Just in Case Rolls (JIC) and Combat Posts
Periodically, I'll ask for Just in Case (JIC) rolls. These are used, well, just in case I need them.
JIC Roll:
Post a Perception Roll. (D20)
Post a Just in Case Saving Throw roll (D20). (JIC)
Post a Just in Case Skill roll (d100). (JIC)
COMBAT POSTS:
In the event of combat, describe what you are doing, then roll initiative. Make all of your attack/parry or dodge rolls. You can roll as many parry rolls as you have attacks. Dodges use attacks as usual, unless you have auto-dodge. If you don't roll initiative then your character will act last. If multiple people do not roll initiative, then I will roll to see what their action order is. In the event only a couple folks have posted then I will roll the dice to decide who your opponents target. If your post rate is slow during combat, I won't ever kill your character, but you may log in and find that you are a bit mangled. But don't worry, I want you to live.
Example:
Space Cowboy steps into the hallway. He has a laser gun that make an odd pew pew noise, but he got it for an excellent price and thus fires at his sworn enemy.
16:57, Today: Secret Roll: Space Cowboy rolled 10 using 1d20+3. Initiative
16:57, Today: Secret Roll: Space Cowboy rolled 7 using 1d20+3. LASER GUN!!
16:57, Today: Secret Roll: Space Cowboy rolled 22 using 1d20+3. LASER GUN!!
16:57, Today: Secret Roll: Space Cowboy rolled 16 using 1d20+3. LASER GUN!!
16:58, Today: Secret Roll: Space Cowboy rolled 22 using 1d20+3. Parry.
16:58, Today: Secret Roll: Space Cowboy rolled 17 using 1d20+3. Parry.
16:58, Today: Secret Roll: Space Cowboy rolled 19 using 1d20+3. Parry.
16:59, Today: Secret Roll: Space Cowboy rolled 16 using 3d6. Damage.
16:59, Today: Secret Roll: Space Cowboy rolled 9 using 3d6. Damage.
16:59, Today: Secret Roll: Space Cowboy rolled 13 using 3d6. Damage.
This message was last edited by the GM at 02:48, Wed 11 Nov 2020.