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Second Delve.

Posted by GMFor group 0
GM
GM, 326 posts
Tue 2 Feb 2021
at 01:47
  • msg #1

Second Delve

On the morning of your fourth day back in Dunnold you gather your equipment and prepare to leave the Grey Minstrel Inn. Wulfrid charges you 60 gp for your rooms, evening meals, and many, many drinks.

You make your way to the city gate and look, once more, upon the barren wastes of the Blasted Lands. You know from your last journey that if you keep a steady pace and head straight to the ruins, you should arrive on the morning of your third day of travel. Unless you run into trouble or deviate from the direct path.

OOC: I'll assume all of the remaining group funds have been placed into the Dunnold Bank.
Fetcher
player, 30 posts
Human/Warrior/1
ADDS: 15/ AR: 16/ CON: 22
Tue 2 Feb 2021
at 02:58
  • msg #2

Second Delve

Fetcher stops a few paces beyond the gates, off to the side of the beaten path and squints into the distance. Unrelated to weather or the effort of toting all of his gear once again after a welcomed long rest, sweat beaded upon his brow and moistened his palms. A flurry of words tumbled through his mind; inspiring mercenary speeches, cautionary advice, wise parables heard over the years but none of them materialized at his lips. A momentous new chapter in his life, while at the same time just another link in the chain of times he has had to prove himself.

He didn't feel he could do the feelings justice with commentary, or that his newfound friends would likely understand. Hoisting his pack higher on his shoulder he fell back in with the group. The word "Adventurer" spilled quietly from his mouth betraying his private thoughts.
Slattery
Player, 198 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 2 Feb 2021
at 03:55
  • msg #3

Second Delve

Slattery looks out away from the city, then at his companions.

"Shall we try to stop by that building that seems to appear and disappear on the way?" he asks.  To Fletcher, he adds, "on the way back last time we ran across a building we were pretty sure wasn't there on our way out."
Odhran
Player, 175 posts
Leprechaun/Wizard/Level 2
AD:14 |AR:0 |CN:9 |WIZ:21
Tue 2 Feb 2021
at 05:04
  • msg #4

Second Delve

"If it is still there Slattery," replied Odhran.  "In the Blasted Lands, there is no telling what that actually was.  But we should check it out."
Fetcher
player, 31 posts
Human/Warrior/1
ADDS: 15/ AR: 16/ CON: 22
Tue 2 Feb 2021
at 06:15
  • msg #5

Second Delve

"Aye..."

Fetch is unsure how to respond to Slattery's comment and can't help but think back to the party's extensive bar tab at the Grey Minstrel. He remains convinced they're carrying waterskins not wineskins and certainly isn't going to begin a long first journey with a line of inquiries.
Melissa
Player, 179 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 2 Feb 2021
at 18:34
  • msg #6

Second Delve

Melissa gives a last, lingering look at the town with its warm, wine filled tavern and sighs quietly. But, at least out here in the wasteland she can fly high without having to fend off territorial magpies or dodge startled pigeons.

"I'm with Slatters this time," she says "We're all healed up and not loaded down with loot. Besides, I was thinking - between drinks-" she adds defensively "And I'm not sure its actually a building."
Slattery
Player, 200 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 2 Feb 2021
at 22:56
  • msg #7

Second Delve

Slattery looks questioningly at Melissa.

"Sure looked like a building," he says, "but those don't generally move around.  You think it's some critter with a building shaped mouth?  Or some portal to another realm?"
Thea Schreiber
Player, 113 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Wed 3 Feb 2021
at 00:01
  • msg #8

Second Delve

"Perhaps we can take a closer look when you're not bleeding to death," Thea says to Slattery.
Melissa
Player, 181 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Wed 3 Feb 2021
at 00:14
  • msg #9

Re: Second Delve

Slattery:
Slattery looks questioningly at Melissa.

"Sure looked like a building," he says, "but those don't generally move around.  You think it's some critter with a building shaped mouth?  Or some portal to another realm?"

"Well," she says slowly, fearing she's about to make a fool of herself in front of her smarter fellow mages "I told you I thought the roof was wrong - and I'd wager I've seen a lot more roofs from above than anyone else here - then I got to thinking maybe it wasnt a building with a flat roof, maybe its a room and the roof is actually the ceiling or the floor of the room above it." She quickly glances at Fletch and back again. "I think it might be someone from the dungeon keeping an eye on his investments, if you know what I mean."
Slattery
Player, 201 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Wed 3 Feb 2021
at 14:04
  • msg #10

Re: Second Delve

Thea:
"Perhaps we can take a closer look when you're not bleeding to death," Thea says to Slattery.


"A plan of action I totally agree with," Slattery says.  "Not bleeding to death is high on my todo list for today."

Melissa:
"I think it might be someone from the dungeon keeping an eye on his investments, if you know what I mean."


Slattery looks blank for a moment, and then comprehension dawns.

"Oh," he says, then nods.  "Could be."  He also glances at Fetcher.  "I suppose we owe our new companion the full story, even though he's technically not part of the original bargain."
Fetcher
player, 33 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 3 Feb 2021
at 17:33
  • msg #11

Re: Second Delve

Subtly but keenly following the conversation, Fetch's eyes widen a bit when glances start being thrown his way. He clears his throat though not in preparation of speaking and then scratches the side of his jaw just to seem somewhat occupied, no matter how awkwardly.
GM
GM, 329 posts
Thu 4 Feb 2021
at 01:50
  • msg #12

Re: Second Delve

You set out from Dunnold across the wastes, once again following the Ochre River. Your first day of travel passes without serious incident. You do spot a small pack of some kind of dog-like animal in the distance, but they turn and flee down a gully once they spot your group.

On the second day you manage to find the mysterious building you spotted on the way back to Dunnold. The small square building is set against a hill. The building is made of well-cut stone blocks. It is 40' x 40' and stands 10' high with a flat roof made of one large piece of shiny flat stone. There is an opening in the front of the building leading into the dark interior. The wizards still sense magic emanating from within.
Odhran
Player, 176 posts
Leprechaun/Wizard/Level 2
AD:14 |AR:0 |CN:9 |WIZ:21
Thu 4 Feb 2021
at 03:15
  • msg #13

Re: Second Delve

"Shall we investigate now?", said Odhran.
Fetcher
player, 34 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 4 Feb 2021
at 04:22
  • msg #14

Re: Second Delve

Years of mercenary travel have ingrained in Fetch a continual sense of uneasiness, always a bit on edge when traveling. As time passes Fetch's comfort with the group grows.

He takes a knee in a resting posture as he studies the structure with both interest and apprehension, he couldn't put a finger on a single aspect that made the entire thing seem out of place. Speaking up;

"If it's a tavern, will we all make it out alive?" Fetch sends a short but obvious glare at Melissa, deciding now is as good a time as any to try a friendly jab.
Slattery
Player, 202 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 4 Feb 2021
at 06:09
  • msg #15

Re: Second Delve

"Could be the entrance to something under the hill," Slattery observes.  "I guess we need to take a look, eh?" He doesn't look any too enthused about it, but moves silently closer so he can get a better look in the entrance.  He motions for the others to remain a safer distance back, just in case.
Melissa
Player, 182 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 4 Feb 2021
at 17:20
  • msg #16

Re: Second Delve

Fetcher:
"If it's a tavern, will we all make it out alive?"

"Alive certainly. Sober, maybe." She grins and winks at Fetcher. "If it's what I think it is," she hovers above Slattery's right shoulder "Then we're in no danger. If it isn't, then whatevers inside could be worth running away from. At least last time it didnt come out and attack us when we were wounded and laden with loot, so it probably wont leave the building. Room. Whatever."
She takes a deep breath.
"Shall I go take a look? I'm harder to spot and harder to hit than you bigjobs."
Fetcher
player, 35 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 4 Feb 2021
at 18:00
  • msg #17

Re: Second Delve

Fetcher isn't sure what everyone's abundance of caution means, and he doesn't like it. He runs through a mental checklist and takes shield and hammer in hand though he remains in a casual stance and at a distance as Slattery signaled.

"What are we thinking here, crazed hermit? Goblin squatters?" he asks in a hushed tone, hoping nothing worse tops the lists of the others' expectations.
Odhran
Player, 177 posts
Leprechaun/Wizard/Level 2
AD:14 |AR:0 |CN:9 |WIZ:21
Thu 4 Feb 2021
at 18:34
  • msg #18

Re: Second Delve

"Or a house that eats people that enter it?", Odhran offered.  "We are in a land blasted with ancient magics, with traps and tricks left behind.  It could be harmless or a major threat.  We will not know until we investigate it."
Melissa
Player, 183 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 4 Feb 2021
at 19:40
  • msg #19

Re: Second Delve

Fetcher:
"What are we thinking here, crazed hermit? Goblin squatters?"

"...Chained demon." Melissa says eventually. "We met a demon imprisoned in the dungeon called GrinLarge and we sort of arranged with him to set him free in return for him helping us out. Or showing us the treasure room."
GM
GM, 330 posts
Fri 5 Feb 2021
at 01:29
  • msg #20

Re: Second Delve

Slattery creeps ahead of the group toward the entrance to the building. The entryway is about 7' high and 5' wide. There are no other visible openings in the walls. Beyond the doorway is only darkness and a musty smell.
Slattery
Player, 203 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 5 Feb 2021
at 01:38
  • msg #21

Re: Second Delve

Slattery looks at Melissa.

"Too dark to see anything," he says. "Can you see in the dark?"
Melissa
Player, 184 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 5 Feb 2021
at 16:44
  • msg #22

Re: Second Delve

Slattery:
Slattery looks at Melissa.

"Too dark to see anything," he says. "Can you see in the dark?"

"No, I havent learned that spell." Melissa says nervously "Oddy used a magic light on this last time and it vanished when it got inside. Do you have a torch?"
Her eyes flick back to the rest of the group, gauging how far she's have to fly.
"Honestly I was expecting to See GrimLarp sitting inside looking smug, not dingy darkness containing luna knows what."
Slattery
Player, 204 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 5 Feb 2021
at 18:00
  • msg #23

Re: Second Delve

Slattery pulls out a torch and lights it.

"If this holds through the door," he says, "we can light a lantern."

He approaches the doorway and sticks the torch through it to see if that illuminates anything inside.
Melissa
Player, 186 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 5 Feb 2021
at 23:32
  • msg #24

Re: Second Delve

Slattery:
He approaches the doorway and sticks the torch through it to see if that illuminates anything inside.

Melissa readies her wand; if anything attacks it's going to get a double strength TTFY for openers.
GM
GM, 331 posts
Sun 7 Feb 2021
at 00:37
  • msg #25

Re: Second Delve

Slattery lights one of his torches and walks up to the doorway. Holding the torch inside the doorway he can see a mostly empty chamber roughly the same size as the exterior of the structure. In the center of the chamber is a stone table. On the other side of the table from the doorway is a seated cloaked figure. It has a hood over its head, so you cannot see any features.
Fetcher
player, 36 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sun 7 Feb 2021
at 01:02
  • msg #26

Re: Second Delve

With piqued interest, Fetch anxiously awaits some kind of sign. He wants to shout and ask what in gods' names is in there but Slattery's precautions convey the seriousness of the matter. Fetch is quickly realizing there's a lot more to adventuring than forgoing meals and fending off roving creatures. He inhales and exhales deeply trying to relax, hoping he doesn't have to sprint into dark and unknown if things take an ugly turn here.
Odhran
Player, 178 posts
Leprechaun/Wizard/Level 2
AD:14 |AR:0 |CN:9 |WIZ:21
Sun 7 Feb 2021
at 04:09
  • msg #27

Re: Second Delve

Odhran readies his cane, a few spells on the tip of his tongue.
Slattery
Player, 205 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sun 7 Feb 2021
at 05:24
  • msg #28

Re: Second Delve

Slattery backs away from the opening and rejoins the others.

"Someone is sitting in the dark inside a room," he says, shrugging.  "Ominous cloak and all, but at least they didn't immediately attack."

"We could probably parley from just outside the door," he suggests.
Melissa
Player, 187 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sun 7 Feb 2021
at 12:20
  • msg #29

Re: Second Delve

Slattery:
"We could probably parley from just outside the door," he suggests.

Melissa looks at the others.
"He doesnt seem hostile, and I guess I'm the hardest target to hit." she says. "Let's go say hello."

Melissa flies back to the doorway, hovers about halfway up and leans the top half of her body around the edge of the frame.
"Hello?" she calls loudly.
Odhran
Player, 179 posts
Leprechaun/Wizard/Level 2
AD:14 |AR:0 |CN:9 |WIZ:21
Sun 7 Feb 2021
at 15:08
  • msg #30

Re: Second Delve

Since Odhran can get out of harms way in a wink of the eye, he moves forward to back up Melissa.
Slattery
Player, 206 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sun 7 Feb 2021
at 15:52
  • msg #31

Re: Second Delve

Slattery follows the others, standing out of sight outside the doorway.
Thea Schreiber
Player, 114 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Sun 7 Feb 2021
at 16:33
  • msg #32

Re: Second Delve

Thea follows along aside Slattery.
Fetcher
player, 37 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sun 7 Feb 2021
at 22:33
  • msg #33

Re: Second Delve

"Hardly traditional tactics..." Fetch muses, unsure how he'll get a first opportunity to prove himself. He thoughtfully weighs the new shield in his grasp, readies his well-worn hammer and tags along. Following suit he stays out of the entry path despite his bristling curiosity for a look inside.
Slattery
Player, 207 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 8 Feb 2021
at 05:14
  • msg #34

Re: Second Delve

"Don't worry," Slattery whispers to Fetcher, "you can be in the front-line when we fight the troll."
GM
GM, 332 posts
Tue 9 Feb 2021
at 01:27
  • msg #35

Re: Second Delve

At your groups approach at least partially into the doorway and Melissa's greeting the figure sitting behind the table begins to move.

From one of it's sleeves the figure extracts a large deck of cards. It gives the cards a few shuffles and then deals out twelve cards on the table in three rows of four. It then sets down the deck, sweeps one hand over the cards, and then beckons you inside with the other.
Fetcher
player, 38 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Tue 9 Feb 2021
at 02:54
  • msg #36

Re: Second Delve

Slattery:
"Don't worry," Slattery whispers to Fetcher, "you can be in the front-line when we fight the troll."


Fetch coughs a single, mild cough into his own left shoulder trying to mask his surprise at the unexpected mention of a troll. "Hopefully your magics can account for the lack of swords, should it come to that."

Had Fetcher been a paid mercenary instead of an indebted orphan rescue, a small part of him might be wishing to return to the ranks of grizzled veterans. He steels himself against all doubts and thinks of the girl who holds his heart while staring down their current, single-story predicament.
Odhran
Player, 180 posts
Leprechaun/Wizard/Level 2
AD:14 |AR:0 |CN:9 |WIZ:21
Tue 9 Feb 2021
at 04:34
  • msg #37

Re: Second Delve

Well, it has not eaten us yet.  Might as well see what it wants,” said Odhran as he walked into the structure.  His cane was still ready, and he was ready to leave in a wink if things went bad.
Thea Schreiber
Player, 115 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Tue 9 Feb 2021
at 16:20
  • msg #38

Re: Second Delve

Thea looked at the cards in hopes of discerning their nature and purpose.  Divination?  Or did the being want to gamble against something the party had?

11:17, Today: Thea Schreiber rolled 5 with the Tunnels & Trolls, Saving Throws system.  IQ roll to determine nature of cards.

The building had not been present on their initial trip to the ruins, but had only been visible on their return trip.  Random chance, or had they needed to prove themselves in some way for whatever reason?
Melissa
Player, 188 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 9 Feb 2021
at 22:54
  • msg #39

Re: Second Delve

Odhran:
Well, it has not eaten us yet.  Might as well see what it wants,” said Odhran as he walked into the structure.

Melissa grips her wand firmly and follows Odhran inside, silently casting Detect Magic to try and determine if the figure, or the cards, or both were magical.

OOC Detect Magic, 0 Wiz

Slattery
Player, 208 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 9 Feb 2021
at 23:28
  • msg #40

Re: Second Delve

Slattery shrugs at Fetcher and follows the others inside.
Fetcher
player, 39 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 10 Feb 2021
at 01:09
  • msg #41

Re: Second Delve

Fetch takes one final look around outside before he follows through the doorway. He settles into a footman's stance just inside the opening with his back to the wall, doing his best to balance being ready-for-anything with appearing non-threatening.
GM
GM, 333 posts
Thu 11 Feb 2021
at 01:29
  • msg #42

Re: Second Delve

You accept the cloaked figures invitation and enter the building, if only just inside the doorway. Melissa does sense magic emanating from the cards and Thea thinks the cards look a bit like those used in telling fortunes; but those are mainly used by charlatans and con-artists (L2SR on IQ, failed, 10 AP).

The figure does not speak, but simply gestures to all of you and waves its hand over the cards once again.
Odhran
Player, 181 posts
Leprechaun/Wizard/Level 2
AD:14 |AR:0 |CN:9 |WIZ:21
Thu 11 Feb 2021
at 01:34
  • msg #43

Re: Second Delve

Still ready to wink out if needed, Odhran goes up to the table on what would be the figure's right hand.  He taps the card in the second row, second column.

X X X X
X 0 X X
X X X X
GM
GM, 334 posts
Fri 12 Feb 2021
at 14:41
  • msg #44

Re: Second Delve

The robed figure flips the card Odhran pointed to over and reveals an image of an athlete. Odhran is suddenly filled with a sense of health and vigor.

OOC: Odhran's CON is increased by 1.
Odhran
Player, 182 posts
Leprechaun/Wizard/Level 2
AD:14 |AR:0 |CN:9 |WIZ:21
Fri 12 Feb 2021
at 15:29
  • msg #45

Re: Second Delve

Odhran looks confused for a moment, then backs away.  "I feel better, more vigorous after our host turned over the card, but I sense that this is a gamble.  But I tend to be lucky."

He turns to look at the others, and said, "the risk is in which card you pick.  And why our host is here, I have no idea.  Perhaps this is a trick left by wizards long past or it is some other force, but I think we still have a choice."

OOC: I take it you are now updating our character sheet.
Slattery
Player, 209 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 12 Feb 2021
at 15:44
  • msg #46

Re: Second Delve

Slattery looks dubious, but shrugs.  "If I end up a frog," he says, "I expect one of you to kiss me."

He'll touch the top right card from their host's perspective.
Thea Schreiber
Player, 116 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Fri 12 Feb 2021
at 16:46
  • msg #47

Re: Second Delve

Slattery:
Slattery looks dubious, but shrugs.  "If I end up a frog," he says, "I expect one of you to kiss me."

"If that does happen, it should be Melissa," Thea responds, her tone straining to be jocular, even as she attempted ti quell her fears.  "She's the right height, if giving a little tongue is needed."
Melissa
Player, 189 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 12 Feb 2021
at 19:49
  • msg #48

Re: Second Delve

Thea Schreiber:
"If that does happen, it should be Melissa," Thea responds, her tone straining to be jocular, even as she attempted ti quell her fears.  "She's the right height, if giving a little tongue is needed."

"Oh come on, I've never been that drunk."

Fetcher
player, 40 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 13 Feb 2021
at 01:50
  • msg #49

Re: Second Delve

Fetch looks on, wide-eyed. "I don't think I'll ever share your trust in magics"

With everyone relatively at ease he advances enough to peer over shoulders, taking a keen interest in what happens with Slattery's selection.
GM
GM, 335 posts
Sat 13 Feb 2021
at 01:54
  • msg #50

Re: Second Delve

Slattery taps a card and the robed figure flips it over to reveal an image of a dwarf. Slattery feels suddenly strange, then his bones feel as though they are fire for one brief moment and just as suddenly it passes.

Slattery finds himself a full foot shorter than he was a moment ago. His clothes and armor a bit ill-fitting.

OOC: Yes, I'm updating your character sheets; 1 CON was added to Odhran. Slattery, how tall were you?
Fetcher
player, 41 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 13 Feb 2021
at 02:05
  • msg #51

Re: Second Delve

"GODS!" Fetcher jumps back, aghast. He has absolutely no idea what to do in the moment and backs himself up to the wall near the entrance again.
Slattery
Player, 211 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sat 13 Feb 2021
at 02:17
  • msg #52

Re: Second Delve

Slattery looks at himself, shaking his head.

"Not quite a frog," he says, "but close enough.  I'll have to take the armor in a bit."

OOC: I'd pictured him average height, so 5'7" or so. 
GM
GM, 336 posts
Sat 13 Feb 2021
at 03:17
  • msg #53

Re: Second Delve

OOC: So Slattery is about 4'7" now. Better for sneaking around?
Melissa
Player, 190 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 13 Feb 2021
at 10:28
  • msg #54

Re: Second Delve

Startled, Melissa barely restrains herself from giving the cloaked figure a peice of her mind. The spell dies on her lips as she sees Slattery is okay, just shorter.

Slattery:
"Not quite a frog," he says, "but close enough.  I'll have to take the armor in a bit."


"Maybe you should try some more cards to see if there's one that makes you bigger?"
Slattery
Player, 212 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sat 13 Feb 2021
at 15:01
  • msg #55

Re: Second Delve

Slattery looks at Melissa with a blank stare, clearly thinking through the suggestion.

"I'm not quite sure I want to take the chance," he says finally.  "I don't know the odds here, but assuming they're even, we're back to that with Odhran and my draws."

"If anyone else wants to take a chance," he gestures toward the cards, "feel free."
GM
GM, 337 posts
Sat 13 Feb 2021
at 22:07
  • msg #56

Re: Second Delve

The figure sweeps its hand over the cards once again and waits in silence.
Melissa
Player, 191 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 13 Feb 2021
at 22:35
  • msg #57

Re: Second Delve

Slattery:
"If anyone else wants to take a chance," he gestures toward the cards, "feel free."

Melissa holds up her hands and backs off a few inches.
"Oh no I'm nae touchin' those - I cannae risk bein' a foot shorter!"
Odhran
Player, 183 posts
Leprechaun/Wizard/Level 2
AD:14 |AR:0 |CN:9 |WIZ:21
Sat 13 Feb 2021
at 23:08
  • msg #58

Re: Second Delve

"A deck of cards should have only one of each," Odhran said.  "You run a risk of growing taller, but not shorter."
Thea Schreiber
Player, 117 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Sun 14 Feb 2021
at 00:17
  • msg #59

Re: Second Delve

Thea moved forward to the table.  I should know better than to do this, she thinks to herself.  But in a group thick with wizards, there wasn't really anything that she could do that Odhran or Melissa couldn't do as well, if not better.  If a choice of the cards gave her a special edge of some sort, that would prove of benefit to both her and her companions, right?

Taking a deep breath, then exhaling slowly, she taps the (from the host's perspective) top left card.
Melissa
Player, 192 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sun 14 Feb 2021
at 00:33
  • msg #60

Re: Second Delve

Odhran:
"A deck of cards should have only one of each," Odhran said.  "You run a risk of growing taller, but not shorter."

"I dinnae want to be a foot taller either!" Melissa's brogue fades as she calms down "There's an old story about a fairy who fell in love with a human so she got a witch to cast a spell* on her that made her human sized, but it wore off at midnight and she went back to normal. This might be the same kind of spell, but if it isnt then Slatters might be stuck like that forever. Unless he picks another card and gets made taller." she pauses. "Actually Oddy, if Slatters is right and all the cards are balanced, then if he picks all of them they should balance out."
"Unless one of them is instant death..."



OOC * Level 9 Spells Bigger is Better and Smaller is Smarter. Not exactly the same effect but close enough for purposes of old fairy stories.
Fetcher
player, 42 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sun 14 Feb 2021
at 01:35
  • msg #61

Re: Second Delve

Fetcher can't take his eyes off Slattery, he can only manage to mumble "Wow..." a few times, mostly to himself.
Slattery
Player, 213 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sun 14 Feb 2021
at 01:41
  • msg #62

Re: Second Delve

Slattery eyes Fetcher.

"No short jokes, now," he warns.  "You want to take your chances with the cards?"
Fetcher
player, 43 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sun 14 Feb 2021
at 03:01
  • msg #63

Re: Second Delve

"Certainly no!"

Fetch folds his arms, hiding his hammer behind his shield and adopts a very standoffish pose.
GM
GM, 338 posts
Sun 14 Feb 2021
at 04:38
  • msg #64

Re: Second Delve

The robed figure flips Thea's selected card to reveal a person with their pockets turned out. Thea finds that her coin pouch is now empty.

OOC: Thea has lost all of the coins she was carrying, 13 gold, 9 silver.

Thea Schreiber
Player, 119 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Sun 14 Feb 2021
at 04:46
  • msg #65

Re: Second Delve

Upon realizing what has occurred, Thea sighs, but makes no further protestations. Realistically, it could have been a lot worse.

After stepping away from the table, she then says to her companions, "When we get back to Dunnold, I am not covering the first round."
Slattery
Player, 214 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sun 14 Feb 2021
at 19:10
  • msg #66

Re: Second Delve

"Glad we didn't stop here on our way back to town with all our loot," Slattery says. "Odds might be a tad better for the next person, with two bad ones out of the way.  But I'm not inclined to take the chance.  I'll wait for the rest of you outside."

He heads out of the room and into the light and starts walking in circles, trying to get adjusted to the new length of his stride.
GM
GM, 339 posts
Tue 16 Feb 2021
at 04:51
  • msg #67

Re: Second Delve

Nine cards still lie face down on the table. The robed figure sits silently waiting, presumably for someone to choose a card.
Melissa
Player, 193 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 16 Feb 2021
at 07:11
  • msg #68

Re: Second Delve

GM:
Nine cards still lie face down on the table. The robed figure sits silently waiting, presumably for someone to choose a card.

Melissa eyes the exit then glances at the others.
"I'm not touching those!"
Fetcher
player, 44 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Tue 16 Feb 2021
at 07:40
  • msg #69

Re: Second Delve

Fetch pokes his head out of the door to check on Slattery.

"Is uh... is it permanent?" he asks, fearing the worst. "Can you undo magic?"

Fetch decides to fully step outside, realizing a check-up on something like what has transpired won't be a simple yes or no answer. He's wildly fascinated, and still somewhat dumbstruck as he watches Slattery strut about.
Odhran
Player, 184 posts
Leprechaun/Wizard/Level 2
AD:14 |AR:0 |CN:9 |WIZ:21
Tue 16 Feb 2021
at 15:21
  • msg #70

Re: Second Delve

Odhran looked at everyone, then said to the figure, "is it one card per person?"  His companions had assumed they could take multiple cards, but that may not be the case.  If it were only one card per person, then it would be time to go.  Slattery and Thea might get lucky if they tried it again.
Melissa
Player, 194 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 16 Feb 2021
at 16:49
  • msg #71

Re: Second Delve

Fetcher:
Fetch decides to fully step outside, realizing a check-up on something like what has transpired won't be a simple yes or no answer.

"Tell Slatters we'll be with him shortly...whoops."
GM
GM, 340 posts
Tue 16 Feb 2021
at 18:06
  • msg #72

Re: Second Delve

The figure turns to Odhran, gestures to him, and again waves it's hand over the cards seeming to indicate that each person was free to take more than one card.
Odhran
Player, 185 posts
Leprechaun/Wizard/Level 2
AD:14 |AR:0 |CN:9 |WIZ:21
Fri 19 Feb 2021
at 04:58
  • msg #73

Re: Second Delve

Odhran shrugged, then moved over and tapped a second card.
From the perspective of the figure, it was the bottom row, third from the left.
"No risk, no reward."  He never thought of himself as a gambler, but there was a thrill to this that he had not felt before, and he was finding that he enjoyed it.

* X X *
X * X X
X X 0 X

Robed Figure
GM
GM, 341 posts
Sat 20 Feb 2021
at 02:13
  • msg #74

Re: Second Delve

The robed figure flips over Odhran's second card to reveal an image of a warrior. Odhran feels himself filled with renewed strength. The robed figure claps it's hands in joint celebration, the first noise it's made the entire time.

OOC: Odhran gains 1 point of ST. Someone's using up all the luck.
This message was last edited by the GM at 02:14, Sat 20 Feb 2021.
Fetcher
player, 45 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 20 Feb 2021
at 07:11
  • msg #75

Re: Second Delve

At the sound of excitement Fetcher leaves Slattery to wallow, he didn't expect an answer anyway, not in the man's current preoccupied state.

Fetch pops back inside the stone structure and is surprised to see things almost exactly as he had left them just minutes ago, though now presided over by a more animated robed figure. He isn't even sure what question he would ask, if he even had the mind to.
Odhran
Player, 186 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Sat 20 Feb 2021
at 23:56
  • msg #76

Re: Second Delve

Odran looks surprised, and pleased, that his gamble paid off.  "Not all of them are bad," he said.  "It is a gamble."

"Are you sure you don't want to try?"
Thea Schreiber
Player, 120 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Sun 21 Feb 2021
at 03:03
  • msg #77

Re: Second Delve

Even though she had resolved not to gamble herself on the magical cards, Thea found herself walking back toward the table.  A measured assessment of the odds, she wondered to herself, or just a sunk cost fallacy?

She then taps another card, and awaits the result.

* X O *
X * X X
X X * X
GM
GM, 342 posts
Tue 23 Feb 2021
at 01:07
  • msg #78

Re: Second Delve

The card Thea selected is turned to reveal a diseased and wasted figure. Thea feels suddenly overcome by waves of nausea. When this passes, Thea feels that some of her energy has been lost.

OOC: Thea lost 1 point on CON.
GM
GM, 344 posts
Thu 25 Feb 2021
at 01:36
  • msg #79

Re: Second Delve

OOC: It sounds like the plan is to take your leave of the card dealing mystery person(?). If so, please post your intentions in game.
Fetcher
player, 48 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 25 Feb 2021
at 02:02
  • msg #80

Re: Second Delve

Unfamiliar with a leadership role, but disturbed enough to speak up, Fetch humbly suggests everyone rejoin Slattery outside.

"He probably shouldn't be alone."

Satisfied the stopover was little more than a curse on the curious, and greatly relieved it didn't affect himself, he holsters his hammer on his hip then slings his shield on his back as he ducks out the door to survey the immediate road ahead.
Odhran
Player, 189 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Thu 25 Feb 2021
at 02:16
  • msg #81

Re: Second Delve

"Thank you, sir," said Odhran to the figure.  He then joined Fetcher to go outside.
Slattery
Player, 217 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 25 Feb 2021
at 13:51
  • msg #82

Re: Second Delve

Slattery looks up as the others emerge from the building.

"No extra arms or eyes?" he asks lightly.
Melissa
Player, 196 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 25 Feb 2021
at 16:45
  • msg #83

Re: Second Delve

Slattery:
"No extra arms or eyes?" he asks lightly.

"Thea lost some weight." Melissa says as she joins the others.
Thea Schreiber
Player, 122 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Thu 25 Feb 2021
at 19:55
  • msg #84

Re: Second Delve

"But not in a manner I would have preferred," Thea says, her voice a bit more deliberate than usual, as she begins to adapt to her reduced vigor.
GM
GM, 345 posts
Fri 26 Feb 2021
at 02:55
  • msg #85

Re: Second Delve

You gather outside and take stock of your new situations.

After your brief conversation you suddenly realize that the building is gone.
Fetcher
player, 49 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Fri 26 Feb 2021
at 05:43
  • msg #86

Re: Second Delve

Upon noticing the side of the road is once again empty Fetch suffers one quick and uncontrollable shiver before muttering "Good riddance."
This message was last edited by the player at 05:43, Fri 26 Feb 2021.
Slattery
Player, 218 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 26 Feb 2021
at 15:07
  • msg #87

Re: Second Delve

"Magic," Slattery says, clearly agreeing with Fetcher.

"On the road again?"  He looks down at his shorter legs.  "Didn't lose enough height to catch a ride on someone, just enough to make it harder to keep up."
Odhran
Player, 190 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Fri 26 Feb 2021
at 15:17
  • msg #88

Re: Second Delve

Odhran looked up to Slattery when he talked about being shorter making it harder to keep up, and said with a smile, "welcome to my world Slattery."
GM
GM, 346 posts
Sun 28 Feb 2021
at 20:57
  • msg #89

Re: Second Delve

You set back out toward the ruined fortress, keeping to the path your followed on your first trip. The rest of the day passes without incident as does the night.

On the morning of the third day, you one again find yourself at the base of a steep mountain. Leading up the slope is a narrow road blasted into the rock. The road leads about a quarter of a mile up to a flat area on the side of the mountain which is covered in rubble.

Unlike your last visit, your passage up the road is not challenged and you come to the flattened ledge of rock upon which the Wizard's Fortress once stood. Now the great ledge is covered by piles of stone blocks, shattered columns, and debris.

There are four partially cleared paths through the rubble leading roughly WNW, NNW, NNE, and ENE.

You recall that the WNW path led to the rock grubs and the NNW path led to the entrance to the intact lower levels of the fortress.
Slattery
Player, 219 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sun 28 Feb 2021
at 22:24
  • msg #90

Re: Second Delve

Slattery shifts slightly in the clothing and armor he'd done his best to tailor to his new size last night.

"Avoid that path," he tells Fetcher, gesturing to the one that led to the rock grubs.  "Burrowing creatures that are decidedly not friendly in that direction."

"I'd vote for heading back to the same entrance we used before," he says.  "We know the way and what to expect, and there was plenty of underground yet to explore."

"We can make a first stop in the Orc's room to grab Fetcher that sword."
Melissa
Player, 197 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sun 28 Feb 2021
at 22:32
  • msg #91

Re: Second Delve

Slattery:
"I'd vote for heading back to the same entrance we used before," he says.  "We know the way and what to expect, and there was plenty of underground yet to explore."

"We can make a first stop in the Orc's room to grab Fetcher that sword."

"I'm with Slatters." Melissa nods. "I'd like to see if the Orc's room is still habitable. We've got enough provisions to camp out for a couple of days there and explore."

Odhran
Player, 191 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Sun 28 Feb 2021
at 23:09
  • msg #92

Re: Second Delve

"Agreed.  Let us go back and make sure the areas we explored are still clear.  We can set up a good base camp in one of those rooms," Odhran said with a nod of agreement.  "There are also rooms we still need to study."
Fetcher
player, 50 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Mon 1 Mar 2021
at 02:10
  • msg #93

Re: Second Delve

"Happy to lean-on your experience." replies Fetcher, he seems much more sincere and appreciative than happy, but he's seen enough fighting to know being ready for battle beats being excited for battle.

He unceremoniously wields his shield and hammer, in a relaxed fashion for now, as to not be caught unprepared by any new surprises or lapses in his companions' memory. "Never had to take up arms underground before." he adds, puzzled in thought.
GM
GM, 348 posts
Thu 4 Mar 2021
at 01:29
  • msg #94

Re: Second Delve

You pick your way through the massive rubble toward the entrance to the lower levels of the fortress. You pass by the site where the orc and his henchmen ambushed you, but see no signs of any corpses or equipment.

Arriving at the cave-like entrance structure you cautiously enter it and once again see no sign of any other living things. The stairs leading down beckon you.

You descend the stairs and start your trek back toward the orc gang's hideout. You first head north passing through the room of skeletal carvings, then west and north past the intersection leading to the prison of Grynn-Larr and the pentacle, back east past the door to the strange room with the corpses and green orb and through the room from which you recovered the gold crown, and finally south to the outer entrance to the hideout.

You find both the outer and inner doors to the hideout undisturbed. The bodies you left in the hall outside the hideout are gone, however. Inside the hideout, the air is still, smoky, and a bit rank. Nothing appears to have been disturbed in your absence.

OOC: A bit of a fast forward as you came out lucky with all of the wandering monster rolls. You are in the room labeled Hideout on the Game Map.

For reference, who is carrying what light sources when you are moving through the dungeon? Same as before? 

Slattery
Player, 220 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 4 Mar 2021
at 02:26
  • msg #95

Re: Second Delve

OOC: Slattery will carry a lantern.

"Should be a sword in that pile somewhere," Slattery tells Fetcher, gesturing to where they'd left the pile of equipment.  "We can leave our extra stuff here, the dungeon janitor doesn't seem to get into the rooms."
Melissa
Player, 198 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 4 Mar 2021
at 17:36
  • msg #96

Re: Second Delve

Slattery:
"Should be a sword in that pile somewhere," Slattery tells Fetcher, gesturing to where they'd left the pile of equipment.  "We can leave our extra stuff here, the dungeon janitor doesn't seem to get into the rooms."


OOC - We left the pile of spare gear in the secret room here, didnt we?

Melissa looks around the room with cautious approval.
"Well, it could do with a few more soft beds, baths full of mulled wine and strapping young faries fanning us with palm leaves, but it'll do for now. Shall we leave our extra bits and bobs here? No point in carrying around a weeks extra food if we dont have to."
Odhran
Player, 192 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Thu 4 Mar 2021
at 23:49
  • msg #97

Re: Second Delve

OOC: We left them in the secret room.  I thought this room was a kitchen or something like that.

"Not home, but a base of operations and a good place to store our stuff, food included," Odhran said.  "Maybe we should check out the other doors on this hallway."
Slattery
Player, 221 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 5 Mar 2021
at 01:40
  • msg #98

Re: Second Delve

"Sounds like a good plan," Slattery agrees.  "Secure this area before venturing farther away."

Slattery unloads the extra food he'd been carrying and puts his bedroll in one corner.
Melissa
Player, 199 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 5 Mar 2021
at 16:45
  • msg #99

Re: Second Delve

Odhran:
"Maybe we should check out the other doors on this hallway."

"Uhh, shall we check the map before we do?" The fairy sounds a little nervous "Gimp-Lure said there was a troll to the South-East of his room. I'd rather check the North-West first."


OOC Good manners dictate we should at least let Fetcher get a little exploring done before we feed him to the troll ;)
Slattery
Player, 222 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 5 Mar 2021
at 17:10
  • msg #100

Re: Second Delve

"There is a lot of dungeon south-east of the demon," Slattery agrees. "Hard to tell when we might stumble onto the troll."

"Only the one door north-west of the demon," he observes.  "We could check it out first, then return to this area."
GM
GM, 349 posts
Sat 6 Mar 2021
at 01:16
  • msg #101

Re: Second Delve

You move around the room and take stock of what you have to work with. In the far west end there is a fireplace in which are the remains of a fire. On a spit is a chunk of now rotten meat; what kind of meat you cannot tell

Arranged around the room there are two tables, five stools, two chairs, and six crates. On your previous delve you searched the room and secured all of the items you did not take with you in the secret room to the south.

You find the following equipment stored in the secret chamber:

5 lanterns
50' coils of hemp rope
10 torches
8 flasks of oil
2 1 days of preserved food (hard tack and jerky)

War hammer
Sword
Hand axe
Short sword
Dagger

OOC: Let me know what equipment you take and what you leave behind (as Slattery did) and I will adjust your character sheets as needed.
Fetcher
player, 52 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 6 Mar 2021
at 01:49
  • msg #102

Re: Second Delve

Fetcher makes a beeline for the sword as soon as he spots it, it's been at least partly occupying his thoughts the entire time since he heard mention of the gift back at the inn.

He palms the grip to begin his assessments, slowly waving the weapon around to establish a feel for the heft and balance. The group's planning falls on deaf ears as he quickly disappears into his own world when he lifts it with two hands, one on hilt and one by the flat of the blade, to closely examine the integrity of the edge and the tool's overall craftsmanship. "I've oft trained by sword but never had the pleasure of my own blade." he concludes after several minutes, speaking proudly but to no one in particular and staking his claim to the item with no subtly whatsoever.

Turning his attention to the rest of the assorted weapons he sets his warhammer on a nearby table for a side-by-side comparison with the newfound piece. Seemingly deep in thought, he turns back to grab the hand-axe as well and places that with his hastily built new collection. "Hmmmm..." Fetch puzzles, eyes pouring over his options.
GM
GM, 351 posts
Mon 8 Mar 2021
at 01:59
  • msg #103

Re: Second Delve

Fetcher judges the weapons to be serviceable, but in no way special. They are the same quality as any he could find in Dunnold or his home town.
Slattery
Player, 223 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 8 Mar 2021
at 02:00
  • msg #104

Re: Second Delve

"What do you say, Fetcher," Slattery says, "do you want to risk a possible Troll encounter right away, or go in the one direction there probably isn't a troll?  Assuming we can trust a demon's word, that is."

Fetcher
player, 54 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Mon 8 Mar 2021
at 06:19
  • msg #105

Re: Second Delve

"A risk of troll or a demon's  word? I can't say I prefer either of those options. Point me in a direction and I will go and fight if necessary..." Fetcher anchors the sword to his belt as he talks "... when necessary." he corrects himself.

He picks up the newer of the two hammers in one hand and the hand-axe in his other. Giving them one last once-over, he holsters the warhammer at his hip in place of his old one for safe keeping and short-swings the axe wedging it into the boards of the table. Turning to face Slattery, Fetch nods with a serious look on his face, signaling his readiness.
GM
GM, 353 posts
Mon 15 Mar 2021
at 01:03
  • msg #106

Re: Second Delve

The group settles in, sorting and storing equipment while making plans for their first move.

OOC: I'm a bit unclear on the groups plan. Do you wish to head back to the west toward the unexplored area past the room with the green orb?
Melissa
Player, 200 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Mon 15 Mar 2021
at 18:06
  • msg #107

Re: Second Delve

GM:
OOC: I'm a bit unclear on the groups plan. Do you wish to head back to the west toward the unexplored area past the room with the green orb?

OOC : That's Melissa's plan. Votes so far are 1 for, 2 not bothered and 2 abstain


"I say we go here," Melissa hovers over the map and points her wand at the unexplored North-West corner. "Apart from the troll being somewhere in this bit," she waves her wand at the area where the hideout is "The orc and his gang who were here before us have probably picked the nearest rooms clean of treasure. Also if we have to run from the troll, it'd be nice to know we're not running into something just as bad."
Slattery
Player, 225 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 15 Mar 2021
at 22:38
  • msg #108

Re: Second Delve

"Sounds good to me," Slattery says, picking up his gear.
Thea Schreiber
Player, 123 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Mon 15 Mar 2021
at 23:50
  • msg #109

Re: Second Delve

Thea nods in assent.
Odhran
Player, 194 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Tue 16 Mar 2021
at 00:39
  • msg #110

Re: Second Delve

Odhran said, "sounds like a good plan."
Fetcher
player, 56 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Tue 16 Mar 2021
at 06:30
  • msg #111

Re: Second Delve

Fetcher hoists his shield in expectation of heading out. He decides to keep his pack of meager belongings with him. Hardly a burden for someone accustomed to a life of traveling light.
Melissa
Player, 201 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 16 Mar 2021
at 19:48
  • msg #112

Re: Second Delve

Melissa reties her hair into a sensible pony tail, checks her pack has plenty of space for loot and flourishes her wand.
"Shall we go then?"

OOC : Moving up North-West to the unexplored area near the Orb room. Unless we have an encounter, Melissa wont have much to say until we get close to the Orb room.

Marching order much the same as before? Slattery leading, Melissa close behind and at ceiling level, Meatshield2 Fetcher a few paces behind leading Odhran and Thea bringing up the rear?

