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15:43, 2nd May 2024 (GMT+0)

Campaign Thread: Vampire Kingdoms.

Posted by Captain Neck BiteFor group 0
Captain Neck Bite
GM, 147 posts
Vampires suck
Fri 17 Jul 2020
at 03:11
  • msg #1

Campaign Thread: Vampire Kingdoms

Outside the cave stretches a rocky desert as far as the eye can see.

GM: What do you do?
Cole
player, 133 posts
PB 12, MA 21
Gunfighter
Fri 17 Jul 2020
at 04:16
  • msg #2

Campaign Thread: Vampire Kingdoms

Cole wondered what 'nest' Zeke could be talking about, as he bent down to pickup the fallen scroll. He unrolled it and tried to read it.

OOC
No Cole isn't crazy or stupid, he just never sensed vampires or saw them and no one has come out and said anything to him about vampires.

Chaplain Wolf
player, 7 posts
I am a minister of death
praying for war.
Fri 17 Jul 2020
at 05:04
  • msg #3

Campaign Thread: Vampire Kingdoms

"For all the good the garlic did anyone here." Wolf finally spoke since meeting the others. His accent was strange, like a hybrid of two dialects from the far north and the locals. He addressed Joran, since his opinions carried over the misgivings of the others. "I'm Lieutenant Chaplain Wolf, CSA. We need to return for our vehicles before the sun goes down. After that, any bloodsuckers we missed will tear them open like tin cans."

"I should give a report to my superiors, but I will leave certain details about you out of it. The vampire is the bigger threat until we get out of here." He looked to Cole, with a strange cold look in his eye. "Did you field strip my unit? It is their service tags I will be needing for myself, but their weapons and armor don't do anyone any good just left in there. I'd rather someone willing to kill enemies of humanity, like you, be the heirs of their equipment."
Cade
player, 99 posts
Fri 17 Jul 2020
at 05:19
  • msg #4

Campaign Thread: Vampire Kingdoms

Cade kept inside the mouth of the cave.

She noted the various warding herbs and purposefully avoided disturbing them.

She didn't remember a desert behind the building they went into, so she assumed they had been shifted somewhere.  Where, was the question.

So Cade took a look around to try and see if anything might suggest where they were in relation to where they had been.  Since magic was involved, even if she could just confirm they hadn't ended up on another world, that would be something.

She also tried to recon what time it was, since knowing how long until night fell was probably important.

Cade rolled 49 using 1d100.  Land Navigation@65
Cole
player, 134 posts
PB 12, MA 21
Gunfighter
Fri 17 Jul 2020
at 18:13
  • msg #5

Campaign Thread: Vampire Kingdoms

Cole looked up from his reading of the scroll at the Coalition soldier that had spoken to him. He could have gone the rest of the day without speaking with either of the CS city slickers, truth be told but the man, Wolf he said his name was, had seen fit to speak to him in at least a civilized if not polite manner. According to The Code, that meant he had to respond in kind until or unless the man disrespected him or The Code. There was also the little fact that his momma had raised him with 'right proper manners' and even if'n she weren't here to know, he would do her proud and exchange civilized words with the man. "Don't mean I have to like um though," he thought as he suppressed the urge to spit before speaking to Lieutenant Chaplain Wolf of the high and mighty CSA.

"Can't say we did," he says to Wolf. "You and your boys showed up bout the time we found the bodies. Didn't have time to take anything even if we wanted to. Now then, what's all this about vampires?"
Captain Neck Bite
GM, 151 posts
Vampires suck
Sat 18 Jul 2020
at 03:09
  • msg #6

Campaign Thread: Vampire Kingdoms

The scroll is a map, of sorts. It is worn by age and dust, but it seems to point to an oasis somewhere far from here, perhaps a day or two walking.

Meanwhile, Cade tries to get her bearings on where they are. It was night when they were in Dallas, and yet it is day here. Everything about this area suggests they are still on their home planet, though. Perhaps they slipped through time and space?

Her best hunch is that they are south of Dallas, maybe even south of Texas, which would place them somewhere in Mexico.

GM: What do you do?
Chaplain Wolf
player, 9 posts
I am a minister of death
praying for war.
Sat 18 Jul 2020
at 03:27
  • msg #7

Campaign Thread: Vampire Kingdoms

"Damn. I was hoping you had some information about the leeches. Apparently, we both learned all we were going to learn about them at knife point. The knowledge that they can die was a pleasant surprise." Those things didn't react right to silver, as far as Chaplain was concerned - it tore them up, same as any bloodsucker, but they just kept going without concern. He wondered if anything they had just acquired was going to matter. Vampires that stockpile the things that kill them really aren't worried about those things...or they are aiming to kill their own.

He noted the...what the hell was she? Dog Boy? Some kind of D-Bee that just looked like one? Either way, they were already making notes, doing what he was merely thinking.

He left the cave, considering the cache they had just acquired, and began looking for high ground. Once found, if any, he was going to survey the horizon with his bionic eye, and if he found no sign of hostiles or even life, he was going to jump to the highest nearby point, and search the horizons again. With no high point, he would consider his scan of the environs complete after a visual scan, and begin the next part of the plan.

While looking around, he asked his question to anyone listening. "You folks have names, like we do in the States? I've caught Cade, Zeke, and Joran so far."

He kept the names Hoss and Mikhail to himself. He figured they were dead, from the yelling about them.
Joran
player, 107 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 18 Jul 2020
at 04:10
  • msg #8

Campaign Thread: Vampire Kingdoms

It seems to me, the ogre rumbles just after finishing his ration pack, that this is someone's idea of a safehouse, if you are trying to stay safe from vampires.  Perhaps we should stay here until we get our bearings, figure out where we are and how to get back.
He collects his trash to stuff into his pack.  Garlic around the entrance.  Water guns.  Crosses.  I have to wonder what other protections there are here.
Julia 'Miss' Hart
player, 4 posts
Sat 18 Jul 2020
at 12:27
  • msg #9

Campaign Thread: Vampire Kingdoms

Miss intention was hard to tell through the black, faceless mask of her armor. But when the other one started talking, she relaxed visibly. Hands coming off her rifle, letting it hang from a strap around her shoulders. The offered food gets ignored for the moment, though. Because, frankly, there were other things to worry about.

A few hustling steps bring her toward the mouth of the cave. "Ah... Shit," she mumbles, voice quiet and with a bit of crackle as it broadcast's from the armor's sound system. She kneels down, inside the mouth of the cave. Compass coming off her belt as her finger begins to draft through the dirt.

OOC:
Land Navigation (72%): 08:26, Today: Julia 'Miss' Hart rolled 68 using 1d100.  Land Nav
Wilderness Survival (64%):
08:27, Today: Julia 'Miss' Hart rolled 59 using 1d100.  Wilderness.
Identify Plants (64%): 08:27, Today: Julia 'Miss' Hart rolled 92 using 1d100.  Plants.

Wanting to know exactly where we are, how far we are from where we were, and as much as possible as to what's between the two points. Also what time it is.

Ezekiel 'Zeke' Holliday
player, 50 posts
Sat 18 Jul 2020
at 14:56
  • msg #10

Campaign Thread: Vampire Kingdoms

Zeke shook his head grinning, "Good luck LT Chaplain Wolf, since we ain't rightly sure where we are, at findin' your ride before dark. Yeah, us folks all got names like in the states. you ain't special in that regard. We lost people, you did too. So, sorry for that. Never easy to lose a man."
Cade
player, 101 posts
Sat 18 Jul 2020
at 15:54
  • msg #11

Campaign Thread: Vampire Kingdoms

Cade watched the two soldiers as they made their way to the mouth of the cave.

She then headed back down inside.

"Joran's right.  This place is safe, or at least safe as anything we are probably going to find."  Cade stated.

"I think we're south of where we were.  Don't know how far south, might be far enough that we're past Lonestar."
Nathaniel
player, 73 posts
Sat 18 Jul 2020
at 18:10
  • msg #12

Campaign Thread: Vampire Kingdoms

Nathaniel looks at the rest of the group and says "Do we really want to know where we are, if we are still on our Earth? If so, I will need somebody with a shiny mirror like object to stand outside in the sun."

If somebody volunteers, he will have them reflect the mirrored object straight up. He takes off his helmet inside the mouth of the cave, turns into light, flies outside the cave and then shoots straight up like a laser beam of light about 5 miles straight up. From there he figures out where they are generally or specifically depending on the obvious land marks that can be seen form that high up. If he needs more altitude, he gets it. Meanwhile, he enjoys the natural sunlight!
Cole
player, 139 posts
PB 12, MA 21
Gunfighter
Sat 18 Jul 2020
at 18:13
  • msg #13

Campaign Thread: Vampire Kingdoms

"Alrighty, seems I missed something. Ya'll going on and on about vampires but I ain't seen none yet today. Somebody want to fill me in?"
Joran
player, 111 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 18 Jul 2020
at 19:33
  • msg #14

Campaign Thread: Vampire Kingdoms

Joran volunteers to go outside with Nathaniel, stopping for a moment with the CS troops.  Than you for not attempting to kill us like most of your fellows would.  I also apologize for using my powers on you before.  Like I said, I just wanted to avoid a big fight between us all, and I will not do that again without your express permission.
He then continues out of the cave, being careful to avoid messing up the protections set at the entrance.  Holding the mirror in hand, he marvels at Nathaniel's abilities every time he sees them in use.  Especially when he absords or produces one of his "brothers"
When Nathaniel returns, the ogre queries, What have you figured out?
Cade
player, 102 posts
Sat 18 Jul 2020
at 23:20
  • msg #15

Campaign Thread: Vampire Kingdoms

"There was a few, I think, back where we were in that basement, but they might not have been.  Something was off about them."  Cade informed Cole.

"And, someone worked to make this, I assume, a refuge from vampires.  Strung garlic all over the entrance, plus, obviously..."  She finished motioning towards the cache of anti-vampire equipment.

"Might be this area has a vampire problem.  It'll make it harder to get back to Dallas if that's the case."
Chaplain Wolf
player, 15 posts
I am a minister of death
praying for war.
Sun 19 Jul 2020
at 02:42
  • msg #16

Campaign Thread: Vampire Kingdoms

Chaplain spoke quietly into his radio, nearly a whisper, directly to Julia. +When you have a moment, I'd like your professional assessment of this cave's value as a weapon's cache. I might need to lighten my load a bit, but I intend to return for it.+

He was glad the faceplate was down, because Zeke's transformation caught him off guard and he did not want anyone else to see what would have probably been an expression of surprise. He took a note of chanting, words, gestures - and if none, he resolved to keep a closer eye on Zeke, because he didn't know of any psychic powers that did that.

He was also taken aback by Joran's admission of power usage, and he quickly zeroed down what that power was, given where his mind was already going. No waving or strange chants, or I would have blown him up immediately and we would not be talking. Psionics, probably mind control - likely why I couldn't find the emotions needed to properly interact with him until just now.

"Don't mention it. It was crazy in there." He kept his tone flat and lacking in surprise. No need to be antagonistic, and I can swallow my pride for now. If the big psion decided it was time to seize his mind again, he was wondering if he plausibly could stop it - although he hoped he'd put up a better mental fight next time, so that he could simply kill Jozan if they ever tried that again.

Of course, given what they were dealing with, Jozan might not be the first suspect if he felt his mind under assault.

He decided to add to Joran's report to Cole. "The leeches talk a big game and fancy themselves wolves, but they don't normally fight to the death, and when they find out they have met someone packing silver who's as hard as them, they piss their pants, change their shape, and flee like the coyotes they really are. Or at least the ones I've dealt with in the past did. These ones didn't do any of that."

"And whatever the hell they were, they could come in here the same way we did. The garlic wouldn't have stopped them from doing anything except leave through the front entrance, if that, and the vampire killing weapons would be on their side, in their hands. This might not be a hiding hole for a desperate survivor or a resistance. It might be a terror cell, a base, for those things back there."
This message was last edited by the player at 02:43, Sun 19 July 2020.
Cole
player, 142 posts
PB 12, MA 21
Gunfighter
Sun 19 Jul 2020
at 03:30
  • msg #17

Campaign Thread: Vampire Kingdoms

Cole tips his hat back at Cade's words. He had known the strange Dog Girl for a while now and she wasn't one to spoke easy or kid about something like that. She also knew a thing or two about Undead critters. All of that told him he should take her claim seriously. Which left him with a problem, since from time out of mind, his people could feel whenever Vampires were nearby, and he hadn't felt a thing.

"So maybe they weren't true vampires or at least not the vampires we are used to," he thought to himself. "Not that it matters much right now. They are there and we are here." He proceeded to remind his companions of that. "Well, whatever they were, and I ain't saying they weren't vampires, they are back there and we are here, wherever here is exactly." He jerks a thumb at the cave entrance, "and where here is, has a whole lot of sunlight right now. Ain't no vampire made yet that can handle that much sunlight."

He tips his head at the chest and its still unclaimed items. "This whole place is just the next stop on the path to wherever the real treasure is." He holds up the scroll and map contained on it. "We might not know where we are but we do have a map on how to get to the treasure. We don't know if'n those vampires or whatevers can follow us so rather than stand here yaking about it, let's get out and use the sun to put as much distance between us and this cave as we can. We'll find the treasure, then get back to Dallas and then maybe back to Worth." He looks at the two Coalition soldiers. "Ya'll are free to go about your business. We came here to collect on a treasure, not fight you boys. You want to leave peaceful like, I ain't gonna stop you."
Captain Neck Bite
GM, 153 posts
Vampires suck
Mon 20 Jul 2020
at 01:48
  • msg #18

Campaign Thread: Vampire Kingdoms

Nathaniel is able use a team member's reflective surface to turn to light and shoot up into the sky. He can tell that they are no longer in Dallas. For that matter, they are no longer in America. Stretching out in every direction is rocky desert dotted with settlements, villages and what look like some larger cities.

Meanwhile, Julia is able to surmise, based on the landscape and vegetation, that they must be somewhere in Mexico.

But why did a portal from Dallas lead here?

GM: What do you do?
Chaplain Wolf
player, 16 posts
I am a minister of death
praying for war.
Mon 20 Jul 2020
at 03:24
  • msg #19

Campaign Thread: Vampire Kingdoms

"At least it will be true when I describe you as scavengers." Chaplain's tone indicated a casual relief. He pointed up. "That - unfortunately - is holding our most likely way back, and I'm not sure if you all understand exactly how we got here in the first place. So step one, get information. I'm going to see if anyone's chatting on the airwaves."

He started fiddling with his headjack, listening to radio frequencies, starting with CB ranges, and slowly expanding along the FM ranges. AM was hard to trace locally.

His own message to Corporal Hart would have been nearly impossible for anyone not on a Coalition channel, and in their case, they'd have to been almost right there, listening.

His current objective was simple - find any existing radio frequencies, track them to a source, and don't throw up any signals that would accidentally be overheard by anyone else.

He popped his face-plate up to look at Cole, although he was looking past him, concentrating on something else. Still, he felt Cole might need to see a face to realize there was, in fact, a human being under here. "So, I'm sure we have something we can bond over while we are together for the moment. For example, in the states, even among enemies, it is considered rude to not introduce yourself. Is that true out here?"

OOC: 22:05, Today: Chaplain Wolf rolled 40 using 1d100.  Radio: Basic - base TN 75.
22:07, Today: Chaplain Wolf rolled 100 using 1d100.  Electronic Countermeasures - base TN 60.
Well. At least to my knowledge, critical failures are not a thing. In another game, that roll would have amazing for a different reason. I can probably find a working signal if there is one, but my tracking of it is "no", unless some circumstance is giving me a high enough bonus to ECM that rolling was unneeded.

Cade
player, 103 posts
Mon 20 Jul 2020
at 04:56
  • msg #20

Campaign Thread: Vampire Kingdoms

"Alright, so we either need to leave now, and try to make it to the spot on the map before sunset, or we commit to staying here and trying to gather more information."  Cade stated.

"It won't do us any good to waste hours fucking around with the magic shit that brought us here, then decide to leave.  If we're staying, we're spending the night."
Cole
player, 143 posts
PB 12, MA 21
Gunfighter
Mon 20 Jul 2020
at 07:04
  • msg #21

Campaign Thread: Vampire Kingdoms

Cole wasn't sure what to make of lieutenant Wolf. All of the Coalition soldiers he had ever met were always the shoot first, shoot again and if anything is still alive, shoot some more, types. At least when it came to anything or anyone non-human or human but magic. Of course he seemed smart enough to know he was way, way out of range of any help from the rest of the Coalition. Maybe that was why he was playing all nice like, going on about introducing yourself to your enemies.

OK fine, if he wanted to pretend to be nice, Cole could pretend too. "My name is Cole, lieutenant, Cole Adamos." He tipped his hat towards the man, in recognition of Wolf having lifted his helmet's face plate.

The bare minimum of courtesy having been observed, Cole turned his attention to Cade. "Whether we make it to the treasure before night or not, don't matter much. We can't stay here though. We got no clue if those vampires can use the same way we did to get here inside this cave. Kinda hard to defend against a threat that can just suddenly appear with no warning right in the middle of you. We also lost out rides so unless someone has a trick up their sleeves, we are walking. Best we put as many steps between us and here as we can, maybe find somewhere to hole up we won't be worried about vampires or zombies or whatever just magically appearing right up on us."
Julia 'Miss' Hart
player, 5 posts
Mon 20 Jul 2020
at 14:46
  • msg #22

Re: Campaign Thread: Vampire Kingdoms

Chaplain Wolf:
Chaplain spoke quietly into his radio, nearly a whisper, directly to Julia. +When you have a moment, I'd like your professional assessment of this cave's value as a weapon's cache. I might need to lighten my load a bit, but I intend to return for it.+


+Anything you leave here you're never seeing again,+ is Miss' reply over the channel as she stands up, turning back into the cave.


"Good news! We're all gonna die in the desert!" she declares to the other residents of the cave as she looks them over. They seemed to be peaceful enough. At least, they were before they knew the situation.

"Far as I can figure, based on the landscape, some of the plants I know, and just my own overwhelming optimism, is we're a good three to four hundred clicks south of where we were, oh, I dunno, fifteen minutes ago? That puts us way off the map, LT," Miss explains, a little laugh following it.

"If we start walking north now, today, and don't get eaten by... Something? It's weeks on foot. And that's for those of us have got a cooling system," she raps her knuckles against the white rib cage of her armor. "For those of you in leathers and fur? Fucked if I know, but good news is you'll have less of a ways to walk."

"We need to take an inventory. What we have for supplies, water especially. Ammo. Trade goods. Probably establish an engagement stance toward the locals, LT."
Nathaniel
player, 75 posts
Mon 20 Jul 2020
at 15:24
  • msg #23

Campaign Thread: Vampire Kingdoms

Once Nathaniel is back down, enters his armor as light in just the right position, and then turns back into his normal self. Grabbing his helmet he heads back down to the rest and tells them all what he saw. Looking at the map he lets the others know about what kind of overall terrain they will be slogging through. He seems much more animated than before.

He shares that on his back is an extra drum of ammo, a extra battery for the armor, two ration packs, one canteen a gulp or two low on water, and two thousand credits. He explains the credits are mostly for bribes, when needed on a mission. He notes he has only 4 days worth of power for the armor without a recharge, which takes 1 hour per two days worth of battery life.
Captain Neck Bite
GM, 154 posts
Vampires suck
Mon 20 Jul 2020
at 15:27
  • msg #24

Re: Campaign Thread: Vampire Kingdoms

A high pitched squeal comes from Chaplain's headset as he fiddles with it. He swoons a bit, the sound even bothering the others.

"Well, that's an unpleasant sound," says a gravelly voice. An old, reptilian mage in a light brown robe has entered the cave.

He emanates magical ability, but for those sensitive to it he does not appear to be evil.

GM: Chaplain - Critical fails are totally a thing in my games. -1 to strike, parry and dodge for a few minutes, hehe.

All - Are you all at the mouth of the cave? If so, that's where reptile man is too. If not, he is inside with you. I got a little fuzzy on who is where.

What do you do?

Nathaniel
player, 76 posts
Mon 20 Jul 2020
at 15:46
  • msg #25

Re: Campaign Thread: Vampire Kingdoms

Nathaniel swings around to face the reptilian mage looking being. The railgun in his hands does not point at the mage, but it swings with him, pointed towards the floor.

"Greetings friend....who might you be?"
Joran
player, 112 posts
Yes, I'm an ogre...
...And a Mind Melter
Mon 20 Jul 2020
at 18:58
  • msg #26

Campaign Thread: Vampire Kingdoms

Joran brings his hands up to his ears at the feedback sound from the CS soldier's radio, not even thinking about how loud it had to be to Chaplain Wolf, since he is wearing the helmet.  At the sudden appearance of the mage-appearing lizard, Joran turns to look at him, or her, in surprise, though he did not seem to be worried.  His Sixth Sense had not gone off to warn him of danger.  He keeps a hand within easy reach of his Big Bore, neural mace, and knife, just in case.
Would this be your safe-place and cache?
Cole
player, 144 posts
PB 12, MA 21
Gunfighter
Mon 20 Jul 2020
at 22:47
  • msg #27

Campaign Thread: Vampire Kingdoms

Cole had listened to the Coalition woman speak her piece and wondered what in the hell she was going on about. "Leathers and fur? Something wrong with her eyes?" Everyone, including Cade, was wearing body armor, though to be fair, she did have fur underneath it what with being a Dog Girl and all. It was also true he wasn't wearing his helmet at the moment but he did have it handy, preferring to wear his hat and not close himself off from the air.

When she had said what she was going to say, he ignored most of it and focused on the one part that made sense. "We are good for water, if'n you don't care about it coming from magic," he says to her. "So it sounds like you two are fixing on joining us, is that it?"

And right about then was when the strange lizard man showed up with no warning, radiating magic. What he had said would happen, did; someone just popping in with no warning. Fortunately they were all awake, armed and he didn't seem like he meant to cause much trouble. Cole split his attention between the lizard mage and the CS soldiers, making sure to keep himself out of a line of fire between them. He didn't try to talk to the mage though, he figured Joran and Nathaniel were talking to him enough, no point in badgering him more.

OOC
Today: Cole rolled 18 (19 for vampires) using 1d20.  Perception.

Cole still has his rifle in one hand but it isn't being aimed at anyone, just held in the low ready.

Wolf and Julia: Me the player has nothing against you guys, just to be clear. Cole is not a fan of the CS as you might have guessed though so that is why he isn't especially friendly towards your characters. Give it time and some trust building episodes.

Cade
player, 105 posts
Tue 21 Jul 2020
at 01:58
  • msg #28

Campaign Thread: Vampire Kingdoms

"Sounds more like they want to start walking north, and leave us to get fucked."  Cade commented to Cole.

"Which, fine by me, since I'm guessing we're not heading back north to get where we need to go anyway."

Since there hadn't been a consensus as to whether some or all of them were leaving sooner versus later, Cade unshouldered her pack and squatted down next to what was left of the contents of the chest after everyone else had claimed whatever they thought would be useful against the implied threat the gear represented.

She unbuckled the slim armored vambrace she wore over her EBA on her right arm and restrapped it to the left, then from her pack she pulled out and reassembled what looked like a TW version of a Coalition FIWS and strapped it in place in the space she'd just made vacant.

Cade then began dealing with the remaining anti-vamp gear, either loading it into her pack or strapping it to the outside.

Waste not, want not.
Chaplain Wolf
player, 17 posts
I am a minister of death
praying for war.
Tue 21 Jul 2020
at 02:06
  • msg #29

Campaign Thread: Vampire Kingdoms

Chaplain winced, and simply - and quickly - flipped the face mask back down. Sound filtration upgrades would not have held that little malfunction off. He caught most of what was said, at least.

So he sat tight. For now. Cade seemingly just straight up did not care about the new being's arrival.

There was a radio signal in the area, but nothing that made sense yet. He couldn't add much to the conversation, yet, and no one else was pulling weapons. And he didn't know if this new being was friend or foe yet, so he was going to be tight lipped, with one exception. "Lieutenant Chaplain Wolf, CSA. Nice bolthole you've got here."
Ezekiel 'Zeke' Holliday
player, 51 posts
Tue 21 Jul 2020
at 11:27
  • msg #30

Campaign Thread: Vampire Kingdoms

Zeke's revolvers are in his hands faster than even he realizes, aimed at the lizard mage, "You ain't tried to kill us yet buddy, you aimin' to? If so get on with it, we got shit to do. If not, how's about we all make nice and figure out a way for us to get back where we were and kill these vampires that took our friends from us."
Captain Neck Bite
GM, 158 posts
Vampires suck
Wed 22 Jul 2020
at 01:09
  • msg #31

Campaign Thread: Vampire Kingdoms

The old lizard mage looks at our heroes with friendly amusement. He then glances at the cache and then up to Joran. His expression grows serious. "It would appear you used the compass. Tell me...how do you feel?"

Our heroes suddenly feel a weight on their shoulders, as though they are ships that have dropped anchor. Then the sensation is gone.

"Ah," says the mage gravely, "the compass has been damaged."

GM: What do you do?
Chaplain Wolf
player, 21 posts
I am a minister of death
praying for war.
Wed 22 Jul 2020
at 01:21
  • msg #32

Campaign Thread: Vampire Kingdoms

This was not Chaplain's area of expertise. He knew nothing of the magical device that had brought them here. He was grossly out of his depth at the moment.

He almost wished the reptiloid had been openly hostile. It would have simplified things immensely. But he was CSID first, and a frontline soldier second.
Cade
player, 106 posts
Wed 22 Jul 2020
at 01:44
  • msg #33

Campaign Thread: Vampire Kingdoms

"Fucking magic shit."  Cade muttered out loud.

"Old lizard man, you want to tell us what's going on, or do you want to ask us 20 more questions that sound like you already know the answers to?"  She asked him as she finished with her bag and swung it back onto her back.
Cole
player, 147 posts
PB 12, MA 21
Gunfighter
Wed 22 Jul 2020
at 17:35
  • msg #34

Campaign Thread: Vampire Kingdoms

Cole had been fine with the others speaking but now that the mage had let them know he knew about the compass, implying this was his cave, the Gunfighter decided he would enter the conversation.

"Howdy,"
he said to the Lizard Mage, tipping his hat at the man. "What my friend means is, yah, we used the compass to get here. Was it yours? Is this your place and stuff?" he gestures at the chest but keeps his eyes on the mage. "If it is, we didn't mean any harm. We thought it was legit salvage. We are guns for hire, not thieves." He looks sidelong at the two Coalition soldiers. "Well, we are, they are something else but it weren't their fault they got here. They just rode our coattails."

OOC
OK so still not saying Cole will be the leader but he will step up. I'll still keep him as a man of few words and no "big words" but will be more active in decision making. I do actually like the idea put forth by our GM. That could work out for the group, which honestly, all I care about is everyone having a good experience.

Julia 'Miss' Hart
player, 6 posts
Wed 22 Jul 2020
at 21:44
  • msg #35

Campaign Thread: Vampire Kingdoms

The moment the lizard man appeared, Miss' hand was on the pistol at her hip. It didn't leave- but she also didn't draw. Turned and ready should anything go south. But everything seemed to be playing out peacefully enough. For now, at least.

"We're soldiers. Lost is all. For the moment," she adds to Cole's introduction. "But we're not looking for anything like trouble. So- let's just keep it calm. Maybe you can explain what's going on here? Or where we are?"
Captain Neck Bite
GM, 161 posts
Vampires suck
Thu 23 Jul 2020
at 04:18
  • msg #36

Re: Campaign Thread: Vampire Kingdoms

Cade:
"Fucking magic shit."  Cade muttered out loud.

"Old lizard man, you want to tell us what's going on, or do you want to ask us 20 more questions that sound like you already know the answers to?"  She asked him as she finished with her bag and swung it back onto her back.


The lizard mage stares hard at Cade then bursts into genuine, and kind, laughter. Once he has collected himself, he says, "Oh I like this one."

He shifts his gaze to the group. "This place is one of six doorways into the vampire kingdoms. The compasses are used to access them. They are very difficult to come by, as the adventurers that carry them are usually of some power and skill and would not let them go without a serious fight. This is not my cave, but is rather a sanctuary for those passing through the doorway. My own compass reacted when you came through. That's how I knew you were here. If the compass has been damaged, then I am afraid leaving Mexico will be very difficult. How did you come by the compass?"

GM: What do you do?
Chaplain Wolf
player, 24 posts
I am a minister of death
praying for war.
Thu 23 Jul 2020
at 04:30
  • msg #37

Campaign Thread: Vampire Kingdoms

Wolf chuckled through the pain, a strange, forced sound from behind the spiked skull helmet. "A round of introductions would probably be the best start before we start volunteering information."

He hadn't put a hand near his weapons, although he was confident he could react faster than nearly everyone in the room, with maybe the exception of Cole - that one carried himself different from the others. There were few faster than him, he'd probably draw the correct weapon for the situation as it developed, and he knew it. As soon as the ringing in his ears passed and he could see straight again, he'd be back in control.

He recalled the condition of the compass upon their arrival, and realized this strange being had a functional compass - the shortest and most obvious path out.

However, working CSID had taught him that the most obvious path was generally the most heavily defended. That this reptiloid had survived out here in vampire country with no obvious means of defenses - Impossible. "Weak" was only reserved for those beings which didn't live on Earth as he understood it, and many of them didn't meet that qualifier.

So, he chose to wait. At least, until he knew what he was talking to. Hopefully, if the gunfire was needed, the ringing would stop first.
Nathaniel
player, 80 posts
Thu 23 Jul 2020
at 04:42
  • msg #38

Re: Campaign Thread: Vampire Kingdoms

Nathaniel Ferrari introduces himself and then after that part settles down he answers the Lizard-Mage.

"We liberated it from a gang of crazies on a commission to bring one of the crazies to justice. Our dead employer used the compass to lead us to a spirit-zombie-vampire infested warehouse in old Dallas. We escaped by placing the compass-key into the slot, but the fighting damaged it and we were brought here. I believe El-Jefe believed that there was some kind of big time treasure to be had and that the compass lead to it somehow...."
Cole
player, 148 posts
PB 12, MA 21
Gunfighter
Thu 23 Jul 2020
at 06:50
  • msg #39

Re: Campaign Thread: Vampire Kingdoms

"A sanctuary huh? I reckon that makes you what? The caretaker?" Cole says amicably to the Lizard Mage. "Like my friend said, we found that compass as part of a bounty. We thought it was supposed to lead to buried treasure, not some magic gateway to here. I don't suppose you could open the way back with your compass? We'd be happy to pay you for your trouble."

OOC
Today: Cole rolled 90 using 1d100.  Trust (65).

Well shoot, that was a failed attempt at trying to seem trustworthy. Frack you too RPOL dice roller.

Cade
player, 107 posts
Thu 23 Jul 2020
at 08:28
  • msg #40

Re: Campaign Thread: Vampire Kingdoms

"Well, I'm sure some asshole somewhere once claimed killing is its own reward.  Probably the only one we'll find if we run down that supposed treasure."  Cade complained.
Ezekiel 'Zeke' Holliday
player, 53 posts
Thu 23 Jul 2020
at 13:52
  • msg #41

Re: Campaign Thread: Vampire Kingdoms

Zeke shook his head “Fine mess we’ve gotten ourselves into folks. Hoss usually ain’t wrong about treasure and money though. I do know that. So if there are six doors, that mean we got six compasses? And I’m Zeke, since you ain’t tried to kill us yet, good to meet you.” He says to the lizard man
Captain Neck Bite
GM, 162 posts
Vampires suck
Fri 24 Jul 2020
at 04:40
  • msg #42

Re: Campaign Thread: Vampire Kingdoms

"The compasses all lead to their own destination. Mine leads to another world, and I choose to keep it hidden. I am afraid your leader was mistaken. The compass did not lead to treasure, it is the treasure. The ability to travel easily between here and another land can be very valuable to the right people."

Our heroes look down at the compass. The glass on it is cracked, though it continues to radiate magic.

The mage looks at the compass. "It is as I feared. The six compasses are bound. When one breaks, they are all alerted. It is how I found you, but not all the compass holders as I am. Come, they will be making their way here even now. I can provide some measure of protection, but we must travel to my home. Until the compass has been repaired, you are bound to this land."

He stops and laughs to himself. "Where are my manners? My name is Agrus."

GM: What do you do?
This message was last edited by the GM at 04:44, Fri 24 July 2020.
Cade
player, 108 posts
Fri 24 Jul 2020
at 05:34
  • msg #43

Re: Campaign Thread: Vampire Kingdoms

Cade muttered more colorful epithets about magic under her breathe again.

She then addressed Agrus.  "What do you mean by bound to this land?"  Cade asked him.  "Do you mean Mexico?  Or were we a lucky bunch of suckers and stepped through that compass thing, and ended up on another world that isn't the same as we came from?"

She also got to her feet.

"If shit's heading this way we should probably walk and talk.  Probably better we're on the move while you explain how fucked we are anyway.  Less tempting to dig a hole and throw yourself in when you have momentum pushing you in some direction or another."
This message was last edited by the player at 22:15, Fri 24 July 2020.
Chaplain Wolf
player, 25 posts
I am a minister of death
praying for war.
Fri 24 Jul 2020
at 16:11
  • msg #44

Re: Campaign Thread: Vampire Kingdoms

"Agreed with the walking and talking, although I doubt we are on a parallel Earth. Nathaniel's aerial report gave no indication we were on a different world, unless they have ley lines too." Chaplain began looking outside, wondering where they were about to go to...although he had a feeling that more teleportation or magic was going to be involved.

He was, however, addressing Cade. "I think when Argus cryptically says 'bound', it means we aren't going anywhere meaningfully or quickly without that compass working again. Our options for trust or distrust have a narrow window. We can take it up on its offer and risk that it is lying to us, or we can decline and find out shortly if it is lying or not. Barring more data, it is a coin toss."
Cole
player, 149 posts
PB 12, MA 21
Gunfighter
Fri 24 Jul 2020
at 17:35
  • msg #45

Re: Campaign Thread: Vampire Kingdoms

Cole had lots of questions, just like his companions but they weren't really important at the moment. "Pleased to meet you Agrus, I'm Cole. You say trouble is coming this way, fine, lets scoot. You can answer more questions on the way to your place." He turns and looks at everyone, "Alright, gather up everything you can, we are moving. Joran, think you can lift that whole chest?"

He then turns back to Agrus, "We hoofing it to your place or you got another way of getting us all there?"
Nathaniel
player, 81 posts
Fri 24 Jul 2020
at 18:34
  • msg #46

Re: Campaign Thread: Vampire Kingdoms

Nathaniel offers to take the other end of the test, just to make it less unwieldy for Joran. This way they can also keep one hand available for weapons. He follows the rest where ever it is they are going, volunteering to be in the rear if needs be.

"Sounds good, lets go."
Julia 'Miss' Hart
player, 8 posts
Fri 24 Jul 2020
at 21:49
  • msg #47

Re: Campaign Thread: Vampire Kingdoms

Miss clicked her tongue a few times, concerned. But there didn't seem to be a lot of dissent. Her hand crawls away from her sidearm. "I'm hoping we're hoofing it," she mumbles to herself, feeling like that possibility might be slipping away.

"Oh, um. Miss. Julie. Miss. Let's just go quick."
Captain Neck Bite
GM, 163 posts
Vampires suck
Sat 25 Jul 2020
at 02:32
  • msg #48

Re: Campaign Thread: Vampire Kingdoms

Our heroes depart from the cave to follow Agrus to his abode. Agrus looks up and whistles. A shadow forms over our heroes as a winged bird comes into view. It lands on the ground, massive and imposing. The mage whispers something to it and it takes flight again.

"He'll meet us at my dwelling. Doesn't seem fair to make you all walk while I fly."

GM: What do you do?
Chaplain Wolf
player, 28 posts
I am a minister of death
praying for war.
Sat 25 Jul 2020
at 02:48
  • msg #49

Re: Campaign Thread: Vampire Kingdoms

"If we could get my walker here somehow, at least three of you would not need to walk in the first place. It's all-terrain transportation, shelter, armory, supply storage - there is a very good reason I want to get it if that is possible." Chaplain looked to the shelter, intent on remembering this place through visual clues. He radioed to Julia, quiet once more. +As soon as I can get confirmation of our location, I'll be plugging in coordinates. Do the same. If one of us dies, the other will still have the knowledge.+

He spoke up, walking somewhat behind Agrus. "But since we don't have that right now, tell me about these 'vampire kingdoms' while we are walking. I didn't know the leeches could make a kingdom. The ones I've seen are psychopaths and have no interest in building nations."
Cade
player, 111 posts
Sat 25 Jul 2020
at 03:24
  • msg #50

Re: Campaign Thread: Vampire Kingdoms

"Alright, so how deep into some shit are we old man?"  Cade asked the lizard as they all began walking.

"I don't do magic, but I know enough about it to know it can be a big pain in the ass if you're on the pointy end of the stick.  So the more we know about this whole mess, and why we can't just walk out of here, the better."
Cole
player, 151 posts
PB 12, MA 21
Gunfighter
Sat 25 Jul 2020
at 07:00
  • msg #51

Re: Campaign Thread: Vampire Kingdoms

"And it will help us keep from getting lost," Cole said back to Agrus. What he didn't say it that it would also let the old Lizard Mage keep them under constant watch the whole way, not to mention the bird could be delivering a message to anyone or anything back at his place. "Momma would say I'm being too cynical, Papa would call it being smart, heh."

Not having anything to pack more than what he already had on him, Cole waited until he was the last one out of the cave, making sure that nothing and no one was left behind. "Probably won't matter much but lets walk single file for a while, try to keep them guessing how many of us there really is."

After the unlikely group had walked several paces away from the cave, Cole quickens his pace to get near Cade. "Why don't you hang back a bit, bring up the rear," he says to the Dog Girl. "I trust your nose and ears more than mine." He raised both eyebrows and looked back, hoping that she would get the unspoken part of his words; that he trusted her and didn't trust the pair of armed Deadboys at their backs.
Ezekiel 'Zeke' Holliday
player, 54 posts
Sat 25 Jul 2020
at 20:11
  • msg #52

Re: Campaign Thread: Vampire Kingdoms

Zeke starts moving along with his friends, eyes on the lizard mage at all times. He hadn't tried to kill them, yet... yet. Seemed everyone did eventually, lately.
Captain Neck Bite
GM, 164 posts
Vampires suck
Sun 26 Jul 2020
at 01:43
  • msg #53

Re: Campaign Thread: Vampire Kingdoms

"The compasses are objects of significant power," says the mage as they walk. "If damaged while while travelling, they bind the user to the land or their origin. The compass builders all came from Mexico many years ago, even before the Rifts, it is said. It is rumored they were meant for more than just traveling between places and dimensions. Perhaps when they are all brought together... "

He grows thoughtful as they walk, their boots crunching rocks as they walk quietly.

"Mexico has long been home to vampires. While there are some few non-vampire settlements, Mexico has been largely appropriated by varying kingdoms of vampires."

Our heroes who can sense danger suddenly feel their intuition sounding alarms. Agrus has stopped too, and peers off behind them. "It would seem others have become aware of the your compass."

Several vehicles have come into view and are barreling quickly toward the group.

GM: What do you do?
Joran
player, 115 posts
Yes, I'm an ogre...
...And a Mind Melter
Sun 26 Jul 2020
at 02:04
  • msg #54

Re: Campaign Thread: Vampire Kingdoms

Joran introduces himself to the lizardmage, then turns to the chest.  Why must we take the chest with us?  If we just take the contents, we should be fine.  However, we should leave something behind in exchange for what we take.
Should it be decided that the group is going to take to chest, he will place his pack inside of it, and use rope to fashion shoulder and waist straps to wear it like a backpack.  As they leave the cavern, he takes up his grenade rifle, still wishing he had brought his staff.
At the approach of sensed danger, he stops and turns towards the approaching vehicles.  The grenade rifle comes up to his shoulder, but he keeps the barrel pointed downward.  Now what....

03:31, Today: Joran rolled 58 using 1d100.  Just in Case Skill.

03:31, Today: Joran rolled 7 using 1d20.  Just in Case Save.  +5 vs Awe/Horror Factor, 6 or 8 vs Pain, 04 vs Spell Magic, 08 vs Magic Rituals, 10 vs Faerie Magic, 09 vs Non-lethal Poison, 08 vs Harmful Drugs, 07 vs Lethal Poison, 08 vs Psionics, 10 vs Insanity

03:30, Today: Joran rolled 16 using 1d20+3.  Just in Case Perception.

This message was last edited by the player at 07:40, Sun 26 July 2020.
Chaplain Wolf
player, 29 posts
I am a minister of death
praying for war.
Sun 26 Jul 2020
at 02:48
  • msg #55

Re: Campaign Thread: Vampire Kingdoms

"If that's true, then they operate nothing like their northern brethren." Chaplain was unwilling to accept this without further verification, although he made a note to not underestimate his real enemy down here. "Do you know the status-"

He zoomed his telescopic eye in on the forces coming their way, to get a better look at them, and drew the massive over-under rifle on his back. "Hold that thought, and get into cover or concealment. Now!"

Being in a rush, he didn't have time for much on short notice. He chose to lead by example, searching quickly for favorable terrain or circumstances that would tip force in his favor. He was keeping an eye for heightened terrain that would favor him as well - he could fly, after all...

OOC: 21:43, Today: Chaplain Wolf rolled 39 using 1d100.  Camouflage, to try and hide something large on short notice - base TN 35.
21:42, Today: Chaplain Wolf rolled 28 using 1d100.  Detect Concealment, to find a good point for hiding - base TN 45.
21:41, Today: Chaplain Wolf rolled 2 using 1d100.  Detect Ambush, to find a good ambush point - base TN 50.
Well, they can't all be knocked out of the park. The last roll has low odds even when I do have time to prepare. Hopefully, though, I'll set up for someone else to spring off me.


Whatever they did, he wanted the enemy to not comprehend it.
Cole
player, 154 posts
PB 12, MA 21
Gunfighter
Sun 26 Jul 2020
at 07:23
  • msg #56

Re: Campaign Thread: Vampire Kingdoms

Prior to the unknown vehicles being spotted...

"We are taking the chest with us for the same reason we didn't leave anything else behind; we touched it.,"
Cole says conversationally. "Bad enough we didn't have time to cover our tracks or hide our scents but everything we touched, like that chest, a good psychic could use to track us. So we leave nothing behind, not even garbage." Cole raised his voice then enough to make sure everyone in the single file column heard him. "So if you eat something from a wrapper, just put the wrapper in your pocket, we can at least do that much to make it harder."

Current time in scene...
Cole didn't need Wolf to tell him to find concealment or better yet, real cover. Neither did any of his team either, since they weren't greenhorns. He actually didn't take much offense by the comment though. He figured it was just the city slicker's habit, what with being an officer and all.

The Gunfighter did feel like a bit more direction would be in order, not so much for his team, as they already knew what to do in open terrain like this, but to let the two Deadboys know what they were about. "Wedge formation," pointing toward the incoming vehicles to indicate which way the point of the wedge should face even as he hits the sandy, desert ground next to a smallish boulder, more of a large rock. Cole is thankful that the ground here seems soft and isn't straight up caliche. His rifle is out and his right eye is on the scope, hoping to get a better look at what is coming their way.

OOC:
Rolls for trying to; find/make cover, making sure everyone got to cover and looking through his scope to see what is coming a bit better. Unfortunately two of the three rolls were less than stellar.

Cole rolled 13 using 1d20.  Perception.

Cole rolled 75 using 1d100.  Detect Concealment (65).

Cole rolled 97 using 1d100.  Detect Ambush (75).

Ezekiel 'Zeke' Holliday
player, 55 posts
Sun 26 Jul 2020
at 13:44
  • msg #57

Re: Campaign Thread: Vampire Kingdoms

Zeke shook his head, "Distance shoting ain't my specialty, let's get moving, they keep closing on us, we will deal with them. I'm bettin' they ain't the helpful type. Figure we got lucky with Argus."

09:33, Today: Ezekiel 'Zeke' Holliday rolled 9 using 1d20.  jic save.

09:33, Today: Ezekiel 'Zeke' Holliday rolled 3 using 1d20.  jic skill.

09:33, Today: Ezekiel 'Zeke' Holliday rolled 11 using 1d20.  perception.
Nathaniel
player, 82 posts
Sun 26 Jul 2020
at 18:49
  • msg #58

Re: Campaign Thread: Vampire Kingdoms

Nathaniel follows Cole's lead and takes up the 'point' of the wedge formation. Having the most armor and a backup combat form in case that went sideways was why he usually volunteered for the more dangerous positions on the team. He might have the longest range weapon, but it also fired bursts which could be used for covering fire and he didn't need to reload any time soon. This should allow his companions plenty of opportunity to concentrate fire or reload as the situations required. If nothing else, he could pretend he was relatively alone and let those that could take cover be an unexpected surprise.

"Roger that."

He goes to a kneeling position behind a slight rise in terrain, which just so happens to have a still growing tumble weed at the top. Not much, but something. His railgun is out and he is using his sights, sensors, and knowledge of a vast array of vehicles to identify the ones coming towards them and their various modifications.
Cade
player, 112 posts
Sun 26 Jul 2020
at 19:16
  • msg #59

Re: Campaign Thread: Vampire Kingdoms

"Right, so how do we get unbound?"  Cade asked the lizard.

"I suppose it doesn't matter that none of us actually activated the compass, right?  Because we were transported by it, it tagged us all to never leave whatever it decided is its land of origin."  She said with a sneer.

"Fucking magic shit."




Cade looked around just as Agrus made mention of an incoming.

She fastened her armor's helmet and fanned out leftward and to the rear of Cole's 'wedge' shape.

In a few moments she'd squatted down and in a bit of a fountain of dirt, dug herself a nice depression which she promptly dropped herself into.
Captain Neck Bite
GM, 166 posts
Vampires suck
Sun 26 Jul 2020
at 22:10
  • msg #60

Re: Campaign Thread: Vampire Kingdoms

Wolf spots several boulders scattered about that he and the others could quickly duck behind. From what he can tell there are three small ATV's approaching that could fit anywhere from 4-5 people apiece.

Agrus quickly ducks behind a boulder and motions for the others to do the same.

GM: What do you do?
Chaplain Wolf
player, 31 posts
I am a minister of death
praying for war.
Mon 27 Jul 2020
at 01:17
  • msg #61

Re: Campaign Thread: Vampire Kingdoms

"These rocks are concealment, not cover, if they start hitting us with comparable force." Wolf thought a moment, as he was shouting at this point. The ringing in his ears hadn't gone away yet, although it wasn't quite as bad anymore. "We have a way of communicating with them that doesn't involve us getting shot by them? If I don't know how long we are going to be here, I don't want to waste the ammo on them."

He hoped they were driving by, although he seriously doubted it. He tried to zoom in with his eye on the lead driver of their convoy, hoping to acquire more information. He was hoping he could identify the ones talking the most into a radio, or the ones shouting orders.
Cade
player, 113 posts
Mon 27 Jul 2020
at 05:08
  • msg #62

Re: Campaign Thread: Vampire Kingdoms

"If you want to wave a white flag at them, knock yourself out."  Cade commented at the mention of trying to talk.

She herself took some additional time to deepen her position so she could get as much dirt between herself and the oncoming vehicles as possible.

It wasn't a great defensive position, but her hasty scrape was better than nothing.  She directed some energy into her armor in preparation for whatever was about to happen and waited.
This message was last edited by the player at 04:47, Sat 01 Aug 2020.
Joran
player, 117 posts
Yes, I'm an ogre...
...And a Mind Melter
Mon 27 Jul 2020
at 06:18
  • msg #63

Re: Campaign Thread: Vampire Kingdoms

Ducking behind one of the larger boulders, Joran has his grenade rifle up and ready for a target.  He is unsure about the possibility of communication with the strong sense of personal danger he is feeling from them.  However, commandeering one or more of the APCs may prove useful.
Nathaniel
player, 83 posts
Mon 27 Jul 2020
at 16:37
  • msg #64

Re: Campaign Thread: Vampire Kingdoms

"Lets not shoot the vehicles if we can help it. Talking to them, as part of an ambush to take their rides, if they turn violent, is certainly worth entertaining."

He ducks down below the small ridge and crawls over to a rock to get concealed behind, unless the group wants him to be point man and wave that white flag.
Julia 'Miss' Hart
player, 11 posts
Tue 28 Jul 2020
at 00:07
  • msg #65

Re: Campaign Thread: Vampire Kingdoms

Miss readied her rifle, pulling it up against her shoulder. Ready to open up should it prove necessary.

"Think these assholes might be a Pecos raiding party? This far south, no idea what we're looking at," she grumbles the last part as she moves toward the rocks. Better than nothing.
Captain Neck Bite
GM, 170 posts
Vampires suck
Tue 28 Jul 2020
at 02:03
  • msg #66

Re: Campaign Thread: Vampire Kingdoms

As our heroes conceal themselves to the best of their abilities, the ATV's move closer. Chaplain can see into the front windows. The drivers appear humanoid, with goggles of their own on.

The ATV's come to a halt about ten feet from the builders.

The doors open in one and two armed individuals step out. Their rifles are pointed to the ground, but seem ready for action. They both appear human. One wears an eyepatch and is bald, while the other has a spiked mohawk.

"We just want the device," calls eyepatch, eyeing the boulders.

GM: What do you do?
Chaplain Wolf
player, 32 posts
I am a minister of death
praying for war.
Tue 28 Jul 2020
at 13:23
  • msg #67

Re: Campaign Thread: Vampire Kingdoms

Are these fools seriously not wearing a full suit of armor? He knew it happened often, but he was still astonished when he encountered people who actually fired CSA-grade weaponry without expecting equal fire. Maybe they aren't human.

Wolf was wondering if he needed to set a firm line here. Unfortunately, he hadn't yet gotten his current allies' radio frequencies yet, so there was no way to talk to them without throwing up a giant public signal.

He pointed the intimidating double barrel of the CP-50 around the edges of his boulder and called out to the two below him. "I'm Lieutenant Chaplain Wolf. This is official Coalition business. Pack up your militia and leave immediately. I repeat, leave immediately."

Everything he said was either technically true or a command. And he had said it twice, so they could understand. If they were stupid, well - that was on them.
Nathaniel
player, 84 posts
Tue 28 Jul 2020
at 13:55
  • msg #68

Re: Campaign Thread: Vampire Kingdoms

Nathaniel translates the speech into Spanish, just in case the locals don't understand English all that well. It is nearly flawless with a little bit of the local twang the other guy used.


OOC: 08:55, Today: Nathaniel rolled 73 using 1d100.  Translate into Spanish TN98.
Cole
player, 156 posts
PB 12, MA 21
Gunfighter
Tue 28 Jul 2020
at 19:25
  • msg #69

Re: Campaign Thread: Vampire Kingdoms

"Of course that lieutenant would speak first," Cole thought to himself. It might not be the smartest move but the way he saw it, all of their options were pretty lousy, so he stood up, slowly. He still held his rifle but like the men from the ATVs, he kept the barrel pointed toward the ground and not at them. Of course with his speed, it wouldn't make much of a difference if it came to picking a target and squeezing the trigger.

"So you want the device? Fine, we want a ride. How about we trade? We give you the device, you give us one of those ATVs. We then go our separate ways, no need for fighting."


Absolutely nothing about this entire situation made Cole happy. First he had lost his best horse of several years. Then they had lost Hoss to some weird vampires and spirits. Now they were stuck in Old Mexico, probably, with no rides, a busted magic compass and what did they have to how for it? A few weapons and a small pile of cash. Now these guys come looking for the busted, cursed compass? Sure, it was time to cut their losses on this non-paying job. They could have the damn thing far as he was concerned if they were willing to part with one of those ATVs.

Of course they might tell him to go to hell and that was fine too, considering the mood he was in. He was angry at the world in general right now and if these guys wanted to volunteer to help him work through his anger, that was alright. When he was calmer, he would look back and think it was stupid but anger had a way of clouding a man's judgement, not see future consequences none to clearly. All that mattered right now was he was pissed and sad and needed to channel those primal feelings in the most primal way; violence. He still had enough of a gripe to hold off if the men agreed to the deal but if they didn't, well, Cole felt sure they would be happy to oblige him in mutual violence.

One thing was certain Cole knew, there was no way they were going to just walk away all nice and peaceful, like Wolf wanted. These guys had come too far and armed too boot. They weren't just going to leave without what they came for without a shot fired.
Cade
player, 114 posts
Tue 28 Jul 2020
at 19:42
  • msg #70

Re: Campaign Thread: Vampire Kingdoms

Cade sighed from her dug out and picked up a rock and threw it at Cole.

"Magic shit!" she exclaimed, as a reminder that they still didn't know if the lizard's claim that they were somehow potentially "stuck" in Mexico due to the broken nature of the compass had any truth to it or not, but if it did they'd wouldn't be driving where they wanted until it was fixed, according to Agrus.
Ezekiel 'Zeke' Holliday
player, 56 posts
Wed 29 Jul 2020
at 00:26
  • msg #71

Re: Campaign Thread: Vampire Kingdoms

Zeke countered, "Don't reckon you wanna hear what my momma said bout what we may or may not want bub. You come runnin' up on us, holdin' heat expectin' us to just hand you some device we don't even know what you want."
Captain Neck Bite
GM, 172 posts
Vampires suck
Wed 29 Jul 2020
at 01:53
  • msg #72

Re: Campaign Thread: Vampire Kingdoms

quote:
I'm Lieutenant Chaplain Wolf. This is official Coalition business. Pack up your militia and leave immediately. I repeat, leave immediately."

Cole:
"Of course that lieutenant would speak first," Cole thought to himself. It might not be the smartest move but the way he saw it, all of their options were pretty lousy, so he stood up, slowly. He still held his rifle but like the men from the ATVs, he kept the barrel pointed toward the ground and not at them. Of course with his speed, it wouldn't make much of a difference if it came to picking a target and squeezing the trigger.

"So you want the device? Fine, we want a ride. How about we trade? We give you the device, you give us one of those ATVs. We then go our separate ways, no need for fighting."

There is silence and then the armed men burst into raucous laughter. "Thanks for the offer," says eyepatch, "we'll just take the compass. Light em up!"

They climb back into their ATV as a armored gunmen rises up out of the top of the vehicle behind a turret gun and opens fire.

GM: Right now you have some measure of cover behind the boulders. But not for long! What do you do?
Cade
player, 116 posts
Wed 29 Jul 2020
at 02:06
  • msg #73

Re: Campaign Thread: Vampire Kingdoms

Cade slipped out of her backpack.

She then sprinted fast, low, and at moments on all fours, for the nearest ATV where she slid herself beneath it.

OOC: Cade can cover 250 yards in a round, so I assume it isn't an issue to make it to where she's trying to go

Cade rolled 11.  Initiative.

Chaplain Wolf
player, 34 posts
I am a minister of death
praying for war.
Wed 29 Jul 2020
at 02:42
  • msg #74

Re: Campaign Thread: Vampire Kingdoms

Top of the vehicle. Acceptable collateral. He flipped on the megaphone in his headseat. Standard Coalition intimidation tactic, as far as he was concerned, as well as communication to the irregulars with him. "OPEN FIRE!"

Chaplain, from a near kneeling position, quickly cocked and fired multiple volleys of four-rounds rapid of microfusion into the guy on the turret, tiny blue suns momentarily being formed on the top of the ATV.

20:56, Today: Chaplain Wolf rolled 29 using 1d20+10.  Initiative roll...oops. No rolling initiative. Right. Saving this for dodging.
20:58, Today: Chaplain Wolf rolled 23 22 using 1d20+76.  Burst fire with CP-50, microfusion grenades x4.
21:06, Today: Chaplain Wolf rolled 66 using 24d6.  Microfusion grenade damage to approximately 12 6 ft radius of impact. Mega-damage, of course.

21:17, Today: Chaplain Wolf rolled 27 26 using 1d20+76.  Burst fire with CP-50, microfusion grenades x4.
21:19, Today: Chaplain Wolf rolled 95 using 24d6.  Microfusion grenade damage to approximately 6 ft radius of impact.

21:17, Today: Chaplain Wolf rolled 20 19 using 1d20+76.  Burst fire with CP-50, microfusion grenades x4.
21:21, Today: Chaplain Wolf rolled 81 using 24d6. That's damage I forgot to explain.

If I blow the armor off of that guy before the third burst, I will actually stop firing long enough for him to get off the gun, and shoot someone else (if possible) if he abandons the gun for the ATV. If he still fires the heavy weapon while unarmored, just replace the grenade burst with a single 2d6 laser shot. I'm not wasting four damn grenades on a regular unarmored human - but if he's dumb enough to keep fighting while unarmored, he's a valid target for continued attack.

21:32, Today: Chaplain Wolf rolled 12 using 2d6.  JIC - single laser shot.

21:33, Today: Chaplain Wolf rolled 10 using 1d20+9.  Dodge potential attack. Natural 1? Damn. I would have added the initiative of +10 to this one, too.
21:33, Today: Chaplain Wolf rolled 13 using 1d20+9.  Dodge potential attack.
21:33, Today: Chaplain Wolf rolled 10 using 1d20+9.  Dodge potential attack. Well, that's the second natural 1. Huh. Hopefully, I'm just a bad luck magnet, and that means no one else will get it.

Defaulting to 12 microfusion fired, potentially only 8 microfusion and 1 laser round.

This message was last edited by the player at 02:43, Wed 29 July 2020.
Cole
player, 158 posts
PB 12, MA 21
Gunfighter
Wed 29 Jul 2020
at 04:12
  • msg #75

Re: Campaign Thread: Vampire Kingdoms

"And here we go," though Cole as Wolf shouted to open fire. "And so much for that ATV," was his next thought at seeing the Deadboy spray several grenades at it.

Even as those thoughts flashed through his mind, Cole's body was already reacting as he had planned when the shooting would break out. He dropped to one knee behind the rock. He knew kneeling behind it meant it afford less cover but it probably wasn't worth more than a shot or two anyways. Moving to the next rock or just plain moving to make himself a harder target would be easier if he started from a kneeling position, rather than prone.

While dropping to one knee, his left hand came off his rifle and touched one of his tattoos. He didn't like having to activate it since it cost him a lot of energy. He was no tattooed warrior like an Undead Slayer that had huge supply. However he would like holes blasted in his brand new armor, this far from a shop even less.

The instant after he touched the tattoo, a heart wrapped in protective chains, flared and then a shimmering blue aura of energy surrounded him and his body armor.

His left hand returned to the rifle and in with the quick smooth precision possible from countless hours of practice and experience, Cole sent two blasts at two different bandits. Each laser bolt a carefully aimed head shot.

OOC
1 action - drop to kneeling/dodge
1 action - activate tattoo - Invulnerability (450 MDC)
6 actions - 2, Aimed, Called Shots

NOTE: Using an action for the first dodge for the higher bonus. After that all dodges are Auto-Dodge and lower bonus. That was the theory anyways. RPOL had other ideas.

Dodges
Action Dodge - Cole rolled 15 using 1d20+9.  Dodge.
Auto-Dodge - Cole rolled 18 using 1d20+6.  Auto Dodge.
Auto-Dodge - Cole rolled 19 using 1d20+6.  Auto Dodge.

Strikes
Cole rolled 29 using 1d20+12.  Aimed, Called Shot (Head), Wilks 577 Laser.
Cole rolled 27 using 1d20+12.  Aimed, Called Shot (Head), Wilks 577 Laser.

Damage
Cole rolled 9MD using 3d6.  Wilks 577 Laser Damage.
Cole rolled 12MD using 3d6.  Wilks 577 Laser Damage.

Pretty sure I nailed those head shots. Hopefully their unarmored heads can't handle that modest amount of MD.

Nathaniel
player, 85 posts
Wed 29 Jul 2020
at 18:34
  • msg #76

Re: Campaign Thread: Vampire Kingdoms

Nathaniel does something he has never done before....he sends a mental signal to his burst spraying rail-gun to go to single shot mode. While he is doing that his power armor is kicking up dirt as he runs around to the side of the ATV that Cole is not targeting. That is what a Wedge Formation does for you, it allows for flanking relatively easily. He comes to a sudden halt and his rail-gun waves into the correct position to shoot that ATV's driver in the head. A slight adjustment and the other guy in the ATV gets a head-shot as well, given the fist one was on target.
Joran
player, 121 posts
Yes, I'm an ogre...
...And a Mind Melter
Wed 29 Jul 2020
at 20:55
  • msg #77

Re: Campaign Thread: Vampire Kingdoms

Joran was about to step out to say something to the armed men, but that Chaplain Wolf fellow spoke first.  And he did the complete opposite of what Joran would have done.  The ogre shakes his head as he peeks around the boulder to bring his grenade rifle to bear.
With everyone firing at the front APC, the ogre decides to target the rearmost one.  Blocking the retreat of the others can prove useful in this instance.  So, he begins popping off individual grenades to take out its mobility, targetting treads/wheels.

Called shots to the rear section of tread/rear wheel.
16:53, Today: Joran rolled 6 using 4d6.  Frag damage to 12'.
16:53, Today: Joran rolled 18 using 1d20+5.  Aimed and Called shot to treads/wheel.

16:52, Today: Joran rolled 17 using 4d6.  Frag damage to 12'.
16:52, Today: Joran rolled 17 using 1d20+5.  Aimed and Called shot to treads/wheel.

Captain Neck Bite
GM, 174 posts
Vampires suck
Thu 30 Jul 2020
at 03:57
  • msg #78

Re: Campaign Thread: Vampire Kingdoms

Cade darts for one of the ATV's and crawls underneath it. Just as she does, the ATV next to her explodes and she hears the screams of dying men engulfed in flames.

As men aflame pour from the ATV Chaplain easily picks them off, their bodies thrashing in burning fire.

Four men come out of an ATV with guns blazing, and Cole picks off two of them, their head popping like melons. Their buddies stumble back in surprise as their friends' brains splatter on them. Their own heads explodes a second later as Nathaniel's shots find their mark.

Finally, Joran tosses grenades to the rearmost ATV, the explosions take out the tires effectively. Gunners rise up out of both ATV's. These two are fully armored and begin spraying bullets at our heroes.

Chaplain attempts to dodge but slips as a boulder explodes next to him from the gun shots and covers him with debris, pinning him.

The ATV with tires intact then maneuvers out and begins to speed away.

GM: Cade - We'll assume you are under the ATV that didn't get exploded, lol. Do you grab on as they pull away?

Everyone else takes 70 MD. Remember, in our game if your MD is reduced to zero the damage doesn't pass along to your SDC. Your armor just explodes.

One ATV down and all inside are dead. Second ATV disabled. Third ATV fleeing the scene.

This message was last edited by the GM at 03:58, Thu 30 July 2020.
Chaplain Wolf
player, 41 posts
I am a minister of death
praying for war.
Thu 30 Jul 2020
at 04:55
  • msg #79

Re: Campaign Thread: Vampire Kingdoms

"Hell's fire!" Chaplain's firearm stuck out from under the rubble as he furiously aimed his rifle at the escaping ATV. System damage suggested that his armor had taken an absurd level of punishment, and required repairs. He wasn't even fully removing himself from the rubble.

After he pushed the rubble off his sights, he aimed for the fleeing vehicle. This time, he wasn't going for the gunman on the top. He took a long breath, looked the devil in the eye, and fired a singular laser shot, aiming for where he believed the left tire was at on the fleeing ATV.

OOC: That is one attack to clear rubble out from in front of my line of sight, and three more attacks to hit the rear tire with a singular aimed shot.

23:47, Today: Chaplain Wolf rolled 12 using 1d20+8.  Aimed Called Shot to rear wheel of fleeing ATV with laser. Nope.
23:49, Today: Chaplain Wolf rolled 14 using 6d6.  Burst fire with CP-50, three-laser burst. ...I don't know why I wrote it as "burst fire" when it was a pulse. Habit.

Irritated, he growled and took a faster blast at the tire with less preparation, disregarding the hostile threat still alive around him in favor of cutting off the fleeing vehicle's escape. He was hoping some of these idiots he was fighting would live.

23:50, Today: Chaplain Wolf rolled 17 using 1d20+6.  Called Shot to rear wheel of fleeing ATV with laser.
23:52, Today: Chaplain Wolf rolled 25 using 6d6.  Burst fire with CP-50, three-laser burst.

Angry shot not only seems to have actually hit, but it did more damage, too. -6 shots from the long e-clip confirmed, one way or the other.

Unfortunately, this leaves me with no defenses except a thin layer of rubble.

30 MDC remaining on my armor.

Cole
player, 166 posts
PB 12, MA 21
Gunfighter
Thu 30 Jul 2020
at 07:47
  • msg #80

Re: Campaign Thread: Vampire Kingdoms

Cole felt the many impacts of the high speed bullets strike his aura of protection, like having a fist full of pebbles flung at him. It was annoying but thankfully nothing more. If he had spent the energy, well, he would have broken his record for destroying body armor.

A quick glance was all he needed to see that everyone on his side seemed alive, including the two Deadboys. In fact Wolf was very much still in the fight, carefully laying down aimed fire at the fleeing ATV. The Gunfighter approved of the change in his tactics since it meant one, he was conserving ammo and two, they might be able to scrape together enough parts to repair on of the two remaining ATVs.

Since Wolf was already dealing with the escaping ATV, Cole focused his attention on the two bandits that had gotten on their crew serve guns and were still spraying bullets like they had an endless supply. He shifted his aim and sighted one of them, squeezing off two shots at the armored man's head. He then tracked left and fire off one more head shot at the second shooter. He had less time to aim but he was in a hurry and needed to stop him quickly.

OOC
6 actions - 2 Aimed Called Shots (head) on one of the bandits on the crew served weapon
2 actions - 1 Called Shot (head) on the other crew serve bandit.

Wilks 577 - Laser 5/20 shots e-clip 1
Invulnerability aura - 70/450 MD

Strikes
Cole rolled 22 using 1d20+12.  Aimed, Called Shot, Wilks 577 Laser.
Cole rolled <b>16</b> using 1d20+12.  Aimed, Called Shot, Wilks 577 Laser.

Cole rolled 11 using 1d20+10.  Called shot, Wilks 577 Laser.

Damage
Cole rolled 13MD using 3d6.  Wilks 577 Laser Damage.
Cole rolled 5MD using 3d6.  Wilks 577 Laser Damage.

Cole rolled 4MD using 3d6.  Wilks 577 Laser Damage.

Well RPOL dice roller wasn't as kind to me this time. That's 18 MD to the armored head of one guy and only 4 MD to the head of the other. Pretty sure that the second guy is alive and still firing.

This message was last edited by the player at 21:34, Thu 30 July 2020.
Julia 'Miss' Hart
player, 13 posts
Thu 30 Jul 2020
at 21:32
  • msg #81

Re: Campaign Thread: Vampire Kingdoms

OOC: 70 MD! Owch!

Miss had her rifle leveled, waiting for a shot, when everything exploded. Knocking her back from the blast. Every warning and system in her armor firing off. Demanding she retreat, find an armorer, and get clear. But at least the damn thing was still working.

She picks herself up, shaken, head spinning. Rifle lifting.

OOC
2 actions - Called Shot (head) on the firing bandit Cole isn't shooting at:
17:31, Today: Julia 'Miss' Hart rolled 10 using 1d20+3.  c-40 Pulse Rifle.

2 actions for dodges:
17:32, Today: Julia 'Miss' Hart rolled 20 using 1d20+1.  Dodge.
17:32, Today: Julia 'Miss' Hart rolled 8 using 1d20+1.  Dodge.
Cade
player, 122 posts
Thu 30 Jul 2020
at 21:34
  • msg #82

Re: Campaign Thread: Vampire Kingdoms

Captain Neck Bite:
GM: Cade - We'll assume you are under the ATV that didn't get exploded, lol. Do you grab on as they pull away?


ooc: Cade will grab on, but it also just got the wheels shot out from underneath it, so I don't know that she'll be able to accomplish much if the driver just loses control and crashes the thing.
Nathaniel
player, 91 posts
Fri 31 Jul 2020
at 01:24
  • msg #83

Re: Campaign Thread: Vampire Kingdoms

Nathaniel doesn't like the indicators on his armor showing as yellow for his overall protection. However, he likes that he still has protection. He starts walking over the half buried CS LT as he switches to automatic fire on his railgun. Slugs start zipping out at any soldier that is not engaged. He isn't worried about the buggy getting away, if needs be he can chase it down in light form and bring it back once he deals with the guys trying to kill his friends.
Joran
player, 129 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 31 Jul 2020
at 02:04
  • msg #84

Re: Campaign Thread: Vampire Kingdoms

Joran had only peeked out from behind the boulder for a moment, when impacts peppered his torso and sent him staggering back to fall on his buttocks.  Damn!  The exclamation is muttered as he feels the armor that had just saved his life give up the ghost, and he looks down to see the shattered chest and abdomen plates fall away.  The back is still held in place by the strapped-on trunk, but little good that will do him now.  The body hardening exercise he had learned in Judo had strengthened his skin enough that he could possibly survive another assault such as that, but only if it is a graze, and not a solid hit.  And he is not rested enough to bring up a psychic shield, either.
Ducking behind the boulder again, the ogre decides to use his grenade rifle fire over the oversized rock so that grenades drop on to the the two gunners in the turret of the stuck APC.

Fg22:00, Today: Joran rolled 19 using 4d6.  Grenade damage to 12'.
21:59, Today: Joran rolled 13 using 1d20+3.  Indirect grenade fire.

21:58, Today: Joran rolled 19 using 4d6.  Grenade damage to 12'.
21:58, Today: Joran rolled 21 using 1d20+3.  Indirect grenade fire.

21:57, Today: Joran rolled 17 using 4d6.  Grenade damage to 12'.
21:57, Today: Joran rolled 15 using 1d20+3.  Indirect grenade fire.

21:57, Today: Joran rolled 15 using 4d6.  Grenade damage to 12'.
21:56, Today: Joran rolled 22 using 1d20+3.  Indirect grenade fire.
Those guys, and anyone and anything else with 12', just took 70 points of explosive and shrapnel damage!  They are going to be feeling that in the morning....

Captain Neck Bite
GM, 178 posts
Vampires suck
Sat 1 Aug 2020
at 04:15
  • msg #85

Re: Campaign Thread: Vampire Kingdoms

Chaplain struggles out of the rubble and opens fire on the fleeing vehicle. The tires blow out and it swerves and flips on its side, revealing Cade clinging to the bottom. Cade can hear the men inside shouting and groaning.

Meanwhile, Cole and Julia take out the gunner in the remaining vehicle while Nathaniel fires on the ATV, discouraging anyone from trying to come out.

Finally, Joran fires grenades into the turret bucket and shouts can be heard inside as a muffled THOOMP rattles the inside, with blood splattering the windows and fire beginning to billow out.

"That...was impressive," says Agrus.

GM: One ATV totally destroyed, the other on fire, the other on its side with blown out tires and some damage, but salvageable. Unknown number of dudes inside.

What do you do?


Joran
player, 132 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 1 Aug 2020
at 04:25
  • msg #86

Re: Campaign Thread: Vampire Kingdoms

Joran looks at the mess they have made, and shakes his head sadly.  It might have been avoided, but he does not think that would have been likely.  I will close the turn on the burning vehicle, hopefully suffocate the fire.  The rest of you take care of the guys who tried to get away, the big man rumbles.  Then I will see if I can help right it.
He steps over to the burning APC, knowing it has not had much time to get very hot externally,and hoping the remains of his armor will protect his limbs when it does.  Maybe, if he is lucky, Nathaniel can cobble together some torso armor for him from some of the salvage.  Climbing up, he glances in the open turret for a hot moment, then grabs the hatch to wrangle it closed and sealed.
Cade
player, 129 posts
Sat 1 Aug 2020
at 05:00
  • msg #87

Re: Campaign Thread: Vampire Kingdoms

"Oh, we want a ride, oh let's not shoot the vehicles... ok"  Cade complained as she extended the blade from her left gauntlet and then jumped over the vehicle so she was standing next to the roof and its gunner's hatch.

"Sure, we'll just use every fucking grenade we have, that'll do the trick."  She continued ranting as she did her best to enter the vehicle through the hatch and stick her blade into as many non-armored or lightly armored body parts as she could manage while the vehicle crew was still disoriented.

"Looks like we're walking anyway.  Assholes!"  Cade kept bitching as she worked.

OOC:

Cade rolled 24,8,14,17,14,6,11,8.  Strikes vs fleshy bits.

Cade rolled 13,12,12,11,9,10,7,12.  (Potential) MDC Damage.

Chaplain Wolf
player, 46 posts
I am a minister of death
praying for war.
Sat 1 Aug 2020
at 05:46
  • msg #88

Re: Campaign Thread: Vampire Kingdoms

Chaplain flung the rest of the stones off of himself, firing up his built-in jumpjets for a split-second to add a bit of extra force to his ascension. The armor was battered badly, but at least he was still getting readings. At least Cade was still alive - and her gear was probably in better shape then everyone else's.

He needed this next order public. "Corporal, Cole! Excellent shooting! Cover Cade's flanks! And don't hit me!"

He slung the rifle away and drew a Vibro-Knife and the Wilk's Laser Sword without activating it yet. He engaged another jump-jet jump to move quickly to Cade's position and prepare to assist in the battle. Whatever his current allies thought of him, he had to convince them he was of value.

Thermals wouldn't get a reliable read with the recent engine heat and the fires. He figured there were three, maybe four still alive after that. Likely considerably fewer after Cade did her thing - she sounded like a dynamo of violence from where he was.

He didn't quite land in the right spot, though, landing a bit off course. I must be more banged up then I thought. Well, at least I'll be the second to get here.

