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Watcher Datafiles.

Posted by The WatcherFor group 0
The Watcher
GM, 116 posts
Thu 2 Jul 2020
at 17:45
  • msg #1

Watcher Datafiles

CARNAGE

Cletus Kasady [Known to authorities]

Affiliations
Solo d10, Buddy d8, Team d6

Distinctions
Insane, Murderous, Sneaky

Power Sets
SYMBIOTE
Enhanced Durability d8, Shapeshift d8, Stretching d8, Superhuman Reflexes d10, Superhuman Stamina d10, Superhuman Strength d10, Telepathy d8, Tentacles d8, Wallcrawling d6, Web-Slinging d6

SFX: Feed. On any successful action that includes TENTACLES, step up physical stress by +1.
SFX: Multipower. Use two or more SYMBIOTE powers in your dice pool, at -1 step for each additional power.
SFX: Spread Some Chaos. When Carnage has Team or Buddy Affiliation with other members of his “family”, all heroes’ actions or reactions against Carnage generate opportunities on a 1 or 2.
SFX: Symbiote Decoy. When Carnage is stressed out, spend d8 from the doom pool and reveal that the unconscious body the heroes are looking at is one of Carnage’s victims in a mock symbiote suit.
SFX: Fueled by Insanity. Move Carnage’s mental stress die to the doom pool, then remove the smallest die from the doom pool.
Limit: Fire and Sonic Vulnerability. When making a reaction against fire-based or sonic-based actions, Carnage takes emotional stress equal to the effect die of the attack, regardless of whether he also takes physical stress. If he's stressed out by emotional stress, he flees immediately.

Specialties
Combat Expert d8, Covert Expert d8, Menace Master d10
The Watcher
GM, 117 posts
Thu 2 Jul 2020
at 17:53
  • msg #2

Watcher Datafiles

SHRIEK

Frances Louise Barrison [secret]

Affiliations
Solo d6, Buddy d8, Team d10

Distinctions
Carnage Groupie, Fractured Psyche, Violent Tendencies

Power Sets
BIO-SONIC GENERATION
Sonic Blasts d8, Emotion Manipulation d8, Leaping d6

SFX: Take it to Eleven: Step up or double Sonic Blasts for one action. If the action fails, add a die to the doom pool equal to the normal rating of your power die then shut down Sonic Blasts. Activate an opportunity to recover that power.
SFX: Join the Party. If Shriek has Buddy or Team Affiliation that includes Carnage, spend d10 from the doom pool to add a Violent Mob to the scene. If there is a mob in the scene already, spend a doom die to add another Team die to the mob, to a maximum of 5d6.
SFX: Noise Pollution. When adding an effect die to the doom pool instead of causing stress to an opponent, step up the effect die by +1. If stepping beyond d12, add d10 and 1d6.
Limit: Share the Rage. Emotion Manipulation can only be used to induce fear, anger, or hate.
Limit: Hanging by a Thread: Step up mental or emotional stress to step up the lowest die in the doom pool or add a d6 doom die.

Specialties
Menace Expert d8, Crime Expert d8
The Watcher
GM, 118 posts
Thu 2 Jul 2020
at 17:58
  • msg #3

Watcher Datafiles

DOPPELGANGER

Affiliations
Solo d10, Buddy d8, Team d6

Distinctions
Creature of Instinct, Savage Spider, Shriek's "Son"

Power Sets
MORE SPIDER THAN MAN
Superhuman Strength d10, Superhuman Reflexes d10, Weapon d8, Enhanced Stamina d8, Swingline d8, Wall-Crawling d6

SFX: Dangerous Claws and Barbed Webs. Add a d6 to your dice pool for an attack action and step back the highest die in the pool by -1. Step up physical stress inflicted by +1.
SFX: Grapple. Add a d6 and step up your effect die by +1 when inflicting a web-related complication on a target.
SFX: Multi-Limbed: Use two or more MORE SPIDER THAN MAN powers in a single dice pool at -1 step for each additional power.
Limit: Exhausted. Shut down any MORE SPIDER THAN MAN power to step up the lowest die in the doom pool or add a d6 doom die. Activate an opportunity to recover.

