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23:46, 26th April 2024 (GMT+0)

Operation Mirror Net - Pattern Repeat.

Posted by The HandlerFor group 0
The Handler
GM, 38 posts
Wed 17 Feb 2021
at 01:14
  • msg #1

Operation Mirror Net - Pattern Repeat

Initial Hook: A program friendly contacted Blevins. A young man was reported missing by his employer in Boston, and CCTV footage shows him in multiple locations at once.

En Route Briefing: After activating the working group, Blevins arrives to quickly brief them on the way to the airport. He may even drive one of the Agents to the airport. He explains that he has arranged a brush pass for a dossier of information on the Agents' next mission. They need to follow "Bonner protocol" on this one; Blevins doesn't want to know, can't know, what they are working on. He is currently being investigated by the Department of Justice, and if they ask him uncomfortable questions, he wants his "Sergeant Schultz routine to sound authentic." They should only call him if they absolutely, definitely need something, and even then they need to keep the act small.

The contact is a Delta Green friendly, someone not fully "with the program" yet, but who has helped out in previous investigations. Sergeant Emma Smith once helped out Agent Biff by giving him something from the Boston Police Department evidence locker; a dummy Book of Dagon sourced from the program's "Bad Boomerang" program. Biff told her that it contained coded information in the margin notes relevant to a major federal investigation, but unbeknownst to him, Smith was convinced the grimoire was real.

She kept her mouth shut and did what she was told, however. And when something weird happened, she contacted Biff and the Delta Green program.

Blevins and Smith arranged a brush pass, above ground by South Station on the MBTA. It's near the airport and easy for the Agents to get to. For Emma, she can pass by the entrance without being seen by too many security cameras, and has a legitimate alibi for being there to boot. If the agents fail to make contact, she will deposit the dossier in a dead drop, inside a trash can in the unisex bathroom at the Starbucks across the street.

The dossier contains four years of tax returns for Aaron Paretsky, a resume for the same, several photos of him from social media (some of which contain pictures of a girlfriend), grainy still images of police surveillance footage with locations and times scrawled in the margins, and the call log from a police phone call, one placed by HR Manager for Fischer Integrated Susanne Greene and the CEO Adam Dixon, concerning a break-in and theft by an employee, one Aaron Paretsky.

Accounting 40% or higher: Paretsky was earning good money as a programmer at IBM, and then jumped ship to Fischer Integrated at a slight pay decrease. He must have really believed in what they were doing. A background check on Fischer Integrated with this skill level in accounting will also reveal that Fischer Integrated was paying him much, much more than the other computer programmers and computer scientists on their payroll. Fischer Integrated must have really wanted him.
Computer Science 60% or higher, or Bureaucracy 50% or higher: Paretsky was a valuable asset, someone worth a lot of money to Fischer Integrated. His employer might be trying to look for him. He certainly sounds motivated from the call logs...
Navigation 30% or higher: Roll SAN, 0/1. If it's a fail, they realize that the locations in the surveillance footage are too far apart; Paretsky was effectively in three different places at the same time, staggered by mere minutes. If's a success, they realize they same, but reason that the timecodes must be wrong.
Intelligence: If players lack the Navigation skill for the above clue, have them roll Intelligence. If all fail, they only figure it out after 1d6 hours of pondering, with the Agent with the highest Intelligence finally figuring it out. A crit success on either Intelligence or Navigation clues the Agent in to the fact that Emma Smith had the same epiphany. A fumble costs 1d4 WP from embarrassment for realizing it so late.
Contacting Emma Smith: Emma Smith will explain the issue with the CCTV footage and the timecodes. She will also send the Agents copies of the CCTV footage so they can see it for themselves, and asks for an address for this purpose. A successful Persuade here can extract more material aid from Emma, but she is only a sergeant and has limited pull. None of the other police officers are taking Paretsky's disappearance seriously; she's alone on this one, and "rather out on a limb." She just knew something was weird, and was hoping to pawn it off to the program to save face.

