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13:50, 2nd May 2024 (GMT+0)

General Discussion.

Posted by Captain Neck BiteFor group 0
Cole
player, 428 posts
PB 12, MA 21
Gunfighter
Thu 31 Dec 2020
at 23:56
  • msg #163

Re: Horror Factor

Cade:
Well it's perfectly in character for her to have a self pity party in part because she thinks the rest of us are a bunch of jobbers.

I would have said Sidekicks instead of jobbers ^_^
Captain Neck Bite
GM, 409 posts
Vampires suck
Fri 1 Jan 2021
at 03:39
  • msg #164

Re: Horror Factor

Symeril:
Well to her mind.. she faltered in the face of the Vamp Lord.. and she gave him the chance to mind control a party member with that delay... Cade could have hurt herself or any of you because Symeril got spooked and didn't lay the whup-ass on that vamp lord to hold his attention!

Symeril would never have forgiven herself if Cade had been killed or severely maimed by that creature... especially after Symeril kinda 'botched' following her superior plan and Cade was soo very brave to face the Vamp Lord in melee!

She should have waited at the door for everyone to rally there before smashing it open guns blazing... yeah she popped her smoke at the door, but she never took into account that Cole or Cade might not have the needed optics to see through it to properly snipe at the Vamp lord from cover where he could not meet their eyes to mind control them.

Its possible that had everyone been there at the door together ready to enter all at once Joran could have pinned the vamp in a TK Bubble and the party snatched the Wiz and made with the plan and gotten away all to plan.

Symeril botched ALL of that!

Perhaps she's just a perfectionist... she's not use to working with a team.  Most Cyber-knights do their fighting solo... only themselves at risk.


If it's any consolation I got the force field wrong, and Cade is actually immune to hypnotic suggestion. I really need to start reading your character sheets.
Symeril
player, 242 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Fri 1 Jan 2021
at 07:28
  • msg #165

Re: Horror Factor

lol. Well we are usually our own worst critics... when she gets the chance she will apologize, needed or not for her perceived failings... but we're still in the combat zone and need to evac fast.

Though something to consider if we have driven off the majority of the Vamps... we may only have mop-up left to do, if we play our cards right...depending upon if the populous can pull their heads out of their asses..we could make this place a pretty nice Base of Operations with the fresh watery sea breeze to keep the Vamps at bay.

We would have to have the locals thoroughly excavate the collapsed Vamp HQ to make sure none were hiding int he rubble.. but this could be a the makings of a Base of operations.
Joran
player, 298 posts
Yes, I'm an ogre...
...And a Mind Melter
Sat 2 Jan 2021
at 00:15
  • msg #166

Re: Horror Factor

We have just made a powerful enemy.....
Captain Neck Bite
GM, 412 posts
Vampires suck
Sun 3 Jan 2021
at 03:53
  • msg #167

Headed East?

So are you guys headed east along the coastline then?
Chaplain Wolf
player, 317 posts
I am a minister of death
praying for war.
Sun 3 Jan 2021
at 04:16
  • msg #168

Headed East?

Sounds good, even if it makes our route predictable.

I'm pinned by new responsibilities, so it might be a bit before I can post coherently.
Chaplain Wolf
player, 319 posts
I am a minister of death
praying for war.
Tue 5 Jan 2021
at 05:13
  • msg #169

Headed East?

I am assuming that Chaplain did not hear the conversation suggesting "go to this nexus." Shall I resume with him suggesting a shallow ocean drive? He figures if the vehicles are airtight, that they should take their chances with the beings in the sea as opposed to the certainty of the beings of the night, and just wait out the sun. Then drive there in the day, deal with the ritual.

After all, if we go into the sea, they don't know where the hell we are going, unless they know what this mage knows already. Hell, based on my yelling, they might be assuming we are a CS raid team that is after a wizard.
Symeril
player, 250 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Tue 5 Jan 2021
at 05:18
  • msg #170

Headed East?

