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11:21, 2nd May 2024 (GMT+0)

General Discussion.

Posted by Captain Neck BiteFor group 0
Cole
player, 438 posts
PB 12, MA 21
Gunfighter
Tue 12 Jan 2021
at 15:23
  • msg #188

Headed East?

Sorry for one line response, I'll edit it or make another later.
St. John-Smythe
player, 93 posts
PB 6 / MA 9
Super Spy 7
Tue 12 Jan 2021
at 18:21
  • msg #189

Headed East?

In reply to Cade (msg # 186):

Really? Does that mean the whole lair was made by digbots?
Chaplain Wolf
player, 333 posts
I am a minister of death
praying for war.
Fri 15 Jan 2021
at 03:42
  • msg #190

Headed East?

My posting might get a bit sporadic soon. Personal drama on my end, yadda yadda. This is an understatement of what is going on in my life, but I'm covering my bases in case things go completely south for me.
Nathaniel
player, 218 posts
Fri 15 Jan 2021
at 04:12
  • msg #191

Headed East?

Best wishes and prayers Wolf!
Symeril
player, 264 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Fri 15 Jan 2021
at 04:17
  • msg #192

Headed East?

Yeah it's all good man.. were here for you! You WILL get through this I'm sure whatever it is... we'll all be routing for you!
Symeril
player, 265 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Fri 15 Jan 2021
at 04:46
  • msg #193

Headed East?

St. John-Smythe:
OOC: John is tossing the Carpet of Adhesion spell on the master vampire, this will stick him down to the ground and catch anyone foolish enough to touch him, as well.
spell duration is 80 melee rounds, but a save allows someone to extricate themselves in 2d6 melee rounds


Not to rain on your parade...but

Rifts: Vampire Kingdoms - Revised {p.76}
Carpet of Adhesion and Magic Net are both excellent means
to temporarily stop a vampire, but the undead can easily escape
by turning to mist.


HOWEVER, that shiny powered armor won't change into mist with him.. so he must decide..stay in armor or leave protective armor behind? :)
St. John-Smythe
player, 95 posts
PB 6 / MA 9
Super Spy 7
Fri 15 Jan 2021
at 04:55
  • msg #194

Headed East?

Exactly, that's why the carpet was placed on the master vampire and not on the ground beneath him. No one can claim John is adverse to grabbing a little spare power armor when the opportunity arises.
Symeril
player, 267 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Fri 15 Jan 2021
at 20:45
  • msg #195

Headed East?

Damn skippy!
Captain Neck Bite
GM, 426 posts
Vampires suck
Sat 16 Jan 2021
at 00:36
  • msg #196

Re: Headed East?

Chaplain Wolf:
My posting might get a bit sporadic soon. Personal drama on my end, yadda yadda. This is an understatement of what is going on in my life, but I'm covering my bases in case things go completely south for me.


Np buddy. Take good care.
Chaplain Wolf
player, 334 posts
I am a minister of death
praying for war.
Sat 16 Jan 2021
at 14:34
  • msg #197

Re: Headed East?

I'll try and post tonight if I can.

EDIT: So much for that. I need sleep for brain to post. Maybe tomorrow.
This message was last edited by the player at 00:12, Sun 17 Jan 2021.
Cole
player, 441 posts
PB 12, MA 21
Gunfighter
Tue 19 Jan 2021
at 06:41
  • msg #198

Re: Headed East?

Does Cole have a compass?
Captain Neck Bite
GM, 432 posts
Vampires suck
Wed 20 Jan 2021
at 03:21
  • msg #199

Re: Headed East?

Cole:
Does Cole have a compass?


I don't think so. Nate has the blue one, Zeke has the broken one, and Robert has a...red one I think?
Cole
player, 442 posts
PB 12, MA 21
Gunfighter
Wed 20 Jan 2021
at 22:50
  • msg #200

Re: Headed East?

OK cool.

Please excuse my poor posting rate of late. I will make an IC post late tonight.
Symeril
player, 278 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Thu 21 Jan 2021
at 22:08
  • msg #201

Re: Headed East?

Sigh... so which IS it?

Rifts: Gamemaster's Guide, p.40 {copywright 2001} ~
Understanding High-Tech Weapons

Pulse Weapons: Many high-technology weapons, automatic weapons
and the energy weapons of the future can fire multiple simultaneous
rounds or bursts. Some Rifts® high-tech weapons, like the pulse
rifle, are designed to automatically release three rapid-fire energy
pulses, instead of one shot, every time the trigger is pulled. The three
energy pulses are so quick that they appear as one blast and only one
roll to strike is required.
Pulse weapons are burst -weapons and the burst rule applies even to
"aimed pulse" blasts (really three simultaneous energy blasts; i.e.,
burst: +1 to strike).
Note: One might notice that over the years, many of the new weapons
introduced to Rifts are, in one way or another, pulse weapons. This
has largely rendered any confusion over how to handle automatic fire
moot, since so few weapons can do it (comparatively) and the chances
of a character having such a weapon are also getting smaller. But what
about the old -weapons that have damage for single blasts but not a
burst, but list Attacks per Melee: Standard, or Aimed, Burst, or Wild
shot. It is fair to assume that the weapon can fire a short, two pulse
burst that does double the damage of a single shot. Each double pulse
counts as one attack, but uses up two shots from the payload.
Weapons capable of aimed shots are often considered to be "assassin"
weapons. Some have a switch that allows it to fire either a single
shot or a burst/pulse. The aimed shot is always a careful and
deliberate act of targeting and the shooting of one round/bullet or a single
energy blast. The act of carefully aiming takes a bit of extra time
but provides far greater accuracy and still counts as one melee attack
per each aimed shot.


