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01:25, 8th May 2024 (GMT+0)

General Discussion.

Posted by Captain Neck BiteFor group 0
Chaplain Wolf
player, 241 posts
I am a minister of death
praying for war.
Thu 3 Dec 2020
at 07:10
  • msg #979

Re: Sum Up!

Anyways, does anyone want me to fast forward my questioning? I just asked him the first two topics on my list, and yes, I do want as much information as possible before attacking a vampire nest and creating a regional destabilizing power vacuum and economic shakeup that I do have to stick around to deal with, unlike the last one where we just dipped out.

But it might be boring as hell for everyone else. That's why I'm asking now if I can just fast-forward.
Cole
player, 368 posts
PB 12, MA 21
Gunfighter
Thu 3 Dec 2020
at 07:33
  • msg #980

Re: Sum Up!

Wolf I think you are over thinking things with the whole power vacuum bit.

As for boring us, at this point I'm for anything that helps us get rid of that fracking compass. Its like we are fenced into Mexico with a homing beacon implanted. So fast forward your questions, red line them in fact,  anything to get us closer to fixing it so we at least don't stick out like a signal flare.
Symeril
player, 124 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Thu 3 Dec 2020
at 12:18
  • msg #981

Re: Sum Up!

'shrug' I've already asked several questions which the DM conveniently ignored ALL OF THEM! But good luck getting anything quick done.
Chaplain Wolf
player, 242 posts
I am a minister of death
praying for war.
Thu 3 Dec 2020
at 12:32
  • msg #982

Re: Sum Up!

I always overthink. But making a power vacuum is likely inevitability, given that "doing nothing" is not acceptable, and I don't expect the other side to cooperate in any respect that can be trusted or that will not involve a leonine bargain. If we could scalpel the mage out clean and undetected, that would be nice, but I have a feeling Roberts is coming with us and will go full Leeroy in his own way at some point.

Or that something will just go wrong, as usual for most games.

Anyhow, I've asked my questions in PM form, and they are mostly the same questions as OOC: msg #702 with a question or two modified, if anyone cares for it. That's why I'm trying to pick up the pace. Unfortunately, Robert is generally going to be our sole source of data, which puts Chaplain back in the same issue he had with Agrus initially, specifically: "Can we get a confirmation on that which doesn't require me to put all my chips into a singular source?"
Symeril
player, 126 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Thu 3 Dec 2020
at 12:37
  • msg #983

Re: Sum Up!

Yeah, Symeril does not give two shits about the Compass.. its annoying and she would not work to hinder getting it fixed, but she's here to kill vampires.  She does not want to be anywhere else as yet.  She does not need any repairs or to replace any ammo as yet.. so being stuck here is not an issue with her.

Not that I didn't do EVERYTHING in my power to avoid getting leashed to the compass... but was made leashed anyways so meh.
This message was last edited by the player at 12:38, Thu 03 Dec 2020.
Cade
player, 268 posts
Thu 3 Dec 2020
at 17:05
  • msg #984

Re: Sum Up!

In reply to Chaplain Wolf (msg # 979):

I think it's just easier to jump and assume Wolf received whatever information he was looking for.

Not that it's not valid to have the info, more that the Captain tends to not dwell on the logistics of such things so having the characters do it ("on screen" at least) isn't super productive.
Captain Neck Bite
GM, 360 posts
Vampires suck
Fri 4 Dec 2020
at 03:44
  • msg #985

Re: Sum Up!

Symeril:
'shrug' I've already asked several questions which the DM conveniently ignored ALL OF THEM! But good luck getting anything quick done.


I feel like I answered one of them, didn't I?
Symeril
player, 127 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Fri 4 Dec 2020
at 03:48
  • msg #986

Re: Sum Up!

lol. Chaplin said the same! I posted before reading the IC thread this morning.. I read the ooc thread first, but yes! :)

I'll read the IC thread first from now on.. 'snicker'
This message was last edited by the player at 03:49, Fri 04 Dec 2020.
Chaplain Wolf
player, 244 posts
I am a minister of death
praying for war.
Fri 4 Dec 2020
at 09:57
  • msg #987

Re: Sum Up!

By the way, I have in my off-time read up on Savage Rifts, and it's a remarkable improvement over a lot of stuff while retaining most of the positive of the Rifts feel. The Juicer feels like they have a clock, and burning the wick faster makes the Juicer more awesome. The Crazy is a class you might actually want to play without it being disruptive to the group, or insensitive to those who actually know what those mental disorders actually mean.

Few gripes, though. One is the absence of the Shifter. I did get my hands on what I am convinced is a fanmade version, but it was a Rifts unique class, and it isn't Core.

The other would be that the book is kind of afraid of itself in a way. It keeps trying to pretend that it is too cool to let itself go and be adolescent again - "Yes, I want to play a dragon, dammit!" This mindset is critical to running and playing Rifts, for better or worse, and the book doesn't go full in.

Although it does have the Hatchling Dragon as playable. That needs to be said.

The last thing is the Tomorrow Legion, the good guy group presented in the book. It just... really kind of feels like they don't belong in this setting. They are too nice.

