Re: Campaign Thread: Vampire Kingdoms
Top of the vehicle. Acceptable collateral. He flipped on the megaphone in his headseat. Standard Coalition intimidation tactic, as far as he was concerned, as well as communication to the irregulars with him. "OPEN FIRE!"
Chaplain, from a near kneeling position, quickly cocked and fired multiple volleys of four-rounds rapid of microfusion into the guy on the turret, tiny blue suns momentarily being formed on the top of the ATV.
20:56, Today: Chaplain Wolf rolled 29 using 1d20+10. Initiative roll...oops. No rolling initiative. Right. Saving this for dodging.
20:58, Today: Chaplain Wolf rolled 23 22 using 1d20+76. Burst fire with CP-50, microfusion grenades x4.
21:06, Today: Chaplain Wolf rolled 66 using 24d6. Microfusion grenade damage to approximately 12 6 ft radius of impact. Mega-damage, of course.
21:17, Today: Chaplain Wolf rolled 27 26 using 1d20+76. Burst fire with CP-50, microfusion grenades x4.
21:19, Today: Chaplain Wolf rolled 95 using 24d6. Microfusion grenade damage to approximately 6 ft radius of impact.
21:17, Today: Chaplain Wolf rolled 20 19 using 1d20+76. Burst fire with CP-50, microfusion grenades x4.
21:21, Today: Chaplain Wolf rolled 81 using 24d6. That's damage I forgot to explain.
If I blow the armor off of that guy before the third burst, I will actually stop firing long enough for him to get off the gun, and shoot someone else (if possible) if he abandons the gun for the ATV. If he still fires the heavy weapon while unarmored, just replace the grenade burst with a single 2d6 laser shot. I'm not wasting four damn grenades on a regular unarmored human - but if he's dumb enough to keep fighting while unarmored, he's a valid target for continued attack.
21:32, Today: Chaplain Wolf rolled 12 using 2d6. JIC - single laser shot.
21:33, Today: Chaplain Wolf rolled 10 using 1d20+9. Dodge potential attack. Natural 1? Damn. I would have added the initiative of +10 to this one, too.
21:33, Today: Chaplain Wolf rolled 13 using 1d20+9. Dodge potential attack.
21:33, Today: Chaplain Wolf rolled 10 using 1d20+9. Dodge potential attack. Well, that's the second natural 1. Huh. Hopefully, I'm just a bad luck magnet, and that means no one else will get it.
Defaulting to 12 microfusion fired, potentially only 8 microfusion and 1 laser round.
This message was last edited by the player at 02:43, Wed 29 July 2020.