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18:32, 2nd May 2024 (GMT+0)

Out of Character Chat, Part 2.

Posted by DM MalekethFor group 0
DM Maleketh
GM, 405 posts
Wed 20 Jan 2021
at 13:21
  • msg #1

Out of Character Chat, Part 2

Old thread was getting full.  Behold the new!
Lenny
player, 291 posts
Dwarf fighter 1
11/11; AC 4
Wed 20 Jan 2021
at 14:52
  • msg #2

Out of Character Chat, Part 2

Re Qadar:

From the necromancer's journal:

Otto led us back to the chasm, but the fire took his spell book. We began climbing. Otto fell at once.

Jasmine heard the howls of the white ones. They fear the light, but our supplies were limited.

Jasmine fell. I am alone. But I know the way out! Ha ha ha.


Survival through necromantic preservation.

If Lenny were a detective, he would wonder how a key to that room came to be "lost" in that fountain. Could it have been by design?

~~~

OK, a little more exploring, but I really think it's time to cash out.
This message was last edited by the player at 15:11, Wed 20 Jan 2021.
Qadar
player, 46 posts
Human Mage
Wed 20 Jan 2021
at 17:55
  • msg #3

Out of Character Chat, Part 2

Fair enough Lenny.  I missed the encounters with undead.

We might talk to him.  I am sure we have a dog collar that might have belonged to him.  I wish we had know alignment to cast on a few people.
Lenny
player, 293 posts
Dwarf fighter 1
11/11; AC 4
Wed 20 Jan 2021
at 18:12
  • msg #4

Out of Character Chat, Part 2

This is also an Egyptian-themed dungeon. They were like the original necromancers.

Right, the dog collar.

Conversation could be an option, an intriguing one. But it would be with a mad necromancer, who would be, by definition, evil.
This message was last edited by the player at 18:13, Wed 20 Jan 2021.
Ati
player, 15 posts
Wed 20 Jan 2021
at 22:24
  • msg #5

Re: Out of Character Chat, Part 2

Lenny:
This is also an Egyptian-themed dungeon. They were like the original necromancers.


Oh c’mon.  That was so Mesopotamia.
Lenny
player, 295 posts
Dwarf fighter 1
11/11; AC 4
Fri 22 Jan 2021
at 01:58
  • msg #6

Re: Out of Character Chat, Part 2

There is only so much I can keep in my head :).

Alright, stairs heading down. That's a universal indicator. Shall we call it a day, Sil?
Sil'qian Nightwind
player, 311 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Fri 22 Jan 2021
at 03:51
  • msg #7

Re: Out of Character Chat, Part 2

I admire Ati's curiosity about the stairs, but I have to admit I am wary about going down 1 (or more) levels right now.

I updated the map on the Loot thread. There are three areas that could be secret/hidden rooms. And one area that is less likely but possible.

And there is still the monkey statue room. Perhaps the magic spear that Ati now wields is the key?

DM: I forgot ask specifically, the room with the collapsed wall, east of the stirge room...is there an opening seen above the rubble; like another room; or is it just stone/earth?

I was going to say it is weird that in "interior" wall would crumble, but then there is a carrion crawler living next door!

We also have Durmen and Axel waiting (maybe) with Lankios. I know the players are gone, but IC we can walk them out of the story if needed.

After all this ramble, my vote is to check for those possible secret rooms - maybe challenge the monkeys - and then collect the two soon-to-be-ex-colleagues and head back to the Inn.

DM: If we want to cash out our small collection of goodies, including the MU scroll, is the Inn suitable or do we have to head back to Newmarket?
DM Maleketh
GM, 408 posts
Fri 22 Jan 2021
at 04:00
  • msg #8

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
DM: I forgot ask specifically, the room with the collapsed wall, east of the stirge room...is there an opening seen above the rubble; like another room; or is it just stone/earth?


Just stone.

Sil'qian Nightwind:
DM: If we want to cash out our small collection of goodies, including the MU scroll, is the Inn suitable or do we have to head back to Newmarket?


It  has been established that there is at least one merchant at the inn, though you didn't seem satisfied with his offerings when you dealt with him.  Whether avoiding those bad deals is worth another trip back down and back up the Stair is up to you.  At the very least, the inn constitutes civilization enough to let you get your XP.
This message was last edited by the GM at 04:01, Fri 22 Jan 2021.
Qadar
player, 47 posts
Human Mage
Fri 22 Jan 2021
at 06:18
  • msg #9

Re: Out of Character Chat, Part 2

Arcane scrolls, you say?

They might be secret areas, but they could be load supporting walls.
Tybalt 'Walker' Aldiron
player, 191 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 5 (4 w/Shld)
Fri 22 Jan 2021
at 06:57
  • msg #10

Re: Out of Character Chat, Part 2

I say we exhaust ourselves on this level. Going down sounds like a good place to start a new day with.

If we get our XP at the Inn, let's "save up" for a trip to Newmarket and make it worthwhile.

Lankios speaks Mythric... we just got an item with that writing did we not?
Qadar
player, 48 posts
Human Mage
Fri 22 Jan 2021
at 07:39
  • msg #11

Re: Out of Character Chat, Part 2

I think going down is for after a nice rest and resupply.  If we want to finish this level then I'm up for that.

I will note that someone is here.  The "stuff" was set up and there is unevaporated water and oil here.

Yes, we found a rod with mythric writing.  Given a day or two we can cast read magic on the other scrolls.
Sil'qian Nightwind
player, 313 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Fri 22 Jan 2021
at 20:13
  • msg #12

Re: Out of Character Chat, Part 2

In reply to Qadar (msg # 9):

Calm down Qadar! :-)

A level 6 MU spell, Bestow Curse - you need to be 12th level to cast level 6 spells! And if you read the descrip[tion for Write you will see that copying it into your book, is not exactly safe at our level.

IF anything, Sil'qian and Qadar should spend some down time comparing spell books. Although Sil'qian's is truly sad!

It sounds like everyone is in agreement to wait before going down the stairs.

Good reminder about the 8 niches in the floor and the water and oil...some kind of trap/trigger/magical device? Perhaps the well turns into a scrying device?
Sil'qian Nightwind
player, 314 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sat 23 Jan 2021
at 09:55
  • msg #13

Re: Out of Character Chat, Part 2

I thought Walker was carrying the spear...he should hand it over IC, I guess.
Tybalt 'Walker' Aldiron
player, 192 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 5 (4 w/Shld)
Sat 23 Jan 2021
at 10:34
  • msg #14

Re: Out of Character Chat, Part 2

Lenny
player, 297 posts
Dwarf fighter 1
11/11; AC 4
Sat 23 Jan 2021
at 18:53
  • msg #15

Re: Out of Character Chat, Part 2

Our characters shouldn't suffer for our daftness. Right, leave our best weapon with the paralyzed git.

DM, was there any signs of traffic in the necromancer's secret room? If there has been no movement in there for ages, there would be dust on the floor. Was there dust coating the interior of the wall-door? Does the wall-door lock from the inside or only on the outside?

In other words, has he hidden himself there while we muck about? Or is he in some state of stasis until he disturbed by the likes of us?

Did he command that collared zombie to lock the door and then drop the key in the fountain?
This message was last edited by the player at 18:54, Sat 23 Jan 2021.
DM Maleketh
GM, 409 posts
Sun 24 Jan 2021
at 00:40
  • msg #16

Re: Out of Character Chat, Part 2

Lenny:
Our characters shouldn't suffer for our daftness.


Hah, this edition is all about your characters suffering because you did something dumb. :p  That said, I'm not the type to undult punish you for someone dropping from the game.  You don't have the spear right now, but I'll be up front and say you'll be able to get it back.

Lenny:
DM, was there any signs of traffic in the necromancer's secret room? If there has been no movement in there for ages, there would be dust on the floor. Was there dust coating the interior of the wall-door?


There was a lot of dust but no sign of recent foot traffic.

Lenny:
Does the wall-door lock from the inside or only on the outside?


You didn't see a keyhole inside, but you didn't take a long enough look to know anything beyond that.
Qadar
player, 49 posts
Human Mage
Sun 24 Jan 2021
at 01:30
  • msg #17

Re: Out of Character Chat, Part 2

I'm more interested in the identify scroll although casting it from the scroll means we don't need the 100 gp pearl.

How long would Qadar need to add Mythric to his languages known, assuming he finds a teacher?
DM Maleketh
GM, 410 posts
Sun 24 Jan 2021
at 03:14
  • msg #18

Re: Out of Character Chat, Part 2

I'd need to think about that.  I don't want to make you take as long as it would in real life (potentially years), but I don't want to make it laughably quick.
Tybalt 'Walker' Aldiron
player, 193 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 5 (4 w/Shld)
Sun 24 Jan 2021
at 03:38
  • msg #19

Re: Out of Character Chat, Part 2

Good news! The monkey room is no longer going to be a problem...

https://twitchy.com/brett-3136...egacy-of-oppression/

(sorry to drag this into our game, but I couldn't help myself!)
Tybalt 'Walker' Aldiron
player, 194 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 5 (4 w/Shld)
Sun 24 Jan 2021
at 03:42
  • msg #20

Re: Out of Character Chat, Part 2

One way to think about the language acquisition thing is to consider a character has been 'working on it' for some time, and suddenly it 'clicks'... That's how Spanish was for me. I studied it for a couple months and then went to live in South America, and it still took several months after that for it to click and for my mind to be able to process it in a way that allowed me to understand it and really 'get it'.

Plus... aren't wizardy types really really really smart and stuff? ;-)
DM Maleketh
GM, 411 posts
Sun 24 Jan 2021
at 04:40
  • msg #21

Re: Out of Character Chat, Part 2

I have been thinking of tying it to Intelligence checks - say, one check every two weeks to a month.  Succeed, and you learn the language.  Fail, and you either give up or try again (spending the time and paying your teacher accordingly).
Brian Hamonet
player, 175 posts
Human Cleric 1
8/8 HP, AC 4
Sun 24 Jan 2021
at 15:46
  • msg #22

Re: Out of Character Chat, Part 2

Exams are troubling me once again, hopefully the last time. Don't mind if I don't post to the game for quite some time. Thanks.
Lenny
player, 298 posts
Dwarf fighter 1
11/11; AC 4
Sun 24 Jan 2021
at 19:00
  • msg #23

Re: Out of Character Chat, Part 2

If debris blocks access to a room, we won't check it (for now). We won't go into the monkey chamber to check that 5' stretch of eastern wall either.
Sil'qian Nightwind
player, 315 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 26 Jan 2021
at 02:20
  • msg #24

Re: Out of Character Chat, Part 2

I agree with Lenny.

We should check the accessible walls of the red and green areas on the map on the loot thread, for secret doors; except if debris will require hours to clear.

Then back to Lankios. If you want to fast-forward past the searching (except if we find something) that's OK with me!

If we find nothing :-( we can pick up at Lankios' room for expedience if you like.
DM Maleketh
GM, 416 posts
Sun 31 Jan 2021
at 02:29
  • msg #25

Re: Out of Character Chat, Part 2

Barring further word from any of you I will post tomorrow, on the assumption that you're heading back to the Sign of the Broken Head.
Lenny
player, 303 posts
Dwarf fighter 1
11/11; AC 4
Sun 31 Jan 2021
at 03:27
  • msg #26

Re: Out of Character Chat, Part 2

I will take this opportunity to remind the DM of the following: The GM may also choose to award additional experience points in any situation in which he or she feels that the players deserve it, although the authors recommend that such instances should not be overly frequent nor the awards made too large.

I love the way the authors gently advise against undue largess.

I went ahead and marked items in the loot thread we might consider unloading at the inn for exp.
This message was last edited by the player at 03:35, Sun 31 Jan 2021.
DM Maleketh
GM, 418 posts
Mon 1 Feb 2021
at 19:23
  • msg #27

Re: Out of Character Chat, Part 2

Alsmost forgot: The XP post in the Loot Thread has been updated for your most recent return to civilization.
Lenny
player, 304 posts
Dwarf fighter 1
11/11; AC 4
Mon 1 Feb 2021
at 22:03
  • msg #28

Re: Out of Character Chat, Part 2

Each share of coinage amounts to: 78 SP and 42 GP. I have removed their entries from the loot thread.

DM, I trust that you have already given us EXP for the straight coin?

Now if we sell some valuables to the merchant, do we get 100% of their GP value in exp even if we get much less back in actual GPs?
Lenny
player, 307 posts
Dwarf fighter 1
11/11; AC 4
Fri 5 Feb 2021
at 15:06
  • msg #29

Re: Out of Character Chat, Part 2

We have Brian. Why would we hire a healer?
Tybalt 'Walker' Aldiron
player, 197 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 5 (4 w/Shld)
Fri 5 Feb 2021
at 15:54
  • msg #30

Re: Out of Character Chat, Part 2

If one is good, isn't two better? Our expeditions have been high percent lethality
..

Also, I am deflecting from the fact that I forgot Brian. Low level clerics seem like fighters much of the time. Sorry Brian!
Lenny
player, 308 posts
Dwarf fighter 1
11/11; AC 4
Sat 6 Feb 2021
at 19:04
  • msg #31

Re: Out of Character Chat, Part 2

That's some seductive logic. Imagine if you applied it to children? Medieval penitents loved it as well.

Looks like we're set on selling the items in Lenny's last post, minus the chain mail. Is the merchant about?
Qadar
player, 54 posts
Human Mage
Sat 6 Feb 2021
at 23:55
  • msg #32

Re: Out of Character Chat, Part 2

I think we are taking two days - one to see if anything is magical and to read magic on ths scroll and for Sil'quin to copy spells from my book, and day 2 to reload attack spells for the dungeon.  If the armour / sword is magical determines what we do with it.

Qadar needs to buy a backpack and maybe a small metal box to protect his spellbook from fire (unless there is something lighter or cheaper).
DM Maleketh
GM, 419 posts
Sun 7 Feb 2021
at 03:01
  • msg #33

Re: Out of Character Chat, Part 2

Sorry I've been silent for a while; real life stuff happened.  I'll have a post for you guys tomorrw night.
Sil'qian Nightwind
player, 320 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sun 7 Feb 2021
at 08:34
  • msg #34

Re: Out of Character Chat, Part 2

No worries, DM...stay safe and healthy.

Walker do you want the chain mail? Your post has me confused! :-)

I'm thinking there is no point in selling the gems, just get them valued. Since they are easier to carry than coin.

Qadar the spell scroll is too high level to use so I figure we sell it now and get some cash if we can. I looked at the rules for using a scroll higher than you can cast and there are certainly some downsides to it. And it is not really that useful in any case:

Curse Item
Conjuration/Summoning
Level: Cleric 5, Magic User 6, Illusionist 6
Range: Touch
Duration: Permanent
Area of Effect: Single Item
Components: V, S
Casting Time: 1 hour
Saving Throw: Negates

This spell curses an item (magical or mundane) with a minor malevolent effect. The caster, as well as any other individual or set of individuals (such as "all town guards" or "all halflings") chosen by the caster at the time the item is cursed are not affected by the curse. Only magical items are allowed a save against the spell: saving as 10th-level fighters.

Qadar
player, 55 posts
Human Mage
Sun 7 Feb 2021
at 10:41
  • msg #35

Re: Out of Character Chat, Part 2

We can sell that scroll.  If we scribe the identify spell and figure out torch treatment we might sell that one too.  I think we have an unidentified scroll in our inventory.
DM Maleketh
GM, 420 posts
Mon 8 Feb 2021
at 01:18
  • msg #36

Re: Out of Character Chat, Part 2

Lenny:
DM, I trust that you have already given us EXP for the straight coin?

Now if we sell some valuables to the merchant, do we get 100% of their GP value in exp even if we get much less back in actual GPs?


According to the OSRIC rulebook, you actually get their GP value in XP vor simply bringing them back to town: selling them is not required.  The XP value I gave you is thus for coin, monsters, jewelry, and magic items recovered.  There is no more to be had at this time.

Sil'qian Nightwind:

What is the process for copying spells?
Qadar can copy Magic Aura and Push if he is so inclined.


The book is frustratingly vague on this subject, so I'm dipping into the 1E DMG and making some personal judgment calls.  I'm going to say that copying a spell from another magic user's spellbook takes one hour per spell level, but doesn't require special monetary or material costs and (luckily) doesn't consume the page as it would a scroll.
This message was last edited by the GM at 01:26, Mon 08 Feb 2021.
Qadar
player, 56 posts
Human Mage
Mon 8 Feb 2021
at 01:35
  • msg #37

Re: Out of Character Chat, Part 2

We still need to cast Read Magic on the spellbook and make our percentage chance to know spells to copy it, or to copy the identify spell.

I need to regain the spell slot to copy spells from Sil'quin's book.  He has permission to freely copy from mine.
This message was last edited by the player at 01:40, Mon 08 Feb 2021.
DM Maleketh
GM, 422 posts
Mon 8 Feb 2021
at 02:04
  • msg #38

Re: Out of Character Chat, Part 2

That is correct.
Lenny
player, 309 posts
Dwarf fighter 1
11/11; AC 4
Mon 8 Feb 2021
at 03:18
  • msg #39

Re: Out of Character Chat, Part 2

DM Maleketh:
The XP value I gave you is thus for coin, monsters, jewelry, and magic items recovered.  There is no more to be had at this time.

I'm still going to check under the cushions.

So our only real incentive to sell items would be to generate coin to buy other stuff.

Alright, let's wrap up the spell harvesting and re introduce ourselves to the necromancer.
Sil'qian Nightwind
player, 321 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 8 Feb 2021
at 05:32
  • msg #40

Re: Out of Character Chat, Part 2

You know, I had no recollection of that spell scroll from the monkey room! But now I remember it was in front of the first monkey.

I guess we should roll our "chance to learn", whoever makes it, should copy it into their book, and then the other can copy from the book.

I don't recall what the Torch Treatment does it might be in the OOC thread.

Also, Qadar will have to memorise Detect Magic, and check out the pile.
DM Maleketh
GM, 423 posts
Mon 8 Feb 2021
at 05:42
  • msg #41

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
I don't recall what the Torch Treatment does it might be in the OOC thread.


I feel like this is something you guys should keep track of, even if it's just in your ScratchPad.

quote:
Basil's Torch Treatment
Alteration
Level: Magic User 1
Range: 200’
Duration: See below
Area of Effect: 2 torches + 1 torch/level
Components: V, S, M
Casting Time: 1 segment
Saving Throw: None
Having grown tired of seeing his minions' torches gutter out in the midst of his explorations, the mage Basil Bracteros devised this simple spell that extends the life of torches three-fold (that is, torches last for 3 hours). The material component for this spell is a bit of firefly or glowworm phosphorous.

Qadar
player, 57 posts
Human Mage
Mon 8 Feb 2021
at 06:23
  • msg #42

Re: Out of Character Chat, Part 2

Brian could also pray for detect magic while Sil'quin copies my spellbook and Qadar casts read magic on the unknown arcane scroll.

If there is no more xp to gain we don't need to sell things unless they are heavy as we just need basic supplies.
Tybalt 'Walker' Aldiron
player, 199 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 8 Feb 2021
at 06:40
  • msg #43

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
Walker do you want the chain mail? Your post has me confused! :-)

Yeah, it was meant to be that way, Walker was trying to make up his mind. I decided to go with the chainmail after all. It's a good upgrade mechanically, and also for the progression of his character in taking Durke's quest as his own. Walker was the squire, the pathfinder, the support, Durke was the knight. Now that the burden of the quest is upon Walker's shoulders, the chainmail feels somehow more fitting.

Walker's Studded Leather is up for grabs or available to sell.
Lenny
player, 310 posts
Dwarf fighter 1
11/11; AC 4
Mon 8 Feb 2021
at 20:31
  • msg #44

Re: Out of Character Chat, Part 2

Chainmail has been removed from the loot thread.

DM:
"If you wand lodging, we've got a bunkroom.  Ten silvers a night, or three gold for a week.  We've also got a private room upstairs if you're inclined.  Three gold per night, or twenty for the whole week.  Meals are extra; two silvers gets you whatever we can whip up and two gold gets you finer fare.  Beer or ale's one silver a glass; the good stuff's one gold - stock's limited.  We do have a little brandy, though.


We rent the private room for 20 gp (5 pay 3 gp; Lenny pays 5 gp).

We hire a linkboy at 1 sp a day.

How many days do the mages need? Then we can pay for meals.
Sil'qian Nightwind
player, 323 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 9 Feb 2021
at 05:00
  • msg #45

Re: Out of Character Chat, Part 2

Time required:
Tomorrow:
  • Brian gains and casts Detect Magic on everything.
  • Qadar memorises and casts Read Magic for the spell scrolls.
  • Sil'qian copies Detect Magic and Unseen Servant from Qadar's book. If he makes his know spell rolls.
  • Qadar should roll to know Identify before Sil'qian, as Qadar will level to try again, much faster! IF he makes it he copies it into his book.
  • Sil'qian will try the Torch Treatment (a nice adventuring spell).

    Day After, head back to visit with the undead guy!


Qadar let me know if you see anything I missed with the spells.
Qadar
player, 58 posts
Human Mage
Tue 9 Feb 2021
at 10:46
  • msg #46

Re: Out of Character Chat, Part 2

I may need two days - Read Magic for the identify scroll and read magic for the new scroll.  I would cast on the new scroll as the identify spell isn't going anywhere.  Maybe we can find a 100 gp pearl from the merchant.

We certainly don't need a full week.  Qadar will skip the spells from Sil'quin's spellbook for now.
Sil'qian Nightwind
player, 324 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 10 Feb 2021
at 04:27
  • msg #47

Re: Out of Character Chat, Part 2

OSRIC p. 36:
Spell memorisation requires a minimum rest period of 4 hours, which must be spent in a quiet place without interruption.


DM: I think we can we memorise our spells in the morning, cast them, and then rest again mid-day for 4 hours, and then cast again in the evening.

What say you?

If so, we can probably get away with a single day.

Qadar, I'm not sure that casting Identify is necessary, as long as we can separate magical from mundane.

Besides, Identify looks pointless at first level: 20% chance to gain an insight into an item.
Tybalt 'Walker' Aldiron
player, 204 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 17 Feb 2021
at 17:38
  • msg #48

Re: Out of Character Chat, Part 2

Poll Time...


Q: What is the name of our new Linkboy?

1. Gus
2. Nob
3. You There! (Jhu'thyr)
4. ???
DM Maleketh
GM, 426 posts
Wed 17 Feb 2021
at 19:45
  • msg #49

Re: Out of Character Chat, Part 2

I knew I forgot something last night. I'll get casting results up tonight (hopefully).
Lenny
player, 312 posts
Dwarf fighter 1
11/11; AC 4
Wed 17 Feb 2021
at 20:39
  • msg #50

Re: Out of Character Chat, Part 2

Nob

Since we're on the verge of playing again, shall we agree on a convergence at the lair of the necromancer. If the archers just open up on the skull hounds, do we get a surprise round?
DM Maleketh
GM, 427 posts
Wed 17 Feb 2021
at 20:56
  • msg #51

Re: Out of Character Chat, Part 2

A segment of surprise seems reasonable.
Lenny
player, 313 posts
Dwarf fighter 1
11/11; AC 4
Wed 17 Feb 2021
at 21:04
  • msg #52

Re: Out of Character Chat, Part 2

Target  practice, it is, then. Bring out the Gatling guns.
Qadar
player, 60 posts
Human Mage
Thu 18 Feb 2021
at 02:22
  • msg #53

Re: Out of Character Chat, Part 2

I do not see what the arcane scroll contains in spells from the Pool of Thoth.

Other than that, rock and roll.
Sil'qian Nightwind
player, 325 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Thu 18 Feb 2021
at 03:12
  • msg #54

Re: Out of Character Chat, Part 2

I vote "Nob" it's closest to Nodwick!

I added Detect Magic and Unseen Servant to Sil'qian's burgeoning spellbook of near useless spells! :-)

We should probably split up treasure - but that can be done OOC while the game goes on and assume it happened at the Inn?
Tybalt 'Walker' Aldiron
player, 206 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 18 Feb 2021
at 03:29
  • msg #55

Re: Out of Character Chat, Part 2

That's right... I was thinking of Holy Water... Weren't the Necromancer's dogs skellies? If so, I'm not sure a barrage of arrows will do that much damage...

Maybe Walker should buy a flail? Is that too meta? Would he know this or surmise it at any rate?
DM Maleketh
GM, 429 posts
Thu 18 Feb 2021
at 03:56
  • msg #56

Re: Out of Character Chat, Part 2

It's not hard to figure out that a weapon designed to puncture muscle and internal organs won't do much against a creature that lacks both.
Qadar
player, 61 posts
Human Mage
Thu 18 Feb 2021
at 07:46
  • msg #57

Re: Out of Character Chat, Part 2

Brian is casting Detect Magic.  Qadar is casting read magic on the scroll from the Pool of Thoth.
DM Maleketh
GM, 430 posts
Thu 18 Feb 2021
at 12:18
  • msg #58

Re: Out of Character Chat, Part 2

Whoops, my mistake.  I've edited my post accordingly.
Lenny
player, 314 posts
Dwarf fighter 1
11/11; AC 4
Thu 18 Feb 2021
at 23:22
  • msg #59

Re: Out of Character Chat, Part 2

Any excavation tools for sale? Like a shovel and a pick? I don't know. I don't excavate.
Lenny
player, 315 posts
Dwarf fighter 1
11/11; AC 4
Sun 21 Feb 2021
at 18:58
  • msg #60

Re: Out of Character Chat, Part 2

Just busier than usual, DM?

Or should we maybe take a longer break so you can recharge?
DM Maleketh
GM, 431 posts
Sun 21 Feb 2021
at 21:49
  • msg #61

Re: Out of Character Chat, Part 2

Very much the former. I'm free tonight, so I'll get things back on track then
Lenny
player, 316 posts
Dwarf fighter 1
11/11; AC 4
Sun 21 Feb 2021
at 23:56
  • msg #62

Re: Out of Character Chat, Part 2

Excellent! We have a date with the necromancer kennel master.
Lenny
player, 318 posts
Dwarf fighter 1
11/11; AC 4
Mon 22 Feb 2021
at 15:00
  • msg #63

Re: Out of Character Chat, Part 2

Hey, Sil.

We presumed that the necromancer and his guard pups wouldn't have moved between one visit and the next. If they had, we might have sketched out a contingency plan. We certainly wouldn't have waited to figure out a plan of action during our surprise round.

I assume you're just doing a bit of RP before loosing a volley of arrows.

Ati, I suggest you target the necromancer with your spear after saying the spear's name.
DM Maleketh
GM, 433 posts
Wed 24 Feb 2021
at 01:33
  • msg #64

Re: Out of Character Chat, Part 2

Waiting on actions from Qadar, Ati, and Brian.
DM Maleketh
GM, 434 posts
Sat 27 Feb 2021
at 04:04
  • msg #65

Re: Out of Character Chat, Part 2

New post will hopefully be up tomorrow; otherwise I'll get it done on Sunday.
Lenny
player, 319 posts
Dwarf fighter 1
11/11; AC 4
Sun 28 Feb 2021
at 03:23
  • msg #66

Re: Out of Character Chat, Part 2

DM:
The first is that the skeletons aren't dogs, but monkeys.

That's too much, too much.

If Brian is still busy with school, could we have him attempt to turn undead in round 1?

Ati, did you take double specialization with the spear?
This message was last edited by the player at 03:24, Sun 28 Feb 2021.
DM Maleketh
GM, 436 posts
Sun 28 Feb 2021
at 13:22
  • msg #67

Re: Out of Character Chat, Part 2

Lenny:
If Brian is still busy with school, could we have him attempt to turn undead in round 1?


I contacted him via  PM and he's actually leaving. :(  I'll keep him active for this combat, at least, and yes, having him attempt to turn is fine.
Ati
player, 29 posts
Sun 28 Feb 2021
at 19:16
  • msg #68

Re: Out of Character Chat, Part 2

Lenny:
DM:
The first is that the skeletons aren't dogs, but monkeys.

That's too much, too much.

If Brian is still busy with school, could we have him attempt to turn undead in round 1?

Ati, did you take double specialization with the spear?


Yes indeed.
Lenny
player, 321 posts
Dwarf fighter 1
11/11; AC 4
Sun 28 Feb 2021
at 19:17
  • msg #69

Re: Out of Character Chat, Part 2

Then you should get two attacks the first time you attack. I guess you could take them now instead.
Ati
player, 31 posts
Sun 28 Feb 2021
at 19:24
  • msg #70

Re: Out of Character Chat, Part 2

Is the spear +2, or +3?
DM Maleketh
GM, 437 posts
Sun 28 Feb 2021
at 23:57
  • msg #71

Re: Out of Character Chat, Part 2

It hasn't been identified. Roll as though it's nonmagical and I'll apply the relevant bonuses.

Also, be sure, when you attack, to note what AC your attack hits, to minimize the busywork I have to do.
This message was last edited by the GM at 23:58, Sun 28 Feb 2021.
Ati
player, 32 posts
Mon 1 Mar 2021
at 15:32
  • msg #72

Re: Out of Character Chat, Part 2

Will do.  (Slap me good if I forget.)
This message was last edited by the player at 15:34, Mon 01 Mar 2021.
Lenny
player, 322 posts
Dwarf fighter 1
11/11; AC 4
Mon 1 Mar 2021
at 16:17
  • msg #73

Re: Out of Character Chat, Part 2

In reply to Ati (msg # 72):

And two attacks on odd rounds for double specialization (+3,+3 to hit/dmg bonus as well).

Do you have a 16 STR?

Def something going on with monkeys.
This message was last edited by the player at 16:17, Mon 01 Mar 2021.
DM Maleketh
GM, 438 posts
Mon 1 Mar 2021
at 20:52
  • msg #74

Re: Out of Character Chat, Part 2

I'm working on a combat post now, and Lenny's post has prompted me to remind you that, when in melee with multiple foes, you cannot choose your target - I'll roll randomly based on how many foes are eligible to be attacked.
Lenny
player, 323 posts
Dwarf fighter 1
11/11; AC 4
Mon 1 Mar 2021
at 21:04
  • msg #75

Re: Out of Character Chat, Part 2

Got it!
Lenny
player, 326 posts
Dwarf fighter 1
11/11; AC 4
Tue 2 Mar 2021
at 02:56
  • msg #76

Re: Out of Character Chat, Part 2

I had asked earlier about digging supplies...

Are we just talking crowbar and shovel?

Sil, I don't see any harm in doing a quick check on those couple of walls. The area does feel complete to me.

Q, there was a chamber with three hear, see, say no evil mechanical monkeys. We did get some treasure from the room. At a later time, we might return to try to deafen, blind, and silence them.
Sil'qian Nightwind
player, 330 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 2 Mar 2021
at 03:15
  • msg #77

Re: Out of Character Chat, Part 2

I would like to figure out the "puzzle" near the "well".

Maybe pour some water into the well and see if it flows into the grid? Or vice versa?

DM: the 8" x 8" sections, how deep are they?

With the vats, I wonder if water + gunky stuff = lamp oil?
DM Maleketh
GM, 443 posts
Tue 2 Mar 2021
at 05:05
  • msg #78

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
DM: the 8" x 8" sections, how deep are they?


About 6 inches.
Lenny
player, 327 posts
Dwarf fighter 1
11/11; AC 4
Tue 2 Mar 2021
at 15:00
  • msg #79

Re: Out of Character Chat, Part 2

Sil:
"I would like to figure out the "puzzle" near the "well".

I'm inclined to think that was a storage area of components used during summoning rituals by the demonologist (later turned necromancer). The journal references soliciting costly assistance from an alien entity.

DM, with shovel and crowbar, how much of a labor would it be to excavate the buried corpse?
This message was last edited by the player at 15:06, Tue 02 Mar 2021.
DM Maleketh
GM, 444 posts
Tue 2 Mar 2021
at 15:14
  • msg #80

Re: Out of Character Chat, Part 2

Unless you've got a pickaxe and a way to get the excavated rubble out of the room, it's going to take a very long time.
Lenny
player, 328 posts
Dwarf fighter 1
11/11; AC 4
Tue 2 Mar 2021
at 16:39
  • msg #81

Re: Out of Character Chat, Part 2

I will pass on that. We're not playing DCI Lenny.
Ati
player, 34 posts
Wed 3 Mar 2021
at 12:14
  • msg #82

Re: Out of Character Chat, Part 2

Lenny:
In reply to Ati (msg # 72):

And two attacks on odd rounds for double specialization (+3,+3 to hit/dmg bonus as well).

Do you have a 16 STR?

Def something going on with monkeys.


I do indeed have STR 16.  Thanks for the reminder about the extra attacks.  I added a note to my sheet.
This message was last edited by the player at 12:15, Wed 03 Mar 2021.
Lenny
player, 329 posts
Dwarf fighter 1
11/11; AC 4
Wed 3 Mar 2021
at 15:26
  • msg #83

Re: Out of Character Chat, Part 2

In reply to Ati (msg # 82):

In which case you receive an additional +1 to your damage, so with double specialization, that's +4, plus the spear's magical bonus.
Tybalt 'Walker' Aldiron
player, 209 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 4 Mar 2021
at 07:54
  • msg #84

Re: Out of Character Chat, Part 2

@DM - Are the walls constructed or natural looking? I'll IC a correlative post.
DM Maleketh
GM, 446 posts
Thu 4 Mar 2021
at 12:17
  • msg #85

Re: Out of Character Chat, Part 2

Tybalt 'Walker' Aldiron:
@DM - Are the walls constructed or natural looking? I'll IC a correlative post.


Constructed.
Lenny
player, 332 posts
Dwarf fighter 1
11/11; AC 4
Fri 5 Mar 2021
at 15:10
  • msg #86

Re: Out of Character Chat, Part 2

Oh, I forgot to ask. Does that room lock from both the inside and the outside?
DM Maleketh
GM, 449 posts
Fri 5 Mar 2021
at 15:20
  • msg #87

Re: Out of Character Chat, Part 2

Outside only.
Lenny
player, 334 posts
Dwarf fighter 1
11/11; AC 4
Fri 5 Mar 2021
at 21:41
  • msg #88

Re: Out of Character Chat, Part 2

Huh. So someone locked them in there by request/order or otherwise.
DM Maleketh
GM, 450 posts
Sat 6 Mar 2021
at 00:53
  • msg #89

Re: Out of Character Chat, Part 2

Qadar:
OOC: Are the walls still constructed?


They are.
Sil'qian Nightwind
player, 334 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sat 6 Mar 2021
at 07:03
  • msg #90

Re: Out of Character Chat, Part 2

So new marching order now that the stairs are done?! :-)

  Sil'qian
Tybalt  Ati
    Nob
Brian   Qadar
   Lenny

Infravision at front and back; melee fighter at back with cleric for immediate backup, fighter in row 2 to save the wimpy elf in front!
Qadar
player, 68 posts
Human Mage
Sat 6 Mar 2021
at 20:53
  • msg #91

Re: Out of Character Chat, Part 2

Thanks Lenny.  He also gave you the sling.
DM Maleketh
GM, 453 posts
Sun 7 Mar 2021
at 02:32
  • msg #92

Re: Out of Character Chat, Part 2

Before anyone says anything, I know the game thread is giving the "nearing post limit" message.  It still has over 40 posts to go before it hits that point though, so I'm trying to save starting a new thread for when I have something a little more interesting to show.

Also, we have a replacement player for Brian!  Welcome, New Player, and may your stay in Arden Vul be fruitful.
Sil'qian Nightwind
player, 336 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sun 7 Mar 2021
at 07:01
  • msg #93

Re: Out of Character Chat, Part 2

Welcome Brian the newer!
Qadar
player, 69 posts
Human Mage
Sun 7 Mar 2021
at 07:18
  • msg #94

Re: Out of Character Chat, Part 2

Welcome, and good luck.
Tybalt 'Walker' Aldiron
player, 213 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sun 7 Mar 2021
at 08:54
  • msg #95

Re: Out of Character Chat, Part 2

Yay! We got our healer again! Welcome!
DM Maleketh
GM, 455 posts
Sun 7 Mar 2021
at 13:29
  • msg #96

Re: Out of Character Chat, Part 2

By the way, I apologize for the map pictures being smaller and lower-res.  The map for this level is scaled much smaller than for the one you just explored, and I have to go to 150% zoom just to get the size I have.  I figure it's still clear enough for Sil to do his mapping.
Lenny
player, 336 posts
Dwarf fighter 1
11/11; AC 4
Sun 7 Mar 2021
at 19:04
  • msg #97

Re: Out of Character Chat, Part 2

The Brian is dead; long live the Brian.
Tybalt 'Walker' Aldiron
player, 214 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sun 7 Mar 2021
at 19:46
  • msg #98

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 96):

This is fine, doesn't break the site on my small screen now! ;-)
Sil'qian Nightwind
player, 338 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 8 Mar 2021
at 04:33
  • msg #99

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 96):

Works for me...I will post an updated map once shortly, pretty mundane so far!
Tybalt 'Walker' Aldiron
player, 215 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 8 Mar 2021
at 17:03
  • msg #100

Re: Out of Character Chat, Part 2

Silk's in the lead, I say he's the "Caller" for now. I don't think anybody wants to bog down and wait for everyone to post for every 10' of exploration. Carry on, we're in tow!
Thertryd
player, 1 post
Dwarven Cleric 1
HP 09/09, AC 06
Tue 9 Mar 2021
at 02:57
  • msg #101

Re: Out of Character Chat, Part 2

And this is your healer!
Sil'qian Nightwind
player, 343 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sun 14 Mar 2021
at 19:30
  • msg #102

Re: Out of Character Chat, Part 2

Walker said I should be "caller" for now. So I will pick a door and move forward unless anyone has a better idea!

No real method to my direction choice, simply hoping to circle around to where the stairs were, so we can say that we have explored/cleared a section!!

New map will be posted shortly.
Lenny
player, 338 posts
Dwarf fighter 1
11/11; AC 4
Mon 15 Mar 2021
at 14:00
  • msg #103

Re: Out of Character Chat, Part 2

In situations where there is no decision to be made, maybe we should just auto-advance. When we search for secret doors, we tend do it after we have fleshed out the map.
DM Maleketh
GM, 460 posts
Mon 15 Mar 2021
at 15:43
  • msg #104

Re: Out of Character Chat, Part 2

I'm okay with speeding things up in that fashion if everyone else is.
DM Maleketh
GM, 463 posts
Wed 17 Mar 2021
at 12:10
  • msg #105

Re: Out of Character Chat, Part 2

Abset any further input, I will post tomorrow on the assumption that you are heading south (the only available exit that isn't locked).
DM Maleketh
GM, 465 posts
Sat 20 Mar 2021
at 19:01
  • msg #106

Re: Out of Character Chat, Part 2

It looks like both Qadar and Ati may have dropped.  Getting real tired of that, I have to say.
This message was last edited by the GM at 19:02, Sat 20 Mar 2021.
Lenny
player, 341 posts
Dwarf fighter 1
11/11; AC 4
Sat 20 Mar 2021
at 19:33
  • msg #107

Re: Out of Character Chat, Part 2

I'll ask around in some of my other games.

Maybe we should just NPC the mage for the foreseeable future. It will be a long time before that character is fun to play (beyond RP).
This message was last edited by the player at 20:10, Sat 20 Mar 2021.
Sil'qian Nightwind
player, 348 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sat 20 Mar 2021
at 22:37
  • msg #108

Re: Out of Character Chat, Part 2

I don't really get it. I am playing in 5 other old-school games and this one is, by far, moving along at the best pace.

There's no doubt that single-class MUs pretty well suck at low levels. Far better to play a multi-class to allow for more actions once that one spell is cast. I recommend MU/Thief as a lot more fun.
Tybalt 'Walker' Aldiron
player, 220 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sun 21 Mar 2021
at 09:41
  • msg #109

Re: Out of Character Chat, Part 2

Like I mentioned before, let's make Qadar a hireling until such a time in the future as someone wishes to take him on. Ati could be the same, we'd just treat him as a hireling like Nob.

I realize it's not RAW OSCRIC, but one of he ways to keep magic-users interesting to play is to give them cantrips. Basic Fantasy RPG has a good method for this called 0-level spells. There are other systems as well that would be easily compatible. Certainly nothing game breaking, especially when our archers are pretty deadly. I would have no problem with houseruling a bit of simple magic for the arcane-inclined in our game. A 1d3 damage Bolt spell and maybe a weak Mage Hand familiar would really add some fun to playing the MU.

As for player attrition, this is a very hard medium to play in. A player needs to have interest, stamina and a sense of dedication. Hard to find in this day when platforms like Discord etc. exist.

Anyway, recruit if possible, but otherwise I vote to just let them fade into the ranks of support cast.
Sil'qian Nightwind
player, 350 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sun 21 Mar 2021
at 23:44
  • msg #110

Re: Out of Character Chat, Part 2

I'm OK with NPC'g Ati and Qadar for the moment. But whatever the DM decides works for me...new players are always welcome.
DM Maleketh
GM, 466 posts
Mon 22 Mar 2021
at 00:13
  • msg #111

Re: Out of Character Chat, Part 2

Tybalt 'Walker' Aldiron:
Like I mentioned before, let's make Qadar a hireling until such a time in the future as someone wishes to take him on. Ati could be the same, we'd just treat him as a hireling like Nob.


This will never happen.  New players, as a rule, do not want to take over existing characters.  They'd much rather make their own.

Walker:
I realize it's not RAW OSCRIC, but one of he ways to keep magic-users interesting to play is to give them cantrips. Basic Fantasy RPG has a good method for this called 0-level spells. There are other systems as well that would be easily compatible. Certainly nothing game breaking, especially when our archers are pretty deadly. I would have no problem with houseruling a bit of simple magic for the arcane-inclined in our game. A 1d3 damage Bolt spell and maybe a weak Mage Hand familiar would really add some fun to playing the MU.


Mid- to high-level casters already outclass basically everyone else.  Their early weakness and high XP requirements are the biggest balancing factors they have.  They aren't necessarily well-done, mind, but I'm hard-pressed to want to make casters better than they already are, even if it means they suck at low levels.

Walker:
As for player attrition, this is a very hard medium to play in. A player needs to have interest, stamina and a sense of dedication. Hard to find in this day when platforms like Discord etc. exist.


Bah, player attrition has always been a problem on PbP games.  It predates Discord by literal decades.  The closest thing there used to be was AIM, and that wasn't really suitable for RP between more than two people.

Ati, at least seems to be back - he replied to my PM, and that last post was from him, not me.
Qadar
player, 70 posts
Human Mage
Mon 22 Mar 2021
at 05:13
  • msg #112

Re: Out of Character Chat, Part 2

"Please allow me to introduce myself. I'm a man of wealth and taste.
I've been around for a long long year. Stole many a man's soul and faith..."


Greetings, I am now Qadar with a new coat of paint (Description) and soul (Player). I look forward to offering magical support to the group in the coming adventures within this dungeon. I'm going to try to work within the framework the previous player set up. However, if I miss something just let me know.

Also, I am familiar with the OSR style of gaming. I also started playing at the tail end of 2nd ed. However, this is my first time playing with OSRIC so if I miss something important I'll not be offended if you point it out.
Sil'qian Nightwind
player, 352 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 22 Mar 2021
at 06:27
  • msg #113

Re: Out of Character Chat, Part 2

Welcome Qadar the new and refreshed!

I laughed when I saw the new avatar, I took over an MU in another OSRIC game, albeit a 10th level MU, and I chose the same avatar! Great minds...

If you played 2E then you should be fine. 2E was just 1E with coat of paint and some reno's to the bathroom. OSRIC is like 1E with the clutter removed.
Tybalt 'Walker' Aldiron
player, 223 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 22 Mar 2021
at 07:20
  • msg #114

Re: Out of Character Chat, Part 2

uh...:
This will never happen.  New players, as a rule, do not want to take over existing characters.  They'd much rather make their own.

Welcome new Qadar! Glad to have you here with us! (psst, remember it was I who tried to lobby for some low-level cantrips... ;-)

DM:
Mid- to high-level casters already outclass basically everyone else.  Their early weakness and high XP requirements are the biggest balancing factors they have.  They aren't necessarily well-done, mind, but I'm hard-pressed to want to make casters better than they already are, even if it means they suck at low levels.

I don't disagree, however in a PbP, it could take YEARS of real time to get to anywhere close to the fun levels for MU... By that time, the 1d3 Bolt and Mage Hand (Force pull/push) or 0-level cantrips would be of little significance anyway. The baddies get badder and the spells get better. But between then and now...? Better buy some extra Darts and Daggers Qadar!
Qadar
player, 71 posts
Human Wizard 1
AC:10 HP:4/4 XP:523
Mon 22 Mar 2021
at 07:42
  • msg #115

Re: Out of Character Chat, Part 2

To be fair to the DM, I asked to run this character because it would allow me to get into the game faster. Had the party been in a town when the chance came up it might have been different. ;)

Thank you, both of you, for the welcome. Sil'qian, clearly we are both people of taste and sophistication. With luck the posts made under this picture will be worthy of it.

Honestly, I feel that low level wizards, when played by the right player, can be a lot of fun. It becomes more about acting around the spells then worrying about the spells themselves. Just like any other good character it is better to look beyond just what the sheet says. Heck, I'm just happy to play in this sandbox.
DM Maleketh
GM, 469 posts
Wed 24 Mar 2021
at 23:53
  • msg #116

Re: Out of Character Chat, Part 2

So, plot twist: Qadar's original player got in touch with me.  I won't go into any details, but suffice it to say that he had a good reason for being gone and out of touch, and I cannot in good conscience deny him his spot.  That said, I also don't want to boot our new player just as he's getting into the game.  Given all that, I propose that Qadar's original player take over his character, and our new player take on the role of Brian until you get back to the surface, at which point he can create his own character.  I didn't intend to run the game with seven PCs, but I don't think it should be too much of a problem, and it insures us in case real life happens to someone else.

Sound good?
Qadar
player, 74 posts
Human Wizard 1
AC:10 HP:4/4 XP:523
Thu 25 Mar 2021
at 00:17
  • msg #117

Re: Out of Character Chat, Part 2

I would never deny someone in this circumstance. I’d be happy to take on Brian with the same gusto I’ve applied to Qadar..
This message was last edited by the player at 00:19, Thu 25 Mar 2021.
Lenny
player, 343 posts
Dwarf fighter 1
11/11; AC 4
Thu 25 Mar 2021
at 02:09
  • msg #118

Re: Out of Character Chat, Part 2

Seven is fine.