Slattery
Player, 226 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 16 Mar 2021
at 23:06
  • msg #113

Re: Second Delve

OOC: Marching order sounds fine, at least until something hostile is sighted.  Then Slattery will find a position behind Fetcher.
Fetcher
player, 57 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 17 Mar 2021
at 01:25
  • msg #114

Re: Second Delve

Fetcher is mildly relieved to be in the middle of their procession, and glad to have an unimpeded view over this new iteration of Slattery and under Melissa. He decides against commenting on it and maintains his focus ahead. "Eyes in the back" he reminds aloud out of habit, hoping Odhran and Thea make for a capable rear guard.
Odhran
Player, 195 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Wed 17 Mar 2021
at 20:56
  • msg #115

Re: Second Delve

Odhran will stay on guard as he brings up the rear, regularly looking behind the team as they move through the hallways.
GM
GM, 355 posts
Fri 19 Mar 2021
at 03:52
  • msg #116

Re: Second Delve

You leave your new hideout and backtrack to the west past the glowing orb room and then the intersection leading south toward Grynn-Larr.

The corridor continues for 70' past the intersection before it ends at a north-south passage. On the west wall in front of you is a large stone gargoyle, 5' across, with a hideous demon-like face with a large nose, fangs, and it's tongue hanging out.

To the north, the passage ends in a door after 10'. From here you can see that there is a crude skull and crossbones painted on the door along with the words 'KEEP OUT' in common.

The passage south continues on past the reach of your light.
Slattery
Player, 227 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 19 Mar 2021
at 14:57
  • msg #117

Re: Second Delve

"Lovely fellow," Slattery says, observing the gargoyle.  He looks to the north and the KEEP OUT sign.

"I don't feel particularly welcome in that direction," he says.  "But under the principle of making sure our rear is secure, we should probably check it out."
Odhran
Player, 196 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Fri 19 Mar 2021
at 16:26
  • msg #118

Re: Second Delve

Odhran will cast Detect Magic to check for any linger spells in the area or on the gargoyle.
Melissa
Player, 202 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 19 Mar 2021
at 17:18
  • msg #119

Re: Second Delve

Melissa flinches slightly when she sees the gargoyle - she's still not a fan of demons and the gargoyle looks ominously similar to one. Still, the KEEP OUT sign on the door might as well say "Treasure inside" as far as she's concerned.
Slatters:
"I don't feel particularly welcome in that direction," he says.  "But under the principle of making sure our rear is secure, we should probably check it out."


"Well, we could ask this well carved fellow here." she points her wand towards the gargoyle. "Excuse me?" she asks loudly. "Is that your room?"
This message was last edited by the player at 17:18, Fri 19 Mar 2021.
Fetcher
player, 58 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 20 Mar 2021
at 00:36
  • msg #120

Re: Second Delve

Melissa chatting up the statue causes Fetcher to second guess his assumption it was purely ornamental stonework. He mumbles something about magic to himself and follows it with a sour look on his face for a few moments.

"The high of the uneventful room full of equipment has worn off." He sets himself up to be able to watch where they've come from and the open ended corridor while the others fiddle about with their spells and whatnot. He refuses to make eye contact with the gargoyle.
GM
GM, 356 posts
Sat 20 Mar 2021
at 21:46
  • msg #121

Re: Second Delve

Odhran does not sense any magic in the area, including from the gargoyle, nor does the gargoyle does not respond to Melissa's polite question.
Odhran
Player, 197 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Sat 20 Mar 2021
at 23:01
  • msg #122

Re: Second Delve

"No enchantments in the area," Odhran said quietly before returning to the rear guard.
Melissa
Player, 203 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 20 Mar 2021
at 23:12
  • msg #123

Re: Second Delve

GM:
Odhran does not sense any magic in the area, including from the gargoyle, nor does the gargoyle does not respond to Melissa's polite question.

"Hmm." Melissa hovers a little closer then calls back over her shoulder "Fetch dear boy, be a love and tap this fellow gently on the nose with your hammer, would you?"
Fetcher
player, 59 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sun 21 Mar 2021
at 04:42
  • msg #124

Re: Second Delve

Fetcher makes a bit of a puzzled face at the odd request as he walks over while sheathing his sword. Eager to prove himself a team player he removes his hammer from his belt and lays it gently to rest on the gargoyle's ugly snout. "Very thorough of you, but it's just a..." Fetch trails off as he barely withdraws the hammer's head from the stone feature, letting the weapon free-fall to reconnect with it in a gentle tap.
GM
GM, 357 posts
Sun 21 Mar 2021
at 21:15
  • msg #125

Re: Second Delve

Tapping the gargoyle's nose has no effect except for producing a nice ringing sound that echoes down the halls.
Melissa
Player, 204 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sun 21 Mar 2021
at 22:41
  • msg #126

Re: Second Delve

"Probably just a statue. You never can tell with gargoyles." Melissa shrugs. "There's an old story about a fairy who seeking shelter from the rain, landed in the open mouth of a carved statue high up on an old ruin. Unk!" she says "Turned out to be a gargoyle who swallowed him whole. Shall we look behind this door then?"
Fetcher
player, 60 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sun 21 Mar 2021
at 23:03
  • msg #127

Re: Second Delve

Fetch is now eying the the grotesque statue with a newfound healthy skepticism. He takes a few steps back, stows his hammer and returns to wielding his sword, all while watching the thing for any tell tale signs of the supernatural.
Slattery
Player, 228 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sun 21 Mar 2021
at 23:29
  • msg #128

Re: Second Delve

Slattery moves toward the door with the Keep Out sign and examines it closely for traps.  Assuming he finds nothing, he'll check it to see if it's locked.
GM
GM, 358 posts
Mon 22 Mar 2021
at 00:10
  • msg #129

Re: Second Delve

Slattery does not see any signs of traps, but he does note that the door is indeed
locked.

Meanwhile, Fetcher's watch over the gargoyle reveals nothing new or amiss.
Slattery
Player, 229 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 22 Mar 2021
at 02:14
  • msg #130

Re: Second Delve

Eager to try out his new lockpicks, Slattery starts to work on the lock, making his best attempt to open it without too much noise.
GM
GM, 359 posts
Wed 24 Mar 2021
at 00:34
  • msg #131

Re: Second Delve

Slattery works on the lock, but it proves too challenging for him, even with his shiny new lock picks.

20:32, Today: GM, on behalf of Slattery, rolled 5 with the Tunnels & Trolls, Saving Throws system.  L2 Saving Roll on Luck 17.
Slattery
Player, 230 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Wed 24 Mar 2021
at 13:38
  • msg #132

Re: Second Delve

Slattery turns to the others and shrugs.  He turns back to the lock and casts Knock Knock on it.  He'll then motion for Fetcher to stand in front of the door so that Slattery can open it, standing to one side, and Fetcher is ready to either charge in or run away, depending on what he sees.
Fetcher
player, 61 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 25 Mar 2021
at 20:13
  • msg #133

Re: Second Delve

Fetch knows exactly how preparation for a door breach should go, and as Slattery motions he takes up position.

With knees bent, shield up and sword at the ready he listens intently and anxiously waits for the door to pop open.

This is what he signed up for, he breathes deeply hoping his adventuring dreams don't start with an adventuring nightmare.
Melissa
Player, 205 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 25 Mar 2021
at 21:21
  • msg #134

Re: Second Delve

Fetcher:
With knees bent, shield up and sword at the ready he listens intently and anxiously waits for the door to pop open.


Melissa takes up station hovering just behind and above Fetch's left shoulder where she can get a clear line of zappage at anything hostile beyond the door.
"On your left..." she says quietly.
Odhran
Player, 198 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Fri 26 Mar 2021
at 00:00
  • msg #135

Re: Second Delve

Odhran, being in the back, is watching their back, but is ready to turn and join the fray when needed.
GM
GM, 360 posts
Fri 26 Mar 2021
at 00:37
  • msg #136

Re: Second Delve

The door opens and a wave of stench pours out of the room beyond. As the smell of rotting flesh rolls over you, you all are suddenly overcome by nausea.

The room is about 50' wide and 20' deep. The floor is covered in corpses of various stages of decomposition. But the corpses are still for only a moment. As the light from your lantern and torches spills into the room, the bodies start to move and rise from the floor.
Melissa
Player, 206 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 26 Mar 2021
at 07:12
  • msg #137

Re: Second Delve

GM:
The door opens and a wave of stench pours out of the room beyond. As the smell of rotting flesh rolls over you, you all are suddenly overcome by nausea.

The room is about 50' wide and 20' deep. The floor is covered in corpses of various stages of decomposition. But the corpses are still for only a moment. As the light from your lantern and torches spills into the room, the bodies start to move and rise from the floor.

"Moon and stars!" The fairy gags at the smell "Shut the door!"
Slattery
Player, 231 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 26 Mar 2021
at 12:42
  • msg #138

Re: Second Delve

Slattery quickly pushes the door shut, nose wrinkling.
Thea Schreiber
Player, 124 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Fri 26 Mar 2021
at 14:55
  • msg #139

Re: Second Delve

Thea has to fight the urge to vomit, the stench of the rotting corpses hitting her harder than expected, due to her recently-reduced vitality and health.

Smiling weakly, she turns to Fetcher and says, "Don't say we never take you anyplace interesting."
This message was last edited by the player at 14:56, Fri 26 Mar 2021.
Odhran
Player, 199 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Fri 26 Mar 2021
at 15:10
  • msg #140

Re: Second Delve

Once Slattery closed the door, Odhran cast Lock Tight on the door (1 Wiz).  "That should give us a few moments to think."

He then returned to watching the hall they had recently come down.
Slattery
Player, 232 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 26 Mar 2021
at 15:22
  • msg #141

Re: Second Delve

"Oh, yeah," Slattery says after Odhran casts Lock Tight.  "Let's see if we can make that permanent."  He gets his lockpicks back out and tries to ensure the actual lock on the door is triggered.
Fetcher
player, 62 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 27 Mar 2021
at 06:47
  • msg #142

Re: Second Delve

Visibly relieved by the quick thinking of the wizards, Fetch takes a deep breath and a moment to process everything from the sight to the smell.

"Usually death means my job has ended, what to do about those..." he rests a fist on the stone door for some reassurance it will hold.

"Sword? Hammer?? Fire?!" it's not clear whether he's asking advice or running through a list of increasingly drastic solutions.
Slattery
Player, 233 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sat 27 Mar 2021
at 14:18
  • msg #143

Re: Second Delve

"Decapitation?" Slattery adds, working on the lock.  "Seems like we stumbled across where someone tosses the dead bodies.  They at least were polite enough to have a warning on the door."
Melissa
Player, 207 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 27 Mar 2021
at 14:53
  • msg #144

Re: Second Delve

Slattery:
"Decapitation?" Slattery adds, working on the lock.  "Seems like we stumbled across where someone tosses the dead bodies.  They at least were polite enough to have a warning on the door."

Melissa hovers higher, hoping to rise above the smell.
"Who?" she asks "The two from the orcs gang we killed we left tied up outside the hideout and they'd gone when we arrived this morning, and I'd thought that green slime stuff we saw on the way out was some sort of magic cleaner the wizard had left behind."
Odhran
Player, 200 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Sat 27 Mar 2021
at 15:55
  • msg #145

Re: Second Delve

"Maybe this is where the troll disposes of the remains," said Odhran not fully comfortable with the thought.  "The dark magic of this place may infuse the bodies in this room."

This place held magics unknown to modern scholars, and the group had so far been careful of the magics in this place.
GM
GM, 361 posts
Sat 27 Mar 2021
at 18:07
  • msg #146

Re: Second Delve

Slattery slams the door shut quickly and Odhran magically locks it just as fast. In no time the zombies inside the room start pounding on the door.

Slattery goes to work on the lock once again in an attempt re-engage the mechanism; this is he able to do. (L2SR on LK17, rolled 8 success, 16 AP).

The door continues to shudder as what sounds like more and more zombies begin to pound and push against it.

Will the door hold?

14:01, Today: GM, on behalf of Slattery, rolled 8 with the Tunnels & Trolls, Saving Throws system.  L2 SR LK.
Melissa
Player, 208 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 27 Mar 2021
at 22:29
  • msg #147

Re: Second Delve

GM:
The door continues to shudder as what sounds like more and more zombies begin to pound and push against it.

Will the door hold?

"Either they can hear us or maybe sense our live forces or something." Melissa looks at the door. "Let's get away from here and let them go back to sleep."

Slattery
Player, 234 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sun 28 Mar 2021
at 00:30
  • msg #148

Re: Second Delve

Slattery stands and backs away from the door.

"Maybe a lullaby?" he asks shakily.  He looks southward.  "Continue south, where our retreat might be blocked if they break through the door, or back toward our camp and risk the troll?"
Fetcher
player, 63 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Mon 29 Mar 2021
at 01:44
  • msg #149

Re: Second Delve

Without anyone barking orders at him for the first time in his life, Fetch glanced from companion to companion trying to decide whether he should throw down his pack and prepare to stand ground or ready to cover a fallback maneuver, with rapidly increasing concern.

"Don't panic" were the best words he could muster, at the same time realizing it was advice he had stuck to so far despite his heart racing. He breathes deeply but begins to lightly perspire as he flexes a tight grip upon sword and shield.
This message was last edited by the player at 01:45, Mon 29 Mar 2021.
Melissa
Player, 209 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Mon 29 Mar 2021
at 12:10
  • msg #150

Re: Second Delve

Slattery:
"Continue south, where our retreat might be blocked if they break through the door, or back toward our camp and risk the troll?"

"South, quickly." The fairy says urgently, looking at the enticingly long corridor promising to put a lot of distance between them and the horde.
Slattery
Player, 235 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 29 Mar 2021
at 12:34
  • msg #151

Re: Second Delve

Slattery nods, and moves south past the gargoyle.
Fetcher
player, 64 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Tue 30 Mar 2021
at 00:28
  • msg #152

Re: Second Delve

Fetch posts himself at the feet of the gargoyle to monitor the door while the group begins to head south, intending to catch up quickly and return to the front in short order.
GM
GM, 362 posts
Tue 30 Mar 2021
at 03:28
  • msg #153

Re: Second Delve

You quickly make your way down the corridor leading south. After 60', however, you come to a dead end. To the north, the sound of fists hammering against the door grows louder.
Slattery
Player, 236 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 30 Mar 2021
at 15:03
  • msg #154

Re: Second Delve

Slattery starts checking the dead end for any signs of secret passages.

"We might want to rethink this direction," he says anxiously.  He's prepared to abandon the search for secret passages and flee back toward their camp is everyone else does.
Odhran
Player, 201 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Tue 30 Mar 2021
at 15:18
  • msg #155

Re: Second Delve

"I suggest we get ready to glue the first couple that comes out," said Odhran as he began looking around the dead-end corridor and moving around the wall.  "Hopefully that will block them up giving us a better chance."

Odhran is looking around to see if there is a secret door at the end of this hall that they may be able to escape through.
Melissa
Player, 210 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 30 Mar 2021
at 21:11
  • msg #156

Re: Second Delve

GM:
You quickly make your way down the corridor leading south. After 60', however, you come to a dead end. To the north, the sound of fists hammering against the door grows louder.

Melissa is none too happy to run into a dead end.
"What sort of idiot -!" She bursts out then quiets herself "Maybe they're attracted by noise? If we stay quiet, they may go back to sleep." she whispers hopefully. She looks back towards the undead end of the corridor door then at the dead end, and quickly casts Detect Magic on the blank walls.

OOC : Detect Magic, 0 Wiz
This message was last edited by the player at 23:24, Tue 30 Mar 2021.
GM
GM, 363 posts
Wed 31 Mar 2021
at 00:24
  • msg #157

Re: Second Delve

Melissa senses no magic in the area.

Both Slattery and Odhran frantically, but carefully, inspect the walls around dead end for any signs of a hidden doorway.

To their relief, both find not only the outline of a door in the southern wall, but also the means to open the door (LS2SR on Luck, both succeed, 28 AP for Slattery, 34 AP for Odhran).

20:20, Today: GM, on behalf of Slattery, rolled 14 with the Tunnels & Trolls, Saving Throws system.  LS SR on LK17.

20:20, Today: GM, on behalf of Odhran, rolled 17 with the Tunnels & Trolls, Saving Throws system.  LS SR on LK23.

Slattery
Player, 237 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Wed 31 Mar 2021
at 00:44
  • msg #158

Re: Second Delve

Slattery looks back at Fetcher standing between them and the potential undead horde, then at the end of the corridor.  He looks at Odhran and shrugs.

"Guess we'll take our chances," he says quietly.  He'll then trigger the secret door, ready to close it again quickly if something else nasty is on the other side of it.
Fetcher
player, 65 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 31 Mar 2021
at 01:05
  • msg #159

Re: Second Delve

With his back to the frantic search taking place, Fetch is giving absolutely no attention to anything other than anticipating bodies shambling (or worse, running) from the now darkened direction they fled from. He doesn't even bother to ask, at this moment in time it matters little to him. With eyes glued forward, he cracks his neck in preparation for a fight, rotating his head slightly in each direction.
Odhran
Player, 202 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Wed 31 Mar 2021
at 02:25
  • msg #160

Re: Second Delve

"Good call Slattery," Odhran said as he creates magical light in the secret corridor.
GM
GM, 364 posts
Thu 1 Apr 2021
at 00:40
  • msg #161

Re: Second Delve

Slattery opens the secret door to reveal an intersection of two passages leading west and south. The passage leading west continues for 30' and ends at a door. The passage leading south continues for 30' and ends at an intersection with passages leading east and west.
Slattery
Player, 238 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 1 Apr 2021
at 03:02
  • msg #162

Re: Second Delve

"Fetcher!" Slattery calls quietly as he slips through the secret door and into the corridor beyond.  He starts looking for a way of activating the secret door from this side of it.
Fetcher
player, 66 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 1 Apr 2021
at 05:54
  • msg #163

Re: Second Delve

Checking over his shoulder Fetch is clearly surprised at their find. He takes a few steps backwards before finally breaking away from the emptiness of the hall, turning and entering the newfound passage. He takes a quick count to make sure everyone has gone through.

"Did you magic this?" he asks somewhat bewildered once inside. He looks around to regain his bearings before allowing himself a sigh of relief.
Melissa
Player, 211 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 1 Apr 2021
at 08:40
  • msg #164

Re: Second Delve

Fetcher:
"Did you magic this?" he asks somewhat bewildered once inside.

"If I did, I'd have magiced in some carpets." Melissa looks around the new corridor.
Odhran
Player, 203 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Thu 1 Apr 2021
at 16:59
  • msg #165

Re: Second Delve

"Sure Fetcher, we conjured it up," Odhran said sarcastically.  "Everyone just get in so we can close the door before those things breakthrough that door!"

Odhran enters the corridor and checks it out.  There is little time to waste, but better to do a quick check.
GM
GM, 365 posts
Fri 2 Apr 2021
at 00:41
  • msg #166

Re: Second Delve

You pass through the secret door into the new corridor. The passages are quiet and there is no sign of movement. From behind you, however, the sound of battering grows more intense.

Slattery spots the mechanism that activates the secret door and quickly closes it leaving an apparent bare wall in it's place. With the door closed, you no longer hear anything.

There is a 30' long passage leading west that ends at a plain door.

There is also a passage that leads south for 30' before ending at an E-W intersection.
Fetcher
player, 67 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Fri 2 Apr 2021
at 17:42
  • msg #167

Re: Second Delve

With the immediate threat of an undead rush over and the new surroundings a welcome calm, Fetch walks to the plain door and carefully listens through cupped hands for any noises from beyond.
Slattery
Player, 239 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 2 Apr 2021
at 17:59
  • msg #168

Re: Second Delve

Slattery leans against the wall with a sigh.

"We still may have a problem getting back," he says, "unless this connects around in the south."
Odhran
Player, 204 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Sat 3 Apr 2021
at 17:22
  • msg #169

Re: Second Delve

"There may be a way back, but if those zombies get out, they may flood the halls," Odhran said.  "We will have to deal with them at some point."

"One of the passages to the left should get us back to an area we know, but we should deal with this door first."
Melissa
Player, 212 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 3 Apr 2021
at 18:47
  • msg #170

Re: Second Delve

"Hopefully if they flood the halls, we can pick them off in ones and twos rather than the whole mob at once."
Slattery
Player, 240 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sat 3 Apr 2021
at 18:56
  • msg #171

Re: Second Delve

"Or hole up and let the janitor take care of them," Slattery says.  "But yes, this door needs looked at."

He'll join Fetcher at the door and check for traps while Fetcher is listening.
Melissa
Player, 213 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 3 Apr 2021
at 19:38
  • msg #172

Re: Second Delve

Slattery:
He'll join Fetcher at the door and check for traps while Fetcher is listening.

Melissa looks down the corridor to the junction, their current close shave fresh in her mind.
"I'll check the junction, just in case. Won't be a moment." She leaves the rest of the party breifly and flies down (South?) to the junction and from close to ceiling level, she pokes her head out into the crosswise (E-W?) corridor to see whats there.
She'll return to the party when done.
Thea Schreiber
Player, 125 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Sun 4 Apr 2021
at 01:20
  • msg #173

Re: Second Delve

Thea keeps an eye on Melissa as the fairy checks out the corridor in question - were something able to grab her quickly enough, she might disappear from sight while the boys were concentrating on other matters.
GM
GM, 367 posts
Mon 5 Apr 2021
at 00:43
  • msg #174

Re: Second Delve

Fetcher listens intently at the door, but hears nothing (SR on LK13, rolled 7, level 1 success, 7 AP). Slattery then moves in and checks for traps, but finds none (SR on LK17, rolled 8, level 2 success, 16 AP).

Melissa flies down the corridor to the W-E intersection. To the west, the passage goes for 30' and then ends at a door. To the east, Melissa sees another intersection with a passage leading south after 20', and a door another 20' to the east of that intersection.

20:38, Today: GM, on behalf of Slattery, rolled 8 with the Tunnels & Trolls, Saving Throws system.  SR on LK17.

20:36, Today: GM, on behalf of Fetcher, rolled 8 with the Tunnels & Trolls, Saving Throws system.  SR on LK13.

Slattery
Player, 241 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 5 Apr 2021
at 01:19
  • msg #175

Re: Second Delve

"No traps I can find," Slattery says quietly.  He glances around and finds Melissa and Thea missing.  "Once everyone's here we can see what's on the other side."

"Let's hope it's not more zombies," he finishes.
Melissa
Player, 214 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Mon 5 Apr 2021
at 10:56
  • msg #176

Re: Second Delve

Melissa returns to the party.
"Doors to the East and West and another passage going South." she says. "Are we ready to open this one yet?"
Slattery
Player, 242 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 5 Apr 2021
at 14:27
  • msg #177

Re: Second Delve

Slattery prepares to open the door, waiting until Fetcher is in position in front of it, then opening it and moving to the side as before.
Odhran
Player, 205 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Mon 5 Apr 2021
at 14:31
  • msg #178

Re: Second Delve

Odhran prepares himself for when Slattery opens the door, hoping that it will not contain more zombies for them to deal with.  "Ready when you are."
Fetcher
player, 68 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Mon 5 Apr 2021
at 16:04
  • msg #179

Re: Second Delve

Fetch nods and takes the lead from Slattery, preparing himself for what could be anything at this point. He steps up to the doorway, coiled behind his shield with sword at the ready.
Melissa
Player, 215 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Mon 5 Apr 2021
at 19:40
  • msg #180

Re: Second Delve

Melissa takes up position over Fetch's left shoulder again, wand at the ready.
Thea Schreiber
Player, 126 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Mon 5 Apr 2021
at 22:36
  • msg #181

Re: Second Delve

Thea falls in behind Slattery, her staff ready.
Odhran
Player, 206 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Mon 5 Apr 2021
at 23:37
  • msg #182

Re: Second Delve

Since everyone is focused on the door, Odhran will keep an eye out to their side and back in case anything tries to sneak up.
GM
GM, 368 posts
Tue 6 Apr 2021
at 00:53
  • msg #183

Re: Second Delve

The door is opened to reveal a 30'x40' chamber. The room is an absolute mess. The floor is covered in ripped-up, blood-stained clothing, shattered weapons, cracked and charred pieces of armor, and scorched bones. The walls and ceiling are covered with dark stains. These look like long-dried blood.

The only clear area in the room is a 1' circle in the center in which sits a huge diamond, roughly the size of a small apple, through which red and green flecks can be seen.

Odhran, Thea, and Melissa sense intense magical energy radiating from the diamond.
Slattery
Player, 243 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 6 Apr 2021
at 03:36
  • msg #184

Re: Second Delve

Slattery, peering around the door, shakes his head.

"That can't be good," he says.  "But it's a very pretty diamond."
Odhran
Player, 207 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Tue 6 Apr 2021
at 04:58
  • msg #185

Re: Second Delve

Odhran only gave the room a glance.  “Melissa and Thea, would one of you see if you can get more information with our new spells while I keep rear guard?
Melissa
Player, 216 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 6 Apr 2021
at 06:04
  • msg #186

Re: Second Delve

Odhran:
Odhran only gave the room a glance.  “Melissa and Thea, would one of you see if you can get more information with our new spells while I keep rear guard?

Melissa gazes in rapture at the diamond
"You're the one who learned all the new spells, smarty pantaloons..." she says absently.
Slattery
Player, 244 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 6 Apr 2021
at 14:38
  • msg #187

Re: Second Delve

"Looks like there might be a radius of effect," Slattery muses, still looking into the room from outside.  "If we were able to loop a cord around the diamond, and pull it from around the corner out here..."
Odhran
Player, 208 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Tue 6 Apr 2021
at 15:03
  • msg #188

Re: Second Delve

"But you and Thea are up there," Odhran said with a chuckle.  "But if you insist."

"Fetcher, would you take up rearguard?"

Once people shifted, Odhran would move forward and first look over the room with an appraising eye trying to see if the people were killed by a single bolt of magic or a blast that radiated out of the gem. And then looking for the remains of rope to see if anyone else had tried Slattery's idea.

He then cast Omnipotent Eye using his cane (ordinaire magic staff ).  "Súil an iontais."
Melissa
Player, 217 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 6 Apr 2021
at 16:33
  • msg #189

Re: Second Delve

Slattery:
"Looks like there might be a radius of effect," Slattery muses, still looking into the room from outside.  "If we were able to loop a cord around the diamond, and pull it from around the corner out here..."


"I like the rope idea Slatters, it sort of worked with the crown; except for those zombies that teleported into each doorway when we moved it." She frowns in thought, "I can't work out how there are bits of people splattered all over the room. Anyone trying to grab that diamond would be coming from the doorway here, so ought to be blasted back over this wall, not all of the room. Unless it was a party of delvers and they all stood around in a circle while one of them set off the trap, but surely nobody is that stupid."

She watches Odhran replace Fetcher with mild dismay; there's a lot less of Ohran to hide behind if something goes boom.
Slattery
Player, 245 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 6 Apr 2021
at 21:04
  • msg #190

Re: Second Delve

Slattery frowns.

"You're right," he tells Melissa.  "Maybe it's timed, so it hits parties who explore the room but avoid the diamond?"
Odhran
Player, 209 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Tue 6 Apr 2021
at 22:00
  • msg #191

Re: Second Delve

"Or maybe a whirlwind," said Odhran as he continued to look at the room, trying to discern any patterns.
Fetcher
player, 69 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 7 Apr 2021
at 00:36
  • msg #192

Re: Second Delve

Fetch gladly transitions to replace Odhran as the rear guard in the doorway from the hall. Anything to take his eyes and his mind off the precious-stone prize. "A helluva thing, if it's real." he says in passing. Fetch didn't know one lick about gemstones, other than one that size might allow for the cutting short of his adventuring career.

Whether that meant as a wealthy retiree that could finally approach the woman of his dreams or as a crimson stain in a room hidden away from the world, he couldn't decide and didn't like the coin's-flip odds he gave himself.
GM
GM, 369 posts
Wed 7 Apr 2021
at 22:21
  • msg #193

Re: Second Delve

Odhran surveys the room (SR on IQ20, rolled 8, L2 success, 16 AP) and based on the pattern of splatters and shattered equipment it looks like several individuals simply exploded where they stood. There is no way to tell if what caused them to explode came from the diamond or not; just that none of them got near the jewel.

Odhran casts Omnipotent Eye upon the diamond. He begins to make a connection with the stone, but that connection is immediately severed and Odhran learns nothing.


18:15, Today: GM, on behalf of Odhran, rolled 8 with the Tunnels & Trolls, Saving Throws system.  SR on IQ20.
Odhran
Player, 210 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Wed 7 Apr 2021
at 22:51
  • msg #194

Re: Second Delve

"Interesting," Odhran said.  "Something is blocking the Omnipotent Eye, but it is clear that these people exploded.  That is why the spatter hit the ceilings and the walls the way it did."

Odhran tugged on his beard as he continued to survey the room.  "It is obvious that something does not want people getting close to the gem, but I do not see the trigger."

"You can try the rope, but I suspect the person that built this trap took that into account," he said.  "Maybe we should come here after we explore the rest of this area.  I do not think anything will cross this room intact."
Slattery
Player, 246 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Wed 7 Apr 2021
at 23:59
  • msg #195

Re: Second Delve

"If it's the gem itself," Slattery says, "pulling it close to ourselves could activate the effect."

"I'd agree, maybe we'll find more information somewhere else that'll help us deal with the trap."

Slattery pauses, thinking.

"But if we don't find anything," he continues, "I'd say we try the cord idea but just keep dragging the diamond behind us on our way back to town next time.  Eventually we'll come across something we can use to test to see if the trap's still active.  A rabbit, maybe?"
Melissa
Player, 218 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 8 Apr 2021
at 06:09
  • msg #196

Re: Second Delve

Melissa looks sadly at the gem. It is a magnificent, beautiful, glittering - she blinks and shakes her head - one thing her previous career had taught her was that the theft wasnt complete until the goods were fenced and you were drinking in a tavern somewhere far away with a plausibly alibi.
Being magically exploded would put a halt to that.
Slattery:
A rabbit, maybe?"

"How about a zombie?" She says, dragging her eyes away from temptation "There seem to be quite a few of those around."
GM
GM, 370 posts
Tue 13 Apr 2021
at 00:22
  • msg #197

Re: Second Delve

OOC: Are you leaving this room and going elsewhere? If so, where?
Melissa
Player, 219 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 13 Apr 2021
at 06:01
  • msg #198

Re: Second Delve

With a last regretful look at the glittering gem, Melissa turns and flies away from the door back towards the hallway heading South.
"Well, I saw a door to the East, shall we try that? It might lead back towards the exit or our hideout."
Slattery
Player, 247 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 13 Apr 2021
at 12:55
  • msg #199

Re: Second Delve

Slattery nods.

"That should still keep us out of troll territory," he says, trying to picture the dungeon layout in his mind.  He'll check the door for traps as usual, and prep for opening it so Fetcher can take the brunt of whatever might lay behind.
Fetcher
player, 70 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 14 Apr 2021
at 01:19
  • msg #200

Re: Second Delve

Fetcher waits for the group to pick a direction before trotting to the head of the pack, then patiently waits aside the door. He feels a bit slow on the uptake of underground navigation, but it is his first delve.
GM
GM, 371 posts
Thu 15 Apr 2021
at 00:45
  • msg #201

Re: Second Delve

Slattery, followed by Fetcher, travel down the passage south to the intersection and then turn east. Slattery stops at the door and inspects it for signs of traps. He does not find any traps, but he does hear the sound of voices coming from the other side (L2SR on LK17, rolled 17, success, 34 AP).


20:41, Today: GM, on behalf of Slattery, rolled 17 with the Tunnels & Trolls, Saving Throws system.  L2SR on LK17.
Slattery
Player, 248 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 15 Apr 2021
at 02:32
  • msg #202

Re: Second Delve

Slattery motions to his ears and mimes the sounds of people talking on the other side of the door.  He'll wait to make sure everyone's in position, and then open the door so Fetcher can do whatever he thinks is best.
Odhran
Player, 211 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Thu 15 Apr 2021
at 03:09
  • msg #203

Re: Second Delve

Odhran takes up his position of the rear guard, keeping an eye out for anything that might try to sneak up on the group.
Fetcher
player, 71 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 15 Apr 2021
at 05:50
  • msg #204

Re: Second Delve

With no signal of anything suspicious about the door itself, Fetch halts any sudden decisions with a half raised hand. He puts an ear to the door, exhales and holds breathless for a moment while straining to listen. He knows full well that any information he can glean could give them an edge in combat, or at least cut down on any surprises.
Melissa
Player, 220 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 15 Apr 2021
at 16:58
  • msg #205

Re: Second Delve

Melissa takes position above Fletch's left shoulder again, wand at the ready.
The voices might be friendly, but she's not pinning her hopes on it.

OOC : It's safe to assume this will be Melissa's default position for door breaching for as long as Fetch has a shield to hide behind and for that matter, a left shoulder.
GM
GM, 372 posts
Fri 16 Apr 2021
at 00:26
  • msg #206

Re: Second Delve

Fetcher listens at the door, but hears nothing at all (L2SR on LK13, rolled 3, fail. 6 AP).


20:25, Today: GM, on behalf of Fetcher, rolled 3 with the Tunnels & Trolls, Saving Throws system.  L2SR on LK13.

Fetcher
player, 73 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Fri 16 Apr 2021
at 01:41
  • msg #207

Re: Second Delve

With a silent shrug and a shake of his head, Fetch takes a half step back from the door. He's visibly puzzled, likely mulling over if he mistakenly heard something moments earlier, if the voices moved on, or if they had heard us.
Slattery
Player, 249 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 16 Apr 2021
at 13:11
  • msg #208

Re: Second Delve

Slattery looks questioningly at Fetcher.  Assuming a nod or other sign of a go-ahead, he'll open the door.
Fetcher
player, 74 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Fri 16 Apr 2021
at 19:35
  • msg #209

Re: Second Delve

Fetch reflects the look onto the others, ultimately landing his gaze on the fairy over his shoulder.

He quietly mouths the word "Well?" with questioning eyes.
Melissa
Player, 222 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Mon 19 Apr 2021
at 16:01
  • msg #210

Re: Second Delve

Melissa looks at everyone looking at each other.
"Just open the bloody door!" she hisses in frustration.
Fetcher
player, 75 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Mon 19 Apr 2021
at 17:31
  • msg #211

Re: Second Delve

Fetch returns his gaze to Slattery, expectantly. He constricts his shoulders, once again raising his armaments into position and preparing for unknown confrontation.

"May our good fortune continue to hold." He says quietly.
Slattery
Player, 250 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 19 Apr 2021
at 22:02
  • msg #212

Re: Second Delve

Slattery pulls open the door, sliding to the side of the corridor so Fetcher has free access to the room within.

Gotta work out some hand signals or something, he thinks.
This message was last edited by the player at 22:02, Mon 19 Apr 2021.
GM
GM, 373 posts
Tue 20 Apr 2021
at 00:37
  • msg #213

Re: Second Delve

You open the door to reveal a square, well-lit room in which stand a group of seven goblins facing you with weapons ready. Six of the goblins have hand axes and small shields. The seventh wields a rather nice-looking short sword and is dressed in scale armor.

The room is furnished with a large circular table and seven chairs and a large wooden chest. On the table are playing card an piles of various coins. You seem to have interrupted their game.

"Who have we here?" the goblin with the sword says in common. "Treasure hunters? You the ones that took out Karis and his crew?"
Fetcher
player, 76 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Tue 20 Apr 2021
at 01:30
  • msg #214

Re: Second Delve

Danton, never having fancied himself a negotiator, quickly takes one step into the room, he crouches down ready to take a charge at a moments notice. This allows the others to enter and hopefully take the reins of the situation. His plan is to defer to his fellow adventurers' experience within these halls.

Ultimately he's prepared to hop back and use the doorway to guard his flanks should the mob advance, his notion of magic users has led him to mostly count them out in a good, old fashioned melee. He doesn't think they'd close the door behind him, but his self reliance and soldiering instincts have never failed him yet.

He intently eyes them, particularly the well equipped leader, just over the brim of his shield.
This message was last edited by the player at 01:32, Tue 20 Apr 2021.
Slattery
Player, 251 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 20 Apr 2021
at 01:35
  • msg #215

Re: Second Delve

Slattery peers around the door at the cards with interest.  Maybe if this didn't degenerate into violence, they could get in a game.  They did need information, after all.  He stayed where he was at, allowing Melissa to do the talking.
Melissa
Player, 223 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 20 Apr 2021
at 17:20
  • msg #216

Re: Second Delve

GM:
"Who have we here?" the goblin with the sword says in common. "Treasure hunters? You the ones that took out Karis and his crew?"


There is a short pause as Melissa takes in the situation. In her limited experience, goblins are usually trying to kill people and take their stuff which makes them fair game for being killed and having their stuff taken in turn. Goblins playing cards and not charging to attack is new to her.
"Wands down," she calls back over her shoulder "I think they want to talk."
She squints at the goblin leader "Karis...big fellow, no head, caught fire easily? Yes, I remember now. He double crossed us. Only the once though. So, are you treasure hunters too or do you live down here?"

GM
GM, 374 posts
Thu 22 Apr 2021
at 00:32
  • msg #217

Re: Second Delve

The goblin leader smiles, which for a goblin is a little unnerving.

"Very good! Happy to see the end of Karis. He kept all the good stuff for himself."

The leader speaks to the others, likely in goblin, and they lower their weapons.

"I am Criegz. Yes, indeed, we are also treasure hunters. Fortune seekers. There is much treasure hidden away here. Much danger as well. It's also a bit of fun."


The goblin spots Slattery eyeing the card table.

"Winning treasure by friendly wagers is also fun. Care to join the game?"

Criegz smiles even more.
This message was last edited by the GM at 00:32, Thu 22 Apr 2021.
Melissa
Player, 224 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 22 Apr 2021
at 17:27
  • msg #218

Re: Second Delve

GM:
The goblin spots Slattery eyeing the card table.

"Winning treasure by friendly wagers is also fun. Care to join the game?"

Criegz smiles even more.

Melissa looks down at Slattery.
"Are you sure? You're lucks been a bit short when it comes to cards." she winces "Sorry, my bad."
Odhran
Player, 212 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Thu 22 Apr 2021
at 18:13
  • msg #219

Re: Second Delve

While he may hear some of the conversations, Odhran's focus is on the rear guard.
Thea Schreiber
Player, 127 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Thu 22 Apr 2021
at 18:21
  • msg #220

Re: Second Delve

"I'll personally pass for any gambling," Thea says evenly, a slight smirk on her face.  "My luck with cards hasn't been terribly inspiring of late."
Slattery
Player, 252 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 22 Apr 2021
at 19:10
  • msg #221

Re: Second Delve

Melissa:
Melissa looks down at Slattery.
"Are you sure? You're lucks been a bit short when it comes to cards." she winces "Sorry, my bad."


Slattery frowns at the joke, but nods.

"Yeah, you're right," he says, then continues to the goblin. "Sorry, have to pass.  Had a bad run in with a magic tarot deck.  We could use some information, though.  You interested in trading?"
Fetcher
player, 78 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 22 Apr 2021
at 22:17
  • msg #222

Re: Second Delve

Shifting uneasily, allowing himself to relax just the tiniest bit, Fetcher processes the surprising turn of events. He stands tall and breathes easier.

Negotiating with an armed band of goblins is just as foreign to him as fighting them with nothing but wands at his back.
GM
GM, 375 posts
Thu 22 Apr 2021
at 23:19
  • msg #223

Re: Second Delve

Slattery speaks to the goblin leader and suggests trading for information (L1SR on CHR 8, rolled 7, failure, 7 AP).

The goblin looks Slattery up and down, his smile fades.

"You're pretty short for a human. Magic cards, eh? Sounds like a fishy story. What's wrong? You think we cheat?"


19:15, Today: GM, on behalf of Slattery, rolled 7 with the Tunnels & Trolls, Saving Throws system.  L1SR on CHR8.
This message was last edited by the GM at 01:14, Sat 24 Apr 2021.
Melissa
Player, 225 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 24 Apr 2021
at 13:19
  • msg #224

Re: Second Delve

GM:
"You're pretty short for a human. Magic cards, eh? Sounds like a fishy story. What's wrong? You think we cheat?"

Melissa senses things getting tense. She tightens her grip on her wand, just in case.
"The tarot guy didnt cheat either," she says with her most disarming smile and a nod towards Slattery "And he still got shrunk. Besides, we've only just started in, we havent looted anything worth betting yet. Unless you like trail rations."

OOC : CHR saving roll?
GM
GM, 377 posts
Tue 27 Apr 2021
at 01:58
  • msg #225

Re: Second Delve

Creigz looks at Melissa and then back to Slattery, then shrugs (L2SR on CHR20, rolled 7, success, 14 AP).

"Nothing to wager then nothing to trade. We have plenty food. Fresh food."

The other goblins seem to be getting restless. Half are fingering their axes and looking at you intently, the other half are eyeing the card table.
This message was last edited by the GM at 01:58, Tue 27 Apr 2021.
Melissa
Player, 227 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 29 Apr 2021
at 17:43
  • msg #226

Re: Second Delve

GM:
"Nothing to wager then nothing to trade. We have plenty food. Fresh food."

"Well," Melissa sighs "I kind of wish we hadnt spent all the loot from our first delve in town now. If you're going to be around for a bit, maybe we'll come back when we've found something worth gambling for." She turns to leave then half turns back. "Oh, you haven't seen a troll's lair off to the South have you? There's a chained demon in the north part who promised to show us the treasure room if we get the key-" She stops suddenly looking guilty "Oh, never mind." she says quickly and turns, ushering the others out. "Maybe we'll see you later!"

OOC - Did Melissa see any other exits from this room when she was inside?
Slattery
Player, 255 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 29 Apr 2021
at 18:19
  • msg #227

Re: Second Delve

Slattery keeps holding the door while the others leave the room, hoping the goblins don't decide to just attack.
Fetcher
player, 80 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 29 Apr 2021
at 20:56
  • msg #228

Re: Second Delve

Warily backing away Fetch feels somewhat foolish for his intensity but that's quickly replaced by great relief from a complete lack of immediate consequences of their encounter. He tries to paint a detailed mental picture of the goblin troup as he moves returns to the door.
GM
GM, 378 posts
Sat 1 May 2021
at 00:42
  • msg #229

Re: Second Delve

"We leave that demon and troll alone," Cregiz says. "You should too. Turn you to goo and gobble you up they will."

The goblins make no effort to stop you as you back out of the room.

There is a door on the far side of the room leading east as well, but getting to it would require moving through the goblin line.
This message was last edited by the GM at 00:43, Sat 01 May 2021.
Melissa
Player, 229 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 1 May 2021
at 14:27
  • msg #230

Re: Second Delve

GM:
"We leave that demon and troll alone," Cregiz says. "You should too. Turn you to goo and gobble you up they will."


Melissa's shoulders slump as Slattery and Fetch close the door behind them "That didnt go quite as well as I'd hoped." she sighs. "Shall we try the door off to the West?"
Slattery
Player, 256 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sat 1 May 2021
at 15:24
  • msg #231

Re: Second Delve

Slattery nods.

