Mellisandre:
Well, that's because you need to apply it consistently.
Which is more or less what the game system is for in the first place.
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To take your example as an... example,
I feel like I should make an example of you taking my example using your example as an example, but maybe there'll just be a short quiz later.
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It therefore makes logical sense that there are certain countermeasures in place to prevent Elementalist prisoners from simply opening a hole in the prison wall and walking away, or -- indeed -- setting fire to the straw and burning the place down. Maybe the straw has Resist Element (Fire) cast on it so the cantrip wouldn't work.
And that gets... weird fast. I mean, starting with the point that just opening holes in walls feels an awful lot bigger than making sparks, but it's also something I literally just ran into last month in a game. Our Elementalist had just reached 5th Circle and got Summoning, so when we had to break someone out of a prison... we had a handy Earth Elemental to just tunnel through things. Spirits get OP fast if they're not handled very carefully.
And to some extent I agree with you here: If that's a thing in the world, then surely there would be countermeasures in place. A high-security prison might have other Elementals bound to guard the walls, maybe, or just some kind of... magical hardening? I don't know. On the other hand, Journeyman Adepts aren't that common and how often are they breaking people out of jail? Often enough to warrant that?
Novices are far more common, but still only a few percent of the population, and of course, Elementalists are like, 1:18 of those, give or take. (Probably a little higher than that, acutally - I do gather Elementalists are among the more common Disciplines, but I'm not sure how much weight that has. Anyway, definitely like one in a thousand people you might meet/try to enslave is going to be an Elementalist, tops.
So...can they really be casting Resist Fire on all their straw? Not the spell, obviously, that only lasts a few minutes. They'd have to hire an Elementalist of their own to just pace up and down the prison corridor doing nothing but fire-resisting the straw all the time and that's absurd. So... what, they're weaving True Water kernels into all the prison straw to keep it too damp to burn? Casting a permanent Named Resist Fire Spell (per the old rules, until we get new ones) every time they change out the bedding? Actually Enchanting the straw to be fireproof? All that just on the off chance they have to lock an Elementalist up someday?
And of course, that's just the fire. If we've established than an Elementalist can call up a candleflame at-will, presumably they can also bead out a few drops of water, conjure a pinch of dust, and create a puff of air. I'm not sure what you'd use those things for - potentially
jamming the lock comes to mind, given a little time, which is usually the one resource you
do have in a cell. So now you need countermeasures for all of those things and there's a fine line between, "Of course they'd have thought about this," and "This isn't the answer to the puzzle that I had in mind when I wrote it, so it doesn't work," which is a mental trap that's way too easy to fall into as a GM and
super annoying on the other side.
And then it has to be kept balanced with everyone else, so you also need to figure out what similar things Air Sailors and Beastmasters and Cavalrymen and Illusionists and Nethermancers and Thieves and Troubadours and Warriors and so on can also do. And presumably how to counter them all.
Long story short (purely for the Clue reference) -- does it seem vaguely fitting for an Elementalist? Sure. Could I find ways to control it and make sure it's never used for more than flavor? Probably. Can I also come up with comparable things for all the other Disciplines? I'm not sure, some of them definitely seem easier than others, but probably, yeah. Am I sure I could come up with a whole list of those and also ways to control them all so they remain flavor? ...No. Like, really, no. Especially when you're not just talking about a hard list of "These Are The Things," and more a broad understanding of Half-Magic as being "This level of magic."
It
is a lot of fun to think about, though, so I'm sorry for going on like this.
Tomyris:
So... Shibari and the stuff the book mentions under Half Magic?
I think Stendara's the wrong character for that, but... she's never tried. Hmm.
blush Nevermind. Moving on. Um, movies! Yeah, we should definitely get back to that game. I
got Johnny Dangerously! But only after you gave us the "crime doesn't pay" clue.
You have done several of those before, but;
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Religious figure attempts to create religious paradox prompting adversaries to search for skeeball fanatic.
Dogma.
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Old man teaches boy to wax cars and paint fences.
Karate Kid.
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Woman sings in the mountains.
Probably the Sound of Music?