Sil'qian Nightwind
player, 354 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Thu 25 Mar 2021
at 05:52
  • msg #119

Re: Out of Character Chat, Part 2

The more the merrier! That gives us two clerics for the time being. Yay!

And really this seems to be an old-school dungeon, and in the days of yore parties were often 6 to 8 PCs plus henchmen!

Welcome Qadar of old!
Lenny
player, 344 posts
Dwarf fighter 1
11/11; AC 4
Thu 25 Mar 2021
at 15:14
  • msg #120

Re: Out of Character Chat, Part 2

Yes, I was going to echo Sil's comments. The old mods didn't strictly restrict party size like the modern ones.
DM Maleketh
GM, 470 posts
Thu 25 Mar 2021
at 15:45
  • msg #121

Re: Out of Character Chat, Part 2

The player limit was entirely for my sake. Games tend to get unwieldy with more than six players or so.
DM Maleketh
GM, 471 posts
Thu 25 Mar 2021
at 23:53
  • msg #122

Re: Out of Character Chat, Part 2

There seems to be a consensus here, but I still want to wait on Qadar Classic before making any calls, in c ase he says something unexpected.  He says he might need another day or two before he can post, so for now I'll just ask everyone to sit tight.
Sil'qian Nightwind
player, 355 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Fri 26 Mar 2021
at 02:04
  • msg #123

Re: Out of Character Chat, Part 2

No problem...and while old-school games often needed large parties I get that on RPOL it often leads to attrition as the more players, the less likely they will all be posting at a similar rate.
Tybalt 'Walker' Aldiron
player, 224 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Fri 26 Mar 2021
at 10:06
  • msg #124

Re: Out of Character Chat, Part 2

No problem by me. If anything DM, just kinda usher us along. Maybe we have a Caller and an Assistant Caller for most things. If someone falls behind in the posts a little just jump in where we can. Combat is a little different of course, but much of the RP and exploration can proceed without having to wait for everyone to post each time. Plus another cleric!
DM Maleketh
GM, 472 posts
Sat 27 Mar 2021
at 23:56
  • msg #125

Re: Out of Character Chat, Part 2

Well, I wanted to wait for Qadar to drop in, but it seems he's still indisposed.  In the interest of not letting the game stagnate, I've given him back his character and given our new player control of Brian.
Brian Hamonet
player, 176 posts
Human Cleric 1
8/8 HP, AC 4
Sun 28 Mar 2021
at 00:10
  • msg #126

Re: Out of Character Chat, Part 2

"He's not a Cleric! He's just a very naughty boy!"

Thank you, DM, for making the swap. I look forward to seeing what develops with the current scene as we move forward. :)
Lenny
player, 347 posts
Dwarf fighter 1
11/11; AC 4
Sun 28 Mar 2021
at 13:43
  • msg #127

Re: Out of Character Chat, Part 2

So Ati remains Ati.

Brian who was Qadar is now Brian again, but not the first Brian.

Qadar remains in limbo.

It looks like this module was written with real intelligence. We had the literal bloodsuckers on the first floor, the stirges, and they were replaced by figurative bloodsuckers, the extortionist halflings--like a manifestation of Chicago Irish gangsters. If we were evil, we'd be right to kill them here and now.
This message was last edited by the player at 13:43, Sun 28 Mar 2021.
Sil'qian Nightwind
player, 356 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sun 28 Mar 2021
at 22:23
  • msg #128

Re: Out of Character Chat, Part 2

DM: Two questions:
  1. Is the humanoid slumped against the wall a halfling?
  2. Was the halfling corpse we found in the level above, dressed similarly to these halflings?


Lenny: I'm not sure that we need to be evil to kill halflings running a protection racket!

And while I as thinking we might be able to negotiate more reasonable terms (who knows how many of them are here) our stalwart dwarves may have inadvertently made the decision for us, let's see how it plays out!
This message was last edited by the player at 22:27, Sun 28 Mar 2021.
Lenny
player, 348 posts
Dwarf fighter 1
11/11; AC 4
Sun 28 Mar 2021
at 22:37
  • msg #129

Re: Out of Character Chat, Part 2

Then I absolutely think we should kill them here and now. You and Walker should let loose the moment they leave to get more thugs.
DM Maleketh
GM, 474 posts
Mon 29 Mar 2021
at 03:17
  • msg #130

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
DM: Two questions:
  1. Is the humanoid slumped against the wall a halfling?
  2. Was the halfling corpse we found in the level above, dressed similarly to these halflings?


In order: No, human; and not really apart from having some similar equipment.
Sil'qian Nightwind
player, 357 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 29 Mar 2021
at 03:27
  • msg #131

Re: Out of Character Chat, Part 2

So nothing for leverage other than our good looks and charm. And Sil'qian has none of either!!

I was thinking a Sleep spell might take some of them out of the fight to start...
Thertryd
player, 8 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 29 Mar 2021
at 05:01
  • msg #132

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
So nothing for leverage other than our good looks and charm. And Sil'qian has none of either!!

Hm... well, Thertryd's got a 13 Charisma among non-Dwarves, so while she's kind of charming, she wasn't really expecting the Halflings to be too cooperative.  So, thanks for concluding negotiations!  Because all Thertryd was going to do for her part was continue to lecture them on how bad of friends they had until something happened.

"Well, golly, I guess you're right, antsy-looking dwarf lady!  We do have bad taste in friends."
"I know you do.  That's why I'm going to teach you how to make macaroni art.  One picture will be for your old friend, telling them, 'Hey, I don't wanna be friends with you, anymore!  You're mean!'.  The other picture will be of us, as friends!  Doesn't that sound nice?  And, hey.  Maybe they'll wanna learn how to make neat pictures, too, and start to behave, and then we can all be friends!  Wouldn't that be nice?"
"Really?!"
"Really!"
"Oh, boy!"
Brian Hamonet
player, 177 posts
Human Cleric 1
8/8 HP, AC 4
Mon 29 Mar 2021
at 23:03
  • msg #133

Re: Out of Character Chat, Part 2

I'll post something when I get home from work today. I'm about to leave.
Sil'qian Nightwind
player, 359 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 30 Mar 2021
at 02:03
  • msg #134

Re: Out of Character Chat, Part 2

DM:
the halflings were definitely expecting trouble

I would suggest that the halflings were causing trouble!! :-)

I can't recall ever encountering evil halflings, but these ones must be at least chaotic neutral, so I feel justified in offing the little buggers!

I promise at the next encounter (assuming these halflings are not going to kill us) that Sil'qian will acquiesce to Thertryd - the power of macaroni art should never be underestimated!
DM Maleketh
GM, 476 posts
Wed 31 Mar 2021
at 13:23
  • msg #135

Re: Out of Character Chat, Part 2

Waiting on a combat post from Thertryd.
Lenny
player, 350 posts
Dwarf fighter 1
11/11; AC 4
Wed 31 Mar 2021
at 15:39
  • msg #136

Re: Out of Character Chat, Part 2

Ati, you get 2 round 1 attacks (+2 for charge, +3 for specialization, unknown bonus from spear, your str bonus if any).
DM Maleketh
GM, 477 posts
Sat 3 Apr 2021
at 01:32
  • msg #137

Re: Out of Character Chat, Part 2

Life's been a bit hectic leading up to Easter, but I'll have a post up either tomorrow or Sunday.
Sil'qian Nightwind
player, 360 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sat 3 Apr 2021
at 02:37
  • msg #138

Re: Out of Character Chat, Part 2

No worries. Holidays always require work!
DM Maleketh
GM, 479 posts
Sun 4 Apr 2021
at 23:18
  • msg #139

Re: Out of Character Chat, Part 2

New post is up.  The dice continue to favor you.

Also, Qadar still hasn't actually shown himself, so I'm really not sure what to do at this point.  Figure I'll give it another week or so and see whether he turns up.  Hopefully he's okay.
Sil'qian Nightwind
player, 361 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 5 Apr 2021
at 04:13
  • msg #140

Re: Out of Character Chat, Part 2

Doesn't matter as the battle went our way in 1 round; but you said that the others reacted before Sil'qian's Sleep spell due to the casting time...it's casting time is 1 segment.

Is is the group attacks before spells? Or something else?
DM Maleketh
GM, 480 posts
Mon 5 Apr 2021
at 04:39
  • msg #141

Re: Out of Character Chat, Part 2

Because the casting time is one segment, you begin casting it on your own segment (2 in this case) and finish on the next (3).  To cast a spell on the segment you begin it, the spell would need a casting time of 0 segments.
This message was last edited by the GM at 04:40, Mon 05 Apr 2021.
Sil'qian Nightwind
player, 363 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 5 Apr 2021
at 05:18
  • msg #142

Re: Out of Character Chat, Part 2

OK, I get it. So the group all starts on segment 2 and the spell goes off in segment 3 while attacks go in segment 2.

Initiative has always been the bane of AD&D!!
Lenny
player, 352 posts
Dwarf fighter 1
11/11; AC 4
Mon 5 Apr 2021
at 16:22
  • msg #143

Re: Out of Character Chat, Part 2

quote:
Also, Qadar still hasn't actually shown himself, so I'm really not sure what to do at this point.  Figure I'll give it another week or so and see whether he turns up.  Hopefully he's okay.

I would say that you have more patience than I would have. Even if he does check back in, it sounds like there is too much instability for him to play regularly which means we might be back to waiting for him again. When I was a teacher, sometimes students would have a serious illness or they would start caring for someone with one, and it just became apparent that they couldn't do both X and Y -- that one was more important and that was that. I would sometimes recommend that the student withdraw: it's a way of acknowledging the primacy of the thing (whatever it might be) that's keeping them from attending class/completing assignments.
DM Maleketh
GM, 481 posts
Mon 5 Apr 2021
at 17:47
  • msg #144

Re: Out of Character Chat, Part 2

While I don't want to say too much about the reason he gave me for being gone, I will say that it's something thatI'd have expected to be a one-off issue.  If it isn't then I agree with you, but he did give me a sign of life and I don't want to kick him over a real life problem if it can be helped.  Besides, it isn't likely to affect much until your group returns to the surface.
Tybalt 'Walker' Aldiron
player, 228 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 6 Apr 2021
at 07:41
  • msg #145

Re: Out of Character Chat, Part 2

I say just keep the character in the background until he returns. Throw some daggers or something. Crazy times we live in.
Thertryd
player, 13 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 7 Apr 2021
at 01:51
  • msg #146

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:

No, Sil'qian is not a crazed sociopath; just an elf in an old-school D&D game!


Ther...tryd was lying about having enough macaroni, glue, and paper for everyone.   :'(  She is no agent of righteousness, she's a liar!  A filthy, filthy liar!  She's only trying to cover up for her mistakes at the expense of halfling lives!
Brian Hamonet
player, 180 posts
Human Cleric 1
8/8 HP, AC 4
Wed 7 Apr 2021
at 02:38
  • msg #147

Re: Out of Character Chat, Part 2

But... I had plans for my macaroni design...  ;)

Brian isn't a righteous jerk either. He just sees murder as evil. However, with the halflings confirmed as evil he is much less bothered by this. We are in a dungeon after all. ;)
Sil'qian Nightwind
player, 366 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 7 Apr 2021
at 04:52
  • msg #148

Re: Out of Character Chat, Part 2

I'm glad Brian spoke out, it fits his character! I think Sil'qian would not even consider this course of action, if they were not a few hundred feet underground; with death being likely at each turn.

PC map updated with the what was on the warrior's map.

All of our treasure Lenny! For what might end up being a Bless spell!!!!!!!
This message was last edited by the player at 01:50, Sun 11 Apr 2021.
Lenny
player, 356 posts
Dwarf fighter 1
11/11; AC 4
Mon 12 Apr 2021
at 02:09
  • msg #149

Re: Out of Character Chat, Part 2

Alright, scratch one scroll of remove curse.

We have a couple of scrolls or what not with ancient writing on them. Shall we try those? I don't think we got what we wanted from the chest.
Sil'qian Nightwind
player, 371 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 12 Apr 2021
at 05:26
  • msg #150

Re: Out of Character Chat, Part 2

I'm not keen on losing the Mythric writing as yet. If we can get them translated the info might be valuable.

We do have the scroll to extend torches to 3 hours. I was planning on trying to learn this spell, and put it in my book, as it might be handy as it affects 3 torches at a time. Cast it out of the dungeon and have torches to last for a couple of days.

We also picked up another scroll from the dead human in this room, I don't think the DM noted if it is arcane or divine or something else.
Tybalt 'Walker' Aldiron
player, 231 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 12 Apr 2021
at 06:18
  • msg #151

Re: Out of Character Chat, Part 2

Uh... I agree, let's not use the mythric texts yet until we've gotten them deciphered. Glad all of our treasure didn't get consumed!

What's it take to create/copy a scroll in Osric? That way we wouldn't lose the torch spell forever...
This message was last edited by the player at 06:19, Mon 12 Apr 2021.
DM Maleketh
GM, 486 posts
Tue 13 Apr 2021
at 01:25
  • msg #152

Re: Out of Character Chat, Part 2

Hey, I'm gonna be in a board game!


Spoiler text: (Highlight or hover over the text to view)
No, he's not actually named for me. :p


Tybalt 'Walker' Aldiron:
What's it take to create/copy a scroll in Osric? That way we wouldn't lose the torch spell forever...


I believe you need to copy the scroll into a spellbook and then scribe a new scroll.  I'm ready to be proven wrong though.
Sil'qian Nightwind
player, 372 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 13 Apr 2021
at 01:41
  • msg #153

Re: Out of Character Chat, Part 2

I knew you were evil incarnate...but not a lich! :-)

At least you have a cute banshee for a bride!

OSRIC p. 18:
Eldritch Craft (7th): Mages of 7th or higher level may create magical potions, scribe arcane scrolls (of spells that he or she already knows) and recharge magical rods, staves and wands.


There will be no scrolls scribed any time soon!!

There is that scroll we just found...but I would prefer to find out what it is before we trash it.

And we have the scroll for the extended torches...which I wanted to scribe into my spell book...but we can just go the oil and lantern route.
DM Maleketh
GM, 487 posts
Tue 13 Apr 2021
at 01:42
  • msg #154

Re: Out of Character Chat, Part 2

Speaking of torches, it's been about a half-hour since you entered the dungeon, so you'll need to mark one off Nob's inventory.
Sil'qian Nightwind
player, 374 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 13 Apr 2021
at 01:53
  • msg #155

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 154):

Walker will have to do that.
Lenny
player, 358 posts
Dwarf fighter 1
11/11; AC 4
Tue 13 Apr 2021
at 02:08
  • msg #156

Re: Out of Character Chat, Part 2

Moving on, then, with Silq enjoying a +.001% adjustment to the efficiency of his neural network.
Sil'qian Nightwind
player, 376 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 14 Apr 2021
at 04:02
  • msg #157

Re: Out of Character Chat, Part 2

You just about got it right, Lenny! DM said it was OK to advise what happened to Sil'qian OOC as it would be impossible to describe IC:

his WIS increased by 1 point; taking him from 10 to 11!
Brian Hamonet
player, 184 posts
Human Cleric 1
8/8 HP, AC 4
Wed 14 Apr 2021
at 05:29
  • msg #158

Re: Out of Character Chat, Part 2

That's a cool thing to have happen. Too bad its not enough to grant you a bonus. Still, should we have knowledge we wouldn't mind burning it could be a cool effect for a cleric. Assuming that it works more than once that is.
Sil'qian Nightwind
player, 377 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Thu 15 Apr 2021
at 00:23
  • msg #159

Re: Out of Character Chat, Part 2

Absolutely great for clerics! If we can find some more less than useful spell scrolls we can see if Thoth is willing to help those that worship other deities! :-)
Tybalt 'Walker' Aldiron
player, 233 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 15 Apr 2021
at 04:48
  • msg #160

Re: Out of Character Chat, Part 2

Updated Nob's Current Holdings, -1 torch.
Sil'qian Nightwind
player, 379 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Fri 16 Apr 2021
at 04:25
  • msg #161

Re: Out of Character Chat, Part 2

Good job on the statue Lenny.

DM:
This one occupies an 8' diameter circular pedestal.  His hands are in his lap, with his right holding a quill and the left resting on a book.  The pedestal and majority of the statue are made of onyx, but the head, book, and quill are carved from either marble or ivory


When we toyed with the one on top if the pyramid, raising both arms opened the trap door in front of it. Maybe the same will happen here?
DM Maleketh
GM, 492 posts
Fri 16 Apr 2021
at 23:37
  • msg #162

Re: Out of Character Chat, Part 2

Okay, now things have gotten interesting.
Sil'qian Nightwind
player, 381 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 20 Apr 2021
at 00:36
  • msg #163

Re: Out of Character Chat, Part 2

Fingers crossed that Walker has some more rope.
Tybalt 'Walker' Aldiron
player, 235 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 20 Apr 2021
at 05:41
  • msg #164

Re: Out of Character Chat, Part 2

50' silk. Hope that's enough...
Tybalt 'Walker' Aldiron
player, 236 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 22 Apr 2021
at 04:30
  • msg #165

Re: Out of Character Chat, Part 2

quote:
...coming from the direction of the large room to the east and growing slowly louder.

Is that the large hall we just came from? Is the open chute between the statue and the approaching footfalls? Anyone else see where I'm going with this? Muahahahahaha!
Sil'qian Nightwind
player, 384 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Thu 22 Apr 2021
at 04:41
  • msg #166

Re: Out of Character Chat, Part 2

The trap is between the large hall and the statue, but we had to manipulate the arms to open it; and I think we just spiked the arms in place, keeping the chute open.

Are you thinking they might just walk into the pit? Maybe if they aren't using a light source...but if sounds like lots of creatures, that might only eliminate a couple?

And, it also sends them to where ever Lenny and Ati are!

We could stay next to the statue and fire arrows at them for a couple of rounds, and hope we kill a few, and then a couple fall into the pit (and Lenny and Ati kill them) but if there are large numbers of even kobolds we could be in for a lot of hurt...although, Qadar should still have a Sleep spell!

Sil'qian will stand with the others, if they choose to do so, but right now his plan is to get away and then come back and try to fin the missing fighters.
Lenny
player, 368 posts
Dwarf fighter 1
11/11; AC 4
Thu 22 Apr 2021
at 13:34
  • msg #167

Re: Out of Character Chat, Part 2

That's some cutthroat thinking Silq. Irrespective of Lenny's predicament, I like it.
Sil'qian Nightwind
player, 385 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Fri 23 Apr 2021
at 00:14
  • msg #168

Re: Out of Character Chat, Part 2

It's Walker's idea...I'm just talking possibilities out loud!

OMG Brian! Into the chute? That was an idea when we weren't about to be attacked! And I was thinking more of tying off the rope and having one character climb down with a lantern to see what's what!!

Yoiks! I think Sil'qian is definitely sticking to retreat for now!
This message was last edited by the player at 03:59, Sat 24 Apr 2021.
Sil'qian Nightwind
player, 388 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 26 Apr 2021
at 04:59
  • msg #169

Re: Out of Character Chat, Part 2

Damn! Ratmen in formation!? This looks extremely dicey for our intrepid explorers!

Walker and Thertryd, I'm thinking we try to talk our way out of this...and if that doesn't work we revert to plan B and run up the corridor to the north.

Gods! I hope they are not allies with the halflings!
Tybalt 'Walker' Aldiron
player, 239 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 26 Apr 2021
at 05:35
  • msg #170

Re: Out of Character Chat, Part 2

Not at all what I was thinking, but let's go with it! Keep them talking elfie!
Sil'qian Nightwind
player, 389 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 26 Apr 2021
at 17:56
  • msg #171

Re: Out of Character Chat, Part 2

I have to assume that they can see the pit in front of the statue.

Still hoping to get them to fall into it?

Not sure how effective Qadar's Sleep spell will be if the troops are wererats.
DM Maleketh
GM, 508 posts
Mon 26 Apr 2021
at 19:20
  • msg #172

Re: Out of Character Chat, Part 2

There was no need to spike the arms anyway - they locked into place pretty neatly.  But yeah, the pit is about 8' square, and the pig and rats are close enough that it's clearly visible.
DM Maleketh
GM, 511 posts
Tue 27 Apr 2021
at 14:10
  • msg #173

Re: Out of Character Chat, Part 2

Gotta say, I admire your courage, Sil.  It takes a brave man to bluff with a Charisma of 6.
Sil'qian Nightwind
player, 392 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 28 Apr 2021
at 01:02
  • msg #174

Re: Out of Character Chat, Part 2

I was hoping the Charisma score would be somewhat offset by the brilliance of the lie!! :-)

Let's see if I can elicit some sympathy from our pig-faced friend!
Tybalt 'Walker' Aldiron
player, 242 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 28 Apr 2021
at 05:22
  • msg #175

Re: Out of Character Chat, Part 2

Lol, Silk's ranger sidekick in this scene has a Charisma of 9... Hopefully talking shop will be enough!
Sil'qian Nightwind
player, 393 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 28 Apr 2021
at 05:26
  • msg #176

Re: Out of Character Chat, Part 2

Yeah we're getting closer to what may become our signature move, cast sleep nad wade in with swords bared! :-)
Lenny
player, 371 posts
Dwarf fighter 1
11/11; AC 4
Wed 28 Apr 2021
at 14:28
  • msg #177

Re: Out of Character Chat, Part 2

I'm not sure why you're being evasive about this. Just come out and say what you're doing. If they were going to try to slaughter all comers, they would do that regardless of whatever pretext you attempted to provide.

Walker is on a noble quest, after all. Lenny was looking for his lost cousin.

Not that there is much to like about the sound of this rumor: The beast-soldiers sometimes visit the kobolds who live in that massive thicket southwest of Arden Vul. It's the best time to ambush them, when they're far away from home. Sometimes the beastmen bring captives from the Thicket to the Halls.
This message was last edited by the player at 21:20, Wed 28 Apr 2021.
Sil'qian Nightwind
player, 394 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Thu 29 Apr 2021
at 00:46
  • msg #178

Re: Out of Character Chat, Part 2

I was looking for a rumour about these guys! Didn't see that one for some reason!
Lenny
player, 372 posts
Dwarf fighter 1
11/11; AC 4
Sun 2 May 2021
at 19:49
  • msg #179

Re: Out of Character Chat, Part 2

Haha, I do not think that sergeant fancies himself a merchant.
Sil'qian Nightwind
player, 398 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 3 May 2021
at 03:50
  • msg #180

Re: Out of Character Chat, Part 2

Agreed. But maybe someone in his enclave will be willing to sell us a few 50 foot coils of rope if they have it.

Totally forgot to buy rope last time we were at the inn. If we get out this all together, 50 feet per person!! 100 feet for the strong fighters (who of course are at the bottom of the chute this time!)
Tybalt 'Walker' Aldiron
player, 244 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 3 May 2021
at 05:31
  • msg #181

Re: Out of Character Chat, Part 2

Work emergency. Out until tomorrow night. Sorry.
DM Maleketh
GM, 514 posts
Wed 5 May 2021
at 00:56
  • msg #182

Re: Out of Character Chat, Part 2

You all aren't waiting on me, are you?  Near as I can tell you haven't actually decided on a course of action.
Lenny
player, 373 posts
Dwarf fighter 1
11/11; AC 4
Wed 5 May 2021
at 01:19
  • msg #183

Re: Out of Character Chat, Part 2

[Redacted by GM] crowd excluded, I presume.
This message was last edited by the GM at 02:30, Wed 05 May 2021.
DM Maleketh
GM, 515 posts
Wed 5 May 2021
at 02:29
  • msg #184

Re: Out of Character Chat, Part 2

Of course.
Sil'qian Nightwind
player, 399 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 5 May 2021
at 04:19
  • msg #185

Re: Out of Character Chat, Part 2

I was just waiting for Walker to post.

I will post tomorrow and move the 'upper' group toward the Beastman camp as described by Gaios.
Tybalt 'Walker' Aldiron
player, 246 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 5 May 2021
at 04:58
  • msg #186

Re: Out of Character Chat, Part 2

Sorry, been swamped. I misread Silk's intent. I thought he meant to follow Sir Oink and his band, not go to the encampment. Anyway, let's do it!
Ati
player, 57 posts
Sun 9 May 2021
at 11:38
  • msg #187

Re: Out of Character Chat, Part 2

DM Maleketh:
You all aren't waiting on me, are you?  Near as I can tell you haven't actually decided on a course of action.


I’m waiting patiently down below.
DM Maleketh
GM, 516 posts
Sun 9 May 2021
at 13:26
  • msg #188

Re: Out of Character Chat, Part 2

I've been busy lately, but I'll try to get a post up within the next few days.
Lenny
player, 374 posts
Dwarf fighter 1
11/11; AC 4
Sun 9 May 2021
at 13:30
  • msg #189

Re: Out of Character Chat, Part 2

No worries.
Ati
player, 58 posts
Sun 9 May 2021
at 15:38
  • msg #190

Re: Out of Character Chat, Part 2

DM Maleketh:
I've been busy lately, but I'll try to get a post up within the next few days.


No rush.  Just wanted you to know I’m still here.
DM Maleketh
GM, 519 posts
Wed 12 May 2021
at 03:23
  • msg #191

Re: Out of Character Chat, Part 2

Unfortunately, Thertryd's player has bowed out due to real life concerns.  I've updates the PW ad in hopes of drawing in a replacement.
Sil'qian Nightwind
player, 402 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 12 May 2021
at 05:50
  • msg #192

Re: Out of Character Chat, Part 2

Damn! A dwarven cleric was a great addition! Maybe a new player will want to take on the character?
DM Maleketh
GM, 520 posts
Wed 12 May 2021
at 11:28
  • msg #193

Re: Out of Character Chat, Part 2

If I can get someone.  I've got one applicant so far and basically all he did was call me an fool and say he was willing to join anyway.
Ati
player, 59 posts
Wed 12 May 2021
at 11:41
  • msg #194

Re: Out of Character Chat, Part 2

DM Maleketh:
If I can get someone.  I've got one applicant so far and basically all he did was call me an fool and say he was willing to join anyway.


What a great way to start off a campaign!  Insulting your GM is bound to improve your fortunes.
This message was last edited by the player at 11:42, Wed 12 May 2021.
Lenny
player, 375 posts
Dwarf fighter 1
11/11; AC 4
Wed 12 May 2021
at 14:19
  • msg #195

Re: Out of Character Chat, Part 2

A fool? On what possible basis?
Tybalt 'Walker' Aldiron
player, 248 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 12 May 2021
at 14:46
  • msg #196

Re: Out of Character Chat, Part 2

I'm tied up with agriculture for the rest of this week, fertilizing fields. Will post late at night if needed, otherwise Walker modus operandi is scouting as usual.

Whatchoo talkin bout foo?
DM Maleketh
GM, 521 posts
Wed 12 May 2021
at 16:31
  • msg #197

Re: Out of Character Chat, Part 2

Lenny:
A fool? On what possible basis?

He said that my house rule on overcoming demihuman level limits was pointless because surely no one has yet achieved that level, nor will they ever do so due to RPoL's high player turnover rate. Truly constructive criticism.
Lenny
player, 377 posts
Dwarf fighter 1
11/11; AC 4
Wed 12 May 2021
at 17:12
  • msg #198

Re: Out of Character Chat, Part 2

Mmm. If we ignore his obstreperous manner and consider his quibble on its own merits, we could say the same rule apllies to NPC demi-humans whom pc's might encounter at any time.
Sil'qian Nightwind
player, 403 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Thu 13 May 2021
at 01:01
  • msg #199

Re: Out of Character Chat, Part 2

100% your call Maleketh whether to take him on.

I hope he was making more of a comment about RPOL than you. The rule, btw, is one of the standard house rules to eliminate level limits.

While most RPOL games don't see a lot of levelling it is conceivable that someone hits the level limits as a couple of them are quite low: cleric 4 for a half-orc, fighter 4 for a halfling.
DM Maleketh
GM, 522 posts
Thu 13 May 2021
at 01:25
  • msg #200

Re: Out of Character Chat, Part 2

Oh hell no I'm not taking him.  Even if he hadn't been such an ass, he clearly didn't read the RTJ thread, which is an immediate disqualification.
Lenny
player, 378 posts
Dwarf fighter 1
11/11; AC 4
Thu 13 May 2021
at 18:23
  • msg #201

Re: Out of Character Chat, Part 2

Some people, right? Some people.
Lenny
player, 380 posts
Dwarf fighter 1
03/11; AC 4
Sun 16 May 2021
at 16:34
  • msg #202

Re: Out of Character Chat, Part 2

I've been thinking that for our next foray we might return to the top of the pyramid--not that it would be a return for Lenny. Maybe we can gather up some exp and loot from there before returning to fight the syndicate.
Sil'qian Nightwind
player, 406 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 17 May 2021
at 04:20
  • msg #203

Re: Out of Character Chat, Part 2

I believe the room with the statue of Thoth is the one called the Glory of Thoth (see the rumours). If it is, then we are in/under the pyramid.

The question is what is between this area and the entrance at the top of the pyramid? I agree it would be a good idea to try the pyramid next time. I hope we have a couple more PCs before we head back!
Tybalt 'Walker' Aldiron
player, 250 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 17 May 2021
at 04:48
  • msg #204

Re: Out of Character Chat, Part 2

I remember someone suggesting we hire a cleric before the last plunge... oh yeah, it was me. :-P

Surely Nob knows a guy...

I'm for avoiding undead. Didn't we lose a companion to ghosts or something in the pyramid? Our first thief?
Sil'qian Nightwind
player, 407 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 17 May 2021
at 05:03
  • msg #205

Re: Out of Character Chat, Part 2

There were shadows in there...but I think Zuru actually fell to his death. We're not sure because brave adventurers that we are, we fled without retrieving his body!
DM Maleketh
GM, 525 posts
Mon 17 May 2021
at 05:14
  • msg #206

Re: Out of Character Chat, Part 2

That was in the tower in the city, and you left because you were being threatened by those very shadows.  Your party hasn't actually been into the pyramid.
Lenny
player, 381 posts
Dwarf fighter 1
03/11; AC 4
Mon 17 May 2021
at 14:08
  • msg #207

Re: Out of Character Chat, Part 2

I guess we have three points of entry so far:

--ruined basement (necromancer lair) -> syndicate and beast men.

--necromancer tower (fled the shadows/lost magical boots).

--top of the pyramid with its Thoth statue.

So, yeah, I think we should try our luck with the top of the tower. It could be another low-level area.
DM Maleketh
GM, 526 posts
Mon 17 May 2021
at 15:05
  • msg #208

Re: Out of Character Chat, Part 2

More good news: the guy who was going to take over Qadar and switched to Brian hasn't logged on in nearly 2 weeks.  So... yeah.
Lenny
player, 382 posts
Dwarf fighter 1
03/11; AC 4
Mon 17 May 2021
at 16:04
  • msg #209

Re: Out of Character Chat, Part 2

Alas, I think's he's bailed on RPOL. He stopped running his games a couple of weeks ago. He mentioned 12-hr days which should have been a warning sign.

I still think we can run a level 1 wizard as an NPC. It would be good to get a human for our cleric.
Sil'qian Nightwind
player, 408 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 18 May 2021
at 00:49
  • msg #210

Re: Out of Character Chat, Part 2

We had a good run there with no attrition and then everyone drops like flies. A lot of people have talked about unrealistic work hours and no days off on several of my games. I hope that with the end of the pandemic in sight that life gets back to normal for everyone.

We definitely need at least one more player, and ideally two or more.

If we make it back the Inn we can let things lie for a few days (in real life) while Maleketh looks for some new fodder!

I'm playing in a few other old-school games (BECMI/Labyrinth Lord/2E) is it poor etiquette, or worse a violation of RPOL's rules to ask if anyone there is interested in joining this OSRIC game?

More importantly, Maleketh would you want me to? I don't know anyone personally; just through the game.
DM Maleketh
GM, 527 posts
Tue 18 May 2021
at 01:12
  • msg #211

Re: Out of Character Chat, Part 2

It's not a rules violation, as far as I know, but I think it would be gauche to do it without checking with the other game's GM first.  I personally have no objection.
Tybalt 'Walker' Aldiron
player, 252 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 19 May 2021
at 05:32
  • msg #212

Re: Out of Character Chat, Part 2

Many times, folks don't want to play low-level clerics. That's kinda why I suggested relegating that role to a hireling. I'd be happy to run an second character, but I'm a little strapped right now, maybe later in the summer/fall if you allow that in your games. I tend to play a lot of clerics because nobody wants to, and my ability rolls at character creation are notoriously poor! Walker is something of an exception for me! (probably why I wanna keep him alive so badly!)
DM Maleketh
GM, 528 posts
Thu 20 May 2021
at 02:36
  • msg #213

Re: Out of Character Chat, Part 2

I'll try and get a post up for you guys soon.  Life has been super crazy lately.
DM Maleketh
GM, 530 posts
Sat 22 May 2021
at 23:54
  • msg #214

Re: Out of Character Chat, Part 2

The XP post has been updated in the Loot Thread.
Ati
player, 63 posts
Sun 23 May 2021
at 10:11
  • msg #215

Re: Out of Character Chat, Part 2

DM Maleketh:
The XP post has been updated in the Loot Thread.


Do prime requisite bonuses apply?
DM Maleketh
GM, 531 posts
Sun 23 May 2021
at 12:15
  • msg #216

Re: Out of Character Chat, Part 2

Nope.  Despite being mentioned off-hand in a couple places, OSRIC doesn't actually offer any rules for that.
Sil'qian Nightwind
player, 409 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 24 May 2021
at 20:33
  • msg #217

Re: Out of Character Chat, Part 2

XP Bonus is in the completely illogical chapter, Explanatory Notes and Definitions! p. ix
OSRIC rules:
Experience bonus: Single-classed characters may receive
an experience bonus for having a high attribute; see the
character class description for details. Where an experience bonus for a high attribute is mentioned, this means that at the GM’s discretion, any earned experience may be multiplied by up to 1.1


Each class has the relevant attribute and value under the section titled, "The xxx Character".

Of course, I did not notice the limitation to single-classed PCs...Sil'quian will be 1/1/1/ for a VERY long time!
DM Maleketh
GM, 532 posts
Mon 24 May 2021
at 21:35
  • msg #218

Re: Out of Character Chat, Part 2

Also it's left entirely to the GM's discretion, so my discretion will be that there is no bonus.
Thertryd
player, 24 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 25 May 2021
at 02:44
  • msg #219

Re: Out of Character Chat, Part 2

Greetings: By grace of DM Maleheth, it seems that your former dwarven female cleric Thertryd will become a dwarven male cleric whom I shall be playing. I look forward to joining you as soon as a few practical details are adjusted.
Tybalt 'Walker' Aldiron
player, 254 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 25 May 2021
at 04:26
  • msg #220

Re: Out of Character Chat, Part 2

So thaaaat's how dwarves re-populate! I never knew...

Welcome! Glad to have ya!
Sil'qian Nightwind
player, 411 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 25 May 2021
at 05:20
  • msg #221

Re: Out of Character Chat, Part 2

Welcome aboard, new Thertryd.
Lenny
player, 384 posts
Dwarf fighter 1
03/11; AC 4
Tue 25 May 2021
at 13:39
  • msg #222

Re: Out of Character Chat, Part 2

That sex transformation could be challenging for Lenny.

But, man, welcome to this crack team of delvers. Do stay a while.
Sil'qian Nightwind
player, 412 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 25 May 2021
at 20:15
  • msg #223

Re: Out of Character Chat, Part 2

It will certainly make Lenney's mooning over Thertryd in earlier posts look a bit different.

Not that there's anything wrong  with that.(TM)

Perhaps Thertryd might want to make a name change to go along with the sex change? Not that Thertryd sound particularly feminine!
DM Maleketh
GM, 533 posts
Tue 25 May 2021
at 23:50
  • msg #224

Re: Out of Character Chat, Part 2

I am way ahead of you on that.
Ati
player, 66 posts
Wed 26 May 2021
at 00:01
  • msg #225

Re: Out of Character Chat, Part 2

I hope we can at least avoid the usual debate about whether or not female dwarves have beards.
Munwin
player, 25 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 26 May 2021
at 02:13
  • msg #226

Re: Out of Character Chat, Part 2

Well, this male dwarf definitely has a beard. I should be clear that gamewise he is not a metamorphized female, he is simply a separate male dwarf character who took over Thertryd's stats to make entering the game move more quickly.

At all events, thank you for your welcome. I look forward to playing with you. I may say I very rarely drop out of a game, so I trust I will be around a while.
This message was last edited by the player at 02:16, Wed 26 May 2021.
Lenny
player, 385 posts
Dwarf fighter 1
11/11; AC 4
Wed 26 May 2021
at 21:21
  • msg #227

Re: Out of Character Chat, Part 2

Hey, glad to hear that. We can all grow old in the Halls of Arden Vul.

Sil, we have a scroll to identify, yes?
This message was last edited by the player at 00:21, Thu 27 May 2021.
Sil'qian Nightwind
player, 413 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Thu 27 May 2021
at 04:41
  • msg #228

Re: Out of Character Chat, Part 2

What scroll? Damn I hate my bad memory!
Lenny
player, 386 posts
Dwarf fighter 1
11/11; AC 4
Thu 27 May 2021
at 13:10
  • msg #229

Re: Out of Character Chat, Part 2

The corpse in Little Italy had a scroll and a potion.
Vale
player, 75 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 27 May 2021
at 17:12
  • msg #230

Re: Out of Character Chat, Part 2

Is this the right place to say "Hello" ?

I'm new to the site, new to this game (obviously) and new to OSRIC but I have played tons of stuff before going back to what these days they call DnD Zero.

So that brings me to introduce Vale, answering the GM's call for a mage (or magic user, depending upon one's era). Vale is an elven mage and fighter who's ok with a shortbow, damn good with a longsword and was apprenticed to a master that taught him the rather unusual pair of spells: Ventriloquism & Jump. Oh well.

So, "Hi, all!" what do I see when looking round at this magnificet collection of heroes?

======
(I'm still figuring out where to post stuff)
This message was last edited by the player at 17:13, Thu 27 May 2021.
Sil'qian Nightwind
player, 414 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Fri 28 May 2021
at 01:17
  • msg #231

Re: Out of Character Chat, Part 2

Hi Vale, welcome to the game.

Sil'qian's description can be read by clicking on his name. Also, an elf, he is a Fighter/Magic-User/Thief. His name translated from elvish means "Never levels up".

At some point if you ask in character, he will likely allow you to copy some spells from his equally awesome book! At least he has Sleep!

Lenny: I have a vague recollection that was a clerical scroll...or I may be having more hallucinations.
DM Maleketh
GM, 534 posts
Fri 28 May 2021
at 02:04
  • msg #232

Re: Out of Character Chat, Part 2

You did in fact find a clerical scroll on the skeleton in the main chamber.

As a heads up, I'm going out of town tomorrow and returning Sunday evening.  It's unlikely I'll be able to post during that time, but you're all welcome to do some roleplaying and integrate the two newcomers into the group before your departure.  Also maybe find some healing for Lenny and Ati, who are in fact injured.
Lenny
player, 387 posts
Dwarf fighter 1
11/11; AC 4
Fri 28 May 2021
at 02:34
  • msg #233

Re: Out of Character Chat, Part 2

Hey, DM, I thought you had Brian heal Ati and Lenny back to "fighting form"?

Lenny's a basic dwarven fighter, not all that blessed in the attribute department. He sank all of his proficiency points into heavy war hammer.

In Dwarfish, Lenny means "capped at 7th level."
This message was last edited by the player at 02:41, Fri 28 May 2021.
DM Maleketh
GM, 535 posts
Fri 28 May 2021
at 02:54
  • msg #234

Re: Out of Character Chat, Part 2

Lenny:
Hey, DM, I thought you had Brian heal Ati and Lenny back to "fighting form"?


Let it never be said that I am not also forgetful.

Lenny:
In Dwarfish, Lenny means "gets reduced XP starting at 7th level."


Fixed that for you, though I'll grant that yours was snappier.
Vale
player, 76 posts
Fri 28 May 2021
at 10:35
  • [deleted]
  • msg #235

Re: Out of Character Chat, Part 2

This message was deleted by the player at 13:24, Fri 28 May 2021.
DM Maleketh
GM, 536 posts
Fri 28 May 2021
at 12:40
  • msg #236

Re: Out of Character Chat, Part 2

That should probably go in the game thread. :)
Vale
player, 77 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 28 May 2021
at 12:51
  • msg #237

Re: Out of Character Chat, Part 2

Game thread = "Delving Deeper? or..?
Lenny
player, 388 posts
Dwarf fighter 1
11/11; AC 4
Fri 28 May 2021
at 13:21
  • msg #238

Re: Out of Character Chat, Part 2

Yes, just cut your OOC post and paste it into the "Delving Deeper" thread.

The Out of Character Chat is for game maintenance, discussion, and chattery.
Vale
player, 79 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 28 May 2021
at 13:23
  • msg #239

Re: Out of Character Chat, Part 2

@Lenny: TY, done.  :)
Vale
player, 84 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 31 May 2021
at 15:41
  • msg #240

Re: Out of Character Chat, Part 2

@Lenny - Thx for the tip to look at Arrivals msg #230. Tremendous graphic, very evocative, like Gygax modules. Super excited!
Lenny
player, 392 posts
Dwarf fighter 1
11/11; AC 4
Mon 31 May 2021
at 16:26
  • msg #241

Re: Out of Character Chat, Part 2

Yeah, we all liked the art as well. Not much of it in the module, the DM noted.

I was thinking about those old modules (Gygax and otherwise) when I was playing Solasta (the D&D 5 CRPG which got its full release last week) over the weekend. The writing is such dreck--not even mediocre. I don't think it's really so hard to write a decent adventure. Of course, some, like Moldvay, excelled at it. It's just that the "new writing" requires endless dialogue -- something pleasantly absent from the first modules.

But I don't care for the contemporary masters either, the piquant verbosity of Larian or Pillars of Eternity.

Some things are so much better in small measure. I think that's something the original CRPGs got right as well as some of the mobile ones like Etrian Odyssey.

Anyhow, my brain is quite happy with the encounters and party management/development in Solasta. I'm playing on authentic difficulty with the point buy generation.
DM Maleketh
GM, 537 posts
Tue 1 Jun 2021
at 02:50
  • msg #242

Re: Out of Character Chat, Part 2

It occurs to me that our newcomers may be missing some pertinent information.  Both of you would have caught sight of the pyramid already, as it's the most obvious sight in the ruined city.  The Sign of the Broken Head (the inn in which you're currently staying) is located at the fringes of the old ruined city of Arden Vul.  More than likely you ascended the side of the cliff (see the early posts in the Arrival at Arden Vul thread) as part of a larger group, from which you have since parted ways.

If everyone's ready to go, my next post will be your return to the pyramid, as that seems to be where you're headed next.  Don't forget to pony up the cash for a night at the Sign if you haven't already done so.
Sil'qian Nightwind
player, 417 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 1 Jun 2021
at 05:33
  • msg #243

Re: Out of Character Chat, Part 2

I did try to map the city as we saw it...but it sucked!

Sil'qian paid for a week in the bunk room and I don't think that time is up yet. Ati is covered for the night and dinner too.
Lenny
player, 393 posts
Dwarf fighter 1
11/11; AC 4
Tue 1 Jun 2021
at 22:43
  • msg #244

Re: Out of Character Chat, Part 2

Yes, I think Lenny did the same for the room.

Sounds good. Take us to the top o' the pyramid with your next update.

There was a bit of a locked room mystery in that basement level. We found the bronze key at the bottom of a cistern/well and discovered a skeletal necromancer and his four monkey skeletons locked in his library. That room only had an external lock--no interior one.

How had the necromancer locked himself in his library after having deposited the key in that well? He would appear to have taken refuge in there ages ago. If someone else locked him in, who? And why leave the key near by?
Munwin
player, 32 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 2 Jun 2021
at 02:29
  • msg #245

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 242):

Munwin will pay for a room at the inn for the night, as well as his supper, and presumably breakfast. What will the rates be? I would note that judging from the Character Details, he does not have a lot of cash.
This message was last edited by the player at 02:30, Wed 02 June 2021.
Vale
player, 90 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sun 6 Jun 2021
at 01:45
  • msg #246

Re: Out of Character Chat, Part 2

I'm not sure where would be the appropriate place to post this but Vale did Detect Magic and none of these were magical:
bag of glittering golden dust show as magical, 6 spears, 6 studded leathers, six slings, 1 short sword, 1 leather.

I'd suggest this is worthwhile capturing on the loot list. Perhaps:

item = not evaluated for magicality
item* = non-magical
item** = magical
This message was last edited by the player at 10:49, Sun 06 June 2021.
Munwin
player, 36 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 6 Jun 2021
at 02:59
  • msg #247

Re: Out of Character Chat, Part 2

In reply to Vale (msg # 246):

Munwin says "I thank you for your examination. I suppose these results can be added to the party's records."
DM Maleketh
GM, 540 posts
Sun 6 Jun 2021
at 03:05
  • msg #248

Re: Out of Character Chat, Part 2

Vale:
Does this arm position hold any religious or ritual sigificance that Vale is aware of?


He recognizes it as having had some significance within the cult of Thoth, but he isn't sure what.
Vale
player, 92 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 8 Jun 2021
at 10:28
  • msg #249

Re: Out of Character Chat, Part 2

Just reading the first OOC thread (some fun moments!) and reached Durmen's msg #667 about CHA..

For what it's worth, Vale has CHA 15. I think of this more as how he says things with a degree of confidence and authority rather than any physical aspect (although I guess non-elves might view an elf as exotic). Anyway, might be useful some time.
Sil'qian Nightwind
player, 421 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 9 Jun 2021
at 00:46
  • msg #250

Re: Out of Character Chat, Part 2

In reply to Vale (msg # 249):

Maybe it's the bald head...Who loves ya, baby? :-)
Vale
player, 93 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 9 Jun 2021
at 00:49
  • msg #251

Re: Out of Character Chat, Part 2

Does OSRIC give a pricew for lolipops?
Lenny
player, 396 posts
Dwarf fighter 1
11/11; AC 4
Wed 9 Jun 2021
at 00:59
  • msg #252

Re: Out of Character Chat, Part 2

There is a confection supplement but it's out of print and was never digitized.
Vale
player, 94 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 9 Jun 2021
at 01:09
  • msg #253

Re: Out of Character Chat, Part 2

That's sweet!
Vale
player, 95 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 9 Jun 2021
at 05:11
  • msg #254

Re: Out of Character Chat, Part 2

Looking at Ati, what do I see?
Tybalt 'Walker' Aldiron
player, 257 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 9 Jun 2021
at 14:27
  • msg #255

Re: Out of Character Chat, Part 2

Boss's daughter in ICU, I'm running ranch for him. Super busy, will try to catch up tonight. Please bear with me.