00:40, Today: Chaplain Wolf rolled 85 using 1d100.  Jet pack short jump close to Cade. Base TN 54, unknown modifiers. Damn. Likely, I won't be in range to support her in the melee - too long or too short, likely the latter.
To be fair, I'm trying to quickly close with something that had 7-15+ seconds of head start from us in a very short amount of time.

I suspect all of my six attacks are burned up trying to close the distance and rotate my weaponry.

Cole
player, 173 posts
PB 12, MA 21
Gunfighter
Sat 1 Aug 2020
at 07:59
  • msg #89

Re: Campaign Thread: Vampire Kingdoms

"Aw hell," Cole though seeing the second ATV burst into flames. Joran was quick, moving to shut the ahtch and hopefully starve the fire of air but considering the damage wasn't done with anything remotely like surgical precision, Cole wasn't going to count on there not being holes, lots of holes actually, not to mention blown out windows. It was or had been, only an ATV, a dune buggy, not a full up APC after all.

So Cole reached for another of his tattoos and used up more of his reserve of magic energy. In seconds a gray, cloud formed overhead, instantly providing shade from the blazing sun. A moment later, rain began falling, almost entirely localized on the burning vehicles. Smoke which had been rising on the wings of the desert thermals, was now smashed back down to earth. There would be no tell tale columns of smoke from this wreckage to attract the attention of anyone that might be within several miles.

Through the sound of the falling rain, Cole called out to Cade, "Try an keep one of them alive Cade!" he shouted at the former Dog Girl, even as he moved to get into a better position to assist her, if she needed it.

OOC
1 action - activate tattoo for a heavy rain on the two or three ATVs that are on fire. I'm including the one that was blown to pieces in that list since I have to assume it is burning/smoking wreckage.

1 action - Shout at Cade

All remaining actions - Move to better spot to help her without getting in front of the muzzle of Wolf's rifle. I'm not keen on getting showered with grenades ^_^

Wilks 577 - Laser 5/20 shots, e-clip 1
Invulnerability aura - 70/450 MD
PPE: 65/107

Just in case it wasn't clear, I'm counting up towards the max, not down, for my tracking numbers. So 65/107 means Cole has spent 65 of 107 PPE.

This message was last edited by the player at 18:17, Sat 01 Aug 2020.
Julia 'Miss' Hart
player, 14 posts
Sun 2 Aug 2020
at 01:19
  • msg #90

Re: Campaign Thread: Vampire Kingdoms

Miss keeps her rifle trained on the ATV with the surviving bandits. Taking a knee, readying a shot. Ready to take out anyone foolish enough to pop a head, a hand, anything out of their cover.

"Keep the lines clear!" she calls out to whatever of these treasure hunters might listen, and the LT. But they were already well into their stabbing, from the look of it.

OOC: Holding all actions to pop off at anyone who might look to make a dumb move and provide cover for the melee-ists.
Captain Neck Bite
GM, 179 posts
Vampires suck
Sun 2 Aug 2020
at 03:05
  • msg #91

Re: Campaign Thread: Vampire Kingdoms

Joran sees no sign of life in the ATC, but the smel of chared flesh fills his nostrils.

A rain starts to fall as Cole uses his abilities. The fire goes out, black smoke rising up through the rain.

Meanwhile, Chaplain arrives at the ATV and stops short as he sees Cade's handy butchery. Just one man yet lives. Eyepatch. He sputters with blood as he bleeds out. He has mere moments to live.

GM: What do you do?
Cade
player, 130 posts
Sun 2 Aug 2020
at 03:20
  • msg #92

Re: Campaign Thread: Vampire Kingdoms

Cade emerged through the gunner's hatch dragging the one eyed man.

"Catch!"  She hollered out to Cole before she grabbed the would be robber with both hands and launched him towards the cowboy, the yardage between them not seeming to be an issue.

She then grabbed the roofline of the ATV that was against the ground and heaved it back onto its mostly broken wheels before moving to the front of the vehicle and beginning to push it back along the way it had come.

If Nathan was going to have any chance of getting it up and running, she figured it was probably better to have it adjacent to what remained of the other two.
This message was last edited by the player at 03:59, Sun 02 Aug 2020.
Chaplain Wolf
player, 48 posts
I am a minister of death
praying for war.
Sun 2 Aug 2020
at 05:47
  • msg #93

Re: Campaign Thread: Vampire Kingdoms

"Damn." Wolf's attention was going to be split, so he sacrificed the less important objective - or at least the one that could not be reversed. "Careful, Cade! He's on by a thread."

He considered the IRMSS kit in his pack, and growled. "This should be saving the life of someone far more deserving."

However, the man was still technically conscious. Surgery was out of the question at the moment, although in a matter of seconds that would likely change. "Stand clear. I'll stabilize the patient."

He hadn't done this very often, though, and it was something he kind of picked up on his own time. He applied direct pressure to the largest injury that would matter for, and used his other hand to keep the man's mouth open, so that breathing would not be impeded. "You do not get to die yet."

OOC: 00:43, Today: Chaplain Wolf rolled 11 using 1d20.  Paramedic to stave off death for raider. TN 55. Huzzah!
Cole
player, 174 posts
PB 12, MA 21
Gunfighter
Sun 2 Aug 2020
at 08:01
  • msg #94

Re: Campaign Thread: Vampire Kingdoms

Seeing a mostly dead body being flung at him, and not wanting to release his rifle to catch said body, Cole steps to the side so as to not impede the flight of the gravelly injured bandit. The Gunfighter had hoped that Cade would control herself enough to not kill all of them but she had gotten her dander up and that was that.

He was no medic and had only the most basic of first aid kits, so he reckoned it was a good thing Wolf had one of those fancy mini robot kit things. "Still, seems a bit like trying to plug a broken dam with your finger," he thought. He watched as the Deadboy dropped to the ground to apply the kit and try to patch all the holes in the bandit.

Since the immediate threat was over and Nate would call him if he wanted his help with trying to patch up one of the ATVs, Cole just stood close by but out of Wolf's way as he rushed to treat the bandit. There was always a chance the man might say something useful and he didn't trust the Deadboys to share it with his team.

What he did do though was stop the rain. The fires were out so no need to keep it going. He figured Nate wouldn't appreciate working in a downpour anyways. Cole takes a deep breath, holds it and exhales. "I love the way the desert smells after a rain," he comments to no one.
This message was last edited by the player at 03:14, Sun 09 Aug 2020.
Joran
player, 133 posts
Yes, I'm an ogre...
...And a Mind Melter
Sun 2 Aug 2020
at 10:10
  • msg #95

Re: Campaign Thread: Vampire Kingdoms

While the exterioe fires are being quenched by rain, the fire inside the APC is also quickly suffocating.  He steps away, heading over the where they have collected a prisoner.  Seeing the Coalition soldier working at trying to keep the guy alive, Joran offers his services.
I can close aounds and stop bleeding sith a touch, he rumbles as he kneels down next to both men.
Closing his eyes, he claps his hands together loudly, then rubs them like he is scrubbing them clean.  Once they seem to radiate heat, he reaches down to touch the injured enemy, allowing healing energy to flow.
03:17, Today: Joran rolled 2 using 2d4.  HP healed.  Does he need more?
This message was last edited by the player at 07:20, Tue 04 Aug 2020.
Nathaniel
player, 92 posts
Sun 2 Aug 2020
at 15:01
  • msg #96

Re: Campaign Thread: Vampire Kingdoms

Nathaniel doesn't worry about the bandit or whatever he is, but is more concerned about the vehicles. He heads off to make sure that there are no little fires, leaking fuel, or other problems with the vehicles that need to be seen to immediately. He is also very thankful that he a basic set of tools as part of the power armor. The bad part is, he only has so much time before both batteries run out of power. He sets immediately to seeing if any of the vehicles have power transfer ports or functionality and if there are enough available parts to get get a single buggy powered up and enough wheels to have another be towed.

If there are no functioning power transfer ports, he starts working on that first.
Julia 'Miss' Hart
player, 15 posts
Mon 3 Aug 2020
at 00:09
  • msg #97

Re: Campaign Thread: Vampire Kingdoms

"Fuckin'... Great greeting, Mexico. Real swell..." Miss grumbles as she hurries toward the (hopefully) extinguished ATVs. "These idiots had to have some supplies. Food, water, e-clips. Maybe something more fun. These look like the kinda cockroaches might come into a firefight liquored up? To be honest, I'm regretting the fact I'm not."

Miss hops onto one of the wrecked ATVs, and quickly starts searching through it. Questioning survivors wasn't her strong suit. But she was positive the LT could handle it. And that dog was clearly not in over her head.

OOC: Miss is going to tear these things apart looking for good stuff. She'll help Nathaniel get his suit powered up if it's possible.

20:09, Today: Julia 'Miss' Hart rolled 44 using 1d100.  Salvage vs 69.

20:08, Today: Julia 'Miss' Hart rolled 22 using 1d100.  General Repair vs 69.

Reverend Deborah Walker
player, 76 posts
Preacher
Peacemaker-Sort
Tue 4 Aug 2020
at 02:39
  • msg #98

Re: Campaign Thread: Vampire Kingdoms

Walking out she openly gives last Rights then moved to protect surviving bandits, they'll be judged, but live.
Ezekiel 'Zeke' Holliday
player, 59 posts
Tue 4 Aug 2020
at 12:46
  • msg #99

Re: Campaign Thread: Vampire Kingdoms

Zeke, not caring much if the people who assaulted them live or die, moved to help Julia gather anything of value they bandits may have had. "Bottle or two of decent whiskey don't sound much too bad at all right now, Julia, that's for sure."
Joran
player, 135 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 7 Aug 2020
at 02:55
  • msg #100

Re: Campaign Thread: Vampire Kingdoms

Moving to assist Cade in flipping the APC back on its wheels, Joran asserts his prodigious physical strength.  His tusks are fully bared as his lips curl in a snarling grimace, as a growl rumbles in his chest and throat.  The veins of his thick neck can be seen to bulge as he strains to right the vehicle.

22:54, Today: Joran rolled 30 using 1d20+26.  Bionic Level Strength.
That was a little shitty.

Captain Neck Bite
GM, 184 posts
Vampires suck
Sun 9 Aug 2020
at 02:37
  • msg #101

Re: Campaign Thread: Vampire Kingdoms

Our heroes are able to stabilize eyepatch, and get the salvageable ATV back on its wheels. The wheels have been blown out, but otherwise the ATV is fine, albeit banged up cosmetically.

They find some basic mega damage rifles, and the turret gun in the salvage ATV still seems in working order. Nathaniel is able to salavge two tires from the wrecked ATV's, and they find two spares in the salvaged one.

Eyepatch, having been so close to death, opens his eyes just barely. His face is pale from all the blood loss, but he lives.

"You may as well fuckin kill me," he mutters.

GM: Turret does 6d6 MD and can "sray" across a group for AOE damage.

Basic MD rifles take standard e-clips and do 3d6 damage.

What do you do?

This message was last edited by the GM at 02:38, Sun 09 Aug 2020.
Chaplain Wolf
player, 51 posts
I am a minister of death
praying for war.
Sun 9 Aug 2020
at 02:58
  • msg #102

Re: Campaign Thread: Vampire Kingdoms

Chaplain simply shook his head, both at the man and at his failure relative to Joran. Whatever he had done, Joran had done more effectively. He made a note that they had a psychic healer here. "Not today, if I have a say in it. The irregulars that you made the mistake of attacking have some questions for you, and once they are done, I might have a few of my own if I think they have been inadequate."

He gave a quick message. +Corporal, how's salvage coming along?+
Cade
player, 134 posts
Sun 9 Aug 2020
at 03:46
  • msg #103

Re: Campaign Thread: Vampire Kingdoms

Cade left the eye patch man to the others.  She wasn't much for coercion, and people tended to not pay her mien much mind, let alone be afraid.

When she tried, they tended to just scream and cry in pain, and then die, without giving up any useful information beyond how much they missed their mothers right then and there.

So she concentrated on giving everything, the ruined vehicles, the dead, any bags or boxes, etc a good going over with her nose looking for anything of interest, especially anything magical.

She didn't figure they would be dumb enough to have the compass with the team sent to retrieve the broken one, but idiots had disappointed her before, so it was worth checking anyway.
Cole
player, 177 posts
PB 12, MA 21
Gunfighter
Sun 9 Aug 2020
at 14:34
  • msg #104

Re: Campaign Thread: Vampire Kingdoms

Cole was surprised. He knew that Joran was pretty good at using his psychic powers to heal and he knew the robot first aid kits could work well too but even allowing for all that, he thought for sure the bandit was a dead man.

The Gunfighter was also surprised that Wolf hadn't jumped right in with questioning the man and actually seemed to be deferring to him to start. "Huh, maybe we can work together long enough to get out of here," he thought. He glanced at the smoldering wrecks of two fo the ATVs and saw that the last one was actually going to be fixable. "Of course it would work out better if they would stop hosing everything down with grenades but at least they aren't cowards."

Cole returned his eyes to the bandit. He had several questions but the one that seemed most pertinent was, "Where is your compass at?"
Captain Neck Bite
GM, 186 posts
Vampires suck
Sun 9 Aug 2020
at 23:09
  • msg #105

Re: Campaign Thread: Vampire Kingdoms

Eyepatch spits a laugh at Cole. "The Master said to just fetch the thing you carried. You really think he'd give us one of his treasures?"

GM: What do you do?
Chaplain Wolf
player, 52 posts
I am a minister of death
praying for war.
Sun 9 Aug 2020
at 23:38
  • msg #106

Re: Campaign Thread: Vampire Kingdoms

"I'm surprised it is 'master', and not 'boss', 'chief', or something like that. You have a means of contacting your master, and letting him know 'job well done' or 'we messed up'." Chaplain drew his survival knife from his boot and began idly playing with it. "Who is your master, and how would you contact him?"

He didn't feel the need to begin deploying interrogation training, although the vast bulk of it was worthless to him. Torture was good at getting a confession, but it was awful at getting the truth - this guy would just say anything he thought they wanted to hear. He could, however, mess with his head a bit.

He was prepared to escalate this to Stage Three interrogation techniques, although Stage Two involved explaining the interrogation process out to Stage Six. Most caved at that point. Eyepatch likely would not be different.
Cade
player, 135 posts
Mon 10 Aug 2020
at 03:03
  • msg #107

Re: Campaign Thread: Vampire Kingdoms

"Probably a sycophant, or a blood slave."  Cade commented as she continued sniffing around.
Joran
player, 138 posts
Yes, I'm an ogre...
...And a Mind Melter
Mon 10 Aug 2020
at 06:07
  • msg #108

Re: Campaign Thread: Vampire Kingdoms

Joran walks up to where the CS trooper and Cole are attempting to question the one-eyed henchman.  He stands over the him, looking from one to another of his companions.
If he doe not answer, may I cut off and eat one of his limbs?  He then looks down at One-Eye.  If you lie, then I get to eat the limb whether you answer or not.  And I am an empath.  I will know if you are lying or not.

Horror Factor 10.....
Cole
player, 178 posts
PB 12, MA 21
Gunfighter
Mon 10 Aug 2020
at 18:56
  • msg #109

Re: Campaign Thread: Vampire Kingdoms

"Idgit" thought Cole when the bandit blabbed about having a master.
 "Bet he thought he was being insulting too. Give an idiots a chance to feel smart and insult someone, they take the bait every time, even if it means giving away info."
 

Cole kept his face expressionless, not wanting to tip off the chatterbox that he was giving away valuable info. He looked at Joran and shook his head. "Didn't you learn your lesson from the last feller you ate? Gave you the run something fierce. We don't know where this guy has been and what if he is sick?"

He looks back at the bandit. "Hey, where did you come from anyways?"
Julia 'Miss' Hart
player, 18 posts
Mon 10 Aug 2020
at 19:04
  • msg #110

Re: Campaign Thread: Vampire Kingdoms

Chaplain Wolf:
He gave a quick message. +Corporal, how's salvage coming along?+


+Not bad. We'll be able to drive one of these things out. At least until the fuel tanks run dry. Who knows how far that'll get us... These dumbasses don't seem to ride around well stocked.+

Miss keeps working on the salvage operation. Gathering up what supplies she can, prepping the ATV for moving again.

"Well. Maybe we're about ten percent less screwed now," she grumbles to herself.
Joran
player, 139 posts
Yes, I'm an ogre...
...And a Mind Melter
Mon 10 Aug 2020
at 19:55
  • msg #111

Re: Campaign Thread: Vampire Kingdoms

In reply to Cole (msg # 109):

Diarrhea is better than puking, Joran chuckles.  I have better control over that.  Let's not go into what happened when I ate that Pecos bandit.
He turns to One-Eye, with a big smile that reveals his tusks.  We could not get the smell of vomit out of that APC for a month.  And believe me, I tried.
Captain Neck Bite
GM, 189 posts
Vampires suck
Tue 11 Aug 2020
at 02:24
  • msg #112

Re: Campaign Thread: Vampire Kingdoms

Eyepatch's one good eye becomes distant, almost listful. "The master can promise me eternal life. I will not betray him." He regains his focus and regards our heroes. "Besides, if I betray him, I will die anyways, likely worse than anything you could do to me."

GM: What do you do?
Joran
player, 141 posts
Yes, I'm an ogre...
...And a Mind Melter
Tue 11 Aug 2020
at 03:28
  • msg #113

Re: Campaign Thread: Vampire Kingdoms

I do not know about that, the ogre rumbles.  Sometimes I like to eat my food while it is still alive and wiggling.  Then, after about wight hours in my bowels, I leave as a steaming puddle of diarrhea evaporating in the middle of the desert.  He pats his stomach ominously.  And your master will never know of loyal and brave you were to the end.  No eternal life for you....
Cade
player, 136 posts
Tue 11 Aug 2020
at 04:52
  • msg #114

Re: Campaign Thread: Vampire Kingdoms

"Called it."  Cade flatly sing-songed.
Chaplain Wolf
player, 53 posts
I am a minister of death
praying for war.
Tue 11 Aug 2020
at 05:40
  • msg #115

Re: Campaign Thread: Vampire Kingdoms

Chaplain absorbed this information quietly. He had heard about vampire servants, but never encountered one. The unliving monsters he had fought before wouldn't be this sophisticated.

"Now hold on. Let's be reasonable and professional about this." Chaplain raised a hand back to Joran, deliberately letting the moment of hope sink in to the listener. "Right now, this is Stage One interrogation - we are just asking questions. Questions that, if answered, will not inflict pain on you today, and may even save your soul. After all, if we kill your master in the future, they don't have a hold on you anymore. They can't kill you from here, or I am pretty sure they would have done it already."

His off-hand pulled one of the jagged silvered K-bars from his belt and held it close to his eyes. "On the other hand, if you do not cooperate, and continue to seize up like this, we will move to Stage Two, where I explain Stages Three through Five in all the clarity and detail that I can, and you will find out if anything a vampire threatens compares to the reputation of the CSA."

He would not actually torture this man...and his understanding that torture usually didn't yield truth was backing his convictions on this. He could offer to do so, and hope that a vivid picture, along with the brutal reputation of the CSA for being willing to do it, would be enough. Mind games and psychic interrogation were currently on the table, which meant that Stages Three and Four were open. Stage Five would require sending Julia out to get ingredients for inhibition-breaking chemicals, and was a question mark - still, he was pretty sure peyote or a similar derivative grew around here.

Anything that could be distilled into consumable alcohol would also work in a pinch.

His variant of Stage Six was an accident as far as he was concerned, one that meant he had botched. Killing a prisoner was wasteful at best, and just vicious at worst. Still, he'd bring up the likelihood of Stage Six - he didn't know how patient his allies were.

And to be fair, SERE taught him nine stages. He just had no intention on even bluffing about three of them. Most of those lessons would survive with the others who took that course with him, and they were willing to employ those methods, but the parts he learned would die with him if he had a say.
Ezekiel 'Zeke' Holliday
player, 61 posts
Tue 11 Aug 2020
at 14:06
  • msg #116

Re: Campaign Thread: Vampire Kingdoms

Zeke continues with the gathering of loot. Keeping an eye out for anything that seems particular useful or unusual.
Captain Neck Bite
GM, 190 posts
Vampires suck
Wed 12 Aug 2020
at 02:36
  • msg #117

Re: Campaign Thread: Vampire Kingdoms

Eyepatch's good eye flicks from Joran to Wolf, betraying a brief moment of fear. "Master Enoch will drain you to the edge of death and keep you alive. He will take your precious trinket and drink of your lifeblood!"

Realizing he has let the name of his master slip, he grows quiet, his jaw set in defiance.

GM: What do you do?
Chaplain Wolf
player, 55 posts
I am a minister of death
praying for war.
Wed 12 Aug 2020
at 04:26
  • msg #118

Re: Campaign Thread: Vampire Kingdoms

"Master Enoch. Vampire. Sounds smarter than any I've encountered, as low of a bar as that is. I'm Lieutenant Chaplain Wolf. Now, he wants our trinket, which we knew because he sent you and your posse here. If I wanted to invite this Enoch fellow to give it his best shot at doing this personally, how would w-" Chaplain flipped his mask up and smiled, an idea having occurred to him. He flipped the knife to a backhand position, blade away from Eyepatch. "How would you go about letting him know where we were?"
Cade
player, 137 posts
Wed 12 Aug 2020
at 04:53
  • msg #119

Re: Campaign Thread: Vampire Kingdoms

"Must have sucked too hard on him and liquified some of his brains too."  Cade mused as she began hauling the corpses that were still mostly intact into the area with the rocks to get them out of sight.
Captain Neck Bite
GM, 191 posts
Vampires suck
Thu 13 Aug 2020
at 03:20
  • msg #120

Re: Campaign Thread: Vampire Kingdoms

Eyepatch laughs loudly. "You think the master doesn't have more soldiers? He will send more for you. And for me as well..." he trails off, his eye again growing listful.

Agrus muses a moment. "Funny, he almost made himself sound like bait just now."

Now, where would be a good spot for our heroes to lure the enemy?

GM: Remind me, who has the broken compass? Joran?

What do you do?

Cade
player, 138 posts
Thu 13 Aug 2020
at 04:30
  • msg #121

Re: Campaign Thread: Vampire Kingdoms

"Probably means it's time to go."  Cade called out from behind the rocks where she was presumably stacking the remains.



OOC: Zeke said he was picking it up back in message #346 in the Lone Star thread.  I don't think anyone's stated they'd taken it from him since then.
Cole
player, 179 posts
PB 12, MA 21
Gunfighter
Thu 13 Aug 2020
at 06:00
  • msg #122

Re: Campaign Thread: Vampire Kingdoms

Cole just listened as the bandit continued to run his mouth. It was amazing what an idiot or hothead would say if you let them run their mouths. He didn't mind Wolf asking him questions, so long as he kept the bandit talking. As far as Cole was concerned that was something useful right now.

When Agrus spoke up agaon, commenting about using the man as bait, Cole shrugged. It wasn't that far fetched. That master vampire would want answers for what went wrong with his plan. The longer eyepatch was around them, the more he saw and heard no matter how careful they were. Plus if this guy was connected to that master vampire, Enoch he had called him, he might just be able to track or at least scent him. Maybe they could use that to set a trap but he doubted they would net the master. More likely a secondary. No matter who or what came though, it meant keeping eyepatch around, alive and hopefully running his mouth.

Truth be told, Cole wasn't much on torture. He liked to settle his differences with a fist or gunfight. Torturing for fun or even revenge just wasn't how he was built. Besides he had learned a while ago that all it really took to get someone talking was a little booze and a little sleep deprivation. People would say all kinds of things when they were too drunk and tired to think straight. Plus it kept a man's soul clean, there wasn't anything in The Code that said you couldn't give someone, be they prisoner or not, a few drinks and kept them awake and talking while doing the drinking.

Cole looked around at the rugged, hilly desert terrain. It was covered in low scrub and sage brush, plus the berms and ridges, giving anyone, like say a metamorhphed vampire or more of these short dune buggies, plenty of concealment for a ground approach. Setting up on a hill would help but having the high ground didn't matter squat if the bad guys could fly and vampires could. Besides just because this pack of his henchmen had dune buggies, didn't mean the next wouldn't have jetpacks or hovercraft or worse, straight up power armor.

Taking the high ground was such a elementary move though, everyone knew to do it when you could. "Which is why maybe we let them think we did the smart thing and setup on a hill but really its just eyepatch. We setup on a different hill, use a bunch of the sage brush for concealment and then wait to see who shows up for him," he thought to himself. He wanted to communicate his idea to his team and yes, even the Deadboys but not in front of the bandit. If that guy really was linked to his Enoch, Cole wouldn't rule out that the vampire could see and hear everything happening to this guy. "Best not chance it," he told himself.

"Hey," he said to Wolf, not wanting to use his name. "I'm gonna talk a little walk Joran, you're good here right?." He tips his hat at the CS lieutenant in the typical New West gesture of courtesy and hoped the man understood it. He then turns and walks several paces away from eyepatch, far enough that the man couldn't hope to hear any conversation. Once at far enough away spot but still with eyes on the prisoner and Wolf, he lets out a loud, short whistle. At the same time, he raises his left hand in the air, above his head, index finger up and waggles it in a circle; a sign that he wanted to huddle up.

While waiting for the others to come over, he talks with Joran. "I got an idea but wanted to bounce it off everyone. You remember that Rio Bravo job right? That contract to take out that highwayman that was a little too good at robbing? Only it turned out that after we bagged 'him' it wasn't him but his damn twin brother? Yah that job, I'm thinking of the hostage exchange only this time maybe we do it with a good plan instead of a quick but bad plan."
Joran
player, 142 posts
Yes, I'm an ogre...
...And a Mind Melter
Thu 13 Aug 2020
at 07:11
  • msg #123

Re: Campaign Thread: Vampire Kingdoms

Joran looks down at the one-eyed henchman with a look that begs the question of why the ogre does not just stomp on his head.  He tries hard to show his good heart, but, sometimes, the aggressive ogre within just wants to crush heads.  He appears to be wondering if that might not be the best idea....
After several moments of looking down upon One-Eye like his face is just a bug to stomped into oblivion, Joran suddenly turns away to wander over to where Cole is standing.  I hate dealing with thralls.  You are never if they do what they do because they want to do it, or if they are controlled.
He shakes his head sadly.  I could not think of any reason not to grind his skull into the sand with my boot heel, other than it is against what I was taught.  How many people has this man brought before his master to be fed upon?  How many deaths are upon his hands, directly and indirectly?
He looks over at the 'Slinger.  What is your idea for how to play this?

He uses See Aura on One-Eye.  Does he have any psionic or magic abilities?  Does he appear to be possessed or otherwise controlled?
This message was last edited by the player at 15:13, Thu 13 Aug 2020.
Cade
player, 139 posts
Thu 13 Aug 2020
at 13:32
  • msg #124

Re: Campaign Thread: Vampire Kingdoms

Cade moved over to join Cole and the rest of the group.  She finished stuffing a black plastic garbage bag into her pack as she walked before putting the pack back on.

She listened to Cole, then shook her head.

"We don't know enough about how they're going to try finding us again.  If they're tracking the compass, fine, that's great, but how accurate is that?  Can Master Asshole just sit holed up in his underwear and somehow send instructions to the guys out here to know exactly what hill we're on?  Or did that last group only find us because they were sent to the cave where the compass told them the gate was activated, and was also in the direction the newly broken compass was in too, and then they just followed our trail?"  Cade grimaced as she continued.

"It might work, it might not.  It might just leave us sitting out here in one spot so even more groups who have a compass can track us down.  I think we should keep moving while we concentrate on trying to figure out the rules of this fucked up magic game we're playing before we decide how we're going to actually win this shit."
This message was last edited by the player at 14:32, Thu 13 Aug 2020.
Chaplain Wolf
player, 56 posts
I am a minister of death
praying for war.
Thu 13 Aug 2020
at 13:56
  • msg #125

Re: Campaign Thread: Vampire Kingdoms

"Alright. Cade's correct." Chaplain kept his eyes on the prisoner, but spoke outward. "I'd like to ask some extra questions, both for him and some of you, but we got to ask on the move."

He was skipping Stage Two at the moment. One didn't always have to hold to the pattern. "Your head is full of knowledge I want, and I'd love to advance to Stage Two, but three things work against me. We have a time limit right now, you are less than helpful, and I can't shake this feeling that you are less of a person and more some kind of surveillance device."

He focused on Prisoner One once again, his current mental designation for Eyepatch. "If only...if only you knew how to get that ATV rolling. Then it would be absolutely impossible to just abandon you here, dead or alive. After all, I'm pretty sure you have a compartment for storing people on that ATV."

He glanced at the ogre. "Well. Part of you, anyways."

It did occur to him that a living surveillance drone would be pretty useful for misinformation purposes - this man would make an excellent Doomed Spy. Wolf would just have to make sure he couldn't run until needed, and everyone else would have to know the game. Just casually drop a piece of information in front of him, make it look like a slip of the tongue, or even that we weren't thinking of the prisoner.

Of course, the consensus felt like killing him. He had moved with enough squads and packs to know how difficult restraining this often was. He was still sussing out whether this was a moment in which stopping them would be advised.
This message was last edited by the player at 14:47, Thu 13 Aug 2020.
Cole
player, 180 posts
PB 12, MA 21
Gunfighter
Thu 13 Aug 2020
at 14:18
  • msg #126

Re: Campaign Thread: Vampire Kingdoms

Cole listened to his friend Joran. The big ogre had a weird sense of humor but he was a good man and solid in a fight. He looked him in the eyes as he replied, "Look here, I know how much that man's actions deserves death and we ain't exactly running a prison wagon. I'd just as soon strip him and leave him here for the desert to kill and the buzzards to eat." He pauses, looking back at Eyepatch for a moment. "Problem is we know a master vampire is involved. How much of the evil this guy's done was his own free will and how much was the master controlling him? Maybe the master has his kin or maybe he just hypnotized, we can't know and it don't really matter right now. Right now what matters is getting a better read on our situation and maybe convincing his master that he should back off, which will buy us enough time to get farther away. Remember how that idgit Crazy had the compass? I didn't see no vampire goons or anyone else's, trying to get it. So if we can just get away, send enough of the vampires goons to hell, then this all becomes just another one of our stories to tell over beers."

The Gunfight looks at his other friend or at least companion, Cade the simultaneously cold but fiery Dog Girl. "How good is your nose?" he asks her rhetorically. "Pretty good right? Well even wild vampires have great sniffers and," he jerks a thumb over his shoulder in the direction of Eyepatch, "just because this bunch didn't seem to be the best trackers, ain't no reason to assume the next ones won't."

He looks from Joran to Cade, "Both of ya'll wanted to know my idea so here what it isn't. I ain't saying we stop here and setup some crazy ambush. That'd be a big waste of sunlight. We need to hurry up and fix that ATV and then get rolling as far north as we can towards the Rio Grande before sunset. We find a good spot, then setup an ambush. Look we can assume they can track us or that they can't. If we assume they can't and turns out they can and we didn't get set, we are screwed. If we assume they can find us again but they can't or don't and we setup anyways, its all good. Nothing wasted but a bit of sweat and shuteye. So let's play this smart, we plan on them finding us again and maybe bringing some vampires with them. Sure I don't think this master is going to show up and even if he did, he probably won't have his compass with him. I ain't trying to 'win' this thing tonight unless you count just surviving as winning, which I do. I don't give a good god damn about those compasses. We lived our whole lives without them and so far the one we got has been nothing but a heap of trouble. I'm saying we play to survive an play smart. We get back to where we belong, up north and worry about what to do with the broken compass then and there."
This message was last updated by the player at 14:19, Thu 13 Aug 2020.
Cade
player, 140 posts
Thu 13 Aug 2020
at 14:51
  • msg #127

Re: Campaign Thread: Vampire Kingdoms

"Don't forget, we're bound to this land, whatever the fuck that exactly means.  Might be we run north and get stuck by whatever magic shit binds us before we get anywhere worth actually getting to.  The lizard said he'd take us in.  I don't really care for getting stuck in whatever other dimension his compass leads to, but I'm betting it's safe enough that whomever is after us won't be able to cross over immediately.  Plus he's the only thing we know of, at the moment, who actually knows what's going on.  Maybe once he's back home he'll stop answering our questions with more bullshit, and actually give us the info we need to undo whatever magic we're dealing with, and then we can worry about getting back north."  Cade replied, just loud enough so the people who'd gathered around could here, but not so much that there was any danger of eye patch overhearing.
Cole
player, 181 posts
PB 12, MA 21
Gunfighter
Thu 13 Aug 2020
at 15:04
  • msg #128

Re: Campaign Thread: Vampire Kingdoms

"I hear you Cade but you're talking about a wizard we met like two hours ago, we don't know anything about him cept the name he gave us. Hell he is the one that told us about that 'being bound to the land' stuff. Maybe he just told us that so we don't go running off. Maybe follow him back to somewhere easy for him to take us out and get whats left of our compass. We just don't know him and we know next to nothing about that compass. I'm saying we trust what and who we do know. That means we trust each other and we trust vampires have a hell of a time trying to cross a river like the Rio Grande. That's why they are down here and not already flooding the north. I'm not as good a vampire hunter as some of my kin but I know that much, we get across a nice big river like that, we can breathe easier."
This message was last edited by the player at 15:13, Thu 13 Aug 2020.
Cade
player, 141 posts
Thu 13 Aug 2020
at 15:58
  • msg #129

Re: Campaign Thread: Vampire Kingdoms

Cade nodded.  Cole had made valid points.  Her own senses influenced her about the lizard mage, but they weren't fool proof.

"What's the plan if we can't get across?  What if it's a boundary to us as much as it is to a vampire?"  She asked.
Cole
player, 182 posts
PB 12, MA 21
Gunfighter
Thu 13 Aug 2020
at 16:19
  • msg #130

Re: Campaign Thread: Vampire Kingdoms

"Then we do what we always do, come up with a new plan," he says to her, offering a grin. "That plan may or may not include going with Agrus. The way I recall it, since showing up, he has told us we are bound, the compasses are valuable, people are after them and he has one. He then invites us to his place after sending notice ahead with that bird of his. That's all the things he has said. What he has done though is take cover behind a rock first sign of trouble and stayed there the entire fight. He just watches us, learned a good deal about what we can do no doubt. Hell I even used my rain trick to help put out the fires. You two showed him just how strong you are. Sure he probably figured Joran was strong, being an Ogre and all but you Cade are a lot of power in a tiny package. He probably wouldn't have guessed that. Not saying we still don't have some tricks up our sleeves but I want us all to keep in mind, he hasn't done anything to actually earn our trust. He's talked a bunch but done nothing."

He pauses and looks again at where Eyepatch and Wolf are, then back at his companions. "So is it decided? We head north? And do we do it with or without eyepatch over there?"
Joran
player, 143 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 14 Aug 2020
at 00:17
  • msg #131

Re: Campaign Thread: Vampire Kingdoms

The ogre looks thoughtfully.  If we take One-Eye with us, that gives his master incentive to chase us.  If we kill him, that gives his master incentive to chase us.  If we leave him tied up somewhere with no gear, his humiliation gives him incentive to chase us.  We are most like going to be chased no matter what we do.
He looks at Wolf and Miss appraisingly.  We are going to have to trust the Deadboys; they have as much at stake as we do.  We are going to have to trust Agrus a little bit; we really do not have much choice in that for now.  Plus, he has done one thing to earn that little bit of trust:  He did not immediately attacked us like so many others would have, and he gave us information.  We are going to need somewhere we can hole up and regroup, renew some of our resources the best we can for now.  He probably has defenses that can only help us fend off our... antagonists.  He can not think of a more appropriate word in English, though, in ogrish, they would be referred to as hunters while the group would be the prey.
Ezekiel 'Zeke' Holliday
player, 62 posts
Fri 14 Aug 2020
at 01:04
  • msg #132

Re: Campaign Thread: Vampire Kingdoms

Zeke shrugs his slender shoulders, "Let 'em come. We got plenty for 'em if they do."
Captain Neck Bite
GM, 192 posts
Vampires suck
Fri 14 Aug 2020
at 02:21
  • msg #133

Re: Campaign Thread: Vampire Kingdoms

If Agrus had eyebrows they would have risen. "Luring them back to my abode had not quite occurred to me. My oasis is somewhat hidden, and I would prefer to keep it that way. Not to mention..."

He stop and mutters a spell. Eyepatch nods off asleep. "Can't have him knowing I also hold one of the six compasses. I understand your trepidation. My race tend to have darker inclinations. I suppose you could call me an exile. You may find rest at my home, but I understand if you must go your own way. As for him, I suggest taking him some distance back between here and the cave. This will buy you time and keep his master's gaze pointed away from the compass for a time."

He nods at Zeke. "The broken compass you carry must be repaired in order for you to leave the vampire kingdoms. While it is broken, other compass holders will sense it and track it. Be advised, should you decide to leave it behind, you will still be bound to this land. This is the curse of the compass. It brings great benefit, but wants to be united with its brothers. I have maps back at my home that may help you find the one who can fix it. Assuming they still live of course." 

Meanwhile, Joran regards eyepatch and senses no magic or psionics coming from him. He is just a human who happens to worship a master vampire.

GM: To summarize: The compasses are drawn to each other for some mysterious reason (plot hook!) but can only sense each other if they are damaged. It is a failsafe and a curse. It forces the compass holder to repair it (which breaks the curse of being trapped in the vampire kingdoms) which returns the compass back to its invisible state to the others. You can ditch it, but the curse will remain because...um...reasons.

If you move eyepatch, we can just do a bit of handwaving to pass the time. Remember, there are two intact tires salvaged form the wreckage of the other two, so if anyone has an automotive related skill or something we can count that for gettng the thing moving. We'll say it's about 1pm.

What do you do?

This message was last edited by the GM at 02:40, Sat 15 Aug 2020.
Joran
player, 144 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 14 Aug 2020
at 03:28
  • msg #134

Re: Campaign Thread: Vampire Kingdoms

Joran shrugs.  I say we tie him up and leave him here to sleep it off, and we fix up an APC so we can get going.  Either way we can be followed easily through the desert.  Unless someone knows a way to erase our tracks.
He then turns to face the way the men had come.  Or, we could track them back to their base of operations, get some information on them.
Cade
player, 144 posts
Fri 14 Aug 2020
at 06:05
  • msg #135

Re: Campaign Thread: Vampire Kingdoms

"How effective is tracking one compass, using another?"  Cade asked Agrus.  "Is the broken one magnetic north, meaning they'll have to have the tracking compass out in the field as long as we keep moving to have any hope of finding us?  Or is there some magical cheating involved?"

To Joran she answered, "I can cover tracks, but we'll be moving slow, and if they can track us without needing to pick up on and follow them, it won't matter much anyway."

As another thought occured to her she asked Agrus again, "How many other people do you think have a way to find the one who can fix the compass?"
Cole
player, 185 posts
PB 12, MA 21
Gunfighter
Fri 14 Aug 2020
at 06:27
  • msg #136

Re: Campaign Thread: Vampire Kingdoms

Cole was conflicted about what to do. First there was what to do with the prisoner. Killing him or letting him go seemed unlikely to change the vampire sending more goons after them. If this batch could find them, it made sense the next batch would do, whatever they did to cover their tracks. They wouldn't need eye patch as bait for any trap. They or more to the point, their compass was the bait.

No his conflict was in leaving him here for his master to find and question or to kill him. As a general rule, dead men told no tales. Just because the master vampire could track the broken compass, didn't mean he knew anything else. If they let eye patch live, he would tell him everything he knew however despite his profession, Cole wasn't a stone cold killer.

Cole reached for his canteen and took his time twisting off the cap. He took a swallow, then another. Through all those motions, he reached back to the thing that had helped him so much in his life, The Code. It was a simple thing really, part collected wisdom, part guide to the good manners of The West. When his mind got to the sixteenth and final line of The Code, Cole found his answer. "Kill only in self-defense and in justice. The latter can include acts of revenge, eye for an eye, protecting others, using deadly force against those known to be killers. The only exceptions are vampires or other hellspawn. The only good vampire or demon is a dead one."

He recapped the canteen and placed it back on his belt. Eye patch and his bandits had rode up on him and his friends, threatened to rob them and then tried to kill them. Worse, he was willingly in the employ of a vampire, with who knew how many deaths on his hands.

He looked Joran in the eye and shook his head. "No, we ain't leaving him here alive. Sure, he knows too much about us but even with that, I'd be willing to let him live. He crossed a line a man shouldn't; he is working for a vampire because he likes killing. Probably killed plenty of people that didn't deserve it, probably kill more if he gets the chance. We can leave him but if we do, he won't be breathing."

He glanced at the preacher, who had stayed silent this whole time. If she said eye patch lived, than fine he would accept that even if he didn't like it. Otherwise, eye patch was a dead man, plain and simple.

He looked at Agrus. He still didn't trust the Lizardmage, how could he after only a few hours in his company. The things was he seemed so earnest about this damn curse he was going on about. Sure, a good liar would come across that way but Cole didn't think the man was lying. That was a far cry from Agrus not having his own agenda and reasons for offering to help them.

"Alright, we will go with you, maybe find that person that can fix our compass so we can get out of here. I just got to ask, are you just being neighborly or are you wanting something in return?" Cole's voice, while not hostile or suspicious, wasn't exactly friendly either. It was painfully neutral, the best he could manage under the circumstances.
Joran
player, 146 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 14 Aug 2020
at 08:52
  • msg #137

Re: Campaign Thread: Vampire Kingdoms

Joran walks over to One-Eye, glaring angrily at the unconscious man.  He raises his foot.  Up to about where his other knee is, poised to slam it down on the head of One-Eye, and crush the skull intonpulp.  He holds it there for a minute that seems like an eternity, before setting it back down.
I know he deserves it, the deep voice rumbles.  But, I can not do it.  Not like this.  Somebody else will have to do it.
He turns and walks towards the dune buggy APC.  He offers Nathaniel his services as a living jack,or as a forklift, or whatever else may be needed.
Chaplain Wolf
player, 58 posts
I am a minister of death
praying for war.
Fri 14 Aug 2020
at 16:27
  • msg #138

Re: Campaign Thread: Vampire Kingdoms

Chaplain Wolf sighed. He didn't want his face plate open for what he was going to do.

"I will not be killing you or leaving you to die just yet. Unlike the ogre here, I do not bluff. I will trick, mislead, misdirect, and lie, but I never, ever bluff." He focused on Eyepatch and let an edge come into his voice. "This is how things are going to play out soon for you if you do not tell us anything we ask of you. First, I'm going to mess with your head so badly you will not know what is real and what is not, who is your friend and who is not. Gaslighting, abject humiliation, sleep deprivation as I question you at every hour until your judgement is gone, reducing you to bread and water rations and letting you feel your body mass disappear - things like that, which don't sound like much until you feel them all add up at once."

"I don't need to torture you, Prisoner One, when I have an ogre who can systemically peel your mind like a lemon and force you to tell us your darkest secrets. I'll find out if you like to wear women's undergarments or not. Hell, maybe I'll get him to make you like wearing women's undergarments if you don't, or if you do, to swear off women's undergarments. Your free will is not yours, nor does it belong to this Enoch. It is a privilege we have been granting you up to this moment, and we can take it from you should you continue to be obstinate."

"But let's pretend, for a moment, that your mind is either so alien or so thick that you cannot be mentally commanded or comprehended, either by my mundane techniques or Joran's psychic powers. I highly doubt that, given the vampire's influence on you, but let's pretend. Then realize that we are surrounded by nature, and her plentiful and very recreational bounty, and that we are back in reality. I will obtain fermented liquids and natural hallucinogens, I will cram them down your throat or slip them into your food, and you will cease to exist as the person you are right now. You will likely lose the ability to tell us who this Enoch is, or even tell us your own name, but rest assured, you will be of use to us as a broken, mad, babbling oracle of information who will have to be hand guided from place to place and aided in the chewing of normal food, because you will lose these abilities you take for granted. Because I will settle for unreliable information that I can filter down rather than none. And that is not pretend."

"So. We are going to ask you anything we want. And you are going to tell us the untarnished truth, with no nonsense. Because if you don't, everything I just spoke of will happen, and you will not be capable of even begging for death when we are done with you." Chaplain took a long breath. "Do you understand me?"

OOC: 18:49, Yesterday: Chaplain Wolf rolled 25 using 1d100.  JIC - Interrogation. TN 55.

I think he's going to cooperate. So if we want to know anything about his operation, like where he came from, how many others there are, what their defenses are - we can get it.

Reverend Deborah Walker
player, 78 posts
Preacher
Peacemaker-Sort
Fri 14 Aug 2020
at 23:07
  • msg #139

Re: Campaign Thread: Vampire Kingdoms

The Preacher approached the vampire her big cross held.

Then said boldly ,"Abomination may God spare you if He so deems it, destroy it Cole in God's name."

Looking at the Ogre she said ,"Break the Ogre."
Joran
player, 147 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 15 Aug 2020
at 01:28
  • msg #140

Re: Campaign Thread: Vampire Kingdoms

Joran looks at the reverand oddly for a moment.  Um, Deborah, the ogre rumbles with a slight shake of his head, He's not the vampire   He is one of the vampire's thralls.
The idea of peeling away parts of One-Eye's psyche does not feel like fun to Joran, even if he could.  There are things he can do that would probably work as well, but he is unsure that he wants to actually torture the man.  It is not the Zen Buddhist thing to do....
Captain Neck Bite
GM, 195 posts
Vampires suck
Sat 15 Aug 2020
at 02:57
  • msg #141

Re: Campaign Thread: Vampire Kingdoms

The silence that follows Wolf's intensity is...the snores of Eyepatch.

Agrus awkwardly takes a breath and speaks. "My intentions in helping you are...boredom. I have long been exiled from my people and have been alone for some time. Coming to the broken compass came at some risk, but I figured, what the hell. The compasses do not point in a direction, so much as guide the holder. It is difficult to explain."

GM: What do you do?

Joran
player, 148 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 15 Aug 2020
at 03:53
  • msg #142

Re: Campaign Thread: Vampire Kingdoms

Joran looks over at the lizardmage, a thoughtful expression upon his rough face.  I think I can accept that explanation.  Boredom and loneliness can be powerful motivators.  He looks to the others.
This message was last edited by the player at 07:30, Sun 16 Aug 2020.
Chaplain Wolf
player, 62 posts
I am a minister of death
praying for war.
Sat 15 Aug 2020
at 04:10
  • msg #143

Re: Campaign Thread: Vampire Kingdoms

"Magical psychic -!" Chaplain chained together a combination of specific Euro words spoken in the far north, a broken and pidgin variation of some strange language that showed up in old religious books, and what sounded like a touch of vile Spanish to make an extremely elaborate string of profanity before calming himself down. He breathed out slowly, and his voice returns to its prior calm. "We need this one alive, if possible, unless one of you can copy his brain and take it with us, or otherwise render his knowledge irrelevant. I may be repeating myself to him if he is not cooperative. For the first time as far as he knows."

He stood up straight, and breathed in and out once more. "I believe we can accept any aid out here until we get the broken compass fixed."

"Once we have a moment to breathe, I have some questions of my own about everyone who has a compass. Namely, if they are all accounted for or not."
Cade
player, 147 posts
Sat 15 Aug 2020
at 22:31
  • msg #144

Re: Campaign Thread: Vampire Kingdoms

"So, I say we shouldn't just kill him."  Cade offered, deciding to toss her 2 credits worth of opinion in, since there seemed to be some opposing viewpoints on the Eyepatch situation.

"But, I don't think we should take him with us either.  He might give up what you want, but if he's actually bound and not just some evil asshole in it for the kicks and fulfillment of his dreams to one day get turned into a fleshy juice box, then he won't.  No matter how much you threaten him, no matter what you put him through, no matter what you cut off."  She stated.

"Plus, Agrus would really have final say on whether he wants this guy wherever we're going, unless you think you can do your shit in the back of the truck."  Cade added, looking Chaplain's way.

"I saw we rig him up, leave him as bait, and if we're lucky he'll take out a few of his blood buddies when they come to find out what the hell he's doing out here."
Ezekiel 'Zeke' Holliday
player, 63 posts
Sun 16 Aug 2020
at 17:04
  • msg #145

Re: Campaign Thread: Vampire Kingdoms

Zeke gave the chaplain a quick grin, "You playin' with words, friend. Bluffin' is lyin' and trickin'. You just try not to get called on it. No different than with cards." Turning to the lizard mage, "Alright then, if you'd be kind enough to donate a map, I'd be much obliged, figure I can bring it back if'n ya need it. And, then, you got one of these how we go about uniting them all if we can only track them if they get broke? Oh, and am I the only one bound to the kingdoms, since I'm the compass man."
Cole
player, 189 posts
PB 12, MA 21
Gunfighter
Sun 16 Aug 2020
at 23:01
  • msg #146

Re: Campaign Thread: Vampire Kingdoms

Cole was an unhappy man. Sure he hadn't been happy since shortly after waking up this morning, what with his horse being slaughtered by a giant demon, Hoss being murdered, being teleported to old Mexico, attacked by bandits and oh yes, being stranded with a pair of Deadboys just for a little extra salt in the wounds. Yah, it had been one shitty day and the crap storm showed no signs of letting up.

He didn't think eye patch had too much in the way of useful information left in him. The man also pretty clearly deserved to die. As he had told his friends, if it weren't for the fact that he'd tell his master everything he knew about them, he'd be content to strip him of everything useful and leave him for the desert to claim. Cole just couldn't risk the chance that more of his buddies would find eye patch before he shuffled off to meet his maker from heat stroke.

To Cole's mind that meant hurrying things along by just putting a bullet between his eyes. No elaborate or painful death, just one clean, quick kill shot. He hated to waste a perfectly good bullet on the man but it was faster and less painful than slitting his throat. Besides, they were dealing with vampires and he didn't want any of the man's blood splashing on him or else he would slit his throat with his Bowie knife and be done with it.

Problem was Wolf seemed all hell bent to get every last bit of info from the guy. Like it or not and Cole most certainly did not, the two Deadboys were going to be riding with them for the near future at least. That meant he had to try to play nice, at least until they, like the scorpions they were, betrayed them. "Maybe I'm being a might bit unfair to them," he mused, "so far they haven't been too bad. They even helped during the fight but that could just them saving their own skins too. Damn it, Pa is right, I think too damn much sometimes."

He looked at Agrus and decided to ask him directly what Cade had just said. "Agrus, you mind if we take eye patch here back to your place? Will your little sleep trick keep him that way for that long?"

If Agrus said he didn't want the prisoner coming to his place, that settled the argument right then and there, far as Cole was concerned. It would be a dumb idea to stay here a moment longer than they had to. In that event, eye patch would be staying but he wouldn't be breathing. Not unless someone could come up with a very good reason why it was worth letting him tell his master everything he knew about their numbers and what they could do in a fight.
Captain Neck Bite
GM, 196 posts
Vampires suck
Mon 17 Aug 2020
at 02:17
  • msg #147

Re: Campaign Thread: Vampire Kingdoms

Agrus takes a long look at Eyepatch. "All right," he says, "you may bring him if you wish. With the vehicle repaired, let's depart, shall we?"

GM: We'll assume the vehicle is ready to drive. Who is driving?

Fresh JIC rolls please!

Cade
player, 148 posts
Mon 17 Aug 2020
at 02:35
  • msg #148

Re: Campaign Thread: Vampire Kingdoms

With the decision made, Cade mounted up.

ooc: Cade rolled 2,11,83 using 1d20,1d20,1d100.  JIC.
Chaplain Wolf
player, 63 posts
I am a minister of death
praying for war.
Mon 17 Aug 2020
at 04:02
  • msg #149

Re: Campaign Thread: Vampire Kingdoms

"Alright. Find a compartment for storing people. They should have one that should not be able to be opened from the inside." Chaplain was going to help haul this guy however he could. "Will he be able to resist a psychic probe while sleeping? That could speed things up a lot if he can't."

He casually reloaded the grenade launcher with the microfusions, making sure the tube had a full complement inside once more. He gave the area one more quick back and forth, making sure nothing of value was being left behind. This time, his whispers did not hit the radio. "Detestatio sacrorum."

He made a quick sign with his hand towards the cave, a small rebellion of his own that he indulged every now and then, and helped haul Eyepatch on to the RV.

OOC: 22:51, Today: Chaplain Wolf rolled 7 using 1d100.  JIC - Skill roll. Yes.
22:51, Today: Chaplain Wolf rolled 18 using 1d20.  JIC - Saving throw. Yes.
22:50, Today: Chaplain Wolf rolled 6 using 1d20.  JIC - Perception. No.

Nathaniel
player, 93 posts
Mon 17 Aug 2020
at 04:21
  • msg #150

Re: Campaign Thread: Vampire Kingdoms

Nathaniel is driving unless somebody has expertise in dune buggy piloting, seeing as Nathaniel can pilot anything he can physically touch.

"Hold on where you can, I will try and go slow enough to not throw any of you off. Our friendly magus gets the other front seat so he can tell me where to go. And next time, damn it, don't throw out so many grenades that you slag things."

He heads off where ever the lizard mage wants them to go or Cole tells him to go.
This message was last edited by the player at 17:39, Mon 17 Aug 2020.
Joran
player, 149 posts
Yes, I'm an ogre...
...And a Mind Melter
Mon 17 Aug 2020
at 07:16
  • msg #151

Re: Campaign Thread: Vampire Kingdoms

As everyone else boards the vehicle, Joran helps to stuff One-Eye into the trunk, or whatever is closest to one.  He then climbs aboard to rest upon the roof with his grenade rifle at the ready.
Reaching out, he slaps a massive hand upon the roof with surprising restraint, to let Nathaniel know he is ready to go, then he grips a handhold so as not to fall off when the vehicle lurches forward.

03:15, Today: Joran rolled 27 using 1d100.  Just in Case Skill.

03:15, Today: Joran rolled 13 using 1d20.  Just in Case Save.

03:14, Today: Joran rolled 17 using 1d20+3.  Just in Case Perception.

Cole
player, 191 posts
PB 12, MA 21
Gunfighter
Mon 17 Aug 2020
at 21:57
  • msg #152

Re: Campaign Thread: Vampire Kingdoms

Once Agrus gave his go ahead for taking eye patch to his place, Cole nodded his head and went over to the sleeping bandit. He double checked his hand restraints and then placed a blindfold over his eyes. After that he let Joran secure him however and wherever the Ogre could find space for him.

With that done, Cole finds himself a place on the captured dune buggy. If its standing room only, he will take one of the standing spots without comment.

Cole rolled 18 using 1d20.  JIC Perception.

14:55, Today: Cole rolled 11 using 1d20.  JIC Saving Throw.

14:55, Today: Cole rolled 89 using 1d100.  JIC Skill Check

OCC, doing this from my phone so no fancy colors and stuff.
Captain Neck Bite
GM, 199 posts
Vampires suck
Tue 18 Aug 2020
at 02:46
  • msg #153

Re: Campaign Thread: Vampire Kingdoms

Agrus confirms that Eyepatch can be probed with psionics while sleeping, and then the group is off. Nathaniel's driving is rough, with the ATV thundering along over the roughest parts of the terrain. Agrus directs them northwest in what is nothing but remote, rocky desert.

A cluster of boulder and rocks appear in the middle of nowhere. "We're here," says Agrus.

GM: What do you do?
Cade
player, 150 posts
Tue 18 Aug 2020
at 03:49
  • msg #154

Re: Campaign Thread: Vampire Kingdoms

Once they arrived at the odd spot, Cade jumped off from her spot on the ATV and had a look around.

She didn't think anyone might be around.  There certainly wasn't a lot of places to hide, but she wanted to check anyway.

Cade also wanted to see if she could sense any sort of telltale regarding the spot with the odd rock formation.  She assumed it represented where Agrus' compass could be used to transport them all, so she took a moment to see if anything stood out which she might later be able to match up should they find another compass spot, or that might remind her of something from the cave where they had arrived.
Nathaniel
player, 95 posts
Tue 18 Aug 2020
at 05:15
  • msg #155

Re: Campaign Thread: Vampire Kingdoms

"Well then friend Argus, you have taken us to the place that is next to the middle of nowhere. Anywhere in particular in this nowhere near nowhere that you would like me to park this suspensionless contraption?"

Nathaniel tried to be nice about things, but he really didn't like the desert when he had to stay in human form and inside his armor because he didn't have much else to wear. He really needed some cloths!
Joran
player, 150 posts
Yes, I'm an ogre...
...And a Mind Melter
Tue 18 Aug 2020
at 08:05
  • msg #156

Re: Campaign Thread: Vampire Kingdoms

The ogre slips off the top of the vehicle.  Big Boss my ass, he rumbles more to himself than to anybody else.  As he stretches and pops joints, he notices the indentation on the roof where he had seated himself, as well as the minor crumpling done to the supports but his.mass combined with that of his weapon.
I does little for you to complain, Nathaniel.  At least you had  a padded seat.
Chaplain Wolf
player, 64 posts
I am a minister of death
praying for war.
Tue 18 Aug 2020
at 13:55
  • msg #157

Re: Campaign Thread: Vampire Kingdoms

Chaplain had just found a nice spot and hunkered down for the ride. He had gotten in a half-doze along the way - the ride was rougher than usual, even by APC standards.

He had been saving his energies for Eyepatch and the near future. "We need basics. Repairs, time, and information. Ideally, some means of getting my mobile field base down here so we can get out of here, and fifty million credits to retire on while I'm making wishes."

He was preparing his questions right now, but he had an immediate thought. "I seriously doubt boredom is your sole motivation, Agrus. I can think of three motivations that make more sense than that. All events and information seem to be pointing us to a confrontation with this Enoch vampire, and specifically, an action that will make our magical artifact of doom work again so that we can get out of vampire country, assuming it actually works that way, and doesn't instead open a portal to hell or some reinforcements loyal to you."

"The idea of cannibalizing your compass to fix our own has been on my mind since I learned you had one too, and surely you know at least one of us would have thought of that. Taking us to your home is a danger to you and requires the luxury of trust. So seriously - what is in this for you?"
Cole
player, 192 posts
PB 12, MA 21
Gunfighter
Tue 18 Aug 2020
at 22:22
  • msg #158

Re: Campaign Thread: Vampire Kingdoms

Cole hopped off the dune buggy and looked around. Agrus had taken them to as desolate a patch of desert as ever he had laid eyes on. Even a Gila monster wouldn't want to live to here. He reckoned that was a mix of good and bad though. It meant no one would come this way by accident and find his lair but whoever did, probably meant trouble.

After giving the area a quick glance, he turned to look at Agrus. "Alright we are here. You got a fancy way of opening your front door?"
Ezekiel 'Zeke' Holliday
player, 64 posts
Wed 19 Aug 2020
at 01:34
  • msg #159

Re: Campaign Thread: Vampire Kingdoms

Zeke listened to the chatter, letting the others talk for now.


21:33, Today: Ezekiel 'Zeke' Holliday rolled 74 using 1d100.  jic save.

21:33, Today: Ezekiel 'Zeke' Holliday rolled 4 using 1d20.  perception.

21:33, Today: Ezekiel 'Zeke' Holliday rolled 13 using 1d20.  jic save.
Captain Neck Bite
GM, 202 posts
Vampires suck
Wed 19 Aug 2020
at 02:30
  • msg #160

Re: Campaign Thread: Vampire Kingdoms

Cade peers at the rocks and they almost seem to shimmer like a mirage, but perhaps that is just the heat and exhaustion playing tricks on her.

"Well, I can see you all have a lot of questions," says Agrus with a smile, "so let's head in and and have some coffee, shall we?"

He starts walking toward the cluster of rocks. "Just pull up next to the rocks and park. It will be hidden."

Our heroes watch as the lizard mage seems to shimmer slightly and then disappear into the rocks.

GM: What do you do?
Joran
player, 152 posts
Yes, I'm an ogre...
...And a Mind Melter
Wed 19 Aug 2020
at 03:35
  • msg #161

Re: Campaign Thread: Vampire Kingdoms

Joran opens the trunk to pull out One-Eye, checking to see if he is alive, or if he expired inside the overly warm storage space.  Placing the bound henchman over his left shoulder, and resting his grenade rifle against his right, he watches Agrus walk into the rocks.  He gives a lopsided grin at the shimmering of the lizardmage's entrance into his home.
Nice, he rumbles as he follows their host.
Cade
player, 152 posts
Wed 19 Aug 2020
at 16:33
  • msg #162

Re: Campaign Thread: Vampire Kingdoms

Cade spent a few more long moments giving the spot a once over once Agrus disappeared.

She was interested in how well concealed the magical effect seemed to be, and whether there was something there for her to pick up on that was just very subtle, or if it was completely hidden from even her senses.

Regardless of the outcome of her efforts, she didn't send too much time on them before stepping through the same area Agrus had disappeared into.
Nathaniel
player, 97 posts
Wed 19 Aug 2020
at 19:12
  • msg #163

Re: Campaign Thread: Vampire Kingdoms

"Coffee sounds great."

After he disappears he says, "Hopefully it is the iced kind...."

"Well my Fellows of the Broken Compass, lets see what kind of digs the mage has and what we have to do to get him to fix the compass shall we."

He waits for the 'entrance' to appear or something to happen.
Chaplain Wolf
player, 66 posts
I am a minister of death
praying for war.
Wed 19 Aug 2020
at 22:08
  • msg #164

Re: Campaign Thread: Vampire Kingdoms

"Mages." Chaplain shook his head, and noted Joran had the prisoner. "Corporal, if this goes south, and I don't get out, pin the blame on me. You won't get blamed for following orders."

He didn't feel they had many options, though. This jalopy would probably break down well before they made it to the Rio Grande. So, in he went, with everyone else.
Captain Neck Bite
GM, 203 posts
Vampires suck
Thu 20 Aug 2020
at 02:39
  • msg #165

Re: Campaign Thread: Vampire Kingdoms

It's odd, but Cade can sense magic at work, but just sort of. It is like the space here is folded in on itself, and magic is just one of the ingredients.

Our heroes step into the rocks and feel an odd sensation, almost like vertigo mixed with static electricity, and find themselves in a lush little forest replete with streams, flowers and deep green trees covered in moss. Agrus' giant eagle drinks from a stream and stops to briefly regard the group. It then takes flight up into the trees.

A cozy little hut lies at the center of the forest. Agrus leans against it, lighting a pipe.



GM: What do you do?
Joran
player, 153 posts
Yes, I'm an ogre...
...And a Mind Melter
Thu 20 Aug 2020
at 03:41
  • msg #166

Re: Campaign Thread: Vampire Kingdoms

As Joran follows the lizardmage, and others into the rocks, he chuckles a little bit at the tickling electric feeling, despite a touch of dizziness.  It is the sudden change in temperature and humidity that first gets his attention, then the beauty if the idyllic setting.
He looks around, taking as much of it in with his gaze as he can, and somehow appears unphased by what he sees.  Other than to rumble, Nice.  He continues forward to join Agrus near the cottage.  Is this a pocket dimension?  Or another planet?

23:34, Today: Joran rolled 21 using 1d20+5.  Humina Humina Humina Factor Roll.
I gave an HHHF of 18.

Chaplain Wolf
player, 67 posts
I am a minister of death
praying for war.
Thu 20 Aug 2020
at 03:57
  • msg #167

Re: Campaign Thread: Vampire Kingdoms

"This has 'circle of stone' badness written all over it. Like those stone sites back home that would light up during the Solstice, where messed up creatures would take your soul out, and you'd walk out a sixty year old." Chaplain had heard those stories, and he had spoken to a few people who had seen some crazy things out by the rocks away from the 'Burbs.

Now he was speaking directly to Agrus. "So, here we are, and you are home. This is a gorgeous potential death trap. When can we begin getting answers?"
Cole
player, 193 posts
PB 12, MA 21
Gunfighter
Thu 20 Aug 2020
at 07:27
  • msg #168

Re: Campaign Thread: Vampire Kingdoms

Cole wasn't really surprised when the illusion of rocks gave way to this idyllic scene. He had been born on Earth but he was still an Atlantean. He had a better idea than many about the kinds of things magic could do, even if he wasn't a spell caster himself. The idea that a Lizardmage, likely a powerful at that, would be living under a desert rock was just plain silly to him. Seeing this pretty place reassured him he hadn't guessed wrong.

The Gunfighter had made sure he was the last to enter. Partly that was to make sure no one got left behind by 'accident' but also to take one last look at the way they'd come. Cole didn't think they'd been followed but it never hurt to be sure.

Seeing that Joran and Wolf were already peppering Agrus with questions, Cole kept his mouth shut for now. His eyes and ears though, remained wide open, taking in the scene and Agrus's response to the questioning.
Cade
player, 153 posts
Thu 20 Aug 2020
at 14:05
  • msg #169

Re: Campaign Thread: Vampire Kingdoms

As the group entered the space, wherever it actually was, Cade turned her attentions away from Agrus and to the space itself.

That it was lush with plant life was evident enough.  As they walked Cade perked her ears to listen for the sounds of any other birds in the trees, or animals scurrying in the undergrowth.  She looked into the stream as they passed for signs of fish or some other aquatic life.

She wondered if this place was just a bunch of living scenery or an actual slice of someplace real and fully alive.
Nathaniel
player, 98 posts
Thu 20 Aug 2020
at 15:23
  • msg #170

Re: Campaign Thread: Vampire Kingdoms

Nathaniel is moving really slowly. It seems that he had turned off his power armor to conserve the battery power available. Probably one of the reasons the ride was so bumpy as he was using his normal strength to move the armors arms and the wheel at the same time. Once inside the 'sanctum' he takes off his helmet, attaches it to the side of the armor on a specific little magnetic hook and then turns into light. He flits out of the armor and kinda floats around there relaxing.

"So much better than the hot!"
Captain Neck Bite
GM, 204 posts
Vampires suck
Fri 21 Aug 2020
at 02:53
  • msg #171

Re: Campaign Thread: Vampire Kingdoms

quote:
Is this a pocket dimension?  Or another planet?

"Not so sure about that myself," says Agrus, looking around the forest. "I suspect it is the result of a particularly nasty leyline storm that left its mark here. I found it when I first came to this world. My compass brought me here."

Casting a look over to Cade who is peering into the water, he calls out. "Rest assured, there are fish. This forest is quiet real."

Sure enough, Cade sees brightly colored fish swimming about the stream.
quote:
So, here we are, and you are home. This is a gorgeous potential death trap. When can we begin getting answers?"

Agrus nods at Wolf. "Yes, let's get down to business, shall we? Come in."

With that he walks into his hut.

GM: What do you do?
Cade
player, 154 posts
Fri 21 Aug 2020
at 03:38
  • msg #172

Re: Campaign Thread: Vampire Kingdoms

With that potential resource noted, Cade moved to follow Agrus inside.
Joran
player, 154 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 21 Aug 2020
at 04:00
  • msg #173

Re: Campaign Thread: Vampire Kingdoms

Joran, still with One-Eye slung over his shoulder, prepares to duck down, as he so often must do, as he flows the lizardmage.
So, you... inherited it from someone else.
Chaplain Wolf
player, 68 posts
I am a minister of death
praying for war.
Fri 21 Aug 2020
at 04:42
  • msg #174

Re: Campaign Thread: Vampire Kingdoms

Chaplain put two and two together. "I'm guessing these compasses detect stable weak points. Doors between dimensions. Ours detected a gateway to out here, and his detected a stable dimensional gate."

He shook his head. "Mages and their magic."

Of course, he was going in the hut.
Cole
player, 194 posts
PB 12, MA 21
Gunfighter
Fri 21 Aug 2020
at 18:08
  • msg #175

Re: Campaign Thread: Vampire Kingdoms

Cole waited for everyone to go inside the little house, observing the area, before entering it last. He wasn't taking in the pretty scenery, he was looking for any hint of danger or treachery on Agrus's part. The Gunfighter didn't really have anything specific in mind, just anything that seemed out of place, like say a Brodkil hiding in the bushes with a railgun or a Gargoyle that wasn't just a stone decoration.

OOC
Cole rolled 14 using 1d20.  Perception.

Cole rolled 13 using 1d100.  Detect Concealment (65).

Cole rolled 70 using 1d100.  Detect Ambush (75).

Captain Neck Bite
GM, 205 posts
Vampires suck
Sat 22 Aug 2020
at 02:45
  • msg #176

Re: Campaign Thread: Vampire Kingdoms

Agrus points to a cot where Eyepatch can be laid down. He will not awake for a while longer.
Joran:
Joran, still with One-Eye slung over his shoulder, prepares to duck down, as he so often must do, as he flows the lizardmage.
So, you... inherited it from someone else.

A guilty look passes over Agrus' face. "Inherited? Not so much. I sort of...took it from someone."
quote:
"I'm guessing these compasses detect stable weak points. Doors between dimensions. Ours detected a gateway to out here, and his detected a stable dimensional gate."

"Close. They only detect the portal they are tied to. My compass is linked to a portal to another world."

Agrus taps out his pipe and walks over to a wooden shelf filled with rolls of maps. He grabs several and places them on a table at the center of the room.

Outside, Cole notes that there are a number of places, particularly the trees, where one could attack from, but he does not see any obvious signs of potential treachery.

GM: What do you do?
Cade
player, 155 posts
Sat 22 Aug 2020
at 03:27
  • msg #177

Re: Campaign Thread: Vampire Kingdoms

"So you gak'd someone and took the compass, or do you mean someone was already living in this another world when you popped in?"  Cade asked conversationally (aside from the verbal eye roll).

As Agrus went to unroll his maps, Cade found a spot to get a vantage of them from.  She didn't need to be up next to the table, her eyes were good enough for that, but she did need to not have something like a Joran in the way.  She could do a lot, but she couldn't see through walls, whether they be stone, metal, or meaty flesh.
Ezekiel 'Zeke' Holliday
player, 65 posts
Sat 22 Aug 2020
at 14:33
  • msg #178

Re: Campaign Thread: Vampire Kingdoms

Zeke waits for answers, and how they can fix their compass.
Chaplain Wolf
player, 69 posts
I am a minister of death
praying for war.
Sat 22 Aug 2020
at 17:27
  • msg #179

Re: Campaign Thread: Vampire Kingdoms

Chaplain started eying the maps with interest. "We'll start with the basics, then, and I'll be cross-referencing this information with Prisoner One. What is the objective, where is it, and what do we know about the area it is in?"
Nathaniel
player, 99 posts
Sat 22 Aug 2020
at 18:49
  • msg #180

Re: Campaign Thread: Vampire Kingdoms

Nathaniel just hovers around looking like a ball of yellow-white light floating in the middle of the air. It has been a while since he has just relaxed, so he is doing just that. Half of an ear is on the conversation and the rest of his mental abilities are going over how to get the buggy to not jar the teeth right out of ones head when driving over 40mph.
Captain Neck Bite
GM, 206 posts
Vampires suck
Mon 24 Aug 2020
at 03:28
  • msg #181

Re: Campaign Thread: Vampire Kingdoms

Cade:
"So you gak'd someone and took the compass, or do you mean someone was already living in this another world when you popped in?"  Cade asked conversationally (aside from the verbal eye roll).

"I didn't pop in, I am from there. This compass opens a portal to my home world. After I took it, I fled and popped into this world. And I have been here ever since."

Agrus spreads out maps and notes. "Now, there are said to be magicians that know the magic of the compasses and can fix them should they be damaged. One is possibly enslaved by a master vampire, while the other is rumored to be some kind of nomad. The nomad was last seen far south from here, while I suspect the other is enslaved by a master vampire near here. Perhaps Enoch..."

The group converse for some time, well into evening. Agrus cooks them a meal of meat and potatoes. He tells them a story of how he fell in love with a woman that was taken from him by a wealthy mage and forced to marry. He in turn robbed the mage of his treasured compass and escaped to this world. He has been here for years wandering the desert and trying to find out the lore of the compasses.

Eyepatch eventually wakes,and while angrily defiant, he is quiet and doesn't do anything stupid.

Suddenly, there is a loud cawing outside the hut. Agrus looks up alarmed. It is a warning caw form his eagle. "It cannot be...we have intruders."


GM: What do you do?
Cade
player, 156 posts
Mon 24 Aug 2020
at 04:24
  • msg #182

Re: Campaign Thread: Vampire Kingdoms

"So the compasses can do more than just one party trick."  Cade commented, now that she understood what Agrus was getting at.

"Good to know."

Peering at the maps Cade then asked, "So what would you say is important on these maps, in regards to these rumors?  Any particular places we should start looking, for either of these magicians?"


Once the conversation turned to Agrus' life story, Cade lost interest.  She passed on the meal and instead sat back silently as she contemplated going out to the river to catch some fish.


When the lizard raised his warning Cade reached out with her various senses to find out what she could.  "Your little sanctum here have any defenses?"  She asked Argus.

OOC: Cade will activate Sense Evil, in addition to her plethora of other ways to figure out who, or what, is out and about.
Joran
player, 156 posts
Yes, I'm an ogre...
...And a Mind Melter
Tue 25 Aug 2020
at 03:06
  • msg #183

Re: Campaign Thread: Vampire Kingdoms

As the others begin to pester Agrus with questions, Joran slips into the background.  Finding a place to sit with his head resting on his arms, as they rest  across his knees, he closes his eyes and focusses on his breathing.  In through the nose, out through the mouth.  In with the good, out with the bad.  He does not pay attention to anything specific, hearing without focussing on anything in particular.  Even when food is prepared and a meal is ready, he seems distant; though that does nothing to hamper his prodigious appetite.  He simply eats, rather than engaging in conversation, keeping his focus on counting his breaths, letting thought wander throughout his head and then letting them go....
Until the mention of uninvited guests registers in his mind and he rouses from his meditation.  Why do uninveited guests always show up during dinnertime?  He carefully gets up and collects his grenade rifle.
Chaplain Wolf
player, 71 posts
I am a minister of death
praying for war.
Tue 25 Aug 2020
at 03:13
  • msg #184

Re: Campaign Thread: Vampire Kingdoms

Chaplain simply growled. "I. Need. Time."