What Happened: Programming wunderkind Aaron Paretsky has been missing for three days. He was reported missing by his employer, processor manufacturer Fischer Integrated, and police performed a wellness check on his apartment. They haven’t found Paretsky, but they have found CCTV footage of Paretsky in multiple places at the same time. This anomaly has caught the attention of Delta Green, via a friendly in the San Francisco Police Department, and the agents have been sent to investigate further.

The police believe that Paretsky is alive and well, and has simply left his job. Locating him is not a priority for them. Fischer Integrated are extremely keen to find him. Paretsky is part of a team doing cutting-edge research on quantum computing and since his disappearance the company have discovered that one of the team’s prototype quantum processors has also gone missing. Fischer Integrated suspect Paretsky of corporate espionage and have a private investigator searching for him.

The CCTV Footage: The BPD have three pieces of CCTV footage from the second day of Paretsky’s disappearance. He used an ATM at 09:34am, visited a hardware store at 9:42am, and stopped in an electronics store at 9:57am. Although the times are staggered the three locations are too far apart for him to have travelled from one to the other in that time. The BPD’s solution to the problem is simple: the times on the footage must be wrong. Emma Smith actually did the legwork and checked this out, however, which prompted her to contact Delta Green.  If the agents can access the cameras they’ll discover that all three cameras show the correct time. Emma Smith, if asked, will tell the group her opinion, as well.
This message was last edited by the GM at 22:11, Sun 28 Feb 2021.
The Handler
GM, 39 posts
Fri 19 Feb 2021
at 08:30
  • msg #2

Operation Mirror Net - Pattern Repeat

Marvel's Extended Cinematic Paretsky-Verse: Enter the Age of Ultimate Endgame

The Parallel Paretskys
Paretsky Prime - The "original" Paretsky, the one from our world. Probably. Infected with the "static" from the space wasps. Insane from his experiences, but driven to complete his work on the program and see this through. Might be brought back from the brink if the agents can cure his wound. He hasn't started having seizures yet, but the wound hisses a sound like swarming insects and static. The other Paretskys are devoted to completing their program and "curing" him, but they will quarantine him as well if they need to.

Paretsky Genesis- Genesis scavenged the drug ampoules from the ruins of his home dimension and shared them with the clones. He was taking the drug for the longest and more heavily than the others, so he was the first to catch a wasp. Before the mission even started, the other Paretskys already quarantined Genesis as his seizures became more frequent and his mental condition deteriorated. Prime was bit while bringing him food. The Paretsky's solution to Genesis's "condition" was to simply lock him up and redouble their efforts on the program, so they could "fix" everything. Genesis' body is covered in tattoos and brandings, making him easy to differentiate from the other Paretskys. Agents that succeed on an Unnatural roll recognize the symbols on his skin from the Book of Dagon, old program reports on the Innsmouth raid, or some other likely source.

Paretsky One - Paretsky One is paranoid and malnourished, and carries with him a small, pear-like fruit in a rubbery, banana-like rind. If peeled, it reveals a fungus shaped like human ears growing on the pulp. Paretsky One keeps this on his person as a poison pill. Consuming it will turn a human into a "mutant" from Earth One (use stats for a protomatter creature or, if you're feeling particularly evil, a haedus nigritia). He knows that anyone captured by "the feds" will be turned into "mulch," and he considers transforming into a mutant a preferable fate.

Paretsky Basic- Refers to the others disparagingly as "mods" or "DLC."  Basic has a greater familiarity with hypergeometrical concepts than Prime or One, but less than Alpha does or Genesis did. Basic has (secretly) already deployed the Paretsky's stock-predicting algorithm on his home dimension, to great success. He will do anything to keep a copy of the program and his profits, including murdering the players or betraying the other Paretsky-clones. Basic is the only Paretsky to carry a gun. He's only fired it at a gun range.

Paretsky Alpha - A secret sorcerer. This Paretsky looks like a normal, "baseline" Paretsky. Whether he is someone else wearing a Paretsky skin-suit, or just a particularly boring-looking Alpha resident is up to the Handler. He knows the spells Open Gate, Call Forth Those from Outside (Atlach-Ne), and Infallible Suggestion. Alpha is the one who suggested Atlach-Ne as a solution to the radio-wasp infection, greatly inflating both the abilities of the spell and his own understanding of it.