Munwin
player, 38 posts
Dwarven Cleric 1
HP 09/09, AC 06
Thu 10 Jun 2021
at 02:33
  • msg #256

Re: Out of Character Chat, Part 2

In reply to Tybalt 'Walker' Aldiron (msg # 255):

Sounds like a real emergency. I, and I expect all of us, will certainly bear with you.
Vale
player, 96 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 10 Jun 2021
at 03:21
  • msg #257

Re: Out of Character Chat, Part 2

Yes, of course, agree totally.
Well put, Munwin
Sil'qian Nightwind
player, 422 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Thu 10 Jun 2021
at 03:25
  • msg #258

Re: Out of Character Chat, Part 2

Do what you have to, Walker. Best thoughts to her.
Ati
player, 73 posts
Thu 10 Jun 2021
at 18:57
  • msg #259

Re: Out of Character Chat, Part 2

Trying to send some good vibes her (and your) way.
DM Maleketh
GM, 541 posts
Thu 10 Jun 2021
at 23:17
  • msg #260

Re: Out of Character Chat, Part 2

Hey all, sorry I've been so absent lately.  Life in general has kinda been kicking my ass and I haven't been feeling up for posting much.  I'm working on getting back into the swing of things, though, and I'm going to get to work on a game post now.  Thanks to all of you for your patience.
Vale
player, 97 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 10 Jun 2021
at 23:33
  • msg #261

Re: Out of Character Chat, Part 2

It's fine. I know I'm just very pleased you're happy run what seems (I'm still a newbie) a rather impressive game. I'd be surprise if everyone didn't  feel something similar.
So, thank you.  :)

P.S. I think a query earlier slipped through the cracks - I'd asked what do I see when looking at Ati. Actually I was trying to figure out his race and profession (class).
DM Maleketh
GM, 543 posts
Fri 11 Jun 2021
at 01:10
  • msg #262

Re: Out of Character Chat, Part 2

He's a human fighter.
Tybalt 'Walker' Aldiron
player, 258 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Fri 11 Jun 2021
at 05:39
  • msg #263

Re: Out of Character Chat, Part 2

Day got away from me. Will IC tomorrow night. Thanks gang.
DM Maleketh
GM, 544 posts
Fri 11 Jun 2021
at 11:24
  • msg #264

Re: Out of Character Chat, Part 2

Oh, man, I completely missed that series of posts somehow.  Take care of yourself, Walker.  We'll be here when you're ready to get back to it.
Vale
player, 101 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sat 12 Jun 2021
at 07:48
  • msg #265

Re: Out of Character Chat, Part 2

Pyramid geometry:
Is it square base and trncated top?
If yes, do we know its roucgh dimensions i.e. top, bottom and height?
Thx!
DM Maleketh
GM, 546 posts
Sat 12 Jun 2021
at 14:13
  • msg #266

Re: Out of Character Chat, Part 2

It has a 90' square base, which tapers to a 30' square top at 45' in height.
Vale
player, 102 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sat 12 Jun 2021
at 14:22
  • msg #267

Re: Out of Character Chat, Part 2

Thx Maleketh.
So if we're about halfway down then its about 60' square externally.
That hugely helps compensate for my my poor spacial coordination/perception
Munwin
player, 42 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 15 Jun 2021
at 02:01
  • msg #268

Re: Out of Character Chat, Part 2

Forgive my ignorance, Lenny, but who is Mr. Silk?
DM Maleketh
GM, 549 posts
Tue 15 Jun 2021
at 02:15
  • msg #269

Re: Out of Character Chat, Part 2

Munwin:
Forgive my ignorance, Lenny, but who is Mr. Silk?


Sil'qian, which can be shortened to  Sil or Sil'q (Silk).
Munwin
player, 43 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 16 Jun 2021
at 02:10
  • msg #270

Re: Out of Character Chat, Part 2

Thanks.
Sil'qian Nightwind
player, 426 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 16 Jun 2021
at 04:20
  • msg #271

Re: Out of Character Chat, Part 2

Just before we head east to see the halflings I want to point out that I made an idiotic error in my last post:

I meant to say west as I am curious about that horseshoe corridor.

Having said that, as I posted any direction is fine with me...I just wanted all those that agreed to east to know it was me not thinking when I typed!

If everyone is still OK, I won't edit my post and we can head east to fight halflings.
Tybalt 'Walker' Aldiron
player, 259 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 16 Jun 2021
at 11:07
  • msg #272

Re: Out of Character Chat, Part 2

Boss's daughter in hospital, I'm running ranch for him. I'm still around, hoping to catch up soon. NPC Walker as needed, please bear with me.
Lenny
player, 400 posts
Dwarf fighter 1
11/11; AC 4
Wed 16 Jun 2021
at 21:26
  • msg #273

Re: Out of Character Chat, Part 2

In reply to Sil'qian Nightwind (msg # 271):

I don't want those little buggers to surprise us when we might be in a sticky spot. Who knows how many warbands they might be able to muster? :)
Lenny
player, 401 posts
Dwarf fighter 1
11/11; AC 4
Wed 16 Jun 2021
at 21:26
  • msg #274

Re: Out of Character Chat, Part 2

In reply to Vale (msg # 246):

Alright, that's a methodical approach. I can get get behind that.
Vale
player, 105 posts
Wed 16 Jun 2021
at 21:39
  • [deleted]
  • msg #275

Re: Out of Character Chat, Part 2

This message was deleted by the player at 21:38, Thu 17 June 2021.
Lenny
player, 402 posts
Dwarf fighter 1
11/11; AC 4
Thu 17 Jun 2021
at 20:11
  • msg #276

Re: Out of Character Chat, Part 2

I was referring to your marking system for items in the loot thread. Anyhow, this is the OOC..
Vale
player, 106 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 17 Jun 2021
at 21:38
  • msg #277

Re: Out of Character Chat, Part 2

aha. OK, I'll delete previous..
Sil'qian Nightwind
player, 428 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sun 20 Jun 2021
at 00:14
  • msg #278

Re: Out of Character Chat, Part 2

Western door heading north: when we left the dungeon last time, this is the way we left, but we did not get a map update - as Vale said it should be a straight hall to the room marked "Found Thertryd".

I was totally expecting to head into a trap with the halflings, but the metal door makes me think that they are firmly entrenched into this area! My AD&D spidey sense said this is one of those times where you have to run first, ask questions later.

It's possible that if we take the eastern fork at the Ugly Monkey we will circle around the little buggers.

There's still the lit room with statues that we have not visited, and the double-horseshoe too. And I'm guessing that there will be lots of exploring to do that way.

Maybe we can incite a war between the halflings and the beast-men!
Lenny
player, 405 posts
Dwarf fighter 1
11/11; AC 4
Sun 20 Jun 2021
at 01:52
  • msg #279

Re: Out of Character Chat, Part 2

Yeah, maybe we should seek out the beastmen now and entertain their leader's offer of work.
Vale
player, 109 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sun 20 Jun 2021
at 20:38
  • msg #280

Re: Out of Character Chat, Part 2

@Lenny - Not sure i quite understand what the * and ** are on the loot list.
I'd suggested:
no asterisk for "don't know if it's magical or not",
1 asterisk for not magical,
2 asterisks for magical.

The bag of golden dust did not show magical to Vale's Detect Magic.
The non-magical weaponry & armour seems to have disappeared.
Munwin
player, 48 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 21 Jun 2021
at 02:32
  • msg #281

Re: Out of Character Chat, Part 2

Munwin's identification of the two gods is based on my personal recollections of Egyptian myths. They may be different in this game.
Sil'qian Nightwind
player, 431 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 21 Jun 2021
at 04:23
  • msg #282

Re: Out of Character Chat, Part 2

I should have read this before I posted! But it works out, there is a list of the old gods, the current gods, and the halfling gods on the Setting Info thread!

No moving arms on these statues...no secret doors, a little disappointing, but at least no traps to be sprung (hopefully).

Looking at the included info on gods:
  • Osiris - afterlife, death, justice, punishment [feather, staff]
  • Thoth - knowledge, judging, magic, secrecy, gnosis [ibis, baboon, arcane symbols, staff]
  • Wadjet - protection, warfare, snakes and lizards [snake eye, cobra, toothed club]
  • Maat - truth [symbols???]


The frescoes don't help me at all: Thoth is passing judgement, is Osiris his boss? And if the feather is Osiris' symbol why is Maat holding it? And what the hell is Wadjet even doing here?

Perhaps these questions are best left to another day? We can instead answer the simpler question, west or north?
This message was last edited by the player at 01:04, Tue 22 June 2021.
Munwin
player, 49 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 22 Jun 2021
at 02:33
  • msg #283

Re: Out of Character Chat, Part 2

In reply to Sil'qian Nightwind (msg # 282):

In actual Egyptian mythology, the feather of truth was Maat's symbol. In the judgement in the afterworld, the dead person's heart was weighed against the feather of Maat. If the heart outweighed the feather (due to the dead person's sins) the dead person was fed to a monster.
As I said before, I do not know how much of this carries over into this game's mythology.
Sil'qian Nightwind
player, 432 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 22 Jun 2021
at 05:16
  • msg #284

Re: Out of Character Chat, Part 2

Munwin your explanation might make the fresco make sense...although I'm not sure what it means:

  • Maat had the feather in her hands which is used to weigh against the heart of a dead guy
  • Thoth is passing judgement which is one of his things to do
  • Wadjet could be the monster that eats the bad hearts (does she get heartburn?)
  • Osiris runs the afterlife...maybe he is just sitting and watching to make sure that he doesn't get ripped off?


Gods of the underworld are always assuming that they are getting short-changed.

But even if my hypothesis is 100% accurate, what the heck does it mean for the dungeon?  We gave a scroll (gnostic) to Thoth and got a reward; so if we find hearts we give them to Wadjet or Osiris? And Maat gets any feathers?
Tybalt 'Walker' Aldiron
player, 260 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 22 Jun 2021
at 05:30
  • msg #285

Re: Out of Character Chat, Part 2

Hey gang, still breathin'. Will try to catch up on the readin' tomorrow. Sorry for being absent.
Lenny
player, 406 posts
Dwarf fighter 1
11/11; AC 4
Tue 22 Jun 2021
at 14:00
  • msg #286

Re: Out of Character Chat, Part 2

Vale:
The bag of golden dust did not show magical to Vale's Detect Magic.
The non-magical weaponry & armour seems to have disappeared.

Bag=Fixed.
I think we sold most of that so I tidied the list.

---

I think it's safe for now to regard the caryatids and telemons as purely thematic. If there were an offering chest in front of one of them...
Sil'qian Nightwind
player, 434 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 23 Jun 2021
at 01:01
  • msg #287

Re: Out of Character Chat, Part 2

I thought the bag did detect as magical?? Oh well. My memory is failing at the best of times.

Lenny, you're probably right about this room. I am expecting that 20 rooms away or even 2 levels down we will need to know something about Maat and Wadjet!

Looking forward to having you back, Walker! It's hard to believe we have not killed your PC yet!! We must be doing something wrong! :-)
This message was last edited by the player at 01:11, Wed 23 June 2021.
DM Maleketh
GM, 557 posts
Wed 23 Jun 2021
at 02:11
  • msg #288

Re: Out of Character Chat, Part 2

I believe you did find another bag of dust that detected as magical, which may be where your confusion is coming from.
Munwin
player, 51 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 23 Jun 2021
at 02:33
  • msg #289

Re: Out of Character Chat, Part 2

In reply to Tybalt 'Walker' Aldiron (msg # 285):

Glad you are back.
Sil'qian Nightwind
player, 437 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 23 Jun 2021
at 05:15
  • msg #290

Re: Out of Character Chat, Part 2

Map is updated in the loot thread.

Do we grab the damn feather?
DM Maleketh
GM, 559 posts
Wed 23 Jun 2021
at 11:13
  • msg #291

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
Are the humans in the frescoes carrying the feathers in their hands or are they putting it in their hair or something else?


They're carrying them in hand.
Munwin
player, 53 posts
Dwarven Cleric 1
HP 09/09, AC 06
Thu 24 Jun 2021
at 02:32
  • msg #292

Re: Out of Character Chat, Part 2

In reply to Sil'qian Nightwind (msg # 290):

It might produce a lively result, but Munwin as a priest tends to be cautious dealing with divinities.
Vale
player, 112 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 24 Jun 2021
at 16:06
  • msg #293

Re: Out of Character Chat, Part 2

Sorry for delayed posting; I've been travelling and net conection varied from poor to nonexistent. Back now.
Munwin
player, 55 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 25 Jun 2021
at 02:32
  • msg #294

Re: Out of Character Chat, Part 2

In reply to Vale (msg # 293):

Glad you are back.
Munwin
player, 57 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 25 Jun 2021
at 02:38
  • msg #295

Re: Out of Character Chat, Part 2

https://en.wikipedia.org/wiki/...media/File:Ammit.svg

This is Anmit, the monster that devours the souls of the dead who fail the test when their hearts are weighed against the feather of Maat, goddess of truth.

I forgot that the monster also had the foreparts of a lion.
This message was last edited by the player at 02:43, Fri 25 June 2021.
Vale
player, 114 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 25 Jun 2021
at 13:47
  • msg #296

Re: Out of Character Chat, Part 2

That's one weird looking being!
(And TY for the WB!)
This message was last edited by the player at 13:47, Fri 25 June 2021.
DM Maleketh
GM, 563 posts
Sat 26 Jun 2021
at 12:14
  • msg #297

Re: Out of Character Chat, Part 2

Vale:

Does the wall art approximately line up with the positioning of the statues? i.e. Maat's story/history is on the southwestern wall, etc


No, all the walls depict the same thing (Maat giving the humans a feather, and the humans taking it somewhere).
DM Maleketh
GM, 564 posts
Sat 26 Jun 2021
at 23:56
  • msg #298

Re: Out of Character Chat, Part 2

Anybody else who wants to search the walls should probably say so, since searching takes time and I need to know how much time you're spending here.
Tybalt 'Walker' Aldiron
player, 261 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 28 Jun 2021
at 06:31
  • msg #299

Re: Out of Character Chat, Part 2

Still trying to get my head above water. Please assume Walker is on overwatch, he's not easily surprised. Hope to catch up in the next few days.
Munwin
player, 60 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 29 Jun 2021
at 02:58
  • msg #300

Re: Out of Character Chat, Part 2

In reply to Tybalt 'Walker' Aldiron (msg # 299):

Best of luck in getting caught up with life and then with the game.
This message was last edited by the player at 03:08, Tue 29 June 2021.
DM Maleketh
GM, 567 posts
Tue 29 Jun 2021
at 03:07
  • msg #301

Re: Out of Character Chat, Part 2

Yeah, no rush.  Life comes first, and from the sound of it yours has been especially eventful.
Sil'qian Nightwind
player, 443 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 29 Jun 2021
at 04:34
  • msg #302

Re: Out of Character Chat, Part 2

Just glad that you are staying healthy, Walker.

Looking forward to your return to the game...if we don't TPK'd first!
DM Maleketh
GM, 570 posts
Wed 30 Jun 2021
at 12:09
  • msg #303

Re: Out of Character Chat, Part 2

This is something that was discussed in the first OOC thread ages ago, but I realized I never put up a proper notice for it.  I've rectified that and added  this to the House Rules thread:
quote:
Discord Server
I've set up a Discord server for this game.  No gameplay takes place there, but if you need to contact me, I'm likely to respond more quickly there than on RPoL.

Sil'qian Nightwind
player, 445 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Thu 1 Jul 2021
at 00:55
  • msg #304

Re: Out of Character Chat, Part 2

Discord confuses me!

And what good is an over-sized feather if it doesn't bring dead people back to life? :-)

This whole feathers to the dead thing has me flummoxed - and I am trying really hard to not just Google it!
This message was last edited by the player at 05:20, Thu 01 July 2021.
DM Maleketh
GM, 573 posts
Sun 4 Jul 2021
at 02:29
  • msg #305

Re: Out of Character Chat, Part 2

Vale:
======
What lanhguage are the voices speaking?
Amcsuline voices? Feminine? Both?
Thx


Archontean, and they're male.
Sil'qian Nightwind
player, 448 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sun 4 Jul 2021
at 03:16
  • msg #306

Re: Out of Character Chat, Part 2

Do they have a torch or other light source that we can see from the room?
DM Maleketh
GM, 574 posts
Sun 4 Jul 2021
at 04:39
  • msg #307

Re: Out of Character Chat, Part 2

I feel foolish for overlooking that, but yes, they would.  They seem to be in the pillar room but getting closer.
Sil'qian Nightwind
player, 449 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sun 4 Jul 2021
at 22:47
  • msg #308

Re: Out of Character Chat, Part 2

Quick plan:
  • Get into ambush position
  • Put out our torch
  • Pull the middle lever, hoping they open the portcullises and are in order
  • They will see the middle portcullis open and proceed, we parley or attack depending on who it is: kill halflings/speak to beast-man

I said it was quick not good. You can one or the other but not both! :-)

Any better ideas?
Vale
player, 123 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 5 Jul 2021
at 00:33
  • msg #309

Re: Out of Character Chat, Part 2

Is there room in here for us all to hide?
How many of us can't see in the dark?
Munwin
player, 66 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 5 Jul 2021
at 02:34
  • msg #310

Re: Out of Character Chat, Part 2

As a dwarf, Munwin can see in the dark.
DM Maleketh
GM, 575 posts
Mon 5 Jul 2021
at 03:20
  • msg #311

Re: Out of Character Chat, Part 2

Given that whoever's coming has a torch, they would have to be essentially blind not to notice you in the room - it isn't that big.
Sil'qian Nightwind
player, 450 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Mon 5 Jul 2021
at 05:12
  • msg #312

Re: Out of Character Chat, Part 2

I was hoping we would be able to see them before they entered the room, as they will be lit up and we could ambush from behind the dais and possibly the sides of the entrance, if that was the route to take. If it was someone other than the halflings, then we could simply call out and parley.

I have to say this is the first game I have ever played where halfling are evoking a kill first, ask questions later attitude in my PC!!
DM Maleketh
GM, 576 posts
Wed 7 Jul 2021
at 01:31
  • msg #313

Re: Out of Character Chat, Part 2

I should have a post for you folks tomorrow.  Work is always crazy around the 4th.
Munwin
player, 68 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 7 Jul 2021
at 02:26
  • msg #314

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 313):

Understood.
Sil'qian Nightwind
player, 452 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 7 Jul 2021
at 04:19
  • msg #315

Re: Out of Character Chat, Part 2

Map updated.
DM Maleketh
GM, 578 posts
Wed 7 Jul 2021
at 16:55
  • msg #316

Re: Out of Character Chat, Part 2

So, I had a closer look at the rulebook lately, and it turns out that exploring and mapping take a lot more time than I would have thought.  If it seems like you're getting more encounters and burning through more torches going forward, that's why.
Vale
player, 125 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 7 Jul 2021
at 17:02
  • msg #317

Re: Out of Character Chat, Part 2

As we'd put our light out and they hadn't, do we get any surprise actions?
Or maybe get to go first?
DM Maleketh
GM, 579 posts
Wed 7 Jul 2021
at 18:41
  • msg #318

Re: Out of Character Chat, Part 2

Did you actually put out your light? I remember seeing it suggested here, but there didn't seem to be a consensus or an in-game post, so I assumed you had not.
Vale
player, 126 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 7 Jul 2021
at 21:54
  • msg #319

Re: Out of Character Chat, Part 2

I'd assumed we had put it out (hence the hiding query earlier) but I'm relaxed about it. On the other hand, never one to miss an opportunity..
Lenny
player, 415 posts
Dwarf fighter 1
11/11; AC 4
Thu 8 Jul 2021
at 21:56
  • msg #320

Re: Out of Character Chat, Part 2

Sil, if it's not too late, I'd like to advise against using sleep for this encounter. With our melee and ranged power, I don't think these six wanderers pose too much of a threat.

Just my 2c.
Sil'qian Nightwind
player, 454 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Fri 9 Jul 2021
at 00:41
  • msg #321

Re: Out of Character Chat, Part 2

You may be right Lenny, but I'm being cautious...6 of them on 6 of us, Walker may not get his attack depending on GM's generosity, and I think Vale has Sleep also.

And there's always the accursed dice roller!
Vale
player, 128 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 9 Jul 2021
at 01:38
  • msg #322

Re: Out of Character Chat, Part 2

Vale doesn't.
Sil'qian Nightwind
player, 455 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Fri 9 Jul 2021
at 05:23
  • msg #323

Re: Out of Character Chat, Part 2

Well, then; if we survive this battle, we go into full-on exploratory, skulking mode! Mapping and avoiding combat.
Vale
player, 129 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 9 Jul 2021
at 07:44
  • msg #324

Re: Out of Character Chat, Part 2

Souns good
Lenny
player, 416 posts
Dwarf fighter 1
11/11; AC 4
Fri 9 Jul 2021
at 17:11
  • msg #325

Re: Out of Character Chat, Part 2

Of course, we'll survive this battle.

Munwin, there isn't any question about being in melee with the Halfling squad. If they win init, they will move and attack--same for us. With OSRIC, we don't get to pick our melee targets, though.
Lenny
player, 417 posts
Dwarf fighter 1
11/11; AC 4
Sat 10 Jul 2021
at 01:29
  • msg #326

Re: Out of Character Chat, Part 2

DM,

I think Ati didn't add his To Hit bonus to his attack roll:

00:18, Today: Ati rolled 9 using 1d6+3.  Dam.
00:17, Today: Ati rolled 13 using 1d20.  To hit w/spear (unmodified).

It should have been d20 +3 (specialization bonus) + enchant bonus for spear + his str bonus (if any). I believe a 16 would have hit one of the little buggers for 9 dmg, perhaps killing it.

Thank You,
Lenny

PS I'm clearly in work correspondence mode.
Vale
player, 130 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sat 10 Jul 2021
at 01:44
  • msg #327

Re: Out of Character Chat, Part 2

Which makes it all the more entertaining.
***

Edit: Just read the combat post. Can swapping weapons be done in round? Can anything else be done in the same round? E.g. stab someone.
Thx!
This message was last edited by the player at 01:56, Sat 10 July 2021.
DM Maleketh
GM, 581 posts
Sat 10 Jul 2021
at 03:19
  • msg #328

Re: Out of Character Chat, Part 2

Lenny:
DM,

I think Ati didn't add his To Hit bonus to his attack roll:

00:18, Today: Ati rolled 9 using 1d6+3.  Dam.
00:17, Today: Ati rolled 13 using 1d20.  To hit w/spear (unmodified).

It should have been d20 +3 (specialization bonus) + enchant bonus for spear + his str bonus (if any). I believe a 16 would have hit one of the little buggers for 9 dmg, perhaps killing it.

Thank You,
Lenny

PS I'm clearly in work correspondence mode.


It would have, and that changes things dramatically.  I'll go fix up the combat post

Vale:
Which makes it all the more entertaining.
***

Edit: Just read the combat post. Can swapping weapons be done in round? Can anything else be done in the same round? E.g. stab someone.
Thx!


I swear this has come up before, and I can't for the life of me remember what I decided.  That said, it's likely the same as I'm inclined to go with now: you can sheathe or stow a weapon as an action, or drop one weapon and draw another for free.
DM Maleketh
GM, 582 posts
Sat 10 Jul 2021
at 03:22
  • msg #329

Re: Out of Character Chat, Part 2

Combat post is edited.  It's sort of amazing how a minor bookkeeping error can have a cascading effect that results in someone losing half their HP.
This message was last edited by the GM at 03:25, Sat 10 July 2021.
Vale
player, 131 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sat 10 Jul 2021
at 03:37
  • msg #330

Re: Out of Character Chat, Part 2

Thx for the clarification on weapon swapping.

I just read the edited combat post. If five out of six are asleep and the sixth is now dead, isn't that the end of combat?
DM Maleketh
GM, 583 posts
Sat 10 Jul 2021
at 04:36
  • msg #331

Re: Out of Character Chat, Part 2

Pretty much, yeah, unless you're planning to wake them up. :v
Sil'qian Nightwind
player, 456 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sat 10 Jul 2021
at 05:31
  • msg #332

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 328):

I'm positive that is the same ruling you used before.

Lenny is probably right, the Sleep spell was probably overkill, but these halflings irritate the hell out of me! I think this will be a dozen that we have killed.

If the the beast-man are not their allies, then we might be able to parlay this into some kind of alliance with the Animal Farm outcasts.
Ati
player, 87 posts
Sat 10 Jul 2021
at 08:26
  • msg #333

Re: Out of Character Chat, Part 2

DM: I’m not sure what AC I’m hitting.  I don’t think you ever told me what bonus my spear gets.  Sorry if I’m mistaken.
DM Maleketh
GM, 584 posts
Sat 10 Jul 2021
at 14:20
  • msg #334

Re: Out of Character Chat, Part 2

Ati:
DM: I’m not sure what AC I’m hitting.  I don’t think you ever told me what bonus my spear gets.  Sorry if I’m mistaken.


You haven't IDed the spear, so you wouldn't know.  What you should do is add in the bonuses you know you get (Strength, specialization, etc.), tell me what AC you're hitting with that, and let me add in the magical bonuses myself.
Lenny
player, 418 posts
Dwarf fighter 1
11/11; AC 4
Sat 10 Jul 2021
at 15:23
  • msg #335

Re: Out of Character Chat, Part 2

Sil:
Lenny is probably right, the Sleep spell was probably overkill.

Ah, but in the end, such deliciously cruel efficiency.
Lenny
player, 420 posts
Dwarf fighter 1
11/11; AC 4
Sun 11 Jul 2021
at 18:23
  • msg #336

Re: Out of Character Chat, Part 2

Vale, I had thought you had scribed Sleep in your scrollbook from Sil's book. If you didn't, what can you cast, again?

Sil, did you cast read magic to identify the scroll we found last time?

DM:
So, I had a closer look at the rulebook lately, and it turns out that exploring and mapping take a lot more time than I would have thought.  If it seems like you're getting more encounters and burning through more torches going forward, that's why.

Noted. All the more reason to save searching for secret doors for after we have cleared out any nests. Wandering encounters drain our resources and provide scant reward.
This message was last edited by the player at 18:31, Sun 11 July 2021.
Vale
player, 134 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sun 11 Jul 2021
at 18:35
  • msg #337

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 336):

Lenny, My spell books contains these: Detect Magic, Jump, Read Magic, Ventriloquism.
Was there an opportunity to scribe more? Doesn't that cost? (I have virtually no coin, hence the suggestion to pilfer the halflings' swords. That'd pay for some food & nights at the inn..)
This message was last edited by the player at 18:38, Sun 11 July 2021.
Lenny
player, 422 posts
Dwarf fighter 1
11/11; AC 4
Sun 11 Jul 2021
at 18:45
  • msg #338

Re: Out of Character Chat, Part 2

As I recall, there was both the opportunity and an offer to scribe sleep. I don't remember what the cost would have been but we probably would have found the coins. It's too late now.

Exterminating halfling patrols is no way to generate 100 gp -- not that any of us thought this.

Of those four spells, which did you memorize for this delve?
This message was last edited by the player at 18:45, Sun 11 July 2021.
Vale
player, 136 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 12 Jul 2021
at 01:20
  • msg #339

Re: Out of Character Chat, Part 2

I have  previously posted in the wrong channel in this game, i.e. OOC in the game channel.

I don't object to answering, but don't want to infringe game policy. Fair enough on mechanics but actual spell choice I'm not so sure. Should this discussion be IG ?
Lenny
player, 423 posts
Dwarf fighter 1
11/11; AC 4
Mon 12 Jul 2021
at 02:18
  • msg #340

Re: Out of Character Chat, Part 2

Vale, we are free to discuss tactics and whatnot in OOC, the same way we might do around the table. If you'd rather Vale announce that IC, go ahead. I hardly see why he wouldn't have shared this info already.
DM Maleketh
GM, 587 posts
Mon 12 Jul 2021
at 02:23
  • msg #341

Re: Out of Character Chat, Part 2

Yeah, actual roleplay and combat posts belongs in the game thread, but I have zero objection to discussing builds, tactics, and so forth in this thread.  As Lenny says, it's what you'd do at a real game table, and it keeps the other thread from getting too cluttered.
Vale
player, 137 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 12 Jul 2021
at 03:03
  • msg #342

Re: Out of Character Chat, Part 2

Ok, thanks for clarification. I was just trying to do
Vale memorized detect magic.

Out of interest, what is the cost, time and materials needed to add a spell to one's spellbook? right.
DM Maleketh
GM, 588 posts
Mon 12 Jul 2021
at 03:35
  • msg #343

Re: Out of Character Chat, Part 2

Honestly, I have no idea.  Neither the OSRIC rulebook nor the 1E DMG seem to have anything to say about it beyond "it's possible".  If anyone can find the rules I'd be appreciative.
Lenny
player, 424 posts
Dwarf fighter 1
11/11; AC 4
Mon 12 Jul 2021
at 13:29
  • msg #344

Re: Out of Character Chat, Part 2

In the absence of definitive (or any) rules, we have two choices: (1) borrow from another rule set or (2) forge our own rules.

Level 1 spell w/help = One night + 100 GP

Level 1 spell w/o help = One week + 200 GP

Level 2 spell w/help = Three nights + 300 GP

Level 2 spell w/o help = Three weeks + 600 GP

And so on.

Definition of Help: Active assistance of another caster with the same spell already in their book.
DM Maleketh
GM, 589 posts
Mon 12 Jul 2021
at 15:01
  • msg #345

Re: Out of Character Chat, Part 2

That seems reasonable, though I'm compelled to ask which rule set you borrowed those numbers from.
Lenny
player, 425 posts
Dwarf fighter 1
11/11; AC 4
Mon 12 Jul 2021
at 15:16
  • msg #346

Re: Out of Character Chat, Part 2

Oh, I went with choice #2 for them. I've never been much of a researcher.
DM Maleketh
GM, 590 posts
Mon 12 Jul 2021
at 15:19
  • msg #347

Re: Out of Character Chat, Part 2

Fair enough.  I was looking at the rules from modified BECMI clone Dark Dungeons X, which could also work.


Vale
player, 138 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 12 Jul 2021
at 16:42
  • msg #348

Re: Out of Character Chat, Part 2

AD&D 1e is pretty silent on the topic (which itself suggests that the design intent was that it didnt matter or was insignificant.) AD&D 2e isn't any more helpful. OSRIC gives a hint that such a level of housekeeping is insignificant as it prices a blank spellbook at 25gps.
The best treatment I've come across i`s Hackmaster 4e (which was written as a parody on AD&D 2e as a condition by WotC in granting the licence to Kenzer & co). In their "Spellcaster's Guide to Wurld Domination", 2001, p84, cites (condensed):
(1d6-1+spell level) pages 15gp to prepare the book and takes one day per spell level. This can be reduced by (1d3-1) pages if one spends 50% more gold in page preparation and twice as much time. Spell ink costs 25gps per 4 spellbook pages.
If I had to boil this down to a single rounded number I'd go for 25gps per spell level (or 50gp if I wanted to be tougher).

***
In another 1e game the GM decided to double the weight of spellbooks (so that an average strength spellcaster can move max 9") and that the 1e DMG says "superior players will exchange spells" (which he interpreted as higher level characters would make and swop scrolls and therefore copying between spellcasters' books was inpossible without deleting the spell from the source spellbook. I did point out that players don't have levels but was ingnored.)
This message was last edited by the player at 16:51, Mon 12 July 2021.
Lenny
player, 426 posts
Dwarf fighter 1
11/11; AC 4
Mon 12 Jul 2021
at 16:49
  • msg #349

Re: Out of Character Chat, Part 2

The Dark Dungeons X table looks prohibitive.
Vale
player, 139 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 12 Jul 2021
at 16:53
  • msg #350

Re: Out of Character Chat, Part 2

If Gygax & his mates didnt need it then perhaps we dont either.

Just "need some quiet time").
DM Maleketh
GM, 591 posts
Mon 12 Jul 2021
at 21:06
  • msg #351

Re: Out of Character Chat, Part 2

Vale:
If Gygax & his mates didnt need it then perhaps we dont either.

Just "need some quiet time").


Given that both 1E and OSRIC have nothing to say about it, I'm actually inclined to agree.  I'm still gonna say it takes 1 day per spell level, but I'll forego the monetary cost.  Probably just as well given how expensive it is to gain levels.
Vale
player, 141 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 12 Jul 2021
at 21:52
  • msg #352

Re: Out of Character Chat, Part 2

DM Maleketh:
...Probably just as well given how expensive it is to gain levels.
I just looked that one up (OSRIC p118). Wow.
So if, for example, there's 6 of us we need 9000gps/week x 1d4weeks and a teacher for each class.
If teachers don't mysteriosuly turn up at the tavern, we need to go back to civilisation. Assuming the teacher is required to assess how long we need training for, then I guess we need to save up 36,000 gps before we go en mass to town for training to L2 (en mass). Well, 36,000gps is a lot of halfling patrols like the one we just encountered, lol 5,902 patrols!

Edit: In Hackmaster 4e (same rules as above, but not random 1d4 weeks, based only on performance [strength of RP, committment & conformance to alignment]) the above became a big problem (huge grindy slowdown at low char levels, and worse if far from teachers) but thw system had weird and complex rules for locacting closer teachers in a semi-abstract way. More useful though was the rule for "autotraining". You could continue adventuring and when you accumulate twice the xp normally reauired for next level then you autotrain, gaining all the usual stuff but no  gold cost, no teacher & then xp reset e.g.:
  1. L1 OSRIC fighter needs 1,900xp to go train in town (and spend thousands of gps) to reach L2. With the Hackmaster autotraining rule she'd earn at leadt 3,800 xp and then "ding", she levels up, so level 2, no gp cost, but xp reset to exactly 1,900 xp.
  2. L2 OSRIC fighter needs 4,250xp to go train in town (and spend thousands of gps) to reach L3. With the Hackmaster autotraining rule she'd earn at leadt 6,600 xp and then "ding", she levels up, so level 3, no gp cost, but xp reset to exactly 4,250 xp.

This message was last edited by the player at 22:11, Mon 12 July 2021.
Sil'qian Nightwind
player, 458 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 13 Jul 2021
at 00:40
  • msg #353

Re: Out of Character Chat, Part 2

The joys of old-school, everything costs lots of cash! But, also treasure troves are usually ridiculously large - I am looking forward to finding one!

I found this on Dragonsfoot, quotes are from the 1E DMG:

Dungeon Masters Guide pg 117-118:
In order for a a magic-user or illusionist to transcribe a heretofore unknown spell from a scroll to his or her books, a read magic and then a period of time equal to that necessary to place the spell on the scroll are required; this likewise causes the spell to disappear from the scroll.


Dungeon Masters Guide pg 117:
Once material, quill, and ink are ready, the spell scriber must actually write the magical runes, glyphs, symbols, characters, pictograms, and words...Special candles and incense must be burning while the transcription is in progress...magic-users must have drawn a magic circle and remain interrupted. PREPARATION REQUIRES ONE FULL DAY FOR EACH LEVEL OF THE SPELL BEING SCRIBED ON THE SCROLL. A 1st level spell takes one day, a 2nd level spell two, etc. Time so spent must be continuous with interruptions only for rest, food, sleep, and the like.


Nothing by-the-book on costs apparently.

In 5E the costs are 50 gp + 2 hours per level of spell.
DM Maleketh
GM, 592 posts
Tue 13 Jul 2021
at 01:22
  • msg #354

Re: Out of Character Chat, Part 2

In reply to Vale (msg # 352):

I am, as much as possible, trying to stick to rules as written.  The "autotraining" isn't a bad idea, but you won't see me using it here.

That said, you also have the math wrong - the cost to train is 1,500 GP per level (3,000 apiece, since you're training to level 2), not per week.  It's also not wise to simply multiply that by 6 to cover everyone, since the single-classed folks will definitely be leveling first, and those of you with multiple classes are going to have to pay the fee for each class separately.
This message was last edited by the GM at 01:25, Tue 13 July 2021.
Sil'qian Nightwind
player, 459 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 13 Jul 2021
at 03:54
  • msg #355

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 354):

1E DMG p. 86:
Not only must game time be spent by the character desiring advancement, but treasure will have to be spent as well. The amount of gold pieces, or the equivalent in value in gems, jewellery, magic items, etc., is found by using the following simple formula:

LEVEL OF THE TRAINEE CHARACTER X 1.500 = WEEKLY COST DURING STUDY/TRAINING.

The level of the aspiring character should be computed at current (not to be gained) level.


I'm pretty sure it is supposed to be 1500 gp to get to 2nd level. Given that 1 gp = 1 xp, it would mean that a character would need 3000 gp to get to 2nd level, yet 3000 gp = 3000 xp which is the xp needed for 3rd level for the thief and cleric classes.
Vale
player, 142 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 13 Jul 2021
at 04:04
  • msg #356

Re: Out of Character Chat, Part 2

Level of trainee is the level that you are when going to get training.  Trained is after training.
And that's per week and times 1d4 weeks. It's quite enough in my opinion too.
But there's always clause 0, GM is always right.
Sil'qian Nightwind
player, 461 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 13 Jul 2021
at 04:11
  • msg #357

Re: Out of Character Chat, Part 2

In reply to Vale (msg # 356):

Read the last sentence again: level of trainee in the formula is current level, not soon-to-be-level.

The 1 to 4 weeks things is also in the DMG, I didn't include it because it is a couple of dense paragraphs, and it involves the DM rating the player and then giving then a score of 1 to 4...which equates to the number of weeks of training!! This is in OSRIC as well.
DM Maleketh
GM, 593 posts
Tue 13 Jul 2021
at 04:22
  • msg #358

Re: Out of Character Chat, Part 2

Okay, I did miss that.  We'll worry about it when we get there.
Sil'qian Nightwind
player, 462 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Tue 13 Jul 2021
at 04:35
  • msg #359

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 358):

You'll have figured it out for the others by the time Sil'qian gains 3,750 xp to go to level 2 thief! :-)


DM: I'm confused...that little hall behind the southern portcullis is 30 ft x 10 ft, shouldn't that be enough for six 3 foot halflings? Stacked like cord wood, if need be.

I guess it doesn't really matter, the bodies would be found by anyone coming into the "control room" with a light source anyways.

My plan was to start exploring to the north...if anyone has a different idea, it will be fine with me. I'm basing it purely on filling up the map to the north! :-)
This message was last edited by the player at 05:18, Wed 14 July 2021.
Lenny
player, 429 posts
Dwarf fighter 1
11/11; AC 4
Wed 14 Jul 2021
at 22:07
  • msg #360

Re: Out of Character Chat, Part 2

North was going to be my preference as well.
Vale
player, 145 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 14 Jul 2021
at 22:12
  • msg #361

Re: Out of Character Chat, Part 2

Short version: Yes, north!

Long version: North potentially allows confirmation (or refutation) of Vale's hypothesis that the layout of four presumed rooms/altars/shrines are geographically arranged as per the corresponding statues.
This message was last edited by the player at 22:12, Wed 14 July 2021.
Sil'qian Nightwind
player, 464 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Thu 15 Jul 2021
at 03:05
  • msg #362

Re: Out of Character Chat, Part 2

In reply to Vale (msg # 361):

So which shrine are you expecting to the north?
Ati
player, 88 posts
Thu 15 Jul 2021
at 12:47
  • msg #363

Re: Out of Character Chat, Part 2

DM Maleketh:
Ati:
DM: I’m not sure what AC I’m hitting.  I don’t think you ever told me what bonus my spear gets.  Sorry if I’m mistaken.


You haven't IDed the spear, so you wouldn't know.  What you should do is add in the bonuses you know you get (Strength, specialization, etc.), tell me what AC you're hitting with that, and let me add in the magical bonuses myself.


Will do.
Sil'qian Nightwind
player, 465 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Fri 16 Jul 2021
at 01:25
  • msg #364

Re: Out of Character Chat, Part 2

Zombies! Just to be clear:
  • each square on the map is 10 ft
  • about every 5 ft is a stack of four burial niches
  • so each 10 ft length of wall has 16 potential zombies (assuming the niches are mostly full


We need to the get the hell out of Dodge. Fast!
DM Maleketh
GM, 597 posts
Fri 16 Jul 2021
at 01:55
  • msg #365

Re: Out of Character Chat, Part 2

Your math is correct.
DM Maleketh
GM, 598 posts
Fri 16 Jul 2021
at 14:56
  • msg #366

Re: Out of Character Chat, Part 2

What with your group having surprise and all, I'm willing to say that you can run past the zombies without taking attacks from them.
Sil'qian Nightwind
player, 467 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sat 17 Jul 2021
at 00:47
  • msg #367

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 366):

Then I will edit Sil'qian's post! That was what I wanted to do, but I did not think we could get by without being attacked.
Munwin
player, 79 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sat 17 Jul 2021
at 02:16
  • msg #368

Re: Out of Character Chat, Part 2

Well, in that case Munwin's failure at turning will not have any effect, though he might wave the holy symbol at the zombies in passing, just to discourage them.
Sil'qian Nightwind
player, 468 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sat 17 Jul 2021
at 04:05
  • msg #369

Re: Out of Character Chat, Part 2

In reply to Munwin (msg # 368):

The equivalent of the Holy Raspberry!
DM Maleketh
GM, 599 posts
Sat 17 Jul 2021
at 04:34
  • msg #370

Re: Out of Character Chat, Part 2

Thought that might be the case; it seemed odd that you'd got for an attack after calling a retreat.  Anyoene sle who wants to edit their post based on this information is free to do so.
Vale
player, 148 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sat 17 Jul 2021
at 08:14
  • msg #371

Re: Out of Character Chat, Part 2

So in a one segment surprise you get one round's worth of attacks if I recall correctly. Would that include moving up to 120' ?
Sil'qian Nightwind
player, 469 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Sat 17 Jul 2021
at 08:46
  • msg #372

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 370):

It came down to assuming that we could not dash past the zombies without taking hits. But given the absolute huge number of zombie or worse, getting out looks to be a priority!

Now it is possible that those were the only 2 zombies in the crypt...but I doubt it!

This will be a place to explore maybe with another level under out belt and a vat of holy water!
DM Maleketh
GM, 600 posts
Sat 17 Jul 2021
at 12:17
  • msg #373

Re: Out of Character Chat, Part 2

Vale:
So in a one segment surprise you get one round's worth of attacks if I recall correctly. Would that include moving up to 120' ?


Assuming you are unencumbered, yes.
Lenny
player, 431 posts
Dwarf fighter 1
11/11; AC 4
Sat 17 Jul 2021
at 12:54
  • msg #374

Re: Out of Character Chat, Part 2

Sil:
Now it is possible that those were the only 2 zombies in the crypt...but I doubt it!

Even if there are more than two, we don't necessarily have to hit the panic button yet.
Lenny
player, 432 posts
Dwarf fighter 1
11/11; AC 4
Sun 18 Jul 2021
at 01:11
  • msg #375

Re: Out of Character Chat, Part 2

DM, just to be clear, we face one foe with no signs of any others? Given your description, I do trust this to be the case.
This message was last edited by the player at 01:11, Sun 18 July 2021.
DM Maleketh
GM, 602 posts
Sun 18 Jul 2021
at 02:19
  • msg #376

Re: Out of Character Chat, Part 2

Correct.
Vale
player, 149 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sun 18 Jul 2021
at 08:14
  • msg #377

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 376):
Is there room for Vale to go try and hit the undead with his sword?
DM Maleketh
GM, 603 posts
Sun 18 Jul 2021
at 12:14
  • msg #378

Re: Out of Character Chat, Part 2

Sure.
DM Maleketh
GM, 605 posts
Wed 21 Jul 2021
at 02:29
  • msg #379

Re: Out of Character Chat, Part 2

Man, it's not often I have to make that many rolls on behalf of PCs in one round.
Sil'qian Nightwind
player, 470 posts
Elf F1 / MU1 / T1
HP: 7 AC: 3 MV: 90'
Wed 21 Jul 2021
at 05:24
  • msg #380

Re: Out of Character Chat, Part 2

Sorry about that! I missed the "New Round".

Besides, you roll far better for Sil'qian than I do.

Is the sound coming from further in the north hall?
DM Maleketh
GM, 606 posts
Wed 21 Jul 2021
at 11:19
  • msg #381

Re: Out of Character Chat, Part 2

It's a bit echo-y, so it's hard to tell.  Probably not too far away though.
DM Maleketh
GM, 608 posts
Thu 29 Jul 2021
at 01:51
  • msg #382

Re: Out of Character Chat, Part 2

Sorry for the slow updates lately, folks.  I'll have something for you tomorrow.
DM Maleketh
GM, 610 posts
Fri 30 Jul 2021
at 02:05
  • msg #383

Re: Out of Character Chat, Part 2

Munwin:
Munwin observes the shimmering, trying to determine if the thing or creature is attached to the intersection.


You've been to this intersection before without suffering harm, so it's probably not attached.
DM Maleketh
GM, 611 posts
Fri 30 Jul 2021
at 13:22
  • msg #384

Re: Out of Character Chat, Part 2

Vale:
Vale continues to cover the eastern corridor.


You can't; the intersection is blocked by whatever partially dissolved Sil.
Vale
player, 155 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 30 Jul 2021
at 13:26
  • msg #385

Re: Out of Character Chat, Part 2

Maybe I got it wrong but I thought that Sil told Vale to cover the eastern corridor where the halflings had come from, i.e. so that Vale is still in the room with the 3 levers..
This message had punctuation tweaked by the player at 13:26, Fri 30 July 2021.
DM Maleketh
GM, 612 posts
Fri 30 Jul 2021
at 19:09
  • msg #386

Re: Out of Character Chat, Part 2

Oh, I completely missed that. Sorry, that works fine.
Vale
player, 156 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 30 Jul 2021
at 19:31
  • msg #387

Re: Out of Character Chat, Part 2

NP. (He'll redeploy if Sil calls for it).
Lenny
player, 436 posts
Dwarf fighter 1
11/11; AC 4
Fri 30 Jul 2021
at 21:53
  • msg #388

Re: Out of Character Chat, Part 2

Who has the bag of glittering golden dust and how about trying to coat the shimmering thing with it? It is at least partially invisible?
DM Maleketh
GM, 613 posts
Sat 31 Jul 2021
at 01:58
  • msg #389

Re: Out of Character Chat, Part 2

More like translucent and mostly transparent.  I didn't do a very good job of describing it originally, which is on me.
