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18:46, 6th May 2024 (GMT+0)

Wave Echo Cave.

Posted by NarratorFor group 0
Narrator
GM, 528 posts
Thu 15 Oct 2020
at 16:11
  • msg #46

Wave Echo Cave

This room appears to be a welcoming area in times past. The lanterns and the carvings of miners at work were meant as a welcome to newcomers. The remains look as though a battle happened in the area both Orc and Dwarf remains are found here. These remains tell the story of how the the Mine fell and was lost to history.

The boots you carry are Boots of Striding and Springing: Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.
Jaskier
player, 131 posts
Fri 16 Oct 2020
at 00:17
  • msg #47

Wave Echo Cave

After several seconds eyeing Zanben's wounds and a bit of waffling Jaskier finally says "Well friend perhaps we let you got a little far ahead of the rest of us back there.  If I may offer..."Jaskier reluctantly looks towards the cobwebs near the mouth of the cave..."to accompany you on the next reconnoiter, I am no out-and-out rouge like yourself but I can sneak decently enough.  Perhaps I can remain a few paces behind with a crossbow at the ready.  I'd hate to lose the element of surprise on our foes.  Just an offer though...mull it over"

Jaskier casts cure wounds on himself 1d8+3 = 9
[OOC] I am back at full health.  Did Gwen cast cure wounds on Zanben or do I need to do it?
[OOC] I have a stealth modifier of +7
This message was last edited by the player at 00:19, Fri 16 Oct 2020.
Imbert Keenbinder
player, 385 posts
Fri 16 Oct 2020
at 02:42
  • msg #48

Wave Echo Cave

"I'm inclined to head in the direction of the wave echoes, but I don't want to leave enemies at our backs, if that is where the black spider resides.  Should we investigate the side chambers first?"  Imbert Says, eyeing the passages to the south.
Gwyndolyn Glyphwyrd
player, 267 posts
Talks too much.
In over her head.
Fri 16 Oct 2020
at 04:39
  • msg #49

Wave Echo Cave

"Both good points. I think securing as much of a perimeter as we can before delving too deeply is smart. As for sticking together, Zanben is great up front, but he'll need support. Jaskier's got the light step. Imbert probably has both the stealth and the keen senses, but he'll want to hang back to enjoy his range. With Tharden's boots and Ripley's eyes, I can keep up and make good use of my darkvision to spot hazards, but I'm a total clod... you saw me bring that whole castle down on my own head. Bandalor may be clumsier still. So maybe we give Zanben and Jaskier the lead, have Bandalor and Imbert follow for support, and Ripley and I will watch our tails."

[OoC]: Gwen should ideally be about 60 feet back from Zanben to give full cover. I'll also fly Ripley back toward the entrance occasionally so as not the let anyone get behind us.
Zanben
player, 225 posts
Fri 16 Oct 2020
at 15:37
  • msg #50

Wave Echo Cave

[OOC] IDK who, but someone needs to or else he will drop quickly into the next encounter or by some trap.

Zanben sits down looking back and forth twiddling his thumbs, "Guys, I am good if you guys want to preserve spell slots, just say so.  I will use the healing potions I carry, but I can not go further and continue to be of use to you guys if I do not get some sort of mending, this shit hurts.  As for the sulking around, it's beginning to seem like a big waste of time and maybe should just power through as a group."
Bandalor Armonthor
player, 196 posts
Fri 16 Oct 2020
at 22:51
  • msg #51

Wave Echo Cave

I touch my shield and then I touch Zanben. I say some words to the lord of light.

OOC: Cure Wounds 2nd level. 2d8 = 10 +5 spell casting modifier = 15 HP restored
This message was last updated by the GM at 22:51, Fri 16 Oct 2020.
Imbert Keenbinder
player, 386 posts
Fri 16 Oct 2020
at 22:43
  • msg #52

Wave Echo Cave

”I agree with Zanben’s assessment. I think we should enter rooms en mass and drop as many enmities as we can as quickly as we can. There is one dwarf down here somewhere that is a friend, everyone else works for the black spider.“  Imbert replies.
Bandalor Armonthor
player, 197 posts
Fri 16 Oct 2020
at 23:27
  • msg #53

Wave Echo Cave

"Concur with the plan."

After putting another healing spell upon Zanben, Bandalor readies his crossbow.

OOC: Cure Wounds 2nd level. 2d8+3 = 11 HP restored
This message was last edited by the GM at 02:16, Sat 17 Oct 2020.
Gwyndolyn Glyphwyrd
player, 268 posts
Talks too much.
In over her head.
Sat 17 Oct 2020
at 06:13
  • msg #54

Wave Echo Cave

Gwen stands and hefts her glass quarterstaff. "Then let's do this!"

[OOC]: Start with the passage to the south, then?

Also, Gwen's not holding back on healing anyone... she just doesn't have those spells. I think the lull was because Bandalor's player is diverted by RL issues, and he's the main healer.
Zanben
player, 226 posts
Sat 17 Oct 2020
at 20:43
  • msg #55

Wave Echo Cave

After the second heal from Bandalor, Zanben bounds to his feet "Thanks bud for the heal, I needed that.  I would have been alright with the first heal, but now I feel like a million bucks, you are fantastic."
He then walks up to Jaskier, "Hey bud, you ready to do this?" and begins pushing forward to scout out the southern exit mindful to be aware of any of those stirge that may be hanging from the ceiling and silent as possible not to rouse any other creatures.

