the villains' face.

"Cletus, you murderer!" he seethes."I'm gonna break you in two!"

Spidey adds Superhuman Strength d10 to the Doom Pool.

Doom Pool: 1d10, 2d8

Next: The Watcher

The Watcher
GM, 359 posts
Fri 19 Nov 2021
at 05:30
  • msg #675

Re: Current Mission: Maximum Carnage

"No!" growls the Ghost Rider, spinning his chain overhead like a lasso as he sets his sights on Spider-Man. "Cletus Kasady must live to face my judgment!"

Ghost Rider adds "Avenger of the Innocent" d8 distinction to the Doom Pool.

Doom Pool: 1d10, 3d8


Parker's raised fist trembles at his words, if only for an instant. But the black symbiote suit's grip on him appears to be strong. What could happen next is anyone's guess. Meanwhile, the roar of the mob assails the ears of all the heroes and vigilantes, as the angry civilians fight to get inside the stadium:

"Yeah, get him, Spidey!"

"That monster deserves it!"

"Just do it already!"


Mob 5d6 adds "Carnage Must Pay!" d8 distinction to the Doom Pool.

Doom Pool: 1d10, 4d8


There could be time enough for intervention-- benign or ill-- but that window is closing fast. A hero with preternatural reflexes could make all the difference here. Though for his part, Carnage only sneers:

"Do it, Parker! Kill me! Or don't you have the stones?!"

Actions Available: All players (Start of a new round)
This message was last edited by the GM at 05:36, Fri 19 Nov 2021.
Daredevil
player, 84 posts
PPs: 2 (from msg #486)
XPs: 8
Fri 19 Nov 2021
at 09:27
  • msg #676

Re: Current Mission: Maximum Carnage

With the oncoming mob raging at his back, Daredevil moves toward the crux of the problem, stepping in somewhere near the middle of the fray, just out of reach of melee weapons. Ghost Rider is a bit too far away -- and a bit too supernatural -- to act on at the moment, so this one will have play out as it goes for the moment.

"You're better than that, Spidey," DD says evenly, his face attentively pointed at the wall-crawler like he's looking for something. "Has it ever been a good idea to give a villain what they want?"

The horned hero turns toward the others. "Anyone else here a murderer?" Daredevil says, already in a slightly hunched position, ready for an unpleasant reaction. "I.e., the bad guys that we're supposed to be dedicated to take down? You remember what heroes are?"

Daredevil swivels slightly, to anticipate the next move from whomever is going to change from ally to opponent.
Domino
player, 125 posts
Unspent Exp: 15
PP: 3
Fri 19 Nov 2021
at 11:22
  • msg #677

Re: Current Mission: Maximum Carnage

Domino sneered.    She didn't even bother entering any kind of debate about her methods or motives or morals.
Sure, Spider-Man might be 'better than that', but Domino was a Hardened Mercenary who wasn't swayed by such pathetic parlay.

Now that Spider-Man had pulled her Primary Target out from the protection he had been behind, and Domino had her Buddy by her side, her Superhuman Reflexes and Combat training kicked in.
"He's right, Spider-Man, you ain't got the stones",  'But I do!'

... and she pulled the trigger on her Guns, that were loaded with the Symbiote Killing bullets.

Spider-Man WAS better than that ... and he DIDN'T have the stones.
So Domino would do it for him.
For ALL of them that had survived the night, and knew what needed to be done.


Action:   give Carnage the complication 'DED'  ... no, just kidding, I'm just killing him ... again, for the third time this night.
d10 Buddy
d8   Hardened Mercenary
2d8 Guns
        SFX: Full Auto. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total.
d10 Superhuman Reflexes
d10 Combat Master
d8  "Symbiote-Seeking Bullets" resource
d10 SFX: Lady Luck On My Side. Spend 1 PP to borrow the highest die in the doom pool as an asset for your next action; then step back and return the doom die.

- rolled 2,1,3,4,9,1,2,1 using d10,d8,d8,d8,d10,d10,d8,d10.  Shoot Carnage dead ... again.
        SFX: Second Chance. If your pool includes a Probability Manipulation power, Spend 1PP to reroll.
- rolled 10,2,7,8,9,2,2,1 using d10,d8,d8,d8,d10,d10,d8,d10.
       I didn't add in a die for Carnage's Physical Stress/Trauma, cos I'm not sure what its at.
       I'll  be happy to leave this roll as is, without said die ... if you'd be so kind as to leave out the 'Jinxed' complication Dom has.
Total: 24
Effect: d10
Opps: 1

Return Doom Pool d10 as d8, thank you very much.
Current PP: 2

Claim 1xp:  when you call out an ally, either for crossing the line or for not having the stomach stones to do what must be done.


Next:   what the fuck do I care, do whatever you all want!

Mayhem
player, 46 posts
April Parker
PP: 1
Fri 19 Nov 2021
at 22:09
  • msg #678

Re: Current Mission: Maximum Carnage

Daredevil:
The horned hero turns toward the others. "Anyone else here a murderer?" Daredevil says, already in a slightly hunched position, ready for an unpleasant reaction. "I.e., the bad guys that we're supposed to be dedicated to take down? You remember what heroes are?"


"I am. I ki-- murdered-- a whole lot of people. Most of them... probably could have turned their lives around, if I hadn't stolen that chance from them. If I'd just slapped them around a little like you and Dad did, gave them over to the cops, and... you know, if I'd checked up on them, tried to help them. Like a hero."

"That's not what's going to happen here. You know it. We're going to 'take Cletus down' and then what? We're going to turn him over to the... who? SHIELD? SWORD? Who are we going to turn Cletus Kasady over to, who's going to help him be anything else but this, who isn't going to try to turn him into an even deadlier weapon-- and be shocked when he gets out and does what he always does?"

"You tell me who's going to put Carnage in a box and keep him there, and I'll help you protect him from them--" she waves a tentacle at Domino and Spider-Man "-- and even from them," the crowd, "until the cavalry arrives. But if all you're talking about is how we're going to hand this off to the NYPD and pat ourselves on the back for 'doing the right thing', well, we already know how that ends and that makes us responsible for it."

"Killing Cletus Kasady ourselves isn't 'heroic', but it's the option that saves the most lives tonight. You want us to 'do better', you need to come up with a better idea."

(no action)
This message was last edited by the player at 22:10, Fri 19 Nov 2021.
Moon Knight
player, 125 posts
14 XP
Mon 22 Nov 2021
at 14:46
  • msg #679

Re: Current Mission: Maximum Carnage

"You're not going to be able to convince him," Moon Knight said to Mayhem. Daredevil was absurdly moral for a guy who liked to lurk in dark alleys, beating up on criminals. "If you want him out of your way, you'll have to knock him there."

As if to demonstrate, Moon Knight lowered one shoulder and charged Daredevil. At the last instant he sidestepped, trying to bypass the red-clad vigilante... but still whipped a symbiote tentacle at him to move him aside, and hopefully off the field of battle.

Team d6
Fist of Khonshu d8
Superhuman Strength d10
Tentacles d8
Combat Master d10

Moon Knight rolled 6,5,3,1,4 using d6,d8,d10,d8,d10 ((6,5,3,1,4)).
Spending 1PP to keep 3rd die in Total.

Total: 15
Effect die: d10
Opportunities: 1

The Watcher
GM, 362 posts
Tue 23 Nov 2021
at 06:46
  • msg #680

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 677):

Stepping up 1d8 in the Doom Pool from Domino's opportunity in Msg #677.

Doom Pool: 1d10, 4d8

Spend 1d10 to interrupt Domino with the Ghost Rider. He lends Carnage his Godlike Durability in the form of an asset, "In The Rider's Custody" d12.

Doom Pool: 4d8


quote:
"You're  better than that, Spidey. Has it ever been a good idea to give a villain what they want?"

quote:
"He's right, Spider-Man, you ain't got the stones."

Seeing Spider-Man hesitate, the Ghost Rider growls. Lowering his chain, he guns the engine of his motorcycle, charging straight at him. The web-slinger leaps clear just as the skeletal figure places his own body between Domino's bullets and Carnage's pathetic form. Though the bullets strike Johnny Blaze's immortal body to little effect, it isn't long before the symbiote-seeking rounds zip around him to hit their intended mark: Cletus Kasady!

"An enchantment?" Blaze mutters, turning to see how Kasady fares. "Impressive."

Carnage fights to survive, with his shield and the Rider defending him. (Reaction to Domino, Total: 24 / Effect: d10).

Solo d10
Insane d8
Superhuman Reflexes d10
Combat Expert d8
American Dream's Shield d12
Ghost Rider's Godlike Durability d12

22:10, Today: Carnage rolled 3,7,9,1,8,7 using 1d10,1d8,1d10,1d8,1d12,1d12.  Captain Carnage blocks with his shield, as the Rider intercepts the bullets.

Total: 24
Effect: d12
Opportunities: 1 (Available first to Domino)

Domino wins. Carnage's higher effect die steps back the physical trauma he takes to d8.


Behind Johnny Blaze, the symbiotic killer grips the American Dream's shield for dear life, clinging to it like a drowning rat to a piece of driftwood. He only gives the occasional yelp as another bullet strikes him while he cowers helplessly.

"You want vengeance on this one?" Blaze calmly addresses the group. Suddenly, chains slither off of his form to take Kasady in their grip. "So do I. Tell me... What sins has he visited upon you all?"

Actions Available: Black Cat, Daredevil, Mayhem, Spider-Woman, Venom
This message was last edited by the GM at 06:54, Tue 23 Nov 2021.
Black Cat
player, 10 posts
Tue 30 Nov 2021
at 17:09
  • msg #681

Re: Current Mission: Maximum Carnage

"You want your vengeance, Rider?  Take it.  Better you than the Spider, but don't protect him.  You heard Mayhem.  I like this town, and I don't want to see it turned into him."

While she talks, Felicia is trying to figure out how best to steal that shield from Carnage.  With that... maybe spending tonight doing the right thing will be worth it after all.

12:08, Today: Black Cat rolled 1,1,7,4 using d6,d4,d8,d8.  create asset: team,world-class thief(d4),enhanced senses,covert.
Total 11: Effect d4 (default) Opportunities: 2 for asset "Heist plan"

This message was last edited by the player at 18:11, Tue 30 Nov 2021.
Spider-Man
NPC, 53 posts
Tue 30 Nov 2021
at 18:10
  • msg #682

Re: Current Mission: Maximum Carnage

As the Ghost Rider takes custody of Carnage, Spider-Man shakes his head as if waking from a dream. Staring at his hands, he seems horrified by whatever he was about to do.

"I... don't know what came over me. I want to blame it on this symbiote costume, but..." He shakes his head. "Truth is, Kasady got to me." He looks over at Daredevil.

"I almost crossed the line. If you hadn't been here, hadn't spoken up when you did..." He trails off. "Thanks, DD. I owe you one."

Actions Available: Daredevil, Mayhem, Spider-Woman, Venom

Reactions Needed: Daredevil (against Moon Knight)

Daredevil
player, 86 posts
PPs: 2 (from msg #486)
XPs: 8
Wed 1 Dec 2021
at 09:08
  • msg #683

Re: Current Mission: Maximum Carnage

Reaction to Moon Knight’s attack (msg #679), Total: 15, Effect: d10:
Team    d6
Blind Justice    d8
Billy Club/Weapon    d6
Billy Club/Weapon/Grapple    d6
Hypersenses/Radar Sense/Superhuman Senses    d12 (with potential reroll)
(-1 PP)
Power Stunt: Superhuman Senses (tracking multiple objects)    d8
(-1 PP)
Acrobatic Master    2d8
Moon Knight “Losing Control” Complication    d6

Daredevil rolls 4,8,6,6,12,4,2,6,5 using d6,d8,d6,d6,d12,d8,d8,d8,d6 ((4,8,6,6,12,4,2,6,5)).