Lenny
player, 437 posts
Dwarf fighter 1
11/11; AC 4
Sat 31 Jul 2021
at 14:02
  • msg #390

Re: Out of Character Chat, Part 2

Hey, Ati, I think this might be your fight. I recommend that you charge in round #1 for an additional +2 to your attacks so: + 3 (spec) + 2 (charge) + ? (str attack bonus) + ? (enchant bonus) = +5 + x (what is your str, anyhow?) + ?.
DM Maleketh
GM, 615 posts
Mon 2 Aug 2021
at 12:45
  • msg #391

Re: Out of Character Chat, Part 2

Sil, I'm fairly sure Fighting Retreat and Parry are separate actions that can't be taken together.
Lenny
player, 439 posts
Dwarf fighter 1
11/11; AC 4
Mon 2 Aug 2021
at 15:14
  • msg #392

Re: Out of Character Chat, Part 2

DM, how many hits, exactly, did we score? There didn't appear to have been any damage reduction, did there?

Party, (1) it looks like this is a large creature as Ati's spear did d8 damage. (2) If it is a slime of some kind, perhaps we should try to hit it with fire in R#3.

Vale, please attack with your longsword (d12 v large). We can assume Walker is watching the other corridors.
This message was last edited by the player at 15:27, Mon 02 Aug 2021.
Vale
player, 159 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 2 Aug 2021
at 15:47
  • msg #393

Re: Out of Character Chat, Part 2

Isn't the corridor ten foot wide and therefore already stuffed full with four people abreast?
DM Maleketh
GM, 616 posts
Mon 2 Aug 2021
at 15:49
  • msg #394

Re: Out of Character Chat, Part 2

Lenny:
DM, how many hits, exactly, did we score? There didn't appear to have been any damage reduction, did there?


Sorry, should have been more specific with that.  Sil missed, as did Ati's first attack.  Everything else landed, including Vale's arrow, so that's five hits total (Lenny twice, Vale, Ati, and Munwin).
Lenny
player, 441 posts
Dwarf fighter 1
11/11; AC 4
Mon 2 Aug 2021
at 16:01
  • msg #395

Re: Out of Character Chat, Part 2

Vale:
Isn't the corridor ten foot wide and therefore already stuffed full with four people abreast?

I don't think OSRIC cares about stuff like that. There is no real positioning as such.
If it does, DM will let us know.

DM, did you catch my question about damage reduction? Was Lenny satisfied with the efficacy of his blow?
DM Maleketh
GM, 617 posts
Mon 2 Aug 2021
at 17:27
  • msg #396

Re: Out of Character Chat, Part 2

Vale:
Isn't the corridor ten foot wide and therefore already stuffed full with four people abreast?


Four is about as many as I'm willing to allow, but since Sil is pulling back, that does leave room for you.

Lenny:
DM, did you catch my question about damage reduction? Was Lenny satisfied with the efficacy of his blow?


It's pretty hard to tell against a creature with no anatomy, but they felt solid enough.
Vale
player, 160 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 2 Aug 2021
at 19:09
  • msg #397

Re: Out of Character Chat, Part 2

@DM - Thx for clarification. Infinite folks abreast didn't feel right. And it workds bot hways.

@Lenny - That probably is the optimal action (unless all withdraw and use missiles), and NP with doing that when Vale is aware.
Sil'qian Nightwind
player, 475 posts
Elf F1 / MU1 / T1
HP: 2/7 AC: 3 MV: 90'
Tue 3 Aug 2021
at 02:11
  • msg #398

Re: Out of Character Chat, Part 2

OSRIC p. 127:
Parrying may be used in combination with a fighting retreat.


Idiot me did not include that sentence in my copy and paste!

Regarding fighting abreast...the original rule from 1E was typically 3 characters in a 10 foot hallway. It was based on some old war-gaming rule.  I doubt OSRIC bothered to include it.

Vale: OSRIC says missiles fired into melee are targeted randomly, which follows the 1E rule. They did not include the description of taking size into account, but in this case, I expect the DM is assuming that Vale is firing at something "man-size" as he has no reason to expect the beastie is 10 feet tall.

If Vale decided to shoot his first shot close to the ceiling and hit something then perhaps the DM would be inclined to allow future arrow to be aimed well above the party.
This message was last edited by the player at 02:18, Tue 03 Aug 2021.
Munwin
player, 86 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 3 Aug 2021
at 02:20
  • msg #399

Re: Out of Character Chat, Part 2

I am assuming Munwin is in the back row for now.
Vale
player, 161 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 3 Aug 2021
at 03:20
  • msg #400

Re: Out of Character Chat, Part 2

The 3 figures across a 10' corridor would be using half inch square base figures on a Hlaf inch hexagonal grid.
DM Maleketh
GM, 618 posts
Tue 3 Aug 2021
at 03:31
  • msg #401

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
OSRIC p. 127:
Parrying may be used in combination with a fighting retreat.


Oh, fair enough.  I can read, I swear.

Sil'qian Nightwind:
Regarding fighting abreast...the original rule from 1E was typically 3 characters in a 10 foot hallway. It was based on some old war-gaming rule.  I doubt OSRIC bothered to include it.


That actually seems fair.  Now that I think about it, four characters abreast in a 10' wide hallway does seem a bit too cramped for fighting.  We'll go with that going forward.

Munwin:
I am assuming Munwin is in the back row for now.


He's in the front row.  He was close enough behind Sil to warrant it, and I rolled a melee attack for you last round.
This message was last edited by the GM at 03:34, Tue 03 Aug 2021.
Sil'qian Nightwind
player, 476 posts
Elf F1 / MU1 / T1
HP: 2/7 AC: 3 MV: 90'
Tue 3 Aug 2021
at 04:30
  • msg #402

Re: Out of Character Chat, Part 2

Between your reading comprehension and my copy and paste skills we are ready fr remedial Kindergarten!
Lenny
player, 442 posts
Dwarf fighter 1
11/11; AC 4
Tue 3 Aug 2021
at 13:27
  • msg #403

Re: Out of Character Chat, Part 2

DM:
That actually seems fair.  Now that I think about it, four characters abreast in a 10' wide hallway does seem a bit too cramped for fighting.  We'll go with that going forward.

Assuming the large slime does not block the corridor, could we not have two melee attackers on either side of it? Or three for that matter?
DM Maleketh
GM, 619 posts
Tue 3 Aug 2021
at 13:35
  • msg #404

Re: Out of Character Chat, Part 2

You could, but it does in fact block the corridor.
Lenny
player, 443 posts
Dwarf fighter 1
11/11; AC 4
Tue 3 Aug 2021
at 14:44
  • msg #405

Re: Out of Character Chat, Part 2

Good to know, haha. And it comes complete with neuro-toxins.

Ok, so we've got Ati, Lenny, and Munwin in the front and the other three in the back.

Does the size of the creature affect the missile fire rules?
DM Maleketh
GM, 620 posts
Tue 3 Aug 2021
at 16:56
  • msg #406

Re: Out of Character Chat, Part 2

Not so far as I've gleaned from the book.
Vale
player, 162 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 3 Aug 2021
at 17:06
  • msg #407

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 406):

The old time rules had something or other on this. Edit: As proised, here's what I found:

When missiles are fired into a melee, the DM counts the number of figures in the immediate area of the intended target. Each Medium figure counts as 1. Small (S) figures count as 1/2, Large as 2, Huge as 4 and Gargantuan as 6. The total value is compared to the value of each character or creaturein the target melee. Using this ratio, the DM rollsa die to determine who (or what0 will be the target of the shot.

The size guidance was: Tiny is ≤2', Small is ≤4', Medium is ≤7', Large is ≤12', Huge is ≤25' & Gargantuan is >25'

I played with that rule for over a decade and we didn't have any real problems.

This message was last edited by the player at 18:42, Tue 03 Aug 2021.
Munwin
player, 87 posts
Dwarven Cleric 1
HP 09/09, AC 06
Thu 5 Aug 2021
at 02:22
  • msg #408

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 405):

I thought Sil was in the front and Munwin in the back.
Sil'qian Nightwind
player, 477 posts
Elf F1 / MU1 / T1
HP: 2/7 AC: 3 MV: 90'
Thu 5 Aug 2021
at 02:34
  • msg #409

Re: Out of Character Chat, Part 2

In reply to Munwin (msg # 408):

Sil'qian took the opportunity to move out of melee range after getting whacked down to 2 hp!
DM Maleketh
GM, 621 posts
Thu 5 Aug 2021
at 04:08
  • msg #410

Re: Out of Character Chat, Part 2

Vale:
In reply to DM Maleketh (msg # 406):

The old time rules had something or other on this. Edit: As proised, here's what I found:

When missiles are fired into a melee, the DM counts the number of figures in the immediate area of the intended target. Each Medium figure counts as 1. Small (S) figures count as 1/2, Large as 2, Huge as 4 and Gargantuan as 6. The total value is compared to the value of each character or creaturein the target melee. Using this ratio, the DM rollsa die to determine who (or what0 will be the target of the shot.

The size guidance was: Tiny is ≤2', Small is ≤4', Medium is ≤7', Large is ≤12', Huge is ≤25' & Gargantuan is >25'

I played with that rule for over a decade and we didn't have any real problems.


I've stated (early in the other OOC thread) that I'm sticking strictly to the OSRIC rulebook except where it doesn't have the necessary information.  That rulebook states that "When using missiles to attack into a melee, it is not possible to choose which particular target will receive the attack; the target should be determined randomly from among all melee participants, and the missile-firer could well hit a friend."  I'm therefore going with an equal chance to hit any given combatant in a melee.
Vale
player, 163 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 5 Aug 2021
at 15:08
  • msg #411

Re: Out of Character Chat, Part 2

TY, all good.
Lenny
player, 444 posts
Dwarf fighter 1
11/11; AC 4
Thu 5 Aug 2021
at 15:51
  • msg #412

Re: Out of Character Chat, Part 2

Munwin, Ati, you have some dice to roll :).
Munwin
player, 88 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 6 Aug 2021
at 02:45
  • msg #413

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 412):

OOC: What does Munwin have to roll? He is not in the fighting line now as I understand it.
This message was last edited by the player at 02:45, Fri 06 Aug 2021.
Lenny
player, 445 posts
Dwarf fighter 1
11/11; AC 4
Fri 6 Aug 2021
at 02:53
  • msg #414

Re: Out of Character Chat, Part 2

Munwin attacked last round so he's engaged. That means he can make a melee attack.

Engaged: Lenny, Ati, and Munwin
Fighting Retreat: Sil
Not engaged: Walker and Vale.
Vale
player, 164 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 6 Aug 2021
at 09:56
  • msg #415

Re: Out of Character Chat, Part 2

If anyone gets badly gnawed* and then does a parrying withdrawal (like Sil did) then Vale, if aware, is happy to change to melee weapons and reinforce the front line.

*Of course the creature doesn't have teeth; just a figure of speech
Munwin
player, 90 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sat 7 Aug 2021
at 04:05
  • msg #416

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 414):

My apologies for repeatedly missing the fact that Munwin had been moved up. I have rolled for his attack this time.
DM Maleketh
GM, 622 posts
Tue 10 Aug 2021
at 03:10
  • msg #417

Re: Out of Character Chat, Part 2

Been a bit busy lately.  I'll get you guys a post tomorrow.
Tybalt 'Walker' Aldiron
player, 263 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 11 Aug 2021
at 05:42
  • msg #418

Re: Out of Character Chat, Part 2

I'm really sorry for having been awol, I don't usually ghost like I have been. I've been very ill and dealing with difficult issues with work and with my mother undergoing cancer treatment. I'm hoping to get back to the game soon. Sorry for holding things up due to my lack of posting.
Sil'qian Nightwind
player, 478 posts
Elf F1 / MU1 / T1
HP: 2/7 AC: 3 MV: 90'
Wed 11 Aug 2021
at 05:59
  • msg #419

Re: Out of Character Chat, Part 2

It's not ghosting when you stay in touch. All my best to your mom, I hope her treatment goes well. And I hope your work gets back to normal soon.
Vale
player, 165 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 11 Aug 2021
at 06:53
  • msg #420

Re: Out of Character Chat, Part 2

I echo Sil's well-said words.
DM Maleketh
GM, 624 posts
Wed 11 Aug 2021
at 11:16
  • msg #421

Re: Out of Character Chat, Part 2

Yeah, samme.  Sounds like you've had a rough time of it - hopefully things improve for you soon.
Lenny
player, 447 posts
Dwarf fighter 1
11/11; AC 4
Wed 11 Aug 2021
at 20:02
  • msg #422

Re: Out of Character Chat, Part 2

The body has its limits even if the spirit does not.

Where are we on Silk's map? Have we checked out that little eastern dead end? I think we should explore this area in more of a spiral pattern.

Vale, why don't you lead the way since Silk's injured?
Sil'qian Nightwind
player, 479 posts
Elf F1 / MU1 / T1
HP: 2/7 AC: 3 MV: 90'
Wed 11 Aug 2021
at 22:38
  • msg #423

Re: Out of Character Chat, Part 2

I believe the gelatinous cube was in the first intersection, north of the room with the three levers.

Munwin do you have any Cure Light Wounds? Sil'qian is down to 2 of 7 hit points.
Vale
player, 167 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 11 Aug 2021
at 22:45
  • msg #424

Re: Out of Character Chat, Part 2

"Gladly. I will equip my blade. If someone would cover me with a stout bow?" responds Vale, looking at Sil for longbow cover.

He swopsweapons and gestures, suggesting that the others should move back to the lever room for a short while.
This message was last edited by the player at 22:47, Wed 11 Aug 2021.
Lenny
player, 448 posts
Dwarf fighter 1
11/11; AC 4
Wed 11 Aug 2021
at 23:03
  • msg #425

Re: Out of Character Chat, Part 2

Silly Vale, still posting IC in the OOC.

Vale, I think we can keep exploring without regrouping in the chamber of levers. Expediency reduces the possibility of low-reward random encounters. Those halfling buggers didn't have gems or a rod.
Vale
player, 169 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 11 Aug 2021
at 23:06
  • msg #426

Re: Out of Character Chat, Part 2

righto
Munwin
player, 91 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 13 Aug 2021
at 02:20
  • msg #427

Re: Out of Character Chat, Part 2

In reply to Sil'qian Nightwind (msg # 423):

Yes, when I took over Munwin I decided he had 2 Cure Light Wounds spells memorized. If Sil needs one I will use it now.
Sil'qian Nightwind
player, 481 posts
Elf F1 / MU1 / T1
HP: 2/7 AC: 3 MV: 90'
Fri 13 Aug 2021
at 07:03
  • msg #428

Re: Out of Character Chat, Part 2

In reply to Munwin (msg # 427):

Thanks for the great roll!
Lenny
player, 449 posts
Dwarf fighter 1
11/11; AC 4
Fri 13 Aug 2021
at 15:01
  • msg #429

Re: Out of Character Chat, Part 2

Sil, since you're fully restored, you may as well lead us ... towards the clatter and thump -- not the sounds I would associate with a falling portcullis, at least.
DM Maleketh
GM, 626 posts
Fri 13 Aug 2021
at 21:55
  • msg #430

Re: Out of Character Chat, Part 2

Thought you guys might be interested in the mini I just finished painting.



I kinda botched it when I got to washing and highlighting, unfortunately, but it seems so appropriate for this game that I can't help but share it. :)
Vale
player, 171 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 13 Aug 2021
at 22:09
  • msg #431

Re: Out of Character Chat, Part 2

Great mini! Very nice.
Lenny
player, 450 posts
Dwarf fighter 1
11/11; AC 4
Fri 13 Aug 2021
at 22:57
  • msg #432

Re: Out of Character Chat, Part 2

Impressive!
Munwin
player, 93 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sat 14 Aug 2021
at 02:34
  • msg #433

Re: Out of Character Chat, Part 2

Very nice --Thoth Warrior?
DM Maleketh
GM, 627 posts
Sat 14 Aug 2021
at 03:24
  • msg #434

Re: Out of Character Chat, Part 2

"Avatar of Thoth," according to the packaging.
Sil'qian Nightwind
player, 484 posts
Elf F1 / MU1 / T1
HP: 2/7 AC: 3 MV: 90'
Sat 14 Aug 2021
at 05:02
  • msg #435

Re: Out of Character Chat, Part 2

Looks great. I sincerely hope we won't be meeting him any time soon!

I have a box of Reaper's Bones from a couple of Kickstarters ago that is just languishing in the corner as I have no artistic skills whatsoever.

Probably be another item on the retirement list. Watch a few dozen YouTube videos on how to paint minis and then give it a go.
DM Maleketh
GM, 628 posts
Sat 14 Aug 2021
at 12:15
  • msg #436

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
I have a box of Reaper's Bones from a couple of Kickstarters ago that is just languishing in the corner as I have no artistic skills whatsoever.

Probably be another item on the retirement list. Watch a few dozen YouTube videos on how to paint minis and then give it a go.


Reaper sells a couple of how-to kits for about $20.  The starter kit is worth a look if you're interested; it's a low-cost investment and the guide is very good.
This message was last edited by the GM at 14:19, Sat 14 Aug 2021.
Lenny
player, 452 posts
Dwarf fighter 1
11/11; AC 4
Sat 14 Aug 2021
at 18:26
  • msg #437

Re: Out of Character Chat, Part 2

I think one of the important things is having dedicated a space for their painting. If I were to do it anymore, I wouldn't have the patience for setting things up and then breaking them down. Convenience is better than having 100s of paints, etc.

I think this is a profitable area for us. It's a little deeper into the pyramid and beyond a barred area. It probably already has been profitable with the rod and gems. Let's keep at it. I also don't think we need to worry about pits -- too much foot and gel traffic.

It's funny; I didn't realize we were fighting a gelatinous cube. For some reason, I thought it was floating. It's another delightful part of the ecosystem.
This message was last edited by the player at 18:30, Sat 14 Aug 2021.
DM Maleketh
GM, 631 posts
Sun 15 Aug 2021
at 02:12
  • msg #438

Re: Out of Character Chat, Part 2

Lenny:
I think one of the important things is having dedicated a space for their painting. If I were to do it anymore, I wouldn't have the patience for setting things up and then breaking them down. Convenience is better than having 100s of paints, etc.


Oh, agreed.  I mean, having a couple hundred paints is nice, but haveing a work area that I can set up more or less whenever I want is very nice.
Munwin
player, 95 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 15 Aug 2021
at 02:26
  • msg #439

Re: Out of Character Chat, Part 2

Skeletons are also undead for turning purposes aren't they?
DM Maleketh
GM, 632 posts
Sun 15 Aug 2021
at 03:10
  • msg #440

Re: Out of Character Chat, Part 2

Yep.  They're the only thing easier to turn than zombies.
Vale
player, 176 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sun 15 Aug 2021
at 06:22
  • msg #441

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 440):

Without a tactical map I could do with s bit of clarification please:

Has Vale already returned to the lever room (which is an intersection)?
Or the intersection 20' to the north of the lever room?

If the latter, which PCs are north of Vale?
Where are the skeletons in relation to Vale?

Currently is his spear equipped?
Can the reverse end of a spear be used as a bludgeoning weapon (like a staff I guess)?
DM Maleketh
GM, 633 posts
Sun 15 Aug 2021
at 12:18
  • msg #442

Re: Out of Character Chat, Part 2

Vale:
Has Vale already returned to the lever room (which is an intersection)?
Or the intersection 20' to the north of the lever room?


The latter.

Vale:
If the latter, which PCs are north of Vale?


The rest of the party is either at that intersection (my assumption) or just to the west, where you were exploring when this happened.

Vale:
Where are the skeletons in relation to Vale?


To the south, just inside the raised portcullis.

Vale:
Currently is his spear equipped?


I think so.

Vale:
Can the reverse end of a spear be used as a bludgeoning weapon (like a staff I guess)?


It lacks the heft of a staff, but you could improvise, I guess.  Let's say 1d4 damage.
This message was last edited by the GM at 12:19, Sun 15 Aug 2021.
Ati
player, 96 posts
Sun 15 Aug 2021
at 18:29
  • msg #443

Re: Out of Character Chat, Part 2

I never could paint miniatures, but I have tried, starting as a kid.  My mother’s carpet will be eternally grateful for those newspapers I put down first.
Lenny
player, 455 posts
Dwarf fighter 1
11/11; AC 4
Sun 15 Aug 2021
at 18:52
  • msg #444

Re: Out of Character Chat, Part 2

We're one deduction away from knowing one more thing about Ati's spear, assuming we're dealing with garden-variety skeletons.
Sil'qian Nightwind
player, 486 posts
Elf F1 / MU1 / T1
HP: 2/7 AC: 3 MV: 90'
Mon 16 Aug 2021
at 05:20
  • msg #445

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 436):

I will look into that, thank for the tip.

A dedicated space sounds like a great idea. Once I retire, I could probably dedicate half of my fairly big desk to a painting station, or perhaps I could set up on the covered deck...better ventilation and lots of daylight. But it makes sense rather than having to clean up and move everything constantly.
DM Maleketh
GM, 634 posts
Mon 16 Aug 2021
at 12:17
  • msg #446

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
or perhaps I could set up on the covered deck...better ventilation and lots of daylight.


This may not work depending on the weather.  Heat, cold, and humidity can adversely affect your paints.
Sil'qian Nightwind
player, 487 posts
Elf F1 / MU1 / T1
HP: 2/7 AC: 3 MV: 90'
Tue 17 Aug 2021
at 06:20
  • msg #447

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 446):

Good point! If I clean up the workshop, there is a countertop in there that would work and there is an exhaust fan too!

Maybe that is the spot. Still have a year and a half to retirement so that might be just enough time to organise the space!
DM Maleketh
GM, 635 posts
Tue 17 Aug 2021
at 12:19
  • msg #448

Re: Out of Character Chat, Part 2

The exhaust fan isn't really important - the paints used on minis don't give off fumes and are safe to work with in an enclosed space.  It does still sound like an ideal work area though.
This message was last edited by the GM at 12:19, Tue 17 Aug 2021.
Lenny
player, 457 posts
Dwarf fighter 1
11/11; AC 4
Wed 18 Aug 2021
at 01:49
  • msg #449

Re: Out of Character Chat, Part 2

Sil, why don't you and Vale swap spots so he can bring the shaft of his spear to bear? A d4 dmg will be better than 1 or 2 pts.
DM Maleketh
GM, 637 posts
Wed 18 Aug 2021
at 01:55
  • msg #450

Re: Out of Character Chat, Part 2

Sil's longsword, as a slashing weapon, isn't as ineffective as a piercing weapon - though of course it doesn't compare to a hammer.
DM Maleketh
GM, 638 posts
Wed 18 Aug 2021
at 02:26
  • msg #451

Re: Out of Character Chat, Part 2

Munwin:
OOC: Is Munwin able to hit this turn? I am not sure if he can strike as well as change weapons.


You can draw one object and draw another for free; if you want to stow the first item instead, that'll take your action for the turn.  It's kind of immaterial, however, since there are already three people in melee in the 10' wide corridor - there's no room for you unless someone else falls back.
Lenny
player, 458 posts
Dwarf fighter 1
11/11; AC 4
Wed 18 Aug 2021
at 02:33
  • msg #452

Re: Out of Character Chat, Part 2

He could attempt to turn undead again, though?

Or he could swap with Sil.
Munwin
player, 98 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 18 Aug 2021
at 03:19
  • msg #453

Re: Out of Character Chat, Part 2

For the moment I will stay back with the hammer.
Sil'qian Nightwind
player, 488 posts
Elf F1 / MU1 / T1
HP: 2/7 AC: 3 MV: 90'
Wed 18 Aug 2021
at 06:11
  • msg #454

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 449):

Sorry I am a little slow in answering, on vacation, and I am only logging on after the family has hit the sack!

Sil'qian fired two arrows, since that was the weapon he was carrying, so he did NOT charge into melee. I assume it is Vale, Ati, and Lenny in melee and perhaps Sil'qian did not get his arrows off before the ground troops got there?
DM Maleketh
GM, 639 posts
Wed 18 Aug 2021
at 11:17
  • msg #455

Re: Out of Character Chat, Part 2

Oof, my reading comprehension.  In that case, he would have fired first, and then Vale would have joined the other two in the melee.  Nothing else about the outcome of the round actually changes.
Vale
player, 178 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 18 Aug 2021
at 11:36
  • msg #456

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 455):

I'm good with that. (Front rank with swords, missed.) Ready for the next bit. :)
Lenny
player, 459 posts
Dwarf fighter 1
11/11; AC 4
Wed 18 Aug 2021
at 14:44
  • msg #457

Re: Out of Character Chat, Part 2

Just restating my question: Munwin can attempt to turn once per round, yes?

A successful turn would be the best combat result as it would generate a series of +4 attacks as the skellies flee. It would also prevent them from making any attacks this round.
DM Maleketh
GM, 640 posts
Wed 18 Aug 2021
at 15:37
  • msg #458

Re: Out of Character Chat, Part 2

Lenny:
Just restating my question: Munwin can attempt to turn once per round, yes?


Correct.
Munwin
player, 99 posts
Dwarven Cleric 1
HP 09/09, AC 06
Thu 19 Aug 2021
at 03:12
  • msg #459

Re: Out of Character Chat, Part 2

If I had realized that, I might have had Munwin try turning again, but since I posted that he shifted to the hammer, I think game ethics requires me to stick with it.
DM Maleketh
GM, 641 posts
Thu 19 Aug 2021
at 03:33
  • msg #460

Re: Out of Character Chat, Part 2

Round hasn't been resolved yet.  This is the kind of thing that would have been discussed quickly at a game table, and I'm accordingly fine with you changing your mind.
Lenny
player, 460 posts
Dwarf fighter 1
11/11; AC 4
Thu 19 Aug 2021
at 13:44
  • msg #461

Re: Out of Character Chat, Part 2

Ditto that. This is an ultra-challenging crawl, and we can't afford any disadvantages owing to PbP play. With your turn undead power, you're the star in these catacombs.

So I think we need rolls from Vale, Ati, and Mr. Munwin.
Ati
player, 98 posts
Thu 19 Aug 2021
at 19:28
  • msg #462

Re: Out of Character Chat, Part 2

Done.
Vale
player, 179 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 19 Aug 2021
at 20:25
  • msg #463

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 461):

Done the other day for round 1
Lenny
player, 461 posts
Dwarf fighter 1
11/11; AC 4
Thu 19 Aug 2021
at 22:00
  • msg #464

Re: Out of Character Chat, Part 2

Hey, Vale. It was a little confusing but after we looked at Round #1 again, it was concluded that you had engaged with the skellies (Mr. Sil loosed two arrows rather than engaging).

Engaged: Ati, Lenny, and Vale
Back line: Munwin, Sil, and Walker
DM Maleketh
GM, 642 posts
Thu 19 Aug 2021
at 22:05
  • msg #465

Re: Out of Character Chat, Part 2

We did, I had just forgotten to update my OOC text.
Vale
player, 181 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 19 Aug 2021
at 22:33
  • msg #466

Re: Out of Character Chat, Part 2

Thanks 👍
It would have been less interesting sitting out two combats in a row.
Munwin
player, 100 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 20 Aug 2021
at 02:56
  • msg #467

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 460):

Very good. I will roll for Munwin's turning in the game thread.
Lenny
player, 463 posts
Dwarf fighter 1
11/11; AC 4
Fri 20 Aug 2021
at 21:01
  • msg #468

Re: Out of Character Chat, Part 2

It's time to go back to the inn and recharge the dice.

I think we need to put Walker in a room while his puppeteer's on leave and replace him with a hireling after this encounter.

I'd like to get some thoughts of making a return trip to civilization to identify our rods and potions. While it would be more expedient to wait until some of us could train for level 2, that might not be prudent. It just doesn't seem right to sit on two magic rods. Lenny could get himself some plate armor as well.

Or we stay and chip away at the catacombs and gangsters.

Vale, I have an idea about how you might profitably expend your Detect Magic spell should we depart.
This message was last edited by the player at 21:12, Fri 20 Aug 2021.
Sil'qian Nightwind
player, 490 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sun 22 Aug 2021
at 06:34
  • msg #469

Re: Out of Character Chat, Part 2

I think a couple of days back in the inn might be a good idea. If any of the items are of value, re-equipping is a good idea. And a hireling/henchman to take Walker's place until the player can return is a good idea.
Vale
player, 184 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sun 22 Aug 2021
at 08:20
  • msg #470

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 468):

Sorry, think I missed something - who's Walker?

And, what idea did you have, Lenny?
DM Maleketh
GM, 644 posts
Sun 22 Aug 2021
at 12:13
  • msg #471

Re: Out of Character Chat, Part 2

Walker is your 6th party member, a ranger.  His player has been havong some rough RL issues.

Sil, you can't close to melee because the front line is already full.
Sil'qian Nightwind
player, 491 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 23 Aug 2021
at 06:12
  • msg #472

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 471):

No worries! Sil'qian will form the second rank with his sword out.
Lenny
player, 464 posts
Dwarf fighter 1
11/11; AC 4
Mon 23 Aug 2021
at 14:54
  • msg #473

Re: Out of Character Chat, Part 2

Ati, Munwin -- You're up for R#3 rolls.

All--I was thinking that a low-stakes, high-bones combat should have a higher processing speed. It shouldn't go on for a week+. This is what I propose:

--Basic attack strategy is declared: engaged party members attack with weapons in hand and cleric attempts to turn. DM rolls all the bones and writes up a bare bones summary. DM processes turns in this manner until a party member loses half or more of his hps. Then, the party updates its orders.

I know this gives the DM more to do but for encounters such as this, I think it's the expedient thing to do.
Vale
player, 185 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 23 Aug 2021
at 16:34
  • msg #474

Re: Out of Character Chat, Part 2

Last time I game carte blanche to a GM like that I didn't get another turn it was a TPK without me being involved (although I was fully available). It was no longer 'my story'; I was a bystander.

I'd rather roll, say, 5 rounds of melee attacks myself and GM can use them as required and until something materially changes, e.g. man down, PC below 50% HP, spell gets cast, foes gain reinforcements etc.
Lenny
player, 465 posts
Dwarf fighter 1
11/11; AC 4
Mon 23 Aug 2021
at 16:57
  • msg #475

Re: Out of Character Chat, Part 2

With the pause when a PC drops to 1/2 or fewer hps, a TPK would not be in the cards. But maybe some hybrid could work (three rounds of rolls)?
Vale
player, 186 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 23 Aug 2021
at 17:05
  • msg #476

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 475):

Works for me:

18:03, Today: Vale rolled 9,1,7,4 using 1d20+4,1d20-3,1d8+3,1d4.  Vale Longsword, Dagger to hit(s), dam(s).
18:03, Today: Vale rolled 18,-1,8,2 using 1d20+4,1d20-3,1d8+3,1d4.  Vale Longsword, Dagger to hit(s), dam(s).
18:04, Today: Vale rolled 8,16,6,4 using 1d20+4,1d20-3,1d8+3,1d4.  Vale Longsword, Dagger to hit(s), dam(s).
Munwin
player, 102 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 24 Aug 2021
at 02:36
  • msg #477

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 473):

I'm afraid R#3 rolls is not an abbreviation I know. Do you want me to do 3 die rolls --and are we assuming they are all attempts at turning the skeletons?
Lenny
player, 466 posts
Dwarf fighter 1
11/11; AC 4
Tue 24 Aug 2021
at 13:50
  • msg #478

Re: Out of Character Chat, Part 2

For now, Munwin, just post your Round Number 3 action, presumably another turn attempt.

More Explanation:

R#3

R = Round
# = Number
3 = We are in the third round of combat.*

The "roll for three rounds" is a combat processing approach that is only under discussion. DM hasn't said anything about it.

Observation: We should able to process low-stakes, low-strategy encounters more rapidly than we have been able to.

Solution: Pre-roll three rounds of actions and post.

Interrupt: DM would pause the processing of rounds if a PC took 1/2 or more damage.

Note: I wouldn't make it any more complicated than the above.

*Lenny needs to track the combat round because he gets 2 attacks on the odd-numbered rounds.
DM Maleketh
GM, 645 posts
Tue 24 Aug 2021
at 23:54
  • msg #479

Re: Out of Character Chat, Part 2

So, my posting has been rather infrequent lately, and I think I owe you all an explanation.  The good news is that it's nothing life-altering.  I don't have Covid, no one close to me has died, etc.

It's more been a cumulative effect of everyday life.  I'm not sure if I've ever mentioned it here, but I work more than most - eight hours a day, six days a week.  When I say life is hectic, it means that work has been taking a lot out of me.  I find myself frequently lacking the energy and enthusiasm to get off my ass and give you guys a post.  This is compunded by my gradual realization that I just don't care for OSRIC as a system.  1E may have been revolutionary, but there's a reason so many of the mechanics have been abandoned over the years.  Throw in a dash of mild depression and ADHD and you might see why my posts have gotten so infrequent.

That said, this isn't me saying I'm pulling the plug on the game - at least not yet.  If you all can put up with my flakiness, for now I'm still content to keep it going.  But I did want to be honest with you all about my situation and why things have been so slow so often, and not let it be a surprise if and when I feel I can't continue.

Lenny, I'll take your suggestion under consideration.  For the current combat, at least, I'm keeping things as they are, but I may implement it in the future.
Ati
player, 100 posts
Wed 25 Aug 2021
at 01:26
  • msg #480

Re: Out of Character Chat, Part 2

Did you have another system in mind?  Sorry to hear of your fatigue.
Sil'qian Nightwind
player, 492 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Wed 25 Aug 2021
at 01:41
  • msg #481

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 479):

Good to hear that there is no new health concerns, Maleketh. It seems like there are serious health concerns in nearly every one of my RPOL games.

I absolutely understand concerns with 1E/OSRIC. While I started with 1E back in 1979 and stuck with it for absolutely years, it is really a mess! I don't know anyone back in the day that played without a bunch of house rules to make it run smoother.

I expected that OSRIC would have cleaned up many of the contradictions in 1E, but over the past couple of years I have found that their goal was to create a template under the OGL for other people to use in order to publish 1E compatible works so they did not amend very much.

In all honesty, I had not really noticed that your posting had slowed down appreciably! If you can keep up the current pace, I will stick around as long as you can! :-)

If there are any changes that might make things easier for you (like Lenny's streamlined combat) feel free to implement as you see fit. I'm not sure there is any way to make turn-based combat move quickly in the PBP format. I am in a lot of games, and combat always slows the pace.

In the meantime, remember that your health and mindset is far more important than a game.
Lenny
player, 467 posts
Dwarf fighter 1
11/11; AC 4
Wed 25 Aug 2021
at 01:50
  • msg #482

Re: Out of Character Chat, Part 2

In reply to Ati (msg # 480):

I was wondering the same thing, not necessarily another system, but there may be some 1E mechanics we may just choose to dispense with entirely . Which ones have been proving to be onerous as far as running the game?

Nearly 50 hours a week is a lot. I only work a fairly soft 35.

Please do stick with the game. I think we have a good thing going. But if we can make the game work better for us, we should.
Munwin
player, 103 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 25 Aug 2021
at 02:52
  • msg #483

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 478):

Thank you for the explanation.
Munwin
player, 104 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 25 Aug 2021
at 02:54
  • msg #484

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 479):

I am very sorry you have been having problems. I am quite happy to play at whatever pace is good for you.
DM Maleketh
GM, 647 posts
Wed 25 Aug 2021
at 02:59
  • msg #485

Re: Out of Character Chat, Part 2

I appreciate your support, everyone.  As I said, I'll stick with the game, hopefully for the long term.  I am, at least, backed up by a pretty stellar mod.

Ati:
Did you have another system in mind?


If it were up to me, I'd likely go with BECMI or one of its more modernized clones - still basically compatible with the existing campaign, but much more familiar to me and easier to run.  I picked OSRIC pretty much solely because it was what Arden Vul was originally written for.

Sil'qian Nightwind:
I absolutely understand concerns with 1E/OSRIC. While I started with 1E back in 1979 and stuck with it for absolutely years, it is really a mess! I don't know anyone back in the day that played without a bunch of house rules to make it run smoother.


My problem there is that I'm not sufficiently knowledgeable about the rules to be comfortable modifying them.

Sil'qian Nightwind:
In all honesty, I had not really noticed that your posting had slowed down appreciably!


I think this is probably more of a reflection that "slow" is my normal rate, unfortunately. :v

Sil'qian Nightwind:
In the meantime, remember that your health and mindset is far more important than a game.


Oh, believe me, I never forget it.  Real life comes before gaming, always.

Lenny:
I was wondering the same thing, not necessarily another system, but there may be some 1E mechanics we may just choose to dispense with entirely. Which ones have been proving to be onerous as far as running the game?


The one thing that seems to cause me more trouble than any other is tracking time, though that's not a problem specific to OSRIC.  Luckily, it's almost entirely behind the curtain, and when I forget about it it's generally in your favor.  (This is why the rate at which you use up torches has been so inconsistent - I often forget to track time, and even when I do I tend to forget about torches.)

Really, it's not any one thing I can point to.  It's that the rules have a lot of fiddly bits, and when I overlook even some of the obvious ones, you can see how much I can miss.  I'm the type who's most comfortable when he has a firm grasp of the rules (I am very definitely my RL group's biggest rules lawyer), and OSRIC denies me that.  It's not a huge deal in the grand scheme of things, but it's a source of personal stress when I run.

Lenny:
Nearly 50 hours a week is a lot. I only work a fairly soft 35.


I'm an oddball who actually loves his retail job, but even with a good union we still tend to get treated like dirt. :/
Vale
player, 187 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 25 Aug 2021
at 03:08
  • msg #486

Re: Out of Character Chat, Part 2

The guys have put it very well!
Loving your dungeon and GMing.

If there are any bits that bug you, shout out and maybe we can offer alternatives.
Anyway, thank you for your work here!
Lenny
player, 469 posts
Dwarf fighter 1
11/11; AC 4
Wed 25 Aug 2021
at 17:30
  • msg #487

Re: Out of Character Chat, Part 2

When I run a game, I can't usually be buggered to reliably track time. But, as a player, I think I could be.

OSRIC:
The GM normally records the passage of time, but a few
GMs delegate keeping track of time to a particularly trustworthy player.

I can track time if you like. There should be one minute per combat round, one turn per unit of exploration (e.g., a 20' by 20' room; shorter for hallways, I'd say), and some other triggers.
Ati
player, 101 posts
Wed 25 Aug 2021
at 22:09
  • msg #488

Re: Out of Character Chat, Part 2

quote:
If it were up to me, I'd likely go with BECMI or one of its more modernized clones - still basically compatible with the existing campaign, but much more familiar to me and easier to run.  I picked OSRIC pretty much solely because it was what Arden Vul was originally written for.


This would be fine with me.  I like D&D Basic, and play it regularly on Rpol, anyhow.
Sil'qian Nightwind
player, 493 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Wed 25 Aug 2021
at 22:28
  • msg #489

Re: Out of Character Chat, Part 2

I know that Basic and 1E are nominally interchangeable.

IIRC the biggest change would be getting rid of race + class and changing to race as class. The human PCs would be more or less the same. Vale could become an elf without a real change; Sil'qian would have to drop his thief class and become a Basic elf too.

Lenny could switch to dwarf easy enough, and Munwin would have to decide to play a human cleric or a dwarf. And Walker could be a human fighter.

I expect the adventure, if written natively for OSRIC, could still be run more or less as is. The occasional rules issue might arise, but I think most of them could be decided on the spot as the rules sets are fairly similar.

If this will decrease your stress level, Maleketh, I am good with making the change...not that I am a BECMI expert...I am playing in one BECMI game right now on RPOL.
Lenny
player, 470 posts
Dwarf fighter 1
11/11; AC 4
Wed 25 Aug 2021
at 23:05
  • msg #490

Re: Out of Character Chat, Part 2

Sil:
not that I am a BECMI expert

I think BECMI has elements of expert and AD&D. It does have the class/race dichotomy as far as I've read. Perhaps, the "B" should be lower-case.
This message was last edited by the player at 23:20, Wed 25 Aug 2021.
DM Maleketh
GM, 648 posts
Wed 25 Aug 2021
at 23:07
  • msg #491

Re: Out of Character Chat, Part 2

I picked up a B/X supplement from DriveThruRPG that acts as a class creator for that system, so an elf fighter/mage/thief would be doable - it would just require a frankly  obscene amount of XP per level.  Dwarf cleric would likewise be feasible.  But I've no plans to change the system unless it comes down to doing that or killing the game.

Lenny:
I can track time if you like. There should be one minute per combat round, one turn per unit of exploration (e.g., a 20' by 20' room; shorter for hallways, I'd say), and some other triggers.


I'll consider this too, but my inclination is to keep doing it myself - mostly so I can keep things like random encounter rolls as opaque as possible.

Lenny:
Sil:
not that I am a BECMI expert

I think BECMI has elements of expert and AD&D. It does have the class/race dichotomy as far as I've read. Perhaps, the "B" should be lower-case.


It absolutely doesn't.  It has nonhuman races, but they are their own classes.  It's the simplified version that came out in five parts (Basic, Expert, Companion, Master, & Immortal - hence the acronym).
Lenny
player, 471 posts
Dwarf fighter 1
11/11; AC 4
Wed 25 Aug 2021
at 23:20
  • msg #492

Re: Out of Character Chat, Part 2

K. Nod.

I'd rather stick with with OSRIC and change the rules that don't work for us.

I've always been partial to the race/class combos of AD&D.
This message was last edited by the player at 23:21, Wed 25 Aug 2021.
Vale
player, 189 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 25 Aug 2021
at 23:27
  • msg #493

Re: Out of Character Chat, Part 2

I'd agree with tLenny but I'll play in any system that allows me to continue to experence/explore this dungeon.

GM stuff that I've done to make my life easier:
1) Outsource timnekeeping to a player
2) Outsource intititive tracking to a (different) player
3) Allow experienced players to wrangle monsters
4) Let players keep tally on monster by number ee.g. skel #1 has taken 7 dam, skel #2 has taken 1 dam etc.
5) For online combat, make a table for players to fill in 3 rounds of comabt that I can process en mass "assuming no siginificant changes". Players can leap in and say "Hold on, I have an issue.."

I hope that helps.
(It's all about unencumbering the GM from some of the book-keeping.)
Sil'qian Nightwind
player, 494 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Thu 26 Aug 2021
at 03:16
  • msg #494

Re: Out of Character Chat, Part 2

For time/movement - I would just assume an OSRIC movement rate of 90 (dwarf speed).

When exploring/mapping the party moves 90 feet per turn (10 minutes) and during combat that becomes 90 feet per round (1 minute).

Every 9 squares moved on the map = 10 minutes gone by. Every combat round is 1 minute, so that is easy to calculate after the fact.

Tracking it for PBP: I would probably use a spreadsheet and make a system, like every time the DM posts to the IC thread, count up squares and add the time based on the movement. I don't think it is a big deal if one torch burns out after 50 minutes and the next one lasts 70 minutes!

If there are any particular points that are causing issue, please feel free to post them. I have played with a lot of house rules and I have spent far too much time reading Dragonsfoot and have accumulated MANY bookmarks of house rules that other grognards have used that I am slowly reviewing and adding (or discarding) to my Tome of 1E House Rules that I will likely never use!

As Vale said, this dungeon is fun to poke around and I am happy to adapt to keep playing.
Lenny
player, 472 posts
Dwarf fighter 1
11/11; AC 4
Thu 26 Aug 2021
at 13:23
  • msg #495

Re: Out of Character Chat, Part 2

I think only Ati really needs to post to complete the players' part of Round #4.
Ati
player, 103 posts
Thu 26 Aug 2021
at 21:49
  • msg #496

Re: Out of Character Chat, Part 2

Done.
Vale
player, 190 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 26 Aug 2021
at 22:02
  • msg #497

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 495):

Is it worthwhile having a thread ot table that syas round number and who's acted?
Could be reset after each round.

Muight be a better way to do it, but just throwing that in - some sort of visual clue/prompt for all of us
DM Maleketh
GM, 649 posts
Thu 26 Aug 2021
at 23:13
  • msg #498

Re: Out of Character Chat, Part 2

I could do round number, but I only post in the game thread at the start/end of each round, so if you see a combat post from me, it means it's time for you to post again.
Vale
player, 191 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 26 Aug 2021
at 23:30
  • msg #499

Re: Out of Character Chat, Part 2

Simple and effective, then we say "done!" beneath it
Vale
player, 192 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 26 Aug 2021
at 23:31
  • msg #500

Re: Out of Character Chat, Part 2

puts the onus on us too, freees up the GM a tiny bit (less chasing/waiting)
DM Maleketh
GM, 651 posts
Fri 27 Aug 2021
at 01:53
  • msg #501

Re: Out of Character Chat, Part 2

Vale, there were only two skeletons on the front line and they were both destroyed by the free attacks from Ati and Lenny.  The remaining two were not on the front lines and thus provoked no free attacks when they fled.
Lenny
player, 473 posts
Dwarf fighter 1
11/11; AC 4
Fri 27 Aug 2021
at 02:32
  • msg #502

Re: Out of Character Chat, Part 2

Yeah, combat over. I'll post IC tomorrow.
Lenny
player, 475 posts
Dwarf fighter 1
11/11; AC 4
Fri 27 Aug 2021
at 17:42
  • msg #503

Re: Out of Character Chat, Part 2

I agree that we're in very good shape and could probably explore further.

However, we need to:

*Replace Walker with a hireling.
*Sil needs to teach Vale sleep, and Vale needs to memorize sleep.
*Lenny needs to buy plate mail to improve his AC by 2.
*Identify our magic items (perhaps returning to Newmarket to do so if there is no other option). That's about a 4-day journey? It's just crazy to have two unidentified rods.
This message was last edited by the player at 17:43, Fri 27 Aug 2021.
Vale
player, 195 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 27 Aug 2021
at 17:51
  • msg #504

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 503):

We've done like one room?
Let's keep going for a bit.
Lenny
player, 476 posts
Dwarf fighter 1
11/11; AC 4
Fri 27 Aug 2021
at 18:05
  • msg #505

Re: Out of Character Chat, Part 2

Okie, Lenny's certainly not the leader.

For the record, we've explored multiple rooms and had four encounters. But, go ahead, let's expand our map some more.
This message was last edited by the player at 18:05, Fri 27 Aug 2021.
Vale
player, 197 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 27 Aug 2021
at 18:18
  • msg #506

Re: Out of Character Chat, Part 2

wow well prob feels like that to me cos the skellies is the first time Vale actually did anything, lol
Lenny
player, 478 posts
Dwarf fighter 1
11/11; AC 4
Sat 28 Aug 2021
at 16:38
  • msg #507

Re: Out of Character Chat, Part 2

DM, did you catch Lenny's questions in his penultimate IC post?

