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03:04, 20th April 2024 (GMT+0)

Gear and Equipment.

Posted by Captain Neck BiteFor group 0
Captain Neck Bite
GM, 7 posts
Vampires suck
Tue 21 Apr 2020
at 03:13
  • msg #1

Gear and Equipment

Central place to store your stuff.
Reverend Deborah Walker
player, 10 posts
Preacher
Peacemaker-Sort
Thu 30 Apr 2020
at 22:22
  • msg #2

Gear and Equipment

Custom fitted NG "Maverick" Riding Armor with Full Helm (Christian Crodd on Plus Stylized Color for a Reverand black with white), black/white hooded robe for traveling, two sets of white silk robes for sermons, quality cowboy hat, boots, sunglasses, tinted goggles, air filter, a megaphone (for sermons), flashlight, notepad and pens or markers, post Rifts Bible with case, large wooden cross, small silver cross on a chain, six wooden stakes and a small mallet, pocket magnifying glass, pocket language translator, first-aid medical kit, RMKS Robot Medical Kit, a skin of wine, cigarette lighter, pocket mirror, a pair of handcuffs, 50 feet of lightweight rope, utility belt, knapsack, backpack, and three canteens, survival knife, hand ax (tool), Bandit BigBore Sawed-Off (Called Moses), 3 Full Drums of Shells, IP-10 Ion Pistol, 2 Long Clips.

Trade Good: 600 Credits
Universal Credits: 1,000
This message was last edited by the player at 16:32, Sat 30 May 2020.
Cole
player, 49 posts
PB 12, MA 21
Gunfighter
Sat 9 May 2020
at 14:01
  • msg #3

Gear and Equipment

Captain Neck Bite:
Our heroes pick through the muck and goo. Mikhail does an impromptu autopsy and finds that while the bugs appear able to digest organic matter, non-organic matter is not digested. They likely excrete it at some point. In this case, some armor, gins and ammo become available.

GM: You find 4 suits of Bandito armor with 40MDC each.
    You find one Bandit LP1 Laser Pistol, and 4 Bandit IP-10 Ion Pistols.

This should make it easier to find items we salvage. We can update this as we go and not have to search through potentially dozens of posts and multiple threads.
Joran
player, 40 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 9 May 2020
at 14:28
  • msg #4

Gear and Equipment

WEAPONS
Customized TW Hellfire Shotgun
Customized 12 gauge Semi-Automatic Shotgun
Customized Bandito Big Bore Long Barrel
WI-GL 21 grenade rifle
Ogre-sized Silver-plated MD Knife
Ogre-sizes Ironwood Staff
Ogre-sized Neuro-mace

AMMUNITION
10 magazines 10 shells 12 gauge buckshot, 200 boxed
5 magazines 10 12 gauge slugs, 100 boxed
25 shell bandoleer silver-plated 12 gauge slugs
5 magazines Big Bore shells
3 magazines 40 fragmentation
2 magazines 40 armor piercing

NON-WEAPON EQUIPMENT
2 set(s) casual travel clothing
Wardrobe of expensive, fashionable clothing
Sunglasses
Sleepingbag
Backpack
Utility/ammo belt
Custom thigh holster for BB Long Barrel
Custom Back of belt holster for TW Hellfire
Air filter
Gasmask
Personal items
2 canteens (2 quart)
7 day(s) rations
NG-S2 Survival Kit

ARMOR
Branaghan Armor

Branaghan Duster (shredded)

VEHICLES:
Modified Mountaineer ATV
     Modified also as a mobile home.
Nathaniel
player, 29 posts
Sat 9 May 2020
at 14:56
  • msg #5

Gear and Equipment - LOOT

LOOT

Bandito armor with 40MDC (4)
Bandit LP1 Laser Pistol
Bandit IP-10 Ion Pistols (2)
200,000 credits
8 Wilks Laser Pistols. 1d6 MD, Range 1000 feet.
20 Explosive Grenades. 3d6 MD.
75 short E-Clips
3 Urban Warrior Armor: MDC 50, -10 Prowl
2 Plastic Man Armor: MDC 35, -10 to prowl
1 Crusader Armor: MDC 55, no prowl penalty
This message was last edited by the player at 22:41, Mon 01 June 2020.
Cole
player, 87 posts
PB 12, MA 21
Gunfighter
Sat 6 Jun 2020
at 08:42
  • msg #6

Gear and Equipment - LOOT

Loot from the Ricky job
Captain Neck Bite:
Our heroes pick through the muck and goo. Mikhail does an impromptu autopsy and finds that while the bugs appear able to digest organic matter, non-organic matter is not digested. They likely excrete it at some point. In this case, some armor, gins and ammo become available.

GM: You find 4 suits of Bandito armor with 40MDC each.
You find one Bandit LP1 Laser Pistol, and 4 Bandit IP-10 Ion Pistols.

Looking through the OOC thread, I saw where Deborah kept 1 of the IP-10 Ion Pistols and 2 short e-clips.