He shot a single finger to Eyepatch. "Prisoner One! You are not granted permission to die! We will talk again. Stay there, and look sullen and angry."

He prepped the Dragonfire once more, and set out to meet his likely would-be foes. He searched for some decent concealment to fire behind, and made himself "comfortable".
Nathaniel
player, 100 posts
Tue 25 Aug 2020
at 13:00
  • msg #185

Re: Campaign Thread: Vampire Kingdoms

Nathaniel zooms into the armor and solidifies once more. A switch at his fingertip turns it on and he brings the railgun up into firing position. At that point he waits to see what Cole or somebody else more tactically minded wants him to do.

"Ferrari operational," he says over the radio and to those nearby.
Cole
player, 197 posts
PB 12, MA 21
Gunfighter
Tue 25 Aug 2020
at 15:44
  • msg #186

Re: Campaign Thread: Vampire Kingdoms

Cole had enjoyed the quite or what there had been of it while Wolf questioned the prisoner. The tranquil scene and quaint house had been soothing and while it didn't magically cure the pain of losing his friends, it had helped. From a purely tactical viewpoint, it had allowed him to regain his strength, physical and magical. Which, as it had turned out, would be important.

He, like his companions, was quick to respond and grabbed his rifle, automatically double checking that the e-clips were full ones and that they were firmly seated. He then checked the sights, making sure they were on. As he went through those motions he responded first to Joran, "Because the universe don't give a damn about your stomach big guy," he commented dryly.

Seeing Wolf run out to meet the enemy, Cole looks at Cade. He jerks his head towards the door, saying matter of factly, "Still need um alive. Go watch his back with those super senses of yours." He looks around at the rest of his friends and Hart, "The rest of you find places down here to hold the house, don't forget about the back. I'm heading upstairs." He then moves with a purpose towards the stairs, taking the steps two at a time. Once upstairs he finds the upper level room he had seen during the walk up to the house. If the window opens he will open it, if not, he will use his vibro-knife to cut a opening just large enough to allow his rifle the maximum possible firing arc. Unlike the movies though, he doesn't poke his rifle out past the window sill, instead sitting back a pace so as to not give the attackers an obvious indication of the sniper's location.

AS he makes these preparations, he checks that his headset is on and does a radio check. "This is Cole, I'm set on the second floor."
This message was last edited by the player at 15:53, Tue 25 Aug 2020.
Captain Neck Bite
GM, 209 posts
Vampires suck
Wed 26 Aug 2020
at 02:51
  • msg #187

Re: Campaign Thread: Vampire Kingdoms

Just before the alarm is raised, Agrus makes a couple of marks on the map, rolls it up and hands it to Cade. "Those two places are my best guesses."

As the alarm is raised, Cade can sense evil closing in on them. Cole can sensenthat vampires are close. His sharp senses buy time to warn the others.

Cole heads upstairs and peers out the window, while Wolf and Nathaniel take position. A growling, hissing sound fills the air as figures begin to come out from behind the bushes and trees. The moonlight glints off their exposed fangs, and their red, baleful eyes scream hunger.

GM: Figured it was about time for some vampires.

What do you do?

This message was last edited by the GM at 16:48, Wed 26 Aug 2020.
Nathaniel
player, 101 posts
Wed 26 Aug 2020
at 03:34
  • msg #188

Re: Campaign Thread: Vampire Kingdoms

Nathaniels helmet opens up and two balls of light pop out of it. Both head upstairs and take up position near Cole. When the Vampires or whatever it is out there become visible, photon beams of something real close to sunlight sizzle out to light up their world.

Over the radio he says, "Anybody know how to permanently kill one of these things? Cause I figure we are going to need to do that here real soon."

Meanwhile, he isn't holding back either as beams of solid light sizzle out from his eyes sweeping out and ravaging any vampire that gets past Guido and Nuncio.
Cade
player, 157 posts
Wed 26 Aug 2020
at 03:53
  • msg #189

Re: Campaign Thread: Vampire Kingdoms

Cade pulled off her pack and stuffed the map in it.  At the same time she caught smell and sound of what was outside.

She pulled the excess gear they had collected from the chest out of her pack and unceremoniously dumped it in the floor.

"Water, wood, silver, magic.  Unless these blood suckers are armored anything else is just going to annoy them before they kill you."  She stated flatly, mostly for the female dead boy.  Cade didn't know what they taught the soldiers, but it wouldn't help them any now if it was all bullshit.

As she spoke she opened up a rather modern and significant looking compound bow and strapped a quiver of wooden arrows to it along with another at her hip.

"If anyone saved grenades, blow the shit out of that bridge like it's an ATV that owes you money!"  She hollered as she exited the house.

Cade charged up her armor and found a tree stump to jump up on.  She howled a challenge to try and draw their attention before she raised her bow and began loosing arrows, looking to put pointy wood through shriveled undead hearts.

Cade rolled 20,13,21,8,10 using 1d20+7,1d20+7,1d20+7,1d20+7,1d20+7.  Strikes (called shots vs hearts 19 or better to succeed)

2 shots found the targets (assuming no armor)




Joran
player, 157 posts
Yes, I'm an ogre...
...And a Mind Melter
Wed 26 Aug 2020
at 04:16
  • msg #190

Re: Campaign Thread: Vampire Kingdoms

As they come within range, Joran can feel the supernatural evil of the charging vampires, and the danger they present.  He needs protection, but he knows his Telekinetic Force Field will be immobile, which leaves using it for himself is pointless.
I am not sure how to destroy them, but I know how to hurt them, he rumbles.  A white-glowing, sharp-tipped bar of psychic energy forms in his hand.
As soon as the first one comes in, the ogre charges it to try to keep occupied at whatever opening it used to enter.

01:20, Today: Joran rolled 20,31,32,21 using 8d6,8d6,8d6,8d6.  MD from Psi Spear.

01:18, Today: Joran rolled 11,10,26,15,23,19,24,10 using 1d20+8,1d20+5,1d20+8,1d20+5,1d20+8,1d20+5,1d20+8,1d20+5.  Combination Parry/Strike-Parry.

00:55, Today: Joran rolled 20 using 1d20+9.  Initiative.
23:52, Today: Joran rolled 47 using 1d100.  Lore:  Demons and Monsters @ 45%.
Sixth Sense activates automatically at 90', additional +6 Initiative, +2 Parry, +3 Dodge for first Melee Round, 2 ISP.
Activate Psi-Sword as a staff, 30 ISP.

This message was last edited by the player at 05:22, Wed 26 Aug 2020.
Captain Neck Bite
GM, 211 posts
Vampires suck
Thu 27 Aug 2020
at 02:20
  • msg #191

Re: Campaign Thread: Vampire Kingdoms

As the area swarms with vampires, one bounds up past Wolf and through the window. It is met by a psi-spear from Joran and shrieks as it is fried and falls to the ground, incapacitated. Its flesh quickly starts to regenerate and it will be back on its feet soon. Joran confirms that magical attacks indeed hurt these things.

Meanwhile, vampires sizzle and scream out as Nathaniel's photon beams find them. The smoke from their flesh quickly starts to fill the area.

Cade fires at the vampires with her arrows, felling two of them as they flail forward, arrows through their hearts.

Howls fill the forest as the swarm of vampires continue to pour from the woods, and are joined by hairy, canine humanoids.

"Great, werewolves too," says Agrus.

Two werewolves leap onto the tree Cade has climbed and start scampering up toward her.

GM: Where is everyone's MDC at? I just want to be current before the vamps attack and wolves attack.

What do you do?

Chaplain Wolf
player, 73 posts
I am a minister of death
praying for war.
Thu 27 Aug 2020
at 02:43
  • msg #192

Re: Campaign Thread: Vampire Kingdoms

OOC: I am down to 30 MDC, and then it is time for the all-or-nothing dance of the Cyber-Armor. They go over my A.R. 16 at that point, and I die. The end.

Chaplain would be hard pressed to solo a werewolf or wild vampire in hand-to-hand, which is one reason I was playing it up as fairly impressive that he had done that. With damaged armor? I don't like his odds.

Cade
player, 160 posts
Thu 27 Aug 2020
at 07:24
  • msg #193

Re: Campaign Thread: Vampire Kingdoms

"Fucking vampires and werewolves?  That's cheating you assholes!"  Cade yelled at the various creatures emerging from the undergrowth.

She slung her bow over her shoulder and out of the way as she eyed the two wolves climbing her tree.

Clicking on her radio she began giving a quick tutorial as she simultaneously began lashing out at the wolves.

"Werewolves, ergh!, need magic, or silver.  Just keep hitting them until they fucking die, and make sure it's dead otherwise it will eventually heal and become a pain in the ass again.  Fuckers!"  Cade did her best to explain in between cursing at the wolves she was fighting, with her fists, which seemed as effective as any silver bludgeon as she was the queen of cheaters herself.

"Vampires are a thousand times worse.  Wood, silver, water, magic.  Unless Nathaniel can turn his glowing, oohf!, ass into literal sunlight, just get wood into their hearts to stop them for now.  Whatever you do don't remove any stakes once they're in.  Blood, fuck off!, suckers heal in seconds so if they're not staked, they will still be trying to kill you.

Though if Cole gets the waterworks going, keeping them outside in the rain will work too!"


ooc: concentrating attacks on one wolf, then the other if the first is considerate enough to die.

Cade rolled 17,23,15,20,21,22,21,17.  Strike.

Cade rolled 17,15,20,20,17,20,14,20.  (potential) damage.


Cade rolled 22,14,20,28,20,28,22,16,30,28.  Parry (if needed).

Cade has 60 MDC on her ISP fueled force shield.

Cole
player, 202 posts
PB 12, MA 21
Gunfighter
Thu 27 Aug 2020
at 15:30
  • msg #194

Re: Campaign Thread: Vampire Kingdoms

From his vantage point upstairs Cole could see that it was not just vampires but also werewolves that were coming for them. He blinked and took a second look, unable to believe what he was seeing. "Damn werewolves and vampires hate each other, so what in the hell are they doing working together?"

The sound of breaking glass from downstairs brought his attention back to the here and now. He forcefully shoved aside the question of why and how vampires and werewolves were working together. Concentrating for a second, he activated the tattoo he had used before to summon rain to douse the burning ATVs. An instant later a rain cloud; gray, puffy and full of water, began release that water in the form of rain. The downpour was centered on the house and spread outward covering an area nearly 15,400 square yards in size. Everything within sight was now being pelted with heavy rain drops.

Cole nodded his head when he saw how heavy it was coming down. When he had first been given that tattoo, he could barely cover the front porch of his parent's ranch house in rain. Now, it was no hurricane but it was still a mighty fine rain.

He was searching the area for werewolves since they wouldn't care much about the rain, unlike the vampires. That's when he saw a pair of them go after Cade. He released his rifle to let it fall, held to him by its single point single and drew his CFT Peacemaker. In one swift move, he switched out the cylinder loaded with the regular high energy CFT rounds for one with silver rounds.

He brought the archaic hand cannon up, picked his target, one of the werewolves attacking Cade, and squeezed the trigger when he was sure of his shot.

OOC
1 action - Summon rain
1 action - take in scene
1 action - switch out for silver rounds (love that Gunfighter ability)
3 actions - Aimed, Called shot (Head) werewolf
2 actions - Aimed shot werewolf

Strikes
Cole rolled 11 using 1d20+7.  Aimed Shot, CFT.
Cole rolled 10 using 1d20+7.  Aimed Called Shot, CFT.

Damage
Cole rolled 12 using 5d6.  CFT silver bullet damage.
Cole rolled 17 using 5d6.  CFT silver bullet damage.

Wow...dice roller hates me right now. barely broke the double digits despite a +7 to hit. Supposedly a D20 should roll "10.5, 95% of the time"...yah tell that to RPOL ^_^

For ease of the GM, depending on if you classify the rain as heavy or medium, it will do 5d6HP or 2d6HP per round to vampires. Reference Revised Vampire World book, page 80

This message was last edited by the player at 17:58, Thu 27 Aug 2020.
Joran
player, 160 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 28 Aug 2020
at 02:43
  • msg #195

Re: Campaign Thread: Vampire Kingdoms

My psychic weapon seems to work as well, Joran rumbles into the radio.  How many of the werewolves are there, Cade?
He places his massive foot on the abdomen and crotch of the immobilzed vampire and goves his psi-weapon a sudden jerk to the side.  He then brings it out, the tip appearing to be about six inches shorter and jagged, as he leaves the psychic energy spear tip in the bloodsucker's chest.  He turns to go after the next vampire, the tip of the psi-weapon forming back into a spade-like blade without returning to its original length.
With a roar, he lashes out at the vampire, hoping to score another stab to the heart as he stabs, slashes, and uses feints to get through the defenses of his opponent.

22:42, Today: Joran rolled 11,20,21,19,14 using 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6.  Automatic Parries.

22:41, Today: Joran rolled 19,24,23,26,33 using 8d6,8d6,8d6,8d6,8d6.  Damagebfrom Psi Spear.

22:37, Today: Joran rolled 13,18,13,15,19 using 1d20+5,1d20+5,1d20+5,1d20+5,1d20+5.  Psi-weapon attacks.  Called shots to heart.

This message was last edited by the player at 01:10, Thu 10 Sept 2020.
Chaplain Wolf
player, 78 posts
I am a minister of death
praying for war.
Fri 28 Aug 2020
at 03:15
  • msg #196

Re: Campaign Thread: Vampire Kingdoms

Chaplain slung the rifle away. The pack he had traveled with during the vampire hunt north of here, during his first assignment down in the Lone Star region, told him his arsenal meant nothing to the vampire. He drew his two silver-plated knives, took a breath, and got ready to fight as many of them as he could.

He figured they'd come to him. They likely wouldn't be able to resist the challenge of some CS soldier daring to fight them with knives. "Bring it, leeches! Faith, courage and blades await you!"

OOC: Engaging them with counterattack style - figure a taunting human who keeps not dying might be enough for them to not ignore me, especially if he starts dealing them serious damage.
22:01, Today: Chaplain Wolf rolled 15, 12, 9, 21, 25, and 21 using 1d20+8. Simultaneous Attack and Parry - Attack side. 3rd attack is a nat one - it misses.
22:09, Today: Chaplain Wolf rolled 18, 13, 16, 11, 13, and 21 using 1d20+9.  Simultaneous Attack and Parry - Parry side.
22:12, Today: Chaplain Wolf rolled 8, 3, 7, 8, and 4 using 2d4.  Knife damage.

Nathaniel
player, 104 posts
Fri 28 Aug 2020
at 03:45
  • msg #197

Re: Campaign Thread: Vampire Kingdoms

"Then somebody needs to get on staking DUTY. I can knock them down, but I don't think they get knocked out!"

The triplets keep up the barrage of photon beams, concentrating on the vampires of course. The three of them are using the previous twins attack to light up the area so that they can aim. It is turning the battlefield with a weird strobe-light effect. A beam of coherent light leaves the house about every second.
Cade
player, 164 posts
Fri 28 Aug 2020
at 03:51
  • msg #198

Re: Campaign Thread: Vampire Kingdoms

"As long as you keep them on the ground, in the rain, that should be enough."  Cade assured Nathaniel.
Captain Neck Bite
GM, 215 posts
Vampires suck
Fri 28 Aug 2020
at 23:54
  • msg #199

Re: Campaign Thread: Vampire Kingdoms

Cade takes aim at the two werewolves climbing up the tree. The first gurgles a yelp as she smashes its face and feels bones break beneath her hands. It falls from the tree and onto the ground with a thump. She hits the second wolf hard, and then the air is filled with the call of an eagle as Agrus' giant bird swoops in and catches the wolf with her claws and carries it off into the woods.

Another werewolf begins climbing the tree, but is taken down by Cole as his rain begins to fall. The vampires suddenly scream in unison as they are burned by the rain. Their skin bubbles and sags as they scream, looking for cover.

Inside the house, Joran takes the other half of his psi-dagger and stabs it into another vampire that has burst into the house, skin melting from the rain.

Two vampires scamper wildly toward Wolf as their skin bubbles. His silver blades cut them like butter and they fall to the ground with a grotesque, splattering sound, bits of their flesh landing on his boots.

The battlefield flashes with lights as Nathaniel's photons continue taking down vampires. The flashing light refracts off the rain at one point, causing he and the twins to lose their focus.

While the vampires scatter and scream, werewolves come forward in full force. One werewolf comes through the door. Snarling, drool dripping from its maw, his snaps and Joran and bites him.

Another growls and lunges at Wolf outside, sharp teeth biting down on his armor.

The werewolf attacking Joran catches fire and howls in pain as Agrus fires off balls of fire. He steps out and does the same to the one attacking Wolf. Both werewolves dash off into the rain to douse the fire, but it buys our heroes a moment.

Agrus calls out to our heroes.

"The rain has slowed the vampires, but my eagle says more lay in wait outside of the forest. I have an escape route, and if you choose to come with me, I plan to leave now!"

GM: Joran - 7MD.
Wolf: 14MD.

What do you do?

Cole
player, 215 posts
PB 12, MA 21
Gunfighter
Sat 29 Aug 2020
at 18:14
  • msg #200

Re: Campaign Thread: Vampire Kingdoms

"Cade, get back in the house!" Cole calls out over the radio. "Time to shoot and scoot!"

Cole holds his position on the second floor until the team is inside the house and ready to follow Agrus to his escape route. Only then will the Gunfighter move. When he does it is quick, leaping pastthe stairs rather than walking or even running down them. His riding boots land with a *thumps* on the wooden floor though he doesn't break the floor. He turns to face the front door and windows but says to Agrus, "Lead the way out of here,"

OOC
1 action - calling to Cade on the radio
1 action - leaping down the stairs
1 action - talking to Agrus
3 actions - Shooting at anything but team members trying to get into the house
2 actions - run for it with the team


Strikes
Cole rolled 8 using 1d20+5.  CFT shot.
Cole rolled 26 using 1d20+7.  CFT aimed shot.

Damage
Cole rolled 6 using 3d6.  CFT silver bullet damage.
Cole rolled 9 using 3d6.  CFT silver bullet damage.
Cade
player, 167 posts
Sat 29 Aug 2020
at 18:49
  • msg #201

Re: Campaign Thread: Vampire Kingdoms

Cade leaped back towards the house and made her way inside.

She scooped up her pack and slung it on as she then split her attention between looking for where it was they were supposed to be going and the various windows and doors which were opportunities for enemies to come barging in.
Nathaniel
player, 107 posts
Sun 30 Aug 2020
at 00:28
  • msg #202

Re: Campaign Thread: Vampire Kingdoms

Nathaniel's brothers continue to provide covering fire, since they can literally fly along in the smallest of spaces over the heads of the others. Nathaniel drops the armors cowl and heads off with the others, shooting werewolves as the need arises, trusting his brothers to handle any vampires that survive to get close enough to the group to be a problem.
Chaplain Wolf
player, 85 posts
I am a minister of death
praying for war.
Sun 30 Aug 2020
at 04:47
  • msg #203

Re: Campaign Thread: Vampire Kingdoms

"We need the prisoner! Do not let - " Chaplain was falling back in the face of the werewolf chomping into his armor, multiple warning lights flickering quickly for him as his systems warned him of potential deterioration. "Is that as hard as you can bite, you - ?!"

He continued reactively and methodically carving away at the werewolf, screaming a declaration of what was likely a biologically impossible lineage for the werewolf before screaming out another command at full volume. "Get the prisoner!"

07:46, Today: Chaplain Wolf rolled 14, 26, 28, 25, 13, 11 using 1d20+8.  S-Attack and Parry - Attack side. One of these is a hand to hand crit - awesome.
07:50, Today: Chaplain Wolf rolled 17, 23, 28, 24, 26, 15 using 1d20+9.  S-Attack and Parry - Parry side.
07:52, Today: Chaplain Wolf rolled 4, 6, crit below, 4, 4, 5 using 2d4.  Knife damage. Attack #3 is a crit, detailed here.
07:53, Today: Chaplain Wolf rolled 13 using 4d4.  Knife damage with potential for KO.
07:53, Today: Chaplain Wolf rolled 5 using 1d6.  Rounds, if foe can be KOed.

This message was last edited by the player at 12:56, Sun 30 Aug 2020.
Joran
player, 167 posts
Yes, I'm an ogre...
...And a Mind Melter
Sun 30 Aug 2020
at 21:12
  • msg #204

Re: Campaign Thread: Vampire Kingdoms

When the werewolf comes at him, Joran has little time to do anything but to shove his still armored left arm into the jaws attempting to clamp upon his throat.  Setting himself to prevent being pushed down, the ogre is about to jab his spear into the lycanthrope's side when fire erupts across the damnable creature's back.
As the beast runs out into the rain, Joran turns to face his companions and he grabs the grenade rifle once again.  You have a way out?  Then let us go, Agrus, he says to the lizardmage.  At the mention if wanting to take One-Eye, Joran reaches out to palm the smaller man's face.  It looks like you are with us a little while longer  He then flips the prisoner around and on his shoulder, with his massive hand covering One-Eye's back and bound hands, and his head laying against his barrel chest.
Captain Neck Bite
GM, 218 posts
Vampires suck
Mon 31 Aug 2020
at 01:35
  • msg #205

Re: Campaign Thread: Vampire Kingdoms

Our heroes lay waste to more enemies and dart out the back door of the hut and race through the forest following Agrus. Howls and screams ring out behind them as vampires melt beneath the rain and likely seek refuge in the now abandoned hut, and werewolves regroup and begin to pursue the group.

Eventually, Agrus leads them into a mossy cave. He takes out a blue device from beneath his robe. It is another compass. Breathless, he speaks quickly. "This will take us to my homeworld. I didn't suspect I would ever return, but necessity seems to dictate."

He inserts the compass into an engraving on the wall of the cave and begins to turn it gently. The wall begins to glow a blue hue.

There is a loud, startling howl from outside, as a mass of werewolves head to the cave. The spirit warrior Josue, and the good Reverend stare at each other and nod grimly. "We will buy you time," says the Reverend. "God be with you."

The two holy warriors make for the mouth of the cave and our heroes hear the clash of battle as they face off with the monsters. Gun shouts and battle cries ring out as werewolves are gunned down and killed.

Meanwhile, the blue hue grows stronger, and once again our heroes feel a strange vertigo as the cave twists and inverts. Just as they feel they might throw up their dinner, the cave settles.

All is quiet now except for the sound of crashing waves somewhere outside the cave. The smell of sea water wafts into the cave carried by a cool breeze.

GM: Head to the new thread!
This message was last edited by the GM at 01:41, Mon 31 Aug 2020.
Captain Neck Bite
GM, 318 posts
Vampires suck
Mon 9 Nov 2020
at 04:10
  • msg #206

Re: Campaign Thread: Vampire Kingdoms

Weeks have passed since our heroes escaped the horde of werewolves and vampires. They return now, smarter, wiser, and better armed.

The portal from the blue world opens and Agrus steps through.

GM: What do you do?
Chaplain Wolf
player, 185 posts
I am a minister of death
praying for war.
Mon 9 Nov 2020
at 11:11
  • msg #207

Re: Campaign Thread: Vampire Kingdoms

Chaplain had been silent throughout the entire trip, save for breathing. He had been testing the balance of the stakes he was handed and occasionally mock-throwing them at the edges, to see how effectively he can throw them and from what grip positions, or to see where he would have to grip them to throw them or use them as a heavy stiletto, practicing for clear heart thrusts in the case of the latter. He placed them in empty grenade slots and adjusted those loops, practicing quick draws with them and trying to find a balance between securing his weapons and using them quickly, all with little time to prepare.

Silvered blade in one hand, stake in the bionic hand for parries and finishing blows. He practiced familiarity as much as time would allow.

And then it was time. "Leaders lead."

He marched to the front, intent on avenging some losses.

OOC: 05:10, Today: Chaplain Wolf rolled 97 using 1d100.  Recognize Weapon Quality on stakes. TN 50. That is "no." Hopefully, this does not hurt my ability to use the weapons.
Symeril
player, 57 posts
Female, Human {Psionic}
Cyberknight 5, MA21, PB14
Mon 9 Nov 2020
at 13:16
  • msg #208

Re: Campaign Thread: Vampire Kingdoms

Symeril was new to the group... the social dynamic of the situation gave her little clout with the group.

She did not have 'skin', as yet, in their group dynamic.  So that said she felt it would have been particularly presumptuous to make moves or assertions as if she were.  She had no particular want to lead, and Cyber-knight's were not to demand obedience... they were to serve.  Serve those who were in need by defending and protecting.  She had felt she was pushing it by giving advice and preparing weapons for the party... and had it been ANY other enemy she would never have done that trusting those warriors around her to see to their own needs.  But Vampires were an enemy that conventional weapons did not work on!  To not give the group the best of her knowledge and prepare them for such a dangerous enemy would have been derelict of her primary duty as a Cyber-Knight to serve, to protect!

So.. Symeril waited for one of them to take the lead.  She smiled under her vizored helm when Chaplin Wolf took the initiative, indeed she was not surprised.. and in fact relieved Wolf stepped up to the plate of combat command. Someone had to and had she done it it would have been presumptuous and ill-timed.  But more importantly it indicated Wolf's acceptance of the party as his Unit of soldiers... a small step but a significant one.

Once Wolf moved through the portal Symeril was in motion following behind him with only a moment's hesitation...

Leading with the Psi-Sword she exited the portal To follow Wolf into the cave.

Not waiting, Symeril cast her Globe of Daylight centering the 50'ft globe of light on her crackling violet energy Psi-sword... filling the cave in golden sunlight radiance.  Stepping to the left-shoulder of Wolf she panned her Red & White panneled Flying Titan PA's twin wing mounted searchlights shining their twin large Red-Cross light beams around the cavern to scatter any 'Wild' Vamps hiding in the area.

In equal fashion in her right gauntlet-ed fist the GR-15AR Assault Rifle panned the room in equal fashion... the Flying Titan's Combat computer seeking targets to lock... like a shining blue-giant star her <AZUREHEART> Silver Bayonet gleamed from the Assault Railgun Rifle's barrel... somewhere in the last few days she had stained or enameled the silver blade a blue hue... a nice touch.

08:17, Today: Symeril rolled 3 using 1d4.  Globe of Daylight [1d4/day]. – [roll=1604927866.8852.349743] - 1/used
This message was last edited by the player at 13:25, Mon 09 Nov 2020.
Cole
player, 321 posts
PB 12, MA 21
Gunfighter
Mon 9 Nov 2020
at 15:27
  • msg #209

Re: Campaign Thread: Vampire Kingdoms

Cole went through the portal with his team. He was of two minds when Cole decided to take charge and make his little comment about leading. On the one hand, he wasn't part of the team. He was Coalition and so the enemy of everyone in the group. On the other hand, he wasn't acting like the typical CS soldier or citizen. True he had done most of that when he couldn't remember he was supposed to hate and kill everyone on the team but so far, he hadn't tried to go back to what a CS Officer should be.

"And besides, I'm happier not leading and so far he's shown some good sense," he thought, not that he would ever tell the man that. One thought that didn't even cross his mind was shooting the CS Officer in the back. That would have been against The Code for starters, not to mention all of his actions since losing and then regaining his memory had been beneficial to the team or at least, meant to be beneficial. Cole was a firm believer in actions meaning more than words.

He had no weapons in his hands during the cross over. Partly that was because he was confident in the speed of his draw and partly because he wasn't sure exactly which weapon he would need. Oh he was confident his pistols could handle most things but smart enough to know they couldn't do it all. Sometimes it took a bigger hammer to solve your problem.

Cole rolled 3 using 1d20.  JIC Skill.

Cole rolled 17 using 1d20.  JIC Save. (And frack you too dice roller!)

Cole rolled 13 using 1d20.  JIC Perception.

Nathaniel
player, 152 posts
Mon 9 Nov 2020
at 16:53
  • msg #210

Re: Campaign Thread: Vampire Kingdoms

Guido, Nuncio, and Antonio head through with the others, but Nathaniel waits till last just in case the 'magic' is tied to him to keep the portal open. When all of the others have headed through, he does as well, ready for a fight. This was something they had done to many times already, which didn't stop the adrenaline, but kept the fear down to an easily controlled thrum.

10:52, Today: Nathaniel rolled 20,2,12 using 1d100,1d20,1d20+2.  JIC Skill, Save, Perc.
St. John-Smythe
player, 37 posts
PB 6 / MA 9
Doesn't know himself.
Mon 9 Nov 2020
at 22:22
  • msg #211

Re: Campaign Thread: Vampire Kingdoms

John stumbles through opening into the cave, and thinks ~ohmygod I've gone completely blind~ before realizing his eyepatch has slipped to his other eye. Then he attempts to adjust the eyepatch and pokes himself in the eye.

16:05, Today: St. John-Smythe rolled 100,20,9 using 1d100,1d20,1d20.  JIC skill, JIC save, JIC perception.
dice roller possessed by an evil spirit

Cade
player, 241 posts
Tue 10 Nov 2020
at 00:42
  • msg #212

Re: Campaign Thread: Vampire Kingdoms

Cade waited a moment, and then leaned over and picked up a stone after Nathaniel did his thing with the compass.

As people stepped through, she double checked herself, and then followed.
Joran
player, 242 posts
Yes, I'm an ogre...
...And a Mind Melter
Tue 10 Nov 2020
at 01:01
  • msg #213

Re: Campaign Thread: Vampire Kingdoms

Realizing the portal is too small for the airship, Joran shrugs resignedly.  He pats the vessel after disembarking from it.  Oh, well.  Maybe another time.
He lets Chaplain Wolf take charge.  The others had looked to him for leadership many times, and it had always been something with which he had been uncomfortable.  This time, he has both heavy weapons slung, and he holds the silver-bladed spear in one hand, and the shotgun modified to fit his massive mitt in the other; ten of the silver-plated slugs have gone missing from his bandoleer, to be replaced by standard 12 gauge shells.
Once more into the breach....

20:00, Today: Joran rolled 38 using 1d100.  Just in Case Skill.

19:59, Today: Joran rolled 8 using 1d20.  Just in Case Save.

19:59, Today: Joran rolled 5 using 1d20+3.  Just in Case Perception.  He still has his Sixth Sense....

Captain Neck Bite
GM, 323 posts
Vampires suck
Tue 10 Nov 2020
at 04:14
  • msg #214

Re: Campaign Thread: Vampire Kingdoms

The group emerge on the other side, back on their own turf. Agrus nods toward the cave exit.

"Smells like smoke," he whispers.

Indeed, they smell smoke coming from outside the cave. They also pick up hints of wet dog and rotting corpses.

GM: What do you do?
Cade
player, 242 posts
Tue 10 Nov 2020
at 05:19
  • msg #215

Re: Campaign Thread: Vampire Kingdoms

Cade stepped through and then couldn't help but roll her eyes.  "Oh, thank you wise one, knower of many things, and wielder of the power to state the fucking obvious."  She commented to Agrus matching his attempt at not alerting the things outside that probably already knew for certain they had arrived back.

She then threw the stone she'd picked up at him, still annoyed by his continued ignoring of questions.

Cade then asked Agrus another question.  Perhaps because she had decided she wanted another excuse to throw things at him.  "So, if we have to retreat again, how do we get back to Mexico from here?  The route we took getting here the first time wasn't so obvious from this side of whatever magical dimensional bullshit separates this place from there."
Chaplain Wolf
player, 188 posts
I am a minister of death
praying for war.
Tue 10 Nov 2020
at 09:17
  • msg #216

Re: Campaign Thread: Vampire Kingdoms

At least Chaplain now had all of his authorization codes back, and now had full access to his on-board computer. Still out of range for any CSA signals, though, so no new data from home. But he had the ability to access the full suite of abilities his suit could do, such as turning off the error messages permanently, or activating the full environmental functions so as to not be bothered by smoke or foul smells.

"I'm curious if we can somehow send the smoke to them. Block their vision, and when they come out to us, sunlight. Even if they have infrared, the heated smoke should overload their vision."
St. John-Smythe
player, 38 posts
PB 6 / MA 9
Doesn't know himself.
Tue 10 Nov 2020
at 11:43
  • msg #217

Re: Campaign Thread: Vampire Kingdoms

John says, "I'll just take a look."
Mumbling a few more words, he vanishes and silently moves toward the entrance to take a look around.

Invisibility: Simple and Prowl (made roll by 66)
Nathaniel
player, 153 posts
Tue 10 Nov 2020
at 15:09
  • msg #218

Re: Campaign Thread: Vampire Kingdoms

"Well Cade, for those of us in environmental armor or in light form without a sense of smell, it isn't exactly obvious...."

Three light beings, dimmed to as low as they can go, float up to the cave mouth to take a look outside. They may not be invisible, but with only a single 'eye' creeping over the edge, it shouldn't be that noticeable during the daytime.


Prowl, whats prowl for a being of light that can float through the air? OR Nathaniel and CO don't have prowl. Daytime, not usually a problem ;-)
This message was last edited by the player at 15:10, Tue 10 Nov 2020.
Cade
player, 243 posts
Tue 10 Nov 2020
at 15:19
  • msg #219

Re: Campaign Thread: Vampire Kingdoms

"The magic light won't kill them, just hold them at bay."  Cade commented on Wolf's idea.

"If you want to kill a lot all at once, we'll need to see if Cole can make it rain."


She offered Nathaniel a smirk.  "You walking around with a blindfold on is your own damn problem."
Symeril
player, 60 posts
Female, Human {Psionic}
Cyberknight 6, MA21, PB14
Tue 10 Nov 2020
at 15:52
  • msg #220

Re: Campaign Thread: Vampire Kingdoms

Symeril held her ground not moving any closer to the entrance of the cave, hopefully to keep her Daylight confined to the cave.

Answering Wolf, "Sorry, I usually carry some smoke missile rounds but I have none currently.  But if Joran fitted some of his grenades with wood-pulp warheads he and I could fire into the building and fill the area with Wood-pulp shards.. THAT will force the Vamps out and not do much more than cosmetic damage to the building?"

"I only have 2x Wood-pulp warheads in my MM ordinance."

Turning to Cade, "..I can't make it rain per-se but I do have a water cannon with 100 gallon water tanks on my Powered Armor.  If we can flush them from the house."

Gesturing to Cole, "...if we also flush Werewolves from the house at the same time, his silver bullets and all of your spears should keep them occupied while I hose down the Vamps."

Still Addressing Cade, 'Shrug' "...your the stealth killer type.. might be more useful for us to know how many we're dealing with if you and St. John-Smythe do some quick scouting before we kick this hornet's nest?  Just a suggestion."
This message was last edited by the player at 15:54, Tue 10 Nov 2020.
Cole
player, 324 posts
PB 12, MA 21
Gunfighter
Tue 10 Nov 2020
at 16:51
  • msg #221

Re: Campaign Thread: Vampire Kingdoms

Cole tipped his hat at Symeril. What she had said made sense. Taking a look see before coming up with a plan or getting all spun up over what could be nothing but a bunch of dead bodies made perfect sense.

For a brief moment he thought about using some of his magic energy to activate some defenses but decided against it. He wasn't a wizard or a tattoo man. His supply of magic energy was limited and he couldn't afford to waste it on nothing.

So he stayed silent and watchful, waiting to see what the scouts would report.
Captain Neck Bite
GM, 325 posts
Vampires suck
Wed 11 Nov 2020
at 03:00
  • msg #222

Re: Campaign Thread: Vampire Kingdoms

"Ouch," yelps Agrus as the rock hits him.

Meanwhile, John goes to the mouth of the cave and sees what he can see. There isn't much. Just a burned down forest, small tendrils of smoke still smoldering from the husks of trees.



GM: What do you do?
Joran
player, 245 posts
Yes, I'm an ogre...
...And a Mind Melter
Wed 11 Nov 2020
at 04:03
  • msg #223

Re: Campaign Thread: Vampire Kingdoms

Joran looks over at their resident light-bringing technician as he sets aside the shotgun and unslings the Northern Gun railgun.  Hey, Nathaniel.  Do you have some of the wooden ammunition for the railguns from the chest?  I need as much as you have got.
Any ammo passed, he accepts, and removes the current mag from the railgun to replace it.  The spear goes on his pack where he would normally keep his staff.
This idiot is ready whenever the rest of you idiots are.
This message was last edited by the player at 05:08, Wed 11 Nov 2020.
Symeril
player, 61 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 1
Wed 11 Nov 2020
at 05:03
  • msg #224

Re: Campaign Thread: Vampire Kingdoms

Symeril, moves over to Joran's side... and detaches a Ammo box form the MLBE harness carrying gear on her Flying Titan PA.

"Here, Joran... I crafted a 100 round ammo belt of Woodpulp Railgun Rounds, just in case. My GR-15AR Assault Rifle does not use Ammo belts but 30-round magazines.  This Ammo belt was just for storage... use as much as you need."

23:54, Today: Symeril rolled 21 using 1d20+14.  Initiative w/Sixth Sense modifier 1st melee round of combat. – [roll=1605070491.63631.349743]

St. John-Smythe
player, 39 posts
PB 6 / MA 9
Doesn't know himself.
Wed 11 Nov 2020
at 05:48
  • msg #225

Re: Campaign Thread: Vampire Kingdoms

John steps to the cave exit, to see as best he can what awaits them. He squints, attempting to penetrate the smoky haze and see what's really there.
After a moment, he squints on the inside as he looks for things most humans will never see. After he gets as much information as possible, he backs up and returns to the group to inform them of what he saw.

23:45, Today: St. John-Smythe rolled 66,40,3,26 using 1d100,1d100,1d100,1d100.  Intelligence (67%), Detect Ambush(64%), Detect Concealment(58%), Lore: Demons and Monsters 44%.
John will also sense ley lines, ley line nexi,  open rifts, or magic energy. The sensing ability is so acute that the character can see things made invisible by magic and invisible things that are magic.

Chaplain Wolf
player, 190 posts
I am a minister of death
praying for war.
Wed 11 Nov 2020
at 06:01
  • msg #226

Re: Campaign Thread: Vampire Kingdoms

Chaplain simply moved ahead, noting that his own infrared was acting up from the overwhelming heat signatures. He was wondering how the fires had been kept up for this long, chalked it up to magic, and simply moved ahead, blade and stake in hand. Walking through the flames was not an option, as that risked damage to the weapons.

He kept his ears open, listening for anything out of place. He figured he might be able to take advantage of the smoke himself.

OOC: 23:59, Today: Chaplain Wolf rolled 20 using 1d20.  JIC Perception.
23:59, Today: Chaplain Wolf rolled 18 using 1d20+5.  JIC Autododge.
23:58, Today: Chaplain Wolf rolled 18 using 1d20.  JIC Save.
23:58, Today: Chaplain Wolf rolled 45 using 1d100.  JIC Camouflage - TN 75.
23:57, Today: Chaplain Wolf rolled 51 using 1d100.  JIC Prowl - TN 38.
23:57, Today: Chaplain Wolf rolled 5 using 1d100.  JIC Detect Concealment - TN 65.
23:57, Today: Chaplain Wolf rolled 90 using 1d100.  JIC Detect Ambush - TN 70.

So, nope on specifically Detect Ambush, and Prowl failed because of his heavy armor. The rest seem to be "yes."

Symeril
player, 62 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 1
Wed 11 Nov 2020
at 06:58
  • msg #227

Re: Campaign Thread: Vampire Kingdoms

Symeril follows Wolf, but letting him lead some 20 feet ahead... putting him just within the edge of her 50'ft globe of daylight centered on her Violet Psi-Claymore in her left fist.

She does not attempt to avoid any fires as her Powered Armor rad-counters show none could be nuclear fires... normal fires are insignificant to her sealed armor and her MLBE is metal mesh.. for high speed travel.

Reaching out with her psychic senses she opens her mind to the unseen... to see the invisible, mostly looking for laser trip wires or other magical wards.  Taking up Wolf's left flank she scans the terrain for ambush spots, camouflaged blinds, concealed trip-wires or traps, and prowling opponents... Psi-Claymore in left GR-15AR Assault Rifle in the right fist.

01:51, Today: Symeril rolled 10 using 1d20+6.  Perception +6 is lowest Modfier for check. – [roll=1605077496.32921.349743]
01:53, Today: Symeril rolled 18 using 1d20+12.  Sixth Sense - No Surprise possible Dodge [+12]. – [roll=1605077631.54505.349743]
01:55, Today: Symeril rolled 59 using 1d100.  Detect Ambush [TN60%]. – [roll=1605077707.65016.349743]

See the Invisible: -4ISP/ 87

This message was last edited by the player at 07:01, Wed 11 Nov 2020.
Cole
player, 327 posts
PB 12, MA 21
Gunfighter
Wed 11 Nov 2020
at 07:34
  • msg #228

Re: Campaign Thread: Vampire Kingdoms

"Looks like they got tired of waiting for us to get back," Cole says softly before the team exits the cave.

He didn't like wearing the helmet that went with his armor but he fancied choking on smoke even less. He unhooked the helmet from his belt, took off his hat and put the helmet on, checking to make sure a good seal had been made. He placed his hat on top the helmet.

He looked at Dyna next. "You OK?" he asked the golden horse. He doubted any creature so fabulous that she could cross dimensions would be bothered much by regular ole fires but he didn't feel like making any assumptions where her life was concerned. He stroked her sinewy neck, as he spoke to her.

OOC
Cole is standing and walking, not riding Dyna at the moment. I wasn't sure how much head clearance there would be. Once we exit the cave, maybe he will ride her but he wants to see whats it like first.

This message was last edited by the player at 07:36, Wed 11 Nov 2020.
Nathaniel
player, 155 posts
Wed 11 Nov 2020
at 17:56
  • msg #229

Re: Campaign Thread: Vampire Kingdoms

The three light beings report back. How in the world they talk without using air and vocal cords is a total mystery. Nathaniel suggests they get a view from higher up and check for ambushing werewolves and the surrounding area.



11:56, Today: Nathaniel rolled 20 using 1d20+2.  Antonio Perception.

11:55, Today: Nathaniel rolled 17 using 1d20+2.  Guido Perception.

11:55, Today: Nathaniel rolled 22 using 1d20+2.  Nuncio Perception.

HAH! Finally got some decent perception checks!
(Assuming that it is daytime, please correct if not accurate).

Cade
player, 247 posts
Thu 12 Nov 2020
at 02:15
  • msg #230

Re: Campaign Thread: Vampire Kingdoms

Cade stewed for a moment.  The lizard giving her the silent treatment certainly got to her a bit.

Briefly she considered what else might be at hand that she could throw at him.  A grenade felt like it would be deeply satisfying, but she didn't want to collapse the cave as digging out would be a pain in the ass.

She considered Joran.  His bulk would certainly help get her point across she thought, but that wouldn't be fair to the ogre.

"Fuck it."  She finally stated flatly.  "I'm going to go see what I can flush out.  Be prepared to kill it."

She then headed out of the cave to follow her nose to wherever things were hiding.
Captain Neck Bite
GM, 327 posts
Vampires suck
Thu 12 Nov 2020
at 03:21
  • msg #231

Re: Campaign Thread: Vampire Kingdoms

Our heroes file out of the cave, armed to the gills and ready to kill whatever thing, canine, undead or otherwise that cares to engage them. And then suddenly...

...they hear nothing except the stillness of a destroyed, and empty, sanctuary.

Agrus looks about with sadness and anger.

"They wish to flush us out, it would seem."

GM: What do you do?
Chaplain Wolf
player, 191 posts
I am a minister of death
praying for war.
Thu 12 Nov 2020
at 03:42
  • msg #232

Re: Campaign Thread: Vampire Kingdoms

Chaplain chuckled. "Let's clean the place up. Both sides are running highly mobile forces that wish to attack. Let's incentive them. Let them know they have until sunrise to swing, then we attack them, through John. They erred not attacking immediately. Let's turn this place into a beachhead."
Symeril
player, 63 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 1
Thu 12 Nov 2020
at 13:58
  • msg #233

Re: Campaign Thread: Vampire Kingdoms

Symeril nodded in response to Lt. Wolf, "...I concur, the Vamps & Lycans have made a mistake not attacking immediately. However, Agrus' abode could equally be a mistake on OUR part to assume it can be 'fortified'.  We have no idea how much time the enemy has had to prepare it with either magic or mundane traps... it could very well be a 'Killing Box'."

"But ~ that said, we should investigate it. I would not suggest assuming it is a position we can harden for siege at least until we can thoroughly access is functionality."

She looks to the sky, "If it is night... we will be attacked when they believe they have us pinned down, if its day... we should put as much distance from here as we can to find a location of our choosing to face them."

"We have a few moments to ponder our options... but not forever, my Globe of Daylight only lasts 16 minutes."
This message was last edited by the player at 14:01, Thu 12 Nov 2020.
Cade
player, 248 posts
Fri 13 Nov 2020
at 03:11
  • msg #234

Re: Campaign Thread: Vampire Kingdoms

Cade kept moving.

She was intent on finding out if anything was still here, or if they'd cleared out.
Captain Neck Bite
GM, 328 posts
Vampires suck
Sat 14 Nov 2020
at 01:04
  • msg #235

Re: Campaign Thread: Vampire Kingdoms

"The sanctuary is destroyed," Agrus counters. "It will take weeks, if not months-"

He stops and points, several of our heroes also seeing what he sees. A translucent blur bolts in between some burned down trees and and disappears. A screech rings out from somewhere near the border of the sanctuary. It almost sounds like...an alarm.

After a few breathless moments, howls rings up all around our heroes.

GM: What do you do?
Joran
player, 247 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 14 Nov 2020
at 09:17
  • msg #236

Re: Campaign Thread: Vampire Kingdoms

I say we hunker down in here, Joran say.  Make them.come to us.  Use the cave as a natural choke-point.
Chaplain Wolf
player, 194 posts
I am a minister of death
praying for war.
Sat 14 Nov 2020
at 09:26
  • msg #237

Re: Campaign Thread: Vampire Kingdoms

Chaplain's face couldn't be seen under his helmet, but he was smiling. He was welcoming the chance to kill some more of these things. He ducked back close to the smoke, letting the play of the shadows and the sunlight spells conceal him.
Symeril
player, 64 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 1
Sat 14 Nov 2020
at 11:43
  • msg #238

Re: Campaign Thread: Vampire Kingdoms

In reply to Joran (msg # 236):

"If that screech is any indication.. they are coming for us Now!  You are correct, Joran... let's use the cave as a natural choke-point. Make our stand here."

She will let her GR-15AR Assault Rifle hang on its sling, and instead Draws her Claymore at her waist in her right fist... ready for close combat with paired Violet Psi-Claymore and Silver-Claymore...
This message was last edited by the player at 11:53, Sat 14 Nov 2020.
St. John-Smythe
player, 40 posts
PB 6 / MA 9
Doesn't know himself.
Sat 14 Nov 2020
at 18:11
  • msg #239

Re: Campaign Thread: Vampire Kingdoms

John slowly moves towards the trees, turning right after exiting the cave. As he moves, he adds enchantments, first allowing himself to see the invisible and then enhancing his invisibility with a chameleon affect. Prowling among the trees, he attempts to identify the number and type of creatures that are threatening them.

OOC:
12:07, Today: St. John-Smythe rolled 13,64,63,39,92 using 1d100,1d100,1d100,1d100,1d100.  Det Ambush(64%), Det Conceal(58%), Prowl (69%), Demons/Monsters (44%), Faerie (44%).

skillroll
Det Ambush(64%)13
Det Conceal(58%)64
Prowl (69%)63
Lore: Demons/Monsters (44%)39
Faerie (44%)92


Cade
player, 250 posts
Sun 15 Nov 2020
at 03:14
  • msg #240

Re: Campaign Thread: Vampire Kingdoms

Cade replied to the howls with a hunting cry of her own.

Since she was already out and about in the burned down remains of Agrus' little totally secure only apparently whoopsie totally not pocket hideout, she decided to just make use of the various noises going on to add to her nose's ability to zero in on something worth killing, and get on with it.
Captain Neck Bite
GM, 329 posts
Vampires suck
Sun 15 Nov 2020
at 03:16
  • msg #241

Re: Campaign Thread: Vampire Kingdoms

John sneaks out a but further and can just barely melts into the shadows before a pack of werewolves comes into view. He can make out six right away, with vampires in tow. He can make out an equivalent number of vamps too.

Cade howls back at the incoming creatures, which only seems to agitate them. But agitated enemies might make mistakes.

GM: What do you do?
Chaplain Wolf
player, 196 posts
I am a minister of death
praying for war.
Sun 15 Nov 2020
at 03:46
  • msg #242

Re: Campaign Thread: Vampire Kingdoms

Chaplain simply waited. The longer they took, the more comfortable his allies got, the stronger of a handle everyone got of exact time and data, the better their position would be. The best attack here was to goad the enemy into leaving defensive positions.
St. John-Smythe
player, 41 posts
PB 6 / MA 9
Doesn't know himself.
Sun 15 Nov 2020
at 03:53
  • msg #243

Re: Campaign Thread: Vampire Kingdoms

John slips back to the cave, his somewhat disembodied voice announces, "I count a dozen hostiles, half furry and half fangy. None appear to have the intelligence to be the leader, suggesting these aren't scouts, they're fodder. Someone's out there watching to see how we handle them. If we use minimal force, we'll deny that someone information about our capabilities."
"At least, that would be my take on the situation. No reason for you to trust it."

Claiming a cup, John gets a drink of water. "It's also a bit smoky out there, makes your mouth dry."
Cole
player, 332 posts
PB 12, MA 21
Gunfighter
Sun 15 Nov 2020
at 05:09
  • msg #244

Re: Campaign Thread: Vampire Kingdoms

"They must really not like Agrus," Cole thought. "Or just want that damn compass, real bad." They had been gone for weeks. The enemy had no way of knowing when or even if they would come back yet they had hung around anyways? It boggled Cole's mind.

He shook his head at St. John's words. "I reckon you'd be right, if they weren't so damn patient. We hold up here, they'll just wait us out, try to run us out of water or food or ammo if they have too. I ain't about to help them turn this cave into our grave if you take my meaning. So how about we pick a direction and run fast as we can, get past whatever they got and keep going. We try to show as few of our tricks as we can but we run and don't stop until we are sure we are out of whatever corral they've thrown up around this cave."
Cade
player, 252 posts
Sun 15 Nov 2020
at 07:41
  • msg #245

Re: Campaign Thread: Vampire Kingdoms

Cade had a position on them now.

She reasoned she was quicker, as long as the wolves and vamps were on two legs at least, and a little confusion and harrying of the ranks would be a good thing.  Besides, she needed to break up the clump.  Fighting them all at once would be a pain.

So, at a full sprint she closed in tangentially on the pack and pulled one of her grenades free.  She armed and cooked it for a few seconds before lobbing it amidst the enemy and breaking off.

Cade knew it wouldn't hurt any of them, but that wasn't the goal anyway.


Cade rolled 26.  init

Cade rolled 22 using 1d20+7.  targeting

The rest of her actions will be oriented towards dodging and parrying if needed.

Symeril
player, 65 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 1
Sun 15 Nov 2020
at 09:34
  • msg #246

Re: Campaign Thread: Vampire Kingdoms

Symeril nodded to Cole and St. John, "Thank you St. John, Well Done!! That is exactly the intel we needed!"

"And you are correct this is an attempt to ascertain our capabilities and armament.  I concur Cole, we CAN'T run out of water in here", she gestures tapping the butt of one of her holstered pistols, "...but we can indeed run out of food and ammo."

"If we hold up in here it will just give them even more time to gather more forces to contain us.  We must breakout."

"So with Cade out there doing what she does best, we must join her... so we have Wolf, Cole, Joran, Ezikiel, Nathaniel {Guido, Nuncio, and Antonio}, St. John, Argus, and me ~ total eight plus three Nate Duplicates.  I would suggest we split our armament half and half for melee and ranged.  Cole and Ezikiel, I'd expect will prefer ranged, Joran and Wolf are probably best at melee.  Nate.. you and your brothers are on anti-vamp light duty.  Leaving St. John, Argus, and me.  I have water supplies that can harm the Vamps but not the werewolves.. and can do melee or ranged.  Does this sound like a good assessment... and which role would you prefer I do ~ Ranged or melee combat... keeping in mind we want to show as little of our abilities as possible?"

"In my opinion if we are just performing a breakout disengage maneuver... we should focus on melee to force our way through... and not waste our ammo.  I think I should not use my Flying Titan's abilities to hide our possession of Powered Armor assets. I can do two more Globe of Daylight today, and like Joran... I can also erect Telekinetic Force Fields, if we need to draw their attention away from the group... I can Demon Death Strike them ~ Werewolves and Vamps HATE Palladins.. our strikes do not bio-regenerate for Hours!!!"

Symeril moves to the mouth of the cave to allow her Globe of Daylight to repel and vampire approach, twin claymores in hand.
This message was last edited by the player at 09:46, Sun 15 Nov 2020.
Nathaniel
player, 156 posts
Mon 16 Nov 2020
at 03:05
  • msg #247

Re: Campaign Thread: Vampire Kingdoms

"Just figure that the boys will be aiming for the vampires and I will be aiming for effect to either keep things down or bring them down so they can be staked or stabbed by silver or whatever. If we can sneak at least some of the way out, perhaps it will be daylight outside of this pocket dimension? Its a long walk once we get to Mexico...but at least it will be familiar and we should have plenty of daylight magic and what not to keep ourselves covered while one of my brothers goes back to Texas and gets us a ride....or something."

Nathaniel waits in his armor near the rear of the group. The three beings of light float at the top of the cave, ready to shoot out at anything that comes near.
Captain Neck Bite
GM, 331 posts
Vampires suck
Mon 16 Nov 2020
at 03:37
  • msg #248

Re: Campaign Thread: Vampire Kingdoms

Cade lobs a grenade into a nearby group of wolves and vamps. The rest of our heroes hear the explosion and subsequent confusion.

Three wolves and one vamp break off and pursue Cade. Her little reptilian/canine pet crawls out of the satchel and unleashes a growl that grows louder and deeper as she leaps off Cade's shoulder and changes form midair. She darts in the direction of the vamps and wolves.

The remaining vamps and wolves regroup and rush the cave.

GM: Cade - At some point we need to roll up some stats for your pet.

All - What do you do?

This message was last edited by the GM at 03:44, Mon 16 Nov 2020.
Symeril
player, 66 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 1
Mon 16 Nov 2020
at 04:42
  • msg #249

Re: Campaign Thread: Vampire Kingdoms

Symeril reacts stabbing her claymore into the ground beside her for ease of grabbing it again... and unlimbers the Water Cannon on her powered armor's back turning the weapon on the charging Vamps.

"Three Wolves charging, Cole, Chaplin, Joran you got them?"

And she unleashes a 100'ft stream of high pressure water at the Vamps!  Hopefully the others will intercept the Werewolves charging in...

23:36, Today: Symeril rolled 9 using 1d20+6.  Water Cannon - 'Aimed' Shot 1# {2AT}.
23:37, Today: Symeril rolled 9 using 1d20+6.  Water Cannon - 'Aimed' Shot 2# {2AT}.
23:37, Today: Symeril rolled 21 using 1d20+6.  Water Cannon - 'Aimed' Shot 3# {2AT}.

23:39, Today: Symeril rolled 17 using 5d6.  Water Cannon Damage to Vamp 1# {Hit Points}.
23:39, Today: Symeril rolled 13 using 5d6.  Water Cannon Damage to Vamp 2# {Hit Points}.
23:40, Today: Symeril rolled 18 using 5d6.  Water Cannon Damage to Vamp 3# {Hit Points}.


Globe of Daylight - 50'ft Radius centered on Symeril's Psi-Claymore
{4 Actions remaining - Saved for parries or dodges}
Cade
player, 253 posts
Mon 16 Nov 2020
at 05:53
  • msg #250

Re: Campaign Thread: Vampire Kingdoms

Cade prepped herself for a fight now, and pulled her bow up to the ready, then stopped suddenly and turned towards the small group she'd attracted.

Knocking a wooden arrow she began pelting the vampire with the goal of driving one of the projectiles into its heart and disabling it, trusting the blue world creature to buy her a moment.  It seemed rather good at that sort of thing.


Cade rolled 24,11,23,26,15,16.  Strike

So that's 3 potential bullseyes on the single vamp target.

Any excess actions in the round will be saved for parry or dodges.

Cade rolled 19,31,27,20,24,22.  parry/dodge (as needed)

St. John-Smythe
player, 43 posts
PB 6 / MA 9
Doesn't know himself.
Mon 16 Nov 2020
at 06:27
  • msg #251

Re: Campaign Thread: Vampire Kingdoms

John calls up his own Globe of Daylight, centering it in front of the cave entrance. Then he takes aim with his laser and fires a shot at a werewolf.


Sunlight fills a 72 ft area at the cave entrance
00:23, Today: St. John-Smythe rolled 24,2 using 1d20+4,1d6.  aimed strike to hit, MD done.
well, critical strike with the intended distraction, anyway
knowing how the roller works, I figured I would get past the imminent lowest possible roll, so I rolled an automatic parry:
00:25, Today: St. John-Smythe rolled 5 using 1d20+4.  automatic parry, if needed.
oh, well, isn't that unexpected...

hmmm, forgot to roll initiative, here goes
23:04, Today: St. John-Smythe rolled 6 using 1d20.  initiative, betcha I get about a 7.
next time I roll a d20, I'm thinking it'll be between twelve and sixteen

This message was last edited by the player at 05:06, Tue 17 Nov 2020.
Cole
player, 333 posts
PB 12, MA 21
Gunfighter
Mon 16 Nov 2020
at 08:20
  • msg #252

Re: Campaign Thread: Vampire Kingdoms

"Watch yourself Dyna," Cole says to the golden horse as he hunkers down and begins firing silver rounds out of his CFT revolver. He doesn't go for finase. He captures a werewolf in his sights and squeezes the trigger, again and again. If he had been shooting at vampires, he would have taken the time to aim for their hearts but with werewolves, he knew that high speed silver hitting them anywhere would hurt and if he filled them with enough, they would go down and stay down.

OOC
6 actions - 6 shots
1 action - reload
2 actions - 2 shots

Firing two shots each at 4 werewolves (I'm assuming there are at least that many rushing the cave)

Cole rolled 28 using 1d20+9.  Initiative

Strikes
Cole rolled 24 using 1d20+4.  CFT Normal Shot - Natural 20!.
Cole rolled 21 using 1d20+4.  CFT Normal Shot.
Cole rolled 21 using 1d20+4.  CFT Normal Shot.
Cole rolled 20 using 1d20+4.  CFT Normal Shot.
Cole rolled 24 using 1d20+4.  CFT Normal Shot - Natural 20!.
Cole rolled 21 using 1d20+4.  CFT Normal Shot.
Cole rolled 14 using 1d20+4.  CFT Normal Shot.
Cole rolled 22 using 1d20+4.  CFT Normal Shot

Damages
Cole rolled 26(52 - natural 20) using 6d6.  Silver Round.
Cole rolled 28 using 6d6.  Silver Round.
Cole rolled 19 using 6d6.  Silver Round.
Cole rolled 15 using 6d6.  Silver Round.
Cole rolled 25 (50 - natural 20) using 6d6.  Silver Round.
Cole rolled 24 using 6d6.  Silver Round.
Cole rolled 23 using 6d6.  Silver Round.
Cole rolled 25 using 6d6.  Silver Round.

Dodges
Cole rolled 9 using 1d20+7.  Auto-Dodge.
Cole rolled 13 using 1d20+7.  Auto-Dodge.
Cole rolled 21 using 1d20+7.  Auto-Dodge.
Cole rolled 9 using 1d20+7.  Auto-Dodge.
Cole rolled 8 using 1d20+7.  Auto-Dodge.
Cole rolled 25 using 1d20+7.  Auto-Dodge.

This message was last edited by the player at 04:34, Tue 17 Nov 2020.
Chaplain Wolf
player, 199 posts
I am a minister of death
praying for war.
Tue 17 Nov 2020
at 10:56
  • msg #253

Re: Campaign Thread: Vampire Kingdoms

Chaplain stayed quiet. Not even a radio transmission. Instead, he opted to stick to the sides. He wanted to find the ones in the back, giving orders.

04:52, Today: Chaplain Wolf rolled 17 using 1d100.  JIC Prowl - TN 38. It worked? Of course it worked.
01:15, Today: Chaplain Wolf rolled 26 using 1d20+12.  Initiative.
04:54, Today: Chaplain Wolf rolled 11 using 1d20+5.  JIC Autododge.
04:54, Today: Chaplain Wolf rolled 19 using 1d20+10.  JIC Dodge.


Fortune seemed to be on his side for the moment. His eye adjusted to nightvision. Vampires, if actually dead, would likely be hard to detect on infrared.
Nathaniel
player, 157 posts
Tue 17 Nov 2020
at 23:11
  • msg #254

Re: Campaign Thread: Vampire Kingdoms

The three beings of light, brother-clones in light form, head up into the sky to provide covering fire and vampire sizzling. Nathaniel has the palm of one of his hands open up and sends beams of photons from ground level at those Vampires that get to close to the group or to provide cover for those staking or beheading. He makes sure to keep an eye out for his own defense, but that is not his main concern.
Captain Neck Bite
GM, 335 posts
Vampires suck
Wed 18 Nov 2020
at 04:15
  • msg #255

Re: Campaign Thread: Vampire Kingdoms

Cole is nothing but rapid firing as he quickly shoots down four werewolves, their chests exploding in blood and dog hair. Wolf slinks into the shadows, keeping his eyes peeled for the leaders of the packs, so to speak.

Another small pack of vampires, led by one larger vampire, join the fray and dash into the cave. The larger vampire hangs back outside the cave, watching the fight. Two vampires attack Cole, lunging forward with hisses and fists. He dodges most of their attacks, but several hard punches land on his main body.

The other two attack Nathaniel. While he is focused on his brothers, he absorbs a significant amount of damage from the attackers.

Two vampires catch up with Cade and attack her. They screech in frustration as the dogboy easily evades their attacks.

Back in the cave, John fires up a globe of daylight, and the attacking vampires screech and dash out of the cave. A werwolf dashes in but John takes it down.

Agrus charges forward and sends out fire balls from his hands, cooking more werewolves that have joined the battle.

Symeril takes aim at the retreating vampires and melts them down with her water guns, their gargles shrieks filling the air. A globe of daylight extends out from around her as well.

Cade takes down one of the vampires in the heart, and her pet leaps from the shadows and catches the other in its teeth and rag dolls it. The creature throws it into the air and Cade takes it down with another arrow.

Nathaniel's brothers make quick work of any remaining vampires and werewolves, leaving only the large leader who, for a vampire, looks a little worried.

GM: Just the leader vamp is left and he is just beyond any globes of daylight.

Cole - 26 damage
Nate - 45 damage

Symeril
player, 69 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 1
Wed 18 Nov 2020
at 05:43
  • msg #256

Re: Campaign Thread: Vampire Kingdoms

Symeril, satisfied with the results stows the Water Cannon... and takes up her Silver Claymore in her right fist twirling the crackling violet Psi-Claymore in her left fist as she approaches the Leader Vampire ...

A simple act of will leaves her globe of daylight centered on the entrance to the cave and not on her psi-claymore as she stalks toward the Leader Vampire.

"Don't Run.  You'll only end up taking it up the ass!", are only words she has for the Vampire as she leaps into melee with it... Her words not meant for THIS particular Leader Vampire... but directed at the Vampire Intelligences... listening to all it sees and hears. A reminder that Symeril does not forget what the Vampires did to her as a child when they molested her and killed her friends and she is back to return the favor!

The Battleangel becomes a whirlwind of bladed death as she strikes with both blades, one of mental energy and the other of pure silver in a dazzling display of sword skill.  With each Demon Death Strike her blades Flash with a Golden Burst of Divine energy searing the creature of darkness!

00:19, Today: Symeril rolled 11 using 1d20+7.  Paired Weapon-Psi Sword 'Demon Death Strike' [2AT].
- General MB Strike
00:20, Today: Symeril rolled 13 using 1d20+7.  Paired Weapon-Silver Claymore 'Demon Death Strike' [2AT].
- Called shot to the heart [+2ST] - Total: 15 'missed by 1 I think'
+ Paired Weapons = [-2AT] Only two attacks used

00:25, Today: Symeril rolled 27 using 1d20+7.  Paired Weapon-Psi Sword [1AT].
00:26, Today: Symeril rolled 26 using 1d20+7.  Paired Weapon-Silver Claymore.

00:26, Today: Symeril rolled 21 using 1d20+7.  Paired Weapon-Psi Sword [1AT].
00:27, Today: Symeril rolled 25 using 1d20+7.  Paired Weapon-Silver Claymore.

00:28, Today: Symeril rolled 23 using 1d20+7.  Paired Weapon-Silver Claymore 'Called shot-Heart' [1AT]. "Heart Hit-Immobile"
- Called shot to the heart [+2ST] - Total: 25
* 5 of 10 Attacks used

00:30, Today: Symeril rolled 26 using 1d20+7.  Paired Weapon-Psi Sword 'Demon Death Strike' [2AT] - Called shot Decapitate!


Damage Psi-Sword 'Demon Death Strike-No Bio Regen/FULL DAMAGE' [5D6 MD] 30 MD/hp!
Damage Silver Claymore 'Demon Death Strike-No Bio Regen/FULL DAMAGE' [4D6+4 SDC] 28 hp!

00:35, Today: Symeril rolled 14 [28 natural 20] using 5d6.  Damage Psi-Sword [5D6 MD].
00:36, Today: Symeril rolled 21 using 4d6+4.  Damage Silver-Claymore [4d6+4 SDC/hp].

00:36, Today: Symeril rolled 22 using 5d6.  Damage Psi-Sword [5D6 MD].
00:36, Today: Symeril rolled 19 using 4d6+4.  Damage Silver-Claymore [4d6+4 SDC/hp].

00:37, Today: Symeril rolled 15 using 4d6+4.  Damage Silver-Claymore 'called shot heart' [4d6+4 SDC/hp].
Damage Psi-Sword 'Demon Death Strike-No Bio Regen/FULL DAMAGE; Called Shot Decapitate' [5D6 MD] 30 MD/hp!

Total Damage: 193

4 Attacks Remaining for parries or dodges.

00:46, Today: Symeril rolled 33 using 9d6.  Demon Death strike PPE use [3d6 each].

OOC: Is the Leader Vampire using High-Tech Gear? If so HE is my Zen Combat-Tech Target, in which case ALL the above attacks were at +3 STRIKE higher!

PPE: 33/ 40
This message was last edited by the player at 20:17, Wed 18 Nov 2020.
Chaplain Wolf
player, 201 posts
I am a minister of death
praying for war.
Wed 18 Nov 2020
at 05:58
  • msg #257

Re: Campaign Thread: Vampire Kingdoms

Chaplain decided this was a good moment to steal Symeril's thunder - a side effect of what he was doing if this worked. He aimed, and flung the stake he was holding directly into the vampire's heart. Failing that, and he'd simply launch the silvered commando knife, while drawing another wooden stake.

OOC: 23:51, Today: Chaplain Wolf rolled 22 using 1d20+5.  Aimed Called Shot to heart of vampire bigwig. That looks like a direct hit from ambush.
23:51, Today: Chaplain Wolf rolled 21 using 1d20+11.  Potential Aimed Called Shot to heart of vampire bigwig (knife). I really hope I don't need this one.
23:54, Today: Chaplain Wolf rolled 26 using 1d20+11.  Parry with vibro-claws (either one). If I have a choice, I generally prefer to parry - bigger numbers.
23:54, Today: Chaplain Wolf rolled 7 using 1d20+5.  JIC Autododge. Life happens, though.


He figured the real commander of this unit would tip their hand and attack right about now. That, or they'd take the information they had acquired and wisely choose to not engage. One of the two.
Joran
player, 248 posts
Yes, I'm an ogre...
...And a Mind Melter
Wed 18 Nov 2020
at 08:07
  • msg #258

Re: Campaign Thread: Vampire Kingdoms

Joran watches as the others engage vampires and werewolves.  However, he has eyes only for their leader.  So,he watches and waits until the leader's location is revealed.  As soon as he spots him, or her, he strides forward with the NG railgun.  Hey!  Leech!
He begins firing bursts of steel-laced wooden rounds at the vampire leader's legs, hoping to remove them.  They may grow back, but he does not care.  Until then, he will still be incapacitated.

Surrounds the vampire with a tight-fitting TK forcefield that covers the stumps of the legs to prevent regeneration without pain.  Airtight.  Field can not be moved.

03:04, Today: Joran rolled 6 using 1d20+3.  Initiative.

03:01, Today: Joran rolled 14,18,21,14 using 1d20+1,1d20+1,1d20+1,1d20+1.  Railgun burst, called shots at legs.

13:16, Today: Joran rolled 105,108,103,110 using 30d6,30d6,30d6,30d6.  MD.

This message was last edited by the player at 18:18, Wed 18 Nov 2020.
Cole
player, 337 posts
PB 12, MA 21
Gunfighter
Thu 19 Nov 2020
at 00:54
  • msg #259

Re: Campaign Thread: Vampire Kingdoms

Cole wasn't happy that his duster had once again been reduced to tatters. It was the third time in as many weeks and this time there would be no helpful blue D-bees around to repair it.

Seeing that the only enemy left in sight was a single vampire, maybe their boss, and everyone else was busy piling on him already, Cole decided it would be best to hang back and not join that particular fracas. He used the moment to reload his CFT with rounds form his belt and kept his eyes open for any new threats.
Captain Neck Bite
GM, 337 posts
Vampires suck
Thu 19 Nov 2020
at 04:18
  • msg #260

Re: Campaign Thread: Vampire Kingdoms

The vampire turns to flee and his legs explode out from under him. As his top half continues forward his is shredded by a barrage of attacks from the others.

His torso lands with a wet smack on the ground.

Since stepping through the portal with the others, Symeril has felt a strange sensation of being pulled slightly to the ground. It passes after the battle, but she has a sneaking suspicion she is now bound to the vampire lands along with her new comrades.

GM: Symeril - You are now officially a part of the fellowship. It has to do with the magic of the broken compass and...um...other stuff.

Well done, dudes. What do you do?

This message was last edited by the GM at 04:21, Thu 19 Nov 2020.
Cade
player, 256 posts
Thu 19 Nov 2020
at 04:30
  • msg #261

Re: Campaign Thread: Vampire Kingdoms

Cade had finished what she'd planned on doing, and it seemed whatever group had attacked them the first time around had only left a few behind to wait in case they came back.

So she assumed.

As such she began finishing up the job by making two piles.

In one pile she put the bodies and assorted limbs of the vampires, careful to not remove any wood or silver lodged in their chests that was keeping them down.

In another she collected the heads, which she ripped off the bodies with her hands, if someone hadn't bothered to use a blade or other implement already.
Chaplain Wolf
player, 203 posts
I am a minister of death
praying for war.
Thu 19 Nov 2020
at 04:43
  • msg #262

Re: Campaign Thread: Vampire Kingdoms

Chaplain didn't need to throw the knife, at least. However, he wasn't sure if lead vampire wasn't going to go mist on them or not. He wasn't sure if physics that tore them to pieces with the things that were supposed to be their weakness would actually kill them or not.

He hated fighting these things, mostly because of their many, many dumb magical rules, like how one had to cut off their head, keep the stake in their body, burn them both in separate piles but in a way that doesn't cause them to turn into mist and survive anyways, do ten jumping jacks, and pray to whoever is listening that all of this actually kills them. Some of that was not an actual rule as far as he knew, but if someone had told him it was, he would not have anything to disprove it.

He looked around to see if there was anything watching them, and if he found nothing, he'd move to help in the "finish the dead" effort.
Symeril
player, 74 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 1
Thu 19 Nov 2020
at 11:03
  • msg #263

Re: Campaign Thread: Vampire Kingdoms

Symeril, sheathed her silver-claymore, confident that her three demon death strikes would end the leader vampire's regeneration silver in heart or not at least for the next hour... plenty of time to finish the deed.

Dismissing her Psi-Claymore, she calmly drew one of her holstered pistols in her left hand... a Technowizadry Water Pistol from Arzno her hometown.  The weapon was already 'charged' so plenty of shots without expending any additional resources.

Then drawing, as needed wooden stakes from her thigh sheaths... she went around staking and water dissolving any vampire corpse destroying them permanently collecting their fangs!

Making her way to Cade, she first give the Canine woman a once over to make certain she was not injured then nodded to her and continued the process of stake and water dissolve as needed until all the Vampire corpses were permanently destroyed.

Once all Vampire corpses are destroyed by water dissolvement as usual collecting their fangs as she goes... she will recollect her stakes as they will have fulfilled their need.

Lastly she will return to the Leader Vampire's Corpse and loot any gear he possessed.

Holstering her TW Water Pistol she will approach the group, "Good work team, try to avoid destroying the vampires with fire. Water is more certain and with only a little PKE energy.. and my TW Water pistol we have unlimited water supply... plus water does not destroy their gear, which we can potentially use.  We should not tarry here, gather what resources we can and get moving."

"...I'm.. feeling a little drained, my fault I guess... two less demon death strikes would have been probably better tactical choice.  They are draining.  My navigation systems are having trouble getting their bearing in... this place."

Turning to Argus, "How do we exit?"
This message was last edited by the player at 12:53, Wed 25 Nov 2020.
Ezekiel 'Zeke' Holliday
player, 88 posts
Thu 19 Nov 2020
at 12:56
  • msg #264

Re: Campaign Thread: Vampire Kingdoms

Zeke, snapping to his senses, seeing the vampires destroyed, drew his silver plated revolvers and spun them on his hands, like out of an old movie before putting them away. "Nice work folks, everyone ok? Anyone bitten? No. Good. Let's see if they've got anythig useful and get somewhere safe."
Cole
player, 338 posts
PB 12, MA 21
Gunfighter
Thu 19 Nov 2020
at 17:46
  • msg #265

Re: Campaign Thread: Vampire Kingdoms

"Lets not waste a whole lot of time on robbing their corpses. We need to get out of whatever net they've thrown around this place, fore more of them come."