"Yeah, let's see what's there before we decide if we need to deal with the goblins," he says.
Fetcher
player, 81 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 1 May 2021
at 15:42
  • msg #232

Re: Second Delve

Fetch sheathes his new sword. He's glad he doesn't have to clean it but anxious to put some ground between him and his first encounter.
GM
GM, 379 posts
Wed 5 May 2021
at 00:45
  • msg #233

Re: Second Delve

Slattery does his usual check on the door to the west, but finds nothing that looks dangerous and hears nothing from the other side.


20:42, Today: GM, on behalf of Slattery, rolled 7 with the Tunnels & Trolls, Saving Throws system.  L1SR on LK.
Fetcher
player, 82 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 5 May 2021
at 01:02
  • msg #234

Re: Second Delve

Fetcher waits to hear the almost imperceptible hum of fairy wings hovering over his shoulder then nods he's prepared to proceed.
Slattery
Player, 257 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Wed 5 May 2021
at 01:10
  • msg #235

Re: Second Delve

With a quick check to make sure the others are in position, Slattery opens the door and steps to the side to allow Fetcher access to the room.
Melissa
Player, 231 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Wed 5 May 2021
at 16:19
  • msg #236

Re: Second Delve

Fetcher:
Fetcher waits to hear the almost imperceptible hum of fairy wings hovering over his shoulder then nods he's prepared to proceed.


"Hmm..." Melissa looks at the door speculatively. "Wouldn't suprise me if this room has been picked clean by the goblins."
She readies her wand nevertheless.
Thea Schreiber
Player, 128 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Wed 5 May 2021
at 19:43
  • msg #237

Re: Second Delve

Thea positions herself behind Fetcher's other shoulder, her wand ready.
Fetcher
player, 83 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 5 May 2021
at 19:57
  • msg #238

Re: Second Delve

Strangely proud of the formation and tactics the group was developing, Fetcher shuffles through the passageway and into the adjoining space doing his best to remain silent and alert.
GM
GM, 380 posts
Wed 5 May 2021
at 22:42
  • msg #239

Re: Second Delve

You open the door to reveal a 30' x 30' room that, as Melissa guessed, is completely empty.

There is another door in the west wall, opposite the one you entered.
Fetcher
player, 84 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 6 May 2021
at 00:35
  • msg #240

Re: Second Delve

"Maybe next time you shouldn't be surprised if the room will be full of good bread and ale." Fetch half mumbles to his flying friend, then spends a moment pondering whether such creatures might actually have innate prognosticating abilities.
Slattery
Player, 258 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 6 May 2021
at 01:02
  • msg #241

Re: Second Delve

Slattery enters the room a bit gingerly, half expecting something to jump out from a secret passage.  Assuming that nothing does, he checks the next door as usual.
Melissa
Player, 232 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 6 May 2021
at 21:23
  • msg #242

Re: Second Delve

"I don't think it's even worth searching for secret doors." Melissa looks around "Let's just try the other door."
Odhran
Player, 214 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Thu 6 May 2021
at 21:50
  • msg #243

Re: Second Delve

Odhran stayed as rearguard and became even more diligent in that duty.  There were now goblins behind them, goblins that might decide to sneak up and attack.  So Odhran tried to stick to the shadows and keep an eye out for anyone approaching from the rear.
GM
GM, 381 posts
Thu 6 May 2021
at 22:46
  • msg #244

Re: Second Delve

Slattery walks across the room with no ill effect. He checks the western door and judges it safe.

Opening the door reveals a short, 20' corridor that ends in another door to the west and another corridor that heads south for 40' before turning east.
Slattery
Player, 259 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 6 May 2021
at 23:19
  • msg #245

Re: Second Delve

"Onward, I guess," he says.  "The first non-looted room we'll find will have something the goblins didn't want to tangle with, so there's that to look forward to."

He'll give the door to the west the usual examination.
GM
GM, 383 posts
Mon 10 May 2021
at 00:54
  • msg #246

Re: Second Delve

Slattery does not hear any noise on the other side of the door and he does not find any traps.
Slattery
Player, 260 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 10 May 2021
at 02:11
  • msg #247

Re: Second Delve

Once everyone is in place, Slattery opens the door.  He's expecting to find an empty corridor, but the one time they don't follow their normal procedure, that'll be the time something rushes through as soon as he opens the door.
Fetcher
player, 85 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Mon 10 May 2021
at 02:34
  • msg #248

Re: Second Delve

When Slattery finishes his inspection of the door ahead Fetcher lays a hand on his shoulder offering a soldier's reassurance; "When things are routine all is going to plan." Taking his place at the spear's head, he sets himself as the door swings open.
Melissa
Player, 233 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Mon 10 May 2021
at 06:06
  • msg #249

Re: Second Delve

Melissa takes up her position without much enthusiasm, expecting the next few rooms to be bare of loot too.
Odhran
Player, 215 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Mon 10 May 2021
at 13:30
  • msg #250

Re: Second Delve

Odhran continues to watch their back.
GM
GM, 384 posts
Tue 11 May 2021
at 00:25
  • msg #251

Re: Second Delve

Opening the door reveals a large cavern, about 50' deep and 30' wide. The walls are of rough-hewn rock rather than the finished walls you've seen elsewhere. The cavern is cold and damp.

In the center of the cavern is a 14' tall roughly carved statue of a roughly humanoid figure. What really catches your attention are the two green jewels that it has for eyes and the amulet that hangs around it's neck which is set set with amber jewel. The amulet is circular and runic symbols encircle the jewel.
Slattery
Player, 261 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 11 May 2021
at 00:32
  • msg #252

Re: Second Delve

Slattery whistles softly and gives out a small groan.

"This dungeon is really yanking my chain," he says quietly.  "First that diamond, now these.  I wonder how they're cursed."
Fetcher
player, 86 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Tue 11 May 2021
at 01:48
  • msg #253

Re: Second Delve

Not seeing anything moving Fetcher halts in the doorway. He presses his back against one side so as not to impede the view of the others. He's gravely concerned after Melissa's cautionary gargoyle tale earlier.

"I dunno if we should set foot in this one."

He had always assumed treasure hunting would yield more swordplay and riches piled high. He was quickly learning the rewards were much more deviously placed and the thought of fair, or at least straightforward fights was a silly notion to begin with. This particular carving looked nearly as formidable as anything his own size charging them with a weapon drawn. Fetch got a slight shiver as he thought more about magic.
Thea Schreiber
Player, 129 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Wed 12 May 2021
at 01:29
  • msg #254

Re: Second Delve

Thea casts Detect Magic, and turns her eyes toward the statue, looking for any indication of enchantment.
Melissa
Player, 234 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Wed 12 May 2021
at 20:26
  • msg #255

Re: Second Delve

Fetcher:
"I dunno if we should set foot in this one."

"That's a bit too big for a gargoyle," Melissa says "So I'm guessing the amulet is enchanted and makes the statue do something." She looks round the rough hewn cavern. "Maybe it's some sort of autowhatchamacallit the original wizard used to mine out these tunnels and it just stopped when the wizard died?"
"Much as I hate to leave gems behind,"
she sighs "This might cost us too much blood for too little reward."
Slattery
Player, 262 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Wed 12 May 2021
at 20:48
  • msg #256

Re: Second Delve

"Even if they're magic," Slattery says, "I'm thinking we give it a try.  At least it doesn't look like we'll just explode if we get close to it."

"We've got to get some sort of loot from this trip," he continues, "and I think Fetcher'll be disappointed if he doesn't get to fight something."
GM
GM, 385 posts
Thu 13 May 2021
at 00:18
  • msg #257

Re: Second Delve

Thea does sense magic emanating from the amulet and the emeralds.
Fetcher
player, 87 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 13 May 2021
at 00:45
  • msg #258

Re: Second Delve

"I'd rather fight something I know about, or at least heard tell of. And only as a last resort, I've seen my share of death and gruesome wounds returned to the mercenary camps."
Thea Schreiber
Player, 130 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Thu 13 May 2021
at 00:57
  • msg #259

Re: Second Delve

Thea tells the others what she has discerned.  "No real surprise, I know," she adds, "but at least the statue doesn't appear to be magical, which I find at least mildly encouraging."
Melissa
Player, 235 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Thu 13 May 2021
at 16:52
  • msg #260

Re: Second Delve

Thea Schreiber:
"but at least the statue doesn't appear to be magical, which I find at least mildly encouraging."

"If it isnt dangerous, why havent the Goblins looted it?" Melissa frowns, her tiny brain working hard "Okay," she steels herself "I'm hardest to catch - stay here, I'm going in for a closer look."

She cautiously enters the room and first off makes a wide circuit of the cavern, looking out for discarded mining tools or evidence of a battle. She then closes to about ten feet from the statue - just out of immediate arms reach to give her a chance should it make a sudden grab, and circles the statue. If nothing happens, she'll close in from behind and take a look at the amulet chain to see if theres a catch on the back of the neck she could potentially reach.
Eventually, she'll fly around to the front and get close enough to read the runes on the amulet, still taking care not to touch anything.
GM
GM, 387 posts
Fri 14 May 2021
at 00:56
  • msg #261

Re: Second Delve

Melissa zips into the cavern and flies around the statue. The chain from which the amulet hangs does has a clasp at the back. She cannot read the runes on the amulet; they are in a language she does not recognize.

There are no signs of a battle or mining equipment, but Melissa does spot the body of a dwarf in leather armor and a pack on his back lying face down on the floor about 10' behind the statue partially hidden by shadows.
Melissa
Player, 237 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 14 May 2021
at 06:06
  • msg #262

Re: Second Delve

"It seems safe enough." Melissa calls out, her eyes still on the amulet. "Oh and if anybody want's a dead dwarfs armour, there's a body over here."
Slattery
Player, 264 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 14 May 2021
at 13:26
  • msg #263

Re: Second Delve

Slattery enters the room cautiously, taking a wide path around the statue to examine the dead dwarf, both for valuables and to determine what killed him.
GM
GM, 388 posts
Fri 14 May 2021
at 14:51
  • msg #264

Re: Second Delve

Slattery's inspection of the dwarf reveals that he is alive, but unconscious. He wears leather armor and a hand axe lies next to him.
Slattery
Player, 265 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 14 May 2021
at 15:01
  • msg #265

Re: Second Delve

"This one's alive," Slattery says.  He carefully moves the hand axe out of reach, and then shakes the dwarf's shoulder.

"Time to wake up," he says lightly. "This isn't the best place for a nap."
Fetcher
player, 90 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Fri 14 May 2021
at 17:13
  • msg #266

Re: Second Delve

With that latest revelation Fetcher is moved to action. Still leery of the statue, he rounds the figure and stands over the stranger's axe in case Slattery needs help.
GM
GM, 390 posts
Fri 14 May 2021
at 23:49
  • msg #267

Re: Second Delve

As Slattery shakes him, the dwarf's eyes slowly open.

OOC: You're up Biror!
Biror
PC, 1 post
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Sat 15 May 2021
at 08:40
  • msg #268

Re: Second Delve

Biror slowly emerges for what seems to have been a very deep slumber to him. When he opens his eyes, seeing the small mustache of a man he doesn't know, he immediately pushes him back and rolls over. Trying at the same time to clumsily stand on his legs and put a reasonable distance between him and the potentially hostile party surrounding him, he looks for his ax. Unfortunately, it is guarded by a menacing blond warrior.

With an uncertain voice, he tries not to look too impressed when he says: "Who the hell are you? And what have you done to Flodin, and the others?"

He positions himself in combat position, even though he clearly realizes that combat is not an option. His eyes are frantically looking for escape options.
Slattery
Player, 266 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sat 15 May 2021
at 14:40
  • msg #269

Re: Second Delve

Slattery looks up at the stone figure uncertainly.

"Is that Flodin or one of the others?"
Melissa
Player, 238 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 15 May 2021
at 15:10
  • msg #270

Re: Second Delve

Slattery:
Slattery looks up at the stone figure uncertainly.

"Is that Flodin or one of the others?"


"He's a little tall for a dwarf it he is."
Fetcher
player, 91 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 15 May 2021
at 15:28
  • msg #271

Re: Second Delve

"Easy, we're not wanting for a fight so give us a choice."

Gesturing with a point towards the imposing, ugly statue Fetcher asks "Tell us what you know of this thing and where your friends are."

Fetch slings his pack around as he speaks and pulls a waterskin from the top, he starts to offer it to the stranger but expects answers first.
Biror
PC, 3 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Sun 16 May 2021
at 10:08
  • msg #272

Re: Second Delve

"Is that? ... Who is? ..."

Biror looks at the statue, then the mustached man, puzzled by the question. When the blond warrior shows him a water skin, he realizes how dry his throat is. Lokking at it with envy, he eases his stance a little bit and says: "I'm afraid I don't know the answer to any of these questions. The hell if I remember anything after I stepped into these tunnels!"
Slattery
Player, 268 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sun 16 May 2021
at 13:50
  • msg #273

Re: Second Delve

"Well, we're pretty far in," Slattery says, "and we found you unconscious in this room.  If you came in with others, it's hard to say where they're at."

"You part of a treasure hunting group, or something else?"
Odhran
Player, 217 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Sun 16 May 2021
at 17:08
  • msg #274

Re: Second Delve

Odhran is still maintaining rear guard duty in case those goblins try to come upon us.  "We could use another strong arm if your previous friends deserted you."
Biror
PC, 4 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 17 May 2021
at 16:34
  • msg #275

Re: Second Delve

"You could... say that." answers Biror to the human who woke him up, hesitantly.

Noting the proposal made by the small Leprechaun, he ponders for a short while and says: "Look, you seem to be a strange bunch, but you probably are my best bet for survival -- and finding my lost companions. So... yeah, if you will have me, I would be happy to stay with you!"
Slattery
Player, 269 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 17 May 2021
at 17:01
  • msg #276

Re: Second Delve

Slattery frowns at the hesitation in the dwarf's answer, but shrugs.  He'd be happy to have someone else in front of him in battle.

"Well," he says, gesturing at the stone figure with the amulet and gems for eyes, "we were just pondering how best to loot this without triggering whatever magical trap is involved."

"I'm in favor of a very long strand of rope attached to the amulet."
Odhran
Player, 218 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Mon 17 May 2021
at 17:04
  • msg #277

Re: Second Delve

"Then welcome aboard Biror," said Odhran as he maintained rear guard.

"Slattery, can we get close enough to take a look?  Maybe someone can spot the trap mechanism."
Fetcher
player, 92 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Mon 17 May 2021
at 17:34
  • msg #278

Re: Second Delve

With Odhran's approval and Slattery's acceptance, Fetcher extends the waterskin to the stranger. "Fetcher" he introduces himself with a nod, taking his foot off the discarded weapon below him.


He picks up the dwarf's hand axe and examines it, gauging it's heft and balance for himself before offering it up as well. A sign of his uneasy trust.
Slattery
Player, 270 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 17 May 2021
at 18:11
  • msg #279

Re: Second Delve

"Melissa flew around it without anything happening," Slattery says, "so I think we can safely get close-ish to it."

He'll approach to within about five feet behind the statue and see if he can see anything obvious in terms of traps.  He isn't expecting anything; magical traps aren't the sort of thing he can see, but you never knew.
Melissa
Player, 240 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Mon 17 May 2021
at 18:28
  • msg #280

Re: Second Delve

"Melissa." The fairy introduces herself. "And the talkataive one behind me is Thea."

Slattery:
"I'm in favor of a very long strand of rope attached to the amulet."


"At a guess, this statue might come alive if we touch it, or maybe touch the amulet. I dont think it would be a good idea to be standing right next to it with your hands above your head holding a rope if it does." She says, glancing down at Slattery. "But there's a clasp on the back of the chain and if I undo that it should fall off. And if the statue comes alive when I'm doing that, at least I'm behind it and harder to reach."

She pauses, looking at the statues feet. "Hey, why dont we use some rope and put a snare around its feet? We can do that without actually touching it, and if it moves we pull it tight. Statue hits the ground face first and we get a free hit or two."
GM
GM, 391 posts
Mon 17 May 2021
at 23:16
  • msg #281

Re: Second Delve

Slattery does not notice anything unusual around the statue; no signs of traps or triggering mechanisms.
Slattery
Player, 271 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 17 May 2021
at 23:50
  • msg #282

Re: Second Delve

Slattery smiles.

"I like the way you think," he says, unlimbering rope from his pack.  "It won't be foolproof, but it's something. We should be able to loop the rope around it on the floor without touching it, and then try to pull it tight if something happens."
Thea Schreiber
Player, 131 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Tue 18 May 2021
at 01:18
  • msg #283

Re: Second Delve

"I can cast Glue You on the statue if it animates," Thea says, "but I do like the idea of using some rope as a snare, just in case it is resistant to such magicks."
Biror
PC, 5 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Tue 18 May 2021
at 07:42
  • msg #284

Re: Second Delve

"The name is Biror" says the dwarf to introduce himself, then he picks up his ax and gladly takes a few gulps from the waterskin Fetcher offered a while ago.

Then he takes some time to recover from all that happened while looking at the party deal with the giant statue, happy not to be the center of attention anymore. However, something tells him he will not have much time to think before action is needed...
Slattery
Player, 272 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 18 May 2021
at 15:19
  • msg #285

Re: Second Delve

"Oh, I'm Slattery," Slattery says to Biror as he continues to lay out rope in a large loop around the statue.
GM
GM, 392 posts
Wed 19 May 2021
at 00:24
  • msg #286

Re: Second Delve

Slattery loops his rope around the base of the statue with no ill effects.
Fetcher
player, 93 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 19 May 2021
at 00:49
  • msg #287

Re: Second Delve

Fetcher assumes the role of would-be rope puller, taking the loose end he backs away towards the door leaving enough slack to not shift the loop Slattery has carefully laid.

"Like this?" he asks, making sure he's set to properly execute the spellcaster's idea. He coils the excess in one hand and grips the rope as if he expects the stonework form to spring to life and throw its weight around in a full-on tantrum. Fetch has one eye on the statue and one eye on an armed Biror.
Biror
PC, 6 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Wed 19 May 2021
at 08:21
  • msg #288

Re: Second Delve

Biror makes sure he is not to close to the statue, and preferably behind it when it falls. His ax is still in his hand.
Melissa
Player, 241 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Wed 19 May 2021
at 16:45
  • msg #289

Re: Second Delve

Fetcher:
"Like this?" he asks, making sure he's set to properly execute the spellcaster's idea.

"Yep, that's it. Is everyone ready?" Melissa moves into place behind the statue and reaches towards the clasp on the chain. "Here goes..." she puts her hands on the chain, and starts working on the clasp.
GM
GM, 393 posts
Thu 20 May 2021
at 00:23
  • msg #290

Re: Second Delve

Melissa undoes the clasp and...the amulet falls to the floor. The statue does not seem to mind.
Slattery
Player, 273 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 20 May 2021
at 01:48
  • msg #291

Re: Second Delve

Slattery pauses for a second or two, and then relaxes.

"Keep a hold on the rope," he suggests, and then darts forward to grab the amulet and retreat.
Biror
PC, 7 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Thu 20 May 2021
at 08:32
  • msg #292

Re: Second Delve

While everybody's attention is fixed on the statue, Biror looks around to check if anything unusual happens in the room or near its exits.
GM
GM, 394 posts
Fri 21 May 2021
at 00:13
  • msg #293

Re: Second Delve

Slattery is able to grab the amulet without issue. Biror notices nothing unusual.
Fetcher
player, 94 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Fri 21 May 2021
at 00:21
  • msg #294

Re: Second Delve

Fetcher relaxes a barely noticeable amount. "Nothing much about this place makes sense to me." It sounds like he has more to add to that thought but for reasons unknown he bottles it up.
Odhran
Player, 219 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Fri 21 May 2021
at 00:39
  • msg #295

Re: Second Delve

"Maybe it is the amulet that is the trap," Odhran said.  Something had to be up with this room or else the goblins and others would have looted the room.
Slattery
Player, 274 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 21 May 2021
at 01:58
  • msg #296

Re: Second Delve

"Yeah, we'll need it identified back at town," Slattery says, carefully putting the amulet into his pack.  "Since the last guy wearing it was stone, I'm not putting it on."

"What about those eyes?  They look valuable, too."
Melissa
Player, 242 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 21 May 2021
at 06:02
  • msg #297

Re: Second Delve

Slattery:
"Yeah, we'll need it identified back at town," Slattery says, carefully putting the amulet into his pack.

"It's magical." Melissa says "When we rest up for the night Oddy can try his new spell on it."
Slattery:
"What about those eyes?  They look valuable, too."


Melissa hovers around to the front of the statue and peers closely at the gem eyes, casting Detect Magic and trying to determine if they are gems or just coloured glass, as well as how hard they are likely to be to pry out.
Biror
PC, 8 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Fri 21 May 2021
at 14:00
  • msg #298

Re: Second Delve

"You guys have met goblins?" asks Biror, inquisitively.
Odhran
Player, 220 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Fri 21 May 2021
at 15:34
  • msg #299

Re: Second Delve

"Yes," responded Odhran.  "One of the reasons I am watching our backside so diligently.  Well, them and the zombies."
Fetcher
player, 95 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 22 May 2021
at 00:54
  • msg #300

Re: Second Delve

In reply to Biror (msg # 298):

"... and fortunately the goblins seemed more interested in their card game than tangling with us in a small room. Can you remember anything you've run into down here Biror?"
Biror
PC, 9 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Sat 22 May 2021
at 08:32
  • msg #301

Re: Second Delve

Biror looks at the warrior for a time, then shakes his head. "I'll be damned if I remember anything. We set step into these tunnels with the company and then... It's all blank." he says, looking troubled.
Melissa
Player, 243 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 22 May 2021
at 20:31
  • msg #302

Re: Second Delve

Biror:
Biror looks at the warrior for a time, then shakes his head. "I'll be damned if I remember anything. We set step into these tunnels with the company and then... It's all blank." he says, looking troubled.

"Your company wouldnt have contained a dwarf called Gungnir, would it?" Melissa calls over her shoulder, still scrutinising the statue's eyes.
Biror
PC, 10 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 24 May 2021
at 08:38
  • msg #303

Re: Second Delve

"Gungnir? No... doesn't ring a bell." answers Biror.
GM
GM, 395 posts
Tue 25 May 2021
at 02:00
  • msg #304

Re: Second Delve

Slattery carefully packs away the amulet.

As you consider the jewels and your new comrade, you all suddenly smell something rather rank. Framed in the entryway to the room is an enormous troll! It snarls and charges, ready to rip the first one of you it manages to catch in two.

OOC: Start of combat. State your intentions and roll the necessary dice.

Slattery
Player, 275 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 25 May 2021
at 02:13
  • msg #305

Re: Second Delve

Gulping, Slattery scrambles over to the side of the room, intending to sneak around the troll and attack from the side while it's distracted by Fetcher and Biror.  On his way he casts Vorpal Blade on his short sword.

22:11, Today: Slattery rolled 7 with the Tunnels & Trolls, Saving Throws system.  Sneaking.
Biror
PC, 11 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Tue 25 May 2021
at 10:06
  • msg #306

Re: Second Delve

Biror has no time to panick, and tries to think fast. He puts himself in front of the monster, clearly visible, in such a way that the statue is between them. Then at the last second he will try to step aside behind the statue and strike at the charging troll while being covered in part by it.

12:05, Today: Biror rolled 9 with the Tunnels & Trolls, Saving Throws system.  Combat maneuver.

11:56, Today: Biror rolled 19 using 3d6+12 with rolls of 1,3,3.  Ax strike.

This message was last edited by the player at 09:57, Fri 28 May 2021.
Odhran
Player, 221 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Tue 25 May 2021
at 15:50
  • msg #307

Re: Second Delve

Damn, this would be the perfect time for the goblins to try to sneak up behind us, Odhran thought as he spat a curse at the troll while striking the ground with the bottom of his cane.
"Spit mé i do shúil."

OOC: Cast Glue You on the troll.  -8 WIZ.

He is going to split his attention between the Troll and making sure nothing creeps up behind.

This message was last edited by the player at 01:16, Wed 26 May 2021.
Melissa
Player, 244 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 25 May 2021
at 16:47
  • msg #308

Re: Second Delve

"Crivens!" Melissa dives for cover behind the statue's back, coming back up a second later feeling both ashamed and annoyed at herself. She points her wand and unleashes her most potent spell on the troll.

OOC : TTYF cast at second level, 26pts damage, -10 wiz

Odhran:

He is going to split his attention between the Troll and making sure nothing creeps up behind.

Hasnt the Troll just appeared in the doorway Odhran was watching for goblins?
Odhran
Player, 222 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Tue 25 May 2021
at 17:26
  • msg #309

Re: Second Delve

OOC: Sorry, I am confused.  I thought there was a second door.
At this point, Odhran was not in the room and was watching behind the party.

If Odhran is between the troll and the party, my action will change.

GM
GM, 396 posts
Wed 26 May 2021
at 00:38
  • msg #310

Re: Second Delve

OOC: There is only one entrance to the room you are in and that is where the troll is coming in. Odhran's watch is what kept you from being caught totally off guard. If that is where Odhran was, then he is in the thick of the fight. However, T&T combat is pretty abstract (total die rolls vs. total die rolls), so Odhran is free to act as he wishes (run away, Wink Wing away, cast a spell, stab the troll in the foot). If others wish to charge forward to shield him, I'll take it into account if I have to distribute damage. 
Odhran
Player, 223 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Wed 26 May 2021
at 01:18
  • msg #311

Re: Second Delve

OOC: That does change things.

Odhran will Wink-Wink to the other side of the troll.
Wiz -5.
Fetcher
player, 97 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 26 May 2021
at 17:04
  • msg #312

Re: Second Delve

Of course battle would find Fetcher flatfooted with hands full of rope, after routine and careful preparation nearly every step of the way.

"Gods..." Is all he manages to say as Odhran disappears from the path of the charging brute. Fetch hopes that surprises the troll as much as it surprised him and that the distractions of the others scattering and wielding magic will give him enough of an edge to stand the run-in.

Fetch drops the rope, and in one fluid motion slings his shield around while readying the untested warhammer from his belt. He instantly decides against a counter-charge and holds his ground ready to lash out at whatever part of the monster presents the best target when they clash.

Today: Fetcher rolled 29 using 5d6+16 for a warhammer strike.
This message was last edited by the player at 17:12, Thu 27 May 2021.
Thea Schreiber
Player, 134 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Thu 27 May 2021
at 13:03
  • msg #313

Re: Second Delve

Swearing under her breath, Thea then uses her staff to channel a bolt of destructive energy at the troll.

OOC: TTYF cast, 15 points of damage, 4? WIZ spent.  EDIT: 3 WIZ spent, not 4.
This message was last edited by the player at 23:48, Fri 28 May 2021.
GM
GM, 397 posts
Fri 28 May 2021
at 22:30
  • msg #314

Re: Second Delve

The troll charges into the room and is momentarily confused as Odhran vanishes. That moment passes quickly as the troll sets its sights on Fetcher and Biror who stand firm, weapons ready. The troll charges them and is blasted by magical fire from Melissa and Thea. Slattery successfully sneaks around the side of the troll without it noticing (L1SR on LK17 rolled 7, success 7 AP) and casts Vorpal Blade on his sword (-5 WIZ).

The troll closes with Fetcher and Biror. Biror suddenly leaps behind the statue and uses it as a shield while he hacks at the troll with his axe (L1SR on DEX14, rolled 9, success, 9 AP). Fetcher stands his ground and trades blows with the troll.

The troll, though huge, is visibly shaken by the magical force unleashed upon it. It swipes at Fetcher and Biror, but is unable to land any telling blows. The two don't make it through entire unscathed, however (2 spite damage to Fetcher, 1 spite damage to Biror).

The troll is burned and bleeding badly.

OOC: Next combat turn!
Slattery
Player, 276 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:4
Fri 28 May 2021
at 22:39
  • msg #315

Re: Second Delve

Slattery attacks from the rear, cutting at the troll's legs (since he can't reach much higher than that) with his sword and dagger.

18:38, Today: Slattery rolled 36 using 8d6+10 with rolls of 4,6,6,2,3,1,2,2.  Vorpal sword + dagger.
Thea Schreiber
Player, 135 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ13
Fri 28 May 2021
at 23:53
  • msg #316

Re: Second Delve

Seeing that the troll has suffered serious damage, and that neither Slattery or Fetcher are seriously hurt, Thea unleashes another basic bolt of destructive magical energies, hoping to defeat the creature without expending too much of her own magical strength in doing so.

OOC: TTYF, 15 points of damage, 3 WIZ expended.
Fetcher
player, 98 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 20
Sat 29 May 2021
at 02:05
  • msg #317

Re: Second Delve

As the fighting surges and Fetcher senses the party having the upper hand, he presses in to keep the battered troll on its heels. He shouts at the dwarf to push their advantage, forgetting Biror's name in the flux, he then feints to keep the troll engaged and away from the mages, raises his shield to fend off any desperate lunges and strafes to keep moving while patiently waiting to unleash another hammer blow at the right moment.

As the bloodied hulk is struck by a second sizzling bolt and Slattery disappears behind the thing's legs, Fetch winds and lands another solid swing.

18:49, Today: Fetcher rolled 33 using 5d6+16 (5,4,1,4,3)
Biror
PC, 12 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Sat 29 May 2021
at 09:25
  • msg #318

Re: Second Delve

Biror is impressed by the fire power of his new companions. Still mesmerized by the display of skill he has just seen, he has no time to think about anything crazy, and simply strikes as hard as he can.

11:23, Today: Biror rolled 22 using 3d6+12 with rolls of 5,3,2.  Ax strike.
Melissa
Player, 245 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:20
Sat 29 May 2021
at 10:12
  • msg #319

Re: Second Delve

Having gotten over her initial shock, Melissa realises she'll need to pace herself.
Using the statue as cover, she unleashes another TTYF on the troll.

OOC : TTYF, 13pts damage -4 WIZ
Odhran
Player, 224 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:15
Sat 29 May 2021
at 18:51
  • msg #320

Re: Second Delve

OOC: Back to the original plan.

Appearing behind the troll, Odhran leans against the door frame and spat a curse at the troll while striking the ground with the bottom of his cane.
"Spit mé i do shúil."

Hopefully, slowing the troll down will enhance their advantage over the creature.

OOC: Cast Glue You on the troll.  -8 WIZ.

By leaning into the door frame, he hopes to keep his awareness on their rear in case anything tries to take advantage.
GM
GM, 398 posts
Sun 30 May 2021
at 20:31
  • msg #321

Re: Second Delve

Odhran's curse causes the troll's feet to stick to the floor of the cavern, while at the same time it is once more blasted with magical fire. The troll swings it's massive arms about in a rage, but is unable to hit anyone. As Fetcher and Biror hack at the beast from the front, Slattery sneaks up behind it and slashes the trolls hamstrings with his temporarily enchanted short sword. The troll wobbles for a moment before crashing to the floor, quite dead.

OOC: Combat has ended.
Slattery
Player, 278 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:4
Sun 30 May 2021
at 20:38
  • msg #322

Re: Second Delve

Slattery breathes heavily, not quite believing the troll was dead.

"Please tell me that wasn't a young troll," he says, "whose mother we've now just rightly pissed off."

He looks over the troll's body.

"Didn't the demon say something about a key being held by a troll?"
Thea Schreiber
Player, 136 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ10
Sun 30 May 2021
at 22:07
  • msg #323

Re: Second Delve

"Yes, the demon's captor left the key that could free the demon with a troll," Thea responds.  She joins Slattery in looking over the troll's body.
Fetcher
player, 100 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 20
Sun 30 May 2021
at 22:35
  • msg #324

Re: Second Delve

Fetcher exchanges warhammer for sword and stands over the troll, blade point resting on the creature's thick neck, half expecting it to spring back to life.

As he catches his breath he surveys the the group and their fallen enemy saying "Well fought." He makes eye contact with Biror and offers an extra nod in sincerity, as the only other combatant to square up with the monster. Fetch tries to appraise the extent of the magical damage inflicted upon their dead foe to weigh it against the conventional combat of he and the dwarf, but is unable to draw a conclusion.
Melissa
Player, 247 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:17
Sun 30 May 2021
at 22:58
  • msg #325

Re: Second Delve

Melissa looks out from behind the statue, lowering her wand.
"It's dead?" she asks increadulously "Already?"
She stands on the statue's shoulder, using her wand as a cane and striking a casual pose. "Well, either we're good, or that troll was a wuss. Any good loot on it?"
Biror
PC, 13 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Mon 31 May 2021
at 08:03
  • msg #326

Re: Second Delve

Biror nods back at the warrior, and loses no time to search the corpse of the dead troll for interesting loot.
GM
GM, 400 posts
Tue 1 Jun 2021
at 01:17
  • msg #327

Re: Second Delve

The troll does indeed seem to be dead. Your search of the carcass reveals nothing of value or use.
Slattery
Player, 279 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:4
Tue 1 Jun 2021
at 02:18
  • msg #328

Re: Second Delve

"No key," Slattery says.  "Either the troll kept it somewhere else, or there's another troll in the complex."
Biror
PC, 14 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Tue 1 Jun 2021
at 09:59
  • msg #329

Re: Second Delve

"Maybe... Maybe we should check where this one came from?" asks Biror after thinking about it twice. Reflecting further and thinking that he does not want to meet a colony of trolls anytime soon, he adds: "Have you seen others like it in the surrounding tunnels?"
Melissa
Player, 248 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:17
Tue 1 Jun 2021
at 15:45
  • msg #330

Re: Second Delve

Biror:
"Have you seen others like it in the surrounding tunnels?"

"No," Melissa says thoughtfully. "You dont suppose we've just looted an amulet of Summon Troll, do you?"

Fetcher
player, 101 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 20
Tue 1 Jun 2021
at 16:41
  • msg #331

Re: Second Delve

"Is that a common item found here?" asks Fetcher with a bit of concern in his voice. His singular focus on the troll has faded and he once again eyes the strange statue with caution.
Slattery
Player, 280 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:4
Tue 1 Jun 2021
at 20:05
  • msg #332

Re: Second Delve

Slattery looks with some alarm over his shoulder, not quite able to see much of his pack where he'd stowed the amulet.

"My gods," he says, "I hope not! Do you want to try for the eyes and see if we get twins?"
Melissa
Player, 249 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:17
Tue 1 Jun 2021
at 21:45
  • msg #333

Re: Second Delve

Slattery:
"Do you want to try for the eyes and see if we get twins?"

"Oh, I almost forgot about those." Melissa steps off the statue's shoulder and hovers around the front, peering critically at the eyes and trying to determine if they're gemstones or just coloured glass.
GM
GM, 401 posts
Wed 2 Jun 2021
at 01:03
  • msg #334

Re: Second Delve

Melissa evaluates the two "eyes" of the statue, and determines that they are emeralds. They are large and well faceted, each likely worth 100 gold pieces.


20:59, Today: GM, on behalf of Melissa, rolled 8 with the Tunnels & Trolls, Saving Throws system.  L1 SRIQ13.

Melissa
Player, 250 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:17
Wed 2 Jun 2021
at 06:02
  • msg #335

Re: Second Delve

GM:
Melissa evaluates the two "eyes" of the statue, and determines that they are emeralds. They are large and well faceted, each likely worth 100 gold pieces.


OOC - Does it look like Fairy sized & strength Melissa will be able to pry them out, or will it require someone bigger & stronger?
Biror
PC, 15 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Wed 2 Jun 2021
at 13:39
  • msg #336

Re: Second Delve

Biror looks at the fairy and his other companions in turn. "Are you really sure that going after this loot is not going to trigger something unpleasant?"
Slattery
Player, 281 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:4
Wed 2 Jun 2021
at 14:31
  • msg #337

Re: Second Delve

Slattery shakes his head.

"Of course not," he says, "but that's why we're here, right?  To risk life and limb for shiny baubles?"  He says it with a genial enough attitude, as if why else would anyone be in a dungeon.

"Best to grab a rope," he adds, "in case this statue objects to its eyes being taken."
Odhran
Player, 225 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:7
Wed 2 Jun 2021
at 15:43
  • msg #338

Re: Second Delve

Odhran returns to watching their back as the group looks to figure out how best to relieve the statue of its eyes.
Fetcher
player, 102 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 20
Wed 2 Jun 2021
at 17:22
  • msg #339

Re: Second Delve

Odhran:
Odhran returns to watching their back as the group looks to figure out how best to relieve the statue of its eyes.


Fetcher takes a knee next to Odhran and places a hand on the leprechaun's shoulder as they both look back down the tunnel outside the room,  "You saved our skins, that troll could have gotten the better of us if you hadn't been vigilant, thanks are owed." his tone is warm and sincere.
GM
GM, 402 posts
Thu 3 Jun 2021
at 03:03
  • msg #340

Re: Second Delve

OOC: The gems are set into shallow divots in the statues face. Melissa could pry them loose using one of her tacking nails.

As a reminder, Melissa does sense magic coming from the gems.

Biror
PC, 16 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Thu 3 Jun 2021
at 15:03
  • msg #341

Re: Second Delve

"Yeah, well, methink it's always better to be able to assess the risk you're takin'. No need to try to bite off more than you can chew..." answers Biror to the haughty human. His ax in hand, he is anxiously looking at the room entrance waiting for what will come next.
Melissa
Player, 251 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:17
Thu 3 Jun 2021
at 16:27
  • msg #342

Re: Second Delve

GM:
OOC: As a reminder, Melissa does sense magic coming from the gems.

OOC : Thanks, I'd forgotten and thought it was just the amulet.

"They're real gems, some sort of magic on them too." Melissa rummages in her pack and produces an inch long nail that she grips in the manner of someone using a prybar. "Ready with the rope?"

Melissa will start prying when everyone is in place.
Odhran
Player, 226 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:7
Thu 3 Jun 2021
at 21:49
  • msg #343

Re: Second Delve

Fetcher:
Fetcher takes a knee next to Odhran and places a hand on the leprechaun's shoulder as they both look back down the tunnel outside the room,  "You saved our skins, that troll could have gotten the better of us if you hadn't been vigilant, thanks are owed." his tone is warm and sincere.


"Thank you Fetcher," Odhran said.  "Some of the others become very focused on the treasure, but with goblins and zombies behind us, I thought it best to keep an eye open."

"Treasure is the reason we came here, but you do not all of us looking at ways to pry gems from a statue."
Biror
PC, 17 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Fri 4 Jun 2021
at 10:05
  • msg #344

Re: Second Delve

"Goblins? Zombies?" thinks Biror to himself when he hears the leprechaun. He starts to sweat a little.
GM
GM, 403 posts
Sat 5 Jun 2021
at 01:31
  • msg #345

Re: Second Delve

Melissa pries out one of the gem eyes (L2SR on LK12, rolled 15, 30 AP). It comes out easily enough and falls into her arms. As soon as it is removed, Melissa no longer feels any magic coming from the gem.


20:41, Today: GM, on behalf of Melissa, rolled 15 with the Tunnels & Trolls, Saving Throws system.  L2SR on LK12.
Melissa
Player, 252 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:17
Sat 5 Jun 2021
at 07:27
  • msg #346

Re: Second Delve

GM:
It comes out easily enough and falls into her arms. As soon as it is removed, Melissa no longer feels any magic coming from the gem.

Melissa pauses as she hefts the sizable (to her) gem in her arms.
"I've got one eye out, but it's stopped being magical as soon as it came out." she turns to the others. "I'm sure this statue is something that can be controlled by magic. If we can work out how, we'll have our own walking statue. It's probably something to do with that amulet."
She blinks.
"I wonder if..." she turns back to the statue to see if she can replace the eye she just removed, and if she can, does it become magical again.
Fetcher
player, 103 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 20
Sat 5 Jun 2021
at 07:36
  • msg #347

Re: Second Delve

Set with a distasteful and grim look, Fetcher's face leaves no room for interpretation. He turns from the mysterious statue and rejoins Odhran at the room's entrance to aid his watch, leaving the magic for the magic inclined.
Slattery
Player, 282 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:4
Sat 5 Jun 2021
at 14:14
  • msg #348

Re: Second Delve

"You think the amulet controls the statue?" Slattery asks dubiously.  "Seems like bad security to leave it on the statue, then."

"Could the gems allow someone to see into this room?  That might explain why the troll showed up shortly after we did."
Melissa
Player, 253 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:17
Sat 5 Jun 2021
at 14:46
  • msg #349

Re: Second Delve

Slattery:
"You think the amulet controls the statue?" Slattery asks dubiously."Could the gems allow someone to see into this room?  That might explain why the troll showed up shortly after we did."

"Well if I wanted to control a walking statue, I'd have something to make it move around at my command, like the amulet," Melissa says, trying to pop the eye into its socket. "And then, I'd make sure I could control it from a distance so I could relax with a glass or seven of wine while it did all the loud and messy things like carving out tunnels, or beating up theiving adventurers. I'd have given it eyes so I could see what it was doing and check in on it." she glances down at Slattery. "And if we find out how to control it, I'm sure theres all sorts of uses for a fourteen foot high walking statue. Like swatting zombies, or retreiving huge diamonds from whirlwind traps." she winks.
Biror
PC, 18 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Sat 5 Jun 2021
at 17:13
  • msg #350

Re: Second Delve

"Amulet or not, how can we be sure we are the ones who can control the statue? I vote for taking the jewelery and be gone!" grumbles Biror, still uncomfortable.
Slattery
Player, 283 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:4
Sat 5 Jun 2021
at 20:09
  • msg #351

Re: Second Delve

Slattery nods.

"If it's being controlled from somewhere else," he says, "that's where we need to find.  And there's that diamond of death that someone put down here.  There must be a wizard's lair somewhere with notes."
GM
GM, 404 posts
Sun 6 Jun 2021
at 00:52
  • msg #352

Re: Second Delve

Whatever seal Melissa broke between the gem and stone appears to stay broken. She cannot reset the gem.
Biror
PC, 19 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Sun 6 Jun 2021
at 11:37
  • msg #353

Re: Second Delve

Biror nods in agreement. "Well, let's not dwell too long here then!"
Melissa
Player, 254 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:17
Mon 7 Jun 2021
at 22:25
  • msg #354

Re: Second Delve

GM:
Whatever seal Melissa broke between the gem and stone appears to stay broken. She cannot reset the gem.

Melissa looks at the emerald in her arms with mixed feelings. On the one hand, she has a valuable gemstone. On the other, she may have broken a valuable tool that would help her get a much bigger gemstone.
"You know what?" She flies down to the others "I think we should leave the other eye in place right now, just in case we find out the statue be made to move. We can always loot it later if we find nothing."
Slattery
Player, 284 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:4
Tue 8 Jun 2021
at 17:03
  • msg #355

Re: Second Delve

"Good thinking," Slattery says.  "A one eyed stone puppet is better than a blind one."

"Where to next?  I vote for the south corridor immediately outside this room.  If the troll came from somewhere, that's a likely place."
Melissa
Player, 255 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:17
Tue 8 Jun 2021
at 21:02
  • msg #356

Re: Second Delve

Slattery:
"Where to next?  I vote for the south corridor immediately outside this room.  If the troll came from somewhere, that's a likely place."