Total: 20; Effect: d10 (stepped up from Grapple)

Counter-attack (activating MK’s Opportunity if needed): -1 PP to create Entangled To Stop From Killing Complication d10 on Moon Knight

PPs: 5 (starting; from msg #666) -1 (Radar Sense SFX) -1 (second Effect die) = 3


Since it was clear that Moon Knight was going to throw down before he even sneered, Daredevil has been ready for the attack before the supposed “hero” even put a murdering shoulder down. MK has already stated which side of this divide he’s on, but only DD could sense just one imperceptible shudder, a miniscule betrayal of the tough exterior, but plenty for DD to know he has an opening, just enough for room to side-step the approaching strike. By the time Moon Knight finally arrives at Horn-Head, the hero of Hell’s Kitchen has already tracked multiple, suddenly-hostile objects -- normally a trick using a radar sense that usually works best on a singular plane -- and been ready to shift his weight out of the way then lasso his billy club’s cable around the once-ally as he charges past, matador-style. DD would bark an ole! if the current situation wasn’t so dire and this wild card needed to be taken down. In only the next moment Daredevil has roped Moon Knight a few more times, not to encircle him too snugly, but enough to keep him out of the danger he’s bringing on himself and everyone here. While Moon Knight negotiates with the cable, Daredevil says behind him, “It’s one thing to beat up criminals in the dark. It’s another to be that criminal.”
This message was last edited by the player at 21:22, Wed 01 Dec 2021.
Daredevil
player, 87 posts
PPs: 2 (from msg #486)
XPs: 8
Wed 1 Dec 2021
at 09:19
  • msg #684

Re: Current Mission: Maximum Carnage

Daredevil turns his back to the grateful Spidey, the ensnared Moon Knight, and the other hostiles he once considered allies, and directs his attention to Ghost Rider, with Carnage in his fiery clutches. The blind hero knows that his physical weapon will do little good against ethereal hellfire, but he grips his billy club tighter out of habit anyway. He’s no match against a demon from Hell, but saving a life is worth the risk, as any real hero knows. Ghost Rider! Daredevil hollers. “This is a mortal matter! Once that man passes beyond this world he’s all yours, but while he’s here, let us settle this as mortals do!”

To create Spare A Human Life Complication on Ghost Rider:
Team    d6
Man Without Fear (oh, they never listen to reason)    d4
(+1 PP)
Hypersenses/Radar Sense/Superhuman Senses    d10
Psych Expert    2d6

DD rolls 1,1,9,6,4 using d6,d4,d10,d6,d6 ((1,1,9,6,4)).

Total: 15; Effect: d6
2 Opportunities

PPs: 3 (starting; from msg #683) +1 (negative Distinction) +1 (rolled Opportunity) = 5

This message was last edited by the player at 09:20, Wed 01 Dec 2021.
Tigra
NPC, 41 posts
Fri 3 Dec 2021
at 00:15
  • msg #685

Re: Current Mission: Maximum Carnage

In reply to Spider-Woman (msg # 660):


quote:
"You’re late to the fight, Lady Cap. You haven’t seen the sheer catastrophe we dealt with before you jaunted here."

"Look, let's not go off on the girl scout just 'cause she's trying to do right by her idol," Tigra chimes in, looking over at American Dream. "We could use another Cap around here. Steve was always the hero community's 'true north', at least before he..." Her face darkens for a second.

The purplish symbiote she wears suddenly covers her face for an instant. "But Flag Girl is infuriatingly preachy."

"Quiet down, Symba," Greer shushes her companion. She looks again to Spider-Woman, her closest friend among the group. "Jess, doesn't SHIELD know you've got a kid at home? There's no reason for you to get your hands dirty with stuff like this. Not anymore."

She gestures to the burning skeleton who holds Kasady bound to his motorcycle like a saddle bag. "The Rider's got it under control. Besides, I've always wanted to see his Penance Stare in action. Who better to watch it happen to than a creep like Kasady? Let's all just sit back-- I'll get the popcorn."
Mayhem
player, 48 posts
April Parker
PP: 1
Fri 3 Dec 2021
at 00:37
  • msg #686

Re: Current Mission: Maximum Carnage

"Hell's more secure than Ravencroft or the Raft. At least they won't send him back on purpose. I don't think this... 'penance stare' is going to do anything, though. Kasady doesn't have a soul. I've got... twelve dollars and, like, most of a case of Choco-Whirls that says he gets off on reliving his greatest hits. Again."

She reconstitutes herself into a humanoid shape, and shifts back into her older human appearance. "That going to be good enough for you, Dad? Daredevil? As long as it isn't one of us 'mere mortals' who pulls the trigger?"
Spider-Woman
player, 40 posts
Jessica Drew
Fri 3 Dec 2021
at 00:53
  • msg #687

Re: Current Mission: Maximum Carnage

Spider-Woman stepped away from Tigra without a backward glance, She approached the Ghost Rider with tentative steps. When Jessica spoke, though, it was with a strident tone. “Wait, Ghost Rider.”

She watched the supernatural vigilante with senses keener than the human eye, watching for any tells from an entity that could be called “Fearsome”, “Intimidating”, and “Inscrutable” on the best day. “I can’t claim to really know you or your mission. We’ve rarely worked together…if ever. However, what I DO know is that Daredevil got one thing wrong.”

Jessica swallowed and steeled herself to meet Ghost Rider’s eye. “You impart your brand of Justice in THIS life. Not the next one,” she said with a quick corrective glance at Daredevil. Hey, any excuse to look away from the Rider.

“Cletus Kassady is an unrepentant murderer, a psychopath who delights in maiming and killing the kind of innocents that you’re sworn to protect! I’ve lost count of the lives that he’s gleefully stolen. He vowed to not only kill everyone here, but our families, too.”

Jessica turned away and locked eyes with Greer. “I’m not the only mother here, Tigra. My child is only a year or two younger than yours. Carnage nearly took you from your child tonight. He nearly stole a mother from her son, and the new Sorcerer Supreme from this world.”

Spider-Woman spun back around to look at Ghost Rider. “You’re sworn not only to avenge the innocent, but protect them, too, right?! How successfully would you perform your mission if Carnage had killed Tigra, kept her magic? Look, we’ve all fought Carnage, or know someone who has! We keep fighting him, then throwing him in prison, hoping we can lock him away for good this time.”

With a weary sigh, Spider-Woman slowly shook her head. “It never works. Carnage just escapes again, and more people die. You have the power to end his menace for good. Do it.” Standing straighter, Spider-Woman stared at Ghost Rider with unwavering resolve. “End his threat, and ensure that he never kills anyone else.”


OOC:

19:21, Today: Spider-Woman rolled 1,4,8,5,7,8 using 1d8,1d8,1d10,1d6,1d8,1d8.  Pheromones SFX to inflict Mental Stress on GR.

Solo d8 + S.H.I.E.L.D. Super-Agent d8 + Superhuman Stamina d10 + d6 Pheromones d6 + Enhanced Senses d8 + Psych Expert d8

Total: 16
Effect: d10 (stepped up from d8)
Opportunity: 1

Trying to inflict Mental Stress on Ghost Rider to sway him.



 

Spider-Man
NPC, 54 posts
Sat 4 Dec 2021
at 01:31
  • msg #688

Re: Current Mission: Maximum Carnage

In reply to Venom (msg # 665):

quote:
"We have given him to the Spider family time and time again. They do as you say, test, experiment, and lose control. Sheppard no longer wants to kill him but remove his power, to take away the blessings that he abuses. Venom's child is lost to the mind of Cletus Kasady. Speak to your friend before Carnage consumes her in his insanity."

Spider-Man shakes his head. "We'd already thought Kasady lost the symbiote for good, before any of this started. From what we've witnessed, I wouldn't be surprised if it it's bonded to him on a cellular level by now. Every time it's been taken from him, it's found its way back, or even regenerated inside his body. It's how he got loose from Ravencroft. It's how all of this happened."

He looks over at Venom, and suddenly snaps to attention.

"Wait. Eddie! With these new powers of yours, maybe you could take away Kasady's symbiote. For good this time. Just like how you pulled those other symbiotes out of him. Or how you healed Doppel. Separate Kasady from the Carnage symbiote, then purge whatever trace of it is left in his blood."

He looks at Venom with hope in his eyes. Hope that, however many times it is extinguished, always seems to flicker back to life. Hope that maybe, just maybe, the good guys can win without any more bloodshed.

"Try it. On me. Take away this black suit that almost helped me to murder." He holds out his hands, waiting for Eddie's response.

Actions Available: Mayhem, Venom
This message was last edited by the player at 06:31, Sat 04 Dec 2021.
The Watcher
GM, 366 posts
Sat 4 Dec 2021
at 06:30
  • msg #689

Re: Current Mission: Maximum Carnage

In reply to Black Cat (msg # 681):

Add 1d8 to the Doom Pool for Black Cat's 2 opportunities in Msg #681.

Doom Pool: 5d8


Felicia scopes out the star-spangled shield Carnage is clinging onto for dear life. No doubt it would make a perfect addition to the Black Cat's collection. The only complicating factor is that the shield is affixed to the killer's arm via a thick leather strap. It's an unexpectedly deft move for the American Dream to have buckled it to Kasady's arm before he was pulled out of her grip. Only a cunning thief like Felicia Hardy herself could truly appreciate a sleight-of-hand move so crafty. It's cause enough to think there could be more to "Lady Cap" than meets the eye. And yet, the cat burglar who built her reputation on carrying out the most daring of heists knows that shield will be hers!

Doom Pool reaction to Black Cat (Total: 11, Effect: d4).

Doom Pool 5d8

22:16, Today: The Watcher rolled 5,5,6,2,1 using 1d8,1d8,1d8,1d8,1d8.  Doom Pool reaction to Black Cat's attempt to form "Heist Plan" asset.

Total: 11
Effect: d8
Opportunities: 1 (Available first to Black Cat)

Black Cat wins. "Heist Plan" d6 asset formed (since all assets start at d6 minimum).

Actions Remaining: Mayhem, Venom

Venom
player, 57 posts
PP: 02
XP: 0
Mon 6 Dec 2021
at 23:46
  • msg #690

Re: Current Mission: Maximum Carnage

Eddie sighs and walks over to Spiderman and puts a hand on his shoulder, "We have tried to explain this so many times. Carnage isn't a symbiote, Carnage and Kassady are the same. We hate Carnage because Kassady found a way to kill the symbiote's individuality and become a broken amalgamation that named itself Carnage."

If the symbiote within Spiderman agrees Eddie will allow it to join his Flock, "But these symbiotes are children they get excited when we do. Aggression releases a lot of delicious chemicals, but I understand why you wouldn't want to experience that feedback again, it's addicting."

He steps past Spiderman and towards Carnage, "You are a poor actor Carnage at least Kassay could pull off innocent properly. You couldn't con a sucker out of a cig with that act. Did you false family ruin your pride so much you can't recover?"

OOC
No dice again as Eddie doesn't want to risk his Flock being infected again with Carnage's insanity and thinks all this is a act as he should have recovered his legs by now.

Ghost Rider
NPC, 23 posts
PPs: 1
XPs: 2
Wed 8 Dec 2021
at 21:45
  • msg #691

Re: Current Mission: Maximum Carnage

Step up 2d8 in the Doom Pool for Daredevil's 2 opportunities in Msg #684.

