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13:56, 28th April 2024 (GMT+0)

OOC Discussion.

Posted by The WatcherFor group 0
The Watcher
GM, 7 posts
Mon 23 Mar 2020
at 17:54
  • msg #1

OOC Discussion

Please use this thread for any questions or other out-of-character discussion regarding the game.
This message was last updated by the GM at 19:37, Mon 23 Mar 2020.
Daredevil
player, 1 post
Tue 24 Mar 2020
at 06:58
  • msg #2

OOC Discussion

Howdy, everyone! It's a pleasure to see you all! I mean.
Luke Cage
player, 4 posts
Tue 24 Mar 2020
at 17:08
  • msg #3

OOC Discussion

Daredevil, you're up.
The Watcher
GM, 12 posts
Tue 24 Mar 2020
at 17:55
  • msg #4

OOC Discussion

Not gonna lie, Daredevil's lack of sight has tripped me up so many times when running MHR in the past. "You guys enter a room and see-- except Daredevil-- a bunch of supervillains sitting at the bar. The head villain is wearing a purple costume (not that Daredevil notices). He gestures to a photograph hanging on the wall (which Daredevil can't see), etc. etc."

Just saying, if he miraculously regains his vision at some point in this campaign, don't be overly shocked. :P
Luke Cage
player, 5 posts
Tue 24 Mar 2020
at 18:22
  • msg #5

OOC Discussion

On the other hand, Daredevil's player could just as easily translate what Matt 'sees' with his radar sense, which may be more insightful than those of us without super-senses.
Daredevil
player, 3 posts
Tue 24 Mar 2020
at 21:00
  • msg #6

OOC Discussion

DD sees better than anyone; it's a handicap that makes him interesting. And hopefully there won't be anything about him getting his sight back while I'm playing him because those are lazy stories. Though I won't deny that it can be a pain to always have to remember that DD can't see anything with his eyes, it's been a great writing challenge.
The Watcher
GM, 13 posts
Tue 24 Mar 2020
at 22:18
  • msg #7

OOC Discussion

Yeah, we mainly played those Watcher slip-ups for laughs in my old campaign. I think my players knew I meant DD was "seeing" figuratively, but it was good practice for me to think in more literal terms.

The comment about him getting his sight back was 100% made in jest. I'm aware those DD stories exist but never gotten around to reading any. His unique powers are the most interesting thing about him for me and the idea of him without them seems boring.
This message was last edited by the GM at 22:56, Tue 24 Mar 2020.
Tigra
player, 1 post
Tue 24 Mar 2020
at 23:27
  • msg #8

OOC Discussion

Hello!

Looking forward to join you all soon n_n
Daredevil
player, 6 posts
Wed 25 Mar 2020
at 08:07
  • msg #9

OOC Discussion

Don't bother getting to the stories where DD gains vision. They're all bad.
Domino
player, 2 posts
PP: 0
Wed 25 Mar 2020
at 09:19
  • msg #10

OOC Discussion

Hello Kitty,  welcome aboard.

I can't wait for Dom to get another shot at Carnage ... its funny that, after seeing her shoot people to protect herself, that he thinks she'll hesitate to 'shoot the hostage' to get at him.

Also looking forward to the chastisement from the 'real good guys' when this is done ... hero vs mercenary talks are some fun.
The Watcher
GM, 14 posts
Wed 25 Mar 2020
at 18:30
  • msg #11

OOC Discussion

In reply to The Watcher (msg # 1):

@Daredevil: I think there was one recently where DD even got Heimdall's super-Asgard-vision? (I'm not motivated enough to look it up.)

@Domino: Seems like Carnage was banking on a distinction between killing rioters in self-defense (arguably justifiable if not heroic) vs. shooting an innocent non-rioting hostage just to get to the bad guy. Of course Domino doesn't have to play his game, but you bet she'll have a lot to answer for! (The Watcher is counting on it...)
Spider-Man
player, 3 posts
Fri 27 Mar 2020
at 22:15
  • msg #12

OOC Discussion

Has everyone present gone? It looks like I'm the last one and the field is open but I want to check.
The Watcher
GM, 15 posts
Fri 27 Mar 2020
at 22:37
  • msg #13

OOC Discussion

In reply to Spider-Man (msg # 12):

@Spider-Man Yes, you'll be last in the turn order. We'll skip Dagger and Hawkeye for now (Doesn't look like their players will be joining, I may just turn them into Watcher characters later on).
The Watcher
GM, 19 posts
Fri 3 Apr 2020
at 22:19
  • msg #14

OOC Discussion

I've updated the status tracker to reflect the current group of players. If I hear anything from Dagger, Hawkeye and Morbius' players I will add them back in.
The Watcher
GM, 21 posts
Sat 4 Apr 2020
at 20:50
  • msg #15

OOC Discussion

I've added a "Milestone / XP Tracker" thread for anyone who wants to view all the player milestones and earned XP in one place. Mostly it's for my own reference, but you guys may find it useful too. Next thing I'll be adding are unlockables for you guys!
This message was last edited by the GM at 20:53, Sat 04 Apr 2020.
The Watcher
GM, 23 posts
Sun 5 Apr 2020
at 20:08
  • msg #16

OOC Discussion

FYI, Spider-Man's player has dropped. We'll keep him in as a Watcher character seeing as this is based on a Spidey event. ;)
Tigra
player, 4 posts
Thu 9 Apr 2020
at 22:54
  • msg #17

OOC Discussion

In reply to Domino (msg # 10):

Hello! I forgot this existed.

Glad to have joined you guys :)

Hi Domino! Looks like we're gonna be kicking some symbiote booty soon.
Domino
player, 9 posts
PP: 0
Fri 10 Apr 2020
at 02:02
  • msg #18

OOC Discussion

Hello Tigra.
So, you're the woman with the plan ... lead the way.

I get that we are 'going after the bad guys', but Domino has no way of doing that, so am waiting to hear your plan.  I am assuming it will involve magic.

Or, maybe, I could have use Combat or Covert to have Tracked them?  Watcher?
The Watcher
GM, 29 posts
Sun 12 Apr 2020
at 01:58
  • msg #19

OOC Discussion

@Domino: The Covert specialty can be used to track them down, yes. The Basic Game manual describes it as including detective skills.
Tigra
player, 6 posts
Sun 12 Apr 2020
at 03:32
  • msg #20

OOC Discussion

In reply to Domino (msg # 18):

@Domino

I think since we both have covert, we can take turns finding them if one of us get a low roll. I'm not sure what'll be in store for us since we're in a transition scene. I just rolled with covert to try to track Carnage down.

Since Tigra is pretty new with magic I will mostly be using that as assets in order to help out Domino's development. I am focusing more on character relationships and networking due to Tigra being a d10 for team. So Tigra may be more of an annoyance to Domino in this case since Domino doesn't seem to be the  connecting type.
Domino
player, 10 posts
PP: 0
Sun 12 Apr 2020
at 03:36
  • msg #21

Re: OOC Discussion

Tigra:
I will mostly be using that as assets in order to help out Domino's development.

So I guess, Tigra's roll is an 'Aid' action to Domino ... who will lead the effort to track the bad guy.

Tigra:
I am focusing more on character relationships and networking due to Tigra being a d10 for team. So Tigra may be more of an annoyance to Domino in this case since Domino doesn't seem to be the  connecting type.

This is true ... but Domino is a decent 'buddy' to have, and as the two seem be working this alone, while the other heroes do 'civilian rescue' stuff (and maybe go find this Grandfather in Trouble) ...
Moon Knight
player, 1 post
Thu 16 Apr 2020
at 02:34
  • msg #22

Re: OOC Discussion

Hello everyone. I'm new here, but hopefully will manage to pull my weight.
The Watcher
GM, 35 posts
Thu 16 Apr 2020
at 19:26
  • msg #23

Re: OOC Discussion

What are everyone's thoughts on romance in RPG's? It's something that's only just now come up and I don't have much opinion on it myself. I threw together a few questions for players to answer that can hopefully give me a better idea:

1) Generally speaking, would you be interested to have elements of romance in the plot of Marvel Mania?

2) If yes to the above, are you interested to have the possibility of romance between player characters?

3) If yes to the above, how would you prefer to establish relationships between player characters? (Decide it beforehand through OOC discussion? Figure it out through play as we go? Use whatever's on the character sheets? Something else?)

4) If the character sheet you are using has references to past/current relationships, do you consider them "canon" to your version of the character? If so, which ones?

5) If you have ever played a character with romance-themed milestones, did you use them or swap them out for different ones?

You can PM me your answers to these questions if you prefer.

As a more general PSA, I want to let everyone know that no one is 100% beholden to what's on their character sheet biography. With characters like these that have evolved over decades of different continuities, it's OK if your idea of the character is different. As long as you stay true to the origin and general essence of the character, there's room to be flexible.
Daredevil
player, 11 posts
PP: 4
XP: 0?
Thu 16 Apr 2020
at 19:27
  • msg #24

Re: OOC Discussion

Welcome, MK! Looking forward to battling evil beside you!
This message was last edited by the player at 19:28, Thu 16 Apr 2020.
The Watcher
GM, 36 posts
Thu 16 Apr 2020
at 19:35
  • msg #25

Re: OOC Discussion

As an addition to my previous post, I should also mention that by "romance" I mean nothing beyond what you'd encounter in any of the MCU films. I know there are "adult content" games on RPoL, but let's not go there. :P
Spider-Man
player, 7 posts
Thu 16 Apr 2020
at 20:13
  • msg #26

Re: OOC Discussion

In reply to The Watcher (msg # 23):

quote:
1) Generally speaking, would you be interested to have elements of romance in the plot of Marvel Mania?


I'm open to it if it fits the narrative or comes up in play. I'm indifferent if it is implemented.

quote:
2) If yes to the above, are you interested to have the possibility of romance between player characters?


Same as above.

quote:
3) If yes to the above, how would you prefer to establish relationships between player characters? (Decide it beforehand through OOC discussion? Figure it out through play as we go? Use whatever's on the character sheets? Something else?)


I guess it would depend for me. If Someone wanted to say that we had an established relationship currently or in the past, I'd prefer that be decided beforehand OOC. If someone were to roleplay that they were pursuing a romantic relationship, it can be done in game and may or may not happen based on roleplay. Details or problems could be addressed OOC.

quote:
4) If the character sheet you are using has references to past/current relationships, do you consider them "canon" to your version of the character? If so, which ones?


Not a reference on my sheet, but I note that Mary Jane was one of those snapped by Thanos in this timeline. Spider-Man would be a widower then. I'd consider his past relationships in comics before that canon (Betty Brant, Black Cat, Gwen Stacy, etc.)

quote:
5) If you have ever played a character with romance-themed milestones, did you use them or swap them out for different ones?


This is my first Marvel Heroics game, but I've roleplayed romance in other tabletop games as a player and GM. I'd be willing to use romance-themed milestones if it were interesting and fit what I wanted to go for at the time.
Spider-Man
player, 8 posts
Thu 16 Apr 2020
at 20:14
  • msg #27

Re: OOC Discussion

In reply to Moon Knight (msg # 22):

Welcome! I'm new here, too. I look forward to playing with you.
Daredevil
player, 12 posts
PP: 4
XP: 0?
Fri 17 Apr 2020
at 22:00
  • msg #28

Re: OOC Discussion

I think we're all new here, right? Even the ones that have been in this campaign since the beginning have only had an extra week or two.
The Watcher
GM, 37 posts
Sat 18 Apr 2020
at 01:37
  • msg #29

Re: OOC Discussion

I've added a game map if anyone would like a reference for where things are in the two current scenes. Movement/positioning is pretty open to interpretation in this game, but I know it helps a visual guy like me to at least have something to go by. Especially when there are a crap-ton of characters to keep track of like right now.

Also, Tito is not to scale. :P
Tigra
player, 9 posts
Sat 18 Apr 2020
at 03:17
  • msg #30

Re: OOC Discussion

Domino:
So I guess, Tigra's roll is an 'Aid' action to Domino ... who will lead the effort to track the bad guy.


Right! Since Tigra jumped in due to a disturbance, she isn't clear on what exactly happened in the first place, so all she wants is aid in ending it. And it looks like trying to keep Domino alive too...

Domino:
This is true ... but Domino is a decent 'buddy' to have, and as the two seem be working this alone, while the other heroes do 'civilian rescue' stuff (and maybe go find this Grandfather in Trouble) ...


Sweet! So hoping that Domino and Tigra do build a good networking connection then. If you'd like to keep discussing things on here, I would be more than glad to do so. I'm also open to doing it through PM if that would be best for you.

Right now I was hoping to distract Demogoblin to find Domino somewhere and drag her to a safe spot to try to do some healing on Domino since she just took a LOT of damage :/. Looks like maybe Moon Knight might be in the area.
This message was last edited by the player at 03:19, Sat 18 Apr 2020.
Tigra
player, 10 posts
Sat 18 Apr 2020
at 03:55
  • msg #31

Re: OOC Discussion

The Watcher:
1) Generally speaking, would you be interested to have elements of romance in the plot of Marvel Mania?

If part of the plot or relevant to current situation.

The Watcher:
2) If yes to the above, are you interested to have the possibility of romance between player characters?

I'd prefer it to be between NPC and player characters, however, open to it depending on how it affects the plot.

The Watcher:
3) If yes to the above, how would you prefer to establish relationships between player characters? (Decide it beforehand through OOC discussion? Figure it out through play as we go? Use whatever's on the character sheets? Something else?)

I agree with Spider-Man.

The Watcher:
4) If the character sheet you are using has references to past/current relationships, do you consider them "canon" to your version of the character? If so, which ones?

Yes. Tigra is the widow of Bill Nelson who was a cop.
I did play Tigra through a Civil War campaign so my version of the character includes having married an NPC, elderly Texas senator named Russell (Tigra fights crime, Russell fights the establishment), so Tigra is currently married, unless discussed otherwise to fit the current story.

The Watcher:
5) If you have ever played a character with romance-themed milestones, did you use them or swap them out for different ones?

Have both used and swapped out.
This message was last edited by the player at 03:56, Sat 18 Apr 2020.
Moon Knight
player, 4 posts
Sat 18 Apr 2020
at 14:55
  • msg #32

Re: OOC Discussion

Tigra:
The Watcher:
4) If the character sheet you are using has references to past/current relationships, do you consider them "canon" to your version of the character? If so, which ones?

Yes. Tigra is the widow of Bill Nelson who was a cop.
I did play Tigra through a Civil War campaign so my version of the character includes having married an NPC, elderly Texas senator named Russell (Tigra fights crime, Russell fights the establishment), so Tigra is currently married, unless discussed otherwise to fit the current story.


I think the question was more focused on the fact that I had cited a past relationship in my first post. Moon Knight and Tigra briefly dated when they were in the West Coast Avengers together.

If you would prefer to drop that tiny piece of her history, though, just chalk it up to Moon Knight being insane. Even on a good day, he's not in his right mind.
Tigra
player, 11 posts
Sat 18 Apr 2020
at 18:46
  • msg #33

Re: OOC Discussion

Moon Knight:
I think the question was more focused on the fact that I had cited a past relationship in my first post. Moon Knight and Tigra briefly dated when they were in the West Coast Avengers together.

If you would prefer to drop that tiny piece of her history, though, just chalk it up to Moon Knight being insane. Even on a good day, he's not in his right mind.


Hi! I forgot to add at the end of that. I'm glad you brought it up. I  don't know much about Tigra beyond her four little issues that were published in the 2000s,and what's on her character sheet which I haven't look at in a while (I have to search for it somewhere). So I didn't know much about Moon Knight and Tigra up until later last night after I made my post.

Would you mind if we established the terms they left off in? Sounds like it was good terms based on your turn, so we can definitely keep it friendly if that was what happened (or the opposite, souldn't find much on their terms online). I would still like her to be married to her super old Texan husband, who lives in Texas while Tigra does her heroine stuff. I think everyone agrees Moon Knight is something else. Appreciate working it out before hand :)
This message was last edited by the player at 18:49, Sat 18 Apr 2020.
Moon Knight
player, 5 posts
Sat 18 Apr 2020
at 19:01
  • msg #34

Re: OOC Discussion

Sure. I'd say they could be on good terms. I had stopped reading WCA around that time, so I don't actually remember if they had a break-up or anything, but I suspect it was just dropped when MK left the team. Call it a casual fling that ended amicably?

The Marvel wiki is excellent source material for character backgrounds.

Since you have limited background knowledge of the character, I'm guessing that you DON'T include the fact that she has a son with Hank Pym?
Domino
player, 12 posts
PP: 0
Sun 19 Apr 2020
at 00:58
  • msg #35

Re: OOC Discussion

I have no problems with Relationships in play.

That said, I don't do them often.  In fact, the only current character I have in a Relationship is in a game that I've been playing (here on RPoL) for ten+ years.   Our characters have been friends for a long time; though I played out the 'crush' my character had on the other.  We discussed it Privately before the two actually coming together.

If others want to play a romance, that is fine with me.
But if I'm going to do it, it'll be one that grows organically in the storyline.
The Watcher
GM, 40 posts
Sun 19 Apr 2020
at 18:55
  • msg #36

Re: OOC Discussion

Thanks everyone for your input. I didn't want to assume off the bat that everyone is OK with RPing romance, but looks like we're a pretty flexible bunch. And as the campaign is still open to new players, it's good we've already had the conversation. If anything comes up with it that needs approval or my attention, feel free to contact me. Otherwise, I'll leave it up to you guys to pursue those plot threads on your own terms.

@Tigra Did you wanna tell these guys about She-Hulk's fling with Venom in the old days of the campaign? Or... *shudder*... Big Daddy Thanos? :P
This message was last edited by the GM at 18:57, Sun 19 Apr 2020.
The Watcher
GM, 41 posts
Sun 19 Apr 2020
at 19:19
  • msg #37

Re: OOC Discussion

I've updated the Milestones thread. I think everything should be up-to-date now, but if anything's missing let me know.
The Watcher
GM, 43 posts
Thu 23 Apr 2020
at 01:17
  • msg #38

Re: OOC Discussion

I realized things may have gotten confusing with the two current scenes running side by side. Let's see if we can clear it up.

Scene A (Near the deli)
Daredevil
Spider-Man
Carrion
Symbiote Monsters 3d8

Scene B (In the alleys)
Domino
Moon Knight
Tigra
Demogoblin
Symbiote Monsters 3d8 (different group from 1st mob)

I've updated the status tracker so it's hopefully easier to keep track of. I am hoping to have all the characters in one scene roll their actions before jumping back to the other scene. That way, we're not ping-ponging back and forth between scenes too much and things don't get too confusing.

While we are treating this game-wise as two different scenes, the characters in Scene A are story-wise probably not more than a few city blocks away from the players in Scene B. I would say DD could probably hear what is going on in Scene B, but it's unlikely there would be communication between the two groups without some Tigra magic or something else involved.
This message was last edited by the GM at 01:38, Thu 23 Apr 2020.
The Watcher
GM, 44 posts
Thu 23 Apr 2020
at 01:37
  • msg #39

Re: OOC Discussion

Also, a quick reminder that all the characters in a turn order need to take their actions before anyone gets to go again. Sometimes reactions are mistaken for actions-- understandable, especially if the narrative of the story makes it seem like such. If it helps, you might think of actions and reactions like playing soccer:

Kicking a goal = An action
(In game terms: Rolling vs. another character or the doom pool in order to apply an effect die as stress, an asset, a complication, etc.)

Playing goalie = A reaction
(In game terms: Rolling vs. another character or the doom pool in order to block an effect die from being applied as stress, an asset, a complication, etc.

Not everyone plays goalie in every turn order, but everyone gets a chance to score a goal.
The Watcher
GM, 46 posts
Thu 23 Apr 2020
at 16:30
  • msg #40

Re: OOC Discussion

Quick reminder that you can always roll an opponents' stress die and any complication die they have in your dice pool.

Hope you guys don't mind these occasional tips. I'll try and mainly post them here rather than fill up the game thread with too much meta-game stuff.
Domino
player, 16 posts
PP: 0
Fri 24 Apr 2020
at 00:04
  • msg #41

Re: OOC Discussion

The Watcher:
Edit: I forgot to roll Domino's d12 of stress in my reaction pool. Rather than redo my whole post, we'll just chalk it up to your luckiness and call this one a freebie. :P

Thats cool, I forgot to add his stress into Domino's attack roll.

I didn't know that a characters Stress could be added to reaction rolls by another.
I thought it was simply a bonus to Attack dice rolls against that character, designed to inflict further Stress of that type.
The Watcher
GM, 47 posts
Fri 24 Apr 2020
at 00:46
  • msg #42

Re: OOC Discussion

Admittedly, I'm still getting used to that rule myself, as I didn't discover it until near the end of our old pre-RPoL campaign. (Read: after almost a year of playing).

Anyway, hope everyone here gets the hang of it sooner. :P
The Watcher
GM, 48 posts
Fri 24 Apr 2020
at 15:30
  • msg #43

Re: OOC Discussion

As an addition to the post about including an opponent's stress in action/reaction dice pools: there is no requirement that you have to include it. Sometimes, if the stress is low (d4, d6), you increase the of risk rolling an opportunity.
Daredevil
player, 14 posts
PP: 4
XP: 0?
Fri 24 Apr 2020
at 22:18
  • msg #44

Re: OOC Discussion

Damage as Stress in this game is a bit different than in other games. Instead of being a tally on the character, it's an element to be used against them. So technically they carry no damage on them but they have something that can make affecting them easier. It takes a bit to get your head around but it can make sense. (An alternate to this rule is having the Stress on a character take away a die in their dice pool, but that seems needlessly complicating.) Also something I often forgot until I started using a template (and something our Watcher missed using against me in msg #80 (if he didn't want to risk the d4)).
Domino
player, 17 posts
PP: 0
Sat 25 Apr 2020
at 12:00
  • msg #45

Re: OOC Discussion

Daredevil:
Damage as Stress in this game is a bit different than in other games. Instead of being a tally on the character, it's an element to be used against them. So technically they carry no damage on them but they have something that can make affecting them easier. It takes a bit to get your head around but it can make sense.

Here here.

But its certainly an interesting mechanism.
Domino
player, 19 posts
PP: 0
Tue 28 Apr 2020
at 04:03
  • msg #46

Re: OOC Discussion

Can we claim 'Milestones' in our Reaction posts?
or only during our Action?

(I am guessing the second)
The Watcher
GM, 49 posts
Tue 28 Apr 2020
at 13:31
  • msg #47

Re: OOC Discussion

@Domino It depends on the milestone, but in general you can hit them on both actions and reactions. Some are specifically triggered by a reaction type of roll, like Spider-Man's "DEADLY FOES OF SPIDER-MAN" 3 XP milestone, which is triggered by him taking trauma from a chosen foe.
Domino
player, 20 posts
PP: 0
Tue 28 Apr 2020
at 13:43
  • msg #48

Re: OOC Discussion

I see.  Thanks.  M

Next question:  this ‘Symbiote-homing bullets’ asset it have.   How long does that asset benefit me?
Until the end of the adventure (presumably until I can get my hands on Scumbag?), or is it a one shot asset that I’ve just wasted on some minions?
The Watcher
GM, 50 posts
Tue 28 Apr 2020
at 20:09
  • msg #49

Re: OOC Discussion

@Domino As Tigra paid the 1 PP when creating it, that makes it a "persistent asset" which, per the gamebook, lasts "until the end of the next Action Scene." Since it was created in the previous Transition Scene and we are now in an Action Scene, the asset would indeed go away at the end of this scene. But until then, you can keep rolling it on any action/reaction vs. the Symbiote Monsters.

Better hang onto that Carnage File d12 and hope that Tigra can whip up some more magic bullets for you later. ;)
This message was last edited by the GM at 20:23, Tue 28 Apr 2020.
The Watcher
GM, 52 posts
Mon 4 May 2020
at 00:13
  • msg #50

Re: OOC Discussion

We're coming up on another Transition Scene pretty soon, so I'll try and get those Unlockables added within the next week or so. I'll also update the Milestone/XP tracker again once I have a fresh tally of Spider-Man's everyone's XP.
Moon Knight
player, 8 posts
Wed 6 May 2020
at 14:40
  • msg #51

Re: OOC Discussion

Well, THAT sucked.
Moon Knight
player, 9 posts
Wed 6 May 2020
at 17:59
  • msg #52

Re: OOC Discussion

Moon Knight:
Well, THAT sucked.


...I clearly spoke too soon. Dumpster Power!
The Watcher
GM, 53 posts
Wed 6 May 2020
at 18:31
  • msg #53

Re: OOC Discussion

You never know when a roll might go your way. Even if the Watcher can spend doom dice to up their total, sometimes it's better to take a hit so as to conserve them for a future action. Overexpending the doom pool can have rippling consequences when the Watcher's roll comes up short and they find the doom pool empty. (Or when they hang onto their spent d12's a little too strongly and find their heroes now all have a ton of XP to power up before the next fight scene... Yikes!)

But yes, it helps to have Dumpster Power. ;)

(Seriously, I think Demogoblin's official weakness is dumpsters now.)
This message was last updated by the GM at 18:31, Wed 06 May 2020.
The Watcher
GM, 55 posts
Wed 6 May 2020
at 19:45
  • msg #54

Re: OOC Discussion

@Moon Knight Just looked at Demogoblin's roll again and realized you'd have won either way. Under our current rules, the most dice anyone can put towards a total is 3. The best I could have gotten with my 3 dice was a 12, and heroes win ties. Dumpster Power indeed!
Daredevil
player, 19 posts
PP: 4
XP: 5
Fri 8 May 2020
at 22:12
  • msg #55

Re: OOC Discussion

<<3 XP - when you abandon an... innocent bystander who needs your help in order to pursue a member of Carnage's Family.>>

Wow. That is really not a heroic action.
Moon Knight
player, 11 posts
Fri 8 May 2020
at 22:14
  • msg #56

Re: OOC Discussion

I'm no a hero. I'm a bat-crap crazy agent of vengeance.
Domino
player, 24 posts
Unspent Exp: 11
PP: 2
Sat 9 May 2020
at 08:30
  • msg #57

Re: OOC Discussion

Please, how do we go about making a 'recovery roll' during a Transition Scene?
I know Domino's Physical Stress drops one level by default ... but am I right to think that I can also make some kind of roll in the attempt improve her health further?


Also:
The Watcher:
As a player, you always have the option to spend 1 XP to add a Plot Point to your current pool of PP. This also increases the minimum PP you start each session with by +1 to a maximum of 5 PP (with 4 XP spent). It’s not the most efficient use of your XP, but maybe you really want to get ahead of the game! This increased minimum starting amount resets to 1 at the beginning of a new Act, though -- make use of ‘em while you’ve got ‘em.

Please, when in this game do we mark the 'start of each session'?
And what defines a 'new Act', please?

I see the potential for Domino to begin these 'sessions' with additional PP in her pocket as an extension of her 'Luck Manipulation'.

And, please, how many XP are we permitted to use in this way?
Can we spend 4 XP to increase our pool, and 'session start' PP to 5 in one hit?
This message was last edited by the player at 08:44, Sat 09 May 2020.
The Watcher
GM, 57 posts
Sat 9 May 2020
at 20:39
  • msg #58

Re: OOC Discussion

@Domino You're correct on both counts. Stress steps back by one at the start of a Transition Scene, so your d12 Physical Stress is now d10. You may perform a recovery roll by gathering a dice pool including:

- One affiliation die (Solo/Buddy/Team)
- One distinction die
- One Stamina die, if any
- One specialty, if appropriate (Usually Medical for Physical Stress or Psych for Mental/Emotional)

You'll roll against the current doom pool (still to be determined) plus your existing stress die and any relevant complications. If your effect die is equal to or greater than the stress die, the stress goes away. If the effect die is smaller, the stress steps back by one.

It's worth noting that you can also spend Plot Points to add additional power traits to a recovery roll, if applicable, or keep an additional effect die to try and recover additional stress at its new rating. For example, let's say you roll to recover d10 Physical Stress and beat the doom pool's total. You have a d8 as your effect die, and you spend 1 PP to keep another d8 as an additional effect die. The first d8 effect die steps your d10 Physical Stress back to d8, and the additional d8 effect die removes it completely.

Finally, you can only attempt to recover each type of stress once in a Transition Scene. If you fail the roll, you either have to wait until the next Transition Scene or try to recover your stress during an Action Scene (Usually more difficult, unless you have recovery SFX like Wolverine, Hulk, Deadpool, etc.).

As for your question regarding the timing of sessions and acts... I completely overlooked that! Measuring out "sessions" doesn't really make much sense in the context of online RPG's, but I'll give it some thought and make a ruling on it soon.
The Watcher
GM, 61 posts
Sun 10 May 2020
at 00:34
  • msg #59

Re: OOC Discussion

@Domino Going forward, I'm going to play around with using "sessions" and "acts" to divide up the action. If we think of a session as being a set number of turn orders, I think it can work and we can keep the starting PP rules from the game book. That way you can spend some XP on that and have it actually go towards something useful.

On that note, I have added some content to the Unlockables thread and updated the Milestone/XP tracker with a fresh tally of everyone's XP. Act I of "Maximum Carnage" has closed out with these numbers:

Daredevil - 7 XP
Domino - 11 XP
Moon Knight - 5 XP
Spider-Man - 16 XP (Holy cow...)
Tigra - 7 XP

As we head into Act II, I will no longer award XP in place of PP's when a player is at the 5 PP cap and I'm keeping a spent doom die in the doom pool. This is in response to player feedback and to keep XP from getting out of hand.

I have also updated the Status Tracker to account for assets and resources that expired at the end of the last Action Scene. If anyone thinks any of their data is off, just let me know and I will take a look.

I look forward to seeing where "Maximum Carnage" takes everyone next!
This message was last edited by the GM at 00:35, Sun 10 May 2020.
Domino
player, 26 posts
Unspent Exp: 11
PP: 2
Sun 10 May 2020
at 06:38
  • msg #60

Re: OOC Discussion

Please remind me: we start each ACTION scene with the base PP?  or do we carry into it whatever is left over from the last Action/Transition scene?
The Watcher
GM, 62 posts
Sun 10 May 2020
at 07:16
  • msg #61

Re: OOC Discussion

@Domino You carry whatever PP's you had from the previous scene into the current scene, whether it's an Action Scene or Transition Scene. However, as PP's reset between Acts and we have just started Act II, any hero who wants to hold onto their PP's from Act I would now need to spend some XP to do so. Otherwise, they'll begin the current scene with the standard amount of 1 PP.

To answer your earlier question from Msg #57, a hero who spent 4 XP would both expand their maximum starting PP amount to 5, and they would start the next Act with those 5 PP's already in their possession. The trade-off is that, per the game book, this expanded starting amount resets between Acts. For example, you'd have to spend another 4 XP to start Act III with the same advantage.
Domino
player, 27 posts
Unspent Exp: 11
PP: 2
Sun 10 May 2020
at 08:45
  • msg #62

Re: OOC Discussion

So to confirm.
We just started Act II: so we start with the standard 1 PP.  Except that I have spent 1XP, so start with 2PP.
This message was last edited by the player at 09:12, Sun 10 May 2020.
The Watcher
GM, 63 posts
Sun 10 May 2020
at 18:15
  • msg #63

Re: OOC Discussion

@Domino Correct. And I've taken note of your new SFX as well-- a very fitting choice for Domino.
Domino
player, 28 posts
Unspent Exp: 11
PP: 2
Sun 10 May 2020
at 20:20
  • msg #64

Re: OOC Discussion

Awesome, thank you.  M
And yes, when I saw it, I thought it represented ‘a lucky break’.
The Watcher
GM, 68 posts
Wed 13 May 2020
at 05:55
  • msg #65

Re: OOC Discussion

I made a small change to the event milestones for Maximum Carnage. Instead of using two different sets, I combined them to offer a hero/vigilante choice for each milestone hit. Doing it this way allows a player to change their direction in response to the story if they would like. See below:

HERO OR VIGILANTE?
1 XP when you call out an ally, either for crossing the line or for not having the stomach to do what must be done.