He mounts Dyna, patting her on her neck after he is in place on her back. "With this place gone and us still being stuck with that damn compass, we need to find somewhere to hole up and quick. I don't fancy just sleeping out in the open while we come up with a plan."
St. John-Smythe
player, 44 posts
PB 6 / MA 9
Doesn't know himself.
Thu 19 Nov 2020
at 20:27
  • msg #266

Re: Campaign Thread: Vampire Kingdoms

John looks through the burnt wood in the area, and, finding a fairly heavy forked piece, drags his prize free from the other foliage. After some mumbling and whacking the branch with other sticks, he grabs the two smallest ends and straddles the other part of the branch. "I'll go up and take a look. See what our immediate surroundings appear to be."
John and his branch rise into the air, slowly reaching a fairly high rate of speed. Once he's about three hundred yards into the air, he looks around for a minute or two before returning to the ground.
Captain Neck Bite
GM, 340 posts
Vampires suck
Fri 20 Nov 2020
at 04:15
  • msg #267

Re: Campaign Thread: Vampire Kingdoms

No gear of note is found on the vampires. The leader, though, has an brand tattooed on his back that says, simply, ENOCH.

"Hmmm," says Agrus. "Enoch is a master vampire east of here in the vampire city of Milta. He holds one of these damnable compasses himself. Gods, I am starting to hate these things. I wonder what would happen if we just destroyed the ones we have? The pyramids between here and Milta are said to be places of power, that could be enough to destroy the compasses and release the curse upon you..." he trails off as though deep in thought.

He leads our heroes out of the destroyed sanctuary that he has called home for so long. His giant eagle caws mournfully and flies away. "Sorry, my friend," whispers Agrus.

Outside the sanctuary our heroes find a welcome surprise. Nathaniel's brothers, grinning, with Wolf's toys.

GM: Xmas came early! Heh.

What do you do?

This message was last edited by the GM at 20:56, Fri 20 Nov 2020.
Symeril
player, 83 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 1
Fri 20 Nov 2020
at 04:28
  • msg #268

Re: Campaign Thread: Vampire Kingdoms

Symreril lifts her visor and smiles broadly, "NATE! You found us! And apparently that Coalition vehicle camp!"

She strides forward to give the clone operator a big hug!

"I'd feared you might have trouble leaving Haunted Dallas or treking your way across Mexico!"
Chaplain Wolf
player, 210 posts
I am a minister of death
praying for war.
Fri 20 Nov 2020
at 04:43
  • msg #269

Re: Campaign Thread: Vampire Kingdoms

Chaplain, after having had what could only be described as a very, very long month according to his on-board computer, blinked in pleasant surprise, a sensation he had forgotten.

"I have no idea how you found this and got it across all of this desert." He walked up a put a hand on one of the legs, feeling if it was real. He used the jump-jet to leap up to the hatch, and did a test. "Authorization Charlie-Hotel-Four-Papa-Lima-Four-One-November-Dash-Whiskey-Zero-Lima-Papa-Hotel. Open hatch."

He jumped in, shutting the hatch. He began activating it, the controls covered in a thin layer of dust.

The Spider-Skull Walker activated, and slowly rose and squatted back down again, dull glowing red eyes lighting up the sensors in front of him with beams of infrared. He adjusted the loudspeaker to a low setting as his hands revealed that they had forgotten none of their skill with this unit. "Room for seven extra, door's in the back. Hey, anyone want to be a co-pilot? HOT DAMN! WE HAVE A MOBILE BUNKER! WE CAN WIN THIS WAR!"

He might have been excited at having his Walker back.
This message was last edited by the player at 06:11, Fri 20 Nov 2020.
St. John-Smythe
player, 45 posts
PB 6 / MA 9
Doesn't know himself.
Fri 20 Nov 2020
at 04:53
  • msg #270

Re: Campaign Thread: Vampire Kingdoms

John comes down, almost smacks into the ground, and as he stumbles off his branch grumbles, "I need my damned eye back."
"If I didn't think it would give an edge to the fang face that stuck it in my head, I'd try to fix the one I got. Enoch's was the base I was infiltrating when this thing was stuck in my head. I don't think he's doing it personally, but you gotta figure any weird-looking one-eyed men you see are feeding info back to the vamp, or at least to a lackey."

Still straddling his wooden courser, he floats over to Agrus. "If you got the time, I wouldn't mind discussing our methods of disturbing the ether. The active life hasn't been so good to me, and I'm considering pursuing a more restful profession."
Cole
player, 341 posts
PB 12, MA 21
Gunfighter
Sat 21 Nov 2020
at 00:45
  • msg #271

Re: Campaign Thread: Vampire Kingdoms

Cole was glad to see Nate again. He supposed he was pleased to see that he had brought with him Wolf’s big, skull headed robot though he was at a loss on how Nate had found it and moved it here. However it had gotten here though, it meant more people could ride instead of walk and some more firepower for the group. “Assuming of course he stays with us,” Cole thought, wondering if the Coalition man would return to his people now that they were back on Earth. He didn’t think it likely or at least, if he did, he didn’t think Wolf would sell them out like some sidewinder. "He's spilled too much blood with us for that to happen."

The Gunfighter turned his attention to Agrus’s words. “Wait, we have to go to a pyramid controlled by a vampire intelligence to destroy the damn thing? And that’s the only way we can stop being stuck here in Mexico?” Cole pinched the bridge of his nose, and closes his eyes, a look of profoundly unhappy resignation  on his face. “Aw Hell, in the stories I know, people do that kind of thing with an army, not just a handful you know that right?”

He opens his eyes and lowers his hand, resting it on the base of Dyna’s powerful neck. “But what the  Hell. We stay here the bastards are bound to catch up to us with a big enough force to clean our clocks but good so sure, we go after one of the pyramids. Who knows? If we survive maybe they’ll sing songs about us. Maybe someday be as famous as Wild Bill or Annie Oakley.”
Cade
player, 257 posts
Sat 21 Nov 2020
at 01:14
  • msg #272

Re: Campaign Thread: Vampire Kingdoms

"We could also just go get the one we originally got fixed."  Cade reminded everyone.
Symeril
player, 85 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 1
Sat 21 Nov 2020
at 02:02
  • msg #273

Re: Campaign Thread: Vampire Kingdoms

Symeril shrugs, "Cade's right just get the damned magic-maggufin fixed... but let's talk about that later. Nate's got his big WR-5050 Super Cargo Hauler here, let's get on board and get moving... anywhere but here is better.  And dibs on Cabin 4.  OH... and before we leave the Sanctum... someone may want to cut down one or two of those burnt trees and load it into the Super Hauler cargo bay... we're gonna need the wood... and their ain't much in the deserts but tumbleweeds, man-eating cactus, and yeah thirsty Vampires!"

Symeril wastes no more words boarding the Super Cargo hauler heading back to the Cargo bay to get out of her Flying Titan Powered Armor, get a quick shower while all the hot water is still available and some rest to recover her PPE expended.

"Hey Nathniel, when you get the chance ~ could you load the schematics for that nifty magnetic sheath for holding weapons to your armor on my data systems in the Flying Titan?  I might like to add that to my Flying PA... better than all the overlapping confusion of belt holsters, slings and rifle sheaths I have to deal with."

Using her cyber-link she does make a log in her E-journal about the events that brought here for the Cyber-knight archives but wastes no time finding her bunk and getting some shut eye.
This message was last edited by the player at 02:32, Sat 21 Nov 2020.
Captain Neck Bite
GM, 341 posts
Vampires suck
Sat 21 Nov 2020
at 04:44
  • msg #274

Re: Campaign Thread: Vampire Kingdoms

"The ruins of Monte Alban are home to many things," says Agrus to Cole, "but to my knowledge no vampire intelligence lives there. If we desire to still fix the infernal device, then according to rumor the mage that could fix the device was last seen at the southern edge of Mexico. Old Acapulco is southwest of here about 100 miles."

GM: What do you do?
Joran
player, 250 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 21 Nov 2020
at 05:48
  • msg #275

Re: Campaign Thread: Vampire Kingdoms

Though he had not expected the clones to get into it, Joran is still disappointed when his RV has not brought as well.  It is his own fault for having the locks designed without electronics, or exterior keyholes or pads; they required both the knowledge of where they were specifically located, and telekinetic ability to operate them.
I once read a trilogy of books, Cole, he rumbles, that had exactly that plot.  A group of nine was selected to destroy a powerful magic ring by sneaking past its creator and his army to throw it into the volcano where it had been made.  Tactically, it might be possible for a small group to do exactly that.
Or, we can travel a hundred miles through hostile, vampire-infested territory to get the compass fixed.
Cade
player, 258 posts
Sat 21 Nov 2020
at 06:40
  • msg #276

Re: Campaign Thread: Vampire Kingdoms

"We're fucked either way."  Cade pointed out.

"We either road trip down south, hope we don't run into anything we can't handle or draw too much attention, and hope we can find the guy who can fix the damn thing.

"Or we head straight for a place of power which is guaranteed to be the home of who the hell knows what, but I'd take the bet that whatever thing or group or whatever that's holding it are going to be a big pain in the ass to deal with.  Plus we don't even know if we'll be able to destroy the thing, let alone figure out how to do it, and there's no guarantee it'll lift the bullshit magic that has us stuck here."

Chaplain Wolf
player, 213 posts
I am a minister of death
praying for war.
Sat 21 Nov 2020
at 07:31
  • msg #277

Re: Campaign Thread: Vampire Kingdoms

Chaplain was adjusting the settings within the grounded walker, so his input on the conversation was lacking in context at the moment. No chance of resupply, and the primary weapon is worthless against vampires without special equipment, an hour of time, and a lot of reforged silver or wood specifically shaped for a C-100R dual firing system.

Speaking of wood, he had an idea. He flipped the loudspeaker back on and lowered the volume a bit. "Say, do we have the time or the ability to maybe strap something to the legs of my Walker, like those tree trunks in there? It will need to be capable of handling eighty mile per hour movement and combat without falling off or diminishing the performance of the vehicle to an unacceptable degree. If that's not an option, acceptable. I'm just wondering if I could pin some vampires down without leaving my skull box."

After a second or two, he flipped it back on. "Oh, give a thumbs up or a thumbs down. I can't really hear much from in here. If we are talking about where to go next, by some chance, how about the area we have more information about, or can get more information about? I, for one, would like to pay John's former boss a very violent visit, but that's me."
St. John-Smythe
player, 46 posts
PB 6 / MA 9
Doesn't know himself.
Sat 21 Nov 2020
at 16:54
  • msg #278

Re: Campaign Thread: Vampire Kingdoms

John nods to Cade, "the place of power would be a safer bet. Like the old saying, 'what doesn't kill you leaves scars that never fade'... well, it's something like that."
"We can go see this pyramid, and if it doesn't give us a better lead on where to get that compass fixed it could, at least, give us a chance at gaining an edge against the enemy. Retreating isn't an option, because there are no other paths ahead of us."

Joran
player, 252 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 21 Nov 2020
at 22:29
  • msg #279

Re: Campaign Thread: Vampire Kingdoms

Joran steps around the Triax "truck", ready to board, knowing he will have set up a bedroll in the cargo bay because none of the rooms are large enough for him to occupy comfortably.
Suddenly, he gives a big that shows off his tusks fully.  There, at the back of the larger vehicle, hooked up by tow-bar, is Joran's modified Mountaineer.  He walks up and hugs one of the massive front tires joyously.
I am Home.
He turns back to the others.  I did not think about light passing through windows.
Nathaniel
player, 160 posts
Sat 21 Nov 2020
at 23:40
  • msg #280

Re: Campaign Thread: Vampire Kingdoms

Nate and Niel head out to use a MD-Torch on a couple of trees and bring back some nice sections to use for ammo later. Nolan is in the cockpit of the APC. Nath and Nail had been the ones stealthily searching the ruins of old Dallas for the 'CS Vehicle Park'. Fortunately they had been able to commandeer the vehicle due to their Mechano-Link super ability. Getting it out of Dallas had been harder than actually taking it. They were still in the Skull Wacker when it's previously assigned officer popped the hatch.


Outside, "Heya Symeril. Good to see you again," says Nate and Niel as they head off to get on that wood chopping assignment.

Nathaniel looks very pleased. He had only given it a 10% chance that his light flash signals would be recorded by the APC's sensors and actually found. However, it had been he and his clones long distance means of communications for the last couple years. Once he had figured out approximately where they were in Mexico it wasn't hard to send coordinates. That they found the left overs and pieces of wreckage left behind and tracked them to the sanctuary was elementary.

Inside the Walker, "Well then, you must be the CS officer that was assigned to this craft. We left your command codes in tact, since we don't exactly need them. Also, we have reprogrammed the FoF designations to show CS vehicles as Foes and the only friendlies are the APC, Symeril's armor, and the Spartan armor. We had to use some of the ammo along the trip, but the APC has been able to replace most of it. We are at 95% at least. All of the armor has been repaired and upgraded to 110% out of stores in the vehicle. We have also done a few modifications on 'walking' program and the point pads at the end of the legs in order to increase it's top speed to 96mph. Oh, and the coils on the rail guns along with a phased processing program upgrade have increased the range on the rail guns to about 7000 feet. We haven't gotten to the lasers yet."

Nathaniel says to the group in general, "Going another hundred miles might take us a couple of hours if there are no road blocks or military forces that we have to deal with. What we will be required to pay the mage that could fix the compass is a totally different kettle of fish."
Chaplain Wolf
player, 214 posts
I am a minister of death
praying for war.
Sun 22 Nov 2020
at 02:27
  • msg #281

Re: Campaign Thread: Vampire Kingdoms

Chaplain was bothered that he had failed to notice them, but quickly brushed it off. "Mechanical and computer technical skill. Impressive. I'm assuming you are part of Kona's crew? He usually does this sort of thing for us."

He had caught Nathaniel's name. He was just wondering if they were friendlies.

He was tweaking some of the settings, and their work explained why things were slightly... off. If they were speaking true, though, the settings would compensate for the new data. It had always irritated him that IFF settings had no "neutral."
Nathaniel
player, 161 posts
Sun 22 Nov 2020
at 04:06
  • msg #282

Re: Campaign Thread: Vampire Kingdoms

Inside the Spider Skull Walker

"He is Nath," says one of the identical twins to Nathaniel as he points at the other.

The other identical twin to Nathaniel and Guido and Nuncio and Antonio says, "That guy over there is Nail. We can 'talk' to machines, as it were, merely by touching them. Not just talk to them, but mentally reprogram them to do what we want. It helps that we know how to program so that we can make the new code look all nice and neat and professional....besides running smooth."
Joran
player, 254 posts
Yes, I'm an ogre...
...And a Mind Melter
Sun 22 Nov 2020
at 05:47
  • msg #283

Re: Campaign Thread: Vampire Kingdoms

Joran steps away from his "RV" to rejoin the others.  I've room for a couple more aboard my Mountaineer, he says.  I could definitely use a gunner on the roof-top mount for my grenade rifle.
He looks at each of them.  Has there been a decision on where we are going yet?  I would prefer we get the compass fixed.  Barring that, destroy it in the hopes we can get back to Pecos.
Cole
player, 348 posts
PB 12, MA 21
Gunfighter
Mon 23 Nov 2020
at 06:06
  • msg #284

Re: Campaign Thread: Vampire Kingdoms

Cole frowns slightly,  considering the options for them. His people had more reason than most to hate vampires but he was wise enough to know it was best to keep that particular wic turned down to a slow burn, least it consume you. He figured maybe someday he might look forward to going out in a blaze of glory but this wasn't then.

He makes up his mind and looks at the group. "I say we give that wizard a chance to fix the compass. If he does, that's the end of it for us. We can leave it and head back to Texas. If he can't or if we can't find him, we take it to that pyramid and destroy it. Anything that gets in our way, we go over, under or through it."

To Joran he says, "I'm fine riding Dyna but thank you"
Nathaniel
player, 164 posts
Mon 23 Nov 2020
at 16:30
  • msg #285

Re: Campaign Thread: Vampire Kingdoms

Nathaniel agrees with Cole. He is currently working on repairing peoples armor, making silver rounds out of whatever silver they may have that is not an enchanted javelin, and figuring out some kind of machine to put wood into that will pop out Wood projectiles with just enough ferrous-maginetic material for a railgun to launch at speed. Currently he is thinking about steel tipped bullet shaped wood pieces that have two metal straps on the outside connecting it to the steel butt plate. Most of the steel would be at the front and the end and would provide it with air penetration. Once the steel hits something the wood will splinter into pieces as the steel the front stops and the momentum of the steel butt plate pushes forward. Getting the wood splinters out would be a non-trivial task at that point. His brother are helping him or standing guard.
Symeril
player, 94 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 1
Tue 24 Nov 2020
at 02:26
  • msg #286

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

After a restful 6 hour sleep... Symeril makes her way down the the superhauler's workshop.  She can feel the rumble of the hauler's deckplates as it moves along underway at last.

Walking up beside Nathaniel she briefly watches him work before commenting, "...so a decision was made as to our destination?  Which was it? Find the Wizard repairman or charge into the Vampire Intelligence's minion horde to try and kill it?"

Her skin is deeply tanned her bio-cyberarmor retracted under her skin leaving her with a chiseled sculpt of abdomen and dancer's leg muscles. She is wearing a simple snugly fit black leather jacket within which~a more than ample bosom strains against, set off with black bikini bottoms, and black fingerless leather gloves with blue leather chaps partially covering her bare legs.  Her black leather shin boots click metallically on the deck plates from their steel-toe reinforcements. Her cropped short platinum blonde hair smells of lavender shampoo perhaps?  But her feminine presence fills the room.

She listens but cares little which was decided...

"Got those Schematics for that magnetic holster?  I'd like to add a few to my Flying Titan... make retrieving and stowing weapons easier. Got a design terminal I can plug into... I need to plan out a weapon I might have need of in the future?  A combination mounted combat lance and sniper rifle."

She shrugs pulling some interface cables from a jacket pocket she lifts her hair from the base of her neck revealing 2 high inductance interface ports.

"Won't do me much good without a combat mount... might be nice to use some of that Palladin lance training in actual battle. But I'll never get it done if I don't start designing and gathering parts now."

Once a working Design Terminal is provided she will plug in and bring up from her own internal systems and a radio link to her Flying Titan the initial design perimeters of what she has in mind...

"Battle Angel, Sniper-Lance"



'Vibro-Lance' Dam: 2D6+2 MD; 'Sniper-Railgun' Dam: 2D6x10 MD, Range: 6,000'ft, Ammo: 1 shot {1 shot per melee}; MDC: 75; WT: 40lbs

"Right now its just design ideas.. need to work out the details like tolerances, power requirements, cross-section reinforcement, battle hardening, firing electronics.. y'know the important details that make a weapon work and not just a wall hanger... but I'm in no rush.  Not like I'm short on weapons as it is."

She meets Nathaniel's eyes with her deep blue gaze, "What's more the issue is a viable combat mount that won't die quickly.. ideally I'd think a robo-mount of some sort.. but eh' those can be expensive especially a sufficiently durable one!"

If there is any impression left upon Nathanial about her... she's something of a tom-boy, who does not fully realize how her beauty and charisma affects those around her... Her presence is nothing short of... intoxicating... and she's not even flirting!
Captain Neck Bite
GM, 346 posts
Vampires suck
Tue 24 Nov 2020
at 04:17
  • msg #287

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Our heroes decide to get the compass fixed, and begin the trip southwest. They can sense being watched and tracked, but at this point they are regarded warily.

The sun begins to rise and they find themselves in a series of caravans with large, expensive looking vehicles winding their way into Old Acapulco.

"It would seem we have found ourselves a wealthy resort town," mutters Agrus over the comm from inside the Mountaineer with Joran.

Indeed, even though it is morning, thumping dance music can be heard from the vehicles making their way into to the coastal city.

GM: We'll say Nate fixed everybody's stuff.

Time to party! What do you do?

This message was last edited by the GM at 04:19, Tue 24 Nov 2020.
Joran
player, 258 posts
Yes, I'm an ogre...
...And a Mind Melter
Tue 24 Nov 2020
at 05:02
  • msg #288

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

After taking some time to collect some of the splinters crom the tree that had been cut down, Joran asks Nathaniel if it might be possible to mount small boxes on the back of the vambraces of his armor.  Something with a gasketed opening in front through which the splinters could be pushed, a hinged lid on top that could be locked and a spring-loaded plate to push the splinters upwards, but no firing mechanism, before they leave out.
Joran finds it nice to have his motor home back, taking the time for a quick shower, and a change of clothes, before getting some sleep.  Though it is small, he has little trouble using the shower.  He offer Agrus the opportunity to clean up, have something to eat.  After all, hospitality should always be returned.  Especially since their presence had gotten the lizard mage's home destroyed.  For which the ogre apologizes multiple times.
Four hours of sleep, with his morning exercises (unarmed and weapon katas, stretching, even gymnastics), and a hastily made, but tasty, breakfast for them both, he seems to be happy driving the ATV, pre-Rifts music playing in the background.  During the drive, he tries to engage Agrus in conversation, asking about his homeworld, describing the Old Kingdom Mountains where his own tribe had called home to coax him.  He even talks about some of his time in the monastery.
As they pull up to the resort town, he becomes quiet and thoughtful.  This could prove very entertaining, or very very dangerous, he rumbles.  Or both.
Nathaniel
player, 166 posts
Tue 24 Nov 2020
at 06:26
  • msg #289

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to Symeril (msg # 286):

Nathaniel looks up from his work as do several others brother-clones. Nathaniel gets up from his desk with a smile. As he rises he gives her a look from toe to head before meeting her eyes with his. The rest of the clones seem to get back to work, but they are getting in glimpses here and there.

"It would seem that the repair wizard is at the top of the list, then destroying it somehow in a magic pyramid. We can install those magnetic holsters right now if you like. Your suit has some easy points for such, but the wiring for the power will be a bit tricky given all of the other upgrades you have made. I will upload the schematics to the armor as part of the addition."

He shows her over to the main frame for the repair bay. On one side he pulls back a plastic shield of sorts to reveal dozens of ports of various sizes and shapes. One of them will fit the wiring she uses. It is by no means a super computer, but it has multiple types of design programs. There is a rudimentary simulator for design testing the railgun aspect of the weapon, but none for the melee aspects.

He takes a look at what she brings up on the screen. However, he gets distracted looking down her jacket front so it is nearly half a minute before he says,

"Hrmmm, perhaps if you put a little rocket assist we could increase the penetration depth..."

Symeril might notice a Ferrari SF90 Stradale in the main section of the repair bay.



00:14, Today: Nathaniel rolled 36 using 1d100.  Robot Electrics TN98 - Success.
This message was last edited by the player at 06:46, Tue 24 Nov 2020.
Cade
player, 259 posts
Tue 24 Nov 2020
at 06:42
  • msg #290

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Once they were under way Cade headed for her space in the cargo hauler and dropped off the stuff she wasn't going to need in the immediate future as well as double checking all the rest of her stuff was still accounted for.

She then climbed out onto the top of the main hull of the hauler and settled in for a nap until they either got where they were going, or something attacked them.
Symeril
player, 95 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Tue 24 Nov 2020
at 07:34
  • msg #291

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril ponders the magnetic holsters schematic brought up on the design terminal, "Hmmm... it just occurred to me can the magnetic holsters withstand a 400 mph wind-sheer force?  My current MLBE {modular load-bearing equipment} is made of metal mesh and rated at 450 mph sheer resistant.  Would do no good if when I punched the Flying Titan to top speed if the weapons flew off when I accelerated!"

She is scrolling through the system schematic wiring diagrams.. and almost misses Nathanial's attention to her ... rather impressive bust-line, and slightly chuckles...

She gently touches his chin turning his head to face the display screen smiling and pointing at the screen continues...

"I think a rocket assist would throw off the aim ... as a lance is used from the back of a charging war steed.  BUT...that rocket assist might actually give more punch to the Sniper Railgun!  The ammo would have to be specially made for the weapon ~ standard railgun ammo would no longer suffice... but it would yield the muzzle velocity I'm aiming for!  Since its single shot anyways."

Then she looks up noticing the slowing of the Cargo hauler, and Argus' words announcing their arrival over the vehicle intercom.

"It would seem we have arrived at a suitable market for purchasing the parts I might need.  I'll go get armed for market shopping... meet you at the rear ramp in 5 minutes."
This message was last edited by the player at 07:36, Tue 24 Nov 2020.
Chaplain Wolf
player, 222 posts
I am a minister of death
praying for war.
Tue 24 Nov 2020
at 08:07
  • msg #292

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain had been keeping the Walker hidden from sight during the nights of travel. He always liked the looks on his allies' faces back in the old days when they realized how low of a profile one could give the Walker when it was not in motion, and park it into places it had no business fitting into. Hiding it among the rocks was generally rather simple.

He hoped he was getting those looks again.

He had tried to start up conversation with his co-pilot and occupant. "So, you guys are clones or something? There is a lot about my current companions I don't know yet."

They were moving at last, and although they weren't dealing with the one hunting them, getting the compass operational might help them figure out where that one was at. Knowing where the enemy was at would be step one at killing them. This was certainly acceptable.

He was constantly checking in every direction except the one they were moving in. He figured the others had that direction down.

He did a quick armory check in his head, and got on the radio for the others. +We should have some room in storage for extra armor, but I'm not optimistic that a resort town will sell that kind of thing unless we are close to the eastern coast or a ley line. Even then, my recommendation is simply to get a reference for where we are at that we can use to navigate with, maybe quietly ask the locals for information, and get the hell out of here before the sun goes down.+
St. John-Smythe
player, 49 posts
PB 6 / MA 9
Doesn't know himself.
Tue 24 Nov 2020
at 16:20
  • msg #293

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John radios back, matter-of-factly, +ley line is about thirty miles east+
Nathaniel
player, 168 posts
Tue 24 Nov 2020
at 17:39
  • msg #294

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Inside the APC

"The air speed might be a problem, but I solved that with a couple of pins that extend over the edges of the weapon. This makes it a real holster. Otherwise the weapons might fall off whenever I landed after a mechanically boosted jump or when getting hit by a missile or something. Taken care of."

He shows her how it works on the Spartan battery powered armor. It also reduces the amount of power needed when there are not violent forces acting against the 'holster'.

Inside the Spider Walker

"Well we are exactly him, just with less experience, as it were. It's not much of a difference now, but the first of us was much less useful. Yeah, we will need to get some raw materials for fabrication, if we can't straight out purchase what we need. The raw materials should be available in most towns who have to post their own military defense force. Fortunately we speak Spanish, so negotiations wont be horribly bogged down. The only thing we can't do is make more of ourselves."
Cole
player, 351 posts
PB 12, MA 21
Gunfighter
Tue 24 Nov 2020
at 19:48
  • msg #295

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Despite being a Gunfighter, Cole was just as happy to have encountered no armed resistance to their progress. It was great that they had gotten resupplied but that wasn't the same as having an endless supply of railgun rounds. "And that big ass Skull Walker goes through ammo like a velociraptor through a hen house."

During the journey, Cole had chatted idly with any that had communicated with him. Even without his helmet, his headband radio fit nicely underneath his Stetson, so he could stay up on the radio chatter easily. One thing he did make sure to do was talk with Joran.


When their small caravan reached the coastal city, he commented over the radio, **Huh, not what I had expected.** If asked, he couldn't have said what exactly he had expected but it certainly wasn't an entire city acting like a big carnival. **Maybe they aren't worried about vampires because of the ocean?**

OOC
Cole keeps a look out and takes in the surroundings as the party approaches the city. No point in getting sloppy this close to our destination.

Symeril
player, 98 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Tue 24 Nov 2020
at 22:15
  • msg #296

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril makes her way back to her cabin and dresses in her light Techno-Wizard Arzno 'Medic' Armor... all white and decorated with red crosses.  Strapping on a few weapons belts and shrugging into her should holster rig of waterguns, her walkabout gear.  She was ready and made her way to the Superhauler rear ramp...

Walkabout Gear -
Light TW Body Armor 'Arzno Mercenary Corp'
[1x Boot, 1x Waist 'back'] 2x Knives
[Chest-Neck] 'v' Small-Silver 'solid' Crossaxe 'Hand Axe'
[Weapon Belt-Right] Silver-Claymore
[Weapon Belt-Left 'Holster'] TX-26 Particle Beam Pistol w/Cross Gunlight
[Shoulder Holsters] 2x 'V' Metal Water Pistol w/Cross Gunlight
[Thigh Sheaths] 3x Wooden Stakes;  3x Silver Stakes

She stood there hand resting on the pommel of her claymore as the ramp lowered and was also shocked at the festive air of Old Acapulca.  The Bright colors and party festivities was... certainly NOT what she was expecting deep within the Vampire kingdoms!

Triggering her helmet radio in response to Cole, +"That makes two of us!  Are they all just mind slaved into insanity?!?"+

Symeril cast her gaze up to the sky, estimated about 4 maybe 5 hours of daylight left then replied to Cole, +"Perhaps, but you must know the old adage... 'You can take a horse to water but you can't make em drink...' I figure the same goes for Vamps!  Maybe its just because there's daylight still?  Whatever resupply, or purchases we make ~ we should make damned sure not to be here when the sun goes down!!"+
This message was last edited by the player at 22:16, Tue 24 Nov 2020.
Cole
player, 353 posts
PB 12, MA 21
Gunfighter
Tue 24 Nov 2020
at 22:22
  • msg #297

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole responded over the radio to Symeril,  **If these folks were concerned about vampires at all, and had the good sense the Gods gave a squirrel, they'd have more defenses in place and be taking security a might bit more seriously, daylight or no.**

Cole reached into a pocket on his duster and brought out a sugar cube. He offered it to Dyna for her to enjoy while the team got ready to head into town.
Nathaniel
player, 169 posts
Tue 24 Nov 2020
at 23:00
  • msg #298

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

++Maybe they have flowing water around their town, using the ocean tides to keep it moving or something?++

Nathaniel isn't exactly one to know everything about vampires, but them not crossing moving water certainly was one of the things he did know. Now an engineering option to keep vampires at bay certainly seemed like a good idea for a coastal town.
This message was last edited by the player at 04:32, Wed 25 Nov 2020.
Captain Neck Bite
GM, 349 posts
Vampires suck
Wed 25 Nov 2020
at 03:45
  • msg #299

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Our heroes follow the other caravans into the resort town and find an exotic place filled with wealthy looking deebees from across the multiverse. How they have managed to all congregate here speaks to both their connections and their wealth.

A blob of a creature goes past in a large jar of liquid, tentacles ticking the androids that walk alongside of it. A woman the color of dark moss, hair black as night and wriggling like worms, dances erotically in front of a club, inviting patrons to come visit.

Even at this early hour of the morning, the town is filled with revelers. Ironically, our heroes do not stand out all that much with their vehicles, and there are numerous places to settles ones vehicles securely.

GM: Whattya do?!
Chaplain Wolf
player, 224 posts
I am a minister of death
praying for war.
Wed 25 Nov 2020
at 03:59
  • msg #300

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+Or, and this is just me being cautious, they might have struck a deal with the vampires or similar hostile force in exchange for protection and survival.+ Chaplain was considering other possibilities. +Any place which looks defenseless never is.+

At this point, Chaplain considered it very important to try and figure out which ocean they were bordering. He figured it shouldn't be too hard - if the sun was setting away from the sea, or if the sea was to the south, they were close to raider territory, and the Splugorth would need a good reason to not consider this hunting ground.

OOC: 21:54, Today: Chaplain Wolf rolled 24 using 1d100.  Land Navigation, because that always helps. TN 69.

He figured he'd look for a place to park, get his information, and go. He did not want to get entangled in local politics without a very good reason.
St. John-Smythe
player, 51 posts
PB 6 / MA 9
Doesn't know himself.
Wed 25 Nov 2020
at 04:21
  • msg #301

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John keys in, again, his voice and expressions flat and colorless, +we need to do two things. One, look around for anyone expressing indignation. Two, listen in on everyone's radio communications to figure out what they're up to.+
Just a moment or two later, John transmits, +if you noticed anyone that appeared to notice our conversation, they would be the first one to ask about what goes on around here.+
Joran
player, 260 posts
Yes, I'm an ogre...
...And a Mind Melter
Wed 25 Nov 2020
at 04:43
  • msg #302

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

*We need to keep the radio chatter to a minimum.  I am sure a lot of these vehicles have radios and being this close to a transmitter can cause some painful feedback,* Joran says into the microphone.  Just as he finishes, there is a blast of feedback, and his face screws up into a pained grimace.  *Point made, he says as he keys again when it is over.
Symeril
player, 99 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Wed 25 Nov 2020
at 05:17
  • msg #303

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril, walks out into the gathered throngs of revelers.  Looking one way then another, she extends her bio-cyberarmor to cover her feminine curves under her suit of armor and expands her sixth sense for the presence of hostile intent as she walks the market shops seeking suitable parts to craft her Sniper-Lance... looking for knock-off Bandito Arms CS-Vibro spear... to cannibalize for her needs.

Mostly she looking to find broken weapons for sale junk she can salvage for parts... cause her funds are so limited junk is mostly all she can afford.

She will also look to see if there are any Robo-mount dealers and what prices they are selling for... nothing she can afford but at least she could see what's available and get some idea of the kind of funds she will have to acquire.

Same goes for cyber implants, can't hurt to look though she is certain she cannot afford any, at least she can do some price shopping... an Amplified hearing implant had been on her list of upgrades for some time...

Though walking the streets she kept her internal Gyro-compass tracking her position compared to Nate's Superhauler, and her senses ALWAYS stayed tuned to the presence of supernatural Evil.

Finaly she looks for the usual; food, water purifiers, railgun ammo, micro missile and short range missile reloads... again looking at prices to see what might be affordable...

She will ask the locals what the reason for the celebration is, speaking Spanish and being as charming and personable as possible...

00:25, Today: Symeril rolled 59 using 1d100.  Language: Spanish [80%]. – [roll=1606281918.4474.349743]
00:26, Today: Symeril rolled 47 using 1d100.  MA 21 [Trust 65%]. – [roll=1606281995.99498.349743]

This message was last edited by the player at 05:27, Wed 25 Nov 2020.
Cole
player, 356 posts
PB 12, MA 21
Gunfighter
Wed 25 Nov 2020
at 05:51
  • msg #304

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole rode into town on Dyna and unless he is forced to stable her, takes her from place to place in the small, carnival like, town.

He offers to accompany Symeril. Not because he feels that the warrior woman needs an escort but because he doesn't like the idea of the team splitting up and going in every direction.

In keeping with The Code and his upbringing, he doesn't just follow her, he asks permission. "Mind if I go with you Symeril? I'm hoping to find a new railgun for Joran, something a bit more his size than the one I lent him."
Symeril
player, 101 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Wed 25 Nov 2020
at 06:00
  • msg #305

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Turning she lift's her armor's visor, smiling, "Certainly Mistah Cole, nice ta have a cowboy gentleman ta escort meh ta market! 'snicker'"

"I'm also in the market for a robo war steed so I can use a lance in battle when an option.  Though, robo mounts are kinda pricey so I hope...", she pulls a small belt case from her armor and shakes it... producing a loud rattle of a lot of small somethings clattering around inside, "... these Vamp fangs are worth some credit?  There are bounties for Vamp fangs in some places."

Her tone is pure playful adding a exaggerated country drawl to her voice revealing a ... far less stern and grim demeanor than the dangerous Vampire Huntress Warrior Woman has shown before!

Perhaps its the festive nature the local Acapulcans have upon her?  Though she is clearly still clad and ready for combat.

"So, what made you leave the safer prairies in the New West for bloodsuckin' leeches in the far South?"
This message was last edited by the player at 14:22, Wed 25 Nov 2020.
St. John-Smythe
player, 52 posts
PB 6 / MA 9
Doesn't know himself.
Wed 25 Nov 2020
at 14:46
  • msg #306

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John is neither personable, nor pleasant in appearance, and is aware of these facts. Rather than wander through the town, he asks to stay with the vehicles and use their communications arrays. "I might be able to gather as much information from the radio chatter as I could from anything they're saying."


08:40, Today: St. John-Smythe rolled 56,21,50,59 using 1d100,1d100,1d100,1d100.  Radio: Basic (84%), Radio: Scramblers (74%), Cryptography (54%), Languages: Spanish, Euro (94%).
08:41, Today: St. John-Smythe rolled 63,79 using 1d100,1d100.  Intelligence (67%), Computer Operations (74%).
Summary Skillresults
Radio: Basicmade by 28%
Radio: Scramblersmade by 53%
Cryptographymade by 4%
Languages: Spanish, Euromade by 35%
Intelligencemade by 4%
Computer Operationsmissed by 5%

Cade
player, 260 posts
Wed 25 Nov 2020
at 22:15
  • msg #307

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade continued on as she had been.

She wasn't much for partying, and unless there was a building with a big "Get your broken magic shit fixed here!" sign she wouldn't be much help chatting people up in the hopes of getting someone to point in a correct direction.  She wasn't much a people person, even with things that weren't really people.
Nathaniel
player, 170 posts
Wed 25 Nov 2020
at 22:51
  • msg #308

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Eventually Niel, Nolan, Nath, Nail, Guido, Nuncio, Nate and Antonio all exit their APC. They are wearing Huntsman armor with a pistol side arm and they have a toolbox and a couple of tools hanging fro their belts. They have makeshift vests with various pens, gauges, and minor repair items like electrical tape and whatnot in pockets. They head out around town, in teams of two, offering their services to local businesses as Operators and repairmen.

Nathaniel, is in the Spartan armor standing guard of the vehicles.

The clones are expressly looking for any kind of work, but would prefer working for magic users who could really use their mechanical expertise. They speak excellent Spanish, even if their accent is a little off for this part of Mexico. In this way they will get to work with some locals and eventually bring up the topic of finding somebody who can fix techno-wizard tools.
Joran
player, 263 posts
Yes, I'm an ogre...
...And a Mind Melter
Wed 25 Nov 2020
at 23:36
  • msg #309

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Exitting his "RV"and leaving the heavy weapons inside, Joran locates Zeke while using his large ironwood staff as a walking stick.  I do need to speak with Cole, but it seems he has decided to go to assist our newest teammate with whatever she wants to find.  How about we go see what kinds of trouble we can avoid.
He turns to Agrus.  Care to join us?

As soon as Agrus has left the vehicle, Joran uses his telekinesis to lock the vehicle down.
This message was last edited by the player at 01:24, Thu 26 Nov 2020.
Captain Neck Bite
GM, 351 posts
Vampires suck
Thu 26 Nov 2020
at 04:51
  • msg #310

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain gets his bearings and discerns that they are on the pacific coast. He also notices some of the revelers walking past them with a strange tattoo on their shoulders. The marked deebees are no particular race, but a variety of beings.

John stays with the vehicles and listens in on the radio. He hears excited chatter about the "gathering" tonight. Curiously, if anyone is listening into he and the others' conversations he doesn't notice that.

Agrus nods at Joran's invitation. "I am intrigued by this place. How is it all these deebees gather in safety?" As he and Joran wander into the town, they find themselves at the town center. A massive sound stage is being built, with giant speakers and lights being equipped. Along the way they also see bars with male, female and otherwise creaturs waving them in. "Is it too early for a drink?" asks Agrus.

Meanwhile, Symeril and Cole go their own way, Symeril asking around as to what all the festivities are for. A pale, nude, male deebee with no anatomy to speak of, and long blonde hair, regards her with open desire in his emerald eyes.

"We celebrate desire because we can, lady. Tell me, is this your companion? Do you two require...another?" He also regards Cole with the same look of desire.

Symeril doesn't find any meaningful gear vendors outside of some basic gear and repair shops. One of the repair shops specializes in tech wizardry.

Cade's sensitive nose can pick up the scents of deebees engaged in any number of lewd acts with each other.

Nathaniel also finds the sound stage. Perhaps he can get work helping build it.

While our heroes do not sense danger, per se, they can feel something in the air. Something buried in the background, like white noise whispering hints of malice.

GM: Fresh JIC rolls please!

What do you do?

Chaplain Wolf
player, 227 posts
I am a minister of death
praying for war.
Thu 26 Nov 2020
at 05:03
  • msg #311

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain did not have enough credits for anything meaningful, but he knew he hated areas like this. He had only visited the upper floors of a Coalition fortress city once or twice, but he hated how soft it felt, an unnatural decadence with an air of contempt for the effort needed to allow them to enjoy their lives. This was really reminding him of that.

On the one hand, he really wanted to hit the road. On the other hand, he did not want to leave his companions to wander the city without him. "No one goes alone into the city, and no one stays behind alone. Who needs an escort?"

OOC: 23:02, Today: Chaplain Wolf rolled 13 using 1d20.  JIC Roll. A catch-all, really. Perception.
23:54, Today: Chaplain Wolf rolled 10 using 1d100.  JIC Skill. Yup.
23:53, Today: Chaplain Wolf rolled 4 using 1d20.  JIC Save. Nope.

This message was last edited by the player at 05:54, Thu 26 Nov 2020.
Symeril
player, 105 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Thu 26 Nov 2020
at 05:27
  • msg #312

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril is... uncertain how to take the Dee-bee's interest.  But her gut sets-off red flags of warning that something... unnatural is at work in this town.

She turns her gaze to Cole... in concern, to see if his own threat warnings have been triggered.

Turning back to the Dee-bee she replies and dead cool tone, "...That will NOT be necessary."

To Cole her demeanor has changed subtly but sharply, now the fun-loving young woman is gone and her gaze is that of the wary DANGEROUS huntress warrior again!  Panning her gaze around she looks as if she is looking 'Through' the obvious seeking the hidden.

Symeril uses, Detect Evil and See the Invisible actively.

Positioning close to Cole she whispers, ~'we should return to the cargo hauler Now!'

She does not wait for an answer as she turns and begins heading back to the vehicles... and lowers the visor on her light TW Armor, and triggers its Force Field on.

To the gunslinger's trained eye.. her stance and walk are of a hunting predator.. her left hand loosely at her holstered side... meaning ~ the Battle Angel is ready to lightning draw on any Unfortunate threat that presents itself!

JIC:
00:14, Today: Symeril rolled 13 using 1d20+5.  JIC - Attack [+5 ST]. – [roll=1606367644.24845.349743]
00:15, Today: Symeril rolled 12 using 1d20+11.  JIC Dodge 'Sixth Sense-Bonus' No Surprise possible [+11]. – [roll=1606367720.17514.349743]
00:16, Today: Symeril rolled 10 using 1d20+4.  JIC - Save [+4]. – [roll=1606367797.44633.349743]
00:18, Today: Symeril rolled 12 using 1d20+5.  JIC - Perception [+5 vs Ambush]. – [roll=1606367892.77544.349743]
00:18, Today: Symeril rolled 7 using 1d20+3.  Perception - General [+3]. – [roll=1606367932.2578.349743]
00:20, Today: Symeril rolled 33 using 1d20+14.  JIC - Initiative 'Sixth Sense' [+14]. – [roll=1606368007.91314.349743]
00:20, Today: Symeril rolled 68 using 1d100.  JIC - Skill Roll. – [roll=1606368048.1722.349743]


Detect Evil & See the Invisible - ISP Cost: 6/ 87
Light TW Body Armor 'Arzno Mercenary Corp' - Force Field On/ PPE: 10/ 57

Current powers running -
See the Invisible
Sense Evil

This message was last edited by the player at 02:42, Sat 28 Nov 2020.
Cade
player, 261 posts
Thu 26 Nov 2020
at 05:51
  • msg #313

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade lolled about looking over things from her vantage point from atop the massive vehicle.

Eventually she sealed her armor against the rising heat of the day but otherwise waited for the others to return, some bit of news to come in, or some spat of violence to occur.

Cade rolled 8,3,6 using 1d20,1d20,1d100.  JIC.
Cole
player, 358 posts
PB 12, MA 21
Gunfighter
Thu 26 Nov 2020
at 06:01
  • msg #314

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole was well aware that not everyone followed The Code, even in The West. Still the brazen words of the d-bee surprised him. That was fortunate for all concerned because his surprise out weighed his anger at the insult the d-bee man had just given to the lady in their presence. He recovers from his surprise and is about to give the man a pointed suggestion to apologize and move on but Symeril speaks first.

When she whispers in his ear that they should return to the cargo hauler and quickly, he wonders if it is because of the words of the d-bee had made her feel unclean. Seeing her eyes though, he realized it wasn't disgust but concern. The warrior woman was worried about being attacked.

Cole looked around, seeing if maybe something more threatening than a single naked d-bee without a gun, blade or cock, was around. Seeing none, he shrugged and mounted Dyna. "Back to the cargo hauler girl," he says to the golden horse. Dyna sets off at a trot to catch up to Symeril since she had left them behind. He keeps his eyes and ears open as he rides. The Gunfighter isn't worried but like he told Symeril, he didn't think it was a good idea for anyone to go off by themselves.

OOC
Cole rolled 4 using 1d20.  JIC Perception. (6 for Vampires, not that it willmake a difference)
Cole rolled 13 using 1d20.  JIC Save.
Cole rolled 64 using 1d100.  JIC Skill.

St. John-Smythe
player, 53 posts
PB 6 / MA 9
Doesn't know himself.
Thu 26 Nov 2020
at 07:55
  • msg #315

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John hops out of the chair he was in, and darts outside. "Nothing to get from the radio chatter," he says.


JICrolls
JIC Perception14
JIC Save1
JIC Skill9

01:10, Today: St. John-Smythe rolled 14,1,9 using 1d20,1d20,1d100.  JIC Perception, Save, Skill rolls.

This message was last edited by the player at 07:55, Thu 26 Nov 2020.
Symeril
player, 107 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Thu 26 Nov 2020
at 08:32
  • msg #316

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to Cole (msg # 314):

Symeril did not move fast enough for Cole to loose track of her but when he was once again at her side ... she quickened her pace heading for the Cargo hauler.  She continues to pan her gaze about again as if she is looking through the buildings and people searching for something unseen...

But once Cole and Dyna are at her side she whispers to him, ~'...can you feel that?  Like..some kind of psychic ....static....coming from the very atmosphere... from the gathering of beings.  A ... undercurrent of... Malice!  We do not want to be unprepared for battle when this 'Celebration' begins.  I ..feel our individual will's will be ... assaulted.  We need to be ready ~ something here has made these people its mental thralls and playthings!!'

Current powers running -
See the Invisible
Sense Evil

This message was last edited by the player at 02:41, Sat 28 Nov 2020.
Joran
player, 264 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 27 Nov 2020
at 07:21
  • msg #317

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Captain Neck Bite:
Agrus nods at Joran's invitation. "I am intrigued by this place. How is it all these deebees gather in safety?" As he and Joran wander into the town, they find themselves at the town center. A massive sound stage is being built, with giant speakers and lights being equipped. Along the way they also see bars with male, female and otherwise creaturs waving them in. "Is it too early for a drink?" asks Agrus.

Joran shrugs.  The monastery where I was trained is proof that people of all species and dimensional origins can get along, and work and live together, he says.  I have even seen an interspecies relationship or two.  It is just a matter of choosing to celebrate the similarities rather than point out the differences.
Looking around at the bars, seeing people trying to entice them in, the ogre shrugs.  It appears to not be too early to imbibe intoxicants here.
Suddenly, Joran stops, leaning heavily upon his staff.  His breathing is heavy, as if he is exerting himself, and his face becomes flushed.  Um.  Oh my.  What am I feeling....?  His voice trails off as his breathing becomes a heay panting, and his knees seem to have turned into jelly.  Oh.  Myyyyyyyyyy.

02:14, Today: Joran rolled 98 using 1d100.  Just in Case Skill.

02:13, Today: Joran rolled 19 using 1d20.  Just in Case Save.

02:13, Today: Joran rolled 19 using 1d20+3.  Just in Case Perception.

Chaplain Wolf
player, 229 posts
I am a minister of death
praying for war.
Fri 27 Nov 2020
at 08:10
  • msg #318

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain just leaned against the outside of the Walker. "You need some ECM on that, John? If you are worried about a listener, we can always make our communications send out junk, or sound like static noise."

He watched Dyna riding up with others following. "Wonder what they did."

He sighed, and spoke aloud to whoever was nearby the vehicles. "We should probably pack everything up. They probably have a mob after them. I've been there."
Nathaniel
player, 171 posts
Fri 27 Nov 2020
at 15:33
  • msg #319

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

09:30, Today: Nathaniel rolled 67,13,13 using 1d100,1d20,1d20+2.  Skill, Save, Perc.
JIC


Eventually Nate and Neil end up in the Techno-wizard type repair shop. They see if they can talk to the shop techno-wizard.

The rest of the brother-Clones end up back at the APC. Two of them climb inside the Spider Skull Walker while the rest get to work in the APC.
St. John-Smythe
player, 54 posts
PB 6 / MA 9
Doesn't know himself.
Fri 27 Nov 2020
at 16:24
  • msg #320

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to Chaplain Wolf (msg # 318):

John gives a negative shake of his head, "wouldn't be any point to that. Which is, actually, the problem. This many bodies in one spot should've given me something from a listen, unless they're not using tech to coordinate. The alternative would mean these people are all connected in some sort of psychic or magical communications web. Psychic and magical communications webs are usually made by psychic or magical spiders."
John steps out and gazes towards the 'settlement', his further thoughts unexpressed.
Cole
player, 359 posts
PB 12, MA 21
Gunfighter
Fri 27 Nov 2020
at 17:45
  • msg #321

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"I ain't a psychic, Symeril," Cole says to the agitated Cyber-Knight. "Now I do feel things are a might bit off but nothing to get too worked up over."

Having reached the cargo hauler, Dyna slows to a stop without any signaling from Cole. "If you're sure we are about to be bushwhacked, I'll stay out here with Dyna while you go get in your power armor."
Symeril
player, 109 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Fri 27 Nov 2020
at 17:57
  • msg #322

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril, walks up to the Cargo hauler with Cole and Dyna at her side and she grimaces at Cole's question and answers, "...THAT's the problem Cole! I don't think we are going to get attacked physically.. but perhaps psychically... something here is influencing the citizen's minds... something.. malicious.  That's something Guns and missiles can't fight..."

She enters the Hauler heading for power armor, and over her shoulder says, "...Jus' keep your wits about you... things may not be as you see them..keep that in mind!"

Symeril wastes no time getting out of her light medic 'Arzno' armor into her Flying Titan Powered Armor... strapping on her weapon's belts armed for BEAR... not that she believes ANY of it will help.. but its what she knows, and its best to be ready for... anything when your not sure what to expect!

Current powers running -
See the Invisible
Sense Evil

This message was last edited by the player at 02:41, Sat 28 Nov 2020.
Cole
player, 360 posts
PB 12, MA 21
Gunfighter
Fri 27 Nov 2020
at 19:06
  • msg #323

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole thinks on what Symeril said, then frowns. He shouts up at her, "If its something that will affect our minds, make us crazy or something, you think maybe arming up to the teeth is the exact opposite of what we should be doing? Like what they want us to do?"
Symeril
player, 110 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Fri 27 Nov 2020
at 19:27
  • msg #324

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril shouts back, "..I can't say that's not possible! But I get the feeling its more of a kind of compulsion to give-up and give-in to whatever vileness they'd want to do to us.. or get US to do, rather than a mind-control us to go into some kind of berzerker killin'-fury.. not that kind of thing!"

"I'd rather be armored... than not, but we could unload all our ranged weapons if you feel safer tha' ways? I'm dangerous gun-in-hand or no so don't matter to me much!"

Current powers running -
See the Invisible
Sense Evil

This message was last edited by the player at 02:40, Sat 28 Nov 2020.
Chaplain Wolf
player, 230 posts
I am a minister of death
praying for war.
Sat 28 Nov 2020
at 02:16
  • msg #325

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

At this point, they had Chaplain's attention. "Whoa, slow down. I know that when Psi-Bat, the Psi-Hounds, or the Stalkers started telling me that something weird was about to happen, it was best to listen to them. But I would like very much to know what in the hell is going on, specifically, and who or what we are aiming to fight, specifically. If we are about to be mind controlled, and we don't know know by who or what, we need to leave - right now, before that happens - and punch this area's coordinates in for future investigation or destruction."

He had already walked around to the back of his Walker, and was giving it a final glance over to make sure everything was up to par. He spoke up to insure he could be heard. "If we end up slaves to a horror, we do no one a service. So, let's back out, and if we must deal with this rather than focusing on uncursing the relic cursing us, then we can start by observing this place from a safe distance, and seeing what happens tonight."
Symeril
player, 111 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sat 28 Nov 2020
at 02:40
  • msg #326

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril shrugs, "I'd be fine with that Chaplin... but honestly, I think just buttoning up until tonight to observe what goes on might be the best option... but I'M not the MIND MELTER... ask Joran what HE thinks?"

Current powers running -
See the Invisible
Sense Evil


OOC:  Hang on guys... its been 15 posts since Captain Neckbite has posted...so we should really wait for him to post something in reply
Captain Neck Bite
GM, 352 posts
Vampires suck
Sat 28 Nov 2020
at 03:01
  • msg #327

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Agrus attempts to grab Joran by the arm. "Whoa, my friend, are you all right?"

Meanwhile, Nathaniel walks into the tech wizard repair shop. A slender, silver female robot works the counter. Her eyes glow yellow as she regards Nathaniel. "Can I help you?" she asks, her voice tinny. Perhaps she knows something about others who can repair things magical.

The others make their way back to the cargo hauler. Symeril has noticed nothing invisible, but continued to sense evil here and there. Our heroes are not being menaced via psionics, but their sharp senses pick up something in this place that makes the hair on the back of their necks stand up.

GM: What do you do?
Symeril
player, 112 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sat 28 Nov 2020
at 03:26
  • msg #328

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Getting on her Flying Titan PA Radio, +"Hey Nathaniel... something is not right with this town, so be careful out there!  If your at a shop... could you find some prices and parts for me? I didn't find anything damned useful to me save a Technowizardry shop.  You know what kind of parts I need for my Sniper-Lance.  They had no robo-mount shops... sadly."+

Symeril merely moves to the standby at the rear ramp hatch of the Cargo hauler and locks her PA suit joints to take the weight off her body and settles in to relax like a statue...

OOC: Keep in mind Captian Neckbite...
See Invisible ALSO detects...
- See forces, objects and creatures which can turn invisible or are naturally invisible
{ghosts, entities and astral bodies, Trip lasers}
- Even if the creatures have no form {able to discern the vaporous image or energy sphere beings}

This message was last edited by the player at 03:44, Sat 28 Nov 2020.
Chaplain Wolf
player, 231 posts
I am a minister of death
praying for war.
Sat 28 Nov 2020
at 03:31
  • msg #329

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain growled, irritated. "I'm getting on the radio, since I've gotten the idea that the locals tend to favor some weird magic system over tech."

He patched in the the lines the group tended to use. +Hey, everyone. The dog's acting kind of spooked, and I'm bored waiting here, besides. Can you hurry it up and get back here?+

He spoke to Cole and Symeril, primarily. "I'm hoping the others realize that I don't get bored."

He shouted up to Cade's perch. "Cade! R&R is over, and we are back in the fire again, and here I briefly dared to hope this place was safe enough to hurl fifty thousand creds down the drain to make myself a better person. John, see if you can find out-" Chaplain had a thought, one that hit him like lightning. "Hey, does anybody happen to know what that concert is all about? The one I've heard about? I just had a fascinating leap of logic combined with Symeril's concerns."
Symeril
player, 113 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sat 28 Nov 2020
at 03:39
  • msg #330

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to Chaplain Wolf (msg # 329):

Replying to Chaplin, +"Yeah, I asked some naked green-skinned Dee-Bee about that... and got some trippy 'we celebrate because we can' reply... and the clear distinction He/it{?}.. wanted to screw my brains out!  But nude as he was it was clear he had - no plumbing to even try that... so no idea what he/it had in mind; but he/it had just as big moon-eyes for Cole too and were clearly not the same gender!!  No idea what the celebration is about... but I DO Sense Evil here.  So I doubt its for anything we'd consider 'nice'!"+

OOC: Keep in mind Captian Neckbite...
See Invisible ALSO detects...
- See forces, objects and creatures which can turn invisible or are naturally invisible
{ghosts, entities and astral bodies, Trip lasers}
- Even if the creatures have no form {able to discern the vaporous image or energy sphere beings}

This message was last edited by the player at 03:43, Sat 28 Nov 2020.
Joran
player, 265 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 28 Nov 2020
at 03:47
  • msg #331

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Captain Neck Bite:
Agrus attempts to grab Joran by the arm. "Whoa, my friend, are you all right?"

Joran appears to be struggling internally, like he might be under some kind of psychic assault.  Agrus can see the tip of the staff digging into the ground with the pressure the ogre is applying to it during his inner battle.  He had heard the radio chatter through his earpiece, but is unable to pay much attention to it.
After a few minutes that seem to drag on, he straightens up and pulls his staff from the hole it has made.
It seems that I am having problems with one, or more, of my abilities.  I had to put up a mental shield, and I need to get back immediately.
Cade
player, 262 posts
Sat 28 Nov 2020
at 04:21
  • msg #332

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"If you guys want to pull out now, I can go find Joran and the lizard and we can all meet up outside of town."  Cade yelled down in offer.
St. John-Smythe
player, 55 posts
PB 6 / MA 9
Doesn't know himself.
Sat 28 Nov 2020
at 05:20
  • msg #333

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"If anyone goes to look, they shouldn't go alone."
John continues to peer at the settlement, as if attempting to memorize the layout.

OOC: John is using his 'natural' senses, so he'll be able to sense the expenditure of magic in the form of a spell, rifting, or techno-wizardry can be felt, if not seen, up to 100 feet (30.5 m) away per every level of experience (600 ft), although the exact location isn't known and it can't be traced with this sense, and this does not include the use of psionic powers.
He'll also see magic energy radiating from people, creatures, objects, and areas, as long as more than 20 P.P.E. points are present. The sensing ability is so acute that the character can see things made invisible by magic and invisible things that are magic, including many supernatural creatures.

Cole
player, 361 posts
PB 12, MA 21
Gunfighter
Sat 28 Nov 2020
at 07:27
  • msg #334

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole had never really thought about Mexico. He knew it was supposed to be infested with vampires, maybe even whole kingdoms of them. That alone was enough to make him not interested in ever casually visiting it but he had no particularly strong feelings about the place one way or the other. Now though..."Yup, I don't care for this place at all and I'm about half a day away from down right hating it."

"So we came all this way to find a guy to fix this damn compass so we could either leave Mexico or else take it to be destroyed without being tracked the entire time. Now we get here and haven't found the wizard but have found trouble. An entire town of psychic trouble."

He gets on the radio, **"Joran! Time to scoot! Or do you need me to come get your Ogre ass?"**
Captain Neck Bite
GM, 353 posts
Vampires suck
Sun 29 Nov 2020
at 04:42
  • msg #335

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Agrus nods and walks with Joran back to the group. He looks thoughtful.

"I do not think we are in danger of a psychic assault. If anything, we pose more danger to the revelers here than the other way around. That said, something wicked hides in the shadows of this town. Why would the mage come here?"

Indeed, as our heroes look around, they notice that the deebees wear no armor to speak of. Many, though, bear the mark on their shoulders, and walk with more confidence.

"I suspect we are more likely to be drugged than attacked with psionics," says Agrus casually.

GM: Just to be clear, the team is not under psionic attack, nor are they in danger of it. That said, you all have the proverbial bad feeling about this town.

What do you know? This town is a den of hedonism. On the surface it seems like a hippy paradise, but beneath the surface something...lurks. This is also the last known location of Mr. Mage Fix-It-Man. Plus, there's a party tonight!

This message was last edited by the GM at 04:43, Sun 29 Nov 2020.
Symeril
player, 115 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sun 29 Nov 2020
at 13:03
  • msg #336

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril unlocks the joints on her Flying Titan armor and walks over to meet the returning Argus and Joran.

"So your suggesting we just chill and wait and see... but don't drink the water or eat the local food just yet?"

"We did come here to find the Wizard repairman... so let's just be wary and no one go anywhere alone, stay in radio contact."
Nathaniel
player, 172 posts
Sun 29 Nov 2020
at 15:12
  • msg #337

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nate and Neil look over the robot and appreciate it for a moment, but Nate speaks up, "I am sure that we can help one another. We represent a small guild of operators looking for some temporary work. However, none of us can repair certain techno-wizard like devices. We are wondering if we might trade services or pay for the repair of a techno-wizard device. If the proprietor and/or his staff are unable, but could point us in the right direction there would be a reward involved."
Cade
player, 263 posts
Sun 29 Nov 2020
at 16:06
  • msg #338

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Whatever, you said the guy's a nomad.  We're not going to find him if he's here, or get any useful information, because we happened to arrive on the annual orgy night."  Cade commented.

"We should just let these guys do their thing and leave town to avoid being bothered by whatever trouble might also come looking for a good time.  We can always come back in a day or two when things have gone back to business as usual.  Unless this shit is business as usual."
St. John-Smythe
player, 56 posts
PB 6 / MA 9
Doesn't know himself.
Sun 29 Nov 2020
at 21:23
  • msg #339

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Makes you wonder. Head into new territory in search of a traveling wizard, and the town he seems to be heading for is preparing a celebration for a special arrival. Seems too coincidental."
"These tinkering wizards make enemies almost as fast as they make their junk."

John seems slightly unhappy with the situation.
Chaplain Wolf
player, 232 posts
I am a minister of death
praying for war.
Mon 30 Nov 2020
at 01:33
  • msg #340

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"It might be business as usual, but we don't know anything about this region or its customs. We know that the person we need is here, and whatever is going to happen is likely to happen at the massive gathering." Chaplain had run through quite a few possibilities. "So, our time limit remains the same - nightfall. We can dress for war or for peace. The locals might comment about how we need to loosen up, and we will certainly draw the eyes of enforcement, but they don't matter unless they decide that we are violating some ordinance or another. Again, we do not know local laws."

"I don't know my ways around a street. When I was a kid, I generally just punched people until they told me what I wanted to know or left my friends alone. I got fast tracked into the CSA by being crazy enough to charge a rampaging dragon hatchling with nothing but a Dog Pack Vibro-Sword, cyber-armor, and a scrap of armor I was using as an improvised shield. I was stupid once." He shook his head. "I can scout a target out, and navigate the wilds of nature. I can't navigate the wilds of the streets."
Cade
player, 264 posts
Mon 30 Nov 2020
at 01:51
  • msg #341

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"There's a rumor the nomadic mage was last seen in this area."  Cade offered as a correction.

"That's way different, and a bigger fucking hassle, than knowing the mage is definitely here."

She then added, "Unless I missed something while I was asleep or someone found something out since we got here?"
Symeril
player, 116 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Mon 30 Nov 2020
at 02:03
  • msg #342

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"No, I think your understanding is correct Cade ~ We have very tenuous intel to go on about the actual location of this wizard!  But, I believe Nathaniel is right now at a Techno-Wizard Shop I passed while walking the town.. he may learn something or find a clue."

"I'm of the mind we bide our time... stay ready to defend ourselves, of course, and see how the situation develops.  I saw no real evidence of any kind of military or even para-military weapons, armor or vehicles in the town... if the locals come after us.. it will be with pitchforks and torches... and THAT does not worry me."
Joran
player, 267 posts
Yes, I'm an ogre...
...And a Mind Melter
Mon 30 Nov 2020
at 02:51
  • msg #343

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Captain Neck Bite:
Agrus nods and walks with Joran back to the group. He looks thoughtful.

"I do not think we are in danger of a psychic assault. If anything, we pose more danger to the revelers here than the other way around. That said, something wicked hides in the shadows of this town. Why would the mage come here?"

Indeed, as our heroes look around, they notice that the deebees wear no armor to speak of. Many, though, bear the mark on their shoulders, and walk with more confidence.

"I suspect we are more likely to be drugged than attacked with psionics," says Agrus casually.

No, Agrus, the issue lies entirely with me, Joran responds.  It seems that whatever it was that the primitives of that other dimension gave us to help us understand heir language, to connect us to them, has made my empathic ability stronger than I seem to be able to control without cutting off my psychic sensitivities for awhile.
He looks a little sheepish.  There were people, a great number of people fornicating around us, and I could FEEL it.  I could feel their emotions, and it was... overwhelming me.

When they arrive, and are greeted by the Cyberknight, Joran falls silent and listens intently to what each has to say.  Perhaps this is how the vampires in this area feed.  They get everyone into a festive mood, ply them with drugs and alcohol, then feed while the people are helpless.
Cole
player, 362 posts
PB 12, MA 21
Gunfighter
Mon 30 Nov 2020
at 03:19
  • msg #344

Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Nothing we've seen yet screams danger. Weirdness maybe but not danger. This is the only lead we got on finding that wizard. If we aren't going to stay in town let's head for the water. We know we are being tracked by the vampires and everyone else with one of those damn compasses so we might as well go to the best spot for fighting them."
Captain Neck Bite
GM, 354 posts
Vampires suck
Mon 30 Nov 2020
at 03:49
  • msg #345

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole:
"Nothing we've seen yet screams danger. Weirdness maybe but not danger. This is the only lead we got on finding that wizard. If we aren't going to stay in town let's head for the water. We know we are being tracked by the vampires and everyone else with one of those damn compasses so we might as well go to the best spot for fighting them."


"Very true, Cole," says Agrus. "Though I think we have proven ourselves more of a threat than Enoch anticipated, which explains why he has not attacked us again. In any case, he is not the only one who can now track us. Gods, I'm starting to sound paranoid."

Meanwhile, at the tech wizard repair shop, Nathaniel asks about specialty repairs. At the mention of "certain" devices he perceives a twitch of the robot's head and a brief whirring sound from within it, then she is back to normal. Did she just send out a communication?

"I am the resident repair vendor in Acapulco," she says. "Perhaps I could look at your device and judge for myself?"

GM: What do you do?
Chaplain Wolf
player, 233 posts
I am a minister of death
praying for war.
Mon 30 Nov 2020
at 04:43
  • msg #346

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Likely, this Enoch is simply replenishing troops and trying to collect more information on us. Most offensive forces are difficult to rebuild, and scarcity is the norm among those outside the Coalition. Attacking us, and you, was a significant investment that has not paid off. He's likely trying to keep the wolves circling him from his doorstep."

Chaplain realized his role in this operation, and removed his helmet, so that his face could be seen. He got immediately into role as a squad leader. "Atten-tion!"

"I'm going to scout out the concert area, and see if I cannot get an analysis on what is coming and going, radio or otherwise. I have no orders for you, Cade, except do what you will. You are our wild card, the random element which is where we should not be." Chaplain's face broke into a smirk. "For everyone listening, I have a question, and the one who gives the best answer is officially the new tour guide for the duration of our stay here."

"Say I want to find a cyber-doc in this town to do an illicit modification to myself that my superiors would highly frown upon. Could you get me there, and how quickly could you do it?"
Symeril
player, 117 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Mon 30 Nov 2020
at 04:51
  • msg #347

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril, smirks slightly... before answering, "I saw a cyberdoc shop...sort of .. but it was more of a medical doctor's office.  But I did record all my meanderings in the town on my implanted Gryo-compass... my Flying Titan is currently using that data and my visual records to layout a street map...such as it is.  I could probably lead you there pretty easily.  Though again.. I think its more of a emergency medical hospice... I looked for cybernetic implants for sale and found nothing."

"Though there IS the Techno-Wizardy shop.. They might have some salvaged gear... I was not really looking for TW stuff... so I never walked in to see what they had."

She shrugs.
This message was last edited by the player at 04:52, Mon 30 Nov 2020.
Cade
player, 265 posts
Mon 30 Nov 2020
at 05:04
  • msg #348

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Right.  So I still vote we say fuck this place, leave now, find some place to hole up for the night, and come back tomorrow to sift through things once everybody is sufficiently hungover and or exhausted and or exsanguination and or dead."  Cade stated.
Cole
player, 363 posts
PB 12, MA 21
Gunfighter
Mon 30 Nov 2020
at 07:06
  • msg #349

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole snorted from atop Dyna at Wolf's words. "Asking me that...shoot, you'd have better luck asking a greenhorn where to buy good tack."

"I think you'd be right about him needing time to find more boys to throw at us cept for the part about him being a master vampire. Who knows how many vamps he has created over the years, decades, hell centuries."

He nods his head towards St. John-Smythe. "Besides, if John is anything to go by, he can get people to work for him whether they want to or not. Not saying your dead wrong, just saying it might not be all that hard for him to keep throwing thugs at us"

Cole looks at the sun, not liking that they are burning daylight and still haven't decided what to do. "Look if you want to go see that concert stage,  fine. Keep your mic on. Like me and Cade said though, the rest of us need to find a place to wait out the night."
Symeril
player, 119 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Mon 30 Nov 2020
at 11:00
  • msg #350

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to Cade (msg # 348):

'shrug' "I can't argue with a desire for caution, besides we can still monitor the town from a long distance.  I could post up say a mile outside of town when you find a defensive or hidden rally point say five miles outside of town.  With my Flying Titan's targeting systems and sensors... with my sniper sight... I can feed the telemetry in real time what I see going on. Surveillance is something I'm good at, and my targeting and combat computer can ID targets out to 10 miles."

"Even if I'm spotted I can fly at 300mph.. good luck catching me and VERY Bad luck even if you do...!", she just taps confidently the literal ARSENAL of anti-vampire weapons strapped to her Powered Armor.

"Plus, I can STILL radio advanced warning to the cargo hauler if needed."
This message was last edited by the player at 11:01, Mon 30 Nov 2020.
St. John-Smythe
player, 58 posts
PB 6 / MA 9
Doesn't know himself.
Mon 30 Nov 2020
at 15:15
  • msg #351

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John makes a show of looking around, then indicates the enclave and says, "I've been wondering about that. Has anybody here seen any of those character aloft?"
"Taking to the air isn't really uncommon, but I don't know if it's going on and I've just missed it, or if there's some restriction against it. I wouldn't want us 'testing the waters' in a desperate situation."

Joran
player, 269 posts
Yes, I'm an ogre...
...And a Mind Melter
Mon 30 Nov 2020
at 22:54
  • msg #352

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Believe it or not,though I grew up in a monastery, Joran rumbles, I have seen the seedier side of life.  Including within a city.  Perhaps I can find somewhere to purchase a railgun more suited to my use, and find out more about whatever it is that is going on.
Cole
player, 365 posts
PB 12, MA 21
Gunfighter
Mon 30 Nov 2020
at 23:16
  • msg #353

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole looks at his long time friend, "Hole up, so you and Wolf are going back in?"
Chaplain Wolf
player, 235 posts
I am a minister of death
praying for war.
Tue 1 Dec 2020
at 03:18
  • msg #354

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"I am, and I'd like Joran to give me a hand with this. He brings the carrot, and I bring the stick. No shopping, no tourism beyond intel collection."

Chaplain looked to Agrus, thinking. "I want you coming along. You know who we are looking for. Plus, the more D-Bees around me, the less likely I am to have someone with more alcohol than sense decide to pick a fight with the skull-faced walking arsenal."

"John, keep the comms operating and let me know if other channels start getting hot. Symeril, keep an eye in the sky, preferably from out of the town's borders if you can. I have a feeling their anti-air is lacking until sundown." He put his helmet back on and secured it. "When camp is set up and secure, send us the word, and once we wrap up here or get too close to sundown, we'll regroup for the night."

He strode to town, and spoke behind him to whoever was with him, if anyone. "So, to repeat: we need to know where the mage is, WHO they are, where they will be, and when. Failing that, we need to find out how this town hasn't been overrun without finding out the hard way - I have a bad feeling the concert is related. And failing that, we need to get out before nightfall."
Captain Neck Bite
GM, 356 posts
Vampires suck
Tue 1 Dec 2020
at 03:20
  • msg #355

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

As our heroes commiserate, those that can sense vampires sense one, impossibly, here under the blazing hot sun nearby, watching them.

Looking, they see a dark skinned man, bald, and wearing sunglasses. He wears a leather vest and two swords on his back. He nods toward them...and smiles.

He approaches them casually. "You all looking for someone?" he asks, but it sounds more like a statement.

Somehow, this man is a vampire, but he does not exude evil. At lease not of the malicious, hungry variety common to vampires. And he walks during the day.

GM: I may or may not have plagiarized from a certain comic book series. DON"T JUDGE ME.

What do you do?

This message was last edited by the GM at 04:35, Tue 01 Dec 2020.
Symeril
player, 121 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Tue 1 Dec 2020
at 04:17
  • msg #356

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril turns toward the man... and casually strides forward to meet him, her Flying Titan's wings scissoring down behind her but stops a respectful 10'ft away just out of 'normal' melee reach.

"You could say everyone is looking for someone its kind of a fortune cookie kind of statement.  Yes.  We are looking for someone... what is that to you?"

"I am 'Sir' Symeril, Battle Angel. A Cyberknight & Palladin of Athena and, I hunt Vampires.  Who are you, who do you serve, and what do you intend?  Does not the daysun bother you?"

"There.  We are having a discussion is that not nice? I wonder how long this will last."


Symeril has no malice or even impoliteness in her tone merely ironic curiosity... she certainly exudes no fear.  Her hands are not near her weapons ~ because they don't need to be with her lightning fast reflexes.  Though the Flying Titan's wing turrets DO lock on the stranger. From her position before him she is ready to interpose any move he makes to approach any of her comrades behind her...

She does scan the man for supernatural evil, and looks to see if there is anything not visible she can determine about him.

Use Sense Evil and See the Invisible

OOC:  Are you saying he does NOT exude an aura of supernatural evil?