Doom Pool: 2d10, 3d8

Reaction to Daredevil's attempt to create "Spare A Human Life" complication on Ghost Rider (Total: 15, Effect: d6).

Solo d10
Avenger of the Innocent d8
Menace Master 2d8
1d8 from the Doom Pool

11:43, Today: Ghost Rider rolled 3,1,4,5,6 using 1d10,1d8,1d8,1d8,1d8.  Ghost Rider's reaction to Daredevil's verbal challenge.

Total: 11
Effect: d10
Opportunities: 1 (Available first to Daredevil)

Daredevil wins. Higher defending effect die steps "Spare A Human Life" complication created on Ghost Rider down to d4. Spent 1d8 doom to add it to Ghost Rider's dice pool.

Doom Pool: 2d10, 2d8

"To place another human life, even a sinner's, above your own is... honorable," the Rider replies to Daredevil. "But she--" he casts a glance at Spider-Woman-- "-- is correct. I am not here to take Cletus Kasady to Hell. I am here to give him a taste of what awaits him there. My Penance Stare will visit upon him every last bit of the pain he has inflicted on so many innocents. As for killing him..."

Step up 1d8 in the Doom Pool for Spider-Woman's opportunity in Msg #687.

Doom Pool: 3d10, 1d8

Ghost Rider reacts to Spider-Woman's suggestion to kill Carnage (Total: 16, Effect: d10).

Solo d10
Avenger of the Innocent d4 (She's got a point)
Hellfire d8 (Pheromones meet burning skeleton)
Menace Master 2d8

12:30, Today: Ghost Rider rolled 10,4,7,6,3,4 using 1d10,1d4,1d8,1d8,1d8,1d8.  Ghost Rider responds to Jessica's suggestion he ought to kill Carnage.

Total: 17
Effect: d8
Opportunities: 0

Ghost Rider wins with no mental stress taken. Step up 1d8 doom for Ghost Rider's use of his "Avenger of the Innocent" distinction at d4.

Doom Pool: 4d10


"... I may consider that. After he pays penance, and only if there are none here with a greater claim to his life than I."

Actions Available: Mayhem, The Watcher
American Dream
NPC, 13 posts
Wed 8 Dec 2021
at 21:50
  • msg #692

Re: Current Mission: Maximum Carnage

In reply to Mayhem (msg # 671):

quote:
"Shannon... there's no other way. Cletus has to die. We let Moon Knight and Domino through, we cover their escape. We let... we let Spider-Man and Daredevil blame me, and there's noone left to fight. I'll go quietly, because you know what this turns into, if I don't. Shannon, please."

"I..." the Dream starts, before hesitating. "My memories of what came before this are... blurry." She looks from Mayhem over to the captive Carnage. "I remember that monster, of course, but..." She narrows her eyes at Mayhem. "I also remember what you did to me."

A moment passes before she speaks again. It's not just anger in her voice, but sadness. "I know what it's like to die now. That's why I can never let you kill anyone else again, April. Not even him."

Emotional attack on Mayhem.

Team d10
Voice of Reason d8
Psych Expert d8
Mayhem's Emotional Stress d6
*1d8 from the Doom Pool

21:44, Today: American Dream rolled 4,7,5,2,3 using 1d10,1d8,1d8,1d6,1d8.  Emotional attack on Mayhem.

Total: 16
Effect: d8
Opportunities: 0

Spent 1d10 doom to add it to the pool, and another d10 doom to add a 3rd die to the total.

Doom Pool: 2d10

Actions Available: Mayhem, The Watcher

*Actually should have been d10 doom, but oh well.

Mayhem
player, 49 posts
April Parker
PP: 1
Wed 8 Dec 2021
at 23:12
  • msg #693

Re: Current Mission: Maximum Carnage

15:16, Today: Mayhem rolled 9,1,1 using 1d10,1d4,1d8 with rolls of 9,1,1.  Solo d10, Auntie M d4, Menace d8. – 9,1,1

That's 9/d4. d8 stepped up once is d10. I am electing not to activate Psychotic at this time.


American Dream:
"I..." the Dream starts, before hesitating. "My memories of what came before this are... blurry." She looks from Mayhem over to the captive Carnage. "I remember that monster, of course, but..." She narrows her eyes at Mayhem. "I also remember what you did to me."

A moment passes before she speaks again. It's not just anger in her voice, but sadness. "I know what it's like to die now. That's why I can never let you kill anyone else again, April. Not even him."


"Dammit, Shannon--" Mayhem deflates, leaving April looking small and old and brittle. "-- dammit. You were right, you know that? You and Mayday, you were right all along, and you believed in me and if I'd just listened to you we'd all still be alive and... and..." Tears trail down her cheeks; she's trembling. "You were right back then. But can't you see you're wrong this time?"

"I killed a couple dozen people before you. While May-- the real May-- was trying to save me. Before I killed you. Before I killed her. I lost track of how many... after that... trying to protect people from that thing. Lost track. But everyone it killed, everyone SHIELD killed, trying to bring me down? Eight and a half billion people, a planet, that's on me, too."

April walks up to the Ghost Rider and the helpless Cletus Kasady slowly, with her hands up. "Is it souls you want, Rider? You can take mine... wherever you want if you promise to take his somewhere it can never come back. If... you need someone to pay for the lives Carnage has taken... he's the red in my ledger, too. I'll pay for everything if you'll just close the goddamned account."

16:06, Today: Mayhem rolled 1,6,3,7 using 1d10,1d8,1d8,1d10 ((1,6,3,7)).

Spending a PP to use two Distinctions in the roll. That's 13/d8, my Emotional Stress steps up to d12. Someone better start throwing punches soon, or I'm going to miss all the fun.

NEXT: The Watcher (can I specify Ghost Rider?)

This message was last edited by the player at 23:13, Wed 08 Dec 2021.
The Watcher
GM, 369 posts
Sat 11 Dec 2021
at 16:41
  • msg #694

Re: Current Mission: Maximum Carnage

Spider-Man looks crestfallen as Eddie gives his diagnosis of the situation. "Cletus and Carnage are inseparable now? If that's true..." He sighs. "Dammit! What will we do with him, then?"

Tugging on his own black symbiote where it covers his hand, he argues with the living costume. "Alright, Inky, time to go back to Uncle Eddie and be with your friends. C'mon, quit fighting me! And don't even think about latching onto one of those civilians out there!"

Spider-Man adds "Stretching" d8 to the Doom Pool. Mob of Rioters 5d6 adds "Swarm" d8 to the Doom Pool.

Doom Pool: 2d10, 2d8


As Parker struggles, Morbius glides over to where Venom stands.

"You are certain about Kasady being incurable? I know a thing or two about blood mutations. Perhaps I could also be of assistance here."


***

Tigra's ears perk up at Spider-Woman's steely address of the Ghost Rider, and she lets out a low whistle.

"Damn, sister," she smiles. "No one tells it like you."

Then, more seriously, she adds: "And you're right. Carnage ran wild tonight, and even the Sorcerer Supreme couldn't stop him alone. If he and his little creepy-crawlies had escaped this stadium... gotten into the city... things could have gotten much worse."

Suddenly, her symbiote interjects: "We handled Kasady just fine ourselves, Greer. Now, time for a victory feast! Spider-Lady's costume looks like ketchup and mustard. Are we going to eat her?!"

"Dammit, Symba--!" Greer groans, as she struggles to restrain the wild symbiote. "Sorry, I think your pheromones are agitating him, Jess. Oh, and about the kid. Remind me to tell you something later. Mother to mother... and after we settle this Kasady situation."

***

In reply to Mayhem (msg # 671):

Mayhem takes d10 Emotional Stress. Step up 2d8 and 1d10 in the Doom Pool for Mayhem's 3 opportunities in Msg #693.

Doom Pool: 1d12, 3d10


Shannon-- the Dream-- hears April's pleas. Her expression remains tearful, yet resolute. "And this... killer... my friend has become. What will she do once Carnage is finally dead?" Her eyes, full of both suspicion and concern, never waver from Mayhem as she watches her friend confront the Ghost Rider.

quote:
"Is it souls you want, Rider? ... I'll pay for everything if you'll just close the goddamned account."

Ghost Rider responds to Mayhem's plea for him to send Carnage away (Total: 13, Effect: d8).

Solo d10
Avenger of the Innocent d4 (Feeling her pain)
Menace Master 2d8

08:19, Today: Ghost Rider rolled 2,2,6,1 using 1d10,1d4,1d8,1d8.  Ghost Rider responds to Mayhem's plea to banish Carnage.

Total: 8
Effect: d10
Opportunities: 1 (Available first to Mayhem)

Mayhem's extraordinary success and the Rider's higher effect die cancel out, to leave the attacker's effect die at d8. Ghost Rider takes d8 of Mental Stress. Step up 1d10 in the Doom Pool for Ghost Rider's use of his "Avenger of the Innocent" distinction at d4.

Doom Pool: 2d12, 2d10


Ghost Rider says nothing as he steps off his bike and around to the back. With a gesture, the chains binding Carnage-- even covering the mouth of his exposed face-- fall away. The Rider grabs Cletus by the scruff of his neck and hauls him high into the air.

"Each one of you, in your own way, has suffered much at this one's hands. Yet you persevered, and stopped this shameless killer from hurting untold numbers of innocents. Calamity was averted this day, thanks to you. And now, this murderer's punishment shall be your reward."

Facing the murderer in his supernatural grip, the Rider meets Kasady's gaze. The villain-- barely conscious for his injuries, too weak to lift his borrowed shield-- doesn't even find the strength to struggle or taunt the Rider. He just stares back with defiant contempt until the hellfire beams issue forth from the skeleton's eye sockets and place him under their spell.

"Cletus Kasady," growls the Ghost Rider. "Look into my eyes!"

End of the round. First action in the new round is Ghost Rider.
This message was last edited by the GM at 17:40, Sat 11 Dec 2021.
The Watcher
GM, 372 posts
Sun 12 Dec 2021
at 19:23
  • msg #695

Re: Current Mission: Maximum Carnage

Blinding light bathes the heroes and vigilantes in its glow as the Ghost Rider's "Penance Stare" bores into Cletus Kasady. Even for those who spare no pity for a man so far gone, the image is like something from a nightmare. Hellfire erupts from the burning skull's eye sockets, billowing into Carnage's face as he squirms and kicks. Though it does not burn his flesh, the agony it causes can be seen in his clenched teeth and the way his bloodshot eyes pop and twitch. Though he does not scream, he does not respond with his trademark mockery, either.

"Grrgghh--!" he moans, mouth foaming. "Rrrrgghh!!"

For a time, the others watching can only guess at the images unfolding in his shattered mind. And then suddenly, the hellfire beams streak from Carnage to strike the heroes and vigilantes, too! Like fire burning at the edges of their own minds, terrible images and sensations begin to assail them. No sooner can the realization be made that something's very wrong before the trickle turns into a fiery flood, as memories of madness consume the heroes and vigilantes. If any have the mental fortitude to examine the Ghost Rider before they are pulled under, they would see that even that supernatural entity seems taken aback. For the Penance Stare's purpose is to punish the target of his wrath-- to "visit upon him all the pain he has caused the innocent"-- not upon all those in his vicinity. There is little time for argument or reason, however. As the sights and sounds the heroes and vigilantes are experiencing begin to burn with even greater intensity, their only hope might be to hang onto any sanity they have remaining!

Ghost Rider (unwillingly) creates "Cletus Kasady's Memories and Experiences" complication upon the heroes and vigilantes.