Specialties
Acrobatics Expert d8, Combat Expert d8, Menace Expert d8
The Watcher
GM, 119 posts
Thu 2 Jul 2020
at 18:01
  • msg #4

Watcher Datafiles

CARRION

Malcom McBride [secret]

Affiliations
Solo d10, Buddy d6, Team d8

Distinctions
Walking Death, Vendetta Against Spider-Man, Shriek's "Son"

Power Sets
CARRION VIRUS
Death Touch d10, Enhanced Strength d8, Enhanced Durability d8, Intangibility d8, Levitation d6, Telepathy d6
SFX: Ash to Ash, Dust to Dust. Against a single target, step up or double Death Touch. Spend d6 from the doom pool to do both. If the action fails, spend a doom die equal to or larger than the normal rating of the power die.
SFX: Touch Me Not. On a reaction against a physical attack action, inflict physical stress with your effect die. Spend a d6 from the doom pool to step it up by +1. The reaction pool must include a Death Touch die.
Limit: Living Matters. Death Touch only affects organic substances.

Specialties
Science Expert d8, Menace Expert d8
This message was lightly edited by the GM at 18:06, Thu 02 July 2020.
The Watcher
GM, 120 posts
Thu 2 Jul 2020
at 18:05
  • msg #5

Watcher Datafiles

DEMOGOBLIN

Affiliations
Solo d10, Buddy d6, Team d8

Distinctions
Destructive Demon, Kill All "Sinners", Protect All Children

Power Sets
DEMONIC NATURE
Superhuman Strength d10, Superhuman Durability d10, Enhanced Reflexes d8, Enhanced Stamina d8
SFX: Unleashed. Step up or double any Demonic Nature power for one action. If that action fails, take emotional stress equal to the normal rating of your power die.
Limit: Moral Code. Step up the lowest die in the doom pool or add a d6 doom die to step up emotional stress from opponents who point our that Demogoblin's actions harmed a child.

TWISTED GOBLIN GEAR
Subsonic Flight d8, Pumpkin Bombs d10, Hellfire Blast d8
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Black Pumpkin Bomb. Add d6 and step up your effect die by +1 when using Pumpkin Bomb to inflict emotional stress.
Limit: Gear. Shut down any TWISTED GOBLIN GEAR power to step up the lowest die in the doom pool or add a d6 doom die. Spend a doom die to recover that power.

Specialties
Menace Expert d8, Acrobatic Expert d8, Combat Expert d8, Mystic Expert d8
The Watcher
GM, 128 posts
Sat 11 Jul 2020
at 21:33
  • msg #6

Watcher Datafiles

MOB OF RIOTERS

Affiliations
Team 5d6

Distinctions
Psychically Manipulated, Unleashing the Rage

Power Sets
MOB MENTALITY
Grab d8, Swarm d8

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.
SFX: Gang Tackle. Against a single target, step up or double Swarm die. Remove the highest rolling die and use three dice for the total.
Limit: "Why Are We Doing This Again?" If the Violent Mob was added to the scene by Shriek and she is stressed out, step back all Team dice to d4 (can be defeated with d6 stress).
Limit: Mob Cohesion. Defeat Team dice (with d8 stress) to reduce mob.
The Watcher
GM, 129 posts
Sat 11 Jul 2020
at 21:45
  • msg #7

Watcher Datafiles

SYMBIOTE MONSTERS

Affiliations
Team 3d8

Distinctions
Pawns of Carnage, Afraid of Fire

Power Sets
RAMPAGING RIOTERS
Enhanced Durability d8, Swarm d8, Tentacles d6, Wall-Crawling d6, Web-Slinging d6
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.
Limit: Fire and Sonic Vulnerability. When making a reaction against fire-based or sonic-based actions, the Symbiote Monsters take emotional stress equal to the effect die of the attack, regardless of whether they also take physical stress.