AND...

Rifts: Main Ultimate Edition, p.361 {copywright 2016}
Weapon Modifiers

Bonuses & Penalties Depending on Circumstance
To shoot something the attacker must roll 1 020 and needs an 8 or
higher to strike. HOWEVER, the shooter may also have bonuses to hit
from Weapon Proficiency skills and penalties from conditions and circumstances.
Bonuses : The only bonuses that apply to using guns and other
ranged weapons are the specific Weapon Proficiency, Sniping skill bonus
if the character has that skill, any applicable bonus from the
weapon itself, and the ones that follow . . .
Aimed Shot Bonus : Only a single shot can be accurately "Aimed"
(no bursts or shooting wild). The skilled shooter is +2 to strike, but the
attack counts as two melee attacks.
This applies to a single shot fired
from a revolver, pistol, bolt-action rifle, semi-automatic rifle, shotgun
or grenade launcher.

Note : An "Aimed shot" can only be tried with a
single "sniper-style" shot, not a burst or when shooting wild.
A "Called S hot" target specification. This is a shot that homes in
on a specific part of a larger target, such as a bull' s-eye, an opponent ' s
head, hand, gun, radio, radio antenna, sensor cluster, spotlight, tires,
etc., but counts as two melee attacks.
To make a "Called Shot," the player must "call" or "announce" his
character' s intention; i.e. "I'm going to shoot the gun from his hand,"
aim and shoot. A carefully Aimed and Called Shot also gets the benefit
of the +2 bonus to Aim but counts as three melee attacks/actions. On
the other hand, a quickly aimed Called Shot only counts as two melee
attacks, but does not count as a true Aimed shot and does NOT get the
+2 bonus to strike.


SO.  Which is it... is an Aimed shot 1 attack action or 2 attack actions?  If we use the latest copywright should we ignore the earlier edition where the rule contradict?
Chaplain Wolf
player, 338 posts
I am a minister of death
praying for war.
Thu 21 Jan 2021
at 22:16
  • msg #202

Re: Headed East?

Depends on the weapon. Some weapons can shoot a burst as an aimed shot. Some can't. The resolution seems to be "How many attacks are you willing to put into it?"
Cole
player, 444 posts
PB 12, MA 21
Gunfighter
Thu 21 Jan 2021
at 22:17
  • msg #203

Re: Headed East?

I thought this had been settled already? We are using RUE rules.
Cade
player, 324 posts
Thu 21 Jan 2021
at 22:21
  • msg #204

Re: Headed East?

Maybe?

I think I commented I didn't have them so I'd use what I had.

Though really the rules are more a suggestion anyway, so does it really matter?
Captain Neck Bite
GM, 434 posts
Vampires suck
Fri 22 Jan 2021
at 03:46
  • msg #205

Re: Headed East?

Cole:
I thought this had been settled already? We are using RUE rules.


This.
Symeril
player, 279 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Fri 22 Jan 2021
at 04:46
  • msg #206

Re: Headed East?

Cool. I thought both books said the same thing and when I found out not, I was uncertain.  I had always thought the Gamemaster Guide was the most recent rules update ~ I was wrong.  Thx for the verification!
This message was last edited by the player at 04:47, Fri 22 Jan 2021.
Cade
player, 325 posts
Fri 22 Jan 2021
at 05:56
  • msg #207

Re: Headed East?

As stated, I don't have a copy of RUE.

So, I guess someone correct me if I use a rule that got changed.
Symeril
player, 281 posts
Female, Human, MA21, PB14
Cyberknight 6, Palladin 5
Fri 22 Jan 2021
at 06:05
  • msg #208

Re: Headed East?

In reply to Cade (msg # 207):

You can find it here...  The trove - Books - RIFTS - RIFTS palladium - Core Books
This message was last edited by the player at 06:19, Fri 22 Jan 2021.
Cade
player, 327 posts
Fri 22 Jan 2021
at 06:10
  • msg #209

Re: Headed East?

That's against the site's TOS Symeril.
Chaplain Wolf
player, 340 posts
I am a minister of death
praying for war.
Sat 23 Jan 2021
at 17:03
  • msg #210

Re: Headed East?

Say, how many more evasion rolls should I go for?
Cole
player, 446 posts
PB 12, MA 21
Gunfighter
Sat 23 Jan 2021
at 18:31
  • msg #211

Re: Headed East?

Wolf, was that a White Zombie reference in your last post?
Chaplain Wolf
player, 341 posts
I am a minister of death
praying for war.
Sat 23 Jan 2021
at 18:35
  • msg #212

Re: Headed East?

Not intentionally, no. I was referencing something else.
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