His motivation is a pact he's made with Atlach-Ne, which so far has given him a large bonus to POW. Additional portals opened grant him 1 POW. He is doing this strictly for the magical mojo, and hasn't considered the ramifications of what will actually happen once his patron arrives. He has also been smuggling ampoules from Earth Genesis and stashing them in his apartment back on Alpha, and is the heaviest user of the remaining Paretskys. If the program is destroyed or reversed, Alpha may attempt to summon Atlach-Ne "the analog way", sacrificing dimensional duplicates to pay the high WP. He may also catch a space wasp at inopportune time.

The Parallel Earths

Earth Prime - Our Earth. Probably. Try not to think about it too hard.

Earth Genesis - Exactly our timeline, up until 10 years ago when Cthulhu woke up. Some insane humans still cower in the ruins of cities and inland rural areas. Paretsky Genesis was living in a small survivor enclave secreted in a parking garage outside of Boston. His drugs are scavenged from the nearby area, including the mi-go communication disc installed on top tier of the garage. Six more ampoules are stored in the device for use. Attempting to take all six of them might rouse mi-go attention- Paretsky Genesis was smart enough to siphon off a few ampoules at a time, waiting for the mi-go to replenish them as part of their routine maintenance.

Genesis is the most obviously fucked of all the timelines. Winged servitors swoop through the atmosphere like vultures. Horrible tentacled things thunder on the horizon, the enclave not so much hidden as it is beneath notice for this cyclopean entities. The stars are... too right. Just visiting the roof and witnessing the alien communication disc and the horrible horizon costs 1/1d8 SAN.

The lower levels of the parking garage are grim, but mundane enough. The small enclave of huddled huts, tattered tents and scavenged RVs has dwindled to only two survivors, now one with Genesis' demise back on Earth Prime. The portal opens on the ground floor, near the sole survivor. He is a paunchy middle-aged man with a greasy beard, muttering incoherently about "fish men comin' to take our women." He watches the Agents impassively, and offers only terse and cryptic answers to questions. Genesis is the most obviously dangerous of the timelines, and the GM should feel free to introduce something dangerous like a winged servitor, deep one, opportunistic sorcerer, or some other threat. This could either come into Earth Prime from the portal, or interrupt agents if they linger too long in Earth Genesis.

Genesis' workstation is a jury-rigged monstrosity run on car batteries and strange bluish-green silicates, hidden in the trunk of a car in the basement of the parking garage.

Earth One - A timeline similar to ours, but experiencing even faster ecological collapse from global warming and pollution. 30 years ago, the United States government turned to Shub-Niggurath's unnatural fertility to allow for something like agriculture despite the climate catastrophe. Surviving humans huddle in dystopian city-states for protection against the "mutants" roaming the wastes outside.

Paretsky One lives an unglamorous life in a vast state-operated barracks, toiling at a pearnana plantation by day. His workstation is secreted in a supply closet, where he works on his programs a few precious hours each night. All his equipment is roughly analogous to early 2000s-era hardware, and he's even using what appears to be a PlayStation 2 as an external hard drive.

Paretsky One was a bright and popular guy in his barracks before the parallel Paretskys made contact, helping repair electronic devices for his bunkmates in exchange for secrecy about his workspace. Two loyal friends are keeping watch over the supply closet for him, and will attempt to deny and distract any possible government agents that come sniffing around. One is a dimensional double of Cynthia. She hasn't broken up with Paretsky One yet in this reality, but she's starting to consider it, given recent events. The other "friend" should be a dimensional double of someone from Prime as well, preferably a former Agent or Bond of the players who met some grim end in Prime.

Something like the Program exists here, though most of its operatives are utterly insane fertility cultists, working mostly to keep the mutants away from the city centers and snatch ordinary citizens for sacrifices. All are taught to perform Healing Balm, and may know additional spells at the Handler's discretion. Dimensional doubles of the Agents will arrive to investigate Paretsky's One's device. They might shut down their portal on their side with no assistance from the player's Agents if the Handler is feeling generous, but they will always be hostile to any Agents from Prime that cross their path, assuming they're some type of "mimic mutant" and seeking to either kill or detain them. They are there to confiscate Paretsky's "contraband" workstation, and are quite surprised to find an interdimensional portal. If they learn Paretsky One is responsible, they may cross dimensions to pursue him.