Vale, with the rate of undead generation in the catacombs, I would explore at a more rapid pace.
Tybalt 'Walker' Aldiron
player, 264 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sat 28 Aug 2021
at 17:51
  • msg #508

Re: Out of Character Chat, Part 2

Hey gang, my life is getting back to normal somewhat. I'll be back from taking my kids to visit my mom before she starts chemo on the 8th. Sorry for my long unexpected absence. I'm ok with OSRIC, but I'm happy to change to something easier. I really want to continue this game and scenario.
Lenny
player, 479 posts
Dwarf fighter 1
11/11; AC 4
Sat 28 Aug 2021
at 18:42
  • msg #509

Re: Out of Character Chat, Part 2

That'll be welcome news for the linkboy who has seemed out of sorts of late.

I wager that there should at least a few slivers of Arden Vul for you when you do return.
Sil'qian Nightwind
player, 496 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sat 28 Aug 2021
at 19:57
  • msg #510

Re: Out of Character Chat, Part 2

Happy to hear that life is getting back to something resembling normal for you!
Tybalt 'Walker' Aldiron
player, 266 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sun 29 Aug 2021
at 07:29
  • msg #511

Re: Out of Character Chat, Part 2

Yeah, I've really missed y'all and the excursion below!

My mom's hanging in there, in good spirits. She came down with the Kung-flu right after her surgery and now she's about to start chemo. Boss's daughter is recovering and the ranch work is slowing down just a little. Today was that gorgeous type of transition between summer and fall. It was still, sunny and the perfect temperature.

Life is good, God is great, and I feel blessed.

As to the discussion of possibly changing rule systems, I have a few thoughts. There are several systems that I enjoy and have played successfully on this site. Most are free, the others - newer - cost a little and I would like to try them.

Freebies:


Non-freebies:
  • 5e Hardcore Mode - This makes 5e feel much more like the older versions of the game. I've not had the chance to play this yet, but it looks really cool, and I like 5e. Made by Runehammer. (https://www.drivethrurpg.com/p...156/5e-HARDCORE-MODE)
  • Knave - A 5e/OSR mashup that can easily adapt to any version of the game. I played this Solo a little bit, but I think it would be a lot of fun with this group. Can also have player-facing rolls and is easy to learn. Comes with the .doc file so it could be copy/pasted here. (https://www.drivethrurpg.com/product/250888/Knave)


I'm also good with continuing with OSRIC, but for the sake of discussion I thought I'd drop those in. Sometimes getting the right fit of rules can make a big difference in keeping the game fresh and fun.
Lenny
player, 480 posts
Dwarf fighter 1
11/11; AC 4
Sun 29 Aug 2021
at 14:01
  • msg #512

Re: Out of Character Chat, Part 2

Walker, all the levers do is raise and lower the three portcullises. The undead stir at the presence of life. I don't know that we need to park a character in the lever room; it seems likely that the gangsters would avoid the catacombs.

I guess it's too late for your mother to get vaccinated. I suppose the doctors have encouraged her to do so?* I figure some folks are never going to do it, and there is a smaller number who just can't do it for medical reasons.

I like Denmark's approach: We've pretty much done all the vaccinating we can do. Time to move on. I find Australia's authoritarian lockdowns to be alarming.

Where my wife teaches, a state university, 98% of the students are vaccinated yet masking is now required in classrooms through August 2022!
This message was last edited by the player at 14:06, Sun 29 Aug 2021.
DM Maleketh
GM, 653 posts
Sun 29 Aug 2021
at 16:51
  • msg #513

Re: Out of Character Chat, Part 2

I'm at work right now, so I can't offer a game update, but there are a few things I have to say.

First and foremost, welcome back, Walker. I'm glad your mom seems to be doing okay. Somehow we managed to keep your seat warm. :v I'm not planning on switching systems at the moment, so no worries about that.

Walker:
Kung-flu


I feel I shouldn't have to explain this, but this term is racist and has no business being used in this game.

Lenny:
I like Denmark's approach: We've pretty much done all the vaccinating we can do. Time to move on. I find Australia's authoritarian lockdowns to be alarming.

Where my wife teaches, a state university, 98% of the students are vaccinated yet masking is now required in classrooms through August 2022!


As long as the pandemic is still going, mask mandates and lockdowns are a good idea, full stop. Much of the world already made the mistake of reopening early; it's why we're now dealing with Delta. And if we do manage it, the mandate you mentioned can always be lifted early.
Lenny
player, 481 posts
Dwarf fighter 1
11/11; AC 4
Sun 29 Aug 2021
at 17:19
  • msg #514

Re: Out of Character Chat, Part 2

DM:
As long as the pandemic is still going, mask mandates and lockdowns are a good idea, full stop. Much of the world already made the mistake of reopening early; it's why we're now dealing with Delta. And if we do manage it, the mandate you mentioned can always be lifted early.

True, it could be lifted early. I would note that some studies out of Europe indicate that classroom masking mandates were ineffective at preventing community spread (i.e. children were far more likely to be infected at home than at school and mask adherence amongst kids was sketchy). Where mask adherence is strongest (at my wife's school) will be where it's least needed -- unless you are a zero percenter which I am not.

I think one of the reasons we're dealing with Delta would be that unvaccinated people tend to mix with other unvaccinated people (be it in southern urban centers such as New Orleans or in rural towns in, say, Texas). So it spreads like gangbusters in some areas. That makes talk of herd immunity seem farfetched. It's hard to see this country making too much more progress with vaccination until it's required for school children (still not approved for kids) like measles, rubella, and so on. Even then is strikes me as a curious thing as those diseases are more dangerous to kids than adults whereas the reverse is true for Covid (far worse for adults).

As a vaccinated person, what's more likely to pose a greater risk to me? Getting in an serious or deadly auto accident or getting a serious or deadly case of Covid? I'm not an actuary; I don't know. Mentally, I place them in the same sufficiently low-risk category.

And, yes, best to just refer to this disease as Covid or Covid-19. We can still acknowledge that it might have been developed in a Chinese laboratory and accidently spread from there.
DM Maleketh
GM, 654 posts
Mon 30 Aug 2021
at 00:32
  • msg #515

Re: Out of Character Chat, Part 2

Lenny:
Even then is strikes me as a curious thing as those diseases are more dangerous to kids than adults whereas the reverse is true for Covid (far worse for adults).


From what I've heard, this is because Covid's deadlier effects are due to it causing the immune system to overwork itself and inadvertently attack the body.  Children tend to have less-developed immune systems and therefore suffer fewer effects.  This is hardly universal, of course, and we are seeing children die from it.

Lenny:
As a vaccinated person, what's more likely to pose a greater risk to me? Getting in an serious or deadly auto accident or getting a serious or deadly case of Covid? I'm not an actuary; I don't know. Mentally, I place them in the same sufficiently low-risk category.


That's fair, but remember that even if you don't personally get Covid, you can still spread it to other people, even if you're vaccinated.  That makes it an order of magnitude more dangerous to the population as a whole.

Lenny:
We can still acknowledge that it might have been developed in a Chinese laboratory and accidently spread from there.


Please don't.  This video is a good summary of why this isn't a worthwhile topic.
DM Maleketh
GM, 655 posts
Mon 30 Aug 2021
at 00:34
  • msg #516

Re: Out of Character Chat, Part 2

Oh, and since I forgot to answer earlier: Lenny, I do think your math is right.  However, the exact number of niches isn't really important so much as the understanding that there are a lot of them.
Lenny
player, 482 posts
Dwarf fighter 1
11/11; AC 4
Mon 30 Aug 2021
at 01:21
  • msg #517

Re: Out of Character Chat, Part 2

DM:
That's fair, but remember that even if you don't personally get Covid, you can still spread it to other people, even if you're vaccinated.  That makes it an order of magnitude more dangerous to the population as a whole.

I would edit that to say .. an order of magnitude more dangerous to the population as a whole to the unvaccinated population. Yes, I understand that some folks can't get the vaccine and I would say, they need to manage their own risk accordingly. That's the pragmatist in me.

I'll watch that video later this week.

Nod, more than enough niches to produce as many low-level undead as needed -- just like there are always enough cylons, storm troopers, and walkers available.
Lenny
player, 484 posts
Dwarf fighter 1
11/11; AC 4
Mon 30 Aug 2021
at 02:10
  • msg #518

Re: Out of Character Chat, Part 2

I added a kill tally to the loot thread.
Sil'qian Nightwind
player, 498 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 30 Aug 2021
at 05:14
  • msg #519

Re: Out of Character Chat, Part 2

I'm confused about what the group is doing! What else is new.

Is everyone sick of the crypts which seem to have a virtually endless supply of zombies and skeletons?

My preference is to return to the inn. Barring that, I prefer choosing another path, from a point other than the lever room. There's a door facing west in the room with the spiral staircase (at the top of the map) we could try.

Of course Lenny added a Kill Tally! :-)

My comment to COVID: it sucks; I wish everyone would get vaccinated.

I put down a fair chunk of change for a Hawaii vacation next March, expecting things were getting better and now they are getting worse.

I hate masks but I wear them when I am out. My daughter is returning to school in September, but there is no vaccination requirement for students or staff! I am pissed about that.

And now, because we are having a federal election, the nut-jobs have appeared en masse. Caused an appearance by the current Prime Minister to be shut down due to security concerns.
Vale
player, 201 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 30 Aug 2021
at 08:11
  • msg #520

Re: Out of Character Chat, Part 2

I'd like to test it a bit more and to have a look along the RH wall in case it leads to the other alter rom we speculated about a while ago.

Might be we've just been unlucky with wandering monster rolls, so the sooner we stay on the case the sooner we're likely to get a break and be able to explore that area. Does anyone recall if the feathers might be thematic here?
Lenny
player, 485 posts
Dwarf fighter 1
11/11; AC 4
Mon 30 Aug 2021
at 15:44
  • msg #521

Re: Out of Character Chat, Part 2

Yes, I think the feathers are thematically connected to this area. I expect they will grant access to an area beyond this one. Obviously, we haven't found the place to use them yet.

I think we're in a territory beyond regular random encounter generation. I expect that the longer we're in the catacombs, the more undead will rise to meet us.

We see if we can press on a bit. If not, maybe we return with a level 2 Munwin -- or we dart in and out to see if that calms the undead generation. The cube encounter was profitable.
Sil'qian Nightwind
player, 499 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 31 Aug 2021
at 03:37
  • msg #522

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 521):

I never thought about the feathers acting like a key or perhaps a token in the crypts. Maybe we should carry them or wave them or at least attach them to our armour so they are visible?
Vale
player, 202 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 31 Aug 2021
at 04:01
  • msg #523

Re: Out of Character Chat, Part 2

In reply to Sil'qian Nightwind (msg # 522):

Didn't the pictures show them being offered (or given)to something?
Sil'qian Nightwind
player, 501 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 31 Aug 2021
at 05:30
  • msg #524

Re: Out of Character Chat, Part 2

In reply to Vale (msg # 523):

Yeah, I think one god was giving it to another god.
Vale
player, 203 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 31 Aug 2021
at 07:47
  • msg #525

Re: Out of Character Chat, Part 2

So should I offer a feather to an skeleton ?
Lenny
player, 486 posts
Dwarf fighter 1
11/11; AC 4
Tue 31 Aug 2021
at 15:00
  • msg #526

Re: Out of Character Chat, Part 2

They don't strike me as the gatekeepers of myth and legend. I suppose you might brandish one of the feathers.

More likely, it would be more accurate to think of us as traveling through a graveyard (catacombs in this case), without having yet located the passage to the spiritual underworld.
Vale
player, 204 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 31 Aug 2021
at 16:49
  • msg #527

Re: Out of Character Chat, Part 2

Thanks Lenny.
It was just an off-hand musing that I was sharing.
This message was last edited by the player at 16:49, Tue 31 Aug 2021.
Munwin
player, 110 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 1 Sep 2021
at 03:07
  • msg #528

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 526):

Munwin comments, "I believe that may well be true. The paintings and carvings here suggest this is, or used to be, a place dedicated to Higher Beings than these feeble undead."
Lenny
player, 488 posts
Dwarf fighter 1
11/11; AC 4
Wed 1 Sep 2021
at 14:00
  • msg #529

Re: Out of Character Chat, Part 2

Q#1 -- How much time elapsed between this encounter and the previous one?

Q#2 -- How many melee fighters can engage the zombies?
DM Maleketh
GM, 659 posts
Wed 1 Sep 2021
at 15:01
  • msg #530

Re: Out of Character Chat, Part 2

Lenny:
Q#1 -- How much time elapsed between this encounter and the previous one?

Q#2 -- How many melee fighters can engage the zombies?


1. About 10 minutes.

2. The hallway is still 10' wide, so three.
Lenny
player, 489 posts
Dwarf fighter 1
11/11; AC 4
Wed 1 Sep 2021
at 18:40
  • msg #531

Re: Out of Character Chat, Part 2

Zombies always attack last.

Zombie protocol: Munwin turns, Lenny, Ati, and Vale/Sil engage in melee, Walker + Vale/Sil attack from range.

So that only leaves Walker to post for this encounter although it's over thanks to the successful turn.

At least we added 50' to our map by charging west to the zombies.
Tybalt 'Walker' Aldiron
player, 268 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 2 Sep 2021
at 05:42
  • msg #532

Re: Out of Character Chat, Part 2

I'm leaving tomorrow for a vacation! First one I've had in years! I'll be back on the 8th. Likely won't have much internet. Please NPC if needed.
Ati
player, 108 posts
Thu 2 Sep 2021
at 22:01
  • msg #533

Re: Out of Character Chat, Part 2

Tybalt 'Walker' Aldiron:
I'm leaving tomorrow for a vacation! First one I've had in years! I'll be back on the 8th. Likely won't have much internet. Please NPC if needed.


Have a good time.
Vale
player, 206 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 2 Sep 2021
at 22:02
  • msg #534

Re: Out of Character Chat, Part 2

Have a good time, both!
DM Maleketh
GM, 661 posts
Fri 3 Sep 2021
at 00:51
  • msg #535

Re: Out of Character Chat, Part 2

Have a good time, Walker.  Sounds like you need it.

Vale:
======
OOC: GM - Please may we have a map update?


This raises a question.  I won't insult you guys by pretending you might not have noticed the high encounter rate here.  If I'm providing you with a map update, that means you're taking the time to map (1 turn per 40 square feet).  So - do you want to take the time to do that?
Vale
player, 208 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 3 Sep 2021
at 01:18
  • msg #536

Re: Out of Character Chat, Part 2

I just want to know roughty where I'm standing in relation to the lever room.
About the same as the visual clue you get from playing around a tabletop with a tactical grid.
Example: I recall there was a 4-way intersection a couple of (10') sqaures north of the lever room. The eastern one appeared to be a dead end. the other two did not. I don't have any idea where I am currently sttanding in relation to that intersection.
This message was last edited by the player at 01:21, Fri 03 Sept 2021.
DM Maleketh
GM, 662 posts
Fri 3 Sep 2021
at 01:42
  • msg #537

Re: Out of Character Chat, Part 2

You're about 50' west of that first intersection north of the lever room.
Lenny
player, 490 posts
Dwarf fighter 1
11/11; AC 4
Fri 3 Sep 2021
at 14:03
  • msg #538

Re: Out of Character Chat, Part 2

Vale, we do want to stop mapping. It is unlikely that there is any benefit to graphing this area. Let's treat these corridors, partially, as chutes: full movement speed until we hit a wall. Go east ten feet, turn north again, and go then full movement speed. Via that method, we should find our way out.
Vale
player, 209 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 3 Sep 2021
at 14:15
  • msg #539

Re: Out of Character Chat, Part 2

Absolutely that's what I was trying to do in following the right hand wall and to kee doing that. I have no idea where the time went already.
Lenny
player, 491 posts
Dwarf fighter 1
11/11; AC 4
Fri 3 Sep 2021
at 15:16
  • msg #540

Re: Out of Character Chat, Part 2

It may have something to do with using your spear to test the ground, rather than moving 60' feet a round? That and we hadn't told DM that we weren't in "mapping mode."
DM Maleketh
GM, 663 posts
Fri 3 Sep 2021
at 15:51
  • msg #541

Re: Out of Character Chat, Part 2

You're still in charted territory, si I had assumed you weren't mapping. I mostly attributed the passage of time to Vale's spear-searching. I guess I was still a bit quick to pass the time, though, so I'll give you a little extra for the current turn.
Vale
player, 211 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 3 Sep 2021
at 17:26
  • msg #542

Re: Out of Character Chat, Part 2

The spear thuing is really a rough and ready "spot no floor 'cos the spear scraping along the ground just dropped thru the illusion" and a half-arsed pressure plate detector. Elven spot the secret door (1 on 1d6) is always on within 10' and takes no eeffort/time. (All, of course, unless GM says otherwise.)
Sil'qian Nightwind
player, 504 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Fri 3 Sep 2021
at 19:09
  • msg #543

Re: Out of Character Chat, Part 2

Spear-tapping should not really be a cause for concern with movement.

OSRIC defines:
  • moving normally is MV rate (usually 90' or 120') per round (1 minute)
  • moving cautiously is MV rate per turn (10 minutes)
  • moving in combat is MV rate per round
  • running 2x MV rate per round
  • overland movement is MV rate/5 in miles per day

I expect to move cautiously in the dungeon, all the time, except when fleeing from something. This allows for the party to map and to check for traps.
Lenny
player, 492 posts
Dwarf fighter 1
11/11; AC 4
Fri 3 Sep 2021
at 20:55
  • msg #544

Re: Out of Character Chat, Part 2

Not all the time, not in the catacombs. In the catacombs, we move at our normal rate or we won't really move much of anywhere at all.
DM Maleketh
GM, 664 posts
Mon 6 Sep 2021
at 03:02
  • msg #545

Re: Out of Character Chat, Part 2

Sorry for the lack of updates; work was brutal today.  I've got plans tomorrow, but I should have time for an update.  If not, I'll have one for you guys on Tuesday.
Sil'qian Nightwind
player, 506 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 6 Sep 2021
at 03:05
  • msg #546

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 545):

No need to apologise!
Lenny
player, 493 posts
Dwarf fighter 1
11/11; AC 4
Mon 6 Sep 2021
at 16:49
  • msg #547

Re: Out of Character Chat, Part 2

"At last he gave attention to the IOUN stones, which swirled with a swifter motion. They danced and curveted, and sparkled with different colors. Closest to Morreion's head moved the lavender and the pale green stones, as if they thought themselves the most loved and most privileged. Somewhat more wayward were the stones glowing pink and green together; then came stones of a proud pure pink and green altogether; then the royal carmine stones, then the red and blue; and finally, at the outer periphery, a number of stones glittering with intense blue lights."

Ah, what a joy to read D&D in its original language, that of Jack Vance.
Sil'qian Nightwind
player, 507 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 6 Sep 2021
at 23:34
  • msg #548

Re: Out of Character Chat, Part 2

I've never read Vance...but I have one of his novels sitting next to my chair, waiting for me to finish off the other two that I have going.

I don't read near as many novels as I used to...too much time reading online stuff. But, retirement is looming and perhaps I will be able to make a dent in Appendix N!
Lenny
player, 494 posts
Dwarf fighter 1
11/11; AC 4
Tue 7 Sep 2021
at 01:27
  • msg #549

Re: Out of Character Chat, Part 2

Which one?

If you want science fiction, you start with his Demon Princes quintet. If you want fantasy, you could start with his Lyonesse trilogy. Vance is the master.

He's also the one to whom we owe the original D&D spell slot system; that's from his Old Earth stories and novelettes.
DM Maleketh
GM, 665 posts
Tue 7 Sep 2021
at 01:53
  • msg #550

Re: Out of Character Chat, Part 2

I've read a little Vance.  I thought he was fine, but my preferences tend to lean more toward modern authors.  Maybe it's a generational thing.
Munwin
player, 113 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 7 Sep 2021
at 02:22
  • msg #551

Re: Out of Character Chat, Part 2

I enjoyed some of Vance when I was young, especially the early Dying Earth stories -- which I had read before D & D came out, so I recognized the source of the spell system. I believe he wrote a good many other stories I have not yet read.
Ati
player, 112 posts
Tue 7 Sep 2021
at 04:57
  • msg #552

Re: Out of Character Chat, Part 2

Lenny:
Which one?

If you want science fiction, you start with his Demon Princes quintet. If you want fantasy, you could start with his Lyonesse trilogy. Vance is the master.

He's also the one to whom we owe the original D&D spell slot system; that's from his Old Earth stories and novelettes.


Did Vance’s demons heavily influence the Monster Manual?
DM Maleketh
GM, 667 posts
Tue 7 Sep 2021
at 12:20
  • msg #553

Re: Out of Character Chat, Part 2

It has been pointed out that my reading comprehension is still lacking - your party was supposed to be heading north from the lever room, not west from where you fought the zombies.  Not much I can do about it now that we're here, but I need to apologize for the slip-up and explain in case anyone's confused about why you suddenly changed directions.
Lenny
player, 496 posts
Dwarf fighter 1
11/11; AC 4
Tue 7 Sep 2021
at 14:00
  • msg #554

Re: Out of Character Chat, Part 2

DM:
I thought he was fine, but my preferences tend to lean more toward modern authors.  Maybe it's a generational thing.
Maybe not a generational thing (I'm only one behind you), but it is true that he has neither a modern sensibility nor style. In no way is he like a mid-20th century misogynist a la Updike or Roth or Mailer or really any of them. His dialogue is rich in understatement, irony, and occasional droll formalism. His vocabulary is beyond reckoning. I could go on about his style but I won't. He certainly wouldn't.

Munwin:
I enjoyed some of Vance when I was young, especially the early Dying Earth stories -- which I had read before D & D came out, so I recognized the source of the spell system. I believe he wrote a good many other stories I have not yet read.
Those were some of the first stories of his that I read as well. I found one or two, at the time, to be a touch precious. I wasn't hooked on Vance until I read the Demon Princes. When I reread the Dying Earth stories now, I find them to be precious delights.

He was prolific, so, yes, many other novels, novellas, and stories -- also a prolific winner of awards.

Ati:
Did Vance’s demons heavily influence the Monster Manual?

Nah, those five demons of the quintet are figurative and, for the most part, just men. Monster Manual devils and demons are biblical. The bible identifies fallen angels (devils) by name. Some come from other belief systems. Some are just plain made up, like Lolth I suppose.

DM:
I need to apologize for the slip-up and explain in case anyone's confused about why you suddenly changed directions.

Yes, I didn't follow that change but it seemed beneficial enough. We shall see.
Ati
player, 113 posts
Tue 7 Sep 2021
at 21:11
  • msg #555

Re: Out of Character Chat, Part 2

DM Maleketh:
It has been pointed out that my reading comprehension is still lacking - your party was supposed to be heading north from the lever room, not west from where you fought the zombies.  Not much I can do about it now that we're here, but I need to apologize for the slip-up and explain in case anyone's confused about why you suddenly changed directions.


No big deal.  It would be easy enough for us to get confused and take the wrong passage, anyhow.
DM Maleketh
GM, 668 posts
Wed 8 Sep 2021
at 02:44
  • msg #556

Re: Out of Character Chat, Part 2

Lenny:
Nah, those five demons of the quintet are figurative and, for the most part, just men. Monster Manual devils and demons are biblical. The bible identifies fallen angels (devils) by name. Some come from other belief systems. Some are just plain made up, like Lolth I suppose.


I'm pretty sure they stole balors from Tolkien's balrogs, though.
Lenny
player, 498 posts
Dwarf fighter 1
11/11; AC 4
Fri 10 Sep 2021
at 21:40
  • msg #557

Re: Out of Character Chat, Part 2

Mr. Busy DM, I think we're just bantering. Vale has led us west.

It might be beneficial for him to assume more of a point position here to give us the chance to surprise a cavern denizen.
Sil'qian Nightwind
player, 511 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sat 11 Sep 2021
at 04:21
  • msg #558

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 549):

I finally remembered to check which Vance novel I bought, it is Rhihalto the Marvellous.
DM Maleketh
GM, 671 posts
Sat 11 Sep 2021
at 12:14
  • msg #559

Re: Out of Character Chat, Part 2

Lenny:
Mr. Busy DM, I think we're just bantering. Vale has led us west.


I know, just haven't had time to post.  I'll try to get something up tonight, but I may not be able to do it until tomorrow.
Vale
player, 217 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sat 11 Sep 2021
at 12:30
  • msg #560

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 559):

@DM - NP, we'll be here when you get the time.  :)
just want to say we players appreciate the time and effort you put into this. It's a great game thread; superb setting and the way you do it, maintaining the suspense etc is a joy. TY!
Oh ya, and the other players are cool too!
Munwin
player, 118 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 12 Sep 2021
at 02:15
  • msg #561

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 559):

I will wait for your convenience.
Sil'qian Nightwind
player, 512 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 13 Sep 2021
at 00:25
  • msg #562

Re: Out of Character Chat, Part 2

DM: Is this abrupt drop like a crevasse separating our tunnel from the main part of the cavern? Can we tell how wide it is? Or is it beyond our torchlight?
DM Maleketh
GM, 673 posts
Mon 13 Sep 2021
at 00:53
  • msg #563

Re: Out of Character Chat, Part 2

It's not a crevasse - the main cavern is just below your current position.  Basically, you're standing on a ledge, maybe a couple dozen feet high.
Lenny
player, 499 posts
Dwarf fighter 1
11/11; AC 4
Mon 13 Sep 2021
at 01:21
  • msg #564

Re: Out of Character Chat, Part 2

...which gives us the high ground.
This message was last edited by the player at 01:21, Mon 13 Sept 2021.
Sil'qian Nightwind
player, 513 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 13 Sep 2021
at 04:52
  • msg #565

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 563):

Oh god, did I misread that! Thanks!

And yes with the high ground, I assume we can chop the arms and legs of anyone who tries anything!
Sil'qian Nightwind
player, 515 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 14 Sep 2021
at 03:32
  • msg #566

Re: Out of Character Chat, Part 2

Ati:
He dreads the latter far more.


Now that made me laugh out loud!
Vale
player, 219 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 14 Sep 2021
at 07:17
  • msg #567

Re: Out of Character Chat, Part 2

In reply to Sil'qian Nightwind (msg # 566):

Agree. And the Ati/Walker interaction looks promising
Munwin
player, 121 posts
Dwarven Cleric 1
HP 09/09, AC 06
Thu 16 Sep 2021
at 02:18
  • msg #568

Re: Out of Character Chat, Part 2

I believe I had the honor of making Post 3000.
Sil'qian Nightwind
player, 517 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Thu 16 Sep 2021
at 03:04
  • msg #569

Re: Out of Character Chat, Part 2

I agree with Lenny, we're low on magic and I would guess that if these are Set's minions that some of them are clerics.

If no one is overly keen on a fight, then I will post an eloquent retreat message tomorrow!
Lenny
player, 502 posts
Dwarf fighter 1
11/11; AC 4
Thu 16 Sep 2021
at 13:35
  • msg #570

Re: Out of Character Chat, Part 2

<- Suggest that we slip away from the territory of Set and its unknown number of cultists and back into the catacombs where we head straight south as far as we can.
Munwin
player, 122 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 17 Sep 2021
at 02:05
  • msg #571

Re: Out of Character Chat, Part 2

Munwin is willing to retreat. He knows he is not a great warrior.
DM Maleketh
GM, 676 posts
Tue 21 Sep 2021
at 01:37
  • msg #572

Re: Out of Character Chat, Part 2

Vale:

OOC: Roughly how long have we been on the go?


Probably 4-6 hours.  I admit I've lost track, but that should be a relatively close estimate.
Lenny
player, 504 posts
Dwarf fighter 1
11/11; AC 4
Tue 21 Sep 2021
at 17:39
  • msg #573

Re: Out of Character Chat, Part 2

Sil, Vale -- Let's cut south at normal (not mapping) movement rate with the plan of working our way back to the hub chamber, so we can dart in and out of the crypts.
Vale
player, 226 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 21 Sep 2021
at 18:30
  • msg #574

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 573):

Out of curiosity, why?
Lenny
player, 505 posts
Dwarf fighter 1
11/11; AC 4
Tue 21 Sep 2021
at 18:52
  • msg #575

Re: Out of Character Chat, Part 2

It's always good to know all the ways out if we need to retreat so that would be the various routes back to the hub with the portcullises.

We want basic movement rate to reduce the generation rate of low-reward random encounters.

I figure if we head south we'll hit a corner and then we track back east. We'll see.
Vale
player, 227 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 21 Sep 2021
at 19:05
  • msg #576

Re: Out of Character Chat, Part 2

So you're fine with us seeing if we can do any mapping from our hole in the ceiling?
Lenny
player, 506 posts
Dwarf fighter 1
11/11; AC 4
Tue 21 Sep 2021
at 21:45
  • msg #577

Re: Out of Character Chat, Part 2

Oh, yeah, that's a bolt hole option, so to speak, as well. And that's mapping with air quotes.
DM Maleketh
GM, 678 posts
Wed 22 Sep 2021
at 11:37
  • msg #578

Re: Out of Character Chat, Part 2

Tybalt 'Walker' Aldiron:
OOC: I was missing during some of that time, did Walker ever ascertain anything useful about the levers?


They open the three gates that lead into the undead-infested area you just passed.  As far as any of you have learned, that's it.
Lenny
player, 507 posts
Dwarf fighter 1
11/11; AC 4
Wed 22 Sep 2021
at 15:07
  • msg #579

Re: Out of Character Chat, Part 2

Hey, Vale/Sil, move us off in one direction or another, would you? :)

Walker, there will be no end to crypt undead generation.
Tybalt 'Walker' Aldiron
player, 275 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Fri 24 Sep 2021
at 04:49
  • msg #580

Re: Out of Character Chat, Part 2

Bah! Nothing a little oil and torchfire can't fix!
Lenny
player, 508 posts
Dwarf fighter 1
11/11; AC 4
Tue 28 Sep 2021
at 20:07
  • msg #581

Re: Out of Character Chat, Part 2

Head west or head back the way we came, north past the rope, and try that first passage south off of the e/w corridor?
Munwin
player, 129 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 28 Sep 2021
at 21:37
  • msg #582

Re: Out of Character Chat, Part 2

I would vote for west, but I will go whichever way the group decides.
Lenny
player, 509 posts
Dwarf fighter 1
11/11; AC 4
Wed 29 Sep 2021
at 00:09
  • msg #583

Re: Out of Character Chat, Part 2

Another option would be to search the end of the *east* passageway for secret doors but I think that would likely just generate a random encounter as we are still in the crypts. We also have two elves who have a chance to automatically detect secret doors.

I think we stick with our policy of checking out likely spots for secret doors after we have secured an area ... to the extent that that is possible here.

1) Head west.

2) Back and then south.

3) Secret search.

I'll go with whatever Sil decides as he has the conch.
This message was last edited by the player at 00:09, Wed 29 Sept 2021.
Lenny
player, 510 posts
Dwarf fighter 1
11/11; AC 4
Sat 2 Oct 2021
at 13:31
  • msg #584

Re: Out of Character Chat, Part 2

I thought the rope ladder was due west of our original entry point?
DM Maleketh
GM, 682 posts
Sat 2 Oct 2021
at 14:33
  • msg #585

Re: Out of Character Chat, Part 2

It is; that was a typo.
Lenny
player, 511 posts
Dwarf fighter 1
11/11; AC 4
Sat 2 Oct 2021
at 16:48
  • msg #586

Re: Out of Character Chat, Part 2

Kk. We are heading true east -- or false west, if you prefer.
Vale
player, 231 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sat 2 Oct 2021
at 19:49
  • msg #587

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 583):

Works for me.
Sil'qian Nightwind
player, 525 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sun 3 Oct 2021
at 01:14
  • msg #588

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 585):

And I read it and just made it fit what I was expecting!
Lenny
player, 512 posts
Dwarf fighter 1
11/11; AC 4
Sun 3 Oct 2021
at 23:00
  • msg #589

Re: Out of Character Chat, Part 2

Your choice, Sil. Maybe east since we want to identify a route back to the nexus.
Munwin
player, 132 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 4 Oct 2021
at 22:03
  • msg #590

Re: Out of Character Chat, Part 2

That is all right with me.
Lenny
player, 513 posts
Dwarf fighter 1
11/11; AC 4
Wed 6 Oct 2021
at 01:17
  • msg #591

Re: Out of Character Chat, Part 2

Ok, great, Sil. Update your adumbration of a map and we'll pick another spot to go to.
Vale
player, 233 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 6 Oct 2021
at 01:59
  • msg #592

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 591):

Do we still want Vale to cast Detect Magic while we move around the crypt/maze ?
Sil'qian Nightwind
player, 527 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Wed 6 Oct 2021
at 02:10
  • msg #593

Re: Out of Character Chat, Part 2

I think the crypts are a waste of time, unless we take our time. Not for the map, but we probably need to dig through the niches to find any treasure and that will, of course, raise the undead.

I think we should head south, and we will likely get to the corridor which starts at the south portcullis. If it is simply part of the crypts, then we decide whether we start grave-robbing or we go elsewhere.

Thoughts?

Vale: Detect Magic lasts 2 rounds. It would very lucky if you cast it at a time where there is something to detect in range. On the other hand, we are just running around the crypts right now anyway!
Lenny
player, 514 posts
Dwarf fighter 1
11/11; AC 4
Wed 6 Oct 2021
at 02:13
  • msg #594

Re: Out of Character Chat, Part 2

I think that might be a "just before we go move" which would allow us to map out Vale's circuit.

Come to think of it, we should probably head back, so, yeah, after Sil updates his map, Vale can put on his racing shoes. Get ready to run!

I ... don't think we should sift through the crypts. There might be one or two spots with something but it wouldn't be worth the hassle of low-reward encounters. I would think real loot would be found in a proper tomb somewhere within the crypt maze.
This message was last edited by the player at 02:15, Wed 06 Oct 2021.
Vale
player, 234 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Wed 6 Oct 2021
at 02:27
  • msg #595

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 594):

Thanks! Just didn't want to waste the spell and someone suggested casting it in here could be advantageous and that sounded like a good idea!
Sil'qian Nightwind
player, 528 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Wed 6 Oct 2021
at 04:38
  • msg #596

Re: Out of Character Chat, Part 2

My map is currently running across three pieces of graph paper. I can't be bothered to sew it together in Photoshop or even tape it together, until we map out the area surrounding the crypts.
Lenny
player, 516 posts
Dwarf fighter 1
11/11; AC 4
Wed 6 Oct 2021
at 14:01
  • msg #597

Re: Out of Character Chat, Part 2

I agree, Sil. Let's have Vale do his mad detect magic sprint and then return to the inn. Next time out we can try the door by those northern stairs.

At the inn, Sil should teach Vale the most efficacious spell sleep.

We might also decide whether we should return to civ proper to identify our magic items -- if that's the only way to do it.
Lenny
player, 518 posts
Dwarf fighter 1
11/11; AC 4
Sun 10 Oct 2021
at 13:10
  • msg #598

Re: Out of Character Chat, Part 2

We should hammer out our rules for learning arcane spells from a teacher.
Munwin
player, 136 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 11 Oct 2021
at 02:35
  • msg #599

Re: Out of Character Chat, Part 2

I suppose this would apply to Munwin as well. My guess would be that he would normally learn spells from a senior priest of his own religion, but I do not know where one would be available.
DM Maleketh
GM, 687 posts
Tue 12 Oct 2021
at 14:07
  • msg #600

Re: Out of Character Chat, Part 2

With your return to a safe haven, the XP post has been updated.  Your prize this time is 217 XP apiece.

Munwin:
I suppose this would apply to Munwin as well. My guess would be that he would normally learn spells from a senior priest of his own religion, but I do not know where one would be available.


By default, you can memorize any cleric spell from the rulebook, assuming you have access to its spell level.  If you find any new spells on scrolls in Arden Vul, my ruling is that you can expend the scroll to add its spell to those you can memorize, the same as a magic user.
Lenny
player, 519 posts
Dwarf fighter 1
11/11; AC 4
Tue 12 Oct 2021
at 17:26
  • msg #601

Re: Out of Character Chat, Part 2

DM, is it correct to conclude that we could only obtain item identifications from a sage in Newmarket? Is it a 4-day journey to there? Would you recommend that we spend the time to ID our items? We're not on any kind of schedule, are we?

Another question: I had always thought that magic rods were EXP pots with the weakest one in the DMG rating 1.5k. Unless this is some sort of Arden Vul rod of negligible power, I think I'm missing something.
This message was last edited by the player at 17:30, Tue 12 Oct 2021.
DM Maleketh
GM, 688 posts
Tue 12 Oct 2021
at 18:12
  • msg #602

Re: Out of Character Chat, Part 2

Lenny:
DM, is it correct to conclude that we could only obtain item identifications from a sage in Newmarket?


There may be someone at the Sign who could do it; you'd have to ask around.  It would likely cost more than in Newmarket, though.

Lenny:
Is it a 4-day journey to there?


It's about a day and a half.

Lenny:
Would you recommend that we spend the time to ID our items?


That's not a call I can make for you. :)

Lenny:
We're not on any kind of schedule, are we?


Nope.

Lenny:
Another question: I had always thought that magic rods were EXP pots with the weakest one in the DMG rating 1.5k. Unless this is some sort of Arden Vul rod of negligible power, I think I'm missing something.


Could be that.  Could also be that "rod" was a description of its shape and size and not actually a definition of its status as a magical item.
This message was last edited by the GM at 18:12, Tue 12 Oct 2021.
Lenny
player, 520 posts
Dwarf fighter 1
11/11; AC 4
Tue 12 Oct 2021
at 18:21
  • msg #603

Re: Out of Character Chat, Part 2

That's helpful. So perhaps a rod-shaped thing of unknown utility or of no real value.

Cone of incense, bronze rod, 3 potions, and a scroll...some other stuff we want to know more about. Let's make the trip and hope we have the cash to pay the expert.
Vale
player, 240 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 12 Oct 2021
at 18:23
  • msg #604

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 603):

WWe could ask the bloke at the inn how much he'd charge. Then we'd know how much it should be less than in Newmarket
Lenny
player, 521 posts
Dwarf fighter 1
11/11; AC 4
Tue 12 Oct 2021
at 18:36
  • msg #605

Re: Out of Character Chat, Part 2

No current inn bloke to ask that I know of. We also need to exchange items for cash at the best possible rate at Newmarket.
Vale
player, 241 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 12 Oct 2021
at 18:49
  • msg #606

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 605):

Was just going on the GM's words: "...There may be someone at the Sign who could do it; you'd have to ask around..."
DM Maleketh
GM, 689 posts
Tue 12 Oct 2021
at 22:50
  • msg #607

Re: Out of Character Chat, Part 2

Lenny:
There was also "coinage" within the gelatinous cube. What did that amount to?


Did I not say?  It's 43 GP.
Lenny
player, 523 posts
Dwarf fighter 1
11/11; AC 4
Wed 13 Oct 2021
at 14:40
  • msg #608

Re: Out of Character Chat, Part 2

I'm tempted to check just for kicks. Everybody should add 7 more GP to their sheets in addition to what was specified on Lenny's last IC post.
DM Maleketh
GM, 690 posts
Sun 17 Oct 2021
at 03:19
  • msg #609

Re: Out of Character Chat, Part 2

Just dropping in to give you guys a little kick in the pants.  It feels like you're at a bit of a stalemate, but you still haven't settled on a course of action as far as I can tell.
Vale
player, 244 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sun 17 Oct 2021
at 04:59
  • msg #610

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 609):

Vale wants another delve before traveling to town.
Happy to ask "how much" from anyone resident here.
All that said, he's very much aware of being the newcomer and will do what Sil says.
Sil'qian Nightwind
player, 534 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sun 17 Oct 2021
at 05:48
  • msg #611

Re: Out of Character Chat, Part 2

Well, I made my IC decision...feel free to mutiny! :-)

Vale, this is my spell book:
  • Detect Magic
  • Magic Aura
  • Push
  • Read Magic
  • Sleep
  • Unseen Servant


awe-inspiring, I know!

You should take Sleep for sure if you don't have it. And anything else you want.

This is the image from the beginning of the game of the cliff face.



The red is the staircase; the yellow marks the two caves we explored; and the green are possible places to investigate. There might be more that are not apparent on the image.
Lenny
player, 525 posts
Dwarf fighter 1
11/11; AC 4
Sun 17 Oct 2021
at 20:32
  • msg #612

Re: Out of Character Chat, Part 2

Bottom left corner looks like an entrance. What's the scale here?
DM Maleketh
GM, 691 posts
Sun 17 Oct 2021
at 23:07
  • msg #613

Re: Out of Character Chat, Part 2

The cliff face is about 1500 feet high.  I have to assume that the illustration is not to scale, however, since it would make all the openings you're seeing roughly 70 feet tall.
Sil'qian Nightwind
player, 535 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sun 17 Oct 2021
at 23:41
  • msg #614

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 613):

Yeah, I think we mentioned that way back, the picture is more artistic than technical.

Damnation Vale! Your spellbook qualifies you to join the Pathetic Spells Known Club!

You might want to try Unseen Servant, it could prove useful in the dungeon...if you had Read Magic memorised you can check out the scroll that Lenny says we have.

Jump could prove useful eventually but not worth trying right now.
This message was last edited by the player at 23:48, Sun 17 Oct 2021.
Lenny
player, 527 posts
Dwarf fighter 1
11/11; AC 4
Mon 18 Oct 2021
at 01:19
  • msg #615

Re: Out of Character Chat, Part 2

Then it should be convenient to check out that possible cavemouth over on the left side.
Sil'qian Nightwind
player, 537 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 18 Oct 2021
at 03:35
  • msg #616

Re: Out of Character Chat, Part 2

The one on the other side of the water fall?
Tybalt 'Walker' Aldiron
player, 283 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 18 Oct 2021
at 04:46
  • msg #617

Re: Out of Character Chat, Part 2

Oops. Shoulda read this thread first!

I'm good with checking out the cave in the far lower left of the drawing. That way we're not at risk of falling! Doh!
Lenny
player, 528 posts
Dwarf fighter 1
11/11; AC 4
Mon 18 Oct 2021
at 15:00
  • msg #618

Re: Out of Character Chat, Part 2

Okie, I think we're all set, DM. Vale will cast read magic to ID our scroll and then we'll head to that potential cave mouth on the other side of the waterfall.
DM Maleketh
GM, 692 posts
Mon 18 Oct 2021
at 15:10
  • msg #619

Re: Out of Character Chat, Part 2

There's a hitch to that plan that you may not have considered: the river.  The waterfall that runs down the cliff ends in a lake, which feeds into a deep, fast-moving river.  There are fords, but you'd have to do some traveling to find one.  Trying to cross at the mouth of the river is an obviously impractical plan.

If you all still want to make that attempt, I have no issues with it, but it's trouble you may not have thought of.
Vale
player, 249 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Mon 18 Oct 2021
at 16:06
  • msg #620

Re: Out of Character Chat, Part 2

Do we know which unexplored cave seems easier to get to than that one?
Lenny
player, 529 posts
Dwarf fighter 1
11/11; AC 4
Mon 18 Oct 2021
at 16:13
  • msg #621

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 619):

Alright, then I'd think we'd do better to ask in Newmarket for the location of any fords near the hills.

Vale, I can't see any.

Recommendation: if any of you are in the mood for a supremely-designed minimalist dungeon crawler, descend into Dungeon Encounters on Switch or Steam. I've never played a Final Fantasy game but the mastermind behind FF systems made this game.
Ati
player, 129 posts
Mon 18 Oct 2021
at 22:34
  • msg #622

Re: Out of Character Chat, Part 2

I say we try to find a ford on our own.  I'm not crazy about letting everybody in town know where we're heading.  I'd hate to find some bandits waiting for us just as we're coming out of the cave, worn out after cleaning it.

On the other hand, I do think we should explore that cave.  It seems like a wonderful place to hide something...
This message was last edited by the player at 22:36, Mon 18 Oct 2021.
Lenny
player, 530 posts
Dwarf fighter 1
11/11; AC 4
Mon 18 Oct 2021
at 22:59
  • msg #623

Re: Out of Character Chat, Part 2

We do have a ranger in our party. That should count for ferreting out a ford.
Sil'qian Nightwind
player, 538 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 19 Oct 2021
at 00:24
  • msg #624

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 623):

I agree, Walker's ranger skills should prove useful in the great outdoors.

I suggest we take the stairs and check out the little copse of trees (the green line at the first switchback). I don't recall if we looked at that on the way up. Maybe there is something there.

Then check if there is something accessible at the third switchback where I put the less than straight green line.

Then we drop down from the fourth switchback to the hand. There was some interest in that on the way up, but we did not want to waste the time going down when we were heading up.

If the kneeling statue proves climbable, perhaps on the way back from Newmarket we can try to find a passage or tunnel behind the waterfall. It's old-school D&D, there's always something behind the waterfall! :-)
Lenny
player, 531 posts
Dwarf fighter 1
11/11; AC 4
Tue 19 Oct 2021
at 01:18
  • msg #625

Re: Out of Character Chat, Part 2

Lovely plan!
Munwin
player, 141 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 19 Oct 2021
at 02:21
  • msg #626

Re: Out of Character Chat, Part 2

Frankly, other players seem t9o read the cliff map better than I do. I will go along with the plan.
Sil'qian Nightwind
player, 539 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 19 Oct 2021
at 04:32
  • msg #627

Re: Out of Character Chat, Part 2

In reply to Munwin (msg # 626):

Or I am just seeing things that aren't there! :-)
Tybalt 'Walker' Aldiron
player, 284 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 19 Oct 2021
at 04:52
  • msg #628

Re: Out of Character Chat, Part 2

This sounds like a job for Walker, Wiskin Ranger...

https://www.youtube.com/watch?v=-NyYoADdOgM

Let's build a raft! Get the dwarves in on the action! We don't need no stinking ford! With a few ropes and a raft, we can use the swift current to pull us across.

I like your plan Silk.
This message was last edited by the player at 04:54, Tue 19 Oct 2021.
Munwin
player, 142 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 20 Oct 2021
at 02:32
  • msg #629

Re: Out of Character Chat, Part 2

In reply to Tybalt 'Walker' Aldiron (msg # 628):

Since you are calling on the dwarves,

if there is wood available, Munwin is willing to help cutting and shaping it into logs  and tying the logs together for a raft.
DM Maleketh
GM, 693 posts
Thu 21 Oct 2021
at 11:35
  • msg #630

Re: Out of Character Chat, Part 2

So I was checking the maps and book, and it turns out I owe you folks a bit of an apology: Newmarket is not the closest bit of civilization to Arden Vul.


