Re: Campaign Thread: Vampire Kingdoms
Joran introduces himself to the lizardmage, then turns to the chest. Why must we take the chest with us? If we just take the contents, we should be fine. However, we should leave something behind in exchange for what we take.
Should it be decided that the group is going to take to chest, he will place his pack inside of it, and use rope to fashion shoulder and waist straps to wear it like a backpack. As they leave the cavern, he takes up his grenade rifle, still wishing he had brought his staff.
At the approach of sensed danger, he stops and turns towards the approaching vehicles. The grenade rifle comes up to his shoulder, but he keeps the barrel pointed downward. Now what....
03:31, Today: Joran rolled 58 using 1d100. Just in Case Skill.
03:31, Today: Joran rolled 7 using 1d20. Just in Case Save. +5 vs Awe/Horror Factor, 6 or 8 vs Pain, 04 vs Spell Magic, 08 vs Magic Rituals, 10 vs Faerie Magic, 09 vs Non-lethal Poison, 08 vs Harmful Drugs, 07 vs Lethal Poison, 08 vs Psionics, 10 vs Insanity
03:30, Today: Joran rolled 16 using 1d20+3. Just in Case Perception.
This message was last edited by the player at 07:40, Sun 26 July 2020.