1.1 - Walking the Roads of Night
The column moves onwards, shambling and stumbling at times, but always with a clear sense of purpose about them. The first few steps onto the woven-glass mat that makes up the Road's surface are hesitant, unsure whether it is safe. Or rather, unsure how it is not, for there seems very little chance that this place is truly safe.
But the glass proves to be a perfectly viable, albeit strange, walking surface. It has just a touch of give under one's foot, a little like walking on a trampoline, but after slight adjustment it becomes simple to move on. Far more unsettling is the Night that presses in all around, close and hungry. There's simply no getting used to it, no way to become accustomed to the too-dark blackness that swims on all sides of this Road. The glass seems impossibly frail, to stand as your only protection against Uncreated Night's eternal hunger, and yet you walk on, unharmed. The refugees quickly learn to not look at the darkness, but rather to focus only on those in front of them, on walking in time with the mass, on the next step in front of them.
Time seems to be a strangely malleable creature, out here in the Night. Those clocks you might have are disagreeing with each other on how much time has passed, and the people are in the same condition, with some growing tired and hungry, while others seem able to simply walk on and on, with no need for respite. There is no rhyme or reason, no method to the madness, that anyone can ascertain.
Between this and the constant, alien nature of the surroundings, it is hard to say how long you have been walking when the eerie stillness of the Road breaks. When it does, it happens fast, terribly fast. One moment, you are walking through a sea of darkness upon a Road of glass, with no greater threat than the disturbing nature of the trip and the constant unease born of wondering when the other shoe will drop. The next, it has, all at once and with no warning.
The Uncreated are the same blacker-than-black void as the Night that they inhabit, in this space, and as a result there is no way to see them coming. The first awareness of them does not come until they are descending into the small tube of light that surrounds the luminescent Road. They come from above, and beyond that fact, it is very difficult to say anything about them with confidence. They are moving through the air, but not in the fashion of winged creatures; it seems as though they are simply walking on something that you cannot perceive and suspect you do not want to. They do not closely resemble any mortal creature that you could name; they have the long, lithe bodies of hunting cats, but too many legs arranged without any sense of symmetry, like a nightmare of a spider.
How many are there? That, too, is difficult to tell with any confidence. They seem to split from one into many, and to merge back again. After examination it becomes clear that there are two such...clusters, perhaps, would be the word, if words existed that could capture the nature of Uncreated Night. One is at the front of the convoy, one at the rear.
It's the former that deals the first great blow. They had seized several of the refugees by that point, of course, in the first few moments of their attack; the hapless victims were torn to pieces or thrown off the Road to vanish into the darkness. The Uncreated, it seemed, had no need to devour their prey, and indeed, it was not obvious whether they even had mouths with which to consume.
Then Joshua Smith, the heritor who had stood as the hand of Justice in a world spinning itself to pieces, stood up to face the hunters. He had his pistol in hand, a battered tool that like the man and his world had seen better days, but which was still functional. Shot after shot rang out, each one piercing the darkness like a ray of burning light, and where they struck, the Uncreated faltered and fell.
But then one of the components of that front cluster attacks from below, passing through the Road as though it is an insubstantial thing, naught but shadow and mist. Its long legs sweep down upon the Judge, and in a moment, he stands no more against the darkness, but falls like a dying star. The front cluster of the Uncreated falls with him, as his soul in death brings the power of vengeance that had been granted him to bear upon the monsters.
Behind, the Uncreated fall back to the edge of sight, still present, but not immediately attacking, and hanging back far enough that they are difficult to see clearly or target with weapons. Ahead...the Road is open. The people of Irohn shift and mutter, fear plain to see upon their faces. It seems obvious that the Uncreated are in some fashion herding you, now. Pressing from behind, with one path open in front. But what are they chasing you towards? And do you have a choice in following that direction? After all, even if you could break through the Uncreated behind without terrible losses, this Road was your best chance, and there have been no branches that you could perceive - it seems there is only one direction to go, on the Night Road. No way out but through.