(Apart from the hexes, this is more or or less the same map you'd have gotten before setting out for Arden Vul.)

Azure Keep and the adjacent town of Gosterwick are actually much closer - although they do still require a trip down the side of the cliff.  You could probably also get passage across the river from there, though getting your ride to wait while you explore so you can come back might be trickier.

There's also a mostly-ruined tower near the base of the stairs that I didn't bother to mention at the game's start, either because I failed to notice it on the map or because I wanted to get you to Arden Vul proper (I genuinely don't remember which).
This message was last edited by the GM at 11:38, Thu 21 Oct 2021.
Lenny
player, 532 posts
Dwarf fighter 1
11/11; AC 4
Thu 21 Oct 2021
at 16:07
  • msg #631

Re: Out of Character Chat, Part 2

Ok, then, let's check out that tower before we head to Gosterwick. Once in Gosterwick, we can take care of our business there and then obtain passage across the river.
Vale
player, 250 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 21 Oct 2021
at 16:11
  • msg #632

Re: Out of Character Chat, Part 2

Fine here.
Tybalt 'Walker' Aldiron
player, 285 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 21 Oct 2021
at 16:24
  • msg #633

Re: Out of Character Chat, Part 2

Walker's already halfway out the door... Sounds like a plan.
Munwin
player, 143 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 22 Oct 2021
at 03:03
  • msg #634

Re: Out of Character Chat, Part 2

The new plan sounds good for me. It is convenient we won't have to go so far from Arden Vul.
Sil'qian Nightwind
player, 540 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Fri 22 Oct 2021
at 04:31
  • msg #635

Re: Out of Character Chat, Part 2

Sounds like a plan!
DM Maleketh
GM, 695 posts
Sat 23 Oct 2021
at 12:25
  • msg #636

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
Is the tower open to the sky? Or is it enclosed with the interior floors missing? How far/how long to get to Gosterwick?


It's enclosed, with the roof and walls of the upper floors having collapsed.

Gosterwick is about 8 miles away.  I think that's about 6 hours if I'm reading the DMG overland travel rates right. (Incidentally, it should have been way more than a day and a half to get here from Newmarket.  Not sure where I got that figure.)

Vale:
OOC: Sometime after breakfast Vale tries using Read Magic" to read whateever it was folks wanted him to. </i>


The scroll turns out to be Find Traps.
This message was last edited by the GM at 12:29, Sat 23 Oct 2021.
DM Maleketh
GM, 697 posts
Sun 24 Oct 2021
at 21:55
  • msg #637

Re: Out of Character Chat, Part 2

I'll have a post for you all when I get home from work tonight. I'm mentioning this because I also want to say, in advance: Good luck.
Sil'qian Nightwind
player, 543 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sun 24 Oct 2021
at 22:03
  • msg #638

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 637):

Thanks for that!! Sil'qian slams the door shut relocks it and says I heard a voice from above that this is too high level for us to attempt!
Vale
player, 253 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sun 24 Oct 2021
at 22:38
  • msg #639

Re: Out of Character Chat, Part 2

In reply to Sil'qian Nightwind (msg # 638):

That's hilarious.
DM Maleketh
GM, 699 posts
Mon 25 Oct 2021
at 00:26
  • msg #640

Re: Out of Character Chat, Part 2

And updated.  This actually feels quite appropriate given that we're just a week from Halloween. :v
Lenny
player, 534 posts
Dwarf fighter 1
11/11; AC 4
Mon 25 Oct 2021
at 01:20
  • msg #641

Re: Out of Character Chat, Part 2

In case anybody wanted to know what would happen when 6 lv 1 characters chance upon a ghost :).
Lenny
player, 535 posts
Dwarf fighter 1
11/11; AC 4
Tue 26 Oct 2021
at 01:11
  • msg #642

Re: Out of Character Chat, Part 2

Munwin, your training as a cleric would have included study of some entities that are beyond your initial powers. Well, should have, anyway.
This message was last edited by the player at 01:11, Tue 26 Oct 2021.
Sil'qian Nightwind
player, 544 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 26 Oct 2021
at 03:56
  • msg #643

Re: Out of Character Chat, Part 2

Did a quick search of the OSRIC rules, I can't find anything that pertains to characters ages, other than under character creation for rolling a starting age...so I don't even know if there is an in-game effect...other than the need to go to the river to clean out armour!
Tybalt 'Walker' Aldiron
player, 288 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 26 Oct 2021
at 04:07
  • msg #644

Re: Out of Character Chat, Part 2

There will certainly be a cumulative effect if this type of thing happens often! Humans can only take so many of those before they wear out!
DM Maleketh
GM, 701 posts
Tue 26 Oct 2021
at 04:22
  • msg #645

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
Did a quick search of the OSRIC rules, I can't find anything that pertains to characters ages, other than under character creation for rolling a starting age...so I don't even know if there is an in-game effect...other than the need to go to the river to clean out armour!


This is another case where one has to look at the 1E DMG.  I've got it in hand.
Ati
player, 131 posts
Tue 26 Oct 2021
at 20:23
  • msg #646

Re: Out of Character Chat, Part 2

I hope there is some way to reverse the ageing.

I've been refraining from posting; not sure it's the right thing to do since my character is out of my control.
This message was last edited by the player at 20:24, Tue 26 Oct 2021.
Vale
player, 254 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Tue 26 Oct 2021
at 20:26
  • msg #647

Re: Out of Character Chat, Part 2

There was a potion (of Youthfulness, maybe) in 1e but don't know if it exists in OSRIC.

A Wish could do it.
Munwin
player, 147 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 27 Oct 2021
at 03:13
  • msg #648

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 642):

I expect he would have recognized what a ghost was, but would have felt bound to try to turn it, even if he knew it would probably be beyond his powers. He has a dutiful mentality.
Lenny
player, 537 posts
Dwarf fighter 1
11/11; AC 4
Wed 27 Oct 2021
at 16:23
  • msg #649

Re: Out of Character Chat, Part 2

DM:
There's also a mostly-ruined tower near the base of the stairs that I didn't bother to mention at the game's start, either because I failed to notice it on the map or because I wanted to get you to Arden Vul proper (I genuinely don't remember which).

Or maybe because you wanted to avoid an out-of-reach encounter for starters. We still ended up finding one in Pol's tower.

DM, I have color-coded the loot list to try to help expedite our business in Gosterwick.
This message was last edited by the player at 16:23, Wed 27 Oct 2021.
DM Maleketh
GM, 703 posts
Wed 27 Oct 2021
at 23:08
  • msg #650

Re: Out of Character Chat, Part 2

A question for Walker and Munwin.  Your allies are fleeing at top speed.  Do you want to follow them at a similar sprint, or a more leisurely marching pace (or something in between)?
Munwin
player, 149 posts
Dwarven Cleric 1
HP 09/09, AC 06
Thu 28 Oct 2021
at 02:22
  • msg #651

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 650):

Since Walker inspired Munwin's retreat, I expect that Munwin would try to keep up with whatever pace Walker set, at least as far as his short dwarven legs would allow.
Tybalt 'Walker' Aldiron
player, 291 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 28 Oct 2021
at 06:27
  • msg #652

Re: Out of Character Chat, Part 2

Once he's convinced the ghostie isn't following, Walker will slow his pace a little. No need to wear themselves out trying to chase scaredy-cats! Still trying to gain ground on them, but not sprinting. A casual jog perhaps?
DM Maleketh
GM, 704 posts
Thu 28 Oct 2021
at 11:21
  • msg #653

Re: Out of Character Chat, Part 2

That'll be tough, since your companions are absolutely running at full tilt.
Vale
player, 255 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 28 Oct 2021
at 12:49
  • msg #654

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 653):

How long for?
DM Maleketh
GM, 705 posts
Thu 28 Oct 2021
at 13:02
  • msg #655

Re: Out of Character Chat, Part 2

I guess at this point it's not going to hurt to let you all know.  The fear effect lasts for 9 turns.  You're going to be sprinting for an hour and a half.
Vale
player, 256 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Thu 28 Oct 2021
at 13:29
  • msg #656

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 655):

Could that be nine rounds rather than turns?
Running randomly for an hour and a half at full tilt across the wilderness should end up with at least a 50% death toll.
This message was last edited by the player at 13:30, Thu 28 Oct 2021.
DM Maleketh
GM, 706 posts
Thu 28 Oct 2021
at 15:20
  • msg #657

Re: Out of Character Chat, Part 2

Believe me, I double-checked, and it's 9 turns.  I figure your characters would follow an obvious route, though, so they're running along the road.
Sil'qian Nightwind
player, 546 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Fri 29 Oct 2021
at 02:05
  • msg #658

Re: Out of Character Chat, Part 2

We just want to get to the town before the gates are locked for the night.
Munwin
player, 151 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sat 30 Oct 2021
at 01:31
  • msg #659

Re: Out of Character Chat, Part 2

If we keep running this fast, we should make it to town on time --unless my legs give out on the way.
Ati
player, 132 posts
Sat 30 Oct 2021
at 23:46
  • msg #660

Re: Out of Character Chat, Part 2

Sprinting for an hour and a half?  I hope our guys don’t drop dead from exhaustion when it’s over.  And I hope we don’t run all the way to Narnia.
Sil'qian Nightwind
player, 547 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sun 31 Oct 2021
at 04:29
  • msg #661

Re: Out of Character Chat, Part 2

In reply to Ati (msg # 660):

You have to think that it will drop from sprint to run to jog to fast walk to fall over in exhaustion!
Lenny
player, 538 posts
Dwarf fighter 1
11/11; AC 4
Sun 31 Oct 2021
at 17:18
  • msg #662

Re: Out of Character Chat, Part 2

Good thing we're playing a fantasy game.
Ati
player, 133 posts
Mon 1 Nov 2021
at 15:05
  • msg #663

Re: Out of Character Chat, Part 2

If this were happening in real life, the theme from Benny Hill would be playing.
Lenny
player, 539 posts
Dwarf fighter 1
11/11; AC 4
Mon 1 Nov 2021
at 16:59
  • msg #664

Re: Out of Character Chat, Part 2

Only if the ghost were a half-naked bimbo.
DM Maleketh
GM, 707 posts
Mon 1 Nov 2021
at 22:22
  • msg #665

Re: Out of Character Chat, Part 2

I think a scantily-clad woman living in the basement of a ruined tower would probably still be a wise thing to run from.
Lenny
player, 541 posts
Dwarf fighter 1
11/11; AC 4
Mon 1 Nov 2021
at 23:38
  • msg #666

Re: Out of Character Chat, Part 2

Duly warned, sir, duly warned. We will not boldly rush into the basement bordello.
Sil'qian Nightwind
player, 548 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 2 Nov 2021
at 03:03
  • msg #667

Re: Out of Character Chat, Part 2

Wasn't the chalice enchanted? I don't think we know what it does, do we?
DM Maleketh
GM, 711 posts
Tue 2 Nov 2021
at 03:16
  • msg #668

Re: Out of Character Chat, Part 2

The chalice did not detect as magical.
Tybalt 'Walker' Aldiron
player, 294 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 2 Nov 2021
at 05:08
  • msg #669

Re: Out of Character Chat, Part 2

Something about the description seems to indicate, to me, that the chalice  special. Why wasn't it dirty or whatever? I don't recall that we tried to fill it with anything. ???
Lenny
player, 543 posts
Dwarf fighter 1
11/11; AC 4
Tue 2 Nov 2021
at 17:10
  • msg #670

Re: Out of Character Chat, Part 2

It could have been in an enchanted room--bit of a shrine, right? Someone could have been cleaning it regularly.
Sil'qian Nightwind
player, 550 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Wed 3 Nov 2021
at 02:38
  • msg #671

Re: Out of Character Chat, Part 2

It was sitting on top of an anvil. I'm starting to think maybe we hold onto the chalice? Maybe it goes with something else that we find later? Like a matching dinner set?

BTW, I remembered that it was another chalice in another game that had a gem that detected as magic! Sorry about that.
Lenny
player, 544 posts
Dwarf fighter 1
11/11; AC 4
Wed 3 Nov 2021
at 14:15
  • msg #672

Re: Out of Character Chat, Part 2

It is conceivable that a curious item in location A might have unexpected utility in location B. Those feathers will almost certainly be needed later.

Even if it were part of a matching dinner set, it's not like we're about to hold a dinner party or need the matching set to complete the summoning ritual for Lady Vul and her entourage. It struck me as clearly being treasure (unlike that oblong stone which might be something more).
Sil'qian Nightwind
player, 551 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Thu 4 Nov 2021
at 03:53
  • msg #673

Re: Out of Character Chat, Part 2

A chalice sitting on an anvil must mean something! But go ahead and sell it. But if we stumble on the matching shot glasses you are in trouble! :-)

I forgot about the feathers, did we detect magic on them?
Tybalt 'Walker' Aldiron
player, 295 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 4 Nov 2021
at 05:27
  • msg #674

Re: Out of Character Chat, Part 2

We can always try to track it down again after we sell it, a whole new sidequest might open up! Or we could gift it to someone, at least then if it was needed later we'd have a better idea of where to come looking for it.

@DM - are there any bazaars or cool places to maybe find something beyond the ordinary to buy?
DM Maleketh
GM, 712 posts
Fri 5 Nov 2021
at 13:12
  • msg #675

Re: Out of Character Chat, Part 2

I'll have a proper post tonight (including a response for Walker), but for now I just want to check and see if there's a consensus on whether or not to sell the chalice.
Lenny
player, 545 posts
Dwarf fighter 1
11/11; AC 4
Fri 5 Nov 2021
at 16:39
  • msg #676

Re: Out of Character Chat, Part 2

With something like the selling of the chalice, about which a couple of players raised mild concerns, I would just go ahead without obtaining a full canvassing of the party. If the mood were to turn abruptly against selling the chalice, well, I think we would know that. I don't think we want to form committees on these matters.

In the future, players can just take a look at the loot list and raise their voices PRIOR to the point of sale :).
This message was last edited by the player at 17:10, Fri 05 Nov 2021.
Vale
player, 257 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 5 Nov 2021
at 19:06
  • msg #677

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 676):

Lenny, I'm happy for you to do what you think is right. But always interested in arcane spells as a priority and usable stuff secondarily.
DM Maleketh
GM, 713 posts
Sat 6 Nov 2021
at 00:42
  • msg #678

Re: Out of Character Chat, Part 2

I'm posting everything here.  Sorry to be a bit terse, but I'm under the weather and none of this is especially interesting roleplay.

  • The city doesn't have a branch of the official Archontean mage guild, the Collegium, and the establishment of another guild would violate imperial law.  A little asking, however, brings you word of an "Arcane Practitioners Club." Someone there would probably be able to ID your items.
  • There's a bookseller in town who probably either speaks Mithric or knows someone who does.
  • To answer Walker's question, the central square of the town plays host to a bazaar twice per week, on Totsday and Demmasday (the in-setting equivalents of Tuesday and Saturday, respectively).  It is currently Lunday (Monday).
  • The valuables sell as follows: Gold barbarian head 31 cp (it's fool's gold), silver chalice 45 gp, 2 beryls that sell for 45 gp each, a garnet that sells for 81 gp, and an emerald that sells for 207 gp.  I believe your list is also missing a gem you found earlier in the dungeon (a ruby that sells for 45 gp), and the dog collar you found on the zombie, which Chairduster will buy for 9 sp if you want to sell it.


Let me know if I missed anything.
This message was last edited by the GM at 00:42, Sat 06 Nov 2021.
Lenny
player, 546 posts
Dwarf fighter 1
11/11; AC 4
Sat 6 Nov 2021
at 02:24
  • msg #679

Re: Out of Character Chat, Part 2

Sorry to hear you're feeling listless. It's not fun to work when you're dragging -- "dragging ass" as my clients would put it.

Fool's gold? Aw, c'mon.

468 GP
9 SP
31 CP

No, I think this is absolutely the way to do this. We want to get on to crossing the river or any number of other things. If we ever level up, then we could luxuriate in town a bit.

How much will each ID at the APC cost? Do they offer a punch card?
Will the kindly bookseller charge for his expertise?
Are there any digging tools for sale? like a mattock? whatever might help Lenny clear out the rubble covering that body in the basement.
We would go to the bookseller first.

It doesn't look like we're going to have the cash to enjoy the bazaar but it's good to know its schedule. Speaking of which, I'd kinda like for the date to be tracked.
This message was last edited by the player at 02:27, Sat 06 Nov 2021.
DM Maleketh
GM, 714 posts
Sat 6 Nov 2021
at 03:33
  • msg #680

Re: Out of Character Chat, Part 2

Lenny:
How much will each ID at the APC cost? Do they offer a punch card?
Will the kindly bookseller charge for his expertise?
Are there any digging tools for sale? like a mattock? whatever might help Lenny clear out the rubble covering that body in the basement.


In order:
  1. The 1e DMG has costs for paying for spells, but oddly, Identify isn't among them.  Based on the prices of spells that are listed, and the costs of the spell, combined with the typical markups applied by most merchants in town, I'll say it costs 165 gp per cast, plus the pearl that's required as a material component.  In the event that the caster fails to ID an item, you're exempt from the casting fee, but you still have to provide the pearl.  Pearls are also liable to be in limited supply unless you can arrange to have them specially imported or something.  The lady who runs the Club may have one or two to sell (150 GP each), as might Chairduster (who would sell them for 110).
  2. For the translation of a simple scroll in a (relatively) well-known language, 5 gp seems like a reasonable fee.
  3. As the city has no mining industry, a mattock would be considered something of a specialty tool, and only readily available at the bazaar.

Lenny:
Speaking of which, I'd kinda like for the date to be tracked.


Here's what the book has to say.  No month names are given, so we can use those from the real world.  It's probably mid- or late April or so, given that you'd probably want to head out on an expedition in Spring.

Regardless, I will leave the tracking of the precise date to you.  I have enough bookkeeping to do.
Lenny
player, 547 posts
Dwarf fighter 1
11/11; AC 4
Sat 6 Nov 2021
at 14:33
  • msg #681

Re: Out of Character Chat, Part 2

I will track the date.

It looks like we have enough GP for one ID atm.

There seems to be another class of item, one that does not identify as magical but still requires an identification of sorts -- like the oblong stone or the bag of golden dust. Would would be the fee structure for that?

In my lust for recategorization, I have forgotten which items explicitly detected as magical (that first rod, the potions, and ... the cone of incense?).

Can an alchemist identify potions without casting identify? Or is that just cheesing the rules?

I think the bookseller would be the next stop. Shall we say 10 GP for translation and any other expert opinion on offer? In OOC? or IC?
DM Maleketh
GM, 715 posts
Sat 6 Nov 2021
at 14:42
  • msg #682

Re: Out of Character Chat, Part 2

Lenny:
There seems to be another class of item, one that does not identify as magical but still requires an identification of sorts -- like the oblong stone or the bag of golden dust. Would would be the fee structure for that?


I can't say, since you don't know who to go to.  If you want to tell me what sort of expert you're looking for I can tell you what they'd say and how much they'd charge.

Lenny:
In my lust for recategorization, I have forgotten which items explicitly detected as magical (that first rod, the potions, and ... the cone of incense?).


Those, plus the spear with "Nightwind" written on its haft.

Lenny:
Can an alchemist identify potions without casting identify? Or is that just cheesing the rules?


The question is moot for the moment since Gosterwick doesn't have an alchemist, but I'll give it some thought.
Tybalt 'Walker' Aldiron
player, 296 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sat 6 Nov 2021
at 15:14
  • msg #683

Re: Out of Character Chat, Part 2

Maybe the silver chalice could be identified?
Lenny
player, 548 posts
Dwarf fighter 1
11/11; AC 4
Sat 6 Nov 2021
at 16:12
  • msg #684

Re: Out of Character Chat, Part 2

DM:
If you want to tell me what sort of expert you're looking for I can tell you what they'd say and how much they'd charge.

I was thinking along the lines of a sage/historian/antiquarian.

For the vial and powder, I was thinking of an alchemist. But, as you say, none is available in town.

Walker -- The chalice is not magical and, hence, has already been identified. If we were to identify any item, I would posit the rod as #1.
Tybalt 'Walker' Aldiron
player, 297 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sat 6 Nov 2021
at 17:10
  • msg #685

Re: Out of Character Chat, Part 2

A "sage/historian/antiquarian" may say differently... :-P

I'm just saying... Let's pawn it to Chairduster rather than selling it to him, if we're not back in a month or whatever, then he can sell it.
Lenny
player, 550 posts
Dwarf fighter 1
11/11; AC 4
Sat 6 Nov 2021
at 17:52
  • msg #686

Re: Out of Character Chat, Part 2

The vendor trash amounted to 15 gp 6 sp, so:

478 GP (or 433 depending on the fate of the quotidian chalice)
15 SP
31 CP

5 GP has been deducted for translation services

I seem to remember that we had collected some other armor/weapons but I failed to record that info. I don't think we had sold any of it.

Walker, how about you keep the chalice as your share of the treasure and then you could pawn it to Chairdust if he offers that service?
This message was last edited by the player at 19:44, Sat 06 Nov 2021.
DM Maleketh
GM, 716 posts
Sat 6 Nov 2021
at 18:26
  • msg #687

Re: Out of Character Chat, Part 2

The goblin doesn't offer that, but there is, as it happens, an actual pawn shop in town.
DM Maleketh
GM, 717 posts
Sat 6 Nov 2021
at 18:31
  • msg #688

Re: Out of Character Chat, Part 2

Oh, and the oblong green stone doesn't need translations: its runes are in Dwarven, and seem to be the former owner's name, Khondar of Clan Malachite.  Munwin recognizes it as a life-stone, carried by travelling clanned dwarves so they (or their remains) can be magically located.  Your party had no dwarves when the stone was first found and it slipped my mind that your newcomers would recognize it.
Munwin
player, 155 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 7 Nov 2021
at 02:09
  • msg #689

Re: Out of Character Chat, Part 2

Since Munwin recognizes the traveling stone, I think it would be his duty to find the remains of  Khondar, if the party has not already found them before he joined them. Of course, he would have to combine this with his general duty to the party.
DM Maleketh
GM, 719 posts
Sun 7 Nov 2021
at 03:32
  • msg #690

Re: Out of Character Chat, Part 2

The stone was found on the body of a dwarf, in a structure on the Long Stair.  It's likely safe to assume that was Khondar.
Lenny
player, 552 posts
Dwarf fighter 1
11/11; AC 4
Sun 7 Nov 2021
at 23:41
  • msg #691

Re: Out of Character Chat, Part 2

478 GP
15 SP
31 CP

...gonna call this 80 gp per player, except for Walker who gets 35 GP + the chalice.

Munwin, the charred remnants of Khondar lie in one of the caves easily accessed during an ascent of the cliff to Arden Vul. It was his magical boots that were lost in the Tower of Pol the Devious which we now know to be the Tower of Scrutiny.
This message was last edited by the player at 14:31, Tue 16 Nov 2021.
Munwin
player, 157 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 8 Nov 2021
at 03:11
  • msg #692

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 691):

Thanks for the clarification on Khondar. I think the most practical solution might be to collect his remains the next time we are leavingthe Arden Vul area, rather than picking them up on the way in and lugging them around till we leave.
Sil'qian Nightwind
player, 552 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 8 Nov 2021
at 03:34
  • msg #693

Re: Out of Character Chat, Part 2

In reply to Munwin (msg # 692):

We have started our own cemetery near the Inn. So we could take Khondar on our way back and add him. WE might need a sack and a dustpan, though!

See msg#66 on page 3 of the Arrival at Arden Vul thread.
This message was last edited by the player at 03:41, Mon 08 Nov 2021.
Lenny
player, 554 posts
Dwarf fighter 1
11/11; AC 4
Tue 9 Nov 2021
at 14:15
  • msg #694

Re: Out of Character Chat, Part 2

Capital suggestion, Walker. Maybe the European market will have some specialized gear if the town lacks it.
Munwin
player, 159 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 10 Nov 2021
at 04:42
  • msg #695

Re: Out of Character Chat, Part 2

In reply to Sil'qian Nightwind (msg # 693):

Well, a sack of dust would at least be easier to carry back than an entire skeleton. I believe dwarven bones tend to be heavy.
Lenny
player, 555 posts
Dwarf fighter 1
11/11; AC 4
Wed 10 Nov 2021
at 14:03
  • msg #696

Re: Out of Character Chat, Part 2

It's time to produce a periodic table of bones.
Lenny
player, 556 posts
Dwarf fighter 1
11/11; AC 4
Fri 12 Nov 2021
at 04:13
  • msg #697

Re: Out of Character Chat, Part 2

How about a barge ride or something across the river so we can check out that possible cavemouth, DM?
DM Maleketh
GM, 722 posts
Fri 12 Nov 2021
at 05:33
  • msg #698

Re: Out of Character Chat, Part 2

You could probably get a local fisherman to take you across, but he'd expect compensation for not being able to work (not to mention the risk of exposing himself to whatever lurks on the far shore).  I figure 5 gp should be enough for one day.

Munwin:
Munwin says,  "A plain meal of soup and bread will satisfy me --my order teaches us to follow the simple life. However, I cannot say I would like sleeping in the bunkroom if I could find a better choice. Is there anyone in the party who would wish to share the cost of a private room, even if it means sleeping in our bedrolls on the floor?"


All prices are per person - even if you're sharing a room.  You're paying by the head.
Tybalt 'Walker' Aldiron
player, 302 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Fri 12 Nov 2021
at 06:54
  • msg #699

Re: Out of Character Chat, Part 2

Could Walker commission a couple of climbing harnesses to be made that he could pick up next time in town? Also, should we buy Nob a shield?
Sil'qian Nightwind
player, 555 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Fri 12 Nov 2021
at 07:40
  • msg #700

Re: Out of Character Chat, Part 2

We should have given Nob a set of armour to wear!
DM Maleketh
GM, 723 posts
Fri 12 Nov 2021
at 13:14
  • msg #701

Re: Out of Character Chat, Part 2

The town has a couple of leatherworkers, so that wouldn't be impossible.
Vale
player, 259 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Fri 12 Nov 2021
at 17:01
  • msg #702

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 701):

@ Lenny - only allowed 1 attempt per level of MU
Lenny
player, 558 posts
Dwarf fighter 1
11/11; AC 4
Fri 12 Nov 2021
at 17:09
  • msg #703

Re: Out of Character Chat, Part 2

Ah, drats.

DM, did the Magic Man Club have any level 1 scrolls for sale?
This message was last edited by the player at 17:10, Fri 12 Nov 2021.
DM Maleketh
GM, 724 posts
Sat 13 Nov 2021
at 01:38
  • msg #704

Re: Out of Character Chat, Part 2

Lenny:
DM, did the Magic Man Club have any level 1 scrolls for sale?


I'll give it a 50% chance for them to have any  given scroll, sold at a 50% markup.  It's practically robbery, but where else are you going to buy them around here?
Lenny
player, 559 posts
Dwarf fighter 1
11/11; AC 4
Sat 13 Nov 2021
at 03:09
  • msg #705

Re: Out of Character Chat, Part 2

Newmarket! You can buy anything in Newmarket!
DM Maleketh
GM, 725 posts
Sat 13 Nov 2021
at 03:44
  • msg #706

Re: Out of Character Chat, Part 2

Also this isn't Newmarket!
Sil'qian Nightwind
player, 557 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sat 13 Nov 2021
at 07:46
  • msg #707

Re: Out of Character Chat, Part 2

We have the torch extension scroll, that Vale should try to copy, so it is in someone's spellbook...I think Sil'qian could not understand it so he has to wait until Level 2!

Does Vale have Magic Missile? If not, we should look for that on a scroll. Not sure how much it will cost.
Vale
player, 260 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sat 13 Nov 2021
at 08:59
  • msg #708

Re: Out of Character Chat, Part 2

Vale has four spells: Detect Magic, Jump, Read Magic, Ventriloquism.
Lenny
player, 560 posts
Dwarf fighter 1
11/11; AC 4
Sat 13 Nov 2021
at 14:35
  • msg #709

Re: Out of Character Chat, Part 2

If I'm not mistaken, a level 1 scroll would cost 450 gp in this town were it available.

I think we should sell the torch extension scroll for 270 GP (90% of base value).

Speaking of scrolls, it would appear that we have amassed 300 (torch), 600 (traps), and 1500 (bestow curse)=2.4k worth of exp from scrolls alone. That would account for over 1/3 of our total exp earned so far unless, once again, I'm mistaken.

Maybe we'll find a whole pile of scrolls west of the waterfall.
Vale
player, 261 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:523/523
Sat 13 Nov 2021
at 14:43
  • msg #710

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 709):

Should I have added any xp then?
And yes, I agree, sell the torch extension scroll..
This message was last edited by the player at 14:43, Sat 13 Nov 2021.
DM Maleketh
GM, 726 posts
Sat 13 Nov 2021
at 14:45
  • msg #711

Re: Out of Character Chat, Part 2

Lenny:
I think we should sell the torch extension scroll for 270 GP (90% of base value).


That's not jewelry.  You aren't going to be able to get that much for a scroll.  150 is closer.
Lenny
player, 561 posts
Dwarf fighter 1
11/11; AC 4
Sat 13 Nov 2021
at 16:17
  • msg #712

Re: Out of Character Chat, Part 2

Maybe 50%, then. I'm curious though about my exp ruminations. Exp is based on base value of items acquired, rather than ultimate sell value, right?

Is this the answer? "An exception is magic items, which should result in an experience point award of no more than one tenth of their gold piece value if kept. (Full experience may be awarded if such an item is sold to an NPC.)"

Another query: how many days travel to Newmarket? Might there be a carriage that runs the roads?
This message was last edited by the player at 16:28, Sat 13 Nov 2021.
DM Maleketh
GM, 727 posts
Mon 15 Nov 2021
at 15:47
  • msg #713

Re: Out of Character Chat, Part 2

Lenny:
Is this the answer? "An exception is magic items, which should result in an experience point award of no more than one tenth of their gold piece value if kept. (Full experience may be awarded if such an item is sold to an NPC.)"


The rules are a bit fuzzy, even in the DMG, but I'd say that if you sell an item, you get XP equal to the difference between the amount you got for selling it and what you got for acquiring it.  (I'm using the 1E DMG for XP and gp values for magic items because I'm not a lunatic.)

Lenny:
Another query: how many days travel to Newmarket? Might there be a carriage that runs the roads?


On foot, it's about 2 days' travel by my reckoning.  (I know I keep vaccilating on this, but 1E and OSRIC are kind of vague about overland travel times.  This is my final ruling.)  There's no carriage or coach service.  Some of the factors in Gosterwick do offer caravan services, but that's not likely to be a great deal faster than foot travel.
Lenny
player, 562 posts
Dwarf fighter 1
11/11; AC 4
Mon 15 Nov 2021
at 18:33
  • msg #714

Re: Out of Character Chat, Part 2

 
DM:
The rules are a bit fuzzy, even in the DMG, but I'd say that if you sell an item, you get XP equal to the difference between the amount you got for selling it and what you got for acquiring it.  (I'm using the 1E DMG for XP and gp values for magic items because I'm not a lunatic.)

I think I need this spelled out. 1E DMG has two columns, one for EXP Value and one for GP Sale Value ("the usual sums characters will be paid for magic items"). OSRIC only has GP Sale Value.

Let's just say, hypothetically, that we have obtained Incense of Meditation (500/7500). We return to the inn and receive as a party 500 exp. Then we travel to Newmarket and sell it for the usual sum for 7.5k. The party would then receive the difference: 7000k exp. This would certainly impel us to take a jaunt to Newmarket BEFORE we check out that possible cave.

I know we've been talking through some exp and commerce stuff in OOC, but I feel like we have stalled a bit in Gosterwick. If only this weren't my favorite game!
DM Maleketh
GM, 728 posts
Mon 15 Nov 2021
at 18:40
  • msg #715

Re: Out of Character Chat, Part 2

Lenny:
("the usual sums characters will be paid for magic items")


Okay, I did miss that bit.  In that case you can sell scrolls to the club for 90% of this value, because they still won't pay full value.

Lenny:
Let's just say, hypothetically, that we have obtained Incense of Meditation (500/7500). We return to the inn and receive as a party 500 exp. Then we travel to Newmarket and sell it for the usual sum for 7.5k. The party would then receive the difference: 7000k exp.


This is correct.

Lenny:
I know we've been talking through some exp and commerce stuff in OOC, but I feel like we have stalled a bit in Gosterwick. If only this weren't my favorite game!


I know there was a plan to take the boat, but it seems like there might be some desire to do other things first.  But you're right - things do need to be kept moving.  So unless someone says directly that they want to wait, I'll move onto hiring the boat and crossing the river tomorrow.
This message was last edited by the GM at 18:42, Mon 15 Nov 2021.
Lenny
player, 563 posts
Dwarf fighter 1
11/11; AC 4
Mon 15 Nov 2021
at 18:51
  • msg #716

Re: Out of Character Chat, Part 2

Given our discussion, a trip to Newmarket is imperative. Assuming the party's fine with it, I will be the Town and Commerce Caller.

We head straight for the bright lights/big city where we:
  • Sell the two scrolls for 300+600 GP (full value in the big city, yes?) to fund the IDs.
  • ID the rod, cone, and spear via magic and attempt to ID the potions/dust via alchemy.
  • Obtain specialized dungeoneering and wilderness gear.
  • Decide which big ticket items to sell (not the spear)
Thank You!
This message was last edited by the player at 18:52, Mon 15 Nov 2021.
DM Maleketh
GM, 729 posts
Tue 16 Nov 2021
at 02:36
  • msg #717

Re: Out of Character Chat, Part 2

Lenny:
Given our discussion, a trip to Newmarket is imperative. Assuming the party's fine with it, I will be the Town and Commerce Caller.


I have no issue with it, but yeah, this is definitely something the group needs to collectively agree to, by majority vote if nothing else.
Munwin
player, 163 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 16 Nov 2021
at 03:06
  • msg #718

Re: Out of Character Chat, Part 2

Munwin will go along with whatever the majority of the party decides. He has no strong opinion.
Tybalt 'Walker' Aldiron
player, 304 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 16 Nov 2021
at 04:36
  • msg #719

Re: Out of Character Chat, Part 2

Walker is agreeable to traveling to New Market...
Vale
player, 263 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:620/620
Tue 16 Nov 2021
at 05:35
  • msg #720

Re: Out of Character Chat, Part 2

In reply to Tybalt 'Walker' Aldiron (msg # 719):

Let the cash pot cover expenses and I'm in. (Vale still finds shopping for non-arcana tedious.)
Sil'qian Nightwind
player, 558 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 16 Nov 2021
at 05:51
  • msg #721

Re: Out of Character Chat, Part 2

Vale, Lenny handed out 80 gold to everyone a few posts back.

Sil'qian is good with a trip to Newcastle.

Thanks to Lenny and everyone for picking up the selling of stuff. I am purposely letting Sil'qian take a back seat here since he makes a lot of calls in the dungeon and I don't want to be a spotlight hog!
Vale
player, 264 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:620/620
Tue 16 Nov 2021
at 09:52
  • msg #722

Re: Out of Character Chat, Part 2

Completely missed that.
Ha! And still can't spot it!

80 gp per PC?
Lenny
player, 564 posts
Dwarf fighter 1
11/11; AC 4
Tue 16 Nov 2021
at 14:34
  • msg #723

Re: Out of Character Chat, Part 2

Newmarket! Ho!

Vale, Yes, 80 gp per player. OOC Msg # 691, now with bold formatting.

If a player removed 1 gp as a result of IC Msg #607, that should be added back to their sheet. There will be no ferried ride for the nonce.
Vale
player, 265 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:620/620
Tue 16 Nov 2021
at 15:09
  • msg #724

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 723):

Thx Lenny!
Sorry for the myopia
Also TY for grinding the shopping.
Lenny
player, 565 posts
Dwarf fighter 1
11/11; AC 4
Tue 16 Nov 2021
at 15:54
  • msg #725

Re: Out of Character Chat, Part 2

In reply to Vale (msg # 724):

It's CRPG party management!
DM Maleketh
GM, 730 posts
Wed 17 Nov 2021
at 00:50
  • msg #726

Re: Out of Character Chat, Part 2

All right, I'll get to typing up a post.  Don't forget to deduct 2 days' worth of rations each for the journey.  (If you don't have any, they can be purchased for the usual 10% markup.)
This message was last edited by the GM at 00:51, Wed 17 Nov 2021.
DM Maleketh
GM, 732 posts
Wed 17 Nov 2021
at 03:03
  • msg #727

Re: Out of Character Chat, Part 2

Okay, here we go.

  • The scrolls can be sold for full value.
  • Identify spells cost 150 gp + 110 gp for the pearls (a slight markup because these are in-demand items).  A failed Identify will cost you the pearl + 25 gp (for the caster's time, since he'll be bedridden for the rest of the day).  Up to two mages will be willing to cast on your behalf per day.
  • An alchemist will charge 25 gp per potion for identification.  He scoffs after briefly examining the dust, telling you not to waste his time.

Lenny
player, 567 posts
Dwarf fighter 1
11/11; AC 4
Wed 17 Nov 2021
at 03:24
  • msg #728

Re: Out of Character Chat, Part 2

OK, then:

(1) Sell scrolls for 900 gp (300 + 600). That's also 135 exp per player, I think, since we have already received 10% of their value.
(2) Pay for 2 ID attempts (cone and rod). That's 320 (or less if one or both fail).
(3) Pay 75 GP for 3 potion IDs.
(4) Take no offense at the scoff of the alchemist.
This message was last edited by the player at 03:25, Wed 17 Nov 2021.
DM Maleketh
GM, 733 posts
Wed 17 Nov 2021
at 12:29
  • msg #729

Re: Out of Character Chat, Part 2

Lenny:
(1) Sell scrolls for 900 gp (300 + 600). That's also 135 exp per player, I think, since we have already received 10% of their value.


It's actually not that much.  I'm using the 1e DMG for gp and XP values of magic items, which doesn't always come to 10%.  Case in point: scrolls have a non-sale XP value of 1/3 their sale price.  That means it's 100 xp per player.

Lenny:
(2) Pay for 2 ID attempts (cone and rod). That's 320 (or less if one or both fail).


Good news: Both succeed!

The cone is incense of attraction, a new item.
quote:
Incense of Attraction: Typically appearing as a cone of a sweet-smelling reddish substance, this incense, when burned, serves to cause those who smell it to look with great favor on he or she who burned it. The range is a 20’-diameter circle. The person burning the incense gains 2-8 points of CHA, and the incense acts as a friends spell (it is so powerful that saving throws are at -2). A cone burns for 3-4 hours. Once a victim is ensnared by the incense, he/she remains friendly until the incense is gone. Once gone, victims are ready to depart with nothing but pleasant memories of the time spent and favorable feelings towards the owner of the incense. As the incense lowers sexual inhibitions considerably, it is a favored item among the highest class of Archontean ladies of the night.
Experience Point Value: 250 G.P. Value: 500

The rod is a Sortian Baculus, a rod of office in the old Archontean empire.  Some are imbued with a spell that they can cast, but this one isn't.  It's still magical, however, acting as a +1 club.
Experience Point Value: 500 G.P. Value: 4000

Lenny:
(3) Pay 75 GP for 3 potion IDs.


You have yourselves 2 potions of invisibility and a potion of dimunition.
This message was last edited by the GM at 12:29, Wed 17 Nov 2021.
Lenny
player, 568 posts
Dwarf fighter 1
11/11; AC 4
Wed 17 Nov 2021
at 15:13
  • msg #730

Re: Out of Character Chat, Part 2

Alright, thank you.

These don't strike me as hard calls:

Sell both the +1 Club and Amorous Incense (Unless one of the elves wants to multi-class into courtesan) and keep all three potions.

              GP     EXP
Scrolls:   900    600
+1 Club: 4000  3500
Incense:  500   250
IDs:       -395

That's 5005 GP and 4350/6 = 725 exp per player. That's enough EXP for the two fighters and cleric to gain a level (a little short for those high exp ranger requirements).

I would deduct training costs prior to GP distribution. OSRIC says 1.5k per level! (And that's why we have a Monty Haul problem).

DM, a couple of house rule suggestions for leveling up. Could we reroll a 1 or 2 once or accept a flat average +1 result (6 for a fighter)? Low levels remain dangerous, as you note in that section. We could dispense with this rule once we hit mid-range.

One sip from a potion of invisibility could crack Halfling gangland wide open.

Cheers!
Ati
player, 137 posts
Thu 18 Nov 2021
at 00:34
  • msg #731

Re: Out of Character Chat, Part 2

I need more than 700 XP and change to go up a level, unfortunately.  Congrats to the others, though.
DM Maleketh
GM, 734 posts
Thu 18 Nov 2021
at 00:44
  • msg #732

Re: Out of Character Chat, Part 2

You should have the same amount of XP as everyone else, Ati, since you would have joined with the XP of the player you replaced.
Tybalt 'Walker' Aldiron
player, 306 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 18 Nov 2021
at 00:47
  • msg #733

Re: Out of Character Chat, Part 2

I still am short about that much too, but since we're a long way from having enough gold for training, it'll be a while...
Lenny
player, 569 posts
Dwarf fighter 1
11/11; AC 4
Thu 18 Nov 2021
at 02:17
  • msg #734

Re: Out of Character Chat, Part 2

KK, we should be able to expedite this and get back to adventuring.

We need to spend a full week in Newmarket so Ati, Munwin, and Lenny can train to level 2.

5005-3500=1505-260 for 1 spear ID attempt= 1245/6=207 GP

That's 207 GP more per character. Ati can still pursue sex work if he likes.

Plan: (1) Week in NM for training; Walker buys climbing and excavation gear (mattock/shovels); 1 ID attempt for spear. (2) Travel 2 days back to Gosterwick and then (3) pay for a trip across the river.
This message had punctuation tweaked by the player at 02:18, Thu 18 Nov 2021.
DM Maleketh
GM, 735 posts
Thu 18 Nov 2021
at 02:30
  • msg #735

Re: Out of Character Chat, Part 2

Tybalt 'Walker' Aldiron:
I still am short about that much too, but since we're a long way from having enough gold for training, it'll be a while...


Selling the Sortian baculus alone nets you 4000, which is enough for two characters to train and then some.  If you were thinking it would be better to keep it, you might want to say so, since Lenny seems pretty set on selling it.

Lenny:
DM, a couple of house rule suggestions for leveling up. Could we reroll a 1 or 2 once or accept a flat average +1 result (6 for a fighter)? Low levels remain dangerous, as you note in that section. We could dispense with this rule once we hit mid-range.


I'll offer a compromise: you can take half max (5 for a fighter).  This gives you a certainty of not getting just a 1 or 2, but still gives you, on average, less than you would if you took the risk of rolling.
This message was last edited by the GM at 02:33, Thu 18 Nov 2021.
Tybalt 'Walker' Aldiron
player, 307 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 18 Nov 2021
at 03:45
  • msg #736

Re: Out of Character Chat, Part 2

I think we should use the amorous dust on Lenny, get him all wound-up and then turn him loose in the town square of Newmarket!
Sil'qian Nightwind
player, 560 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Thu 18 Nov 2021
at 03:50
  • msg #737

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 735):

I would not sell a magic weapon normally, but a +1 club is not exactly a Holy Avenger! :-)

In our current situation getting cash to level up 3 PCs is prudent.

So are Lenny's numbers good? 207 gp and 725XP each?
DM Maleketh
GM, 737 posts
Thu 18 Nov 2021
at 04:49
  • msg #738

Re: Out of Character Chat, Part 2

I haven't run the numbers myself, but they look right at a glance, and Lenny's clearly comfortable enough with the math that I'm willing to trust him on it.

Sil:
Cost for room and board in Newmarket?


Same as in Gosterwick.  Newmarket gets surprisingly little detail in the book (especially compared to Gosterwick), but I figure food and board should cost about the same.
This message was last edited by the GM at 04:51, Thu 18 Nov 2021.
Tybalt 'Walker' Aldiron
player, 309 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 18 Nov 2021
at 04:51
  • msg #739

Re: Out of Character Chat, Part 2

The gold dust? Appraise that with a miner/broker?
DM Maleketh
GM, 738 posts
Thu 18 Nov 2021
at 13:13
  • msg #740

Re: Out of Character Chat, Part 2

I'll save you time: a jeweler.  You can sell for 90% of its value, same as with Chairduster.
This message was last edited by the GM at 13:14, Thu 18 Nov 2021.
Lenny
player, 570 posts
Dwarf fighter 1
11/11; AC 4
Thu 18 Nov 2021
at 15:31
  • msg #741

Re: Out of Character Chat, Part 2

And the value? What would it be? :)

Tell me that the 1.5k includes room and board along with a welcome bag.

The hp conundrum echoes the "Let's Make a Deal" one. Do I take the pleasant, but not overly stuffed, bag of cash or risk it for what's gleaming behind curtain #1? The odds here favor me over the long run, but the risk of a lousy result and having to live (or die) with it for months looms large. I'm inclined to take the 5 and then have a little flutter with subsequent levels.

As far as the potions, I would give one invis to Vale and the others to Silq.

In any case, I think we're settled on our NM business, save for the bookkeeping and can proceed with adventure.
DM Maleketh
GM, 739 posts
Fri 19 Nov 2021
at 01:15
  • msg #742

Re: Out of Character Chat, Part 2

The full value is 75 gp, so it sells for 67.  (The buyer rounds off to the nearest gp.)  It was quite amusing watching you assume there was something special about it when it was just gold dust.

Lenny sent me his level up info.  Munwin, Ati, the two of you should do the same, unless you for some reason want to forego leveling right now.  Fighters can train at a local combat school, while the cleric can seek training at a local temple.
Tybalt 'Walker' Aldiron
player, 310 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Fri 19 Nov 2021
at 01:28
  • msg #743

Re: Out of Character Chat, Part 2

LOL, this may be the first time I've seen 'gold dust' used as a treasure item though it would have been the most common type of gold to be found! Nicely done DM!
DM Maleketh
GM, 740 posts
Fri 19 Nov 2021
at 01:43
  • msg #744

Re: Out of Character Chat, Part 2

Tybalt 'Walker' Aldiron:
LOL, this may be the first time I've seen 'gold dust' used as a treasure item though it would have been the most common type of gold to be found! Nicely done DM!


Hey, I can't take any credit here.  The treasure was right in the module and all the assuming was done by you lot.  All I did was not contradict you. :p
Ati
player, 139 posts
Fri 19 Nov 2021
at 02:28
  • msg #745

Re: Out of Character Chat, Part 2

DM Maleketh:
You should have the same amount of XP as everyone else, Ati, since you would have joined with the XP of the player you replaced.


