Rashana:
Oh! Yay! I was worried we wouldn't hear back. Glad to hear from you.
For Rashana - that sounds pretty good to me, I've got 2 Influence to put into it, and her main goal is to crash course enough people to operate the weapons in the short term - trying to make master marksmen out of them is out of the question in this time frame, but getting them competent at using it for now should stick, at least while the influence stays committed for maintaining drills and training? Given my labor also works as 1000 workers , do I need to devote some influence to making these weapons as well? I may need to put some into that, but I should be able to split one and one and still make good progress, counting as 1000 workers?
Edit: That said, I could feasibly see 'Arm and prepare defenders for the journey to the Night Road' as a singular 'stated action' - with the fact that she can as an action create the actual weaponry contributing pretty cleanly. I don't... know if I need to use influence to model the use of my base crafting capabilities. (any godbound would technically have the same influence as me, so my crafting things are kind of not the sort of thing they could replicate via influence)
This is what I mean when sometimes the dominion/influence system feels... hard to figure. I'm not very practiced with it since games keep dying before they get to this part ^^;
I'm not going to make you use influence to create the weapons. As I see it, you invested a Word and a gift into simply
making things. You should get some return on that, it's simple fairness, and so I'm going to say that you can make the weapons simply by taking a little time to do so. You don't need to invest the weight of your attention on it if you have a little time to devote.
This is reflective of a broad tendency I try to aim for (and I won't pretend I always hit the mark, but I do try). Namely, anything you invest your points and attributes and so forth into should feel good on a roughly comparable level. If you spend a Word known or a gift point on something, then it should feel like you're getting a return on it - like your ability to make choices has expanded. That's how I think of power, is the ability to make choices. Your characters are powerful beyond the imagination of the regular folk of the realm specifically because so many more choices are open to them.
That's a bit of a long-winded explanation but the gist of it is this. If you invest actual build resources into it, I'll try to make sure you get a return on that, and if you ever feel like you simply aren't, like an investment in your build is not reaping the same level of reward that another build style choice would have, then we can talk about that. So if you have that much invested conceptually into
making things then it's not a question of whether you make them, or how hard it is, or investing incredible kinds of resources into doing so.
You're a god of the craft. Craft is going to happen. The end.