"I say South too." Melissa nods.
Fetcher
player, 104 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 20
Wed 9 Jun 2021
at 00:47
  • msg #357

Re: Second Delve

With a clank of sword against shield Fetcher moves out of the room ready to press on, leaving the troll and statue to themselves.
Biror
PC, 20 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Wed 9 Jun 2021
at 08:54
  • msg #358

Re: Second Delve

Biror stays silent and follows the company, preferably staying at the rear.
GM
GM, 405 posts
Thu 10 Jun 2021
at 00:59
  • msg #359

Re: Second Delve

You set off to the south leaving the one emerald still set in the statue.

The passage continues south for 40' before turning east for 50' and then turning south once more for 20' where you come to a four way intersection.

The passage north leads back the way you came.

The passage east ends at a door after 20'.

The passage south leads to as a set of stairs after 10' leading down a gentle slope for 30' before turning east.

The passage west begins with an archway covered with carvings of skeletons and strange symbols. The keystone of the arch is marked by a fanged skull surrounded by intricate carvings of ivy and creeping vines. Past this archway you see a cobweb lined stairway leading gently down into the darkness.
Odhran
Player, 227 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:7
Thu 10 Jun 2021
at 01:07
  • msg #360

Re: Second Delve

Odhran continues to be the rear guard as we explore.
Fetcher
player, 105 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 20
Thu 10 Jun 2021
at 08:01
  • msg #361

Re: Second Delve

Warily eyeing the fanged-skull archway, Fetcher recites an old mercenary adage that springs to mind;

"Courage is found in unlikely places." though he barely mumbles the popular follow-up response, an adaptation about where corpses are found. He takes a hard swallow at the thought of delving deeper which the two stair paths present.
Slattery
Player, 285 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:4
Thu 10 Jun 2021
at 15:19
  • msg #362

Re: Second Delve

"That's ominous," Slattery says, looking at the archway to the west.  "How about if we check out everything else first?  Although that is probably the sort of archway a wizard might use for their lair."

Slattery checks the eastern door for traps and listens at it, then will return to report.
Melissa
Player, 256 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:17
Thu 10 Jun 2021
at 16:42
  • msg #363

Re: Second Delve

GM:
You set off to the south leaving the one emerald still set in the statue.

The passage continues south for 40' before turning east for 50' and then turning south once more for 20' where you come to a four way intersection.

The passage north leads back the way you came.

The passage east ends at a door after 20'.

The passage south leads to as a set of stairs after 10' leading down a gentle slope for 30' before turning east.

The passage west begins with an archway covered with carvings of skeletons and strange symbols. The keystone of the arch is marked by a fanged skull surrounded by intricate carvings of ivy and creeping vines. Past this archway you see a cobweb lined stairway leading gently down into the darkness.

"That adventurer back in Dunnold said the dungeon was all one level." Melissa frowns, looking at the two sets of stairs "I guess he never got this far."
Whilst Slattery is checking the door to the east, Melissa will fly over to the archway to the west, casting Detect Magic on it. She'll hover at the archway and peer through, trying to determine it there is evidence of anyone having gone through there recently - footprints, disturbed cobwebs etc.

OOC : Detect Magic - 0 wiz

This message was last edited by the player at 18:57, Thu 10 June 2021.
Biror
PC, 21 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Thu 10 Jun 2021
at 17:41
  • msg #364

Re: Second Delve

Biror lets Slattery do his thing, while observing with great attention.
GM
GM, 406 posts
Mon 14 Jun 2021
at 17:32
  • msg #365

Re: Second Delve

Slattery's inspection of the door to the east reveals no traps and he cannot hear any sounds coming from the other side.

Melissa
does not sense any magic coming from the archway to the west. She does not recognize and of the carvings, nor does she notice any signs of movement through the archway and down the stairs (L1SR on IQ13, rolled 6, fail, 6 AP).

OOC: Wizards and rogues have recovered 2 WIZ.
This message was last edited by the GM at 17:35, Mon 14 June 2021.
Slattery
Player, 286 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Mon 14 Jun 2021
at 17:37
  • msg #366

Re: Second Delve

Slattery returns.

"Nothing I can find or hear over there," he says, gesturing at the door to the East.  "Do we want to save the ominous arch for last, or get it out of the way first?"
Melissa
Player, 257 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:19
Mon 14 Jun 2021
at 17:52
  • msg #367

Re: Second Delve

Slattery:
Slattery returns.

"Nothing I can find or hear over there," he says, gesturing at the door to the East.  "Do we want to save the ominous arch for last, or get it out of the way first?"

Melissa returns to the rest of the group.
"It doesnt look like anything's been through that archway for a while - at least nothing that leaves a trail - so probably some untouched loot down there." she says "But," she sighs at the thought of untouched loot "We ought to check out the east door and make sure we can get back to the entrance. Unless we go back to the secret door and risk a passageway full of zombies."
Biror
PC, 22 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Tue 15 Jun 2021
at 10:41
  • msg #368

Re: Second Delve

"I vote for the east door" says Biror, soberly.
Slattery
Player, 287 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Tue 15 Jun 2021
at 15:03
  • msg #369

Re: Second Delve

Slattery heads over to the east door and takes up his usual position as door opening, waiting for the others to position themselves in front of the door before opening it.
Fetcher
player, 106 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 20
Tue 15 Jun 2021
at 17:19
  • msg #370

Re: Second Delve

Fetcher has easily fallen into the routine, ready to breach the doorway. He looks concerned but prepared as always.
Thea Schreiber
Player, 137 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ12
Wed 16 Jun 2021
at 22:45
  • msg #371

Re: Second Delve

Thea falls into position, grateful that they have not yet been eaten or de-limbed.
GM
GM, 407 posts
Thu 17 Jun 2021
at 04:36
  • msg #372

Re: Second Delve

The door opens to reveal a 40' x 50' chamber with doors in the center of the northern, southern, eastern, and western (the one you opened) walls. The chamber is empty. Painted on the floor in the center of the chamber is a 3' diameter circle with a strange symbol inside. Melissa, Odhran, and Thea all sense magic within the room.
Fetcher
player, 107 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 20
Thu 17 Jun 2021
at 05:59
  • msg #373

Re: Second Delve

"Not quite like any fighting pit I've come across in my mercenary travels." Fetch scans the large room without venturing more than a few steps inside. "Where would everyone sit?"
Biror
PC, 23 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Thu 17 Jun 2021
at 10:52
  • msg #374

Re: Second Delve

Biror starts to inspect the room and the other doors, taking great care not to step into the painted circle.
Slattery
Player, 288 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Thu 17 Jun 2021
at 14:28
  • msg #375

Re: Second Delve

"Transportation symbol maybe?" Slattery suggests, not really knowing anything about magical symbols.
Odhran
Player, 228 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:9
Thu 17 Jun 2021
at 15:54
  • msg #376

Re: Second Delve

From the back, Odhran asks, "Melissa, can you use Omnipotent Eye?  Symbols can be traps for the unwary."
Melissa
Player, 258 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:19
Thu 17 Jun 2021
at 17:04
  • msg #377

Re: Second Delve

Odhran:
From the back, Odhran asks, "Melissa, can you use Omnipotent Eye?  Symbols can be traps for the unwary."


"No I can't. You weren't able to teach me that spell, remember?" Melissa says with a tiny scowl.
GM
GM, 408 posts
Fri 18 Jun 2021
at 01:21
  • msg #378

Re: Second Delve

As soon as you step in the room there's a bright flash of light and a loud BAMPF!

When the light returns to normal, a huge troll stand in the center of the circle. It fixes it's beady eyes on you and charges with a roar!

OOC: This occurred just as Fetcher stepped into the room. Since he posted his action first, everyone else is still behind him.
Odhran
Player, 229 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:9
Fri 18 Jun 2021
at 01:24
  • msg #379

Re: Second Delve

"Well," said Odhran as he turned to answer Melissa, his eyes growing wide as the troll materialized.  "That is a new development."

Odhran immediately casts Glue You to slow the troll down.
Melissa
Player, 259 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:19
Fri 18 Jun 2021
at 07:46
  • msg #380

Re: Second Delve

GM:
As soon as you step in the room there's a bright flash of light and a loud BAMPF!

When the light returns to normal, a huge troll stand in the center of the circle. It fixes it's beady eyes on you and charges with a roar!


Melissa yelps in surprise and unleashes a TTYF.

OOC : TTYF, 13 points damage -3 wiz
Fetcher
player, 108 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 20
Fri 18 Jun 2021
at 16:42
  • msg #381

Re: Second Delve

After a brief instant of initial shock at the appearance of a troll from nothing, Fetcher springs into action attempting to lure the imposing monster away from his companions in the doorway. He follows along the wall to his left, baiting the beast while loudly cursing whatever heinous magic creates angry trolls from the aether. As the melee begins he does his best to shield himself while waiting to strike back at the earliest opportunity, his discipline pays off handily as the troll seems plagued by indecision with Fetch running along the wall and magic pelting it from the doorway.

Just the chance he needed to land an impressive hammer blow!

09:36, Today: Fetcher rolled 40 using 5d6+16 ((6,5,3,5,5))
This message was last edited by the player at 16:43, Fri 18 June 2021.
Slattery
Player, 289 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Fri 18 Jun 2021
at 18:20
  • msg #382

Re: Second Delve

Slattery heads into the room going the opposite way of Fetcher, trying to remain as inconspicuous as possible to attach the troll from behind.  He doesn't bother with the Vorpal Sword this time, since the last troll went down so quickly.

Here's hoping I don't regret that! he thinks as he strikes.

14:20, Today: Slattery rolled 34 using 5d6+10 with rolls of 5,5,4,5,5.  Sword & dagger attack.
Biror
PC, 24 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Sun 20 Jun 2021
at 10:27
  • msg #383

Re: Second Delve

Biror curses in his teeth and attempts to soberly strike the troll as hard as he can, not trying so much to hide how much he hates them!

12:26, Today: Biror rolled 18 using 3d6+12 with rolls of 1,4,1.  Hand ax strike.
GM
GM, 409 posts
Tue 22 Jun 2021
at 00:51
  • msg #384

Re: Second Delve

The troll's charge is terrifying, but you meet it head on. Fetcher and Biror attack the troll from the front while Slattery sneaks around and attacks it from behind. As they trade blows, Melissa blasts the troll with magical fire. The troll is heavily injured in the exchange, but Fetcher receives a minor wound for his efforts (-1 CON).

As Odhran's spell takes effect, the troll finds it's movement suddenly slowed.

OOC: You get a free round of action against the troll due to the effects of the Glue You spell.
Slattery
Player, 290 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Tue 22 Jun 2021
at 02:08
  • msg #385

Re: Second Delve

Slattery continues attacking from the rear while Fetcher and Biror keep the troll's attention.

The last one went down by now, Slattery thinks, worried that each one will be stronger than the last.

22:07, Today: Slattery rolled 25 using 5d6+10 with rolls of 4,2,4,1,4.  Attack sword & dagger.
Fetcher
player, 109 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Tue 22 Jun 2021
at 05:59
  • msg #386

Re: Second Delve

Fetcher learns that tact and discipline offer no guarantees in a wild melee with a humungous monster the likes of a troll this size. His lack of experience against this relatively new foe catches up to him and he takes a hard knock, unable to outmaneuver a lumbering but incredibly powerful swing by the beast. He manages to roll with it and lessen the impact somewhat but as he regains his fighting stance he appears to be favoring one leg and a keen eye will see that he has shifted his focus to a more defensive style.

"Stay with me, you ugly giant-goblin bastard!" Fetcher screams, trying to hold the hulk's attention as it starts to turn towards the axe-wielding Biror. Fetch takes the the rare opportunity and launches a second hammer blow.

22:53, Today: Fetcher rolled 35 using 5d6+16 (1,6,6,1,5)
Thea Schreiber
Player, 138 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ12
Tue 22 Jun 2021
at 14:42
  • msg #387

Re: Second Delve

Finally making her way i to the room and able to position herself to where her actions won't negatively affect her companions, Thea unleashes a blast of magical energy at the troll.

OOC: TTYF cast, 15 points of damage, 3 WIZ spent
Melissa
Player, 260 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:16
Tue 22 Jun 2021
at 17:00
  • msg #388

Re: Second Delve

Melissa hits the troll with another TTYF, thinking it ought to be close to death.

OOC TTYF 13 points damage -3 Wiz
GM
GM, 410 posts
Wed 23 Jun 2021
at 01:48
  • msg #389

Re: Second Delve

The troll is hacked and blasted into bloody bits. It slumps to the floor quite dead.
Slattery
Player, 291 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Wed 23 Jun 2021
at 01:56
  • msg #390

Re: Second Delve

Slattery breathes heavily, keeping his sword and dagger ready.

"Can we figure out how to keep it," he gestures toward the circle with the symbol, "from summoning more of those things?"
Fetcher
player, 110 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Wed 23 Jun 2021
at 03:29
  • msg #391

Re: Second Delve

Fetcher gives himself a quick once-over as his adrenalin subsides with the fighting, he winces once as he stretches a bit and has a few bruises already noticeable. "May need to be more weary upon entering empty rooms. Well done though."

He moves on briefly inspecting his equipment, soon satisfied everything remains intact. With low expectations he then inspects the doorway looking for any obvious triggers that may have summoned the thing upon entry.
Biror
PC, 25 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Wed 23 Jun 2021
at 13:27
  • msg #392

Re: Second Delve

The troll down, Biror methodically searches the corpse. He will explore the still closed doors afterwards, taking great care not to get to close and not to step on the circle.
Odhran
Player, 230 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:3
Wed 23 Jun 2021
at 15:57
  • msg #393

Re: Second Delve

"If someone will take rear guard, I will look to see what can be learned of the magic in this room," said Odhran.

"Oscail an tsúil uilechumhachtach," Odhran intoned as he cast Omipotent Eye.
Melissa
Player, 261 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:13
Wed 23 Jun 2021
at 16:09
  • msg #394

Re: Second Delve

Odhran:
"If someone will take rear guard, I will look to see what can be learned of the magic in this room," said Odhran.


Melissa blows imaginary smoke from the end of her wand/cane
"I'll watch our backs." she says casually, turning to face the door they just came through. "Oh Oddy? Is the symbol on the floor anything like the ones on the amulet we just looted?"


OOC There were runic symbols on the amulet. I dont think we ever tried reading them.
Odhran
Player, 231 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:3
Wed 23 Jun 2021
at 16:22
  • msg #395

Re: Second Delve

"I will take a look at the amulet while I have the eye open," Odhran said.  "I will see if I can make anything out."

I am not sure if Ohdran can read the runic script (or if there is an INT check to see if he can decipher it).  But he will scan the room and the amulet with Omnipotent Eye to see what he can figure out about the enchantments.
Slattery
Player, 292 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Wed 23 Jun 2021
at 17:02
  • msg #396

Re: Second Delve

Slattery pulls the amulet out of his pack and holds it so Odhran can see it while he has his spell active.
GM
GM, 411 posts
Fri 25 Jun 2021
at 02:04
  • msg #397

Re: Second Delve

OOC: Regarding Omnipotent Eye; by my reading the spell needs to be cast on something, meaning it has a specific target, to determine the nature of the enchantment or magic. So it will take separate castings on the circle and on the amulet.

Also, it will cost Odhran 3 WIZ to cast the spell using his staff. Since he is down to 3 WIZ, casting the spell will drop his WIZ to 0 and render him unconscious.

This message had punctuation tweaked by the GM at 02:04, Fri 25 June 2021.
GM
GM, 412 posts
Fri 25 Jun 2021
at 02:07
  • msg #398

Re: Second Delve

Fetcher does not notice any type of trigger mechanism around the door you entered. Although he is far from an expert on such things.

The troll is clad only in a loin cloth and Biror finds nothing of value. Biror then sets about checking the other three doors finding them similar to the one you entered. None appear locked.

When Slattery pulls the amulet from his pack, Melissa and Odhran can see that the symbols are different from the one in the circle on the floor.

Odhran studies the symbol in the circle and recognizes it as one associated with summoning spells (L2SR IQ20, rolled 7, 14 AP).


22:13, Today: GM, on behalf of Odhran, rolled 7 with the Tunnels & Trolls, Saving Throws system.  L2SR on IQ20.
This message was last edited by the GM at 02:16, Fri 25 June 2021.
Biror
PC, 26 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Fri 25 Jun 2021
at 10:18
  • msg #399

Re: Second Delve

"Better not dwell here. Maybe we should move on through one of these doors?" proposes Biror.
Slattery
Player, 293 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Sat 26 Jun 2021
at 18:45
  • msg #400

Re: Second Delve

Slattery stows the amulet back into his pack.

"If there's no way to disable the summoning circle," he says, "then we should get out before another one arrives."

He looks at the doors.

"East would head roughly back toward our base, we should probably secure a route back there soon. Or go back and evict the goblins from the direct route."
Melissa
Player, 262 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:13
Sat 26 Jun 2021
at 19:15
  • msg #401

Re: Second Delve

GM:
OOC: Also, it will cost Odhran 3 WIZ to cast the spell using his staff. Since he is down to 3 WIZ, casting the spell will drop his WIZ to 0 and render him unconscious.


OOC : Melissa 'The Battery' still has enough WIZ to share casting costs.
Wouldn't Odhran notice being this low on Wiz? Maybe we should take a quick break to recharge - the statue room seems reasonably safe.

Odhran
Player, 232 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:3
Wed 30 Jun 2021
at 18:26
  • msg #402

Re: Second Delve

ooc: sorry for the delay.  I've been sick.

"I have been draining myself slowing down trolls," Odhran said.  "I may need help casting this spell or maybe a rest."

"There may be a way to disrupt the circle, but it will take time to do it safely.  Best to leave it alone until we are rested."
Thea Schreiber
Player, 139 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ9
Thu 1 Jul 2021
at 00:37
  • msg #403

Re: Second Delve

"Yes, we should rest," Thea says in agreement.  "My energies aren't as depleted as I suspect Odhran's are, but I wouldn't have much left if we had to face another threat."
Fetcher
player, 112 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Thu 1 Jul 2021
at 00:49
  • msg #404

Re: Second Delve

Upon hearing the consensus Fetcher realizes a rest is in the best interest of everyone.

"No way to track time in these tunnels," he says before cracking his neck and trying to loosen up "and being in a constant state of battle readiness takes a toll I wouldn't have imagined before coming here." he closes his eyes and hangs his head for a moment.

"Can we get back to a safe place soon? Or at least somewhere better to defend..." his thought trails off as he looks around the area at the multiple entries and then to the summoning circle and enormous corpse laying near it.
Slattery
Player, 294 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Thu 1 Jul 2021
at 14:31
  • msg #405

Re: Second Delve

"If we think we can clear the gambling goblins from that one room," Slattery says, "that'll give us a straight shot back to our home base.  Otherwise I think Melissa is right, the statue room is best, even with its tendency to be a troll magnet."
Biror
PC, 27 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Fri 2 Jul 2021
at 08:37
  • msg #406

Re: Second Delve

Biror shrugs. "As long as we don't stay here, that works for me. Better have all our weapons to face all the trollish hostility."
GM
GM, 414 posts
Sat 3 Jul 2021
at 02:42
  • msg #407

Re: Second Delve

Two options have been presented. Back to the statue room or to the goblins. Which is preferred?
This message was last edited by the GM at 02:43, Sat 03 July 2021.
Melissa
Player, 264 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:13
Sat 3 Jul 2021
at 10:05
  • msg #408

Re: Second Delve

GM:
Two options have been presented. Back to the statue room or to the goblins. Which is preferred?


OOC Statue room.
Slattery
Player, 295 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Sat 3 Jul 2021
at 14:39
  • msg #409

Re: Second Delve

"Statue room it is," Slattery says, leading the way back there. "We'll want a couple of people on watch at a time, this isn't the most secure place."

"I'll take first watch."
Fetcher
player, 113 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Sat 3 Jul 2021
at 16:05
  • msg #410

Re: Second Delve

"Aye, I'll take first watch as well."

Fetcher eyes the sturdy dwarf and his axe before adding "Perhaps he and I split, taking different watches. Nothing against your spells and whatnot but..." he doesn't finish his thought aloud as he begins to gather himself for the move.
Biror
PC, 28 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Mon 5 Jul 2021
at 06:58
  • msg #411

Re: Second Delve

Biror looks back at the warrior, but does not say a word. When it came to spells, the dwarf didn't think he was the worst offender in the group. He goes to sleep, waiting for his turn to watch.
GM
GM, 415 posts
Tue 6 Jul 2021
at 03:00
  • msg #412

Re: Second Delve

You make your way back to the statue room without incident and find it unchanged. The corpse of the troll is still there as is the single gem set in the eye of the statue.

You set your watch and get some rest.

OOC: How long do you want to rest? Until all WIZ is recovered?
Fetcher
player, 114 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Tue 6 Jul 2021
at 05:39
  • msg #413

Re: Second Delve

Fetcher observes everyone getting settled as he prepares for first watch. His gaze and thoughts keep drifting back to the troll's corpse. With no route to patrol he sits quietly along a sidewall where he can see the imposing statue as well as the door. He alternates between listening intently for goblins or trolls roaming the hall outside and picking through some dried provisions. The chewing keeps him awake.
Melissa
Player, 265 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:13
Tue 6 Jul 2021
at 19:55
  • msg #414

Re: Second Delve

GM:
OOC: How long do you want to rest? Until all WIZ is recovered?


OOC : Melissa's still got enough in reserve to sling a good few spells, so if we wait until Odhran & Thea are back to full power I'm happy to continue exploring even if the fairy zapmother isnt fully charged.
NB - Melissa is 17 Wiz down or 85 minutes of rest.

GM
GM, 417 posts
Wed 14 Jul 2021
at 00:20
  • msg #415

Re: Second Delve

You settle in to rest, Slattery takes the first watch, Fetcher second, and then Biror. The wizards are allowed to rest to recover their power.

After about 50 minutes, during Fetcher's watch, the warrior notices movement outside the entrance to the cavern. A large form scuttles into view, walking on eight long legs. It's bulk fills the entrance, but it is able to squeeze through.

OOC: Each spell user recovered 10 WIZ before your rest was interrupted. 
Fetcher
player, 115 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Wed 14 Jul 2021
at 06:18
  • msg #416

Re: Second Delve

"TO ARMS!" is all Fetcher can think to scream at his slumbering friends as the shadowy form darkens the doorway, chunks of dried apple bursting from his lips along with his call of alarm. He leaps to his feet in a flash, yanking his hammer and shield up with him in an uneven but well rehearsed start.
Melissa
Player, 266 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Wed 14 Jul 2021
at 17:14
  • msg #417

Re: Second Delve

Melissa has been dozing peacefully on the statue's head, likely dreaming of small shiny valuable things that she hopes will soon become hers. Or possibly wine,
Fetcher:
"TO ARMS!"


Fetcher's yell blasts her rudely awake. Snatching up her wand she spies the eight legged form and reacts in exactly the same way as she does when being suprised by a spider during one of her...property redistribution excursions.
"Awa' an boil ya heed!! Ya scuttlin' wee bast...." she trails off as she realises the foe isn't wee at all, but the spell is already cast.

OOC : Oh Go Away! 45pts vs MR, -3 Wiz
This message was last edited by the player at 17:16, Wed 14 July 2021.
Biror
PC, 29 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Wed 14 Jul 2021
at 18:50
  • msg #418

Re: Second Delve

Biror wakes up with a start, then winces. He hates bugs.

Getting to his senses, he attempts to climb the statue sufficiently high to be able to jump on the fiendish creature when it is close enough.
Slattery
Player, 296 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Wed 14 Jul 2021
at 19:22
  • msg #419

Re: Second Delve

Slattery wakes up hard, having just gotten to sleep after his watch.  He pulls out his weapons and then assesses the situation. He moves toward the entrance, keeping along the wall to both be out of Fetcher's way and to try to hit the creature from the side when it starts into the room.
GM
GM, 418 posts
Wed 14 Jul 2021
at 22:45
  • msg #420

Re: Second Delve

At Melissa's shout the giant spider quickly turns and scuttles away down the corridor to the east.

OOC: The creature has fled and combat is over. You can resume your rest or move on.
Thea Schreiber
Player, 140 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Thu 15 Jul 2021
at 00:43
  • msg #421

Re: Second Delve

Thea had just fallen into the deeper part of sleep, and had been sluggish in waking despite Fetcher's alerting the group.  By the time she had mentally focused herself toward releasing magical energies at the creature, Melissa had already driven the beast away.
Slattery
Player, 297 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 15 Jul 2021
at 01:21
  • msg #422

Re: Second Delve

Slattery looks at the others, not believing that it had just gone.

"I suppose we should have mentioned the dungeon housekeeper before we camped," he says.  "There's a big cube of slime that slides around at some point.  Not sure if it'll come in here or not."

"Either way, it'd be nice to have a room with a door."
Fetcher
player, 118 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Thu 15 Jul 2021
at 05:40
  • msg #423

Re: Second Delve

"Good gods..." Fetcher sighs, resigning himself to being continually surprised by unknown magics and fantastic creatures for the duration of his treasure hunting days. He lets down his hammer and shield, stands fully upright, and looks back over the party in their various stages of preparation to fight. "Was that what it appeared to be, and how do we best defend against one coming back?" after asking aloud he looks at Melissa, figuring her as the most likely to have an answer.
Biror
PC, 30 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Fri 16 Jul 2021
at 07:29
  • msg #424

Re: Second Delve

Biror looks at Slattery. "This dungeon for sure needs some housekeeping..." he says with a somewhat dry voice.

Then he still lies down to rest, not sure he will be able to sleep properly from now on.
Melissa
Player, 267 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Fri 16 Jul 2021
at 15:54
  • msg #425

Re: Second Delve

Fetcher:
"Was that what it appeared to be, and how do we best defend against one coming back?" after asking aloud he looks at Melissa, figuring her as the most likely to have an answer.

"Crivens..."

Melissa lowers her wand slowly, somewhat stunned that her spell drove the monster off rather than drawing its wrath on her alone.
"Och, er, naught but a big spider." she replies her accent fading as she tries to sound unruffled and confident.. "I beleive most humans use a rolled up scroll or a broom. Your hammer ought to do the trick. I don't think they're particularly keen on fire, either."
Fetcher
player, 119 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Fri 16 Jul 2021
at 16:15
  • msg #426

Re: Second Delve

"Ah, just a spider." Fetch concludes, sharing in the disbelief the monstrosity hastily retreated at the mere wave of a wand.

"I'll be sure to look into getting a broom sized wand on our next foray into town."

Slattery
Player, 298 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Wed 21 Jul 2021
at 14:36
  • msg #427

Re: Second Delve

"Perhaps a fire in the doorway for the rest of the time we're resting?" Slattery suggests.
GM
GM, 422 posts
Sun 25 Jul 2021
at 15:47
  • msg #428

Re: Second Delve

You reset your watch and continue to rest. After 40 more minutes Odhran feels fully rested. Luckily no other creatures have come to investigate your presence. You have managed to go through a full skin of lantern oil from your explorations thus far (marked off of Thea's character sheet).

OOC: All spellcasters regained another 8 WIZ.

Slattery
Player, 299 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sun 25 Jul 2021
at 16:08
  • msg #429

Re: Second Delve

Slattery stands and considers their options.

"Should we secure a way back to our more secure rooms?" he asks, "so we can rest there in the future?  Or forge ahead?"
Biror
PC, 31 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Sun 25 Jul 2021
at 17:33
  • msg #430

Re: Second Delve

"I believe we've had enough dwelling in this area. I am curious to go ahead and visit some other places." He hesitates, then adds: "I still have a bad feeling about this room..."
Odhran
Player, 234 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Mon 26 Jul 2021
at 14:33
  • msg #431

Re: Second Delve

"While more rest would be helpful, I am fine to keep going.  I still have daggers if we encounter something," he said with a wicked smile.
Melissa
Player, 268 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:29
Mon 26 Jul 2021
at 17:05
  • msg #432

Re: Second Delve

OOC : Not to god-mod someone elses character but I'm going to assume Odhran will show the map he's been making of the dungeon to the rest of the party without question, or it wouldnt be publicly posted :)

Slattery:
Slattery stands and considers their options.

"Should we secure a way back to our more secure rooms?" he asks, "so we can rest there in the future?  Or forge ahead?"




Melissa stands up on the statues head, stretches, yawns and adjusts her clothes before casually flying down to join the rest of the party.

"I'm with Slatters on finding a way back to our previous hideout. Next thing that disturbs our rest might be harder to shoo away than a spider, and we mighty wizards need our rest. Can we see your map Oddy? Thanks.." Aware her stock has likely risen since the spider incident, she tries her best to sound confident and assured as she looks over the map.
"If Oddy's map is accurate, then there's a good chance the East door from the room with the summoning portal will link up with the corridor running South from the entry stairs, so from there we can get back to our hideout, or escape completely if the corridors north are full of zombies. We could also follow the passages East and might come out near the hideout, though there's probably a room or two in between and that close to the Goblins and Karis's hideout they might have already been looted," She hesistates "And we'll be Southeast of Grynn-Lark's room, where there might be a troll with a key, though we've killed two trolls so far without much trouble, and we're pretty fresh and unwounded right now."
She twirls her wand absently then points at the map near the Goblin's room.
"It looks like that short passage South just outside the Goblins room enters the room with the summoning portal, I say we go that way and enter the room from the North, then exit out the East door."
Fetcher
player, 120 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Mon 26 Jul 2021
at 17:42
  • msg #433

Re: Second Delve

Fetcher looks somewhat lost until the map is produced and he listens to what the fairy proposes.

He spends a moment of Melissa's speech internally weighing the differences of the clearly defined command hierarchy of a militaristic outfit verses an ad-hoc adventuring troop.

Deciding further consideration to be fruitless, he nods in agreement with everything Melissa put forth.
Slattery
Player, 300 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 27 Jul 2021
at 00:08
  • msg #434

Re: Second Delve

"Sounds good to me," Slattery agrees.  "I'd rather know we have a clear route back to the camp before continuing on."
GM
GM, 424 posts
Wed 28 Jul 2021
at 19:31
  • msg #435

Re: Second Delve

You make your way back to the east, through the empty room and turn south before you get to the goblin's room. You head south for 30' until you come to a door, which, according to your map, should open into the room with the summoning circle.
Fetcher
player, 121 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Wed 28 Jul 2021
at 22:00
  • msg #436

Re: Second Delve

With shield up and hammer held, Fetch stands before the door, expecting that spider at every turn.

"Ready." He says in a somewhat grim tone.
Slattery
Player, 301 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Wed 28 Jul 2021
at 22:36
  • msg #437

Re: Second Delve

Slattery checks the door for traps, then pauses before opening it.

"Let's hope this circle doesn't summon a troll every time someone enters the room."
Melissa
Player, 270 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:29
Wed 28 Jul 2021
at 22:57
  • msg #438

Re: Second Delve

Slattery:
"Let's hope this circle doesn't summon a troll every time someone enters the room."

Melissa hovers over Fetcher's shoulder as before. She licks her finger and touches it to the tip of her wand before she takes aim.
"Cut's down on the haze a mite." she says quietly.
Thea Schreiber
Player, 141 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Thu 29 Jul 2021
at 01:01
  • msg #439

Re: Second Delve

Thea stands behind Bihor, her wand ready.
Odhran
Player, 236 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Thu 29 Jul 2021
at 14:40
  • msg #440

Re: Second Delve

OOC: Odhran would definitely share the map.  we are in this together.

Odhran takes his place as rear guard and stands ready.  While he has his cane (wand) handy, he also is ready to pull his throwing knives in case something pops up.
GM
GM, 425 posts
Thu 29 Jul 2021
at 22:04
  • msg #441

Re: Second Delve

As before, Slattery notes no traps on the door. He opens the door to reveal the 50'x 50' room with the magical circle carved in the center of the floor. There are other doors in middle of the western, eastern, and southern walls.
Slattery
Player, 302 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Thu 29 Jul 2021
at 23:22
  • msg #442

Re: Second Delve

Slattery motions to Fetcher with an after you sort of gesture, inviting him to enter the room first.
Fetcher
player, 122 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Fri 30 Jul 2021
at 00:38
  • msg #443

Re: Second Delve

Fetcher both acknowledges and dismisses Slattery with a brief wave of his shield, refusing to take his eyes off of the elaborate floor carving for even the slightest moment.

After a brief pause studying the empty space, Fetch carefully creeps a few places  into the room, hoping to spy Biror on one of his flanks.
Biror
PC, 32 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Fri 30 Jul 2021
at 09:58
  • msg #444

Re: Second Delve

Biror looks at the exchange between Fetcher and Slattery. After seeing the former enter the room, he follows carefully, a few steps behind.
GM
GM, 426 posts
Sun 1 Aug 2021
at 18:45
  • msg #445

Re: Second Delve

As soon as Fetcher sets foot in the room there is another loud BAMPF! and a troll, larger, uglier, and meaner looking than the last one, appears in the center of the circle. It sees you, laughs, and charges!
Fetcher
player, 123 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Mon 2 Aug 2021
at 06:39
  • msg #446

Re: Second Delve

"Bugger!"

Fetch doesn't waste any effort on further words. He strafes left following the wall, expecting a flurry of magic to erupt from the doorway behind him. All the while focused on their latest spawned in foe as the melee begins its deadly swirl.
Slattery
Player, 303 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 2 Aug 2021
at 13:53
  • msg #447

Re: Second Delve

Slattery follows Fetcher in, strafing in the opposite direction as Fetcher to come up on the troll's other side.

Got to clear those goblins out, he thinks, we can't keep coming through this room.

09:52, Today: Slattery rolled 27 using 5d6+10 with rolls of 2,4,1,6,4.  Attack sword & dagger.
Melissa
Player, 271 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:29
Mon 2 Aug 2021
at 16:56
  • msg #448

Re: Second Delve

GM:
As soon as Fetcher sets foot in the room there is another loud BAMPF! and a troll, larger, uglier, and meaner looking than the last one, appears in the center of the circle. It sees you, laughs, and charges!


Melissa is disappointed but not entirely surprised to see a troll appear in the circle. Her cool, calm and collected demeanor is somewhat ruffled when her meatshield suddenly dodges left, nearly catching her TTYF in the ear for his troubles.

OOC TTYF at the Troll, -3 Wiz 13pts damage.
Biror
PC, 33 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Mon 2 Aug 2021
at 17:40
  • msg #449

Re: Second Delve

Biror steps aside as well, and accomplish his duty, striking as hard as possible at the charging troll.

19:39, Today: Biror rolled 18 using 3d6+12 with rolls of 1,2,3.  Hand ax strike.
Fetcher
player, 124 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 19
Mon 2 Aug 2021
at 19:28
  • msg #450

Re: Second Delve

12:26, Today: Fetcher rolled 34 using 5d6+16 ((1,3,6,6,2)).
Thea Schreiber
Player, 142 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Sat 7 Aug 2021
at 14:10
  • msg #451

Re: Second Delve

Muttering an expletive, Thea then aims her wand at the troll, unleashing a blast of destructive magical energy.

OOC: TTYF
This message was last edited by the player at 14:11, Sat 07 Aug 2021.
Odhran
Player, 237 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:9 |WIZ:21
Sun 8 Aug 2021
at 14:16
  • msg #452

Re: Second Delve

Odhran blasts the troll with a magical bolt.

OOC: Casts L1 TTYF for 20 damage.

Posted by GM
This message was last edited by the GM at 14:17, Sun 08 Aug 2021.
GM
GM, 428 posts
Sun 8 Aug 2021
at 14:19
  • msg #453

Re: Second Delve

You attack the troll with steel and magic and force it back, delivering several serious wounds. Fetcher takes a minor wound in the process (-1 CON).

Despite the ferocity of your assault, the troll still stands and continues to attack.
Slattery
Player, 304 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Sun 8 Aug 2021
at 14:41
  • msg #454

Re: Second Delve

Slattery presses the attack from his side.

Never wanted to get used to fighting trolls, he thinks.

10:40, Today: Slattery rolled 25 using 5d6+10 with rolls of 5,1,1,3,5.  Sword & dagger attack.
Melissa
Player, 272 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:26
Sun 8 Aug 2021
at 21:47
  • msg #455

Re: Second Delve

GM:
You attack the troll with steel and magic and force it back, delivering several serious wounds.
Despite the ferocity of your assault, the troll still stands and continues to attack.

Seeing the troll with scant reply to their assault, Melissa grins savagely and lets fly another TTYF
"Say - aaaaargh!"

OOC - Sorry forgot! TTYF, -3 WIZ 13 points damange.
This message was last edited by the player at 21:50, Mon 09 Aug 2021.
Fetcher
player, 125 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Mon 9 Aug 2021
at 06:58
  • msg #456

Re: Second Delve

"Bastard thing..."

Fetch redoubles his attacking efforts, shrugging off the trolls retaliatory blows as best he can with shield and footwork. Fatigue becoming noticeable in his practiced movements.

23:57, Today: Fetcher rolled 35 using 5d6+16 ((3,3,4,5,4))
Biror
PC, 34 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Mon 9 Aug 2021
at 09:44
  • msg #457

Re: Second Delve

Biror clenches his teeth, seeing that the troll is still standing, but decides on keeping up the fight with traditional means. He strikes again with his ax.

11:43, Today: Biror rolled 23 using 3d6+12 with rolls of 1,5,5.  Hand ax strike.
Thea Schreiber
Player, 143 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ13
Mon 9 Aug 2021
at 19:16
  • msg #458

Re: Second Delve

Encouraged that the troll was not able to deliver any serious blows against them, Thea unleashes another blast of magical energy, this time with less panic or invective as she does so.

OOC: TTYF cast, 15 points of damage, 3 WIZ spent
GM
GM, 429 posts
Thu 12 Aug 2021
at 02:39
  • msg #459

Re: Second Delve

You press your advantage on the troll. Odhran adds his own magical fire to the attack (TTYF 20 damage -3 WIZ) and the monster goes down.

This time Slattery suffers a minor wound (-1 CON spite damage).

With the troll slain the room is quiet once more.
Slattery
Player, 305 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Thu 12 Aug 2021
at 02:52
  • msg #460

Re: Second Delve

Slattery breathes heavily, wincing at the admittedly relatively minor wound he'd received.

"On the way back," he says, "let's just kill the goblins rather than summon another troll."
Melissa
Player, 273 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Thu 12 Aug 2021
at 17:32
  • msg #461

Re: Second Delve

Slattery:
"On the way back," he says, "let's just kill the goblins rather than summon another troll."

"If I'm right and going East through this door will lead us to the corridor just South of the entrance, then a couple of us can always sneak up towards the Zombie room and see if anything got out." Melissa says "If the corridors are clear, we can just go around them."
Fetcher
player, 126 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Thu 12 Aug 2021
at 17:43
  • msg #462

Re: Second Delve

"If the trolls in this room keep getting larger we won't have any room to fight them."

Fetch looks himself and his equipment over as a fresh troll corpse lay on the ground next to him. He briefly looks to Slattery,

"They're starting to wear on us."
Slattery
Player, 306 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Thu 12 Aug 2021
at 18:34
  • msg #463

Re: Second Delve

"Maybe we can build a barricade of troll corpses to hide behind?" Slattery suggests, clearly about half serious.
Fetcher
player, 127 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Thu 12 Aug 2021
at 21:58
  • msg #464

Re: Second Delve

"A circle of troll bone spikes surrounding that cursed ... portal... had crossed my mind, but I'm no accomplished builder and don't intend to remain here any longer than absolutely necessary."

Fetcher half-heartedly kicked the dead troll, cursing its complete lack of useful remnants, items or riches.
Slattery
Player, 307 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Thu 12 Aug 2021
at 22:08
  • msg #465

Re: Second Delve

Slattery sheathes his weapons and goes over to check the eastern door for traps, and to listen at it.
GM
GM, 430 posts
Fri 13 Aug 2021
at 13:56
  • msg #466

Re: Second Delve

The dead troll does indeed have nothing of value.

Slattery checks the east door and finds it unlocked and free of traps. Opening it reveals a short 10' corridor that ends in a door. This door is decorated with carvings of vines, leaves, and flowers.
Biror
PC, 35 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Fri 13 Aug 2021
at 15:33
  • msg #467

Re: Second Delve

Biror examines the carvings on the door, trying to find out if there are hidden traps or mechanisms.
Fetcher
player, 128 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Fri 13 Aug 2021
at 22:15
  • msg #468

Re: Second Delve

Fetch hesitates unwilling to commit himself to the small new room, he watches Slattery investigate the ornate door at the opposite end.

"Less foreboding than the web covered skull entry we left behind not long ago..."
This message was last edited by the player at 22:16, Fri 13 Aug 2021.
Melissa
Player, 274 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Sat 14 Aug 2021
at 08:45
  • msg #469

Re: Second Delve

Fetcher:
"Less foreboding than the web covered skull entry we left behind not long ago..."

"Unless it's warning us of carnivorous plants." Melissa says brightly.
Slattery
Player, 308 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Sat 14 Aug 2021
at 19:44
  • msg #470

Re: Second Delve

"That's a cheery thought," Slattery says.  He'll join Biror in examining the far door.
Fetcher
player, 129 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Sun 15 Aug 2021
at 05:52
  • msg #471

Re: Second Delve

Fetch appears struck by the thought, "I can't even picture such a ..." he spends a moment trying to come up with what to call a carnivorous plant but he gives up not long after, a frown settling over his face. He just stares at the far door watching Biror and Slattery.
GM
GM, 431 posts
Mon 16 Aug 2021
at 22:47
  • msg #472

Re: Second Delve

Biror and Slattery check the door and find no traps. They do note, however, that it is locked.
Slattery
Player, 309 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Mon 16 Aug 2021
at 23:38
  • msg #473

Re: Second Delve

Slattery pulls out his lockpicks and tries to unlock the door.

19:38, Today: Slattery rolled 7 with the Tunnels & Trolls, Saving Throws system.  Lockpicking.
Melissa
Player, 275 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Tue 17 Aug 2021
at 16:49
  • msg #474

Re: Second Delve

Slattery:
Slattery pulls out his lockpicks and tries to unlock the door.

Upon hearing the door is locked Melissa starts to ready her wand then sees Slattery taking out his lockpicks. She smiles to herself and figures she'll let the boys have some fun.

EDIT : I forgot we're not in the Portal room anymore. Please disregard the actions originally posted below

"I'll check the other door, just in case we have to take another path."
She flies over to the South door (avoiding crossing the 'portal' markings on the floor if she can) and does her own best to check for traps and anything of note.

This message was last edited by the player at 16:39, Wed 18 Aug 2021.
Biror
PC, 36 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Wed 18 Aug 2021
at 15:07
  • msg #475

Re: Second Delve

Biror brings out his ax, worried that some unpleasant surprise might be hiding behind the door.
Fetcher
player, 130 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Wed 18 Aug 2021
at 17:00
  • msg #476

Re: Second Delve

Biror:
Biror brings out his ax, worried that some unpleasant surprise might be hiding behind the door.


Fetch readies his arms as well, he was a split second behind in thinking of potential danger behind the door. Exhaustion was getting to him.
GM
GM, 432 posts
Thu 19 Aug 2021
at 21:49
  • msg #477

Re: Second Delve

Slattery tries the lock using conventional means, but it does not release (earned 7 AP). Something appears to be holding the door shut besides a standard lock.
Melissa
Player, 276 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Thu 19 Aug 2021
at 23:23
  • msg #478

Re: Second Delve

GM:
Slattery tries the lock using conventional means, but it does not release (earned 7 AP). Something appears to be holding the door shut besides a standard lock.