Solo d10
Pawn of Heaven and Hell d4 (What is going on?!)
Hellfire d8
Menace Master 2d8
Moon Knight's "Entangled" d10
Mayhem's Emotional Stress d12
1d10, 2d12 from the Doom Pool
6d6 from Area Attack SFX

11:11, Today: Ghost Rider rolled 7,1,1,6,8,3,9,8,11,8,4,6,1,2,3,1 using 1d10,1d4,1d8,1d8,1d8,1d10,1d12,1d10,d12,1d12,1d6,1d6,1d6,1d6,1d6,1d6.  Ghost Rider's penance power spirals out of control!

Total: 28
Effect:
    d6 to Black Cat
    d6 to Domino
    d6 to Mayhem
    d8 to Moon Knight
    d6 to Spider-Woman
    d8 to Venom
    (Daredevil is unaffected.)
Opportunities: 4 (Available to all players)

Spent 1d10 and 2d12 doom to add it to the dice pool. Spent another d10 doom to add a 3rd die to the total. Add 1d6 to the Doom Pool for Ghost Rider's use of the "Pawn of Heaven and Hell" distinction at d4. All players (except DD), take +2 XP for the 2d12 doom added to the roll.

Doom Pool: 1d6

*Reactions Needed: Black Cat, Domino, Mayhem, Moon Knight, Spider-Woman, Venom

Actions Available: All players (Start of the penultimate round)

*Symbiote powers may be added to reaction rolls, as their alien physiology interacts with the Penance Stare in mysterious ways.

This message was last edited by the GM at 20:06, Sun 12 Dec 2021.
Mayhem
player, 54 posts
April Parker
PP: 4 P: d4 E: d12
Sun 12 Dec 2021
at 22:01
  • msg #696

Re: Current Mission: Maximum Carnage

12:57, Today: Mayhem rolled 8,8,2,8,6,9 using 1d8,1d8,1d10,1d8,1d8,1d10 with rolls of 8,8,2,8,6,9.  Sixteen Going on Seventy, Somwhere I Belong, Solo d10, Durability d8, Menace d8, Symbiote Stunt. – 8,8,2,8,6,9

That's 1 PP to use two Distinctions, 1 PP for the Stunt. Effort 17, Effect d10. d6 goes up two steps for 11 short, down one step for higher effect: Complication: d8

EDIT: Reorganizing per Watcher’s request.


April turns to American Dream. "Don’t you get it, Shannon? I was never your friend, as much as I wanted to be. My sister was your friend, until I killed her. Even after that, you still tried to be my friend… until I broke your neck and threw you in the Hudson. This is not the killer I’ve become, this is the killer I’ve always b--”

And then Cletus Kasady screams, and Mayhem screams with him, black and blue all over except for the murderous hate burning in her white eyes. Her fangs and talons lengthen, and festoon themselves wickedly with serrations and barbs.




Little April sat on the floor of her Nana's attic, ignoring the pain in her swollen eye and her swollen lip. Ignoring the tears in her eyes. She held Lord Phillip tight to her chest, letting him purr reassuringly. Nice kitty, she thinks as she runs her fingers through his fluffy white fur... "It's going to be okay," she lies as she lifts the cordless drill in her other hand.

This is not my memory, she reminded herself. It was Kasady's first kill, and Carnage's last words. Every time. So many times.

Mayhem's first kill had been named "Phillip", too. Stupid coincidence, she tells herself as she looks down on the winded purse snatcher, it doesn't mean anything. The scene looked a little different to Auntie M in hindsight. He didn't mean to hit the old lady that hard, she tells herself. He didn't mean for her to hit her head on the curb.

He hadn’t meant for anyone to get hurt. Until something had startled him. Auntie M screams at her younger self to stop… but the grin that spreads across her face is no longer her own.

I’m sorry, Phillip.

She ran her talons through his sweaty, greasy hair. "It's going to be okay," she purred at him, as she lifted the talons of her other hand.

It’s only a few years later, and a budding young Mayhem holds the wheelchair balanced at the very edge of the top step. Her grin spreads from ear to ear. Nasty old woman, she tells herself. She deserves this. She never loved me. Nana screams something, but Mayhem doesn’t hear her, not really. ”Whoopsie! Almost went over that time, Nana!”

”Go ahead, you sniveling little shit,” Nana dares her… in Peter Parker’s voice. ”It’s what you were made for, isn’t it? Take your shot, killer.”

April screams. And lets go of the wheelchair. It tumbles, end over end, down the stairs into Roscoe Kasady’s unfinished basement-- KRAK!! CLONK!! SPLORCH!!-- again and again and seemingly forever, until it comes to an uneasy halt, its occupant twitching violently in the fashion that Auntie M knows all too well. Too late. I did this. I am as much of a monster as Carnage ever was.

A welcome, red-and-blue glove grips Auntie M’s shoulder; she puts her own hand on top of it, but doesn’t dare look back. Tears trickle down her cheeks.

”Maybe I should have asked you to tell our family you loved them, idiot.”

”It’s going to be okay this time, sis.”




Mayhem starts cackling maniacally; though her symbiote form is once again swirled with white, whatever torment she’s endured at the hands of Carnage and the Ghost Rider has clearly left her… not okay.

”I’m not a monster like Kasady, Shannon… or Dad… Daredevil, whoever needs to hear that. I am going to scoop the brains out of his skull with my tongue and crack open all of his bones to suck out the marrow, and I am going to siphon every last drop of moisture out of his tissues and I’m going to roast Kasady’s flesh to charcoal over that demonic sack of fail’s useless skull and let him keep it as a participation trophy. Thanks for showing up, asshole, thank you for not intentionally making this worse for everyone.”

”And then, and then, I am going to do what I should have done in the first place… and stop trying to prove I can be a better hero than Mayday ever was, and start trying to prove I can be the hero she believed I could be! That only Mayday believed I could be, because I never did--” she points an accusing talon at Spider-Man-- ”and you never did, and the Avengers never did until I murdered half of them…”

She starts sobbing, and the color blanches out of her as she slumps to the grass.

”… and then I have to figure out how a be a person…”

EDIT: I am adding an action to this post while it will still be useful.

10:47, Today: Mayhem rolled 5,8,7,5,5 using 1d10,1d8,1d8,1d8,1d12 with rolls of 5,8,7,5,5.  Solo, Somewhere I Belong, Shapeshifting, Menace, Emotional Stress. – 5,8,7,5,5

Effort: 20 (8,7,5) Effect: d12 and d10. April is (unintentionally) creating one hell of a distraction for anyone who wants to attack Cletus Kasady without the named characters noticing and also, if possible, using the symbiotic/hellfire link to hinder Cletus Kasady's defense against those attacks.

That's both my Plot Points, and I'm stressing myself out and inflicting-- 1d4 or 1d6 Emotional Trauma against myself-- to get that fat d12. I'm content with her simply being catatonic until after everything's over, and then fleeing afterwards or if she's confronted. She's got some shit to deal with, though... she will make good on her promise to wring Carnage's corpse out as thoroughly as possible.

NEXT: Any Vigilante

This message was last edited by the player at 19:19, Tue 14 Dec 2021.
Moon Knight
player, 128 posts
14 XP
Mon 13 Dec 2021
at 14:35
  • msg #697

Re: Current Mission: Maximum Carnage

Daredevil's trick with the cable was still a fresh wound to Moon Knight's ego when suddenly it became highly insignificant. Ghost Rider was... leaking. And everyone watching was suddenly gripped in the psychic throes of his Penance Stare.

Nice going, you skull-faced fuck-up," thought one of Moon Knight's inner voices. He couldn't even tell which amid the sudden onslaught. The images came at him hard and fast. Blood and bone, flesh and gore. Violence and death.

It served Carnage right that he'd be judged and punished for his crimes. Except...

Except...

Except the images were from Moon Knight's own mind. He wasn't seeing Carnage's handiwork. He was viewing his own.

Don't look, boss, said Lunacy the symbiote, from way back in Moon Knight's head. Seemingly of its own volition, Moon Knight's hood pulled itself down over his eyes.

Solo*: d10
Dangerous Past: d8
Shapeshifting: d10
Menace Expert: d8
Ghost Rider's Mental Stress: d8

Moon Knight rolled 10,5,3,8,6 using d10,d8,d10,d8,d8 ((10,5,3,8,6)).

Total: 24
Effect: d10
(Spending 1PP to keep 3rd die)

Moon Knight takes d8 Complication, stepped down to d6 for a higher Effect die.




* = Because I literally have no idea who, if anyone, is on my side.
Venom
player, 59 posts
PP: 02
XP: 0
Mon 13 Dec 2021
at 23:15
  • msg #698

Re: Current Mission: Maximum Carnage

Eddie sighs, "Venom shield the little ones. This will hurt us but deaden it for them." He doesn't look away otherwise he doesn't flinch, "We have done just as much wrong as our broken son, let magic sort us out."




OOC
Team d8
Forged by adversity d8
Symbiote Team 3d8
Menace Expert 1d8

Total: 17 (spent 2 PP to keep more dice in total)
Effect: D8
Oops: 1
PP: 0

18:08, Today: Venom rolled 4,2,4,6,3,1 using 1d6,1d8,1d8,1d8,1d8,1d8 ((4,2,4,6,3,1)).

Domino
player, 130 posts
Unspent Exp: 15
PP: 3
Tue 14 Dec 2021
at 01:25
  • msg #699

Re: Current Mission: Maximum Carnage

Domino rolled her eyes at the amateur melodramatics washing over the area, as she stood there next to Deadpool ... her guns ready ... when the opportunity present itself ... to finish the job.

Then, suddenly, the gathered were again under attack; this time from the hell demon thing in their midst.
'Fuck this', Domino growled.
The demonic effect was, she could sense, powerful and insidious in its insistence ... but mild.
Reaction to Total28 Effect:
d10 Buddy ... because right now, she sees everyone by Deadpool as enemy, and working against her
d8   Femme Fatale
d6   Luck
d8   Psyche Expert ... conditioned to resist this sort of thing

- rolled 9,7,3,3 using d10,d8,d6,d8.
Total:  16
Effect: d8



But it pissed her off, and with Carnage held as he was by the demon, Domino had a clean shot.
She didn't hesitate to take it.
Action:   Shoot Carnage in the face.  Shoot him ded, Ded, DED!
d10 Buddy ... because right now, she sees everyone by Deadpool as enemy, and working against her
d8   Femme Fatale
d10   Guns
SFX: Full Auto. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total.
d10 Superhuman Reflexes
d10 Combat Master
d8  "Symbiote-Seeking Bullets" resource
d10 spend 1PP to trigger a Watcher Opportunity for a Combat Stunt for a 'Blow the creeps face off'

- rolled 9,6,2,6,10,3,7 using d10,d8,d10,d10,d10,d8,d10.
Spend 1PP to add an additional die to the total
Total: 28
Effect: d10
Opps: -

Current PP: 1

Next:  Whomever

This message was last edited by the player at 20:31, Wed 15 Dec 2021.
Spider-Woman
player, 41 posts
Jessica Drew
Tue 14 Dec 2021
at 02:47
  • msg #700

Re: Current Mission: Maximum Carnage

Spider-Woman cringed as she felt the Soulfire sear her with hellish intensity. At first, her skin burned with the fires of Perdition, but her skin remained uncharred. Jessica thought back to Tigra’s most harrowing story of her first run as an Avenger. The day the Ghost Rider blasted her with his hellfire. The day Greer found her resolve as an Avenger utterly shattered by that trauma.

Oh, it had sounded horrific at the time of the telling. Yet it also sounded like a superhero equivalent of a ghost story. Something scary, but still remote as a possibility of personal experience.

Until it happened to her.

