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15:15, 3rd May 2024 (GMT+0)

General Discussion.

Posted by Captain Neck BiteFor group 0
Nathaniel
player, 187 posts
Sun 13 Dec 2020
at 21:38
  • msg #38

Re: General Discussion

Which doesn't matter....70% undetectable if moving 2 feet per melee round or slower.

As I said, 8 feet per minute.....not 2 feet per action.
Chaplain Wolf
player, 280 posts
I am a minister of death
praying for war.
Mon 14 Dec 2020
at 01:10
  • msg #39

Re: General Discussion

Should honestly be worded as "2 feet per melee round or 20% of your speed, whichever is better", but these games are schizo on the topic of permissiveness. They'll let you be awesome, until they drown you in specific stupid rules meant to gimp your awesome. Ah, well. The point stands that one person could get in if they were slow, but when you are running out you will be seen by everyone. It's good if you are infiltrating with the intention of a high profile action at the conclusion.
St. John-Smythe
player, 73 posts
PB 6 / MA 9
Super Spy 7
Mon 14 Dec 2020
at 04:00
  • msg #40

Re: General Discussion

It's conceivably impossible to "sneak around and recce" a vampire nest. In addition to the vampire's senses, any turned mages or psychics would easily see through any of the methods John would have to hide the intruder. Our best bet will be to create a convincing diversion (take to the stage and announce the true nature of the concert) and while the nest empties to assault that diversion a separate group get into the nest and pull out the wizard.
Symeril
player, 180 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Mon 14 Dec 2020
at 04:24
  • msg #41

Re: General Discussion

Fine.

If you want something done right do it yourself...

Symeril will go in and find the mage with Robert if John-Smythe will cast his Chameleon spell on them both.. Don't worry your head about how we will make it work we'll figure it out.

Cole, Joran... you two coming along or bugging out as well?
Cole
player, 394 posts
PB 12, MA 21
Gunfighter
Mon 14 Dec 2020
at 06:41
  • msg #42

Re: General Discussion

Cole is fine with going in. He wants there to be two, not counting the NPC.
St. John-Smythe
player, 78 posts
PB 6 / MA 9
Super Spy 7
Mon 14 Dec 2020
at 21:53
  • msg #43

Re: General Discussion

Please note John's stats to the left.
Symeril
player, 185 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Mon 14 Dec 2020
at 21:59
  • msg #44

Re: General Discussion

Chcukle! So he's a two-bag!! :)
Nathaniel
player, 188 posts
Mon 14 Dec 2020
at 23:14
  • msg #45

Re: General Discussion

St. John-Smythe:
It's conceivably impossible to "sneak around and recce" a vampire nest. In addition to the vampire's senses, any turned mages or psychics would easily see through any of the methods John would have to hide the intruder. Our best bet will be to create a convincing diversion (take to the stage and announce the true nature of the concert) and while the nest empties to assault that diversion a separate group get into the nest and pull out the wizard.


YEAH, THAT IDEA!
Chaplain Wolf
player, 283 posts
I am a minister of death
praying for war.
Mon 14 Dec 2020
at 23:17
  • msg #46

Re: General Discussion

That is pretty close to what I have in mind, actually.
Joran
player, 282 posts
Yes, I'm an ogre...
...And a Mind Melter
Mon 14 Dec 2020
at 23:24
  • msg #47

Re: General Discussion

Actually, because their own powers of mind control, vampires would not have many minions able to shrug off their abilities.  Unless they were voluntary minions.
Chaplain Wolf
player, 285 posts
I am a minister of death
praying for war.
Wed 16 Dec 2020
at 05:09
  • msg #48

Re: General Discussion

There would be a few voluntary minions, but not many. Most vampires would favor the insurance of a double bite over the question mark of genuine loyalty. If they are loyal, the double bite is acceptable to them, and if they aren't, then the double bite assures they are - or at least reduces their capability for treachery.

EDIT: Everything between the "+" marks means I'm talking about it on a radio. Anything else is Wolf talking from inside a tank to the one person waiting inside of it. I'm assuming anyone talking to Wolf is doing so over a radio.
This message was last edited by the player at 05:11, Wed 16 Dec 2020.
Cole
player, 399 posts
PB 12, MA 21
Gunfighter
Wed 16 Dec 2020
at 15:11
  • msg #49

Re: General Discussion

OK just so there is no misunderstanding,  Wolf's plan is to immediately attack the concert? Not let the vampires think everything is perfectly normal and going as they planned?
Joran
player, 283 posts
Yes, I'm an ogre...
...And a Mind Melter
Wed 16 Dec 2020
at 22:27
  • msg #50

Re: General Discussion

It would work better if he waited until they attacked.
Chaplain Wolf
player, 287 posts
I am a minister of death
praying for war.
Thu 17 Dec 2020
at 03:27
  • msg #51

Re: General Discussion

Not immediately. He wants to wait until the sun sets and the party starts a bit before doing that.

I've considered that too, but I've been thinking for a bit, and the secondary objective isn't "sacrifice these people and their blood to achieve primary objective." It is "empty the crypts and keep the vampires distracted from wanting to go back." Vampires have appetites - they want to feed.

Throwing tear gas into the cafeteria is a pretty good way to get them to look at you instead of the barracks, especially if it is spoiling the food. They'll grab the weapons and come at me in force. I'm not worried that this will not work.

My concern is that it will work all too well. "Hooray! I got them all out of the crypts and wanting to kill me!"

SWARM OF GODDAMN VAMPIRES "Oh no! I got them all out of the crypts and wanting to kill me!"