"No luck Slatters?" The fairy frowns. "Didnt we teach you the unlocking spell?" she twirls her wand.
Slattery
Player, 310 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Fri 20 Aug 2021
at 01:23
  • msg #479

Re: Second Delve

"Yeah," Slattery responds, putting his lockpicks away with a bit of a sigh, "but I always like to try it conventionally first."

He'll cast Unlock on the door, and then wait for the others to get into their normal positions before opening it.
GM
GM, 433 posts
Thu 26 Aug 2021
at 00:21
  • msg #480

Re: Second Delve

Slattery casts his spell on the door and he senses the door unlocking.

Opening the door reveals a 40' x 30' room. There is one other door set in the eastern wall.

In the middle of the room is a fountain. A large stone basin catches water that flows from the leaves of an ornate carving of a tree set in it's center.

Melissa, Thea, and Odhran cannot help but sense the magic coming from the fountain.
This message was last edited by the GM at 21:06, Thu 26 Aug 2021.
Thea Schreiber
Player, 144 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ10
Thu 26 Aug 2021
at 17:13
  • msg #481

Re: Second Delve

"Magic fountain," Thea mutters to herself.  "A classic," she acknowledges.
Slattery
Player, 311 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Thu 26 Aug 2021
at 21:35
  • msg #482

Re: Second Delve

Slattery moves just immediately into the room, then steps to the side so the others can also enter.

"This at least looks harmless enough," he says.  "And that door should get us back into known territory."
Fetcher
player, 131 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Fri 27 Aug 2021
at 06:39
  • msg #483

Re: Second Delve

Stepping in, a puzzled Fetcher almost entirely ignores the fountain feature and instead looks around for places something like a troll might appear.
Melissa
Player, 277 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Fri 27 Aug 2021
at 16:28
  • msg #484

Re: Second Delve

Thea Schreiber:
"Magic fountain," Thea mutters to herself.  "A classic," she acknowledges.


"Is it the fountain that's magic or the water?" Melissa asks. "Does anyone have a cup? Preferably one with a handle so you wont have to touch the water?"
Biror
PC, 37 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Sun 29 Aug 2021
at 10:40
  • msg #485

Re: Second Delve

Biror stays at a distance from the fountain, and lets his more magically inclined mates take a look. He will go around and examine the other door instead.
Slattery
Player, 313 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Sun 29 Aug 2021
at 14:07
  • msg #486

Re: Second Delve

Slattery looks through his pack, then shakes his head.

"Just water skins," he tells Melissa.  "I could always take off my boot and use it to scoop some water."
Fetcher
player, 133 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Sun 29 Aug 2021
at 17:36
  • msg #487

Re: Second Delve

Smith walks over to Melissa and produces a leather sling

"It's no water dipper, but it might work." extending it to her as an offering. The stiff leather cup in the center of it wouldn't hold much more than a bullet stone's worth of liquid at most.

"I haven't had much use for it here in the tunnels, and Slattery's idea just sounds like a good way to lose a boot."
GM
GM, 434 posts
Sun 29 Aug 2021
at 19:11
  • msg #488

Re: Second Delve

As the others discuss the fountain, Biror heads to the eastern door. He finds it unlocked and it generally appears safe.
Melissa
Player, 278 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Sun 29 Aug 2021
at 21:31
  • msg #489

Re: Second Delve

Fetcher:
Smith walks over to Melissa and produces a leather sling
"I haven't had much use for it here in the tunnels, and Slattery's idea just sounds like a good way to lose a boot."


"Well he's already lost a foot. Sorry.." Melissa winces at herself. "It ought to do. We just need to move some water away from the fountain and see if its still magic." she feels the need to explain "It could be the fountain is magical because it makes water, after all, how is anyone going to get a fountain to work in the middle of a mountain? Magic."
Slattery
Player, 314 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Sun 29 Aug 2021
at 23:27
  • msg #490

Re: Second Delve

"Yeah, that never gets old," Slattery says good naturedly enough.  He stays away from the fountain, though, and looks around the southern wall to see if he can find any hidden passages in that direction.
Biror
PC, 38 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Mon 30 Aug 2021
at 07:48
  • msg #491

Re: Second Delve

Biror looks at his companions discuss the fountain, then back at the door, hesitating. "Shall we do something with the fountain then, or do we open this door?" he asks.
GM
GM, 435 posts
Mon 30 Aug 2021
at 16:15
  • msg #492

Re: Second Delve

Fetcher dips his sling into the water and gets a tiny amount of it away from the fountain. It is enough, however, for Melissa to determine that it is the water that is radiating magic.
Slattery
Player, 315 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Mon 30 Aug 2021
at 16:22
  • msg #493

Re: Second Delve

Biror:
Biror looks at his companions discuss the fountain, then back at the door, hesitating. "Shall we do something with the fountain then, or do we open this door?" he asks.


"Unless I've gotten turned around," Slattery says, "that should lead into a hallway with a couple of doors between us and a possible zombie horde.  Probably safe to take a peek if you want."
Melissa
Player, 279 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Mon 30 Aug 2021
at 18:08
  • msg #494

Re: Second Delve

Slattery:
Biror:
Biror looks at his companions discuss the fountain, then back at the door, hesitating. "Shall we do something with the fountain then, or do we open this door?" he asks.


"Unless I've gotten turned around," Slattery says, "that should lead into a hallway with a couple of doors between us and a possible zombie horde.  Probably safe to take a peek if you want."

"I really wish I'd been able to learn that Omni-potent eyeball spell." The fairy mutters to herself then looks up from her contemplation of the fountain. "I think we should make sure we have a way out before anything else. There's supposed to be a troll lair around here somewhere, and something tells me its going to be a bigger tougher troll than the ones in the other room."
Thea Schreiber
Player, 145 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ10
Wed 1 Sep 2021
at 00:37
  • msg #495

Re: Second Delve

"Melissa, I did learn Omnipotent Eye," Thea responded to the fairy, secretly grateful that she could contribute meaningfully in a way that the others couldn't.  Concentrating, and using her staff as a focus, she turns her third eye toward the mystical waters.

OOC: casting Omnipotent Eye, 3 WIZ spent
Fetcher
player, 136 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Wed 1 Sep 2021
at 01:20
  • msg #496

Re: Second Delve

Fetcher suddenly realizes he's playing a small and very unexpected part in the water's mystical analysis. As Thea's spell kicks up he violently winces, turning his head away and averting his eyes from the sling he has extended at arm's length, nearly spilling what little of the liquid it holds.

He sharply sucks in a deep breath, and manages to hold both it and the leather in his grip.
GM
GM, 438 posts
Wed 1 Sep 2021
at 21:53
  • msg #497

Re: Second Delve

Thea senses that the magical energy held by the water is chaotic and unpredictable, and will likely have varying effects on whoever drinks it at any given time.
Thea Schreiber
Player, 147 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ7
Fri 3 Sep 2021
at 01:43
  • msg #498

Re: Second Delve

"Chaos reigns," Thea mutters to herself, "and when it reigns, it pours."  In a more normal volume she says to the others, "The effects of drinking the waters are variable and unpredictable.  Could be good, could be bad, could just be weird."
This message was last edited by the player at 20:17, Fri 03 Sept 2021.
Biror
PC, 39 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Fri 3 Sep 2021
at 08:48
  • msg #499

Re: Second Delve

Biror opens the door in front of him very carefully and takes a glance at what's behind.
Slattery
Player, 317 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Fri 3 Sep 2021
at 14:29
  • msg #500

Re: Second Delve

Slattery deliberately takes another step away from the fountain.

"Any shorter and I'll be like Melissa, but without the advantage of wings," he says.
Melissa
Player, 281 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Fri 3 Sep 2021
at 15:45
  • msg #501

Re: Second Delve

Slattery:
"Any shorter and I'll be like Melissa, but without the advantage of wings," he says.

"Yeah, I think we should probably ignore this until we're dying of thirst." Melissa pauses "Hey, maybe its worth something to that place back in Dunnold where Thea got her staff. If we dont find anything this trip, we could carry a waterskin or two of this back with us." she says brightly.
Slattery
Player, 318 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Fri 3 Sep 2021
at 16:06
  • msg #502

Re: Second Delve

Slattery nods approvingly.

"I like how you think," he says.  "If it holds its magic long-term away from the fountain, regular runs could be profitable."
GM
GM, 439 posts
Fri 3 Sep 2021
at 21:37
  • msg #503

Re: Second Delve

Biror opens the eastern door. It leads to a three way intersection. One passage leads north back to the entrance to the dungeon. Another continues east leading to gently descending stairs that turn to the south.
Biror
PC, 40 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Sun 5 Sep 2021
at 11:15
  • msg #504

Re: Second Delve

"Are you planning to explore some more, or can we go out of this damned place?" asks Biror, anxiously looking the stairs.
Melissa
Player, 282 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Sun 5 Sep 2021
at 16:43
  • msg #505

Re: Second Delve

Biror:
"Are you planning to explore some more, or can we go out of this damned place?" asks Biror, anxiously looking the stairs.


Melissa looks at the dwarf quizically.
"Explore more, of course. Why do you think we came here?" She turns to Slattery and the others. "Shall we go North and see if the tunnels to reach our hideout are clear?" The fairy glances down at Biror "Last time we explored we ousted a gang from a room off to the East of here. We'd planned to use it as our camp from which to explore the rest of the dungeon." she explains.
Fetcher
player, 137 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Sun 5 Sep 2021
at 16:51
  • msg #506

Re: Second Delve

"It's good to have an exit" Fetcher echoes the wisdom grizzled mercenary captains have impressed upon him over the years.
This message was last edited by the player at 16:52, Sun 05 Sept 2021.
Slattery
Player, 319 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Mon 6 Sep 2021
at 14:34
  • msg #507

Re: Second Delve

"Yeah," Slattery says, "let's make sure we can still get to the hideout.  Those zombies might be in the way."
GM
GM, 440 posts
Mon 6 Sep 2021
at 20:44
  • msg #508

Re: Second Delve

You make your way back to the north passing the entrance, going through the skeleton room, and finally to the northern intersection. When you arrive you see in the dim light that there are many zombies about 40' down the western corridor and a few about 30' down the eastern corridor (the direction of your hideout).

OOC: I've updated the game map. You are at the spot marked with the P. Zombies are to your left and to your right.

Melissa
Player, 283 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Mon 6 Sep 2021
at 22:48
  • msg #509

Re: Second Delve

GM:
You make your way back to the north passing the entrance, going through the skeleton room, and finally to the northern intersection. When you arrive you see in the dim light that there are many zombies about 40' down the western corridor and a few about 30' down the eastern corridor (the direction of your hideout).


OOC: I'm assuming we adopted roughly the same party formation as before with Slattery on point and Melissa airborne not far behind him.


Melissa catches up with Slattery at the junction and looks at the shambling figures to her left and right. She hisses a curseword under her breath and flits back to the rest of the party.
"Zombies got out, the tunnel is full of them." She says quietly. "There's only a few between us and the hideout, but as soon as we attack those the rest will hear and we'll be caught between them."
She looks at the party.
"If we want to use the hideout, we'll have to fight the whole lot." She taps her wand in her hand thoughtfully "We might be able to set a trap or something."
Slattery
Player, 320 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Mon 6 Sep 2021
at 23:40
  • msg #510

Re: Second Delve

Slattery gestures back the way they came and heads back that way, so as to be able to talk without alerting the zombies.

"We might be able to get around through the south," he says quietly. "But that's also the direction the troll the demon wants us to kill is."  He shrugs.  "But what's one more troll at this point?"
Fetcher
player, 138 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Mon 6 Sep 2021
at 23:50
  • msg #511

Re: Second Delve

Clearly disappointed by the news Fetch thinks for a moment.

"We've got some oil left, or at least I do. It might be possible to ward off the Western corridor with flames, but I don't know much about dead walking. Do you think it would deter them?" his question is genuine and he pats one of his oilskins.

"Hells, we could drag a fresh troll corpse up there and set THAT a-light..." he trails off in deeper but less grounded thoughts.
Slattery
Player, 321 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Tue 7 Sep 2021
at 00:23
  • msg #512

Re: Second Delve

"I don't think the goblins would be a match for the zombies, or we could lure them there," Slattery says.  "The demon probably wouldn't bother with the zombies."
Biror
PC, 41 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Fri 10 Sep 2021
at 16:26
  • msg #513

Re: Second Delve

"Trolls, goblins, demons, and now zombies... you guys had an interesting time in these parts, it seems!" says the dwarf, half puzzled and half nervous. "I like the idea of using one group against the other. Hopefully they don't cooperate..."
Slattery
Player, 324 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Tue 14 Sep 2021
at 15:49
  • msg #514

Re: Second Delve

"Let's try Melissa's idea using the skeleton room as a choke point," Slattery suggests.  "We'll lure them there, and hopefully fight them one at a time as they come through the door.  Try to conserve your magic for when things go wrong."
Fetcher
player, 140 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Tue 14 Sep 2021
at 17:05
  • msg #515

Re: Second Delve

"Aye" Fetch affirms his preference to get settled on the plan, any plan.

"And then a proper rest in a safer spot." he adds with a  sigh, before taking a long swig from his waterskin.
Thea Schreiber
Player, 148 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ7
Wed 15 Sep 2021
at 00:24
  • msg #516

Re: Second Delve

Thea nods in agreement with Slattery's plan.
Slattery
Player, 325 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Thu 16 Sep 2021
at 20:02
  • msg #517

Re: Second Delve

Slattery will setup a trip line just outside the door to the skeleton room, in the hopes of tripping up zombies who try to get in.
Fetcher
player, 142 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Sat 18 Sep 2021
at 07:48
  • msg #518

Re: Second Delve

Fetcher steps back from the preparations and quietly slings a few bullet stones against the wall at about half strength just to get the feel for it again. He clearly knows the mechanics of wielding such a weapon, but looks as though it may have been awhile since he's put that skill to good use.
Melissa
Player, 287 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Sat 18 Sep 2021
at 23:02
  • msg #519

Re: Second Delve

Reaching the door to the Skeleton room, Melissa attempts to open the big, human-sized door herself, just to satisfy her curiosity.
GM
GM, 443 posts
Sat 25 Sep 2021
at 00:31
  • msg #520

Re: Second Delve

The Skeleton Room is clear, although Melissa is not able to open the doors herself. Slattery succeeds in setting up a trip line across the doorway using some rope.

All that remains is getting into position and attracting the zombie's attention.

OOC: If Fetcher is going to fire his sling at the zombies, let me know which direction and makes DEX Saving Roll. Let me know where everyone is positioned at the time that Fetcher attacks.
Slattery
Player, 326 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Sat 25 Sep 2021
at 03:00
  • msg #521

Re: Second Delve

"Do you want help attracting their attention?" Slattery asks Fetcher.  "Or do you want us all waiting in the skeleton room?"
Fetcher
player, 143 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Sat 25 Sep 2021
at 05:47
  • msg #522

Re: Second Delve

A grim look settles over Fetcher's face as he silently ponders the two options for a long moment.

"We have to risk someone to rattle the nest, but it's best if the trap you've laid is as strong as possible in number."

He whirls an empty sling around with great speed, aiming for some imagined foe far out of sight down the tunnel. He returns his focus to Slattery, a dutiful acceptance in his eyes. He's ready.
This message was last edited by the player at 05:50, Sat 25 Sept 2021.
Fetcher
player, 145 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Sat 25 Sep 2021
at 17:25
  • msg #523

Re: Second Delve

Fetcher pokes his head into the Skeleton Room, stopping just short of Slattery's makeshift trip wire. With a satisfied nod to the preparations that have been made he takes one last look around as his comrades before disappearing back into the tunnels. As he approaches the northernmost "T" intersection his pace slows to a quiet creep before halting altogether to take in the situation once again.

Leaning into the wall on his right, he barely breeches the space where the two tunnels cross and looks left at the larger of the two zombie hordes. Noting not much appears to have changed he coolly releases a long breath, glad that he can't see the unsettling gargoyle monument beyond them. Fetch couldn't remember how long ago that encounter was, the time spent underground is taking its toll in myriad ways.

He cautiously switches sides, resting his back against the Western wall and shielding himself from the larger group's view. Now with eyes on the smaller mob of ghastly undead to the East, he lifts his shield and tightens his grip on the handful of bullet stones he's readied from a pouch on his belt. A thought occurs to him as his free hand nimbly readies the sling he has always carried but seldom used, a well placed exceptional shot might silently fell a zombie giving him a remote chance at culling their numbers just a bit before having to abandon his position if... when... the tide turns. He refuses to allow reckless hope to cloud his mind.

Nothing left to do but begin the encounter on his own terms. Fetcher violently whips the sling into action from a crouched position, resisting the innate urge to grunt aloud as he aims high and hurls the stone, instinctively beginning to reload the weapon before he even sees a target react.
This message was last edited by the player at 17:25, Sat 25 Sept 2021.
Melissa
Player, 289 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Sat 25 Sep 2021
at 21:50
  • msg #524

Re: Second Delve

GM:
The Skeleton Room is clear, although Melissa is not able to open the doors herself.

Melissa waits nervously as Fetcher goes off to lure in some zombies, casting frequent nervous looks at the doors. Now that she knows for sure that she can't open the doors, the prospect of being trapped down here should the rest of the party get killed is weighing on her mind.
"If only there was a spell to open a door as well as unlock it." she mutters to herself.
Slattery
Player, 328 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Sun 26 Sep 2021
at 05:50
  • msg #525

Re: Second Delve

"You want me to prop the other door open?" Slattery asks Melissa.  "That way if we all get killed you'd be able to escape to the south and the dungeon entrance."
GM
GM, 444 posts
Sun 26 Sep 2021
at 19:46
  • msg #526

Re: Second Delve

Fetcher's shot is well aimed and his sling stone strikes one of the zombies. It staggers, but does not fall. The group of six zombies turns and moves toward Fetcher at a fast walk. Given they are only 30' away, they will be upon him soon.

From his position Fetcher cannot see if the zombies to the left have reacted as well.


13:31, Yesterday: Secret Roll: Fetcher rolled 9 with the Tunnels & Trolls, Saving Throws system with rolls of 4 & 5.  DEX roll for initial sling shot (add to 16 Dex?).

15:40, Today: GM, on behalf of Fetcher, rolled 23 using 2d6+17 with rolls of 5,1.  sling damage.

Melissa
Player, 290 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Sun 26 Sep 2021
at 21:40
  • msg #527

Re: Second Delve

Slattery:
"You want me to prop the other door open?" Slattery asks Melissa.  "That way if we all get killed you'd be able to escape to the south and the dungeon entrance."

"Oh, no...well, it's probably not worth worrying about." She says with a strained smile. "I don't expect we'll be overwhelmed. It's just...well, I've always been able to fly up up and away before now. Besides, if anything we want to wedge the door shut, just in case something else gets attracted by the noise and comes at us from behind."
Fetcher
player, 146 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Mon 27 Sep 2021
at 01:09
  • msg #528

Re: Second Delve

With the most likely outcome now playing out, Fetcher quickly and confidently falls back in a fighting retreat. Having increased the distance between him and the 6 advancing corpses he stops just short of the Pentacle room door to hurl at least one more stone at the briskly shambling mob.

"We've got SIX..." he half shouts off his right shoulder towards the Skeleton room unsure if those laying-in-wait can hear him clearly. He's keen to see if more zombies pour into the tunnel from the left flank, signaling he'd disturbed a much bigger problem.

He hastily looses another sling stone, hoping he can reload and get another shot in before having to relocate and join the last line of defense.
This message was last edited by the player at 01:22, Mon 27 Sept 2021.
Slattery
Player, 329 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Mon 27 Sep 2021
at 02:08
  • msg #529

Re: Second Delve

"If we do get overrun here," Slattery says, "we'll want to try to trap as many of them in this room as possible before retreating."

Hearing Fetcher's call, Slattery positions himself to one side of the door, in a position to be able to stab zombies who fall into the open doorway.
GM
GM, 445 posts
Mon 27 Sep 2021
at 20:10
  • msg #530

Re: Second Delve

Fetcher falls back and gets off another rushed shot with his sling as the zombies come around the corner, but the stone goes wide and clatters off a wall.

Fetcher considers another shot, but is unsure if he will be able to retreat in time.

Added to that, he sees that more zombies are rounding the corner from the west as well, likely drawn by the noise.

OOC: Fetcher can try to fire once more before retreating, but will require a L2SR on LK to succeed in getting away in time after he makes the shot.

The rest of the party, let me know exactly where you are positioned in the Skeleton Room.



21:19, Yesterday: Secret Roll: Fetcher rolled 6 with the Tunnels & Trolls, Saving Throws system.  DEX roll for sling shot.

16:04, Today: GM, on behalf of Fetcher, rolled 6 with the Tunnels & Trolls, Saving Throws system.  L2SR on LK13. Attracting zombies

Melissa
Player, 291 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Mon 27 Sep 2021
at 22:46
  • msg #531

Re: Second Delve

Fetcher:
"We've got SIX..." he half shouts off his right shoulder towards the Skeleton room


Melissa takes to the air, readying her wand and aims to position herself behind the front ranks towards the middle of the room where she can see who needs help. "Anyone need a sword sharpened?" she asks

OOC : Melissa will do nothing first combat round and see how easily the party deals with the zombies.
This message was last edited by the player at 22:56, Mon 27 Sept 2021.
Fetcher
player, 147 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Tue 28 Sep 2021
at 01:58
  • msg #532

Re: Second Delve

Fetch curses aloud and makes an immediate decision to cut and run, tucking his sling into his belt and drawing his hammer as he breaks towards the Skeleton room.

"I've drawn them ALL, THEY HAVE NUMBERS!" he bellows ahead loud and clear down the tunnel racing his own words to the door.
Slattery
Player, 330 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Tue 28 Sep 2021
at 02:15
  • msg #533

Re: Second Delve

Slattery remains in his position by the side of the door, expecting Biror to take the other side.

He shakes his head at Melissa's question.

"Sounds like we're in this for the long haul," he says.  "Let's see how we do without magic for the first few.  We might need the magic if they push through into the room."

He prepares to attack the first non-Fetcher-like thing that enters the room.
Biror
PC, 42 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Wed 29 Sep 2021
at 15:08
  • msg #534

Re: Second Delve

Biror grumbles at Slattery's words and readies his weapon, expecting the worse.
GM
GM, 446 posts
Thu 30 Sep 2021
at 22:01
  • msg #535

Re: Second Delve

Fetcher sprints back toward the Skeleton Room as the zombies pursue him. He is able to leap over the rope as he goes through the doorway and lands without tripping (L1SR on DEX16, rolled 13, success 13 AP).

The rest of the party prepares their weapons as the zombies follow. Their fixation on Fetcher proves too strong and the lead zombie trips over the rope and fall to the floor (L1SR on LK16, rolled 4, success). The next two follow suit. The rest get jammed up in the confused pile.

OOC: I used Slattery's Luck score to evaluate the success of the plan. Since it was a group effort, no AP for that one. Everyone gets one free attack of your choice against the three fallen zombies.


17:55, Today: GM, on behalf of Fetcher, rolled 13 with the Tunnels & Trolls, Saving Throws system.  L1SR DEX16.

17:55, Today: GM, on behalf of Slattery, rolled 4 with the Tunnels & Trolls, Saving Throws system.  L1SR LK17.

Slattery
Player, 331 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Thu 30 Sep 2021
at 23:46
  • msg #536

Re: Second Delve

Slattery hacks into the pile of zombies, hoping they can dispatch these before they can rise.

19:46, Today: Slattery rolled 27 using 5d6+10 with rolls of 5,1,2,5,4.  Stabbing the zombie pile.
This message was last edited by the player at 15:58, Fri 01 Oct 2021.
Fetcher
player, 149 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Fri 1 Oct 2021
at 04:14
  • msg #537

Re: Second Delve

Fetcher wheels about to face the doorway, this time from the inside and joins with Slattery in attacking the mass of foes

21:11, Today: Fetcher rolled 39 using 5d6+16 (1,4,6,6,6)
Melissa
Player, 293 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Fri 1 Oct 2021
at 10:49
  • msg #538

Re: Second Delve

"At least the trip-rope worked." Melissa squeaks from above.
Thea Schreiber
Player, 149 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ7
Sun 3 Oct 2021
at 23:00
  • msg #539

Re: Second Delve

Wishing to conserve her magical energies, Thea takes a swing at the head of one of the downed zombies with her staff.

18:55, Today: Thea Schreiber rolled 11 using 2d6+6 with rolls of 1,4.

OOC: technically, using the dagger would be a (slightly) better attack, but from a RP perspective she wants a weapon that doesn't put her quite so close to their grasp.
GM
GM, 447 posts
Wed 6 Oct 2021
at 21:00
  • msg #540

Re: Second Delve

You lay into the fallen zombies with gusto. Two are decapitated in the attack and stop moving, the third is heavily damaged but starts to push itself up with it's arms.

The rest of the zombies surge through the doorway. Two more fall, but two others start to walk over the fallen.


OOC: This next round you are facing two zombies that are are full combat strength, and two that will be at half strength from falling. A fifth is on the ground and almost 'dead', trying to bite your ankles.


16:53, Today: GM, on behalf of Biror, rolled 18 using 3d6+12 with rolls of 3,2,1.  Attack zombies.

Melissa
Player, 294 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:23
Wed 6 Oct 2021
at 23:05
  • msg #541

Re: Second Delve

GM:
the third is heavily damaged but starts to push itself up with it's arms.
OOC: A fifth is on the ground and almost 'dead', trying to bite your ankles.


Melissa takes careful aim from above the melee and zaps the last prone zombie with a TTYF.

OOC : TTYF 13pts damage, -3 WIZ

 How are the casters for WIZ? The original plan was to delay luring the zombies for a few rounds until Odhran and Thea were at full WIZ again.

GM
GM, 448 posts
Thu 7 Oct 2021
at 00:29
  • msg #542

Re: Second Delve

OOC: We'll assume all casters are back at full WIZ. I'll adjust your character sheets shortly.
Slattery
Player, 332 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Thu 7 Oct 2021
at 00:34
  • msg #543

Re: Second Delve

Slattery keeps hacking at the zombies, knowing they have to keep them from breaking through.  He focuses on the ones standing.

Need a cord at chest height, too, next time, he thinks.

20:33, Today: Slattery rolled 27 using 5d6+10 with rolls of 1,6,2,2,6.  Kill zombies!
Biror
PC, 43 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Thu 7 Oct 2021
at 16:47
  • msg #544

Re: Second Delve

In coordination with his team mates, Biror keeps attacking the zombies with his ax.

18:45, Today: Biror rolled 18 using 3d6+12 with rolls of 2,1,3.  Hand ax attack at zombiesà.
Fetcher
player, 150 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 18
Thu 7 Oct 2021
at 19:54
  • msg #545

Re: Second Delve

Knowing the doorway will fill again with a continued zombie surge puts Fetcher in a state of controlled panic.

"TOO MANY AT ONCE!" he yells in fearful alarm.

Hoisting his shield he barrels forward, one foot sinking into the chest cavity of a downed rotting corpse. He launches himself to meet the second wave in the doorway, a desperate play to keep the defensive advantage the room affords the party.

He screams, smashing into his own shield at speed, crunching it between himself and a mass of zombies bent on breeching the gap.
This message was last edited by the GM at 13:03, Fri 08 Oct 2021.
Melissa
Player, 295 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:27
Sat 9 Oct 2021
at 14:26
  • msg #546

Re: Second Delve

Fetcher:
"TOO MANY AT ONCE!" he yells in fearful alarm.
He screams, smashing into his own shield at speed, crunching it between himself and a mass of zombies bent on breeching the gap.

"Dinnae fret laddie!" Melissa looks for a good target for her next TTYF, her accent returning as the fight intensifies  "Ah still got plenty of zap left fer these shamblin' beasties!"

Thea Schreiber
Player, 150 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ16
Sat 9 Oct 2021
at 22:55
  • msg #547

Re: Second Delve

As the numbers of shambling dead to contend with increases, Thea opts to play to her strengths, unleashing a blast of magical energy at one of the zombies.

TTYF
GM
GM, 449 posts
Sun 10 Oct 2021
at 21:37
  • msg #548

Re: Second Delve

Flashes of magic and swinging blades fill your vision! Despite the power of your attack the zombies manage to overcome your defenses.  Luckily the armor of your front line fighters saves them from most of the bites and scratches; Fetcher and Biror receive only minor wounds (1 point of spite damage each).

The magic of Melissa, Thea, and Odhran has it's effect, however. Two of the zombies on the ground are destroyed. Another is wounded by Slattery.

The two standing zombies are pushed through the doorway by Fetcher's shield charge (SR on ST20, rolled 11, L3 success, 33 AP).

Fetcher holds the doorway against the zombies who can only attack two at a time now. One other fighter may join Fetcher at the door. Magic can be cast over their heads, but not missiles.

There is still one zombie in the room (behind Fetcher) that rises to it's feet.
Slattery
Player, 333 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Sun 10 Oct 2021
at 22:30
  • msg #549

Re: Second Delve

Slattery joins Fetcher in trying to keep the horde from gaining entry to the room, hacking and stabbing past Fetcher's shield.  He trusts his companions to keep the one zombie off their backs.

18:28, Today: Slattery rolled 31 using 5d6+10 with rolls of 1,6,5,4,5.  Hacking more zombies.
Melissa
Player, 297 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:27
Mon 11 Oct 2021
at 16:05
  • msg #550

Re: Second Delve

GM:
There is still one zombie in the room (behind Fetcher) that rises to it's feet.


  Melissa spies the lone zombie with Fetcher and Slattery holding the line at the door.
"Hold the line boys!" she twirls her wand then looks at the other two mages and Biror.
"Well dinnae just stand there gawpin'- gi' yerself a piece!" she grins savagely and looses a TTYF at the lone zombie.

(EDIT forgot again, sorry!)
OOC : TTYF 13pts damage, -3 Wiz

This message was last edited by the player at 18:27, Tue 12 Oct 2021.
Biror
PC, 44 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Tue 12 Oct 2021
at 09:46
  • msg #551

Re: Second Delve

Seeing that the door opening is well taken cared of, Biror joins concentrates on the lone zombie.

11:45, Today: Biror rolled 25 using 3d6+12 with rolls of 5,4,4.  Hand ax vs zombies.
This message was last edited by the player at 08:49, Wed 13 Oct 2021.
GM
GM, 451 posts
Tue 12 Oct 2021
at 14:25
  • msg #552

Re: Second Delve

OOC: Biror cannot get into the melee at the doorway (there's no room) but can attack the zombie that is in the room.
Thea Schreiber
Player, 151 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ13
Fri 15 Oct 2021
at 01:04
  • msg #553

Re: Second Delve

Seeing that Biror and Melissa are dealing with the zombie inside the room, Thea unleashes another blast of magical destructive energy over Slattery's head at one of the zombies outside the door.

OOC : TTYF 15pts damage, -3 Wiz
GM
GM, 452 posts
Sat 16 Oct 2021
at 00:26
  • msg #554

Re: Second Delve

OOC: Just waiting on Fetcher, but I'll update tomorrow and roll for him if needed.
Fetcher
player, 153 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 17
Sat 16 Oct 2021
at 06:51
  • msg #555

Re: Second Delve

Fetcher continues to press his shield into the gathered mass at the doorway choke point. With his initial momentum arrested by the oppressive dead weight of the mindless opposition, he sets his feet but struggles to force a stalemate and give no ground.
GM
GM, 453 posts
Sat 16 Oct 2021
at 19:02
  • msg #556

Re: Second Delve

Biror's axe and Melissa's magic manage bring the zombie inside the room to it's knees, but it does not fall. Despite the obvious damage it sustained, the zombie rises and reaches for Biror's throat.

At the doorway Fetcher holds back the press of zombie with his shield while swinging his warhammer. Slattery stabs the lead zombies with his sword and dagger while magical bolts of energy fly over his head to hit them as well. The zombies are heavily damaged but still press forward, pushed on by the crowd behind them.

Both Fetcher and Slattery suffer minor wounds in the exchange (1 point spite damage each).


14:50, Today: GM, on behalf of Fetcher, rolled 30 using 5d6+16 with rolls of 2,2,6,1,3.  attack.
Melissa
Player, 298 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:24
Sat 16 Oct 2021
at 22:00
  • msg #557

Re: Second Delve

GM:
Biror's axe and Melissa's magic manage bring the zombie inside the room to it's knees, but it does not fall. Despite the obvious damage it sustained, the zombie rises and reaches for Biror's throat.

Melissa looses another TTYF at the zombie attacking Biror and glances at Odhran
"If'n it's nae too much trouble Oddy-boy, ye could try zappin somethin'!"

OOC: TTYF 13pts damage -3 Wiz
Slattery
Player, 335 posts
Human/Rogue/1
AD:8/AR:8/CN:11/WZ:11
Sun 17 Oct 2021
at 01:53
  • msg #558

Re: Second Delve

Slattery keeps stabbing, trying to get a look to see if they're making any dent in the horde.

"Can you see into the hall Fetcher," he asks, "we making any progress here?"

21:52, Today: Slattery rolled 28 using 5d6+10 with rolls of 2,5,4,1,6.  Stabbing zombies.
Thea Schreiber
Player, 152 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ10
Sun 17 Oct 2021
at 02:06
  • msg #559

Re: Second Delve

OOC: also curious if we can get a sense of how many zombies are left in the hallway.
Melissa
Player, 299 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:24
Sun 17 Oct 2021
at 14:27
  • msg #560

Re: Second Delve

Thea Schreiber:
OOC: also curious if we can get a sense of how many zombies are left in the hallway.

OOC : Airborne recon is engaged at the moment.
Fetcher
player, 154 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 16
Sun 17 Oct 2021
at 18:11
  • msg #561

Re: Second Delve

Slattery:
"Can you see into the hall Fetcher," he asks, "we making any progress here?"


Fetcher grunts, only gritting his teeth and pressing a shoulder into his shield.
Biror
PC, 45 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Mon 18 Oct 2021
at 12:07
  • msg #562

Re: Second Delve

Suprised by the zombie's resilience when he was supposed to be down, Biror attempts an unexpected move: he bends backwards on his hands and lifts his legs, in an attempt to perform a high kick with both feet towards the creatures' jaws.


14:06, Today: Biror rolled 6 with the Tunnels & Trolls, Saving Throws system.  DEX SR (combat feat).

GM
GM, 454 posts
Mon 18 Oct 2021
at 19:21
  • msg #563

Re: Second Delve

There is a large mass of zombies pushing to get into the room. Melissa, from her airborne vantage, estimates there are 10 more in addition to the two currently in the doorway and the one in the room (those three appear close to collapse).

OOC: Odhran is casting TTYF's each round as an NPC. Sorry I did not make that clear.

Fetcher, go ahead and roll your attack dice and include that with your post. For now I'm assuming that you are trying to hold the zombies back; but swinging your hammer will also be needed.

Slattery
Player, 336 posts
Human/Rogue/1
AD:8/AR:8/CN:11/WZ:11
Mon 18 Oct 2021
at 20:29
  • msg #564

Re: Second Delve

"Thirteen zombies knocking at the door," Slattery sings, very off key, "slap one around and stab it in the gut, twelve zombies knocking at the door."

"If they break through," he says in a more normal voice as he continues to stab past Fetcher's shield, "fall back through the other door quickly and we'll see if we can repeat this process there."

16:26, Today: Slattery rolled 27 using 5d6+10 with rolls of 3,4,4,1,5.  Stabbing zombies.
GM
GM, 455 posts
Tue 19 Oct 2021
at 00:19
  • msg #565

Re: Second Delve

OOC: Slattery, you already rolled for this combat round in post #558 which I have not resolved yet. I was just waiting on Thea's action and Fetcher's roll.
Slattery
Player, 337 posts
Human/Rogue/1
AD:8/AR:8/CN:11/WZ:11
Tue 19 Oct 2021
at 03:17
  • msg #566

Re: Second Delve

Whoops, sorry, hold that thought for the next round.
Fetcher
player, 155 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 16
Tue 19 Oct 2021
at 17:19
  • msg #567

Re: Second Delve

As Slattery momentarily withdraws from his counters and thrusts into the standoff at the door, Fetcher eyes an opening to hit back against the assembled mob.

To keep his feet set he can only manage a short swing, awkwardly around his shield, but gladly takes his chances of landing a hammer on anything within reach.

10:13, Today: Fetcher rolled 31 using 5d6+16 (1,4,3,1,6)
GM
GM, 456 posts
Wed 20 Oct 2021
at 18:26
  • msg #568

Re: Second Delve

Melissa's spell turns the zombie left in the room to charcoal. Biror does a clumsy, but effective, handstand and kick which sends it careening across the room to break into pieces in the far wall (SR on DEX, L1 success, 6 AP).

Meanwhile at the doorway, Fetcher and Slattery are able to cut the two wounded they are facing zombies down, allowing Thea and Odhran to blast the next two with their magic. Those two zombies are badly damaged but press forward nonetheless.

Fetcher receives another minor wound in the exchange (1 point spite damage).

OOC: Thea, I had you cast TTYF this round as well as Odhran. It seemed the most likely course of action. There are now 10 zombies in the corridor two of which are wounded.
This message was last edited by the GM at 18:26, Wed 20 Oct 2021.
Thea Schreiber
Player, 153 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ7
Wed 20 Oct 2021
at 19:01
  • msg #569

Re: Second Delve

Her magical energies starting to ebb, and realizing there are still a significant number of zombies to be dealt with, Thea gambles on a change in tactics.  Stepping behind Slattery, she concentrates on his short sword, willing arcane energy into it to make its bite more effective.

OOC: casting Vorpal Blade on Slattery's short sword to double its effect, 2 WIZ expended.
Melissa
Player, 300 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Wed 20 Oct 2021
at 19:41
  • msg #570

Re: Second Delve

Thea Schreiber:
OOC: casting Vorpal Blade on Slattery's short sword to double its effect, 2 WIZ expended.


OOC : I was thinking of doing the same thing

Seeing Thea casting an enchantment on Slattery's weapon, Melissa steps up (well, flies up..) and looses a TTYF into the oncoming horde

OOC : TTYF, 13 pts damage -3 WIZ
Biror
PC, 46 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Thu 21 Oct 2021
at 08:26
  • msg #571

Re: Second Delve

Relieved to see the one remaining zombie in the room die, but frustrated not to be able to participate to the fight with the others Biror yells: "Fall back! Or at least let one of them enter the room!"
Slattery
Player, 341 posts
Human/Rogue/1
AD:8/AR:8/CN:11/WZ:11
Thu 28 Oct 2021
at 18:43
  • msg #572

Re: Second Delve

Slattery:
Slattery keeps stabbing, trying to get a look to see if they're making any dent in the horde.

"Can you see into the hall Fetcher," he asks, "we making any progress here?"

21:52, Today: Slattery rolled 28 using 5d6+10 with rolls of 2,5,4,1,6.  Stabbing zombies.

Fetcher
player, 160 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 15
Thu 28 Oct 2021
at 20:34
  • msg #573

Re: Second Delve

With a groan Fetch leans into the doorway again, continuing the stalemate of holding the line.

"Maybe a dozen at most, how can we get at the rest of 'em?" he manages to groan, taking another labored hammer swing across the top of his shield.

13:33, Today: Fetcher rolled 35 using 5d6+16 (6,3,3,1,6)
This message was last edited by the player at 20:35, Thu 28 Oct 2021.
GM
GM, 462 posts
Fri 29 Oct 2021
at 19:18
  • msg #574

Re: Second Delve

Fetcher and Slattery work together to take down the two damaged zombies they face; Slattery's temporarily enchanted blade does it's work well. This time it's Slattery that takes a minor wound (1 spite damage).

When the two in the doorway are cut down, Odhran combines his magic with Melissa's to destroy one of zombies in the approaching crowd.

Biror waits to fill in at the doorway, gripping his axe in anticipation.

OOC: 7 zombies left.
Melissa
Player, 307 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:18
Fri 29 Oct 2021
at 20:24
  • msg #575

Re: Second Delve

GM:
OOC: 7 zombies left.

Having one of her brilliant ideas that often turn out to be stupidly dangerous, Melissa half turns "Thea! Chuck us a skin o' oil lassie! Gonna see if these shamblin' bigjobs burn!"
Once she has some lamp oil, she'll uncork it and dump it across the oncoming zombies by flying above them.

OOC : I assume this will take a combat round all told before we can light it up.

L2SR on Dex to fly/dodge/dribble
21:21, Today: Melissa rolled 7 with the Tunnels & Trolls, Saving Throws system ((1 & 1, 4 & 1)).

Thea Schreiber
Player, 157 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ5
Sat 30 Oct 2021
at 02:17
  • msg #576

Re: Second Delve

Thea tosses a skin of oil in Melissa's general direction, but without any particular grace.

22:14, Today: Thea Schreiber rolled 6 with the Tunnels & Trolls, Saving Throws system.  Tossing oil to Melissa.
This message was last edited by the player at 23:58, Tue 02 Nov 2021.
Slattery
Player, 342 posts
Human/Rogue/1
AD:8/AR:8/CN:10/WZ:11
Sat 30 Oct 2021
at 16:35
  • msg #577

Re: Second Delve

Slattery keeps hacking at the zombies, trying to keep them in the corridor so Melissa can douse them with oil.  He's not looking forward to the few rounds that they'll be fighting flaming zombies.

12:34, Today: Slattery rolled 24 using 5d6+10 with rolls of 4,1,1,6,2.  Keeping zombies at bay.
Biror
PC, 47 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Tue 2 Nov 2021
at 09:56
  • msg #578

Re: Second Delve

Biror cringes, but feels helpless in the current situation.
GM
GM, 463 posts
Fri 5 Nov 2021
at 18:52
  • msg #579

Re: Second Delve

Thea clumsily tosses an oil skin into the air (6 AP), but Melissa is somehow able to catch it and fly over the zombies, out of the reach of their outstretched arms, and dump oil all over them (14 AP).

Fetcher and Slattery continue to hold the doorway. With the assistance of Odhran's magic they are able to beat the pair of zombies they face yet again. However, it is clear that most of the damage is delivered by Odhran's spell. Both Slattery and Fetcher receive minor wounds (1 point spite damage each).

Biror
continues to pace just behind the pair of fighters, waiting for his chance.

OOC: I went ahead and rolled for Fetcher. Throwing a torch or similar will simply require a DEX saving roll.

14:42, Today: GM, on behalf of Fetcher, rolled 34 using 5d6+16 with rolls of 2,2,4,5,5.  attack.
Melissa
Player, 308 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:18
Fri 5 Nov 2021
at 21:50
  • msg #580

Re: Second Delve

GM:
Thea clumsily tosses an oil skin into the air (6 AP), but Melissa is somehow able to catch it and fly over the zombies, out of the reach of their outstretched arms, and dump oil all over them.