Earth Basic - Earth Basic seems quite similar to Prime at first glance, perhaps even preferable to Earth Prime due to minor but noticeable scientific advancements in the fields of microelectronics and biology. The differences seem minor but disturbing at first - brutal bloodsport on Fox primetime, the British pound as commonly used on the street as the US dollar, a certain former reality TV star is president -but it quickly becomes apparent most of the populace has been lobotomized.

Most of the populace exist as pacified proles, manual laborers or customer service workers at largely-automated retail businesses. Paretsky Basic is one of the privileged elite of this reality, a "licensed shepherd" allowed to retain all of his brain tissue, as well as own property, hire workers, and even personally cull "proles" he dislikes for a small government fee.

insects from shaggai. If players linger too long in his home office in Earth Basic, dimensional duplicates of the Agents themselves will arrive to confiscate Basic's home computer. At least one of the dimensional doubles will have an insect from shaggai in his or her head. If Paretsky Basic learns PISCES is hunting him down, he will change his priorities from keeping his money-making program to evading capture at all costs. He might be willing to work with Agents in exchange for sanctuary on Earth Prime, or kill them in order to avoid being sent back.

Earth Alpha - See the Borderworld from Signal Smugglers.

B-Side Earths
Earth Gamma - Irradiated nuclear winter, with human-shaped things with empty minds huddled together for warmth in bombed-out shelters. Roaches fill their stomachs and spill from their mouths. This is the primordial soup from which the Great Race's next forms will one day form.
Earth Delta - A concrete underground bunker with a giant green triangle against one wall. A man dressed like a security guard is snoozing in a chair, startled awake by the Agents' arrival. Initiative.
Turn 1- The guard shouts in surprise and apparent terror no matter what the Agents do, fumbling for a walkie-talking before shouting, "They're here! It's happening!"
Turn 2- He slams a button, activating an alarm. An advanced-looking automatic gun turret begins unfolding from the ceiling from the bunker. There is a pneumatic hiss as a decontamination process begins.
Turn 3- The gun turret spins up and begins selecting targets. The guard runs around a corner, out of view.
Turn 4- The gun fires at the Agents. Treat as LMG fire with appropriate Lethality. An iron shutter begins rising from the floor, shutting the Agents off from the Paretsky-hole.
Turn 5- The gun continues firing. The shutter continues rising, now requiring Athletics or Climbing to overcome and escape. Decon mist continues to fill the room. Alertness at -40% spots the guard and two more men armed with assault rifles, getting ready to enter the room.
Turn 6 - The gun ceases firing. Decon mist begins venting from the room.
Turn 7 -
Alertness reveals that the guard is behind bulletproof glass. A critical success notices deep, pitted bullet holes on the wall behind the Agents, and costs 0/1 SAN from helplessness.
Earth Chair - Chair.
Earth Mu - Leng, where Spiders from Leng attack. Freezing cold and purple ice. Frozen webs hang in the air.
Earth Null - A blank rock, its atmosphere peeling away as it rushes toward Azathoth's throne.
This message was last edited by the GM at 00:02, Mon 05 Apr 2021.
The Handler
GM, 41 posts
Sun 28 Feb 2021
at 22:26
  • msg #3

Operation Mirror Net - Pattern Repeat

The Phone Transcript
Dispatcher: Boston Police Department...

Torres: Uh, hello, may I please speak to the shift Sergeant? Or the Lieutenant? Not sure how this works.

Dispatcher: What is this concerning, sir?

Torres: There's been a break-in, I think. And someone's missing.

Dispatcher: A person is missing? Who is missing?

Torres: Let me, let me start over. My name is Brian Torres, I'm a program manager at Fischer Integrated. One of our employees, Aaron Paretsky, hasn't shown up for work in two days. And we - [unintelligible]

Dispatcher: I'm sorry, what was that? Could you please speak up?

Torres: Sorry, I have my head of HR here with me. Uh, so yeah, Aaron has been missing for two days, and we discovered this morning that one of our prototypes is missing.