This message was last edited by the player at 03:49, Wed 02 Dec 2020.
St. John-Smythe
player, 59 posts
PB 6 / MA 9
Doesn't know himself.
Tue 1 Dec 2020
at 06:33
  • msg #357

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John glances at the newcomer, then makes a circle with thumb and forefinger and puts his hand up to his eye patch before cursing and putting his hand in front of his other eye and murmuring some incantation.

OOC: cast See Aura
    John will be able to estimate the general level of experience. Low (1-3), medium (4-7), high (8th and up) and sense
  • The presence of magic (no indication of what, or power level).
  • The presence of psychic abilities.
  • High or low base P.P.E.
  • The presence of a possessing entity.
  • The presence of an unusual human aberration, which indicates a serious illness, non-human, or mutant, but does not specify which.

Chaplain Wolf
player, 237 posts
I am a minister of death
praying for war.
Tue 1 Dec 2020
at 09:42
  • msg #358

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain simply sized the man up, calculating how to take him in a fight. The swords on the man's back were not set up for a holdout scenario, so they'd have some warning if this man decided to get deadly - Chaplain could go in fast and low, closing twenty to thirty feet quickly, slice up the area around the man's groin, pressure him into choosing between drawing weapons and staying alive. That the stranger approached a group of eight armed strangers without apparent concern was interesting - he was either fearless or brain dead.

That or he knew something.

Try firearms if he gets hostile. He's comfortable and used to hand-to-hand. Chaplain's mind was ever pragmatic.

Chaplain had certainly halted his advance to town, and now was looking at something else, trying to check around to see if this man was a distraction for something else.
Cole
player, 367 posts
PB 12, MA 21
Gunfighter
Tue 1 Dec 2020
at 23:46
  • msg #359

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole had sensed the approach of a vampire from a good ways off. It was an innate ability of his people. Something that they had deliberately magi-gengineered into their race thousands of years ago, after that first disastrous contact with vampires. He had no real idea how it had been done or how it worked, anymore than the average person really know how a particle beam rifle or nuclear reactor really worked. Fortunately he didn't have to know how it worked to respond to it.

The moment that familiar tingle happened, his eyes narrowed and his hands dropped to his holstered pistols. "Vampire coming this way," he said to his companions, before he ever saw the dark skinned, bald man. AS he felt the vampire getting closer and the only person in sight was the dark skinned man, his attention focused on him. Cole normally followed the sensible policy of slash and burn when dealing with vampires. The only question being what was supper, after all the slashing and burning was over.

His hands twitched, a purely instinctive reaction but he still them. Something wasn’t right. The man had to a vampire, his senses told him that much but this was broad daylight, therefore he couldn’t be a vampire. Something was wrong with this and until he found out what it was, he would suppress his normal reaction.
Ezekiel 'Zeke' Holliday
player, 91 posts
Wed 2 Dec 2020
at 01:38
  • msg #360

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Zeke nodded to the man with the swords, "Reckon we are, that gonna be an issue for you buddy?"
Captain Neck Bite
GM, 358 posts
Vampires suck
Wed 2 Dec 2020
at 03:45
  • msg #361

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The man looks Symeril from head to toe. He whistles softly, but in respect rather than desire. He looks past her at the others, Zeke in particular.

"You have the broken one, huh?" he asks Zeke. He puts up one hand non-threateningly, and reaches behind his waste with the other. He brings out a deep red compass.

"I think we might be here for the same reason," he says, smiling again.

Our heroes sense no evil, magic or invisible threats coming from him.

GM: What do you do?
Chaplain Wolf
player, 238 posts
I am a minister of death
praying for war.
Wed 2 Dec 2020
at 07:35
  • msg #362

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"You've been tracking our compass using your own." Chaplain wasn't asking this as a question. "You are also used to dealing with vampires, given your weapons, where you are, and your absence of a group. I'm guessing your blades are silver treated to deal with the feral ones. Your armor, however, is not full-environment, which means that you have some means of discouraging a vampire from their 'mist-to-red-mist in the armor' trick they like to pull. Psionics, magic, subdermal implants, being inhuman? Likely the latter two. You have no Juicer implants, and if you are a Crazy you are a very subdued one.

"But you aren't local, so that still leaves my question in the air of why this town hasn't been chugged like a can of Zoom. Also, we have to find someone to fix ours, and data implied they were either here, would be here, or someone here knew where they would be. I don't want to be here personally after sundown." Chaplain turned his attention to Agrus and gestured to the dark-skinned swordsman. "Hell with it, I'll crack and ask: Agrus, do you know this person?"
Joran
player, 270 posts
Yes, I'm an ogre...
...And a Mind Melter
Wed 2 Dec 2020
at 08:40
  • msg #363

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Joran looks the dark-skinned vampiric warrior over with a quizzical curiosity.  After a few moments, he decides to speak in his rumbling voice.
I would expect that being here would be quite dangerous for you.  I would imagine that the intelligences here would be curious how you can stand the sunlight, while their own minions can not long survive beneath its rays.  That would make you a most valuable target for their acquisition, would it not?
Ezekiel 'Zeke' Holliday
player, 92 posts
Thu 3 Dec 2020
at 01:37
  • msg #364

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Zeke nodded, "Seems you got the right of it then, buddy, names Zeke, you got a name, or we just call you brooding stranger?
Symeril
player, 123 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Thu 3 Dec 2020
at 04:06
  • msg #365

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril smiles and crosses her arms at her chest, "...I don't know 'Zeke'... perhaps an Alias like 'The Scowl', or  'Shades' might fit as a better name ~ Brooding Stranger is not very catchy, too many syllables?"
This message was last edited by the player at 04:11, Thu 03 Dec 2020.
Captain Neck Bite
GM, 359 posts
Vampires suck
Thu 3 Dec 2020
at 04:23
  • msg #366

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The man puts the compass away, nodding at Wolf. "Yep. I took it off a vampire in my world. He was prowling my city with his friends. So I cut out their hearts, destroyed their bodies, and took their toy. I decided to see where the hell they were coming from and found myself here in this land. And hot damn have I killed a lot of vampires."

He chuckles to himself with satisfaction.

He faces Joran and answers. "Funny thing, they have trouble sensing me. It's like to them I'm...blurry."

Agrus looks from Wolf and back to the man and shakes his head. "We've never met, but I've heard whispers of a half breed walking the land. Looks like it's true."

The man laughs at Zeke's comment, and reaches out his hand. "The name is Robert."

He turns to our heroes and grows serious. "As I said before, I suspect we are looking for the same guy. My friend at the tech wizard shop has been keeping tabs on him until I got here. Two nights ago he was taken below the surface of the town. Just in case you didn't know, there is a big ass hive of vampires living below the surface, and tonight they are going to come up and eat some hippies. If you all want to work together, that will be our chance to save the damn mage and kill some fuckin' vampires while we're at it. They are down deep, and have wards up to keep from being detected too easy. You may have felt something when you got here, like a buzzing behind the scenes."

GM: What do you do?
Cade
player, 267 posts
Thu 3 Dec 2020
at 04:50
  • msg #367

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"This fucker can go day walking, but he still wants to wait until night time to go vampire hunting."  Cade commented loudly from her perch up above.

"Ok then Bobby, what's stopping us from going down now and beginning to kill the vamps when they're all tucked into their dirt mounds and sleeping soundly dreaming little fangy dreams?  What bit did you leave our or that we missed that will force us to do some dumb shit like trying to enter a vampire layer after sunset, while they're supposed to be off and distracted by feeding?"
Chaplain Wolf
player, 240 posts
I am a minister of death
praying for war.
Thu 3 Dec 2020
at 07:06
  • msg #368

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain nodded at Robert, thinking ahead while Cade voiced her concerns. "I was wondering why this town wasn't lunch. I'm guessing they don't kill the ones they feed on. Heard about a couple of arrangements like this north of the river - ran into the leeches myself for the first time because we broke up such a deal."

"Our objective is not to kill the vampires. Even if we killed them all, we'd just create a massive power vacuum. The logistics of supplying this town is staggering, and whoever is doing it is probably vampire friendly, and will not be keen on dealing with a substitute."

He had a thought. "They manufacture somehow, or have deals with those who do. This isn't typical for the region, but it is aristocratic. The beings here are likely unofficial regional leadership, like Wilk's or Chipwell. It's a resort town. Someone isn't getting fed on, at least not indiscriminately, and it's very possible they will be sending to tourists to areas where they will not-"

He smiled. "I wonder if the concert is a no-feeding zone. Keep the outsiders there, while the natives donate to the masters, and the important people report on quarterly information and get a tax break in the form of not being drained. Any outsiders not at the concert are relatively isolated and witness-free prey. Locals might have an incentive to turn us over to get themselves a 'tax break' as well."

He shook his head, focusing. "Wizard. Right. Indication is that he is below ground, here, if you are telling the truth. Cade's going to hate how much I'm about to grill you, and I'm going to need alternative sources of information to verify this data. Where's he at, what do we know about it, and how are we getting in?"
Cole
player, 369 posts
PB 12, MA 21
Gunfighter
Thu 3 Dec 2020
at 07:40
  • msg #369

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole didn't know what to make of the vampire that walked during daylight - Robert, was saying. As far as he knew, a vampire here was the same as a vampire everywhere else in the Megaverse. There again though,  he wasn't an Undead Slayer or a Shifter so maybe he was wrong.

He was still poised to instantly draw his pistols but he kept his urge to shoot the vampire under control. He didn't bother trying to ask him any questions. Wolf was asking him plenty already.
Symeril
player, 125 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Thu 3 Dec 2020
at 12:29
  • msg #370

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril turns to look at Chaplin but her expression is hidden behind her helmet.  Instead she walks forward to meet 'Robert' and lifts her visor, so he can see her eyes and know her seriousness, "..The skull clad goth wannabe does not speak for ME. I'm ALWAYS HERE to kill VAMPS! Wherever they hide or skulk or crawl.. I AM There to Slay them, ALL OF THEM to the VERY LAST ONE!!"

"Cade is correct... why should we not just go down there and stake those fuckers ~ WHOLE SALE NOW?"

There is something in her tone none here have ever heard... Pure Hate!
This message was last edited by the player at 12:45, Thu 03 Dec 2020.
Ezekiel 'Zeke' Holliday
player, 93 posts
Thu 3 Dec 2020
at 12:53
  • msg #371

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Zeke shrugged to Symeril, "Was my first try at givin' nicknames darlin." shaking Robert's hand he nodded, "You got it Bob, let's get ready then. Nice blades by the way, not many of us sword fighters runnin' around these parts." he indicated his own sword at this point.

"I reckon he wants to wait cause of all the wards and if a mess of 'em are out feeding, won't be as many down there."
St. John-Smythe
player, 60 posts
PB 6 / MA 9
Doesn't know himself.
Thu 3 Dec 2020
at 18:32
  • msg #372

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John looks at Robert, then turns to everyone else and says, "I know you don't know me well, maybe even think I'm an emissary of the enemy, but if I'm seeing a potential problem that appears to be escaping everyone else's notice, you would certainly want me to speak up, right? The thing is, I've seen some of these technically-inclined magic men working with the bloodsuckers, in the past, the eyepatch should give you an idea as to where that got me, so I'm inclined to think twice about asking anything of a wizard that spends time in a bloodsucker's nest, involuntarily or otherwise."
Joran
player, 271 posts
Yes, I'm an ogre...
...And a Mind Melter
Thu 3 Dec 2020
at 19:28
  • msg #373

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Joran steps up to the trio, attempting to interpose himself between the Daywalker, and the power armor-wearing Cyberknight.  He looks at each of them in turn.  Perhaps we can come to an accord without having to resort to violence between ourselves.
He looks to Robert.  All of our training and current information tells us that the best time to destroy a vampire is during the day, when they sleep.
This message was last edited by the player at 00:05, Fri 04 Dec 2020.
Nathaniel
player, 173 posts
Thu 3 Dec 2020
at 22:58
  • msg #374

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Captain Neck Bite:
Meanwhile, at the tech wizard repair shop, Nathaniel asks about specialty repairs. At the mention of "certain" devices he perceives a twitch of the robot's head and a brief whirring sound from within it, then she is back to normal. Did she just send out a communication?

"I am the resident repair vendor in Acapulco," she says. "Perhaps I could look at your device and judge for myself?"


"Well that is very interesting that a mechanical being can repair magical object. Is that common in your home dimension? Does that dimension have a name?"

If the robot does not concede that the robot can in fact not repair a magical device then Neil will say, "We don't have the object on us, of course. It is with the rest of the guild. We just wanted to make sure that your establishment might be able to do the work. Which reminds me, should you be able to repair our object are you open to payment in kind or do you want cash or trade objects?"
Captain Neck Bite
GM, 361 posts
Vampires suck
Fri 4 Dec 2020
at 04:16
  • msg #375

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Tonight," he says to Cade, "they'll empty out and we can go in after our man. My intel says they have an extensive alarm system set during the day, and if we go down there now we risk setting it off. Their nest is deep underground, and while they'll be groggy, they'll be able to put up a fight. They also have non-vamp guards as well."

"I like the way you think," he then says to Wolf. "It's the opposite. The concert is where they will feed ravenously. You seen the people with the tattoos? Those are the ones to be left untouched. The vampires have some kind on relationship with some ocean dwelling beings. Not sure what it is, though. Vampires are scared of water, and yet these ones live close to an ocean and aren't scared of shit. This mage can fix and tinker with things. He's real good at it too. I think he was known and is being held for a price. I have various entry points plotted out that we could enter through. They all have guards, but we could easily handle them."

Turning to John, he says, "I think he can destroy the compasses. Fixing yours will free you from the gaze of the others, but destroying one may just destroy them all. Far as I know, vamps hold the others and would be pissed as hell for their toys to be broken." 

He winks at Symeril. "Careful angel lady, I might just fall in love with you."

Back at the tech wizard shop the bot seems to regard Nathaniel a moment and tilts her head, a whirring sound coming again. "Boss, I believe you can bring them to the shop now."

Back at our heroes, Robert nods as he appears to hear something. "One of your comrades is at my friend's shop. She likes him and says we can all come over. His grin grows wide. We have some toys I think you will like."

GM: What do you do?
Chaplain Wolf
player, 243 posts
I am a minister of death
praying for war.
Fri 4 Dec 2020
at 07:32
  • msg #376

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Kind of surprised. Sounds like it would ding into tourism, unless paying blood was an upfront understanding for entertainment." Chaplain shrugged. "Some rich folks would do it."

"But...they want money in exchange for a mage?" He cocked his head and gave Robert a leery look. "As in, basic slave trade? I'm not complaining about killing slavers and vampires in one fell swoop, I'm just surprised at how banal it is."

At the thought of "toys", Chaplain looked skeptical, if intrigued. "Vampire specific, or more general purpose? Anything which enhances information gathering capabilities and allows us to pick when and where we throw down with greater efficiency is appreciated. Also, I actually do need some extra augmentation that I was going to request from the credit pool if I'm expected to go toe-to-toe with vampires. Radio upgrade, sound and flash suppressors for the senses, motion detector, and an ultra ear upgrade - cybernetics mostly. Bionic lungs would break our economy, or I'd ask for that, too. Unfortunately, I don't know if I would heal on time for our little date below the city."

"I have some weapons in the Walker, if anyone needs more firepower. Mostly laser rifles and explosive ordinance. The silver longsword's the only thing worth a damn against a vampire in head to head, but the rest can destroy a lair on short notice if it's vulnerable to that kind of thing." Chaplain gave something a thought, and it put a big smile on his face. "Hey, does this town have ordinances against driving a mech or APC through it?"
Symeril
player, 128 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Fri 4 Dec 2020
at 11:14
  • msg #377

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Captain Neck Bite:
He winks at Symeril. "Careful angel lady, I might just fall in love with you."


Symeril grins, lowering her armor visor and remarks, "I bet you say that to all the weapon toting Angels splattered in fresh blood you meet!"

She pats Joran gently on the shoulder, "Don't worry, my gentle Giant. I have no difficulty knowing who the enemy is and where to direct my zeal to kill vampires.  Robert is clearly an ally, though I do wonder what he will do with himself should he ever succeed in ending all vampires?  Though I guess with all the dimensions in existence... he will busy, just like me, for a Long-Assed Time!" 'snicker'

She listens to Chaplin and ponders...

"I guess, Vampires don't make other vampires on a whim, they can control who they turn and who they don't... so as long as they have a fresh blood supply to feed upon they could potentially be a stable society... IF for the Fact they were not all DIABOLICALLY EVIL and Rapacious!  Inherently EVIL beings cannot be anything BUT Evil and in the end... enough.. is NEVER enough for them, eventually!  They want more and more... more than they need.  So they cannot be 'reasoned' with even if you do find the occasional 'not insanely evil' Vamp... eventually they will be... just a matter of time."

Chaplain Wolf:
"Hey, does this town have ordinances against driving a mech or APC through it?"


She chuckles, "Do We care?"

"But let's not tip our hand just yet with the BIG toys... we should join Nathaniel at the shop collect what intel and material aid... Robert is able to provide.  Also... I think Nate and his brothers need a little time to fit your... Spider Walker with its Wooden footware so when the FUN starts you can go... DOWNTOWN Staking Suck-heads with style in your  multi-ton drillpress!"

Symeril does a little Mexican hat dance in a tight circle... stamping her feet in surprisingly Good rhythmic and skillful fashion!
06:12, Today: Symeril rolled 29 using 1d100.  Dancing {45%}. – [roll=1607080372.78905.349743] - SUCCESS!

"THAT is a Dance.. I'm gonna be sure to want to get on video ~ so I can keep laughing for years!"
This message was last edited by the player at 15:23, Fri 04 Dec 2020.
Cade
player, 269 posts
Fri 4 Dec 2020
at 23:34
  • msg #378

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"I'm still not convinced the plan to go at night won't go to utter shit in a hurry, but whatever."  Cade replied, ceding the point.

"Not my fucking funeral."
Symeril
player, 130 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Fri 4 Dec 2020
at 23:48
  • msg #379

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to Cade (msg # 378):

'Shrug' "I agree with your sentiments Cade, but I think what Robert is saying is.. when are Vamps the most vulnerable? During the day.. they know that too. So when is their self-defense security going to be the tightest and most vigilant? During the day. So we'd be like trying to storm Chi-Town on full alert!  At night.. they THINK they are awake and invulnerable to harm... but in fact each of them out hunting alone or perhaps in small groups are actually more vulnerable to people who know how to fight and kill them!  In their lair during the day they are all near by each other and can support each other with whatever mortal security they have on guard. plus roaming the city hunting for food they have no built in traps, alarms or magical wards to protect them."

"I know you can kill a vamp in one on one fight.. so can most of us. So we get them outside their lair where they are defended and looking for attack to outside where THEY think they are the hunters when that is VERY wrong!  WE will be hunting them... and by the time they realize it we'll have our wizard!"
This message was last edited by the player at 23:49, Fri 04 Dec 2020.
Joran
player, 273 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 5 Dec 2020
at 00:01
  • msg #380

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Do you have a map of their lair?  Or an intimate knowledge of the layout?  Joran offers an interesting question.  That would be something good for each of us to have.  In case we get separated.
Cade
player, 270 posts
Sat 5 Dec 2020
at 00:02
  • msg #381

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Right.  Like I said, utter shit show potential.  But whatever, Bobby there wants to go at night, we'll go at night.  At least he'll save us time having to find their bolt hole."  Cade responded.
Cole
player, 370 posts
PB 12, MA 21
Gunfighter
Sat 5 Dec 2020
at 00:59
  • msg #382

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole had been silent, as was his habit, during the questioning of the strange vampire that called himself Robert. He wasn't sure what to make of him still but if the other compass holders wanted them dead, it seemed unlikely they would use him. No matter what he said, he was still a vampire and so could only be viewed with a lot of suspicion.

The Gunfighter did have a question that hadn't been asked yet by the others. From atop Dyna, "A map would be great but I'd settle for knowing how many entrances there are and where." Cole looks around at his companions and shrugs. "If'n the idea is to wait until they are all out of the lair, then we don't want them going right back in after we trip whatever alarms they have right? So when we go in, we make sure to leave some garlic or wolfsbane at all the entrancs, keep um from sneaking up on us from behind and trapping us."
Chaplain Wolf
player, 246 posts
I am a minister of death
praying for war.
Sat 5 Dec 2020
at 01:55
  • msg #383

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Actually, I'm with Cade on this one, although I would point out that it is her funeral, too, if we go through with this without a rock solid plan."

Chaplain was clearly getting irritated with the direction this conversation was going in. "I know jack and squat about the leeches except how to kill them with silver, fire, sunlight, the cross, and wooden stakes, and since being with you guys I've learned that garlic actually works. I wasn't sure before. But there is no circumstance in which attacking an enemy when they are at their strongest and where they are at their strongest is ever a good idea. It is done because there is no other option. I only did that with the boarfolk because attacking them was the exit plan, not the intended plan. I don't expect that they will send a singular champion out against us if we slip and are detected, and I don't expect the rest to simply capitulate because we killed that champion. We will not get lucky twice."

Chaplain shook his head. "I'll look at the toys Robert's friend is offering, but without a damn sound reason I'm going to oppose interacting with vampires at night. I'm going to take the Walker, in case we have to transport some bulk. Hopefully, the roads are designed to old world specifications and can handle it."
Cole
player, 371 posts
PB 12, MA 21
Gunfighter
Sat 5 Dec 2020
at 02:13
  • msg #384

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole looked at Wolf and frowned. "The whole idea is to not interact with them at night. Thats why we wait until the leave the lair, then garlic the entrances and then go in after the mage. I can't believe I'm saying this but the vampire, excuse me", he tips his hat by way of an apology, "Robert is right. This ain't no city slicker movie. Any vampires that have lived this long will have daytime guardians, maybe lots and powerful ones. Ones that will either take care of us just fine or if not delay us long enough for them to join the fight or make a break for it. Hell all it would take is a portal to anywhere and they're gone. So let's be smart. We let them go about their nightly routine like there isn't any big bad hunters about. We sneak in the lair, get the mage, hopefully, and get gone before they ever know we were here. If this mage really can fix the damn compass, we can use it to kill all of them, not just this bunch. "
Cade
player, 271 posts
Sat 5 Dec 2020
at 02:28
  • msg #385

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade responded to Wolf with a laugh but it wasn't really apparent what she found funny.

"The way this is going to go sideways is when someone fucks up, and all the happy wide awake vampires and whatever else they have with them get a signal that we're invading their house."  Cade pointed out.

"Unless these are the some real sorry ass blood suckers we're not going to be able to keep them out of their own lair."

With a hand wavy gesture she added, "Of course everything could go great and we pop in and out and they don't notice we were there until morning."
This message was last edited by the player at 03:08, Sat 05 Dec 2020.
Symeril
player, 132 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sat 5 Dec 2020
at 02:31
  • msg #386

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril, Nods in agreement with Cole, "..This is not a open battlefield, this is a War in the shadows!  We first need to achieve our actual objective.. get the mage to fix the compass out of vamp control.  Keep this operation as quiet as we can.  It may indeed go hot and loud eventually... but we want to have our victory condition achieved before then!"

"I know that's NOT 'Exactly' the kind of battle your trained for Chaplin... and don't get me wrong there will likely be a need to go hot and loud at some point as the battlefield strategy will be fluid, but there are many ways of wining.. not all of them hit it hard fast and loud... sometimes a stealthy blade in a back alley is still just another way to fight a war and defeat an enemy!"

"Trust me.. any Vamp that has the GREAT misfortune of crossing our path.. will not live to regret it!  I need more Vamp fangs for my collection!", to which she pulls a box pouch from her MLBE Harness and rattles it with the myriad of vampire fangs she has taken...

Looking to Cade, "In this case one of our assets is.. Vampire Arrogance! They will not believe anyone fool enough to invade their lair at night while they are awake.. their guard will be lax.  And the Vamps will be out to 'play' and feed thinking its THEIR time to have "Fun".  We need to take advantage of that mistake! THEY don't know we're here if we keep on the downlow and not march Skull Spider Bots down their main street for all their collaborator slaves to warn them about when they wake tonight!"

She just smiles slightly at the barb thrown Chaplin's way... her tone teasing.

"...and really that would be cool staking them with the Skull Spider Bot legs as it goes along... but not subtle.  We're here to steal.. not start a war ~ YET!!."
This message was last edited by the player at 02:49, Sat 05 Dec 2020.
Captain Neck Bite
GM, 363 posts
Vampires suck
Sat 5 Dec 2020
at 03:40
  • msg #387

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Robert nods at Joran. "We have been able to map out the nest as much as possible using some sonar shit Betty made. Betty, or Betty-Bot as I affectionately call her, has been working on this little project for a long time."

He turns to Wolf. "You bet, soldier. Betty has been collecting toys of all sorts for a while. She has a thirst for vengeance against these damn things, but she won't quite talk about why. As far as what kind of arrangement the vamps have with the water creatures, I think it's tech in exchange for a foothold in Mexico. It's the usual in this world too - power and credits make the multiverse go 'round."

He looks at our heroes in all. "So? Want to get some guns, kill some vampires, and save some idiot mage that managed to get himself held captive in a vampire nest?"

He winks at Cade. "What could go wrong?"

Back at the tech wizard shop, the robot introduces herself to Nathaniel. "I am Betty. Based on your heat signature and other energy waves I was able to ascertain that you are trustworthy. If I were human, you could say I find your qualities attractive."

He again hears the whirring sound as she pauses awkwardly. "But I am not human."

GM: What's with all the flirting? This is getting weird. Anyhoo, whattya do?
Symeril
player, 133 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sat 5 Dec 2020
at 03:49
  • msg #388

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril shrugs, "There's NEVER enough guns... you had me at guns.  Let's go..."
Chaplain Wolf
player, 247 posts
I am a minister of death
praying for war.
Sat 5 Dec 2020
at 03:55
  • msg #389

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain had questions, but he figured it would be faster to go there and find out. "Seriously, they should post their laws somewhere here."

He got into the Walker, and began activating it. He spoke through the speaker as it went online. "I can fit this thing down the streets. Let's go."

"Oh, Symeril - while it is on my mind, I'm not NGR, and they don't wear CSA uniforms generally. I only know the interesting words in Euro."
This message was last edited by the player at 03:59, Sat 05 Dec 2020.
Symeril
player, 134 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sat 5 Dec 2020
at 04:19
  • msg #390

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril rolled her eyes and turning walked back up into the Cargo hauler... returning a few moments later with a large hooded thick fabriced travel cloak, possibly one fit for Joran's size.  It was draped over her Powered Armor making her look like a deformed hunched back traveler with some irregular pack under his cloak from the armor's folded wings and stowed weapons.  She pulled it around her to conceal as best as she could the PA suit... hopefully she might be taken as a big Full Conversion Borg instead of a heavily armed PA Suit.

She comments, "Well someone ought to try to be subtle... though with Skull Spider Bot following us... likely this will go hot before we get inside ~ might as well let them think I'm just some misshapen borg.. perhaps gain some surprise at least from me?"

She began to limp, dragging one foot as she followed 'Robert' and intentionally clank her armor ~ people were disturbed by oddity and malformity, and tended to want to look away from such unfortunates... which is what she wanted.
This message was last edited by the player at 04:21, Sat 05 Dec 2020.
St. John-Smythe
player, 62 posts
PB 6 / MA 9
Doesn't know himself.
Sat 5 Dec 2020
at 05:33
  • msg #391

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John calmly follows Robert toward the shop. "My middle name is 'Subtle'. Well, my parents decided on Smithson, but I got rid of that as soon as I could."
As they walk down the streets, he rubbernecks like a tourist while he tries to interpret what he sees in light of the new information Robert had brought.
Joran
player, 274 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 5 Dec 2020
at 06:14
  • msg #392

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Joran stands quietly for a bit.  As the Skull Walker powers up, he shakes his head.  Wolf,we are going to be attracting enough attention as it is.  Perhaps the Skull Walker is a bad idea.
That thing is not going to make it easy for us to sneak around.

Cade
player, 274 posts
Sat 5 Dec 2020
at 07:02
  • msg #393

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade jumped down from atop Nathan's cargo hauler and landed on the top of the skull walker where she sprawled out comfortably over the domed surface.

"We're not sneaking anywhere, we're going shopping.  Besides, we've already been in town so anyone who's looking is going to know we're here."  She pointed out to Joran.

"And don't forget we have Vampire Arrogance! on our side."  Cade added as sarcastically as she could (including some jazz hands) without falling from her spot atop the metal skull.
Cole
player, 376 posts
PB 12, MA 21
Gunfighter
Sat 5 Dec 2020
at 15:28
  • msg #394

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

**Wolf, if all you want the skull walker for is to be your shopping bag, I have you covered, remember? Whatever you can carry, I can find room for in my dimensional closet**, Cole says to the former CS soldier over the team's radio net. He has known the man long enough to know that whole Cole is pretty far from dumb, he doesn't often use words like 'dimensional'.

OOC
The entire team would know that if it fits into a walk-in closet, Cole can summon one for storing stuff (not people).

St. John-Smythe
player, 63 posts
PB 6 / MA 9
Doesn't know himself.
Sat 5 Dec 2020
at 16:59
  • msg #395

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John glances at Cole, "dimensional closet? Huh. Good to know."
"If we're shopping, I'll probably need credit. When you picked me up, I must've forgotten my wallet."

Symeril
player, 138 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Sat 5 Dec 2020
at 17:20
  • msg #396

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril looks John-Smythe's way from under her hooded travel cloak, "Yeah, I only have a few thousand credits ~ not really enough to even buy a single new E-clip.  There are places in Arzno... that take vamp fangs in trade for goods.  Not sure that will work here. But that will be up to... {snicker} 'Betty'."
This message was last edited by the player at 17:22, Sat 05 Dec 2020.
Nathaniel
player, 176 posts
Sat 5 Dec 2020
at 19:21
  • msg #397

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

One of the clones is almost always on or in the Skullwalker fiddling with something, adding wooden spikes, or just standing guard. They have a rotation at this point so that the think will at least have a pilot in it, if not a pilot and gunner. So one of the clones  piloting the walker, one of the clones is in the APC, but Nathaniel and the rest are headed towards the 'shop'.

Inside the shop already the two clones that found the place say, "Well thank you. We think we are pretty interesting, but find you even more interesting. Would you mind if we touched you for a few moments?"
Joran
player, 275 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 5 Dec 2020
at 19:32
  • msg #398

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

We do have some items that we might be able to trade for weapons and ammunition, Joran rumbles.  But, I believe they are currently stored in the Big Truck.
He looks at Cole, then at the Skull Walker.  Perhaps we could load a few things up to take to this shop as currency.
Cole
player, 377 posts
PB 12, MA 21
Gunfighter
Sat 5 Dec 2020
at 20:19
  • msg #399

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole pats Dyns powerful neck and then slides off of her. His boots kick up small, twin puffs of dust as he lands. "Sure thing," he tells Joran. He tips his hat towards an empty spot near the team and without any fanfare, a large wood and metal wardrobe appears. He walks over to it and opens the drawers and big doors, revealing its contents and a considerable amount of space. He stands aside, waiting to see what the Ogre has in mind to place in it as trade goods.
Chaplain Wolf
player, 256 posts
I am a minister of death
praying for war.
Mon 7 Dec 2020
at 02:05
  • msg #400

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain sighed in disappointment. "Fine. I'll leave the Walker here." It powered down, almost as sullenly as its primary pilot, and Chaplain walked out of the back hatch. "Moments like this I miss parade routes. It's one of the few things I actually liked about travel in the megacities. Roads meant for us."

"Let's go to the store, see what toys they have and if they have any intel I cannot or should not be getting for myself. Cade, you coming or sunbathing? I'll get you a gift if you don't feel like coming along and I can afford it. Don't expect it to be wrapped, though."

Chaplain did a quick credit check, because it had felt like forever since he had used his account. He moved with the others, irritated to not be doing something that felt like it mattered, but maybe it would. He was following again, and it grated at him.

OOC: Actually, how many months of pay do I have built up? I was defaulting to one.
Captain Neck Bite
GM, 365 posts
Vampires suck
Mon 7 Dec 2020
at 03:11
  • msg #401

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel:
One of the clones is almost always on or in the Skullwalker fiddling with something, adding wooden spikes, or just standing guard. They have a rotation at this point so that the think will at least have a pilot in it, if not a pilot and gunner. So one of the clones  piloting the walker, one of the clones is in the APC, but Nathaniel and the rest are headed towards the 'shop'.

Inside the shop already the two clones that found the place say, "Well thank you. We think we are pretty interesting, but find you even more interesting. Would you mind if we touched you for a few moments?"


Betty tilts her head at Nathaniel, gazing at him a moment. Her eyes are a bright, electric blue. "Yes," she says.

Meanwhile, our heroes join Robert and make their way through the town. The day is getting on and the energy is changing. People are getting excited about the gathering tonight. Robert's expression begins to grow grim, his smile mirthless. "So many of these folks don't know they're already dead," he mutters to Joran.

They arrive at a tech wizard repair shop and Robert invites them in. They see  female looking robot standing watching Nathaniel curiously as he touches her.

"Are we...interrupting something?" asks Agrus.

GM: What do you do?
Chaplain Wolf
player, 258 posts
I am a minister of death
praying for war.
Mon 7 Dec 2020
at 03:33
  • msg #402

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain, having come all this way in relative silence, just glanced around the shop. "Looks like some Psi-Bat stuff between those two, and I've learned not to ask."

He glanced around at the interior of this place. None of his assignments had brought him into the interior of a tech-wizard's establishment. "And I'm guessing to not ask about most of this nonsense either."

It was driving him nuts how many of the weapons and items here looked like they would break in actual combat, or that children should be using them as toys, even as he knew that within their selected area, they were at least as dangerous as a Wilk's blaster.
This message was last edited by the player at 03:33, Mon 07 Dec 2020.
Symeril
player, 143 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Mon 7 Dec 2020
at 04:02
  • msg #403

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Syermil limp/shuffles along in her ogre-sized cloak covering PA near Robert, studying him.. it been a long time since she'd been this close to a life Vampire-like being without killing it.  She was fascinated he could withstand the sunlight and wanted to see if he was still actually burning and just healing it very fast.

But no. He was not burning at all but she noticed how his expression got grimmer and darker as they progressed through the town of the revelers.

Captain Neck Bite:
Robert's expression begins to grow grim, his smile mirthless. "So many of these folks don't know they're already dead,"


Symeril, lightly touches Robert's arm very briefly, "...many people prefer it that way. The world is harsh and life is cheap! Can you honestly blame them for trying to enjoy the moment, even though they know, deep inside ~ even if they won't admit, it won't last?  The delusion pushes away the reality of terror, and hopelessness that they face every second of their miserable lives.  They don't believe any hero is coming to save them... so they fool themselves.  Its not maliciousness, its just Despair."

He cant see her eyes under the deep hood and armored Visor of her PA, but her tone is soft and not in sarcasm.

When they arrive at the Technowizard shop, Symeril shuffles in still playing the role of a malformed full conversion borg under the robed cloak. But once inside pulls back the deep hood and visually searches the place first for Nathaniel.  Spotting him touching the fembot 'Betty', unharmed relaxes her.

Then she finds a spot in the shop with a little space and very carefully moves there to take up a at ease parade stance and locking her joints opens her visor watching and waiting panning her gaze about the shop but not moving.

"I'll hold over here unwise for me to move about in such a confined space in a powered armor with wings... bull in a pottery shop... So Robert, what toys you got in here?"
This message was last edited by the player at 04:06, Mon 07 Dec 2020.
St. John-Smythe
player, 64 posts
PB 6 / MA 9
Doesn't know himself.
Mon 7 Dec 2020
at 18:50
  • msg #404

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John looks about, checking for magic energies, before he says, "what's the chances you got an eye to fit the wires underneath my patch?"
"Or, maybe you just take the wires? I'm pretty sure they're not doing me any good."

Symeril
player, 144 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 3
Mon 7 Dec 2020
at 19:05
  • msg #405

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to St. John-Smythe (msg # 404):

Symeril comments, "Mr. John-Smythe we...meaning Nathaniel and I, could manufacture you an eye replacement or even a bionic one with some raw material parts and time.  I'm skilled in cybernetic technologies... though time is more the limiter than anything.  I estimate give us a week with Nate's workshop and we could manufacture an eye to your specifications with some raw material parts."

"The same goes for you as well Chaplin Wolf... we could manufacture you cybernetic enhancements to your specifications with raw parts and time...but the implantation might be a little tricky.. but I am also a psychic healer, so possibly not as much. Again time is more the limiter than anything else."
This message was last edited by the player at 19:07, Mon 07 Dec 2020.
Captain Neck Bite
GM, 366 posts
Vampires suck
Tue 8 Dec 2020
at 03:37
  • msg #406

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Robert looks down at his arm as Symeril touches him. His skin is cold to the touch. "You speak the truth, battle angel."

He glances at Betty and Nathaniel's clones and clears his throat. Betty looks up as if just noticing everyone. "Hello, Robert. Is it time?"

"Getting there," he says with a nod.

Betty walks away from the clones and goes behind the counter. She reaches toward the adobe wall and her hand seems to liquefy and spiral out as it interacts with a control panel. A door slides open revealing a large, glowing white room stocked with weapons.

Lots of weapons.

"Never gets old seeing all of that," he says, waling into the room. "C'mon in."

Inside are weapons and a variety of cybernetics, as well as equipment for installing cybernetics.

"Time operates slightly different in the weapons room," says Betty. "It is an interdimensional pocket, of sorts. It moves slower than out here, so do not be startled when you exit."

GM: Ok, so I have no interest in writing up a list of what's available. So here's what I'm thinking.

There are all sorts of basic armor, weapons, grenades and ammo, so you can stock up.

Roll 1d100.

1-65 means you don't find anything epic.
65-80 - Means you find something epic, but not ridiculous.
80-98 - Two epics
98-100 - Holy shit!

Cole
player, 380 posts
PB 12, MA 21
Gunfighter
Tue 8 Dec 2020
at 06:49
  • msg #407

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Whether anything was placed inside his portable closet, Cole closed it back up and sent it back to wherever it went when the group headed into town. He rode on Dyna and stayed alert for any signs of danger though he really didn't expect there to be any during the day.

He entered the shop with everyone else and chuckled at how carefully Symeril had to move while wearing her bulky power armor. Oh he realized that as far as power armor went, hers was on the smaller end of the scale but it was still heavy and bulky. He was impressed when she somehow managed to not knock over anything.

When the robot woman called Betty opened the dimensional door to the weapons room, Cole let out a low whistle. He was no Shifter but as an Atlantean, he was familiar with such things so he had some appreciation for how tricky setting up such things were.

He walked through the door way and walked down the different aisles, admiring the quantity and variety of weapons. None of it seemed particularly exotic true but that was alright. Just being able to replace the ammo he had expended since getting stranded here in Mexico was like getting a minor god send.

The first thing he stopped to pickup was a pair of Wilk's Aimer Gun-Sights. They attached to his CFT and Wilk's pistol with soft a soft *click*. After that he picked up seven long e-clips for his 577 rifle. Prior to this moment, he'd only had the short e-clips for the laser part of the rifle. Now both the particle beam and laser would use long e-clips. Next was picking up fourteen more ammo drums for his NG-303, seven standard and seven wood. Next he stocked up on CFT rounds.

OOC
Cole rolled 53 using 1d100.

Cole is set for weapons that fall under the not "epic" category. He just needed to replace ammo and pickup some accessories.

If Joran finds something he would rather have than the NG-303 or even just another 303, Cole will take his back. That will give us at least two railguns for the next part of the adventure.

Joran
player, 276 posts
Yes, I'm an ogre...
...And a Mind Melter
Tue 8 Dec 2020
at 09:08
  • msg #408

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole:
Cole pats Dyns powerful neck and then slides off of her. His boots kick up small, twin puffs of dust as he lands. "Sure thing," he tells Joran. He tips his hat towards an empty spot near the team and without any fanfare, a large wood and metal wardrobe appears. He walks over to it and opens the drawers and big doors, revealing its contents and a considerable amount of space. He stands aside, waiting to see what the Ogre has in mind to place in it as trade goods.

Joran had suggested bringing the rifles from the vampire henchmen as trade items, and wondered about adding ye turret weapon to the roof hatch of his Mountaineer,quickly helping to load them into Cole's armoire.
At the store, he finds the robot intriguing, but looks to find a railgun with ammo drums and generator, preferably rifle-style for easy carrying.

04:08, Today: Joran rolled 93 using 1d100.  Is it an Epic find? 
Symeril
player, 148 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Tue 8 Dec 2020
at 09:53
  • msg #409

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril was pleased she had touched some part of Robert's heart with her reply... perhaps the first in some time.  He was still a Vampire... but more then anything his brief show of empathy more than anything else convinced her he was indeed an ally.

In the shop when Betty opened the Dimensional Weapons Vault, her eyes went wide at the sudden display of magic!  So as not to cause any damage to the shop... Symeril reached out with her will and unleashing her psychic power levitated herself... joints still locked and using a light touch of telekinesis maneuvered her powered armor gently into the air and through the shop like a balloon on an invisible tether up over and through the shop to the dimensional doorway then dismissed the power landing with a thud.

Unlocking her joints she strode into the vault pulling back the hood of her travel cloak robe, raising her visor as she walked the isles of weapon's racks in awe.

But much to her exacting tastes she does not find much that wows her initially, but does grab a bandoleer of 12x CS Stun/Flash Grenades, a belt of 12x CS Thermal Smoke Grenades, and 2x long E-Clips.

A isle of vibro weapons draws her attention and she grabs a battered CS Vibro-Spear.
Exiting that isle she stumbles across something on the floor covered in a small dusty tarp.  Uncovering it she discovers a shiny K-1000 Spider Defense System, and she at first cocks her head not understanding a weapon with four crab-like mechanical legs.  Crouching down to examine it she begins to smile when she touches it and her telemechanics... hints at a simple machine intelligence!  Activating the weapon with a touch... her smile brightens to a true grin of delight!  Setting its controls she stands and takes a step back... in response the weapon turns on its legs to point the barrel at her and walks toward her on its small crab-legs and to begins to climb with magnetic grips up her powered armor legs to perch on her shoulder, turn to face behind her and lower its barrel in a standby mode.

Symeril turns her expression one of pure delight!

She begins to make her way toward the cybernetic installation auto-doc...

When she spots a rack of long arms and smiles.. making her way over.  She looks over the weapons and picks a I-11 Long Gun of the Cardoba/Santiago manufacturing brand.  The 6 ft long sniper weapon though boxy is a keen weapon of precision.  She gathers it up with her CS- vibro spear, commenting to Nathaniel ~ "...ok got parts for my Sniper lance at least!"

Then she heads over to the examine the Auto-Cyberdoc Station...

23:12, Yesterday: Symeril rolled 71 using 1d100.  Looterific Roll #2 'snicker'. – [roll=1607400733.96709.349743] - EPIC FIND
This message was last edited by the player at 17:21, Wed 09 Dec 2020.
St. John-Smythe
player, 68 posts
PB 6 / MA 9
Super Spy 6
Wed 9 Dec 2020
at 01:19
  • msg #410

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John wanders in, wanders around, grabs a set of Knucklebusters, and then looks for a new eye. "I don't want anything special, just something to fill in the gap till I can get my own re-grown."
Nathaniel
player, 178 posts
Wed 9 Dec 2020
at 02:07
  • msg #411

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

With the robot's ascent the 'boys' touch 'her'. Something happens, but what it is isn't readily apparent. Meanwhile, the others spread themselves out to find 'interesting' things almost everywhere. There is a lot of picking up and holding for a minute and then putting the item back. From the various clones the following can be heard intermittently,

"This place is great. Amazing stuff. VERY interesting. What a find. What a piece of shit. Ohhhh. Ahhhh. Excellent. Stupendous. Ummmm, no. So that is where that goes. Why would they put that there? That sure is different."


19:06, Today: Nathaniel rolled 65 using 1d100.  Who said something about epic?

Will have to see how the GM rules this one, as 65 was both an epic and not an epic....

Cade
player, 279 posts
Wed 9 Dec 2020
at 07:00
  • msg #412

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade poked about the room a bit.  She tossed a handful of various detonators into her bag, and rather unceremoniously dumped in a case of grenades.

She continued sniffing around however looking for something really interesting.
Chaplain Wolf
player, 265 posts
I am a minister of death
praying for war.
Wed 9 Dec 2020
at 07:11
  • msg #413

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Aside from cybernetic upgrades and..." Chaplain looked at a case of microfusion grenades, wondering who was selling these off. "...and perhaps some surplus for the road now that the Tolkeen conflict is over and Ishpeming will soon be on the chopping block, I don't really need anything except perhaps a comparable vehicle to my..."

He frowned and sighed. "My old walker, unfortunately. Here, it is a novelty, but when we end up back north, I'm going to need to lose it. I do not like admitting that. I'll need something comparable - an armored, all-terrain fighting vehicle that can transport a crew."
Cole
player, 383 posts
PB 12, MA 21
Gunfighter
Wed 9 Dec 2020
at 17:01
  • msg #414

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole walked over to where Wolf was speaking with Betty. "What you really mean is it has to be something that won't stand out to any wayward CS patrol like a lone tri-tops in a herd of cattle. You'll be wanting something that can shoot and scoot but probably best if'n it doesn't come in black and skull shaped," he says. smiling as he does. His tone isn't biting in the slightest. It is friendly, like what one would expect to hear from someone speaking to a friend.
Symeril
player, 156 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Wed 9 Dec 2020
at 17:15
  • msg #415

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril nods in agreement with Cole.

Then turns her attention looking at the Cyber auto-doc station.  Touching it she concentrates... letting her telemechanics 'feel' how the machine works.

"Ok... I think I can get this to work... Nathaniel.. I might need a hand with it for myself.. but we should be able to replace John-Smythe's Eye with no trouble!"
This message was last edited by the player at 02:37, Thu 10 Dec 2020.
Ezekiel 'Zeke' Holliday
player, 94 posts
Thu 10 Dec 2020
at 02:27
  • msg #416

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms


21:26, Today: Ezekiel 'Zeke' Holliday rolled 70 using 1d100.  cmon 99.

Zeke looks around, checking out various items.
Chaplain Wolf
player, 267 posts
I am a minister of death
praying for war.
Thu 10 Dec 2020
at 02:37
  • msg #417

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"I'm not worried about the CSA. They'll attack anything that isn't theirs, and if they see theirs among an enemy, they won't always radio to ask what's going on. My peers are idiots, and I expect them to be idiots." Chaplain picked up a strange Naruni device. He had heard about their force field tech, but had never seen it up close. This one looked impressive, and its presence matched Intel's reports that they were operating in the South and Southwest. "I'm worried about an ally making a mistake about what we are based on skulls. It's an understandable mistake, given the stakes the Coalition tends to bring."

He glanced to John. "If he's got time to go under a knife for replacing his eye with fleshware, do I? Unlike him, I'm aiming less to reconstruct and more to improve, if the funds allow it."
Symeril
player, 159 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Thu 10 Dec 2020
at 02:41
  • msg #418

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to Chaplain Wolf (msg # 417):

Symeril smiles, "I think we can accommodate you Wolf!  All  I'm looking for is an Auditory enhancing implant... but this Auto-doc looks like it can do ...just about anything short of a full conversion borg process."

"What kind of ... improvements did you have in mind? I don't think 'funds' is the issue.. just raw materials... see it takes parts from its rack of cyber-parts and custom constructs the cybernetic and implants them to the individual when properly tasked to the operation. Of course its rack of available parts is not unlimited, but I think we can put in just about whatever your thinking of!"
This message was last edited by the player at 02:47, Thu 10 Dec 2020.
Cade
player, 280 posts
Thu 10 Dec 2020
at 04:55
  • msg #419

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Just paint it red, have Nate attach some big fucking demon horns, and some tusks or fangs or something, and no one smart enough for you to care about is going to think it's skull boys tooling around."  Cade suggested as she grabbed some wooden arrows to add to her acquisitions along with some rubber looking baseballs.

"You got any of those magic steam water grenade things?"  She asked the robot lady as she twitched her nose before rumaging into a bin and came up with a gaudy looking gold medallion.

She stuck it in a pouch and kept looking.

"Cole, does your rain trick work underground?  Wonder if we could try and flood the place if it does, or maybe funnel the water into a hole leading down?"

Cade found a length of super elastic cord and cut a piece off.  She pulled out the medallion and threaded it onto the cord before trying it into a loop.

She squatted down and pulled her scaly friend from her pack where it'd done a good job avoiding the cascade of other junk she'd been dumping in.  Cade gave it a little scratch under its chin then put the improvised medallion collar around its neck, then returned to browsing.
Cole
player, 385 posts
PB 12, MA 21
Gunfighter
Thu 10 Dec 2020
at 07:02
  • msg #420

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole nods his head at Cade. "It sure does, if you don't mind getting a little wet," he says to the Dog Girl. "I'd want to be real careful with it, lest we drown ourselves along with the vampires."
Cade
player, 281 posts
Thu 10 Dec 2020
at 07:12
  • msg #421

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Hmmm, if anyone doesn't have fully environmentally sealed armor, now might be a good time to fix that."  Cade mentioned after Cole brought up drowning.
Joran
player, 279 posts
Yes, I'm an ogre...
...And a Mind Melter
Thu 10 Dec 2020
at 09:08
  • msg #422

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Joran had taken to foraging through the storage area as soon as it was opened up, while everyone else was talking, not really sure what it is he is looking for.  His search , at first, yields a few boxes of fifty silver-plated 12 gauge shotgun slugs, pocketting them.
Next, he locates a case of twenty five silver-plated frag grenades, which he sets aside.  This is followed by well-used, but equally well-maintained, Triax TX-500 borg railgun and its powerpack.  There is also a case of six belts of standard railgun steel darts, and an ammo drum of kinked wooden darts laced with steel.
Then he stumbles upon, literally tripping and almost falling, a pair of fifteen pound boxes.  Each is marked with a labelled manifest in multiple languages, including English:
quote:
Naruni Enterprises
      N-F50bTM
      Vehicular
      Forcefield
      Generator

Um, Nathan?  You and you brothers may want to come and take a look at these boxes, his voice rumbles loudly.
Nathaniel
player, 179 posts
Thu 10 Dec 2020
at 23:01
  • msg #423

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Several of the brother-clones head over to Joran. If he wasn't familiar with them he would be somewhat disconcerted. Nathaniel looks at the marking and whistles.

"Well then, that might come in handy. Nice find Joran!"

He pats the Joran on the shoulder and so do several of the others. Nathaniel ends up over with the beautiful robot and says, "Can I open those up and check to make sure that the items would be able to be attached to my vehicle? If they can, how much would you be willing to part with them for?"
Joran
player, 280 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 11 Dec 2020
at 00:09
  • msg #424

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Vehicles, Joran adds to the question levelled at the robot merchant.  There are two of them after all.
Symeril
player, 162 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Fri 11 Dec 2020
at 01:04
  • msg #425

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril began running through the Auto-cyberdoc's menu options displayed on the screen finding the cyberaudio packages listed in it's memory.  When the system queried her for the subject's bio-medical profile she paused... then stepped back from the console and began unsealing her Flying Titan armor... detaching the many packs, harness belts, weapons holsters and weapons mounts settling it all to the floor before stepping out of the opened Flying Titan PA.

She wore little more then underware and a halter top.. though her body was covered with her sectional extended bio-cyberarmor giving her a silvery-metal skin in sections over her lovely shapely figure.  The clothing barely maintained modesty as she stepped barelegged from her PA and weapons but the cyberarmor made her statuesque, like a living sculpted metal amazon, metal muscles and abs ~ a figure of cyber-beauty!

Returning to the auto-cyberdoc console again she lifting the hair at the back if her neck to reveal her interface ports and jacked in with her fiber-optical interface cables.

It only took second for the Auto-cyberdoc to display a detailed holo-image of her body and various cyber-implants.  With her perameters it whirred for a few seconds and listed the cyber-audio implants most suited for her current medical profile and existing cyber-implants.

Symeril smirked at the displays and shrugged.  Then gracefully took her place on the subject couch-workspace. Still interfaced the Auto-cyberdoc got to work without delay... apparently reacting to her cyber-interfaced selection of a new cyber-audio implant.

The Auto-cyberdoc work station went to work immediately, multiple tool arms extending from the machine.  First the couch position shifted sitting her in a upright sitting position raising the seat about two feet higher and a securing padded head brace swung into position immobilizing her head gently.  Four armatures with a numbing agent and a fast-flesh adhesive sprayer began to work on either side of her head near her ears.  Then a flesh circuitry printer got to work around the exterior of her ear while a new armature with a sensor probe entered both her ear canals scanning and measuring.  At the same time the flesh circuitry went to work printing interfacing circuitry lay-out on her skin to connect with the surface sensor overlay before it was printed onto her skin surface.

The ear canal probes retracted, their micro-measurements taken.  Again a numbing agent probe was inserted followed by a stamping armature the entered her ear canal.  The Armature stamped the microprocessor for the Amplified Hearing hardware with its self-extending micro-interface circuitry-printing on the flesh in her inner ear and connecting to her own nerves. It started the software hand-shaking upload with her existing Universal Headjack and Ear Implant.

Then the skin printer began printing the surface sensor on her flesh around her ear and neck for the Amplified Hearing hardware.

Then the armatures retracted and a synth-flesh printer overlayed the freshly printed hardware with a protective coating of artificial flesh... and of course a trademark stamp... leaving behind a stylish and slick circuitry overlay on her skin in thin hot-pink subtle lines in her flesh, the only sign a cyber-implant was there at all.  An arm popped up and injected her with a hypospray combination pain-killer and antibiotic and the operation was done.

It took all of perhaps 5 minutes.

The head restraint retracted and Symeril sat up, then gently caressed the side of her neck and ear feeling the strange new flesh and circuitry and smiled.

Thank you Cyberpunk 2077
This message was last edited by the player at 03:33, Fri 11 Dec 2020.
Nathaniel
player, 180 posts
Fri 11 Dec 2020
at 01:25
  • msg #426

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In response to Joran, "I am 99.9% sure that they will cover any of the smaller vehicles. The larger APC has a lot more surface area for the shields generators to cover and elongated at that. At a guess I would put it at less than 50% chance either one is configured or configurable for such. So....."
Captain Neck Bite
GM, 372 posts
Vampires suck
Fri 11 Dec 2020
at 03:26
  • msg #427

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The group gears up and augments as needed. Betty the bot nods in approval. "You are all quite formidable at this stage. When you are ready to depart, be aware that dusk is upon us and soon the creatures will exit their nest to feed."

Robert nods. "I'm ready when you're ready," he says to the group.

GM: John - There are eye bionics you can get if you want. Otherwise, we can say a "normal" looking eye gets installed so you can ditch the eyepatch.

All - What do you do?

Symeril
player, 163 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Fri 11 Dec 2020
at 03:46
  • msg #428

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril wasted no time getting back into her Flying Titan PA sealing and spinning up its software interfacing with her new Audio-implant.  Then she buckled up her metal mesh combat web harness and reattached her holsters weapon mounts and ammo pouches.

Turning to ... the  K-1000 Spider Defense System, she began calling "STELLA" affectionately she loaded a Long-E-clip into the semi-autonomous weapon platform... even with its builtin nuclear reactor to give it effectively regenerating energy stores.. the long E-clip was good supplementary power for the weapon.

"Stella" then climbed the back of her Flying Titan PA and attached itself barrel down in standby mode ready to receive target instructions... which Symeril began feeding her Combat Computer target recognition software from the Flying Titan to "Stella" to update her IFF targeting parameters.

Hefting the 6'ft long, I-11 Long Gun.. Symeril ejected its magazine of regular railgun rounds and began emptying its rounds to replace them with her own Wood-pulp Railgun rounds for Vamp slaying.

To Robert she comments, "Yeah, I'm Ready", slapping the newly loaded woodpulp magazine in the sniper weapon and cycling the loading sequence with a mechanical whir-click.
This message was last edited by the player at 03:49, Fri 11 Dec 2020.
Chaplain Wolf
player, 269 posts
I am a minister of death
praying for war.
Fri 11 Dec 2020
at 04:19
  • msg #429

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Hmm." He left the force field where it was, noting the auto-doc. "John, do your thing. On an aside, if we are talking about flooding a vampire lair, I have an upgrade I'll need. Also, might I suggest some caution about it? We don't want to drown the hostage."

OOC: Upgrades, and a sniper rifle. That's all for me. My "epic" will be a bionic set of lungs. That is the only outrageous item currently on my list that I can get, and it is a quarter mil.
This message was last edited by the player at 04:35, Fri 11 Dec 2020.
Symeril
player, 164 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Fri 11 Dec 2020
at 04:29
  • msg #430

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril will walk over to Wolf, "...if your planning what I think your wanting from the Auto-cyberdoc... you'll need more than an out-patient pain-reliever and biotic booster.  I can heal you so you'll be out of recovery faster..."
Cade
player, 282 posts
Fri 11 Dec 2020
at 07:16
  • msg #431

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade decided she was as ready as possible.

So she took a nap while everyone else finished up.
St. John-Smythe
player, 69 posts
PB 6 / MA 9
Super Spy 6
Fri 11 Dec 2020
at 13:38
  • msg #432

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John finally submits to the cyberdoc, his explicit instructions somewhat less exotic than the other customers. More wires are removed than added, and when he steps away from the machine he barely needs anything for pain. His eyepatch, the micro-circuitry on the inside surface exposed, is rolled up and placed in his pocket. "I'll return this as soon as I can."

Yep. Just a non-functional, but realistic, eyeball.
Captain Neck Bite
GM, 373 posts
Vampires suck
Sat 12 Dec 2020
at 03:37
  • msg #433

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

With everyone geared up, augmented, and all in all feeling like they are officially qualified to take on a nest of vampires, our heroes leave the weapons room. Just as she said, time has passed faster outside the weapons room, and dusk has settled in. The sun has not yet dipped entirely beyond the horizon, but techno music now thumps from the main stage.

GM: What do you do?
Symeril
player, 169 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Sat 12 Dec 2020
at 04:39
  • msg #434

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril steps out of the Dimensional vault with the others and pauses.

"Ok. We need a plan.. There are a lot of unknowns here so I'll just throw out some components of a plan."

"Objective 1 - find wizard in vamp lair held prisoner, extract him alive.  Objective 2 - Hurt vamp operations here.  Objective 3 - Don't die doing any of the previous."

"So we have a map of the entrances, but no idea where the prisoner is.  So unless we think we have enough time to wander around in  he Vamp lair we need a way to scout it without being spotted doing so."

"John smythe, can you cast that invisibility spell on someone else? Or more to the point something else?", pointing at "Stella" on her shoulder.

"...'Stella' can climb walls, walk on the ceiling and feed me telemetry over radio.. has no life force or scent to detect and could safely scramble about the lair unseen if invisible. Or one or two of Nate's brothers invisible in light form could search through the lair to find our target."

"Either way we need to find our target before we charge in."

"Now once we find him who goes retrieve him?  Easy to say all of us.. but I think since we want to remain hidden for as long as possible.. we should send in a stealthy team to sneak him out.  Perhaps, John-Smythe, Cade, Joran, Robert, Cole and half the Nate brothers as back up firepower WHEN things get screwed up."

Looking at Wolf, "Now I like the idea of flooding the lair with water... but that might be ideal if Cole does cloud-thing on exiting with our target... or even waits until just before the Vamps have to return before daybreak?"

"Leaving me, Wolf, wolf's spider tank, Zeke, and the remaining half of the Nate brothers to raise bloody havok out here as a distraction when our extraction team goes in to get our target?"

"So. Those are the components of a plan that I can come up with off the top of my head... anyone else got more components to add or change..cause I'm all out of ideas?"
This message was last edited by the player at 04:55, Sat 12 Dec 2020.
Chaplain Wolf
player, 274 posts
I am a minister of death
praying for war.
Sat 12 Dec 2020
at 07:20
  • msg #435

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Okay, so, do we have enough ordinance to make a fissure from sea to vampire lair, and can we do that in a way that will not cause the city to collapse? I still have a lot of questions about enemy composition, and I want to cover our escape." Wolf had just gotten up from literally having his lungs replaced with mechanical counterparts, but the sounds...everything was so much quieter now, more tolerable.

"I am on board with this idea, but we lack information. Also, the distraction should be delayed for extraction, either for when things go wrong or right. This way your cavalry is not pinned down by an aggressive response." Chaplain looked his onboard tech - notes quickly typed in for convenience. "Now, is there anything I wanted to know that we need to know before we do this? Because if the mage isn't being moved tonight, then we have no reason to strike this night. We can wait until dawn, and not kill ourselves."

OOC: My information - we will need it.
Symeril
player, 170 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Sat 12 Dec 2020
at 07:52
  • msg #436

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain Wolf:
"Okay, so, do we have enough ordinance to make a fissure from sea to vampire lair, and can we do that in a way that will not cause the city to collapse? I still have a lot of questions about enemy composition, and I want to cover our escape."


Symeril shrugs, "My Flying Titan has currently 4x Plasma/Heat MM for expolsives.. but no HE.. they punch hard but not with the shattering power I think your looking for in demo-charges, but placed well by an expert.. they might give you your fissure. Demolitions was not part of my training."

Chaplain Wolf:
"I am on board with this idea, but we lack information. Also, the distraction should be delayed for extraction, either for when things go wrong or right. This way your cavalry is not pinned down by an aggressive response."


"The whole point of the distraction is to draw more Vamps out of the lair... to make it easier for the extraction team to slip in as unopposed as possible... they will meet opposition but hopefully a reduced amount."


Chaplain Wolf:
"Now, is there anything I wanted to know that we need to know before we do this? Because if the mage isn't being moved tonight, then we have no reason to strike this night. We can wait until dawn, and not kill ourselves."


"Your missing the point when its day time they are ALL in the lair.. all together.. in the dark where they CAN wake and help each other... not to mention whatever magical, mundane or technological defenses and traps they have set for intruders.  Robert has already said they have tattooed mortal servants as spies in the city.. its likely they will have an equal amount of tattooed slave soldiers guarding them inside under their fortifications during the day!"

"Your talking of storming their fortress with all the doors closed when their guardians will be their most vigilant!  At night, they think they are invulnerable and will be out feeding on their pets enjoying themselves.. not trying to hunker down under their fortress defenses.  They will be scattered throughout the city.. not guarding the defenses of their lair."
This message was last edited by the player at 07:56, Sat 12 Dec 2020.
St. John-Smythe
player, 70 posts
PB 6 / MA 9
Super Spy 7
Sat 12 Dec 2020
at 08:09
  • msg #437

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John looks at Wolf and Symeril in confusion, then scoffs and smiles. "Are you sure you're not thinking with your armor," he says. "If the objective is to extract the wizard, we don't storm the lair and grind everything within to dust with our superior firepower. The best plan for that would be to disrupt their 'feeding operation' to draw out the biggest possible response. When the bulk of their forces respond to the disruption we perform a surgical strike on the lair to extract the magic repair man."
John checks his laser, and moves his combat knife to his waist as he continues, "in answer to your query about obscuring magics, I can only make myself invisible. It's not very effective with vamps, anyway. I can, however, place a chameleon field on other people that makes it easier for them to hide. As far as the inanimate goes, assuming the object in question is around thirty-five by fifteen centimeters and weighs less than six and a half kilograms, I can throw a concealment field on it that will divert attention from it. These affects normally last from twenty minutes to half an hour."
Cole
player, 389 posts
PB 12, MA 21
Gunfighter
Sat 12 Dec 2020
at 21:14
  • msg #438

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Yah I thought the idea was to go in the lair tonight, when there will be least amount of defenders. We get the mage and get out. Any vampires or whatever we destroy along the way is just a bonus. The whole reason we are even here isn't to kill vamps, its to fix that Gods damned compass!"

Cole visibly takes a breath before continuing, "Look, no one can want vampires dead more than my people. We've been fighting them for thousands of years across hundreds of dimensions so believe me, I want to destroy them but right now what i want doesn't matter. What matters is fixing that compass so we can have a chance of destroying it without every single vampires intelligence tracking us the entire time."
Nathaniel
player, 182 posts
Sat 12 Dec 2020
at 23:31
  • msg #439

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel and the rest of the clones not in the APC or Spider-Skull Walker are listening and their heads are bobbing back and forth like it was a tennis match between those talking.

"Tonight's the nights the night, oohhh ohh!. Yeah, I don't the vamps are going to not assault any 'guests' in town that don't have the mark of the beast. Either way we are going to get attacked if we stay up here. I like the idea of a diversion, but it has to be properly timed and positioned. We need to have an escape route and backup already set up. I figure that could be the APC a mile north of the entrance and the Walker out a bit into the ocean on it's stilt legs. The vamps wont be able to follow it and it can just escape North along the coast if needs be.

Once the call for a diversion is made, whomever is going to be doing that needs to be the most mobile. That would be us, (he indicates the clones), and Symeril I believe. Once we attack in diversion, we have to be able to bug out ASAP. My problem is, I have no innate defense, in light form, from being mind screwed by the vamps. The Spartan armor might help, but I really don't want to leave that behind when we bug out. I don't know what to do about the Mountaineer other than to put it with the APC and hope somebody will come drive it out.
"
St. John-Smythe
player, 71 posts
PB 6 / MA 9
Super Spy 7
Sun 13 Dec 2020
at 01:48
  • msg #440

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John looks at Nathaniel, well, at the one that's speaking. "You know I can fly," he says. "I just need something organic to sit on. Plus I'm not sure I'm willing to walk into a nest. The last time I did that... ended badly."
Chaplain Wolf
player, 275 posts
I am a minister of death
praying for war.
Sun 13 Dec 2020
at 02:01
  • msg #441

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain took a deep breath, one that was making clear a growing lack of patience with the situation. He flipped the face plate up and glared at Symeril. "Okay. There is no strategy here against a foe that deliberately punishes a lack of strategy. You want to shut me up?"

"Tell me how many are down there, right now, and tell me the name and modus operandi of their leader." He raised his bionic hand to Robert, palm out, and did not take his eyes off Symeril. "She answers, not you."

"If we are extracting this mage, tonight, when we will be one mistake and a telepathic order away from having all escape routes cut off, convince me you know what you are doing and have a plan rather than a wishlist. If you can't do this, then you and Robert can die for your own crusades for all I care, and I'll focus on covering your inevitable retreat for tonight, regardless of your desires."
Captain Neck Bite
GM, 374 posts
Vampires suck
Sun 13 Dec 2020
at 03:28
  • msg #442

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Robert opens his mouth to say something and then halts at Wolf's upraised hand. Curious, he smiles and nods. The rest of the group watch as the silence becomes a curious mix of tense and awkward.

GM: What do you (diplomatically) do? Heh.
Symeril
player, 171 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Sun 13 Dec 2020
at 04:22
  • msg #443

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril looks at wolf... her expression hidden behind her Visor... then she turns her gaze to John-Smythe, and Cole, and Nathaniel.

Then shifting her stance slightly steps up to Wolf and opens her visor to look him in the eyes straight.

There is no anger... only intensity, "No.  I do not want you to shut up... I would prefer you speak with some common sense.. or at least take into account the wishes of your fellow comrades... unless that is your meaning? That John-Smythe, Cole and Nathaniel's opinions and concerns do not matter to you???"

Holding his gaze she addresses, John-Smythe, "..I see. That is too bad you cannot cast invisibility on anyone else other than yourself.  Perhaps your chameleon field spell will be of more use then to Cole, Joran, the Nathaniel brothers, Robert and maybe Cade if she chooses to join in on the extraction team?  Sorry, "Stella" is too heavy and large for your concealment field to work on it."

"I'm sorry, John, forgive me ~ I should have considered the effect of going into a Vampire lair would have on you.. of course, I understand your desire not to go in... no one will force you to do that! Perhaps, you can be assistance to the Nathan brothers helping in the distraction?"

Holding Wolf's gaze she addresses Cole, ".. I agree...believe me.. I have MORE than enough reason to hate Vampires.. and want to kill as many as I can, BUT... I understand that is not the objective of this raid.. our only goal tonight is to extract the wizard so he can repair or destroy our compass! It is my hopes to focus on that singular goal as well!"

Still gazing directly into his eyes daring him to turn away, finally Nathaniel, "Hmmm.. I see, valid points... perhaps before the distraction... you split into three groups of your brothers...?  Two to help the extraction team, two to help with distraction attack and two to move our vehicles ~ your WR-5050, and Joran's APC to a Rally point of escape?  Down the coast in the water's edge maybe?  One of your brothers in the spartan armor could guard our escape vehicles.  The brothers in the Distraction attack could stick close to me.. I have means to deal with mind-manipulation and perhaps John-Smythe might be able to help as well?"

Then she scowls addressing Wolf, "I already said... we must FIRST scout to the best of our abilities the interior of the Vampire lair it appears that is not feasible with the way I suggested. So I'm open to someone else presenting alternate methods of searching or scouting for our target in the Vampire lair instead of the no plan of roaming about randomly in there looking in every room for our target!"

"But to address your questions directly ~ It does NOT matter how many Vampires are in the lair during the day.. the majority of them will be out here at the concert or feeding on their pets.. THAT's THE POINT of ATTACKING AT NIGHT!"

"Believe me.. IF we had a army to storm their lair a  daytime raid would be ideal and I'd be ALL IN for it.. but we don't have an army.. we have 9 of us!"

"As for their leader.. I have no idea or real care as to who he is..that is not information I have... do you want to suggest a means to learn that intel... and how that will be useful?  As for his methods.. if he knew a raiding party was coming into his lair it might matter.. but as they have no idea we are attacking how is it relevent?  Do you want to propose a means of scouting the lair so our extraction team is not wandering around in there randomly? Do you have time EVEN if you knew who their leader was to analyze how he operates in some significant way to exploit it to our advantage? We don't have TIME! We have a beacon drawing the Vamp intelligence to us... we likely have only one night to do this before they are on us again!  The compass is leading them to us!"

"I ALREADY Explained that we have a lot of unknowns.. do you have a plan to get us more intel in a timely fashion?  We do know thanks to Robert where all the lair exits are... the distraction team can hit those exits if the extraction team gets pinned down.  I liked Nathaniels, suggestion that the Spider Walker sit out in the surf blasting away at the city to draw attention.. and unreachable by vamps; while we aerial skirmishers give you air cover and fire support.  We could pick the exit route closest to your Spider Walker's position as the default exit point so you can cover it with your heavy weaponry ...while the rest of the distraction team focuses the defenders attention far away from that exit.  We could also pick an alternate exit that Zeke specifically stays quiet at ready to give outside support if the main exit point is too compromised!"

"Do you have a better idea?  If you do please tell us all?  I know this is not the ideal military engagement, that its very seat of the pants.. but we don't really have any better choices!"

"But... YOU did not consider everyone else only yourself didn't you?  Several others of the team seem to think the night raid is the best tactic.. but you don't care what they want!  I'm willing to sacrifice MY desires to address their concerns, ARE YOU?  As for MY desires.. All I want is for all of us to survive this night, saving lives is ALWAYS more important than killing Vamps! THAT is my ONLY Crusade, if you want to call it that! So where do you stand?"

"Are you going to contribute more parts to the plan.. or just complain that there are parts missing?"
This message was last edited by the player at 05:47, Sun 13 Dec 2020.
Chaplain Wolf
player, 276 posts
I am a minister of death
praying for war.
Sun 13 Dec 2020
at 04:28
  • msg #444

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"When is our target being moved?" Chaplain didn't see the need to add more then that. Symeril wasn't the first to read him the Riot Act thinking he would be fazed, and she wouldn't be the last. "I don't care who answers that."

He simply shifted his stance to parade rest, arms behind his back, waiting.
Symeril
player, 172 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Sun 13 Dec 2020
at 04:47
  • msg #445

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to Chaplain Wolf (msg # 444):

Symeril turns to Robert, "That's good point Wolf makes... if he's not being moved tonight or tomorrow..it might give us more time to plan and get intel we need, do you know Robert?"

"Or.. if we know when they plan to move him.. we might be able to snatch him from them without going into their lair at all!"
This message was last edited by the player at 05:11, Sun 13 Dec 2020.
Cade
player, 284 posts
Sun 13 Dec 2020
at 08:32
  • msg #446

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Ok, this is dumb, I'm bored."  Cade stated, getting to her feet.

"The whole point of doing it tonight, as opposed to the morning or some other fucking time is because this is when it's supposed to be easiest.

At least according to Mr. One Fang over here and some utterly misplaced faith in Vampire Arrogance!"
  She continued, gagging a bit at the end.

"You got a hard copy of that map?"  Cade asked Betty.

"Here's a plan.  We go in the death hole like a bunch of dumb assholes, I track down the mage, we get his ass and get out, and kill whatever gets in the way as needed.  Because we're apparently on the clock, we just have to do the dumb stupid thing and make it work.  Anyone who doesn't want to go to the dumb stupid plan can stay behind."
St. John-Smythe
player, 72 posts
PB 6 / MA 9
Super Spy 7
Sun 13 Dec 2020
at 16:18
  • msg #447

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John looks surprised, "moved!?"
Taking his eyepatch from his pocket and holding it dangling in front of him, John says, "see this thing? I was sent into a nest to find the location of a repair crew that the vamps had supposedly dragged down there. I found the crew, they had finished the job they were sent to do, and my employer had been paid for it. What the hell I was sent for, I never learned."
"Look, however he got down there, the wizard isn't being moved. He's being changed or drained, that's all they do."