Rather than fly back over the now flammable zombies, Melissa retreats a little further down the corridor.
"Alreet - light 'em up!" she yells, readying her wand just in case one of the zombies starts flailing around and gets too close.
Thea Schreiber
Player, 158 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ5
Sat 6 Nov 2021
at 00:01
  • msg #581

Re: Second Delve

"Biror, throw the torch!" Thea says to her companion - based on the handstand kick he had delivered to one of the zombies, the mage felt safe in assuming that his coordination and deftness was superior to hers.  She then concentrated once again on enchanting Slattery's short sword with eldritch energies, hoping to help end the fight sooner rather than later.

OOC: casting Vorpal Blade on Slattery's short sword to double its effect, 2 WIZ expended.
Slattery
Player, 343 posts
Human/Rogue/1
AD:8/AR:8/CN:9/WZ:11
Sun 7 Nov 2021
at 14:33
  • msg #582

Re: Second Delve

Slattery continues the attack on the zombies at the door.

09:32, Today: Slattery rolled 32 using 5d6+10 with rolls of 6,4,5,2,5.  Sword & dagger attack.

First three doubled due to Thea's spell, for a total of 47 damage.

GM
GM, 464 posts
Sun 7 Nov 2021
at 15:08
  • msg #583

Re: Second Delve

OOC: Did Melissa pour oil on the two zombies engaged in melee with Fetcher and Slattery or just the five behind them?
Melissa
Player, 309 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:18
Sun 7 Nov 2021
at 15:41
  • msg #584

Re: Second Delve

GM:
OOC: Did Melissa pour oil on the two zombies engaged in melee with Fetcher and Slattery or just the five behind them?


OOC : The intent was the five zombies behind them, but she did only just make her SR...
Biror
PC, 48 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Mon 8 Nov 2021
at 12:45
  • msg #585

Re: Second Delve

Made aware that it is his time to act by the Thea's call, Biror waits for the best opportunity then throws the torch to the best of his roguish abilities...

13:42, Today: Biror rolled 7 with the Tunnels & Trolls, Saving Throws system.  torch throw into the melee.
GM
GM, 465 posts
Fri 12 Nov 2021
at 16:13
  • msg #586

Re: Second Delve

With the aid of Thea's spell, Slattery and Fetcher manage to cut down the two zombies facing them in the doorway. Fetcher takes yet another minor wound (1 point spite damage).

Odhran unleashes another magical bolt at a zombie just behind the front line just as Biror throws a torch into the oil soaked mass (L1SR on DEX, success, 7 AP).

All five remaining zombies catch on fire! Smoke and the smell of burning flesh begin to fill the corridor and chamber, but the zombies do begin to take damage (2D6 damage per round for three rounds total).

Melissa
hangs back behind the zombies, but they remain focused on the two fighters in the doorway.
Slattery
Player, 345 posts
Human/Rogue/1
AD:8/AR:8/CN:9/WZ:11
Fri 12 Nov 2021
at 18:48
  • msg #587

Re: Second Delve

Slattery looks at the flaming zombies still pressing forward, and shakes his head.

"No way," he says, visions of getting set aflame himself in his head, and joins Fetcher in leaning his weight against Fetcher's shield to keep the zombies from getting any limbs through the doorway.  He looks up at Fetcher.

"Let's keep them bottled up for now, and start fighting after they've burned themselves out."
Melissa
Player, 310 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:18
Fri 12 Nov 2021
at 23:16
  • msg #588

Re: Second Delve

Melissa hovers a little lower to avoid the smoke but does nothing more for now except keep a wary eye on the zombies in case they turn her way.

OOC - No action this combat round, might do something on the next one depending on events.
Thea Schreiber
Player, 159 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ3
Sun 14 Nov 2021
at 20:09
  • msg #589

Re: Second Delve

Thea stands behind Slattery and Fetcher as they brace their weight against the shield, ready to swing her staff against any of the flaming undead that might work their way past.

15:09, Today: Thea Schreiber rolled 9 using 2d6+6 with rolls of 1,2.  Staff attack vs zombies  (if needed).
GM
GM, 466 posts
Mon 15 Nov 2021
at 14:20
  • msg #590

Re: Second Delve

OOC: Fetcher and Slattery should both make a Strength Saving Roll.
Slattery
Player, 346 posts
Human/Rogue/1
AD:8/AR:8/CN:9/WZ:11
Mon 15 Nov 2021
at 14:44
  • msg #591

Re: Second Delve

09:43, Today: Slattery rolled 9 with the Tunnels & Trolls, Saving Throws system.  Strength 13.
Biror
PC, 49 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Mon 15 Nov 2021
at 14:49
  • msg #592

Re: Second Delve

Somehow satisfied by the way he handled the torch throwing part, Biror wastes no time to light up another one. Both to keep the group in sufficient light and in case he needs it to ignite something else.

Once he is done, he grabs his short ax with his good hand and stands ready to act.
GM
GM, 467 posts
Mon 15 Nov 2021
at 22:59
  • msg #593

Re: Second Delve

Fetcher's strength begins to fail him, but Slattery's help keeps him from getting pushed back away from the doorway (SR on STR, combined for L2 success; 4 and 9 AP for Fetcher and Slattery, respectively). The two burning zombies facing Fetcher claw and bite his shield, but are unable to get through his defenses.

As you watch the five remaining zombies collapse into smoldering heaps.

OOC: End of combat. Congrats on surviving.

17:50, Today: GM, on behalf of Fetcher, rolled 4 with the Tunnels & Trolls, Saving Throws system.  SR on ST20.
Thea Schreiber
Player, 160 posts
Human/wizard/2nd level
AD:+5/AR:5/CN12/WZ3
Tue 16 Nov 2021
at 01:54
  • msg #594

Re: Second Delve

Thea stumbles back a bit, grateful that the fighting has ended, as her magical energies were almost completely depleted.

As the immediate adrenaline of combat begins to abate, she can't help but now take notice of the odor of the incinerated undead.  "Oh gods, that smell!" she exclaims, quickly covering her nose and mouth.
This message was last edited by the player at 01:55, Tue 16 Nov 2021.
Biror
PC, 50 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Tue 16 Nov 2021
at 15:49
  • msg #595

Re: Second Delve

Biror notices the smell as well and winces.

"What now then? Maybe we shouldn't stay around too long..."
This message was last edited by the player at 13:29, Wed 17 Nov 2021.
Slattery
Player, 347 posts
Human/Rogue/1
AD:8/AR:8/CN:9/WZ:11
Tue 16 Nov 2021
at 17:34
  • msg #596

Re: Second Delve

Slattery slumps, exhausted.

"We were on our way back to our hideout, right?" he says.  "Let's get back there for a rest, then work out what to do."

He looks doubtfully at the hallway full of smoking zombie corpses, aware that they had to head through that to get back to their hideout.
Melissa
Player, 311 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:18
Tue 16 Nov 2021
at 17:41
  • msg #597

Re: Second Delve

Melissa makes her way back to her battle worn, depleted and lightly singed companions.
"Well," she looks at the charred corpses and her nose wrinkles. "That worked well. We should have done that at the start."

Biror:
"What now then? Maybe we should,'t stay around too long..."

She looks at the unscathed dwarf then at the rest of the party.
"Why don't me and Biror scout ahead? Give you a rest?"
Fetcher
player, 164 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 13
Tue 16 Nov 2021
at 23:27
  • msg #598

Re: Second Delve

Fetcher had slowly fallen into the burning heap atop his shield as the resistance gave way under fire, now limbs riddled with gashes and claw marks he chokes as he breathes heavily the acrid stench and smoldering ash piled around him in the hall.

Rolling onto his back, for a moment he squints and focuses on Melissa surveying the scene from above. He continues to lay prone, exhausted but alive.
Biror
PC, 51 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Wed 17 Nov 2021
at 13:51
  • msg #599

Re: Second Delve

Biror nods at Melissa, keen to move ahead.
GM
GM, 468 posts
Wed 17 Nov 2021
at 23:22
  • msg #600

Re: Second Delve

Leaving the others to rest in the Skeleton Room, Melissa and Biror scout ahead. The pair make their way up to the intersection where the group first saw the milling zombies. Both the west and east corridors appear clear now; at least as far as they can see.

OOC: You are at the P on the map. WIZ recovery has begun.
Biror
PC, 52 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Thu 18 Nov 2021
at 13:00
  • msg #601

Re: Second Delve

"A'right. Better call the others then." proposes Biror, seeing that the corridors are empty.
Melissa
Player, 312 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:19
Thu 18 Nov 2021
at 16:59
  • msg #602

Re: Second Delve

Biror:
"A'right. Better call the others then." proposes Biror, seeing that the corridors are empty.

"Not yet," The fairy says, peering into the gloom. "Let's check as far as the room where we found the crown. If there arent zombies in the crown room, it probably means the corridors are clear all the way to our hideout. It's this way. Quietly now."
She flits a short distance off down the right hand (East) corridor and waits for Biror to follow.
Biror
PC, 53 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Fri 19 Nov 2021
at 15:48
  • msg #603

Re: Second Delve

Biror frowns, but follows the fairy and tries to keep his eyes and ears open.
GM
GM, 469 posts
Sat 20 Nov 2021
at 01:34
  • msg #604

Re: Second Delve

Melissa and Biror make their way down the corridor toward the crown room. They find it clear of zombies and other threats.

Meanwhile the others continue to rest and 'enjoy' the smell of smoldering zombies.
Biror
PC, 54 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Tue 23 Nov 2021
at 13:48
  • msg #605

Re: Second Delve

"You can warn the others. I will stay here and make sure nothing surprises us..." proposes Biror to the Fairy.
Melissa
Player, 313 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:20
Tue 23 Nov 2021
at 17:57
  • msg #606

Re: Second Delve

Biror:
"You can warn the others. I will stay here and make sure nothing surprises us..." proposes Biror to the Fairy.

"I can't open the door to tell them." the fairy spreads her tiny arms helplessly. "We'll both have to go. Besides, we didnt check the left side of the corridor, there might be some still around and shambling back this way."
Fetcher
player, 165 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 13
Tue 23 Nov 2021
at 21:38
  • msg #607

Re: Second Delve

After catching his breath Fetcher laboriously brings his water skin to his lips, remaining in a prone position.

A terrible idea, as he coughs choking and spilling all over himself. He props himself up next to the doorway with his back against the hallway wall.

"How are we doing?" he asks through the doorway of the room, too worn out to look for himself and take stock of everyone.
Slattery
Player, 348 posts
Human/Rogue/1
AD:8/AR:8/CN:9/WZ:11
Wed 24 Nov 2021
at 00:16
  • msg #608

Re: Second Delve

"Still here," Slattery says.  "Let's hope there aren't any more rooms of discarded zombies in this dungeon."

"I should have stayed in the mages guild," he decides.  "Mages don't have to stab zombies."
Fetcher
player, 166 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 13
Wed 24 Nov 2021
at 01:44
  • msg #609

Re: Second Delve

"I'm just glad everybody pitched in." Fetch closes his eyes, leaning his head back against the stone.
This message was last edited by the player at 01:44, Wed 24 Nov 2021.
Biror
PC, 55 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Wed 24 Nov 2021
at 18:07
  • msg #610

Re: Second Delve

Biror frowns, but diligently starts to inspect the left side of the corridor.
Thea Schreiber
Player, 161 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 12/WZ 7
Wed 24 Nov 2021
at 22:17
  • msg #611

Re: Second Delve

Slattery:
"I should have stayed in the mages guild," he decides.  "Mages don't have to stab zombies."

"No," Thea responds, "but you do have to sometimes club them with a staff, it seems."
Melissa
Player, 314 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:20
Sun 28 Nov 2021
at 17:41
  • msg #612

Re: Second Delve

Biror:
Biror frowns, but diligently starts to inspect the left side of the corridor.

OOC - I meant that we didnt scout the left (West) corridor from the T Junction currently marked P on the map above the Pentacle room . Some of the zombies that broke out of their room might be wandering around on that side of the map and wandered back towards the T in the time Biror and Melissa have been scouting East as far as the Crown room.

Melissa leads Biror bac to the T junction. Peering into the darkness West of them, and looks down at Biror.
"I can't see anything moving out there." she say quietly "I'll keep watch, you go fetch the others."
Biror
PC, 56 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Mon 29 Nov 2021
at 16:27
  • msg #613

Re: Second Delve

Biror shrugs and does as asked.
GM
GM, 471 posts
Tue 30 Nov 2021
at 22:59
  • msg #614

Re: Second Delve

As Melissa keeps watch at the intersection, Biror heads back to the Skeleton Room to get the others. All of this occurs without incident. Melissa spots no other zombies down the western corridor.
Biror
PC, 57 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Thu 2 Dec 2021
at 17:31
  • msg #615

Re: Second Delve

Understanding that the rest of the group is willing to rest, Biror comfortably settles in a corner of the room and wait for the others to decide to move on. After a while he gets bored and goes out e few meters away from the entrance to check that nothing nasty comes their way.
Slattery
Player, 349 posts
Human/Rogue/1
AD:8/AR:8/CN:9/WZ:11
Thu 2 Dec 2021
at 17:52
  • msg #616

Re: Second Delve

Seeing Biror come into the room, Slattery looks his way.

"Are we clear to get to our hideout?" he asks.  If the answer is affirmative, he'll get up and start heading in that direction.
GM
GM, 472 posts
Tue 7 Dec 2021
at 01:30
  • msg #617

Re: Second Delve

OOC: Excuse the push.

On hearing that the coast is clear from Biror, you make your way back toward your hideout. You luckily encounter no other creatures along the way and find your hideout as you left it.

Plans/actions?
Melissa
Player, 315 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:20
Wed 8 Dec 2021
at 22:11
  • msg #618

Re: Second Delve

GM:
OOC: Excuse the push.

On hearing that the coast is clear from Biror, you make your way back toward your hideout. You luckily encounter no other creatures along the way and find your hideout as you left it.

Plans/actions?


"Rest, food and some healing spells?" Melissa twirls her wand and points it at the scratched and lightly scorched fighters.
Slattery
Player, 351 posts
Human/Rogue/1
AD:8/AR:8/CN:9/WZ:11
Wed 8 Dec 2021
at 22:16
  • msg #619

Re: Second Delve

"Yes, please," Slattery says.  "Then resting to recover that magical energy, while we keep watch."
Fetcher
player, 167 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 13
Thu 9 Dec 2021
at 02:17
  • msg #620

Re: Second Delve

In reply to Melissa (msg # 618):

Melissa:
"Rest, food and some healing spells?" Melissa twirls her wand and points it at the scratched and lightly scorched fighters.


"Yes, on all accounts. Even that last one."

The steady increase in fighting and unfamiliar foes has Fetcher questioning his limits and his aversion to magical means. He mindfully unburdens himself of his gear in a careful and practiced manner before leaning against the wall, rubbing the back of his neck with both hands.
Melissa
Player, 318 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:20
Thu 9 Dec 2021
at 17:19
  • msg #621

Re: Second Delve

Fetcher:
</quote>
"Yes, on all accounts. Even that last one."

"Okay Fetch dear boy," Melissa taps her wand in her hand and looks at the warrior appraisingly "If you'd like to remove your clothes we can begin."
Fetcher
player, 168 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 13
Thu 9 Dec 2021
at 21:38
  • msg #622

Re: Second Delve

"I, uh..." Fetcher quickly realizes he has such little understanding of magic that he couldn't even guess what the healing process might entail.

His stammering comes to a quick halt as he looks around at the others for a sign of whether the fairy's request is genuine or perhaps poking fun at his lack of knowledge.

He reluctantly starts a slow process of unlacing his shirt, still trying to get his head around what he's in for and how he might balance his deep belief in modesty with his more pressing need for healing.
Slattery
Player, 352 posts
Human/Rogue/1
AD:8/AR:8/CN:9/WZ:11
Fri 10 Dec 2021
at 17:10
  • msg #623

Re: Second Delve

Slattery clears his throat.

"I may have, er, flunked out of the Mages Guild," he says, "but I'm not certain nudity is necessary for healing spells. I'll at least take my chances fully clothed."
Melissa
Player, 319 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:20
Fri 10 Dec 2021
at 17:46
  • msg #624

Re: Second Delve

Slattery:
"I may have, er, flunked out of the Mages Guild," he says, "but I'm not certain nudity is necessary for healing spells. I'll at least take my chances fully clothed."

"Are you sure?" Melissa asks quizically then shrugs "Oh well, we'll try it your way first and see what happens."
Melissa flits down and prods Fetcher gently in the chest with her wand, casting the spell.

OOC : I dont know how wounded Fetcher is, but Melissa casts Poor Baby for upto 20 Wiz / 10 Con healed. She'll repeat the process on Slattery. I dont think Odhran and Thea took any hits did they?
Fetcher
player, 170 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 13
Fri 10 Dec 2021
at 23:02
  • msg #625

Re: Second Delve

Slattery:
"I may have, er, flunked out of the Mages Guild," he says, "but I'm not certain nudity is necessary for healing spells. I'll at least take my chances fully clothed."


Fetcher turns red with embarrassment but is too fatigued to put up any resistance.

Now standing shirtless he sharply grabs a deep breath holds, and closes his eyes as Melissa pokes him in the chest with her wand.
Thea Schreiber
Player, 162 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 12/WZ 7
Sat 11 Dec 2021
at 01:36
  • msg #626

Re: Second Delve

Seeing the fairy's antics and her torment of Fetcher, Thea says, "Melissa, you're awful."  But she can't help but grin a bit as she says it.
Biror
PC, 58 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:16/WZ:12
Mon 13 Dec 2021
at 13:53
  • msg #627

Re: Second Delve

Biror cannot help to smile at the interaction between Slattery and Melissa. Realizing that he also has a few scratches, he will line up as well for some healing if available.
Melissa
Player, 320 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:20
Mon 13 Dec 2021
at 17:14
  • msg #628

Re: Second Delve

Fetcher:
</quote>

Fetcher turns red with embarrassment but is too fatigued to put up any resistance.

Now standing shirtless he sharply grabs a deep breath holds, and closes his eyes as Melissa pokes him in the chest with her wand.


Melissa gasps and wilts as she finishes her spell, hovering weakly backwards to rest on the edge of the table.
"Wow..." she says finally, raising her head. "I hope that was good for you."
She looks at the others "Sorry boys, I'll be a little while. Fetch here has worn me out."

OOC Poor Baby -18 WIZ +9 Con to Fetcher.
Fetcher
player, 171 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 13
Mon 13 Dec 2021
at 21:26
  • msg #629

Re: Second Delve

Bewildered by his magically improved health, Fetch's embarrassment is quickly replaced by curiosity.

He opens and closes his hands into fists several times then examines his legs.

He looks at Melissa with wide eyes and echoes her "Wow.", the innuendo mostly lost on the naive young mercenary. He voices his sincere thanks and looks for a comfortable place to rest for a bit.
GM
GM, 475 posts
Thu 16 Dec 2021
at 02:25
  • msg #630

Re: Second Delve

Everyone's wounds are eventually healed between the magical efforts of Melissa and Odhran. You spend time resting and eating provisions and soon are back up to full strength. Your hideout is dark, dingy, and a bit smelly, but it does appear relatively safe. There have been no obvious sounds of movement outside the door while you've been resting.

OOC: Character sheets are updated.
Fetcher
player, 172 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 16 Dec 2021
at 02:39
  • msg #631

Re: Second Delve

Fetcher sleeps deeply, though fully armed and armored near the door to the room. He snaps awake, but nothing in particular has alerted him.

He rouses Slattery, then the dwarf.

"Feeling well?" he inquires, "What's our next move?"
Biror
PC, 59 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Thu 16 Dec 2021
at 19:03
  • msg #632

Re: Second Delve

"Well you know the place better than me, human. Where do you all want to explore?" answers Biror, somehow showing his impatience.
Slattery
Player, 354 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 17 Dec 2021
at 03:27
  • msg #633

Re: Second Delve

"Since we're back in this section of the dungeon," Slattery suggests, "let's explore south and see what's around our hideout."
Melissa
Player, 322 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 17 Dec 2021
at 07:10
  • msg #634

Re: Second Delve

Slattery:
"Since we're back in this section of the dungeon," Slattery suggests, "let's explore south and see what's around our hideout."

"Sounds like a good idea." Melissa nods.
Biror
PC, 60 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Fri 17 Dec 2021
at 17:23
  • msg #635

Re: Second Delve

When everyone is ready to go, Biror proposes to go ahead and scout in the indicated direction.
GM
GM, 476 posts
Tue 21 Dec 2021
at 01:17
  • msg #636

Re: Second Delve

You gather up your gear and make your way out of your hideout. Exiting the passage and entering the main corridor, you head south and find three options. There is a passage leading west that descends gently down a series of steps. A bit farther south on the east wall is a door. The main corridor also continues past this door to the south.
Biror
PC, 61 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Tue 21 Dec 2021
at 14:05
  • msg #637

Re: Second Delve

Biror goes about listening at the door to check if he hears something. He also studies how to open it.
Slattery
Player, 355 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Tue 21 Dec 2021
at 15:57
  • msg #638

Re: Second Delve

Slattery will also do his normal trap check on the door.
GM
GM, 477 posts
Wed 22 Dec 2021
at 02:02
  • msg #639

Re: Second Delve

A thorough examination of the door reveals nothing amiss. Biror hears no sounds from the other side and Slattery finds no traps. Biror notes that the door has a simple handle and latch mechanism, the door opening inward.
Slattery
Player, 356 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Wed 22 Dec 2021
at 04:31
  • msg #640

Re: Second Delve

Slattery takes up position beside the door, waiting for Fetcher to join Biror in front of it.
Biror
PC, 62 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Wed 22 Dec 2021
at 13:27
  • msg #641

Re: Second Delve

"Shall we open it?" asks Biror inquisitively to his companions.
Fetcher
player, 173 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 22 Dec 2021
at 18:51
  • msg #642

Re: Second Delve

A much renewed Fetcher touches hammer to shield and signals he's prepared to enter with a stern nod. He steps just short of the threshold, waiting for the door to be swung inward.
Melissa
Player, 323 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Wed 22 Dec 2021
at 22:27
  • msg #643

Re: Second Delve

Fetcher:
.. Fetcher ... steps just short of the threshold, waiting for the door to be swung inward.


Melissa hovers into her usual position just off Fletcher's shoulder.
"I think any room this close to ol' Karis-es-es hideout will either be stripped bare or hold something too nasty for him to deal with." she sighs, twirling her cane in her fingers "But we need to make sure."
Slattery
Player, 357 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Wed 22 Dec 2021
at 22:39
  • msg #644

Re: Second Delve

Slattery nods to Biror, weapons ready.
Biror
PC, 63 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Thu 23 Dec 2021
at 13:32
  • msg #645

Re: Second Delve

Biror takes his ax in one hand, and opens the door with the other in one swift movement, ready to face what's inside. He takes good care not to stay in the middle of the opening though.
GM
GM, 478 posts
Fri 24 Dec 2021
at 01:30
  • msg #646

Re: Second Delve

The door opens to reveal a 30' x 30' room filled will all manner of junk. Old chests, tapestries, tables, chairs, desks, urns, broken lanterns, and other debris are stacked and heaped everywhere. There are narrow paths that lead among the junk. The room smells dank and musty.
Melissa
Player, 324 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 24 Dec 2021
at 07:05
  • msg #647

Re: Second Delve

GM:
The door opens to reveal a 30' x 30' room filled will all manner of junk. Old chests, tapestries, tables, chairs, desks, urns, broken lanterns, and other debris are stacked and heaped everywhere. There are narrow paths that lead among the junk. The room smells dank and musty.

"Some may call this junk," Melissa intones, hovering above Biror's head and surveying the room "Me, I call it...junk." she sighs.


OOC I've been back playing Skyrim for the last few weeks, I can hear this in Belethor's voice :D
Fetcher
player, 174 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Fri 24 Dec 2021
at 19:37
  • msg #648

Re: Second Delve

"Looks like a ransacked bazaar." Fetch says, relieved.

He steps by Biror, going a few paces down a path on their left as he surveys the room.
Biror
PC, 64 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Sat 25 Dec 2021
at 10:42
  • msg #649

Re: Second Delve

Biror cannot help but search the room for interesting items, even though he feels the most valuable ones have already been taken.
Slattery
Player, 358 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Mon 27 Dec 2021
at 03:37
  • msg #650

Re: Second Delve

"Everybody has a room like this," Slattery says, "that room where they stick everything that doesn't fit anywhere else."

He'll look through the room for anything valuable, not really expecting to find anything.
Thea Schreiber
Player, 163 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 12/WZ 16
Mon 27 Dec 2021
at 23:32
  • msg #651

Re: Second Delve

As she activates her Mage Sight, Thea also takes a look through the various objects, on the off chance that there might be something interesting and/or useful there.

OOOC: IQ saving throw to notice anything unusual, with the aid of Detect Magic.

18:27, Today: Thea Schreiber rolled 6 with the Tunnels & Trolls, Saving Throws system.  Checking through 'junk', IQ roll.
This message was last edited by the player at 23:34, Mon 27 Dec 2021.
GM
GM, 479 posts
Fri 31 Dec 2021
at 03:42
  • msg #652

Re: Second Delve

You begin to move through the paths amidst the piles of junk, searching for anything of value. Your search turns up a few trinkets here and there, made of gold and silver. You may have found 100 gp worth of items opening drawers and digging through crates, when Thea senses an intense magical energy coming from something at the back of the room. Just then a white cloud suddenly fills the air. As your breath it in, you all choke and gag.

OOC: Everyone takes 1 CON damage.
Fetcher
player, 175 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Fri 31 Dec 2021
at 16:18
  • msg #653

Re: Second Delve

"OUT... BACK TO DOOR!" Fetcher gasps mid-yell. He desperately hurries, as best he can weaving through the cloud of the junk maze, dragging anyone in his path with him in a hasty retreat to the hall they've entered from.
Thea Schreiber
Player, 164 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 12/WZ 16
Fri 31 Dec 2021
at 16:29
  • msg #654

Re: Second Delve

Thea runs to the door, trying to cover her head with her cloak to keep magical miasma from affecting her any further.
Biror
PC, 65 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Fri 31 Dec 2021
at 17:24
  • msg #655

Re: Second Delve

Biror dashes to the door, taking the time to close it as soon as everyone is out.
Slattery
Player, 359 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:11
Fri 31 Dec 2021
at 22:51
  • msg #656

Re: Second Delve

Slattery rushes to the door with everyone else, covering his mouth and nose as well as he can.
Melissa
Player, 325 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 31 Dec 2021
at 23:09
  • msg #657

Re: Second Delve

Whilst the others had been rooting through the junk, Melissa had stayed aloft and not strayed far from the door - but she still has to wait for someone else to arrive and open it before she can escape the fumes.
"Gie' a move on will ye!" she coughs, trying to avoid the tendrils of fog.
GM
GM, 480 posts
Mon 3 Jan 2022
at 01:25
  • msg #658

Re: Second Delve

You escape the junk room into the relatively fresh air of the corridor. Thea is able to surmise that the cloud was not magical in nature, nor the source of the magic she detected, but more likely some type of spore. This is supported by the thin layer of white power on your clothes and armor.
Biror
PC, 66 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Mon 3 Jan 2022
at 12:41
  • msg #659

Re: Second Delve

"Can anyone identify that?" asks Biror, while dusting his belongings. "In any case, that locks away the possibility to enter the room for a while I think."
Thea Schreiber
Player, 165 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 10/WZ 16
Tue 4 Jan 2022
at 00:08
  • msg #660

Re: Second Delve

Thea searches her memory, trying to remember if she has ever seen, heard, or read of anything matching the description of what they just encountered.

19:06, Today: Thea Schreiber rolled 7 with the Tunnels & Trolls, Saving Throws system.  IQ roll, identify spore-thing.
GM
GM, 481 posts
Tue 4 Jan 2022
at 01:33
  • msg #661

Re: Second Delve

Thea examines the white dust and recognizes it as being similar to the spores of some types of fungus. Given your reaction, they appear to be poisonous.

L1SR on IQ15, rolled 7, success, 7 AP.
Melissa
Player, 326 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Sun 9 Jan 2022
at 10:25
  • msg #662

Re: Second Delve

Melissa brushes the dust off herself.
"Shall we try the passage west?"
Biror
PC, 67 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Sun 9 Jan 2022
at 12:14
  • msg #663

Re: Second Delve

Biror nods and proceeds to scout the west passage.
Slattery
Player, 360 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Sun 9 Jan 2022
at 18:39
  • msg #664

Re: Second Delve

Slattery coughs a few more times, then follows the others.
GM
GM, 482 posts
Sun 9 Jan 2022
at 22:16
  • msg #665

Re: Second Delve

Biror scouts ahead down the passage west as the rest follow.

The passage west is a gently sloping stairway that descends west for 20' before turning south, descending gently for another 10' and then coming to a flat corridor once more. This corridor continues south for another 30' before coming to a four-way intersection.

To the west is a short 10' passage that ends in a door; to the east is short 10' passage that intersects another N-S corridor; to the south is a gently rising set of stairs that leads south and then turns to the east.

OOC: I know that's a lot of options. I'll get the map updated soon.


Fetcher
player, 176 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 21
Mon 10 Jan 2022
at 00:47
  • msg #666

Re: Second Delve

"Downward seems like a whole new basket of asps." Fetch states flatly in a deadpan manner as they descend the steps. He wrings the leather grip of his hammer, still trailing a bit of white dust, when the group gathers and surveys the newly found corridor below.
This message was last edited by the player at 00:48, Mon 10 Jan 2022.
Melissa
Player, 327 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Wed 12 Jan 2022
at 10:32
  • msg #667

Re: Second Delve

Fetcher:
"Downward seems like a whole new basket of asps." Fetch states flatly in a deadpan manner as they descend the steps.

"The guard back in town said this place was all one level." Melissa looks around "I guess he never got this far." She pauses "Which probably means more chance of loot for us. Shall we try the door?" she asks brightly.
Slattery
Player, 361 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Wed 12 Jan 2022
at 16:44
  • msg #668

Re: Second Delve

Slattery shrugs, taking up his position beside the door and checking it for traps.
GM
GM, 483 posts
Thu 13 Jan 2022
at 01:39
  • msg #669

Re: Second Delve

Slattery moves to check the door to the west. He does not find any traps, but he does notice a cold draft coming from beneath the door and a musty smell.


20:37, Today: GM, on behalf of Slattery, rolled 10 with the Tunnels & Trolls, Saving Throws system.  L1SR LK17.

10 AP to Slattery.

Fetcher
player, 177 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 21
Thu 13 Jan 2022
at 02:22
  • msg #670

Re: Second Delve

Fetcher perks up at the mention of finally finding something of worth in this awful place, but it doesn't seem to change his demeanor much. He observes Slattery inspecting the door before them, relaxed but with hammer and newly scarred shield in hand.
Biror
PC, 68 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Thu 13 Jan 2022
at 14:12
  • msg #671

Re: Second Delve

Biror prepares himself as well, ax in hand, should the party decide to open the door.
Thea Schreiber
Player, 166 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 10/WZ 16
Thu 13 Jan 2022
at 16:24
  • msg #672

Re: Second Delve

Thea positions herself behind Slattery, ready for whatever might be behind the door.
Slattery
Player, 362 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Fri 14 Jan 2022
at 16:53
  • msg #673

Re: Second Delve

Slattery holds up a hand.

"It's a lot colder on the other side of the door," he says quietly, "and a musty smell.  Maybe a mausoleum?"
Fetcher
player, 178 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 21
Fri 14 Jan 2022
at 18:04
  • msg #674

Re: Second Delve

"When the dead stalk the halls, it's all one big mausoleum." Fetcher observes, seemingly caught off guard that the words left his head.
Melissa
Player, 328 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Sat 15 Jan 2022
at 00:40
  • msg #675

Re: Second Delve

"Well we'll never know unless someone opens the door." Melissa says pointedly, assuming position above Fetcher's shoulder and readying her wand.
Slattery
Player, 363 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Sun 16 Jan 2022
at 16:36
  • msg #676

Re: Second Delve

Slattery shrugs, then opens the door, stepping to the side to allow Fetcher clear access.
Thea Schreiber
Player, 167 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 10/WZ 16
Sat 22 Jan 2022
at 01:43
  • msg #677

Re: Second Delve

Thea peers through the room, trying to discern if their is anything magical inside.

OOC: Detect Magic is on.
GM
GM, 485 posts
Tue 25 Jan 2022
at 01:45
  • msg #678

Re: Second Delve

The door is opened and a cold draft flows out, filling the hall. The room is large, 40' x 50', but empty except for a large hole in the southeast corner.  The floor, once paved, is broken and sags toward the hole. The hole appears to be about 30' across, and at the doorway you are currently 20' from the edge. It is from this hole that the cold draft is emanating.

The only other notable feature in the room is a door set in the northern wall.

Thea detects no magic in the room.
This message was last edited by the GM at 01:46, Tue 25 Jan 2022.
Fetcher
player, 179 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 21
Tue 25 Jan 2022
at 03:27
  • msg #679

Re: Second Delve

"I don't suppose your magics can assay masonry?" The question was to no one in particular as Fetch looks very reluctant to step out onto the room's decaying floor.

"Maybe someone light on their toes should have a look..." he gently brushes Melissa forward from just off his shoulder
Biror
PC, 69 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Tue 25 Jan 2022
at 13:37
  • msg #680

Re: Second Delve

Biror checks if he finds a small lose stone. If he does, he takes it and projects it towards the hole.
This message was last edited by the player at 17:30, Wed 26 Jan 2022.
Slattery
Player, 364 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Tue 25 Jan 2022
at 18:55
  • msg #681

Re: Second Delve

"I'm not eager to descend unexpectedly down that," Slattery observes. "It might be okay if we stay toward the opposite wall, but I'd want to be roped before trying it."
GM
GM, 486 posts
Wed 26 Jan 2022
at 01:25
  • msg #682

Re: Second Delve

Biror does indeed find a loose stone. Tossing it into the pit results in a lot of noise as it clatters down. By the duration of the noise, however, Biror guesses that the pit must not be that deep.
Fetcher
player, 180 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 21
Wed 26 Jan 2022
at 01:31
  • msg #683

Re: Second Delve

Slattery:
"I'm not eager to descend unexpectedly down that," Slattery observes. "It might be okay if we stay toward the opposite wall, but I'd want to be roped before trying it."


Fetch seems mildly relieved, "Well, I can certainly anchor a rope."
Melissa
Player, 329 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Wed 26 Jan 2022
at 17:06
  • msg #684

Re: Second Delve

Fetcher:
"Maybe someone light on their toes should have a look..." he gently brushes Melissa forward from just off his shoulder

"Alright point taken bigjob." Melissa mutters and flies towards the hole/pit, keeping herself about six feet from the floor level just in case something jumps out of it.
Biror
PC, 70 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Wed 26 Jan 2022
at 17:34
  • msg #685

Re: Second Delve

Hearing the noise, and seeing Melissa fly over the hole, Biror brings out his ax. He is ready to fight, whatever happens next.
GM
GM, 487 posts
Thu 27 Jan 2022
at 01:28
  • msg #686

Re: Second Delve

Melissa can't see that far down into the hole given that she does not have a light source. She can see that below the floor is solid rock that appears to have been excavated. As she hovers over the hole, nothing moves from below.
Melissa
Player, 330 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Thu 27 Jan 2022
at 17:16
  • msg #687

Re: Second Delve

"Hole goes down further than I can see." The fairy reports back "Anyone want to throw a torch down there?"
Slattery
Player, 365 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Fri 28 Jan 2022
at 00:58
  • msg #688

Re: Second Delve

Slattery lights a torch and tosses it into the hole from the safety of the doorway.
Biror
PC, 71 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Fri 28 Jan 2022
at 15:24
  • msg #689

Re: Second Delve

Biror cannot help but approach the hole to see what the light of the torch displays.
GM
GM, 488 posts
Mon 31 Jan 2022
at 01:25
  • msg #690

Re: Second Delve

As the torch sails into the pit, Melissa and Biror see some shiny objects scattered about within, reflecting the light. When the torch hits the bottom of the put, you hear a high-pitched scream and the ground begins to shake slightly.
Thea Schreiber
Player, 168 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 10/WZ 16
Mon 31 Jan 2022
at 01:33
  • msg #691

Re: Second Delve

"Oh, that's not good," Thea says.
Biror
PC, 72 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Mon 31 Jan 2022
at 14:25
  • msg #692

Re: Second Delve

"I don't know about you, but I think we should make a run for it!" agrees Biror, anxious.
Melissa
Player, 331 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Mon 31 Jan 2022
at 17:45
  • msg #693

Re: Second Delve

GM:
As the torch sails into the pit, Melissa and Biror see some shiny objects scattered about within, reflecting the light. When the torch hits the bottom of the put, you hear a high-pitched scream and the ground begins to shake slightly.


Melissa lingers over the pit, trying to determine what if any treasure is down there as Biror and the others consider a tactical withdrawl.
"Ah dinnae think it likes fire!" she calls, readying her wand, "But ah cannae see enuf treasure tae make it worth a fight!"
Slattery
Player, 366 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Tue 1 Feb 2022
at 14:46
  • msg #694

Re: Second Delve

Slattery backs away down the hallway, keeping Fetcher in front of him while he waits to see if something monstrous is going to come out of the room.
Fetcher
player, 181 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 21
Tue 1 Feb 2022
at 15:22
  • msg #695

Re: Second Delve

Fetcher expectantly extends a hand to meet Biror at the door in case he's cutting it close getting out of the room.
GM
GM, 489 posts
Wed 2 Feb 2022
at 01:45
  • msg #696

Re: Second Delve

As the others withdraw, Melissa continues to peer down into the pit. Unfortunately she cannot see exactly what caught the light down there, but to her refined eye it certainly had the look of gold and jewels.

As the torch sputters out, the screaming and rumbling stop.
Biror
PC, 73 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Wed 2 Feb 2022
at 14:34
  • msg #697

Re: Second Delve

Biror waits a few seconds, motionless, waiting to know if something new happens down the pit.
Melissa
Player, 332 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Wed 2 Feb 2022
at 22:32
  • msg #698

Re: Second Delve

GM:
As the torch sputters out, the screaming and rumbling stop.


Melissa hovers silently as whatever is in the pit stops doing what its doing.
Frowning in thought, she lights the tip of her wand with a snap of her fingers.

OOC : Will-o-Wisp, -1 WIZ.
To GM - can Melissa see how deep the pit is, and does her spell cast any light to the bottom? She's hovering about 5 feet above the top of the pit and the 5e Will-o-wisp is 1 candlepower range upto 25 feet

GM
GM, 490 posts
Fri 4 Feb 2022
at 01:41
  • msg #699

Re: Second Delve

Melissa's spell lights up the pit. The sides and bottom are rough and look easy enough to climb down. Melissa can also see the source of the shining light, a collection of gold and silver, jewel-encrusted goblets and plates lies at the bottom of pit. However, with the light also comes the screaming. Melissa catches a brief glimpse of massive white form retreating back into the shadows and the floor begins to shake once more.
Melissa
Player, 333 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Sat 5 Feb 2022
at 14:54
  • msg #700

Re: Second Delve

Melissa dismisses her spell with another snap of her fingers and flies back to the others.
"There's some loot in there," she says "But whatever is in there doesnt like light and is big enough to shake the whole room when its upset."
She looks at the others thoughtfully, especially Biror.
"Can anyone here see in the dark?"
Slattery
Player, 367 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Sat 5 Feb 2022
at 15:19
  • msg #701

Re: Second Delve

"Thankfully, not me," Slattery says, shaking his head.
Biror
PC, 74 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Sat 5 Feb 2022
at 18:17
  • msg #702

Re: Second Delve

Biror sighs en approaches the pit again. He notes in his mind that whichever creature is down there, it possibly fears open light. Then he takes a hard look at the bottom, checking if he can distinguish something aside treasures and jewels.
GM
GM, 491 posts
Thu 10 Feb 2022
at 01:42
  • msg #703

Re: Second Delve

As the light from Melissa's spell is removed from the pit, whatever is down there gets quiet once more.

Biror moves over to the pit and peers down into the gloom. Sadly, although he may be more accustomed to the darkness than Melissa, he is unable to see much more than her.
Biror
PC, 75 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Thu 10 Feb 2022
at 18:04
  • msg #704

Re: Second Delve

Biror shrugs and tells the others that he didn't see anything.
Melissa
Player, 334 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Thu 10 Feb 2022
at 23:21
  • msg #705

Re: Second Delve

Biror:
Biror shrugs and tells the others that he didn't see anything.

"I thought dwarves could see in the dark." Melissa pouts, another illusion shattered.
Slattery
Player, 368 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Fri 11 Feb 2022
at 17:54
  • msg #706

Re: Second Delve

Slattery frowns.

"So any light," he says, "not just fire based, causes whatever is down there to be pretty irritable. Anyone feel like it's just misunderstood and want to go down without a light to make friends?"

He shakes his head indicating that he isn't considering it.
Biror
PC, 76 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Mon 14 Feb 2022
at 12:29
  • msg #707

Re: Second Delve

Biror looks incredulously at Slattery, not sure if he was joking.
GM
GM, 493 posts
Wed 23 Feb 2022
at 01:50
  • msg #708

Re: Second Delve

OOC: Plans? There is a door in the northern wall of the room if you wish to leave whatever is in the hole alone. Or you can backtrack a bit.
Biror
PC, 77 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Wed 23 Feb 2022
at 17:53
  • msg #709

Re: Second Delve

"I don't know you, but I'm not going there. We better go another way for now..." proposes Biror, with a gruff voice.
Melissa
Player, 336 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Wed 23 Feb 2022
at 23:31
  • msg #710

Re: Second Delve

"We could fill the pit with lamp oil and set light to it..." Melissa muses "It wouldnt get hot enough for the gold to melt."
Biror:
"I don't know you, but I'm not going there. We better go another way for now..." proposes Biror, with a gruff voice.


"Hmm?" she looks across at the others "I suppose you're right. We can come back to this later. Shall we go back and explore the rest of this level further? I can fly to the far door easy but you mudfoots might fall through the floor."

OOC : Reading the map, if we go East four squares we'll be in the corridor just south of the junk/spores room. The corridor appears to carry on South. Shall we try there before we go down anywhere?
This message was last edited by the player at 23:33, Wed 23 Feb 2022.
Thea Schreiber
Player, 169 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 10/WZ 16
Thu 24 Feb 2022
at 00:02
  • msg #711

Re: Second Delve

OOC: the corridor heading South sounds good.
Slattery
Player, 369 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Thu 24 Feb 2022
at 03:22
  • msg #712

Re: Second Delve

"Yeah, let's go back for now," Slattery agrees.

South sounds good to me.
Biror
PC, 78 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Fri 25 Feb 2022
at 16:47
  • msg #713

Re: Second Delve

Biror nods and will follow the group going back, keeping an eye at the hole while walking to be sure nothing unexpected comes this way.
GM
GM, 494 posts
Thu 3 Mar 2022
at 03:44
  • msg #714

Re: Second Delve

You head back east and find your guesses confirmed. You are back in the N-S corridor. The Junk Room is just to the north.

30' father south down the passage you come to an intersection.

There is a passage to the west, which should lead back toward the room with the pit you just left.

There is passage that leads east for 30' before turning sharply to the south.

