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14:17, 22nd May 2024 (GMT+0)

OOC Discussion.

Posted by The WatcherFor group 0
Spider-Woman
player, 1 post
Jessica Drew
Mon 21 Sep 2020
at 20:50
  • msg #208

Re: OOC Discussion

Moon Knight:
Woo-hoo!

Hello, Spider-Woman. Which one are you?


The original and best, Jessica Drew.
Moon Knight
player, 62 posts
14 XP
Mon 21 Sep 2020
at 20:51
  • msg #209

Re: OOC Discussion

Excellent!
Venom
player, 4 posts
Mon 21 Sep 2020
at 23:24
  • msg #210

Re: OOC Discussion

Just a Tiger of a redhead to go and we'll have the active members of the Spider family all together,wait I'll go find the pumpkin tosser.
The Watcher
GM, 189 posts
Tue 22 Sep 2020
at 00:39
  • msg #211

Re: OOC Discussion

In reply to Venom (msg # 210):

Wouldn't that be something!
Venom
player, 6 posts
Tue 22 Sep 2020
at 02:54
  • msg #212

Re: OOC Discussion

First role using this system in one to two years....not doing bad.
Daredevil
player, 53 posts
PPs: 2 (from msg #252)
XPs: 9
Tue 22 Sep 2020
at 09:26
  • msg #213

Re: OOC Discussion

Msg #339: Just when I purposely need the worst roll possible, I get one that I couldn't even have wished for. Possibly the worst roll ever in all of Marvel Heroic. This possibly makes up for every other bad roll (when I wanted a good roll). Miracles happen. (But a good thing I needed a bad one, in this very rare circumstance. This would have been catastrophic if I needed that roll to succeed to any degree.) Are there rules in MHR for critical fails (or does it just go to the Doom Pool, which is kind of disappointing)?
Venom
player, 8 posts
PP: 0
XP: 7
Tue 22 Sep 2020
at 17:07
  • msg #214

Re: OOC Discussion

Gracious I was happy to see the d4 turn out a 3 but the d8 and d10 as well....not so much.
Tigra
player, 33 posts
Wed 23 Sep 2020
at 00:33
  • msg #215

Re: OOC Discussion

In reply to The Watcher (msg # 203 & #206):

Welcome Venom and Spider-Woman!


In reply to Daredevil (msg # 213)
That is the best worst roll ever!
This message was last edited by the player at 00:34, Wed 23 Sept 2020.
The Watcher
GM, 191 posts
Wed 23 Sep 2020
at 03:50
  • msg #216

Re: OOC Discussion

Bad luck, DD. Or good luck I suppose?

I don't think MHR has such thing as critical failures, only "extraordinary successes." Which, I guess, is just a matter of framing. It might be fun to house-rule something for those "epic fail" rolls.
Venom
player, 9 posts
PP: 0
XP: 1
Sat 26 Sep 2020
at 22:16
  • msg #217

Re: OOC Discussion

Sorry about the slow response got super busy with family stuff on Friday.
Moon Knight
player, 63 posts
Tue 29 Sep 2020
at 19:40
  • [deleted]
  • msg #218

Re: OOC Discussion

This message was deleted by the player at 19:41, Tue 29 Sept 2020.
The Watcher
GM, 194 posts
Tue 29 Sep 2020
at 19:59
  • msg #219

Re: OOC Discussion

Not a problem, Venom. It's been a busy birthday weekend for me, but ready to dive back in here.
Domino
player, 72 posts
Unspent Exp: 0
PP: 3
Thu 1 Oct 2020
at 02:02
  • msg #220

Re: OOC Discussion

Oh, Happy Birthday, Watcher.
May it have brought you great joy.
Moon Knight
player, 64 posts
14 XP
Thu 1 Oct 2020
at 02:04
  • msg #221

Re: OOC Discussion

Yeah... happy birthday, Big Head.
The Watcher
GM, 195 posts
Thu 1 Oct 2020
at 03:23
  • msg #222

Re: OOC Discussion

Thanks, ya'll.

