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Character Creation Thread.

Posted by ArbiterFor group 0
Arbiter
GM, 2 posts
An advanced technology
is indistinct from magic
Thu 21 May 2020
at 03:28
  • msg #1

Character Creation Thread

Characters can be created using one of two ways:

A.) Point Buy System: allows for more freedom in making a character from a concept using an allotment of character points.

B.) Randomly Generated: can be very powerful or very weird.

*some powers are banned from play because they are too powerful, I will judge these on a case by case basis and any player made argument considered, feel free to read further down in the power section for more info on this.

Feel free to Copy the Character sheet in this thread and place it into your Request To Join with a completed character or at least a concept that you want to work on.



Point Buy System

This portion of character creation will use the Netbook.Expert.UPB pdf file. Hereafter referred to as: The UPB
Download it here for free, this is an edited version as the originals have been out of print since the 90s and are free and legal since you cannot buy them any more: https://drive.google.com/file/...jqE/view?usp=sharing

1.) Choose your Character's Physical Form on page.3 of The UPB. You'll want to note it in the archetype section of the character sheet. Also note any bonuses or limitations that are granted by the archetype.

2.) You will place all your points for buying stat ranks, powers, skills and starting contacts using 300 points. So your below primary stats, as a guide, shouldn't exceed 125 points without being conscious of the concession you'll be making for other things like your skills and powers. Until you are finished the character points can be shifted after the fact to fully realize the type of character you want to play.

Spend those points on these 8 primary stats for now and leave enough points for powers and talents further down which also require ranks:

F ighting: This is your ability to fight with your hands and melee weapons.
A gility: This is your aim, nimbleness, your get-out-of-the-way stat.
S trength: This represents your raw physical strength. It governs your muscle power, damage with your fists and ability to lift a mass.
E ndurance: Toughness, Constitution, Stamina and your save versus stuns and death.
R eason: The ability to use logic to solve problems, the ability to puzzle through a situation or utilize, invent and repair technology.
I ntuition: Perception, alertness and investigative ability.
P syche: Willpower, mental fortitude and resistance to mental attack.
Health:(generated by adding together your physical stats: FASE) A measure of your hit points. Do not add points.
Karma:(generated by adding together your mental stats: RIP) A measure of your good deeds and experience; used to influence rolls or advance stats and achieve power stunts. Do not add points.
Resources: This stat governs your financial ability and your amassed wealth.
Popularity: This starts at zero but as you gain a reputation it will go up or down depending on your deeds.

3.) Now add your physical form bonuses to your stats and roll to determine your origin of power or pick the one that best suits your character concept, the table located on page 11 of the UPB is used.(You do not add your type bonuses in the 1985 story, everyone is buying their stats with CP)

4.) Same with Limitations, you'll want to come up with some ideas that fit the mold you roll out on the 3 tables at page 12 of the UPB. Come up with two that we can examine together and we can decide if it needs to be modified to be more limiting or less limiting. There will be 3 parts, a stimulus or what causes the effect, a duration, and an effect. All of these results are described directly after the tables.

5.) On page 14 is the power category tables and the power tables. There is no need to roll number of powers, since you will be limited by the point buy method. The more powers you choose the less powerful they will be. Each power costs 10 except for those that are starred (*) which are 20, then apply or reserve points for ranks for each power as well.

Arbiter:
There are some powers which I will decide on a case by case basis to ban, as I've had much abuse of certain abilities in the past so don't feel slighted if I suggest a change to powers unless you make a very convincing argument about why your character should be allowed to have this ability and not be a min-maxing monster. I do value story, so if you really want a particular power, figure out how it can enhance our story to make it more fun. The ones I deem chanciest are: Vamprism, Sleep, Any Power Control Power and certain kinds of Reality alteration abilities...


6.) For Talents look on page 10 of the Netbook.UTB.Version 2.0 book (UTB stands for Ultimate Talents Book), a free download for this book in pdf form can be found here:
https://drive.google.com/open?...icOUw6GONqTWHw8KXD9o

Spend 5 points to buy each talent to round out the type of character you want to play.

7.) Contacts are chosen at a cost of 5 points per contact. They should have a reason to know you and have a related skill located from the Ultimate Talents book.

8.)Send me your completed concept and pitch along with your character sheet and we can discuss characters from there! This IS the Request to Join for the game.