3 XP when you abandon a bystander to pursue a member of Carnage’s Family, or let a member of Carnage’s Family go so that you can help a bystander.

10 XP when you kill (or convince an ally to kill) a member of Carnage’s Family, or refuse to let you or your allies be a part of it.
This message had punctuation tweaked by the GM at 06:06, Wed 13 May 2020.
Daredevil
player, 21 posts
PP: 1 (starting new Act)
XP: 7
Wed 13 May 2020
at 06:50
  • msg #66

Re: OOC Discussion

I like the Milestones combined, much like they are usually presented in the official builds, when a hero has choices that are often a choice between two opposite things. (As well as giving an option between both, and going back and forth as situations and moralities play out.) But I'm still uneasy about being rewarded for abandoning a bystander.
The Watcher
GM, 69 posts
Wed 13 May 2020
at 15:00
  • msg #67

Re: OOC Discussion

@Daredevil In hindsight, I probably would have made it say "ally" instead of "bystander" to make it fit better with the 1 and 10 XP milestones. It seems like players who have already hit that milestone interpreted it that way anyhow, which is fine.

Edit: I changed the wording on HERO OR VIGILANTE? to focus on allies, as it seems to make more sense.

Also, just a reminder to everyone that if you skipped your 1 XP milestone, you can still go back and hit it even if you already hit your 3 XP milestone.
This message was last edited by the GM at 18:39, Fri 15 May 2020.
Domino
player, 32 posts
Unspent Exp: 0
PP: 3
Tue 19 May 2020
at 08:32
  • msg #68

Re: OOC Discussion

Sorry folks, family emergency has taken me ‘away from keyboard’ for the last several days.
I intend to try posting something sooner rather than later.
The Watcher
GM, 72 posts
Tue 19 May 2020
at 13:26
  • msg #69

Re: OOC Discussion

@Domino No problem, hope everything is OK on your end.
The Watcher
GM, 74 posts
Tue 19 May 2020
at 21:30
  • msg #70

Re: OOC Discussion

@Domino and Moon Knight That was a great exchange you two just had in the game. Domino, I've taken note of your use of the milestones on the last few turns. Moon Knight, I'll try and set up some opportunities for you to hit yours in the coming scene.
This message was last edited by the GM at 21:36, Tue 19 May 2020.
The Watcher
GM, 76 posts
Wed 20 May 2020
at 13:59
  • msg #71

Re: OOC Discussion

Normally in a Transition Scene, the turn order is relaxed and posts focus more on dialogue and setting up the next scene (Domino and Moon Knight's last few posts, for example). Of course, that can get a bit confusing when different players are in different types of scenes. Usually I try to have the separate Action/Transition scenes line up, but that may not always happen. I'm going to start putting it in the Status Tracker to make it easier on us.

As a refresher, you can roll to recover your own or another's stress during a Transition Scene. You can also spend 1 PP to create a resource for the next scene, as some players have done. Domino and Moon Knight have started their next Action Scene, and after DD/Spidey and Tigra have a chance to do anything else they want to do, they'll start theirs as well.
Daredevil
player, 23 posts
PP: 1 (starting new Act)
XP: 7
Thu 21 May 2020
at 08:28
  • msg #72

Re: OOC Discussion

I'm confused. Are dice pool actions part of Transition Scenes or not? If so, how are dice pool actions different in them? When are PPs and the Doom Pool going to reset?
The Watcher
GM, 78 posts
Thu 21 May 2020
at 14:42
  • msg #73

Re: OOC Discussion

@Daredevil I understand the confusion. I think it came about from me having you guys still doing active things (tracking Spidey/Carnage, etc.) in the Transition Scene (following Msg #110), when it probably should have been more rest/recovery/dialogue type actions.

The only rolls in a Transition Scene should be to recover your own or another's stress. I had allowed some Assets to be created earlier on, but I realize now I should have been having players create those as Resources instead (spending PP's vs. rolling dice).

PP's and the doom pool have already reset since we're in a new Act. When we get to Act III, they'll reset again. If anyone still wants to spend XP to up their starting PP amount in Act II, let me know.

Hope that helps.
This message was last edited by the GM at 14:44, Thu 21 May 2020.
The Watcher
GM, 87 posts
Tue 2 Jun 2020
at 20:09
  • msg #74

Re: OOC Discussion

A quick note: from now on milestones will only be tracked in the Milestone/XP thread. They'll no longer appear crossed out on player's character sheets.

I'd also like to offer players the chance to use 2 sets of personal milestones in Act II, while simultaneously being able to use the event milestones. I know some players wanted to use 3 sets, and after giving it some thought, it makes more sense that the event milestones should be something extra on top of the 2 each hero already has.

Also, please welcome Ghost Rider to the game!
This message was last edited by the GM at 20:14, Tue 02 June 2020.
Domino
player, 36 posts
Unspent Exp: 0
PP: 3
Tue 2 Jun 2020
at 23:41
  • msg #75

Re: OOC Discussion

Hello Ghost Rider.

Gee, there seems to be a lot of 'Holy Retribution' characters around at the moment.   Isn't that Moon Knight's gig also?  and Demogoblin?

This promises to be an interesting time for someone like Domino, then.
Domino
player, 38 posts
Unspent Exp: 0
PP: 3
Tue 2 Jun 2020
at 23:54
  • msg #76

Re: OOC Discussion

Will we have different Doom Pools for each scene?
Or will every scene increase the Doom Pool for everyone?
The Watcher
GM, 90 posts
Wed 3 Jun 2020
at 03:48
  • msg #77

Re: OOC Discussion

In reply to Domino (msg # 76):

quote:
Will we have different Doom Pools for each scene?
Or will every scene increase the Doom Pool for everyone?


I responded in my last game post, but I'll include it here too just in case:

"Interestingly, I learned recently that the Watcher doesn't have to roll the entire doom pool when opposing the players with it. While I would normally go all-out in a high-stakes scenario, I'm going to try experimenting with having the doom dice rolled reflect the risk level of the scene/action."

So I ended up only rolling 2d6 against you instead of the 1d10, 1d8, and 2d6 the doom pool contained at the time you rolled. This seems like a good way to account for different scenes/actions not necessarily having the same threat level.
This message was last edited by the GM at 03:50, Wed 03 June 2020.
Domino
player, 39 posts
Unspent Exp: 0
PP: 3
Wed 3 Jun 2020
at 03:54
  • msg #78

Re: OOC Discussion

Roger that, Gold Leader.

That will be an interesting experiment for you.
The Watcher
GM, 91 posts
Wed 3 Jun 2020
at 17:53
  • msg #79

Re: OOC Discussion

quote:
Roger that, Gold Leader.

That will be an interesting experiment for you.

Seems like there's always something new to learn with MHR. Must be why I've had fun playing it for so long.

That was a real flurry of activity we had yesterday. +2 bonus XP to Daredevil, Domino, Moon Knight, Spider-Man, and Tigra for some excellent game posts all in the same day. Ghost Rider, if you jump in within the next day or so, I'll award it to you as well.
Ghost Rider
player, 1 post
Wed 3 Jun 2020
at 18:25
  • msg #80

Re: OOC Discussion

Hey all! Catching up on the posts and then will get mine up as quickly as I can. I'm looking forward to writing with everyone!
The Watcher
GM, 93 posts
Wed 3 Jun 2020
at 19:49
  • msg #81

Re: OOC Discussion

@Ghost Rider Great intro. +2 XP to you!
Daredevil
player, 27 posts
PPs: 3
XPs: 7
Wed 3 Jun 2020
at 21:35
  • msg #82

Re: OOC Discussion

Welcome, Ghost Rider! We're ready for some supernatural help!
Ghost Rider
player, 3 posts
Thu 4 Jun 2020
at 13:04
  • msg #83

Re: OOC Discussion

Thanks! I did a quick prose edit to remove some of the instances of "highway" in that first paragraph and make it more readable. :)
This message was last edited by the player at 13:16, Thu 04 June 2020.
Ghost Rider
player, 4 posts
PPs: 1
XPs: 2
Sat 6 Jun 2020
at 17:24
  • msg #84

Re: OOC Discussion

I'll have a new post up later today!
Daredevil
player, 29 posts
PPs: 2
XPs: 9
Sat 6 Jun 2020
at 20:31
  • msg #85

Re: OOC Discussion

We need a new map!
The Watcher
GM, 94 posts
Sat 6 Jun 2020
at 20:51
  • msg #86

Re: OOC Discussion

@Ghost Rider Woohoo!

@DD You read my mind... Update coming soon. ;)

Thanks everyone for your patience in getting to the next big scene(s). Hoping everyone will find it worth the wait.

Did anyone want to jump on the offer of using an additional set of milestones in Act II? Last I checked, DD, Tigra, and Ghost Rider all have 2 on top of the event milestones. Domino, Moon Knight, and Spidey are welcome to use their original 2nd sets if they would like, or run some custom ones by me.
This message was last edited by the GM at 20:56, Sat 06 June 2020.
The Watcher
GM, 96 posts
Sun 7 Jun 2020
at 02:42
  • msg #88

Re: OOC Discussion

@Daredevil and Spider-Man FYI, DD: your Venom asset is persistent since you paid the 1 PP to make it so. Spidey: you have the option of doing the same with the Doppelganger asset if you'd like to.

I hope the text explained it sufficiently, but if not-- basically Venom and Doppel will do what you guys tell them to during this scene (within reason). Use the assets just as you would any kind of normal asset, eg. a weapon or extra advantage. The d12 and d6 asset dice reflect their "effectiveness" in carrying out whatever command you give them. Assume that if the assets are removed or destroyed, it just means that your ability to give the characters orders has gone away (most likely due to them being separated from you, distance/noise interfering, etc.).

If any clarification is needed, let me know. I'll be setting up the stadium scene properly after seeing to Domino/Moon Knight's scene.
Domino
player, 40 posts
Unspent Exp: 0
PP: 3
Sun 7 Jun 2020
at 07:21
  • msg #89

Re: OOC Discussion

Sorry for my tardiness, Folk.   As a member of my cities police force, I am working extra shifts during this time of stress and protests.
I’ll try to get a post in soon.
Moon Knight
player, 19 posts
Sun 7 Jun 2020
at 15:22
  • msg #90

Re: OOC Discussion

Domino:
Sorry for my tardiness, Folk.   As a member of my cities police force, I am working extra shifts during this time of stress and protests.
I’ll try to get a post in soon.


Stay safe!


...y'know. Where possible.
This message was last edited by the player at 15:22, Sun 07 June 2020.
The Watcher
GM, 97 posts
Sun 7 Jun 2020
at 16:24
  • msg #91

Re: OOC Discussion

@Domino What Moon Knight said!
Domino
player, 42 posts
Unspent Exp: 0
PP: 3
Sun 7 Jun 2020
at 16:34
  • msg #92

Re: OOC Discussion

Absolutely; I have an eight year old daughter who needs me.
Ghost Rider
player, 5 posts
PPs: 1
XPs: 2
Sun 7 Jun 2020
at 17:52
  • msg #93

Re: OOC Discussion

Keep me honest: Can I allow Ghost Rider to be caught by Tigra's Crimson Bands of Cytorrak without defending myself because I think that would be good for the story?
The Watcher
GM, 98 posts
Sun 7 Jun 2020
at 20:47
  • msg #94

Re: OOC Discussion

@Ghost Rider I had to give it some thought, but here's my ruling on it:

I'd like for you to still roll a reaction, but you're by no means obligated to use your optimal dice pool. Use whatever dice you feel may lead you to the desired outcome-- maybe GR realizes he's part of this Team (d6) instead of being Solo (d10). Use a negative distinction. If he's not resisting, don't use any power traits or SFX. And if your specialties don't apply to this action, leave those out too.

If you didn't roll any reaction, I would treat it as though your total was 0, meaning Tigra wins with 2 extraordinary successes-- stepping up her d10 effect die past d12 and effectively one-shotting you (Ouch!). It could still happen with a crap roll, but at least the core element of risk/chance is there.
Domino
player, 43 posts
Unspent Exp: 0
PP: 3
Sun 7 Jun 2020
at 21:05
  • msg #95

Re: OOC Discussion

That’s good advice ... and a good solution.
Ghost Rider
player, 7 posts
PPs: 2
XPs: 2
Sun 7 Jun 2020
at 21:32
  • msg #96

Re: OOC Discussion

Done. Thanks! :)
Daredevil
player, 30 posts
PPs: 2
XPs: 9
Mon 8 Jun 2020
at 09:15
  • msg #97

Re: OOC Discussion

Rules question: If there are only two dice left in a dice action, is it mandatory that they become the Total, leaving no Effect die, to become a d4 default Effect, or can you choose to make one the Total and one the Effect? (Tragically unfortunate, but it happens.) Or if there is just one die left, can it be used as the Effect, leaving a Total of 0?

If GR is seen as a hostile element for the moment, but we all know he's usually a good guy, is he considered part of our Team or is he still Solo, for Affiliation purposes?
The Watcher
GM, 100 posts
Mon 8 Jun 2020
at 22:31
  • msg #98

Re: OOC Discussion

@Daredevil In response to your first question, I would leave it up to the player to decide. Part of the fun of this game system is being able to strategize with how you use your dice. This may go against the official rules, but I think it would be beneficial to the game. Having a higher effect die than the opposition results in their effect die stepping back, which can take the sting out of a bad roll (and make the game less "swingy" which IMO is one of its only weaknesses).

Re: Affiliations, I would count Ghost Rider as Team during this exact moment, as he has (for the moment) ceased to be actively hostile. If, say, on his next turn he goes on the offensive again, he'd go back to being Solo.
Ghost Rider
player, 8 posts
PPs: 3
XPs: 2
Tue 9 Jun 2020
at 13:39
  • msg #99

Re: OOC Discussion

Can I just team up with Tigra and we can kick everybody else's butt into surrender? I mean, Buddy would give me a D8. :D
The Watcher
GM, 101 posts
Tue 9 Jun 2020
at 16:00
  • msg #100

Re: OOC Discussion

quote:
Can I just team up with Tigra and we can kick everybody else's butt into surrender? I mean, Buddy would give me a D8. :D


Now there's a scary thought. :P

Carnage and Shriek are a pretty destructive team-up, but looks like they've gained some competition in their absence! Guess it's time they reminded everyone what a real power couple looks like...
Tigra
player, 18 posts
Tue 9 Jun 2020
at 19:52
  • msg #101

Re: OOC Discussion

@Domino - hope everything is well. Take care out there.

@Ghost Rider - hello and welcome! In a time and place where Tigra is possessed by a demon, it would be awesome to team up with Ghost Rider and destroy everything and everyone!

My schedule has changed a bit, so I'll be able to reply more often during weekdays along with weekends. I wanna see what happens next! :)
This message was last edited by the player at 19:53, Tue 09 June 2020.
The Watcher
GM, 102 posts
Wed 10 Jun 2020
at 16:29
  • msg #102

Re: OOC Discussion

Quick note-- I've realized recently I'm able to view PM's and private lines of text written between players. I don't intend to look at any of it, but I thought you guys might like to know just in case. rMail is a more private way of contacting each other if it's a concern to anyone (Thanks for the suggestion, Daredevil). I assume everyone's just talking about game stuff, but hey, you never know.

Also, I've updated the Milestone/XP thread with a fresh tally of everyones' XP. Some players' original milestones have been restored in case anyone wants to use them for extra XP or roleplaying options. With the event milestones now free to use on top of the two sets each player already has, everyone now has 3 sets of milestones they can hit. (The restored milestones are MYSTERIOUS PAST for Domino, SOMEONE GETS TO DO THE FUN STUFF for Moon Knight, and TEAM PLAYER for Spidey.)

Map update coming shortly! (Did everyone know we have a game map?)
Ghost Rider
player, 10 posts
PPs: 3
XPs: 2
Thu 11 Jun 2020
at 14:08
  • msg #103

Re: OOC Discussion

Tigra:
@Ghost Rider - hello and welcome! In a time and place where Tigra is possessed by a demon, it would be awesome to team up with Ghost Rider and destroy everything and everyone!


It's a date! Shhhh, don't tell the others though. It'll be a surprise.
Daredevil
player, 32 posts
PPs: 2
XPs: 9
Thu 11 Jun 2020
at 21:28
  • msg #104

Re: OOC Discussion

It is very, very difficult to surprise Daredevil.
Tigra
player, 20 posts
Thu 11 Jun 2020
at 21:36
  • msg #105

Re: OOC Discussion

I'm just thinking how cool it would be for Tigra to use some magic spells to boost up Ghost Rider.  Maybe we can do a whole thing where everyone is possessed by a demon and we wreak havoc upon the city!
Daredevil
player, 33 posts
PPs: 2
XPs: 9
Thu 11 Jun 2020
at 22:10
  • msg #106

Re: OOC Discussion

Except that we're the heroes. Are they heroic demons, at least?
The Watcher
GM, 104 posts
Thu 11 Jun 2020
at 23:37
  • msg #107

Re: OOC Discussion

The game map has been updated to reflect the latest post. If anyone has any questions about it, feel free to ask.
This message was last edited by the GM at 23:37, Thu 11 June 2020.
Ghost Rider
player, 11 posts
PPs: 3
XPs: 2
Fri 12 Jun 2020
at 14:26
  • msg #108

Re: OOC Discussion

In reply to Daredevil (msg # 106):

DD, I think we're just spitballing and having fun with the idea at the moment. If we wanted to go the demon invasion route, it might be fun to have a super team subsumed by some entity and his minions. Maybe 4/5ths of the old Champions got in over their heads, because DEMON HERCULES?!?!



A Ghost Rider magically juiced by a fledgling Sorceress Supreme does fill me with ideas, so long as any plan is super-inclusive of everyone else.
This message was last edited by the player at 14:28, Fri 12 June 2020.
The Watcher
GM, 106 posts
Mon 15 Jun 2020
at 01:28
  • msg #109

Re: OOC Discussion

Looks like top of this round goes to Ghost Rider. We expect great things from you! (Love that cover by the way. The idea you and Tigra mentioned could make for a fun story somewhere down the road.) Then just another post or two of set-up before the Marvel Universe's craziest game of baseball begins!

What, you guys didn't know Carnage was a fan? Oh yes, and he'll be making a special re-appearance very soon!
Ghost Rider
player, 13 posts
PPs: 1
XPs: 2
Tue 16 Jun 2020
at 13:33
  • msg #110

Re: OOC Discussion

quote:
The Spirit of Vengeance may need a moment to replenish his vast power, but he has gotten free of the nigh-unbreakable bands and stands ready to fight!


Hooray! :D
Ghost Rider
player, 14 posts
PPs: 1
XPs: 2
Thu 18 Jun 2020
at 17:03
  • msg #111

Re: OOC Discussion

FYI, I'm present, just waiting for more info before acting based on Bulleye's post:

quote:
"I want you to think about this one real carefully," Bullseye goes on. "Sure, your friend from the Hell's Angels down there has the power to bring this whole place down if he wanted to. But I bet he would just hate to see all that blood spilled."

"Innocent blood," he adds. Daredevil can hear the smirk as Bullseye labors on the word. "Which you might be able to save, if you just hear me out... And help me give these folks a show."

The Watcher
GM, 109 posts
Thu 18 Jun 2020
at 18:28
  • msg #112

Re: OOC Discussion

@Ghost Rider Coming up shortly! Just a bit more exposition and I'll be turning it over to the players.
Ghost Rider
player, 15 posts
PPs: 1
XPs: 2
Thu 18 Jun 2020
at 19:53
  • msg #113

Re: OOC Discussion

Take all the time you need. I'm loving reading!
Domino
player, 48 posts
Unspent Exp: 0
PP: 2
Sun 21 Jun 2020
at 02:54
  • msg #114

Re: OOC Discussion

Dagnamit.   I was hoping with a ‘19’ I might swing an upgrade to the damage ... but the bugger crept in under my ‘exceptional success’ by one freaking point.
Now THAT is lucky.


Re::
Opportunities: 3 (Available first to Domino)

I burned my lot (and pulled in all the luck) on that one attack.

Considering options:
1/ am I permitted to spend XP to purchase PP right at this moment?
2/ if I trade my Distinction for a d4 on my next roll/s, can I use that PP to purchase one of those ‘opportunity’?
The Watcher
GM, 111 posts
Sun 21 Jun 2020
at 14:43
  • msg #115

Re: OOC Discussion

quote:
Considering options:
1/ am I permitted to spend XP to purchase PP right at this moment?
2/ if I trade my Distinction for a d4 on my next roll/s, can I use that PP to purchase one of those ‘opportunity’?


My ruling is that players should wait to cash in XP for PP's during Transition Scenes. I think being able to exchange them any time (which admittedly seems to be the gamebook's ruling) would tend to over-incentivize hitting that 1 XP milestone every turn, no matter what, and that could get old quick from a roleplaying perspective. If players can only exchange them in Transition Scenes, I also think it would give everyone more reason to look forward to those breaks in the action so they can restock their PP's.

Re: the second question, you have to roll the d4 in a dice pool first before you get the PP to use on your following turn. There's a good reason for this too-- otherwise, heroes with healing or invulnerability SFX that operate off PP's aren't just difficult to K.O. through physical stress-- they become impossible to defeat that way. If it helps to know this, most things in MHR operate off the logic of "use (trigger) to get (benefit)." In this case, rolling the dice pool containing the d4 is the trigger, and getting the PP is the benefit.
This message was last edited by the GM at 14:48, Sun 21 June 2020.
The Watcher
GM, 111 posts
Sun 21 Jun 2020
at 14:47
  • msg #116

Re: OOC Discussion

In reply to Domino (msg # 114):

@Domino I realize these rules don't do much to benefit your next turn. As a bonus for asking good questions and taking the fight to Carnage, feel free to use Deadpool's Teleporter d8 as a free persistent asset (until the end of the next scene).
This message was last updated by the GM at 14:47, Sun 21 June 2020.
Domino
player, 50 posts
Unspent Exp: 0
PP: 2
Mon 22 Jun 2020
at 07:06
  • msg #117

Re: OOC Discussion

Thank you, that is generous.  But I don't feel comfortable accepting that.
It wouldn't be fair to the other players, my getting an ongoing d8 benefit just for asking question.

I expected those answers, but had to ask, just in case.
Lets rock this scene ... you know, like, when you get back from rocking the other scene.
Daredevil
player, 35 posts
PPs: 2
XPs: 9
Mon 22 Jun 2020
at 08:00
  • msg #118

Re: OOC Discussion

I'd take the d8 Asset if I were you. That's how it happened in the story, so if you earned it, it should be yours. What helps an individual helps the group. I'm sure we'll all get the opportunity to get bonuses along the way. Though it might be wise to be cautious of gifts from the Watcher -- if he still has control over them, he could make them liabilities as much as benefits.
The Watcher
GM, 113 posts
Tue 23 Jun 2020
at 17:51
  • msg #119

Re: OOC Discussion

@Domino Totally up to you! Carnage is a uniquely... slippery... opponent in this event, so it may help to have every possible advantage.

@Spider-Man That was an amazing post. You really have Spider-Man's unique voice nailed down. Loved the bit about going to ball games with Uncle Ben... Poor old Uncle Ben.

@Daredevil I realized after my newest post that DD probably would have been able to sense the hostage up in the press box. Hope I didn't nerf his abilities there-- chalk it up to the multiple distracting forces at play: deafening crowds of people, the villain's amplified voices, and the whole Tigra vs. Ghost Rider conflict.

@Tigra and Ghost Rider Looking forward to what you two cook up on your next turns!

@Moon Knight It will soon be time for MK to deliver a heaping, double-serving of vengeance!
This message was last edited by the GM at 18:00, Tue 23 June 2020.
Ghost Rider
player, 16 posts
PPs: 1
XPs: 2
Mon 29 Jun 2020
at 13:14
  • msg #120

Re: OOC Discussion

Catching up on posts & will post my reaction ASAP.
The Watcher
GM, 121 posts
Thu 2 Jul 2020
at 19:15
  • msg #121

Re: OOC Discussion

I've added a thread containing all the datafiles I've used so far for the Watcher characters. Players, feel free to take a look-- just bear in mind for roleplaying purposes that not everything contained in them is character knowledge yet. For instance, I imagine Domino and Tigra are the only ones who know Shriek's real name, owing to that Shriek File asset Domino created. But there should be a lot of good info in there to use in the current scenes-- for example, Demogoblin's Limit proves he does not consider every last person in the world a "sinner!"

FYI, players who want their heroes to quickly gain some intel on the villains can check out the Family Secrets reward in the Unlockables thread, which just got sweetened a little with a higher die rating and some extra SFX. Per player feedback, almost all the unlockables have been upgraded, some quite significantly, so I encourage players with XP on hand to check those out!
Ghost Rider
player, 18 posts
PPs: 1
XPs: 2
Fri 3 Jul 2020
at 14:43
  • msg #122

Re: OOC Discussion

Sorry for the delay everyone, will get a post up today.
The Watcher
GM, 122 posts
Fri 3 Jul 2020
at 16:17
  • msg #123

Re: OOC Discussion

No problem Ghosty, looking forward to reading it!
Moon Knight
player, 25 posts
Mon 6 Jul 2020
at 03:35
  • msg #124

Re: OOC Discussion

Ghost Rider:
Sorry for the delay everyone, will get a post up today.


Which "today" was that...?
The Watcher
GM, 123 posts
Mon 6 Jul 2020
at 20:00
  • msg #125

Re: OOC Discussion

Thanks everyone for your patience. On top of the holiday weekend, I've had a work schedule change that threw some things out of whack, but I'm ready to get things moving here again. Those villains are champing at the bit for their turn, but hopefully the next hero will act before they pull any sneaky doom pool shenanigans!
Ghost Rider
player, 19 posts
PPs: 1
XPs: 2
Tue 7 Jul 2020
at 13:13
  • msg #126

Re: OOC Discussion

Hey all, my apologies, I need to step away from the game for a week or so. My son's going into the hospital (not Covid-related). Please feel free to NPC my character or just work around him as needed. Sorry for the radio silence; I promise to be back as soon as I'm able.
The Watcher
GM, 124 posts
Tue 7 Jul 2020
at 17:03
  • msg #127

Re: OOC Discussion

Thanks for the heads-up, Ghost Rider. Hope everything is OK. The game ain't going anywhere, feel free to jump in again when you can.

DD, would you like the last action before the villains go? Maybe rally the team one last time to make sure they're all in it to win it?
Domino
player, 51 posts
Unspent Exp: 0
PP: 2
Tue 7 Jul 2020
at 21:28
  • msg #128

Re: OOC Discussion

May the fortunes smile upon you both, friends GR.
Daredevil
player, 37 posts
PPs: 4 (from msg #211)
XPs: 9
Tue 7 Jul 2020
at 23:14
  • msg #129

Re: OOC Discussion

Yeah, I'll take a turn. I'll get to it tonight.
Spider-Man
player, 20 posts
Wed 8 Jul 2020
at 00:47
  • msg #130

Re: OOC Discussion

That Shocker post had me rolling. I have a friend visiting for a few days, so I'm a bit busy. I'll try to post again soon, though.
Daredevil
player, 38 posts
PPs: 4 (from msg #211)
XPs: 9
Wed 8 Jul 2020
at 01:18
  • msg #131

Re: OOC Discussion

Have your friend join in!
The Watcher
GM, 126 posts
Thu 9 Jul 2020
at 03:03
  • msg #132

Re: OOC Discussion

Excellent posts DD and Spidey, I'll try and get the villain's post up soon. And then we'll finally check in on Domino and Moon Knight!
Domino
player, 52 posts
Unspent Exp: 0
PP: 2
Sun 12 Jul 2020
at 00:03
  • msg #133

Re: OOC Discussion

Dagnammit, I was hoping that the 'turn' would get thrown to Domino, before Carnage got to act.
They are now on even 'Physical Stress' footing ... and I suspect that whoever gets the first blow in is going to win this.

But oh well, Luck be on Domino's side, eh!
This message was last edited by the player at 07:07, Sun 12 July 2020.
The Watcher
GM, 135 posts
Sun 12 Jul 2020
at 00:04
  • msg #134

Re: OOC Discussion

With DD's re-roll and Spidey's reaction to Team Carnage's emotional attack, we will be entering a new turn order and switching back over to Moon Knight's HQ. A few notes:

- The stadium scene took forever to set up. That's on me for underestimating how many Watcher characters I was gonna need to introduce in order to make it all work. Here's hoping things move along faster from here on out!

- The "Multi-Level Stage Platforms" scene distinction was removed from the Yankee Stadium scene. I had originally planned to do something with it, but scrapped it. It's now "Umpire Jigsaw" instead. Spidey, your Tentacles complication from GR's attack has also gone away.

- I'd say we're coming up on the halfway point of the Maximum Carnage event for anyone who's keeping track at home. Thanks everyone for sticking with it thus far-- there's still plenty more to come. ;)
The Watcher
GM, 136 posts
Sun 12 Jul 2020
at 00:06
  • msg #135

Re: OOC Discussion

@Domino Let's hope that Lady Luck really is on your side!
Domino
player, 54 posts
Unspent Exp: 0
PP: 0
Sun 19 Jul 2020
at 03:03
  • msg #136

Re: OOC Discussion

Well, I'm glad after all that, SOMEONE got to claim 10xp!

I'm sensing that we've swung back to the other scene, at the sports arena?
The Watcher
GM, 139 posts
Sun 19 Jul 2020
at 03:58
  • msg #137

Re: OOC Discussion

@Domino I might have forgotten to update the status tracker, but you still have a turn in this order. I'm sort of going back-and-forth in the game thread, so going forward it's probably better to go based off that.
The Watcher
GM, 141 posts
Mon 20 Jul 2020
at 13:52
  • msg #138

Re: OOC Discussion

While the heroes in Yankee Stadium are at bat, I was thinking the scene could work like this:

1) Team Carnage does an Area Attack to simulate each hero being pitched the ball in succession.

2) Each players' reaction to the Area Attack decides if they hit the ball or not, and they post their action at the same time to try and steal a base. (Extra effect dice can be used to try and steal multiple bases or clobber the villains.)

3) Once the heroes strike out by failing 3 reactions, it's the villains' turn to bat on the next round... ;)
Moon Knight
player, 28 posts
Mon 20 Jul 2020
at 13:58
  • msg #139

Re: OOC Discussion

Where do Domino and I fit in? That's an awful lot to wait through.
The Watcher
GM, 142 posts
Mon 20 Jul 2020
at 16:31
  • msg #140

Re: OOC Discussion

@Moon Knight Thankfully, it works out to being about the same number of turns in the order as usual: DD, Spidey, Tigra, and a villain Mob. Then back over to you and Domino.
Moon Knight
player, 29 posts
Mon 20 Jul 2020
at 16:34
  • msg #141

Re: OOC Discussion

Ah. I was afraid we were going to have to wait for the inning to turn over before we got to go again.
Ghost Rider
player, 20 posts
PPs: 1
XPs: 2
Mon 20 Jul 2020
at 17:39
  • msg #142

Re: OOC Discussion

Hey all, I still exist in real life. My son's back from the hospital, but has gotten an infection that we need to get treated. I'll be back as soon as life calms the heck down, promise.
The Watcher
GM, 144 posts
Mon 20 Jul 2020
at 18:24
  • msg #143

Re: OOC Discussion

No worries MK. I'm figuring out some stuff as we go, but hoping this approach works smoothly for everyone. And I'm looking forward to seeing what you and Domino do next!