How much should I have, then?
DM Maleketh
GM, 741 posts
Fri 19 Nov 2021
at 03:09
  • msg #746

Re: Out of Character Chat, Part 2

Per message #4 in the Loot Thread, you should have 523+330+170+217+725=1965 XP.
Munwin
player, 165 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 19 Nov 2021
at 03:11
  • msg #747

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 742):

I am just barely keeping up with all the math here, but if the party has the funds for Munwin to train and level up, he will go for it. I will have consult the rules to figure out just what he needs to do.
Tybalt 'Walker' Aldiron
player, 311 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Fri 19 Nov 2021
at 03:30
  • msg #748

Re: Out of Character Chat, Part 2

DM Maleketh:
Per message #4 in the Loot Thread, you should have 523+330+170+217+725=1965 XP.

Plus any Prime Requisite bonus...

Walker is 186XP shy of level 2. We need to find some more lootz!
Lenny
player, 571 posts
Dwarf fighter 1
14/14; AC 3
Fri 19 Nov 2021
at 03:37
  • msg #749

Re: Out of Character Chat, Part 2

In reply to Munwin (msg # 747):

Funds have already been allotted for Munwin, Ati, and Lenny to advance to lev 2.

In reply to Walker (msg # 748)

If only we hadn't lost those enchanted boots.
DM Maleketh
GM, 742 posts
Fri 19 Nov 2021
at 04:32
  • msg #750

Re: Out of Character Chat, Part 2

Tybalt 'Walker' Aldiron:
Plus any Prime Requisite bonus...


Which is something I never actually approved, now that I think about it.
Tybalt 'Walker' Aldiron
player, 312 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Fri 19 Nov 2021
at 05:30
  • msg #751

Re: Out of Character Chat, Part 2

Ooops. Make that 285XP shy...

It will be nice to get Walker trained at the next opportunity because his sword proficiency will kick in and he'll actually be decent at melee then.
Sil'qian Nightwind
player, 562 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Fri 19 Nov 2021
at 05:56
  • msg #752

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 749):

Well, we know where the boots are! I doubt those shadows are going to use them. We just have to get some more levels under our belts to go tackle them, or figure out a plan!

For the record, if Sil'qian doubles our current XP, he will go to level 2 as Thief!
Vale
player, 266 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:620/620
Fri 19 Nov 2021
at 08:52
  • msg #753

Re: Out of Character Chat, Part 2

ANother 1838 xp needed here for a L2
Lenny
player, 572 posts
Dwarf fighter 1
14/14; AC 3
Sat 20 Nov 2021
at 00:32
  • msg #754

Re: Out of Character Chat, Part 2

Shadows are a step too high on the undead ladder for us; a third level Munwin would be enough. Invisibility should help a sneak thief avoid detection, though, if we wanted to chance it sooner. Although we might attribute a "sense living" power to undead, I don't think it's in the rules.

For now, it's the crossing of the river and some cliff exploration -- after Ati and Munwin level up. So level up, guys :).
Munwin
player, 166 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sat 20 Nov 2021
at 03:38
  • msg #755

Re: Out of Character Chat, Part 2

I'm sorry, I've looked through the rules and I can't seem to find a  lot of details on leveling up, aside from the fact that I believe Munwin would get a new spell; his other characteristics don't seem to improve on moving from 1st to 2nd level unless I am missing something (which I may well be). Advice would be welcome.
DM Maleketh
GM, 743 posts
Sat 20 Nov 2021
at 04:48
  • msg #756

Re: Out of Character Chat, Part 2

Munwin:
I'm sorry, I've looked through the rules and I can't seem to find a  lot of details on leveling up, aside from the fact that I believe Munwin would get a new spell; his other characteristics don't seem to improve on moving from 1st to 2nd level unless I am missing something (which I may well be). Advice would be welcome.


You also get a second hit die (a d8) and the hit points that come with it.  Eventually you'll also get more weapon proficiencies, better saves, and improved attack rolls, but not at level 2.
Lenny
player, 573 posts
Dwarf fighter 1
14/14; AC 3
Sat 20 Nov 2021
at 14:55
  • msg #757

Re: Out of Character Chat, Part 2

Yep, just another spell slot. What's your wisdom by the way? Do you have any bonus spell slots?

Don't neglect to whistle "Luck be a Lady" when you throw your d8.
Munwin
player, 167 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 21 Nov 2021
at 03:49
  • msg #758

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 757):

Munwin's wisdom is 16; my inherited Character Details do not say anything about bonus spells.
 On my one (so far) new spell, I am thinking of choosing "Remove Fear" considering our recent scamper, but if there are other suggestions, I will consider them.
I rolled 5 on d8 for new hit points, and have added them to my previous total of 9 to make 14.
DM Maleketh
GM, 744 posts
Sun 21 Nov 2021
at 04:13
  • msg #759

Re: Out of Character Chat, Part 2

Munwin:
Munwin's wisdom is 16; my inherited Character Details do not say anything about bonus spells.


OSRIC rulebook, page 10.  A Wisdom of 16 gives you 2 bonus 1st level spells and 2 bonus 2nd level spells (when you gain access to them).
Lenny
player, 574 posts
Dwarf fighter 1
14/14; AC 3
Sun 21 Nov 2021
at 04:26
  • msg #760

Re: Out of Character Chat, Part 2

So, yes, Munwin, with a 16 wisdom, you get to prepare 2 extra 1st level and 2nd level spells--although you can't prepare 2nd levels spells until you're 3rd level. That means you can cast 4 1st level spells a day. As for which ones to prepare on a daily basis, well, I would take at least 2 cure light wounds, 1 command, and something else (maybe bless?).

Command is quite powerful for a 1st level spell as only creatures with intelligence of 13+ and/or hit dice of 6+ gain a saving throw against the spell’s influence. Does the head murder hobbit have an intelligence of 13+ or 6+ hd? Unlikely. How about a chance encounter with an ogre? He will obey your command to sleep.

While Remove Fear would appear to have some obvious utility, we don't really want to fight anything that can cause fear at this stage of our development.

Hope that helps!
Sil'qian Nightwind
player, 563 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sun 21 Nov 2021
at 06:32
  • msg #761

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 760):

Not sure if you are clear on how clerics work Munwin, but you have access to the entire list of Level 1 spells. Each day you memorise spells to fill your 4 slots - it can be multiple copies of 1 spell or 4 different spells or any combination - but each slot is filled with a specific spell and once cast, that slot is done for the day.
DM Maleketh
GM, 745 posts
Mon 22 Nov 2021
at 03:01
  • msg #762

Re: Out of Character Chat, Part 2

Is there anything else you all want to do in Newmarket?
Munwin
player, 168 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 22 Nov 2021
at 03:06
  • msg #763

Re: Out of Character Chat, Part 2

In reply to Sil'qian Nightwind (msg # 761):

That is helpful --it is more flexible than the rules I used to play by.
Lenny
player, 575 posts
Dwarf fighter 1
14/14; AC 3
Mon 22 Nov 2021
at 03:07
  • msg #764

Re: Out of Character Chat, Part 2

Besides an ID attempt on the spear and acquisition of some specialized adventuring gear? Not that I can think of.
Munwin
player, 169 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 22 Nov 2021
at 03:09
  • msg #765

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 760):

Very good, I have added 1 Command and 1 Bless to the spells Munwin already had.
DM Maleketh
GM, 746 posts
Mon 22 Nov 2021
at 03:18
  • msg #766

Re: Out of Character Chat, Part 2

Lenny:
Besides an ID attempt on the spear and acquisition of some specialized adventuring gear? Not that I can think of.


I'll make a roll if you want to get the spear IDed, provided you have the cash.  Someone who's not training can certainly do it during the intervening week.  As for the adventuring gear, let me know what you're looking for and I'll let you know if any of it is problematic.

Also, don't forget to knock off money for food and lodging for the week.  None of your trainers are giving you any of it for free - you're paying for training, not room and board. :)
Vale
player, 267 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Mon 22 Nov 2021
at 05:28
  • msg #767

Re: Out of Character Chat, Part 2

Want to buy some arrows. And the group could do with 28 days (or so) of trail rations.
Sil'qian Nightwind
player, 564 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 22 Nov 2021
at 05:46
  • msg #768

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 766):

Lenny, I am not even going to pretend that I have been following the cash flows, in and out!

Sil'qian can take the spear to be ID'd, figure out how much we need from the common pot, and how me need to give back to get to that amount.

Vale: for rations we need 3 days to get to Gosterwick and then maybe a couple of days for exploring the cliff face - tavern in Gosterwick, so multiply by 6 PCs, we are looking at 30 days rations!

Again, Lenny if you want to make this a group purchase, just reduce the cash you gave us.

DM: how much for room and board in Newmarket?
Tybalt 'Walker' Aldiron
player, 313 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 22 Nov 2021
at 06:25
  • msg #769

Re: Out of Character Chat, Part 2

Walker has 50' silk rope, 10 pitons, grappling hook.

We need climbing harnesses or at least some heavy leather belts we can alter, more rope, more pitons. We'll load this extra on Nob. He's currently at 7 torches and 4 vials of oil for his lamp, so maybe 3 more torches and 1 more oil vial?

Walker will look for an extra bowstring, maybe some arrows with a further range?
Lenny
player, 576 posts
Dwarf fighter 1
14/14; AC 3
Mon 22 Nov 2021
at 17:23
  • msg #770

Re: Out of Character Chat, Part 2

All characters should have added 80 GP to their sheets after the sale of treasure in Gosterwick and an additional 207 GP after the sale of magic items in Newmarket.

The proceeds from the gold dust will be entirely spent on trail rations: everybody add 6 days to their sheets.
DM, funds have already been allocated for the spear ID attempt.

Digging Tools: 2 heavy picks for 16 GP and 1 shovel for 2 GP = 18 GP. There is 7 left over from the gold dust, so that's only 11 GP off of Lenny's sheet.

A week in NM: 7 meals @ 2 sp each and 7 nights @ 1 sp (bunkroom) or 1 gp (private room). Pay for these from your sheets.

Let's get to the waterfall by Thanksgiving!
This message was last edited by the player at 17:24, Mon 22 Nov 2021.
DM Maleketh
GM, 747 posts
Mon 22 Nov 2021
at 19:00
  • msg #771

Re: Out of Character Chat, Part 2

The spear ID is a success.  It has a special property that its name must be spoken (in Mithric) to unlock its powers; otherwise it's heavy and unwieldy.  The actual enchantment is fairly mild: +1, +3 vs. humanoids (including giants).

Tybalt 'Walker' Aldiron:
We'll load this extra on Nob.


Nob protests that he's here as a torch-bearer, not a pack mule.  He'll carry torches or a lamp, perhaps a few miscellaneous supplies like his own rations, and that's it.  (You get the feeling that this is, at least in part, because he doesn't want to be loaded down should he have to run from something.)

Tybalt 'Walker' Aldiron:
Walker will look for an extra bowstring, maybe some arrows with a further range?


Bowstring is flavor, arrows with extra range don't exist in system as far as I know.
This message was last edited by the GM at 19:01, Mon 22 Nov 2021.
Vale
player, 268 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Mon 22 Nov 2021
at 19:57
  • msg #772

Re: Out of Character Chat, Part 2

How much are ordinary arrows?
Lenny
player, 577 posts
Dwarf fighter 1
14/14; AC 3
Mon 22 Nov 2021
at 20:29
  • msg #773

Re: Out of Character Chat, Part 2

2 GP per dozen arrows.

Speaking of bows, OSRIC does allow for composite bows and their inclusion of str bonuses for damage -- so long as the DM allows for that as well.
This message was last edited by the player at 20:45, Mon 22 Nov 2021.
Vale
player, 269 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Mon 22 Nov 2021
at 21:04
  • msg #774

Re: Out of Character Chat, Part 2

Vale isn't qyuite in that niche market (Str 11)
DM Maleketh
GM, 748 posts
Mon 22 Nov 2021
at 21:14
  • msg #775

Re: Out of Character Chat, Part 2

Lenny:
Speaking of bows, OSRIC does allow for composite bows and their inclusion of str bonuses for damage -- so long as the DM allows for that as well.


While it seems to be immaterial for Vale, I am perfectly willing to allow you to buy composite bows.
Lenny
player, 578 posts
Dwarf fighter 1
14/14; AC 3
Mon 22 Nov 2021
at 22:27
  • msg #776

Re: Out of Character Chat, Part 2

Haha, you know my stats. It's just as immaterial for me. Maybe Walker's in the market.
Sil'qian Nightwind
player, 565 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 23 Nov 2021
at 05:16
  • msg #777

Re: Out of Character Chat, Part 2

What a muscley bunch we are! Sil'qian has no STR adjustments with his mighty 13!

Also he has 50 feet of silk rope.

DM: Is it possible to convert 300 gold into gems?
Tybalt 'Walker' Aldiron
player, 314 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 23 Nov 2021
at 05:42
  • msg #778

Re: Out of Character Chat, Part 2

That'd be worth the expenditure... Walker will go bow hunting, heh, I mean hunting for a bow.

DM:
Bowstring is flavor, arrows with extra range don't exist in system as far as I know.

Anything is available... for a price. ;-)

Especially since the range increment of a composite bow is 10' less... Odd that a stronger bow wouldn't shoot as far. Mass x Velocity = Pain (am I right?) So a bow that hits harder should shoot farther as well... at any rate, Walker would ask the bowyer about any 'special' arrows and where to find them.


Nob's Current Resources:
  • Torches (7)
  • 10' Pole
  • Lamp
  •    Oil (4)
  • Large sack (2)
  • Crowbar

He's obviously angling for a raise...
This message was last edited by the player at 05:48, Tue 23 Nov 2021.
DM Maleketh
GM, 749 posts
Tue 23 Nov 2021
at 13:18
  • msg #779

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
DM: Is it possible to convert 300 gold into gems?


Sure, but barring some kind of special arrangement you'd only be able to sell them back for ~90% of their value.  If you're looking to store money, both towns have banking services.

Tybalt 'Walker' Aldiron:
He's obviously angling for a raise...


He was fine with carrying a couple extra odds and ends, but now that you're clearly trying to use him to haul your stuff around he's putting his foot down.
Sil'qian Nightwind
player, 566 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Wed 24 Nov 2021
at 05:14
  • msg #780

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 779):

A bank sounds perfect. Are they the same "company" in both towns? CAn I just deposit and withdraw as a typical modern bank?

I guess it will probably make the most sense to use the one in Gosterwick since it is closer to Arden Vul.
DM Maleketh
GM, 750 posts
Wed 24 Nov 2021
at 05:34
  • msg #781

Re: Out of Character Chat, Part 2

Gosterwick has three factors (The Rarities Factor, The Silent Factor, and The Prosperity Factor); all three have a branch in Newmarket as well.  Each has an account minimum (the lowest being The Rarities Factor's 150 gp) and charges a small monthly fee to store your money and valuables.  Withdrawals and deposits can be made in either city (or anywhere else you can find a branch, but that's almost guaranteed to be beyond the scope of this game).
This message was last edited by the GM at 05:35, Wed 24 Nov 2021.
DM Maleketh
GM, 751 posts
Thu 25 Nov 2021
at 23:48
  • msg #782

Re: Out of Character Chat, Part 2

Unless anyone has further business in Newmarket, I will have an update tomorrow to get you across the river (unless something noteworthy happens en route).
Vale
player, 270 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Thu 25 Nov 2021
at 23:58
  • msg #783

Re: Out of Character Chat, Part 2

Just the arrows and food here..
Munwin
player, 170 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 26 Nov 2021
at 01:52
  • msg #784

Re: Out of Character Chat, Part 2

Munwin will buy 3 day's travel rations just to keep up his stock of supplies.
Ati
player, 141 posts
Sat 27 Nov 2021
at 00:29
  • msg #785

Re: Out of Character Chat, Part 2

Ati agrees that’s a good idea, and purchases 3 days rations for himself.
Vale
player, 271 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Sat 27 Nov 2021
at 10:30
  • msg #786

Re: Out of Character Chat, Part 2

Just playing catch up on the finances.
Arrows were 2g per 12 I think.
How much were trail rations?
And how long does ordinary food keep? 3 days?
DM Maleketh
GM, 753 posts
Sat 27 Nov 2021
at 12:14
  • msg #787

Re: Out of Character Chat, Part 2

Rations are on the equipment chart on p.28 of the OSRIC rulebook.  Ordinary food isn't going to last more than a day, if that long.
Vale
player, 272 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Sat 27 Nov 2021
at 12:18
  • msg #788

Re: Out of Character Chat, Part 2

TY
Lenny
player, 579 posts
Dwarf fighter 1
14/14; AC 3
Sat 27 Nov 2021
at 14:41
  • msg #789

Re: Out of Character Chat, Part 2

Lenny:
The proceeds from the gold dust will be entirely spent on trail rations: everybody adds 6 days to their sheets.

I suspect this might have skipped the attention of one or two of you.
Vale
player, 274 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Sat 27 Nov 2021
at 14:43
  • msg #790

Re: Out of Character Chat, Part 2

Vale holds his hand up to that one. TY!
Lenny
player, 581 posts
Dwarf fighter 1
14/14; AC 3
Sat 27 Nov 2021
at 14:56
  • msg #791

Re: Out of Character Chat, Part 2

I think when we were first going to take the crossing we didn't have climbing gear to attempt to scale the cliff face to reach that likely step of sets. Now that we do, I can't think of a good reason for first bypassing the ground-level cavemouth.
Vale
player, 275 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Sat 27 Nov 2021
at 15:41
  • msg #792

Re: Out of Character Chat, Part 2

Lenny:
...If he were to meet a bear in the early morning, he would prefer it be one that did not climb steps...
is priceless
Sil'qian Nightwind
player, 568 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sat 27 Nov 2021
at 19:48
  • msg #793

Re: Out of Character Chat, Part 2

Agree with Lenny...lowest to the ground first!
Vale
player, 276 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Sat 27 Nov 2021
at 19:49
  • msg #794

Re: Out of Character Chat, Part 2

Do we have a tracker?
Look for bearsign?
Sil'qian Nightwind
player, 570 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sat 27 Nov 2021
at 19:51
  • msg #795

Re: Out of Character Chat, Part 2

Walker is a ranger; and potentially a bear scat expert!
Vale
player, 278 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Sat 27 Nov 2021
at 19:56
  • msg #796

Re: Out of Character Chat, Part 2

ninja-ed
Munwin
player, 171 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 28 Nov 2021
at 03:09
  • msg #797

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 789):

I suppose this means Munwin did not have to buy his own separate rations. I may say I had discussed that purchase with the DM before I made it. I suppose we both missed the party's purchase. On the other hand, I see no harm in having a few extra rations. I will let Munwin's purchase stand.
This message had punctuation tweaked by the player at 03:54, Mon 29 Nov 2021.
Tybalt 'Walker' Aldiron
player, 315 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sun 28 Nov 2021
at 05:55
  • msg #798

Re: Out of Character Chat, Part 2

I was aware of it Munwin. Good idea.

Walker would buy a composite longbow in Newmarket. What's the markup?

I'll go IC scout...
DM Maleketh
GM, 754 posts
Sun 28 Nov 2021
at 12:27
  • msg #799

Re: Out of Character Chat, Part 2

Tybalt 'Walker' Aldiron:
Walker would buy a composite longbow in Newmarket. What's the markup?


No markup for shopping in Newmarket.
Lenny
player, 583 posts
Dwarf fighter 1
14/14; AC 3
Sun 28 Nov 2021
at 14:44
  • msg #800

Re: Out of Character Chat, Part 2

A stone giant, I would think, would leave craters in its wake. This might be up our alley if we can lure the occupants of the cave out into the open (fire?) and let loose with our gatlings.

And presuming Munwin did prepare command for today, he can automatically disable a 6 HD creature.
DM Maleketh
GM, 756 posts
Sun 28 Nov 2021
at 16:07
  • msg #801

Re: Out of Character Chat, Part 2

It should be noted that your party is still by the river. Getting to the cliff face is going to take a couple of hours.
Sil'qian Nightwind
player, 571 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sun 28 Nov 2021
at 21:55
  • msg #802

Re: Out of Character Chat, Part 2

In reply to Tybalt 'Walker' Aldiron (msg # 798):

I'm looking at the weapons table for OSRIC...why buy a composite bow instead of a regular bow?

All bows do 1d6 damage, all bows can be custom-built for strength, regular longbow has greater range and lower encumbrance, and costs 60% of a composite.
Munwin
player, 173 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 29 Nov 2021
at 03:54
  • msg #803

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 800):

Yes, Munwin has a Command spell prepared.
Sil'qian Nightwind
player, 573 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 29 Nov 2021
at 04:01
  • msg #804

Re: Out of Character Chat, Part 2

Well, the 20' climb to the cave sure ruined our dramatic entrance! :-)
Tybalt 'Walker' Aldiron
player, 317 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 29 Nov 2021
at 06:03
  • msg #805

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
In reply to Tybalt 'Walker' Aldiron (msg # 798):

I'm looking at the weapons table for OSRIC...why buy a composite bow instead of a regular bow?

All bows do 1d6 damage, all bows can be custom-built for strength, regular longbow has greater range and lower encumbrance, and costs 60% of a composite.

I missed that all bows can be custom built. For some reason, a long time ago as a kid playing 1E, I thought I remembered composite bows were better, but 30-some-odd years is a long time! Thanks for pointing that out. I'd like to rescind the composite purchase and instead upgrade to longbow for STR 15 for the +1 bonus to damage.
Vale
player, 283 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Mon 29 Nov 2021
at 08:37
  • msg #806

Re: Out of Character Chat, Part 2

Maybe the composite bow is more compact and can be fired from horseback?
DM Maleketh
GM, 758 posts
Mon 29 Nov 2021
at 13:15
  • msg #807

Re: Out of Character Chat, Part 2

Full Disclosure: I was also under the impression that composite bows were the ones that allowed the use of Strength bonuses to damage - probably from playing 3E, where that was actually the case.  A little digging tells me that Vale is right: composite bows are designed to be fired from horseback.  What I haven't been able to find is anything on the cost of Strength-using bows.  I'll do some more searching and, if necessary, just rule it myself, after which Walker can retroactively spend the money for it.
Vale
player, 285 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Mon 29 Nov 2021
at 14:13
  • msg #808

Re: Out of Character Chat, Part 2

There were detailed rules for it in Hackmaster 4 (which was based on AD&D 2).
I have  a recollection that bureied somewhere in 2e is a reference that STR adjusted bows can be consructed at multiples on the base cost.

I'd take it straight fomr the OSRIC p17 STR table, mutiplier per line in the table, thus:
+1 dam x3 cost
+2 dam x4 cost
+3 dam x6 cost
+4 dam x7 cost
+5 dam x8 cost
+6 dam x9 cost
DM Maleketh
GM, 760 posts
Mon 29 Nov 2021
at 16:13
  • msg #809

Re: Out of Character Chat, Part 2

Vale:
I'd take it straight fomr the OSRIC p17 STR table, mutiplier per line in the table, thus:
+1 dam x3 cost
+2 dam x4 cost
+3 dam x6 cost
+4 dam x7 cost
+5 dam x8 cost
+6 dam x9 cost


I think we must be using different editions of the game, because my copy has the magic user tables on page 17.
This message was last edited by the GM at 16:15, Mon 29 Nov 2021.
Sil'qian Nightwind
player, 575 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 30 Nov 2021
at 04:58
  • msg #810

Re: Out of Character Chat, Part 2

In reply to Vale (msg # 808):

AD&D 2E Arms & Equipment Guide:
An adventurer who wishes to gain a damage bonus from high Strength when wielding a bow must purchase specially crafted bows. Such a bow costs the normal price for a bow plus the normal price again for every bonus point desired. Thus, a warrior with 17 Strength who wants a long bow (base cost 75 gp) that gives him his +1 bonus to damage rolls would have to pay a total of 150 gp. The same fighter with 18/00 Strength (+6 bonus to damage) would pay 525 gp.

Lenny
player, 586 posts
Dwarf fighter 2
14/14; AC 3
Wed 1 Dec 2021
at 15:11
  • msg #811

Re: Out of Character Chat, Part 2

It occurs to me that we would not have sent both potions of invisibility into the cave; one would have been given to Walker -- not that I'm imagining what horrors might have befallen the two elves.
DM Maleketh
GM, 762 posts
Sun 5 Dec 2021
at 13:14
  • msg #812

Re: Out of Character Chat, Part 2

Apologies for the lack of updates; I'm going out of town tomorrow and have had to spend time getting everything ready.  Unfortunately, that means my posting is probably going to be sparse or nonexistent for the coming week as well.  I'll try to get a post up tonight or tomorrow before I leave, but I can't make any promises.
Lenny
player, 588 posts
Dwarf fighter 2
14/14; AC 3
Sun 5 Dec 2021
at 15:56
  • msg #813

Re: Out of Character Chat, Part 2

Such things are permitted but not encouraged.
Vale
player, 287 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Sun 5 Dec 2021
at 18:15
  • msg #814

Re: Out of Character Chat, Part 2

See you when you get back. Have a good trip
Sil'qian Nightwind
player, 577 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 6 Dec 2021
at 04:19
  • msg #815

Re: Out of Character Chat, Part 2

Thanks for letting us know! I hope it's a trip for fun and not work!
DM Maleketh
GM, 764 posts
Mon 6 Dec 2021
at 17:24
  • msg #816

Re: Out of Character Chat, Part 2

It is!  I'm going on my annual vacation to see my folks for the holidays.  It's even better because I get to leave you all on an almost-literal cliffhanger. :v
Vale
player, 288 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Mon 6 Dec 2021
at 18:23
  • msg #817

Re: Out of Character Chat, Part 2

<pokes out tongue>
Have a great time with your folks! I hope everyone is well and has an equally good time too!
This message was last edited by the player at 18:25, Mon 06 Dec 2021.
Munwin
player, 178 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 7 Dec 2021
at 02:40
  • msg #818

Re: Out of Character Chat, Part 2

I also hope the GM has a good holiday.
DM Maleketh
GM, 765 posts
Tue 7 Dec 2021
at 05:15
  • msg #819

Re: Out of Character Chat, Part 2

I am sufficiently capable of posting to inform you that the cave mouth can only support 4 combatants fighting abreast. Plan accordingly. And do note that you're outnumbered.
Lenny
player, 590 posts
Dwarf fighter 2
14/14; AC 3
Tue 7 Dec 2021
at 14:15
  • msg #820

Re: Out of Character Chat, Part 2

Munwin, would you consider casting cure light wounds on Sil or command on a cave dweller next round?
Vale
player, 290 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Tue 7 Dec 2021
at 14:26
  • msg #821

Re: Out of Character Chat, Part 2

Maybe fix Sil in preference. I think Command only lasts a round.
Lenny
player, 591 posts
Dwarf fighter 2
14/14; AC 3
Tue 7 Dec 2021
at 14:37
  • msg #822

Re: Out of Character Chat, Part 2

Yes, command lasts a round but if he commands one of them to sleep that will likely last until death.

It looks like, according to OSRIC rules, even if Sil is healed, he will still be in a coma for a week or longer, but he won't continue to lose one hp a round.
Vale
player, 291 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Tue 7 Dec 2021
at 14:55
  • msg #823

Re: Out of Character Chat, Part 2

I don't recall what 'near death'/death's door rules are here.
(I didn't see anything on it in House Rules, and in a 2 minute skim in OOC1 I didn't spot anything.)

Would bind wounds have the same effect i.e. to stop HP loss? If so, can that also be done in 1 round?
This message was last edited by the player at 14:59, Tue 07 Dec 2021.
Lenny
player, 592 posts
Dwarf fighter 2
14/14; AC 3
Tue 7 Dec 2021
at 18:26
  • msg #824

Re: Out of Character Chat, Part 2

From OSRIC:

"Being knocked unconscious is quite serious; even after returning to 1 or more hp (by means of a healing spell, position, or natural rest) the character will remain in a coma for 1-6 turns and must rest for a minimum of one week before he or she will be capable of resuming any sort of strenuous activity, mental or physical."

Walker, I'm sure we've had this discussion, but if you attack twice in one round, doesn't that mean you get 4 total attacks, owing to your rate of fire?
This message was last edited by the player at 18:27, Tue 07 Dec 2021.
Munwin
player, 180 posts
Dwarven Cleric 1
HP 09/09, AC 06
Wed 8 Dec 2021
at 04:07
  • msg #825

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 820):

Certainly. I am thinking "cure light wounds" is more urgent. Does the rest of the party agree?
Tybalt 'Walker' Aldiron
player, 322 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 8 Dec 2021
at 05:14
  • msg #826

Re: Out of Character Chat, Part 2

@Lenny - Aye, forgot, need to make myself a note of the scratchpad. Fixed.
Sil'qian Nightwind
player, 578 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Wed 8 Dec 2021
at 06:42
  • msg #827

Re: Out of Character Chat, Part 2

Damn! Miss 1 day and the DM kills my character! :-)

Vale, here's the bit from OSRIC on damage:
quote:
When hit points reach 0, the character is unconscious and will continue to lose one hit point per round from blood loss until death occurs at –10 hp.

Note that any additional damage suffered by an unconscious character (aside from bleeding) will kill him or her instantly.

The blood loss of 1 hit point per round may be stopped immediately in the same round that aid of some kind is administered to the wounded character.

Being knocked unconscious is quite serious; even after returning to 1 or more hp (by means of a healing spell, potion, or natural rest) the character will remain in a coma for 1-6 turns and must rest for a minimum of one week before he or she will be capable of resuming any sort of strenuous activity, mental or physical.

If a character is reduced to –6 hit points or below, the scars of the wound will likely be borne for the rest of the character’s life

Tybalt 'Walker' Aldiron
player, 323 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 8 Dec 2021
at 07:16
  • msg #828

Re: Out of Character Chat, Part 2

I guess I won't just push Silk's body over the edge like I was planning to do... ;-)

I think we should try to extract him. Walker's not very good (yet) at melee and has good Strength. I think he has, perhaps, the best chance of hauling Silk down the rope. He can then drop the body and begin lobbing arrows into the cave from below as the rest of you exfiltrate. So I think Munwin's CLW is a good call.
Munwin
player, 182 posts
Dwarven Cleric 1
HP 09/09, AC 06
Thu 9 Dec 2021
at 02:16
  • msg #829

Re: Out of Character Chat, Part 2

I went ahead and rolled the cure light wounds by Munwin on Sil. Strictly speaking, I think that would be in the second round after Munwin reaches the cave, since he already swung his hammer in the first round.
Lenny
player, 593 posts
Dwarf fighter 2
14/14; AC 3
Thu 9 Dec 2021
at 15:49
  • msg #830

Re: Out of Character Chat, Part 2

I don't think OSRIC's coma time is exactly in keeping with a fantasy RPG.

With Ati yet to roll, we have still doled out some heavy punishment this round with them only garbed in hides and skins. Morale might come into play in this encounter, so we'll see where were at in the next round.
This message was last edited by the player at 15:50, Thu 09 Dec 2021.
DM Maleketh
GM, 766 posts
Thu 9 Dec 2021
at 17:20
  • msg #831

Re: Out of Character Chat, Part 2

Dont count on it - they still very much have the weight of numbers on their side.
Lenny
player, 594 posts
Dwarf fighter 2
14/14; AC 3
Thu 9 Dec 2021
at 18:55
  • msg #832

Re: Out of Character Chat, Part 2

No, no, I'm not. I saw your warning. I expect we'll get a clearer idea of their numbers in your next post.
DM Maleketh
GM, 767 posts
Wed 15 Dec 2021
at 03:23
  • msg #833

Re: Out of Character Chat, Part 2

I know I owe you folks a post, but while I'm back from my vacation, my life has taken a turn for the hectic.  Please stand by until I have some time and energy.
Sil'qian Nightwind
player, 580 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Wed 15 Dec 2021
at 03:29
  • msg #834

Re: Out of Character Chat, Part 2

No worries. I'm sure everyone will start to get busy with the holidays approaching!
Tybalt 'Walker' Aldiron
player, 324 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 15 Dec 2021
at 04:15
  • msg #835

Re: Out of Character Chat, Part 2

Understood, thanks, and hang in there!
Vale
player, 292 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Wed 15 Dec 2021
at 09:05
  • msg #836

Re: Out of Character Chat, Part 2

We'll be here.
We hope things settle down for you real soon
Munwin
player, 184 posts
Dwarven Cleric 1
HP 09/09, AC 06
Thu 16 Dec 2021
at 03:43
  • msg #837

Re: Out of Character Chat, Part 2

Yes, we will be waiting up there in the cave whenever you are ready to resume combat. Meanwhile, I hope all goes well for you.
DM Maleketh
GM, 768 posts
Mon 20 Dec 2021
at 15:32
  • msg #838

Re: Out of Character Chat, Part 2

Okay, things aren't quite back to normal yet, but I should be able to get in a post.  I am going to go ahead and clean up the game thread by removing the posts about Munwin's healing, since (as he correctly surmised) he's already posted an action and made rolls for the current round.  He is of course welcome to cast next round, though with Walker preparing to remove the body that may not be feasible.
Lenny
player, 596 posts
Dwarf fighter 2
14/14; AC 3
Mon 20 Dec 2021
at 23:51
  • msg #839

Re: Out of Character Chat, Part 2

I have a couple of clarification-seeking queries regarding:
DM:
I operated on the assumption that Walker fired on the enemies not engaged with Lenny.  I also assumed that Vale and  Ati wouldn't want to move further into the cave to expose himself to more attacks - apologies if that assumption was incorrect, but I don't want to wait for an answer and hold things up further.

If I'm not mistaken, the front line is composed of Lenny, Munwin, Ati, and Vale?

Now, of course, as you say, Ati and Vale wouldn't want to venture further into the cave to reach a target. But if I might quote you again: "but the four [cavemen] in the front are fighting the elves - or rather, the elf, for only Vale is standing."

So Vale doesn't have to go further into the cave. There were four engaged with him and Walker/Lenny killed three of them. Thus both Vale and Ati could have targeted that fourth.

Materially, I don't think this changes the Neanderthals' round. 4 move up and attack as written, but might there be four, rather than three, dead foes?
This message had punctuation tweaked by the player at 23:58, Mon 20 Dec 2021.
Munwin
player, 185 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 21 Dec 2021
at 03:23
  • msg #840

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 838):

All right, Munwin will wait for the next round. Since he is now 1) in active combat on the front line and 2) seriously wounded, I suppose he will not heal in Round 2.
This message was last edited by the player at 03:26, Tue 21 Dec 2021.
Lenny
player, 597 posts
Dwarf fighter 2
14/14; AC 3
Tue 21 Dec 2021
at 03:29
  • msg #841

Re: Out of Character Chat, Part 2

In reply to Munwin (msg # 840):

See Lenny's last IC post for the OSRIC terminology for a safe retreat. If we just flee, we will grant them bonus attacks at +4.
Munwin
player, 186 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 21 Dec 2021
at 03:33
  • msg #842

Re: Out of Character Chat, Part 2

Munwin has no shield, so I suppose in a safe retreat he will have to block with his heavy
hammer.
DM Maleketh
GM, 770 posts
Tue 21 Dec 2021
at 04:19
  • msg #843

Re: Out of Character Chat, Part 2

Lenny:
I have a couple of clarification-seeking queries regarding:
DM:
I operated on the assumption that Walker fired on the enemies not engaged with Lenny.  I also assumed that Vale and  Ati wouldn't want to move further into the cave to expose himself to more attacks - apologies if that assumption was incorrect, but I don't want to wait for an answer and hold things up further.

If I'm not mistaken, the front line is composed of Lenny, Munwin, Ati, and Vale?

Now, of course, as you say, Ati and Vale wouldn't want to venture further into the cave to reach a target. But if I might quote you again: "but the four [cavemen] in the front are fighting the elves - or rather, the elf, for only Vale is standing."

So Vale doesn't have to go further into the cave. There were four engaged with him and Walker/Lenny killed three of them. Thus both Vale and Ati could have targeted that fourth.

Materially, I don't think this changes the Neanderthals' round. 4 move up and attack as written, but might there be four, rather than three, dead foes?


"Four [cavemen] fighting Vale" was not meant to imply that all four were in melee with him.  I think that might be the source of your confusion.  With four combatants fighting abreast, any given combatant can reach, at most three of his four opponents. (Those fighting on the far left and right can only reach two.)  Ati was the odd man out in this case, having no room to reach the one remaining neanderthal without moving past your front line and going for his flank.
Tybalt 'Walker' Aldiron
player, 326 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 21 Dec 2021
at 04:21
  • msg #844

Re: Out of Character Chat, Part 2

Did a Rescue 911 maneuver there!  My thought is to get to the bottom and then begin firing arrows again to cover you guys as y'all descend... ahem... or jump.
Sil'qian Nightwind
player, 581 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 21 Dec 2021
at 08:06
  • msg #845

Re: Out of Character Chat, Part 2

Thanks for the lift, Walker!
Lenny
player, 598 posts
Dwarf fighter 2
14/14; AC 3
Wed 22 Dec 2021
at 15:12
  • msg #846

Re: Out of Character Chat, Part 2

I think we can vouchsafe that Ati will also choose the Fighting Retreat option as it's the only option that doesn't appear to be suicidal.
Sil'qian Nightwind
player, 582 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Thu 23 Dec 2021
at 08:31
  • msg #847

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 846):

This is the same Ati that was considering prostitution to earn extra coin!
DM Maleketh
GM, 771 posts
Thu 23 Dec 2021
at 13:34
  • msg #848

Re: Out of Character Chat, Part 2

Lenny:
I think we can vouchsafe that Ati will also choose the Fighting Retreat option as it's the only option that doesn't appear to be suicidal.


I know, just been busy.  I think I've mentioned that I'm in retail, so as you can imagine the holidays tend to be pretty draining.
Lenny
player, 599 posts
Dwarf fighter 2
14/14; AC 3
Thu 23 Dec 2021
at 14:35
  • msg #849

Re: Out of Character Chat, Part 2

Hey, I'm just glad to hear you're having a busy retail season. I went to a fine local mall with my daughter on Monday, and it, with a few exceptions, seemed moribund.
DM Maleketh
GM, 772 posts
Thu 23 Dec 2021
at 19:09
  • msg #850

Re: Out of Character Chat, Part 2

My brand of retail is grocery, so that's not an issue for us. :v
Munwin
player, 188 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 24 Dec 2021
at 03:10
  • msg #851

Re: Out of Character Chat, Part 2

I understand that the groceries would be busy just now. My wife was stocking up at the IGA today, and I understand she had plenty of fellow shoppers for company. Whatever else people may or may not do on a holiday, they are pretty certain to eat.
DM Maleketh
GM, 773 posts
Fri 24 Dec 2021
at 03:50
  • msg #852

Re: Out of Character Chat, Part 2

Gorcery stores do something like 75% of their business in November and December, at least un the U.S.  It's bananas in there.
Sil'qian Nightwind
player, 583 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Fri 24 Dec 2021
at 06:38
  • msg #853

Re: Out of Character Chat, Part 2

Wow! I was in the grocery store a couple of times this week and it was hopping!

Today, I went to 4 pharmacies to track down a jug of distilled water! Apparently it is in short supply here. I just bought a CPAP machine today to hopefully deal with my sleep apnea and it needed distilled water.
Tybalt 'Walker' Aldiron
player, 327 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Fri 24 Dec 2021
at 07:20
  • msg #854

Re: Out of Character Chat, Part 2

DM:
My brand of retail is grocery, so that's not an issue for us.

At least for now... I hope things settle down before prices and availability get any worse. Starting to remind me of when I lived in South America...

With 1d12-2 kids, I spend a lot on groceries, and smaller packaging is rather discouraging. People give me really dirty looks when I check out with five or six shopping carts full of groceries. I live 3 hours away from the nearest store, only go to town every other month, and have a lot of mouths to feed... but most people can't really wrap their minds around that, or don't believe me and think I'm just hoarding.

To buy TP or other short supply items, I go into the store, then my wife, then my oldest kids, so that we can each buy our allotted quota. One package per customer doesn't work when my family is two or three times larger than most others. I spend lots of time talking with managers. Sometimes such conversations are even fruitful!

Anyway, enough grumbling. Merry Christmas everyone!
Lenny
player, 600 posts
Dwarf fighter 2
14/14; AC 3
Fri 24 Dec 2021
at 15:06
  • msg #855

Re: Out of Character Chat, Part 2

Cleary, you have an exceptional family, Walker. But I do think you identify a trend of sorts. I remember there used to be more media coverage (80's? 90's?) of "pocket-book issues" -- the sheer cost of raising a family of ravenous teens. Reporters of previous generations were more likely to have kids of their own, and writers are more likely to write about their personal topics. So what do we get? Lots of coverage of the "college debt crisis" and little coverage on the eating and clothing requirements of children.

I still think it's nobody's business how much pork butt or whatever you buy every other month. OK, I have to bite. Exactly how much pork butt does the Walker clan consume over a given period?
Vale
player, 295 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Fri 24 Dec 2021
at 15:45
  • msg #856

Re: Out of Character Chat, Part 2

Hope you all have a great christmas break
Lenny
player, 601 posts
Dwarf fighter 2
14/14; AC 3
Fri 24 Dec 2021
at 16:46
  • msg #857

Re: Out of Character Chat, Part 2

In reply to Sil'qian Nightwind (msg # 853):

I think people do swear by their CPAP machines. Maybe too much? There are other ways to reduce the apnea. For me it's staying closer to 160 than to 170.
DM Maleketh
GM, 774 posts
Fri 24 Dec 2021
at 23:57
  • msg #858

Re: Out of Character Chat, Part 2

Lenny:
Cleary, you have an exceptional family, Walker. But I do think you identify a trend of sorts. I remember there used to be more media coverage (80's? 90's?) of "pocket-book issues" -- the sheer cost of raising a family of ravenous teens. Reporters of previous generations were more likely to have kids of their own, and writers are more likely to write about their personal topics. So what do we get? Lots of coverage of the "college debt crisis" and little coverage on the eating and clothing requirements of children.


The sheer cost of raising a family has, if anything, gone up, but millennials are, on average, poorer than boomers or gen X-ers, and many of us can't afford it.  We also don't put as much emphasis on it as an essential part of modern life.  And, frankly, college debt is a big deal.
Lenny
player, 602 posts
Dwarf fighter 2
14/14; AC 3
Sat 25 Dec 2021
at 01:12
  • msg #859

Re: Out of Character Chat, Part 2

DM:
We also don't put as much emphasis on it as an essential part of modern life.  And, frankly, college debt is a big deal.

Our modern life depends on children growing up, getting jobs, and contributing to social security although I know you're referring to something else.

I do agree that college debt is a big deal. College has also been massively oversold the past ?30? years and has steadily risen in price as well. I've probably mentioned this before, but graduating from a state university (University of California at Santa Cruz!) in the 90s easily meant graduating w/o debt. It was like 12k or so a year for the whole kit and caboodle.
This message was last edited by the player at 02:24, Sat 25 Dec 2021.
Sil'qian Nightwind
player, 584 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sat 25 Dec 2021
at 06:35
  • msg #860

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 857):

There's no doubt Lenny that that fact that I packed on 40 pounds since COVID hit has not helped at all! But, my wife tells me that I have had weird non-breathing periods for many years, right now it is sort of the perfect storm of a LOT of extra weight, being diagnosed with high blood pressure a couple of years ago, getting old (57 in a couple of months) and a stressful year or two at work.

When I was tested for apnea 3 weeks ago, I had 42.4 incidences of not breathing per hour on average over 7.5 hours of "sleep". Normal is 5, severe is 30.

Last night was night one with the CPAP, I was at 6.5!!! And my wife said I did not snore once! I'm OK with looking like Bane every night until I can get my shit together and lose weight and start on a regular exercise program.

Merry Xmas to you all, and all the best for a safe and happy new year!

And Walker I hope you win a 'groceries for life' lotto!
Lenny
player, 603 posts
Dwarf fighter 2
14/14; AC 3
Sat 25 Dec 2021
at 15:46
  • msg #861

Re: Out of Character Chat, Part 2

Yay, now you can get your engine going. More energy means more time at the gym which will start to generate more vigor. Maybe the wife will even get something a little extra this year!
Munwin
player, 189 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 26 Dec 2021
at 01:10
  • msg #862

Re: Out of Character Chat, Part 2

I have also been diagnosed with sleep apnea, with much the same issues --overweight, overage, etc. I am supposed to get a CPAP but I was told it would take a few months to get it. There are a lot of old, overweight people in my region.
Tybalt 'Walker' Aldiron
player, 328 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sun 26 Dec 2021
at 06:35
  • msg #863

Re: Out of Character Chat, Part 2

Lenny:
OK, I have to bite. Exactly how much pork butt does the Walker clan consume over a given period?
We raise a couple of hogs each year for butcher. I would love to eat more pork, but we're just not quite set up for it... yet. I work on a large ranch and a few times a year we butcher cull cattle or other critters that are lame or whatever that makes them unmarketable. We eat a lot of beef. I've got three chest freezers and two upright freezers for meat and frozen foods we grow ourselves or buy in bulk. We grow a big garden and bulk buy food, partly to save money, partly because we're so remote, and partly because being prepared for zombies is just a good idea. A few elk and deer find themselves in the freezer each year as well. I've usually got 2-4 milk cows and my kids and I trade off milking. Wife makes cheese, yogurt, etc.

DM:
The sheer cost of raising a family has, if anything, gone up, but millennials are, on average, poorer than boomers or gen X-ers, and many of us can't afford it.  We also don't put as much emphasis on it as an essential part of modern life.  And, frankly, college debt is a big deal.
It can be done, but certainly there are certain sacrifices to be made. I was lucky to have good summer work when going to college, and got through with almost no debt - the caveat being that I attended a land-grant college, in-state and had good grades. A year of college back then was about $12000 tuition and books and rent. College is stupid expensive now, and less and less necessary except for a diminishing number of fields. My oldest just graduated HS and will be going to a local college in engineering. My education is basically worthless save a couple of Industrial Arts classes I took (welding, small engines, shop skills). I'm a cowboy/farmer/contractor now and yes, things are pretty tight, but I've got a great lifestyle in a place where nobody needs to lock their doors at night.

I'm a big proponent of having kids, lots of them. Most first-world countries are going to be in for a real eye-opening soon because nobody's having kids anymore. In the words of Elon Musk, "we need people to make things in order to make things..." We're gonna start seeing not only a shortage of the every-day things we've taken for granted, but the innovation of new things, because... math.

I feel for you guys having to wear the CPAP, but it seems to be quite the life-saver. My wife snores and quits breathing sometimes, but she also laughs and sings in her sleep, so I'm thinking she's just too darn worn out... sleep deprivation... she doesn't get deep enough sleep.

