Karakteralkotás és opcionális szabályok
In reply to GM (msg # 1):
Kvarek, barbarian mercenary
“What’s in it for me?”
You have walked the path of steel from early childhood,
as a member of the proud clan Jezora. But ever
since your clan was annihilated by Ambrian forces
a dozen years ago you have wandered alone – most
likely as the only surviving Jezite. You have leased
your weapon to the highest bidder, Ambrian or
barbarian, but the constant warring has begun
to eat at your soul. And you are plagued by a nagging
conscience due to the fact that you survived
when your brothers and sisters followed Chieftain
Haloban into death. It is time to retire.
You are probably employed as a caravan guard,
hoping that it will prove to be a low-risk job that
lets you earn enough to eventually stop working
and settle down somewhere close to the forest of
Davokar. On the way south you may have befriended
some or all of Rageor, Niha, Karla and Fenya.
Kvarek
Race Human (barbarian)
Traits Contacts (sellswords)
Accurate 15, Cunning 9, Discreet 7, Persuasive
5, Quick 13, Resolute 10, Strong 11, Vigilant 10
Abilities Bodyguard (novice),
Man-at-arms (novice),
Shield Fighter (adept)
Weapons Dagger 1D4 (short), Bow 1D6,
Sword 1D8, Shield bash 1D4
(+chance to knock-down)
Armor Crow armor 1D6 (Impeding)
Defense 11 (shield)
Toughness 11 Pain Threshold 6
Equipment Pipe and tobacco, dice set, camp
equipment, weapon maintenance
kit, 9 shillings
Shadow Blooming green (corruption: 0)