I took the liberty of reverse engineering them using the Mercenaries book, and yeah, I did it, but I must emphasize how screwed they are anyways, because they are within one hundred miles of the CS's southern border in Arkansas. The moment the CS figures out Tolkeen refugees are amassing at a singular point, a heavily defended and fortified position south of them, what is the most likely outcome? I get the idealism they were going for, but considering that each continent has at least one existential threat, it felt like they missed the mark here.
Symeril
player, 129 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Fri 4 Dec 2020
at 11:27
  • msg #988

Re: Sum Up!

I've heard of Savage Rifts... not sure if it could wholly support all the weirdness of Rifts.  Rifts is HUGE...lots of material to convert or adjudicate!

As for the Tomorrow Legion... I understand your point... but the Cyber-knights kinda fit that roles in the world.  They only do so cause no one knows where they come from... they have no central place to which they can be attacked as a group.  Personally I think Lord Coake's main Cyber-Knight Monestery is likely in Psyscape... but I can't really confirm where it is.

The only way the Tomorrow Legion would work is if they found a secret hidden fortress to work out of and they kept it hidden and unknown... like Archie III is doing.  NORAD - Cheyenne Mountain comes to mind as an ideal place to hole up from ~ but I'm not sure that is already either in ruins or claimed by some other power faction?
Joran
player, 272 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 4 Dec 2020
at 22:53
  • msg #989

Re: Sum Up!

We know it isn't Area 51.  That's the Black Market.
Chaplain Wolf
player, 245 posts
I am a minister of death
praying for war.
Sat 5 Dec 2020
at 01:32
  • msg #990

Re: Sum Up!

It's actually specifically listed, but while I could see it in the Rifts setting, and I could see all of the good guy groups trying to put all their chips into one grand idea, I'm saying I think it would be doomed. Savage Rifts expects you to be heroic or antiheroic from the look and design, and actually makes it easier, while normal Rifts... not so much. I'm just saying that if the setting is consistent, they are screwed.

Lord Coake, for the record, was actually one of the people lending resources to this idea. On a distracted note, I find it amusing in a dark way who Lord Coake was played by. Most of the big NPCs were played by KS and his friends.

The head of the cyber-knights? His real life counterpart ripped the company off to the tune of millions.
Symeril
player, 131 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sat 5 Dec 2020
at 01:38
  • msg #991

Re: Sum Up!

Ouch. That's disappointing to hear.  No wonder there has not been anything more done with the Cyber-knights or Lord Coake detailed in any way.  So sad.
This message was last edited by the player at 01:38, Sat 05 Dec 2020.
Captain Neck Bite
GM, 362 posts
Vampires suck
Sat 5 Dec 2020
at 03:15
  • msg #992

Re: Sum Up!

Chaplain Wolf:
By the way, I have in my off-time read up on Savage Rifts, and it's a remarkable improvement over a lot of stuff while retaining most of the positive of the Rifts feel. The Juicer feels like they have a clock, and burning the wick faster makes the Juicer more awesome. The Crazy is a class you might actually want to play without it being disruptive to the group, or insensitive to those who actually know what those mental disorders actually mean.

Few gripes, though. One is the absence of the Shifter. I did get my hands on what I am convinced is a fanmade version, but it was a Rifts unique class, and it isn't Core."


Dude I love the Savage Worlds game engine. I used to run SW games exclusively and loved how simple the system was, and yet how deep you could take it. I ran Savage Rifts (you can get the books on RPG Drive as I recall) and we had a blast. With the point system and generic powers it's pretty easy to adapt any OCC/RCC that isn't in the Savage Rifts books.

At one point before Savage Rifts was available, my buddies and I would run SW games in the RIFTS world and adapt the OCC/RCC's over with extra point distribution and such and it worked fine.

SW has some fun bells and whistles too, like the Adventure Card Deck. Players get cards dealt to them before each game session and they can grant one off abilities, RP opportunities, and so on.
Cole
player, 372 posts
PB 12, MA 21
Gunfighter
Sat 5 Dec 2020
at 04:34
  • msg #993

Re: Sum Up!

Cole's turn to be ignored I guess ^_^

Just to be sure I got that the scene right, it's broad daylight and we are about to take a Skull Walker straight through town?
Nathaniel
player, 174 posts
Sat 5 Dec 2020
at 04:37
  • msg #994

Re: Sum Up!

Soooo, I have a couple of students and a co-sponsor for a club where high school kids want to play some table top role-playing games. However, they seem to want to run a different system every month or so. I would like to help provide them with that kind of experience to broaden their experiences. However, neither sponsor wants to go through the process, paperwork, or responsibility of raising money to purchase systems for the kids to play.

I have found Classic Marvel Forever as a website with all of the old Advance Marvel game system (Old FASERIP) available for free. I have also gotten the new FASERIP for free. Are there any other older RPG's that you all know about that I can get ahold of for free, that would be appropriate for high school students (ie 15-18 years old)?

