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21:09, 28th March 2024 (GMT+0)

Mechanics.

Posted by NarratorFor group 0
Narrator
GM, 48 posts
Wed 8 Apr 2020
at 18:20
  • msg #1

Mechanics


Resting

Heroic though they might be, adventurers can’t spend every hour of the day in the thick of exploration, Social Interaction, and Combat. They need rest—time to sleep and eat, tend their wounds, refresh their minds and spirits for Spellcasting, and brace themselves for further adventure.

Adventurers can take short rests in the midst of an Adventuring day and a Long Rest to end the day.

Short Rest
A Short Rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.

A character can spend one or more Hit Dice at the end of a Short Rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains Hit Points equal to the total. The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a Long Rest, as explained below.

Long Rest
A Long Rest is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting Spells, or similar Adventuring activity—the characters must begin the rest again to gain any benefit from it.

At the end of a Long Rest, a character regains all lost Hit Points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total number of them (minimum of one die). For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a Long Rest.

A character can’t benefit from more than one Long Rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
This message was last edited by the GM at 18:21, Wed 08 Apr 2020.
Narrator
GM, 160 posts
Thu 23 Apr 2020
at 22:13
  • msg #2

Mechanics

You have a passive perception and if it beats the DC of stealth units or hidden doors or traps you will spot them. You can always roll for perception if there is something you are wanting to take a closer look at.
Narrator
GM, 161 posts
Thu 23 Apr 2020
at 22:35
  • msg #3

Mechanics

Identifying items can be done with an identify spell or studying the item over a long rest.
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