And the Watcher's small heart grew three sizes that day.
Spider-Man
player, 30 posts
Thu 1 Oct 2020
at 08:54
  • msg #223

Re: OOC Discussion

Happy Birthday!
The Watcher
GM, 197 posts
Sat 3 Oct 2020
at 19:00
  • msg #224

Re: OOC Discussion

Starting next round, I'd like to try an open turn order. As in some other MHR games here on RPoL, the Status Tracker will list who has "available actions." It seems a more convenient method.

As with anything, if anyone has questions or concerns, feel free to PM me.
The Watcher
GM, 199 posts
Wed 7 Oct 2020
at 03:12
  • msg #225

Re: OOC Discussion

Aiming to have my next game post up Thursday or Friday. In the meantime, the Status Tracker lists players who have available actions.
Venom
player, 11 posts
PP: 0
XP: 1
Fri 9 Oct 2020
at 19:02
  • msg #226

Re: OOC Discussion

Venom the good guy....not so hot on the dice rolls. haha
The Watcher
GM, 201 posts
Sat 10 Oct 2020
at 07:11
  • msg #227

Re: OOC Discussion

In reply to Venom (msg # 226):

Hopefully those dice treat you better on the next few rolls. Big thing comin' at ya. ;)
The Watcher
GM, 202 posts
Sat 10 Oct 2020
at 07:16
  • msg #228

Timer Complications

Seeing as this is our first time implementing a Timer complication in the game, here's what the Annihilation sourcebook says about them:

quote:
The Watcher may spend a doom die of any size to create a Timer complication. This defaults to d6, but particularly time-crunched situations (as stated in the Action Scene) may start higher. Place the Timer in the action order as if it were a Watcher character. Whenever it acts, the complication automatically steps up to the next die size. If it reaches beyond d12, it immediately doubles and moves to the doom pool, giving the Watcher the power to end the Scene. The Timer complication is also included in any Watcher reaction pool where time is a factor.

The heroes can target the Timer complication with tactics that could slow it down. Any such attack or effort to reduce the Timer complication may be opposed by a Watcher character in a position to oppose it, with a dice pool that includes the Timer complication; if nothing else, oppose the heroes with the doom pool plus the Timer complication. If the hero’s action total is higher, and the effect die is equal to or higher than the Timer complication, it steps back. Otherwise, it has no effect. As the Watcher, you may spend from the doom pool to step up the Timer if your reaction effect die is equal to or larger than the Timer’s current rating. Likewise, Watcher characters that are in a position to help can step the die up, unless successfully opposed by a hero.

The Timer is used in cases where the oncoming force is so powerful that the complication can never be eliminated from the Scene—it can only be stepped back to a d4. The Watcher may move the complication back to the doom pool at any time, if the heroes prove to be too annoying or if they flee.


I plan to disregard the last couple sentences, and allow the Timer to be removed just as any complication could be. However, it's worth noting the players in the stadium effectively have just two turns to get rid of those missiles!
The Watcher
GM, 204 posts
Tue 13 Oct 2020
at 15:11
  • msg #229

Timer Complications

... Aaand Spidey took out the missiles in one go. Talk about a Big Damn Hero!

https://tvtropes.org/pmwiki/pm...p/Main/BigDamnHeroes
The Watcher
GM, 207 posts
Sun 18 Oct 2020
at 15:59
  • msg #230

New Posts

Five new posts up today. We're making headway into the real meat of the event-- now all that's left is to bring the gang together!
Venom
player, 13 posts
PP: 0
XP: 1
Mon 26 Oct 2020
at 22:44
  • msg #231

New Posts

oof. Rng no likey Venom this month.
Daredevil
player, 59 posts
PPs: 2* (from msg #339)
XPs: 11
Tue 27 Oct 2020
at 09:46
  • msg #232

New Posts

I think I got the luck for your rolls, Venom. It all balances out.
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