The passage also continues south for 10' before ending at a door.
Biror
PC, 79 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Thu 3 Mar 2022
at 15:15
  • msg #715

Re: Second Delve

Biror cautiously approaches the door, and attempts to figure out how difficult it would be to open it.
Fetcher
player, 182 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 21
Thu 3 Mar 2022
at 18:03
  • msg #716

Re: Second Delve

After the airborne dust-trap in the junk room, Fetch is relieved to let anyone with more expertise than him investigate the door before cracking it open to possibly head that direction.
Melissa
Player, 337 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Fri 4 Mar 2022
at 17:32
  • msg #717

Re: Second Delve

Melissa hovers into place above Fetcher's shoulder.
"Here's to finding some gold rather than junk or monsters." she says hopefully.

OOC : Depending on whats in this room, Melissa could do with a short break - I plumb forgot to make her cast Poor Baby on herself following the spore encounter. 1 CON point is merely a scratch for the rest of the party, for her its 1/3rd her health.
This message was last edited by the player at 17:38, Fri 04 Mar 2022.
Slattery
Player, 370 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Sat 5 Mar 2022
at 15:00
  • msg #718

Re: Second Delve

Slattery joins Biror at the door, doing his usual trap check.
GM
GM, 495 posts
Fri 11 Mar 2022
at 06:10
  • msg #719

Re: Second Delve

The door is free of traps and easy to open.

Opening it just a crack reveals a long rectangular chamber, 30' wide and 60' long. In the center of the chamber is a large pile of boulders. There is one other door in the chamber, about 50' down on the west side.

Hovering over Fetcher's shoulder, Melissa notices a glint of shiny metal in the boulder pile.
Fetcher
player, 183 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 21
Fri 11 Mar 2022
at 06:23
  • msg #720

Re: Second Delve

Fetcher slowly opens the door the rest of the way so that all may see inside, then cautiously steps into the long room.
Melissa
Player, 338 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Fri 11 Mar 2022
at 16:29
  • msg #721

Re: Second Delve

GM:
Hovering over Fetcher's shoulder, Melissa notices a glint of shiny metal in the boulder pile.


"I see shiny!" Melissa flies forward into the room a few feet ahead of Fetcher "Strange to have a pile of boulders in the middle of the room like that." she frowns. "I'm going to take a look."
Melissa flies towards the boulders, pausing about 20 feet away, casting Detect Magic and examining from a distance.

OOC : Detect Magic 0 Wiz. Do the boulders look natural or like they were part of a carved statue or something manmade that has been destroyed?

Biror
PC, 80 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Fri 11 Mar 2022
at 18:25
  • msg #722

Re: Second Delve

Biror enters cautiously behind Melissa, checks the roof and around the boulders trying to detect traps.
Slattery
Player, 371 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Fri 11 Mar 2022
at 20:26
  • msg #723

Re: Second Delve

Slattery enters the room cautiously.

"If that pile of boulders comes alive," he says, "I'm hiding behind Fetcher."
GM
GM, 496 posts
Thu 17 Mar 2022
at 01:58
  • msg #724

Re: Second Delve

You cautiously enter the chamber, but notice nothing new. Biror's search reveals no traps that he can see and Melissa senses no magic. As she moves closer, however, she can see that the source of the shininess is a small sliver key lying among the boulders.
Biror
PC, 81 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Thu 17 Mar 2022
at 13:22
  • msg #725

Re: Second Delve

"That looks so much like a trap..." whispers Biror, wary.
Melissa
Player, 339 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Sat 19 Mar 2022
at 10:36
  • msg #726

Re: Second Delve

"Oh its a key." Melissa sounds dissapointed then brightens "Probably for a treasure chest. Or maybe the treasure vault door!"
Excited, she swoops down onto the rocks and reaches for it.
GM
GM, 497 posts
Sun 20 Mar 2022
at 02:14
  • msg #727

Re: Second Delve

As Melissa reaches for the key the pile of boulders shudders to life! The rocks roll, slide, and rearrange themselves with the sound of a landslide, sending gravel and sand flying about the chamber and blowing Melissa back 10'.

Suddenly you see an enormous rock troll standing in the middle of the chamber, the silver key hanging from around it's neck. Seeing you, it snarls and raises it's massive fists to strike.
Melissa
Player, 340 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:30
Mon 21 Mar 2022
at 00:02
  • msg #728

Re: Second Delve

GM:
As Melissa reaches for the key the pile of boulders shudders to life! The rocks roll, slide, and rearrange themselves with the sound of a landslide, sending gravel and sand flying about the chamber and blowing Melissa back 10'.

Suddenly you see an enormous rock troll standing in the middle of the chamber, the silver key hanging from around it's neck. Seeing you, it snarls and raises it's massive fists to strike.


Melissa yelps as she is flung backwards, somersaults in midair and comes up with her wand held in both hands, unleashing a full power TTYF at the rock troll.
"Chew on this ya pile o' pebbles!"

OOC TTYF 26 points damage, -10 Wiz
I think we just found that Troll to the SouthEast that had Grynn-Larr's key...

This message was last edited by the player at 00:04, Mon 21 Mar 2022.
Fetcher
player, 184 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 21
Mon 21 Mar 2022
at 04:56
  • msg #729

Re: Second Delve

Aghast, Fetcher spends a split second thinking about whether or not a sword would be effective against such an abomination. Reflexively he had already raised his warhammer and shield before beginning to slowly move laterally away from the doorway and the others as he sizes up their latest foe.
Slattery
Player, 372 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:11
Mon 21 Mar 2022
at 13:46
  • msg #730

Re: Second Delve

Despite his earlier words, Slattery moves opposite of Fetcher, to attack from the creature's opposite side.  He casts Vorpal Blade on his short sword as he moves.
Thea Schreiber
Player, 170 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 10/WZ 16
Mon 21 Mar 2022
at 19:12
  • msg #731

Re: Second Delve

Seeing the troll rise from the rubble, and muttering expletives under her breath, Thea channels no small amount of her magical energies through her staff, targeting the creature with a huge blast of destructive energy.

OOC: casting TTYF at double strength, doing 30 (INT x 2) damage, at the cost of 8(?) WIZ.
Biror
PC, 82 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:17/WZ:12
Wed 23 Mar 2022
at 18:51
  • msg #732

Re: Second Delve

"Hate to be right..." mumbles Biror as he sees the troll form up, and assesses the situation.

As his fighting companions split to attack the monster on two sides, he decides on a bold move: he rolls on himself to approach and push the enemy fast near his feet, in an attempt to make him stumble on his face!


19:50, Today: Biror rolled 3 with the Tunnels & Trolls, Saving Throws system.  Rolling stunt.


OOC: Damn!
Fetcher
player, 185 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 21
Wed 23 Mar 2022
at 20:25
  • msg #733

Re: Second Delve

Biror's charge forward forces Fetcher's hand and he lunges in to strike at the troll, as much to distract it from the dwarf's haphazard attack as to deal damage to the imposing monster.

Today: Fetcher rolled 30 using 5d6+16 with rolls of 4,2,5,1,2.  Rock troll busting
This message was last edited by the player at 20:37, Wed 23 Mar 2022.
GM
GM, 499 posts
Fri 25 Mar 2022
at 01:04
  • msg #734

Re: Second Delve

For all of it's size, the rock troll is slow to move. As it raises it's fists to strike, bolts of magical energy from Melissa, Thea, and Odhran blast off chunks of rocky flesh (3 Level 2 TTYF, 96 hits of damage in total).

Slattery steps to the side and mutters and incantation on his sword. The blade glows with magical energy.

Meanwhile, Biror curls himself into a ball and rolls himself into the trolls foot (fumbled SR). As soon as Biror crashes into the trolls boulder-like toes he is hurled backward and sprawls out on the floor (-2 CON impact damage).

Seeing Biror's predicament, Fetcher charges the trolls and smashes it with his warhammer (20 hits of damage).

You've delivered a terrible amount of damage to the troll (116 hits), but it appears unfazed.

OOC: Due to the troll's slow speed, you will get two attack rounds to it's one. This one was a freebie. Next round it will have an attack to counter yours.

Note: A level 2 TTYF costs each wizard 10 WIZ; 12 WIZ total - 2 for your staff.

This message was last edited by the GM at 01:13, Fri 25 Mar 2022.
Thea Schreiber
Player, 171 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 10/WZ 6
Fri 25 Mar 2022
at 01:35
  • msg #735

Re: Second Delve

GM:

Note: A level 2 TTYF costs each wizard 10 WIZ; 12 WIZ total - 2 for your staff.

OOC: Since we're 2nd level wizards casting a first level spell, wouldn't it be reduced one point further?
This message was last edited by the player at 01:35, Fri 25 Mar 2022.
Melissa
Player, 341 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:20
Fri 25 Mar 2022
at 09:41
  • msg #736

Re: Second Delve

Recovering from her initial shock, Melissa paces herself and looses another TTYF, this without the force of the first.
"That bugger didnae say it were a rock troll!" she curses

OOC: TTYF, 13 points damage -3 Wiz

Thea Schreiber:

OOC: Since we're 2nd level wizards casting a first level spell, wouldn't it be reduced one point further?

OOC : Yes, but casting the spell as a 2nd level to increase the effect negates that bonus, so you only get Wiz reduction for using a staff.
On the flipside, a standard 1st level TTYF now only costs 3 Wiz (-1 Level difference -2 for Staff)

Biror
PC, 83 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:12
Fri 25 Mar 2022
at 13:02
  • msg #737

Re: Second Delve

Biror shakes his head, shocked and confused to have so miserably failed at his move. Seeing how things turn out, he decides to take a more cautious approach. He jumps on his feet, brings out his hand ax and casts Vorpal Blade on it. Then he looks for the first opportunity to strike and take down the enemy!


13:56, Today: Biror rolled 26 using 3d6+12 ((3,5,6)).
40 with Vorpal Blade
-5 WIZ for casting Vorpal Blade

Slattery
Player, 373 posts
Human/Rogue/1
AD:8/AR:8/CN:12/WZ:6
Fri 25 Mar 2022
at 18:49
  • msg #738

Re: Second Delve

Slattery attacks from the side, his first attack using his Vorpal Sword spell up, and the second without it.

13:46, Today: Slattery rolled 34 using 8d6+10 with rolls of 3,4,3,2,1,5,3,3.  Vorpal sword + dagger.

13:48, Today: Slattery rolled 26 using 5d6+10 with rolls of 1,4,5,4,2.  Sword & dagger attack.


Fetcher
player, 186 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 21
Fri 25 Mar 2022
at 21:23
  • msg #739

Re: Second Delve

With the slow moving troll still on its heels, Fetch presses the opportunity to strike again, hammering at the thing's knee.

Today: Fetcher rolled 35 using 5d6+16 ((5,2,5,5,2))
Thea Schreiber
Player, 172 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 10/WZ 6
Sat 26 Mar 2022
at 01:09
  • msg #740

Re: Second Delve

Having expended no small amount of magical energy, Thea unleashes a smaller burst of the same, fully aware that she and her compatriots might have to flee if the troll is not noticeably incapacitated by their shared attacks.

OOC: TTYF, 15 pt of damage, 3 WIZ expended
GM
GM, 501 posts
Tue 29 Mar 2022
at 00:53
  • msg #741

Re: Second Delve

As Biror rises to his feet and casts Vorpal Blade upon his axe, Melissa, Thea, and Odhran once again blast the troll with magical energy. The troll falters just a bit as it takes more damage, but then strikes with stunning power.

Fetcher and Slattery move in to attack the but, but it pummels them with it's massive fists. Both the warrior and rogue are lifted off their feet and are thrown backward, landing heavily on the chamber floor (-10 CON Slattery, -15 CON Fetcher). It then stomps forward and kicks Odhran sending the leprechaun sprawling (-5 CON).

OOC: The next round you are free to act without the troll responding.
Melissa
Player, 343 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:17
Tue 29 Mar 2022
at 17:02
  • msg #742

Re: Second Delve

GM:
OOC: The next round you are free to act without the troll responding.


Melissa gapes in shock and horror at the tremendous damage the troll has just dished out despite taking huge punishment from their initial magical assault, and knows that none of them can take another hit like that.

Worse, it might follow them out of the room and knowing the doors here wont even hold back a few zombies let alone this thing.

Even worse, she needs at least one of these bigjobs alive to open the doors for her or she'll be trapped down here.

With Fletcher, Slattery and Odhran all temporarily floored she screams at the only two still on their feet.
"Thea! Cast tha slow spell on it! I'll distract it while you an' Biror get everyone oot ta tha surface!" she readies her wand "Just hold tha door open a crack for me!"

She lights up the end of her wand then arrows towards the trolls' face, aiming to grab its attention (ideally temporarily blind it) and dodge past it to the far end of the room whilst the others make their escape.

OOC : Will-o-Wisp, -1 Wiz. The 7e spell description says it can be cast at a higher level for either longer duration or more brightness. If possible, I'd have Melissa cast at 2nd level for double brightness (still only 1 Wiz with a staff) - still not much but it's a desperate gambit.
What level suicide Saving Roll does she need to make to buzz the tower Troll?

This message was last edited by the player at 17:08, Tue 29 Mar 2022.
Slattery
Player, 374 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Tue 29 Mar 2022
at 22:02
  • msg #743

Re: Second Delve

Slattery groans heavily and struggles back to his feet.  His ears are still ringing from the blow, but he parses Melissa's direction to flee.  He heads out of the room and toward the exit to the surface, in the event that they need to get out of the dungeon entirely.
Thea Schreiber
Player, 173 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 10/WZ 3
Tue 29 Mar 2022
at 22:58
  • msg #744

Re: Second Delve

Lacking the magical reserves to enact Melissa's suggestion, [OOC: WIZ is currently 3] Thea grabs Odhran and sprints for the door.
Biror
PC, 85 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:7
Wed 30 Mar 2022
at 10:31
  • msg #745

Re: Second Delve

"Again, hate to be right..." says Biror as an acknowledgement to Melissa's proposal to flee to the surface.

He checks on Slattery and Fetcher and helps them to get up and move towards the exit.
Fetcher
player, 188 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 6
Tue 12 Apr 2022
at 06:02
  • msg #746

Re: Second Delve

With a helpful hand from Biror, Fetcher is pulled to his feet and he reaches into his pack as they rush for the exit in a brief confusing moment of commotion. Desperately hoping to buy everyone some time and also allow Melissa to leave the room as well, Fetch pulls an oilskin from his bag and spikes it on the ground stomping it beneath his sandals as he reaches the door.

Once everyone on foot is through the door from which they entered, he closes the door save for a few inches, held open by an unlit torch he drops in the entryway to narrowly prop it open. Enough for a fairy he prays.

"Will fire deter that damned thing?!" he asks everyone frantically, but he's already fumbling through his pack for something to spark the oiled approach just inside the room.

Today: Fetcher rolled 21 using 2d6+16 with rolls of 1,4. SR (+DEX)(Hope I'm doing this right!)
GM
GM, 503 posts
Wed 13 Apr 2022
at 00:46
  • msg #747

Re: Second Delve

You spring into action as the massive troll moves in apparent slow motion, winding up for another attack.

Thea grabs Odran while Biror assists Fetcher and Slattery. All five of you scramble for the door as Melissa bravely darts toward the troll's face bearing her glowing wand.

As Fetcher moves, he dumps a skin of oil on the floor and does his best to prop the door open with an unlit torch (SR on DEX16, rolled 5, L1 success, 5 AP). Fetcher manages to effectively dump the oil, but the torch lands just outside the doorway and won't hold the door open if you flee. (OOC: That was a lot to do in one round.)

As Melissa races toward the troll's face (SR on LK12, rolled 7, failed, 7 AP) she does indeed catch the trolls attention, but it is not blinded. It's head turns as she flies past and across the room. She now has the troll's full attention.


20:41, Today: GM, on behalf of Melissa, rolled 7 with the Tunnels & Trolls, Saving Throws system.  SR on LK.
Biror
PC, 86 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:7
Wed 13 Apr 2022
at 12:06
  • msg #748

Re: Second Delve

Biror continues to push towards the exit of the room and the tunnel complex, handling Fetcher and Slattery as well as he can.
Melissa
Player, 344 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:17
Wed 13 Apr 2022
at 14:39
  • msg #749

Re: Second Delve

GM:
As Melissa races toward the troll's face (SR on LK12, rolled 7, failed, 7 AP) she does indeed catch the trolls attention, but it is not blinded. It's head turns as she flies past and across the room. She now has the troll's full attention.


OOC : Getting its attention to focus on the other end of the room and not dying in the process was pretty much the aim of the game. Now to keep it for a round to give the others a head start.

"See you bigjob!" Melissa screeches as loudly as she can from the far end of the room "Ha' a face full o' this!"
A TTYF leaps from the end of her wand aiming at the troll.


OOC : Level 1 TTYF, 13 damage -3 Wiz.
Slattery
Player, 375 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Wed 13 Apr 2022
at 16:48
  • msg #750

Re: Second Delve

Slattery slides a piton in between the door and the wall so it'll keep the door open a few inches, enough for Melissa to fly through, then continues up the corridor, watching back to make sure she makes it out.
GM
GM, 504 posts
Thu 14 Apr 2022
at 00:50
  • msg #751

Re: Second Delve

OOC: Melissa, make a Saving Roll on DEX as well please.
Melissa
Player, 345 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:2 |WIZ:17
Thu 14 Apr 2022
at 16:20
  • msg #752

Re: Second Delve

GM:
OOC: Melissa, make a Saving Roll on DEX as well please.


OOC : L2SR on Dex. 25-18 = 7 to succeed.
17:18, Today: Melissa rolled 9 with the Tunnels & Trolls, Saving Throws system ((6 & 3))

GM
GM, 505 posts
Fri 22 Apr 2022
at 03:53
  • msg #753

Re: Second Delve

OOC: Just waiting on actions from the rest of the group. If you are continuing to run, how far do you want to go?
Slattery
Player, 376 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Fri 22 Apr 2022
at 15:44
  • msg #754

Re: Second Delve

Slattery's waiting to see if Melissa makes it out of the room, so he's hanging back close enough to see the door.
Fetcher
player, 190 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 6
Fri 22 Apr 2022
at 17:31
  • msg #755

Re: Second Delve

Fetcher can see Slattery's clear concern for their fairy friend, but he urges him to flee with and protect the others.

"Please, go!"

He tries to peek into the room as he readies his flint and steel at the door.
Biror
PC, 87 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:7
Sat 23 Apr 2022
at 13:38
  • msg #756

Re: Second Delve

Biror concurs with Fetcher: "Let's move into the tunnel up to the first corner. Let's assess the situation there!"
GM
GM, 506 posts
Sun 24 Apr 2022
at 22:51
  • msg #757

Re: Second Delve

Fetcher and Slattery continue to wait outside the door while the others slowly make their way north; Biror urges you all onward and away from the troll.

Inside the room, Melissa blasts the troll in the face with a magical bolt. The troll is not slowed by the spell and lunges forward, intent on smashing Melissa into the wall. With a quick dash to the side (SR on DEX, rolled 9, L2 success, 18 AP), Melissa is able to just barely avoid the blow and the troll's fist slams into the wall instead.

The resulting shock wave sends Melissa tumbling downward, head over heels to land heavily on the floor (-1 CON).

Dazed, but alive, Melissa can see the open door just across the room as the troll slowly begins to move again.

OOC: Players get a free round to act. Melissa can make it out of the room in that time. 
Fetcher
player, 192 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 6
Mon 25 Apr 2022
at 05:38
  • msg #758

Re: Second Delve

"FLY!" Fetcher shouts at Melissa, bumping past Slattery to position himself at the doorway's narrow opening to the room. He tentatively strikes the flint and steel to make sure it will spark before dropping to one knee, ready to the light the oil slick on the floor as soon as the fairy regains her bearings and makes to leave the cursed room.
Slattery
Player, 377 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Mon 25 Apr 2022
at 19:21
  • msg #759

Re: Second Delve

Slattery hangs back, ready to grab Melissa and run if she's in no shape to fly.
Biror
PC, 88 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:7
Tue 26 Apr 2022
at 11:56
  • msg #760

Re: Second Delve

Biror stops his flight, waiting for his companions and ready to act in case something does not work as expected.
Melissa
Player, 346 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:1 |WIZ:17
Tue 26 Apr 2022
at 16:51
  • msg #761

Re: Second Delve

GM:
The resulting shock wave sends Melissa tumbling downward, head over heels to land heavily on the floor (-1 CON).

Dazed, but alive, Melissa can see the open door just across the room as the troll slowly begins to move again.


Melissa stifles a groan as she peels herself off the floor, glances upwards and resists the urge to give the troll a TTYF to the groin.
Instead she stays low to the floor and wings her way quietly towards the far door, picking up speed the further she gets from the troll.
"Ye're spose'd ta be leggin' it ya bigjob twazzocks!" she hisses in suprise to find both Slattery and Fetcher waiting at the door. "Let's get oot a here 'fore it ken's I'm no there anymore!"

OOC : Hopefully luring the slow moving troll to the other end of the room (50-60') has bought us an extra bit of time to make our escape. If not, well at least it looked dramatic.
Slattery
Player, 379 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Tue 26 Apr 2022
at 19:00
  • msg #762

Re: Second Delve

Slattery starts up the hallway toward the exit, relieved to find Melissa moving under her own power.
Fetcher
player, 193 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 6
Wed 27 Apr 2022
at 01:56
  • msg #763

Re: Second Delve

Fetcher strikes up a shower of sparks to catch the oil slick at the entrance to the troll's room, then with Melissa joining them he grabs Slattery's piton, turns and flees with the group.

"No need to leave an easy trail behind us." he calls ahead as he returns the flint and steel to his pack then draws his hammer, running to catch up the rest of the way.
Biror
PC, 89 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:7
Wed 27 Apr 2022
at 12:00
  • msg #764

Re: Second Delve

Biror resumes his flight with the group, attempting to take the lead in order to be the first to discover any nasty surprise ahead.
GM
GM, 507 posts
Thu 28 Apr 2022
at 01:09
  • msg #765

Re: Second Delve

Melissa successfully makes it out of the room before lumbering troll can react. She and Slattery make their way up the corridor to join Biror and the others. Fetcher sets the oil slick alight and starts a smokey fire on the floor before closing the door and joining the flight north.

With the party reassembled you make it first past the door to the junk room and then to the door that leads to your hideout. You check behind you and notice no sign of pursuit and hear no sounds to suggest troll is battering down the door.

OOC: I'll get the map updated.
Slattery
Player, 380 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Thu 28 Apr 2022
at 01:12
  • msg #766

Re: Second Delve

"It may be magicked to stay in that room guarding the key," Slattery says hopefully. "Let's check the hideout and then decide what we're doing."
Fetcher
player, 194 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 6
Thu 28 Apr 2022
at 06:37
  • msg #767

Re: Second Delve

Slattery:
"Let's check the hideout and then decide what we're doing."


"Alright." Fetch says nodding, somewhat out of breath after hurriedly fleeing. He lowers his hammer and shield relaxes just a bit.
Biror
PC, 90 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:7
Thu 28 Apr 2022
at 09:18
  • msg #768

Re: Second Delve

"Alright, I'm with you. But if we're followed, there's no way out..." points out Biror while moving forward.
Melissa
Player, 347 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:1 |WIZ:17
Thu 28 Apr 2022
at 11:57
  • msg #769

Re: Second Delve

Biror:
"Alright, I'm with you. But if we're followed, there's no way out..." points out Biror while moving forward.

"Aye, we should head for the surface." Melissa flutters along beind them "Theres nae getting oot o tha hideout 'cept for the door we came in by."
Biror
PC, 91 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:7
Thu 28 Apr 2022
at 12:41
  • msg #770

Re: Second Delve

Biror stops on his tracks, looking interrogatively at his companions.
Slattery
Player, 381 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Thu 28 Apr 2022
at 18:05
  • msg #771

Re: Second Delve

"Our camping gear is in the hideout," Slattery points out.  "We at least need to grab it if we're going to be heading back to town.  Someone can wait here and give a yell if the troll is heading in this direction."
Melissa
Player, 348 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:1 |WIZ:17
Thu 28 Apr 2022
at 21:16
  • msg #772

Re: Second Delve

Slattery:
"Our camping gear is in the hideout," Slattery points out.  "We at least need to grab it if we're going to be heading back to town.  Someone can wait here and give a yell if the troll is heading in this direction."

Melissa nearly flies into the back of Fetcher's head as they suddenly stop.
"Crivens!" she says shortly as Slattery reminds them of the need to revisit the hideout "I'll keep watch while you go fetch it, but dinnae dawdle!"

OOC : I'm guessing the party is in the corridor somewhere near the door to the Junk/Spores room at this point?
If someone leaves a lit torch on the floor, Melissa will stay in the dark on the opposite (North?) side from where the Troll would come from.

Biror
PC, 92 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:7
Fri 29 Apr 2022
at 12:48
  • msg #773

Re: Second Delve

Biror lights up a torch, puts it on the ground near Melissa then heads to the hideout to fetch the equipment left there. His firm intention is to get it done as quickly as possible!
Slattery
Player, 382 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Fri 29 Apr 2022
at 14:38
  • msg #774

Re: Second Delve

Slattery continues on his way to the hideout to retrieve his gear.
GM
GM, 508 posts
Sun 1 May 2022
at 02:39
  • msg #775

Re: Second Delve

Biror, Slattery, and Odhran go through the door that leads to the hideout and find the area still undisturbed. Hustling up the short hallway you make your way into the chamber and gather up all of the gear you stashed.

Melissa stands guard in the main corridor with Thea, neither of you see or hear any sign of the troll, or anything else for that matter.

After about 10 minutes, Biror, Slattery, and Odhran return to the main corridor with the gear secured.

OOC: You are currently outside the door that leads to the hallway to the hideout (just south of the crown room).
Slattery
Player, 383 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Sun 1 May 2022
at 21:52
  • msg #776

Re: Second Delve

Slattery looks down the hall.

"No sign of the troll?" he asks.  "I hate to go back to town with so little loot, but I'm in pretty bad shape.  Even one of those card playing goblins would be a match for me."
Thea Schreiber
Player, 174 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 10/WZ 3
Sun 1 May 2022
at 22:21
  • msg #777

Re: Second Delve

"Better to heal up and re-think our options in a safe place," Thea says, in agreement with Slattery's assessment of the situation.  "We've already pushed out luck quite a bit."
Fetcher
player, 195 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 6
Mon 2 May 2022
at 03:22
  • msg #778

Re: Second Delve

"Can't say I've ever been hit like that before." Fetcher says, dwelling on the troll fist that connected with him, as he tries to unkink his neck and back. He's suppressing the aches and pain as best he can. "I might even feel worse after a night's rest." 
Melissa
Player, 349 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:1 |WIZ:17
Mon 2 May 2022
at 08:58
  • msg #779

Re: Second Delve

Slattery:
Slattery looks down the hall.
"No sign of the troll?" he asks.

"No," Melissa stares into the gloom on the far side of the torchlight, glad that it hasnt followed them and at the same time embarrased that she was wrong.
"Oddy and I have healing spells," she says "We ought to be able to heal up and be ready to fight after a few hours, call it a half a day once we've got our magic back. But it would be a bad idea to get trapped in a room down here in our condition."
Her eyes narrow as she remembers the breif fight.
"And you never told us you knew magic!" she points an accusatory wand at Biror.

OOC : Did Thea learn the Poor Baby spell from one of us? I remember a lot of failed rolls all round when we tried teaching each other.
Biror
PC, 93 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:7
Mon 2 May 2022
at 12:48
  • msg #780

Re: Second Delve

Biror feels a bit embarrassed when being pinned down by the fairy. "Well... you never really asked." he mumbled, while taking the torch lying down in an attempt to shift the focus away from him.
Thea Schreiber
Player, 175 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 10/WZ 3
Tue 3 May 2022
at 23:06
  • msg #781

Re: Second Delve

Melissa:
OOC : Did Thea learn the Poor Baby spell from one of us? I remember a lot of failed rolls all round when we tried teaching each other.

OOC: Nope.  The two 2nd level spells Thea managed to learn was Omnipotent Eye and Glue You.
Slattery
Player, 384 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Fri 6 May 2022
at 01:28
  • msg #782

Re: Second Delve

"So far the only things we've seen wandering down here were the zombies," Slattery says, "and that cube that probably cleans up adventurer remains at night."

"I'd think if the troll were likely to wander," he continues, "the orc we kicked out of this room wouldn't have picked it as a hideout."
Fetcher
player, 196 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 6
Fri 6 May 2022
at 02:00
  • msg #783

Re: Second Delve

Torn between the promise of treasure and the opportunity to rest and heal topside in relative safety, Fetcher listens to others' input with a blank look on his face.
Biror
PC, 94 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:7
Fri 6 May 2022
at 08:43
  • msg #784

Re: Second Delve

"Alright, but if we stay here what's next? We go back to get pummeled again by this giant troll? Couldn't we find something to deal with this thing outside?" asks Biror, with a puzzled look?
Melissa
Player, 351 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:1 |WIZ:17
Fri 6 May 2022
at 18:54
  • msg #785

Re: Second Delve

Slattery:
"I'd think if the troll were likely to wander," he continues, "the orc we kicked out of this room wouldn't have picked it as a hideout."


"I guess you're right." Melissa says reluctantly. "And the goblins are down here too and it hasnt eaten them. Yet."

Biror:
"Alright, but if we stay here what's next? We go back to get pummeled again by this giant troll? Couldn't we find something to deal with this thing outside?"

"That troll took everything we could throw at it and barely noticed. We need to kill with one hit, two at most or it'll pulverise us." She pauses. "I've heard of a spell that can turn rock into mud*. If we cast it on the troll, it'd dissolve into a pile of slop. But it could cost 1000gp and the Wizards Guild wouldnt teach it to us yet."
"So until then, we'll just have to wander around until we find enough loot. Or a spellbook. This is a wizards lair, there's bound to be one somewhere."


* OOC : 3rd level spell Slush Yuck or Bog & Mire depending on your version of the spellbook. It doesnt say if it works on magical stone, but it doesnt say it doesnt work either :)
Slattery
Player, 385 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Fri 6 May 2022
at 20:14
  • msg #786

Re: Second Delve

"There's plenty of other areas to explore once we're healed," Slattery says.  "We should be able to loot enough to pay for the troll-killing spell."
GM
GM, 510 posts
Sat 7 May 2022
at 18:24
  • msg #787

Re: Second Delve

OOC: To the hideout or the exit? I may need to make a wandering monster roll soon if you stay in the corridor too long. Don't forget that to get back to town you need to make a long trek across the wasteland.
Melissa
Player, 352 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:1 |WIZ:17
Sun 8 May 2022
at 11:53
  • msg #788

Re: Second Delve

GM:
OOC: To the hideout or the exit?

OOC : Melissa will go with the others to the hideout.
Fetcher
player, 197 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 6
Sun 8 May 2022
at 17:47
  • msg #789

Re: Second Delve

"A good spell of rest, please." Fetcher practically begs for some time to recover from the last, bruising troll encounter.
Biror
PC, 95 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:15/WZ:7
Mon 9 May 2022
at 08:56
  • msg #790

Re: Second Delve

Not completely reassured by his companion's words, Biror follows reluctantly. He keeps awake while the others are resting, listening intently at any suspicious sound.
Slattery
Player, 386 posts
Human/Rogue/1
AD:8/AR:8/CN:2/WZ:6
Mon 9 May 2022
at 11:31
  • msg #791

Re: Second Delve

Slattery takes one of the watches at the hideout, although with the door secure he's not expecting any trouble.
Melissa
Player, 354 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:1 |WIZ:17
Mon 9 May 2022
at 16:53
  • msg #792

Re: Second Delve

Slattery:
Slattery takes one of the watches at the hideout, although with the door secure he's not expecting any trouble.

Melissa remains somewhat on edge, and as soon as they reach the hideout starts casting Poor Baby on the wounded, starting with herself.

OOC : Poor Baby +2 CON -4 WIZ
GM
GM, 512 posts
Sun 15 May 2022
at 01:44
  • msg #793

Re: Second Delve

You make yourselves as secure as possible in your hideout, resting, casting spells, and keeping watch. The time passes quickly and soon you are all back up to full strength despite the beating you took from the rock troll.

None of those on watch heard any disturbances in the corridor outside your hideout.

OOC: You did not mention patrols, so I assumed you all stayed in the hideout proper. Everyone is back up to full CON and WIZ. I deducted another day of provisions from everyone's sheet.
This message was last edited by the GM at 01:49, Sun 15 May 2022.
Fetcher
player, 200 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sun 15 May 2022
at 06:01
  • msg #794

Re: Second Delve

Fetcher has never felt so fortunate to wake up on a cold hard floor. He goes over his scrapes and bruises before a routine check of his equipment.
Melissa
Player, 355 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sun 15 May 2022
at 08:22
  • msg #795

Re: Second Delve

Melissa checks their provisions, not forgetting they now have Biror in the team.

OOC: I cant remember if we stored any spare provisions in the hideout or the secret room? IIRC it was 2 days back to town wasnt it?
Slattery
Player, 388 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Sun 15 May 2022
at 16:03
  • msg #796

Re: Second Delve

Slattery winces a bit at the aches and pains from yesterday's exertions.  While magic would heal the wounds, he still felt the residue.

"We've got at least one door on this floor still unexplored," he says in general while eating, "and then a few ways down, and a few rooms that we haven't quite worked out yet."

"Anyone have a preference on where we go first?"

The map makes it look like there's a secret door in the hideout room we haven't explored.  Is that right?  I'd thought the secret door led into the hideout room.
Fetcher
player, 201 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sun 15 May 2022
at 18:46
  • msg #797

Re: Second Delve

Fetcher walks over and takes a look at the map, his first look in awhile.

"Hmmm, more options than I remember. I'll probably never have my bearings down here."
Melissa
Player, 356 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sun 15 May 2022
at 21:41
  • msg #798

Re: Second Delve

Slattery:
"Anyone have a preference on where we go first?"

"Hopefully that damn troll with the key is the toughest monster here." Melissa hovers over the map and points her wand at the SouthWest corner below the room with the jewel eyed statue "Shall we try over here?" If we go around to the North we can check to see if we cleared out all the Zombies and have a look at that Glowing Orb again, get Oddy to use that new spell he learned to work out what it does. It's bound to be worth something."

OOC : Odhran did learn Omnipotent Eye, didnt he?

Slattery:
The map makes it look like there's a secret door in the hideout room we haven't explored.  Is that right?  I'd thought the secret door led into the hideout room.

OOC : Regular door into the Hideout room, but secret door to the closet where Karis the Orc stashed his loot in exploding chests.
Biror
PC, 97 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 16 May 2022
at 09:01
  • msg #799

Re: Second Delve

Somewhat more confidant in the party's capacity to survive after an uneventful night, Biror is ready to start exploring again. "Shouldn't we secure some more food at some point though?" he asks.
GM
GM, 513 posts
Mon 16 May 2022
at 21:58
  • msg #800

Re: Second Delve

OOC:

Yes, it is 2 days journey back to Dunnold if you are not seriously encumbered or sidetracked.

Odran knows the following 2nd level spells: Poor Baby, Omnipotent Eye, Glue You

As Melissa mentioned, you explored the area behind the secret door during your first delve. It's also where you stashed all of your bonus equipment, which includes the following:

5 lanterns
50' coils of hemp rope
10 torches
8 flasks of oil
1 day of preserved food (hard tack and jerky)
War hammer (Fetcher's old one)
Hand axe
Short sword
Dagger

Slattery
Player, 389 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Fri 20 May 2022
at 01:39
  • msg #801

Re: Second Delve

Melissa:
"Shall we try over here?" If we go around to the North we can check to see if we cleared out all the Zombies and have a look at that Glowing Orb again, get Oddy to use that new spell he learned to work out what it does. It's bound to be worth something."


Slattery looks interested at that.

"If we can work out how to get it safely," he says, "it might make the trip back to town worth it.  Or give us something to toss in at the troll."

Biror:
Somewhat more confidant in the party's capacity to survive after an uneventful night, Biror is ready to start exploring again. "Shouldn't we secure some more food at some point though?" he asks.


Slattery reluctantly nods.

"We could do some hunting outside," he suggests without much confidence, not being an outdoors-type himself.
Biror
PC, 98 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Fri 20 May 2022
at 09:48
  • msg #802

Re: Second Delve

Biror agrees to first go look at the glowing orb again.
GM
GM, 516 posts
Fri 27 May 2022
at 00:15
  • msg #803

Re: Second Delve

You gather up your belongings and leave your hideout, making your way back out to the main corridor. Once there you notice several sets of long and deep scratch marks in the wood on the outside of the door. Luckily it seems that whatever was here could not use the door handle.

Turning north you pass through the Crown Room and to the room with the glowing green orb you found on your first delve. There is no sign of any zombies or other threats in the corridor.

After a quick check, you open the door. Beyond the door is a narrow L-shaped chamber. It extends north for 30' and then turns east extending for another 80'. Set in the walls on either side of you are alcoves containing a partially decomposed human corpse. There are 20 alcoves with corpses in total. About 30' from the turn to the east is a 4' tall pedestal upon with sits a green glowing crystal globe.
Melissa
Player, 359 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Fri 27 May 2022
at 15:26
  • msg #804

Re: Second Delve

In reply to GM (msg # 803):

OOC First time we were here, Slattery walked in as far as tbe corner and Melissa did an overflight of the Orb without touching it. No traps or magic apart from the Orb.

Melissa looks down at Odhran "Well Oddy, time to try out that fancy spell you learned and tell us what the Orb does."

OOC - Omnipotent Eye Odhran, if you please :)
Odhran
Player, 238 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:10|WIZ:21
Sat 28 May 2022
at 01:11
  • msg #805

Re: Second Delve

"Piece of cake," Odhran says, eyeing the green orb intently. "Tell me your secrets," the leprechaun says quietly and shuts his eyes.

Odhran is silent for a few moments and then lets out a deep sigh.

"Well, bad news first. If we touch the orb, all of the deaders will come to life...so to speak. Then we're back in the zombie soup. But, whoever touches the orb will become much more powerful. There's something else there, but I can't reach any further. It's powerful magic."
Biror
PC, 100 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Sat 28 May 2022
at 18:55
  • msg #806

Re: Second Delve

"As far as I'm concerned, I say nobody should touch the orb. There are plenty enough dangers in this place without calling back the zombies again and again..." shrugs Biror.
Fetcher
player, 205 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 28 May 2022
at 20:35
  • msg #807

Re: Second Delve

"I'm inclined to agree with the dwarf. Unless we have a near surefire way to get around having to fight those shambling husks, it's unsound to be running around this place trying to draw them into a bottleneck like our previous encounter."
Slattery
Player, 391 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Sun 29 May 2022
at 21:06
  • msg #808

Re: Second Delve

"How about we toss the zombies back into the room they came out of," Slattery suggests, "and spike the door shut?  They were happy enough in there to start with, and only came out when we opened the door."
Melissa
Player, 361 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Mon 30 May 2022
at 22:20
  • msg #809

Re: Second Delve

Odhran:
"Well, bad news first. If we touch the orb, all of the deaders will come to life...so to speak. Then we're back in the zombie soup. But, whoever touches the orb will become much more powerful. There's something else there, but I can't reach any further. It's powerful magic."

"So whoever touches it will be granted great power for a breif moment before being torn apart by a score of zombies." Melissa sighs. "Unless that power includes the ability to control zombies?" She muses and sighs again "Well, it's probably not worth that much to sell anyway. Maybe we can come back to it if we dont find any better loot around here."
Melissa
Player, 362 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sun 5 Jun 2022
at 12:10
  • msg #810

Re: Second Delve

"So where to now?" Melissa asks the others.
Biror
PC, 101 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Sun 5 Jun 2022
at 12:48
  • msg #811

Re: Second Delve

If it has not been done before Biror spends some time searching the corpses sitting in the alcoves, looking for interesting items.
GM
GM, 517 posts
Sun 5 Jun 2022
at 22:02
  • msg #812

Re: Second Delve

Biror searches the corpses, but finds nothing of interest. Each is dressed in ragged and moldy clothing and have no obvious or hidden possessions Biror can find (24 AP).

18:00, Today: GM, on behalf of Biror, rolled 8 with the Tunnels & Trolls, Saving Throws system.

Biror
PC, 102 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 6 Jun 2022
at 07:51
  • msg #813

Re: Second Delve

"I don't know about you. What area didn't you visit at that level?" answers Biror to Melissa.
Slattery
Player, 392 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Sun 12 Jun 2022
at 15:08
  • msg #814

Re: Second Delve

"There's the diamond that seems like it explodes things that touch it," Slattery suggests.  "If we knew how it actually works, we could work out how to salvage it."
Melissa
Player, 363 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sun 12 Jun 2022
at 21:56
  • msg #815

Re: Second Delve

Slattery:
"There's the diamond that seems like it explodes things that touch it," Slattery suggests.  "If we knew how it actually works, we could work out how to salvage it."

"There's passages in that part of this place we havent explored." Melissa nods. "There's got to be something worth looting down here."

OOC : Didnt we use the Omnipontent Eye on the Diamond but it wasnt powerful enough? IIRC its the door currently marked ? on the map just through the secret door. Further south were a couple of passages sloping down, one with a carved arch of skulls and roses or something. We could try down there.

Biror
PC, 103 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 13 Jun 2022
at 09:49
  • msg #816

Re: Second Delve

Figuring that it as good a place as another to go to, Biror asks the little fairy to lead the way.
GM
GM, 518 posts
Mon 13 Jun 2022
at 20:40
  • msg #817

Re: Second Delve

Melissa:
OOC : Didnt we use the Omnipontent Eye on the Diamond but it wasnt powerful enough? IIRC its the door currently marked ? on the map just through the secret door. Further south were a couple of passages sloping down, one with a carved arch of skulls and roses or something. We could try down there.</Orange>


OOC: Yes, I am missing a room on the map that you explored. I'll get that corrected. It is where Melissa indicated.

Here was the description:

The door is opened to reveal a 30'x40' chamber. The room is an absolute mess. The floor is covered in ripped-up, blood-stained clothing, shattered weapons, cracked and charred pieces of armor, and scorched bones. The walls and ceiling are covered with dark stains. These look like long-dried blood.

The only clear area in the room is a 1' circle in the center in which sits a huge diamond, roughly the size of a small apple, through which red and green flecks can be seen.

Odhran, Thea, and Melissa sense intense magical energy radiating from the diamond.


Odhran did cast Omnipotent Eye on the diamond but was not able to learn any secrets.
Slattery
Player, 393 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Tue 14 Jun 2022
at 00:58
  • msg #818

Re: Second Delve

"Lead the way," Slattery says to Melissa, gesturing.  "There may be a treasure trove right around the next unexplored corner."  He doesn't sound optimistic, but he figures there's got to be more valuables around than they've found so far.
Melissa
Player, 364 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Mon 20 Jun 2022
at 20:56
  • msg #819

Re: Second Delve

Slattery:
"Lead the way," Slattery says to Melissa, gesturing.


OOC Assuming someone else can open the doors for her...