Specialties
Combat Rookie d6, Menace Expert d8
The Watcher
GM, 130 posts
Sat 11 Jul 2020
at 21:52
  • msg #8

Watcher Datafiles

UNBOUND SYMBIOTES

Affiliations
Team 3d8

Distinctions
Alien Lifeforms, Desperate for a Host

Power Sets
KLYNTAR
Enhanced Durability d8, Shapeshifting d6, Superhuman Reflexes d10, Swingline d6, Wall-Crawling d6
SFX: Claws. Step back the highest die in an attack action pool to add a d6 and step up physical stress inflicted.
SFX: Envelop. When inflicting a restraining or immobilizing complication on a target, add a d6 and step up the effect die.
Limit: "It Burns Us!" Step up stress or complications from sonic or fire-based attacks to step up a doom die or add d6 to the doom pool.
The Watcher
GM, 131 posts
Sat 11 Jul 2020
at 22:15
  • msg #9

Watcher Datafiles

DEADPOOL

Wade Wilson [public]

Affiliations
Solo d8, Buddy d6, Team d4

Distinctions
Completely Unpredictable, The Merc with a Mouth, Totally Insane

Power Sets
TOYS FOR BOYS
Teleport d8, Weapon d8
SFX: Unnecessary Sales-Boosting Violence. Against a single target, step up or double a Toys for Boys die. Remove the highest rolling die and use three dice for your total.
SFX: They Can Cut Through A Tank...Honest! Step back the highest die in your attack action pool to add a d6 and step up physical stress inflicted.
SFX: I Can Use Two At Once! On your next action or reaction, replace a Weapon die with 2d6.
Limit: Gear. Shutdown a Toys for Boys power to gain 1d6 doom or step up the lowest die in the doom pool. Activate an opportunity to recover.

WEAPON X AUGMENTATION
Enhanced Reflexes d8, Enhanced Strength d8, Godlike Stamina d12, Psychic Resistance d12
SFX: Healing Factor. Spend 1d6 doom to recover your physical stress and step back physical trauma.
SFX: Immunity. Spend 1d6 doom to ignore telepathy or mind control.
Limit: Unstable. Step up mental stress to gain 1 d6 doom.

Specialties
Acrobatics Expert d8, Combat Master d10, Covert Master d10, Menace Expert d8, Psych Expert d8
This message was last edited by the GM at 22:15, Sat 11 July 2020.
The Watcher
GM, 132 posts
Sat 11 Jul 2020
at 22:25
  • msg #10

Watcher Datafiles

BUSHMAN

Raoul Bushman [public]

Affiliations
Solo d8, Buddy d6, Team d4

Distinctions
Violent Mercenary, Obsessive Hatred

Power Sets
KILLER FOR HIRE
Enhanced Strength d8, Enhanced Reflexes d8, Metal Teeth d6, Weapon d8
SFX: Gatling Gun. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Grenade. Step up or double a Weapon die against a single target. Remove the highest rolling die and add 3 dice for your total.
Limit: Killer Grudges. On a failed reaction to Moon Knight attempting to inflict physical trauma, step up the trauma taken by +1 and add d6 to the doom pool.

Specialties
Combat Expert d8
Menace Expert d8
Crime Master d10
The Watcher
GM, 133 posts
Sat 11 Jul 2020
at 22:28
  • msg #11

Watcher Datafiles

PURPLE MAN

Zebediah Killgrave [public]

Affiliations
Solo d8, Buddy d6, Team d4

Distinctions
Abusive, Hard to Miss, Schemer

Power Sets
CHEMICAL PERSUASION
Mind Control d10, Superhuman Stamina d10
SFX: Area Attack. Target multiple opponents using Mind Control. For every additional target, add d6 and keep +1 effect die.
SFX: Healing Factor. Spend d6 from the doom pool to recover physical stress and step back physical trauma by –1.
SFX: Psychoactive Pheromones. Add d6 and step up your effect die by +1 when using Mind Control to inflict persuasion-based complications or mental stress.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Mind Control. Recover Mind Control when you recover that stress or wake up. If you take physical trauma, shutdown Mind Control until you recover that trauma.