@Ghost Rider Thanks for the update!  Hope your son is doing OK.
Daredevil
player, 41 posts
PPs: 1 (from msg #236)
XPs: 9
Tue 28 Jul 2020
at 09:17
  • msg #144

Re: OOC Discussion

Some Moon Knight Symbiotes:






And a few others (that won't post): https://www.google.com/search?...imgrc=IhUkmdFa6Wg_vM

Especially this one:
https://www.deviantart.com/elm...oon-Knight-701357820
This message was last edited by the player at 09:19, Tue 28 July 2020.
Moon Knight
player, 31 posts
Tue 28 Jul 2020
at 13:25
  • msg #145

Re: OOC Discussion

Thanks! Something to think about.
The Watcher
GM, 145 posts
Tue 28 Jul 2020
at 17:31
  • msg #146

Re: OOC Discussion

Ooh, good finds, DD. I really dig that 2nd one where it's blended with his original outfit. The great thing about Symbiotes is they can change into all kinds of cool and different forms. (Is that 3rd one some kinda action figure?)
Daredevil
player, 42 posts
PPs: 1 (from msg #236)
XPs: 9
Tue 28 Jul 2020
at 21:43
  • msg #147

Re: OOC Discussion

I think the third one is a video but it's still a great image.

The second might be my favorite if it revealed more, but the hood is cool. Probably my favorite is one that wouldn't post: https://www.deviantart.com/elm...oon-Knight-701357820
And sure, with the symbiote changing its look constantly, you could use all of these!
Moon Knight
player, 32 posts
Tue 28 Jul 2020
at 21:57
  • msg #148

Re: OOC Discussion

He'll probably stick pretty close to his original look, most of the time. But then you might notice the cape moving in the breeze when there IS NO breeze, and things like that.
The Watcher
GM, 146 posts
Thu 30 Jul 2020
at 04:46
  • msg #149

Re: OOC Discussion

If Carnage beating Domino in the current fight scene seems cheap, it's because it probably is. I've always been unclear on how many SFX are allowed per action/reaction, and had been assuming it was just one. But I realized I had several on that counterattack that seemed to apply, so I tried to Google a definitive answer and came back with this thread:

https://paizo.com/threads/rzs2...ying-Getting-started

About halfway down is where I read someone say that yes, you can use multiple. Of course this also applies to players, and hopefully doesn't break anything with the system.

I hope Domino getting 3 PP's out of it balances it out. She can of course spend those in the next Transition Scene for some extra dice and come back guns blazing in the next round. After all the effort she's put in to take Carnage down for good, I wouldn't expect anything less. ;)
The Watcher
GM, 148 posts
Sat 1 Aug 2020
at 21:50
  • msg #150

Re: OOC Discussion

Spidey, your last post had me laughing the whole way through. That was some real funny stuff, all very true to the character. It got me thinking that I might have to borrow an idea from Marmar's game and feature some player/Watcher XP awards for all these creative posts you guys come up with. I'm really enjoying everything each one of you is bringing to the game.
Spider-Man
player, 23 posts
Sat 1 Aug 2020
at 23:53
  • msg #151

Re: OOC Discussion

I’m glad you enjoyed it. I normally don’t want to take over NPCs, but I failed so badly and I wanted to make up for lost time.
The Watcher
GM, 149 posts
Sun 2 Aug 2020
at 03:08
  • msg #152

Re: OOC Discussion

@Spider-Man I think your adding the villain dialogue really made that post shine. I might have objected if it were the major villains of the event (read: Carnage and Shriek), but it works well with the minor villains. There are so many bad guys in that scene that I probably couldn't do them all justice on my own. I encourage those kinds of small liberties in service of the story, as this is a collaborative thing after all!
The Watcher
GM, 154 posts
Sun 16 Aug 2020
at 19:47
  • msg #153

Re: OOC Discussion

How are we all doing? Just posted the intro to what will probably be the final Act of Maximum Carnage. There's still a lot left, and I hope everyone is game for it. Shame we lost Ghost Rider!

I know my posts can be a bit lengthy (and numerous), so hopefully it hasn't been too much to keep up with. MK and I had a great time yesterday tossing all kinds of attacks at each other!
Moon Knight
player, 38 posts
Sun 16 Aug 2020
at 19:49
  • msg #154

Re: OOC Discussion

I'm enjoying this a lot. Moon Knight is going to cut Carnage into little pieces and scatter them around the tri-state area.
The Watcher
GM, 155 posts
Sun 16 Aug 2020
at 20:16
  • msg #155

Re: OOC Discussion

In reply to Moon Knight (msg # 154):

quote:
I'm enjoying this a lot. Moon Knight is going to cut Carnage into little pieces and scatter them around the tri-state area.


Ha! He's got good reason to. Though the heroes at the stadium might take issue with that!
The Watcher
GM, 156 posts
Sun 16 Aug 2020
at 21:27
  • msg #156

Re: OOC Discussion

The Status Tracker thread has been updated to reflect the new Scene Distinctions and everyone's current stress, assets, etc. I also combed through the last month or so of posts to see if anyone has gained XP, but I think it was just MK and Spidey. I gave everyone +2XP for using the doom pool to end the last scene, though I think MK was affected by that the most.
The Watcher
GM, 157 posts
Sun 16 Aug 2020
at 21:50
  • msg #157

Re: OOC Discussion

Just to cap off this weekend of posts, here's a cool Maximum Carnage cover that's now graced my desktop:

https://vignette.wikia.nocooki...st?cb=20150917021749
Moon Knight
player, 40 posts
Wed 19 Aug 2020
at 17:58
  • msg #158

Re: OOC Discussion

Guys...?
Tigra
player, 25 posts
Wed 19 Aug 2020
at 19:21
  • msg #159

Re: OOC Discussion

Ok, not sure on what to do now, buuuut assuming there are enough XP available, can we potentially get a symbiote? Asking for a friend.
Moon Knight
player, 41 posts
Wed 19 Aug 2020
at 19:33
  • msg #160

Re: OOC Discussion

The XP tracker shows that you've got 15 XP, so you've definitely got enough. But I believe you'd have to shut down or lose an existing power set to do it. That what happened with me.

(In my case, it was definitely a trade up, though.)
The Watcher
GM, 158 posts
Wed 19 Aug 2020
at 22:23
  • msg #161

Re: OOC Discussion

@Tigra Yes.
Tigra
player, 26 posts
Thu 20 Aug 2020
at 01:18
  • msg #162

Re: OOC Discussion

In reply to Moon Knight & The Watcher (msg # 160 & 161):
@Moon Knight- Yeah, I do believe I do have to give up a power set. I think it'd be a little uneven for everyone else otherwise lol

@ Watcher - Would this mean Tigra would be in her human form, if choosing to get rid of the Chosen Champion of the Cat People power set?
I mean, a Cat Person Symbiote Supreme sounds cool (also a mouthful),but her existing power set indicates she is a Cat Person.
The Watcher
GM, 159 posts
Thu 20 Aug 2020
at 01:38
  • msg #163

Re: OOC Discussion

@Tigra That's a good way to do it, yes. We could chalk it up to the Symbiote disrupting the link to her feline half.
Moon Knight
player, 44 posts
Thu 20 Aug 2020
at 17:26
  • msg #164

Re: OOC Discussion

So, if you're going to de-Tigra Tigra, what are you going to call her?
Tigra
player, 27 posts
Thu 20 Aug 2020
at 17:57
  • msg #165

Re: OOC Discussion

In reply to Moon Knight (msg # 164):

I was thinking of going with Symbiote Supreme, since she's still keeping her  sorcery power set. Or Greer would work but that's not as cool sounding.
The Watcher
GM, 161 posts
Thu 20 Aug 2020
at 19:28
  • msg #166

Re: OOC Discussion

In reply to Tigra (msg # 165):

@Tigra Maybe a Symbiote would actually bring out the feline side more than repressing it. There's a lot of overlap between the Chosen Champion of Cat People and Symbiote Suit power sets, so we could say you're still a Cat Person even if you're not using the power set.
Daredevil
player, 47 posts
PPs: 2 (from msg #252)
XPs: 9
Fri 21 Aug 2020
at 07:32
  • msg #167

Re: OOC Discussion

"...do I need to cite parking tickets, too?"
"If Cloak didn't make good on his promise after that, Moon Knight was going to turn him into drapes."

Not one but two great lines. Good work, MK.
Moon Knight
player, 45 posts
Fri 21 Aug 2020
at 13:20
  • msg #168

Re: OOC Discussion

In reply to Daredevil (msg # 167):

Thanks!
The Watcher
GM, 162 posts
Sat 22 Aug 2020
at 18:48
  • msg #169

Re: OOC Discussion

In reply to Daredevil (msg # 167):

Seconded. Those had me cracking up!
The Watcher
GM, 163 posts
Sat 22 Aug 2020
at 21:01
  • msg #170

Re: OOC Discussion

Is everyone here comfortable with PvP (Player vs. Player conflict)? I can provide details over PM if needed.

Not asking for any particular reason... no, of course not. ;)
Moon Knight
player, 47 posts
Sat 22 Aug 2020
at 21:03
  • msg #171

Re: OOC Discussion

I'm fine with it. Hell, super-heroes fight each other all the time.
Domino
player, 57 posts
Unspent Exp: 0
PP: 0
Mon 24 Aug 2020
at 08:06
  • msg #172

Re: OOC Discussion

Sure, why should the PCs miss out on kicking my ass too.
Spider-Man
player, 26 posts
Mon 24 Aug 2020
at 17:18
  • msg #173

Re: OOC Discussion

Is there anything we can do about the helicopter heading towards the stadium, or is it impossible? If it's a story thing, that's cool. Sometimes it's more fun to just have bad things happen and react to it.
The Watcher
GM, 164 posts
Mon 24 Aug 2020
at 19:51
  • msg #174

Re: OOC Discussion

@Spider-Man It is a story thing, yeah. *The Carnage-Copter hasn't quite gained anyone's attention yet, and it's currently traveling quite stealthily far, far above you all. You may just have to trust the Watcher to set the stage here-- though I'm sure everyone's glad you asked. ;)

*'Cept maybe DD, as I don't want to nerf his super-senses here. I'd say even if his ears pick up the faint, faraway sound of the "virtually noiseless" engines way above the clouds, his attention might be too divided right now to really notice it. He's about to have his hands real full in a sec.
This message had punctuation tweaked by the GM at 19:52, Mon 24 Aug 2020.
The Watcher
GM, 168 posts
Sat 29 Aug 2020
at 05:49
  • msg #175

RIP, Chadwick Boseman.

Some may already know this, but our campaign here didn't actually begin on RPoL. Prior to my setting it up here, Marvel Mania was an IRL campaign that ran from late 2018-late 2019. I was the Watcher, my first player was my girlfriend (Tigra in our game), and all the heroes were played by various friends of ours. The first-ever scene in the campaign was a sparring match between all the player heroes. I thought it would be a great way for all the players to try out their powers and learn the system in a non-threatening way. Big mistake on my part.

My friend Ahmed (a big, 6+ foot tall Somalian guy, mind you) had chosen to play the Black Panther. For his very first action-- and the first-ever action by a player in the campaign-- he decided to pick up his teammate Spider-Woman and toss her at Shadowcat, who was on the opposing team. And so right out of the gate, the session-- the very first in a campaign I had been planning for well over a year at that point-- immediately ground to a halt as I had to pore over the rules and figure out the mechanics of what he had just done.

(I found out much later it could have just been an Area Attack. Hey, I was new to it all.)

Since then, the Black Panther had a special place in our hearts within the campaign. He was played as noble and heroic as he was in the source material, yet he also had a goofy side that came out at the most random moments. (Making up a Resource on-the-spot, the player decided one of his contacts in the world of intelligence was named "Mr. Gigolo." We never found out who that was exactly.) T'Challa was present for some of the most pivotal moments in the campaign, even demonstrating himself the only player hero worthy enough to lift the mighty hammer Mjolnir from its resting site.

No doubt a lot of our love of the character came from seeing Chadwick Boseman portray him in the MCU. I myself had never read any Black Panther comics, but after seeing his debut in Civil War, he instantly became a favorite of my girlfriend and I. Black Panther was strong and wise, yet also humble and graceful. In a time when sarcastic, quippy heroes were (and still are) often front-and-center, Boseman portrayed the character with a quiet intensity that really captured the essence of what the character is all about.

Chadwick Boseman may not have been a Wakandan king or a superhero in real life, but he embodied the characters' nobility in ways that are just now being recognized. Even having been diagnosed with cancer at the very outset of his career in the MCU, he had the good grace not to inform the public of his illness so that children wouldn't feel sad knowing the Black Panther was sick. No doubt a lot of fans, especially young black kids, are mourning the loss of their favorite superhero right now.

Mr. Boseman will be missed, but the legend of the Black Panther will live on.

Wakanda Forever!
Domino
player, 59 posts
Unspent Exp: 7
PP: 5
Sat 29 Aug 2020
at 09:18
  • msg #176

RIP, Chadwick Boseman.

Wakanda Forever!

Vale, friend Chadwick ... may your soul live on.
Moon Knight
player, 50 posts
Tue 1 Sep 2020
at 16:41
  • msg #177

RIP, Chadwick Boseman.

Tigra should be calling her symbiote 'Symba'. Just sayin'.
Tigra
player, 29 posts
Tue 1 Sep 2020
at 23:51
  • msg #178

RIP, Chadwick Boseman.

In reply to Moon Knight (msg # 177):

Noted and edited! Why did I not think of that?
Moon Knight
player, 51 posts
Tue 1 Sep 2020
at 23:58
  • msg #179

RIP, Chadwick Boseman.

Cool! I'm helping!
Tigra
player, 30 posts
Wed 2 Sep 2020
at 00:01
  • msg #180

RIP, Chadwick Boseman.

In reply to The Watcher (msg # 175):

I loved MCU Captain America,he was my favorite, but
Black Panther quickly replaced him after I saw Civil War. I hold the way Mr. Boseman portrayed the character in high esteem.

Rest in Peace Chadwick Boseman.
Domino
player, 61 posts
Unspent Exp: 7
PP: 5
Wed 2 Sep 2020
at 00:48
  • msg #181

Re: RIP, Chadwick Boseman.

Why 'Symba'?
Simba is African for 'Lion'.
'Khan' is Indian for 'Tiger'.
This message was last edited by the player at 03:26, Wed 02 Sept 2020.
Domino
player, 62 posts
Unspent Exp: 7
PP: 5
Wed 2 Sep 2020
at 00:49
  • msg #182

Re: RIP, Chadwick Boseman.

Tigra:
Rest in Peace Chadwick Boseman.

Wakanda Forever, my king.
Tigra
player, 31 posts
Wed 2 Sep 2020
at 01:14
  • msg #183

Re: OOC Discussion

In reply to Domino (msg # 181):

Now you got me thinking about names. I like Katu, which is cat in Basque.
Kahn would work too, but I just thought about how if we keep it Symba, that it could be a situation where this Symbiote would rather have a lion host instead of a tiger host, and is in denial about it. If you'll all allow it, I would like to edit my post a little more.

Is anyone else upgrading things or changing anything, calling resources,etc during the transition?
The Watcher
GM, 172 posts
Wed 2 Sep 2020
at 01:28
  • msg #184

Re: OOC Discussion

In reply to Tigra (msg # 183):

quote:
If you'll all allow it, I would like to edit my post a little more.

Is anyone else upgrading things or changing anything, calling resources,etc during the transition?

Edit away. And excellent reminder-- everyone can take +5 bonus XP for us hitting 500 posts just now. There are still some Unlockables no one's touched, or stat upgrades to be gained. ;)
Daredevil
player, 49 posts
PPs: 2 (from msg #252)
XPs: 9
Fri 4 Sep 2020
at 19:21
  • msg #185

Re: OOC Discussion

I plan to create a Resource during this Transition Scene (anyone would be a fool not to), but I want to get closer to the next Action Scene to see what might be needed. I'm in the middle of my own lively event at the moment and I want to see how it plays out before committing to a new thing.
Moon Knight
player, 56 posts
9 XP
Sun 6 Sep 2020
at 16:00
  • msg #186

Re: OOC Discussion

Posted with apologies to Dan Aykroyd.
The Watcher
GM, 176 posts
Sun 6 Sep 2020
at 19:11
  • msg #187

Re: OOC Discussion

Love it. Who knew Moon Knight had such a good sense of humor?
Moon Knight
player, 57 posts
9 XP
Sun 6 Sep 2020
at 19:23
  • msg #188

Re: OOC Discussion

I needed to differentiate the personalities somehow. I decided that Jake is kinda dumb, but funny.
The Watcher
GM, 177 posts
Mon 7 Sep 2020
at 20:24
  • msg #189

Labor Day

Happy Labor Day, everybody. I know not everyone may get the day off from work, but hopefully some of you are able to enjoy some time to relax.

If anyone's wondering, the next Action Scene will probably kick off within the next couple weeks. I want to make sure I'm setting up a great conflict for Act III that everyone can enjoy.
The Watcher
GM, 179 posts
Sat 12 Sep 2020
at 09:02
  • msg #190

Spending XP in Act III

Since this is likely to be the final Act in Maximum Carnage, let's go ahead and rule that players can spend their remaining XP freely during the action. Where before you could only buy new unlockables/stat upgrades or exchange XP -> PP during a Transition Scene, you can now do it on any turn. Also, anyone still in need of a Resource can make one on their first turn. Enjoy!
Domino
player, 65 posts
Unspent Exp: 12
PP: 2
Sat 12 Sep 2020
at 16:18
  • msg #191

Spending XP in Act III

I’ll post later today
The Watcher
GM, 181 posts
Sun 13 Sep 2020
at 05:42
  • msg #192

Re: OOC Discussion

Didn't see that coming! I'll have a new post up tomorrow, maybe more if time permits.
Domino
player, 67 posts
Unspent Exp: 0
PP: 3
Sun 13 Sep 2020
at 05:43
  • msg #193

Re: OOC Discussion

I like to surprise people ... myself especially.


I was torn between making a Covert roll, to place the tracking device .... or a Psyche roll, to get under Shriek's skin.
I can still do the latter, if you like.
This message was last edited by the player at 05:44, Sun 13 Sept 2020.
Tigra
player, 32 posts
Sun 13 Sep 2020
at 19:40
  • msg #194

Re: OOC Discussion

In reply to Domino (msg # 193):

IDk where that came from, but that was the greatest thing in the world!
The Watcher
GM, 182 posts
Sun 13 Sep 2020
at 23:02
  • msg #195

Re: OOC Discussion

Did a quick update to the XP thread (thanks Moon Knight for the reminder). Starting tallies for Act III are:

Spider-Man - 16 XP
Moon Knight - 14 XP
Daredevil - 11 XP
Domino - 0 XP
Tigra - 0 XP

Domino
player, 68 posts
Unspent Exp: 0
PP: 3
Mon 14 Sep 2020
at 00:49
  • msg #196

Re: OOC Discussion

Is there any way to change Milestones?

Mutant Merc gives me very little opportunities, and Mysterious Past comes into play so rarely I might as well not have it.
Then I see other PC (and data files) that get to hit 1xp's regularly, and easily hit the 3xp each scene ... sometimes due to easy combat actions.
Domino
player, 69 posts
Unspent Exp: 0
PP: 3
Mon 14 Sep 2020
at 01:33
  • msg #197

Re: OOC Discussion

Domino:
I was torn between making a Covert roll, to place the tracking device .... or a Psyche roll, to get under Shriek's skin.

Actually, AM I able to spend a PP on creating a secondary effect with that roll?

Creating the Asset ... AND creating an emotional attack against Shried?
The Watcher
GM, 183 posts
Mon 14 Sep 2020
at 01:54
  • msg #198

Re: OOC Discussion

In reply to Domino (msg # 197):

@Domino Yeah, I'll allow you to edit that in. I sense Carnage and Shriek may be having some trouble in paradise!
Domino
player, 70 posts
Unspent Exp: 0
PP: 3
Mon 14 Sep 2020
at 03:43
  • msg #199

Re: OOC Discussion

Thusly edited.
Thanks
The Watcher
GM, 184 posts
Wed 16 Sep 2020
at 04:16
  • msg #200

Re: OOC Discussion

Status Tracker has been updated to reflect current stats for all characters/scenes.

@Domino Feel free to message me some ideas for new milestones if you'd like.
Moon Knight
player, 59 posts
14 XP
Wed 16 Sep 2020
at 04:56
  • msg #201

Re: OOC Discussion

In reply to The Watcher (msg # 200):

Moon Knight's physical stress was cured by Dagger.
The Watcher
GM, 185 posts
Wed 16 Sep 2020
at 13:40
  • msg #202

Re: OOC Discussion

Fixed! Looks like that Wall-Crawling complication went away too. ;)
The Watcher
GM, 187 posts
Mon 21 Sep 2020
at 15:17
  • msg #203

Re: OOC Discussion

Please welcome Venom to the game!
Moon Knight
player, 60 posts
14 XP
Mon 21 Sep 2020
at 17:16
  • msg #204

Re: OOC Discussion

Welcome!
Venom
player, 3 posts
Mon 21 Sep 2020
at 19:38
  • msg #205

Re: OOC Discussion

We are most pleased to be here. Speak for yourself Venom, we keep going down this road over and over again.

You worry to much they have summoned us to get the job done this time. We'll show them the superior lifeform.
This message was last edited by the player at 19:54, Mon 21 Sept 2020.
The Watcher
GM, 188 posts
Mon 21 Sep 2020
at 20:35
  • msg #206

Re: OOC Discussion

Please welcome Spider-Woman to the game! (Two new players in one day, woohoo!)
Moon Knight
player, 61 posts
14 XP
Mon 21 Sep 2020
at 20:36
  • msg #207

Re: OOC Discussion

Woo-hoo!

Hello, Spider-Woman. Which one are you?
Spider-Woman
player, 1 post
Jessica Drew
Mon 21 Sep 2020
at 20:50
  • msg #208

Re: OOC Discussion

Moon Knight:
Woo-hoo!

Hello, Spider-Woman. Which one are you?


The original and best, Jessica Drew.
Moon Knight
player, 62 posts
14 XP
Mon 21 Sep 2020
at 20:51
  • msg #209

Re: OOC Discussion

Excellent!
Venom
player, 4 posts
Mon 21 Sep 2020
at 23:24
  • msg #210

Re: OOC Discussion

Just a Tiger of a redhead to go and we'll have the active members of the Spider family all together,wait I'll go find the pumpkin tosser.
The Watcher
GM, 189 posts
Tue 22 Sep 2020
at 00:39
  • msg #211

Re: OOC Discussion

In reply to Venom (msg # 210):

Wouldn't that be something!
Venom
player, 6 posts
Tue 22 Sep 2020
at 02:54
  • msg #212

Re: OOC Discussion

First role using this system in one to two years....not doing bad.
Daredevil
player, 53 posts
PPs: 2 (from msg #252)
XPs: 9
Tue 22 Sep 2020
at 09:26
  • msg #213

Re: OOC Discussion

Msg #339: Just when I purposely need the worst roll possible, I get one that I couldn't even have wished for. Possibly the worst roll ever in all of Marvel Heroic. This possibly makes up for every other bad roll (when I wanted a good roll). Miracles happen. (But a good thing I needed a bad one, in this very rare circumstance. This would have been catastrophic if I needed that roll to succeed to any degree.) Are there rules in MHR for critical fails (or does it just go to the Doom Pool, which is kind of disappointing)?
Venom
player, 8 posts
PP: 0
XP: 7
Tue 22 Sep 2020
at 17:07
  • msg #214

Re: OOC Discussion

Gracious I was happy to see the d4 turn out a 3 but the d8 and d10 as well....not so much.
Tigra
player, 33 posts
Wed 23 Sep 2020
at 00:33
  • msg #215

Re: OOC Discussion

In reply to The Watcher (msg # 203 & #206):

Welcome Venom and Spider-Woman!


In reply to Daredevil (msg # 213)
That is the best worst roll ever!
This message was last edited by the player at 00:34, Wed 23 Sept 2020.
The Watcher
GM, 191 posts
Wed 23 Sep 2020
at 03:50
  • msg #216

Re: OOC Discussion

Bad luck, DD. Or good luck I suppose?

I don't think MHR has such thing as critical failures, only "extraordinary successes." Which, I guess, is just a matter of framing. It might be fun to house-rule something for those "epic fail" rolls.
Venom
player, 9 posts
PP: 0
XP: 1
Sat 26 Sep 2020
at 22:16
  • msg #217

Re: OOC Discussion

Sorry about the slow response got super busy with family stuff on Friday.
Moon Knight
player, 63 posts
Tue 29 Sep 2020
at 19:40
  • [deleted]
  • msg #218

Re: OOC Discussion

This message was deleted by the player at 19:41, Tue 29 Sept 2020.
The Watcher
GM, 194 posts
Tue 29 Sep 2020
at 19:59
  • msg #219

Re: OOC Discussion

Not a problem, Venom. It's been a busy birthday weekend for me, but ready to dive back in here.
Domino
player, 72 posts
Unspent Exp: 0
PP: 3
Thu 1 Oct 2020
at 02:02
  • msg #220

Re: OOC Discussion

Oh, Happy Birthday, Watcher.
May it have brought you great joy.
Moon Knight
player, 64 posts
14 XP
Thu 1 Oct 2020
at 02:04
  • msg #221

Re: OOC Discussion

Yeah... happy birthday, Big Head.
The Watcher
GM, 195 posts
Thu 1 Oct 2020
at 03:23
  • msg #222

Re: OOC Discussion

Thanks, ya'll.

And the Watcher's small heart grew three sizes that day.
Spider-Man
player, 30 posts
Thu 1 Oct 2020
at 08:54
  • msg #223

Re: OOC Discussion

Happy Birthday!
The Watcher
GM, 197 posts
Sat 3 Oct 2020
at 19:00
  • msg #224

Re: OOC Discussion

Starting next round, I'd like to try an open turn order. As in some other MHR games here on RPoL, the Status Tracker will list who has "available actions." It seems a more convenient method.

As with anything, if anyone has questions or concerns, feel free to PM me.
The Watcher
GM, 199 posts
Wed 7 Oct 2020
at 03:12
  • msg #225

Re: OOC Discussion

Aiming to have my next game post up Thursday or Friday. In the meantime, the Status Tracker lists players who have available actions.
Venom
player, 11 posts
PP: 0
XP: 1
Fri 9 Oct 2020
at 19:02
  • msg #226

Re: OOC Discussion

Venom the good guy....not so hot on the dice rolls. haha
The Watcher
GM, 201 posts
Sat 10 Oct 2020
at 07:11
  • msg #227

Re: OOC Discussion

In reply to Venom (msg # 226):

Hopefully those dice treat you better on the next few rolls. Big thing comin' at ya. ;)
The Watcher
GM, 202 posts
Sat 10 Oct 2020
at 07:16
  • msg #228

Timer Complications

Seeing as this is our first time implementing a Timer complication in the game, here's what the Annihilation sourcebook says about them:

quote:
The Watcher may spend a doom die of any size to create a Timer complication. This defaults to d6, but particularly time-crunched situations (as stated in the Action Scene) may start higher. Place the Timer in the action order as if it were a Watcher character. Whenever it acts, the complication automatically steps up to the next die size. If it reaches beyond d12, it immediately doubles and moves to the doom pool, giving the Watcher the power to end the Scene. The Timer complication is also included in any Watcher reaction pool where time is a factor.

The heroes can target the Timer complication with tactics that could slow it down. Any such attack or effort to reduce the Timer complication may be opposed by a Watcher character in a position to oppose it, with a dice pool that includes the Timer complication; if nothing else, oppose the heroes with the doom pool plus the Timer complication. If the hero’s action total is higher, and the effect die is equal to or higher than the Timer complication, it steps back. Otherwise, it has no effect. As the Watcher, you may spend from the doom pool to step up the Timer if your reaction effect die is equal to or larger than the Timer’s current rating. Likewise, Watcher characters that are in a position to help can step the die up, unless successfully opposed by a hero.

The Timer is used in cases where the oncoming force is so powerful that the complication can never be eliminated from the Scene—it can only be stepped back to a d4. The Watcher may move the complication back to the doom pool at any time, if the heroes prove to be too annoying or if they flee.


I plan to disregard the last couple sentences, and allow the Timer to be removed just as any complication could be. However, it's worth noting the players in the stadium effectively have just two turns to get rid of those missiles!
The Watcher
GM, 204 posts
Tue 13 Oct 2020
at 15:11
  • msg #229

Timer Complications

... Aaand Spidey took out the missiles in one go. Talk about a Big Damn Hero!

https://tvtropes.org/pmwiki/pm...p/Main/BigDamnHeroes
The Watcher
GM, 207 posts
Sun 18 Oct 2020
at 15:59
  • msg #230

New Posts

Five new posts up today. We're making headway into the real meat of the event-- now all that's left is to bring the gang together!
Venom
player, 13 posts
PP: 0
XP: 1
Mon 26 Oct 2020
at 22:44
  • msg #231

New Posts

oof. Rng no likey Venom this month.
Daredevil
player, 59 posts
PPs: 2* (from msg #339)
XPs: 11
Tue 27 Oct 2020
at 09:46
  • msg #232

New Posts

I think I got the luck for your rolls, Venom. It all balances out.
Spider-Man
player, 32 posts
Thu 29 Oct 2020
at 19:55
  • msg #233

New Posts

The hurricane has knocked out my power, so my posts will be delayed until I have electricity at home again. Hopefully it will be restored by tonight or the next few days.
The Watcher
GM, 209 posts
Thu 29 Oct 2020
at 20:14
  • msg #234

New Posts

Appreciate the heads-up, Spidey. Hope you're staying safe.
Domino
player, 75 posts
Unspent Exp: 0
PP: 0
Fri 30 Oct 2020
at 19:34
  • msg #235

New Posts

Good morning, folks.
Where I am, I've just awoken on the morning of Halloween.   And my family has some big plans for the day.  It might be a tomorrow, or even Monday (48'ish hours) before I post again, I regret.

But hoping to have some fun with the new toys.
Thanks Watcher.

Domino out.
The Watcher
GM, 212 posts
Fri 30 Oct 2020
at 19:50
  • msg #236

New Posts

No problem, Domino. Happy Halloween to you and your family!

Planning to have some new posts up for the other folks before the weekend's over.
The Watcher
GM, 214 posts
Sat 31 Oct 2020
at 17:26
  • msg #237

Happy Halloween!

Happy Halloween, everybody. Here's some behind-the-scenes info for you, if it's a fun treat:

This Maximum Carnage event was originally conceived of as a Halloween-themed adventure for my old IRL group. We got through four sessions before some players moved away, work schedules changed, and various other things came up. There were a few attempts to finish it (re-imagined as a Valentine's Day event featuring Carnage and Shriek), but once the pandemic hit, a lot of that went out the window. None of the old players ended up in this PbP campaign, except for Tigra (who's played by my girlfriend). I'm grateful to have found this group here on RPoL to complete the adventure with!

There was always planned to be more going on in the background of the event. Some of that involves current PC's-- especially ones that had been played in the old game (Daredevil and Spider-Man, chiefly)-- but I never wanted to leave any of the new players too beholden to things that occurred before they took over the characters. Those old sessions now form a sort of prologue, and a summary can be read here if anyone might find it interesting:

https://docs.google.com/docume...EBaKF8TMNFx6m30/edit

(Yes, basically the whole thing was Hawkeye's fault.)

Hope everyone has a fun and safe Halloween!
Venom
player, 14 posts
PP: 0
XP: 1
Tue 3 Nov 2020
at 19:08
  • msg #238

Happy Halloween!

Waiting for what happened to V after he rolled poorly for his reaction.
The Watcher
GM, 215 posts
Tue 3 Nov 2020
at 19:29
  • msg #239

Happy Halloween!