Dispatcher: A prototype?

Torres: Yes, a quantum processor. Cutting edge, very expensive.

Dispatcher: A quantum processor?

Torres: Yes... yes. A computer part. Computer hardware is missing.

Dispatcher: And you think your employee took it?

Torres: I'm not sure, but he's been missing two days. No call, no show, which is not like him, I can tell you that. And he had access. He was lead programmer for the thing! It's just all [unintelligible]

Dispatcher: Okay, do you have an address on file for Mr. Paretsky? We can have an officer come by to perform a wellness check.

Torres: Yes, it's 786 Blue Hill Avenue, apartment 12. Please, it's very important we recover the processor. Can I file a, a, what? A complaint? A complaint for larceny? What's it called?

Dispatcher: And sir, what number are you calling from?
This message was last edited by the GM at 23:14, Sun 28 Feb 2021.
The Handler
GM, 42 posts
Thu 4 Mar 2021
at 17:38
  • msg #4

Operation Mirror Net - Pattern Repeat

Paretsky's Computers
Paretsky has two laptops and two desktop computers recovered from his apartment. The laptops are (relatively) easy to crack.

The first tower is a gaming PC, very expensive, very nice. Computer Science 50% or higher can bypass the PC's ostentatious security measures with only 1d4 hours of work, otherwise a minimum of Computer Science 20% and specialized equipment can brute force it in 2d6 hours. Once inside, Agents can access Paretsky's game records. Mr. Paretsky abruptly stopped his extensive gaming habit five days ago. He was previously into first person shooters, roleplaying games, and interactive novels. Many of the latter are obviously pornographic in nature.

The first laptop is a cheap beater for travel. Bypassing the security is pretty trivial, requiring either Computer Science 20% and an hour of work, or 1d4 hours of Googling and research.  It has a lot of movies and TV shows on it. Paretsky was  a Southpark fan, it seems. He also used this for overnight's at Cynthia's. There are some photos of them together on the device that aren't on social media. The oldest are a little over six months old, and none are more recent than about a month ago. If an Agent makes an Alertness check or thinks to the check the browser history, they will discover the WorldWideWeave account. Paretsky tried to upload the Leng Blanket before packing up his equipment, but closed the laptop too fast. The Blanket (which was an enormous image file) didn't fully upload. If Agents realize it in time they can stop the upload entirely, or just pull it down off the site after the fact.

The second laptop appears to have been for work. Paretsky used security measures the laptop came pre-loaded with, as they were required by his employer. It is encrypted and features high-end commercial security software, requiring Computer Science 30% or higher and 1d4 hours of work. It may also be possible to extract the password from his employer. It contains notes and mundane information regarding Paretsky's former position at Fischer Integrated. He was responsible for coding the firmware on Fischer's as-yet-unnamed quantum processor device. There's nothing supernatural on the device, just timesheets, Excel grids, and lots and lots of extremely complex code.

The second tower was for Paretsky's personal projects. It is protected by the same elaborate security procedures as the first tower. It is also, critical, missing a processor, though its hard drive is intact. Agents can likely find a replacement in Paretsky's apartment. In fact, you can even find one matching the model of the computer perfectly. It contains three major works:

- Silk Parapets, a baroque choose-your-own-adventure game of Paretsky's own design. A half-finished work of interactive fiction, about 60% of the options selected lead to dead ends or bugs Paretsky has notated but not bothered to fix. The story is written in the second person, with the player assuming the role of a Conan the Barbarian like figure in a sword and sorcery setting, invading the castle of the "Spider Queen." The writing is bad and veers uncomfortably and with little warning into the erotic. In the few playable endings, "you" at some point realize you are not attacking the Spider Queen's lair, but instead trying to escape it, your mind muddled by her many enchantments. The code is simplistic, but newer portions grow increasingly complex. It hasn't been updated by Paretsky in years. It seems like a college project he abandoned.