Sorry no. Symeril is not focused on that right now.. she's tired.  Plus going to the Nexus with a horde of Vampires on our tail would likely be a bad idea.  The Vamps can draw on the power of the Nexus and THEY far outnumber our wizards who can do the same...best wait until sunrise!
Cade
player, 312 posts
Tue 5 Jan 2021
at 05:37
  • msg #171

Headed East?

I already voted to go play in the ocean, but Cade's not driving, so not her call.
Cole
player, 432 posts
PB 12, MA 21
Gunfighter
Tue 5 Jan 2021
at 14:27
  • msg #172

Headed East?

Cole hears that long walks at night along the sea shore are supposed to be romantic and stuff...^_^
St. John-Smythe
player, 89 posts
PB 6 / MA 9
Super Spy 7
Tue 5 Jan 2021
at 14:32
  • msg #173

Headed East?

In reply to Symeril (msg # 170):

Actually the line runs longitudinally between us and the ocean, we'll be moving over it vamp use notwithstanding.
Symeril
player, 251 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Tue 5 Jan 2021
at 15:35
  • msg #174

Headed East?

In reply to St. John-Smythe (msg # 173):

This is close to Central America..crossing ley line is unavoidable.. but a NEXUS a d crossing of multiple ley lines at a single point THAT can be avoided until we are ready for it...

Cole:
Cole hears that long walks at night along the sea shore are supposed to be romantic and stuff...^_^


I grew up a-dreamin' of bein' a cowboy
And lovin' the cowboy ways
Pursuin' the life of my high-ridin' heroes
I burned up my childhood days
I learned all the rules of a modern-day drifter
Don't you hold on to nothin' too long
Just take what you need from the ladies, then leave them
With the words of a sad country song

My heroes have always been cowboys
And they still are, it seems
Sadly, in search of, but one step in back of
Themselves and their slow-movin' dreams

Cowboys are special with their own brand of misery
From bein' alone too long
You could die from the cold in the arms of a nightman
Knowin' well that your best days are gone
Pickin' up hookers instead of my pen
I let the words of my youth fade away
Old worn-out saddles, and old worn-out memories
With no one and no place to stay

My heroes have always been cowboys
And they still are, it seems
Sadly, in search of, and one step in back of
Themselves and their slow-movin' dreams

Sadly, in search of, and one step in back of
Themselves and their slow-movin' dreams


^_^
This message was last edited by the player at 15:36, Tue 05 Jan 2021.
Joran
player, 300 posts
Yes, I'm an ogre...
...And a Mind Melter
Tue 5 Jan 2021
at 22:57
  • msg #175

Headed East?

Sorry I haven't posted.  Been busy with family and getting things ready at work for in-person school sessions to start back up.
Symeril
player, 253 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Wed 6 Jan 2021
at 02:36
  • msg #176

Headed East?

Rifts: Vampire Kingdoms- Revised, p.81

"Water offers other barriers for the vampire. The undead
have a powerful phobia about water and cannot willingly cross
over running water unless there is a physical bridge to cross.
Even then, the water phobic creatures must roll to save versus
Horror Factor 16. A failed roll means the vampire cannot bring
himself to cross the bridge. The monster can try to overcome his
fear to cross a bridge by rolling to save vs Horror Factor as often
as four times an hour. Most vampires, however, only try under
dire circumstances. The rest of the time there is no effort to overcome
their fear, they just avoid rivers, streams, lakes and seas.
Vampires will NOT even try crossing bodies of water by turning
into a bat and flying over it.

Another way of getting across running water is to be transported
by somebody else, sealed in a (ideally waterproof) container
(coffin?) and taken over by boat, aircraft or other means, without
the vampire’s knowledge. If the demon knows he’s being taken
over water, he’ll protest and try to vacate the vehicle before getting
near water."

This message had punctuation tweaked by the player at 02:36, Wed 06 Jan 2021.
Chaplain Wolf
player, 322 posts
I am a minister of death
praying for war.
Wed 6 Jan 2021
at 02:45
  • msg #177

Headed East?