Jessica screamed as a cacophony of images burned her mind. Once again, she was in the cockpit of Carnage’s helicopter, Shriek pouring her hate and rage into a scream that literally tore at Jessica. She felt the shame and anger at that comeuppance surge again within herself, accompanied by a vindictive desire to return that pain.

Then, the image burned away, replaced by another memory. Jessica holding Nick Fury, her face streaked with tears as her lover Jared lay dying. She’d intended to murder Nick Fury, goaded by the HYDRA brainwashing and Jared’s manipulation. Only Fury’s quick thinking saved them both by showing Jessica the truth. Jessica burned with the realization that only a quirk of Fate saved her from turning out like Shriek. Hunted and hounded. Hurt and hurting others in return. A plaything for a sociopath.

As the Hellfire ebbed, Jessica found her frantic breathing return to normal. She was whole and unhurt.

Mostly.

Now, she fully understood the horror that Tigra had survived.


OOC:

21:30, Today: Spider-Woman rolled 2,1,3,10,1 using 1d8,1d4,1d10,1d10,1d8.  Reaction + Gaining 1PP.

Oh. Hell no. I’m not even bothering with the math. I’ll just take the hit and give y’all some Marvel Melodrama.

Sorry about the 2 Opportunities, y’all. The Dice Roller, she hates me.



Black Cat
player, 11 posts
Thu 16 Dec 2021
at 22:48
  • msg #701

Re: Current Mission: Maximum Carnage

Felicia is sitting in front of a safe.  She's wearing a girl scout uniform.  Haven't pulled this scam since what, eight? she thinks, before the dream-state takes back over.  She hears her father calling from the next room.  "Almost done in there, Fee-Fee?". No, was that his voice?  Something seems wrong.

She opens the door into the house, and her father is bleeding on the floor, and she's not holding a lockpick, she's holding a knife.

No, that's not what happened.  And then the blood moves on the floor, tendrils racing towards her, grasping for her.

"What's the matter, Fee Fee?  You can do it.  Finish the job". It's Kassady's voice.

17:45, Today: Black Cat rolled 6,4,2,6 using d8,d8,d10,d8.  buddy,world-class thief,bad luck,crime expert.
Total: 12
Effect: d10
Opps: 0
Current PP: 1

The Watcher
GM, 374 posts
Sat 18 Dec 2021
at 08:30
  • msg #702

Re: Current Mission: Maximum Carnage

"Cletus Kasady's Memories and Experiences" complication effects are as follows:

Black Cat takes d10 complication.
Domino takes d8 complication.
Mayhem takes d8 complication.
Moon Knight takes d6 complication.
Spider-Woman takes d10 complication.
Venom takes d12 complication.
(Daredevil takes no complication.)


Next to the entangled Moon Knight-- immobilized, yet not defenseless, thanks to his symbiote-- Daredevil stands in the midst of a chaotic scene. All around him, memories of sin and suffering continue to burn in the minds of those under the Penance Stare. Whatever fires the Man Without Fear has already survived tonight-- literal and otherwise-- this could be the biggest one he's encountered yet.

"Uncle Ben!" cries out Spider-Man. "No, I didn't mean to-- oh, God! Somebody, help!"

"Demogoblin... Doppelganger... Turned to dust, by my own hand...!" Carrion mutters.

"A cannibal, Kasady is," gasps Morbius. "A monster out for blood, just like me..." .

How is it that the violent recollections of Cletus Kasady-- a villain and a killer-- are now being inflicted on the others present? Perhaps this strange mingling of minds is some error of the Ghost Rider's-- or some kind of cosmic joke on the part of the higher powers he serves. If her human soul weren't currently burning in the fires of penance, the Sorceress Supreme might have some idea of what has happened. But for the moment, she is only able to scream and fall to her knees as a stream of violent images rocks her to her core. Next to her, the resolute Spider-Woman fights to remain standing as she is afflicted by horrific visions all her own. Dragonfang remains forgotten nearby, having been embedded in the earth during the earlier conflict between heroes and vigilantes. Now, as both sides alike burn in the same fire, that brief battle already seems so long ago.

Not far away, Mayhem and the American Dream fare little better. Together, they share visions of a world ravaged by Kasady-- their world-- and fight desperately to break free. Elsewhere, Domino, to her credit, finds strength enough to draw and aim her weapon. Even as she is wracked by supernatural pain, sheer muscle memory allows her to level the weapon toward her primary target. The success of her next action might well be the true test of whose luck reigns supreme: her own, or the Black Cat's. For why else has Neena begun to sense a strange negative feedback upon her luck powers, ever since the cat burglar crossed her path? How else could this simple hit job with Deadpool have gone so colossally, catastrophically sideways? As for Felicia, any plans she had for a heist of the iconic star-emblazoned shield have come to a sudden and grinding halt, though she no doubt wishes she had its protection from the Rider's all-seeing gaze.

Meanwhile, through the anguish of his own Venom symbiote, the transformed Eddie Brock can observe that Kasady's Carnage symbiote has begun to panic. With its essence so diminished from all the night's battles, it has too little substance left to shield Cletus from his punishment. To draw its mass away from his severed legs, and toward his exposed face, would cause him to bleed out in mere seconds. As it stands, the symbiote can do nothing but observe helplessly as its host burns under the weight of his own sins. In that moment, Eddie senses, Cletus Kasady is truly and hopelessly alone.

Next: Reactions to Mayhem and Domino

Actions Available: Black Cat, Daredevil, Moon Knight, Spider-Woman, Venom

Daredevil
player, 88 posts
PPs: 2 (from msg #486)
XPs: 8
Tue 21 Dec 2021
at 20:10
  • msg #703

Re: Current Mission: Maximum Carnage

Daredevil stands amidst a scene of heroes writhing under the weight of horrific memories bubbling to a surface that not even their supernatural exteriors can withstand. Even the capabilities of his extraordinary senses cannot perceive the thoughts in his allies' heads, but their pulses are so fast, they might fall from cardiac arrest before horror. "Listen to my voice!" he shouts, getting out to anyone within earshot. "Whatever you think is happening -- it's not real! Focus on the sound of my voice! Come back! Fight it and come back!" And hopefully, he can hope, coming back to the light will shake whatever evil influence has motivated them to murder.

At the same time, DD perks his senses to dig into what is the source of this madness. If it's not Ghost Rider and this is beyond what Cletus could do, what horrible power could be behind it?

To create Resist Evil Asset:
Team    d6
Man Without Fear    d8
Hypersenses/Radar Sense/Superhuman Senses    d10
Psych Expert    d8

Daredevil rolls 2,8,4,3 using d6,d8,d10,d8 ((2,8,4,3)).

-1 PP to add third die to Total
Total: 14; Effect: d8

PPs: 5 (starting; from msg #684) -1 (to add die to Total)= 4

If successfully created, Asset is available to anyone fighting against the symbiote's mind tricks.

The Watcher
GM, 375 posts
Thu 23 Dec 2021
at 04:31
  • msg #704

Re: Current Mission: Maximum Carnage

As she is stricken by the horrifying visions, Mayhem collapses and eventually sinks into a pool of her own... well, herself. Lying among the burnt puddles that were once Kasady's Bio-Preds, she fights to keep her grasp on the situation. No, she must do better than fight-- she must turn this setback into an opportunity. Whatever trauma molded April Parker into the fighter she is today, perhaps it is the memory of her own pain and desperation that gives her the strength to reach back across the mind-link and show Carnage a terrifying vision of her own making: that of his own impending and inescapable death.

Reaction to see if Mayhem's attempt to create "Distraction" asset is successful.

Boiled Ooze d8
Mayhem's "Cletus Kasady's Memories and Experiences" d8 complication
Doom Pool d6

19:38, Today: The Watcher rolled 7,4,6 using 1d8,1d8,1d6 ((7,4,6)).  Watcher reaction to Mayhem's attempt to create "Distraction" asset for next acting hero.

Total: 13
Effect: d8
Opportunities: 0

Mayhem wins. Her higher total steps up the additional d10 effect die to d12. I am going to split the effect into a d12 complication on Carnage and a d12 asset for the next hero to claim.

Carnage takes d12 "Distracted" complication, and any acting hero can claim the "Mayhem's Distraction" d12 asset.


Perhaps it is Mayhem's mental shove that finally pushes Kasady past his breaking point. As he bows under the weight of the Penance Stare-- under the weight of all the pain he has ever inflicted on the innocent, rushing back at him all at once-- he is desperate for any hint of consolation. He is desperate to hear anyone-- anyone-- tell him that he is anything else but the monster he knows he is. But as Mayhem fights through her own agony, linking her mind to Kasady through their symbiotes, she is the one to ultimately tell him the horrible truth:

Yes, Cletus. This is what you are. This is all you will ever be.

And with that, Cletus Kasady's fractured mind finally breaks completely. Shaking violently, he turns his head toward someone-- anyone-- who might be able to stop the pain and put an end to his existence. Perhaps it is fitting that, of all the heroes and vigilantes in his midst, his gaze should fall upon Domino. Whatever he is trying to say, as his voice comes out in the most hoarse of whispers, is barely audible even to Daredevil. Still, anyone fighting off the effects of the Stare-- if they can bring themselves to watch-- might understand from his expression alone what he is asking of the mercenary. The look in his eyes is of a soul condemned, and the pained words he speaks are not those of a man who is bluffing:

"P-p-please," he chokes. "K-kill m-me--"

And then, in the heart of the chaos, a single gunshot rings out.

Next: Reactions to Domino and Daredevil.
This message was last edited by the GM at 17:32, Thu 23 Dec 2021.
Carnage
NPC, 63 posts
Fri 24 Dec 2021
at 00:00
  • msg #705

Re: Current Mission: Maximum Carnage

+2 XP to everyone who came up with a memory of Carnage's and linked it with their character. I had a blast reading all of those!

@Black Cat I wasn't sure how you were going to link a cat burglar with a serial killer, but sure enough, you made it seem natural. And I think that may have been the first use of the Crime specialty in this game. Well done, "Fee-Fee!"

@Mayhem The original post was fantastic too, but the added detail made it all the more visceral. Your excellent knowledge of Kasady's history in the comics only enriched the scene, too. Congrats on this heroically sacrificial moment.

@Moon Knight I enjoyed that small realization of Marc's. It's shocking to me that he and Carnage haven't done battle in the comics before, with all the parallels you could draw between them. And the symbiote sidekick coming to his aid was a nice touch.

@Spider-Woman Your past is full of intrigue, as ever. The callback to Tigra's first encounter with Ghost Rider is a terrific reference. And I like that you drew comparisons to Shriek rather than Carnage. Nice to know she's not forgotten.

@Venom The RNG has it out for you as always, with you taking the highest complication despite Venom's poker face. But you took it like a champ, and we've seen enough of Venom and Carnage's history in the comics so that not much was lost by your deflecting the complication onto your symbiote. I've greatly enjoyed Venom's character arc over the course of this game.

And now...


Even if a Watcher is observing the events in Yankee Stadium right now-- even if that cosmic being were somehow able to look into Kasady's mind as he receives the Penance Stare in full force-- his all-seeing eyes might marvel at the sheer number of sins in the villain's past. But any who pursued the murderer on his crime spree tonight, and witnessed his actions firsthand, might guess well enough at some of the memories Kasady has relived in the seconds before his death...

***

As a phlebotomist attempts to draw Kasady's blood in Ravencroft Asylum, the symbiote suddenly streams out from the point of injection, enveloping the killer from head to toe. As Carnage, he slaughters over a dozen innocent staff members before breaking loose from the facility. Innocent doctors, nurses, and psychiatrists bleed out on the floor, their last moments full of panic and desperation as they attempt to warn someone-- anyone-- that the killer is loose once more...

