Re: General Discussion
No one is ignoring mortal/non vampire guards. Thats one of the key points in going in at night; 1, the vampires will be out feeding (so we won't have to care if they are immune to silver or count seeds), and 2, with the vamps gone, it will or should be, just the non vampires present. Who or whatever those turn out to be, unless they are automatons of some kind, they will need down time.
If they are awake all day to protect the vamps, they should be down at night except maybe for a few guards if they are being tight on security. Maybe a few more protecting/guarding the wizard.
So long as those guards aren't something really off the wall, some race or monster that is say, only affected by cold iron or weapons that have been blessed by spring water, most of what we have will be able to handle them, IF it comes to that. Ideally we will go in, slip past whatever guards are awake, get the mage and get back out again without dropping a single body.
Now I get it, this is a RPG and so its hard to get away from the whole murder hobo shtick. Things probably will go sideways no matter how long and well we scout and plan. So we probably will end up taking on at least a few guards. I sincerely hope it won't be any pitched battles though! Just quick, clean kills or disabling.