@Venom I have follow-ups for the stadium heroes coming up.
The Watcher
GM, 216 posts
Thu 5 Nov 2020
at 21:47
  • msg #240

New Posts

I've had a shift change at my job that's thrown me for a loop, but I'm planning to get some new posts up in the next couple of days. Spidey, glad you're back with another excellent post. Tigra/Spider-Woman, you have the opportunity for a quick diceless post to help me determine what actions you'll have in this round. (Basically, if you decide to check up on Moon Knight, head to the stadium, or split up.)
The Watcher
GM, 221 posts
Sun 22 Nov 2020
at 20:58
  • msg #241

New Posts

Planning to have a new post up later today. I've been working on getting a new player added into the game. (Probably the last one I'll allow now that we're coming into the final stretch of the event, unless it's someone wanting to take over an existing Watcher hero.) Thanks all for your patience.
This message was last edited by the GM at 20:58, Sun 22 Nov 2020.
Mayhem
player, 1 post
Mon 23 Nov 2020
at 05:10
  • msg #242

New Posts

That would be me. Thank you for taking me on, thank you for allowing me to play my favorite Marvel character of all time, thank you for moving so quickly.

IC, Mayhem is female and female-presenting when not deliberately shapeshifting otherwise. She is of indeterminate/inconsistent age in her default form, though she generally appears to be between her late twenties and her early forties-- generally the angrier or more insecure or impatient she is, the younger she looks, while being calmer or more patient or reflecting on sorrows or regrets makes her older.

She is trying to conceal her nature and her origins and her identity from everyone, especially Spider-Man. I'm doing this badly on purpose, so feel free to call her on it when it would amuse you.

OOC I'm a middle-aged man, he/him, a failed and still aspiring game designer more in the OSR sphere than Cortex. I taught myself to read with Marvel Comics years before I was enrolled in kindergarten.

My username, Shroompunk, is derived from my current work-in-progress and what I currently consider my life's work: an "old school" D&D clone that tries to emulate the weird, cosmic powered, over-the-top style of fantasy roleplaying that was popular in the 1980s and I learned in the early 1990s... with a default setting based heavily on the cartoons and videogames of that era, especially the Masters of the Universe and Super Mario franchises.
The Watcher
GM, 224 posts
Thu 26 Nov 2020
at 04:58
  • msg #243

New Posts

In reply to Mayhem (msg # 242):

Thanks for that great introduction to both a new player and character, Mayhem. I'm eager to see what April Parker brings to the campaign. And I'm always interested to know more about the players here, at least as far as they're interested to share. Welcome to the game!
The Watcher
GM, 225 posts
Thu 26 Nov 2020
at 19:52
  • msg #244

Thanksgiving

Happy Thanksgiving, everybody! Hope it's a relaxing and safe holiday for all.

As a quick update on the campaign: the original plan was to wrap up Maximum Carnage before the holidays. I could now see it lasting a few more months at least, maybe until March (which would make it a nice, even year-long adventure). I'm excited to discover how the story ends-- after all, it's in all of your hands as much as mine!
Spider-Man
player, 35 posts
Sat 28 Nov 2020
at 13:08
  • msg #245

New Posts

In reply to Mayhem (msg # 242):

Welcome! Is this the April Parker from the MC2 universe brought into ours, or does she have a different origin? What's her history with Spider-Man in this timeline?
Mayhem
player, 3 posts
Sat 28 Nov 2020
at 16:25
  • msg #246

Re: New Posts

Spider-Man:
In reply to Mayhem (msg # 242):

Welcome! Is this the April Parker from the MC2 universe brought into ours, or does she have a different origin? What's her history with Spider-Man in this timeline?


She's the version from the MC2 universe, following the events of Spider-Girl: The End She lost consciousness following the building collapsing on her, and woke up in the Life Foundation laboratory some time after Carnage's attack.

I'd prefer that you didn't recognize her at all, but if your Spider-Man participated in Spider-Verse or Spider-Geddon, you might have seen her at a distance-- by my reckoning, her participation in those events would have been during "the bad timeline" and only Mayday would have been able to get through to her... or anywhere near her.

She recognizes your costume and wonders who's wearing it. She'll be obviously uncomfortable around you unless she learns you're actually Peter Parker, then she'll be very uncomfortable.
This message had punctuation tweaked by the player at 16:28, Sat 28 Nov 2020.
Spider-Man
player, 36 posts
Sun 29 Nov 2020
at 20:25
  • msg #247

Re: New Posts

I've been busy at work so I'm going to be posting tomorrow.
Moon Knight
player, 74 posts
14 XP
Wed 2 Dec 2020
at 19:20
  • msg #248

Re: New Posts

Part of me wants to play this completely callous, and have MK say "Tigra who?" But I can't bring myself to be that cold-blooded.
Spider-Woman
player, 9 posts
Jessica Drew
Wed 2 Dec 2020
at 19:22
  • msg #249

Re: New Posts

Moon Knight:
Part of me wants to play this completely callous, and have MK say "Tigra who?" But I can't bring myself to be that cold-blooded.


I mean, you could. He dumped her in a fairly callous manner, so at least there’s precedent! :-D
Venom
player, 17 posts
PP: 0
XP: 1
Wed 2 Dec 2020
at 19:24
  • msg #250

Re: New Posts

heh Ain't no Marvel couple that didn't have those moments.

BTW can you improve your complication? Not sure what I want V to work on.
Moon Knight
player, 75 posts
14 XP
Wed 2 Dec 2020
at 19:29
  • msg #251

Re: New Posts

Incidentally, after my next turn, the copter explodes. So if I try to help, I do more harm than good. So I might as well play it callously, since that's actually more helpful.

Irony.
The Watcher
GM, 228 posts
Wed 2 Dec 2020
at 23:22
  • msg #252

Re: New Posts

In reply to Moon Knight (msg # 251):

quote:
Incidentally, after my next turn, the copter explodes. So if I try to help, I do more harm than good. So I might as well play it callously, since that's actually more helpful.

Irony.

MK is correct, and for anyone who missed it, this is the Limit he triggered on the copter in Msg #407.

Limit: Self-Destruct Codes. If present in the scene, Moon Knight may activate an opportunity to create a "Self-Destruct" d10 Timer on the Carnage-Copter. Step up the Timer every time Moon Knight takes an action in the turn order. When the Timer exceeds d12, add 2d12 to the doom pool and end the scene with the Carnage-Copter destroyed.

And since we're on the question of priorities, eg. helping allies vs. hunting villains, seems like a good time to repost the Event Milestones:

quote:
HERO OR VIGILANTE?
1 XP when you call out an ally, either for crossing the line or for not having the stomach to do what must be done.

3 XP when you let a member of Carnage’s Family go so that you can help an ally, or abandon an ally to pursue a member of Carnage’s Family.

10 XP when you refuse to kill a member of Carnage's Family (or prevent an ally from doing it), or kill them (or convince an ally to do it).

This message was last edited by the GM at 23:23, Wed 02 Dec 2020.
The Watcher
GM, 229 posts
Wed 9 Dec 2020
at 09:56
  • msg #253

Re: New Posts

There are still some actions on the table for Daredevil, Domino, and Tigra. Planning to resolve Moon Knight's action last so as to give everyone a chance to post before the Timer goes off.

With the holiday season now upon us, I imagine most of us will be busier over the next couple weeks, so this will be the last round of actions in the current scene. There's still a bit more to come, and I think the resolution of this scene will leave us in an interesting place when we pick things up again.
Spider-Woman
player, 10 posts
Jessica Drew
Fri 11 Dec 2020
at 16:39
  • msg #254

Re: New Posts

Is Shriek attacking with helicopter guns or her namesake power?
Moon Knight
player, 78 posts
14 XP
Fri 11 Dec 2020
at 16:49
  • msg #255

Re: New Posts

I'm pretty sure it's the guns.
The Watcher
GM, 230 posts
Fri 11 Dec 2020
at 20:01
  • msg #256

Re: New Posts

It was indeed using the helicopter's guns (Msg #435).
quote:
2d10 (Large Scale Threat)
Hijacked Helicopter d8
Weapon Systems d8
Combat Expert d8
Area Attack 3d6

Thanks all for the prompt reactions and apologies for the confusion. Luckily we won't have to worry about this helicopter much longer. :P
Venom
player, 19 posts
PP: 0
XP: 1
Fri 11 Dec 2020
at 20:27
  • msg #257

Re: New Posts

haha Seems Venom will keep a little bit of it with him for awhile.
Mayhem
player, 5 posts
Fri 11 Dec 2020
at 21:00
  • msg #258

Re: New Posts

My understanding here, we're on the ground inside Yankee Stadium and there are civilians still in the stands?

Is that the 'Innocent Bystanders d10' complication?
Domino
player, 79 posts
Unspent Exp: 0
PP: 1
Fri 11 Dec 2020
at 23:13
  • msg #259

Re: New Posts

Spider-Woman:
Is Shriek attacking with helicopter guns or her namesake power?

Sorry, my bad.   I should have read betterer; I must have preconcepted.
Venom
player, 20 posts
PP: 0
XP: 1
Sun 13 Dec 2020
at 05:59
  • msg #260

Re: New Posts

There are some crowds on the fields after they rushed out to beat us up.
Spider-Woman
player, 12 posts
Jessica Drew
Tue 15 Dec 2020
at 00:22
  • msg #261

Re: New Posts

Can I change the Physical Stress from the bullets into a different kind with 1 PP?
Moon Knight
player, 79 posts
14 XP
Tue 15 Dec 2020
at 00:39
  • msg #262

Re: New Posts

Emotional bullets?
Venom
player, 21 posts
PP: 0
XP: 1
Tue 15 Dec 2020
at 00:41
  • msg #263

Re: New Posts

Thats Telekenesis Kyle.
Mayhem
player, 6 posts
Tue 15 Dec 2020
at 02:17
  • msg #264

Re: New Posts

These bullets won't break your skin, but they can hurt you in other ways.
The Watcher
GM, 231 posts
Tue 15 Dec 2020
at 05:04
  • msg #265

Re: New Posts

quote:
Can I change the Physical Stress from the bullets into a different kind with 1 PP?

Yes, that's allowed in the rules, and how you justify it is up to you. I'm pretty sure both PC's and Watcher Characters have done it in previous posts.

And to all, expect the next Watcher posts containing the resolution of the current scene over the next few days.
Spider-Woman
player, 13 posts
Jessica Drew
Tue 15 Dec 2020
at 07:08
  • msg #266

Re: New Posts

The Watcher:
quote:
Can I change the Physical Stress from the bullets into a different kind with 1 PP?

Yes, that's allowed in the rules, and how you justify it is up to you. I'm pretty sure both PC's and Watcher Characters have done it in previous posts.


:-P @everyone else.
The Watcher
GM, 232 posts
Wed 16 Dec 2020
at 21:40
  • msg #267

Re: New Posts

It's looking more like Friday for those follow-up posts. I realized Tigra still has an action and I need more time to set up the scene where Carnage... well, you'll see. Thanks all for your patience.
The Watcher
GM, 234 posts
Sat 19 Dec 2020
at 07:12
  • msg #268

Re: New Posts

Two new posts up and all the dice actions have been logged. I aim to close out the scene before the weekend's over, but may give it a little more time if anyone wants to post dialogue in response to the newest posts for some XP.
This message was last edited by the GM at 07:13, Sat 19 Dec 2020.
The Watcher
GM, 236 posts
Mon 21 Dec 2020
at 23:43
  • msg #269

Upcoming PvP Scene

The next scene is intended to allow for a PvP conflict between the heroes and vigilantes. How we arrive there in the narrative should become evident in the coming Watcher posts, though I may need a little help from the players. Anyone who wants to build up the conflict IC may get a bonus for doing so, and can use the HERO OR VIGILANTE? milestones for inspiration.

I plan to reset everyone's stress, though complications and shut-down powers may linger. I'll also do another tally of XP soon in case anyone wants to beef up their characters a little. And of course, if anyone doesn't want to participate, they're not required to do so. Do keep in mind this could be a mental/emotional struggle as much as a physical one (though I think we all like it when superheroes punch each other).
Mayhem
player, 9 posts
Wed 23 Dec 2020
at 03:29
  • msg #270

Upcoming PvP Scene

When I say Mayhem "desperately hopes" that neither "Benji" nor "Reilly" can hear her... I mean OOC I know for a fact that Daredevil can, and anyone else who wants to overhear her plan is absolutely welcome to.
Tigra
player, 38 posts
Wed 23 Dec 2020
at 08:51
  • msg #271

Upcoming PvP Scene

Hello everybody, I will be taking a small break, and hopefully come back in a couple months. I appreciate you all saving Tigra's butt.
It's been great playing with you all so far - and those who recently came by, I hope you're having fun! This is a great group, and hopefully I get to play with you in the near future.
Feel free to take advantage of Tigra's healing powers before she disappears off somewhere to do Sorcerer Supreme stuff (Watcher...wink wink).
The Watcher
GM, 238 posts
Thu 24 Dec 2020
at 00:20
  • msg #272

Upcoming PvP Scene

OK, so Tigra will be a Watcher character for the remainder of the event, which means I need to think of what strange enhancement she might get next. For those unaware, she's been an Iron Fist, the Sorcerer Supreme, and now a symbiote host in this campaign, in addition to being a Cat Person.

Maybe it's time she got that Iron Man suit...

(Kidding. Maybe.)
Moon Knight
player, 82 posts
14 XP
Thu 24 Dec 2020
at 00:27
  • msg #273

Upcoming PvP Scene

Not even a cat person anymore, really.
Spider-Woman
player, 15 posts
Jessica Drew
Thu 24 Dec 2020
at 16:30
  • msg #274

Re: Upcoming PvP Scene

The Watcher:
OK, so Tigra will be a Watcher character for the remainder of the event, which means I need to think of what strange enhancement she might get next. For those unaware, she's been an Iron Fist, the Sorcerer Supreme, and now a symbiote host in this campaign, in addition to being a Cat Person.

Maybe it's time she got that Iron Man suit...

(Kidding. Maybe.)



Can we start with a healing?

Take care, Tigra, and we’ll see you again in The Merry Marvel Marching Society!
The Watcher
GM, 239 posts
Thu 24 Dec 2020
at 19:32
  • msg #275

Holidays and such

Yes, it would seem a group healing is in order from our resident (non-)Cat Person. I'll be adding posts here and there over the next week to set up the next scene.

Given the holidays are afoot, I don't expect posts from everyone, but dialogue/non-dice actions are still welcome for those who would like. I expect we'll get to rolling dice again within the first week of the new year(!).

Happy holidays, all.
Mayhem
player, 10 posts
Thu 24 Dec 2020
at 23:13
  • msg #276

Holidays and such

Greer's had a hell of a ride, hasn't she?
The Watcher
GM, 240 posts
Mon 28 Dec 2020
at 21:16
  • msg #277

Holidays and such

In reply to Mayhem (msg # 276):

quote:
Greer's had a hell of a ride, hasn't she?

Remember this post for later.
The Watcher
GM, 242 posts
Tue 29 Dec 2020
at 23:43
  • msg #278

PvP: Rules, questions, etc.

Hope everyone is doing well and enjoying their holidays. A couple quick questions for those who may be around, and for the others when they return:

Do we need clarification on any game/house rules before we enter the PvP scene in a couple(ish) weeks? I've tried (as ever) to keep as close to the official game rules as is feasible over the last ~9 months, but I know there have been a few fuzzy things here and there. It'd be great to have any lingering questions or confusion resolved before the punches start flying.

I've made a small list of my own questions to ask on the Cortex/MHR Discord channel (great resource, since, y'know, the lead game designer himself is on it) and would be happy to take any player questions there as well. I'll post the responses here once I have them.

For that matter, does everyone have access to a copy of the MHR game book? (Oddly enough, I've only now just thought to ask.)
Mayhem
player, 11 posts
Wed 30 Dec 2020
at 00:29
  • msg #279

PvP: Rules, questions, etc.

In reply to The Watcher (msg # 278):

Yeah, it'd be worth knowing what all you're doing differently.
Daredevil
player, 64 posts
PPs: 2* (from msg #339)
XPs: 11
Wed 30 Dec 2020
at 10:06
  • msg #280

PvP: Rules, questions, etc.

One of the best and worst things about the Cortex/MHR rules is their malleability. We can fashion the technical aspects to what we want or what works best, but they can also be difficult to track and depend on when we want to do something. I don't know if we need a detailed accounting of all the possible rules variations, but maybe a note for the major ones or the parts that are different that come up most frequently. On the other hand, this group hasn't seemed so sensitive to any rules issues and that's seemed to work well so far. If it's all about the story then the rules are secondary, up to interpretation and whatever serves the Scene the best. If there's a concern though, maybe there could be a rules post or thread for variations and clarifications.
Mayhem
player, 12 posts
Wed 30 Dec 2020
at 10:09
  • msg #281

PvP: Rules, questions, etc.

In reply to Daredevil (msg # 280):

You know, I ran this game for a year and a half thinking when when you rolled a 1 on a die, you added the whole die to the Doom Pool. The end of every mission was just a slog, and nobody noticed until the game was almost over.
The Watcher
GM, 243 posts
Thu 31 Dec 2020
at 00:31
  • msg #282

PvP: Rules, questions, etc.

Yes, I'm asking more in an attempt to anticipate anything that could possibly come up. I've yet to have any major quibbles from players with the rules, which probably says more about all of their willingness to be flexible than it does my being consistent. ;)

I'll create a PvP FAQ thread and announce it here when it's up.
Daredevil
player, 65 posts
PPs: 2* (from msg #339)
XPs: 11
Thu 31 Dec 2020
at 10:25
  • msg #283

PvP: Rules, questions, etc.

Only recently did I come upon the rule for adding the whole die that rolled the 1 to the Doom Pool, instead of stepping up from a d6. I've considered it for my own game but it hasn't been time yet to have an action scene that can be run as a test. There are a few concessions to add in there, but it could work. I'd be curious to see how it was run in the another game. Do you have more details about how it ran in that game? How was the end a slog?

The PvP thread is great! A good start. It's a suitable place for optional rules as well as a refresher on some of the finer points. In a game that prides itself on its modularity and spontaneity, consistency can be a challenge. Thinking you're setting a precedent on any swerve of the rules can be nerve-racking. But it helps to have good, flexible, and forgiving players who are more concerned about the story and doing cool stuff together than picking apart the rules.
The Watcher
GM, 245 posts
Thu 31 Dec 2020
at 19:24
  • msg #284

PvP: Rules, questions, etc.

Thanks DD-- and for any who didn't see it yet, the PvP Guide is up. I intend to match players up myself in the coming weeks via PM (so as to provide some kind of structure to this thing as opposed to a total free-for-all). Stats will likely be the biggest determinant of who matches up with who, and players will be encouraged to get into the drama and have fun with it.
Mayhem
player, 14 posts
Thu 31 Dec 2020
at 19:36
  • msg #285

Re: PvP: Rules, questions, etc.

Daredevil:
Only recently did I come upon the rule for adding the whole die that rolled the 1 to the Doom Pool, instead of stepping up from a d6. I've considered it for my own game but it hasn't been time yet to have an action scene that can be run as a test. There are a few concessions to add in there, but it could work. I'd be curious to see how it was run in the another game. Do you have more details about how it ran in that game? How was the end a slog?


Basically, I was starting with hefty Doom Pools anyway-- it was an eXiles game-- and I'm not good at spending Doom to control the pacing and mix things up. (I'm old school, used to doing this manually.) End result, I was running honking big Doom Pools by the end of a Mission and anything I rolled the full pool against would simply fail-- so I started holding the dice back, which felt like fudging.

It occurs to me I should have been holding dice back all along anyway, so I had dice to spend to modify the roll.

I like to think I'm a good GM-- I am a damned good GM-- but I'm just not good with this system yet.
Mayhem
player, 15 posts
Sat 2 Jan 2021
at 00:22
  • msg #286

Re: PvP: Rules, questions, etc.

Hey, can I make a request? We all know the the argument is going to turn into a fight, because we want it to... but can we actually have the argument first? It's the part I'm looking forward to most.
The Watcher
GM, 246 posts
Sat 2 Jan 2021
at 01:09
  • msg #287

Re: PvP: Rules, questions, etc.

@Mayhem Yes, I encourage it. :)
The Watcher
GM, 247 posts
Sat 2 Jan 2021
at 20:55
  • msg #288

Re: PvP: Rules, questions, etc.

quote:
"I could use a recap, too. I've been... out of town for awhile and Carnage is the only part of this that makes any sense."

It'd be fun to hear a player's recap, but I could also throw it on Tigra if needed. (Who I just remembered is also a police officer somehow.)
The Watcher
GM, 251 posts
Mon 4 Jan 2021
at 23:11
  • msg #289

User name change

FYI, I'm in the process of trying to change my RPoL user name to SacMan and apparently need to notify any games I'm in. We'll see if it goes through.

(The unwieldy "sacmarvelrpg" was chosen to give my old IRL players something easy to remember when they searched me to join my game... which, y'know, never actually happened...)
Mayhem
player, 17 posts
Tue 5 Jan 2021
at 04:40
  • msg #290

HEROES AND VIGILANTES

Not sure we're going to have much of a fight if everyone agrees on using the spell.

Far as I'm concerned, it's the better option: I don't want Carnage to suffer, I don't want him to be punished, I just want him gone. Trapped in Hell is way, way better for my purposes than merely rotting in Hell.
Daredevil
player, 66 posts
PPs: 2* (from msg #339)
XPs: 11
Tue 5 Jan 2021
at 09:59
  • msg #291

HEROES AND VIGILANTES

I picked my RPOL user name well before I thought I'd be on the site so much. If I knew I was going to do so much on here for so long I'd have given more thought to my name. I've just gotten used to it (as I have with various other sites I've given a dumb name to, including the site where I met my wife).

I'd be interested in that recap (why I initiated it). In game terms it would explain how we're all privy to everything that's been going on, even the stuff we weren't present for. It could also be interesting to see how anyone interprets the events that happened to them. It doesn't have to be long -- i.e., "Then Moon Knight explains what happened in his former base" -- but it could offer some great color to get the story through someone else's filter.
The Watcher
GM, 253 posts
Tue 5 Jan 2021
at 19:00
  • msg #292

HEROES AND VIGILANTES

I'm sometimes blown away by everyones' posts and how true they are to the characters. The current discussion in the game has been a real treat to read for your Watcher.

Given the current near-consensus among the players on what to do with Kasady, maybe the PvP scene could come later. I'm not counting it out, but wouldn't want to foist it on everyone when they seem to be on the same page. (Though I wonder what Domino thinks of the group's plan?)

I'll leave it open a while longer to any additional discussion (and maybe some bonus XP for a player who gives a really good recap of events), and then we'll see where the villains ended up.
The Watcher
GM, 254 posts
Mon 11 Jan 2021
at 08:23
  • msg #293

Next Post

Last week was exhausting. Planning to have a new game post up later today.
Domino
player, 82 posts
Unspent Exp: 0
PP: 3
Mon 11 Jan 2021
at 08:27
  • msg #294

Next Post

It's been a big month, these last weeks.
Sorry for my abstinence:  but Domino is somewhat distracted at the moment anyway.  She'd not the talkative type.
The Watcher
GM, 258 posts
Mon 18 Jan 2021
at 00:40
  • msg #295

New Posts

Apologies for the slow pace recently. Work has had me burned out, but I hope the abundance of new posts today makes up for it.

With these new posts, I've done my best to set the stage for the climax of this adventure of ours. Normally I try to hold myself to no more than ~3 Watcher posts in a row (to keep things from turning into a puppet show) but in this case there was a lot to resolve. I may have forgotten just how many characters showed up in this story over the last ~10 months! I hope everyone enjoys the callbacks to some earlier things in the campaign, as well as maybe clearing up some loose ends. There's still a good 2-3 months left in this thing, and we might yet swing that PvP scene discussed earlier if everything falls into place.

I still need to stat up "King Carnage," as I'm calling him, but he'll be in the Watcher Datafiles thread soon. Assume the Predator healed any of his lingering stress/trauma, as Tigra did for the players.

Thanks all for your continued participation, and see you in the finale!
Mayhem
player, 21 posts
Thu 21 Jan 2021
at 06:31
  • msg #296

New Posts

Ugh. Sorry about my irritation with the dice roller.
Venom
player, 25 posts
PP: 0
XP: 1
Thu 21 Jan 2021
at 21:13
  • msg #297

New Posts

Mayhem:
Ugh. Sorry about my irritation with the dice roller.

I feel ya. I let Venom talk himself a big game and his dice chuckle behind his back.
Daredevil
player, 67 posts
Tue 26 Jan 2021
at 08:40
  • [deleted]
  • msg #298

New Posts

This message was deleted by the player at 08:41, Tue 26 Jan 2021.
Daredevil
player, 69 posts
PPs: 2* (from msg #339)
XPs: 11
Tue 26 Jan 2021
at 09:01
  • msg #299

New Posts

I've been assuming that Mayhem was the version from the early '90s:

She even has the Cloak & Dagger connection. But now I realize you're the symbiote version:

I know the latter a lot less (which is considerable since I barely know the former), but that's a much better use for the name. I've been waiting to figure that out. (Thanks, Google!)
Mayhem
player, 22 posts
Tue 26 Jan 2021
at 09:18
  • msg #300

New Posts

No need to revise, but I wasn't trying to make Carnage shoot himself in the face... I was just trying to do that trick myself, and I didn't want to create spikes out of my own precious body mass while I still had three perfectly good ones sticking through my torso.
The Watcher
GM, 260 posts
Mon 1 Feb 2021
at 23:59
  • msg #301

New Posts

In reply to Mayhem (msg # 300):

@Mayhem Ah yes, I just re-read it. I seem to have misunderstood-- appreciate your pointing it out.

Re: the latest game developments, does anyone need Watcher assistance? We have 5 players with actions still on the table, so just checking everyones' status.
The Watcher
GM, 261 posts
Wed 10 Feb 2021
at 05:47
  • msg #302

Giant Carnage Battle

I'll cop to it, I've let quite some time go by without any updates here. I've joined another game on RPoL that's a lot of fun, and was invited to join a D&D 5e campaign with Tigra and a few co-workers over Zoom recently. So diving into those games has taken up some of my bandwidth that would otherwise be spent on Marvel Mania. But I haven't forgotten about our adventure here, especially now that we're in the climax. I'm issuing a last call for any dice actions from the remaining players in the Status Tracker, and I'll plan on having a new post up over the weekend.
Daredevil
player, 71 posts
PPs: 2 (from msg #486)
XPs: 8
Wed 10 Feb 2021
at 09:12
  • msg #303

Giant Carnage Battle

In a protracted campaign like this, there will be spots when things slow for a while. I think we all understand that. But it's also a good format to be able to pause when we (or rather, the GM) needs to. At least it can't be any slower than the Amazing Avengers game. Do what you need to do, man. We'll look forward to the new post (and take actions if we haven't already. Take your actions, y'all).
Venom
player, 26 posts
PP: 0
XP: 0
Wed 10 Feb 2021
at 11:40
  • msg #304

Giant Carnage Battle

Sorry issues with my wife and her cancer treatments have consumed my mind of late. I'm trying to get back online and caught up.
The Watcher
GM, 262 posts
Wed 10 Feb 2021
at 20:00
  • msg #305

Giant Carnage Battle

Thanks for the heads-up, Venom. Hope you're both taking care of yourselves.
Moon Knight
player, 88 posts
14 XP
Sat 13 Feb 2021
at 15:22
  • msg #306

Giant Carnage Battle

Where's everybody else, though??
Mayhem
player, 23 posts
Sat 13 Feb 2021
at 23:55
  • msg #307

Giant Carnage Battle

I'm here, but I wasted my action this round, and I don't have anything useful to say.
Spider-Man
player, 40 posts
Sun 14 Feb 2021
at 07:26
  • msg #308

Giant Carnage Battle

I'm waiting for Daredevil's action to resolve, then I'll make a post.
The Watcher
GM, 264 posts
Mon 15 Feb 2021
at 06:31
  • msg #309

Giant Carnage Battle

In reply to Spider-Man (msg # 308):

That's my cue... New post up!
Mayhem
player, 24 posts
Wed 17 Feb 2021
at 01:05
  • msg #310

OOC Discussion

Burst water pipes over the weekend, the electric in the house is shorting-- thankfully saved the fridge-- and I'm not going to have a proper computer until lights, heat, and water are fixed. Looking like several days at least, as everyone in town had the same fun idea.
Venom
player, 28 posts
PP: 0
XP: 0
Thu 25 Feb 2021
at 20:03
  • msg #311

Re: PvP: Rules, questions, etc.

Work and wife's doctor appointments have had me scattered. I'm sorta back and rolling JUST as horrible as normal.
The Watcher
GM, 264 posts
Sun 7 Mar 2021
at 18:16
  • msg #312

Re: PvP: Rules, questions, etc.

In reply to Venom (msg # 311):

I'm back myself after a much longer than intended absence. I was lucky enough to get the Covid vaccine recently, though it left me wiped out for a few days, and after that work really picked up. I usually intend to post when I get home at night, but lately I just seem to crash. Domino, I think you were waiting on me to post Carnage's reaction to Venom, but you have the final action of the round now. Hopefully you find a way through his "Symbiote Armor" SFX!
This message was last updated by the GM at 18:16, Sun 07 Mar 2021.
Moon Knight
player, 89 posts
14 XP
Tue 9 Mar 2021
at 19:12
  • msg #313

Re: PvP: Rules, questions, etc.

(Domino hasn't logged in for three weeks now.)
The Watcher
GM, 265 posts
Wed 10 Mar 2021
at 04:37
  • msg #314

Top of the round

I've just heard back from our resident mercenary, and it sounds like we'll have a new post from her as soon as possible.
The Watcher
GM, 266 posts
Tue 16 Mar 2021
at 03:18
  • msg #315

Top of the round

Hey all, sorry for the recent inactivity. I should have a new post up tomorrow evening.
The Watcher
GM, 266 posts
Wed 17 Mar 2021
at 05:57
  • msg #316

Top of the round

Reactions to Domino and Spider-Woman are posted. Domino, you were top of the round last time, so you technically have another action in the current round. Spider-Woman went first this round, but everyone else currently has an action available. I'll jump in with Carnage's own action at some point, hopefully before he gets steamrolled too bad. ;)
This message was last updated by the GM at 05:57, Wed 17 Mar 2021.
The Watcher
GM, 267 posts
Tue 23 Mar 2021
at 01:22
  • msg #317

New Round

It seems like RPoL has slowed down lately, but I'm still here. Happy to help if anyone needs assistance getting their action figured out. Also taking some much-needed time off work next week-- maybe things will pick up by then.
Spider-Woman
player, 22 posts
Jessica Drew
Tue 23 Mar 2021
at 02:37
  • msg #318

New Round

I’m waiting on everyone else.
Moon Knight
player, 90 posts
14 XP
Tue 23 Mar 2021
at 02:48
  • msg #319

New Round

I will try to post tomorrow morning.
The Watcher
GM, 268 posts
Thu 25 Mar 2021
at 03:50
  • msg #320

New Round

Roger that, Spider-Woman and Moon Knight. Appreciate the update during all this busyness for myself and some of our players.