Folding up his eyepatch to return it to his pocket, he smirks as he says, "incidentally, I intend to find that particular nest and be a part of it's extermination right before I re-visit my former employer and explain the stupidity of hiring out to vampires. I can be fairly articulate with flame."
Nathaniel
player, 183 posts
Sun 13 Dec 2020
at 16:21
  • msg #448

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel and most of the brother clones present chuckle at the last point that Smythe makes. One of them says, "Well we are," he pauses to look at the rest," down for going and doing something dumb. We agree that anybody who doesn't want to do something dumb should be part of the distraction and extraction teams."
Cole
player, 395 posts
PB 12, MA 21
Gunfighter
Mon 14 Dec 2020
at 06:52
  • msg #449

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"The concert is a good enough distraction for the vampires. They have put time and effort into it and aren't going to waste it. They will be there. Now that doesn't mean we can't have a little distraction of our own planned in case we need it," Cole says and then nods at Symeril. "I'll go in with you," he tells the Cyber-Knight. "If one of ya'll wants to setup something to keep the vamps bust if you see them leaving the concert before we are out with the wizard, I think that'd be a good idea."
Chaplain Wolf
player, 281 posts
I am a minister of death
praying for war.
Mon 14 Dec 2020
at 07:13
  • msg #450

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain just slowly nodded, talking with a slight drag of his words. "I just wanted to make sure we were all on the same page. You are doing this tonight, intelligence doesn't matter, and you need a distraction they will chase for the duration of your unwise expedition. You need a rabbit."

He turned to leave, and flipped the visor back down. "You will have one. Your distraction will be at the drop of the sun. That's your window."

"Oh, and Symeril?" As he was walking away, he gave her an extremely rude gesture. "Fuck you, and your high horse. If you ever question my courage or compassion like that again, we are going to fight. Then and there."

If he didn't think he was going to have the time to walk to the Walker, he was going to fly. He had a pretty straightforward plan. Effective, and the danger was that it would actually work.
Cole
player, 396 posts
PB 12, MA 21
Gunfighter
Mon 14 Dec 2020
at 07:54
  • msg #451

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole wasn't oblivious to the tension between Wolf and Symeril. He just didn't really care right now. As far as he was concerned, they could settle that between themselves later. "Sounds good," he said to Wolf. "Just save whatever you are planning for if you see the vamps leaving. We want them thinking everything is going just like they planned for as long as we can."
St. John-Smythe
player, 74 posts
PB 6 / MA 9
Super Spy 7
Mon 14 Dec 2020
at 08:17
  • msg #452

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John says, "that sounds like a plan, I'm going to go play with some feeding vamps."
He starts to walk towards the distant stage, then looks back and says, "anyone else?"
Symeril
player, 181 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Mon 14 Dec 2020
at 13:13
  • msg #453

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril just smiles at Wolf, "Don't die, Chaplin Wolf... the party needs you.  They are not trained soliders like you and I. They have heart and they have skill.. but they don't have Your experience and directed drilled vision of fighting a war.  They don't have the strategic view always in mind... We NEED you.  I need you... fight well!"

Then she turns and asks John-Smyhe, "Will you cast your Chameleon spell on Me, Robert, Cole and Joran, please?"
This message was last edited by the player at 14:53, Mon 14 Dec 2020.
St. John-Smythe
player, 75 posts
PB 6 / MA 9
Super Spy 7
Mon 14 Dec 2020
at 19:50
  • msg #454

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John turns back and walks to Symeril, "you're still going to try to sneak in?" John sighs, "right. If that's your best plan, I'll try to come up with a better one. Really makes me wish the line was closer, I'd have more energy to work with. Maybe Agrus could help with that?"
John starts to walk around, looking critically at the group. "The chameleon field is barely of use against the vamps, they'll smell you before they see you, anyway. Since the odds are at least one of them will notice us, and as soon as one of them notices us, they all will, moving slow is a bad idea. But, here's the thing. When it comes to vamps, a globe of daylight is an immovable object. It keeps them away AND keeps them from passing through where it is. If they do get into the light, they're not completely conscious and would be easy targets."
"I can maintain the daylight and move it with us, so if we start with a globe of daylight around us, and move at a slow jog (just under ten miles per hour), we should be able to search the nest relatively unscathed. We might be able to kill a few of the creatures and any of their human guardians. The best time to go in would be AFTER as many as possible have come out. So, the distraction begins and numerous vamps rush out to save the feeding ground. The extraction team enters and carries daylight through the entrance. The distraction team brings as much thunderstorm as they can to eliminate the vamps and keep them busy. The extraction team searches for the mage, and, yes, I'll be able to see his energy, damned. The mage is found and the extraction team uses the globe of daylight to get out."
"Once we have the mage, we rendezvous with whatever transport we can manage and run east, trying to make it to sunrise or the sea."

Symeril
player, 182 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Mon 14 Dec 2020
at 20:05
  • msg #455

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril pauses and turn to meet John-Smythe's eyes...

"That's... very brave of you John, but you don't have to come in to the lair with us if you don't want too. 'Its not a failing to be afraid... especially when there is a lot to BE afraid of!'  Are you sure? No one..especially me, will think less of you for not going in the lair?"

"If you wish to save energy, you could just cast the spell on Robert.. he's the only one in our group that I think is really stealthy.. with him on point we 'should' be able to avoid most encounters."
This message was last edited by the player at 20:07, Mon 14 Dec 2020.
St. John-Smythe
player, 76 posts
PB 6 / MA 9
Super Spy 7
Mon 14 Dec 2020
at 21:16
  • msg #456

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John smirks, "I just figured there would be more targets at the distraction."
Symeril
player, 183 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Mon 14 Dec 2020
at 21:37
  • msg #457

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to St. John-Smythe (msg # 456):

Symeril smiles warmly, and gently takes his hand in hers giving it a gentle squeeze.

"THIS, if I accomplish nothing else this day.. is MY victory! One heart inspired to courage... you may make excuses in wording, but you could easily just stay in one of the escape vehicles ready to flee at the first sign of danger, but your Choosing to go where you don't want to go to help where you can!"

"That is how we will will this war for civilization... sentient beings of all races standing together with their allies in courage facing danger, to say ~ NO MORE! The Darkness ENDS HERE!!"

"I'm VERY proud of you John!"

To which she rests a hand on his shoulder and tenderly pulls him close for a very sisterly hug of appreciation, and whispers words for John alone ~

Then she releases him and steps back, "Well heroes and fools... let's get this done!"

Lowering her visor she turns to follow Robert.
This message was last edited by the player at 21:39, Mon 14 Dec 2020.
St. John-Smythe
player, 77 posts
PB 6 / MA 9
Super Spy 7
Mon 14 Dec 2020
at 21:52
  • msg #458

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

After she whispers in his ear, John looks quizzically at Symerial and remarks, "well, ok, but where do we get lederhosen and camembert?"
Symeril
player, 184 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Mon 14 Dec 2020
at 21:56
  • msg #459

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril chuckles from within her armor and not missing a beat retorts scandalously, "Your head is suitably flat enough to hold my beer, and your ears soft enough to be squeezed into pistol grips ~ That's All that matters to me!"
Cade
player, 286 posts
Mon 14 Dec 2020
at 22:31
  • msg #460

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Someone just fucking kill me now."  Cade intoned with pleading sarcasm at Symeril's melodramatic display.
Chaplain Wolf
player, 282 posts
I am a minister of death
praying for war.
Mon 14 Dec 2020
at 23:05
  • msg #461

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain made a few calls on the radio while moving. +"Nath, Nail - get rations, water, and maybe stimulants ready. We are in for a long night. Warm up the vehicles. I'm on my way. John, let me know where you are before the sun goes down. You do not want to be near the concert without full environmental protection. I have a different task for you, if you want it and aren't pinned down by another obligation. I need the vampire informants located, and I need to know if the buildings they are in are cleared of civilians."+

The sooner he got this ready, the better. He had some rations to heat up and secure for the night ahead. MRE Caff wasn't the best tasting, but it did the job at keeping you awake.
Joran
player, 281 posts
Yes, I'm an ogre...
...And a Mind Melter
Mon 14 Dec 2020
at 23:22
  • msg #462

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Once everyone has settled upon a final plan, Joran steps up.  As seen before, I can be quite stealthy for one of my size.  I will go into the lair, ulesz you would prefer I stay up here as part of the distraction, since I can affect large groups at a time.
He looks to each of them.  Do we have holy water, that could be poured into their coffins, to destroy their ability to sleep during the day?
Symeril
player, 186 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Mon 14 Dec 2020
at 23:37
  • msg #463

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to Joran (msg # 462):

Symeril nods, "That will be fine..we will sow as much destruction as we sneak around... just remember the main goal.. retrieving the mage. Your psychic power will be much appreciated in the lair!"
Captain Neck Bite
GM, 375 posts
Vampires suck
Tue 15 Dec 2020
at 03:34
  • msg #464

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Betty produces a hologram map that floats in the room. She passes out small metal bands that project smaller holograms as well. She then hands out earpieces.

"I will communicate to you as you travel through the nest, and aid you as I can. There are multiple entrances to the hive, but the best is located here," she says, pointing to a quadrant on the map. "This is an alleyway that serves as a typical entry for their non-vampire servants. It is unlikely that the vampires will use it as an exit."

Robert clears his throat and steps forward. "First of all," he says, looking back and forth between Wolf and Symeril, "if you two don't kill each other, I suspect you'll end up fucking. That aside, that sun is about to dip below the surface, so let's move."

GM: Ok, my wildly tactical gaming buddies, here's the deal.

You have a nest entrance identified. You also have a plan. Keep in mind I tend to keep things fairly free flowing, so try and think cinematic. Blow things up and kill stuff and everything should work out fine.

Just to be sure I have things straight:

Wolf, Nate and clones are going to create a distraction. Everyone else is going to venture into a vampire nest because, well, what else are you doing today? If that's wrong, just post and I'll figure things out.

WHAT DO YOU DO?!?!

St. John-Smythe
player, 79 posts
PB 6 / MA 9
Super Spy 7
Tue 15 Dec 2020
at 04:57
  • msg #465

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John looks at Wolf, eyebrows raised, "informants? Yeah. I could do that."
With a mumbling touch, Robert begins to blend into the background. "I give that a half hour, or so, tops. While you guys head below and the cavalry hits the concert, I'll look into these buildings topside and then catch up with you. One thing none of us want, is surprises."
Symeril
player, 187 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Tue 15 Dec 2020
at 05:15
  • msg #466

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril's expression is hidden under her visor but she nods slowly and to John says, "... If your going to stay topside looking for informants, I don't think you should go alone.. keep Ezekiel with you he's good with hand to hand to stake Vamps that get in the way.  Though I'm not sure you'll be able to find us easily once were inside, but its up to you."

She will seal her armor and accept the wrist comm/map and ear piece... with her touch telemechanically linking them to her Powered Armor telemetry and communications.

Then she steps over to Cole, Joran and where Robert was, "..let's go."
This message was last edited by the player at 05:17, Tue 15 Dec 2020.
Cade
player, 287 posts
Tue 15 Dec 2020
at 07:08
  • msg #467

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

As soon as she had a map, Cade left the store.

Whatever was going to happen she was done standing around listening to people alternatively bitch and preach.

She was annoyed and decided killing something that deserved it sooner rather than later would elevate her mood.
Cole
player, 397 posts
PB 12, MA 21
Gunfighter
Tue 15 Dec 2020
at 20:19
  • msg #468

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole draws his CFT, opening the cylinder with a flick of his wrist. Seeing that silver rounds are loaded, he flicks it closed, then spinning on it his finger, drops it back in to the holster with practiced ease. He similarly inspects his Wilk's pistol, confirming that it has a full ling e-clip. Satisfied that his pistols are ready for whatever they might face, vampire or otherwise, he tips his hat at Betty. "If you think that's the best way in, that works for me. Let's get a move on. Those vamps are going to wake up hungry and head the for the concert and we don't know how long the will be feeding."

He takes the small metal band and earpiece from Betty and trotted out to catch up to Cade. When there was killing to be done, the Dog Girl had all the patience of a hungry honey badger. Once he had her in sight, he trailed her from a distance of about a hundred feet. Close enough to keep her in sight but far enough away that if someone else was following, he would hopefully spot them.

OOC
There, added a bit of cinematic action with the pistol twirl on the finger to holster them. ^_^

I also don't think anyone is going to be shadowing Cade but hey, it could happen and this doesn't cost us anything, not even time so why not?

Cole rolled 54 using 1d100.  Detect Ambush (85).

Symeril
player, 188 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Tue 15 Dec 2020
at 21:42
  • msg #469

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril kept pace with Cole, listening to Cade's footsteps as they traveled to the entrance, as she left she threw on her over robe to hide from direct sight most of the weapons she was carrying save the I-11 Longgun.. though it was clear she was in powered armor to any observer.

She also kept note of Roberts footsteps as well linking her cyberware to her armor's Battle computer telemetry she pin-pointed them both on her H.U.D.

She commented to Cole, "You don't need to try to keep her in sight - eventually you'll loose her anyways.  She's either going to the entrance were going to or not.  Also, I can hear her footsteps, my sound filter is cancelling out all higher decibel sounds and focusing on her and Robert's footsteps.. I'm tracking them both. Even explosions will not distract me unless were in the middle of them."

"It's funny, I maybe just a little understand her frustration... hunting alone is easier. When you don't have to consider others... not sure which I prefer either solo-hunting or working with a team.  By yourself you answer to no one but yourself, no complications or differences of opinion you do or you don't do, win or loose.  Easier when you can just fly your own way if crap gets deep."

Silently her H.U.D. feeds all the stores, load and charge status of all her weapons into her headware.

She says no more.

Sixth Sense - Running {No Surprize possible}

16:51, Today: Symeril rolled 65 using 1d100.  Augmented Auditory Sound tracking [65%]. – [roll=1608069111.60607.349743]
This message was last edited by the player at 21:53, Tue 15 Dec 2020.
Cole
player, 398 posts
PB 12, MA 21
Gunfighter
Tue 15 Dec 2020
at 23:00
  • msg #470

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"That's not the point," Cole says to Symeril without looking at her. "I need to see her so I can see who else might be keeping her in sight." The Gunfighter shrugs, "Probably a waste of time but you never know."
Nathaniel
player, 189 posts
Wed 16 Dec 2020
at 01:11
  • msg #471

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel excuses himself and his brothers to the APC where they divest themselves of their armor, weapons, and other things that will no longer be required as beings of light. Nathaniel ends up sitting in the pilots seat of the APC with the superior communications and sensor gear. Nate is in the Skullwalker with whomever decides to be in the Skullwaker.

Niel, Nolan, Nath, Nail, Guido, Nuncio, Antonio, and the newest brother Philipe' all turn into beings of light. They are ready to zoom into action where ever they are needed. They make sure to stay high enough above the fray to be outside of most Vampire mind control powers. Once the fun starts the 8 of them work in pairs to bring vampires down and watch the backs of the others.
Chaplain Wolf
player, 284 posts
I am a minister of death
praying for war.
Wed 16 Dec 2020
at 03:12
  • msg #472

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain had one more call for the radio, acknowledging John's words. +"Well, you are going to have to work fast, John, because we have a lot of targets tonight. Bring food and water for the go, and bring stimulants, because unless you have a real plan for keeping a bunch of vampires out of a crypt that doesn't involve them attacking the hell out of the Walker until sunrise, I am in for one hell of a night and will need you to be on point as the spotter."+

It wasn't long until he arrived at the Walker and encountered Nate in the cockpit, waiting for him. "I'm glad you are here, so I'll be upfront. This vehicle is going to be the focus of a lot of pissed off vampires. Their plan is to turn the concert into a buffet. Our plan is to keep them out of the crypt until sunrise. My plan is to spoil their dinner and shoot as many of their mortal servants to death with rail guns as I can, which should fulfill our plan as well. If the Walker lasts the night, I will count it as a victory."

"Operation: Dinner Surprise has a few simple components on our end." He was activating the Walker while talking, and getting it ready to move out. "Loudspeakers, Coalition authority and reputation, and tear gas. I have four canisters, with four more smoke, which isn't much, and we will be dispersing the crowd with them, trying to herd them in a way where vampires will have to work a bit longer if they want a meal. We will not be retreating to the seashore if I can help it. We don't have allies there, but they do."

"So, if you don't want to be in a vehicle which has a high chance of being torn apart by a lot of angry leeches, I rather understand your feelings, because I sure as hell don't want to be in it either when that happens. You may go if this is not acceptable." He pointed out to the buildings. "By the way, how many of these are superstructures?"

OOC: Translation of the last - "How many of these buildings can take Mega Damage hits?"

He got on the radio once more. +"Again, upon sundown, I expect them to be leaving their crypts quickly. You'll probably see and hear why. When they do, do the thing you will do, and try not to waste my efforts by dying."+
Cade
player, 288 posts
Wed 16 Dec 2020
at 04:18
  • msg #473

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"You're not keeping pace with me, I'm keeping pace with you."+ Cade's voice cut in over the radio.

+"While I didn't care if you decided to actually do something instead of standing around bitching, as long as you're here, no reason not to stick together."+  She added.

+"I don't think anyone's on our trail.  I can hear, smell, and sense everything, including all of you, so if they are there, they're fucking cheating."+
Symeril
player, 189 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Wed 16 Dec 2020
at 05:05
  • msg #474

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril listens to the radio chatter of Wolf and Cade, but made no replies, sticking to only local voice range with Cole, Joran and Robert.

"Do either of your armors have environment seals Cole and Joran? If they do you should seal up.  I've already sealed mine but I'm not sure if you want to attempt to cover your scent with something splashed over your sealed armor... not sure how or how non-effective it will be ~ I was going to try 'booze' or sewer water if it became available on the way to the lair.  But up to you."

She shrugs hearing Wolf's decision not to use the shore water as cover again only commenting to Cole and Joran in voice range, "I don't think the Sea Aliens the Vamps trade with are allies.. they are just 'trading partners'.. Vamps have no allies.  Likely the Sea Aliens are willing to trade with anyone willing to trade on land regardless of living or living dead status.  But his Tank, his decision."
This message was last edited by the player at 05:08, Wed 16 Dec 2020.
Nathaniel
player, 190 posts
Wed 16 Dec 2020
at 13:14
  • msg #475

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In the Spider Skull Walker

Nate says,
"Well I am not worried about it as I can change into light and survive the eventual destruction of the Walker. As for allies or trading partners in ocean, better to deal with them in the shallows than to deal with a horde of melee only vampires that rail guns don't work against on the beach. Up to you on that one though we do have to get them over to us to get them away from the nest...."

He goes about being a good co-pilot and gunner. Either way he seems to have a supernatural way in getting the machine to move, rotate, or aim even if he doesn't have the training for the big guns.
Chaplain Wolf
player, 286 posts
I am a minister of death
praying for war.
Wed 16 Dec 2020
at 13:37
  • msg #476

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In the Spider Skull Walker

Chaplain chuckled. "I figured you might be a better pilot than me, or at least think you were. Here's your chance to prove it. I can handle gunning. I'm placing a lot of trust in you, mostly because if you are wrong, I will likely be quite dead."

"Welcome to vehicular command, Nate. Your movements and decisions will be the difference between life and death for a lot of people. No pressure on you, because if you fuck up, that reflects on me, because I gave you the seat." He moved to the co-pilot seat, his casual tone hiding how galling it was for him to surrender control to another. "When the concert starts, we break up the party - I can aim the tear gas. John is going to be locating their mortal servants. If the buildings are not superstructures, then I can just gun them down through the walls the moment I learn where they are. I'm hoping he'll remember to tell me if the buildings are clear or not, because a lot of people are going to die if they aren't."

He became strangely relaxed upon testing the underturret and the slight tilt of the rail guns. Sensory systems fully operational, and all was good.
St. John-Smythe
player, 80 posts
PB 6 / MA 9
Super Spy 7
Wed 16 Dec 2020
at 19:07
  • msg #477

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John looks at Zeke and says, "how are you with heights? I want to get on the tallest building here and watch where people run to. If they have any surprises, we need to notice them and keep our buddies safe from them."
"We're close enough to the coast, maybe some idiot has a wood surfboard I could borrow, or we could carve up some of that lumber we brought."

This message was last edited by the player at 02:59, Thu 17 Dec 2020.
Captain Neck Bite
GM, 377 posts
Vampires suck
Thu 17 Dec 2020
at 04:00
  • msg #478

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Our heroes split up, the tension between Wolf and Symeril unresolved. Likely something to deal with later. But any team worth its salt has fierce warriors with sometimes fierce words.

The techno music starts to pick up, the base thundering through the town. Betty responds to Wolf through the earpiece. "There are no known MDC structures in the town."

Meanwhile, the others round the corner toward the hive entrance. Two deebees stand guard over it.

At that moment the sun dips below the horizon.

GM: What do you do?
Chaplain Wolf
player, 288 posts
I am a minister of death
praying for war.
Thu 17 Dec 2020
at 04:17
  • msg #479

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"Surprising, and good to know. They are likely underground, then. Most towns of this size are built on the remains of superstructures. But that means when I fire the rail guns, I am going to level a lot of buildings if I'm not careful. Logical extension - everything up here is considered expendable by the enemy. John, work quickly."+ Chaplain nodded his head to Nate. "Lead the way. Do you want to play the role of insane, dogmatic Coalition dropping tear gas on them, or do you want me to do that? The loudspeaker is right -"

He pointed to a switch on the panel. "-there, if you want."

He moved his hands near the dispenser switch, and started to aim it. "We will have to look mostly straight up to fire this, and it will be somewhat blind. Idiot design. The Walker was made for occupation and intimidation. It's value as a field unit is questionable."
Symeril
player, 190 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Thu 17 Dec 2020
at 04:32
  • msg #480

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Syeril raises a hand for the team to stop and step back around the corner. "I got this."

Putting her back the wall, a silent communication goes between her and "Stella".. and the Spider defense system peeks a scope around the corner to watch the two Dee-Bees, sending the image directly to Symeril over her cyber-link to the Flying Titan PA's communications link.

But she does not raise a weapon, "Get ready to move when they are stunned..."

Then a CS Flash/Bang grenade from her harness detaches by itself and telekinetically 'flies' up over the building and out of line of sight except for Stella's extended scope monitoring its progress ~ as like a silent guided missile it goes up high, over, and down just above the two Dee-bees position perhaps only five feet above them and hovers in midair!  Then a faintly shimmering globe of force 10'ft in radius, suddenly appears around the guards and the grenade goes off inside the air tight telekinetic force field with a Blinding Flash but a muffled WHUMP.. sounding a lot like the thump of the concert in the distance.

Then the TK force field vanished instantly.

"Go!"

Telekinesis - 2kg [3ISP]
Telekinetic Force Field [30 ISP - Duration [60min {240 melees}] / 1 melee used]

1x CS Flash/Bang Grenades = Blast– 20’ft Area, -10 PY/ST/DG, -1Intv, -1 AT {1D4 Melee}
This message was last edited by the player at 03:16, Fri 18 Dec 2020.
St. John-Smythe
player, 81 posts
PB 6 / MA 9
Super Spy 7
Thu 17 Dec 2020
at 04:58
  • msg #481

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

With a little help from Zeke, John finds a wooden plank (likely split from a serviceable log). After adding a few ropes, he enchants the wood and prepares to head to the tallest building in the little town. "I'll concentrate on flying this thing without dumping us, you look for buildings with mostly tattooed people around them. They'll be the interesting buildings."
+Got a bit of an idea, here. If the tattooed minions are living in this town, wouldn't they be likely to run back to it when it catches fire? That might spread their forces a bit, and we need all the tactical advantages we can get. Cross check me if I'm forgetting something important.+

John keeps waving to Zeke, suggesting he take a position at the end of the plank where there are a few ropes to hold to.
Cole
player, 400 posts
PB 12, MA 21
Gunfighter
Thu 17 Dec 2020
at 07:01
  • msg #482

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

During the walk, Cole had slipped on his helmet and, as was his want, put his stetson back on over it.

He was impressed by how Symeril had used her psychic powers to first carry the grenade and then muffle and contain the explosion. At her "Go!" he drew his CFT with his left hand, keeping his right free to serve as his reaction hand, and followed her.
Symeril
player, 191 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Thu 17 Dec 2020
at 11:49
  • msg #483

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril stepped around the corner her flight avionics systems having already calculated the distance from the telemetry fed by "Stella's" surveillance of the positioning of the Deebee guards the exact distance and she performs a Robotic Strength, super-leap with only a very brief burst of thrusters to send her soaring to land exactly the distance {up to 100'ft} between the two guards.

Still not drawing a weapon she preforms a devastating flying kick on one Deebee as she lands again with her Flying Titan PA Robotic strength followed up with a crushing martial arts heel thrust kick to the gut of the nearby second Deebee guard!

Despite the grace, power and speed of her attack.. it is clear she is only trying to disable, not tear the two hapless guards asunder!

'I'm assuming the guards ARE using high tech weapons and not their bare hands here'
06:37, Today: Symeril rolled 20 using 1d20+19.  Initiaitive [+19 vs High-Tech weapon wielding foe]. – [roll=1608205075.18459.349743]

06:39, Today: Symeril rolled 19 using 1d20+7.  Martial Arts - Leap Kick against 1st Deebee w/Hi-Tech [+7]. – [roll=1608205156.18193.349743]
06:41, Today: Symeril rolled 127 using 3d8+109.  Leap Kick Damage 'SDC'. – [roll=1608205278.12136.349743] [2 Attacks]
* Miscalculated PS damage bonus is +9 not +8

06:44, Today: Symeril rolled 6 using 1d20+4.  Martial Arts - Kick against 2nd Deebee [+4] . – [roll=1608205447.18102.349743] [1 Attack]
06:46, Today: Symeril rolled 117 using 1d8+109.  Martial Arts Kick Damage 'SDC'. – [roll=1608205608.6059.349743]

+ Note the Flying Titan PA does only 1MD in melee {Symeril is pulling her punch}

Even though she can attack more she stands there bouncing on the balls of her feet ready to react but holding, to be the target the guards attack as against High-Tech weapons she can sense them before they are used and she is drawing all fire to allow her companions to close the distance.  THAT is if the guards are even still standing!

While "Stella" Tracks both guards waiting for the +'Weapons Free'+, release to unleash laser death still perched on Symeril's Flying Titan PA shoulder.

Symeril - Holding 6 attacks in reserve
Stella - 6 Attacks, Waiting for +Weapons Free+


OOC: To note, would you please include a description of what kind of armor opponents are wearing from here on out Cptn Necky?  It will save time wondering if we need MD weapons or not.  Symeril's default mode is ALWAYS subdue with limited force until lethal force is needed.  Unless against supernatural evil - Then NO LIMITS ~ KILL!
This message was last edited by the player at 15:02, Thu 17 Dec 2020.
Joran
player, 284 posts
Yes, I'm an ogre...
...And a Mind Melter
Thu 17 Dec 2020
at 22:53
  • msg #484

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Watching as Symeril floats the flashbang towards the two guards, an idea pops into Joran's head.  Concentrating on each of them in turn, he attempts to psychically disrupt their voluntary nervous systems so that they can not move.

Use Biomanipulation:  Paralysis on each.  Save vs Psionics to avoid.
Cade
player, 289 posts
Fri 18 Dec 2020
at 02:23
  • msg #485

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

On Symeril's Go, Cade swung around the corner and put a half dozen arrows into the two dazed guards that were perfectly capable of punching through even MDC materials.

She then jogged for the entrance.


Cade rolled 20,16,18,9,9,15,17.  Strike
Nathaniel
player, 191 posts
Fri 18 Dec 2020
at 03:56
  • msg #486

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nate pilots the vehicle, but declines to attempt to impersonate a CS officer when there is one right here to do the job. The vehicle expertly comes to a halt a 100 yards inside tear gas range.

Meanwhile, up in the sky, trying to look like stars in the night sky, the rest of the clones wait for the vampires to start streaming towards the Spider-Skull Walker. They stand ready to roast the blood suckers once they attack and are 'easy' targets without squishy civilians in the way.
Captain Neck Bite
GM, 378 posts
Vampires suck
Fri 18 Dec 2020
at 04:35
  • msg #487

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The music thunders even louder as the sun dips below the horizon, and the crowd erupts as hundreds of them sway as one collective body, likely loaded with a wide variety of drugs.

Meanwhile, as the music reaches a thundering crescendo, the deebee guards in the alleyway are blinded, paralyzed, and riddled with arrows. They are down, out, and quite dead.

Back at the stage, the crowd begins to have what appear to be streams of bodies rushing in. The collective body seems to spasm as sprays of red begin to squirt up from the crowd as vampires stream in and begin to feed.

GM: Symeril - Just assume all guards are wearing MD armor.

Just so I am clear - Wolf is driving the spider, and John is driving a vehicle too?

What do you do?

Chaplain Wolf
player, 289 posts
I am a minister of death
praying for war.
Fri 18 Dec 2020
at 04:55
  • msg #488

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

OOC: I'm manning the weapons, but yes, I am in one.

"Fair enough. Let's begin." Chaplain's smile faded as he activated the megaphone and prepared the tear gas, getting into character briefly. "All of you are in violation of Coalition State noise ordinance #521177. In the name of public safety and with the authority of the Emperor, disperse immediately and return home. This is not a request."

He fired the first of four tear gas dispensers into the crowd, this one with the intention of herding them simply to the exits - he wasn't picky about which one they chose. In fact, the more the better. He needed his enemy split between rage and feeding the addiction, at least for now.
Symeril
player, 192 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Fri 18 Dec 2020
at 04:56
  • msg #489

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril grabs the two guard bodies, and drags them to the side, plucking all the arrows from the bodies before using her Robotic Strength leap to toss the bodies on the roof of the building to the left of the entrance just to get them out of sight.

When the party arrives she steps aside of the entrance to the lair and offers Cade's arrows back to her.

"Stealthy people your on deck now we'll follow you at about 60'ft behind.  Robert... see if you can use that Vampire nose of yours to sniff out where the one living target inside the lair is and use that Chameleon field to sneak us a path there? I can track the sound of your foot steps."

Then she pulls off the covering travel cloak tossing it aside for ease of access to her weapons... hefting the I-11 Long Gun and affixing AZUREHEART, her silver bayonet, to the barrel.
This message was last edited by the player at 05:06, Fri 18 Dec 2020.
St. John-Smythe
player, 82 posts
PB 6 / MA 9
Super Spy 7
Fri 18 Dec 2020
at 05:27
  • msg #490

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John pilots the wooden plank he and Zeke are riding to the top of the tallest building he can find. Limbering his Wilks, he picks a likely building (one with as few non-tattooed D Bees as possible) and shoots the building.
"Keep your eyes peeled for vamps, hopefully we'll get mostly minions after us.", he says as he looks for the next target.
Cole
player, 401 posts
PB 12, MA 21
Gunfighter
Fri 18 Dec 2020
at 22:11
  • msg #491

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole follows behind Cade, his CFT Peace Bringer revolver still in his left hand. He purposefully blinks and in that instant, a portion of his reserve of magic energy flows to them, enhancing them well beyond mortal limits.

OOC
Activate Supernatural Vision - 20/137 PPE
See the Invisible, night vision, See aura, +1 Strike and Initiative for 90 minutes.

Nathaniel
player, 195 posts
Sat 19 Dec 2020
at 02:05
  • msg #492

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Inside the Spider-Skull Walker

Nate grins and with a chuckle says, "Oh, nicely done sir. Just the kind of thing I would imagine coming from some wet behind the ears junior officer."

Meanwhile, in the APC Nathaniel keeps the passive sensors going, even sensors going out over the ocean. He doesn't have sonar, but anything pocking it's head above water might get noticed.
Captain Neck Bite
GM, 380 posts
Vampires suck
Sat 19 Dec 2020
at 03:43
  • msg #493

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Wolf's message is drowned out by the thundering music. He fires off the tear gas and they explode. A look of concern spreads over Agrus' face. "What is the gas cloud doing?" he asks, pointing.

The gas cloud begins to immediately rise above the crowd and flow toward the booming speakers.

The crowd, clearly drugged, are momentarily frightened by the gas grenades, but quickly go back to their partying as the gas is filtered out.

Agrus whistles in grim admiration. "That's how they are filtering out mist from the sea. I wondered how vampires could live this close to the ocean."

Meanwhile, vampires and tattooed guards have most assuredly noticed the spider.

On the other side of the town in alley, Robert nods at Symeril and drops down into the vampire tunnel. He leads our heroes down the corridor. They arrive at another drop down point, and another, and another.

"Stinks down here," he whispers indicating that they have arrived at the outskirts of the vampire nest. They arrive at a steel door door.

GM: Wolf - I decided Agrus came with you. If there's not room, let's just pretend there is.

What do you do?

This message was last edited by the GM at 03:45, Sat 19 Dec 2020.
Symeril
player, 194 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Sat 19 Dec 2020
at 04:44
  • msg #494

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

On arrival at the steel door, Symeril will gesture to everyone not to stand in front of the door as she moves to put her back to the wall next to the door.

Expanding her Sixth Sense ready for danger... and her See the invisible to look for laser trip-beams before touching the door.

Then she will examine the door... if it seems to be a powered electronic locked door she will lightly touch the door and with her telemechanics seize control of its electronic systems ready to command it to open.

If the door is purely a mechanical lock.. again she will lightly touch the door and with her telekinesis manipulate the lock tumblers until the door is unlocked ready to use Telekinesis to lift or open the door.

Before she opens the door a shimmering appears in the air over the door as she places a TK Force Field over the doorway before opening it, whispering ~ "just in case someone decides to lob grenades at us... they will get them bounced back at them."

"Give it five seconds before you go through... I'll drop the TK Field."

Then she opens the door...

Telekinesis [12min {48 melees}: 8min remain? ] - 'Still Running' {3}
Telekinetic Force Field [60min {240 melees}: 55min remain? ] - 'Still Running' {30}

Sixth Sense {Automatic} 'No Surprise possible' [2 ISP]
See the Invisible [6min {24 melees}] - 4 ISP
Telemechanics [22min {88 melees}] - 10 ISP

ISP: 87/ 49 spent
This message was last edited by the player at 04:48, Sat 19 Dec 2020.
Chaplain Wolf
player, 292 posts
I am a minister of death
praying for war.
Sat 19 Dec 2020
at 05:25
  • msg #495

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

OOC: There's room. This skull is empty and can hold an eight man squad if two are driving.

Chaplain's grim smile at a mission begun was wiped clean by the unexpected filtering of his gas, and that he had failed to notice Agrus in there. His hand slammed down to the firing switch, as he calculated a trajectory. "Bullshit! I. Will. Not. Fail!"

He fired the rail guns at the speakers, aiming to destroy the offending quirk in his plans. He reactivated the loudspeakers. "Disperse immediately!"

He figured if weapons with the same volume as a launching missile didn't get their attention, the ensuing explosion of equipment almost certainly would.

OOC: 23:19, Today: Chaplain Wolf rolled 31 using 1d20+11.  Aimed Shot with C-100R Rail Gun. That... is a nat 20 somehow.
23:20, Today: Chaplain Wolf rolled 8 using 4d4.  x10 MDC because of a critical hit of all things. 80 MDC dealt. Rolled low, but still.


"Once those circulation systems are gone, send another bit of gas at them. We need these people to realize they are in mortal danger."
Cade
player, 290 posts
Sat 19 Dec 2020
at 17:15
  • msg #496

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade kept her ears and nose going as the door opened, looking for anything that might be a threat (or just of note).
Captain Neck Bite
GM, 381 posts
Vampires suck
Sun 20 Dec 2020
at 03:55
  • msg #497

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The metal door groans as Symeril opens it up. The room inside is large, and filled with coffins. Bald, blind, pale humanoids sit around the room as though waiting for instructions.

The room has paintings and tapestries filled with images of grim horrors: vampires feasting on men, women and children.

Somewhere up above comes a distant thump. Wolf has begun his work. There is another steel door on the other side of the room. It opens as a dozen armed deebees stream through with urgency. They freeze as they see our heroes.

Meanwhile, on the surface, Wolf fires at the speakers. They find their mark and an energy field shimmers erratically around it. They are shielded, but he has done some serious damage.

Vampires continue to feed on the crowd, but they also begin to swarm onto the spider, banging at its hatches.

GM: Wolf - What kind of MDC we talking about for them to breach the hatches?

All - To be safe let's start rolling initiative, since I think its about to get hairy.

What do you do?

Chaplain Wolf
player, 293 posts
I am a minister of death
praying for war.
Sun 20 Dec 2020
at 05:04
  • msg #498

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

OOC: Doesn't have a hatch MDC, although it says the MDC of the main body is 500, and the crew's compartment (the part that matters only if they are going for a death blow) is 150.

"Of course they are using xenotech as well. Why wouldn't they?" Chaplain aimed the guns again. "Keep us moving, Nate! Evade if you can!"

OOC: Four aimed shots, coming up.
22:54, Today: Chaplain Wolf rolled 30 using 1d20+12.  Initiative.
22:55, Today: Chaplain Wolf rolled 16 using 1d20+14.  Aimed Shot with C-100R Rail Gun.
22:55, Today: Chaplain Wolf rolled 34 using 1d20+14.  Aimed Shot with C-100R Rail Gun.
22:56, Today: Chaplain Wolf rolled 17 using 1d20+14.  Aimed Shot with C-100R Rail Gun.
22:56, Today: Chaplain Wolf rolled 25 using 1d20+14.  Aimed Shot with C-100R Rail Gun.
Big damages, including one crit.
22:57, Today: Chaplain Wolf rolled 6 using 2d4.  x10 MDC damage.
22:58, Today: Chaplain Wolf rolled 15 using 4d4.  x10 MDC damage as a crit.
22:58, Today: Chaplain Wolf rolled 4 using 2d4.  x10 MDC damage.
22:58, Today: Chaplain Wolf rolled 8 using 2d4.  x10 MDC damage.
If the speaker has no defenses and all hit, that is 330 MDC. Not as much as I was hoping.
23:01, Today: Chaplain Wolf rolled 24 using 1d20+5.  JIC Autododge.
23:01, Today: Chaplain Wolf rolled 11 using 1d20+9.  JIC Parry.


He poured blast after blast into the speakers, getting more and more annoyed that he was not properly distracting them.

OOC: Any spare shots will simply be redirected into anyone using tech.
Symeril
player, 196 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Sun 20 Dec 2020
at 06:09
  • msg #499

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

-Weapons Free- ..., Is the silent command issued to "Stella" on Symeril's shoulder, as she dismisses half of her TK Force Field to cover only half the doorway... giving her team a 4.5'ft high TK Force Field bulwark to fire from behind as cover.

01:04, Today: Symeril rolled 40 using 1d20+22.  Initiative [+22 1st round 'Sixth Sense' vs high tech weapons]. – [roll=1608444280.35501.349743]

Symeril utters one word, "Kill."

"Stella" immediately hops from Symeril's shoulder to grab a hold of the stone wall with its quadruped of mechanical spider-like legs to scurry up to the ceiling and perch upside down on the doorway using the lip of the doorframe as cover... And begins to unleash a barrage of pulse-laser fire death on the dee-bees with a cheerful buzzing hum of efficient Kattani-Tech.

Symeril again flies telekinetically a CS Flash/Bang Grenade into the midst of the Dee-bees, like a silent guided missile to the exact center of their group and detonates it.
Then she crouched behind her TK Force Field and begins snapping off shot after shot from her I-II Long Gun...

Symeril Attacks:
1 attack - Guided TK: CS Flash/Bang Grenades = Blast– 20’ft Area, -10 PY/ST/DG, -1Intv, -1 AT {1D4 Melee}
6 attacks 01:18, Today: Symeril rolled 81 using 6d20+6 with rolls of 1,2,15,20,17,20.  Single-Shots w/I-11 Long Gun [+1Weap sys, +1 Laser targeting, +1 I-11 scope accuracy, +3 Zen-Combat . – [roll=1608445122.21025.349743] miss-8-21-26Crt-23-26Crt
01:22, Today: Symeril rolled 18 using 5d6 with rolls of 6,1,3,4,4.  Five I-11 Long Gun Damage rolls {x10MD}. – [roll=1608445347.24079.349743] 60MD-10MD-30MD '60MD'crt-40MD-40MD '80MD'crt
Saving 3 actions


01:26, Today: Symeril rolled 126 using 12d20+13 with rolls of 2,17,18,9,4,1,12,14,7,9, 4,16.  12x Automatic Dodges 1st round 'Sixth Sense'  vs High-Tech Weapons use. – [roll=1608445592.63677.349743] 15-30-31-22-17-14 'miss-nat 1'-25-27-20-22-17-29


Stella Attacks:
6 attacks 01:31, Today: Symeril rolled 54 using 6d20+3 with rolls of 13,7,2,14,10,5.  Six Short bursts - 3shots each [total 18 light blasts]. – [roll=1608445905.76821.349743] 16-10-5-17-13-8
01:35, Today: Symeril rolled 61 using 20d6 with rolls of 1,6,1,6,2,5,1,1,1,4, 3,4,2,2,3,4,6,3,2,4.  5x Short -light bursts {x2MD} Damage '4 dice/shot-in order'. – [roll=1608446126.38866.349743] {1,6,1,6} [28MD], {2,5,1,1} [18MD], {1,4, 3,4} [24MD], {2,2,3,4} [22MD], {6,3,2,4} [30MD]

01:37, Today: Symeril rolled 15 using 4d6 with rolls of 2,4,6,3.  1x Short -light bursts {x2MD} Damage '4 dice/shot-in order'. – [roll=1608446236.50232.349743] 'last shot - 20 dice limit' {2,4,6,3} [30MD]
This message was last edited by the player at 15:28, Sun 20 Dec 2020.
Cole
player, 403 posts
PB 12, MA 21
Gunfighter
Sun 20 Dec 2020
at 06:34
  • msg #500

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole never sensed the D-bees coming, which meant they weren't vampires, which in turn meant his trusty Wilks 237 would work just fine on them.

That chain of reasoning never actually rose to the level of conscious thought. It was pure spinal reflex, which caused his body to start moving almost before he realized there was a threat, let alone decide how to respond. His left hand returned his CFT to its holster even as his right drew the Wilks, centered the sights on the head of one of the D-bees and squeezed the trigger so fast, it was like the gun had teleported into his hand. His hand twitched to the next and the next in rapid succession, firing one double shot per D-bee head.

OCC
Holster CFT, draw Wilks - 1 action
Five head shots on five of the D-bees - 8 actions

Cole rolled 22 using 1d20+10.  Initiative

Today: Cole rolled 24 using 6d6.  Wilks 237 Double Shot damage.

22:21, Today: Cole rolled 22 using 6d6.  Wilks 237 Double Shot damage.

22:20, Today: Cole rolled 18 using 6d6.  Wilks 237 Double Shot damage.

22:20, Today: Cole rolled 25 using 6d6.  Wilks 237 Double Shot damage.

22:19, Today: Cole rolled 25 using 6d6.  Wilks 237 Double Shot damage.

22:19, Today: Cole rolled 26 using 1d20+10.  Wilks  237 Called Shot.

22:19, Today: Cole rolled 23 using 1d20+10.  Wilks  237 Called Shot.

22:19, Today: Cole rolled 24 using 1d20+10.  Wilks  237 Called Shot.

22:19, Today: Cole rolled 16 using 1d20+10.  Wilks  237 Called Shot.

22:18, Today: Cole rolled 21 using 1d20+10.  Wilks  237 Called Shot

Doing this all from my phone so bear with me.

Nathaniel
player, 197 posts
Sun 20 Dec 2020
at 17:15
  • msg #501

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The beings of light swoop down to flank the vampires. Beams of near-sunlight erupt from the heavens ray-ning down on the unsuspecting vampires as they approach the walker. They had been waiting for just this moment when some of the vampires would be out in the open and easy targets. Half of the brothers are just trying to stem the tide, while the other half are going for 'kill shots'.

Half of the clones are aiming for the neck, to separate the head from the body. As this happens the bodies stumble and hit the ground, bouncing maybe once in a jumble of arms and legs. The heads, however, have farther to fall and no ground to resist them for the half second they take to hit the ground. They keep most of their momentum as they tumble through the air to bounce on the ground and keep rolling. If it wasn't a life or undeath situation it would be horror movie comical.

Meanwhile, Nate has been maneuvering the skull walker expertly until it had one of it's legs get sucked down into the sand all the way to it's final join. There had been some kind of hole under the ground in that specific spot. He barely gets it up and out before it gets damaged. This slowed down the Walker in it's eventual retreat to the beach and the surf.
This message was last edited by the player at 02:43, Mon 21 Dec 2020.
Cade
player, 291 posts
Sun 20 Dec 2020
at 18:09
  • msg #502

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade stood back from the telekinetic barrier a ways.  Stealth certainly wasn't a thing anymore, not that it perhaps ever really was to begin with.

She didn't like pitched battles like this.  A good way to get pinned down.

Still, quicker the guards presumably rushing for the streets above to fight Wolf were dispatched the quicker they could get moving again.

To that end Cade followed Symeril's flash grenade up with a trio of real ones lobbed sidearmed over the knight's head through the upper gap in the doorway.

Cade rolled 23,10,11.  Grenade toss.

Cade rolled 22,15,19.  Damage (12ft area).

St. John-Smythe
player, 83 posts
PB 6 / MA 9
Super Spy 7
Sun 20 Dec 2020
at 21:03
  • msg #503

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John picked three more likely buildings, and fired his laser pistol at the roofs. "If we damage their homes, the guards will come for us and the ensuing confusion might give us an upper hand. If you spot somewhere the vamps are coming out of, that's where we'll go in once this secondary distraction is underway," he tells Zeke.
"Besides, we need to be a sort of secondary reserve for the mechs. If it starts to get too hairy, there, throwing a little light on the subject might save some of ours."


Initiative 18, shooting the buildings 12,8,20 damage to buildings 6, 1, 3 (MD)
18:54, Today: St. John-Smythe rolled 43,10 using 4d20,3d6 with rolls of 18,7,3,15,6,1,3.  intiative, three attack rolls,three damage rolls.

This message was last edited by the player at 00:56, Mon 21 Dec 2020.
Captain Neck Bite
GM, 383 posts
Vampires suck
Mon 21 Dec 2020
at 04:13
  • msg #504

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Above and below ground, battle erupts.

Stella and Symeril, in a synergy of violence, cut down half the minions at once, their blood and entrails joining the paintings on the wall. One of Stella's attacks goes wide and takes out a blind slave, the poor creature's head leaving its body.

Up above, Wolf fires at the speakers again, this time exploding away the shield and doing damage to the equipment itself. The music cuts off, and the void is filled with the drugged out screaming of the revelers and their vampire attackers.

Back underground, Cole fires his pistols beautifully as he takes out two more minions.

On the surface, John opens fires at some buildings, bringing them down and blanketing the area with dust and debris.

Vampires attacks the spider, biting at it like maddened dogs. Deebee minions begin running toward where John has attacked their structures.

Underground, Robert takes out his blades and leaps forward, swinging his blades effortlessly as he cuts down two more soldiers.

Back above, Nathaniel's light beings swirl about, destroying vampires and sending more fleeing from their golden light. The vampires swarming the spider are either killed or dispersed for the time being.

Finally, down below once again, three more minions run in and Cade's grenade bounces at their feet. They look down, and at each other, and then they explode.

GM: Crew above ground - Spider took 75 damage.

Crew below ground - Room is clear.

What do you do?

Chaplain Wolf
player, 298 posts
I am a minister of death
praying for war.
Mon 21 Dec 2020
at 04:33
  • msg #505

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain heard the banging of the vampires on his Walker with mild distress. "Keep us moving, brush the buildings if you must. Don't be afraid to cross the legs. Vampires might instantly regenerate, but they do tear easily, and they might lose their grip in the process. Keep us close - I'll need to disperse the crowd once those speakers vanish, and get them moving where I want them to move. At this point, I think being enslaved and undrained of blood in the ocean might be better for us in the short term. Your judgement is good. Seaside it is."

He was casually activating switches and buttons the whole time, aiming the main weapon once more. He fired a few more, aiming to finish it off, and once done, intended to fire tear gas in a way that would incentivize an rush to the beaches. Maybe a few of the civilians would turn out to be savvy and start killing these things by throwing them into the sea.

It wouldn't mean much, but it would tip the odds just a tiny bit.


OOC: 22:24, Today: Chaplain Wolf rolled 15 using 1d20+14.  Aimed Shot with C-100R Rail Gun. Nat 1.
22:24, Today: Chaplain Wolf rolled 15 using 1d20+14. Nat 1.
22:24, Today: Chaplain Wolf rolled 27 using 1d20+14.  Aimed Shot with C-100R Rail Gun.
22:24, Today: Chaplain Wolf rolled 22 using 1d20+14.  Aimed Shot with C-100R Rail Gun.

Two natural ones in a row. Ouch. My swingy luck returns with a vengeance.
22:26, Today: Chaplain Wolf rolled 4 using 2d4.  x10 MDC damage.
22:27, Today: Chaplain Wolf rolled 3 using 2d4.  x10 MDC damage.
Total barring anything weird: 70 MDC

In the event that the Rail Guns are somehow rendered non-functional as a result of those rolls, switching to laser turret.
22:27, Today: Chaplain Wolf rolled 23 using 6d6.  JIC Laser Turret.
22:27, Today: Chaplain Wolf rolled 28 using 6d6.  JIC Laser Turret.
Total in the event of weirdness: 51 MDC. Both shots are considered aimed because I'm committed to my actions at the moment.
22:29, Today: Chaplain Wolf rolled 22 using 1d20+5.  JIC Autododge.
22:29, Today: Chaplain Wolf rolled 11 using 1d20+9.  JIC Parry. What is it with this number on this action?


That misstep earlier was seriously throwing off his aim, though. "Keep it steady, Nate. We will not get two tries at this."
Symeril
player, 202 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Mon 21 Dec 2020
at 04:58
  • msg #506

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril pauses briefly to survey the carnage of the room...  then drops her TK 'half-wall' at the door.  She enters the room counting the number of coffins, as "Stella" detaches from the ceiling and with a gyroscopic twist lands on it's quad of small robotic crab-legs and scuttles over to Symeril climbing her leg to again perch on her Flying Titan PA's shoulder its barrel still trailing a thin line of smoke as it cools.

"Cole would you be so kind as to collect all the weapons and toss them into your Portable arms locker?  Fighting evil isn't cheap work.. some pay would be useful for repairs and such... AND it will give me the time I need to finish..."

Hefting the I-11 Long Gun to her shoulder she approaches the coffins, and with her off hand retrieves from a belt compartment on her MLBE harness a vial of water... one of the ten belt vials of Holy Water from the stores aboard Nate's WR-5050.  One by one she opens a Coffin and anoints the foul soil in each with a few drops of holy water to defile every single one of them!

As she works she asks Robert, "...what's with these poor bald, blind, possibly-mindless victims?  Are they past any saving, meaning will they EVER be 'normal' individuals again?"
This message was last edited by the player at 05:03, Mon 21 Dec 2020.
Cade
player, 296 posts
Mon 21 Dec 2020
at 05:45
  • msg #507

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade moved to the door the minions had come through and went forward looking for the their path.
Cole
player, 406 posts
PB 12, MA 21
Gunfighter
Mon 21 Dec 2020
at 07:34
  • msg #508

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole looked around, making sure there were no more threats, before shaking his head in response to Symeril's request. "Fraid I can't oblige you on that, " the Gunfighter says. "It costs magic everytime I use it and I'm thinking I should save what magic I got for other things, like maybe whistling up a rain storm. Besides, I don't how much these things are going to be worth after all them grenades."
Symeril
player, 203 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Mon 21 Dec 2020
at 12:21
  • msg #509

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril nods, "Fair enough... can you at least collect magazines and E-clips so they are not useful to any enemy that comes along?"
Joran
player, 287 posts
Yes, I'm an ogre...
...And a Mind Melter
Mon 21 Dec 2020
at 23:44
  • msg #510

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Joran watches Symeril pour holy water into each of the caskets.  Perhaps, if you run out of vials, we can rig some of my grenades as traps, destroying the coffin and scattering the dirt when they open the lid.  Especially if we use the silver plated ones.  Or rig a hidden wooden stake in the lid.
Symeril
player, 204 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Tue 22 Dec 2020
at 01:01
  • msg #511

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril Smiles, "Now your thinkin' Vamp-Slaying, Joran! Hop to it! My knowledge of the supernatural is limited so... I'm only doing what I've heard proven works... but no point in not being as through as possible."

"Joran, my inner energy reserves are getting low... so you may need to open up that Mind Melter Mojo soon.  I know your not a trained solider... just try to remember some of the tactical uses of Telekinesis, and TK Force Shield I've used... I trust you."
This message was last edited by the player at 01:02, Tue 22 Dec 2020.
Cole
player, 408 posts
PB 12, MA 21
Gunfighter
Tue 22 Dec 2020
at 02:57
  • msg #512

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"I hate to be bad news but if these vampires are from around here, there is plenty of dirt for them to use. Not saying it was a waste but just don't be surprised if it doesn't do much more than annoy them. We should hurry up and get to finding that wizard anyways. We don't know how they are doing above ground."

With that, Cole follows after Cade, hoping the Dog Girl can sniff out the wizard.
Captain Neck Bite
GM, 385 posts
Vampires suck
Tue 22 Dec 2020
at 03:27
  • msg #513

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Wolf continues firing at the speakers, even as warning alarms go off indicating the guns were overheating. His shots land, as well as his laser fires, but the rail guns begin smoking and die.

The spider has done its job, though, and and the speakers explode and fall to the ground. The stage begins to sway and topples over, landing on revelers and vampires alike. The mass of vampires suddenly freeze and then begin screaming as they flow away from the feeding pit. A cool ocean breeze washes over the town and with it...misty ocean spray. It is small, but enough to send them fleeing. Back to the nest.

Below ground, Robert looks at the servants thoughtfully. Speaking to Symeril, "Don't know, battle angel. They look like glorified zombies, if you ask me."

Betty sounds in our heroes earpieces. "I regret to inform you that the swarm is fleeing en masse back into the nest."

A look of grim, slightly berserk, excitement ripples over Robert's face. "Looks like we have friends coming for dinner."

GM: This is one of those moments as a GM when I am super entertained.

Wolf - Rail guns are toast for now, but the good and bad news is they destroyed the filtration system...and the stage...and people.

All - What the hell do you do?!?!

This message was last edited by the GM at 04:17, Tue 22 Dec 2020.
Symeril
player, 207 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Tue 22 Dec 2020
at 03:37
  • msg #514

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril shrugs, "I think if that were the case...they wouldn't have bothered with actual coffins and would just have a soft dirt floor."

Symeril finishes with the coffins and moves  to the edge of the grenade explosion blast area and snags one of the undamageed or at least the most undamaged a Bandito Arms, C-10 Light Assault Laser Rifle knockoff, now unneeded by the dead Dee-Bee guards and slings it over her shoulder.  Then she reaches out with her telekinesis and ejects and collects all the E-clips {13 I think} in the remaining rifles dropping them all into her ammo pack on her MLBE Harness.

At the Radio Warning from Betty, Symeril triggers her comm, +"That's not what we needed to hear.  Cole how long does your little rainstorm last underground?"+

She then turns to Joran, "Your Hydrokinesis is going to get a work out soon."  Patting her water cannon tanks on the PA Armor's back, "..I got your ammo right here, to the tune of 10 gallons... give me the word when you need it opened.  Don't waste it."

Symeril will stretch out her Telemechanic senses.. to see if she can sense any electronic security to the Vampire lair... if she can find any automated Defenses or security, she will try to seize control of it!

23:02, Today: Symeril rolled 21 using 1d100.  Telemechanics - Telepathy Hack Electronics [80%]. – [roll=1608609744.34235.349743]

She will order any exterior Security doors to close, lock, and power down!

Telekinesis [12min {48 melees}: 6min remain? ] - 'Still Running' {3}
Telekinetic Force Field [60min {240 melees}: 53min remain? ] - 'Still Running' {30}
See the Invisible [6min {24 melees}: 4min remain? ] - 'Still Running' {4}
Telemechanics [22min {88 melees}: 20min remain? ] - 'Still Running' {10}
This message was last edited by the player at 04:26, Tue 22 Dec 2020.
Chaplain Wolf
player, 300 posts
I am a minister of death
praying for war.
Tue 22 Dec 2020
at 04:26
  • msg #515

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"DAMMIT!" Primary weapons overheated, collateral damage exceeding expectations, vampires momentarily uncoordinated and panicking, but they'd be back, because hunger would eventually overcome their fear - and these people were not heading out of the danger zone that was the city. Chaplain looked at a map created on his sensory equipment, and pointed to a spot on it.

"Nate, move us to this street. I'll pelt some suppressing fire down it with the underturret and get these people to the shoreside. The wind is blowing away from the sea, so riot gas is no good right now. They are a mob, no head or tail, and they will go where emotion tells them to go." He got on the radio. +"Her assessment is accurate. You need-+

He had a flash of inspiration, and cross referenced the Walker data with his own data stored on the armor computer. +"Prepare for collapses down there. On your signal that you are ready, I'm going to draw a line in the sand. Tell me if I'm hitting too close, and if it is behind, ahead, left, right, or if I need to dig you out now - or if you have it, send me information that will prevent me from hitting above you."+

"Nate, new plan. Tell your brothers to make holes in the tunnels below - we are going to mine the city for hope, and let this air drift everywhere."

OOC: When they give the go-ahead, Chaplain Wolf is going to use all eight of his attacks to blast tunnel networks open to the ocean air. He didn't expect this development, but he is going to exploit it.
This message was last edited by the player at 04:28, Tue 22 Dec 2020.
Cade
player, 297 posts
Tue 22 Dec 2020
at 05:45
  • msg #516

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"We've been heading just about due north since we came down here.  So blast anything south of that entry point to hell."+  Cade replied to Wolf over the radio.

She then pulled a trio of charges out of her pack and placed them around the tunnel she'd just entered into, then used some of the wireless gear she copped from Betty's magic room.

"Ten seconds or you're getting left behind!"  Cade hollared into the room at the lollygaggers as she prepared to collapse the tunnel behind them.

Cade rolled 51/92 using 1d100.  Demolitions.
Symeril
player, 211 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Tue 22 Dec 2020
at 06:05
  • msg #517

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril shrugs, "..I've done all I can do to the coffins and security from here anyways.  No point to being 'subtle' anymore...", activating her Flying Titan Avionics her engines scream to life and she flies down the hall leaving the crypt.

"Let's find that Wizard fast!"
This message was last edited by the player at 06:06, Tue 22 Dec 2020.
St. John-Smythe
player, 84 posts
PB 6 / MA 9
Super Spy 7
Tue 22 Dec 2020
at 12:33
  • msg #518

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John shouts "bollocks!" before keying his radio as he runs to his 'enchanted plank'. +I'll light up the entrance, only makers go through the light. Those skilled in warfare move the enemy, and are not moved by the enemy.+ John doesn't wait for Zeke to board, assuming the latter will have recognized John's intent.
Zipping down to the lair entrance they were to enter, he chants and waves to drop a 'Globe of Daylight' in front of the entrance before returning to the roof of the building he came from.
Nathaniel
player, 201 posts
Tue 22 Dec 2020
at 17:19
  • msg #519

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Telling the others what to do was a matter of speaking out of the speakers on the Walker. Actually have flying altered humans remember the map, the land marks, and the locations of where all of those tunnels 'should' be took a lot more, nearly impossible, amount of skill. Two of the brother clones didn't quiet get things right to start with and kept laying the smack down on vampires that were to close to the Walker as it maneuvered.

The other six turned into laser powered moles as they blew chunks of the ground above tunnels to let the nice moist sea mist in. They had to make sure that there were holes on the other end of the map, so that the tunnels acted as flues. That meant a the wholes on the side away from town were bigger.
Symeril
player, 212 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Tue 22 Dec 2020
at 17:29
  • msg #520

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril listened to the radio chatter and paused, turning back, "HEY CADE! Don't blow that tunnel!  We need air flow to allow the watery sea air to blow through this place from "Nate Squad's" holes to the surface plus, John just dropped a Globe of Daylight on the entrance we came in through... no Vamps will be coming from that way!  Beside if Nate is making holes into here..we have multiple new escape routes!  Push come to shove .. I also can cast a really big Globe of Daylight... we're NOT getting overrun by Vamps.. no matter how many make it inside!"
This message was last edited by the player at 17:31, Tue 22 Dec 2020.
Cole
player, 409 posts
PB 12, MA 21
Gunfighter
Tue 22 Dec 2020
at 19:26
  • msg #521

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole shrugs, "A solid half hour but I'm thinking this hole in the ground will fill up long before then," he says to Symeril.

Having previously followed behind Cade, he was already in the clear as far as her demolition charges were concerned. That being the case, he took up a position ten yards farther down the corridor and waited for the rest of the team to get done with their tasks and pass him.
Joran
player, 288 posts
Yes, I'm an ogre...
...And a Mind Melter
Tue 22 Dec 2020
at 23:17
  • msg #522

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole, Joran says, placing his massive mitt upon the smaller man's shoulder, I can better cover our rear with suppressive fire, grenades, and psychic shields.  We will need you in the middle for pinpoint defensive shooting to avoid hitting our own.
Cole
player, 410 posts
PB 12, MA 21
Gunfighter
Wed 23 Dec 2020
at 00:31
  • msg #523

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole never takes his eyes off his front arc but grins at his friend's touch. "I was just holding the front while you got your bison sized butt up here buddy," he says cheerfully to his friend. He stood up and turned to take up position behind his friend and flicks him a two finger salute wit his right hand, touching it to the brim of his stetson. "And don't you worry, even when I miss, I never shoot my friends in the back."
This message was last edited by the player at 04:36, Wed 23 Dec 2020.
Cade
player, 298 posts
Wed 23 Dec 2020
at 00:36
  • msg #524

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"This isn't an airtight fucking one way tube."  Cade replied to Symeril.

"The point is only to make anyone running this way turn around and go another route."

She then started heading back in the correct direction.

As soon as she passed Cole, Cade blew the tunnel and kept moving.
Symeril
player, 213 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Wed 23 Dec 2020
at 00:50
  • msg #525

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril only shakes her head, "Vampires turn into mist... that blockage only hinders US.  Their guards are not running this way from THAT direction... the Vamps are."

But she followed Cole and Robert what was done was done..stubbornness, as always, was its own hell.
This message was last edited by the player at 00:51, Wed 23 Dec 2020.
Joran
player, 289 posts
Yes, I'm an ogre...
...And a Mind Melter
Wed 23 Dec 2020
at 01:52
  • msg #526

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Watching my own back has never been my worry around any of you, Joran rumbles in response to Cole.  Psychic.  Remember?  He gives a chuckle as he takes a good grip on the railgun, the grenade rifle slung across his back for now.
It may not be airtight, but it will still take awhile for them to get through as mist.  That buys us time, he calls out to Symeril.  And I can make it airtight if I need to.  Limit their ways in.
Captain Neck Bite
GM, 393 posts
Vampires suck
Wed 23 Dec 2020
at 04:41
  • msg #527

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Wolf and Nathaniel go to work quickly digging tubes into the ground and creating channels toward the nest. With the filtration system down, actual ocean water begins to flow into the holes they are digging.

Vampires scatter toward any all entrances to the net. Many approach the alleyway entrance our heroes took, but are repelled by John's globe of daylight.

Down below, Symeril accesses they nest's network of computers, and finds that there are special systems that regulate the town sewage and keep the water away from the nest. Perhaps she could divert some of it. It wouldn't smell nice, but it would kill vampires.

All this happens as she and the others dart forward, Cade blowing the tunnel behind them.

In the next chamber vampires have begun swarming in. There are eight of them, and they hiss madly at our heroes.

GM: What do you do?
Symeril
player, 214 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Wed 23 Dec 2020
at 04:56
  • msg #528

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril, radios everyone in the underground lair, +"Seal up folks..its about to get stinky and wet in here!"+

Reaching out with telemechanics.. she she diverts the sewage water flow to the Vampire lair, locking the valves open and shutting down the computers so No one can change it until a complete system reboot!

Then she invokes her Globe of Daylight in a 20'ft Radius to force the Vamps to keep their distance while her team ~ all have a front row seat to watch the VAMPS BURN and DISSOLVE, like in an acid bath, in the flowing sewer water!
This message was last edited by the player at 05:01, Wed 23 Dec 2020.
St. John-Smythe
player, 85 posts
PB 6 / MA 9
Super Spy 7
Wed 23 Dec 2020
at 15:04
  • msg #529

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Back on the roof, John picks up Zeke. "Hop on. You keep them from getting us while I throw daylight on their entrances. It'll put them on desperate ground, and allow our team to complete the extraction."
While Zeke joins him and prepares to repel boarders, John keys his radio, +Not sure what 'stinky and wet' means, I'll assume it's some sort of vampire hunter strategy. Had any luck locating the package?+
Chaplain Wolf
player, 302 posts
I am a minister of death
praying for war.
Thu 24 Dec 2020
at 00:51
  • msg #530

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Digging" was one way to put what Chaplain was doing. "Shooting holes in the street with a high powered laser" would probably be how he would phrase it. He chose four lanes in the city, and put two blasts into each one in select locations.

+"Roger that. Hopefully it will kill the enemy and not us."+ He was calm and casual in the face of the rocking vehicle, as it struggled to move through the increasingly unstable terrain. "Hey, Nate. When the lower turrets malfunction, I'm going to start heating up rations and drinks. When that happens, you think you've got this?"

He shrugged. "Well, unless they tear our legs off somehow. Then you're heating rations."
Cade
player, 299 posts
Thu 24 Dec 2020
at 01:33
  • msg #531

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade wasn't going to wait for whatever Symeril had done to happen.  She was intent on keeping moving.

As such she started putting wooden arrows into vamps, taking advantage of their inability to penetrate the globe of daylight.



Cade rolled 23,13,20,24,14,24,21.  Attacks.

5 wood arrows found hearts.

1 other vampire takes 43, another takes 31, and one just stands there (unless someone else gets it).

Cade rolled 43,31.  Wood Weapon Damage (for 2 that missed target, but not undead flesh).

Captain Neck Bite
GM, 396 posts
Vampires suck
Thu 24 Dec 2020
at 01:40
  • msg #532

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Sewage water bursts into the chamber, washing over the vampires who have hunkered into the corner reflexively from Symeril's globe of daylight. They slip and slide in the muck, the water in the mix stunning them and making them sluggish.

Meanwhile, ocean water begins to flow through the channels Wolf and Nathaniel have created. It begins rising higher and higher in the collapsed tunnel Cade created.

Betty comes in on their earpieces. "I have identified the most likely location of the wizard. Based on the radio chatter of the minions, he is being kept in a holding cell two chamber ahead and then north. They are rushing to move him now."

Meanwhile, minions have begun surrounding the spider, taking aim with large looking cannons.

GM: I decided on a middle ground - poop water won't hurt em, but it sure did confuse em.

What do you do?

Symeril
player, 218 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Thu 24 Dec 2020
at 02:39
  • msg #533

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril pauses... mostly in frustration, but recovers quickly, "We need to move... shoot arrows all you like but the Vampire Lord and his Secondaries will be with the Wizard... let's go.. Now were in for a fight!"

Symeril activates her flight to lead the way to the Holding Cells.. though she is not out distancing the party.. trying to keep them in her Globe of Daylight centered on her... which she expands to 60'ft radius.
Cole
player, 414 posts
PB 12, MA 21
Gunfighter
Thu 24 Dec 2020
at 04:39
  • msg #534

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole was momentarily conflicted. On the one hand, he wanted to stay right where he was and help Cade take down these vampires. Doing so would mean Joran, Symeril and Robert could go after the vampires trying to run away with the wizard without having to worry about this bunch coming in right on their heels. On the other hand, pin point accuracy might come in handy dealing with the group that were rushing the wizard out. That kind of situation definitely for precision strikes, not general carnage ala bunches of grenades.

He decided for a mix of the two. He drew his CFT and fired four shots; three at the ones Cade hadn't hit with her arrows and one at one she already had. "Anything worth shooting once was worth shooting twice," as his Pa was fond of saying. Before the crack of the forth shot was done echoing, he was off an running after Symeril.

OOC
4 Called Shots - Vampire Heart, 8 actions
1 action to run after Symeril

Strikes
Cole rolled 12 using 1d20+9.  CFT Called Shot.
Cole rolled 20 using 1d20+9.  CFT Called Shot.
Cole rolled 17 using 1d20+9.  CFT Called Shot.
Cole rolled 29 using 1d20+9.  CFT Called Shot - Natural 20!

Damage
Cole rolled 15 using 3d6.  CFT - Silver .
Cole rolled 10 using 3d6.  CFT - Silver .
Cole rolled 10 using 3d6.  CFT - Silver .
Cole rolled 15 (30) using 3d6.  CFT - Silver - Critical Strike

Joran
player, 292 posts
Yes, I'm an ogre...
...And a Mind Melter
Thu 24 Dec 2020
at 09:40
  • msg #535

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Joran turns to bring his railgun to bear on the eight slipping-and-sliding vampires.  Cade!  Cole!  Go!  I have this!
He begins to fire four full bursts, spraying ethe rounds across them.

04:36, Today: Joran rolled 13 using 1d20+3.  Initiative.

04:35, Today: Joran rolled 5,4,4 using 1d6,1d6,1d6.  HP each round hit.

04:35, Today: Joran rolled 1 using 1d6.  HP each round hit.  1d3 hits each?

04:24, Today: Joran rolled 12,8,9,9 using 1d20+3,1d20+3,1d20+3,1d20+3.  Spray and pray with wooden rounds. 

Nathaniel
player, 203 posts
Thu 24 Dec 2020
at 20:35
  • msg #536

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nate takes the Skull Walker into evasive maneuvers not caring about digging holes at this point. The ocean was already getting in, so more holes didn't matter. Staying alive, that seemed to matter a bit more. The maneuvers head the Walker towards the ocean to get the pesky little critters to stop following it.

The other 8 clones saw the predicament as well and instead of drilling holes with photonic light, they started taking off heads of vampires that were around the cannons. Sometimes the light beams would dig down into the creatures chest leaving the arms to fall of and a abdomen and legs to continue to run around....like a headless chicken.
Chaplain Wolf
player, 304 posts
I am a minister of death
praying for war.
Fri 25 Dec 2020
at 02:06
  • msg #537

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain fired a few rounds from the turrets into the cannoneers, hoping to at least force them into cover. The truly ruthless strategy would have been to fire on the buildings around them corners first, knock them down, and bury the cannoneers in rubble. Chaplain had no intention of doing that... although given the sheer collateral they were performing, it might be inevitable.

"Evasive maneuvers strictly. Are you combat trained?" He realized this was one hell of a time to ask for that, but he was getting the increased impression that while Nate might have a grasp on piloting, he had no clue how to actually make the Walker dance, and he had been dependent on Wolf's grasp of instinctive defensive maneuvers.

OOC: 22:16, Today: Chaplain Wolf rolled 31 using 1d20+12.  Laser Turret.
22:19, Today: Chaplain Wolf rolled 12 using 6d6.  Laser Turret damage.
22:16, Today: Chaplain Wolf rolled 31 using 1d20+12.  Laser Turret.
22:19, Today: Chaplain Wolf rolled 15 using 6d6.  Laser Turret damage.
22:16, Today: Chaplain Wolf rolled 16 using 1d20+12.  Laser Turret.
22:19, Today: Chaplain Wolf rolled 22 using 6d6.  Laser Turret damage.
22:16, Today: Chaplain Wolf rolled 14 using 1d20+12.  Laser Turret.
22:19, Today: Chaplain Wolf rolled 20 using 6d6.  Laser Turret damage.
22:16, Today: Chaplain Wolf rolled 21 using 1d20+12.  Laser Turret.
22:19, Today: Chaplain Wolf rolled 26 using 6d6.  Laser Turret damage.
22:17, Today: Chaplain Wolf rolled 14 using 1d20+12.  Laser Turret.
22:19, Today: Chaplain Wolf rolled 24 using 6d6.  Laser Turret damage.
22:16, Today: Chaplain Wolf rolled 19 using 1d20+12.  Laser Turret.
22:19, Today: Chaplain Wolf rolled 22 using 6d6.  Laser Turret damage.
22:17, Today: Chaplain Wolf rolled 20 using 1d20+12.  Laser Turret.
22:20, Today: Chaplain Wolf rolled 21 using 6d6.  Laser Turret damage.


Chaplain, for his part, was switching between the top and bottom turrets as the battlefield whirled around them. He just needed them mostly to run for their lives, although he'd kill any one of them that didn't if he could.
This message was last edited by the player at 04:22, Fri 25 Dec 2020.
Captain Neck Bite
GM, 401 posts
Vampires suck
Sat 26 Dec 2020
at 03:41
  • msg #538

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Joran sprays wooden stakes at the vampires, who all hiss and thrash in pain and dismay as they are traumatized by sewage water and riddles with wooden stakes.

They turn feral, their eyes wide with terror and pain, and they scatter toward the exit of  the chamber away from the sewage water. For now, the room is clear. Robert wield his swords and cuts down several of the terrified vampires. Up top, non-vampire minions fire rockets at the spider. The explosions thud into the side of the walker, rattling everyone inside.

Back down below, Symeril extends her globe of daylight, and Cole opens fire, taking down several vampires in the process. With the vampires in this room taken care of, Robert waves everyone forward. "C'mon!"

Back on the surface, vampires burn, scream and lose their heads as Nathaniel's cones whizz about, scorching them. The smell of burning, undead flesh begins to fill the air.

Wolf aims his laser turrets at the attacking non-vampires, and they all fall, eviscerated by the burning laser fire.

GM: Wolf - Spider took 200 damage to main body.

Above surface - Vampires have all fled or been destroyed at this point. Deebee minions seem to be staved off at the moment.

Below ground - Two chambers to the north is where wizard man purportedly is.