Specialties
Covert Expert d8, Menace Expert d8, Psych Master d10
The Watcher
GM, 134 posts
Sat 11 Jul 2020
at 23:00
  • msg #12

Watcher Datafiles

TEAM CARNAGE

[Bullseye, Carrion, Demogoblin, Jack O'Lantern, Morbius, Sabertooth, Scarecrow, Scorpion, and Typhoid Mary]

Affiliations
Team 9d6

Distinctions
Making Carnage Proud, Old Grudges, Playing for Keeps

Power Sets
DEADLY ASSORTMENT
Superhuman Durability d10, Superhuman Reflexes d10, Enhanced Senses d8, Enhanced Speed d8, Superhuman Stamina d10, Superhuman Strength d10, Weapon d8
SFX: Curveball. Against a single target, step up or double Weapon. Remove the highest rolling die and use three dice for the total.
SFX: Double Play. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.
SFX: Playing Dirty. Use two or more Deadly Assortment powers in your dice pool, at –1 step for each additional power.
SFX: Umpire's Call. Spend d6 from the doom pool to step up a Combat or Acrobatic stunt/resource and recover mental or emotional stress.
SFX: "Walk It Off!" Spend d6 from the doom pool to recover a d6 Mob die or step back physical trauma by –1.
SFX: "There's More Where That Came From!" If Weapon d8 is shutdown, spend 1d6 to recover the die.
Limit: Poor Sports. When taking emotional stress, step up the stress by +1 to add d6 doom or step up the lowest die in the doom pool.
Limit: Bad at Teamwork. Defeat Team dice (with d8 stress) to reduce mob.

Specialties
Acrobatic Expert d8, Combat Expert d8, Crime Expert d8, Menace Expert d8, Psych Expert d8
This message was last edited by the GM at 23:06, Sat 11 July 2020.
The Watcher
GM, 152 posts
Sun 16 Aug 2020
at 04:32
  • msg #13

Watcher Datafiles

CARNAGE-COPTER

[Piloted by Carnage and Shriek]

Affiliations
3d10

Distinctions
Hijacked Helicopter
Virtually Noiseless
It's Not A Moon!

Power Sets
HIGH-POWERED TWIN-ENGINE CRAFT
Ablative Plating d8, Sensors d8, Subsonic Flight d8, Swim d8, Weapon Systems d8

SFX: Concentrate Fire. Against a single target, step up or double a Weapon Systems die. Remove the highest rolling die and use three dice for your total, then step back Weapon Systems. Activate an opportunity to recover the normal die rating.

SFX: Area Attack. Target multiple opponents.  For every additional target, add d6 and keep +1 effect die.

SFX: Versatile. Replace Weapon Systems die with 2d8 or 3d6 on your next roll.

SFX: Safe Inside. Physical stress received by a character inside the vehicle may be shifted to physical stress for the vehicle.

SFX: Sensor Suite. Spend 1d6 doom to add Sensors (or step up if already in your pool) and reroll all dice on a reaction.

SFX: Highly Armored. Spend 1d6 doom to ignore physical stress unless caused by heavy artillery, explosives, or other sufficient penetrative force.

SFX: "This Bird Ain't Goin' Down Yet!" If Carnage is present in the scene, step up his physical stress and apply his Shapeshift, Stretching, or Tentacles d8 to step back or remove a physical stress die from the Carnage-Copter.

Limit: Large Scale Threat. For each stepped up d12 effect die applied to the Carnage-Copter, remove an affiliation die.

Limit: Malfunction. Shut down a HIGH-POWERED TWIN-ENGINE CRAFT power to add 1d6 doom or step up the lowest die in the doom pool. Activate an opportunity to recover that power.

Limit: Self-Destruct Codes. If present in the scene, Moon Knight may activate an opportunity to create a "Self-Destruct" d10 Timer on the Carnage-Copter. Step up the Timer every time Moon Knight takes an action in the turn order. When the Timer exceeds d12, add 2d12 to the doom pool and end the scene with the Carnage-Copter destroyed.

Specialties
Combat Expert d8, Vehicle Rookie d6
This message was last edited by the GM at 14:55, Fri 25 Sept 2020.
The Watcher
GM, 170 posts
Sun 30 Aug 2020
at 21:43
  • msg #14

Watcher Datafiles

THE PREDATOR

Affiliations
Solo 3d10
Buddy 2d8
Team 1d6

Distinctions
Cloak's Inner Darkness
Collector of Souls
Dimensional Parasite

Power Sets
MILLENNIA-OLD DEMON
Enhanced Strength d8
Growth d6
Psychic Resistance d8
Shapeshifting d8
Superhuman Durability d10
Superhuman Stamina d10

SFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an effect die.