Captain Neck Bite:
Loot: 200,000 credits
8 Wilks Laser Pistols. 1d6 MD, Range 1000 feet.
20 Explosive Grenades. 3d6 MD.
75 short E-Clips
3 Urban Warrior Armor: MDC 50, -10 Prowl
2 Plastic Man Armor: MDC 35, -10 to prowl
1 Crusader Armor: MDC 55, no prowl penalty


Captain Neck Bite:
Meanwhile, Cole and Zeke head to the nearest merchant to offload some loot. The merchant is a lizard man with a pointed snout and black eyes.
8 Wilks Laser Pistols. 7000 credits each
20 Explosive Grenades: Not interested
75 short E-Clips: Not interested
3 Urban Warrior Armor: 28000 credits each
2 Plastic Man Armor: 12000 credits each
1 Crusader Armor: 29000 credits</b>


Meanwhile, the lizard man sees that Cole has more gear and offers to buy them as well.

GM: (1)LP1 - 20,000 credits each - 15k each
(3)IP-10 - 12,000 credits each - 9k each
(4)Bandito Armor - 10,000 credits each - 7500 each

</quote>

Captain Neck Bite:
GM: Bounty - 75,000 credits


Total credits: 550,000

Looks like Cole still has more of the loot to sell, specifically the undigested stuff we got from killing the Grigleapers. There is nothing in the post from the GM that mentions the Lizardman rejecting that stuff so we will see if he or someone else wants to buy it. Once that is done, if any of it is sold, I'll update the total again and then we can divide up the shares.

EDIT: Updated to reflect the sale of the stuff from the Grigleapers.

EDIT Sep 24, 2020: +200,000 for the reward for Ricky.

Current Total: 750,000
This message was last edited by the player at 00:26, Tue 15 Sept 2020.
Symeril
player, 104 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Thu 26 Nov 2020
at 03:31
  • msg #7

Gear and Equipment - LOOT

Treasure list:

{Campaign Thread: Lone Star: msg #40}
GM: You find 4 suits of Bandito armor with 40MDC each.
    You find one Bandit LP1 Laser Pistol, and 4 Bandit IP-10 Ion Pistols.

{Campaign Thread: Lone Star: msg #135}
Mikhail - You find 8 high explosive grenades. They do 3d6 MD.

{Campaign Thread: Lone Star: msg #163}
Loot: 200,000 credits
8 Wilks Laser Pistols. 1d6 MD, Range 1000 feet.
20 Explosive Grenades. 3d6 MD.
75 short E-Clips
3 Urban Warrior Armor: MDC 50, -10 Prowl
2 Plastic Man Armor: MDC 35, -10 to prowl
1 Crusader Armor: MDC 55, no prowl penalty

{Campaign Thread: Lone Star: msg #195}
8 Wilks Laser Pistols. 7000 credits each [SOLD]
3 Urban Warrior Armor: 28000 credits each [SOLD]


2 Plastic Man Armor: 12000 credits each [SOLD]
1 Crusader Armor: 29000 credits [SOLD]

{Campaign Thread: Lone Star: msg #200}
GM: Bounty - 75,000 credits

{Campaign Thread: Lone Star: msg #203}
GM: (1)LP1 - 20,000 credits each - 15k each [SOLD]
(3)IP-10 - 12,000 credits each - 9k each [SOLD]
(4)Bandito Armor - 10,000 credits each - 7500 each [SOLD]

{Campaign Thread: Lone Star - WALMART: msg #347}
5 silver crucifixes (2d6 to vamp HP)
10 wooden daggers (1d6 damage to vamp HP)
1 NG 202 Rail Gun with wood ammo. (1d4 MD, or 3d6x10 H.P to vampires)
6 Metal Pump Style Sawed Off Water Shotgun (4d6 HP to vamps)
Belt of Holy water vials. 10 vials. (3d6 HP to vamps)
2 TW Storm Flares (fired into the air 2000 feet high causes a rainstorm that lasts 1d6 minutes. 4d6x10 hp for every half melee round vamp is exposed)
4 necklaces of dried garlic

Each weapon comes with a hip tank. But they are all currently empty. A full tank adds 40 shots to smaller weapons, and 20 shots to the rail gun.

Various credit sticks amounting to 150,000 credits

{Campaign Thread: Vampire Kingdoms: msg #101}
3x ATV {Destroyed}, 3passengers each [1x driver, 2x gunmen]
They find some basic mega damage rifles, and the turret gun in the salvage ATV still seems in working order. Nathaniel is able to salavge two tires from the wrecked ATV's, and they find two spares in the salvaged one.

GM: Gun Turret does 6d6 MD and can "spray" across a group for AOE damage.

9x Basic MD rifles take standard e-clips and do 3d6 damage.

{Campaign Thread: Vampire Kingdoms: msg #280}
Estimated - 2 tons Tree Lumber
Nate and Niel head out to use a MD-Torch on a couple of trees and bring back some nice sections to use for ammo later.
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