What do you do?

Symeril
player, 224 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Sat 26 Dec 2020
at 04:49
  • msg #539

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril pauses, pondering the last two chambers... and sighs.  She mutters, "This is bad..."

Looking at Joran she says, "Joran... your... going to need to be the hero here.  You need to do your mind haze-psionic invisibility... right now.  I think the Vampire lord and his secondaries will be waiting ahead... and one of us will have to take the heat.  I've decided its going to be me.  You need to not be visible so you can save the Wizard... we're walking into a potential hostage situation and we need an 'Ace up the sleeve', one ~ the Vamps won't be able to account for."

"I'm going to have to engage the Vamp Lord in maybe also his lieutenants in melee.  I won't have time to be methodical.. see the 12 silver and wooden stakes I have all over my suit?  Gonna need you to use TK from your invisibility IF you can ~ to stake some Vamps maybe even the odds a bit? Make it look like I'm doing it with my own TK while I fend them off.  My suit is also carrying 10 gal of clean water in my water cannon tank so your Hydrokenisis 'HK' can put the hurt on them as well! But if you see the wizard... HE'S priority ~ Get him out of there! I'll be too busy to help after I walk in first to draw their attention."

Shifting her attention she places her globe of daylight on "Stella", reducing its area to only a 20'ft radius... +"Attention ~ 'Stella'! Follow ally Designation - 'Cole' at a distance of 10'ft, Execute any fire-mission requests from ally Designation - 'Cole', until re-tasked. Commit."+

"Stella" made a acknowledging electronic chirp, then hopped down from her shoulder to walk on its quad of crab legs to take up position behind Cole at exactly 10'ft awaiting fire-mission commands ready to follow.

Looking at the rest of the team, "The Rest of you should try to snipe at the Vamps from the doorway, from cover, preferably under cover of smoke... so the vamps cannot directly 'see' you. "Stella" has 4x smoke grenades she can use to provide that cover.. you will have to use enhanced optics to shoot them."

"I know your wondering WHY do you need to not be seen, its because the Secondary Vamps and the Lord Vamp can control minds.. but they MUST be able to see you.. its not really psionic... like Joran and me.. its a supernatural ability, line of sight is required and they MUST look you directly in the eyes!  They can't just try to control the mind of someone in a room they cannot designate a specific target for or make eye-contact with.  No, they cannot affect me I have psionic Mind Block defenses I'm going to have operating."

She pauses, "...I really do not know how many Secondary Vampires I'll be facing, it may be too many.  At least fighting this way.. if I'm ..killed.. you have a chance to get away.  I hope Robert and I can hold them off long enough for Joran to snatch the wizard then we can TK Force Wall the place and get the hell out.  Kinda, Why I would have preferred Cade would have saved those explosives until now.  Blowing the tunnels behind us once we have the Wizard and leaving would be useful at least in stripping the Vamps of their high-tech weapons and armor... yeah they can turn into mist to follow but their gear Won't.. they'd have to follow naked.. better odds for us.. but we work with what we have now."

She pauses, "...I'll ask anybody have a better idea? Cause I'd rather not go toe to toe with an unknown number of top tier Vamps in melee?"
This message was last edited by the player at 05:15, Sat 26 Dec 2020.
Chaplain Wolf
player, 310 posts
I am a minister of death
praying for war.
Sat 26 Dec 2020
at 09:53
  • msg #540

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Damage within top of hour one: elevated. This is not good. If they do not possess meaningful reserves we might last a few hours, but the Walker will not survive the night at this rate." Chaplain frowned, looking for more targets to destroy. "Nate, can you figure out where they are regrouping at? We have to attack them and keep them off balance - stop them from thinking about anything else but us."

OOC: Wolf possesses no special skill at reading sensory equipment - merely the skill he needs to aim weapons systems and fight in/pilot the vehicle.
St. John-Smythe
player, 86 posts
PB 6 / MA 9
Super Spy 7
Sat 26 Dec 2020
at 15:23
  • msg #541

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Lifting from their current roof, John and Zeke move to a new building and continue to raze the D-Bee village. John remarks, "let's try not to shoot the people till we've hit all the buildings, that way we can keep their attention longer."
Cole
player, 416 posts
PB 12, MA 21
Gunfighter
Sat 26 Dec 2020
at 16:31
  • msg #542

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole flicked open the cylinder on his CFT, ejecting the spent shell casings. He quickly loaded another five silver bullets, then flicked the cylinder shut. "Good advice," he tells Symeril, "But like I said, my people have been fighting vampires for a long time. We came up with a few tricks to keep them out of our heads. I'll be alright, don't you worry."

The Gunfighter looks ready to execute the plan which is to say, he looks entirely ready, even eager, to engage in calculated violence.

OOC
Activate Protection against Vampires - 35/137 PPE, 9 hours

Cade
player, 301 posts
Sat 26 Dec 2020
at 17:54
  • msg #543

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"You're the fastest among us."  Cade pointed out to Symeril.

"You're carrying the stay away spell."  She followed up regarding the Globe of Daylight.

"You should grab the mage, and then head for this other exit,"  Cade suggested, popping up the virtual map and indicating a branch from their current area that wasn't blocked off (but may or may not be filled with sewer water).  "To make sure he gets out.  Stealth is good, but speed is better."

"The rest of us can buy you time to make the snatch and grab, which shouldn't take long assuming you can keep airborne in the tunnels."
Symeril
player, 226 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Sat 26 Dec 2020
at 19:22
  • msg #544

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril ponders Cade's words... and much as she might prefer not, Cade DID have a better plan... her once again 'practical' sometimes sarcastic.. but bluntly truthful wisdom did indeed serve the team's goals better than Symeril's fight to the death.

"...damn.  Now you decide to be right?!? 'Sigh' ok.. DON'T ANY OF YOU DIE!  No Heroics, just hold them off!"

She was not happy about this... Cyberknight's were drilled to be 'First In ~ Last Out or DIE!'  This did not sit well with her.. having other's risk their lives for her.. THAT was her Job, Her Sacrifice!

She felt compelled to declare, "...But If I get the wizard to Nate's WR-5050, I'm coming back for you! EVERYONE Goes home! On their feet.. or on MY Back!"

"So when we go in... I'll help Joran snag the Wiz, while Cole and Robert do their thing. I'll have "Stella" cover you all with smoke so you can snipe.  When Joran & I have the Wiz... I'll take him and high-tail it with "Stella" on my shoulder under the Globe of Daylight to get the Wiz out while you all do your fighting withdraw action.  Remember, Joran.. TK Force Fields are Air tight so you can keep the Vamps away in mist form.. just Don't meet the Vamp's eyes directly!"

'Sigh' "All good?"

She grimaces and comments softly, "..you're all really brave for doing this, just don't be too brave..those kind usually end up dead too damned soon!"
This message was last edited by the player at 04:15, Sun 27 Dec 2020.
Captain Neck Bite
GM, 402 posts
Vampires suck
Sun 27 Dec 2020
at 03:48
  • msg #545

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John and Zeke continue razing buildings in the town, clouds of dust rising from all around the area. Giving the impression if more than just the two of them, the deebee minions start sweeping the town to find them. This buys even more time for Wolf and Nate.

Meanwhile, Symeril flies through the corridors, Robert clinging to her back. "Glad I hopped on. I almost feel like I should have bought you a drink first," he says in her ear as she cruises to their destination.

The walls of the nest are beginning to look darker, a mix of sea and sewage water coming off of them. As vampires fill the nest they shriek and curse at Symeril, and shirk the wet walls of their nest.

Back at the previous chamber, Cade and the others find themselves once again facing off with numerous armed deebees.

GM: Joran - Are you indeed with Symeril?

Symeril - The mage is, hopefully, beyond this door.

All - What do you do?

Cole
player, 417 posts
PB 12, MA 21
Gunfighter
Sun 27 Dec 2020
at 04:16
  • msg #546

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

At seeing the armed d-bee minions of the vampire nest enter the room, Cole shouts no challenge for he is a professional Gunfighter. He turns to face the newest threat with all the speed that has made his kind so feared and respected throughout the New West. With preternatural speed, his Wilks pistol is drawn, lined up on the closest d-bee head and the trigger squeezed before anyone could blink. He repeats the action over and over, all while walking sideways so as to present a moving target. In an impossibly short amount of time, he has fired seven aimed shots at as many heads, and then switches out the spent e-clip.

OOC
Going to trust my autodoge.
7 Aimed Shots - Head: 14 actions
Replace e-clip - 1 action
PPE 85/137

Strikes
Today: Cole rolled 25 using 1d20+11.

20:04, Today: Cole rolled 16 using 1d20+11.  Wilks  237 Called Shot.

20:04, Today: Cole rolled 13 using 1d20+11.  Wilks  237 Called Shot.

20:04, Today: Cole rolled 16 using 1d20+11.  Wilks  237 Called Shot
 Today: Cole rolled 14 using 1d20+11.  Wilks  237 Called Shot.

20:08, Today: Cole rolled 19 using 1d20+11.  Wilks  237 Called Shot.

20:08, Today: Cole rolled 18 using 1d20+11.  Wilks  237 Called Shot

Damage
: Cole rolled 41 using 10d6.  Wilks 237 Double Shot damage.

20:09, Today: Cole rolled 37 using 10d6.  Wilks 237 Double Shot damage.

20:09, Today: Cole rolled 24 using 10d6.  Wilks 237 Double Shot damage.

20:09, Today: Cole rolled 35 using 10d6.  Wilks 237 Double Shot damage.

20:09, Today: Cole rolled 36 using 10d6.  Wilks 237 Double Shot damage.

20:09, Today: Cole rolled 45 using 10d6.  Wilks 237 Double Shot damage.

20:09, Today: Cole rolled 38 using 10d6.  Wilks 237 Double Shot damage w/Boost.

Autododges
, Today: Cole rolled 12 using 1d20+9.  Autododge with correct bonus.

20:12, Today: Cole rolled 12 using 1d20+9.  Autododge with correct bonus.

20:12, Today: Cole rolled 20 using 1d20+9.  Autododge with correct bonus.

20:12, Today: Cole rolled 28 using 1d20+9.  Autododge with correct bonus.

20:12, Today: Cole rolled 28 using 1d20+9.  Autododge with correct bonus

Cade
player, 303 posts
Sun 27 Dec 2020
at 04:28
  • msg #547

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade let her bow hang in her off hand and used her pistol to fire at any Cole hadn't gotten with his much more precise barrage.

She then began sprinting to catch up to Symeril.

Cade rolled 12,21,17,29,26,18,15,23,31(nat 20).  Attacks.

Cade rolled 17,24,22,20,16,18,15,22,15.  (potential) damage.

Symeril
player, 228 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Sun 27 Dec 2020
at 04:47
  • msg #548

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril chuckles a little at Robert, muttering lasciviously, "...I usually get a meal and some dancing in before I let a guy ride me.  I'm usually attracted to Native American guys with their sun-darkened skin, chiseled features, long silky black hair and well Not Vampires! But keep playing nice and no biting... and I might consider it."

Her words are playful, but her tone is nervous... she's afraid.  Never taken on a potential Vamp lord solo before.

As she approaches the door head-long in flight her Twin Laser Wing Turrets lock target and riddle the door with rapid laser pulses, as well as rapid short-burst laser fire from "Stella" at her shoulder slagging sections of the door with concentrated laser fire.  At the door she does not stop but quickdraws her Psi-Sword and Psi-Shield, one slash from her crackling Violet Energy Psi-Sword at the door hinges and she slams into the door with her Psi-Shield and flight momentum to bash it down, skidding to her feet on landing psionic sword and shield at the ready.

On landing Symeril invokes her personal Mind Block to shield her mind from the conflict about to start!

"Stella" immediately turns and pops a Smoke grenade to the doorway obscuring direct line of sight through the doorway.  The Globe of Daylight spell upon 'Stella' still radiating outward in a 20'ft radius illuminating the room...

Symeril stood to face... the Enemy!

Mind Block [4 ISP/ 60min] - 4 ISP
Telekinesis [12min {48 melees}: 3min remain? ] - 'Still Running' {3}
Telekinetic Force Field [60min {240 melees}: 50min remain? ] - 'Still Running' {30}
See the Invisible [6min {24 melees}: 1min remain? ] - 'Still Running' {4}
Telemechanics [22min {88 melees}: 17min remain? ] - 'Still Running' {10}

ISP: 87/ 53 spent
This message was last edited by the player at 04:51, Sun 27 Dec 2020.
Nathaniel
player, 207 posts
Sun 27 Dec 2020
at 22:35
  • msg #549

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

16:32, Today: Nathaniel rolled 64 using 1d100.  Nate RSI TN98.

Nate tells Wolf whatever it is he wants to know from the sensors. If there are no more vampires attacking the Skull Walker he will reverse course and start moving closer to the town, careful of any of those wholes that are already in the ground.

The Clone-brothers, having nothing else to shoot at are vaporizing the remains of the vampires that were first hit, before they can regenerate their heads. If they could smell, the stench would reach even their altitude.

Nate waits for a signal from anybody to report on what is going on down below.
Captain Neck Bite
GM, 404 posts
Vampires suck
Mon 28 Dec 2020
at 04:36
  • msg #550

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Our heroes follow in Symeril's wake as she clears a path. They gun down more foes and vampires alike as they careen through the nest. Arriving at the holding chamber, they find a metal door busted in and hanging from it's hinges, Symeril and Robert inside the room.

Inside they find a nude human, shriveled beyond recognition, skin sagging from his face. He is strapped to a metal lab table, attached to various machines, electrodes extending from his exposed skull to computers. He appears to be alive. Sort of.

Those who can sense it feel the presence of a potent, evil vampire coming close.

A mist begins to fill the chamber, a voice emanating from within it. "You have made a sizable mistake." Emerging from the mist is a towering master vampire. His hair is white and streaked with black. His eyes glow with an evil red and black. He grimaces angrily at the globe of daylight, but it does not repel him. He hisses and leaps for Symeril.

On the surface, the town grows strangely quiet as all efforts become focused on the nest. The only exceptions are the drugged out parties who amble around, confused and afraid.

GM: Don't forget initiative!

What do you do?

Symeril
player, 230 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Mon 28 Dec 2020
at 05:36
  • msg #551

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril sneers, "NO! It is YOU who have made a dire mistake!  You came Alone ~ I did not!!!"

23:50, Today: Symeril rolled 37 using 1d20+19.  Initiative [+19 1st round combat w/Sixth Sense]. – [roll=1609131034.92504.349743]

23:57, Today: Symeril rolled 13 using 1d20+3.  Horror Factor [+3]. – [roll=1609304278.83421.349743]

Symeril swings her crackling Violet Psi-Claymore at the Vampire Lord in a barrage of Battle-fury empowered blows... paired with her Psi-Shield parrying in tandem with her swordwork... while "Stella" on her shoulder opens fire with an onslaught of armor stripping laser fire!

But the Vampire lord just reverted from mist form.. so no megadamage armor, just his bare ASS.. and "Stella" does not fail to sear him with burning laser fire!

As Symeril battles... two silver stakes slide from her sheaths and like guided missiles the Battle Angel launches them telekinetically aimed at the Vampire Lord's heart!

The Cyber-Knight Palladin's final swing punctuated with a burst of Golden Holy Divine power of a Palladin Demon Death Blow aimed at the fiend's heart!

00:05, Today: Symeril rolled 45 using 5d20+7.  5x Paired Weapon Psi-Sword swings/Psi-Shield Parries [+7ST / +13PY]. – [roll=1609131900.3918.349743]
- 00:05, Today: Symeril rolled 45 using 5d20+7 ((14,6,2,8,8)). 21, 13, 9, 15, 15



00:08, Today: Symeril rolled 63 using 5d20+13.  5x Paired Weapon Psi-Sword swings/Psi-Shield Parries [+7ST / +13PY]. – [roll=1609132097.88444.349743]
00:08, Today: Symeril rolled 63 using 5d20+13 ((5,10,20,5,10)). 18, 23, 33, 18, 23


00:11, Today: Symeril rolled 18 using 5d6.  Psi-Claymore Damage 5#. – [roll=1609132315.54513.349743] 18MD to Vamp hp

00:11, Today: Symeril rolled 13 using 5d6.  Psi-Claymore Damage 4#. – [roll=1609132305.21323.349743] 13MD to Vamp hp

00:11, Today: Symeril rolled 19 using 5d6.  Psi-Claymore Damage 3#. – [roll=1609132292.00776.349743] 19MD to Vamp hp

00:11, Today: Symeril rolled 20 using 5d6.  Psi-Claymore Damage 2#. – [roll=1609132279.68453.349743] 20MD to Vamp hp

00:11, Today: Symeril rolled 16 using 5d6.  Psi-Claymore Damage 1#. – [roll=1609132268.78822.349743] 16MD to Vamp hp


00:15, Today: Symeril rolled 51 using 6d20+3.  6x High Power - Laser Blasts from "Stella". – [roll=1609132538.03369.349743]
00:15, Today: Symeril rolled 51 using 6d20+3 ((11,9,1,15,1,11)).  14, 12, miss, 18, miss, 14


00:18, Today: Symeril rolled 11 using 6d4.  6x High Power - Laser Damage from "Stella". – [roll=1609132688.81657.349743]
00:18, Today: Symeril rolled 11 using 6d4 ((2,1,2,1,2,3)).  MDx10 20, 10, -, 10, -, 30


00:22, Today: Symeril rolled 19 '21' using 1d20+7.  Paired Weapon-Psi Sword 'Demon Death Strike'-Aimed at heart [2AT]/ Psi-Shield Parry  [+9ST / +13PY]. – [roll=1609132944.14922.349743] 'missed paramedic bonus +2ST heart'

00:25, Today: Symeril rolled 31 using 1d20+13.  Paired Weapon-Psi Sword 'Demon Death Strike' / Psi-Shield Parry  [+7ST / +13PY]. – [roll=1609133130.69604.349743]

Psi-Claymore - Demon Death Blow Damage 30MD to Vamp Heart
07:57, Today: Symeril rolled 12 using 3d6.  PPE Cost for Demon Death Blow - Strike. – [roll=1609160250.59712.349743]

00:29, Today: Symeril rolled 11 using 2d20+5.  2x Telekintic Stake Heart Attack w/Silver Stakes [+3 '+5 paramedic 'Stake heart']. – [roll=1609133379.73356.349743]
00:29, Today: Symeril rolled 11 using 2d20+5((5,1)).  10, miss
- GAH DENIED!!! lol!

Saved 1 Action  - To Erect TK Force Field in Vampire Lord's Face if needed!

Psi-Shield [15 ISP/ 5min] : [80MDC] - opps missed this ISP Cost, added!
Mind Block [4 ISP/ 60min] - 4 ISP
Telekinesis [12min {48 melees}: 3min remain? ] - 'Still Running' {3}
Telekinetic Force Field [60min {240 melees}: 50min remain? ] - 'Still Running' {30} smallest TK FF 3’ft Area : [150MDC]
See the Invisible [6min {24 melees}: 1min remain? ] - 'Still Running' {4}
Telemechanics [22min {88 melees}: 17min remain? ] - 'Still Running' {10}

ISP: 87/ 68 spent
PPE: 68/ 12 spent

NOTE:
VAMPIRE-SLAYING:
Decapitation:  21 dam/HP, ‘Called Shot’{R:WB1 VK-r, p.72}, Nat 20, or TN24 ‘modified’, Surprise/behind +3 ST
Stake Heart: ‘Stationary’{R:WB1 VK-r, p.82}, TN10 {P.S. 28 normal, 18 robotic, 10 sn}
Stake Heart: ‘Close Combat’{R:WB1 VK-r, p.83}, “Called Shot” TN16
Stake Heart: ‘Long Range’{R:WB1 VK-r, p.83}, ‘Called Shot’, Nat 20, or TN24 ‘modified’

This message was last edited by the player at 04:59, Wed 30 Dec 2020.
St. John-Smythe
player, 87 posts
PB 6 / MA 9
Super Spy 7
Mon 28 Dec 2020
at 07:27
  • msg #552

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John refers to the electronic map and flies their wooden plank to the nest entrance nearest what he believes is the location of the underground contingent. "Let's work on exit strategy," he says as he wields his magic to place a globe of daylight at the exit, driving any vampires at least fourteen yards from the globe.
A second globe is placed on the plank as it slows to a crawl and enters the nest. Finally, John lights his sword and with a laser in one hand and a blade of flame in the other he guides the plank through the tunnels towards the area he believes the others have made it to.
Chaplain Wolf
player, 312 posts
I am a minister of death
praying for war.
Mon 28 Dec 2020
at 08:17
  • msg #553

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Good work." Chaplain breaks the silence with a crack of laser fire, and the ensuing sound of thunder that accompanies the superheated energy sailing through the air. He only needed to see what they were looking at now, so he casually shot every armored target and every red eyed being he saw. "Time to be distracting again."

He flipped the megaphone on, getting some feedback due to mild system damage. Thankfully, most damage sustained was external in nature. "This is the price of defying the CSA. This is hereby Coalition territory. All unauthorized D-Bees are to clear out or be destroyed. All vampires are to face immediate destruction."
Cole
player, 420 posts
PB 12, MA 21
Gunfighter
Mon 28 Dec 2020
at 21:43
  • msg #554

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Even though his instinctive reaction is to face the vampire, Cole throttles that urge. He leaves that fight to Symeril, while he rushes forward to the emaciated man strapped to the table. He is no healer and so has not much of an idea what all the do-dads and things are attached to him. He does know leaving him here would be bad for his health. Using his Atlantean strength, he heaves at the straps, trying to rip them off the table, before he rips the other things out of the mage so he can make a run for the surface with him.

OOC
Yah pretty much just that. Cole has an Augmented PS of 40 which lets him lift 2,560lbs. Hopefully that is enough to break the straps. If not, he will switch to his vibro-knife can cut them. If he has any time left (7 actions when not shooting), he will rip out the rest of the stuff, then fireman carry him out.

This message was last edited by the player at 22:59, Mon 28 Dec 2020.
Cade
player, 305 posts
Mon 28 Dec 2020
at 22:53
  • msg #555

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Great plan Cade!"  Cade grumbled as she juggled her pack while running to gain access to the environmentally sealed cage she'd nicked from the shop earlier, then popped it open.

"Why'd you have to be right, Cade!"  She continued bitching as she entered the chamber with the wizard and saw Symeril deciding to throw the plan she'd just agreed to out the window.

"But how will my life ever have meaning if I don't get my holier than though ass beat to death by some evil fucker?!"  Cade yelled as her lizard launched itself from her arms and did its trick where it grew to the size of a properly large pissed off beast, before bursting into an aura of pure heat and light identical to the one given off by solar fusion.

"OH, I DUNNO, MAYBE FOLLOW THE PLAN, THEN I'LL BE HAPPY TO DO THE JOB AFTER WE'RE BACK IN FUCKING TEXAS!"  Cade bellowed as she charged up her armor then leapt up and over the melee then reversed direction to pummel the vampire because they were going to now need a lot more time to get the mage clear of the lair.


Cade rolled 11,15,20,10,9.  Attacks.

Cade rolled 36,53,41,33,11.  (potential) vampire HP affecting damage.

Cade rolled 24,16,31,32,21,29,24,31,23.  Parry (if needed).

Cade rolled 22 (28 if bonus from sixth sense applies).  Init.

Cade rolled 27. Save vs Horror.


This message was last edited by the player at 05:20, Wed 30 Dec 2020.
Symeril
player, 231 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Tue 29 Dec 2020
at 00:00
  • msg #556

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril was glad Cade could not see her smile under her helmet... but it in truth she really had wanted to follow the plan... but when the Vamp Lord jumped her in melee she had to 'improvise'.

Instead she shouted, "Now would a be good time to get involved here Joran and Robert!"

She still was going to follow the plan.. she just needed some other targets to get the Vamp lord's attention just a second or two would do... She STILL had tricks up her sleave to get this done... mostly to the plan...
This message was last edited by the player at 00:02, Tue 29 Dec 2020.
Nathaniel
player, 208 posts
Tue 29 Dec 2020
at 01:06
  • msg #557

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel, back in the APC, has prepared as much as he can for a medical emergency. However, he is still waiting for the rest of their heroic band to exit the tunnels so he can provide them support.

Nate keeps working the Skull-Walker at Wolf's direction and the clone brothers continue the mopping up operation they started. The vampires are not as easy to completely vaporize as they had presumed. The blink in blue when they are finished with one of them completely. Nathaniel is keeping track.
Joran
player, 294 posts
Yes, I'm an ogre...
...And a Mind Melter
Wed 30 Dec 2020
at 00:55
  • msg #558

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Ducking into the room as quickly as he could for someone of his size, Joran sizes up the situation.  Thinking quickly, he attempts to surround the master vampire in a tight, restrictive telekinetic forcefield to prevent him from moving.

Do you want me to roll anything to gauge success?
04:09, Today: Joran rolled 23 using 1d20+6.  Vs Horror Factor.
19:54, Today: Joran rolled 18 using 1d20+3.  Initiative.

This message was last edited by the player at 09:10, Wed 30 Dec 2020.
Captain Neck Bite
GM, 406 posts
Vampires suck
Thu 31 Dec 2020
at 04:35
  • msg #559

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

As the master vampire draws to his full height, it caches Symeril off guard and she hesitates before attacking. Cade, however, is not deterred as she sails through the air and attacks the vampire. Her attacks are fierce, but his parries are almost supernatural as he evades all of her attacks as though batting away a fly. Cade's pet emerges from her satchel and grows to full, horse sized lizard/canine monstrosity. The item she found for it, an Amulet of the Sun, causes the beast to shine forth with actual sunlight, and the master vampire howls in pain and rage as his skin burns.

Joran ducks into the room as things are getting out of control and casts a telekinetic forcefield around the vampire. The creature struggles to move but is bound tightly.

The vampire narrows his eyes at Cade, even as his skin burns. His voice grows soothing. "Your pet is in grave danger. You should send it away." Cade, seemingly without thinking, waves the creature away. Her pet looks confused, but obediently bounds out of the room, taking her sunlight with her. On the upside, vampires can be heard screeching in pain as she leaves the chamber and burns them with her sun.

The vampire vanishes into mist and escapes Joran's bonds. He reappears in front of Cade and and looms over her. "You caused me...pain," he says, and leaps forward at her, chomping. The dogboy, however, parries his attacks easily as well, causing him to over correct in anger and stumble. Hate blazes in his eyes as he glares at our heroes. Responding to Symeril, he sneers and says, "I am never alone, woman,." Suddenly, hundreds of rats flow into the room and all over the group, squealing and biting. The vampire then turns to mist again and flows out of the room. Four figures enter the room. They are the pale humanoids form earlier. Their heads begins to show slivers of blood, and then split open, the flesh turning to tentacles, and their inhuman screeches filling the room as they attack the group.

The first goes after Joran, its tentacles lashing out at him with small, sucking mouths and strange, glass teeth. The other two attack Symeril, who regains her wits and parries their attacks. One other attacks Cade, who also avoids its attacks.

Cole focuses on the bound mage and breaks his straps. He can see the the man's body is extremely delicate. Robert moves between him and the tentacled creatures, swords drawn. "Careful, friend, I think those machines are keeping him alive."

Symeril, having regained her senses, spins, and perhaps taking out her missed opportunity to kill a master vampire, spins around the room slashing with her claymore, with Stella firing lasers. The creatures never stand a chance as they are annihilated by the battle angel's rage, tentacles and gore splattered about the room.

A thud sounds off within the nest. Betty sounds off in their ears. "An explosive sequence has been initiated within the nest. You must vacate now."


Meanwhile, on the surface, drugged out partiers start to sober up, panic spreading through the crowd as Wolf's announcement goes out. John begins laying globes of daylight at an exit, the vampires running their screeching, and the being repelled. Their skin begins to bubble as the ocean mist hits them.

GM - Joran: 10 damage

All down below - Roll vs HF because of the rats. Also, be sure to save vs psionics in each post going forward, just to be on the safe side.

Symeril - I could't let that beautiful post go to waste, so you killed the tentacled freaks.

Symeril
player, 238 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Thu 31 Dec 2020
at 06:57
  • msg #560

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril grimaces, ashamed she froze up at a critical moment and let the Vampire Lord Escape... not even noting her rage vented on the tentacle horrors shredded in her wrath... the Real enemy got away!

01:36, Today: Symeril rolled 14 using 1d20+4.  Horror Factor [+4]. – [roll=1609396572.48827.349743]

She ignores the Rats noting the rumbling of the explosions wracking the lair.  She recovered quickly... moving to the emaciated wizard on the examination table.  She went to work removing from her MLBE Harness pouches she retrieved a IRMSS {Internal Robot Medical Surgeon System} and placing it over his heart and injected him with its dozens of micro drones to tend to his internal injuries.  Returning the IRMSS to her pouch she delicately picked up the man cradling him in her arms and turned to the door...

"Let's go!"

Her wings scissored up and her thrusters went into half power as she rocketed out of the room and stretching out her will she braced the roof with telekinetic force fields as she progressed to the exit.  Her Flying Titan avionics accessed the electronic map Cade had provided and autoplotted a course to the exit with all reasonable speed for the safety of her delicate passenger.  Her telemechanics psi talents monitored the progress of the medical drones in his blood-stream as she made for the exit and instinctively covered the fragile man with her Psi-Shield to protect him from any flying rubble...

"Stella" ever vigilant upon her shoulder switched to light pulse shots spraying laserfire to clear her path of any foes that might oppose their exit...

Triggering her Radio, +"Battle Angel has the package.  En-route to secondary Exit now.  Head Vamp in the mist and moving."+

Psi-Shield [15 ISP/ 5min] : [80MDC]
Mind Block [4 ISP/ 60min] - 4 ISP
??? 01:56, Today: Symeril rolled 16 using 1d20+4.  Save Vs Psionics [+4, Save 10]. – [roll=1609397795.76192.349743]
Telekinesis [12min {48 melees}: 3min remain? ] - 'Still Running' {3}
Telekinetic Force Field [60min {240 melees}: 50min remain? ] - 'Still Running' {30} largest TK FF 250'ft range / 60’ft Area : [150MDC]
See the Invisible [6min {24 melees}: 1min remain? ] - 'Still Running' {4}
Telemechanics [22min {88 melees}: 17min remain? ] - 'Still Running' {10}

ISP: 87/ 68 spent
PPE: 68/ 12 spent
This message was last edited by the player at 07:06, Thu 31 Dec 2020.
Cade
player, 307 posts
Thu 31 Dec 2020
at 08:00
  • msg #561

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade gathered her lizard friend and stuffed it back in the cage in case things got weird on the way out.

She then started moving for the exit.

Cade rolled 18.  Save vs horror
Cole
player, 426 posts
PB 12, MA 21
Gunfighter
Thu 31 Dec 2020
at 20:58
  • msg #562

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Though no emotion showed on his face, Cole was pleased with how his comrades had performed when the master vampire appeared. “Yup, mighty proud,” he thought to himself even as the horde of rats surged forward to envelope them like some self propelled, flea bitten, shag carpet. Unless they were supernatural rats, which their auras confirmed they weren’t, they couldn’t get through his or anyone else’s armor so they weren’t much of a physical threat. Psychological one maybe but not physical.

What was concerning was the self destruct. He shook his head as he raced after Symeril. “Wow, just like them movies; the villain actually rigged their own place to blow. Hell if’n we’d known that and hadn’t needed to get the wizard, we could have just hacked their damn system and blown the whole lair without ever stepping inside!”

OOC
So since Cole suddenly finds himself relieved of having to carry out the wizard…yah, he runs after Symeril to escape the lair before it goes boom. If anyone gets in trouble, like fails their HF roll or stumbles or otherwise falls behind, he will help them.

Cole rolled 8 using 1d20+3.  Save Vs Psionics – FAIL
NOTE – Currently immune to vampire powers

Cole rolled 19 using 1d20+11.  Save Vs HF.

Symeril
player, 239 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Thu 31 Dec 2020
at 22:07
  • msg #563

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

As Symeril moves she keeps her eye searching the ceiling for any of Nathaniel's blasted air holes as soon as she spots one...

She shifts the wizard to a fireman's carry and pops her crackling violet Psi-Claymore to hover to the ceiling and stab her psionic weapon into the roof... performing an aerial barrel-roll... while angling her psionic blade at a 45^degree angle so the circular cut in the ceiling makes a lip to hold the roof section in place when she dismisses the blade... and not drop the ceiling piece on her head!

16:59, Today: Symeril rolled 17 using 1d100.  Pilot: Robot/Power Armor  [74%]. – [roll=1609451953.35506.349743]

Again shifting her TK Force Field to bolster the roof and give her approaching comrades some brief temporary shelter she shifts the wizard again to her arms and placing her armored back and shoulders to the cut circular cap in the ceiling blasts her thrusters to Full Power to lift the roof section and slide it aside so a quicker exit can be made by all!

"Stella" crawls from her shoulder to grip around her waist, barrel still panning left and right seeking hostiles

"Everyone OUT Now!"

Psi-Shield [15 ISP/ 5min] : [80MDC]
Mind Block [4 ISP/ 60min] - 4 ISP
Telekinesis [12min {48 melees}: 3min remain? ] - 'Still Running' {3}
Telekinetic Force Field [60min {240 melees}: 50min remain? ] - 'Still Running' {30} largest TK FF 250'ft range / 60’ft Area : [150MDC]
See the Invisible [6min {24 melees}: 1min remain? ] - 'Still Running' {4}
Telemechanics [22min {88 melees}: 17min remain? ] - 'Still Running' {10}

ISP: 87/ 68 spent
PPE: 68/ 12 spent
This message was last edited by the player at 22:12, Thu 31 Dec 2020.
Captain Neck Bite
GM, 410 posts
Vampires suck
Fri 1 Jan 2021
at 03:46
  • msg #564

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

On the surface, Wolf and John hear Betty in their earpieces. "Be advised, the mage has been acquired and your comrades are headed...up. They should puncture the surface momentarily."

The ground sags nearby and a hole forms as the stunning visage of Symeril comes up from underground, the sounds of explosions thudding behind her.

The rest of our heroes see the angled tunnel leading to the surface. The tunnels around them begin collapsing due to the explosions.

"Cutting it a little close, my friends," says Robert, and scrambles up the clearing Symeril has made.

GM: What do you do?
Nathaniel
player, 210 posts
Fri 1 Jan 2021
at 14:54
  • msg #565

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The eight beings made of light start off towards the area where the team members have emerged. They take up positions to defend the group as it moves towards the evac zone.

Nate says over the radio back to Betty, +10-4 Masterpiece and thank you.+
Cade
player, 309 posts
Fri 1 Jan 2021
at 15:13
  • msg #566

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Well if someone had noticed the explosives wired into this place when they gathered the intel on it, maybe we'd have been better able to plan and have a bit more time."  Cade commented as she waited for everybody else to get into the impromptu exit tunnel then followed in the rearmost position.
Symeril
player, 243 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Fri 1 Jan 2021
at 17:12
  • msg #567

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril makes no reply to Cade, leading the way in silence to the Nate's WR-5050 Super Hauler carrying the fragile wizard's body as she paces her flight not to outdistance the party at an altitude of 200'ft turning her Flying Titan - Wing Turret Lasers to 'Ageis-Fire' seeking missiles or hostile aerial targets to shoot down.

She monitored with her Telemechanics the micro-bots inside the wizard's blood stream performing their internal surgery...

12:06, Today: Symeril rolled 81 using 1d100.  IRMSS medical doctor's surgical skill [75%]. – [roll=1609520776.37555.349743]

And was not pleased.. his internal injuries were extensive.

She triggered her Radio +"The wizard is dying and my nano-medbots are not helping.  I need to land so I can heal him... it takes a little time for my psionic Healing Touch to work I must concentrate... I'm sorry.  Unless any of you have some form of instant healing you can apply?"+
This message was last edited by the player at 17:16, Fri 01 Jan 2021.
Joran
player, 299 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 2 Jan 2021
at 00:19
  • msg #568

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

I can try to heal him, Joran says as he catches up.  I have healing abilities as well as more combative abilities.
He reaches out to gently take the injured mage from Symeril.  Let's just get him some place safe where I can work on him.
Cole
player, 429 posts
PB 12, MA 21
Gunfighter
Sat 2 Jan 2021
at 01:09
  • msg #569

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole quickly follows, glad to be above ground again. He was a product of his environment and that environment was the wide open spaces of The West. Being down in a hole, like some Dwarf, wasn't much to his liking.

As soon as he could, he mounted Dyna and put away his pistols. He drew his Wilks rifle and kept watch over the cargo hauler, while those of his comrades that could heal, worked on the wizard.
Symeril
player, 244 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Sat 2 Jan 2021
at 02:06
  • msg #570

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"Joran, if it a psionic healing your wanting to use ~ it takes a trance to do that... out here exposed, it's too dangerous! The Vampire lord is still nearby... I'll just pour on the speed and fly the Wizard to Nate's air sealed WR-5050, and heal him there were the Vampire lord can't get to him. Get there as soon as you can!"+
This message was last edited by the player at 02:10, Sat 02 Jan 2021.
Captain Neck Bite
GM, 411 posts
Vampires suck
Sat 2 Jan 2021
at 04:01
  • msg #571

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Betty rings out once again in their ears. "It would be wise for us to depart the town immediately."

Another Mountaineer ATV comes thundering into view, Betty driving. "We'll follow you all," says Robert, hopping in. "Anyone is free to ride with us!"

GM: We can assume you are all at your vehicles.

What do you do?

Chaplain Wolf
player, 316 posts
I am a minister of death
praying for war.
Sat 2 Jan 2021
at 04:45
  • msg #572

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain smiled under his helm. "Well done, Nate. We'll count casualties, if any. Let's shamble out of here before reinforcements come. Anything hostile and mechanized comes, we shoot its legs and sensors out."

This was more optimistic than his projections had anticipated.
Symeril
player, 245 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Sat 2 Jan 2021
at 06:00
  • msg #573

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril will fly to the closest of their evac vehicles as detailed by her H.U.D. and get the Wizard inside.

She will waste no time dropping into her healing trance removing her powered armor gauntlet to place her hand over the Wizard's heart as she deepens her meditative trance.

After her 2 minute trance she will begin to knit his internal injuries with her healing touch, expending her inner strength...

00:32, Today: Symeril rolled 1 using 1d8.  Healing Touch [1d8 hp]. – [roll=1609565578.06147.349743] [6ISP]
00:33, Today: Symeril rolled 8 using 1d8.  Healing Touch [1d8 hp]. – [roll=1609565637.28143.349743] [6ISP]


With the miraculous healing of some of his the Wizard's internal injuries... the nano-medicbots in his blood are tasked again by Symeril's Telemechanics to attempt to stabilize him again.. before their hour charge is expended!

00:41, Today: Symeril rolled 97 using 1d100.  IRMSS medical doctor's surgical skill [75%] - 2nd Attempt. – [roll=1609566083.97962.349743]

But the nano-medicbots have done all they can be expected to.  So before their charge is completely expended Symeril again retrieves her IRMSS medical module to attach it to the Wizard's chest and telemechanically directs the nano-medicbots to return to their injector in the IRMSS.

Normally they are expended, but with her psionic talent in controlling devices she can recover the medbots... though they will be mostly useless until she finds some way to recharge and refill their medical supplies.

Then a great weariness settles upon Symeril.. she has used almost every last reservoir of inner strength in this battle with her psionics.

Triggering her radio, +"... {Gasp}, I.. have done all the limits of my psi talents can provide, I'm nearly exhausted!  Joran you will need to take over any additional healing for the Wizard or psionic needs of the party.  I must rest."+

She removes her helmet, finds a bench in the transport and sits down... trying to calm her herself for a much needed personal regenerative meditation of her psionic stamina.


2x Healing Touch {Restore - 2d8hp} [12 ISP]
Psi-Shield [{5min} : 1min remain? ] : [80MDC] - 'Still Running' {15}
Mind Block [4 ISP/ 60min : 56min remain? ] - 'Still Running' {4}
Telekinetic Force Field [60min {240 melees}: 47min remain? ] - 'Still Running' {30} largest TK FF 250'ft range / 60’ft Area : [150MDC]
Telemechanics [22min {88 melees}: 14min remain? ] - 'Still Running' {10}

ISP: 87/ 80 spent
PPE: 68/ 12 spent
This message was last edited by the player at 16:37, Sat 02 Jan 2021.
St. John-Smythe
player, 88 posts
PB 6 / MA 9
Super Spy 7
Sat 2 Jan 2021
at 07:24
  • msg #574

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John looks at Zeke and says, "I'm planning on staying aloft a fair bit longer, and keeping things lit up as needed to cover our rear. If you want to ride on one of those mechanical things, let me know and we'll get to it."
Radioing everyone, John opines, +If I were a wizard in need of healing and, well, pretty much anything, I would head east. Near as I can figure that's the closest energy source, and that guy looked to be needing an energy source.+
Cade
player, 310 posts
Sat 2 Jan 2021
at 18:07
  • msg #575

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade jumped up by degrees until she was sitting on top of the cargo hauler, then allowed herself to sprawl out bonlessely on the hull.  She wanted a nap in her bunk but figured it would be better to hose the sewage off her armor first, however she was feeling too lazy to do that, so she settled for sitting somewhere that was both easily cleanable and would give her a heads up in case they were going to be followed.

+If we don't head towards the ley line, we should get a few miles down the coast and then follow that plan to get some ocean between us and everything else.  Just don't forget to watch the tide so we don't end up underwater or on dry land.+  Cade offered.
This message was last edited by the player at 18:09, Sat 02 Jan 2021.
Symeril
player, 246 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Sat 2 Jan 2021
at 18:58
  • msg #576

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril, Radioed in, +"I'm on standby in the back of the WR-5050 Superhauler for Powered Armor Aerial support if its needed. I'll truly rest once were safely away.  Anyone seen Robert?"+

Symeril put aside her CS Vibro-spear and the I-11 Long Gun...in the hauler's weapon racks and went back to meditating.

"Stella" crawled to floor and went into a 'self-maintenance mode' while its capacitors recharged from its internal nuclear power-plant.
This message was last edited by the player at 19:00, Sat 02 Jan 2021.
Nathaniel
player, 211 posts
Sat 2 Jan 2021
at 23:09
  • msg #577

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel pulled out at a sedated speed of about 50mph going along the coast. This to facilitate anything happening in the rear of the hauler in terms of keeping the patient stable. In the Spider-Walker Nate keeps pace riding flank on the landward side of the APC. In the sky, there are little zips of light here and there as the other clone brothers scout out ahead using their light-speed ability to travel a few miles ahead, in an instant, and the 8 of them provide scouting at about a mile out and a 1000' up.
Captain Neck Bite
GM, 413 posts
Vampires suck
Sun 3 Jan 2021
at 03:59
  • msg #578

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

As our heroes head out of the coastal party town of Acopulco, the town sinks as the nest collapses beneath it. Smoke rises behind them as they make their escape.

Robert and Betty radio the others. "We are still with you guys. We're following the caravan right now. Keeping to the coast is smart since the vampires won't be eager to follow us. Goddamn vampires probably killed just about everyone in town with their damned stunt. They won't forget us anytime soon."

Inside the vehicle with Symeril, the wizard doesn't wake, but he does stabilize. The electrical equipment he is attached to contains a monitor. It lights up with the youthful face of the same wizard. "Um...hello?" he says, voice tinny and electronic.

GM: What do you do?
Symeril
player, 247 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Sun 3 Jan 2021
at 04:26
  • msg #579

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril comes out of her meditative rest to regard the monitor.

Wearily she stands and walks over to the medical equipment monitor, "Hello, My Name is 'Sir' Symeril, the Battle Angel ~ CyberKnight and Palladin of the goddess Pallace Athenae.  Fear not you are safe from the Vampires. What is your name?"
This message was last edited by the player at 20:01, Sun 03 Jan 2021.
Cole
player, 430 posts
PB 12, MA 21
Gunfighter
Sun 3 Jan 2021
at 19:50
  • msg #580

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole continues to ride Dyna, following along after the cargo hauler, alert for any signs of pursuit. He monitors the team's radio net in case he or they need to communicate.
Captain Neck Bite
GM, 414 posts
Vampires suck
Mon 4 Jan 2021
at 02:13
  • msg #581

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The youthful face on the monitor regards Symeril. His eyes are a deep green, and his head is bald and shiny. His features are exaggerated and slightly pixelated.

His physical body shudders and then he speaks from the monitor. "My name is somewhat difficult to pronounce, so just call me Sam. It would seem that my consciousness is attempting to flee my body into this computer. The vampires thought they could trap me in limbo and plunder my mind for my secrets. Had it not been for you they may have succeeded. In any case, the transition has begun. So, I suppose this has to do with the compasses."

Meanwhile, Cole rides with the caravan on Dyna. She whinnies with worry, nodding toward the northwest. An evil is amassing from that direction and readying to pursue our heroes.

The others can also sense the cloud of evil gathering and aiming its gaze at them.

Robert rings out in everyone's ears. "My gut is telling me those vampires are gonna start chasing us."

GM: What do you do?
Chaplain Wolf
player, 318 posts
I am a minister of death
praying for war.
Mon 4 Jan 2021
at 02:33
  • msg #582

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain was looking at the cloud in the monitor with some distress, although his voice did not betray it. +"Say, Nathaniel. Is the APC and my Walker watertight? And if yes, how much oxygen do they have per passenger? If we need to stop for emergency repairs, we'd better do it now."+
Symeril
player, 248 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Mon 4 Jan 2021
at 05:12
  • msg #583

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In reply to Captain Neck Bite (msg # 581):

Symeril grimaces, "You need not be drawn into a computer, I can force myself to heal you by burning my PPE... you need not die! Barring that... You need not be trapped into a dumb medical monitor."

With that Symeril will patch her Flying Titan into the System via interface cables giving him access to the Flying titan's computer network.

"It is up to you if you wish we can try to save your body.  But, yes this IS about the Compasses... the one in our possession is damaged and we need it repaired so my companions may leave this land. Can you provide us with info on how to do that?"

Symeril Triggers her radio, +"The Wizard is..speaking to me via the medical monitor!  JORAN Get down here.. he NEEDS your healing, I'm nearly exhausted!!!"+
This message was last edited by the player at 05:13, Mon 04 Jan 2021.
Nathaniel
player, 212 posts
Mon 4 Jan 2021
at 20:16
  • msg #584

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Getting into the ocean is the simple part. Getting out of the ocean would be the hard part. There are several hours of reserves available, but the repairs for the Walker are all external and being in salt water would not be conducive. Fresh water might work..."

Meanwhile, signal lights on top of the APC flash and four of the brother clones head higher into the atmosphere and head Northwest to scout. They look like shooting starts as they zip 10 miles per jump. The remaining 4 stay in their original pattern with three of them on the landward side and one of them over the ocean looking for trouble from that direction.
Cole
player, 431 posts
PB 12, MA 21
Gunfighter
Mon 4 Jan 2021
at 21:12
  • msg #585

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole gets on the radio net, **In case ya'll hadn't noticed it yet, I'm thinking the vampires are about done running for the hill and about to come running after us. ** His western accent sounds completely unconcerned about the possibility.

The Gunfighter slides his rifle back into the holster attached to Dyna's saddle. He leans forward to pat her muscled neck and speak into her ear. "What do you think Lady, feel like doing something stupidly heroic?"

OOC
Cole's detection range for vampires is 1000ft. Can he tell how many or how far away they are?

Cade
player, 311 posts
Mon 4 Jan 2021
at 22:35
  • msg #586

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+Getting unstuck is a problem for the future.  Probably not worth worrying over now if that's our best option.  Won't do a lot of good to be unstuck and dead.+  Cade reminded everyone.
Captain Neck Bite
GM, 416 posts
Vampires suck
Tue 5 Jan 2021
at 04:27
  • msg #587

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The mage ponders Symeril's question. "In this transition stage it would be risky to pull me one way or the other. I would prefer not to live in a medical monitor, but I would also prefer not to die. As to the compasses, I do not know how to repair them, only how to destroy them. Even damaged they still have power. If I can gather three together at a nexus, I can destroy all six. East of here is a nexus that lies over some ruins. There is a sacrificial altar at its center. There I can perform the rites to destroy them. The vampires were after the rites, but they did not succeed."

Outside, Nathaniel's clones fly high and are able to see a mass of shadows gathered outside the town. There are hundreds of vampires.

They are outside of Cole's abilities to detect, but between his gut and Dyna's he is fairly certain trouble is coming.

GM: Sym - 0-39 he dies if you try and heal him.

All - Between Robert, Zeke and Nathaniel (I'm pretty sure Agrus gave his to you), you have three compasses. Lucky!

What do you do?

Symeril
player, 249 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Tue 5 Jan 2021
at 05:03
  • msg #588

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril's expression is one of despair...

{We need the Wizard to perform the ritual, but if I heal him he may die, if I don't heal him he will be stuck in the medical monitor and unable to perform the ritual.  Either way if I heal him or fail to save him... I'll likely fall unconscious from exhaustion and be useless to help in the coming battle with the Vampires pursuing us all!}

Her conscience battles over, {What is the Greater Good?!?}

"I MUST Try!"

She folds her hands together and prays, "ATHENA! I Beg thee..GIVE ME STRENGTH... Not for my sake ~ Never for me.. but to YOUR GLORY.. and the Defense of the Lives of the Innocent!"

Symeril burns her PPE laying her hands upon the dying wizard invoking her Healing Touch...

00:01, Today: Symeril rolled 5 using 1d8.  Healing Touch [6 ISP - 12 PPE] - 1d8hp. – [roll=1609822881.22243.349743]
00:02, Today: Symeril rolled 86 using 1d100.  Wizard Survival roll [39%+]. – [roll=1609822930.51223.349743]


ISP: 87/ 80 spent
PPE: 68/ 24 spent

This message was last edited by the player at 05:14, Tue 05 Jan 2021.
Chaplain Wolf
player, 320 posts
I am a minister of death
praying for war.
Tue 5 Jan 2021
at 06:30
  • msg #589

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"Okay. Let's drive into the sea, ladies, gentlemen, and others. Make sure your hatches are secure and that you have taken a deep breath. We can take our chances with what might hunt us in the sea, or deal with what we know is hunting us here."+ Chaplain pointed to the ocean. "Nate, take us in. If they don't have a better idea, and they don't follow, our work was wasted."
Joran
player, 301 posts
Yes, I'm an ogre...
...And a Mind Melter
Tue 5 Jan 2021
at 23:04
  • msg #590

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

If I could get someone else to drive, I can come over to heal the wizard, Joran says over the radio.  I can not drive into the ocean.  The Mountaineer is not designed for water deeper than four feet.  Any deeper, the tires almost will make it float, but it is too heavy and will sink.  The seals are not designed for the pressure that water brings and the vehicle will begin to take on water.
Cole
player, 433 posts
PB 12, MA 21
Gunfighter
Tue 5 Jan 2021
at 23:35
  • msg #591

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

**"I have just enough juice left in me I can whistle up a rainstorm. That will give us cover for a good half hour but after that, it'd be real good if we lost these vamps or found somewhere safe"**, Cole says over the radio net.
Cade
player, 313 posts
Wed 6 Jan 2021
at 01:05
  • msg #592

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+Nathan, you guys have enough heavy lift equipment to winch Joran's ATV up?  Lash it to the cargo hauler or at least keep it out of the water?+  Cade asked.

Rain would be good, but it wouldn't last them until dawn.
Nathaniel
player, 213 posts
Wed 6 Jan 2021
at 01:45
  • msg #593

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"You should ask him what he wants to do. It's the right thing and what he decides we should do for him."

Lights flash on the top of the hauler and one of the three land side brother-clones comes down and solidifies inside Joran's vehicle. Unfortunately he is naked. Fortunately he is in a position that if Joran doesn't go looking, he wont get embarrassed. Either way, Nuncio is in contact with the vehicle and starts piloting it over to the APC Hauler so that Joran can make the transition from the smaller to the larger vehicle.

"So should I signal the brothers to attack the vampires where they are and try and draw them away from us with long range bombardment?"


OOC: The brothers have a 1800ft range at this point with their Photon Beam, so they can harass the crap out of the vampires they can identify. Not drive them, but maybe goad them...

This message was last edited by the player at 01:48, Wed 06 Jan 2021.
Chaplain Wolf
player, 321 posts
I am a minister of death
praying for war.
Wed 6 Jan 2021
at 02:14
  • msg #594

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"Lifting it out of the water would defeat the point of stopping airborne opponents from just landing on it and tearing it open. Weld the doors shut as an emergency measure. Use meditative techniques to extend your oxygen, whatever you have to do. We'll pry you out once the danger has passed, but we don't have a lot of time for a clean solution to our problems. If you need someone else to weld it shut so your oxygen doesn't burn down, we can arrange that. I have... eh, it's close enough as a welding torch."+

Chaplain was, of course, considering the oversized Wilk's torch he often carried, that dumb laser sword they made a few years ago and were about to discontinue because it was shoddily designed. It wasn't designed for precise work, but what a thing was designed to do and what it could do were not the same discussion. +"The alternative is the rainstorm, which is magic, which is removing my logic from the equation. Can magic cancel the rainstorm or make it irrelevant?"+
Symeril
player, 252 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Wed 6 Jan 2021
at 02:31
  • msg #595

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril is listening to the radios chatter and monitoring the Wizard's life signs on the monitors int he WR-5050 hauler's bay...

But she does chime in, +"That will not be necessary against the vampires. They may indeed be able to turn into bats and fly.. but they NEVER fly over flowing water!  We need not be far out to sea even as much a a 100'ft from shore and we will be safe from Vampire physical attack.  Though they can still use high tech ranged weapons to accost us from shore... but likely the Vampire will have mortal minions do even that.. being close to the shore is STILL dangerous to them!"+
Cade
player, 314 posts
Wed 6 Jan 2021
at 03:27
  • msg #596

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+I didn't think the plan was to go fully under the water, just far enough to make it difficult for them to get to us like Symeril said.+  Cade added.

+Otherwise we probably will get stuck.+
Nathaniel
player, 214 posts
Wed 6 Jan 2021
at 03:41
  • msg #597

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+We can leave the ATV empty and in the shallows and they probably wont go after it. The APC can be much deeper out and still get out of trouble and the Walker can climb on top of that...+
Symeril
player, 255 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Wed 6 Jan 2021
at 03:48
  • msg #598

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"You will want to tether the ATV to the WR-5050 or wave and tide motion will either wash it up on shore or out to sea scuttling it."+
This message was last edited by the player at 03:49, Wed 06 Jan 2021.
Captain Neck Bite
GM, 417 posts
Vampires suck
Wed 6 Jan 2021
at 19:13
  • msg #599

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Smeril casts healing on the mage. His body convulses violently and he screams within the the monitor, which then flatlines. All is quiet and tense a moment, and then he coughs, eyes fluttering open. Aready his body is gaining color and his skin is tghtening back up.

"May I have a glass of water please?"

Agrus has been quiet all this time. He then speaks up. "I can summon my eagle and join Nathaniel's brothers in harrying the vampires. This should buy you time to make it to the ruins and begin the ritual. That way Cole can hold onto his rain and save it for providing cover at the ritual site."

GM: What do you do?
St. John-Smythe
player, 90 posts
PB 6 / MA 9
Super Spy 7
Wed 6 Jan 2021
at 20:43
  • msg #600

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+I think I've got them looking at us, that's me and Zeke, right now. I can only move this globe of daylight at a handful of klicks, so while you distance the suckers I'll be back here distracting them. I figure we can stay in the air surrounded by light for between three and four hours before I'm exhausted.+
Cade
player, 315 posts
Wed 6 Jan 2021
at 22:39
  • msg #601

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+I don't know where the master we met in the tunnels is, but be careful John.  He got all pissy over Symeril's daylight spell, but it didn't stop him for some reason.+  Cade commented over the radio.

+I still think it's a bad idea to try and pull off some magic bullshit in the middle of the night while trying to fight vampires and who knows what the fuck else when we could wait a few more hours somewhere more defensible for the sun to rise.+
Cole
player, 434 posts
PB 12, MA 21
Gunfighter
Thu 7 Jan 2021
at 03:38
  • msg #602

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

++Makes sense to me,++ Cole says over the radio net. Speaking to Dyna, "Looks like we hold off being heroically stupid a bit longer Lady," he says to her over the sound of her thundering hooves.

PPE: 85/137
Symeril
player, 256 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Thu 7 Jan 2021
at 03:40
  • msg #603

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril smiles, "You gave me quite a scare there 'Sam'... I'm glad you pulled through."

She then withdrew her interface cables from the medical monitor and took a small step back from his examination bed. Smoothly she drew her holstered TW Water Gun and flipping a switch something like a safety turned the pistol around to hand it to him pointing out the sipping nozzle...

"This is the purest water I have within easy reach... its magically conjured from the elemental planes by Technowizardry... drink to your fill!"

She is listening to the radio chatter and chimes in, +"I've managed to save 'Sam' the wizard.  He does not know how to repair the compasses.. but he Does know how to destroy them.  If we can get all three to a Nexus he can destroy ALL SIX of them!  But Cade is right ~ why do we need to rush this, why not just wait until dawn?  I could use the opportunity to refill my inner energy reserves."+

When Argus speaks up and turns to regard him, "...is there some reason we must hurry?  I think Cade is right ...why don't we just hold up where the Vampires cannot harm us and wait until dawn to perform the ritual... rather than rush it and put ourselves at risk?"
This message was last edited by the player at 03:41, Thu 07 Jan 2021.
Chaplain Wolf
player, 323 posts
I am a minister of death
praying for war.
Thu 7 Jan 2021
at 03:54
  • msg #604

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"Finally. I'm glad you've had your fill of fighting vampires at night. And if we must create a diversion, go to a place we are most assuredly not going to when the sun comes up, and make extra extra sure the other team is convinced we are going there when the sun comes up. But seriously - we are going in the drink right now. Follow, or don't. Get your vehicles airtight, or don't. Get in my walker and abandon your vehicle, or don't. Our options are not good, though, and we do not have much time to debate this. But I'll tell you this: if your vehicle isn't airtight, you can have vampires in mist form flood your vehicle, or sea water. Your choice."+

Chaplain got off the radio. "Nate, no joke. Take us into the water if they don't tell us they are boarding. We have no weapons that can fight anyways, and we won't be a distraction at this point as much as a speed bump. Our role in this fight is over until sunrise."
Symeril
player, 257 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Thu 7 Jan 2021
at 13:52
  • msg #605

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"IF we would have attacked during the day... all the Vampires chasing us now, would have been in the lair! I'm sure they would have welcomed us with open arms."+
This message had punctuation tweaked by the player at 13:55, Thu 07 Jan 2021.
St. John-Smythe
player, 91 posts
PB 6 / MA 9
Super Spy 7
Thu 7 Jan 2021
at 18:59
  • msg #606

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+Ok. But if we're gonna be stuck here we'll need to find a home as soon as we get this handled.+
John aims his laser pistol back towards the vampire village and fires a bolt as he curses under his breath.
Captain Neck Bite
GM, 418 posts
Vampires suck
Fri 8 Jan 2021
at 03:27
  • msg #607

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

In the distance the vampire horde slowly begins to collect itself and resume its pursuit. Robert and Betty hope for the best and follow Wolf into the pacific ocean.

GM: Before I post again, everyone is headed into the ocean, yes?
Symeril
player, 258 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Fri 8 Jan 2021
at 04:17
  • msg #608

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril moves her Flying Titan PA back to the nearby cargo bay, scissoring wings down and locking joints as she braces the powered armor between bulkhead frames to keep it from bouncing around in the motion of the hauler.  Setting "Stella" to guard mode over the PA..while it recharges its laser capacitors.

The PA Secured... Symeril unseals and dismounts from the armor.

"I need rest to recover my strength... Argus you see to 'Sam's', needs..."

Symeril heads to her  cabin to rest.
This message was last edited by the player at 04:19, Fri 08 Jan 2021.
Cole
player, 435 posts
PB 12, MA 21
Gunfighter
Fri 8 Jan 2021
at 05:13
  • msg #609

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Here we go Dyna," Cole says to the spirit horse that had decided he was worthwhile or maybe just interesting enough, to let him ride her. She says nothing in return but he can feel her eagerness through the strange link they now shared. She turns towards the sea, her hooves thundering down the shore, kicking up great clumps of sand behind them. When he hooves meet the waves, rather than sink, they act like they hit a solid surface, allowing her to run across the water. Despite the horde of vampires that were chasing after them, Cole couldn't help but elt out a Yee Haw! As he and Dyna raced across the waves. It was the most exhilarating ride of his life and part of him never wanted it to end.
St. John-Smythe
player, 92 posts
PB 6 / MA 9
Super Spy 7
Fri 8 Jan 2021
at 05:14
  • msg #610

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John flies his plank to the sea, taking occasional pot shots at anything flying outside the daylight to the rear. At one point, he shrugs and says, "we lose more good albatross that way."
Nathaniel
player, 215 posts
Fri 8 Jan 2021
at 13:31
  • msg #611

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel and friends follow the group consensus and the APC slows down and goes into the surf. He tries to do so on a nice smooth beach and only goes out to the point where the tires are not completely submerged or the point where there is the slightest loss of traction.

Meanwhile four of the brothers are helping their erstwhile friends distract the vampire horde.


.
Captain Neck Bite
GM, 419 posts
Vampires suck
Sat 9 Jan 2021
at 03:53
  • msg #612

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Our heroes head into the water, the waves hypnotically lapping against their vehicles. The mass of vampires has moved several miles north to stay away from the spray of the sea. They seem to be holding their position.

Meanwhile, as the group settles in to wait for sunlight, something thuds hard against the spider.

GM: Are you guys actually submerged?

What do you do?

This message was last edited by the GM at 03:54, Sat 09 Jan 2021.
Cole
player, 436 posts
PB 12, MA 21
Gunfighter
Sat 9 Jan 2021
at 17:01
  • msg #613

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

They had done it, they'd made it unto the ocean and so were safe enough from the ravenous horde of vampires. Cole was just starting to think maybe they'd pull this off when, over the sounds of the waves crashing into the shore, he heard a loud *whomp* from the direction of the skull walker.

The Gunfighter turned in the saddle to look at the CS robot, searching for what could have made the sound.

OOC
I figure Cole is about 30ft or so away from the walker.

Cole rolled 9 using 1d20.  Perception
Cole rolled 13 using 1d100.  Detect Concealment - vs 80

Captain Neck Bite
GM, 420 posts
Vampires suck
Sun 10 Jan 2021
at 03:24
  • msg #614

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Dyna illuminates the area enough that Cole can see what looks like a large, metallic machine next to the spider. It seems to be a large, lobster shaped vehicle. It is not attacking the spider, but is nudging it not too gently back toward the shore. He also sees several more making their way toward the other vehicles.

Dyna whinnies with agitation and nods toward the beach. Several power armored beings land on the coast and stand looking at Cole and the golden horse.

GM: Whattya do?!
Cade
player, 316 posts
Sun 10 Jan 2021
at 03:37
  • msg #615

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The mystical steed's warning was enough to draw Cade's attention from atop the cargo hauler.

Seeing the... crafts, approaching from under the waves, she swore (mostly to herself) then prepped herself before she jumped from her perch aiming to land atop the closest one.

Her goal was to evaluate how to decomission the things as efficiently as possible.
Captain Neck Bite
GM, 421 posts
Vampires suck
Mon 11 Jan 2021
at 04:07
  • msg #616

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The lobster shaped crafts make no immediate move to attack, but have effectively surrounded out heroes.

Back at the shoreline, an amplified voice bellows forth from the power armored leader. "Parlay!"

Beneath that armor the group can sense vampires.

GM: What do you do?
Chaplain Wolf
player, 326 posts
I am a minister of death
praying for war.
Mon 11 Jan 2021
at 04:20
  • msg #617

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Wolf was aiming the underlaser as the lobsters, when he caught a garbled yelling that he heard as "Pary!" He took a guess as to what they meant.

+"Really? They chased us out here in power armor, and all they want to do is talk? This has 'Coalition Mage Diplomacy Protocols' written all over it."+ Chaplain realized he might have to elaborate on that. +"That means they will shoot us to death the moment we do not surrender to them, and we will die in captivity if we do surrender to them."+

He focused through the lens, preparing for movement towards him as a signal to fire on the strange lobster mechs. +"I'm going to try and buy time here. The lasers should work down here. They aren't slugthrowers, and shouldn't become flooded after the first shot. And if all they want to do is push, I can push back while shooting. When the sun comes up, we'll go to shore, blow their armor off, and see how they like some fresh sea air."+
Nathaniel
player, 216 posts
Mon 11 Jan 2021
at 05:20
  • msg #618

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"Yet every moment we Parley, is another moment closer to Sunrise. Lets give them some rope..."+
Cade
player, 317 posts
Mon 11 Jan 2021
at 05:48
  • msg #619

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+Someone get Symeril to go sermonize at them.  That should keep them occupied for a little while.+  Cade suggested as she did her best to inspect the lobster mechs from her vantage point in the water.

She didn't think they'd get through this without a fight so figuring out how to best deal with the water based threats seemed to be the best course of action right now.
Joran
player, 302 posts
Yes, I'm an ogre...
...And a Mind Melter
Mon 11 Jan 2021
at 22:57
  • msg #620

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Joran had not gotten to the larger all terrain vehicle in the surf in time to hel heal the wizard, Symeril impatiently using more of her magic to finish the job before he could assist her.  He turns to the clone materializing from light within the cockpit of the Mountaineer.
Take the wheel, he says.  I will topside and mount a weapon to fight back.
Initally, he goes to mount the railgun and its belt of wooden ammo.  But, when he hears the attack on the submerged spider skull walker, he switches to the grenade rifle.  While wooded slivers will not do much damage to military and armored vehicles, the explosive pressure of the grenades will wreak havoc because of how much more force is transmitted by water than by air.  He makes sure he loads standard fragmentation grenades for the best effect.
Chaplain Wolf
player, 328 posts
I am a minister of death
praying for war.
Tue 12 Jan 2021
at 02:12
  • msg #621

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Wolf thought a moment, and smiled. +"That... is actually a really good idea, Cade. Nate here makes a good point. Standard resource hostage protocols basically state that when the hostage cannot be destroyed due to its value, that we are to stall the other side with conversation as long as possible, because the longer everyone talks, the less likely people are to get shot. I'm assuming they want to do this to us, likely because they have some plan to block out the sun. If we can stop that somehow, or otherwise level the odds, then stalling them with bullshit IS our best plan."+

+"Symeril, do you believe you can appeal to their 'good nature'? Do NOT expose yourself to enemy fire, but do keep them talking."+
Symeril
player, 261 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Tue 12 Jan 2021
at 03:01
  • msg #622

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril stirs in her bunk in a meditative slumber, perhaps a bit fitfully from her horrific encounter with the vampire lord.

She is oblivious to the current situation... as she went to sleep expecting the refuge in the waters would give her ample time until dawn to rest an recover.  Nothing... as yet violent, jarring, or loud has occurred to wake her from simple normal sleep... as she told the wizard Argus that was her intention.

She continues to sleep until awoken, tossing somewhat fitfully as any normal young women exhausted from the day's activities...
Captain Neck Bite
GM, 422 posts
Vampires suck
Tue 12 Jan 2021
at 03:46
  • msg #623

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Their mage friend, Sam, sits up with interest. "How are vampires wearing power armor? Something here doesn't make sense. In any case, if you can stall them, I might be able to create a mild diversion. The faster I get to the ruins the faster I can destroy these devices. I have a theory about them. If three are destroyed together, so the other three shall be. And if a vampire possess one...they will burn."


He thinks a moment. "I don't know if we can all go together, but if a couple of you can help me get there, then we have a chance. The man with the clones is critical to the ritual, though."

GM: What do you do?
Cole
player, 437 posts
PB 12, MA 21
Gunfighter
Tue 12 Jan 2021
at 15:22
  • msg #624

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

**I'll ride with you,** Cole says to Sam over the radio net.
Captain Neck Bite
GM, 424 posts
Vampires suck
Wed 13 Jan 2021
at 03:51
  • msg #625

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"As you can see, my Naut'Yll associates do not intend to let you hide under the sea until sunrise," the master vampire bellows from the shore.

Cole:
**I'll ride with you,** Cole says to Sam over the radio net.

"All right," says Sam to Cole over the radio. Turning to the others in the vehicle, he says, "This may be disconcerting, but trust me it hurts even more."

With that he smacks his own jaw hard, and it goes slack and crooked. He groans with pain as blood pours from his mouth. He cups his hand under the blood and a small, metallic object the size of a tooth falls into his hand. He then smacks his jaw again and groans even more.

"May I see the damaged compass?" he asks Zeke, who hands it to him. He takes the metallic tooth and begins fitting it into the cracks of the broken compass. "I got this from a shaman as he bled out in a jungle in another dimension. It is a magnet of sorts. The metal interacts with leylines in a curious way. It has helped me track them from time to time, In this case, I suspect it will interact with the broken compass in interesting ways. Now, everyone, please get ready because I am going to open a rift near the vampires at the shore. It will only be open a few moments, but that should be enough for a few, perhaps even all of us, to make our way to the ruins."

GM: What do you do?
Chaplain Wolf
player, 331 posts
I am a minister of death
praying for war.
Wed 13 Jan 2021
at 04:00
  • msg #626

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain's sensors didn't quite catch what was said, but he wasn't sure if anyone had the sense to do this, so he took manual control and moved from full to partial submerging, coming out of the sea like a bad B-movie monster, and speaking through the megaphone. "So, nice mobile coffins you got for yourselves. Refurbished? Chipwell? I don't recognize the designer."

Chaplain was immediately sizing up the nature of his foes, and he knew of a lot of power armor designers, and was going down the list in his head. He was hoping Chipwell, but wasn't going to bank on it. But if he had encountered them before in a dossier, he'd know exactly who made it, and have some idea of what they could do.

Although to be fair, right now, even a dozen Chipwell suits could take him clean right now.
Cade
player, 319 posts
Wed 13 Jan 2021
at 23:54
  • msg #627

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade swam beneath the nearest crab and began looking for the good nooks and crannies that would be well suited to getting something explosive jammed in them while Wolf was making a bit of a distraction and, apparently, the wizard guy was planning on doing some sort of magic teleport thing.
Cole
player, 439 posts
PB 12, MA 21
Gunfighter
Thu 14 Jan 2021
at 03:28
  • msg #628

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole wasn't sure exactly that the wizard had in mind. It seemed strange to plan on teleporting but wanting someone to ride with him. "It must make sense to him," Cole mutters to Dyna, waiting for his cue to ride with the mage.
Nathaniel
player, 217 posts
Thu 14 Jan 2021
at 05:50
  • msg #629

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"I am up for whatever helps us get out of this 'mess' of a situation. Just let me know what to do."
Captain Neck Bite
GM, 425 posts
Vampires suck
Fri 15 Jan 2021
at 03:13
  • msg #630

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Wolf sends a good taunt to the vampires while trying to suss out the armor they are wearing.

"Whatever the armor," says Sam, "it must be a prototype for a vampire to wear it. They don't like armor, makes them nervous."

He crams the metal tooth into the broken compass and whispers a strange little spell in a guttural language. "This will not teleport us anywhere. A rift will open near the vampires. From where, I don't know. But it will give us a chance to make a run for it. You must get me to the ruins."

Cade swims beneath the crabs and finds their armor to be sheen and smooth. There doesn't seem to be a good place to cram explosives. Strange, squid like humanoids begins to swim into view from the depths and take positions near the lobster tanks.

Meanwhile, outside, the wind begins to blow lightly. Cole sees a ball of energy forming up above the vampires. The wind picks up even more, growing more and more violent by the second. Green and gold lightning begin to spark from the energy point, growing and joining with the wind.

Then a massive rifts open, a deep red heat bursting from it.

GM: What do you do?
Chaplain Wolf
player, 332 posts
I am a minister of death
praying for war.
Fri 15 Jan 2021
at 03:33
  • msg #631

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

He got off the megaphone for a moment. "Well, no point in panic. We are probably already dead. You did good, Nate, for all that's worth."

He figured he might as well continue as if he didn't care.

"Angrar Robotics? Is that it? Heard they sell some freaky regenerating power armor to CSA enemies at a discount rate - they saw some use on the Tolkien front. Tough as hell, especially the big ones." Chaplain was casually talking to the vampires in the armor. He figured he was basically at ground zero for an old world nuke, or the magical counterpart to one.

"Oh, yeah. Rift. That your doing? Mostly curious."

For all he knew, those were going to be his last words.
Symeril
player, 263 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Fri 15 Jan 2021
at 03:36
  • msg #632

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

At the shuddering of the winds and the crackling lightning outside Symeril stirs as the RIFT opens and she wakes with a start!

"What the he~"

Rolling out of her bunk, she grabs her TX-26 Particle Beam Pistol from under her pillow and her < AZUREHEART > Silver Spear/Bayonet from the nightstand coming to her feet unsteadily.

Quickly she grabs the duffel with her Light TW Body Armor 'Arzno Mercenary Corp' medic's armor and heads for the WR-5050, driver's Cab to rush to Nathaniel's shoulder, "What the heck is going on? I thought we were camping in the water surf to wait for dawn?"