Melissa leads the party West and South via the secret door to the crossroads just to the West of the room which kept summoning Trolls whenever someone walked in. She looks into the carved archway to the West, and the short stairs and sloping passage south into the darkness.
"Well, creepy archway and tunnel, or just creepy tunnel?"
Biror
PC, 104 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Tue 21 Jun 2022
at 17:10
  • msg #820

Re: Second Delve

Biror follows Melissa closely and scouts cautiously ahead when they reach the dark passage.
GM
GM, 519 posts
Tue 21 Jun 2022
at 19:28
  • msg #821

Re: Second Delve

You reach the four-way intersection without incident.

The passage north leads back the way you came.

The passage east ends at a door after 20'. (this is the Summoning Room where trolls kept appearing)

The passage south leads to a set of stairs after 10' leading down a gentle slope for 30' before turning east.

The passage west begins with an archway covered with carvings of skeletons and strange symbols. The keystone of the arch is marked by a fanged skull surrounded by intricate carvings of ivy and creeping vines. Past this archway you see a cobweb lined stairway leading gently down into the darkness.
Biror
PC, 105 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Wed 22 Jun 2022
at 16:29
  • msg #822

Re: Second Delve

Biror goes to the west passages, looking more closely at the keystone and trying to see what's at the bottom of the stairs.
Fetcher
player, 206 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 23 Jun 2022
at 05:42
  • msg #823

Re: Second Delve

Fetcher stands in the middle of the 4 way intersection of halls, arms crossed, with a serious look on his face.

"Well..." he quickly trails off. After a moment more of studying the options to the West and to the South he shrugs and leans against a wall, watching Biror more closely investigate foreboding archway.
GM
GM, 520 posts
Thu 23 Jun 2022
at 21:57
  • msg #824

Re: Second Delve

Biror does not notice anything else about the keystone of the arch after his inspection.

Peering down into the gloom, Biror sees that the stairs lead down to a door.
Biror
PC, 106 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Fri 24 Jun 2022
at 09:04
  • msg #825

Re: Second Delve

"Are we going down then?" asks the dwarf.
Melissa
Player, 365 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 25 Jun 2022
at 17:37
  • msg #826

Re: Second Delve

In reply to Biror (msg # 825):

Mellissa looks around at the others.
"West?" she asks "Door might mean a room."
Slattery
Player, 394 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Fri 1 Jul 2022
at 22:56
  • msg #827

Re: Second Delve

"Let's check it out," Slattery agrees.  He'll move forward and do his usual check for traps.
GM
GM, 521 posts
Sat 2 Jul 2022
at 03:36
  • msg #828

Re: Second Delve

You make your way down the stairs to the door. Slattery checks it for traps but finds none.

You open the door to reveal a large 60' x 30' chamber. The entire chamber is filthy. The floor is dust covered and pieces of broken wood and small stones litter the floor, although the light from your lantern and torches reveals the occasional glitter of a gold or silver piece among the rubbish. The walls are painted a light blue shade, but this is peeling-off in large sections. The ceiling is painted dark blue but the stonework beneath is crumbling. Cobwebs fill the upper corners of the room and you can see rats moving in the dark lower corners.

But what really catches your eyes is that the room is stacked with coffins. In total, 11 coffins stand upright along the walls, and 19 lie upon the floor. Of the ones lying on the floor, 12 are crumbling and lie open and grime-filled; rats move among them enjoying the damp shelter and constant food supply from the creepy-crawlies, which abound in this grim vaulted chamber. The remainder of the coffins, including those standing up against the walls, are still sealed, though the wood is starting to rot and they are clearly damp.
Biror
PC, 107 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Tue 5 Jul 2022
at 09:33
  • msg #829

Re: Second Delve

Biror has a quick look at the open coffins, then checks the closed one to see if they are easy to open or potentially trapped.
GM
GM, 522 posts
Sat 9 Jul 2022
at 15:23
  • msg #830

Re: Second Delve

Biror has a look at one of the open coffins and sees that is grimy and full of filth, in addition to the scattered remains of a human corpse. There are other items among the filth, but Biror notices nothing of value with his cursory examination.

Checking one of the closed coffins, Biror can see no obvious sign of a lock or trap. The lids are set on with a few rusty nails.

(19 AP earned from Saving Rolls.)

11:18, Today: GM, on behalf of Biror, rolled 11 with the Tunnels & Trolls, Saving Throws system.  L1SR LK7.

11:18, Today: GM, on behalf of Biror, rolled 8 with the Tunnels & Trolls, Saving Throws system.  L1SR LK7.

Fetcher
player, 207 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 9 Jul 2022
at 16:08
  • msg #831

Re: Second Delve

"Somebody got here first, and they were in a hurry or not very good at this." Fetcher stated, still taking in the dingy room around him.
Biror
PC, 108 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Sat 9 Jul 2022
at 17:44
  • msg #832

Re: Second Delve

Biror tries to disengage the traps and lock of one closed coffin, then open it. If he notices that he is not able to unset the traps, he will not try to open.
Melissa
Player, 366 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Sat 9 Jul 2022
at 21:52
  • msg #833

Re: Second Delve

Fetcher:
"Somebody got here first, and they were in a hurry or not very good at this." Fetcher stated, still taking in the dingy room around him.

"Or something made them run off before they finished." Melissa adds, looking around the mess distastefully. "Why don't a couple of you bigjobs pry one of these coffins open and see if there's anything inside worth looting?"
Slattery
Player, 395 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Sat 9 Jul 2022
at 22:53
  • msg #834

Re: Second Delve

Slattery stands ready as Biror opens one of the coffins.

"If it's vampires," he says, "I say we feed them the goblins."
GM
GM, 523 posts
Sun 10 Jul 2022
at 20:12
  • msg #835

Re: Second Delve

Biror found no traps or lock on the coffins, simply some rusty nails holding the lids in place. These are easily pried loose.

As the coffins lid is pried free, a naked scrawy humanoid leaps out upon the dwarf! (L1SR on DEX14, rolled 6, success, 6 AP). The creature tries to grab Biror, but he dodges out of the way just in time. It hisses and bares a pair of long fangs at you.

16:05, Today: GM, on behalf of Biror, rolled 6 with the Tunnels & Trolls, Saving Throws system.  L1SR on DEX14.
Fetcher
player, 208 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sun 10 Jul 2022
at 23:35
  • msg #836

Re: Second Delve

Surprised anything would pop out of a sealed coffin, Fetcher raises his shield and crouches between the decrepit thing and the bulk of the party. He readies his hammer but takes a moment to observe the new foe and allow the magic users space to operate around or over him.
This message was last edited by the player at 23:36, Sun 10 July 2022.
Biror
PC, 109 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 11 Jul 2022
at 15:30
  • msg #837

Re: Second Delve

Biror flees to the other side of the room before deciding to do anything else!
Melissa
Player, 367 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:30
Tue 12 Jul 2022
at 16:43
  • msg #838

Re: Second Delve

GM:
As the coffins lid is pried free, a naked scrawy humanoid leaps out upon the dwarf! The creature tries to grab Biror, but he dodges out of the way just in time. It hisses and bares a pair of long fangs at you.


Melissa had been half expecting a zombie so already had her wand out.
She zaps the creature with a basic TTYF.

OOC TTYF 13pts damage -3 WIZ.
Thea Schreiber
Player, 178 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 11/WZ 16
Tue 12 Jul 2022
at 23:51
  • msg #839

Re: Second Delve

Of a same mind as Melissa, Thea also channels a bolt of destructive energy through her wand at the creature.

OOC: TTYF, 15 pt damage, 3 WIZ expended
This message was last edited by the player at 23:51, Tue 12 July 2022.
GM
GM, 524 posts
Wed 13 Jul 2022
at 22:40
  • msg #840

Re: Second Delve

The magical bolts from Melissa and Thea hit the creature in the chest and it disintegrates before your eyes.
Fetcher
player, 209 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 14 Jul 2022
at 02:34
  • msg #841

Re: Second Delve

"Hmmm"

Fetcher is impressed and relaxes momentarily. "Well done." he adds, without looking back over his shoulder.
Biror
PC, 110 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Thu 14 Jul 2022
at 11:47
  • msg #842

Re: Second Delve

"Well... I guess we don't want to do this with every coffin, do we?"

Very cautiously, Biror approaches the coffin of the incinerated vampire and searches it.
GM
GM, 525 posts
Sat 16 Jul 2022
at 01:25
  • msg #843

Re: Second Delve

Biror's search of the now empty coffin turns up a rotting bag containing 100 gold coins.
Fetcher
player, 210 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 16 Jul 2022
at 01:33
  • msg #844

Re: Second Delve

Fetcher perks up at the sound of coins clinking, his first sense of real treasure since he took up with the crew. His eyes widen as he looks in Biror's direction.

"Was our decrepit assailant a wealthy man?"
Biror
PC, 111 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Sat 16 Jul 2022
at 13:50
  • msg #845

Re: Second Delve

"I don't know what he was, but I don't mind the coins for the scare he gave us!" answers Biror, looking satisfied somehow.
Slattery
Player, 396 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Tue 19 Jul 2022
at 01:49
  • msg #846

Re: Second Delve

"Not wealthy enough," Slattery quips, secretly grateful for the magic users taking care of the fiend so quickly.
Fetcher
player, 211 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Tue 19 Jul 2022
at 02:11
  • msg #847

Re: Second Delve

Considering testing a hasty theory in the quest for more coins, Fetcher studies another closed coffin to see if he could slip a sword through the boards and cut short any potential surprises.
Melissa
Player, 368 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:27
Tue 19 Jul 2022
at 16:57
  • msg #848

Re: Second Delve

Fetcher:
Considering testing a hasty theory in the quest for more coins, Fetcher studies another closed coffin to see if he could slip a sword through the boards and cut short any potential surprises.

Melissa watches Fetcher, her own mind working on similar lines.
"I guess, you could turn the coffin upside down?" she hazards "Then whatever is inside when we open it is standing on their head."
GM
GM, 527 posts
Tue 19 Jul 2022
at 17:01
  • msg #849

Re: Second Delve

Given the state of the closed coffins, Fetcher can insert his sword blade between the lid and the base of the coffin.

Moving the coffins also seems feasible provided enough strength is involved. How much disturbance they could withstand without falling apart is another question.
Biror
PC, 113 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Wed 27 Jul 2022
at 12:15
  • msg #850

Re: Second Delve

Biror looks at Fetcher, waiting to see what he wants to do. If he decides to turn the coffing upside down, the dwarf will help him.
Fetcher
player, 212 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 27 Jul 2022
at 20:16
  • msg #851

Re: Second Delve

"What a man does for coins..." Fetcher muses before running the coffin through with his sword a few times in select places.

With Biror's help he'll tip the damned thing up and hold it while someone does the honors of opening it.
GM
GM, 528 posts
Fri 29 Jul 2022
at 14:41
  • msg #852

Re: Second Delve

Fetcher drives his sword through the nearest closed coffin lid, once, twice, three times. The blade cuts through the wet, rotting wood easily enough. As he and Biror work to tip the coffin, however, the lid falls to pieces and out spills another of the gaunt beasts upon the floor!

Fortunately for Fetcher and Biror, the creature needs a moment to right itself from it's fall before it lunges for them. It does bear two obvious stab wounds in the chest and belly, but does not bleed.
Melissa
Player, 369 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:27
Fri 29 Jul 2022
at 20:02
  • msg #853

Re: Second Delve

Melissa is as suprised as everyone else that the creature is alive having been stabbed through twice, but levels her wand and fires a TTYF at it anyway.

OOC : TTYF 13pts damage, -3 Wiz
Thea Schreiber
Player, 179 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 11/WZ 13
Fri 29 Jul 2022
at 23:31
  • msg #854

Re: Second Delve

Once again in concert with Melissa, Thea uses her wand to blast at the twice-stabbed beast.

OOC: TTYF, 15 pt damage, 3 WIZ expended

Fetcher
player, 213 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 30 Jul 2022
at 02:27
  • msg #855

Re: Second Delve

Perplexed, Fetcher can only react by crashing the precariously balanced rickety coffin down onto the grotesque creature, putting a athletic combination of strength and body weight into crushing the life from the thing.
Biror
PC, 114 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Sat 30 Jul 2022
at 15:14
  • msg #856

Re: Second Delve

A little more prepared this time, Biror jumps back than brings aout his ax and hacks at the obviously undead creature.

17:13, Today: Biror rolled 15 using 3d6+12 with rolls of 1,1,1.  Ax attack against undead creature.

... He must still be scared from the previous encounter.
Melissa
Player, 370 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:27
Sat 30 Jul 2022
at 17:05
  • msg #857

Re: Second Delve

Biror:
17:13, Today: Biror rolled 15 using 3d6+12 with rolls of 1,1,1.  Ax attack against undead creature.


OOC : Are doing doubles add and roll over for weapon and spell damage, or just Saving Rolls?
GM
GM, 529 posts
Sun 31 Jul 2022
at 20:26
  • msg #858

Re: Second Delve

Melissa:
Biror:
17:13, Today: Biror rolled 15 using 3d6+12 with rolls of 1,1,1.  Ax attack against undead creature.


OOC : Are doing doubles add and roll over for weapon and spell damage, or just Saving Rolls?


OOC: That's just for Saving Rolls.
GM
GM, 530 posts
Sun 31 Jul 2022
at 20:29
  • msg #859

Re: Second Delve

Hit by two bolts of magical energy, the undead creature is vaporized.

Fetcher drops the coffin down where the creature once was and it flies to pieces. Yet another bag hits the floor and coins are scatter everywhere.

Biror stands with his axe ready but, thankfully, has nothing to attack.
Melissa
Player, 371 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:24
Sun 31 Jul 2022
at 21:34
  • msg #860

Re: Second Delve

GM:
Hit by two bolts of magical energy, the undead creature is vaporized.

"Strange.." Melissa taps her wand against her chin thoughtfully. "They only seem vunerable to magic, and not that much of it either. Still, money is money. Shall we do another?" She looks over at Thea and Odhran "Shall we take it in turns? I'll zap the next one and if it survives the first hit, someone else zaps it again?"
Fetcher
player, 214 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Mon 1 Aug 2022
at 06:06
  • msg #861

Re: Second Delve

Fetcher busies himself gathering loose coins while Melissa entertains a plan for the next decrepit 'gift' opening.
This message was last edited by the player at 06:07, Mon 01 Aug 2022.
Slattery
Player, 397 posts
Human/Rogue/1
AD:8/AR:8/CN:13/WZ:6
Tue 9 Aug 2022
at 00:59
  • msg #862

Re: Second Delve

Slattery, unable to help with dispatching the creatures, watches the exits to make sure nothing else sneaks up on them.
Biror
PC, 115 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Tue 9 Aug 2022
at 14:00
  • msg #863

Re: Second Delve

Biror watches Fetcher, waiting to see if he wants to repeat the maneuver once again with another coffin.
Fetcher
player, 215 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Wed 10 Aug 2022
at 06:07
  • msg #864

Re: Second Delve

Fetcher simply nods to Biror, then glances back at their spell-slinging companions. He makes to grab the next battered wooden box, no longer bothering to handle them with care. He prods through it with his sword again, mostly out of some semblance of a hastily established protocol, it reminded him of his previous life with the mercenary outfit.
GM
GM, 531 posts
Sat 13 Aug 2022
at 00:22
  • msg #865

Re: Second Delve

Fetcher stabs and grabs the next coffin with less care than before. The coffin falls apart and another creature tumbles onto the floor. It jumps up and lunges at Fetcher, but he is able to narrowly avoid the snapping fangs.


20:15, Today: GM, on behalf of Fetcher, rolled 8 with the Tunnels & Trolls, Saving Throws system.  L1SR LK13. 8 AP

Fetcher
player, 216 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 13 Aug 2022
at 06:26
  • msg #866

Re: Second Delve

Fetcher reflexively steps aside from the lunging bite and takes an opportunistic hack with his sword at the surprisingly agile creature.

Fetcher rolled 31 using 5d6+16 with rolls of 4,1,6,1,3
Melissa
Player, 372 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:24
Sat 13 Aug 2022
at 20:35
  • msg #867

Re: Second Delve

Melissa calmly zaps the creature with a TTYF.
"You're next if it doesnt fall over, Oddy!"

OOC : TTYF -3 Wiz 13 pts damage
Thea Schreiber
Player, 180 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 11/WZ 10
Sun 14 Aug 2022
at 15:53
  • msg #868

Re: Second Delve

Thea sends yet another blast of magical energy at the most recent creature to emerge and threaten them, although with a bit of hesitation, as she probably only has a few more such invocations in her at the moment.

OOC: TTYF, 3 WIZ expended, 15 pt of damage.

How many coffins are left?

GM
GM, 532 posts
Fri 19 Aug 2022
at 12:11
  • msg #869

Re: Second Delve

Fetcher:
Fetcher busies himself gathering loose coins while Melissa entertains a plan for the next decrepit 'gift' opening.


OOC: Sorry, I neglected to resolve this before you opened the third coffin. Fetcher gathered 60 gp from the remains of the second coffin.
GM
GM, 533 posts
Fri 19 Aug 2022
at 12:16
  • msg #870

Re: Second Delve

Fetcher's sword slices through the creatures midsection, but it does not seem to notice. The magical blasts from Melissa and Thea, however, reduce it to ash.

A quick search of the remnants of the third coffin turns up 80 gp.

There are 8 intact coffins left standing upright against the wall (these are the ones you have been opening). There are another 7 lying on the floor that are intact. 12 more lying on the floor are already open and crumbling.
Melissa
Player, 373 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Fri 19 Aug 2022
at 17:31
  • msg #871

Re: Second Delve

GM:
There are 8 intact coffins left standing upright against the wall (these are the ones you have been opening). There are another 7 lying on the floor that are intact. 12 more lying on the floor are already open and crumbling.

"Maybe the last party to go through here just ran out of magic?" Melissa blows imaginary smoke from the end of her wand.
"I wonder if these things burn?" she glances at the melee capable members of the team "You could try a flaming torch on the next one."
GM
GM, 534 posts
Fri 26 Aug 2022
at 12:42
  • msg #872

Re: Second Delve

The coffins are all quite damp and look like they'd be difficult to burn.
Fetcher
player, 217 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 27 Aug 2022
at 04:36
  • msg #873

Re: Second Delve

"I'm not any more keen on fighting a steamed bone-bag than I am continuing to fight these dry ones." Fetcher remarks wryly, not even bothering to address the fairy eye to eye, he's focused on the remaining wooden tombs, glad they haven't popped open unexpectedly.
GM
GM, 536 posts
Sat 10 Sep 2022
at 19:02
  • msg #874

Re: Second Delve

There are 8 intact coffins left standing upright against the wall (these are the ones you have been opening). There are another 7 lying on the floor that are intact. Another 12 coffins lying on the floor are already open and crumbling.

Large rats scurry about the filth on the floor, but are generally avoiding you. Cobwebs fill the four corners of the chamber.
Biror
PC, 117 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 12 Sep 2022
at 15:29
  • msg #875

Re: Second Delve

Biror checks the intact coffins lying on the ground, trying to spot any difference between them on the ones standing.
Melissa
Player, 375 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Mon 12 Sep 2022
at 18:40
  • msg #876

Re: Second Delve

Fetcher:
"I'm not any more keen on fighting a steamed bone-bag than I am continuing to fight these dry ones." Fetcher remarks wryly, not even bothering to address the fairy eye to eye, he's focused on the remaining wooden tombs, glad they haven't popped open unexpectedly.

Melissa looks around at the rest of the party, seeing none of them are very enthusiastic about this room.
"Well, I guess we can always come back here and kill a few vampires for a few hundred gold any time we want. Shall we try somewhere else?"
GM
GM, 537 posts
Wed 14 Sep 2022
at 00:24
  • msg #877

Re: Second Delve

Biror can see no difference in the intact coffins lying on the floor. They are also sealed and the wood is damp and rotting.
Biror
PC, 118 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Wed 14 Sep 2022
at 08:14
  • msg #878

Re: Second Delve

Biror looks at Melissa. "Very well then. It is unclear who put these coffins and their content here or why. Maybe exploring the surrounding rooms will clarify that."
Melissa
Player, 377 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Mon 17 Oct 2022
at 18:02
  • msg #879

Re: Second Delve

OOC : So moving along a bit with two votes for exploring elsewhere and none against...
if we exit the vampire room we'll return to an intersection, and the only passage we havent explored is south.
I beleive our usual marching order was Slattery on point with Melissa close behind (or above), Fetcher and Biror next with Thea and Odhran last, Odhran doing a lot of looking over his shoulder and watching behind.


quote:
The passage south leads to a set of stairs after 10' leading down a gentle slope for 30' before turning east


Melissa follows close behind Slattery as they both poke their heads cautiously around the corner facing east...
Fetcher
player, 220 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Tue 18 Oct 2022
at 04:30
  • msg #880

Re: Second Delve

Fetcher closely follows, prepared to get ahead of everyone should something unseemly be around the way but awaiting a report from his two diminutive colleagues.
Biror
PC, 121 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Tue 18 Oct 2022
at 12:43
  • msg #881

Re: Second Delve

Biror follows as well, eyes wide open.
Thea Schreiber
Player, 183 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 11/WZ 7
Tue 18 Oct 2022
at 21:41
  • msg #882

Re: Second Delve

Thea trails along behind Biror.
GM
GM, 542 posts
Thu 20 Oct 2022
at 01:06
  • msg #883

Re: Second Delve

You leave the room of coffins and return east to the intersection. The passage south takes you down a series of gentle steps that turn east after 40'. This passage continues for 50' before you arrive at another intersection.

To the north is a door which presumably leads to the room with the summoning circle.

The passage continues on to the east.

Another passage leads south, down yet another gentle flight of stairs.
Biror
PC, 122 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Thu 20 Oct 2022
at 09:57
  • msg #884

Re: Second Delve

Biror scouts a few meters into both the eastern and southern passages, trying to be as discreet as possible.
Melissa
Player, 378 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Fri 21 Oct 2022
at 16:25
  • msg #885

Re: Second Delve

GM:
The passage continues on to the east.

Another passage leads south, down yet another gentle flight of stairs.

"If Oddy's map is accurate," Says Melissa "Then the east hall will probably lead back to the rock-troll. Shall we try South?"
GM
GM, 544 posts
Sat 22 Oct 2022
at 21:52
  • msg #886

Re: Second Delve

Biror's scouting to the east reveals an intersection with a door to the north, a passage south, and the continuation of the passage east.

Scouting to the south, Biror sees a T-intersection with passages leading west and east.
Biror
PC, 123 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 24 Oct 2022
at 08:31
  • msg #887

Re: Second Delve

"Alright, let's go south. Which way do you want to go? East or west?" asks the dwarf.
Melissa
Player, 379 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Tue 25 Oct 2022
at 18:08
  • msg #888

Re: Second Delve

"Well, the goblins knew about the rock troll, so they've probably been east. West?" Melissa suggests.
Thea Schreiber
Player, 184 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 11/WZ 7
Tue 25 Oct 2022
at 23:38
  • msg #889

Re: Second Delve

"West sounds good," Thea says, not seeing any flaws in Melissa's logic.
Biror
PC, 124 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Wed 26 Oct 2022
at 08:22
  • msg #890

Re: Second Delve

Biror scouts the west passage, taking his usual precautions.
Melissa
Player, 380 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Wed 26 Oct 2022
at 21:51
  • msg #891

Re: Second Delve

Biror:
Biror scouts the west passage, taking his usual precautions.


OOC : As Slattery is temporarily AFK/NPC'd, and Biror is also a rogue, shall we just change our marching order to have Biror as point man (dwarf) and Slattery in the 2nd rank with Fletcher?
Biror
PC, 125 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 31 Oct 2022
at 19:11
  • msg #892

Re: Second Delve

OOC: works for me.
GM
GM, 546 posts
Sat 5 Nov 2022
at 22:10
  • msg #893

Re: Second Delve

You move south the the T-junction and Biror scouts ahead to the west. He quickly finds that this passage splits into two: a northern one descending some stairs and ending at a door and a southern one that leads to a seemingly empty chamber.
Biror
PC, 126 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 7 Nov 2022
at 09:37
  • msg #894

Re: Second Delve

Biror motions his companions to get closer to him, then goes ahead and scouts into the empty chamber. As usual he is very cautious before moving in or touching any piece of furniture.
Fetcher
player, 221 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Tue 8 Nov 2022
at 02:02
  • msg #895

Re: Second Delve

With sword and shield at the ready, Fetcher somehow still holds out hope for a simple yet lucrative find.
Melissa
Player, 381 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Tue 8 Nov 2022
at 18:32
  • msg #896

Re: Second Delve

Melissa flies along partway between Biror in the lead and the rest of the party.
Thea Schreiber
Player, 185 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 11/WZ 7
Wed 9 Nov 2022
at 00:28
  • msg #897

Re: Second Delve

Thea follows behind Fetcher, ready to assist however she can.
GM
GM, 547 posts
Thu 10 Nov 2022
at 07:34
  • msg #898

Re: Second Delve

Biror moves into the empty chamber followed by the rest of the party. The chamber is elongate, 20' x 40'. The walls and ceiling are covered in spider webs. Scattered about the floor are several, seemingly dead, giant spiders each the size of a medium-sized dog. There is also the body of a human.
Biror
PC, 127 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Thu 10 Nov 2022
at 17:04
  • msg #899

Re: Second Delve

Cautiously, wary of any movement, Biror approaches the human body to check on its health and its possessions.
Fetcher
player, 222 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Fri 11 Nov 2022
at 01:08
  • msg #900

Re: Second Delve

Fetcher takes no chances and diligently inserts his sword into each spider carcass he passes.
GM
GM, 548 posts
Sat 12 Nov 2022
at 18:33
  • msg #901

Re: Second Delve

The spiders do not stir in response to Fetcher's stabbing. They are indeed dead, as is the human. Biror sees signs of multiple bites on the body.

The unfortunate souls appears to have died some time ago. The body has been stripped of possessions except for it's clothing, although Biror notices a ring still on one bloated finger.
Fetcher
player, 223 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 12 Nov 2022
at 19:57
  • msg #902

Re: Second Delve

"Perhaps he was poisonous." Fetcher muses, grimly. He stands next to Biror and lightly bumps the corpse with his foot.
Melissa
Player, 382 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Sat 12 Nov 2022
at 22:47
  • msg #903

Re: Second Delve

Being an urban fairy Melissa is no friend to spiders, having flown into a web or come face to face with something eight legged and half her size on more than a few occasions when exploring.

She nods at Fetcher approvingly and keeps her eyes out for egg sacs or other spiders hiding in the webs.
Biror
PC, 128 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 14 Nov 2022
at 13:43
  • msg #904

Re: Second Delve

"Melissa, can you help with this?" Biror tries to identify the ring and, failing to do so, asks the help of the fairy wizard.
Melissa
Player, 383 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Mon 14 Nov 2022
at 17:00
  • msg #905

Re: Second Delve

Biror:
"Melissa, can you help with this?"

"That looks like a ring." she says helpfully, hovering a little closer and casing a critical eye over it.

OOC Detect Magic - 0 Wiz
GM
GM, 549 posts
Wed 16 Nov 2022
at 22:58
  • msg #906

Re: Second Delve

There is no sign of any other spiders in the webs.

Melissa's spell reveals that the ring does have an enchantment.

OOC: Just a reminder about one of the House Rules:

Detect Magic: Wizards and Warrior-Wizards may normally detect magical properties of items or creatures at no expense of Wizardry. Wizards, Warrior-Wizards, and Rogues may also expend additional Wizardry to have a chance to learn the nature of the magical properties. The chance of divining the identity of the magic and the amount of detail revealed is a function of the level of the spell-caster and the amount of Wizardry expended.

Fetcher
player, 224 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Thu 17 Nov 2022
at 02:24
  • msg #907

Re: Second Delve

"What's it worth?" Fetcher asks over his shoulder, still leery and trying to eye both ends of the long room simultaneously for something unexpected to assail them.
Biror
PC, 129 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Thu 17 Nov 2022
at 16:28
  • msg #908

Re: Second Delve

Biror leaves the ring to the wizards around, and checks the room for anything else that is dangerous or valuable.
Melissa
Player, 384 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Sat 19 Nov 2022
at 17:37
  • msg #909

Re: Second Delve

"It's magical so it's probably worth something." Melissa glances at Odhran. "Oddy knows a spell that can tell us more."
Odhran
Player, 239 posts
Leprechaun/Wizard/Level 2
AD:15 |AR:0 |CN:10|WIZ:18
Sun 20 Nov 2022
at 22:37
  • msg #910

Re: Second Delve

Odhran shrugs and moves to check the ring. He speaks a few words and touches the ring.

"Ah, this ring increase the strength of whoever wears it; can't tell by how much though. Should be good for one of you warriors. You just need to get it off this poor fellow."
This message was last edited by the GM at 22:38, Sun 20 Nov 2022.
Melissa
Player, 385 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Thu 24 Nov 2022
at 17:43
  • msg #911

Re: Second Delve

Melissa looks at Slattery
"Well if you don't want it, I could probably wear it as a belt."
Fetcher
player, 225 posts
Human/Warrior/1
ADDS: 15/ AR: 18/ CON: 22
Sat 26 Nov 2022
at 03:15
  • msg #912

Re: Second Delve

In reply to Melissa (msg # 911):

"We would hate to see you carry such a burden the entire way through these treacherous halls." Fetcher chimes in, breaking his watchful stance and holding out a hand towards Odhran. "Supposing you don't want it Odhran, perhaps it would fit my hand?" Fetcher would take the leap of faith, trusting his magically inclined friend's judgment that it's a beneficial item.
GM
GM, 550 posts
Sat 26 Nov 2022
at 15:48
  • msg #913

Re: Second Delve

You manage to get the ring from the corpse's finger. After a bit of cleaning, Fetcher tries it on. When he does, Fetcher feels suddenly stronger.

OOC: Fetcher gains 2 STR while wearing the ring.
Biror
PC, 130 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 28 Nov 2022
at 09:21
  • msg #914

Re: Second Delve

If there's nothing of interest left in the room, Biror asks: "Where to now?"
Melissa
Player, 386 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Tue 29 Nov 2022
at 23:23
  • msg #915

Re: Second Delve

"We could try that door just down the stairs?" Suggests Melissa.
Biror
PC, 131 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Wed 30 Nov 2022
at 14:32
  • msg #916

Re: Second Delve

Biror goes to the designated door, then investigates and tries to open it.
This message was last edited by the player at 14:32, Wed 30 Nov 2022.
GM
GM, 551 posts
Thu 1 Dec 2022
at 01:55
  • msg #917

Re: Second Delve

Biror finds the door is simple but well built and well maintained. He checks it and sees that it is unlocked.

Opening the door reveals a well adorned and generally clean chamber, the air heavy with incense. There is a bed in one corner, two book cases filled with bound volumes and scrolls along one wall, several chests along another, and a large desk in the center of room. Several burning sticks of incense are set in holes in the desk top.

Standing next to the book cases, studying a scroll is a goblin dressed in fine purple robes. He looks up from the scroll and studies you intently.
Fetcher
player, 226 posts
Human/Warrior/1
ADDS: 17/ AR: 18/ CON: 22
Thu 1 Dec 2022
at 05:06
  • msg #918

Re: Second Delve

Looking over Biror in the doorway, Fetcher strains to see the entire room, in slight disbelief there is only a single goblin.
Biror
PC, 132 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Thu 1 Dec 2022
at 17:35
  • msg #919

Re: Second Delve

Biror stops in his tracks, not used to see living characters in rooms in these dungeons. He looks around carefully, wary of any traps, and attempts to address the goblin, in order to check his intentions.

"Hello there, how are you? We seem to have lost ourselves in these corridors. Would care to tell us where we are exactly?" he asks somewhat merrily, with a mild smile, giving way to the others so that he does not block the sight.
GM
GM, 552 posts
Sat 3 Dec 2022
at 23:30
  • msg #920

Re: Second Delve

The goblin regards Biror carefully and then smiles.

"Well, at the moment you are in the doorway of my chamber," the goblin says in perfect Common. "More generally you are in the southwestern section of the first level of dungeons of the Great Wizard's Fortress. Hopefully that is where you intend to be, for this is a very dangerous place."
Fetcher
player, 227 posts
Human/Warrior/1
ADDS: 17/ AR: 18/ CON: 22
Mon 5 Dec 2022
at 08:33
  • msg #921

Re: Second Delve

"Why are you here?" Fetcher blurts out,  skipping over the formal question of who the creature might be.
Biror
PC, 133 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 5 Dec 2022
at 15:32
  • msg #922

Re: Second Delve

"And who might you be?" adds Biror to his companion's question, as if he was excusing his behavior.
Melissa
Player, 387 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Tue 6 Dec 2022
at 12:26
  • msg #923

Re: Second Delve

Hovering over Fetcher's shoulder, Melissa silently casts Detect Magic.

OOC Detect Magic, 0 Wiz cost

GM
GM, 553 posts
Thu 8 Dec 2022
at 01:57
  • msg #924

Re: Second Delve

Melissa senses magic everywhere in the chamber.

"Ah, a fellow Wizard!" the goblin says looking at Melissa. "How wonderful. I so rarely have a chance to discuss the arcane."


"Who am I?", the goblin then says to Fetcher and Biror. "I am Drypfri and this is my home. The real question is who are you, and why are you here? Fortune hunters no doubt"
Biror
PC, 134 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Thu 8 Dec 2022
at 09:35
  • msg #925

Re: Second Delve

Brushing off the questions, Biror continues his interrogations: "My, that explains many things, right here! We have seen some very unusual things in these parts, like coffins full of undeads, or trolls appearing out of nowhere. Would you know about any of this by any chance?"
GM
GM, 554 posts
Sun 11 Dec 2022
at 22:38
  • msg #926

Re: Second Delve

Drypfri's demeanor becomes noticeably less welcoming.

"My, you're full of questions, but not answers apparently. Yes, zombies and trolls do occur here. There is much left here from the Great Wizards. Re-animating the dead was one of their specialties."
Biror
PC, 135 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Mon 12 Dec 2022
at 09:24
  • msg #927

Re: Second Delve

"Great wizards! I know you brought us into a whole lot of trouble" says the dwarf while raising his arms to Melissa, turning his back to the goblin. While the wizard cannot see his face, he blinks at her.

Turning back, he adds: "But why would anyone want to stay in such a dangerous place?"
GM
GM, 555 posts
Wed 14 Dec 2022
at 01:52
  • msg #928

Re: Second Delve

"I would imagine the same thing that has brought you here. Wealth and power," Drypfi says. "Now, one last time. Who are you?"

The goblin sets down the scroll he was reading and gazes at you intently.
Biror
PC, 136 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Wed 14 Dec 2022
at 09:25
  • msg #929

Re: Second Delve

Biror pauses hesitantly, figuring that the female characters in the group would make a better impression.
Melissa
Player, 388 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Thu 15 Dec 2022
at 00:52
  • msg #930

Re: Second Delve

GM:
"I would imagine the same thing that has brought you here. Wealth and power," Drypfi says. "Now, one last time. Who are you?"

The goblin sets down the scroll he was reading and gazes at you intently.


Melissa can feel her hair starting to frizz, a sure sign there is a lot of magic around here. When Biror hesitates she decides to butt in before he puts his foot any further into his mouth.

"Well, we started out as treasure hunters, then we kind of got stuck in a promise to a demon so now we have to find enough money to buy a couple of really good spells to defeat a troll."
GM
GM, 556 posts
Fri 16 Dec 2022
at 02:02
  • msg #931

Re: Second Delve

Drypfi's stern countenance breaks into a smile, showing his sharp teeth.

"Ah, that old play again? Grynn-Lar has been trying to get out of here for ages. So you agreed to help him? That's brave and foolish. Have you found the key yet? The troll that guards it is bad news. What type of spells were you planning to use?"
This message was last edited by the GM at 02:03, Fri 16 Dec 2022.
Melissa
Player, 389 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Fri 16 Dec 2022
at 18:05
  • msg #932

Re: Second Delve

GM:
Drypfi's stern countenance breaks into a smile, showing his sharp teeth.

"Ah, that old play again? Grynn-Lar has been trying to get out of here for ages. So you agreed to help him? That's brave and foolish. Have you found the key yet? The troll that guards it is bad news. What type of spells were you planning to use?"

"We met the troll, we barely got out with our lives." the fairy nods. "It's a rock troll, and I know there's a spell that turns rock into quicksand, so I figure we zap the troll, it melts into a puddle of mud and we just pick the key out of the mud."
"So how long have you been down here?"
she asks curiously
GM
GM, 557 posts
Wed 21 Dec 2022
at 02:30
  • msg #933

Re: Second Delve

"That could certainly help, but I'm not sure the spell will destroy him entirely. It is a very old troll. I could teach it to you if you like? One wizard doing a good turn for another. Besides, it would be good to be rid of Grynn-Lar. He gives me the creeps."

"I've been here for a few years, learning what I can from what the Great Wizards left behind. I've delved deeper into their dungeons than anyone I know of. Let me tell you, don't go any farther than your willing to risk. There's far worse than rock trolls and minor demons. But great treasures for sure."

Biror
PC, 137 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Wed 21 Dec 2022
at 15:47
  • msg #934

Re: Second Delve

Biror raises an eyebrow. "What kind of treasure?"
GM
GM, 558 posts
Thu 22 Dec 2022
at 02:49
  • msg #935

Re: Second Delve

"That got your attention, eh? Great stores of gold and jewels. But also books of spells and enchanted artifacts. The Great Wizards were quite industrious. Some are too dangerous to handle, but others can be quite useful."
Melissa
Player, 390 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Sat 24 Dec 2022
at 21:29
  • msg #936

Re: Second Delve

GM:
"That got your attention, eh? Great stores of gold and jewels. But also books of spells and enchanted artifacts. The Great Wizards were quite industrious. Some are too dangerous to handle, but others can be quite useful."

"Our last few encounters have been mostly trouble not treasure." Melissa nods "And new spells dont come cheap when you have to pay guild rates."


OOC And of course the guild wont teach any of us until we meet the minimum level, but I'm not sure how to put this into words in game.

Biror
PC, 138 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Tue 27 Dec 2022
at 18:03
  • msg #937

Re: Second Delve

Biror doesn't dare to ask, but he wonders what price is the diminutive wizard going to ask for teaching the spell.
GM
GM, 559 posts
Thu 29 Dec 2022
at 23:13
  • msg #938

Re: Second Delve

"Wellll...." the goblin says, "favors are the best form of payment here. You see I could use the help of some fighting types. A group of crazy humans has moved in here not too long ago. They worship some minor devil or another and have been making life difficult for me as of late. If you could help me clear the lot out, I could teach you three spells including Slush Yuck. Plus you could keep whatever treasure those loonies happen to have. I've got little use for gold and gems."

"And as far as the Guild is concerned, I have no love for them. Just don't tell them where you learned the spells."


"What do you say?"
Thea Schreiber
Player, 186 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 11/WZ 7
Sat 31 Dec 2022
at 00:08
  • msg #939

Re: Second Delve

"How many of these cultists are we talking about here?" Thea asks of the goblin.
GM
GM, 560 posts
Sat 31 Dec 2022
at 02:12
  • msg #940

Re: Second Delve

"A dozen or so, plus their high priest. I can deal with him, but I could use some help with rest."
Fetcher
player, 228 posts
Human/Warrior/1
ADDS: 17/ AR: 18/ CON: 22
Sat 31 Dec 2022
at 02:16
  • msg #941

Re: Second Delve

Fetcher's demeanor sours at the mention of fighter types, but reverses course shortly thereafter with the mention of the potential for gold and gems. The obstacle of crazed cultists doesn't seem to register.

"I don't think we're above a fair proposition..." Fetch trails off as he looks to the others

".. only a dozen of these worshippers down here?" he adds, puzzling over the answer to Thea's sensible inquiry.
This message was last edited by the player at 02:17, Sat 31 Dec 2022.
Biror
PC, 139 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Sat 31 Dec 2022
at 18:13
  • msg #942

Re: Second Delve

"Where can we find them?" asks the dwarf.
GM
GM, 561 posts
Sat 31 Dec 2022
at 21:17
  • msg #943

Re: Second Delve

"They've set up north of here in a temple of evil used by one of the Wizards that resided here during the War. There's a secret entrance behind a stone gargoyle set in the wall. I can lead you there and open the door. Once we're in, remember to leave the High Priest to me."

"Do we have a deal?"

Biror
PC, 140 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Sun 1 Jan 2023
at 13:26
  • msg #944

Re: Second Delve

Biror looks at his companions, ready to accept.
Thea Schreiber
Player, 187 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 11/WZ 7
Sun 1 Jan 2023
at 23:52
  • msg #945

Re: Second Delve

"You said they've given you some trouble, which means you've presumably had some direct contact with these cultists," Thea says.  "How much ground do they control, and what sort of defenses can we expect to face?"
Melissa
Player, 391 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Fri 6 Jan 2023
at 17:01
  • msg #946

Re: Second Delve

Thea Schreiber:
"How much ground do they control, and what sort of defenses can we expect to face?"

"Also we should probably rest up for a bit and get our magik back before we jump into a fight." Melissa adds.
GM
GM, 563 posts
Mon 9 Jan 2023
at 21:26
  • msg #947

Re: Second Delve

"They've been roaming about and stirring up trouble, trying to awaken things that should be left sleeping. It makes it difficult for me to complete my studies with so much commotion. As far as I know there is one large chamber past the secret entrance. There are likely more, but I haven't gone any farther."

"You are more than welcome to stay here to rest and prepare. It would be best to be at your full strength. I can help with healing some of your wounds as well."

Biror
PC, 141 posts
Dwarf/Rogue/1
AD:+10/AR:5/CN:18/WZ:12
Tue 10 Jan 2023
at 13:18
  • msg #948

Re: Second Delve

"Would you... Would you have any other weapons, magical items or potions which could help dealing with our foes?" asks the dwarf, hesitantly.
GM
GM, 564 posts
Thu 12 Jan 2023
at 02:12
  • msg #949

Re: Second Delve

"None except for the ones that I use," Drpyfri replies. "I take only what I can carry. Besides, you look like you can handle these cultists. Otherwise I wouldn't have asked."
Melissa
Player, 393 posts
Fairy / Wizard / Level 2
AD:0 |AR:0 |CN:3 |WIZ:21
Thu 19 Jan 2023
at 18:38
  • msg #950

Re: Second Delve

GM:
"None except for the ones that I use," Drpyfri replies. "I take only what I can carry. Besides, you look like you can handle these cultists. Otherwise I wouldn't have asked."

Melissa looks at the others "Well...we'll be outnumbered two to one, but if we keep together we ought to be able to win. I say we do it."
Thea Schreiber
Player, 188 posts
Human/wizard/2nd level
AD:+5/AR:5/CN 11/WZ 7
Fri 20 Jan 2023
at 01:11
  • msg #951

Re: Second Delve

"A lot will depend on how well we are able to achieve the element of surprise," Thea muses, half out loud, half to herself.  "If these cultists are able to organize and use their superior numbers to their advantage, well..." Her voice trails off, since the outcome there is one she would rather not consider.
GM
GM, 567 posts
Wed 25 Jan 2023
at 01:19
  • msg #952

Re: Second Delve

OOC: We seem to reached an agreement, so pardon the slight push. We are reaching the post limit fo this thread so we will continue on a new one.
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