[OOC] Perception Check 1D20+6=19
Stealth Check 1D20+7=15
Imbert Keenbinder
player, 387 posts
Sat 17 Oct 2020
at 21:23
  • msg #56

Wave Echo Cave

Imbert places his torch in the holder on Bandalor's shield and follows after Zanben and Jaskier at a respectable distance.
Gwyndolyn Glyphwyrd
player, 269 posts
Talks too much.
In over her head.
Sat 17 Oct 2020
at 21:28
  • msg #57

Wave Echo Cave

Gwen follows at Imbert's elbow, staff at the ready, with Ripley perched on her shoulder.
Narrator
GM, 530 posts
Sun 18 Oct 2020
at 16:53
  • msg #58

Wave Echo Cave

You enter the Southern tunnel and fine a finely paved hall. This must have been the original entry into the mine. Dust covers everything. There are offshoots to the East and the West.


Gwyndolyn Glyphwyrd
player, 270 posts
Talks too much.
In over her head.
Mon 19 Oct 2020
at 05:42
  • msg #59

Wave Echo Cave

Gwen closes her eyes while Ripley cocks her head.

[OoC]: Perception with Advantage: 6. Apparently Ripley is asleep.
22:41, Today: Gwyndolyn Glyphwyrd rolled 6,4 using 1d20+3,1d20+3 ((3,1)).
Narrator
GM, 531 posts
Mon 19 Oct 2020
at 06:21
  • msg #60

Wave Echo Cave

Looks like a hallway with offshoots to the East and West.
Jaskier
player, 132 posts
Mon 19 Oct 2020
at 17:37
  • msg #61

Wave Echo Cave

In reply to Narrator (msg # 60):

Stealth Roll 1d20+7 = 22
Perception Roll 1d20+0 = 9

Jaskier creeps forward to look down the east hallway.
Narrator
GM, 532 posts
Mon 19 Oct 2020
at 20:54
  • msg #62

Wave Echo Cave

This chamber was once an office or storeroom of some kind. A large stone counter bisects the room, set with three dusty balance scales made of iron. Cubbyholes carved into the north wall are stuffed with dusty paper scraps. Several long-dead corpses-gnomes and orcs by their look-are sprawled across the floor. Behind the counter sits a locked iron strongbox.

Gwyndolyn Glyphwyrd
player, 271 posts
Talks too much.
In over her head.
Tue 20 Oct 2020
at 06:26
  • msg #63

Wave Echo Cave

Gwen leaves Ripley to perch in the main corridor, then peers in at the doorway. "This was a bloodbath!" she whispers. She tries to unravel the story of the mine from the chaos in the room. Once the others have entered, she heads for the sheaves of loose paper to continue the tale.

[OoC]: Ripley's passive Perception: 13. Gwen's Investigation 17. What were these gnomish bookkeepers up to?

23:22, Today: Gwyndolyn Glyphwyrd rolled 17 using 1d20+7 ((10)). Investigation.
This message was last edited by the player at 13:35, Tue 20 Oct 2020.
Narrator
GM, 533 posts
Tue 20 Oct 2020
at 13:57
  • msg #64

Wave Echo Cave

Gwen enters the room and is shocked by the skeletons that adorn the floor. She notices the shelves of paper and heads over. As soon as she touches on of the parchments it crumbles with age. The parchments contain Dwarven Runes and she can not decipher them.


Zanben
player, 227 posts
Tue 20 Oct 2020
at 15:32
  • msg #65

Wave Echo Cave

Zanben walks up to the locked iron strongbox cracks his knuckles as he begins checking it for traps.

[OOC] Search for trap 1D20+6=12
(if I notice trap)
- Investigate disarming 1D20+2=13
(Else)
Attempt to unlock chest 1D20+6=21
Narrator
GM, 534 posts
Tue 20 Oct 2020
at 17:56
  • msg #66

Wave Echo Cave

No traps are found. This chest was overlooked in the fighting and contains 600 cp, 180 sp, 90 ep, and 60 gp.
Zanben
player, 228 posts
Tue 20 Oct 2020
at 18:21
  • msg #67

Wave Echo Cave

"Hey guys, the chest is still full."  He then decides to continue pushing through scouring these caves.  Zanben sneaks across the hall to get a glimpse as to what is down the west hall.

[OOC] Stealth 1D20+7=15
Gwyndolyn Glyphwyrd
player, 272 posts
Talks too much.
In over her head.
Tue 20 Oct 2020
at 20:21
  • msg #68

Wave Echo Cave

Gwen secures the coin in her luggage, tries to preserve a few sheets of Dwarven script for later analysis, and takes up a position in the corridor to cover Zanben.
Narrator
GM, 535 posts
Tue 20 Oct 2020
at 20:54
  • msg #69

Wave Echo Cave

Splintered stone benches and heaps of rubble from a partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are the bones of several dwarves and orcs.

A few seconds after Zanben enters the room the bones begin to knit back together. Nine skeletons now stand around Zanben their empty sockets lurch in his direction.

OOC: Give me initiative and actions.

Imbert Keenbinder
player, 388 posts
Wed 21 Oct 2020
at 00:08
  • msg #70

Wave Echo Cave

Imbert starts firing his crossbow at the reassembling skeletons.

OoC;  Roll(1d20)+3:  16,+3  Total:19 - Initiative

Bonus Action:
Cast Hunter's Mark on a skeleton

Attack Action:
Shoot same skeleton
Roll(1d20)+7:  12,+7  Total:19 - Crossbow Attack
Roll(1d6)+3:  2,+3  Total:5 - Crossbow Damage
Roll(1d6)+0:  2,+0  Total:2 - Hunter's Mark Damage
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