Anyway, hope you all had a great Christmas!
DM Maleketh
GM, 775 posts
Sun 26 Dec 2021
at 13:20
  • msg #864

Re: Out of Character Chat, Part 2

Tybalt 'Walker' Aldiron:
I'm a big proponent of having kids, lots of them. Most first-world countries are going to be in for a real eye-opening soon because nobody's having kids anymore. In the words of Elon Musk, "we need people to make things in order to make things..." We're gonna start seeing not only a shortage of the every-day things we've taken for granted, but the innovation of new things, because... math.


Aside from a few edge cases (like China and its one-child policy), every country's population is on the rise, if not quite as quickly as it used to be.  I'm a proponent of adption, for two reasons.  First, because there are plenty of kids out there who need good homes.  Second, because unless the governments of the world start taking real, serious action to combat it (which is looking less likely every day), climate change is going to create a grim future for today's kids, who will get to see water shortages, governmental collapse, and, if the absolute worst projections are right, the extinction of humanity.

Also Elon Musk is a twat whose opinion has no place in any serious discussion.

But enough grim talk.  I've got the day off, so I'll get a post up for y'all at some point.
This message was last edited by the GM at 13:21, Sun 26 Dec 2021.
Lenny
player, 604 posts
Dwarf fighter 2
01/14; AC 3
Sun 26 Dec 2021
at 19:56
  • msg #865

Re: Out of Character Chat, Part 2

Hey, DM, I just read some fine print in the OSRIC rules:

Parrying: A character who parries cannot attack, but may subtract his or her “to hit” bonus from his or her opponent’s attack roll. Parrying may be used in combination with a fighting retreat. Parrying only has value to a character with a strength or specialisation-related bonus “to hit”.

I had never read to that last bit b/c Lenny has no str bonus, but he and Ati do have the spec-related bonus "to hit." Would -3 to the cavemen's attacks have changed anything? And if so, do you mind terribly ret-conning that round accordingly? This is my first time playing OSRIC and I'm still learning some of the rules.

On a lesser note, I had thought that a fighting retreat would give Lenny 30' of movement, enough to exit the cave? I had only thought that he 10 feet or so into it.
This message had punctuation tweaked by the player at 19:57, Sun 26 Dec 2021.
DM Maleketh
GM, 777 posts
Sun 26 Dec 2021
at 20:58
  • msg #866

Re: Out of Character Chat, Part 2

Lenny:
Hey, DM, I just read some fine print in the OSRIC rules:

Parrying: A character who parries cannot attack, but may subtract his or her “to hit” bonus from his or her opponent’s attack roll. Parrying may be used in combination with a fighting retreat. Parrying only has value to a character with a strength or specialisation-related bonus “to hit”.

I had never read to that last bit b/c Lenny has no str bonus, but he and Ati do have the spec-related bonus "to hit." Would -3 to the cavemen's attacks have changed anything? And if so, do you mind terribly ret-conning that round accordingly? This is my first time playing OSRIC and I'm still learning some of the rules.


That would actually have made a huge difference - turning all the hits into misses. Yeah, I'm fine with retconning it.

Lenny:
On a lesser note, I had thought that a fighting retreat would give Lenny 30' of movement, enough to exit the cave? I had only thought that he 10 feet or so into it.


As of the end of the round you're outside the cave, standing on the ledge.  I didn't make it clear, but I kept you up there so you could "hold off" the enemies while Walker escaped with Sil's body.
Lenny
player, 605 posts
Dwarf fighter 2
14/14; AC 3
Sun 26 Dec 2021
at 23:16
  • msg #867

Re: Out of Character Chat, Part 2

Gotcha. Were Ati and Lenny able to provide cover for Munwin and Vale as well so they could have gotten off the cliff last round?

Fleeing from combat doesn't look to be an option as it grants enemies an additional attack at +4. It would only probably work if were to win initiative.

Thank you. For some reason, I had also thought that one chose a *single* combat action.

Haha, even twats can say (or even do) something sensible now and then.
This message was last edited by the player at 23:31, Sun 26 Dec 2021.
Sil'qian Nightwind
player, 585 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Mon 27 Dec 2021
at 06:54
  • msg #868

Re: Out of Character Chat, Part 2

In reply to Munwin (msg # 862):

The CPAP was expensive, but I paid for it up front, with the expectation that my extended health will cover 80% of the cost.

Health care here in Canada is very different from the US. Our basic health care is all covered, but not things like CPAP machines. Although if I was low-income it might be. Luckily that has never been the case for me so I don't know how it works.

Good find on the parrying rule, Lenny! Damned fine print!

Population is a weird thing right now. China more or less repealed the 1-child policy because their population is very skewed toward males. Poor families needed to have a son, because the culture says the wife lives with the husband's family and takes care of them in their old age. With only 1 child there were WAY too many sons, not enough daughters.

Add in the fact that many modern women don't want to get married and have kids they want to be independent and now you have a potential for their population growth to stall.

Here in Canada I'm pretty sure we are not making enough kids to maintain the population so we are lucky to supplement with immigration. Of course the bureaucracy makes it difficult to move here!
This message was last edited by the player at 07:01, Mon 27 Dec 2021.
Tybalt 'Walker' Aldiron
player, 329 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 27 Dec 2021
at 07:00
  • msg #869

Re: Out of Character Chat, Part 2

@DM - If/when possible, Walker will drop Silk when he gets about 30' from the base of the cliff and try to fire some volleys onto the ledge and skewer some of the humanoidicas. Not sure if it happens this round or not? Intent is to harass the enemy, provide cover while the rest descend.

Edit: I'll decide between this action and giving Silk some sort of aid to stop the bleeding once I get a ruling on if this is possible...

Lenny:
Haha, even twats can say (or even do) something sensible now and then.

Yeah, I appreciate what Musk and his company have done for innovation and engineering, he hires good talent. My point was that even a transhumanist like him can see we're headed for problems.

Populations are increasing (but more slowly) and will begin declining by the end of the century. This in itself has its challenges, but the fact that the age of the worldwide population is shifting older means that standards of living will be significantly affected.

@DM - I agree on adoption. It's a great thing for children to be raised in a family where they are wanted. I wish societal ills which lead to so many children in foster care, etc. could be addressed and fixed at a quicker rate. Raising kids to be self-reliant and problem solvers is vital. I think that we share concerns but for different reasons. I would hope that we could agree on better, practical, education and voluntarism and charity as means by which economic and environmental concerns could be addressed. I just don't see how continued politicization of every aspect of our lives is ever going to draw people closer together. Both teams need to throw off their jerseys and boot their captains.
This message was last edited by the player at 07:48, Mon 27 Dec 2021.
DM Maleketh
GM, 778 posts
Mon 27 Dec 2021
at 13:23
  • msg #870

Re: Out of Character Chat, Part 2

If you're planning on using Fighting Retreat and jumping from the ledge, go ahead and roll your save for half damage.  I'll roll the damage.

Tybalt 'Walker' Aldiron:
@DM - If/when possible, Walker will drop Silk when he gets about 30' from the base of the cliff and try to fire some volleys onto the ledge and skewer some of the humanoidicas. Not sure if it happens this round or not? Intent is to harass the enemy, provide cover while the rest descend.


You sure?  Remember that firing into a melee has an equal chance of targeting each combatant, including your allies.

Tybalt 'Walker' Aldiron:
Edit: I'll decide between this action and giving Silk some sort of aid to stop the bleeding once I get a ruling on if this is possible...


Oh right, that.  The book only mentions that aid needs to be administered.  I'm willing to say that you can do it as your action for the round, no roll needed.
This message was last edited by the GM at 13:24, Mon 27 Dec 2021.
Vale
player, 296 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:7/7 XP:983/982
Mon 27 Dec 2021
at 20:08
  • msg #871

Re: Out of Character Chat, Part 2

Did Vale get to the ground (re msg #668 )?
Lenny
player, 607 posts
Dwarf fighter 2
14/14; AC 3
Mon 27 Dec 2021
at 20:29
  • msg #872

Re: Out of Character Chat, Part 2

Afraid not.
DM:
Walker takes Sil and disappears down the rope.  The rest of you back out of the cave mouth

It's either a fighting retreat (3d6 dmg from the fall--1/2 if you save vs. Breath Weapons) or fleeing from combat (grant foes additional attacks at +4).

I wonder. Why not take a slug of your potion of invisibility and see if that allows you to take the rope down without fleeing from combat and generating those pot shots? Imagine the trouble saved if we had done that in the first place.
This message was last edited by the player at 20:31, Mon 27 Dec 2021.
DM Maleketh
GM, 779 posts
Mon 27 Dec 2021
at 23:26
  • msg #873

Re: Out of Character Chat, Part 2

I think retreiving, opening, and downing a bottle of weird liquid would be considered a combat action.  Being invisible would definitely let you avoid the opportunity attacks, though, unless they cave-people somehow have a way to detect invisible creatures.
Lenny
player, 608 posts
Dwarf fighter 2
14/14; AC 3
Wed 29 Dec 2021
at 16:08
  • msg #874

Re: Out of Character Chat, Part 2

One could both move their standard speed and take a swallow from a potion in one combat round, yes?

Vale: Would that a dex check would cushion our fall. In OSRIC, it does not. You get a save vs. Breath Weapons for half damage. You would need better than 14.

You have 4 hps. The fall will do 3d6 -- if you even get to take the leap. There is a significant chance of death.

I recommend taking a swallow from your potion. If we win init, you likely won't be targeted, and you could escape using the rope. If we lose init and you survive, you do the same.
This message was last edited by the player at 16:09, Wed 29 Dec 2021.
Vale
player, 298 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:4/7 XP:983/982
Fri 31 Dec 2021
at 09:41
  • msg #875

Re: Out of Character Chat, Part 2

The DEX check was intended for rope climbing.
OK, the potion is a good idea, TY!
DM Maleketh
GM, 780 posts
Fri 31 Dec 2021
at 13:19
  • msg #876

Re: Out of Character Chat, Part 2

You don't need to make a Dex check to shimmy down the rope.  Don't know where people are getting that.
Lenny
player, 609 posts
Dwarf fighter 2
14/14; AC 3
Fri 31 Dec 2021
at 15:02
  • msg #877

Re: Out of Character Chat, Part 2

It's from this:
DM:
I'll rule that you can either jump off the ledge using the Fighting Retreat action or take the rope using the Flee From Combat action (taking attacks from the cave people as normal).

They don't realize you've ruled that the Fighting Retreat option won't allow for a shimmy -- only a leap (3d6--1/2 dmg with save vs. Breath Weapons). I see where you're coming with this so I haven't objected. One would have to abandon the fighting part of the retreat to drop down a rope.

But it's been time to move off that ledge for a few days. I guess I would process the round as follows:

Lenny, Vale, Ati, Munwin -- Fighting Retreat
Walker -- Stabilize Sil

It's a matter of risk assessment. Anybody who chooses flee from combat is guaranteed to be attacked 3x at +4 because there is no express limit to the number of bonus attacks that can be taken (something that would later be codified).
DM Maleketh
GM, 781 posts
Sat 1 Jan 2022
at 00:46
  • msg #878

Re: Out of Character Chat, Part 2

Lenny:
But it's been time to move off that ledge for a few days.


It's still the holiday season; New Year shopping is no joke.  I expect tomorrow will be a quiet one, so I should be able to get a game post up tomorrow night.
Lenny
player, 610 posts
Dwarf fighter 2
14/14; AC 3
Sat 1 Jan 2022
at 14:40
  • msg #879

Re: Out of Character Chat, Part 2

It was more of an existential statement than anything else if you follow my meaning.

I've mostly been thinking that if the dice don't fall Lenny's way another 2nd level fighter with better stats ... wouldn't be the worst thing. He's got a decent chance of survival -- which brings a question to mind: Do the benefits of his parry persist until his next action? In the same vein, would the penalty of a charge have persisted until his R#2 action? Here's an even more technical concern: Fighters with multiple attacks automatically go first with that first attack regardless of init.

OSRIC:
NB: A fighter exercising multiple attacks departs from the normal initiative procedure. The fighter will automatically attack first in the round unless fighting an opponent with multiple attacks of its own (in which case initiative should be rolled as normal). The fighter’s second attack in any given melee round will come last in the sequence.

I'm not sure we've been implementing that rule. It might also apply to Fighting Defensively/Parrying since they're tied to specialization.

I've also been thinking about our inevitable return trip to the Land that Time Forgot. Were we able to see if it was a single cave or whether others branched off of it? What would be our estimate of the fighting adult population? 15-20? More?
This message was last edited by the player at 15:00, Sat 01 Jan 2022.
DM Maleketh
GM, 782 posts
Sun 2 Jan 2022
at 01:08
  • msg #880

Re: Out of Character Chat, Part 2

Lenny:
I've mostly been thinking that if the dice don't fall Lenny's way another 2nd level fighter with better stats ... wouldn't be the worst thing.


You mean a 1st-level fighter.  I've let new players come in with the same XP as those who left, because that only seems fair.  But if your character dies and you make a new one, the newcomer shows up fresh at level 1.  Losing a character who has made it past level 1 or 2 should not be a trivial matter.

Lenny:
which brings a question to mind: Do the benefits of his parry persist until his next action? In the same vein, would the penalty of a charge have persisted until his R#2 action?


Near as I can tell, parrying lasts for the current round, and that's all.  As for charging, I don't see a penalty associated with that, apart from the AC penalty against the "opportunity attack" the opponent gets if wielding a longer weapon.

Lenny:
Here's an even more technical concern: Fighters with multiple attacks automatically go first with that first attack regardless of init.

OSRIC:
NB: A fighter exercising multiple attacks departs from the normal initiative procedure. The fighter will automatically attack first in the round unless fighting an opponent with multiple attacks of its own (in which case initiative should be rolled as normal). The fighter’s second attack in any given melee round will come last in the sequence.

I'm not sure we've been implementing that rule. It might also apply to Fighting Defensively/Parrying since they're tied to specialization.


I need a page number because I completely missed this.

Lenny:
I've also been thinking about our inevitable return trip to the Land that Time Forgot. Were we able to see if it was a single cave or whether others branched off of it? What would be our estimate of the fighting adult population? 15-20? More?


It looked to be a single cave with around 2 dozen adult inhabitants.
This message was last edited by the GM at 01:21, Sun 02 Jan 2022.
Munwin
player, 191 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 2 Jan 2022
at 02:16
  • msg #881

Re: Out of Character Chat, Part 2

So is Munwin really most sincerely dead at this point, or is there any hope of reviving him?
DM Maleketh
GM, 784 posts
Sun 2 Jan 2022
at 02:44
  • msg #882

Re: Out of Character Chat, Part 2

If the party wants to go back up for him, he could, in theory, be saved.  In practice, given the injuries sustained so far, I don't think that's likely to happen.
Tybalt 'Walker' Aldiron
player, 331 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sun 2 Jan 2022
at 03:20
  • msg #883

Re: Out of Character Chat, Part 2

Is there any cover where we're at at the bottom of the cliff?
Do the cave people look like they're planning to follow us?
Could Walker now have some decent target practice on those gathered at the cave mouth?

We don't know which round Munwin will bleed out, but if Walker could pincushion a bunch of them without them coming down to give chase, then perhaps we could drive them back long enough to get Munwin down... I'm assuming as well that Walker would get some sort of bonus to attack if they're climbing down?

Honestly though, I think we may have dodged a bullet on a TPK if they don't follow or toss rocks down at us, though I feel badly for saving Silk and leaving Munwin behind!
Lenny
player, 611 posts
Dwarf fighter 2
14/14; AC 3
Sun 2 Jan 2022
at 03:31
  • msg #884

Re: Out of Character Chat, Part 2

DM, Page 14 for the fighter multiple attack rule. Or 26 if you're using the top left PDF page finder.

I ... don't know why I thought charging generated a -2 AC penalty.

Why was a d6 rolled for Ati's save vs. breath weapons?

DM:
Losing a character who has made it past level 1 or 2 should not be a trivial matter.

Granted. How about the new character retaining 1/2 exp to account for play by post? That's more then a moderate penalty in my opinion.

Munwin, we can't save you but we can avenge you. You can avenge you!

Walker, I've been thinking you're the perfect guy to come up with a murder plan, something with fire and smoke. I have this delightful image of cavemen leaping to their death. Happily, invisibility can figure prominently in this plan.

OSRIC:
Invisibility (any): When this potion is quaffed, the drinker is bestowed with the spell-like ability of invisibility. This potion can be consumed in 1/8 increments, in which case the invisibility granted lasts 1d4 + 2 turns per dose. Any combat action removes the invisibility granted, such that a new dose must be consumed.

This message was last edited by the player at 03:32, Sun 02 Jan 2022.
Munwin
player, 192 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 2 Jan 2022
at 03:45
  • msg #885

Re: Out of Character Chat, Part 2

Well, once the party returns to base, presumably you can pick up one of Munwin's kin who can join you to avenge him.
DM Maleketh
GM, 785 posts
Sun 2 Jan 2022
at 03:49
  • msg #886

Re: Out of Character Chat, Part 2

Lenny:
Why was a d6 rolled for Ati's save vs. breath weapons?


Probably because I wasn't paying sufficient attention.  New roll is posted using the correct d20.

Lenny:
Granted. How about the new character retaining 1/2 exp to account for play by post? That's more then a moderate penalty in my opinion.


I'll consider it and get back to you.  Soon, given that it's likely to be important in short order.
Sil'qian Nightwind
player, 587 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Sun 2 Jan 2022
at 05:52
  • msg #887

Re: Out of Character Chat, Part 2

In reply to Tybalt 'Walker' Aldiron (msg # 883):

If it's any consolation, Sil'qian is happy that you saved his ass! Or he will be if he regains consciousness.

This whole thing could have gone much better for the party if we did not try to parley and if the Sleep spell went off.

Lesson learned: kill everything encountered!
DM Maleketh
GM, 786 posts
Sun 2 Jan 2022
at 13:19
  • msg #888

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
This whole thing could have gone much better for the party if we did not try to parley and if the Sleep spell went off.


Given their numbers, Sleep would have been of minimal help.
Lenny
player, 612 posts
Dwarf fighter 2
05/14; AC 3
Sun 2 Jan 2022
at 14:59
  • msg #889

Re: Out of Character Chat, Part 2

Sil:
if we did not try to parley

That's a hoot. How very Canadian. But really elves should know about the evil humanoids of the world -- especially the ones who have shunned all society to practice their barbaric dwarf-eating rituals.

Munwin, barring another crisis, we should be back in town in short order. May as well roll them dice.
Ati
player, 147 posts
Sun 2 Jan 2022
at 21:55
  • msg #890

Re: Out of Character Chat, Part 2

Okay… so I fell off the cliff and survived, but have taken thirteen damage.  (This leaves me with 1 point left.)  Presumably, this leaves me well out of reach of any combatants.

Do I have it right, or am I missing something?
Ati
player, 148 posts
Sun 2 Jan 2022
at 21:57
  • msg #891

Re: Out of Character Chat, Part 2

quote:
Populations are increasing (but more slowly) and will begin declining by the end of the century. This in itself has its challenges, but the fact that the age of the worldwide population is shifting older means that standards of living will be significantly affected.


By the end of the century, assuming we still haven’t blown the world up, technology is going to be INSANE.  I think these issues will be completely irrelevant by then.
Lenny
player, 613 posts
Dwarf fighter 2
05/14; AC 3
Sun 2 Jan 2022
at 22:37
  • msg #892

Re: Out of Character Chat, Part 2

In reply to Ati (msg # 890):

Ya have it right. We can hoof it back.

Ati:
I think these issues will be completely irrelevant by then.

Some issues, for sure. But I don't think sentient AI worker bots will ever be contributing their share of wages to social security.
Munwin
player, 193 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 3 Jan 2022
at 05:20
  • msg #893

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 889):

Does the DM want me to go ahead and create a new character?  Is it acceptable for it to be another dwarven cleric?
Tybalt 'Walker' Aldiron
player, 332 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Mon 3 Jan 2022
at 06:12
  • msg #894

Re: Out of Character Chat, Part 2

Let's see what the DM says about the situation from below the cave in the questions I asked above. Walker still wants to figure out a way to save Munwin!
DM Maleketh
GM, 787 posts
Mon 3 Jan 2022
at 12:24
  • msg #895

Re: Out of Character Chat, Part 2

Tybalt 'Walker' Aldiron:
Is there any cover where we're at at the bottom of the cliff?


Some trees and rocks.  Not a huge amount.

Tybalt 'Walker' Aldiron:
Do the cave people look like they're planning to follow us?


Yes.  They seem quite furious, and taking down two of you clearly has them emboldened.

Tybalt 'Walker' Aldiron:
Could Walker now have some decent target practice on those gathered at the cave mouth?


You could manage a round of attacks, maybe two, depending on whether they jump down or climb.
Lenny
player, 615 posts
Dwarf fighter 2
05/14; AC 3
Mon 3 Jan 2022
at 15:36
  • msg #896

Re: Out of Character Chat, Part 2

Clearly, Lenny has some wishful thinking in his last post. He'll either get to use it now or later or never.

DM, could we have had Vale yank the rope free upon his landing? It would only have taken a quick jerk of his hand. It was on my mind but I neglected to ask about it.

DM, since none of the cavemen is engaged, wouldn't they all just take the rope -- if it's still there for them to take? I can't imagine why anyone one of them would have to leap unless they're mad with rage at their three dead brothers.
This message was last edited by the player at 15:57, Mon 03 Jan 2022.
DM Maleketh
GM, 788 posts
Mon 3 Jan 2022
at 16:11
  • msg #897

Re: Out of Character Chat, Part 2

Lenny:
DM, could we have had Vale yank the rope free upon his landing? It would only have taken a quick jerk of his hand. It was on my mind but I neglected to ask about it.


Mm, I don't see why not.

Lenny:
DM, since none of the cavemen is engaged, wouldn't they all just take the rope -- if it's still there for them to take? I can't imagine why anyone one of them would have to leap unless they're mad with rage at their three dead brothers.


Well, if you want to chase ofter someone but you're being peppered with arrows, expedience might be preferable.
Lenny
player, 616 posts
Dwarf fighter 2
05/14; AC 3
Mon 3 Jan 2022
at 18:41
  • msg #898

Re: Out of Character Chat, Part 2

Gotcha. I think we have a plan for the next round:

Walker and Vale move away and fire at the pursuing cavemen. If the men take the leap, I do believe that would draw bonus attacks at +4 from Walker and Vale as OSRIC makes no distinction between melee/ranged for that rule.

Ati and Lenny move behind Walker and Vale, moving Sil further to a safe spot.

Maybe there is still some room for some daring do.
This message was last edited by the player at 20:01, Mon 03 Jan 2022.
DM Maleketh
GM, 789 posts
Mon 3 Jan 2022
at 19:40
  • msg #899

Re: Out of Character Chat, Part 2

Lenny:
Walker and Vale move away and fire at the pursuing cavemen. If the men take the leap, I do believe that would draw bonus attacks at +4 from Walker and Vale as OSRIC makes no distinction between melee/ranged for that rule.


You are mistaken: "If a character is in melee combat and runs away..." (p.121)
Lenny
player, 617 posts
Dwarf fighter 2
05/14; AC 3
Mon 3 Jan 2022
at 20:01
  • msg #900

Re: Out of Character Chat, Part 2

Sigh, yes, Munwin's not in a very threatening position, is he?

I can see how the Neanderthals would leap one after another to chase their prey. It's the crazy, macho thing to do and anything less might shame them in the eyes of the clan.
This message was last edited by the player at 20:11, Mon 03 Jan 2022.
Sil'qian Nightwind
player, 588 posts
Elf F1 / MU1 / T1
HP: 7/7 AC: 3 MV: 90'
Tue 4 Jan 2022
at 05:11
  • msg #901

Re: Out of Character Chat, Part 2

I'm starting to think that Sil'qian is a jinx...this is the second time he has survived at the cost of another PC.

But, this is 1E and death at low levels is to be expected.
Lenny
player, 618 posts
Dwarf fighter 2
05/14; AC 3
Tue 4 Jan 2022
at 17:00
  • msg #902

Re: Out of Character Chat, Part 2

RIP Hrothgar

OSRIC seems kind of quiet on the subject of non-magical fire damage. From the 1st edition AD&D DMG: "Walking through or standing in flaming oil will cause the creature to take 1-6 hps of damage per melee round. Garments of cloth must save versus FIRE, NORMAL on the ITEM SAVING THROW MATRIX."

BASIC allowed for 1-8 dmg for the same.

It's certainly quiet on smoke inhalation. Might the timber light up? It's been a dry season.

Anybody else who can should toss a flask of oil against the cliff. Lenny did not have the foresight to pack any.
This message was last edited by the player at 17:02, Tue 04 Jan 2022.
Ati
player, 150 posts
Thu 6 Jan 2022
at 17:52
  • msg #903

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
I'm starting to think that Sil'qian is a jinx...this is the second time he has survived at the cost of another PC.

But, this is 1E and death at low levels is to be expected.


Death happens.  Don’t beat yourself up about it.
DM Maleketh
GM, 791 posts
Sun 9 Jan 2022
at 01:13
  • msg #904

Re: Out of Character Chat, Part 2

Me:
Lenny:
Granted. How about the new character retaining 1/2 exp to account for play by post? That's more then a moderate penalty in my opinion.


I'll consider it and get back to you.  Soon, given that it's likely to be important in short order.


Okay, so I've given it some thought and this seems fair.  New characters will come in with half the XP of those they're replacing.
Munwin
player, 194 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 9 Jan 2022
at 01:14
  • msg #905

Re: Out of Character Chat, Part 2

Now the party is heading back to base, should I be creating Munwin's successor, provisionally his kinsdwarf Thunwin, yet another cleric?
Munwin
player, 195 posts
Dwarven Cleric 1
HP 09/09, AC 06
Sun 9 Jan 2022
at 01:14
  • msg #906

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 904):

Thank you very much.
DM Maleketh
GM, 792 posts
Sun 9 Jan 2022
at 01:45
  • msg #907

Re: Out of Character Chat, Part 2

Munwin:
Now the party is heading back to base, should I be creating Munwin's successor, provisionally his kinsdwarf Thunwin, yet another cleric?


Indeed.
Lenny
player, 620 posts
Dwarf fighter 2
14/14; AC 3
Sun 9 Jan 2022
at 15:14
  • msg #908

Re: Out of Character Chat, Part 2

I think we players are all eager to wipe out the Clan of the Cave Bear.

Let's OOC as follows as DM allows:
--14 days in town
--Buy additional supplies (torches, oil, and what not)
--Return to within sight of the cave, make sure all is quiet

Walker, Sil, and Vale assume a firing position.
Ati, Lenny, *New Cleric*, and Linkboy toss flasks and then lit torches into the cave.
Any ideas on generating extra smoke to drive them out?

Fingers crossed, massacre ensues, aided by sleep and bless.
Vale
player, 300 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:4/7 XP:994/994
Sun 9 Jan 2022
at 15:52
  • msg #909

Re: Out of Character Chat, Part 2

Don't forget the cave is up a cliff, can't remember how far but 10s of feet.
Lenny
player, 621 posts
Dwarf fighter 2
14/14; AC 3
Sun 9 Jan 2022
at 16:42
  • msg #910

Re: Out of Character Chat, Part 2

It's 20'.

As an equivalent, a club can be thrown with a range increment of 10', but there is no target in this case, so it would seem to be well within easy tossing/throwing range.
Ati
player, 152 posts
Sun 9 Jan 2022
at 18:46
  • msg #911

Re: Out of Character Chat, Part 2

Is two weeks long enough for my guy to heal?
Lenny
player, 622 posts
Dwarf fighter 2
14/14; AC 3
Sun 9 Jan 2022
at 19:32
  • msg #912

Re: Out of Character Chat, Part 2

Yes, a PC heals 1 hp per day of rest. If they have a con bonus to healing then that is added...after a week, I think.

So for Lenny it would be 7 hps for the first seven days and then 2 the following day, bringing him back to full on the 8th day.
This message was last edited by the player at 19:33, Sun 09 Jan 2022.
Vale
player, 301 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:4/7 XP:994/994
Sun 9 Jan 2022
at 21:19
  • msg #913

Re: Out of Character Chat, Part 2

I was thinking of arrows though, i.e. 20' up cavern makes line of sight problematic
Lenny
player, 623 posts
Dwarf fighter 2
14/14; AC 3
Sun 9 Jan 2022
at 21:28
  • msg #914

Re: Out of Character Chat, Part 2

I think you would have clean line of sight for any cavemen on the ledge.

That's why I'm thinking of the smoke -- to drive them out of the cavern. Maybe collect a few faggots as well. If they're damp, I think they produce more smoke.

A new dwarven cleric would also accelerate the healing.
This message had punctuation tweaked by the player at 21:28, Sun 09 Jan 2022.
Tybalt 'Walker' Aldiron
player, 334 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Sun 9 Jan 2022
at 21:29
  • msg #915

Re: Out of Character Chat, Part 2

There's probably a back way in. Would be worth some recon...

I remember back in the early days of the internet, an ever-growing list of homebrew spells could be found. There was a flying roasted pig spell that always made me chuckle. Maybe we could set a trap to lure some of them out?


Mmm... roasted pig!
Lenny
player, 624 posts
Dwarf fighter 2
14/14; AC 3
Sun 9 Jan 2022
at 22:17
  • msg #916

Re: Out of Character Chat, Part 2

DM said there were no exits from the cavern save for cavemouth. Besides...we want to draw them out rather than invade their cave again. As they fling themselves off the cliff, we pepper them with arrows. They're sub-humans; I know we can outwit them (on most days).

I think the way to lure them out would be to fill their cave with smoke -- as amusing as staging a pig roast might be.
Ati
player, 153 posts
Sun 9 Jan 2022
at 23:20
  • msg #917

Re: Out of Character Chat, Part 2

Lenny:
Yes, a PC heals 1 hp per day of rest. If they have a con bonus to healing then that is added...after a week, I think.

So for Lenny it would be 7 hps for the first seven days and then 2 the following day, bringing him back to full on the 8th day.


Okay, good.  Thanks
Munwin
player, 196 posts
Dwarven Cleric 1
HP 09/09, AC 06
Mon 10 Jan 2022
at 02:03
  • msg #918

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 914):

I'm working on the cleric for you.
Sil'qian Nightwind
player, 589 posts
Elf F1 / MU1 / T1
HP: 0/7 AC: 3 MV: 90'
Mon 10 Jan 2022
at 03:08
  • msg #919

Re: Out of Character Chat, Part 2

Lenny: are the costs in the IC post for Sil'qian and Lenny together, or each?

-28 GP for a room for two weeks at the Yellow Cloak
-5 GP 6 SP for two weeks of meals for Sil and Lenny

I will subtract Sil'qian's share, no point in lenny having to subsidise the elf too!

A levitate spell would be choice! Float up 20 feet and let loose with the arrows. But, of course, Sil'qian's spellbook sucks!

But at the cost of not having Sleep, he could take Unseen Servant which could carry 20# of oil flasks or faggots and drop them at the cave mouth; lasts for an hour!
Vale
player, 302 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:4/7 XP:994/994
Mon 10 Jan 2022
at 10:04
  • msg #920

Re: Out of Character Chat, Part 2

Keep Sleep, it's proved invaluable when used.
Lenny
player, 625 posts
Dwarf fighter 2
14/14; AC 3
Mon 10 Jan 2022
at 15:53
  • msg #921

Re: Out of Character Chat, Part 2

In reply to Sil'qian Nightwind (msg # 919):

Lenny covered the cost of Sil's convalescence -- don't subtract it from your sheet.

I think acquiring a scroll of levitate is a capital suggestion if one's available. It would run, at a minimum, 600 GP as it's a 2nd level spell. If we have the coin, I think we should do this. Lenny could donate an easy 100 GP. Walker, with his bow specialization, would be the best candidate.

Looks like the Dice Roller smiled upon the new Munwin. Was that first 4d6 a 16, 17, or an 18?
This message was last edited by the player at 16:09, Mon 10 Jan 2022.
Munwin
player, 197 posts
Dwarven Cleric 1
HP 09/09, AC 06
Tue 11 Jan 2022
at 02:48
  • msg #922

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 921):

The first 4d ended up as a 17. I agree that Thunwin got some very good rolls It is nice that that RPOL includes a dice roller, so there is no question of cheating.
Lenny
player, 626 posts
Dwarf fighter 2
14/14; AC 3
Tue 11 Jan 2022
at 03:10
  • msg #923

Re: Out of Character Chat, Part 2

17 for wisdom, of course, leaving another 17 and a 16 for the exceptional stats.
17 for dex or str, prob dex for the AC adjustment. I think -3 to AC is better than +1 to hit and damage. Besides you're primarily a caster.
16 for con which gets bumped to 17 but your HP bonus is capped at 2 as a cleric.

So I do like 17 wis, 17 dex (max for dwarves!), and a 16 con. That'll give you 10 hps at first level and 0 AC in banded mail and shield. I'm sure we can afford that.
Sil'qian Nightwind
player, 590 posts
Elf F1 / MU1 / T1
HP: 0/7 AC: 3 MV: 90'
Tue 11 Jan 2022
at 05:20
  • msg #924

Re: Out of Character Chat, Part 2

Sil'qian has 147 gold on him, and another 200 in the bank.

600 gold might be steep for a scroll, what is the cost/benefit? Was there anything in the cave that we might find worth 600 gold? They were cavemen after all.
Vale
player, 303 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:4/7 XP:994/994
Tue 11 Jan 2022
at 09:09
  • msg #925

Re: Out of Character Chat, Part 2

Where there trees nearby that could take the weight of bowmen?
Tybalt 'Walker' Aldiron
player, 335 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 11 Jan 2022
at 09:19
  • msg #926

Re: Out of Character Chat, Part 2

I'm telling ya, a few hogs roasting on spits outside the entrance will do the trick.

Also, we could hire some archers/grunts to help out. Would be cheaper than spending all our gold on one scroll...
Vale
player, 304 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:4/7 XP:994/994
Tue 11 Jan 2022
at 12:00
  • msg #927

Re: Out of Character Chat, Part 2

Agree that it's too much to spend. A nearby tree or two would be chaeper (and possibly more stable)
Lenny
player, 627 posts
Dwarf fighter 2
14/14; AC 3
Tue 11 Jan 2022
at 15:13
  • msg #928

Re: Out of Character Chat, Part 2

Yes, they are mere cavemen but they are a clan of such, living in a lair of such. Therefore we have reasonable estimation of some treasure (hunting trophies, animal and otherwise). Remember the stirge nest?

A levitated Walker could fire with near impunity into the cavern, but we can dismiss that idea as too dear. And maybe there is a tree nearby that would suit our purposes.

A longbow man would run 79 GP for equipment + another 8 GP for a month's service -- this time too dear for the benefit. I could see springing for a 2nd linkboy to help toss torches and flasks. That would enable one of the fighters to stand guard.
Tybalt 'Walker' Aldiron
player, 336 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 11 Jan 2022
at 15:56
  • msg #929

Re: Out of Character Chat, Part 2

What happens when the tree is overrun? Not saying I don't have confidence in my team, but those cavemen hit pretty hard! I agree, levitation would be awesome, and Walker could be out of range of any of their stone throws or whatever ranged attacks. I just think that it's a lot of gold to spend. What level spell is Levitate? Could one of our team buy it an learn it?

Anyway, maybe we can ask around and see if there are others already accoutered that we could hire...?
Lenny
player, 628 posts
Dwarf fighter 2
14/14; AC 3
Tue 11 Jan 2022
at 17:34
  • msg #930

Re: Out of Character Chat, Part 2

We're going to crush these sub-humans, Walker. In order to overrun the tree (if there is a suitable one), they'd have to get out of their cave. That's a 3d6 dmg jump through a hail of arrows ... with melee attackers waiting below. And don't forget about the fire and smoke -- we'll see about that.

That's just the cost for hiring an expert hireling; I think you always have to pay for their kit.

Levitate is a 2nd level spell. Sil can't learn it.

They're cavemen. Let's not forget it. They don't run patrols. They don't post guards. They don't braid rope. It would be nice to catch a few of them in the woods, I suppose. We have already killed three of them; it's not like 3 more are going to show up as part of some kind of cultural exchange program.

There is the question of how they were supposed to enter/exit their cave on a daily basis. It may have been one the designers didn't anticipate. I doubt there is a five-page supplement on the daily life of Neanderthals. It was probably always an encounter designed to inflict maximum pain on a scout or two.
Tybalt 'Walker' Aldiron
player, 337 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Tue 11 Jan 2022
at 18:27
  • msg #931

Re: Out of Character Chat, Part 2

Walker knows nothing of these de-zin-irz of whom you speak... ;-)

I have some questions and thoughts that I hope to express IC, but later tonight.
Vale
player, 305 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:4/7 XP:994/994
Tue 11 Jan 2022
at 23:59
  • msg #932

Re: Out of Character Chat, Part 2

The reference to a 'cultural exchange program' made me titter.
Tybalt 'Walker' Aldiron
player, 338 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 12 Jan 2022
at 00:19
  • msg #933

Re: Out of Character Chat, Part 2

Len-len:
That's just the cost for hiring an expert hireling; I think you always have to pay for their kit.

Then, after we win, we'll fire him and sell his stuff!
Sil'qian Nightwind
player, 591 posts
Elf F1 / MU1 / T1
HP: 0/7 AC: 3 MV: 90'
Wed 12 Jan 2022
at 02:40
  • msg #934

Re: Out of Character Chat, Part 2

DM: did Sil'qian or Vale get an idea of how far back the cave went?

I'm seriously thinking that using the Unseen Servant might be a much better than Sleep it could constantly drop oil flasks or burning wood at the cave entrance.

We could also consider some sort of pavise to provide cover for the archers.
DM Maleketh
GM, 793 posts
Wed 12 Jan 2022
at 03:11
  • msg #935

Re: Out of Character Chat, Part 2

Sil'qian Nightwind:
DM: did Sil'qian or Vale get an idea of how far back the cave went?


Nah, it was too crowded and you were too busy fighting for your lives.
Lenny
player, 629 posts
Dwarf fighter 2
14/14; AC 3
Wed 12 Jan 2022
at 03:16
  • msg #936

Re: Out of Character Chat, Part 2

Unseen Servant, a magical force akin to mage hand. That could work quite nicely, quite nicely. Emptying a flask of oil and dropping a torch is simpler than mending, something servants can do.

No need for a pavise, I believe. Range for spears cap at 45 feet. A longbow can fire from 60 w/o a range penalty.

Which spells do you know again, Vale?
This message was last edited by the player at 03:23, Wed 12 Jan 2022.
Tybalt 'Walker' Aldiron
player, 340 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 12 Jan 2022
at 03:28
  • msg #937

Re: Out of Character Chat, Part 2

We can get two crossbowmen for the price of one archer...
Vale
player, 306 posts
Elven Wizard 1/ Fighter 1
AC:3 HP:4/7 XP:994/994
Wed 12 Jan 2022
at 03:56
  • msg #938

Re: Out of Character Chat, Part 2

Detect Magic, Jump, Read Magic, Ventriloquism.
Nearly the most useless mage ever.
Tybalt 'Walker' Aldiron
player, 341 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Wed 12 Jan 2022
at 04:24
  • msg #939

Re: Out of Character Chat, Part 2

@Vale - I dunno, Jump and Ventriloquism could both be quite useful in our current undertaking!

@DM - how would you handle a short vignette of Walker's recon while the others heal up? He just wants to carefully scout and observe the goings on of the cave entrance and surrounding area. Is that possible?
This message was last edited by the player at 04:30, Wed 12 Jan 2022.
DM Maleketh
GM, 794 posts
Wed 12 Jan 2022
at 13:30
  • msg #940

Re: Out of Character Chat, Part 2

You'd need to pay for the boat fare, of course.  Rangers don't have any stealth abilities in OSRIC, so I'd probably also need some plan for ensuring that you're not seen.
Lenny
player, 631 posts
Dwarf fighter 2
14/14; AC 3
Wed 12 Jan 2022
at 16:15
  • msg #941

Re: Out of Character Chat, Part 2

Munwin, do you need any extra coin for banded mail + shield? I would also recommend prepping 2xCLW and 1 Bless (for the hootenanny to come).

Sil, I still think sleep is the way to go. With an average roll, you drop 4 or 5 of them.

Walker, I think it's much safer to travel as a group and we have already scouted the area, having been there before on a trek that took hours. DM reported that the surrounding terrain was "grassy, with scattered trees." We'd don't know if those are trees that, say, a ranger could climb up and snipe from -- but we should know that from our previous excursion.

If Munwin#2's ready to go, perhaps we could just proceed directly there, having paid the boatman's fees.
This message was last edited by the player at 16:20, Wed 12 Jan 2022.
Munwin
player, 198 posts
Dwarven Cleric 1
HP 09/09, AC 06
Thu 13 Jan 2022
at 01:02
  • msg #942

Re: Out of Character Chat, Part 2

Thank you for the offer. As of now, Thunwin is buying a regular mail hauberk, so upgrading to banded would be an additional 15 gp. I assume a dwarf would use a small shield, which would be  another 10 gp.

On spells, Thunwin was going with 2 Cure Light wounds and one Detect Magic, since Cure s always useful and Detect Magic has been needed in the past.  However, if the rest of the party feels Bless is more useful, Thunwin can take that.
Lenny
player, 632 posts
Dwarf fighter 2
14/14; AC 3
Thu 13 Jan 2022
at 03:06
  • msg #943

Re: Out of Character Chat, Part 2

Lenny will give you 25 gp.

Dwarves can use medium shields, so that's 2 more.

Bless will help us win the encounter. Anything we find can be taken back to town where it can be scoured.
Sil'qian Nightwind
player, 592 posts
Elf F1 / MU1 / T1
HP: 0/7 AC: 3 MV: 90'
Thu 13 Jan 2022
at 04:33
  • msg #944

Re: Out of Character Chat, Part 2

In reply to DM Maleketh (msg # 940):

The only "stealth" in old-school games was surprise and rangers excel in it:

OSRIC p.22:
Alert Against Surprise: Rangers are less likely to be surprised (only on a 1 on 1d6), and more likely to surprise others (1-3 on 1d6) than other character classes.

Tybalt 'Walker' Aldiron
player, 343 posts
"Walker" - Wiskin Ranger
HP 12/12, AC 3 (2 w/Shld)
Thu 13 Jan 2022
at 04:43
  • msg #945

Re: Out of Character Chat, Part 2

Thieves have some talents, hiding, move silent, etc. but I kinda feel like "hunting", that is scouting and observing quietly, is sort of baked-in to the Ranger class.

But if we're all ready, then let's head out and maybe have Walker just go out a little ahead of the party for a bit to see what can be seen.

I was kinda going for a few rolls and a handwave as flavor for downtime.

Lenny's idea of taking a pull of the potion is a good one, but let's go ahead and move forward since Munwin Thunwin is ready to go.
Lenny
player, 633 posts
Dwarf fighter 2
14/14; AC 3
Thu 13 Jan 2022
at 15:31
  • msg #946

Re: Out of Character Chat, Part 2

Tally ho, then! Time for the Extirpation of the Clan of the Cave Bear!

Totally fine with Walker being on point. Totally agree with the "baked in" sensibility regarding rangers, but the rules just don't really allow for it as a set of class skills. And I never really cared for those rules when they were later introduced.

Lenny will also buy: 15 pints of oil, with 5 each stored in the thinnest of linen bags; 5 torches; and 3 small sacks.

-15 SP for oil
-5 CP for torches
-27 CP for 3 small, membranous sacks
Munwin
player, 199 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 14 Jan 2022
at 02:01
  • msg #947

Re: Out of Character Chat, Part 2

I think the correct statement would be that Thunwin is almost ready to go. The GM went to bed last night without giving final approval for Thunwin's gear. He will join the party as soon as I get final GM approval.
DM Maleketh
GM, 795 posts
Fri 14 Jan 2022
at 02:42
  • msg #948

Re: Out of Character Chat, Part 2

I'm probably not going to have time for a full review for a few days.  For now we'll go on the assumption that it's good.  I'll get a post up... when I can.  I'll try to make it tomorrow, but work's getting crazy and I can't make promises.
Munwin
player, 200 posts
Dwarven Cleric 1
HP 09/09, AC 06
Fri 14 Jan 2022
at 02:49
  • msg #949

Re: Out of Character Chat, Part 2

Very well. Thanks for provisional approval. Do we need to create a separate new Character Details. bio etc. or should I just revise the current Munwin one?
DM Maleketh
GM, 796 posts
Fri 14 Jan 2022
at 04:40
  • msg #950

Re: Out of Character Chat, Part 2

You can just revise your current one.  I'll get your name changed too.
Thunwin
player, 202 posts
Dwarven Cleric 1
HP 09/09, AC 07
Fri 14 Jan 2022
at 21:12
  • msg #951

Re: Out of Character Chat, Part 2

In reply to Lenny (msg # 943):

Thank you. I will adjust the armor, shield and spell accordingly.
Thunwin
player, 203 posts
Dwarven Cleric 1
HP 09/09, AC 07
Fri 14 Jan 2022
at 21:20
  • msg #952

Re: Out of Character Chat, Part 2

As of now, I believe that Thunwin is completed revised with photo, character description and all the items in character details. If anyone sees something I have missed, please let me know.
Lenny
player, 634 posts
Dwarf fighter 2
14/14; AC 3
Fri 14 Jan 2022
at 21:35
  • msg #953

Re: Out of Character Chat, Part 2

Just your character bio? Banded mail + shield + -3 for a 17 dex = AC 0.

If you put your other 16 (17) into con, you should have 8 + 2 = 10 hps.
This message had punctuation tweaked by the player at 21:35, Fri 14 Jan 2022.
Thunwin
player, 204 posts
Dwarven Cleric 1
HP 09/09, AC 07
Sat 15 Jan 2022
at 02:47
  • msg #954

Re: Out of Character Chat, Part 2

I realize I had not updated Thunwin's stats in the Character Details His DEX is 13. His CON is 18. My apologies. Thunwin's DEX has no effect on his AC. Thunwin does get +2 on HP for a total of 10. His 18 CON also means according to the OSRIC chart that he gets 100%I have adjusted several items on the Character Details to reflect the current stats. I believe that Thunwin is entitled to 2 bonus languages, which means one more besides Archontean which I am taking over from the late Munwin. Does anyone have a recommendation> I suppose I could take neanderthal, but hopefully that tribe will not be around much longer survival on Major Issues and 99% on Minor Issues. I don't know why it is lower on Minor, but either way, it should help if he dies again and there is a chance of getting him resurrected.
This message was last edited by the player at 03:10, Sat 15 Jan 2022.
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