Random Generation

This portion of character creation will use the Netbook.Expert.UPB pdf file. Hereafter referred to as: The UPB
Download it here for free, this is an edited version as the originals have been out of print since the 90s and are free and legal since you cannot buy them any more: https://drive.google.com/file/...jqE/view?usp=sharing

1.) Roll your Character's Physical Form on page.3 of The UPB. You'll want to note it in the archetype section of the character sheet. Also note any bonuses or limitations that are granted by the archetype.

2.) Next you will roll on the appropriate column for the type of character you are playing. Each listed physical type will have a listing for what column to roll on within their descriptions somewhere. You will roll for Fighting, Agility, Strength, Endurance, Reason, Intuition, Psyche and Resources.

Popularity will begin at zero or whatever the physical type dictates it starts as. IE: Angelic physical types automatically receive a popularity bonus because of their association with holiness.

3.) Now add your physical form bonuses to your stats, and add FASE to get your health score and RIP to get your Karma. Then roll to determine your origin of power or pick the one that best suits your character concept, the table located on page 11 of the UPB is used.

4.) Same with Limitations, you'll want to come up with some ideas that fit the mold you roll out on the 3 tables at page 12 of the UPB. Come up with two that we can examine together and we can decide if it needs to be modified to be more limiting or less limiting. There will be 3 parts, a stimulus or what causes the effect, a duration, and an effect. All of these results are described directly after the tables but require a bit of creativity to apply to your character.

5.) On page 14 is the power category tables and the power tables. First roll to determine the starting number of powers you can get. Then each power slot requires a roll except for those that are starred (*) which count as two of your power slots.

Then you'll want to go back to the column you rolled on for your stats and roll each power's ability rank. Feel free to examine the listings in the UPB to get an example of the power's usefulness.

Arbiter:
There are some powers which I will decide on a case by case basis to ban, as I've had much abuse of certain abilities in the past so don't feel slighted if I suggest a change to powers unless you make a very convincing argument about why your character should be allowed to have this ability and not be a min-maxing monster. I do value story, so if you really want a particular power, figure out how it can enhance our story to make it more fun. The ones I deem chanciest are: Vamprism, Sleep, Any Power Control Power and certain kinds of Reality alteration abilities...


6.) For Talents look on page 10 of the Netbook.UTB.Version 2.0 book (UTB stands for Ultimate Talents Book), a free download for this book in pdf form can be found here:
https://drive.google.com/open?...icOUw6GONqTWHw8KXD9o

You'll note how many talents you get from the roll you made for powers earlier. Randomly roll if you like or feel free to pick the ones that suit your character idea the best. This is where you begin fleshing out your random character.

7.) Contacts are rolled or picked like talents and basically mean they have a specialization in the fields of that talent. The number of contacts are assumed from the roll you made earlier on the number of powers. They should have a reason to know you and have a related skill from the Ultimate Talents book random rolling.

You're now basically done, except for the creative work of deciding how this random character fits together in a cohesive way.

8.)Send me your completed concept and pitch along with your character sheet and we can discuss characters from there! This IS the Request to Join for the game.
This message was last edited by the GM at 04:26, Wed 13 Oct 2021.
Arbiter
GM, 3 posts
An advanced technology
is indistinct from magic
Thu 21 May 2020
at 04:35
  • msg #2

Character Creation Thread

Here is the character sheet I'd like to be using. Note that each each line of powers, talents and contacts can be copy/pasted if you have more of any of those, you aren't limited to one each.

COPY/PASTE below into your request to join, with the formatting tags in place so you can have a nice formatted sheet all filled out when you're done and I'll use that to put into your character sheet slot.

Player name/alias/forum handle:

Name:                                  a.k.a.:
Archetype:
Age:             Height:             Weight:

Physical notes:


<pre>     <u>Rank & #</u>                   <u>Rank & #</u>
Fighting:                      Resources:
Agility:                       Popularity:
Strength:                      <u>Health:</u>
Endurance:                     <u>Karma:</u>
                               <i>Karma Advancement Bank:</i>
Reason:
Intuition:
Psyche:
</pre>
<u><b>POWERS</b></u>
1. (power name): (rank and number), Range/AOE: , Notes:
  a. (power stunt): (rank and number)

<u><b>TALENTS</b></u>
1. (talent name goes here)

<u><b>CONTACTS</b></u>
1. (contact name, profession, significance to character)

<u><b>BACKGROUND</b></u>
(place your character's origin, backstory and limitations into a short paragraph to flesh out your character for me and you. Any plot hooks you place here I will try to use.)
This message was last edited by the GM at 09:09, Sat 16 Jan 2021.
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