The young woman Cyberknight/Palladin is only wearing a halter top and some panties as the warmth of her closeness registers to Nathanial at the controls.
This message was last edited by the player at 03:37, Fri 15 Jan 2021.
St. John-Smythe
player, 94 posts
PB 6 / MA 9
Super Spy 7
Fri 15 Jan 2021
at 04:23
  • msg #633

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John sits on his magic plank, one more time. +Maybe I can buy us a few more seconds,+ he radios.
Zipping towards the power armored vampires while the rift distracts them, John throws a spell over the master vampire to keep him in place. Then he high tails it back to whatever transport he can manage while he transmits +that won't last long, if we're lucky some of his assistants will try to help him and get stuck as well.+

OOC: John is tossing the Carpet of Adhesion spell on the master vampire, this will stick him down to the ground and catch anyone foolish enough to touch him, as well.
spell duration is 80 melee rounds, but a save allows someone to extricate themselves in 2d6 melee rounds

Nathaniel
player, 219 posts
Fri 15 Jan 2021
at 05:13
  • msg #634

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel uses the Rift distraction to start moving North, past the vampires on the beach, and then onto the beach. He starts the APC moving towards the point where the mage says he can do something to destroy all three of the compasses. Now that the vampires have shown up, the brother clones are no longer trying to scout out for them. Anything in the water or on the beach that starts to attack the APC, ATV, Walker, or Cole get liberal doses of photon beams from a 1000ft up. These are mostly meant to provide cover and confusion among the enemies.
Symeril
player, 266 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Fri 15 Jan 2021
at 05:27
  • msg #635

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril watches as Nathaniel drives the Cargo Hauler and sees the crab submersibles in the water...

"The Vampires have underwater allies?  That... is really unexpected, I'd never thought they would have any dealing with undersea creatures... they have nothing in common!  Ok.. I guess Chaplin was not wrong about undersea traders helping vampires... that seemed so far-fetched... regardless, I'm Still out of any psychic energy reserves, not even an hour of sleep!"

She begins putting on her Light TW Body armor...

"I'm not really sure how helpful I'll be... exhausted as I am."
Captain Neck Bite
GM, 427 posts
Vampires suck
Sat 16 Jan 2021
at 04:19
  • msg #636

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Sam, his eyes lingering on Symeril a moment, shakes his head as though to clear it. "Been too long," he mutters. "I am hoping whatever comes through that rift buy us some time to make our escape."

As he says that, the sensors on the vehicles begin to read elevating temperatures in the water. Cade, still swimming, can feel the ocean water around her beginning to warm.

John throws down a carpet of adhesion, and traps the vampires where they are. Before they can begin to truly struggle, an outpouring of hellish heat and demons pour through the rift like water from a spigot. It is hell on earth as temperatures on shore begin rising quickly.

The demons wash over the vampires, and begin to flow into the water. The water bubbles around them as they burn a bright, flaming blue.

They begin attacking the Naut'Yll, and the lobster tanks begin to shift their attention away.



"This is odd," says Sam, "but the rift should be losing energy and closing soon. Instead...it is gaining energy. We must leave...quickly."

GM: What do you do?
This message was last edited by the GM at 04:20, Sat 16 Jan 2021.
Symeril
player, 268 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Sat 16 Jan 2021
at 04:25
  • msg #637

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril scowls darkly, {Hiss!!!} "...THIS is the one thing about Shifters and Ley-Line Walkers I do indeed share the similar sentiment with the Coalition War Doctrine... you Wizards are WAAAY too Reckless in opening RIFTS!  You do more harm than good!"

Gripping Nathaniel's shoulder tightly, "GET us the hell out of here, Quickly ~ Gun It!!!"
This message was last edited by the player at 04:28, Sat 16 Jan 2021.
Cade
player, 320 posts
Sat 16 Jan 2021
at 04:55
  • msg #638

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The intense heat turning the cool ocean into a bubbling cauldron seemed to sap all the usual piss and vinegar right out of Cade.

Sluggishly she slumped and sank straight to the bottom, where she began to groggily trudge across the sea floor and away from the conflagration and accompanying melee, suddenly more interested in escaping the heat than getting into a scrap.
Symeril
player, 269 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Sat 16 Jan 2021
at 05:01
  • msg #639

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril watches the windshield from inside the Superhauler...as the demons pour forth with growing dread... then in Horror she spots Cade crawling out of the surf...

"DAMN IT! Cade's out there!!!  Does she know where she's crawling???  Someone ... GRrrrr!"

Symeril runs from the driver Cabin to the cargo bay to her Flying Titan... yelling into her radio as she hurriedly tried to get into the powered armor...

"+ANYONE out there, Cole... Cade's in trouble!!!  CADE RUN... there's a RIFT right behind you!!+"

Symeril frantically tries to the get the Powered Armor on an systems up and running...
This message was last edited by the player at 05:07, Sat 16 Jan 2021.
Cade
player, 321 posts
Sat 16 Jan 2021
at 06:35
  • msg #640

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade paused and looked towards the cargo hauler where she presumed the annoying yelling over the radio was originating.

She managed to raise one arm, and extend her middle finger in the general direction, before resuming her purposeful, if slow gaited, movement out of harm's way.
Cole
player, 440 posts
PB 12, MA 21
Gunfighter
Sat 16 Jan 2021
at 15:31
  • msg #641

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole's senses tingled, then screamed at him, warning him of the rift. His eyes widened in shock at seeing a literal army of Hell pour through it, enveloping the vampires and surging onwards to attack their underwater allies. "Well that's one way to distract them I reckon," he says to Dyna. "We should scoot before..." but his voice trails off seeing what Symeril had also seen; Cade trapped beneath the waves and in the path of the demons!

The Gunfighter makes a snap decision. "Dyna, watch yourself, I'll be back," he says and then leaps off of her and into the water. Just as his fingers touch the water, he uses most of what's left of his magic energy to swim through the water as easily and swiftly as any fish ever born.

OOC
PPE 110/137

Dive into the water and activate Water Powers for Swim as a Fish Superior. I'm heading fast as I can for Cade.

Nathaniel
player, 220 posts
Sat 16 Jan 2021
at 21:04
  • msg #642

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel does as he is told and gets the vehicle moving as quickly as he can to get away from demons, vampires, and more. The Walker lurches forward as well, the water not nearly as slowing against its thin legs as the APC's massive body and huge tires. Those brothers in the sky continue to provide cover for the group, attacking anything that seems about to do their other team mates harm OR they clear the way so that the team can escape.
Captain Neck Bite
GM, 428 posts
Vampires suck
Sun 17 Jan 2021
at 04:11
  • msg #643

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole comes zipping through the water and snags Cade and is able to get her to the spider. The vehicles all lurch forward out of the water and see a literal hell on earth and the sand is blackened by the fire and brimstone. Temperatures in the area are up to 120 degrees.

Sam urgently directs the vehicles east. The vampires are nowhere to be seen, having been buried by hundreds of demons. Soon, our heroes are away, the glow of hell behind them.

Within about an hour they arrive at the ruins. The glow of the rift to the west is gone, indicating that it has finally closed. At the center of the ruins is a heavily worn pyramid. There is a strong, concentration of ley line energy here due to a potent nexus.

"I need to get atop the pyramid," says Sam. "Nathaniel, Robert and Zeke will be necessary for the rite to work. Nathaniel and his brothers will be of particular importance."

GM: What do you do?
Symeril
player, 270 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Sun 17 Jan 2021
at 04:32
  • msg #644

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Relieved Cole was able to aid Cade, Symeril returns to the driver's cabin for a few moments to make sure the party is again in transit and no hostiles pursue.

"Nathaniel, try and raise Robert on the horn find out if he's still with us and avoided that demon shit storm, please?"

Turning to Sam, "YOU! No more opening Rifts!  That could have gone all too many damned ways Side ways leaving us ALL Very horribly Not dead soon enough!"

She sighs, "Now please stay out of trouble while I get some restorative sleep... I'm drained!"

To which she returns to her bunk and crashes again... going into the Meditative Trance learned through years of Cyber-knight training...

----
{Later}

... All too soon they arrive and Symeril stirs from the stopping of the vehicles, coming groggily out of her Meditative 1hour trance.

Recovered: 6ISP / 10PPE
ISP: 87/ 74 spent
PPE: 68/ 14 spent</Red>

In moody silence ~ for not getting a full recovering rest, Symeril gets armored and armed ready to assist as well as she can in her Flying Titan PA.  "Stella" Scrambles up to her shoulder.

Symeril, her tone somewhat surly, "I'll get you to the top of the Pyramid... Carry you there."
This message was last edited by the player at 04:51, Wed 20 Jan 2021.
St. John-Smythe
player, 96 posts
PB 6 / MA 9
Super Spy 7
Sun 17 Jan 2021
at 15:57
  • msg #645

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

When Sam mentions the top of the pyramid, John waves and chants over his 'surfboard', giving it a refresher, before he tells the battle angel "no offense, but I believe Sam would prefer a less technological means of transport."
To Sam, John says with a shrug, "broomstick method".
Symeril
player, 271 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Sun 17 Jan 2021
at 16:10
  • msg #646

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril's expression behind her visor-ed PA are unreadable but her words and gesture are in agreement, waving him off, "..That's fine with me. Are you expecting trouble... nevermind ~ You should be expecting trouble!  Where do you want me to provide support if hostilities present themselves?  Top of pyramid out of the way or high above on Aerial survey?"
Nathaniel
player, 221 posts
Mon 18 Jan 2021
at 00:18
  • msg #647

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel is not happy to have to leave the APC without any of his brothers in it, but whatever it takes, he figures they are going to have to do. He gets suited up in the SPARTAN with it's railgun, half of the rest are in some kind of armor with rifles and pistols. The others are in light form, flying the flanks until called.

"Well here goes nothing."

Nathaniel has the broken compass in a small compartment in his armor and follows after Sam.
Symeril
player, 272 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Mon 18 Jan 2021
at 02:58
  • msg #648

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril shrugs, activates her thrusters and leads the way flying to the top of the pyramid... crackling violet-energy psi-sword in hand.
This message was last edited by the player at 02:58, Mon 18 Jan 2021.
Captain Neck Bite
GM, 429 posts
Vampires suck
Mon 18 Jan 2021
at 04:04
  • msg #649

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Our heroes make their way to the top of the pyramid. Scraggly grass grows from the cracks of the dilapidated structure. The wind blows, carrying with it the echos of whatever ghosts likely inhabit this place.

At the top is a simple slap of rock with ancient runes etched into it. "Well, battle angel," says Sam, "this is going to be awkward but in all likelihood another rift will open up above this place as I perform the rite. The good news is we will be somewhat protected by the power of the compasses."

He nods to Nathaniel. "Summon your clones, my friend. They are critical to the ritual. I must warn you all, time will begin to feel...odd soon. Please place the compasses on the altar."

Zeke and Robert step forward and place theirs on the altar.

Meanwhile, in the west, a deep, red cloud of activity is forming. And approaching.

"It would seem the demon hordes have now taken an interest in us," says Agrus. "Demons and vampires...what could go wrong?"

Sam begins chanting in ancient Mayan, swaying back and forth. His eyes turn milky white as he goes into a trance.

GM: What do you do?
Symeril
player, 273 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Mon 18 Jan 2021
at 05:38
  • msg #650

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril rolls her eyes at Sam and sighs.

Looking over at Zeke and Chaplin, "You two think it might be prudent to get our vehicles out of the line of fire away say... 500 or so yards away from the Pyramid?  We have time to move them out of the way of the onrushing demon/vampire army."

She draws her HI-80 Combat Laser Rifle from her right side back-shoulder rifle sheath, checking the charge on her long E-clip
This message was last edited by the player at 05:39, Mon 18 Jan 2021.
Nathaniel
player, 222 posts
Mon 18 Jan 2021
at 05:39
  • msg #651

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel puts the damaged compass onto the alter, where indicated, and then goes and takes a defensive position. His rail gun has a fantastic built in sighting system and he uses it to take a look at the oncoming red cloud of activity.

Meanwhile, the 9 clones that are available, sans Nathan managing the shop thousands of miles away, are gathered near the top of the pyramid. They area placed 40 degrees on the 'compass' apart from each other in a circle around the alter, all facing outward towards whatever threats there may be. Energy rifles or photonic beams at the read.

Nathaniel says, "Well you don't see this everyday!"
Chaplain Wolf
player, 335 posts
I am a minister of death
praying for war.
Mon 18 Jan 2021
at 09:56
  • msg #652

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain had been apoplectic with fury initially, and had been strangely quiet since the escape from the ocean. His plan, such as it was, had been a failure. It was only the opening of a rift that had solved the immediate problem - and apparently created the new one in the same stroke.

He nodded, simply wanting to get the new disaster over with. He couldn't even appreciate that they were all alive still, a fact beyond his earlier predictions. He needed a vacation, and he was determined that if he lived through this too, he would finally take one.

So, here he found himself, out of the walker. He suspected an irrational need for fresh air and freedom from the walls, despite the functional air filters and that it was really dangerous out here right now for non-mages. He snapped out of it - a fugue state wouldn't just get him killed.

"On it. Try not to end the world saving us." And he left to move at least the Walker. If he needed to drag or push a vehicle, he had enough skill with the walker that he figured he could move one like a beach crab.
Symeril
player, 274 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Mon 18 Jan 2021
at 13:40
  • msg #653

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril nods at Chaplin, "I'm... gonna need a lot of BOOZE after this is all done... and I Don't like drinking alone!  Don't get yourself killed!"

"Stella, 'Weapons Free'..."

The Kitanni 'K-1000 Spider Defense System' adjusted its perch on her Flying Titan PA shoulder paulderon, electronically indicating nuclear generator at optimum output and HPG Capacitors fully charged.
Captain Neck Bite
GM, 431 posts
Vampires suck
Tue 19 Jan 2021
at 03:35
  • msg #654

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The group has time to move their vehicles and take point again around Sam. He gestures for Robert, Zeke and Nathaniel to gather around the altar close to him, as well as the clones. The air around the altar shimmers and everyone within it seems to freeze.

A small ball of blue energy forms above high above the pyramid. Meanwhile, heat is on the wind as our heroes see an approaching wall of evil. They sense both vampires and demons alike.


GM: What do you do?
This message was last edited by the GM at 03:24, Wed 20 Jan 2021.
Symeril
player, 275 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Tue 19 Jan 2021
at 18:46
  • msg #655

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril scissors her Flying Titan's PA Wings into flight position, giving her Wing turrets a wide field of fire...

At a Range of 4,000ft... to the leading edge of the supernatural army, Both Symeril and "Stella" open up with a spraying barrage of laser fire cutting into the front ranks of the approaching army... without let up!

The Wing Laser Turrets are powered by the nuclear power plant of her Powered Armor and she sets them to firing continuing long bursts into the approaching army cutting into the leading ranks.  To keep the barrels from overheating Symeril will alternate between wings letting one wing cool while the other fires.

Over the whine of the laser barrage Symeril calls out, "Joran! Now would be a good time for some Telekinetic Force Field action...!!!"

"Stella" adds to the volume of weapons fire as well settling into Single shots aimed at heads as it only has a 100 shot capacity on it's HPG Capacitors before the internal Nuclear Generator must recharge them to continue firing.  So "Sella" against such a large number of targets makes each shot count!

...But clearly, one Cyber-knight and one Point defense Laser will not end this army of Evil.

Actions:
Firing 8 shots [4 Long bursts - 2AT ea.], saving 2 actions to dodge take cover
- firing at an army is hard to miss they are so packed together she is Going to hit something

13:26, Today: Symeril rolled 29 using 8d6 ((4,4,5,4,3,1,6,2)). [4,4], [5,4], [3,1], [6,2] x5 = 40, 45, 20, 40MD {old Rules 1st Ed}
13:26, Today: Symeril rolled 29 using 8d6.  FT PA - Laser Turret - Long bursts [2actions Ea.] {Dam x5} 'spraying multiple targets at once'. – [roll=1611080793.30064.349743]

OR

13:31, Today: Symeril rolled 61 using 16d6 ((3,1,5,3,3,2,6,4,4,2, 4,4,5,6,4,5)). [3,1], [5,3], [3,2], [6,4], [4,2], [4,4], [5,6], [4,5] = 4, 8, 5, 10, 6, 8, 11, 9MD {R-MUE 2nd Ed rules}
13:31, Today: Symeril rolled 61 using 16d6.  FT PA - Laser Turret - Burst 'Shooting Wild' {8 shots - spraying an area}. – [roll=1611081061.09971.349743]


"Stella" Shots -
13:39, Today: Symeril rolled 76 using 24d6 ((3,6,1,5,1,6,2,2,4,2, 6,2,3,6,1,2,4,2,1,2, 5,1,3,6)).  [3,6,1,5], [1,6,2,2], [4,2,6,2], [3,6,1,2], [4,2,1,2],  [5,6,4,5] x2 'head'? = 15{30}, 11{22}, 14{28}, 12{24}, 9{18}, 20{40}MD
13:39, Today: Symeril rolled 76 using 24d6.  "Stella" 6x Aimed shots at heads - Damage [4d6 ea]. – [roll=1611081582.88246.349743]

This message was last edited by the player at 19:32, Tue 19 Jan 2021.
St. John-Smythe
player, 97 posts
PB 6 / MA 9
Super Spy 7
Wed 20 Jan 2021
at 02:45
  • msg #656

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John floats his board to an area between the newly opened rift and the oncoming horde. He begins casting defensive spells, first armoring himself, but mostly about the top of the pyramid to separate the oncoming horde from those casting the ritual. Finally, he pulls his Wilkes and begins firing at the approaching immolation.

    Actions
  • cast Armor of Ithan
  • cast Globe of Daylight between self and top of pyramid
  • cast Energy Field about the ritualists upon the pyramid
  • take potshot at horde
  • take potshot at horde

Shooting wild, no bonus
20:44, Today: St. John-Smythe rolled 11,6 using 1d20,1d6.  potshot to hit, potshot damage.
20:44, Today: St. John-Smythe rolled 19,1 using 1d20,1d6.  potshot to hit, potshot damage.


Chaplain Wolf
player, 336 posts
I am a minister of death
praying for war.
Wed 20 Jan 2021
at 02:55
  • msg #657

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain was more sedate, watching through the scope of that new Naruni rifle. "Who's controlling who in that mass? They weren't friends last I checked. Means we only need to kill one, and they implode."

He was looking for the smart one, the one trying to stay out of sight, but in command position. He figured they thought more like those boarfolk then a modern army.
This message was last edited by the player at 02:56, Wed 20 Jan 2021.
Cade
player, 322 posts
Wed 20 Jan 2021
at 03:24
  • msg #658

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade spent the time while the various vehicles were getting shifted into safe positions deploying the last of the explosives she still had.

She was quick and crude about it, intending to just trap the most likely routes the enemy would take and use the natural features to the best advantage in the time they had.

Cade still had a few remote detonators to set things off.

After she was done she waited.  Her very long range options were non-existent and her long range options almost as limited so there wasn't much to do but wait to blow her traps and for the horde to get up close.
Captain Neck Bite
GM, 433 posts
Vampires suck
Wed 20 Jan 2021
at 03:37
  • msg #659

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

As our heroes wait for everyone in the time bubble to do...whatever it is they are supposed to be doing, John and Symeril take some early shots at the incoming wall of madness. They rest assured that their shots have killed at least a couple of demons. They realize that they will know soon enough.

As the horde approaches, they can make out a giant, flying thing over the mass. A dark, massive, demon dragon flies toward them with the horde. They can also most assuredly sense vampires as well.

"It would seem the vampires and the demons worked out something," mutters Agrus. "Perhaps they find you to be a common enemy. I would take that as a compliment if it didn't mean almost certain death for us all." 

Meanwhile, Cade sets explosives around the area as a defense in this last stand.

The horde flows into the ruins like a thick, bloody liquid, and they coalesce around the base of the pyramid. The demon dragon swirls around the area.


Cade
player, 323 posts
Wed 20 Jan 2021
at 04:13
  • msg #660

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade took the time she was waiting to observe the horde, and the large dragon'ish thing that seemed to be accompanying it.

She looked for specific types of demons and markings on the dragon beast that might clue the group in on what types of demons these were and if any of them had specific strengths or weaknesses that might be used to the group's advantage.

Cade rolled 40 using 1d100.  Lore: Demons & Monsters @80
Symeril
player, 276 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Wed 20 Jan 2021
at 04:22
  • msg #661

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril looks up as the Demon dragon circles in the air...

"That's likely the reason for the truce..."

Looking back at her companions in the middle of their ritual, {They need time...}

She puts her HI-80 Combat Laser Rifle back in its sheath.

Looking up to the starry skies she sighs... And summons twin crackling Violet energy Psi-Greatswords...

"I'll try to buy the ritual some time... "

Triggering her radio, +"Sorry, Chaplin... may need a rain-check on that drink... keep one cool for me ok?"+

Activating her Flying Titan thrusters Sir Symeril, The BattleAngel takes flight, possibly for the last time, moving to engage the Demon-dragon, a prayer on her lips...

{ATHENA, Give me Strength!}

ISP: 87/ 74 spent
PPE: 68/ 14 spent

This message was last edited by the player at 04:51, Wed 20 Jan 2021.
Cole
player, 443 posts
PB 12, MA 21
Gunfighter
Thu 21 Jan 2021
at 03:20
  • msg #662

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole looked at the oncoming horde of vampires and demons with hard eyes. He had grown up hearing the stories of heroes and villains of The Old West. Learned the stories of the heroes and villains of The New West. Though he had lived his life by The Code and strove to become the best Gunfighter in The West, he had never once thought he would go out like this; in a blaze of glory to rival or surpass any of the old stories. He snorted in wry amusement at the thought and patted Dyna's neck. "You know Lady, the only regret I have is that I don't think anyone will be around to tell our story," he says to her in an oddly calm voice, as if he were commenting on the weather. "But I guess its a might bit soon for that talk, I mean we could survive"

Dyna snorted too and nodded her head up and down as she moved unbidden to interpose them between the compass holders and the enemy. Cole reloaded his pistols and loosened his rifle in saddle holster. He watched Symeril fly overhead and said over the radio net, **Symeril, if'n you could draw the dragon a little closer, I can see if I can't plant a few shots between its eyes.**
Symeril
player, 277 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Thu 21 Jan 2021
at 13:11
  • msg #663

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Hearing Cole's voice over the radio ready to lend support was actually reassuring she was, at least, not fighting alone!

+"S-sure Cole... is 500'ft close enough?!?  And... thanks!"+
This message was last edited by the player at 13:12, Thu 21 Jan 2021.
Chaplain Wolf
player, 337 posts
I am a minister of death
praying for war.
Thu 21 Jan 2021
at 13:27
  • msg #664

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

"Eyes, earholes, nasal, if one must target the head. Anywhere else, one has to assume the scales and skull can withstand robotic grade weaponry. Dragon was my first kill. Wasn't that big, though." Chaplain kept zooming the scope around, searching for a more mundane target than what his brain classified as 'the distraction.' "Hey, these demons have any weak points or strengths we need to know about? If they can be killed by harsh language, we could just set Cade on them and then the rest of us focus on the vampires."

He did keep the axiom in mind "The diversion is actually the main attack," though.
Captain Neck Bite
GM, 435 posts
Vampires suck
Fri 22 Jan 2021
at 04:31
  • msg #665

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade knows that these sorts of demons are generally weak against holy weapons and magic. So now to just acquire a priest or something.

Inside the bubble, the compass holders all still appear to be frozen.

At the base of the pyramid, a vampire comes forward, no longer wearing his power armor. "As you can see, the demons you summoned have decided you are the more desirable prey. Give me the compasses and your death will be swift. Deny me, and your painful death will take so long to come you feel immortal."

The ball of light above the pyramid grows larger, and bolder. The demons, even the dragon, seem to collectively wince as the ball grows larger and a streak of light appears, ripping through spacetime. A soft, gold mist comes through, smelling of incense.

For reasons the others cannot explain, they sense that their weapons have all become infused with holy energy. Symeril begins to glow brightly. A voice booms from the rip in spacetime.

"For the battle angel, a gift."

Symeril shimmers and then appears atop a magnificent, steel dragon of her own.


GM: Symeril: You got your robot dragon mount thing. Gratz!
Symeril
player, 280 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Fri 22 Jan 2021
at 05:21
  • msg #666

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril was planning on just trying to hold the Demon dragon hopefully long enough for the ritual to complete... hopefully before it killed her or injured her so badly she would fall and be devoured by the demons below.  She had been ready to die... she could have fled... her flying titan certainly could have put some distance between her and the demon/vampire horde.. but she'd chosen to stand.. and die for a chance at removing a powerful set of artifacts from the clutches of the Vampire Intelligences!

Then the sky opened above her and... A miracle descended!

She had heard tales of Palladins out of legend being granted by divine grace a Holy Steed to bear them into battle... but never like THIS!!!



It was a Dragon.. made of metal not as big as the Demon Dragon.. but still a big as a house in itself!  It's metal hide was shiny silver and as it floated down in one swift acrobatic immellman maneuver from the Beast Mecha she was astride it between its wings as its powerful thrusters flared and magnetic ports locked her Flying Titan to the Dragon-Mecha's back!

Then it spoke ~ "I am ARGENT, I serve the Battle Angel.  Hostiles Identified ~ Weapons Free - Palladin Battle Angel of ATHENA?"

"Er.. Yes, ARGENT ~ Weapons Free!"

Symeril was surprised again as missile weapon ports opened on the 'ARGENTS' flanks & shoulders, and a pilot flame lit on all the teeth in its steely maw like a row of acetylene torches, and finally its tail tip - Extended a Sharpened Spade ~ Arching with Electricity!

She drew the CS Vibro-Spear she had acquired and hefted it under one arm like a knight's lance!

Feeling a rush of confidence.. for there was no doubt whose voice had Called and granted her this gift... Symeril addressed the Demon Dragon...

"HAIL Great Fiendish Scaled One, You know who I AM by Divine Word ~ By What Honorific Shall I address thee?"

"I Ask you a second Question, consider Wisely ~ IS TODAY A GOOD DAY TO DIE? The Vampires care little of Heaven or Hell...for they ARE slaves in their own undead hell.. they have no volition other then what their masters impel upon them! They are nothing but puppets, toys of their hidden master who take no risk!  NOT SO THEE! You have existence, purpose, a will of your own.. no matter how dark and twisted. Their fight is not your fight.. they just have not been directed, as yet, by their puppet master to turn on you!  You  are immortal... they are already dead.  Is THEIR cause worth the risk of your almost Divine Existance? You know as soon as we are weakened they WILL attack you!  BUT now the Score has changed... CLEARLY DIVINE Favor is with me! Do you wish to tempt fate that more divine servants will not be dispatched to oppose thee or the power invested in me her Empowered Servant?  Is the well-being of the puppet Vampire Schemes Your concern?  Is not the advance of the Dyval Legions your true direst foe and purpose?"

"The choice is Yours.  Fight now risk my slaying you for no reward,... or take your good fortune to arrive with your army unhindered and abandon the dead puppets!"

"For Living Undead or Dark Demonspawn of Hades.. I WILL SMITE YOU If you stand Against MY Cause this Day!!!"

This message was last edited by the player at 05:26, Fri 22 Jan 2021.
St. John-Smythe
player, 98 posts
PB 6 / MA 9
Super Spy 7
Fri 22 Jan 2021
at 06:01
  • msg #667

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

John calmly floats towards the unarmored vampire. His lips are moving, so he appears to be speaking but nothing is heard. Perhaps he was talking to the clouds, who respond with a huge bolt of lightning splitting the sky and striking the vampire as John floats lower, a blade of flame suddenly leaping from the sword hilt he carries.

Now that he's out of the armor, phase two can begin. Call Lightning on the master vampire. 23:55, Today: St. John-Smythe rolled 32 using 8d6.  Call Lightning damage.
32 MD. John lights up his sword, as well.

Joran
player, 303 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 22 Jan 2021
at 06:09
  • msg #668

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Joran, moving close to theose working on destroying the compasses, layers psychic forcefields, three of them, over their position as added protection.
Layered at 90', 80', and 70' diameter, 90/90 MDC each.
He then surrounds himself with a similar field that covers his armored body like an additional suit of armor.  At the sound of the booming voice offering gifts to the Cyberknight, Joran smiles and begins to recite something he once saw in a movie.
And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this Thy hand grenade that, with it, Thou mayest blow Thine enemies to tiny bits in Thy mercy."
And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then, shalt thou count to three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it."

He then raises his grenade rifle to the air, and recites it again, but modifying it to suit his weapon with a big, toothy grin set to frighten even thebhardiest souls.
And Saint Joran raised the grenade rifle up on high, saying, "O Lord, bless these Thy Holy Grenades of Antioch that, with them, Thou mayest blow Thine enemies to tiny bits in Thy mercy."
And the Lord spake, saying, "First shalt thou load the Holy Grenades of Antioch into thy magazine. Then, shalt thou count to Moses Law plus one. No more. No less. Forty shalt be the number thou shalt count, and the number of the counting shall be forty. Thirty shalt thou not count, nor either count thou twenty, excepting that thou then proceed to forty. Fifty is right out. Once the number forty, being the Law of Moses plus one, be reached, then, loadest thou thy magazine of Holy Grenades of Antioch and point thy launcher and squeeze thy trigger towards thy foes, who, being naughty in My sight, shall snuff it."

Cade
player, 326 posts
Fri 22 Jan 2021
at 06:09
  • msg #669

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade sniffed a bit.  "Everything fucking reeks of magic now, so run what ya bring and you should be set."  She announced to her less mystically sensitive compatriots.

Cade then dropped her pack and cracked open the cage of her lizard thingy friend.  She certainly didn't want it trapped if things went south and figured it could fend for itself or flee as it wished now.

She then sprinted for the edge of the pyramid and took a running leap off the structure intent on landing claws first on the asshole blood sucker down below.  "An eternity of dying over and over?  Too fucking late for that!"
Nathaniel
player, 223 posts
Fri 22 Jan 2021
at 13:20
  • msg #670

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel and his brothers place the original compass and then in turn all of the compasses in their hand onto the pedestal. The attempt is made to put the compasses one on top of the other to see if they will cohabit the same space. If not then as close together as possible. There isn't anything special he knows how to do or can even guess, so the brothers continue in their ringed defense inside the bubble. The events outside the bubble noticed, if possible, but Nathaniel is transfixed with the ritual.
Captain Neck Bite
GM, 436 posts
Vampires suck
Sat 23 Jan 2021
at 03:40
  • msg #671

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The horde, stunned by the holy light, voices and metallic dragon, are slow to respond. Transparent humanoids begin to appear all around the pyramid, and its base, beings of light appearing among the hordes.

A crack of lightning comes down from the sky and strikes the master vampire, knocking him back. Agrus grins with approval at John.

This seems to bring the horde out of its stupor and it begins to ascend the pyramid. The movement is sluggish, though, likely slowed by the holy energy coming from the rift.

Our heroes inside the time bubble seem to grow brighter, their movement becoming discernible. The bubble grows brighter and brighter and then bursts. White heat comes from the ritual altar, and shoots into the sky.

Joran and Wolf see at the base of the pyramid that Nathaniel, Zeke and Robert have somehow been teleported into the horde of demons and vampires.

The demon dragon roars and swoops at Symeril and her winged steed. The demons and vampires attack.

The battle begins in earnest.


GM: Joran - Extra XP for bringing Monty Python into this.

What do you do?

This message was last edited by the GM at 03:42, Sat 23 Jan 2021.
Cole
player, 445 posts
PB 12, MA 21
Gunfighter
Sat 23 Jan 2021
at 05:09
  • msg #672

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole felt the…touch of the divine and took a deep, lung filling breath. It was remarkable. While he still realized he and his comrades were in a dire situation to say the least, he no longer faced it without hope. Despite the fact nothing tangible had changed, somehow he just felt like they might just make it. He gave a silent prayer of thanks to whatever god or goddess was responsible for this feeling. He moved to draw his rifle and take aim at the demon dragon but then the sky was ripped asunder with holy light. He watched, slack jawed as a giant, steel dragon appeared and somehow Symeril was on its back, riding it. He didn’t even hear her words over the sound of both dragons’ wings. “Well I’ll be,” he thought, never finishing the sentence as beings of pure light, holy light, began to appear around the base of the pyramid. “I guess Symeril won’t be needing our help with that dragon after all.”

The Gunfighter closed his mouth and then gave a snort in amusement. Cole just couldn’t believe what he was seeing and the only thing that came to mind, the only response that seemed sane, was to laugh. “Well Lady, I think that’s are cue to ride into this here fight,” he tells Dyna over the sounds lightning, dragon wings, roaring demons and whatever else had decided to show up for the party. He released his gripe on his rifle and cracked his knuckles. He whipped his head first left and then right, and rolled his shoulders. Taking another deep beath, he drew both of his pistols and summoned up the last of his magic energy, channeling it through his body. It felt a little different than it normally did but he spared it no mind. There were bad guys down there that had come a long way to kill him and his friends. The least he could do was go out and meet them. Cole gripped Dyna tightly with his legs as the golden horse began a full gallop down the side of the pyramid, directly into the onrushing horde of demons and vampires. Cole’s hands moved with inhuman speed and precision, never stopping even as he squeezed the triggers, sending bolts of divine death at his enemies. “If only ma and pa could see me now,” he thought.

OOC
Holy crap! This is a CRAZY battle scene! I did not see this going down this way!

Cole is spending the last of his PPE. Fortunately I still got a little bit of time left from when he used his Water Powers to fish Cade out of the drink. I’ll hold off on summoning a rain storm just yet. I don’t know how that will effect everyone, like the beings of light that just showed up and I don’t want to turn the ground in a soggy mess if that’s going to really screw up the battle for us.

So Cole will do what he is best at; shooting things with speed and precision. ^_^
13 shots from each pistol, taking 2 actions to reload, so 26 shots total, all Called Shots. Aiming for Hearts on vampires with the silver round loaded CFT and heads of demons with the Wilks.
Strikes
Cole rolled 14 using 1d20+10.  Called Shot Wilk's 237.
21:00, Today: Cole rolled 18 using 1d20+10.  Called Shot Wilk's 237.
21:00, Today: Cole rolled 26 using 1d20+10.  Called Shot Wilk's 237.
21:00, Today: Cole rolled 22 using 1d20+10.  Called Shot Wilk's 237.
20:59, Today: Cole rolled 16 using 1d20+10.  Called Shot Wilk's 237.
20:59, Today: Cole rolled 19 using 1d20+10.  Called Shot Wilk's 237.
20:59, Today: Cole rolled 17 using 1d20+10.  Called Shot Wilk's 237.
20:59, Today: Cole rolled 26 using 1d20+10.  Called Shot Wilk's 237.
20:59, Today: Cole rolled 11 using 1d20+10.  Called Shot Wilk's 237.
20:59, Today: Cole rolled 13 using 1d20+10.  Called Shot Wilk's 237.
20:59, Today: Cole rolled 26 using 1d20+10.  Called Shot Wilk's 237.
20:59, Today: Cole rolled 20 using 1d20+10.  Called Shot Wilk's 237.
20:59, Today: Cole rolled 30 using 1d20+10.  Called Shot Wilk's 237. – NATURAL 20!
Today: Cole rolled 27 using 1d20+8.
21:01, Today: Cole rolled 18 using 1d20+8.
21:01, Today: Cole rolled 22 using 1d20+8.
21:01, Today: Cole rolled 28 using 1d20+8. NATURAL 20!
21:01, Today: Cole rolled 20 using 1d20+8.
21:01, Today: Cole rolled 22 using 1d20+8.
21:01, Today: Cole rolled 17 using 1d20+8.
21:01, Today: Cole rolled 20 using 1d20+8.
21:01, Today: Cole rolled 14 using 1d20+8.
21:01, Today: Cole rolled 21 using 1d20+8.
21:01, Today: Cole rolled 24 using 1d20+8.
21:01, Today: Cole rolled 26 using 1d20+8.
21:01, Today: Cole rolled 21 using 1d20+8.  Called Shot CFT.

Damages
Cole rolled 31 using 10d6. Wilks 237 enhanced damage.
21:05, Today: Cole rolled 34 using 10d6.
21:05, Today: Cole rolled 36 using 10d6.
21:05, Today: Cole rolled 37 using 10d6.
21:05, Today: Cole rolled 36 using 10d6.
21:05, Today: Cole rolled 32 using 10d6.
21:05, Today: Cole rolled 44 using 10d6.
21:05, Today: Cole rolled 44 using 10d6.
21:05, Today: Cole rolled 42 using 10d6.
21:05, Today: Cole rolled 28 using 10d6.
21:05, Today: Cole rolled 37 using 10d6.
21:05, Today: Cole rolled 34 using 10d6.
21:05, Today: Cole rolled 80 using 10d6.  NATURAL 20
Today: Cole rolled 32 using 7d6.
21:07, Today: Cole rolled 24 using 7d6.
21:07, Today: Cole rolled 25 using 7d6.
21:07, Today: Cole rolled 48 using 7d6. NATURAL 20!
21:07, Today: Cole rolled 35 using 7d6.
21:07, Today: Cole rolled 24 using 7d6.
21:06, Today: Cole rolled 25 using 7d6.
21:06, Today: Cole rolled 23 using 7d6.
21:06, Today: Cole rolled 27 using 7d6.
21:06, Today: Cole rolled 24 using 7d6.
21:06, Today: Cole rolled 22 using 7d6.
21:06, Today: Cole rolled 23 using 7d6.
21:06, Today: Cole rolled 21 using 7d6.  CFT enhanced damage.

Dodges
Cole rolled 25 using 1d20+8.
21:08, Today: Cole rolled 27 using 1d20+8.
21:08, Today: Cole rolled 11 using 1d20+8.
21:08, Today: Cole rolled 20 using 1d20+8.
21:08, Today: Cole rolled 24 using 1d20+8.
21:08, Today: Cole rolled 14 using 1d20+8.
21:08, Today: Cole rolled 19 using 1d20+8.
21:08, Today: Cole rolled 19 using 1d20+8.
21:08, Today: Cole rolled 22 using 1d20+8.
21:08, Today: Cole rolled 22 using 1d20+8.  Auto-Dodge.

Chaplain Wolf
player, 339 posts
I am a minister of death
praying for war.
Sat 23 Jan 2021
at 16:55
  • msg #673

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"Guess we are all the faithful, now."+ Chaplain aimed for the vampire that spoke a lot. Sacred xenotech, huh? Let's test that.

He carefully aimed for the master vampire's head while he was still recovering from his fall. "Detestatio sarcorum. Exemplaris excommunicationus. Requiem aeternum."

Prayer finished, he planted two rounds down.

10:41, Today: Chaplain Wolf rolled 21 using 1d20+13.  Aimed Called Shot to head of vampire bigwig.
10:41, Today: Chaplain Wolf rolled 20 using 1d20+13.  Aimed Called Shot to head of vampire bigwig.
10:47, Today: Chaplain Wolf rolled 8 using 2d4.  x10 + 20 MDC damage. = 100 to head
10:47, Today: Chaplain Wolf rolled 2 using 2d4.  x10 + 20 MDC damage. = 40 to head
10:53, Today: Chaplain Wolf rolled 20 using 1d20+5.  JIC Autododge.
10:53, Today: Chaplain Wolf rolled 22 using 1d20+10.  JIC Dodge.


He put the rifle away afterwards, regardless of success or failure, and calmly prepared the tripod mounted WI-GL20 for suppressing fire, loading it with the frag rounds. He figured this was the time to use it, if any ever existed.
Captain Neck Bite
GM, 438 posts
Vampires suck
Sun 24 Jan 2021
at 04:21
  • msg #674

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The master vampire out front turns to mist and evaporates into the horde, followed by two other secondary vampires. Demons and vampires continue their climb up the pyramid. A strange, skeletal, flying demon swoops down and attacks Wolf. It's long claws rake him and it takes off into the air again. Flanking Cole, a large, horned, muscular demon charges at him, roaring. It's horns tear at him as it plows into him.

Cole spins and shoots the demon in the head and it barrels back and begins falling down the pyramid and bringing others with it. Cade then tusn his attention to hissing vampires making their way to him and they fly back and into the horde as he riddles them with shots.

Wolf takes his turn and opens some holes in the heads of vampires, their bodies flailing as he takes them out.

The sky fills with the shriek of the demon dragon as it circles and heads back toward our heroes.

GM: Wolf - 19 damage
Cole - 18 damage

Next round!

Symeril
player, 282 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Sun 24 Jan 2021
at 13:50
  • msg #675

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril hefts the vibro spear in hand tucking the butt under her arm charging in, "SO BE IT!"

ARGENT folds its wings and its thrusters flare as it dives at the Demon Dragon... but its shoulder mounted SR Missile launchers and its flank mounted MM Missile launchers unleash a missile each, 2 SR, 2 MM ~ 4 missiles total into the front ranks of the Vampire/Demon Horde aimed at a Demon or Vampire {4 targets} back far enough ~ not to splash over Symeril's companions but hit the maximum number of the assaulting horde!  Both SR Missiles are large Area Fragmentation warheads, while the MM Missiles are large area Wood-pulp/Silver Fragments!

ARGENT Transmits over the detected channel of Symeril's Flying Titan PA to her companions, +"WARNING: Danger Close!"+


ARGENT - 4 Attacks
07:55, Today: Symeril rolled 18 using 1d20+3.  ARGENT: MM volley - No overlap 20'ft Rad. {Vamp 1#} – 18
07:59, Today: Symeril rolled 14 using 1d20+3.  ARGENT: MM volley - No overlap 20'ft Rad. {Vamp 2#} – 14
07:56, Today: Symeril rolled 11 using 1d20+3.  ARGENT: SR Frag volley - No overlap 20'ft Rad. {Demon 1#} – 11
08:00, Today: Symeril rolled 22 using 1d20+3.  ARGENT: SR Frag volley - No overlap 20'ft Rad. {Demon 2#} – 22


08:02, Today: Symeril rolled 5 using 2d4.  MM Volley [x10] Woodpulp/Silver to both Vamps & Demons 'Demons are vulnerable to silver'. – 5 50{Direct hit} / 25{AoE damage}
08:03, Today: Symeril rolled 4 using 2d4.  MM Volley [x10] Woodpulp/Silver to both Vamps & Demons 'Demons are vulnerable to silver'. – 4 40{Direct hit} / 20{AoE damage}
08:05, Today: Symeril rolled 6 using 2d4.  SR Frag Volley [x10]. – 6 60MD{Direct hit} / 30MD{AoE damage}
08:08, Today: Symeril rolled 6 using 2d4.  SR Frag Volley [x10]. – 6 60MD{Direct hit} / 30MD{AoE damage}


Symeril holding the CS vibro-spear performs a Palladin Lance charge - Demon Death Strike as the 'lance' Flares with golden Divine power stabbing DEEP into the Demon Dragon's Hide!  Then Argent passes by and flipping over doing a wingover, thrusters blazing in reverse comes around for a second pass... which again... Symeril lance charges and Demon Death Strikes Again!

Argent's Trhusters turn down hovering next to the Demon Dragon... and Symeril lays into the fiend with three swings of her crackling Violet Psi-Greatsword... clearly aiming to behead it!  Ending the series with one last Palladin Demon Death Strike at its head the Psi-Greatsword flaring a bright Golden Corona around the violet hued pis-blade!

But all her swings fell upon the beasts shoulder and torso as it writhed under the assault craning it's head back in desperation... but opening deep wounds in the fiend!

That is when "Stella", ever at Symeril's shoulder... switches to Heavy Laser Shots in short bursts at the demondragon's head killing shots each...

"Stella" indicates in Symeril's combat HUD.. that its HPG Capacitors are drained and switches over to the long E-clip, the internal nuclear generator kicking in to slowly recharge the HPG Capacitor. A Barrel Temperature warning light suggests a cool-down period before +weapons free+ again...

Symeril - 8 Attacks
07:47, Today: Symeril rolled 7 using 1d20+5.  Lance Charge [2AT] - Demon Death Strike [+5ST]. – 7
08:16, Today: Symeril rolled 11 using 1d20+5.  Lance Charge [2AT] - Demon Death Strike [+5ST]. – 11


Lance Charge 2d6+10 [x2], Demon Death Strike - 44MD
Lance Charge 2d6+10 [x2], Demon Death Strike - 44MD


08:22, Today: Symeril rolled 6 using 3d6.  PPE Cost - Demon Death Strike. – 6
08:23, Today: Symeril rolled 9 using 3d6.  PPE Cost - Demon Death Strike. – 9


08:29, Today: Symeril rolled 14 using 1d20+8.  Psi-Sword Greatsword Called Shot - Head 1#. – 14
08:30, Today: Symeril rolled 15 using 1d20+8.  Psi-Sword Greatsword Called Shot - Head 2#. – 15
08:31, Today: Symeril rolled 16 using 1d20+8.  Psi-Sword Greatsword Called Shot - Head 3#. – 16
08:34, Today: Symeril rolled 18 using 1d20+8.  Psi-Sword Greatsword Called Shot / Palladin Demon Death Strike - Head 4#. – 18


08:38, Today: Symeril rolled 15 using 5d6.  Psi-Sword Damage 1# [5d6MD]. – 15 15MD
08:39, Today: Symeril rolled 9 using 5d6.  Psi-Sword Damage 2# [5d6MD]. – 9 9 MD
08:39, Today: Symeril rolled 13 using 5d6.  Psi-Sword Damage 3# [5d6MD]. – 13 13MD

Psi-Sword [5d6MD], Demon Death Strike - 30MD

08:44, Today: Symeril rolled 11 using 3d6.  PPE Cost for Demon Death Blow - Strike w/Psi-Sword. – 11

Paired Weapons Parries w/Psi-Sword {4} -
08:46, Today: Symeril rolled 29 using 1d20+14.  Psi-Sword Paired Weapons Parry [+14]. – 29
08:47, Today: Symeril rolled 17 using 1d20+14.  Psi-Sword Paired Weapons Parry [+14]. – 17
08:47, Today: Symeril rolled 29 using 1d20+14.  Psi-Sword Paired Weapons Parry [+14]. – 29
08:48, Today: Symeril rolled 16 using 1d20+14.  Psi-Sword Paired Weapons Parry [+14]. – 16


Symeril - 2 actions saved remaining, Roll w/Blow, Dodge etc...

"Stella" - 6 actions
08:54, Today: Symeril rolled 59 using 6d20+3 with rolls of 8,13,17,13,1,4.  "Stella" 6x Aimed Heavy Shot, short-bursts [2xdam] at head - Damage [1d6x10 ea]. – 59  11, 16'head', 20'head', 16'head', miss, 7

09:01, Today: Symeril rolled 21 using 6d6 with rolls of 6,1,6,2,3,3.  Heavy Shot-Short Burst [1d6x10MD]. – 21
60{120MD}; 10{20MD} 'head' <40>; 60{120} 'head' <240MD> "ouch"; 20{40} 'head' <80MD>, -, 70{140MD}

ISP: 87/ 74 spent
PPE: 68/ 40 spent

This message was last edited by the player at 06:30, Tue 26 Jan 2021.
Chaplain Wolf
player, 342 posts
I am a minister of death
praying for war.
Sun 24 Jan 2021
at 14:45
  • msg #676

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Chaplain shook as he recovered from the demon swooping in on him. +"Someone get these airborne things off of me, and give me some room. I'll thin the main body."+

Despite distractions, he finished his set-up, grabbed the autolauncher, and opened fire. "Welcome to Earth!"

A sound akin to endless rolling thunder erupted from his position, and the field in front of him became a scene of explosive carnage. The sound of the former lieutenant roaring at the enemy could barely be heard over the booming of his weapon.

OOC: 08:22, Today: Chaplain Wolf rolled 24 using 1d20+8.  Frag grenade burst.
08:25, Today: Chaplain Wolf rolled 10 using 2d6.  x10 MDC damage to forty foot radius. = 100 MDC
08:22, Today: Chaplain Wolf rolled 24 using 1d20+8.  Frag grenade burst.
08:25, Today: Chaplain Wolf rolled 10 using 2d6.  x10 MDC damage to forty foot radius. = 100 MDC
08:22, Today: Chaplain Wolf rolled 23 using 1d20+8.  Frag grenade burst.
08:25, Today: Chaplain Wolf rolled 7 using 2d6.  x10 MDC damage to forty foot radius. = 70 MDC
08:22, Today: Chaplain Wolf rolled 10 using 1d20+8.  Frag grenade burst.
08:26, Today: Chaplain Wolf rolled 5 using 2d6.  x10 MDC damage to forty foot radius. = 50 MDC
08:22, Today: Chaplain Wolf rolled 15 using 1d20+8.  Frag grenade burst.
08:26, Today: Chaplain Wolf rolled 11 using 2d6.  x10 MDC damage to forty foot radius. = 110 MDC
08:23, Today: Chaplain Wolf rolled 23 using 1d20+8.  Frag grenade burst.
08:26, Today: Chaplain Wolf rolled 7 using 2d6.  x10 MDC damage to forty foot radius. = 70 MDC
08:23, Today: Chaplain Wolf rolled 23 using 1d20+8.  Frag grenade burst.
08:26, Today: Chaplain Wolf rolled 10 using 2d6.  x10 MDC damage to forty foot radius. = 100 MDC

So, anything with 600 MDC or less in that horde is about to have a really bad day. Those were some pretty good damage rolls.

PARRY DEFENSES IN CASE SOMETHING GETS CLOSE WHILE I AM TRYING TO IGNORE IT
08:31, Today: Chaplain Wolf rolled 24 using 1d20+13.  Parry with right hand claws.
08:32, Today: Chaplain Wolf rolled 28 using 1d20+13.  Parry with right hand claws.
08:32, Today: Chaplain Wolf rolled 33 using 1d20+13.  Parry with right hand claws. (Hey, a nat 20 parry.)
08:34, Today: Chaplain Wolf rolled 32 using 1d20+13.  Parry with right hand claws.
08:34, Today: Chaplain Wolf rolled 29 using 1d20+13.  Parry with right hand claws.
08:35, Today: Chaplain Wolf rolled 30 using 1d20+13.  Parry with right hand claws.
08:35, Today: Chaplain Wolf rolled 25 using 1d20+13.  Parry with right hand claws.

AUTODODGE DEFENSES IN CASE I'M JUSTIFIABLY BOMBARDED
08:36, Today: Chaplain Wolf rolled 17 using 1d20+5.  Autododge.
08:36, Today: Chaplain Wolf rolled 19 using 1d20+5.  Autododge.
08:36, Today: Chaplain Wolf rolled 12 using 1d20+5.  Autododge.
08:36, Today: Chaplain Wolf rolled 6 using 1d20+5.  Autododge. (Hey, a nat 1 dodge.)
08:39, Today: Chaplain Wolf rolled 23 using 1d20+5.  Autododge.
08:40, Today: Chaplain Wolf rolled 7 using 1d20+5.  Autododge.
08:41, Today: Chaplain Wolf rolled 25 using 1d20+5.  Autododge. (Hey, a nat 20 dodge.)

Nathaniel
player, 224 posts
Sun 24 Jan 2021
at 18:09
  • msg #677

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Nathaniel just raises his rail gun and starts firing at the closest demons on full auto. Few options are available, but he does try to not get separated from the others he was teleported here with.

Meanwhile, on the top of the pyramid, scores of photons burst falsh through the sky targeting the master vampire. Nathaniel's brother-clones single him out as the architect of this particular doom and figure if he goes down the other vampires will go crazy and maybe attack the demons.
Captain Neck Bite
GM, 439 posts
Vampires suck
Mon 25 Jan 2021
at 04:04
  • msg #678

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

The demon dragon whirls and sets its sight on Symeril and her mount. A ball of black and purple energy forms in its mouth and shoots forth in a bolt of black energy. It then extends its claws and shreds the metal exterior of the mount.

Symeril rains down death and destruction across the battle field, as demon and vampire alike explode in bursts of gore, piles of nondescript flesh beginning to pile up around like mole hills. She then turns her attention to the demon dragon, barreling into it
with holy fury. The dragon, taken by surprise at her ferocity, roils back and looks on her with wary, hateful respect.

Meanwhile, Wolf and Nathaniel help add to the collection of flesh and annihilate droves of demons and vampires. Nathaniel, down in the middle of it, creates a clear space around himself, a wall of demonic and vampiric flesh surrounding him like a protective wall. Nathaniel can't spot the master vampire, though.

GM: Symeril - Mount took 246 damage.

Next round!

Cade
player, 328 posts
Mon 25 Jan 2021
at 04:31
  • msg #679

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade had lost sight of the master when he turned to mist.  However she could chase her prey down with more than her eyes.

Planting a boot into the chest of the creature in front of her she propelled herself up above the fray and pumped some additional energy into her armor.

Sticking in the air for a moment she sniffed for the bearing she was seeking which would lead her to her quarry then flew in that direction.

Cade rolled 35 using 1d100.  Track (master vampire) @ 80
This message was last edited by the player at 04:32, Mon 25 Jan 2021.
Cole
player, 447 posts
PB 12, MA 21
Gunfighter
Mon 25 Jan 2021
at 04:55
  • msg #680

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cole registered the hits but his armor held. He was just as glad it had been gim.and not Dyna. The pair worked together, charging the enemy. His guns fired and fired and fired again, pausing only to reload. Dyna's hooves thundered, trampling demons and vampires alike underfoot. They wove a pattern of death around the base of the pyramid, stacking bodies in an effort to keep the enemy from scaling the pyramid and reaching his companions that were trying to destroy the compasses.


A stray thought hit him, a memory of one of the stories his parents had told him growing up. Something about ghost riders. There had been a song too, telling of how they rode horses whose hooves were on fire. He shrugged mentally and let the stray thought pass as he renewed his focus on the battle.
This message was last edited by the player at 04:57, Mon 25 Jan 2021.
Symeril
player, 284 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Mon 25 Jan 2021
at 05:51
  • msg #681

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril sees the extensive damage inflicted upon Argent and worries, but the Mech-Dragon calmly tells her, +"Do not be concerned Battle Angel, I am not subject to pain. Systems at 35% integrity damage."+

She nods and replies, +"Unacceptible!  Withdraw from Battle with the DemonDragon... I'll deal with it.  Continue Fire support at long range."+

+"Acknowledged."+

Symeril, attaches by magnetic clamp the CS Vibro Spear to Argent's 'saddle area', turning her Flying Titan's Thruster to hover as she takes flight...

Argent flares his Wing thrusters and tears away at maximum acceleration... reach 400mph in seconds pouring on the speed to put a mile distance from the fight. He sends an electronic request to Symeril's Flying Titan armor requesting access to her telemetry ~ she accepts.

23:44, Today: Symeril rolled 61 using 1d100.  Argent - Weapon Systems [90%]. – 61

Argent's targeting systems then lock on the battle his SR missiles targeting the DemonDragon and his MM missiles targeting the Demon/Vampire horde below... selecting ordinance and targeting solutions with access to the Flying Titan's telemetry that will allow him to target the DemonDragon with ordinance without risk of hitting Symeril.

He fires two MM Fragmentation Woodplup/Silver missile into the horde below targeting them to best support the Battle Angel's comrades from a range of a 1/2mile away.  Pouring on the speed he flies away and at 2.5 miles away fires 2x SR Armor Piercing missiles at the demondragon!

Symeril Regards the battle below with a glance to see her comrades in battle...

23:46, Today: Symeril rolled 14 using 1d100.  Symeril - Lore: Demon & Monsters  [75%]. – 14

+"Team, lasers are not very effective... some demons are immune to heat/Fire, magical fire, plasma, and explosions.  BUT they can be hurt with Fragmentation, Railguns, Ion Guns, Particle beam weaponry or mundane silver!"+

Then she invoked a second Psi-Greatsword and dove in with all her flying speed to slay the DemonDragon in a dazzling display of swordmanship... aimed at its head ~ a whirling storm of DEATH!

The Battle Angel announces in a loud voice ~ "ONE SHALL FALL!!!"

Symeril - 10 Attacks
00:09, Today: Symeril rolled 49 using 4d20+8 with rolls of 9,15,14,3.  4x Paired Weapon-Psi Sword - Called shot head TN12 'Zen-Combat/No move penalty'  [+8ST / +12PY]. – 49 17'head', 23'head', 22'head', 11

00:14, Today: Symeril rolled 20 using 5d6 with rolls of 1,6,6,6,1.  Psi-Sword Called Shot - Head 1# Damage. – 20 20{40MD head}
00:15, Today: Symeril rolled 9 using 5d6 with rolls of 2,3,2,1,1.  Psi-Sword Called Shot - Head 2# Damage. – 9 9{18MD head}
00:16, Today: Symeril rolled 17 using 5d6 with rolls of 5,6,2,1,3.  Psi-Sword Called Shot - Head 3# Damage. – 17 17{34MD head}
00:17, Today: Symeril rolled 19 using 5d6 with rolls of 2,4,5,5,3.  Psi-Sword Called Shot - Head 'Missed head' 4# Damage. – 19 19MD


00:23, Today: Symeril rolled 17 using 1d20+8.  Psi-Sword Called Shot - Head {DEMON DEATH STRIKE} [2AT]. – 17 'Head Hit'
Psi-Sword Called Shot head {Demon Death Strike} - Damage 30{60MD 'Head'}
00:22, Today: Symeril rolled 11 using 1d20+8.  Psi-Sword Called Shot - Head {DEMON DEATH STRIKE} [2AT] . – 11 'Torso Hit'
Psi-Sword Called Shot head {Demon Death Strike} - Damage 30MD


00:32, Today: Symeril rolled 15 using 6d6 with rolls of 3,4,2,1,3,2.  2x Demon Death Strikes [3d6 PPE ea]. – 15

00:27, Today: Symeril rolled 87 using 6d20+12 with rolls of 17,3,19,20,13,3.  6x Paired Weapon-Psi Sword - Parries  [+8ST / +12PY]. – 87 29, 15, 31, 32, 25, 15

00:31, Today: Symeril rolled 40 using 2d20+13 with rolls of 10,17.  2x High-Speed Dodges Flying Titan [+13]. – 40 23, 30

Argent - 4 Attacks
00:40, Today: Symeril rolled 29 using 2d20+5 with rolls of 7,17.  ARGENT: 2x SR AP volley [+4ST, +1ST Weapon Systems]. – 29  12, 22
00:42, Today: Symeril rolled 6 using 2d6 with rolls of 2,4.  SR AP Msl Damage [x10]. – 6 6{60MD}
00:42, Today: Symeril rolled 10 using 2d6 with rolls of 4,6.  SR AP Msl Damage [x10]. – 10 10{100MD}


00:45, Today: Symeril rolled 26 using 2d20+5 with rolls of 17,4.  2x MM Frag 'Woodpulp/Silver - Demons included Silver Vulnerability' 20'ft blast [+4ST, +1ST Weap Sys. – 26 22, 9
00:47, Today: Symeril rolled 4 using 2d4 with rolls of 1,3.  MM Frag 'Woodpulp/Silver - Demons included Silver Vulnerability' 20'ft blast [x10]. – 4 4 {40MD{20MD AoE}
00:49, Today: Symeril rolled 6 using 2d4 with rolls of 3,3.  MM Frag 'Woodpulp/Silver - Demons included Silver Vulnerability' 20'ft blast [x10]. – 6 6 {60MD{30MD AoE}


ISP: 87/ 74 spent
PPE: 68/ 55 spent

This message was last edited by the player at 23:48, Mon 25 Jan 2021.
Chaplain Wolf
player, 343 posts
I am a minister of death
praying for war.
Mon 25 Jan 2021
at 22:16
  • msg #682

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

+"Good to know!"+ The counter had ticked down to 130 and dropping. Chaplain tried to send a message to everyone else, hoping the sound got through over his weapon. +"I can hold the line at my point for thirty more seconds! Give me someone who can reload a belt, and I'll make it a ninety seconds! Are we holding on all other points?!"+

The information he had gotten meant the next belt was the last, and that would only be if he had the time to load it. The AP and the microfusions were useless according to recent intel, as were the laser based weapons for some damn reason. That left the arm cannon and the blades, with the other weapons being limited to vampiric applications at best.

Those could not stop a horde. He could choke a point, but he would be overrun sooner or later if he could not thin this group down into a more manageable group of wounded elites. Even his current weapon could only stop an advance in one direction.

OOC: Second verse, same as first.
15:59, Today: Chaplain Wolf rolled 25 using 1d20+8.  Frag grenade burst.
16:01, Today: Chaplain Wolf rolled 8 using 2d6.  x10 MDC damage to forty foot radius.
15:59, Today: Chaplain Wolf rolled 10 using 1d20+8.  Frag grenade burst.
16:01, Today: Chaplain Wolf rolled 6 using 2d6.  x10 MDC damage to forty foot radius.
15:59, Today: Chaplain Wolf rolled 25 using 1d20+8.  Frag grenade burst.
16:01, Today: Chaplain Wolf rolled 7 using 2d6.  x10 MDC damage to forty foot radius.
15:59, Today: Chaplain Wolf rolled 18 using 1d20+8.  Frag grenade burst.
16:01, Today: Chaplain Wolf rolled 5 using 2d6.  x10 MDC damage to forty foot radius.
15:59, Today: Chaplain Wolf rolled 16 using 1d20+8.  Frag grenade burst.
16:01, Today: Chaplain Wolf rolled 6 using 2d6.  x10 MDC damage to forty foot radius.
15:59, Today: Chaplain Wolf rolled 24 using 1d20+8.  Frag grenade burst.
16:02, Today: Chaplain Wolf rolled 7 using 2d6.  x10 MDC damage to forty foot radius.
15:59, Today: Chaplain Wolf rolled 25 using 1d20+8.  Frag grenade burst.
16:02, Today: Chaplain Wolf rolled 7 using 2d6.  x10 MDC damage to forty foot radius.

410 MDC total dealt. A bit more sedate than the last round.
6 bursts left, 140 grenades out of 200 fired.

16:07, Today: Chaplain Wolf rolled 29 using 1d20+13.  Parry with right hand claws.
16:07, Today: Chaplain Wolf rolled 23 using 1d20+13.  Parry with right hand claws.
16:07, Today: Chaplain Wolf rolled 28 using 1d20+13.  Parry with right hand claws.
16:08, Today: Chaplain Wolf rolled 28 using 1d20+13.  Parry with right hand claws.
16:08, Today: Chaplain Wolf rolled 21 using 1d20+13.  Parry with right hand claws.
16:09, Today: Chaplain Wolf rolled 27 using 1d20+13.  Parry with right hand claws.
16:09, Today: Chaplain Wolf rolled 18 using 1d20+13.  Parry with right hand claws.

16:10, Today: Chaplain Wolf rolled 8 using 1d20+5.  Autododge.
16:10, Today: Chaplain Wolf rolled 19 using 1d20+5.  Autododge.
16:10, Today: Chaplain Wolf rolled 15 using 1d20+5.  Autododge.
16:10, Today: Chaplain Wolf rolled 25 using 1d20+5.  Autododge. Nat 20 dodging
16:11, Today: Chaplain Wolf rolled 9 using 1d20+5.  Autododge.
16:12, Today: Chaplain Wolf rolled 10 using 1d20+5.  Autododge.
16:12, Today: Chaplain Wolf rolled 19 using 1d20+5.  Autododge.

Captain Neck Bite
GM, 441 posts
Vampires suck
Tue 26 Jan 2021
at 04:04
  • msg #683

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade tracks the master vampire and the two secondary vampires with to somewhere above the pyramid. They are likely in bat form. True enough, the demon dragon departs from Symeril and begins attacking the shields surrounding Sam the mage. The shield explodes away and the master vampire takes humanoid form again and attacks him, ripping a massive wound out of his neck. He tosses Sam aside, smiling and licking blood and flesh from his mouth.

The light beam coming from the altar begins to falter.

"The ritual must not stop!" shouts Agrus, scrambling with Robert to take on the vampires. "Someone get to Sam!"

The dragon roars as Argent attacks it, the explosions deafening as they strike the monster. Symeril, swoops down with ferocity and hacks away at the thing, drawing if off of the pyramid and once again capturing its attention.

Wolf and Cole continue to mow down demons and vampires alike, the stench of burning flesh and innards filling the air.

GM: What do you do?
Cade
player, 329 posts
Tue 26 Jan 2021
at 05:12
  • msg #684

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Cade was only seconds behind the vampires, but the seconds were enough that she couldn't stop the master from apparently killing the mage they'd rescued.

Instead she dropped down and then propelled a series of three wooden stakes propelled from the weapon on her right arm, and aimed with the intent of hitting the master's heart.  She did not snarl or cry out as she attacked, rather stayed as quiet and stealthy as she could manage, looking to get as much surprise in the chaotic scrum as possible.

Cade rolled 19,23,26.  Attacks (aimed towards the master's heart)

So reading Symeril's rule posting, I guess these are both "aimed" and "called"?  Since they're intended to target the heart?  So each attack is 3 actions?  Also gets an additional +2 I forgot to add in to the roller, so adding in manually, plus accommodating the extra actions needed to "call" the shots.

Dunno, used to be you just needed to roll real good to stake a vampire, no idea now.

Joran
player, 304 posts
Yes, I'm an ogre...
...And a Mind Melter
Tue 26 Jan 2021
at 07:08
  • msg #685

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Joran focusses upon the demon dragon, firing burst after burst of the Holy Grenades at it.  He cannot replace his psychic shields, but he holler to Cade.  Bring Sam to me!  I might be able to heal him!
As the magazine runs empty, he pulls out another to replace it, reciting the Holy Grenade catchism as he reloads the weapon to rain more destruction upon the enemy.
02:00, Today: Joran rolled 7,7,7,12 using 2d6,2d6,2d6,2d6.  *10 MD to 40' radius.  70, 70, 70, 120.

01:59, Today: Joran rolled 4,9,9,16 using 1d20+3,1d20+3,1d20+3,1d20+3.  Holy Grenade Bursts.

01:58, Today: Joran rolled 11 using 1d20+3.  Initiative. 

Symeril
player, 285 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Tue 26 Jan 2021
at 07:24
  • msg #686

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Symeril continues her dive trailing the Demondragon, flying titan wing thrusters flaring at the last moment as she does a swing at the Vampire Lord's head from behind in a Decapitating slash with her violet Psi-Greatsword burning with the golden glow of Demon Death Strike all for the Vamp lord on landing between him and Sam.   She invokes her Globe of Daylight to surround her and Sam in a 72'ft-radius Area, raising both her crackling Psi-Greatswords to to fully defend against the Demondragon and the Vampire lord...

At her armored shoulder receiving her cyber-linked command... "Stella" fires one of it's two internal Garlic Grenades at Symeril's feet... hopefully to debilitate the Lord Vamp and maybe drive away the secondaries!
Garlic Smoke Grenades = Ra: 120’ft, Blast: 20’ft-r, 1D4HP vs Vamps {-3 Intv, -6 ST/PY/DG, -1 Attack, Dur: 2d4rds & repels vampires 2D4xl0’ ft away}

She then does a small gesture at Sam's prone body... and with telekinesis pulls a her IRMSS Internal Robot Medical Surgeon System to slap it on his shoulder near the neck wound... the Auto Surgeon injects Sam with its dose of 48 nano-bot surgeons to immediately get to work stabilizing Sam.. clotting his blood and knitting his arteries together, and feeding him stimulants.  With a silent act of will she also invokes her Mind Block power to guard her mind from the Vampire Lord's influence!

02:30, Today: Symeril rolled 64 using 1d100 with rolls of 64.  IRMSS Internal Robot Medical Surgeon System - medical doctor's surgical skill [75%]. – 64

This time the medical nano-bots have the desired effect and begin repairing the damage to Sam... small miracles.. but important ones.  Symeril is grateful reading the medical telemetry scrolling through hr H.U.D. at least he will not die from shock .. and may return to consciousness but now her companions have time to get him back into the ritual!  At least with her Globe of Daylight and the Garlic Grenade Cloud still around her... no garden variety Vamp can approach...

Then Symeril goes on total defense parrying and dodging Demondragon or demonic attacks to provide time for her companions to win...  even if it likely will cost her life...

Argent still 2.5 miles away maintaining target lock on the demondragon increases speed swooping in to half a mile distant and fires two chest mounted MM launchers aiming two Frag MM at the Demondragon's head... and then circles away at high speed back to 2 miles distant!  Saving the rest of his actions for dodges...

Symeril Actions - 10 Actions
Attack with Psi-Sword [Called Shot-head / Demon Death Strike [2]
Globe of Daylight [1]
Telekinesis {3 ISP} [1]
Mind block {4 ISP} - duration 60min [1]
8x Paired Weapons - Parries [3 + 1 DDS]
2x Dodges [2]


01:45, Today: Symeril rolled 23 using 1d20+8.  Paired Psi-Greatword Called Shot - Head 'Decapitation' {DEMON DEATH STRIKE} [2AT, +8ST]. – 23 +3ST Behind modifier, Total 26 "WOOT!"
Psi-Sword [5d6MD], Demon Death Strike - 30MD{Head} <60MD>

02:02, Today: Symeril rolled 12 using 3d6 with rolls of 3,3,6.  PPE Cost - Demon Death Strike. – 12

01:56, Today: Symeril rolled 88 using 8d20+12 with rolls of 1,15,5,6,18,13,15,3.  8x Paired Weapons - Psi-Sword Parries [+12PY]. – 88 13, 28, 17, 18, 30, 25, 28, 15

01:58, Today: Symeril rolled 35 using 2d20+11 with rolls of 4,20. 2x Dodges [+11DG] – 35 15, 31

"Stella" Actions -
Set off 'Garlic' Grenade at feet [1]
Saved - 5 actions


Argent Actions - 5 actions
Fire MM Volley-called shot [2]
3x High Speed flying Dodges [3]


02:14, Today: Symeril rolled 24 using 2d20+4 with rolls of 5,15.  ARGENT: 2x MM Frag volley - Called shot head [+4ST]. – 24 9'torso', 19'head'

02:17, Today: Symeril rolled 17 using 5d6 with rolls of 5,2,2,2,6.  ARGENT: MM Frag volley -Damage [5d6]. – 17 17MD
02:17, Today: Symeril rolled 15 using 5d6 with rolls of 4,1,5,4,1.  ARGENT: MM Frag volley -Damage [5d6] 'head'. – 15 15{30MD Head}


02:20, Today: Symeril rolled 38 using 3d20+7 with rolls of 4,14,13.  Argent - 3 dodges [+7DG]. – 38 11, 21, 20

ISP: 87/ 81 spent
PPE: 68/ 67 spent


OOC: Not to put too fine a point on this but I've inflicted {barring dodges/parries, which have not been detailed} 155MD + 640MD{laser} 'first round' and 321MD 'last round' to that dragon!  I could use a little help in killing it as clearly.. I'm not going to solo kill it!  It IS a demon..so maybe its immune to laser/heat/fire damage but still!

I hear you Cade.. Vampire Kingdoms-Revised and the Vampire Sourcebook have made things more complicated.  Here is my cheat paragraph.  For what its worth.. its easier to make a called shot in melee, no extra attack needed [1AT].. than it is with ranged weapons.  It's the whole requiring an entire action to aim [1AT], then another action to call a shot [1AT]{unless your a gunslinger}... and then Finally the action to shoot [1AT] with a really high Target Number to hit the heart [TN24+, modified or nat 20]!  That totally screws things up!  But you rolled high enough... barring dodges to hit his heart at least once and that's all that matters ~ Well done! So either way we have two chances here to incapacitate him.. my decapitation or your staking of the heart!
VAMPIRE-SLAYING:
Decapitation:  21 dam/HP, ‘Called Shot’{R:WB1 VK-r, p.72}, Nat 20, or TN24 ‘modified’, Surprise/behind +3 ST
Stake Heart: ‘Stationary’{R:WB1 VK-r, p.82}, TN10 {P.S. 28 normal, 18 robotic, 10 sn}
Stake Heart: ‘Close Combat’{R:WB1 VK-r, p.83}, “Called Shot” TN16
Stake Heart: ‘Long Range’{R:WB1 VK-r, p.83}, ‘Called Shot’, Nat 20, or TN24 ‘modified’
This message was last edited by the player at 15:48, Tue 26 Jan 2021.
Captain Neck Bite
GM, 442 posts
Vampires suck
Wed 27 Jan 2021
at 04:23
  • msg #687

Re: Vampire Kingdoms thread Campaign Thread: Vampire Kingdoms

Demons and vampires begin dog piling their way up the pyramid, our heroes holding them off as much as possible, but ammo and hope beginning to run dry.

Agrus and Robert both take on the master vampire. The vampire laughs cruelly and shoves Robert into a mob of vampires and demons who swarm over him. He turns his attention on Agrus who tries using balls of fire to distract him. The vampire leaps forward and bites deep into the lizard mage's neck. Agrus stumbles back, blood streaming from his neck as he too is swarmed by vampires who begin eating him alive.

Joran lobs grenades at the demon dragon, explosions hitting it hard as it tussles with Symeril's mount.

In the mayhem on top of the pyramid, Cade sneaks through the crowd, and as though all stands still she takes aim and fires a wooden stake directly into the master vampire's heart. The other vampires in the crowd collectively shriek as their master is hit.

Symeril heals Sam just enough that he begins to drag himself back to the altar. He reaches up with a single, bloodied hand and touches it, muttering his incantation quietly. Symeril stands in front of the horde that even now is overrunning our heroes, who have fought so hard to be free.

Sam mutters one last word and falls to the ground, unconscious. The light from the altar shoots out through Nathaniel, his brothers, Symeril and Dyna the horse. Holy light floods the entire sky, pyramid and ground. The compasses burn bright with intense light and heat. The air fills with the scent of sweet myrrh and frankincense.

The master vampire rises again in terrifying arrogance, the stake having been pulled from his heart by a demon.

But then he screams in shock, terror and pain and he is burned. His skin boils and roils. Beams of light also begin to shine in the the far distances all around as compasses kill their keepers and minions.

The demon dragon is struck by a holy bolt and bursts into golden flame. It careens wildly toward the pyramid and slams into the side of the structure, which explodes and shudders. Our heroes watch in eternal seconds as vampires turn to dust and demons around them burst into flame. Then the pyramid collapses and they know no more.



GM: Yeah, that all just happened. Head to the next thread!
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