Daredevil, Domino, Mayhem, Spidey, Venom: actions are still on the table. Anyone wearing a symbiote who wants to follow MK's plan can roll vs. the doom pool for a "Symbiote Joining" asset!
Spider-Woman
player, 23 posts
Jessica Drew
Thu 25 Mar 2021
at 04:49
  • msg #321

New Round

Ooo, it’s time for a “Venom Voltron”!
Daredevil
player, 73 posts
PPs: 2 (from msg #486)
XPs: 8
Thu 25 Mar 2021
at 08:49
  • msg #322

New Round

I'm giving it a minute to see how this plays out. It seems like it could be the symbiotes' spotlight for the moment.
The Watcher
GM, 269 posts
Fri 26 Mar 2021
at 16:35
  • msg #323

New Round

Aye-aye, DD. Eager to see what you come up with, when the time comes.
Venom
player, 30 posts
PP: 0
XP: 0
Sat 27 Mar 2021
at 23:17
  • msg #324

New Posts

Well good luck team. HA
The Watcher
GM, 270 posts
Wed 31 Mar 2021
at 05:56
  • msg #325

New Posts

In reply to Venom (msg # 324):

Last call for anyone who wants to jump in on the "Venom Voltron!"

(Good name, Spider-Woman.)

I'll be rolling those doom pool reactions in the next couple of days.
Daredevil
player, 74 posts
PPs: 2 (from msg #486)
XPs: 8
Wed 31 Mar 2021
at 08:27
  • msg #326

New Posts

DD isn't a symbiote (any longer) so I think I missed that boat. I'm not sure if I can contribute with an Asset or something (though I've worn in some grooves with that strategy), or if I have time to get an action to build one in.
The Watcher
GM, 271 posts
Wed 31 Mar 2021
at 18:06
  • msg #327

New Posts

Noted, DD. I believe we still have a few symbiotes who plan to roll for the attempt to merge together. But the players not joining the conglomeration will still find ways to contribute, I'm sure.
The Watcher
GM, 279 posts
Thu 1 Apr 2021
at 23:33
  • msg #328

Carnage Family Photos

On a random note, here are some reference images of the Carnage Family, since RPoL's avatars don't quite do them justice:

Carnage

Shriek

Doppelganger (Note, he isn't a symbiote)

Carrion

Demogoblin

All credit to the original artists of course.
Mayhem
player, 26 posts
Fri 2 Apr 2021
at 02:11
  • msg #329

Carnage Family Photos

If that's directed to me, I know he isn't. I've just suddenly decided he's very interesting.
The Watcher
GM, 280 posts
Tue 6 Apr 2021
at 23:18
  • msg #330

Carnage Family Photos

@Mayhem I think a few players have referred to him as one actually, but no biggie in any case.

Those who celebrate Easter, I hope you enjoyed your holiday. Most of my family is vaccinated and we were able to visit over the weekend-- not planned, but after my grandfather unexpectedly passed (not Covid-related). Relieved to say Tigra got her 2nd vaccine yesterday and is resting up.

Hope everyone is taking care of themselves. I'll see about getting things going again here in the next few days. (Anyone seen our Spidey around?)
Spider-Man
player, 42 posts
Wed 7 Apr 2021
at 11:02
  • msg #331

Carnage Family Photos

Hey, everyone. Sorry for the absence. I've been busy lately a lot of stuff has been falling to the wayside. Trying to catch up on several things in life. If it's still possible to jump in, I'll try to get a post done after work, maybe around 1-2 a.m. US Central time.
The Watcher
GM, 281 posts
Wed 7 Apr 2021
at 15:11
  • msg #332

Carnage Family Photos

Understood, Spidey. Thanks for the update.
Venom
player, 31 posts
PP: 0
XP: 0
Wed 7 Apr 2021
at 18:18
  • msg #333

Giant Carnage Battle

Got my first Covid shot last Saturday. Hurt like four flu shots but its worth it.
Venom
player, 32 posts
PP: 0
XP: 0
Sat 10 Apr 2021
at 22:38
  • msg #334

Giant Carnage Battle

By all that is unholy we actually did it.
Moon Knight
player, 93 posts
14 XP
Sat 10 Apr 2021
at 22:47
  • msg #335

Giant Carnage Battle

We did it, and it is AWESOME.
Spider-Man
player, 44 posts
Mon 12 Apr 2021
at 06:00
  • msg #336

Giant Carnage Battle

IT'S HAPPENING!!!
Domino
player, 86 posts
Unspent Exp: 0
PP: 3
Mon 12 Apr 2021
at 07:16
  • msg #337

Giant Carnage Battle

Sorry for my tardiness, folks.
My work is in overdrive during certain times ... I'll read up and post in the next few hours.
Spider-Woman
player, 24 posts
Jessica Drew
Mon 12 Apr 2021
at 07:57
  • msg #338

Giant Carnage Battle

Um, Jessica doesn’t spin webs.

Sorry.

Don’t despair. I’ll work out an alternative form of “web line”.
This message was last edited by the player at 08:00, Mon 12 Apr 2021.
Domino
player, 88 posts
Unspent Exp: 0
PP: 3
Mon 12 Apr 2021
at 08:00
  • msg #339

Giant Carnage Battle

Well I'm screwed then, aint I.
Spider-Woman
player, 25 posts
Jessica Drew
Mon 12 Apr 2021
at 08:00
  • msg #340

Re: Giant Carnage Battle

Domino:
Well I'm screwed then, aint I.


See my edit above.
Domino
player, 89 posts
Unspent Exp: 0
PP: 3
Mon 12 Apr 2021
at 08:22
  • msg #341

Re: Giant Carnage Battle

I have faith in you.


                  Luck.  My power is Luck.   And lucky me, I get the only Spider-hero who can't spin webs!

                                 Maybe my power ought to be Irony Manipulation
This message was last edited by the player at 08:22, Mon 12 Apr 2021.
Domino
player, 90 posts
Unspent Exp: 0
PP: 3
Mon 12 Apr 2021
at 08:51
  • msg #342

Re: Giant Carnage Battle

Spider-Woman:
How do I use this Asset?

I had imagined that (If I successfully created the asset ... Watcher's decision pending) that once Domino has hold of Tigra, that Spider-Woman would use it along with her Super Strength (adding the 'ASSET: Hands on the Cat' as an extra d10 to pull the two free).
The Watcher
GM, 284 posts
Wed 14 Apr 2021
at 17:22
  • msg #343

Re: Giant Carnage Battle

@Domino, Spider-Woman What a fantastic (and accidentally hilarious) interaction you two just had in the game. I'm still working out how best to resolve those actions, but I expect to have a new post up later today.
Symbiote Voltron (Venom)
player, 1 post
Wed 21 Apr 2021
at 20:11
  • msg #344

New Round

Great job Daredevil!

"Yes we can save them and uplift more worthy citizens with the symbiotes creating a Symbiote Avengers! "
Venom
player, 33 posts
PP: 0
XP: 0
Thu 22 Apr 2021
at 01:57
  • msg #345

New Round

Did anyone say oh we'd like to help the doom pool out? Cause I am your boy.

*facepalm*
Moon Knight
player, 94 posts
14 XP
Thu 22 Apr 2021
at 02:26
  • msg #346

New Round

Yeah, that did NOT go well.
Domino
player, 92 posts
Unspent Exp: 0
PP: 3
Thu 22 Apr 2021
at 23:44
  • msg #347

Re: Giant Carnage Battle

The Watcher:
@Domino, Spider-Woman What a fantastic (and accidentally hilarious) interaction you two just had in the game. I'm still working out how best to resolve those actions, but I expect to have a new post up later today.

Yeah, I enjoyed playing that out.
The Watcher
GM, 288 posts
Mon 3 May 2021
at 16:59
  • msg #348

Happy Carna-Versary

It snuck past my notice a couple of months ago, but we recently hit the one-year mark for this game. Crazy to think that some of you have been battling Carnage for well over a year now! Thanks again to everyone who's stuck it out this far.

I've been toying with the idea of doing something fun to celebrate the end of the adventure when it comes. Maybe a stream or a recap video on the story, detailing all the highlights. I'll post about it here later on.
The Watcher
GM, 289 posts
Mon 3 May 2021
at 22:05
  • msg #349

New Map

Today seems as good as any to post a new map for the game-- complete with a 3D-printed and hand-painted "Symbiote Voltron." It's technically a re-skinned Carnage model someone else made, though I did design the Mooncopter pictured (Yeah, its shape is rather... unfortunate.) Here's the new map: /games/74900/misc/gamemap.png?1620079171
Domino
player, 93 posts
Unspent Exp: 0
PP: 3
Tue 4 May 2021
at 05:51
  • msg #350

New Map

Admirable
Venom
player, 34 posts
PP: 0
XP: 0
Tue 4 May 2021
at 17:50
  • msg #351

New Posts

Rather neat. Rather amusing how it worked out you had those figures with those larger than normal height. Now to poach his mass to make him smaller. Venom and his comically bad rolling will continue to try for the sheppard angle....and I might roll well. Maybe.
This message was last edited by the player at 18:31, Tue 04 May 2021.
The Watcher
GM, 291 posts
Wed 5 May 2021
at 18:30
  • msg #352

New Posts

I have faith in you, Venom-- those dice don't know who they're dealing with!
Spider-Man
player, 45 posts
Thu 6 May 2021
at 07:42
  • msg #353

New Posts

Work is kicking my ass right now, so I may not be on tomorrow to post an action. If Mayhem would like, they can post an action first.
The Watcher
GM, 292 posts
Thu 6 May 2021
at 16:05
  • msg #354

New Posts

Appreciate the check-in, Spidey. I hope J. Jonah Jameson isn't being too hard on you over at the Bugle.

I know our Mayhem player has had some things come up IRL too. I'll reach out to them, or maybe they'll see this post first.
Spider-Man
player, 46 posts
Mon 10 May 2021
at 06:34
  • msg #355

New Posts

I'm going to try to post tomorrow sometime during the day. Just got home from work and crashing tonight.
The Watcher
GM, 293 posts
Mon 10 May 2021
at 17:56
  • msg #356

Let There Be Carnage!

@Spidey Cool, I should have a new post up today also.

Anyone catch the Venom 2 trailer with Carnage? Looks entertaining.
Link: https://youtu.be/rrwBnlYOp4g
Venom
player, 35 posts
PP: 0
XP: 0
Mon 10 May 2021
at 23:07
  • msg #357

Carnage Family Photos

Yes it showcases our best features. Our bond with Eddie and how wonderful of a host he was. "Damn it Venom its like listening to a teenager."
Domino
player, 95 posts
Unspent Exp: 0
PP: 3
Tue 11 May 2021
at 06:54
  • msg #358

Carnage Family Photos

quote:
Note: Mechanically, I treat complications the same as stress when it comes to Large Scale Threats and Mobs. The "Swept Off His Feet" complication disappears after knocking away his Affiliation die, just like the "Psychic Feedback" complication on Symbiote Voltron in Msg #515.
I am all good with the re-engineering of this mechanic.
Thank you.
The Watcher
GM, 296 posts
Wed 19 May 2021
at 05:24
  • msg #359

Carnage Family Photos

Planning to have a new game post up tomorrow evening.
The Watcher
GM, 299 posts
Sat 22 May 2021
at 22:56
  • msg #360

Discord

I got to play in a month-long MHR mini-campaign through Discord recently. The GM ran the Breakout intro adventure straight from the Marvel Heroic Roleplaying Basic Game handbook. I played Iron Fist (of course) and teamed up with Captain America, Daredevil, and Ms. Marvel. We took on loads of villains, and I even got to tangle with Carnage!

So I wanted to pass on to this group that Discord is a great platform for anyone interested in connecting with other RPG players. My group played over the built-in voice chat features, and the GM arranged for dice rolls and visuals through the Roll20 website. The main server I peruse is "Cortex Roleplaying," focused on MHR and its parent system Cortex, found here: https://discord.gg/7KyAgVhh

You can find me there under Sac-Man #5201. Happy roleplaying!
This message was last edited by the GM at 22:58, Sat 22 May 2021.
Symbiote Voltron (Moon Knight)
player, 3 posts
Sun 23 May 2021
at 18:02
  • msg #361

Discord

I accidentally reloaded the Dice Roller and re-rolled my attack. Please disregard the second roll.
Moon Knight
player, 95 posts
14 XP
Wed 26 May 2021
at 15:43
  • msg #362

Discord

Bigger whoops!!

According to the SFX I used, I was supposed to step up Superhuman Strength from d10 to d12. Instead, I doubled it to 2d10.

Do I need to reroll, boss? Or should we just fudge it?
The Watcher
GM, 300 posts
Thu 27 May 2021
at 04:05
  • msg #363

SFX

@Moon Knight Your catching that and pointing it out is appreciated. *Ordinarily I'd probably have you re-roll that die, but I won't sweat it this time.

*Chief reasoning being that a d12 effect die could be handy for you in stepping down a counterattacking effect die from those 3 opportunities you rolled. But seeing as the Symbiote Voltron's Affiliation dice can only take a d8 of stress anyway, I suspect it won't make a difference.

**I also totally forgot if I had been applying the rule about larger effect dice stepping back those from counterattacks. Looks like I forgot to do it way back in Msg #249, but it should have applied there too.

Venom
player, 36 posts
PP: 0
XP: 0
Tue 1 Jun 2021
at 02:07
  • msg #364

Giant Carnage Battle

One of these days we'll see a dice add up to higher than 11 and we will be confused.
The Watcher
GM, 303 posts
Fri 4 Jun 2021
at 18:46
  • msg #365

Giant Carnage Battle

In reply to Venom (msg # 364):

@Venom Glad to see things worked out for you on this roll, for a change!

Edit: And here's a reminder that those in the Symbiote Voltron have the "Symbiote Fusion" one-use assets available to them (minus Spidey, who already used his). Assume that it represents an extra strength boost from the fusion. Moon Knight and Mayhem's are rated at d12, and Venom's at d10 (I guess he doesn't benefit from working together as much as the others). I meant to do more with those assets but forgot about it, so apologies if it wasn't clear.
This message was last edited by the GM at 19:16, Fri 04 June 2021.
The Watcher
GM, 304 posts
Fri 11 Jun 2021
at 14:10
  • msg #366

The Dream lives!

It's been a slow week, so let's shake things up a bit. Please welcome American Dream to the game!
American Dream
player, 2 posts
Fri 11 Jun 2021
at 15:03
  • msg #367

The Dream lives!

Hello everyone! :)  I GM'ed a campaign set in this system but I haven't looked at the rules for three years I think so I need some time to recall the ins and outs of it but it looks like a fun campaign. :)
American Dream
player, 3 posts
Fri 11 Jun 2021
at 15:15
  • msg #368

The Dream lives!

Moon Knight
player, 96 posts
14 XP
Fri 11 Jun 2021
at 15:18
  • msg #369

The Dream lives!

Hi there!
American Dream
player, 4 posts
Sat 12 Jun 2021
at 17:01
  • msg #370

The Dream lives!

so when can I jump in? after this fight is over? that way I can jump in at a logical time
The Watcher
GM, 306 posts
Sat 12 Jun 2021
at 17:48
  • msg #371

The Dream lives!

@American Dream I'll leave it up to you, but I'm happy to let you join in the current battle if you like.
American Dream
player, 5 posts
Sat 12 Jun 2021
at 18:02
  • msg #372

The Dream lives!

can you summarize what's been happening? It's like a 22 page thread! :)
The Watcher
GM, 307 posts
Sat 12 Jun 2021
at 19:46
  • msg #373

Campaign Recap

In reply to American Dream (msg # 372):
quote:
can you summarize what's been happening? It's like a 22 page thread! :)

Absolutely! I've been meaning to post a recap here for a while now actually. Here goes:

Act I (Msg #1 - Msg #110)
    - Cletus Kasady escapes from Ravencroft Asylum along with the sonic-powered supervillainess, Shriek
    - While rampaging across NYC, they recruit Carrion, Demogoblin, and the Spider-Man Doppelganger into the "Carnage Family"
    - With Mayor Norman Osborn letting Kasady run wild, and many prominent heroes absent or out of commission, various heroes and vigilantes gather to stop Carnage

Act II (Msg #110 - Msg #325)
    - Daredevil, Spider-Man, and Venom wind up at Yankee Stadium, battling the other members of Carnage's Family in a twisted game of baseball
    - Meanwhile, the vigilantes track Carnage to Moon Knight's base of operations, where Kasady has set up shop
    - After destroying the base, Carnage takes Domino to Yankee Stadium in Moon Knight's stolen helicopter
    - As he attempts to follow Carnage, Moon Knight is brought into the Darkforce Dimension by Cloak and Dagger, where they are trapped by the demonic "Predator"

Act III (Msg #325 - Present)
    - The Predator allows Moon Knight and his companions to return to the city after they agree to give him Kasady's soul in exchange
    - While the heroes and vigilantes-- joined by Mayhem, Tigra, and Spider-Woman-- battle the "Carnage-Copter," Dagger is killed
    - Seemingly killed by Moon Knight's magic dagger borrowed from the Predator, Kasady is instead empowered and transformed
    - Spider-Man, Mayhem, Moon Knight, Tigra, and Venom fuse into a "Symbiote Voltron" and battle the super-sized Carnage alongside their allies

... And if you can believe it, this has probably all happened in the course of one night. That's the story so far!

Currently active player characters highlighted in bold. Happy to elaborate on anything, or PC's can help also (preferably in-game). Shannon might not be privy to everything listed, but probably most of Act I and maybe parts of II/III.
American Dream
player, 6 posts
Sat 12 Jun 2021
at 20:21
  • msg #374

Campaign Recap

I think I'll wait until this round is completed. :)
The Watcher
GM, 308 posts
Sat 12 Jun 2021
at 20:31
  • msg #375

Campaign Recap

In reply to American Dream (msg # 374):

No problem. I know Daredevil has been busier as of late, so we may just be waiting on posts from our Spider-People to complete the current round.
American Dream
player, 7 posts
Wed 16 Jun 2021
at 20:26
  • msg #376

Campaign Recap

When American Dream throws her mighty shield,
All those who chose to oppose her shield must yield.
If she's led to a fight and a duel is due,
Then the red and the white and the blue'll come through.
When American Dream throws her mighty shield.
Moon Knight
player, 97 posts
14 XP
Wed 16 Jun 2021
at 20:32
  • msg #377

Campaign Recap

You're dating yourself.  :D
Venom
player, 37 posts
PP: 0
XP: 0
Wed 16 Jun 2021
at 20:59
  • msg #378

New Posts

We think it sounds like something from a ice cream commercial. Stephen Sorbet or something.
American Dream
player, 8 posts
Wed 16 Jun 2021
at 21:40
  • msg #379

Campaign Recap

In reply to Moon Knight (msg # 377):

I go to comic-cons! They have all sorts of fun things to watch, at the tables and in the 'movie' rooms
The Watcher
GM, 309 posts
Thu 17 Jun 2021
at 01:13
  • msg #380

Campaign Recap

I'm gonna give DD and Spidey until end of Friday, then we'll start a new round. (Unless Dream's heroic fanfare rallies them sooner.)
American Dream
player, 9 posts
Thu 17 Jun 2021
at 14:04
  • msg #381

Re: Campaign Recap

Moon Knight:
You're dating yourself.  :D

I'm more of a Superfriends/Batman animated series timeline but those 60s shows must have been a wonder when they aired. Incidentally I have Susan Eisenberg and Tim Daly's autographs from the Justice League animated series. I would have asked to play Diana if the game wasn't Marvel. :D
Moon Knight
player, 98 posts
14 XP
Thu 17 Jun 2021
at 14:44
  • msg #382

Re: Campaign Recap

In reply to American Dream (msg # 381):

I have a bunch of framed animation cels from the Bruce Timm Batman and Superman cartoons. The WB Studio Stores took all of my disposable income during the 90s.
The Watcher
GM, 310 posts
Thu 17 Jun 2021
at 19:42
  • msg #383

Re: Campaign Recap

quote:
I would have asked to play Diana if the game wasn't Marvel. :D

Hmm, a DC game using the same system... Now we're having the real conversations. ;)

quote:
The WB Studio Stores took all of my disposable income during the 90s.

This sounds a lot like my current relationship with Marvel, from 2019-present!
Spider-Woman
player, 30 posts
Jessica Drew
Thu 17 Jun 2021
at 20:01
  • msg #384

Re: Campaign Recap

American Dream:
Moon Knight:
You're dating yourself.  :D

I'm more of a Superfriends/Batman animated series timeline but those 60s shows must have been a wonder when they aired. Incidentally I have Susan Eisenberg and Tim Daly's autographs from the Justice League animated series. I would have asked to play Diana if the game wasn't Marvel. :D

 I would have already played Diana if that were an option! LOL
This message was last edited by the player at 20:01, Thu 17 June 2021.
Moon Knight
player, 99 posts
14 XP
Sat 19 Jun 2021
at 18:10
  • msg #385

Re: Campaign Recap

Now that ought to do it!!!
Venom
player, 38 posts
PP: 0
XP: 0
Wed 23 Jun 2021
at 13:32
  • msg #386

Discord

Heck yeah. IC still trying to figure out if V would be mad about Carnage or more worried about the symiotes Carnage had hijacked.
The Watcher
GM, 313 posts
Thu 24 Jun 2021
at 17:29
  • msg #387

Actions

Apologies Domino, I forgot to re-format the strikeout text on the status tracker. You do have an action available, as well as the other players listed.
This message was last edited by the GM at 17:30, Thu 24 June 2021.
The Watcher
GM, 315 posts
Tue 29 Jun 2021
at 05:45
  • msg #388

Campaign Update

quote:
Beyond it lies their true targets: Moon Knight's headquarters, the Sanctum Sanctorum, and all the rest of New York!

Assume that, for whatever intents and purposes, the Bio-Preds are heading towards wherever Frenchie is. (And not that I had forgotten MK's headquarters is toast.)

And as a quick update on the campaign, for anyone wondering: where do we go from here now that Carnage, the Big Bad, is finally down for the count? Well, to that I say... stay tuned!
Daredevil
player, 77 posts
PPs: 2 (from msg #486)
XPs: 8
Tue 29 Jun 2021
at 07:21
  • msg #389

Campaign Update

Yeah, I'm still around, and I've been buried. Maybe I'm digging my way out, i.e. how I suddenly actually have some space tonight. Enough to get caught up on this thread (hi again, everyone) but not on the adventure yet. Hopefully soon. We'll say DD has been out of the way, on a perch, keeping his attention on whoever or whatever is out there.
Domino
player, 99 posts
Unspent Exp: 0
PP: 2
Wed 30 Jun 2021
at 08:22
  • msg #390

Campaign Update

Without wanting to seem   M E R C E N A R Y   about it,  who gets to claim the Kill of Carnage?
Re::
HERO OR VIGILANTE?
1 XP when you call out an ally, either for crossing the line or for not having the stomach to do what must be done.
3 XP when you let a member of Carnage’s Family go so that you can help an ally, or abandon an ally to pursue a member of Carnage’s Family.
10 XP when you refuse to kill a member of Carnage's Family (or prevent an ally from doing it), or kill them (or convince an ally to do it).



And is there an IC bounty on any of these other 'Carnage Family Gimboids' that are standing around here?
This message was last edited by the player at 08:23, Wed 30 June 2021.
Moon Knight
player, 100 posts
14 XP
Wed 30 Jun 2021
at 13:30
  • msg #391

Campaign Update

I believe that would be me.  :)
The Watcher
GM, 316 posts
Wed 30 Jun 2021
at 19:32
  • msg #392

Campaign Update

@Domino, Moon Knight I'll have a proper reply to that in-game as soon as possible. Since hitting a 10 XP event milestone usually signals the end of an event-- and there's a little more coming up*-- I'll be awarding that 10 XP at the finish line. (MK, hopefully the addition of those Symbiote Voltron milestones makes up for that in the meantime.)

*Insert general reminder that players have milestones available.*

quote:
And is there an IC bounty on any of these other 'Carnage Family Gimboids' that are standing around here?

Yes-- Carrion, Demogoblin, and Doppelganger are still around. Terminating any of them means a bonus for a certain lucky mercenary.

*My revised estimate for the end of "Maximum Carnage" is August/September, for anyone curious. I think we're all enjoying ourselves-- this has been an absolute blast for me-- but I assume no one wants to be fighting Carnage's gang forever.
Venom
player, 39 posts
PP: 0
XP: 0
Wed 7 Jul 2021
at 13:57
  • msg #393

Keeping up the Distraction Train.

Here we go again on our own. Going down a road to crazy town.

We agreed to this path. Stop acting like you don't want to go wild. Carnage was your chaos expelled. Now we embrace and direct it back home to make it safer than the Spider does New York.
This message was last edited by the player at 19:53, Thu 08 July 2021.
Venom
player, 40 posts
PP: 02
XP: 0
Mon 12 Jul 2021
at 20:07
  • msg #394

The Dream lives!

We honestly didn't expect it to work....
This message was last edited by the player at 15:08, Thu 15 July 2021.
Moon Knight
player, 101 posts
14 XP
Fri 16 Jul 2021
at 14:25
  • msg #395

The Dream lives!

I'm assuming we should wait until there's a reaction to Domino before we start the next round....
Venom
player, 41 posts
PP: 02
XP: 0
Fri 16 Jul 2021
at 15:08
  • msg #396

The Dream lives!

Yeah I'm assuming it. This round has been a lot of fun. Symbiote Voltron was hilarious and I love that it was allowed and turned out so fun.
The Watcher
GM, 323 posts
Thu 22 Jul 2021
at 04:41
  • msg #397

The Dream lives!

You'd be correct, and thanks all for your patience. I agree about the Voltron-- that was all Moon Knight. ;)
Moon Knight
player, 102 posts
14 XP
Thu 22 Jul 2021
at 16:56
  • msg #398

The Dream lives!

In reply to The Watcher (msg # 397):

It was an inspired moment of insanity. :)  But the thanks must be equally given to the one who did all the rules-crunching to make it work.
Venom
player, 42 posts
PP: 02
XP: 0
Thu 22 Jul 2021
at 17:42
  • msg #399

Campaign Recap

A glorious Cacophony of Madness-induced heroism!
The Watcher
GM, 324 posts
Thu 22 Jul 2021
at 20:24
  • msg #400

Campaign Recap

Indeed. Speaking of the Voltron, I'll leave these milestones here as a reminder they're available to Mayhem, Moon Knight, Spidey and Venom. It's possible there could still be time for players to hit the first two through diceless actions, though the 10 XP one requires an action. I try not to retro anything, but I realized the 1 XP/3 XP made more sense if they were swapped, so I've updated those:

WHO'S DRIVING THIS THING?!
1 XP when you take over as the pilot of "Symbiote Voltron" for the first time
3 XP when you compliment or criticize the current pilot of "Symbiote Voltron"
10 XP when you create a d12 asset for "Symbiote Voltron," or decide to go it alone and break up the fusion

And before long, I'll update the Milestone/XP thread with everyone's current amounts, Galactus willing.
This message was last edited by the GM at 20:29, Thu 22 July 2021.
Domino
player, 101 posts
Unspent Exp: 0
PP: 0
Thu 22 Jul 2021
at 22:47
  • msg #401

Campaign Recap

quote:
Symbiote Voltron (Moon Knight) rolled 2,8,3,8 using d6,d8,d12,d8 ((2,8,3,8)).

Total: 16
Effect: d12

You can’t ask for a much better roll than that, with these dice.
Moon Knight
player, 103 posts
14 XP
Fri 23 Jul 2021
at 00:11
  • msg #402

Campaign Recap

I know, right?
Domino
player, 103 posts
Unspent Exp: 0
PP: 0
Fri 23 Jul 2021
at 00:54
  • msg #403

Campaign Recap

Now ... go look at my current roll!

     ;-P
Moon Knight
player, 104 posts
14 XP
Fri 23 Jul 2021
at 01:30
  • msg #404

Campaign Recap

Oh, ow.
Mayhem
player, 27 posts
Fri 23 Jul 2021
at 07:18
  • msg #405

Campaign Recap

I'm struggling to get my bearings after being gone for so long... could someone explain the lay of the land? Both narratively-- It's Symbiote Voltron versus Mega Carnage; Daredevil, Spider-Man, and Domino; Demogoblin and Doppelganger; who else?

What Assets are available to me (or us) as Symbiote Voltron?
Moon Knight
player, 105 posts
14 XP
Fri 23 Jul 2021
at 18:10
  • msg #406

Re: Campaign Recap

Mayhem:
I'm struggling to get my bearings after being gone for so long... could someone explain the lay of the land? Both narratively-- It's Symbiote Voltron versus Mega Carnage; Daredevil, Spider-Man, and Domino; Demogoblin and Doppelganger; who else?


Carnage has been killed, by Moon Knight/Voltron. But before he died, he opened a portal to a world overrun with symbiotes, and they're all spilling through.


Mayhem:
What Assets are available to me (or us) as Symbiote Voltron?


Your strength, my steel, and a wheelbarrow.
The Watcher
GM, 325 posts
Sun 25 Jul 2021
at 18:44
  • msg #407

Re: Campaign Recap

@Mayhem Welcome back! At this point it's pretty much everyone against the Bio-Preds from Mayhem's universe. You have a d12 "Symbiote Fusion" asset available to you, and you should be able to view the Symbiote Voltron's datafile in your Character Details or in the Watcher Datafiles thread. And thanks MK for that recap.
Venom
player, 43 posts
PP: 02
XP: 0
Sun 25 Jul 2021
at 18:55
  • msg #408

Re: Campaign Recap

Indeed welcome back!
Domino
player, 104 posts
Unspent Exp: 0
PP: 0
Mon 26 Jul 2021
at 02:26
  • msg #409

Re: Campaign Recap

Damn, I wish we non-Voltron losers could get exp for critising someone.
Domino would be a Goddess by now.
Mayhem
player, 29 posts
Mon 26 Jul 2021
at 02:44
  • msg #410

Re: Campaign Recap

In reply to Domino (msg # 409):

I think 3 XP reward is only once per scene, though. Pretty sure none of us are planning on doing this ever again, even if the idea of the whole team farming milestones by combining jello wrestling and playing the dozens is a hilarious mental image.

"God, Dad, buy a dance belt already. No wonder Venom left you for Eddy."
"Hey, Uncle Matt, if you didn't want the Kingpin to know you were a blind superhero, why didn't you let someone else make your costume?"
"Cape Guy is the only klyntar host whose symbiote ever left because he wasn't paying enough attention to it."
"Good thing Neena's a mutant, because with a birthmark like that it's the only way she's getting lucky."
"Hey, Eddy? Didn't we sell you to Sony? Why are you still here?"
This message was last edited by the player at 02:58, Mon 26 July 2021.
Venom
player, 44 posts
PP: 02
XP: 0
Tue 27 Jul 2021
at 04:19
  • msg #411

Re: Campaign Recap

Went totally crazy and I'm building my own Marvel heroic game PBP for a group of folks.
The Watcher
GM, 326 posts
Tue 27 Jul 2021
at 18:26
  • msg #412

Re: Campaign Recap

In reply to Venom (msg # 411):

Excellent! Keep us updated, please.
Venom
player, 45 posts
PP: 02
XP: 0
Tue 27 Jul 2021
at 19:05
  • msg #413

Campaign Update

Chose the Civil War arc since I have the book in PDF and IRL. So far I've got someone interested in Deadpool and possibly Wolverine.
Domino
player, 105 posts
Unspent Exp: 0
PP: 0
Tue 27 Jul 2021
at 22:47
  • msg #414

Campaign Update

I'd be happy to join in, also ... please do share your link, when you are ready.
Venom
player, 46 posts
PP: 02
XP: 0
Wed 28 Jul 2021
at 14:05
  • msg #415

Campaign Update

Well, it is over on LucasGVariety's discord. https://discord.gg/BaWBRkgC
Domino
player, 106 posts
Unspent Exp: 0
PP: 0
Wed 28 Jul 2021
at 15:46
  • msg #416

Campaign Update

I have navigated my way there, but am unfamiliar with Discord.
Is my noobie’ness with that site going to be a problem, until I get used to it?
If not, I’d love to join in: but I’ll understand if it’ll cause too many problems.
Venom
player, 47 posts
PP: 02
XP: 0
Wed 28 Jul 2021
at 17:39
  • msg #417

Campaign Update

It shouldn't. It is the first time I'm running this game on there so everyone will have some adjustment pains.
Domino
player, 107 posts
Unspent Exp: 0
PP: 0
Wed 28 Jul 2021
at 17:56
  • msg #418

Campaign Update

Then I’ll go make a character application now, friend.
The Watcher
GM, 328 posts
Fri 30 Jul 2021
at 20:52
  • msg #419

Campaign Update

In reply to Venom (msg # 413):

My favorite session when I ran Civil War a couple years back took place near the beginning, after the Superhuman Registration Act was passed. The player team (all anti-Reg) of Tigra, Beast, Hawkeye, and Wasp were looking for a hideout while being pursued by S.H.I.E.L.D., and (reasonably, I think) headed to the Sanctum Sanctorum under the assumption it would be neutral ground. Imagine their surprise when Cap transmitted them a list of heroes who'd signed on with Iron Man, and Dr. Strange's name leapt out at them. One by one, the Sorcerer Supreme jailed the heroes in the Negative Zone (I was rolling good that night) and Hawkeye only avoided imprisonment after he agreed to unmask at Stark's live news conference. For the next few sessions, everyone switched to alternate heroes until their original ones were eventually freed in a massive prison break.