I personally have the Marvel Universe RPG books that I can make available to the kids, but it is a single copy of the 3 books and only the 1 main. I have stacks of RIFTs books, but only a single copy of the main (20th Hard Cover) old copy before the UE. I have a crapton of Shadowrun books, almost all of the 2nd edition, but only 1 of the main for 2nd, 3rd, and 5th. I have the Amber Diceless books, but am uncomfortable letting 'kids' finger through them as they are of high personal sentimental value to myself. I also have the Robotech books....which is the RIFTs MDC system and the main Palladium book, but the latter is not something I want to help with.
Symeril
player, 135 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sat 5 Dec 2020
at 04:42
  • msg #995

Re: Sum Up!

Try the old West End Games-Star Wars D6 game. It's also free on line! But yeah Marvel Superheroes Rpg (FASERIP) was my very first rpg that I bought. That's a solid easy game to get into!
Symeril
player, 136 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sat 5 Dec 2020
at 04:44
  • msg #996

Re: Sum Up!

In reply to Cole (msg # 993):

Yup, a multi-ton war machine with a big white skull and multiple legs is following us down the street. You are not high or drunk...this is reality!
Chaplain Wolf
player, 248 posts
I am a minister of death
praying for war.
Sat 5 Dec 2020
at 04:47
  • msg #997

Re: Sum Up!

Look, it's this or the APC, unless we have a means of storing bulk equipment. He doesn't know if we are going to get something like the full-auto tripod-mounted grenade launcher he has in the Walker. If we do, we are going to want a place to put it until it is needed.

So, you can talk him out of this pretty easily. Wolf's default thinking is "I've got to do this myself", and he only considers getting others in on it if he realizes he can't, or shouldn't.
Nathaniel
player, 175 posts
Sat 5 Dec 2020
at 04:51
  • msg #998

Re: Sum Up!

HAHA the old Star wars, that will go over super well in the Mando climate we have right now. I have the main book for the revised edition in a box.....somewhere. Free is always nice.
Cole
player, 373 posts
PB 12, MA 21
Gunfighter
Sat 5 Dec 2020
at 05:05
  • msg #999

Re: Sum Up!

In reply to Chaplain Wolf (msg # 997):

So you're just worried about having a shopping bag big enough?

Well shoot, that's all you had to say! Wolf has been around to see Cole summon his portable closet a couple times now. He just hit 9th level too so it has plenty of room.

Leaving our big vehicles outside town not only draws less attention but also means they won't be confined to narrow streets, traveling down predictable lines of advance, making them too easy to ambush with things like IEDs.
Chaplain Wolf
player, 249 posts
I am a minister of death
praying for war.
Sat 5 Dec 2020
at 05:19
  • msg #1000

Re: Sum Up!

Chaplain would probably dismiss the probability of IEDs being set up in a pleasure city, and has zero expectation of a daylight attack as long as they are in a group. But if the portable closet can hold pretty much anything, he'd power down and leave the vehicle behind. With regrets, and he'd probably hug one of the legs with a whispered promise that he'd come back for Shelley.

For the record? OOC? I think the Spider-Skull Walker is the Alleged Vehicle, as it qualifies as a Master of None among mechanized units. But it's so unabashed and shameless in what it is.
Cade
player, 272 posts
Sat 5 Dec 2020
at 05:22
  • msg #1001

Re: Sum Up!

There's an entire section on Drive Thru RPG that's "pay what you want".

I can't make any recommendations regarding what may be in it but it's probably worth a look.
St. John-Smythe
player, 61 posts
PB 6 / MA 9
Doesn't know himself.
Sat 5 Dec 2020
at 05:33
  • msg #1002

Re: Sum Up!

In reply to Nathaniel (msg # 994):

My first experience was with fantasy role playing (D&D), but I think a similarly written system set in a fictional future is a better place to start. I would recommend either Traveler or Star Frontiers. FWIW Classic Traveler is $0 at DrivethruRPG.
Symeril
player, 137 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sat 5 Dec 2020
at 05:41
  • msg #1003

Re: Sum Up!

In reply to Chaplain Wolf (msg # 1000):

We're not debating the Spider Walker's combat usefulness... and I beg to differ.. the spider walker is a tank that can literally travel over ANY terrain {hills, mountains, water, swamp, desert} with no reduction of speed or maneuverability, carries decent firepower AND can carry a squad of troopers with space for a small arsenal of weapons!

... BUT its NOT SUBTLE!

Symeril has already tried to convince you its not a good idea to march the Skull Spider Bot down the streets. It SCREAMS for one ~ {The Coalition is here!} but it mostly says someone with firepower is in town... when we're trying to stay under the radar.

'Shrug' Chaplin ignored her so she let it go and just prepared for the INEVITABLE trouble it would cause.

Robert has already said the people with tattoos are servants of the Vamps.. their daytime spies.. marching in with a large arsenal of weapons on display or a Robot Combat Vehicle will get their attention!

Why do you think Symeril put on her light 'Medics' armor and light weapons in town when she went out to shop? She did not want to draw attention or tip her hand with how much firepower she really does have.
This message was last edited by the player at 05:43, Sat 05 Dec 2020.
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