If someone succeeds on a Luck roll while playing Silk Parapets, or if they take two hours to playtest the entire mess and attempt every available option, they will see the closest thing to a "win condition" in the game, in which the Spider Queen is referred to as Tleche-Naka.

quote:
Bearing the Amulet of Shades, you ascend the highest parapet. There, in the Spider-Queen's boudoir, your remember her name: Tleche-Naka. It spills unbidden into your mind and onto your lips. Your remember also your role, and for the first time feel the weight of the leaden collar around your neck. She is your Spider-Queen, and you always were and always will be her chosen consort. You embrace her, and say her name, and all thoughts of escape leave your mind. Forever.

[SEX SCENE HERE - ENDING D]


If anyone who achieves this ending knows of or later learns about the existence of Tleche-Naka, or that Paretsky Alpha believes he's serving Tleche-Naka, they will lose 0/1 SAN when they remember that "Silk Parapets" was written largely while Paretsky was still in college. This was long before Paretsky met Cynthia, obtained the Leng Blanket pattern, or could have ever conceivably learned of the name Tleche-Naka. This revelation is considerably more shocking to Paretsky Prime, causing him 1/1d8 SAN loss if anyone reminds him of the mention of Tleche-Naka hidden in his long-abandoned game.

- plumpickeralphav.01, an enormously complicated machine learning algorithm used for picking stocks. It utilizes web crawlers to collect data for the algorithm to base its predictions on. Analysis of the code requires Computer Science of 60% or higher. Lower Computer Science, or rolling and failing, reveals only that this was a recent project of Paretsky's. Even a failure reveals that there were two different programmers, who added notes as "editor1" and "editora" working on the program. The actual code is relatively note-free, contains only the note "[bfix]" in a select few places.

The notes are all dated from either two to three days before the Agents arrived in Boston. Paretsky was actively working on PlumPicker before he disappeared.

The majority of notes are available on test logs of the PlumPicker program, of which about twenty are recorded. Notes only appear after the ninth log, which occurred two days before the agents arrived (and the day Paretsky went AWOL from work). Examples of their notations:

quote:
[editor1: WELCOME WELCOME]
[editora: LIKE WHAT YOU DONE W THE PLACE ! ]


quote:
[editor1: WHOA]
[editora: OK SEE WHAT U MEAN]
[editor1: THIS IS A BIG FLAW MAN]
[editora: DONT WORRY WE CAN FIX IT]

(Successful Computer Science 60%, or a successful roll, reveals 'editor1's surprise was at the massive spike in latency and processing power requirements recorded in the test log.)

quote:
[editora: LOOK AT THIS!!!]
[editor1: OK UR RIGHT]
[editora: WORTH IT]

(Successful Computer Science 60%, or successful Accounting 30% and a basic understanding of how the program function, will understand that the algorithm saw a massive spike in the profitability of its stock predictions.)

quote:
[editora: SEEING A PLATEAU]


quote:
[editor1: NEED MORE DATA]
[editora: WELL WE KNOW WHERE 2 GET IT]


And on the last log:

quote:
[editor1: STARTED MARKING UP BETA FIXES
editora: EXCELSIOR!
editor1: OK WILL FINISH WHEN WE MOVE SHOP]


A basic understanding of the how the application works and a successful Alertness roll picks up on the fact that, three days before the Agents arrived in Boston, the number of web crawlers generated by PlumPicker suddenly doubled. Those with Computer Science 50% or higher who succeed on an INT check, or who think to check the code to verify the hunch, realize that this is because the program suddenly had access to twice the reference material it did before. This is a 0/1 SAN threat against unnatural. Those who succeed in the SAN check reason that Paretsky must have limited the web crawlers to a small number of sites for testing purposes (though a thorough examination of the code will not support this theory at all). Those who fail the SAN check realize (correctly) that this is because PlumPicker began trawling a second internet for more data.

- webslingerv1.1, a program of unclear purpose. Inspecting the complex code with Computer Science 30% or higher reveals that, besides a barebones UI and some other basic features, the coding is extremely dense and unclear, but seems to be software for coordinating a peer to peer network of needless complexity. Only those with a Computer Science of 50% or higher can attempt a roll. On a success, they realize the code is gibberish and should not work.

Running the file shows a simple interface, a text box over two buttons. The button on the lower left says "OPEN PORT," while the button on the lower right says "INITIATE".