Good times.
The Watcher
GM, 329 posts
Mon 2 Aug 2021
at 21:38
  • msg #420

Campaign Update

Just as a general update, I've been having a lot of fun over in Venom's Discord game that kicked off recently, and I'm delighted that Mayhem's eXiles game is back in business. (Mayhem, I enjoyed reading those hilarious milestone exchanges you came up with, too.)

I'm hoping our Spider-folk can help mop up these Bio-Preds before long. After that, I think we can squeeze out just one last little bonus scene before this thing truly ends, for those still hanging in (or just now getting into it). It may or may not involve that PvP situation we discussed what seems like ages ago.

Oh, and anyone catch the latest Venom 2 trailer? I'm hyped to see some of these characters make their debut in live action.
Moon Knight
player, 106 posts
14 XP
Mon 2 Aug 2021
at 22:10
  • msg #421

Campaign Update

I'm not unfamiliar with Discord in general, but the RP discord is confusing the crap out of me. Where exactly do you find the game(s)?


ADDED: so of course I find it 2 minutes later....
This message was last edited by the player at 22:13, Mon 02 Aug 2021.
Domino
player, 108 posts
Unspent Exp: 0
PP: 0
Mon 2 Aug 2021
at 22:37
  • msg #422

Re: Campaign Update

The Watcher:
Just as a general update, I've been having a lot of fun over in Venom's Discord game

Me too.
quote:
I'm delighted that Mayhem's eXiles game is back in business. (Mayhem, I enjoyed reading those hilarious milestone exchanges you came up with, too.)

Oh, is this on RPoL?  is Mayhem willing to accept new players?
The Watcher
GM, 330 posts
Mon 2 Aug 2021
at 22:50
  • msg #423

Campaign Update

Reposting these also, as good Discord servers to join if anyone's looking for Cortex games. MHR pops up every so often:

Cortex Roleplaying
https://discord.gg/UyrvYdDRXN

Cortex RPG Fan Discord
https://discord.gg/gkpz3TjbKj
Moon Knight
player, 107 posts
14 XP
Mon 2 Aug 2021
at 22:56
  • msg #424

Campaign Update

How does one apply/join?
Mayhem
player, 30 posts
Tue 3 Aug 2021
at 06:42
  • msg #425

Campaign Recap

In reply to Domino (msg # 422):

Domino:
Oh, is this on RPoL?  is Mayhem willing to accept new players?



Not currently-- the game's a little unsteady getting going again after I dropped it. But whether to add new players to replace ones we've lost is going to be a subject of conversation when the current Mission is completed and we decide if we're going to keep pushing forward. If we do complete the Mission we're almost certainly going to keep going and I don't think anyone's going to complain if we pick up another.

There's no harm in discussing it. PM me if you're interested. (Open offer, by the way.)
This message was last edited by the player at 06:44, Tue 03 Aug 2021.
Venom
player, 49 posts
PP: 02
XP: 0
Thu 5 Aug 2021
at 21:47
  • msg #426

Campaign Recap

Sorry to break up the party. I'd rather Venom be able to pop out alone but the limit says, everyone.
This message was last edited by the player at 11:42, Fri 06 Aug 2021.
Venom
player, 50 posts
PP: 02
XP: 0
Tue 10 Aug 2021
at 00:40
  • msg #427

Campaign Recap

Well that seemed to have failed as I usually do. Oh well it will be neat to see what comes from it.
The Watcher
GM, 332 posts
Wed 11 Aug 2021
at 17:54
  • msg #428

Next Round

I'm gonna give our Spider-folk until the weekend, then we'll start a new round. I'll be gone camping anyhow, new post up Monday.
The Watcher
GM, 334 posts
Wed 25 Aug 2021
at 03:30
  • msg #429

Finale

Act III will wrap at the end of this week, at which point Maximum Carnage is almost over. There's a pretty explosive finale planned for anyone who's still on board, however. It would be a PvP scene, in which I'm hoping to see American Dream debut, as well as check in on Venom and Daredevil. It's also been a while since we've heard from our Spidey, but I'm hoping he's still around here somewhere (and not lost in the Multiverse).

The plan is still to finish the game before the holidays. I'm keeping in mind that several of us have already devoted a year and a half to this thing, for which I'm ever grateful. As such, I'm aiming to have this "Bonus Act" go at a faster pace than what we've kept to, if at all possible. I suppose we'll see what everyone's schedule allows for (mine included) and play it by ear.

Thanks for reading and hope to see everyone in the finale!
The Watcher
GM, 335 posts
Tue 7 Sep 2021
at 05:05
  • msg #430

Updated Game Map

I'm typing up the next few posts to segue into the final Act, and should have those up in short order. In the meantime, here's a belated update to the game map that shows the current scene: /games/74900/misc/gamemap.jpg?1630990896
The Watcher
GM, 339 posts
Sat 11 Sep 2021
at 21:36
  • msg #431

Transition Scene

We've entered what may be the shortest transition scene ever, with the final Act right around the corner. Before that, I'd like to give everyone a chance to chime in and celebrate the team's victory. Venom is back in action, and who is that shield-carrying heroine anyway?
The Watcher
GM, 341 posts
Wed 15 Sep 2021
at 02:31
  • msg #432

Transition Scene

I hope I haven't stepped on anyone's cue, with this scene admittedly being something of an exposition dump. I'm always wary of these NPC conversations turning into "sock puppet theater," so if your player character hasn't chimed in on something yet, please feel free to have them do so. Timing of dialogue and subsequent replies is, unless noted otherwise, open to interpretation.
Domino
player, 114 posts
Unspent Exp: 0
PP: 0
Thu 16 Sep 2021
at 03:56
  • msg #433

Transition Scene

quote:
it's obvious the Doppelganger doesn't have much time left.

Is there a Bounty on him?
The Watcher
GM, 342 posts
Thu 16 Sep 2021
at 13:55
  • msg #434

Transition Scene

quote:
Is there a Bounty on him?

Yes, let's say the biggest bounty was on Carnage, with smaller rewards for Shriek, Demogoblin, Carrion, Doppelganger, and any other supervillain who worked with Carnage tonight. That offer could extend to any player who wants to try and collect the bounty on one or more villains, bringing them in dead or alive.
This message was last edited by the GM at 14:32, Thu 16 Sept 2021.
The Watcher
GM, 344 posts
Tue 21 Sep 2021
at 19:30
  • msg #435

New Player

Please welcome scuff/Black Cat to the game!
Moon Knight
player, 115 posts
14 XP
Tue 21 Sep 2021
at 19:46
  • msg #436

New Player

Welcome!
Venom
player, 53 posts
PP: 02
XP: 0
Tue 21 Sep 2021
at 19:53
  • msg #437

Re: Campaign Recap

Welcome indeed!
Black Cat
player, 4 posts
Tue 21 Sep 2021
at 20:09
  • msg #438

Re: Campaign Recap

Hey everyone.
Domino
player, 117 posts
Unspent Exp: 0
PP: 0
Mon 18 Oct 2021
at 02:53
  • msg #439

Re: Campaign Recap

The Watcher:
Up in the stands, Domino's reply to Deadpool is met with confusion. He points at a spot near the heroes and vigilantes gathered down on the field.
"Uh, Neeners? Look right there!!"


Ok, so I managed to find the time to read back through it all, and remind myself what happened that long ago: somehow, I'd had the thought that it had dissolved away, or got sucking into the portal or something.
Moon Knight:
There were a million options for an omnimorphic being such as a giant symbiote. Tentacles, spikes, even Carnage's favorite axe all loomed large on the list of possibilities. But Moon Knight wasn't one to go in for the fancy when the straightforward would do just as well. He punched things. It worked for him, and it would continue to work for him.
He swung a giant haymaker at Carnage's equally giant head.
Carnage:
"King Carnage" crumples and the head tumbles to the ground-- landing with a sickening, wet sound-- his ever-present grin remains. Perhaps it's a final taunt to the heroes and vigilantes present-- a reminder that Kasady may have already won.


And nobody seems, from my swift peruse through all the posts, to have moved that body, right?
This message was last edited by the player at 02:56, Mon 18 Oct 2021.
The Watcher
GM, 348 posts
Mon 18 Oct 2021
at 06:05
  • msg #440

Re: Campaign Recap

@Domino All will be made clear within the next few game posts.
Spider-Woman
player, 37 posts
Jessica Drew
Mon 18 Oct 2021
at 17:54
  • msg #441

Re: Campaign Recap

Can Jessica retrieve Dragonfang?
Moon Knight
player, 121 posts
14 XP
Mon 18 Oct 2021
at 17:56
  • msg #442

Re: Campaign Recap

Should I have held off? I didn't notice the time-stamp on the posts was only minutes earlier.

If so, you can delete it.
The Watcher
GM, 349 posts
Mon 18 Oct 2021
at 19:06
  • msg #443

Re: Campaign Recap

@Spider-Woman Yes. The asset will be stepped back to d10 from having some of its power used to close the portal.

@Moon Knight Not a problem. A reaction will follow shortly.
Spider-Woman
player, 38 posts
Jessica Drew
Thu 21 Oct 2021
at 03:22
  • msg #444

Re: Campaign Recap

I’m readying a post right now. Just need to roll dice, copy, & paste.
Mayhem
player, 40 posts
April Parker
PP: 1
Thu 21 Oct 2021
at 21:03
  • msg #445

Campaign Update

I'd like to take the opportunity to step between Felicia and Shannon after that maneuver, if nobody minds.
The Watcher
GM, 354 posts
Fri 22 Oct 2021
at 05:04
  • msg #446

Campaign Update

@Mayhem No problem on my end-- you have the floor.
Mayhem
player, 42 posts
April Parker
PP: 1
Fri 22 Oct 2021
at 08:00
  • msg #447

Re: Campaign Update

I forgot I'd already tried the "with great power" bit, and almost posted it again.
Daredevil
player, 83 posts
PPs: 2 (from msg #486)
XPs: 8
Sat 23 Oct 2021
at 00:37
  • msg #448

Re: Campaign Update

"666" is not a lucky number.
The Watcher
GM, 355 posts
Wed 27 Oct 2021
at 00:46
  • msg #449

Re: Campaign Update

Had a busy weekend, but hoping to have some posts up tomorrow.
The Watcher
GM, 356 posts
Fri 29 Oct 2021
at 17:26
  • msg #450

Re: Campaign Update

Apologies for the delays. I've been busier than usual but will be posting reactions and finishing the round over the weekend.
Domino
player, 123 posts
Unspent Exp: 15
PP: 3
Wed 17 Nov 2021
at 05:31
  • msg #451

Re: Campaign Update

When  ‘ A web-line snags Carnage and yanks him out of the Dream's grip’, does that open   Carnage  to getting shot at by the rest of us now?
The Watcher
GM, 360 posts
Fri 19 Nov 2021
at 05:30
  • msg #452

Re: Campaign Update

Turn order is open. Thanks all for your patience.
Domino
player, 124 posts
Unspent Exp: 15
PP: 3
Fri 19 Nov 2021
at 10:59
  • msg #453

Re: Campaign Update

So ...
Domino:
When  ‘ A web-line snags Carnage and yanks him out of the Dream's grip’, does that open   Carnage  to getting shot at by the rest of us now?
that would be a ... yes?
Domino
player, 126 posts
Unspent Exp: 15
PP: 3
Fri 19 Nov 2021
at 11:22
  • msg #454

Re: Campaign Update

I'm taking that as yes.
The Watcher
GM, 361 posts
Fri 19 Nov 2021
at 15:03
  • msg #455

Re: Campaign Update

@Domino Yes, apologies for missing your question. You had/have license to shoot freely.
Domino
player, 127 posts
Unspent Exp: 15
PP: 3
Fri 19 Nov 2021
at 20:36
  • msg #456

Re: Campaign Update

I didn’t add in any dice for Stress/Trauma that Carnage is under … as I’m not sure what they are.
Also, I don’t know if he counts as ‘held/restricted’ by Spider-Man.
Mayhem
player, 45 posts
April Parker
PP: 1
Fri 19 Nov 2021
at 21:05
  • msg #457

Transition Scene

If everyone (but Daredevil) is actually on the right side of this, I hope I'll get the opportunity to restrain Shannon before she turns it into a fight.

You know, so I'll be too occupied with her to keep Matt out of it.

edit: Oh, never mind, April has other priorities now.
This message was last edited by the player at 21:06, Fri 19 Nov 2021.
Daredevil
player, 85 posts
PPs: 2 (from msg #486)
XPs: 8
Mon 29 Nov 2021
at 10:11
  • msg #458

PvP?

To be clear: In msg #679, is Moon Knight attacking DD or evading him to attack Carnage? The purpose of the action is unclear.
Mayhem
player, 47 posts
April Parker
PP: 1
Mon 29 Nov 2021
at 10:49
  • msg #459

Transition Scene

And... can anyone but Matt tell the difference from their vantage points?
Moon Knight
player, 126 posts
14 XP
Mon 29 Nov 2021
at 13:47
  • msg #460

Re: PvP?

Daredevil:
To be clear: In msg #679, is Moon Knight attacking DD or evading him to attack Carnage? The purpose of the action is unclear.

He's attacking Daredevil.
The Watcher
GM, 363 posts
Tue 30 Nov 2021
at 16:32
  • msg #461

Re: PvP?

quote:
And... can anyone but Matt tell the difference from their vantage points?

Given Moon Knight's *comment, we'll assume the others can tell that DD was the target of this attack.
quote:
*"If you want him out of your way, you'll have to knock him there."

Domino
player, 128 posts
Unspent Exp: 15
PP: 3
Tue 30 Nov 2021
at 21:01
  • msg #462

Re: PvP?

Wait, so after the Carnage was simply handed over to that Demon thing earlier in the story, without others of us even able to react (just a huge NPC monologue and such),  now ...
Spider-Man:
... Ghost Rider takes custody of .Carnage

The Watcher
GM, 364 posts
Tue 30 Nov 2021
at 21:18
  • msg #463

Re: PvP?

@Domino Yes-- note the Rider's cycle has Superhuman Speed d10-- but I highly doubt the vigilantes are going to let Carnage stay with him. It would seem one of your fellow PC's is already forming a "Heist Plan..."
Domino
player, 129 posts
Unspent Exp: 15
PP: 3
Tue 30 Nov 2021
at 22:07
  • msg #464

Re: PvP?

Yeah, thats fair enough.
We'll keep trying to end this.
The Watcher
GM, 365 posts
Tue 30 Nov 2021
at 22:46
  • msg #465

Re: PvP?

I hope everyone feels comfortable to chime in if something in the game or story needs a re-examination. Even if I stick by my original ruling, any feedback on Marvel Mania can help improve it. (My default setting is to assume no news is good news.)
Mayhem
player, 50 posts
April Parker
PP: 4 P: d4 E: d12
Wed 8 Dec 2021
at 23:17
  • msg #466

Re: Campaign Recap

One of the major disadvantages of playing online. If we were playing this game face-to-face, every single one of those backstabbing dice would be going into the microwave for the rest of the session.
The Watcher
GM, 367 posts
Thu 9 Dec 2021
at 01:19
  • msg #467

Re: Campaign Recap

quote:
NEXT: The Watcher (can I specify Ghost Rider?)

Yes, I'll bookend his action to the remaining Watcher characters' posts so as to quickly move back to the players.

(And I've never thought about microwaving my dice, though some of them look good enough to eat.)
Mayhem
player, 51 posts
April Parker
PP: 4 P: d4 E: d12
Thu 9 Dec 2021
at 01:56
  • msg #468

Re: Campaign Recap

I have thought about buying edible dice, and not telling my gaming group they were edible dice.

But, by now, they've all already seen that meme.
Venom
player, 58 posts
PP: 02
XP: 0
Thu 9 Dec 2021
at 04:59
  • msg #469

Re: Campaign Recap

Venom has felt the urge to flip the table more than once ever roll in this game for sure.
The Watcher
GM, 368 posts
Thu 9 Dec 2021
at 18:50
  • msg #470

Re: Campaign Recap

A quick note: after reviewing my own house rules in the PvP Guide, I thought it'd be good to point out this one real quick:
quote:
Extraordinary successes are not factored into a counter-attack.

As such, DD's extraordinary success on Moon Knight via his counterattack wasn't factored in. My reasoning behind the house rule was simply to lessen the odds of a player one-shotting another. (Fun against an NPC, maybe not as fun when getting clobbered by another player). Just wanted to mention it goes both ways, so it could benefit DD in the future should another PC counterattack him, etc. PvP is still uncharted water for me, so I'd like to ease into it.
The Watcher
GM, 370 posts
Sat 11 Dec 2021
at 16:50
  • msg #471

Re: Campaign Recap

We're down to two rounds remaining in the game. I hope to continue some PvP in the next round, and use the last round for everyone to get one final attack or defense of Carnage. If you've got extra PP's, don't forget you can spend 1 to keep an extra effect die from your roll. Good luck to all!
This message was last edited by the GM at 16:51, Sat 11 Dec 2021.
Mayhem
player, 52 posts
April Parker
PP: 4 P: d4 E: d12
Sat 11 Dec 2021
at 17:57
  • msg #472

Re: Campaign Update

Yeah, I'm at d12 E. I would like to spend the PP to activate Ghost Rider's opportunity, but I am kinda at a loss what kind of useful push/stunt I could make out of it.
The Watcher
GM, 371 posts
Sat 11 Dec 2021
at 18:18
  • msg #473

Re: Campaign Update

@Mayhem If players have suggestions for that stunt, I'd love to hear them.
Moon Knight
player, 127 posts
14 XP
Sat 11 Dec 2021
at 18:21
  • msg #474

Re: Campaign Update

I got nothin.
The Watcher
GM, 373 posts
Sun 12 Dec 2021
at 19:54
  • msg #475

Re: Campaign Update

Re: my last post, players who manage to come up with a memory or experience of Carnage's and tie it into their reaction-- better yet if it causes them to actually see some small part of themselves in this evil psychopath-- may just earn all the PP's. (Canon or original ideas both welcome.)
Mayhem
player, 53 posts
April Parker
PP: 4 P: d4 E: d12
Sun 12 Dec 2021
at 20:02
  • msg #476

Re: Campaign Update

I misread what I was reacting against and went all out to resist... well, any amount of E stress, to avoid getting knocked out.

Will roll with it, however.
The Watcher
GM, 376 posts
Thu 23 Dec 2021
at 06:30
  • msg #477

CONCLUSION

With the holidays (and 2022) fast approaching, I'd like to announce a small change of plans. The current round will be the final round of Maximum Carnage. Those heroes listed in the Status Tracker may still take actions if they wish-- perhaps against Carnage or Ghost Rider, or to try and remove the complications everyone just took. My next game post will have the reactions for Domino and Daredevil, and next week will be the epilogue.

Merry Christmas & Happy Holidays to all!
Domino
player, 132 posts
Unspent Exp: 15
PP: 3
Fri 24 Dec 2021
at 23:45
  • msg #478

CONCLUSION

M E R R Y   C H R I S T M A S
One and all.  May the season bring you joy; and a few small miracles.


But for those struggling this season … for whom this time of the years is not the happiest time …
My love to you, and I hope you find the strength and support to get through it.
Venom
player, 60 posts
PP: 0
XP: 0
Sat 25 Dec 2021
at 00:15
  • msg #479

Re: Campaign Update

Indeed Merry Christmas to all. It's been a rough year.
The Watcher
GM, 381 posts
Tue 28 Dec 2021
at 20:36
  • msg #480

CONCLUSION

I'm planning to lock the game thread on the 1st, so just want to give everyone a heads-up if there's anything they still want to post there. I'm sticking to my holiday deadline to keep from stretching this adventure out any longer, especially now that Carnage's fate has been ultimately decided.

(Looks like Shriek is spending the holidays alone this year.)

After that will be a brief epilogue, posted in a separate thread. It will pick up shortly after Maximum Carnage, allowing players to explore the fallout of these events and perhaps the official formation of a new team, if that's what everyone's feeling. See you all there in the New Year!
Black Cat
player, 13 posts
Tue 28 Dec 2021
at 22:23
  • msg #481

CONCLUSION

Sorry if I've been slowing things down this week - been trying to unplug for the holidays.
The Watcher
GM, 382 posts
Tue 28 Dec 2021
at 22:57
  • msg #482

CONCLUSION

@Black Cat Not a problem-- I was banking on a slow week with the holidays, and the amount of posts we ended up getting was a pleasant surprise. My reaction to your roll will be the final dice post of the game, but everyone is welcome to post non-dice actions until the thread closes on Saturday.
Domino
player, 134 posts
Unspent Exp: 15
PP: 1
Wed 29 Dec 2021
at 01:40
  • msg #483

CONCLUSION

Hey Watcher,
That wasn’t what Black Cat was attempting to acheive.
The Watcher
GM, 384 posts
Wed 29 Dec 2021
at 03:14
  • msg #484

CONCLUSION

@Domino You're right, thanks-- I have re-read her post and edited.
Domino
player, 135 posts
Unspent Exp: 15
PP: 1
Wed 29 Dec 2021
at 09:22
  • msg #485

CONCLUSION

The Watcher:
... swirling in eddies of Kasady's making ...

Wait, I thought that Kasady was of Eddie's making?
Moon Knight
player, 131 posts
14 XP
Wed 29 Dec 2021
at 13:37
  • msg #486

Re: CONCLUSION

Domino:
The Watcher:
... swirling in eddies of Kasady's making ...

Wait, I thought that Kasady was of Eddie's making?

Good one.
Venom
player, 62 posts
PP: 0
XP: 0
Wed 29 Dec 2021
at 14:13
  • msg #487

Re: PvP?

It was the CIRCLE OF STRIFE!
Daredevil
player, 89 posts
PPs: 2 (from msg #486)
XPs: 8
Wed 29 Dec 2021
at 18:48
  • msg #488

Re: PvP?

I'm glad that DD's Asset worked and everyone could use it. (Though I didn't realize until later that I could have used by own d12 Asset on it, but oh well.) DD is good for those kinds of things and I plan on doing them as we go along. Heck, they could even be available upon request.

We've had a few small holiday miracles here, though our events keep getting canceled: We stayed home on Christmas Eve and Christmas Day (missing one party and two sets of families), our big night out to see Hamilton was postponed (hopefully just that), and just this morning one of two birthday parties on Saturday was canceled. We might still have New Year's but we can't be sure (though we're going to get a game of Marvel Villainous going, one way or another). And yet it's been a great holiday for us since we (just our immediate family) were together and we were healthy and had gifts and food and something to do. So I hope the holidays were/are great for the rest of y'all, even if there are challenges!
Domino
player, 136 posts
Unspent Exp: 15
PP: 1
Wed 29 Dec 2021
at 21:42
  • msg #489

Re: PvP?

Moon Knight:
Since there are no more actions allowed, I took this one as a freebie. :þ

Cheeky.
Moon Knight
player, 133 posts
14 XP
Wed 29 Dec 2021
at 21:44
  • msg #490

Re: PvP?

It made sense in the moment.
Domino
player, 137 posts
Unspent Exp: 15
PP: 1
Thu 30 Dec 2021
at 01:44
  • msg #491

Re: PvP?

I thought so, too
Domino
player, 140 posts
Unspent Exp: 15
PP: 1
Fri 31 Dec 2021
at 02:07
  • msg #492

Re: PvP?

It's midday exactly on New Years Eve, where I am

I hope you all have a lovely New Years, and lovely new year.
Mayhem
player, 55 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Fri 31 Dec 2021
at 09:45
  • msg #493

Re: Campaign Recap

Two in the morning, here. Just started binging Cobra Kai on Netflix.

Lady of the Hall is throwing her New Year's Eve party tonight, apparently "traditional Japanese style". Going to try to put in an appearance, but my skull is still ringing from my little wheelchair mishap and fireworks play merry hell with my battle fatigue.
Venom
player, 65 posts
PP: 0
XP: 0
Fri 31 Dec 2021
at 13:42
  • msg #494

Re: Campaign Recap

It has been an honor and privilege to play a weird Venom with you all. Those who ventured over to me running in Discord we'll get started again there in January.
The Watcher
GM, 390 posts
Mon 17 Jan 2022
at 16:30
  • msg #495

Re: Campaign Recap

I will be sending out PM's for the epilogue over the next couple of weeks, so be on the lookout for those. I mostly want to get a sense of how each character is feeling after the final showdown with Carnage, and get some possible leads of where players might like to take their characters from here. Once I have replies from everyone, I'll collect them together in an epilogue thread that everyone can enjoy.

As for the next adventure: there was talk long ago in the OOC of a possible demon invasion... or I have a few other ideas. Maybe we will take a vote on them. But whatever it is, it's planned to be sort of an "in-betweener" before we ramp up to the next "Big Thing." So the next adventure, as I'm picturing it, could be a much shorter game than Maximum Carnage, and a bit more lighthearted. Could be a chance to build on the relationships we established here, and knock out some milestones that went unused.

So expect that completed epilogue thread beginning-of-February-ish, and let's plan to meet up for another adventure, say, beginning of March? I think a month should be enough time for me to come up with something halfway-decent.
Domino
player, 141 posts
Unspent Exp: 15
PP: 1
Mon 17 Jan 2022
at 21:45
  • msg #496

Re: Campaign Recap

without wanting to add to your workload, my friend,   I (and I'm sure I am not alone) would love to see your official XP GAINED total, so that we can start thinking on the mechanical development of our characters after that last adventure ... please.
Venom
player, 66 posts
PP: 0
XP: 0
Tue 18 Jan 2022
at 15:53
  • msg #497

Re: Campaign Update

I had an enormous amount of fun playing. Not so much when rolling the dice, ^_*, but it was an honor to play. I'll be here long as you want to keep things rolling.
Venom
player, 67 posts
PP: 0
XP: 0
Wed 19 Jan 2022
at 14:54
  • msg #498

Re: Campaign Update

To all that are also over in discord for The Civil War. IT is spinning up. Doom Knows NO Failure!
The Watcher
GM, 391 posts
Wed 19 Jan 2022
at 19:56
  • msg #499

Re: Campaign Update

Thank you, Venom. And that is an excellent idea, Domino. On that note, here are my final XP tallies:

Black Cat - 4 XP
Daredevil - 10 XP
Domino - 35 XP
Mayhem - 11 XP
Moon Knight - 38 XP
Spider-Woman - 14 XP
Venom - 4 XP

As previously mentioned, these aren't even technically final tallies, as the epilogue could hold additional opportunities for players to hit milestones they may have missed during the game. So now is a great time to brainstorm some possible character sheet upgrades, as players wait for me to send out those PM's.

And though I stubbornly insisted on tracking XP myself during this adventure (against the counsel of a fellow GM), I soon realized how hilariously difficult a task that is. (Evident by how I hadn't even glanced at the XP thread since last August.) So for the next adventure, I plan to create a log where players can easily track XP for themselves. Less work for me, and more up-to-date tallies for the players. Win/win!
Venom
player, 68 posts
PP: 0
XP: 0
Thu 20 Jan 2022
at 00:01
  • msg #500

Re: Campaign Update

heh Then you got the one player that knows how to trick out their milestones but the other one that never even tries and both wanna be badass.
The Watcher
GM, 392 posts
Mon 24 Jan 2022
at 02:10
  • msg #501

Epilogue

After mulling it over, I'm thinking this epilogue will pick up about a week after the events of Maximum Carnage. As some (but not all) heroes elected to rendezvous at the Sanctum, the in-game reasoning for the time-jump will be that Tigra and Wong need additional time to examine Carnage's body and remove any lingering magical booby-traps (of which there are many). As soon as they are done, the body will be safely destroyed, with only the head spared so that Domino can collect her bounty.

I want to emphasize that all the big, explosive action is over for now, and this epilogue will serve mainly to tie up loose ends and put a nice bow on the adventure. Not to say there won't be opportunities for conflict, dice rolling, and hitting milestones. Just don't expect any more murderous sports games, exploding helicopters, or symbiote kaiju. ;)
This message was last edited by the GM at 02:25, Mon 24 Jan 2022.
Black Cat
player, 14 posts
Wed 26 Jan 2022
at 22:50
  • msg #502

Epilogue

If anyone wants to tie in a story hook with Felicia during the epilogue, please let me know, otherwise going to do my own thing.
Mayhem
player, 56 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Wed 26 Jan 2022
at 23:39
  • msg #503

CONCLUSION

Black Cat:
If anyone wants to tie in a story hook with Felicia during the epilogue, please let me know, otherwise going to do my own thing.


April's going to be banging around NYC for a few days before going to Texas. If you wanted to cross paths, could be interesting for us.
Domino
player, 142 posts
Unspent Exp: 0
PP: 1
Wed 26 Jan 2022
at 23:43
  • msg #504

CONCLUSION

Domino and Moon Knight are working together on a few projects, including finding him a new headquarters.
I think these two PCs might form a friendship, or at least a good working relationship.
Black Cat
player, 15 posts
Thu 27 Jan 2022
at 00:11
  • msg #505

CONCLUSION

Or at least hilarious when our probability powers interact?
The Watcher
GM, 393 posts
Thu 3 Feb 2022
at 04:16
  • msg #506

Epilogues

Haven't forgotten about you people, just been a little worn out from work. Hoping to get those epilogues rolling before much longer. At this point I've heard back from everyone, it's just a matter of my responding to all the ideas that were proposed.
This message was last edited by the GM at 04:18, Thu 03 Feb 2022.
Black Cat
player, 16 posts
Thu 3 Feb 2022
at 16:39
  • msg #507

Epilogues

No problem, happy to play at your pace.
The Watcher
GM, 394 posts
Thu 17 Feb 2022
at 09:45
  • msg #508

Short Break

Checking in here again. I don't want to put this on hold, but I think I need to for at least another month or so. I've decided to switch careers here pretty soon, and from what it looks like, I'll be spending every weekend in March training for a new position. Thanks all for your patience and support. Hope to be rolling virtual dice with you all again once things are settled on my end.
Domino
player, 143 posts
Unspent Exp: 0
PP: 1
Thu 17 Feb 2022
at 11:18
  • msg #509

Short Break

Good Luck with that, friend.
Moon Knight
player, 134 posts
38 XP
Thu 17 Feb 2022
at 13:28
  • msg #510

Short Break

No problem. We'll be here when you get back.
Black Cat
player, 17 posts
Thu 17 Feb 2022
at 13:46
  • msg #511

Short Break

Congrats on the new position and I hope the training goes well.
The Watcher
GM, 395 posts
Wed 2 Mar 2022
at 07:59
  • msg #512

WHAT IF...?