***

At Kasady's urging, his fellow escapee Shriek uses her hypersonic powers to trigger mindless rage in members of the public. All over New York City, ordinary citizens suddenly give into their most violent and animalistic impulses. Riots and chaos break out all over the city in a matter of minutes. The lucky ones are saved by superheroes like Daredevil before they can do anything they truly regret-- others are not so lucky.

***

*KRASHHH*

Several vats of symbiotes are stolen from the Life Foundation building. Whatever alien innocence they possess dies quickly as they are forced to bond with Kasady's fellow Ravencroft escapees-- the most violent and unstable of hosts imaginable-- and turned into mindless foot soldiers. All the frightened creatures can do is hope that a savior-- perhaps even Kasady's hated enemy, Venom-- will come along to liberate them.


***

In Hell's Kitchen, Moon Knight's confidante, Frenchie, is ambushed in Marc's own headquarters. His prosthetic legs are cruelly removed, as he is strung up with Kasady's own symbiote and forced to play the role of a puppet. Only Marc and Domino's intervention allows him to barely escape with his life. Stunned onlookers watch in shock as the entire building is destroyed by Kasady as he hijacks the Mooncopter to use in his rampage.

***

The Sanctum Sanctorum, long thought to be the safest place in New York, is overrun by members of the brainwashed mob. As Wong and the Sorcerer Supreme are attacked, only the assistance of the heroic Spider-Woman allows them to fend off the threat and preserve human life. Jessica Drew's fears for her child's safety are matched only by her desire to take down the "Family" responsible for the chaos swallowing her city.

***
En route to Yankee Stadium, the Carnage-Copter sows death and destruction in its wake. Down below, hundreds of innocent lives hang in the balance as a deadly game unfolds. Seeking to aid the people of New York, the Black Cat is nearly killed by one of Carnage's twisted family members before help arrives. Hero or not, her selfless actions help save everyone in the stadium whom Kasady endangered.

***

As Kasady faces off with his pursuers, the innocent Dagger is murdered, vaporized by one of Shriek's super-charged sonic blasts. Those who knew her have scarce time to mourn her loss, as even the arrival of Mayhem cannot prevent Kasady's pact with a demon from plunging the night into greater chaos yet. The nightmare in front of April Parker is a familiar one, and she fights with everything she has to prevent it from playing out the way she knows.

***
Defeated and robbed of his legs during a colossal conflict, Kasady cannot bring himself to surrender quietly. Even at his lowest point, he manages to snuff out another innocent life-- that of the beast-like Doppelganger-- before he is stopped by his enemies. The silent Carrion mourns his fallen "brother" who only ever wanted to be accepted for his frightening appearance.

***

BANG!!
This message was last edited by the player at 01:18, Fri 24 Dec 2021.
Carnage
NPC, 64 posts
Fri 24 Dec 2021
at 16:30
  • msg #706

Re: Current Mission: Maximum Carnage

For all his threats and bluster on this night, Carnage's final act is but a small, pathetic sob. Still wracked by the visions of his own horrific deeds-- of a life wasted inflicting pain and death on a world that would not accept him-- he surrenders at last to his fate. With the suicidal urges brought on him by the Penance Stare, Cletus Kasady may for all intents and purposes be dead already-- the bullet to the head that follows being just a formality.

Reaction to Domino's gunfire attack (Total: 26, Effect: d10)

Solo d10
Murderous d4

20:29, Yesterday: Carnage rolled 7,2 using 1d10,1d4.  Carnage surrenders to his fate.

Total: 9
Effect: d4
Opportunities: 0

Domino wins with 3 extraordinary successes. Carnage's d8 of Physical Trauma steps up to d12+, meaning he is "dead, DEAD, DEAD" at long last.


As the bullet hits its mark between Kasady's eyes, tracing its gruesome path out the back of his skull, the villain's head jolts and then lolls back lifelessly. For a still moment, pure silence hangs on Yankee Stadium, and then at last the Ghost Rider unceremoniously flings Kasady away from him to land in the dirt. The visions that so badly tortured the heroes and vigilantes abruptly cease. However Kasady's own sentence was being transferred onto them-- paralyzing the Rider in the process-- it can happen no longer now that the villain is finally and truly dead.
Domino
player, 131 posts
Unspent Exp: 15
PP: 3
Fri 24 Dec 2021
at 18:52
  • msg #707

Re: Current Mission: Maximum Carnage

As her bullet finally achieved what all the other's hadn't, Domino just stood there, covered in blood and sweat, staring at the body that fell to the ground.
After everything that had happened tonight, she could forgive herself for expecting it to get up again ... or dissolve into nothing ... or be carried away by another villain (or hero even) to be reborn.

But ... but maybe this time, this time it would be different.  Maybe this time, it actually was over.
Yet, her guns stayed steady in her hands, still pointed at her Primary Target in all this.
The rest of her might be shivering ... cold and blood deprived and adrenaline filled ... in the cold morning air, but someone could balance a pin on those guns, her hands were so still.

She remember being back on that rooftop, where Carnage and Shriek first attacked.
She remembered the brainwashed civilians that had come spilling out of the fire escape and ran towards her -- victims of Shriek's psychosis.
Domino remembered how she'd gunned them down in cold blood. How many died? One? Two? More?

However hardened her heart was, the memory stings all the same.
Even if she may not lose much sleep over the loss of those violent rioters, the implication that follows is impossible to deny. By taking innocent life, she made yourself just a little bit more like Cletus Kasady. Like Carnage.
Whatever money the bounty brings, and whatever she choose to do after tonight, may not offer the comfort she thought it would, with the memory of that killer's laughter ringing in your head.
The Watcher
GM, 377 posts
Sat 25 Dec 2021
at 17:00
  • msg #708

Re: Current Mission: Maximum Carnage

1d6 in the Doom Pool steps up from Venom's opportunity in Msg #698. 1d8 in the Doom Pool steps up twice from Spider-Woman's 2 opportunities in Msg #700.

Doom Pool: 1d12


As Domino's gunshot rings out, each of the vigilantes teeters over a mental abyss. Even as the fiery Penance Stare dies away, the horrible memories it brought on have not. At any second, those affected by it might take the final plunge into the darkest, most sickening parts of their own psyches. Though they do their best to fight it, Cletus Kasady's own memories-- of every last one of his evil deeds-- have rapidly and violently mixed with their own. Even the most resolute hero couldn't long withstand the effects of having their mind thrown into that blender.

And what even Daredevil doesn't realize is that, if his allies are to stay in this horrible state even a moment longer, they might well come out the other side permanently damaged: no longer able to tell what memories are theirs alone, or those of the killer. For all intents and purposes, they might start to believe themselves a brand new "Carnage." But their struggles and screams alone tell the horned hero the urgency of the situation, and so he cries out to them:
quote:
"Listen to my voice! Whatever you think is happening -- it's not real! Focus on the sound of my voice! Come back! Fight it and come back!"

Doom Pool reaction to Daredevil's attempt to create "Resist Evil" asset for vigilante(s). (Total: 14, Effect: d8)

Doom Pool 1d12

08:51, Today: The Watcher rolled 3 using 1d12.  Doom Pool reaction to Daredevil's attempt to pull the vigilantes out of their funk.

Total: 3
Effect: d4
Opportunities: 0

Daredevil wins with 2 extraordinary successes. "Resist Evil" asset is created and steps up twice, to d12. Asset is available to any vigilante rolling to remove the "Cletus Kasady's Memories and Experiences" complication.

Domino
player, 133 posts
Unspent Exp: 15
PP: 3
Sat 25 Dec 2021
at 18:47
  • msg #709

Re: Current Mission: Maximum Carnage

... and Domino did fight those memories.
She was, she reminded herself, a Hardened Mercenary, and sometimes things happened in war that ... well, one wasn't proud of.   Mistakes that sat as regret in ones soul.
And when too many of those heavy memories piled up down there in the dark pit ... thats when even a Hardened Merc turned into something nobody wanted to become.

Domino heard the words of Daredevil, and blinked as she remembered the Team of Heroes around her.   They mostly annoyed her ... and she knew, even just for appearances sake, that she had to hold it together.

Luckily, Domino had always been strong within herself, and her Pysch handled these adversities of the soul well.
And right now, with Daredevil's little speech to focus her, Domino attempted to Resist the Evil within her.


Action:  Resist the Evil within
d6   Team
d8   Hardened Mercenary
d6   Luck
d8   Psych Master
d12 asset 'Resist Evil'

- rolled 4,5,2,6,6 using d6,d8,d6,d8,d12.  Resist the Evil within.
Spend 1PP to keep an additional Die in the Total

Spend 1PP for second effect:  'Remember who you are'  asset, for others to use

"Yeah, Bitches",  Domino said loudly out into the night air, "Like the horny demon says, Remember who you are", in support of the affirmations that Daredevil spoke.
'Fuck', Domino thought to herself, "Annoying they may be, all goodie two-shoes and shit.   Its better than their turning to their dark sides ... although, that might be good for my bank account in the long run'.

Total: 15
Effect: d6
Opps: -

Current PP: 1


Next:  any hero/Vigilante

Moon Knight
player, 129 posts
Sat 25 Dec 2021
at 19:45
  • [deleted]
  • msg #710

Re: Current Mission: Maximum Carnage

This message was deleted by the player at 20:06, Sat 25 Dec 2021.
The Watcher
GM, 378 posts
Sat 25 Dec 2021
at 21:30
  • msg #711

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 709):

Doom Pool reaction to Domino's attempt to eliminate complication and create asset (Total: 15, Effect: d12).

Doom Pool 1d12

13:17, Today: The Watcher rolled 11 using 1d12.  Doom Pool reaction to Domino trying to resist the evil of Kasady's memories.

Total: 11
Effect: d4
Opportunities: 0

Domino wins. Her d12 effect die successfully eliminates the complication, and her additional d6 effect die is available to the next acting player as "Remember Who You Are" d6 asset.

Actions Available: Black Cat, Moon Knight, Spider-Woman, Venom

Spider-Woman
player, 42 posts
Jessica Drew
Sat 25 Dec 2021
at 21:53
  • msg #712

Re: Current Mission: Maximum Carnage

Jessica attempted to steel her mind against the onslaught of foulness from Carnage’s soul. She clenched her fists, taking deep breaths and repeating a sort of mantra. “I am not him.”


OOC:

16:44, Today: Spider-Woman rolled 6,1,2,3,8,1,1 using 1d8,1d4,1d10,1d10,1d8,1d12,1d6.  Overcome Penance Stare.
Buddy 1d8
SHIELD Super-Agent 1d4 + 1PP
Superhuman Stamina 1d10
Superhuman Strength 1d10
Psych Expert 1d8
Resist Evil 1d12
Remember Who You Are 1d6



Using 1PP for extra die in Total.

Total: 17
Effect: 1d10
Opportunities: 3 (Merry Christmas!, guys!)



Moon Knight
player, 130 posts
14 XP
Sat 25 Dec 2021
at 23:43
  • msg #713

Re: Current Mission: Maximum Carnage

Where did Carnage's memories end and Moon Knight's begin? It was hard to tell. But it was hardly a new situation; he was forever asking himself Who is Marc Spector? Asking it with one or two more alternate answers in a growing pool of possibilities was hardly a big deal. He was vast, he contained multitudes. There was a team of heroes around him, but he was a team all his own as well.

He could Resist the Evil of Cletus Kasady.

Remember Who You Are, said one of the many voices inside him. He didn't even know which. It hardly mattered. He knew which one it wasn't: The one that had to go.