SFX: Multipower. Add more than one MILLENNIA-OLD DEMON power die to a pool. Step back each MILLENNIA-OLD DEMON power in that pool once for each die in the pool.

SFX: Second Wind. Before you make an action including a MILLENNIA-OLD DEMON power, you may move your Physical Stress die to the doom pool and step up the MILLENNIA-OLD DEMON power by +1 for this action.

SFX: "Your Insolence Amuses Me." Spend a doom die to ignore stress, trauma, and complications caused by fear or pain.

Limit: Inferior Foes. The Predator never makes an effect die on a reaction unless that hero has previously inflicted stress or a complication on him.

Limit: "Feed Me!" Step up the lowest die in the doom pool or add a d6 doom die to step up emotional stress from opponents that manage to use the Predator's hunger against him or otherwise anger him.

Limit: Large Scale Threat. For each stepped up d12 effect die applied to the Predator, remove an affiliation die. The Predator only uses Buddy or Team when working alongside beings of comparable power.

RULER OF THE DARKFORCE DIMENSION
Dimensional Control d10
Mystic Blast d10
Mystic Senses d8
Sorcery d10
Telekinetic Control d6
Telepathy d8
Teleport d8
Transmutation d8

SFX: Only An Illusion. If a pool includes a RULER OF THE DARKFORCE DIMENSION power, spend a doom die to reroll.

SFX: "This Is My Realm!" When you add a die from the doom pool to the Predator's pool, double that die. Keep an additional effect die as a situation-based asset.

SFX: Essence Restoration. Spend a d10 from the doom pool to add that die to your affiliations (up to a maximum of 3d10). Add Sorcery in pools made to recover your own or another's stress or spend a doom die to recover that stress and step back physical trauma by -1.

SFX: "My Own Essence Surrounds Me." Spend a doom die to ignore physical stress or trauma unless caused by light-based or bio-energy attacks.

Limit: Arrogant. Step up the lowest die in the doom pool or add a d6 doom die to step up emotional stress from opponents that manage to shock or surprise the Predator.

Limit: The Extent of Sorcery. When you add Sorcery to any pool, you may only create assets and complications as your effect.

Limit: Power of the Darkforce Dimension. Add a d10 to the doom pool to step back all affiliation dice and shutdown DEMON OF THE DARKFORCE DIMENSION when outside of the Darkforce Dimension.

Limit: Rooted in the Darkforce Dimension. Dimensional Control works only in the Darkforce Dimension to create assets, distinctions, resources and complications.

Specialties
Covert Expert d8
Menace Master d10
Mystic Master d10
Psych Expert d8
This message was last edited by the GM at 21:59, Sun 30 Aug 2020.
The Watcher
GM, 190 posts
Wed 23 Sep 2020
at 03:19
  • msg #15

Watcher Datafiles

BEN URICH

Affiliations
Solo d8
Buddy d6
Team d4

Distinctions
Fearless Reporter
Hated By the Goblin
Seen It All

Crime Expert d8
Psych Expert d8
The Watcher
GM, 259 posts
Tue 26 Jan 2021
at 00:52
  • msg #16

Watcher Datafiles

KING CARNAGE

Affiliations
Solo 3d10
Buddy 2d8
Team 1d6

Distinctions
Carnage Rules!
Chaotic Killer
Solo Act

SUPER-SIZED SYMBIOTE
Superhuman Durability d10
Shapeshift d10
Stretching d10
Superhuman Reflexes d10
Superhuman Stamina d10
Superhuman Strength d10
Telepathy d8
Tentacles d8

SFX: Fueled by Insanity. Move Carnage’s mental stress die to the doom pool, then remove the smallest die from the doom pool.
SFX: Tentacle Barrage. Step up or double TENTACLES for one action, then step back the die. Activate an opportunity or spend 1d6 doom to recover the normal die rating.
SFX: Multipower. Use two or more SYMBIOTE powers in your dice pool, at -1 step for each additional power.
SFX: Symbiote Armor. Spend 1d6 doom to ignore physical stress unless caused by heavy artillery, explosives, or other sufficient penetrative force.
Limit: Fire and Sonic Vulnerability. When making a reaction against fire-based or sonic-based actions, Carnage takes emotional stress equal to the effect die of the attack, regardless of whether he also takes physical stress.
Limit: Organic Substance. Symbiote Armor cannot be used on a reaction against attacks using matter disruption, disintegration, decay, etc.