While much of my free time in March is going to be occupied with training for a new career, I'd like to present an optional challenge to help any bored players here keep busy during the downtime. I'm a big fan of the What If...? side of Marvel, and it occurred to me that we could do something similar here in this campaign.

So I want to offer everyone the chance to earn some XP by writing one or more short (between 250 to 2,500 words) What If...? stories branching off from our Maximum Carnage adventure. For example, what if a hero had made a different choice during the game-- one that could have affected the outcome in a significant way? What if a hero who was absent during the adventure suddenly showed up, or one who was present suddenly disappeared? Or what if something totally random and unforeseen happened that threw the entire adventure out of whack?

What might have happened if things had gone differently? Would the events have turned out stranger, perhaps sillier, or maybe darker? The possibilities are many, and these scenarios would take place in alternate realities, so players could have as much freedom to play with the characters as they like.

Anyone who chooses to take on this writing challenge will have their scenario(s) posted in a What If...? thread for all to enjoy, pending Watcher review. They'll also earn 1 XP per every 250 words written, to a maximum of 10 XP / 2,500 words. You can split that word count however you want, so use it all on big story if you like, or write one or more smaller ones if that's more your style. Message me with any questions, as well as your rough or completed drafts, and happy writing!
Black Cat
player, 18 posts
Thu 3 Mar 2022
at 16:48
  • msg #513

Re: WHAT IF...?

The Watcher:
While much of my free time in March is going to be occupied with training for a new career, I'd like to present an optional challenge to help any bored players here keep busy during the downtime. I'm a big fan of the What If...? side of Marvel, and it occurred to me that we could do something similar here in this campaign.

So I want to offer everyone the chance to earn some XP by writing one or more short (between 250 to 2,500 words) What If...? stories branching off from our Maximum Carnage adventure. For example, what if a hero had made a different choice during the game-- one that could have affected the outcome in a significant way? What if a hero who was absent during the adventure suddenly showed up, or one who was present suddenly disappeared? Or what if something totally random and unforeseen happened that threw the entire adventure out of whack?

What might have happened if things had gone differently? Would the events have turned out stranger, perhaps sillier, or maybe darker? The possibilities are many, and these scenarios would take place in alternate realities, so players could have as much freedom to play with the characters as they like.

Anyone who chooses to take on this writing challenge will have their scenario(s) posted in a What If...? thread for all to enjoy, pending Watcher review. They'll also earn 1 XP per every 250 words written, to a maximum of 10 XP / 2,500 words. You can split that word count however you want, so use it all on big story if you like, or write one or more smaller ones if that's more your style. Message me with any questions, as well as your rough or completed drafts, and happy writing!


Sounds fun, maybe even better for people like me that came in later.

Is it also worth opening an epilogue thread for RP with the understanding that there won't be GM involvement for a month?
This message was last edited by the player at 16:49, Thu 03 Mar 2022.
The Watcher
GM, 397 posts
Thu 3 Mar 2022
at 18:42
  • msg #514

Epilogue

@Black Cat Yes, I don't want to keep you all from diving into that, so please see that the epilogue thread is now live. We can iron out any kinks as we go-- I mainly just wanted to ensure that it doesn't feel like Maximum Carnage 2: Electric Boogaloo. So while there may still be plot threads related to Carnage and what happened with him, I want to emphasize that Cletus Kasady is well and truly dead. Whether your characters believe it is another story, but I just want players to know that after this epilogue, we will finally move on from him and get on to some bigger fish.

Also, I still have about a week before my schedule gets really crazy, so I'll see about confirming any submitted milestones, upgrades, etc. in that time.
The Watcher
GM, 398 posts
Thu 10 Mar 2022
at 20:58
  • msg #515

Epilogue

@Black Cat Re: Spider-Woman: Yeah, that was an oversight on my part from the IRL campaign that preceded Maximum Carnage, which culminated in an Infinity War adaptation that ended just like the movie. (Though the Endgame follow-up never materialized before the campaign fizzled.) Since Jessica Drew is clearly alive and well, I've taken your suggestion and updated the list to have it be Julia Carpenter who is currently missing in action. I would have retconned it anyhow, since Spider-Woman was who smokinbarrel had asked to play. (Apologies for the oversight, Spider-Woman, and I promise everyone there are no new Spider-clones running around.)

The original hope was that my old group of players would join us here, but they never showed. (Eh, life happens.) On the one hand, I didn't want to discard the universe we'd built, but I also don't want any of the new players to feel beholden to events they never got to participate in. That said, I love that the fallout of the Snap is being discussed. If there was interest in undoing it somehow a la the Endgame time heist (maybe with the help of a certain cat burglar), it could be a fun event somewhere down the road. (Also, Daredevil and I did discuss launching him into space at one point.)
Venom
player, 70 posts
PP: 0
XP: 0
Thu 10 Mar 2022
at 22:13
  • msg #516

Re: PvP?

Eddie sat on the roof of the hospital his feet dangling off the side. To his side sat a bucket of chicken and a family-sized empty soda bottle, "We made her comfortable it was the best we could do. For a few moments, you guys were her hero." He pauses and he chews a chicken leg, "We can't save everyone as Venom said but it was good to try." He looks over at the bucket and finds it is empty, "Break time is over it seems."

Eddie stands and his clothes turn to a multi-colored liquid and change into his Sheppard persona, "Honestly I'm also surprised we haven't run into the others by now as well even if we stick to the slums." And then they swing off into the night.
Black Cat
player, 26 posts
Fri 11 Mar 2022
at 00:46
  • msg #517

Re: PvP?

Venom:
Eddie sat on the roof of the hospital his feet dangling off the side. To his side sat a bucket of chicken and a family-sized empty soda bottle, "We made her comfortable it was the best we could do. For a few moments, you guys were her hero." He pauses and he chews a chicken leg, "We can't save everyone as Venom said but it was good to try." He looks over at the bucket and finds it is empty, "Break time is over it seems."

Eddie stands and his clothes turn to a multi-colored liquid and change into his Sheppard persona, "Honestly I'm also surprised we haven't run into the others by now as well even if we stick to the slums." And then they swing off into the night.


This is probably supposed to be in the IC thread?
Venom
player, 71 posts
PP: 0
XP: 0
Fri 11 Mar 2022
at 00:46
  • msg #518

Re: Campaign Recap

HA. This is what happens when you post while you are supposed to be working.
The Watcher
GM, 399 posts
Sat 12 Mar 2022
at 02:30
  • msg #519

Re: Campaign Recap

I didn't mind reading it twice, Venom. Love the direction you're taking Eddie. ;)
And I couldn't be happier with the amount of creativity from everyone who's posted in the epilogue so far.
Black Cat
player, 29 posts
Tue 15 Mar 2022
at 00:45
  • msg #520

Re: Campaign Recap

Felicia's probably going to head back out into the city in a post or two, does anyone who's posted something out there want to flag her down/ run into her?
Venom
player, 73 posts
PP: 0
XP: 0
Tue 15 Mar 2022
at 13:42
  • msg #521

Re: Campaign Recap

Never say no to a hello. Not to sure on how ole Eddie will act. haha
Moon Knight
player, 136 posts
38 XP
Tue 15 Mar 2022
at 14:18
  • msg #522

Re: Campaign Recap

Likewise, you can run into MK... but he's being kinda weird right now.
Black Cat
player, 30 posts
Tue 15 Mar 2022
at 15:08
  • msg #523

Re: Campaign Recap

Moon Knight:
Likewise, you can run into MK... but he's being kinda weird right now.


Aren't we all?
The Watcher
GM, 400 posts
Tue 15 Mar 2022
at 20:59
  • msg #524

Re: Campaign Recap

@Mayhem The phone numbers do match up to the analogues from your timeline, so you can try to prank call contact them as you like.
Mayhem
player, 68 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Tue 15 Mar 2022
at 21:01
  • msg #525

Re: Campaign Update

Not me. I just handed the phone to Black Cat.
Black Cat
player, 33 posts
Tue 15 Mar 2022
at 21:11
  • msg #526

Re: Campaign Update

Mayhem:
Not me. I just handed the phone to Black Cat.


Obviously not the greatest idea but also most of April's peers don't exist in this timeline or are in pre-school.  The adults that are most likely to be in there that aren't snapped are Pete and Felicia.  And even if there was something on there about someone's identity, Felicia knew Spidey's identity for years and didn't out him.  She doesn't care that much about them.  Spider-Man is fun.  Peter Parker is boring.
This message was last edited by the player at 21:30, Tue 15 Mar 2022.
Mayhem
player, 69 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Tue 15 Mar 2022
at 21:16
  • msg #527

Epilogue

April's an idiot and I find this hilarious. There's not really anyone important whose identity I could out, anyway.
Venom
player, 79 posts
PP: 0
XP: 0
Thu 17 Mar 2022
at 17:53
  • msg #528

CONCLUSION

Fun stuff. I almost had Eddie say, "Like a ugly mug like mine could land a dame like you."
This message was last edited by the player at 17:53, Thu 17 Mar 2022.
Daredevil
player, 90 posts
PPs: 2 (from msg #486)
XPs: 8
Tue 22 Mar 2022
at 03:11
  • msg #529

CONCLUSION

Moon Knight: Your post (Maximum Carnage:Epilogue/msg #3) was great. I like seeing MK's psychosis played out. I always thought his disassociate disorder was more interesting than a general mental illness, but that scene worked well. And I like seeing there being some fall-out from his actions from the adventure. It would be great to find a way to wrap his and DD's stories together.
This message was last edited by the player at 03:18, Tue 22 Mar 2022.
Moon Knight
player, 137 posts
38 XP
Tue 22 Mar 2022
at 04:49
  • msg #530

CONCLUSION

In reply to Daredevil (msg # 529):

Thanks! That sounds like fun!
The Watcher
GM, 401 posts
Fri 25 Mar 2022
at 03:02
  • msg #531

Epilogues

After this weekend, I'll have completed the main portion of my job training and move onto the online portion. So things should settle down for me, I think, hopefully enough to start setting up whatever epilogue threads and Watcher characters need setting.

Players we haven't heard from: how are we doing? I realize I gave everyone the green light to start posting, when some were expecting a longer wait. So apologies if my change of plans threw anyone. The nice thing about this whole epilogue thing is that everyone can go at their own pace, without slowing things down for the more active players. So if anyone feels like they're behind, keep in mind your character doesn't necessarily need to know what's going on in every scene.

The What If? writing challenge is still going, for any interested players, and submissions will be taken until the epilogue is finished. And as always, my PM's are open.
The Watcher
GM, 402 posts
Fri 25 Mar 2022
at 03:03
  • msg #532

Epilogues

@MK And DD is right about that post. ;)
Moon Knight
player, 139 posts
38 XP
Tue 5 Apr 2022
at 15:51
  • msg #533

Epilogues

I think we're probably done with the epilogue-ing.
Daredevil
player, 93 posts
PPs: 2 (from msg #486)
XPs: 8
Sat 9 Apr 2022
at 02:30
  • msg #534

Epilogues

What makes you think that? I think it's just getting started.
Mayhem
player, 70 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Mon 11 Apr 2022
at 23:54
  • msg #535

Short Break

There's a preview of the upcoming Marvel game: https://www.marvel.com/article...se-role-playing-game
Venom
player, 81 posts
PP: 0
XP: 0
Fri 15 Apr 2022
at 13:20
  • msg #536

Short Break

Got a bit busy getting a short streaming game together in my FoundryVTT. But life has mostly returned to the normal panic. ^_*
The Watcher
GM, 403 posts
Sat 16 Apr 2022
at 03:45
  • msg #537

Short Break

Probably about time for another update here. I'm still alive, now busy moving houses, but I expect to be done around the end of the month. So I'm around, but not quite ready to start the next big adventure yet. On the plus side, it seems like players are having some great interactions in the epilogue thread. Those of you who've set the stage for what you want to pursue in the epilogue, I'm available to provide any Watcher interaction you might need to get those plot threads going. I could see us getting at least a couple more months out of the current story material, before things kick off with a new adventure. If anyone's just now tuning in, so far we have:

- Black Cat and Venom investigating some thieves who've been stealing from the local churches/food pantries.

- Moon Knight and Daredevil verbally clashing on a rooftop.

- And Mayhem heading to Texas, to look for someone she knows from her timeline.

I know Domino's player intends to post at some point, too, though I've not heard from Spider-Woman in a while. If anyone has questions/concerns, feel free to PM me.
Daredevil
player, 95 posts
PPs: 2 (from msg #486)
XPs: 8
Sat 23 Apr 2022
at 04:23
  • msg #538

Re: Short Break

Mayhem:
There's a preview of the upcoming Marvel game: https://www.marvel.com/article...se-role-playing-game


I didn't know anything about that! Marvel Superheroes back from the mid-'80s was my first RPG. It was an awful system even then but it still has a place in my heart (and I'd still play it at a moment's notice). We don't need yet another Marvel game -- I still haven't gotten my fill of MHR -- but maybe this new one could turn on new gamers like the first one did me.

Also cool finally figuring out how to quote another post. It's only been six and a half years.
Moon Knight
player, 143 posts
38 XP
Thu 28 Apr 2022
at 18:06
  • msg #539

Re: Short Break

**poke**
Daredevil
player, 97 posts
PPs: 2 (from msg #486)
XPs: 8
Tue 3 May 2022
at 21:55
  • msg #540

Re: Short Break

Moon Knight:
**poke**


?
Moon Knight
player, 145 posts
38 XP
Tue 3 May 2022
at 21:58
  • msg #541

Re: Short Break

That was 5 days ago...
Black Cat
player, 39 posts
Tue 3 May 2022
at 22:33
  • msg #542

Re: Short Break

...and the GM said he was busy moving.
The Watcher
GM, 404 posts
Wed 4 May 2022
at 01:34
  • msg #543

Re: Short Break

Coincidentally, over the weekend Tigra and I finally finished moving out of the tiny apartment we were occupying and got moved into a house. It took a lot of blood, sweat, and moving of furniture, but it was long overdue. I officially hate moving and would never wish it on even my worst enemy.

But on the other hand, it's a nice, quiet neighborhood and I have a lot more room for all my stuff. (Hooray!)

So with that taken care of, I think it's safe to say we can kiss the delays here goodbye and officially get things back on track. Let me re-read through the epilogue and get my head back on straight, and we'll get things going here.
Domino
player, 144 posts
Unspent Exp: 0
PP: 1
Thu 12 May 2022
at 10:02
  • msg #544

Re: Short Break

My life has been  ... interesting ... the last few months.
But I'm moving back into the roleplaying and the 'me' time ... so while I haven't contributed to the Epilogue, I hope to be contributing to the next story.
The Watcher
GM, 405 posts
Fri 13 May 2022
at 00:31
  • msg #545

Re: Short Break

@Domino Glad to have you back at the table. Between moving and job training, I haven't contributed much to this epilogue I'm (allegedly) running either, so I think I had better post something this weekend. We'll plan on wrapping up the epilogue and transitioning into the next adventure over the next few weeks.
The Watcher
GM, 408 posts
Wed 1 Jun 2022
at 07:45
  • msg #546

Slowly getting there...

May was a crazy month. Once moving was done, we had renovators coming every other day for various things (replacing our generator... insulating the walls... upgrading the A/C). Which was great, except for getting any amount of sleep at all between their early morning banging/drilling/etc. and the mockingbird that sings all night in our new neighborhood. (Earplugs help some, but he's still an annoying little MF'er.) And then we adopted a (much less annoying) kitten named Chewy, so he's been an added responsibility.

Anyway, Tigra was practically crying tears of joy today when we had our FINAL renovation done, getting our pantry shelves installed. More excitingly for me, I've also set up a mighty Marvel man-cave to use as a dedicated space for all my creative needs. I've had a chance to re-read through the epilogue and take some notes, and I have a pretty good idea of where to go from here. I'll be getting that ball rolling in early June. Thanks all for staying tuned!
Domino
player, 145 posts
Unspent Exp: 0
PP: 1
Wed 1 Jun 2022
at 23:10
  • msg #547

Slowly getting there...

That is so awesome to read.
Life has been hectic for me too, and I am so glad to hear that you guys are having successes and wins, that you are making those steps forward towards where/what you want to be.

May the fortunes bless you, and all of us (Samedi knows, I need that right now).

Be well folks;   I do feel that when things kick off here again, I will be ready and able to jump in.
The Watcher
GM, 413 posts
Thu 16 Jun 2022
at 23:55
  • msg #548

Slowly getting there...

Thanks to those who posted their current milestones and XP in the Milestones/XP thread. If you haven't yet, please do so and remember that we're using just one milestone set per player for the remainder of the epilogue. (We'll go back to two sets per player in the next adventure, but for now I want to chiefly focus on closing out any incomplete/unused ones from Maximum Carnage.)
Daredevil
player, 99 posts
PPs: 2 (from msg #486)
XPs: 8
Sun 19 Jun 2022
at 22:58
  • msg #549

Slowly getting there...

I think I got mine right. I just followed what everyone else did.

I'll delete some of the extraneous XP notes from mine after I add a few more in the next adventure.
Domino
player, 146 posts
Unspent Exp: 0
PP: 1
Mon 20 Jun 2022
at 03:08
  • msg #550

Slowly getting there...

I’ll get my own in within the next 12hrs
The Watcher
GM, 415 posts
Fri 1 Jul 2022
at 23:00
  • msg #551

Slowly getting there...

I try not to go *too* long without some kind of update here, even if it's just to say that there is no update. But I'll have officially completed that aforementioned job training next weekend, at which point the most urgent things in my life will be done and dealt with. So I'll check in again then. Thank you, Daredevil and Domino, for adding your posts to the Milestones and XP thread.
Moon Knight
player, 147 posts
28 XP
Thu 4 Aug 2022
at 15:58
  • msg #552

Slowly getting there...

So... how's everybody doing?
Mayhem
player, 74 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Thu 4 Aug 2022
at 19:39
  • msg #553

CONCLUSION

Back on chemo, spending more time on my feet and less in my chair. Trying to run a game (White Box/White Star) at my FLGS but there's a player shortage.
Moon Knight
player, 148 posts
28 XP
Thu 4 Aug 2022
at 19:46
  • msg #554

CONCLUSION

"FLGS"?
Domino
player, 148 posts
Unspent Exp: 0
PP: 1
Thu 4 Aug 2022
at 21:03
  • msg #555

CONCLUSION

May you find the courage you need to harness your strengths, friend Mayham.
Mayhem
player, 75 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Fri 5 Aug 2022
at 00:28
  • msg #556

Epilogues

Friendly Local Game Store, which in my case is Olympus Comics & Games here in Cheyenne. Name's a bit of a misnomer, since they're only barely a comics store these days.
Daredevil
player, 100 posts
PPs: 2 (from msg #486)
XPs: 8
Fri 5 Aug 2022
at 06:12
  • msg #557

Epilogues

I just got done with a very busy July (two brothers getting married (one was a surprise); finding out I'm going to be a great-uncle next year), then back from family holiday (road trip to Santa Cruz, San Jose & San Francisco), and about to start a job tomorrow that will go to the end of August. Lots going on but it's usually like that. The most relevant update is that I have my own MHR game up and running regularly again (link to another game). It's been too long since I had it going at this pace and it's just as I had it in my head when started the campaign.
Tigra
player, 45 posts
Sat 6 Aug 2022
at 16:45
  • msg #558

Epilogues

Hello everybody :)

I am back on to join you all in whatever your story developed into and what you'll continue creating together. I'm sure you've gotten updates on what we've been up to here and there.

Glad to see that you're all keeping in touch. I have hopped in here and there to see what you were all up to.
I didn't have to for most of it because I got updated all the time about your heroic/questionably heroic shenanigans you were up to several times a week by our watcher and also may have helped with some of your story development from the shadows here and there.

Anyway, wanted to say hello to everyone :) hope you have a nice weekend.
The Watcher
GM, 419 posts
Sat 27 Aug 2022
at 22:57
  • msg #559

Campaign Plans

Hey all. Just wanted to announce my revised plans for the campaign through the duration of 2022, which is just to finish the epilogue by year's end. We've had fantastic participation so far (Domino, I know you're sitting it out, but that doesn't mean things aren't going on with Neena off-screen. Maybe some big things, which we'll get to eventually.). I seem to be the one slowing things down lately, which, about that...

I underestimated how busy this year was going to be for Tigra and I. Big-time. In addition to my aforementioned job training and planned career changes (to get away from my current tiresome commute and overtime work schedule), we've been devoting most of our free time/energy each weekend toward getting our new residence up to par. Almost every weekend has been some combo of hauling/assembling/rearranging furniture, yard work, and dealing with a rambunctious kitten. Not to mention the odd things that pop up: pandemic exhaustion, god-awful bug problems, random Internet outages, and more. (Hooray!)

And yes, the other thing pulling me away-- I got a chance to play in a Discord MHR game, in addition to the ones I'm in here on RPoL. It's been a really fun and active one, and I'm glad I hopped on the chance to join it. But it's probably taken up a good bit of time I could be spending here on this game. From the way it looks now, I expect it could wrap up around Dec/Jan. That would work out nicely with my plans for this game, which is to get into another big adventure around January 2023.

For now, there's a new Watcher post up in the epilogue, and another one coming that will set up Tigra/Spider-Woman's scene. At the risk of sounding like a broken record: Thanks everyone for hanging in, and please stay tuned for more Marvel Mania.
Domino
player, 149 posts
Unspent Exp: 0
PP: 1
Sun 28 Aug 2022
at 04:50
  • msg #560

Campaign Plans

I'm still here, friend.
And all is good;  I am chilling and watching (heh, call me 'The Watcher' if you like)
Moon Knight
player, 151 posts
28 XP
Thu 6 Oct 2022
at 18:58
  • msg #561

Campaign Plans

Hey... what's up, everyone?

(Just thought I'd see who's around.)
Domino
player, 150 posts
Unspent Exp: 0
PP: 1
Thu 6 Oct 2022
at 22:35
  • msg #562

Campaign Plans

See who is a round … what?
Venom
player, 84 posts
PP: 0
XP: 0
Fri 7 Oct 2022
at 11:36
  • msg #563

Re: Short Break

I poke my head in occasionally to see if there was anything new.
Black Cat
player, 41 posts
Sat 8 Oct 2022
at 18:12
  • msg #564

Re: Short Break

I:ve had limited availability for the last month but should be good to go now.
Mayhem
player, 76 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Sat 8 Oct 2022
at 23:02
  • msg #565

Re: Short Break

Domino:
See who is a round � what?

I'm around 280 these days. People are starting to notice.
Domino
player, 151 posts
Unspent Exp: 0
PP: 1
Sun 9 Oct 2022
at 02:13
  • msg #566

Re: Short Break

Mayhem:
Domino:
See who is a round ... what?

I'm around 280 these days. People are starting to notice.

I'm around the post office each day, at about 3.30pm ... if you need me.
Daredevil
player, 102 posts
PPs: 2 (from msg #486)
XPs: 8
Wed 12 Oct 2022
at 08:02
  • msg #567

Re: Short Break

When we sit around the house, we sit around the house.
The Watcher
GM, 420 posts
Thu 13 Oct 2022
at 23:02
  • msg #568

Re: Short Break

I'm at a point where I'm ready to dust this game off again. The plan is still to finish the epilogue over the next few months and start a new adventure early next year. Expect a slow pace- maybe a post or two a week from me, until I can get back into the groove.

As a PSA, I do want to tinker with some game mods soon, all borrowed from the Cortex Prime handbook. The main one (Relationship dice in favor of Affiliations) was already tested in Mayhem's game and seemed to work well. Instead of springing it in the middle of the epilogue, I'll save that and any other mods for when we start Mission #2. (Maybe streamline the rules/action order stuff a bit, also.)
Domino
player, 152 posts
Unspent Exp: 0
PP: 1
Sat 15 Oct 2022
at 00:13
  • msg #569

Re: Short Break

Awesome
Moon Knight
player, 152 posts
28 XP
Wed 19 Oct 2022
at 18:11
  • msg #570

Re: Short Break

Still dusty, boss.  :P
Venom
player, 85 posts
PP: 0
XP: 0
Thu 20 Oct 2022
at 13:26
  • msg #571

Slowly getting there...

I'm down for updating the mechanics. But my problem is the dice roller. haha
The Watcher
GM, 421 posts
Thu 20 Oct 2022
at 20:48
  • msg #572

Slowly getting there...

Yes, and the toilet's backed up too, so nobody go in there.

In all seriousness, I am looking to get those game updates ready over my weekend (Sun/Mon/Tues).

And I've had a talk with the dice roller, Venom. It misses you.
Venom
player, 86 posts
PP: 0
XP: 0
Sat 22 Oct 2022
at 05:12
  • msg #573

Slowly getting there...

We don't think you should encourage this abusive relationship. You are not a councillor.
Domino
player, 153 posts
Unspent Exp: 0
PP: 1
Wed 2 Nov 2022
at 10:48
  • msg #574

Slowly getting there...

The ‘Epilogue’ certainly has turned into its own storyline, eh.
Dice rolling and Distinctions and all.
This message was last edited by the player at 10:50, Wed 02 Nov 2022.
Spider-Woman
player, 51 posts
Jessica Drew
Wed 2 Nov 2022
at 18:41
  • msg #575

Slowly getting there...

I’m back. Let me know when I can post.
The Watcher
GM, 424 posts
Thu 3 Nov 2022
at 03:45
  • msg #576

Slowly getting there...

@Spider-Woman Awesome! You can jump in now if you like. Either Tigra or the Mob will go next.

@Domino Yes, it certainly has. I only hope I can match the quality/creativity of what the players came up with in the preceding bits.
Venom
player, 87 posts
PP: 0
XP: 0
Thu 3 Nov 2022
at 12:40
  • msg #577

Slowly getting there...

I just strung letters and symbols into an approximation of structure. Nothing to crazy.
The Watcher
GM, 425 posts
Thu 10 Nov 2022
at 23:24
  • msg #578

Yet more updates

Game updates seem to be happening here chiefly on Wednesdays, though I missed this week due to the madness that accompanies adopting a new kitten. Though my posts will be less frequent than they were during the Carnage adventure, I hope they can be meatier and that the number/rhythm of posts can be more consistent week to week that it was before. I'd like there to be an available action for everyone every Wednesday-- with everyone consistently having until the following Wednesday to take their turn-- but we'll see how it goes. I know it's a slow content drip compared to how fast this campaign has moved at some points, but it might be what I can realistically commit to right now. (That better job is slowly approaching on the horizon, but it's at least a few months off. I used to do most of the game posts on my phone while at work, but it hasn't been feasible lately. If I can land a work-from-home position, though-- well, anything's possible.)
Daredevil
player, 104 posts
PPs: 2 (from msg #486)
XPs: 8
Fri 18 Nov 2022
at 04:58
  • msg #579

re: Yet more updates

I was in an MHR game a few years ago that was done over e-mails, and the system the Watcher decided on was dice contests, which could be an attack and a reaction. In a simultaneous roll-off, whoever got the higher roll had their intent succeed, whether it was succeeding in the attack or avoiding the attack. This ruled out any counter-attack, but every week we had the process that everyone jumped into an action or a reaction and the Watcher could resolve them all at once, on the same day. He would do that every Friday (so my deadline was Thursday night), and it was consistent so we could count on that and could plan out our side of the equation. I didn't completely love the system, but it was fun just to play (the adventure was some multiverse thing -- DD got to take down Megatron at one point) and everyone was a Marvel fan who was into it. It also made me realize that the RPOL boards actually are about as easy and useful as you can get. That campaign ended abruptly and I never heard from anyone in it again, but I remember it fondly.

Also, good work, that you used to do all the posts for this game on your phone. Though check out Chromebooks -- they're cheap and useful.
This message was last updated by the player at 04:58, Fri 18 Nov 2022.
Mayhem
player, 77 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Mon 5 Dec 2022
at 02:22
  • msg #580

CONCLUSION

Just figuring, especially since my character isn't available for any in-character work, that I'd let everyone know I'm still here and aching to get back into it.
The Watcher
GM, 428 posts
Thu 8 Dec 2022
at 10:12
  • msg #581

CONCLUSION

@Mayhem I could say the same-- I've missed this game and its colorful cast of characters! April Parker certainly shook up every scene she was in, and I know she's got a lot more to offer past the excellent contributions you made to the Maximum Carnage epilogue.

Which is still running, albeit slowly on my end. With the holidays, things have decelerated in every game I'm in, and might be especially... glacial... for some time here (though I managed to get a post up today). The current pace isn't stemming from a lack of desire on my part to move things along here, but lack of "bandwidth" to borrow a phrase from our resident Daredevil. (Or "spoons" if you rather.) Job-related burnout is a real bastard. But I'm optimistic I'll move into a new, better position within the next few months, and my schedule will free up. (Hopefully early 2023, and certainly no later than May, which will be my five year work anniversary.) Thanks all for sticking around.
Mayhem
player, 78 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Fri 9 Dec 2022
at 05:01
  • msg #582

Epilogues

May looks like the earliest I can get my Terminator RPG game-- Scoundrels in Paradise-- running, too. Gonna be a good month.
Daredevil
player, 105 posts
PPs: 2 (from msg #486)
XPs: 8
Sat 24 Dec 2022
at 01:11
  • msg #583

Epilogues

Maybe in the new year I can get into a new game. It's more about not having the bandwidth to take on another, but maybe a different game and a new system could make me excited enough to take on yet another project. I'm old-school, though: I know Shadowrun, Cyberpunk, even D&D, and the superhero games from back in the day, but I'm not sure if those systems aren't so ancient that they're even beyond influences. But, yeah, maybe that kind of thing. From before when you could willingly put yourself at a disadvantage to get a reward in a dice action.
Black Cat
player, 43 posts
Mon 23 Jan 2023
at 15:07
  • msg #584

Campaign Plans

Everybody still here?

It seems like every game I was in hasn't posted in 2 months.
Moon Knight
player, 155 posts
28 XP
Mon 23 Jan 2023
at 15:09
  • msg #585

Campaign Plans

I'm here.
Mayhem
player, 79 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Tue 24 Jan 2023
at 12:37
  • msg #586

Campaign Plans

Yep. I still have high hopes for the future of this game.
Spider-Woman
player, 52 posts
Jessica Drew
Wed 25 Jan 2023
at 20:29
  • msg #587

Re: Epilogues

Daredevil:
Maybe in the new year I can get into a new game. It's more about not having the bandwidth to take on another, but maybe a different game and a new system could make me excited enough to take on yet another project. I'm old-school, though: I know Shadowrun, Cyberpunk, even D&D, and the superhero games from back in the day, but I'm not sure if those systems aren't so ancient that they're even beyond influences. But, yeah, maybe that kind of thing. From before when you could willingly put yourself at a disadvantage to get a reward in a dice action.


Not Classic Marvel by chance?
The Watcher
GM, 429 posts
Wed 25 Jan 2023
at 23:23
  • msg #588

Re: Epilogues

The MHR games on RPoL exhibit a strange synergy at times, accelerating or decelerating in tandem. It must be that we all feed off each other's creative energy or something like that.

Oh, yes, hi! I'm still alive and here. Sorry for the cobwebs, and the numerous false starts we've had. The problem with severe burn-out seems to be that you can't force your way out of it. The only solution for me right now seems to be to find myself a new line of work.

... Which I have, again! (The job training I completed last year didn't lead to what I hoped.) It would seem that your resident Watcher is headed to grad school, with the goal of becoming a mental health therapist. (It was a recent breakthrough, with Tigra and the rest of my family only finding out from me earlier this month.) I hope to take a short vacation (the first I've had since before COVID hit) after I quit my current job around May, and really get things going here again.

