Re: Current Mission: Maximum Carnage
Just like luck: After hurrying from the other side of the stadium, Daredevil shows up on the scene to run fully into an ambush by the Carnage-Copter.
Reaction to Shriek's physical attack (?) (msg #435), Total: 19, Effect: d6:
Team (close enough to be included in the group, apparently) d6
Pumpkin Bombs (deafening sound, even worse for him) d4
(+1 PP)
Hypersenses/Radar Sense/Superhuman Senses d10
Acrobatic Master d10
Tethered Helicopter Complication d8
DD rolls 1,4,5,10,1 using d6,d4,d10,d10,d8 ((1,4,5,10,1))
Total: 14; Effect: d10
2 Opportunities
The pumpkin bombs are loud enough to be an assault on his senses, but the sound of the attack itself -- even without being fully struck by them -- threatens to eradicate him. Luckily, the vehicle being tethered limits its range, and the hero knows he's fortunate to be this far out and not getting the brunt of it, yet encountering the sounds of battle without warning is enough to wrack him with a piercing pain through his ears into his head and reverberating through his body. But there are others suffering the attack worse and he knows he needs to get to them as soon as possible. Back in mix -- he can never stay away.
After a few vaults just enough to get him where he's going despite the searing pain in his head throwing off his senses, he lands near the other heroes, coming out of the shadows to let his presence be known. He perches atop the roof of a concession stand, closest to the helicopter overhead but out of its cross-hairs, if tracking its aimed weapon systems is any indication, and for however long that lasts. From this vantage point he can get a better sense of the behemoth. He doesn't have the firepower to take it on himself but if he could just get a minute to search it with his radar it could be enough find a weak-point. He can feel the heat of the roving spotlights swishing around, being blinded by them a circumstance that he was glad he didn't have to subject sight to, but it charges the air with static that douses his radar sense with noise, another disadvantage added to his unstable equilibrium after catching the copter's attack. Finally a point on his side, he realizes his knowledge about Carnage could give him an edge, as well as an idea about how these criminals operate, and with such an enormous machine as an opponent, every little bit could help. "What do we know about this thing?" he asks, if anyone can hear him speaking, since he can barely hear himself.
Create Carnage-Copter Weak-Point Asset:
Team d6
Roving Spotlist (distracting) d4
(+1 PP)
Hypersenses/Radar Sense/Superhuman Senses d10
Crime Master 3d6
Tethered Helicopter Complication d8
Family Secrets: Carnage Resource d12
DD rolls 1,2,4,3,6,5,4,7 using d6,d4,d10,d6,d6,d6,d8,d12 ((1,2,4,3,6,5,4,7)).
Total: 13; Effect: d10
1 Opportunity
PPs: 0 (starting; from msg #391) +1 (negative Distinction; reaction) +1 (rolled Opportunities) +1 (negative Distinction; action) +1 (rolled Opportunity) = 4
Next Action: Tigra
This message was last edited by the player at 12:17, Fri 11 Dec 2020.