Yeah, but Chaplain doesn't have Lore: Demons, so he's stuck with what he's been able to figure out about them. He knows running water burns them like acid, so that's what he's going with. He doesn't know about their mental limits, and wouldn't trust it anyways if he did - a powerful enough being can override morale issues.
Symeril
player, 254 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Wed 6 Jan 2021
at 02:47
  • msg #178

Headed East?

Symeril does have lore demons.
Chaplain Wolf
player, 324 posts
I am a minister of death
praying for war.
Sat 9 Jan 2021
at 05:43
  • msg #179

Headed East?

The goal is to submerge the Walker, so I'm aiming for a bit further out. I have no weaponry capable of hurting the enemy meaningfully - even if I had attached those stakes. Spider-Walkers are terribad in hand to hand. I'm assuming the APC is going for a partial submerging from the description - basically letting the waves hit it.

If I'm wrong, I'll hear it soon enough.

EDIT: I figure I'm in a MDC mech that will cheerfully dump tear gas on itself. The vehicle is probably airtight.
This message was last edited by the player at 05:44, Sat 09 Jan 2021.
Symeril
player, 259 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Sat 9 Jan 2021
at 07:31
  • msg #180

Headed East?

In reply to Chaplain Wolf (msg # 179):

Actually, the Robot Combat: Basic gives the same bonuses as Symeril's Power Armor Combat: Basic.  And in hand to hand your Robot vehicle has YOUR PP {physical prowess} bonuses to its melee and unarmed combat when YOUR piloting.  Unless your an Elite Robot Pilot OCC, then you get substantial bonuses in combat.
Chaplain Wolf
player, 325 posts
I am a minister of death
praying for war.
Sat 9 Jan 2021
at 08:35
  • msg #181

Headed East?

No, I mean my main guns are burned out due to back to back malfunctions, even if they did fire silver or wood, and blow for blow, a pack of vampires would tear my mech apart with little dealt to them in return. It lost 200 MDC after one melee already. I can take a hint.
Symeril
player, 260 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Sat 9 Jan 2021
at 10:12
  • msg #182

Headed East?

In reply to Chaplain Wolf (msg # 181):

Yeah the spider walker took a beating... we will need some down time to fully repair it.  BUT it CAN be repaired.. it DID what it was meant for ~ It Tanked that shit!

With some repairs and a few simple modifications {add some wood-stakes to its legs maybe add some silver spikes or silver surfacing in vital places like entry hatches, perhaps weapon barrels ~ most Wild Vampires will not even TOUCH silver}... and you will be high-riding the Spider Skull again!
This message was lightly edited by the player at 10:13, Sat 09 Jan 2021.
Chaplain Wolf
player, 327 posts
I am a minister of death
praying for war.
Mon 11 Jan 2021
at 04:21
  • msg #183

Headed East?

So, need any advance rolls from me?
Symeril
player, 262 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Tue 12 Jan 2021
at 03:03
  • msg #184

Headed East?

Someone will have to go wake her.. Symeril went to bed, as all her ISP is expended she's really tired and practically powerless at the moment.
Chaplain Wolf
player, 329 posts
I am a minister of death
praying for war.
Tue 12 Jan 2021
at 04:44
  • msg #185

Headed East?

Hooray - I am level nine now. I might be approaching usefulness with a sword now.
Cade
player, 318 posts
Tue 12 Jan 2021
at 05:16
  • msg #186

Headed East?

Through the mighty power of twice attempted observation, I am declaring the "lobster shaped crafts" are in fact nothing more than really really fancy inflatable pool toys, and can be dealt with by just deflating them with something remotely sharp.
Chaplain Wolf
player, 330 posts
I am a minister of death
praying for war.
Tue 12 Jan 2021
at 06:20
  • msg #187

Headed East?

Like a sword?

yay I am a useful
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