I have so much planned for you all that I want to share-- so much fodder for great scenes and interactions that I can't wait to spring on you all! And there's yet more hanging PM threads and things I need to follow up on. But right now it's a waiting game. I think, at the very least, I can try and keep limping this epilogue across the finish line over the next few months. (You've all done a great job with it-- now I just need to hold up my end.) It was meant to get us all to a place where, going forward, the general premise of the campaign is crystal clear. And after that, we can start the next big chapter around May. Fingers crossed.

Thanks, as always, for sticking around.
Domino
player, 154 posts
Unspent Exp: 0
PP: 1
Fri 27 Jan 2023
at 02:12
  • msg #589

Re: Epilogues

Till we next meet, may the fortunes smile upon each of us, my friends.
Daredevil
player, 107 posts
PPs: 2 (from msg #486)
XPs: 8
Fri 3 Feb 2023
at 04:57
  • msg #590

Re: Epilogues

I'm also here (again, after a holiday break stretched out to more). I'm getting myself back together and getting consistent with my schedule again, and back to fitting my MHR games back into my life (especially on Thursday nights). And I plan to be here in May. Ready! Avengers Assemble!

Spider-Woman: Especially Classic Marvel. FASERIP, right? What do we want to say about it?
The Watcher
GM, 430 posts
Wed 8 Mar 2023
at 22:10
  • msg #591

Re: Epilogues

Big game update dropping next week. Epilogue finale, here we come!
Moon Knight
player, 156 posts
28 XP
Tue 21 Mar 2023
at 18:50
  • msg #592

Re: Epilogues

Poke.
The Watcher
GM, 432 posts
Fri 24 Mar 2023
at 08:23
  • msg #593

Re: Epilogues

Apologies for my delay. You would think a week-long vacation would have given me plenty of time to catch up here, but in reality, I spent most of it tackling all the IRL to-do items that have piled up over the months. Anyway, the post is up!

Even with how much I wrote, it's much less than I wanted to include. I'll be updating the Status Tracker, re-introducing Domino into the game, and bouncing back over to Venom and Black Cat over the next few days. More coming soon!
Domino
player, 155 posts
Unspent Exp: 0
PP: 1
Fri 24 Mar 2023
at 08:40
  • msg #594

Re: Epilogues

Woo hoo
Moon Knight
player, 157 posts
28 XP
Fri 24 Mar 2023
at 15:48
  • msg #595

Re: Epilogues

I'm going to let Daredevil go first, seeing how the choice to follow Mary or attack along with Moon Knight is his decision.
Mayhem
player, 80 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Sat 25 Mar 2023
at 23:08
  • msg #596

Slowly getting there...

Wooooo!
The Watcher
GM, 435 posts
Fri 31 Mar 2023
at 08:43
  • msg #597

Slowly getting there...

Sounds good-- hopefully DD will see this soon. I will have Venom's scene up next. Also, to be clear about Black Cat's current scenario, it's meant to be ambiguous whether or not her "new friend" recognizes her. But we're going to play around with that.
This message was last edited by the GM at 08:49, Fri 31 Mar 2023.
Venom
player, 89 posts
PP: 0
XP: 0
Fri 31 Mar 2023
at 17:25
  • msg #598

Slowly getting there...

No hurry. The little ones are enjoying entertaining kids while we wait in Limbo. ^_^
Daredevil
player, 108 posts
PPs: 2 (from msg #486)
XPs: 8
Fri 7 Apr 2023
at 08:04
  • msg #599

Slowly getting there...

Oh, geez. Sorry to hold things up. There ought to be a better way to contact me in situations where you're waiting on me.

There's a chunk of meat in those new posts that will take me a bit to chew through and react to. So someone else can go ahead and do something to get things going and I'll jump in later.
Moon Knight
player, 158 posts
28 XP
Fri 7 Apr 2023
at 11:32
  • msg #600

Slowly getting there...

Actually, DD, I really need you to go first.
Daredevil
player, 109 posts
PPs: 2 (from msg #486)
XPs: 8
Fri 7 Apr 2023
at 20:59
  • msg #601

Slowly getting there...

Okay. I'll do my best to get something together and posted by EOD.
Moon Knight
player, 159 posts
28 XP
Sun 9 Apr 2023
at 15:25
  • msg #602

Slowly getting there...

I came home from my trip with a cold. So I guess DD didn't need to rush after all, because I don't think I can post coherently while on cold meds.
The Watcher
GM, 436 posts
Sun 9 Apr 2023
at 19:59
  • msg #603

Slowly getting there...

I appreciate you jumping on that action, DD. And hope you feel better soon, MK. I'm just going to get Venom's scene set up (next day or two) and then I'll get to reacting to everyone's posts.

Happy Easter to those who celebrate!
Daredevil
player, 111 posts
PPs: 2 (from msg #486)
XPs: 8
Tue 11 Apr 2023
at 08:21
  • msg #604

Slowly getting there...

I didn't mind the push to get that post up, even if there weren't consequences. Sometimes I need a little something to get me going. And it was fun to flex those DD muscles again.

Get better, MK. But maybe not too soon -- cold meds can be fun.
The Watcher
GM, 438 posts
Fri 14 Apr 2023
at 04:00
  • msg #605

Slowly getting there...

Venom's post is up! Forgot to mention here I've been consciously toning down my use of colored text (which probably got a bit out of hand last time around), so that it's now only used to track characters currently present in each scene. Of course, Eddie has a bunch of different symbiotes sharing his body that we need to distinguish from each other, so my new resolution may not be immediately apparent with just how colorful this post looks. Venom, please don't feel obligated to format your posts the same way, if it's too much of a hassle. I've always done it to help easily pick out the different characters/dialogue in each post, but I've never actually asked if it helps anyone. Personally, I'm whatever the opposite extreme of "color-blind" is, and it helps me a lot when I'm re-reading the posts.

Reactions to everyone's actions coming up next.
This message was last edited by the GM at 04:33, Fri 14 Apr 2023.
Daredevil
player, 112 posts
PPs: 2 (from msg #486)
XPs: 8
Fri 14 Apr 2023
at 16:18
  • msg #606

Slowly getting there...

I don't mind the color-coding. If I notice it at all it's for how nice it looks. Aesthetically it's stimulating. And if it helps you I'm all for it.
Venom
player, 91 posts
PP: 0
XP: 0
Fri 14 Apr 2023
at 16:56
  • msg #607

Epilogues

Use as you need. I tended to early on with it just have Eddie reply so I wouldn't have to rainbow the post. But I tend to Bold Venom itself as I love to have the human and the symbiote voice most of their arguments.

Both my Venoms do it...though this is the serious Eddie and the other is the slapstick meets cannibalism Mac Venom so sometimes we don't know what is going on.

Nameless minions are not people. They don't even get the Wilhelm scream!
This message was last edited by the player at 04:49, Wed 19 Apr 2023.
The Watcher
GM, 439 posts
Wed 19 Apr 2023
at 02:46
  • msg #608

Epilogues

I appreciate the feedback. Been dealing with a bad back injury over the last few days, but planning to get some reactions up this week.

Edit: The chunk of time I carved out for RPoL this week ended up being used to take a sick kitty to the vet (for what we were told was in all likelihood just an emotional/psychological issue rather than a real illness... Go figure.) Anyway, it's coming.
This message was last edited by the GM at 05:45, Mon 24 Apr 2023.
The Watcher
GM, 440 posts
Fri 19 May 2023
at 20:41
  • msg #609

Epilogues

I've had a follow-up post 90% finished for about two weeks now that I'm hoping to get up within the next few days. As another quick update, I'm pretty close to a breakthrough with my job situation, and expect to have more free time for this soon.
The Watcher
GM, 446 posts
Thu 29 Jun 2023
at 04:45
  • msg #610

Epilogues

Hey all. Just wanted to check in again and confirm I'm not lost in the Multiverse (or in an experimental submersible). You may have even noticed there were a few consecutive(ish) Watcher posts last week-- hurrah!

(Does anyone ever actually say 'hurrah'?)

While I'm in the rare (for me) position of waiting on a player post before I move things ahead, I wanted to give another campaign forecast. Somehow, May, which was my most recent target for finishing the epilogue, is already long gone, with June on the way out. I can only offer that real-life obstacles have continued to keep me from devoting much energy to RPOL, though my enthusiasm for this game still hasn't wavered in all the time since we wrapped Maximum Carnage. Some GM's might decide to just call a game off after such a long period of inactivity, but I see this as more of a long-term writing project that often switches between the front and back burners. For the next two months, but hopefully no longer, it remains on the back burner, with only occasional posts from me. I hope that's cool with everyone, and that you know by now I'm not the type that would ghost on you without warning. I like to think that, despite running things horribly slowly for the last year and a half, that it might be my saving grace as a GM on here-- that my interest in Marvel and this system runs too deep to ever let the flame here go out completely.

I'm sticking to my plan of taking some time off over summer-- my first vacation since 2019-- before making a commitment to getting the game moving at a regular speed again. Assuming I get accepted into grad school starting in the fall, I plan to take August off to try and recuperate from the burnout that's been keeping me from creative pursuits. (Or any pursuits, really. I often tell Tigra that it feels like being too tired to watch TV, and I'm sure I'm not the only one who's ever been there.) I'm not sure yet if I'll be posting here during that time-- part of me wants to unplug from everything, but if I get a sudden inspiration, I doubt if I can keep myself away.

I don't want to assume anyone's patience or interest is infinite-- at this point the epilogue might be taking longer to get through than the original adventure-- but you've all been gracious enough thus far and I hope you'll bear with me through what I believe is the final stretch of waiting. I'm hoping that the game can soon become something like a weekly routine, but everyone here will get plenty of advance notice before any posting expectations as such go into effect. I can't say for sure if we'll ever re-capture the quickest pace we achieved last time around, with multiple actions in the span of a day, but at least we could aim for something consistent and sustainable that works for everyone.

Sorry again for any false starts or mixed signals. There's a plan for what comes next, and we're getting closer with each new post. This epilogue has been a bit of an experiment, but everyone's done a great job playing along, even given my (almost total) lack of guidelines. Just know it will pay off-- there has to be something of a status quo set in place before we can blow it all to hell in the next chapter. It will be worth the wait.

- Your Watcher
This message was last edited by the GM at 04:47, Thu 29 June 2023.
The Watcher
GM, 447 posts
Thu 29 Jun 2023
at 04:55
  • msg #611

Epilogues

Good Galactus, that was an entire essay. Maybe I should become a writer (instead of a guy who occasionally talks about becoming one).

Tl;dr version: Occasional posts to the Epilogue thread during July, maybe August, then I'll wrap the Epilogue and start a new chapter come the fall season. Were there to be little to no progress by then, I think it would only be fair to let everyone know at that time if the campaign is alive or dead. So, keep the receipt, new adventure starts by September or bust.
Mayhem
player, 81 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Thu 29 Jun 2023
at 06:36
  • msg #612

Re: Epilogues

I'm still here, and I'm keeping the faith. Looking forward to rejoining the main cast.
The Watcher
GM, 448 posts
Fri 30 Jun 2023
at 02:45
  • msg #613

Re: Epilogues

Always glad to have you, and can't wait to see Mayhem reunite with the others. I think there will be a lot to talk about IC once we're back.

(Wake me up
When September... er... comes
)
Venom
player, 93 posts
PP: 0
XP: 0
Fri 30 Jun 2023
at 15:54
  • msg #614

Re: Epilogues

haha oh Rpol you cruel cruel mistress.

Also sorry it took me a bit to put down what I was gonna say then when I finally took the time to roll the dice basically through all that away as I forgot that me and Rpol don't like big numbers.
This message was last edited by the player at 17:59, Fri 30 June 2023.
The Watcher
GM, 452 posts
Sat 1 Jul 2023
at 22:45
  • msg #615

Re: Epilogues

Don't sell yourself short, Venom-- those rolls worked out pretty well! Hopefully the next one too, since I passed it back to you and Black Cat.

Re: my last few posts, it always feels a bit clunky narrating NPC's having lengthy conversations with each other. But I want to give a sense of who these new characters are on a personal level, since they could be important later. And the ball is back in the players' court now.
This message was last edited by the GM at 22:52, Sat 01 July 2023.
Black Cat
player, 45 posts
Sun 2 Jul 2023
at 12:39
  • msg #616

Re: Epilogues

I'm on a hiking trip at the moment - I've only got connectivity in the evening and morning, and just on my phone.

I'll get the roll up this evening, but expect my posts to be short for a week.
Elsa Bloodstone
player, 1 post
Sun 2 Jul 2023
at 16:37
  • msg #617

Re: Epilogues

Hi everyone.

I've been lurking biding my time here for around a little over a month now, and with all the paperwork more or less finalised I figured I might as well finally break cover. Not really sure when I'll be actively joining the game but we seem to have penciled in the how and where, and it's nice to have an idea in mind so I can start considering introductory one-liners >:3

So yeah ... looking forward to playing with you all at some indeterminate point down the line.
Moon Knight
player, 162 posts
28 XP
Sun 2 Jul 2023
at 16:42
  • msg #618

Re: Epilogues

Hi there!
Venom
player, 95 posts
PP: 0
XP: 0
Mon 3 Jul 2023
at 00:38
  • msg #619

Re: Epilogues

Either way welcome! Things are a bit slow ATM but over fall and Winter we tend to be rather busy! We made a Symbiote/Superhero combiner so things go from super serious to silly just like a comic.
The Watcher
GM, 454 posts
Sat 8 Jul 2023
at 04:43
  • msg #620

Re: Epilogues

Yes, welcome! I should also mention that this is the final player addition for the foreseeable future. 8 is the most players I ever ran MHR for in a real life session, and I think Elsa rounds out our cast here perfectly. (Tigra's out again, if anyone was wondering, though this game holds a warm place in her feline heart.)
Black Cat
player, 47 posts
Tue 11 Jul 2023
at 20:39
  • msg #621

Slowly getting there...

Welcome Elsa!
Mayhem
player, 82 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Tue 11 Jul 2023
at 21:03
  • msg #622

Slowly getting there...

Yes, yes, hello!
Moon Knight
player, 163 posts
28 XP
Fri 29 Sep 2023
at 17:26
  • msg #623

Slowly getting there...

Poke...?
Daredevil
player, 114 posts
PPs: 2 (from msg #486)
XPs: 8
Wed 4 Oct 2023
at 08:12
  • msg #624

Slowly getting there...

Anyone else here?
Elsa Bloodstone
player, 2 posts
Wed 4 Oct 2023
at 08:36
  • msg #625

Slowly getting there...

I'm always hovering, watching from the shadows...
Domino
player, 157 posts
Unspent Exp: 0
PP: 0
Wed 4 Oct 2023
at 11:01
  • msg #626

Slowly getting there...

I am, but with life as it is   (messy divorce is messy)   I'm not so concerned about the game having slowed so much.
Black Cat
player, 48 posts
Wed 4 Oct 2023
at 13:52
  • msg #627

Slowly getting there...

Sorry to hear about your divorce, Domino.  I'm having a rough patch in my relationship and it's all very draining.
Domino
player, 158 posts
Unspent Exp: 0
PP: 0
Wed 4 Oct 2023
at 22:26
  • msg #628

Re: Slowly getting there...

Black Cat:
Sorry to hear about your divorce, Domino.  I'm having a rough patch in my relationship and it's all very draining.

Good luck with that, my friend.    Like hobbies, relationships ought to be the fun in our lives, not the chore!
Black Cat
player, 49 posts
Wed 4 Oct 2023
at 22:30
  • msg #629

Slowly getting there...

Domino:
Black Cat:
Sorry to hear about your divorce, Domino.  I'm having a rough patch in my relationship and it's all very draining.

Good luck with that, my friend.    Like hobbies, relationships ought to be the fun in our lives, not the chore!


Such is the problem when they last for a decade plus, there are good times and bad, and the bad ones can be quite painful.

If nothing else, having relationship drama should help me be in character for Felicia.
Spider-Woman
player, 53 posts
Jessica Drew
Thu 5 Oct 2023
at 01:35
  • msg #630

Slowly getting there...

Still here, and my condolences for the divorce, Domino. I hope you’ll find everything you need in the next chapter of your life.
Domino
player, 159 posts
Unspent Exp: 0
PP: 0
Thu 5 Oct 2023
at 01:56
  • msg #631

Re: Slowly getting there...

Black Cat:
Such is the problem when they last for a decade plus, there are good times and bad, and the bad ones can be quite painful.

True that.

Spider-Woman:
… my condolences for the divorce, Domino. I hope you’ll find everything you need in the next chapter of your life.

Absolutely: part of this process is the rebuilding.


Thank you, both.
The Watcher
GM, 456 posts
Fri 6 Oct 2023
at 19:45
  • msg #632

Re: Slowly getting there...

As often in life, I'm late to my own party-- but let's do this thing! Thank you all for sticking around even in light of the inactivity and real-life difficulties. I'm working half the hours I used to and surviving grad school thus far, so I'm feeling ready for this again.

@Black Cat, so sorry you had to wait forever for that simple reaction on my part. @Everyone, I'm feeling there ought to be one final round of actions and then we shut the books on this epilogue... as a villain's dark reign begins. (Fitting for October!)
Domino
player, 160 posts
Unspent Exp: 0
PP: 0
Sat 7 Oct 2023
at 05:11
  • msg #633

Re: Slowly getting there...

I'll not participate in any further Epiloge shenanigan's, then ... I'll wait for the next official storyline to begin.
The Watcher
GM, 458 posts
Sat 7 Oct 2023
at 15:52
  • msg #634

Re: Slowly getting there...

I can totally understand hitting the eject button. You've all been more than patient. These final rolls, if everyone chooses to make them, will help us set the tone for the next adventure: defining the overall mental/emotional headspace each hero or vigilante is currently at, following the final battle with Carnage. We're right at that finish line...!
This message was last edited by the GM at 15:53, Sat 07 Oct 2023.
Black Cat
player, 50 posts
Sun 8 Oct 2023
at 02:06
  • msg #635

Epilogues

Honestly, if Felicia isn't in kind of a weird headspace, am I even playing her right?
Mayhem
player, 83 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Sun 8 Oct 2023
at 02:21
  • msg #636

Epilogues

Really regretting giving this epilogue a pass, but I couldn't imagine how April could have done anything else.

Looking forward to making my new grand entrance in my all-new and all-improved costume.
Domino
player, 161 posts
Unspent Exp: 0
PP: 0
Sun 8 Oct 2023
at 11:23
  • msg #637

Epilogues

The Watcher:
Domino, you can roll either to try and help Carrion cure Morbius... or to bring the former Carnage Family members to justice.

Please, are you asking for just one roll?  to wrap up this sub-story?
If so, do I choose one of those options, then make one appropriate roll?  and you'll extrapolate a wrap up from that?
The Watcher
GM, 459 posts
Sun 8 Oct 2023
at 18:10
  • msg #638

Epilogues

@Domino Precisely-- one roll and I'll narrate you out.
This message was last edited by the GM at 18:15, Sun 08 Oct 2023.
The Watcher
GM, 460 posts
Sun 15 Oct 2023
at 16:43
  • msg #639

Epilogues

I'm still adjusting to the grad student life, but those game posts are coming. I just have to get used to writing being a part of the weekly rhythm again. And the goal is for there to be far less "sorry for the delay" posts like this as we go forward. Thanks all.
Mayhem
player, 84 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Sun 15 Oct 2023
at 18:37
  • msg #640

Re: Epilogues

I'm really looking forward to getting back to this game. I would have to be waiting for a very long time to get tired of waiting.
The Watcher
GM, 461 posts
Sun 29 Oct 2023
at 22:06
  • msg #641

Re: Epilogues

(Somehow I've got midterms for grad school tomorrow. How do I already have midterms?)

As I finish up the post getting Domino situated, it occurs to me that the quickest way to move this over the finish line is to ask for a final roll from each of the remaining players as well. I'll just go ahead and suggest what those actions could be, and lay out my notes on the table for everyone to see where it was all going:

- Daredevil and Moon Knight: I really just wanted this to be a trial by fire that tested your teamwork. I'd suggest a roll from each of you to defeat the villains, if that sounds good-- I know it's vague, so use whatever dice seem appropriate. And maybe the success or failure of it all could set the tone for your working relationship to come-- whether DD and MK will have a solid rapport with each other after this, or butt heads more often than not.

- Black Cat and Venom: I really like the idea that you two working for an unsuspecting Aunt May could be part of the status quo in the next adventure. Again, a final roll to capture the villain(s)-- in this case, the burglar(s)-- could finish out the epilogue. I have at least some idea of how it's all going to come together.

- Mayhem and Spider-Woman: One of you has already long since wrapped your epilogue story, and the other I think(?) was sitting out the epilogue. I'll check in with you both over PM to see where we should start you off in the next adventure.

- *Elsa: If you want to narrate yourself arriving at the Sanctum to help Wong, like we discussed over PM, you can totally do that. You can even throw in a dice action against the Mindless Ones if you want. To avoid risking my (unintentional and apologetic) further delaying your entry into the game, I can just trust that we'll figure out how you came to be involved in all of this as we go. Sound good?

I've officially blocked off Friday nights for writing, so fingers crossed that we can get this circus going again in (somewhat) regular fashion. Midterms prep, a new work schedule, and the unexpected arrival of a new kitty into my life have just made things hectic lately.

*Sorry, I might have forgot-- did we ever pick Elsa's font color?
This message was last edited by the GM at 22:09, Sun 29 Oct 2023.
Elsa Bloodstone
player, 3 posts
Sun 29 Oct 2023
at 22:13
  • msg #642

Re: Epilogues

Font colour hasn't come up before now, no.
The Watcher
GM, 463 posts
Fri 24 Nov 2023
at 22:04
  • msg #643

Re: Epilogues

Just checking in for the Friday update. My Thanksgiving is happening today (and Friendsgiving tomorrow) with a big paper due Monday. Maybe no game post this week but should have something new up for you all before long. (Thinking it will be the conclusion for Black Cat & Venom. DD/MK and Elsa after that.)
Daredevil
player, 115 posts
PPs: 2 (from msg #486)
XPs: 8
Tue 28 Nov 2023
at 09:20
  • msg #644

Re: Epilogues

I'm thankful for this game and the Watcher's hard work to keep it going!
The Watcher
GM, 465 posts
Mon 4 Dec 2023
at 06:52
  • msg #645

Re: Epilogues

I appreciate that, DD-- I can't deny it's been a struggle finding the time/energy lately, but these players make it worth it. Looking forward to seeing where you and MK end up at the end of your shared epilogue-- seems only fitting if it's the craziest finale yet!
The Watcher
GM, 466 posts
Fri 8 Dec 2023
at 20:37
  • msg #646

Re: Epilogues

I've got something in the works for DD and MK, but probably won't have it up until next Friday or so. It's finals week for me, but then I've got a nice winter break after that-- good time to finally get things started for Mission #2.
Black Cat
player, 51 posts
Mon 1 Jan 2024
at 05:15
  • msg #647

Re: Epilogues

Happy New year!!
Domino
player, 164 posts
Unspent Exp: 0
PP: 0
Mon 1 Jan 2024
at 06:50
  • msg #648

Re: Epilogues

Black Cat:
Happy New year!!

Loves to you, BC … and to you all.
The Watcher
GM, 467 posts
Tue 2 Jan 2024
at 04:11
  • msg #649

Re: Epilogues

Wishing you all a great New Year as well, filled with fun RPG adventures. I anticipate there will be some more movement here in this game soon enough.
The Watcher
GM, 468 posts
Sun 7 Jan 2024
at 00:47
  • msg #650

Re: Epilogues

Grad school starts up again on Monday, but I've got the next adventure's outline ready and ideas for a number of scenes. Once I get the final rolls for the Epilogue in, we'll get this thing going. Expect whatever comes next to be crazy, as always!
The Watcher
GM, 473 posts
Sun 14 Jan 2024
at 05:04
  • msg #651

IT BEGINS...!

I don't suppose anyone will mind that I've gone ahead and posted the intro for the new adventure. I expect the Epilogue will wrap up shortly anyhow-- totally fine if the last couple of posts happen out of sync with the new thread. Assume for now that no PC's died or were horribly maimed, and that anyone who left town is back in New York.

What I need from the players: a short post detailing where you are and what you're doing in the hours following Osborn's press conference, plus your choice whether to answer or ignore the stranger's calls. Dice actions to follow once things really get rolling. I'll caution that I will be slowly getting things moving here again, with my posts happening on Saturday evenings. We'll be using an open action order like last time around, and everyone will have approximately a week to do posts. We'll finalize Milestones and any rule proposals/revisions before dice rolls.

I would hope to hear whether everyone intends to join the new adventure by 1/20/2024, but if someone happens to miss this before the week's up, just let me know. You've all waited long enough on me-- I'll return the favor, if possible.

And welcome back aboard the SS Marvel Mania! Keep your hands in the vehicle at all times.
The Watcher
GM, 476 posts
Sun 21 Jan 2024
at 03:47
  • msg #652

IT BEGINS...!

If anyone else saw the recent post with Domino NOT finding MK's base, just know it will be edited. I missed something.
Venom
player, 97 posts
PP: 0
XP: 0
Mon 22 Jan 2024
at 12:32
  • msg #653

IT BEGINS...!

Roger I'll get mine up tonight. Palword plus pre-moving packing took up alot of my free time.
The Watcher
GM, 477 posts
Sun 28 Jan 2024
at 04:46
  • msg #654

IT BEGINS...!

Had a few things come up today that got in the way of RPOL, but I've read everyone's latest posts and I'll be posting replies over the coming week.
The Watcher
GM, 478 posts
Wed 7 Feb 2024
at 03:38
  • msg #655

IT BEGINS...!

Storms here in Sacramento knocked out power the last couple of days but an update is coming. Had planned for Saturday to be my weekly RPOL night but Mon/Tues may work better with my current schedule. (Is grad school over yet?)
The Watcher
GM, 480 posts
Fri 9 Feb 2024
at 22:55
  • msg #656

IT BEGINS...!

I still owe Daredevil/MK a final scene in their epilogue thread, but will get back to the Mission #2 thread in short order. I suppose the experimental nature of the epilogues- and my rusty Watcher-ing- is well illustrated by the fact that their final scene is now happening retroactively of the main story. Hopefully we don't create any branched timelines, paradoxes, or incursions as a result! ;)
Daredevil
player, 119 posts
PPs: 2 (from msg #486)
XPs: 8
Sun 11 Feb 2024
at 22:28
  • msg #657

IT BEGINS...!

There have been much worse continuity aberrations in the comics.
Moon Knight
player, 168 posts
28 XP
Fri 23 Feb 2024
at 20:05
  • msg #658

IT BEGINS...!

What's happening?
The Watcher
GM, 481 posts
Mon 26 Feb 2024
at 20:52
  • msg #659

Back in a bit.

Sorry for the renewed delays, gang. Right after midterms, I had a series of projects due and I've been flying by the seat of my pants ever since. I thought reducing my work hours would help get things going here again, but with school more than making up the difference, my burnout is back with a vengeance.

I think I will be putting this on another soft pause until I can pull it together. I may give two weeks at my job soon, so if that were to happen, I think I could finally get this off the launch pad. Will check in again within the next week or so.
Venom
player, 99 posts
PP: 0
XP: 0
Thu 29 Feb 2024
at 23:17
  • msg #660

Back in a bit.

Works well for me. Wife and I are splitting up and moving has kicked me in the head pretty hard.
Black Cat
player, 54 posts
Fri 1 Mar 2024
at 03:56
  • msg #661

Back in a bit.

Venom:
Works well for me. Wife and I are splitting up and moving has kicked me in the head pretty hard.


Sorry you're going through that.  That really sucks.
Venom
player, 100 posts
PP: 0
XP: 0
Fri 1 Mar 2024
at 05:32
  • msg #662

Back in a bit.

Appreciated. Just two folks that changed to much.
This message was last edited by the player at 22:57, Mon 11 Mar.
The Watcher
GM, 482 posts
Mon 11 Mar 2024
at 18:18
  • msg #663

Back in a bit.

I've requested another schedule change at work that could leave me with more energy for this. Of course, it's just my luck that it happened to fall on the week that my supervisor is going on vacation, so I may not hear back for a little while. I'll check in here again once I know what's happening. Hopefully good things.

Offering my sympathies as well to you, Venom.
Black Cat
player, 55 posts
Tue 26 Mar 2024
at 00:32
  • msg #664

Back in a bit.

Anyone have any other games that have room?

My other games have ended/gone on hiatus and I could definitely use one or two more.
Moon Knight
player, 169 posts
28 XP
Tue 26 Mar 2024
at 01:00
  • msg #665

Back in a bit.

I GM or co-GM a few games that can always use another good player or two. Do you like freeform, though?
Black Cat
player, 56 posts
Tue 26 Mar 2024
at 01:31
  • msg #666

Back in a bit.

In reply to Moon Knight (msg # 665):

I usually want a system (am flexible on what that system is) but make exceptions sometimes.
Moon Knight
player, 170 posts
28 XP
Tue 26 Mar 2024
at 15:05
  • msg #667

Back in a bit.

I will try to post some links later. I am currently sitting in a jury pool, tapping this out on my phone.
Domino
player, 168 posts
Unspent Exp: 0
PP: 0
Tue 26 Mar 2024
at 20:37
  • msg #668

Back in a bit.

Oh the joy, Moonie.   I guess if anyone can bring some justice to the world ...


I hope you either escape the duty, or you get an interesting case.
Moon Knight
player, 171 posts
28 XP
Tue 26 Mar 2024
at 21:39
  • msg #669

Back in a bit.

The whole pool was dismissed. Yay!
Domino
player, 169 posts
Unspent Exp: 0
PP: 0
Wed 27 Mar 2024
at 01:39
  • msg #670

Back in a bit.

Excellent.
Moon Knight
player, 172 posts
28 XP
Wed 27 Mar 2024
at 22:36
  • msg #671

Back in a bit.

Well, here are links to the two games I run:

X-Men: Worlds Turning (link to another game) is primarily run by me. It's not under my ID, but I've been responsible for running it pretty much solo for its entire existence (plus a few years of its predecessor). It's freeform, but there's always a plot to follow.

Elswin's School for the Exceptional (link to another game) is hard to explain. It wasn't my game originally, or even after the first GM bailed. When the second GM bailed, I restarted the game under my own ID because the group of players was really dedicated to it. It's good if you don't necessarily want a rigid plot to follow. There *IS* a plot, but most of the students haven't even tumbled onto it yet... or care that they haven't.

There's a third game that I help to run, but right now I don't actually know if the Primary GM even wants new players or not.
Domino
player, 170 posts
Unspent Exp: 0
PP: 0
Thu 28 Mar 2024
at 07:04
  • msg #672

Back in a bit.

Apparently, as part of his ongoing efforts to appear in absolutely everything, Pedro Pascal recently confirmed that he will be playing Jean-Paul DuChamp, AKA "Frenchie" (not the one from The Boys), in season two of Moon Knight, alongside long-time BFF Oscar "the grouch" Isaac.
Mayhem
player, 87 posts
April Parker
PP: 0 P: d4 E: d12+ C: d8
Thu 28 Mar 2024
at 07:37
  • msg #673

Back in a bit.

I would have much rather seen him in a more prominent role. Wasn't he attached to Reed Richards at some point?
Domino
player, 171 posts
Unspent Exp: 0
PP: 0
Thu 28 Mar 2024
at 10:00
  • msg #674

Back in a bit.

Dunno.   Just rumours, all.
Moon Knight
player, 173 posts
28 XP
Tue 16 Apr 2024
at 19:21
  • msg #675

Back in a bit.

So, what's up?
The Watcher
GM, 483 posts
Wed 17 Apr 2024
at 01:31
  • msg #676

Back in a bit.

If I don't get my new work schedule in June as promised, I'm outta there- so hopefully then. Been resisting the urge to give any more dates, but there it is. ;)

And nice to see some familiar faces chatting here, even if it's not game related.
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