In reality, webslingerv1.1 is a grimoire. It can be used to learn the spells "Open Gate" and "Call Forth Those From Outside (Tleche-Naka)." Anyone who has a Computer Science of 50% or higher who studies the gibberish code for 12 hours can make a SAN roll to learn "Open Gate." Regardless of the outcome, continuing to study the code for 6 more hours allows a SAN roll to "Call Forth Those From Outside (Tleche-Naka)," which costs 1d20 SAN and 50 WP. These versions of the spell require numerology rather than classical invocations, but otherwise function as described in the Handler's Guide.

websligerv1.1 also allows the user to spontaneously cast a modified version of the Open Gate spell by pressing the "Open Port" button in the interface. If Open Port is pressed, the message "SEARCHING FOR PORTS" appears in the text box for approximately one hour. If allowed to run to completion, the program drains 1d4 WP from everyone present, and spontaneously casts the spell Open Gate. Only 1 WP is required to actually open the gate, with the rest "saved' by the program for purposes of summoning Tleche-Naka. Rather than open a pre-existing gate, Open Gate will tear open an unstable new hole in reality when cast via the "Open Port" button. Anyone who witnesses this and loses WP to the spell loses 1/1d4 SAN from unnatural.

Anyone who looks into the portal will need to succeed in a CON or Alertness check (whichever is higher) to squint into the violent purple glare as it "unweaves." On a success, they see a brief, horrible glimpse of Tleche-Naka, losing 1d6/1d20 SAN, but gain half their lost SAN in Unnatural and gain a vague notion of Tleche-Naka and multidimensional structure of the universe. Once the connection is fully made, the portal will "wobble" and stabilize. It opens to a completely new, progressively darker version of Earth each time it is used: see Earths Beta, Gamma, Delta, and Null.

The "Initiate" button does nothing. Instead, once the program accrues 45 WP, whatever device it is running on will emit a loud terminal beep a ten second countdown will appear. Once it ends, a message saying: "ALLOCATING" will appear for about five seconds, then "COMPILING" for five seconds, then "COMPRESSING" for three, followed by "INITIATING" for ten seconds. Cutting the power to the tower works only before the "COMPRESSING" stage: the device will run impossibly without a power source in the "COMPRESSING" and "INITIATING" phases, costing witnesses 0/1 SAN from unnatural.

Nothing happens when the INITIATING phase ends, unless it is run on a device using the Fischer quantum processor. If run with the quantum processor, it summons Tleche-Naka, supposedly for the purposes of stitching the parallel worlds together. What she actually does is up to the Handler.

- Finally, a large part of the computer's memory is devoted to the source code and compilers for multiple programming languages. Paretsky has self-designed custom integrated development systems for some of them. The guy was a very good programmer, with knowledge of many languages, and quite prolific.
This message was last edited by the GM at 04:33, Fri 02 Apr 2021.
The Handler
GM, 43 posts
Wed 31 Mar 2021
at 16:23
  • msg #5

Operation Mirror Net - Pattern Repeat

Mirror-Paretskys At a Glance
Paretskys all have perfectly average statistics and abilities.

Paretsky Basic is Adapted to Violence due to the "culture" of his native universe, and has "Smith and Watson" personal firearm (1d8).

Paretsky Alpha knows the spells Open Gate, Create Gate, Dho-Na Formula, and Call Forth Those from Outside (Tleche-Naka) and has increased POW
The Handler
GM, 44 posts
Sun 4 Apr 2021
at 22:57
  • msg #6

Operation Mirror Net - Pattern Repeat

Portals
Losing WP to the Portal and seeing it summoned: 0/1d4
Seeing an already-open Portal for the first time: 0/1
Staring into a Portal as it is summoned: 1d6/1d20
Crossing a new portal: 0/1
Returning through a portal immediately: 0/0
Returning through a portal after an hour: 0/1
Returning through a portal after a few hours: 0/1d4
Returning through a portal after a day or more: 1/1d6

The longer someone stays in another reality, the more traumatic returning becomes. If they lose 3 or more SAN to the trip, they remember a rickety suspension bridge swaying in freezing winds, constructed of sticky strands of webbing. If they lose 5 or more SAN, they caught a glimpse of Tlatche-Ne.
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