Watcher Datafiles
TEAM CARNAGE
[Bullseye, Carrion, Demogoblin, Jack O'Lantern, Morbius, Sabertooth, Scarecrow, Scorpion, and Typhoid Mary]
Affiliations
Team 9d6
Distinctions
Making Carnage Proud, Old Grudges, Playing for Keeps
Power Sets
DEADLY ASSORTMENT
Superhuman Durability d10, Superhuman Reflexes d10, Enhanced Senses d8, Enhanced Speed d8, Superhuman Stamina d10, Superhuman Strength d10, Weapon d8
SFX: Curveball. Against a single target, step up or double Weapon. Remove the highest rolling die and use three dice for the total.
SFX: Double Play. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.
SFX: Playing Dirty. Use two or more Deadly Assortment powers in your dice pool, at –1 step for each additional power.
SFX: Umpire's Call. Spend d6 from the doom pool to step up a Combat or Acrobatic stunt/resource and recover mental or emotional stress.
SFX: "Walk It Off!" Spend d6 from the doom pool to recover a d6 Mob die or step back physical trauma by –1.
SFX: "There's More Where That Came From!" If Weapon d8 is shutdown, spend 1d6 to recover the die.
Limit: Poor Sports. When taking emotional stress, step up the stress by +1 to add d6 doom or step up the lowest die in the doom pool.
Limit: Bad at Teamwork. Defeat Team dice (with d8 stress) to reduce mob.
Specialties
Acrobatic Expert d8, Combat Expert d8, Crime Expert d8, Menace Expert d8, Psych Expert d8
This message was last edited by the GM at 23:06, Sat 11 July 2020.