Team: d6
Who is Marc Spector?: d8
Resist the Evil (asset): d12
Remember Who You are (asset): d6 (right? d6?)

Moon Knight rolled 5,1,6,2 using d6,d8,d12,d6 ((5,1,6,2)).

Total: 11
Effect (default): d4
1 Opp

The Watcher
GM, 379 posts
Sun 26 Dec 2021
at 21:00
  • msg #714

Re: Current Mission: Maximum Carnage

In reply to Spider-Woman (msg # 712)

Doom Pool reaction to Spider-Woman's attempt to remove her "Cletus Kasady's Memories and Experiences" complication.

Doom Pool 1d12

12:37, Today: The Watcher rolled 9 using 1d12.  Doom Pool reaction to see how Spider-Woman fares against CKM&E complication.

Total: 9
Effect: d4
Opportunities: 0

Spider-Woman wins with an extraordinary success, stepping up her effect die to d12. Her "Cletus Kasady's Memories & Experiences" complication is eliminated.

Add 1d8 and 1d6 to the Doom Pool for Spider-Woman's 3 opportunities in Msg #712. Step up 1d6 in the Doom Pool for Moon Knight's opportunity in Msg #713.

Doom Pool: 1d12, 2d8

Reaction to Moon Knight's attempt to remove "Cletus Kasady's Memories and Experiences" complication.

12:51, Today: The Watcher rolled 5,8,7 using 1d12,1d8,1d8.  Doom Pool reaction to MK's attempt to eliminate "CKM&E" complication.

Total: 15
Effect: d12
Opportunities: 0

Attempt fails.

Actions Available: Black Cat, Venom (and then we'll wrap this adventure.)

Venom
player, 61 posts
PP: 0
XP: 0
Mon 27 Dec 2021
at 02:09
  • msg #715

Re: Current Mission: Maximum Carnage

Eddie closes his eyes, "Venom and I have been the victim and the monster. But we have a choice, even when we can't see it. Hold tight little ones it is almost time to rest." He tries to ignore what he is seeing/feeling and be the calm the little ones need, he is trying to project calm. "IF I fall Venom get them somewhere safe....we owe them that much."

He slides down to his knees and chuckles, "I wonder if Disneyland charges extra for multiple symbiotes...."


OOC:
Team d6
Forged By Adversity d8
Symbiote Spherard Mob 3d8
Menace Expert D8

Total: 13
ED: D8
Oops: 0
PP: 0




21:00, Today: Venom rolled 2,7,3,6,5,3 using 1d6,1d8,1d8,1d8,1d8,1d8 ((2,7,3,6,5,3)).

The Watcher
GM, 380 posts
Tue 28 Dec 2021
at 04:30
  • msg #716

Re: Current Mission: Maximum Carnage

In reply to Venom (msg # 715):

Doom Pool reaction to Venom's attempt to remove the "Cletus Kasady's Memories and Experiences" complication (Total: 13, Effect:  d8).

Doom Pool 1d12, 2d8

20:16, Today: The Watcher rolled 7,2,7 using 1d12,1d8,1d8.  Doom Pool reaction to Venom's attempt to remove "CKM&E" complication.

Total: 14
Effect: d8
Opportunities: 0

The Doom Pool wins, if just barely. Complication remains.

Actions Available: Black Cat

Black Cat
player, 12 posts
Tue 28 Dec 2021
at 22:22
  • msg #717

Re: Current Mission: Maximum Carnage

Penance stare or not, what needed to be done is done... and really does the Rider care about a little harmless personal gain?  It would be a shame if Felicia spent all night getting her hands dirty without anything to show for it.

So, a little bit of sticky fingers on the shield, slip away while they're all paying attention to Kassady?  Perfect.  Dreamer or whatever her name is can buy it back at auction if she needs it so bad.


17:17, Today: Black Cat rolled 9,5,4,4,4 using d10,d6,d8,d8,d8.  solo, heist plan,world-class thief,enh reflexes,covert.
Total: 18 (spend PP to add additional effect)
Effect: d8

The Watcher
GM, 383 posts
Wed 29 Dec 2021
at 01:30
  • msg #718

Re: Current Mission: Maximum Carnage

Reaction to Black Cat's attempt to remove the "Cletus Kasady's Memories and Experiences" complication snag that shield. (Total: 18, Effect: d8).

Doom Pool 1d12, 2d8

15:32, Today: The Watcher rolled 1,5,7 using 1d12,1d8,1d8.  Doom Pool reaction to Black Cat's attempt to overcome the "CKM&E" complication get herself a shield.

Total: 12
Effect: d4
Opportunities: 1 (Available first to Black Cat)

Black Cat wins with an extraordinary success. Her "Cletus Kasady's Memories and Experiences" complication is removed. Heist plan in 3... 2... 1....

Next: A wrap-up to the adventure

This message was last edited by the GM at 03:10, Wed 29 Dec 2021.
The Watcher
GM, 385 posts
Wed 29 Dec 2021
at 04:30
  • msg #719

Re: Current Mission: Maximum Carnage

One by one, the vigilantes grapple with the lingering effects of Carnage's memories, transferred into them by the misfocused "Penance Stare." Some-- like Domino and Spider-Woman-- have no shortage of experience in grappling with a dark past, and are all the better for it. As Daredevil calls out to them, they manage to shake off the worst of the effects and come back to the light.

For the others-- particularly, it seems, those possessing a symbiotic nature-- shrugging off the side-effects is not so easy. As Venom tries to calm the panic of his newly-bonded "Flock," it quickly proves to be no small task. Eddie Brock can tell already that caring for these creatures-- healing their trauma and helping them to forget Kasady's cruelty-- is going to be a long-term project.

Meanwhile, Moon Knight finds himself assisted once again by his own symbiote companion. Spared the worst of the Ghost Rider's gaze by "Lunacy's" quick thinking, he nonetheless finds his mind swirling in eddies of Kasady's making. Marc can't help but remember back to his duel with Carnage inside his Hell's Kitchen headquarters. The villain had linked their minds, dove into Marc's memories, and even tried to kill the other voices in Marc's head. It was like he was trying to accomplish... something... but what?

As for Mayhem, she seemed to have experienced nothing short of a mental breakdown following her telepathic attack on Kasady. For now, she lies unconscious in the form of a loose, blue puddle on the ground. Whatever memories might come back to haunt her later, whether her own or Kasady's, one must hope she finds the strength to face them again.

And as for the Black Cat-- where is Felicia Hardy? One has to wonder how the cat burglar found the wherewithal to slink away while the others were fighting their mental battles. Perhaps it's sheer habit that guides her to move discreetly toward the Dream's shield, even as she struggles with the dark memories flooding her mind. Maybe focusing on her profession-- and the payday that shield could bring her-- is her own way of coping.

Daredevil, Domino, and Spider-Woman end the adventure with no complication. Black Cat, Mayhem, Moon Knight, and Venom take some narrative baggage.
The Watcher
GM, 386 posts
Wed 29 Dec 2021
at 05:00
  • msg #720

Re: Current Mission: Maximum Carnage

For the final action of the game, Black Cat succeeds in stealing the American Dream's shield.

As Black Cat puts her heist plan into effect, she must ponder how to nab that shield without drawing too much attention to herself. Though it appears the Dream has collapsed from the Rider's visions, it's no safe bet that she won't get back up any second now. And a prolonged fight with an angry super-soldier might not be at the top of Felicia Hardy's bucket list.

Fortunately, a distraction arises.

*SHRIIIIPPP*

Without warning, the spider-web placed over the hole in the stadium wall abruptly tears loose. Angry civilians come barreling through the gap, knocking the Heroes for Hire aside. But who are these faces in the crowd? Certainly none Felicia recognizes, as she blends in among them and steals the shield off Carnage's body, though the others might:

At the head of the brigade is a shotgun-wielding deli owner, whose store was set on fire by the Demogoblin earlier. Leashed to his burly arm is some sort of freakish canine-- recognized perhaps only by Daredevil's keen senses as Tito the Chihuahua, who Spidey rescued from the blazes. The tiny dog has taken on a startling, slime-covered appearance since they last met, having apparently stuck his nose into a loose symbiote.

Nearby, Moon Knight's associate Frenchie marches in lock-step with the crowd, armed with his own military implements. Walking with little effort on his repaired prosthetics, one would have to look into his eyes to truly know the pain he's endured tonight. If he sees Marc, a simple nod is his only greeting.

Here, too, are the three looters Spider-Woman encountered at the Sanctum. From how each one looks in her direction, it might seem they seek to impress the heroine who earlier enchanted them. And if they have any thoughts about getting their hands back on Dragonfang-- well, one stern look from Jessica is enough to make them reconsider.

The presence of this angry mob can be traced to one reason, plain as day. They are here to avenge their city. They are here to hack away at the very roots of the madness that has consumed it. They are here to find Cletus Kasady, and end his life. But it appears someone has already beaten them to the punch.

"Mon Dieu," Frenchie murmurs. "What happened here?"
Moon Knight
player, 132 posts
14 XP
Wed 29 Dec 2021
at 17:00
  • msg #721

Re: Current Mission: Maximum Carnage

"War happened," Moon Knight replied. Frenchie knew that Marc didn't use that word lightly, or even metaphorically. This had been a war, albeit perhaps on a smaller scale than those they'd fought in before. "We won."

With a flex of his new symbiote-shapeshifting ability, he shucked the cable that Daredevil had bound him with* and handed it back. Hornhead had earned a little respect with his maneuver, and Moon Knight bore him no grudge.

"Carnage is dead."



* = Since there are no more actions allowed, I took this one as a freebie.
Spider-Woman
player, 43 posts
Jessica Drew
Wed 29 Dec 2021
at 21:52
  • msg #722

Re: Current Mission: Maximum Carnage

The ersatz looters brought Spider-Woman back to the moment. When they cut their eyes toward Dragonfang, she cut them her most withering glare. “That’s right! Keep moving.” She shouted after them, “You’re lucky you’re not spending the night in jail!” Jessica snatched up the Valkyrie’s sword.

Then, Jessica looked around at the motley crew of vigilantes. “How are you all holding up? Greer?” She approached Tigra, but didn’t touch her yet. The Penance Stare fucked Tigra up a second time in her life. She stared incredulously at Ghost Rider. “Look, thanks for taking down Carnage, but you also nearly took us all out. I’m not crazy about you mind-raping one of my friends again, either, man.”
This message was last edited by the player at 01:59, Thu 30 Dec 2021.
Tigra
NPC, 42 posts
Thu 30 Dec 2021
at 05:01
  • msg #723

Re: Current Mission: Maximum Carnage

In reply to Spider-Woman (msg # 722):

"Not his fault," Tigra mutters through shaking gasps. Having dragged herself to Kasady's body, she kneels beside it, casting a spell. As she draws a glowing hand over the killer's face, strange markings are suddenly revealed around his eyes. The sorceress shakes her head, lost in thought for a moment before she continues:

"It was a trap. Set by that evil demon-- the same one that transformed Carnage into a giant monster, and lent him its power. My identification spell confirms it-- what just happened to us was the work of a demon called the 'Predator.'"

Even with the many civilians now streaming into the stadium, it's as though Tigra doesn't even notice them. If her allies are hearing the Sorcerer Supreme's words, they can sense her desperation increasing as she continues, heedless of the crowd's presence:

"I heard Kasady mention a demon earlier, but I missed all the signs. The Predator is a lesser demon that lives inside Cloak's darkforce dimension. I know a bit about it from Wong. It must have sensed the chaos Kasady unleashed tonight, and it wanted to use the opportunity for its own gain."