I don't think that a swarm of creatures that want their fix are going to be concerned with tactics. The only thing they might do is swarm wide over the countryside to make sure I have no other CSA armor backing me up. Once they determine I am pretty much alone, or just have those weird laser lights backing me up, then they will get down to killing me.

And if this strikes you as stupid and reckless, okay - we are on the same page of how I am looking at this operation in the first place. But I believe this will increase the odds of success on your end and fulfill the obligations of actually being Good aligned.
Nathaniel
player, 192 posts
Fri 18 Dec 2020
at 19:59
  • msg #52

Re: General Discussion

Nate is piloting the Spider-Skull Walker while Wolf is the Gunner.

Nathaniel is in the APC further away from the city at the primary rendezvous point. That point is on the beach, but he can pilot it out into the surf if needs be.

The other 8 clones are in the air about a 1000 feet up, waiting for the vampires to start attacking the Walker.
Joran
player, 285 posts
Yes, I'm an ogre...
...And a Mind Melter
Fri 18 Dec 2020
at 21:38
  • msg #53

Re: General Discussion

Then Joran will have to go back for his RV.
Nathaniel
player, 193 posts
Fri 18 Dec 2020
at 21:46
  • msg #54

Re: General Discussion

One of the brother clones can pick it up where ever it ended up (probably near the APC) and make sure it gets where it belongs.
Symeril
player, 193 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Fri 18 Dec 2020
at 23:15
  • msg #55

Re: General Discussion

Actually, I always thought the apc was 'trailer hitched' to the WR-5050 anyways?
Chaplain Wolf
player, 290 posts
I am a minister of death
praying for war.
Sat 19 Dec 2020
at 01:50
  • msg #56

Re: General Discussion

Out of curiosity, has anyone's character looked at a in-game map, pointed to a location and said, "There. That is where we need to head out of the lair at. Get the vehicles ready at that point"? Because a distraction is kind of pointless if I don't know where I do NOT need to be at.

Coming out underneath the distraction would be counterproductive. If not, I believe that little bit of fluff wouldn't hurt.
Nathaniel
player, 194 posts
Sat 19 Dec 2020
at 02:02
  • msg #57

Re: General Discussion

Yes, Nathaniel stated where the primary and secondary fall back/retreat positions would be (ie where the APC would be). If the RV is trailer hooked to the APC, that is fine with me.

He did not point on a map, but pointed out the locations from the town.
Chaplain Wolf
player, 291 posts
I am a minister of death
praying for war.
Sat 19 Dec 2020
at 02:11
  • msg #58

Re: General Discussion

Excellent news. Now we can get these disaster dominoes falling correctly. Decadence takes a lot of hard work.
This message was last edited by the player at 02:13, Sat 19 Dec 2020.
Joran
player, 286 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 19 Dec 2020
at 09:11
  • msg #59

Re: General Discussion

Actually, having the Mountaineer in a separate location, where they can come out with their target and drive off to a previously chosen rally point, while all the other chaos is going on, could prove tactically sound.
Symeril
player, 195 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 4
Sun 20 Dec 2020
at 05:50
  • msg #60

Re: General Discussion

Just to give some gauge as to Vampires vs MD Vehicles, Structures and Powered Armor -

Rifts - World Book 1 - Vampire Kingdoms Revised {p. 17}
Combat: Attacks per Melee Round
Undead Vampires are demonic predators whose human appearance belies their true power and speed. Attacks per melee varies with the type of vampire.

Master: Five attacks per melee round to start, +1 attack at levels 3, 6, 9, 12 and 15. The very first Master is the one who initiates
the vampire plague and all vampires created after him in that bloodline acknowledge him as the Great Master or the First Master. Even the other Masters defer to the First Master.

Secondary: Six attacks per melee round to start, +1 attack at levels 5, 10 and 15.

Wild: Five. Does not improve.

Combat: Bite Attack
In combat, vampires use all the weapons and powers available to them, and that includes biting like a wild animal predator.
Bite attacks do 2D6 damage from Secondary and Wild Vampires; +4 [PS19] to damage from the bite of a Master Vampire.

Power bites (counts as two attacks) inflict 4D6 damage from Secondary and Wild Vampires; +8 to damage from the bite of a
Master Vampire.

Against Hit Point creatures such as humans, the vampire instinctively holds back to inflict S.D.C./Hit Point damage. Against
Mega-Damage opponents, be they humans in power armor, cyborgs, rival demons, dragons or other Mega-Damage beings, the
vampire instinctively cuts loose, inflicting 2D6 M.D. with normal bite attacks, 4D6 M.D. for power bites, +4 and +8 damage bonus
respectively for Master Vampires.
Also see Supernatural Strength for additional combat options.
Chaplain Wolf
player, 294 posts
I am a minister of death
praying for war.
Sun 20 Dec 2020
at 05:57
  • msg #61

Re: General Discussion

Of course they get to add their strength to MDC hits. Being able to stand at ground zero of a nuke and laugh at every weapon that isn't garbage isn't enough. They need more rules to buff them.
Cole
player, 402 posts
PB 12, MA 21
Gunfighter
Sun 20 Dec 2020
at 06:10
  • msg #62

Re: General Discussion

Chaplain Wolf:
Of course they get to add their strength to MDC hits. Being able to stand at ground zero of a nuke and laugh at every weapon that isn't garbage isn't enough. They need more rules to buff them.

Palladium has never been consistent with their supernatural strength rules or whether or not having MD strength adds to melee damage.
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