THE PREDATOR'S POWER
Dimensional Control d6
Sorcery d6
Mystic Resistance d8
Mystic Sense d6

SFX: Demon's Puppet. Spend a d10 doom die to recover one of your Affiliation dice. If in possession of a mystic power source, you may spend a doom die of any size instead.
SFX: Gods, Demons, Monsters, Oh My! When spending a doom die to create mystic-based assets, step up the asset.
SFX: Chaos Reigns. When you add a d4, d6, or d8 from the doom pool to King Carnage's pool, double that die.
Limit: The Extent of Sorcery. When you add Sorcery to any pool, you may only create assets and complications as your effect.
Limit: "This Magic Crap is Hard!" Dimensional Control works may only be used to create assets, distinctions, resources and complications.

Specialties
Combat Expert d8, Menace Master d10, Mystic Rookie d6
This message was last edited by the GM at 00:53, Tue 26 Jan 2021.
The Watcher
GM, 312 posts
Mon 21 Jun 2021
at 18:28
  • msg #17

Watcher Datafiles

BIO-PREDS

Affiliations
Team 5d6

Distinctions
Familiar Faces
Other-Dimensional Terror

Power Sets
MINDLESS SYMBIOTE-SOLDIERS
Claws d8
Teeth d6
Shapeshift d6
Stretching d6
Telepathy d6
Tentacles d6
Wallcrawling d6
Web-Slinging d6

SFX: Feed. On any successful action that includes TEETH, step up physical stress by +1.
SFX: Lashing Out. Use two or more MINDLESS SYMBIOTE-SOLDIERS powers in your dice pool, at -1 step for each additional power.
SFX: Limitless Number. While "Dark Portal" scene complication is active, spend a d6 doom or greater to add d6 to your Affiliation dice.
SFX: Swarm. Against a single target, step up or double CLAWS. Remove the highest rolling die and use three dice for the total.
SFX: Toxic Tidal Wave. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.
SFX: "We Smell Your Fear." All heroes’ actions or reactions against Bio-Preds generate opportunities on a 1 or 2, but only 1's are excluded from totals or effect dice.
Limit: Fire and Sonic Vulnerability. When making a reaction against fire-based or sonic-based actions, step up stress received to add d6 to the doom pool.
Limit: Mob Cohesion. Defeat Team dice (with d8 stress) to reduce mob.

Specialties
Combat Expert d8
Covert Expert d8
Menace Expert d8
This message was last edited by the GM at 20:03, Mon 21 June 2021.
The Watcher
GM, 362 posts
Tue 23 Nov 2021
at 06:05
  • msg #18

Watcher Datafiles

GHOST RIDER
Johnny Blaze (secret)

Affiliations
Solo d10
Buddy d8
Team d6

Distinctions
Avenger of the Innocent
Pawn of Heaven and Hell
Daredevil Stuntman

Power Sets
THE RIDER'S CYCLE
Superhuman Speed d10

SFX: Eternal Stuntman. Add a d6 and step up your effect die +1 when using THE RIDER'S CYCLE to create assets.
Limit: Gear. Shutdown THE RIDER'S CYCLE to add d6 or step up the lowest die in the doom pool. Activate an opportunity to recover the power set.

SPIRIT OF VENGEANCE
Hellfire d8
Chains d6
Superhuman Strength d10
Godlike Durability d12

SFX: Penance Stare. When inflicting emotional stress or complications, spend a doom die to step up your effect die.
SFX:  Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Invulnerable: Spend a doom die to ignore physical stress or trauma unless caused by mystical attacks.
Limit: Growing Dread. Count 1s and 2s on dice as opportunities when using a SPIRIT OF VENGEANCE power.
Limit: Uncontrollable. Change any SPIRIT OF VENGEANCE power into a complication to add d6 doom or step up the lowest die in the doom pool. Activate an opportunity or remove the complication to recover the power.

Specialties
Combat Expert d8
Menace Master d10
Mystic Expert d8
Vehicle Master d10
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