She shakes her head, looking from Spider-Woman to the Ghost Rider and back. Her eyes are pleading with them both to believe her words.

"I know how demons like the Predator think. All they crave is power and status among their kind, and the best way to build their rep is by messing with a protected realm like Earth. That's why it chose Kasady to be its pawn here in New York. That's why it placed that curse on him... so that when the Rider got hold of Carnage, his Penance Stare would burn not just Kasady, but his enemies, too."

Greer beats a fist against the earth, so weak and exhausted that she can barely accomplish even that simple act.

"Dammit. I should have seen the bigger picture."
Spider-Woman
player, 44 posts
Jessica Drew
Thu 30 Dec 2021
at 05:59
  • msg #724

Re: Current Mission: Maximum Carnage

“I trust you, Greer.” Spider-Woman let it go. “There’s no way you could know. The mantle of Sorceress Supreme was dropped in your lap. How could you intuitively navigate a job you never wanted and just got?”
Venom
player, 63 posts
PP: 0
XP: 0
Thu 30 Dec 2021
at 18:59
  • msg #725

Re: Current Mission: Maximum Carnage

Eddie gets to his feet, "Carnage was chaos and evil personified, he sought to make everyone share in the suffering he'd embraced." He takes a shaky step away from Carnage, "Venom is angry that he did not deal the final blow. But for me, I'm just tired."

He looks over at Spiderman, "I have no idea what to do now, not often been on the mostly winning side."
The Watcher
GM, 387 posts
Thu 30 Dec 2021
at 21:50
  • msg #726

Re: Current Mission: Maximum Carnage

Though Parker would normally have a trademark quip at the ready, a quick glance reveals Spider-Man unconscious somewhere in the grass near Eddie. Having already sacrificed a great deal for his city tonight, it appears the wall-crawler's visions were one taxing ordeal too many. As some of the civilians notice his condition and go to check on him, it seems a safe bet that he could be safely left in their hands. The black symbiote he once wore is gone, having strangely vanished while he and his allies were afflicted by the Penance Stare. And from the web-slinger's peaceful expression, it's almost as though the Ghost Rider's judgment has purified whatever was troubling his soul.
Spider-Woman
player, 45 posts
Jessica Drew
Thu 30 Dec 2021
at 22:58
  • msg #727

Re: Current Mission: Maximum Carnage

If Tigra was okay, Spider-Woman would check on her more famous male counterpart. Jessica walked over and knelt beside Peter Parker. “Hey, Webslinger. Are you gonna be okay?” She spoke gently, checking his pulse and responsiveness.
Tigra
NPC, 43 posts
Fri 31 Dec 2021
at 01:00
  • msg #728

Re: Current Mission: Maximum Carnage

When Spider-Man's only response to Jessica is a deep snore, Tigra chimes in again:

"Is he alright? Looks like he could use a bed, at least. Wong set up an infirmary back at the Sanctum. I might have enough juice left to take us there."

Glancing at the others as she prepares to open the portal, she adds, warmly: "Open invite."

I'll let everyone decide how they want to depart the scene. Unless I see you're going with Tigra, I'll assume you either left alone or with the NPC in the scene who's closest to you.

The last remaining item on the checklist is to destroy Carnage's body, along with his symbiote. I'm planning to have Carrion perform that honor, unless anyone objects. But not before Domino and Deadpool get proof of their bounty.

Spider-Woman
player, 46 posts
Jessica Drew
Fri 31 Dec 2021
at 01:04
  • msg #729

Re: Current Mission: Maximum Carnage

“Hey, Greer. Do you have any spell that can dispose of Carnage’s body?” Spider-Woman didn’t care about money, but she needed to ensure that Carnage was truly eliminated. She grabbed a fallen lawn canopy and wrapped it around Cletus Kassady’s corpse. Then, Jessica picked up the body and headed for the portal. “Can you help Spider-Man, Tigra?”
Domino
player, 138 posts
Unspent Exp: 15
PP: 1
Fri 31 Dec 2021
at 01:51
  • msg #730

Re: Current Mission: Maximum Carnage

Domino stepped in front of Spider-Woman.
"Girlfriend," she stated, in a way that suggested that Domino didn't even know what the word meant, "You seem to have accidentally picked up something that belongs to 'Pool and me.
You mind giving it back 'fore you leave?   The head will do just fine, if you've got playtime plans for the other bits
".
This message was last edited by the player at 02:05, Fri 31 Dec 2021.
Spider-Woman
player, 47 posts
Jessica Drew
Fri 31 Dec 2021
at 02:00
  • msg #731

Re: Current Mission: Maximum Carnage

“You can come with us and take  home what you need for your weird Fetish Night or whatever when Tigra makes sure he’s really, most sincerely dead.”
This message was last edited by the player at 02:01, Fri 31 Dec 2021.
Domino
player, 139 posts
Unspent Exp: 15
PP: 1
Fri 31 Dec 2021
at 02:05
  • msg #732

Re: Current Mission: Maximum Carnage

Domino felt her back rising, but councils herself against forcing any matters.
"Ok," she said, going out on a limb in trusting others, "But don't screw me over" she felt like adding, but instead said, "I'll give you the opportunity to keep your word".

She glanced at Deadpool, to see if he was coming along or not.


3 XP? ...  when you put aside money and safety to do something noble.
This message was last edited by the player at 02:06, Fri 31 Dec 2021.
Spider-Woman
player, 48 posts
Jessica Drew
Fri 31 Dec 2021
at 02:27
  • msg #733

Re: Current Mission: Maximum Carnage

“Cletus Kassady spent time in prison, Neena,” Spider-Woman said with an impatient sigh. “They’ll have his dental records in he system records. Your client can compare his skull with the dental records. I know people who would gladly reimburse you if that isn’t satisfactory for the client. Is that fair enough?”
Tigra
NPC, 44 posts
Fri 31 Dec 2021
at 03:30
  • msg #734

Re: Current Mission: Maximum Carnage

quote:
“Hey, Greer. Do you have any spell that can dispose of Carnage’s body?”

"The Flames of the Faltine will get it done," Greer nods. Then, spotting Carrion and Morbius in the distance, she calls: "Hey, Boo Bros! You started out on the wrong side, but you both helped us when the chips were down. Aren't you coming?"
quote:
“Can you help Spider-Man, Tigra?”

Hearing Jessica's request, "Symba" darts out from somewhere beneath Greer's robes and grabs hold of Spider-Man.

"Don't worry, Jess. We've got Pete."

As Domino and Spider-Woman then exchange words, she chuckles somewhat nervously.

"Soooo... We all good? Can't hold this thing all day."
Spider-Woman
player, 49 posts
Jessica Drew
Fri 31 Dec 2021
at 04:27
  • msg #735

Re: Current Mission: Maximum Carnage

“We’re good.” Spider-Woman walked around Domino. “So, are you coming along or not, Domino?” She moved toward Tigra’s portal. “Let’s work out the details someplace more secure.”
Deadpool
NPC, 7 posts
Fri 31 Dec 2021
at 06:00
  • msg #736

Re: Current Mission: Maximum Carnage

In reply to Domino (msg # 732):

"A group body-burning, eh?" Wade remarks, tapping his chin. "We haven't been to one of those since I brought my flamethrower to Burning Man. Weird how no one else brought theirs."

He gives Neena a thumbs-up. "Aw, why not? Let's see if Wong has any good booze in his fridge while we're at it. I know he likes to party."

But before Deadpool steps through the portal with Domino, he takes her aside:

"Any of them tries to steal our bounty, someone else is gonna die tonight."
Venom
player, 64 posts
PP: 0
XP: 0
Fri 31 Dec 2021
at 13:33
  • msg #737

Re: Current Mission: Maximum Carnage

Eddie smiles, "Kid has good friends at least." Eddie shakes his head and fires a web line to start climbing out of the stadium. "Venom you think the kids are ready for a burger? Oh man, a milkshake and fries would be good."

As he starts to move out of visual range, "What do you mean you stole Pete's wallet?"
Frenchie
NPC, 2 posts
Fri 31 Dec 2021
at 18:31
  • msg #738

Re: Current Mission: Maximum Carnage

In reply to Moon Knight (msg # 721):
quote:
"We won. Carnage is dead."

"Dieu merci," Frenchie replies. He lowers the rifle he is holding, approaching Marc with concern. "Are you alright, mon frere?"

Seeing the others stepping through the portal, he adds, with a hint of suspicion:

"I will find us our own ride home. Just say the word."
The Watcher
GM, 388 posts
Sat 1 Jan 2022
at 19:16
  • msg #739

Re: Current Mission: Maximum Carnage

The people of New York crowd the heroes and vigilantes, their numerous bodies now interspersed between them. Some are working on putting out the last few fires, while others remain focused on finding Kasady. They prod at the charred bodies of the Bio-Preds, confused as to the presence of the many Carnage look-alikes. Then, as Spider-Woman hefts Kasady's body, followed by Domino through Tigra's portal, a murmur moves through the crowd:

"Is that his body?"

"What happened?"

"Did they get him?"

"Where are they taking him?"

Any of the the sorcerer's allies who are moving to follow her to the Sanctum Sanctorum might find it difficult to reach the portal in time, with so many of NYC's residents standing cluelessly in their way. Even the Ghost Rider, recovering from the shock of Kasady's rebounding curse, seems to be growing agitated with their presence. As a few begin to pester him with questions, he only growls in response.

"Out of my way!" Ben Urich shouts, fighting his way through the crowds. Glasses askew, he looks around for some sign of Daredevil. "I need to know if he's OK!"

As for the vigilantes unaccounted for, most are now departing. Venom has already swung off with his symbiotes in tow, and the crowds have offered plenty of cover for the Black Cat to slip away with her brand new shield. Though Tigra casts a hopeful glance toward Moon Knight, it's clear Marc's companion Frenchie would prefer to see him home instead. That only leaves the unconscious Mayhem remaining, whose liquid form the civilians-- for the most part-- step carefully around. How-- or to where-- the symbiote-hybrid heroine will be transported remains to be seen. Tigra might even be pondering a spell to get it done... But when she looks again, the blue puddle has mysteriously disappeared.

Will lock this thread around 12:00 A.M. PST.
This message was last edited by the GM at 19:20, Sat 01 Jan 2022.
The Watcher
GM, 389 posts
Sun 2 Jan 2022
at 02:30
  • msg #740

Re: Current Mission: Maximum Carnage

When the civilians continue to mill around in confusion-- perhaps unsure or untrusting of Carnage's supposed death-- the Spirit of Vengeance revs his engine to get their attention.

"Listen to me. Cletus Kasady is dead!" announces the Ghost Rider, his demonic shout filling the stadium. "Now return to your homes, all of you. Tend to your wounded. And repent yourselves of the sins you partook in this night."

With a fiery scowl, he adds:

"Or I shall help you in that process."

"Thanks, Bonehead," Tigra calls. "Make sure they get home safe, now, and see you around. Maybe we can go kick the Predator's demonic ass after I get some rest."

Stepping across the portal's threshold, she looks around the stadium one last time. Satisfied that emergency services have finally begun to arrive, with police and firemen doing their best to evacuate the civilians, she gives one last shout:

"Is that everyone? How about you, Misty? Boys?" Then, as the portal shrinks, her voice carries through one final time:

"You guys all know where to find us! 177A Bleecker Street! Big house with a fancy window, can't miss it! See you all--"

And then the portal winks closed, and she and the others are gone.

THE END

A HUGE thank you to everyone who played in this adventure, especially those who stuck it out the whole way through. Hope to see you all in the epilogue, and the many adventures to come.

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