Baulder's Gate
Baulder's Gate is a bustling center of trade; with goods coming comeing from north and south by way of wagon along the Trade Way and by ship on the Sea of Serpents, and east along the river Chionthar and From Cormyr and Symbia.
Baulder's Gate is situated on a prominent bluff next to the river, overlooking an excellent natural harbor. The city is divided into three distinct segments: the Upper city where the richest and most influential citizens live and where the city's marketplace The Wide is located, the lower city which surrounds the harbor and where most of the city's merchants live and conduct their business, and then there is the outer City, which lies outside the walls and is where most of the city's laborers reside in conditions that vary from crowded but clean to squalid.
Baulder's Gate doesn't allow wagons, pack animals, horses, or even dogs into the city. The streets are too narrow, steep, and slick from frequent rain that heavy wagons would be a menace. This is actually one of the reasons Baulder's Gate is such a bustling commercial hub; for goods to pass through the city from south to north, for example, they must be be unloaded in the outer city east of the wall and carried through the city by porters on foot, and reloaded north of the city onto different wagons for the rest of their journey. Most merchants find it easier to just unload their wares at the gate to waiting merchants and stock up on new and exotic goods there and return home than to try and pay the hauling costs through the city.
The journey to Baulder's gate took only two days by river boat. and upon arrival there is no sight of the cult or their caravan. Leosin's contact Ackyn Selebon operates an equipage business in the outer city north of the city wall, in a district called the Blackgate; there he sells all the materials needed for long distance freight hauling, wagons, ropes, netting, grease, chains, wheels, and so on. His shop also repairs wagons, and while not directly involved in the hiring of guards for the caravans he has offered the group two contacts that might be interested in hiring them, and a place to stay and observe the traffic coming through the town, if the group is at least willing to pitch in with the labor while they are there.
The first potential contact is Jack "The Jackel" Bermon; a male human, who makes the journey north often, his reputation is that of a good man but not very wealthy and will likely be unable to pay well, but he is a friend of Ackyn and a possible candidate.
The other option is another of Ackyn's friends Edhelri Lewel, a female Moon Elf, who can be somewhat impatient with people, and a bit of a perfectionist, but her trade is a lucrative one and she would be more likely to pay a decent wage.